#Balatro Modding Wiki [WIP]
1 messages · Page 3 of 1
both categories are given
like Fusion Jokers is API and Joker
except when it's redundant, like Content and Joker, in which case pick the parent if appopriate
nice
do you know when this will be live 👀
i'm largely waiting for more feedback and others' good-to-go's
i want to make sure we're all good with this before i actually push it out
no eta
i like that a lot
better than what we have rn
do the page owners have to manually set the categories? (ex. content & api)
there aren't necessarily any page owners (this is a public collaborative encyclopedia after all), but yeah you have to manually add the categories
is the new jokerinfobox ready to use? i'm waiting until it is to add my own fields
I don't think I have any other feedback, this seems good to me
oh what's the difference between content and joker mods
joker mods are only jokers?
yeah
actually
thinking about it a little
shouldn't there be a link to see all of the mods on the home page?
that could be the "Mods" title, or an entry in the list if you want to be more explicit
Should "We are a community-run wiki..." be replaced with "This is a community-run wiki..." to avoid the use of personal pronouns? I seem to remember that being a point brought up earler.
That was for articles, but I can always reword the about section accordingly, I based it on what the Minecraft Wiki did
I was actually thinking about this a while ago, but I think I'll just add a portal link for "all mods"
Since it's a bit more clearer than putting the link in the header
changed images a bit to be more thematically fitting
...idk what i meant by that ignore the reason
- ngl I wonder if negative deck texture is a bit too bland for All Mods, maybe something like polychrome deck would be nicer
- Twitter should be X now
but in general, looks nice
tbh I think plenty of us just refuse to call Twitter X because its a stupid name
X (Twitter) or Twitter (X) would be fine though
X (Twitter)
"Twitter should be X now" and 50 other jokes you can tell yourself /j
I'm just saying there's a good reason why some people call it "X, formerly Twitter" or straight up "Twitter"; one's a more familiar name than the other
but I can change it to X (Twitter) regardless
As for All Mods, I can switch to polychrome deck
love it
i call it twitter on the daily, and its funny how some news articles call it Twitter (X)
I'll bring the template over to main page in an hour if we're all good to go
been a little longer
oh
yea i'll get to it in a bit
sorry i had other stuff to attend do
Main Page construction is finished!


shouldn't this be removed from the mods page now that the sub categories can be found on the main page?
I can't hide the list, and I'd rather not remove the Mods category from those subcategories for the sake of organization
I can reduce the amount of space taken up tho, just need to remember how
here
that works, was asking since it took up a lot of space
fuck X, call it twitter
can we add this to the wiki tomorrow?
it needs an introduction but other than that it should be good
maybe have it as a subpage of the existing overall style guide
I think it's good to be added to the wiki
Introduction doesn't have to be fancy nor long, just "this is the format to follow for Joker pages" or something
and yes, as a subpage of the styleguide is good
yep
i sort of have a rough draft for a mod page style guide but i definitely need some outside input
so far i have
- mbox (should rename this to message box for clarity)
- infobox
- introduction
- install guide (very very unclear whether this should be here, and whether we should make a separate wiki page for installing balatro mods)
- core features/purpose (other than the template, what should we write here?) (purpose is for api mods and similar)
- gameplay (when does a mod page necessitate a gameplay section? clearly joker mods dont need them, but mods that introduce new mechanics and functions probably need this)
- complimentary mods (mainly mods that have cross-mod content with them, but also include mods that make it easier to play with certain features (eg for high-scoring mods such as cryptid and jens almanac, nopeus and incantation would be useful))
- music and soundtrack
- translations
- gallery (what images do we deem suitable for this?)
- full credits (how to style mods with dozens of credits such as cryptid will definitely need to be discussed)
- full changelog (we need to make a template for this)
- trivia
- see also, notes, references, navigation
hmm
- Core features - I don't think there's much that can be written in that section - for API mods we can definitely note specifically what the mod can provide that can be used by other mods
- Gameplay - definitely when the mod introduces new mechanics and functions - like Grim with its skill tree and Pokermon with evolving Pokemon Jokers
- Gallery - not really sure when this would be needed since Balatro is a very same-y game (not a bad thing!!) with largely no change in how things look
I still think install guide would work best as a single page for most mods; the process is very similar for most mods today:
- Download source from Github via Releases or Source
- Unzip and move contents to %AppData%\Balatro\Mods on Windows, and ??? on Linux or smth
- done, activated by default
Assuming Lovely and Steammodded
Full credits, this would be most easiest to make when we have a full grasp of the mod (I.e. made most of the pages and stuff)
There are distinct types of contributions like suggestion, programming, art, shaders, even community moderation; for really large mods, could make sections for each one and place people under them and stuff
And a person can fall under multiple sections if appropriate, like in movies or smth
also @hexed canyon sorry for ping, question here regarding infobox
add their own fields?
i think jokerinfobox has all the features i can think of in the template
if theres nothing else to add ill open it up for everybody to use tomorrow
- looking at the subcategories i think "core features" is a good enough name to encompass all the different kinds of mods, but we do need a style guide for each subcategory
- totally agree with gameplay
- for mods like grim that add their own new part of the game with its own UI and everything, having some photos in a gallery would definitely help (although you could also make the case that you could just add one image with a caption within the article itself)
- install guide section would most likely just be "see main page: install guide". for lovely and steamodded it definitely needs its own install guide bc god i hate updating it
- credits sections will definitely happen for larger mods, not sure if we should credit community moderation though because that doesnt actually affect the mod itself
credits sections in my opinion would go something like this
- main developer(s)
- lead contributors
- coders
- artists
- musicians
- sound designers
- ui/ux design (would credit both designer and coder)
- localization translators
- cc attributions
ah okay its much more sfw than i expected
😭😭😭
i thought it was gonna be a lot more spit related :)
fair enough honestly, i dont blame you for thinking that 😭
@wintry compass
/j
petition to ban this user from the wiki
yes for 9999999 years minus 9999999 years plus 1 second
/timeout @wheat tundra 1000000
no please don't do that i'm the only person that knows about the asteroglyph sending you to ante 1 instead of ante 0 if you have another asteroglyph thing
sorry i also know about it, adois /j
also the only person that knows about emergy in the pokermon mod apparently
it only appears if you have cryptid installed alongside pokermon
huh, interesting
ha, you've revealed your secrets…
now we know all we need to know…
MODS BAN HIM
not the place for support, #⚙・modding-general
that channel is the appropriate place to ask that question?
Ok, but do you know about the ERROR secret?
I think very few people know about that Easter egg
i love you
Man, if making mods was as easy as doing Scratch stuff, then I'd SO be doing stuff, lmao.
made the style guide for joker articles
https://balatromods.miraheze.org/wiki/Modded_Balatro_Wiki:Style_Guide/Jokers
Articles about Jokers are the most common type of article in the Modded Balatro Wiki, and proper effort and care must be given to writing these articles. All Joker...
I read through it, really nice
I'm a little confused by this wording tho - I kinda get what it's saying but at first glance the way it's worded is a bit confusing
some tips for the fandom wiki to learn lol
why is that trivia point even there lmao
they don't know the M lore...
they didn't check cryptid server faq :(
apparently it's not wrong enough for someone to change it ¯_(ツ)_/¯
clearly nobody uses jolly joker in the base game /s
I mean...when people think about Cryptid (outside of the funny Inf strategy with the Spectral in Vanilla), they probably do think about M/Jolly Joker.
ah, will be changing that, thanks
im trying going through shaders again and i still can't get some of the shaders to work
even tho i copied all of them mostly intact
cryptid glitched and noisy, and ortalab anaglyphic, greyscale, and overexposed
i cannot fathom what i'm getting wrong
shaders are very weird
i think the shader devs get that too because like
a bunch of stuff im reading in the shaders feels very programmer-y-oh-ill-figure-out-a-proper-solution-later-bullshit-our-way-though-this
or at least there's unused variables which is a sign to me that something was up
oh, i see
maybe you could use "lead section" as a term for the first part before the ToC?
that's what wikipedia calls it
updated my mod wiki page 
yall we're almost at 100 pages 😄
gonna start writing up the style guide for mods
heres what i have so far for the mod page style guide
ack i lost the list formatting oh well
thoughts on this?
just got back from stuff, reading rn
"Following this, mention the release date of the mod's first release version, including its version number." I feel like this is redundant especially with the infobox
well, besides the corresponding version number, but I don't think that'd be an important detail and stuff
Besides that, things look good; I think we should document configurations settings under gameplay to let people know what can be enabled/disabled
is Complementary Mods like the list of mods that enhances the main mod's experience? Like Cryptid would have the deck-ui overhaul mod etc.?
- thats true, but i think its good to state facts in sentence format as well
- we can definitely add a configuration settings section, thats a good addition
- yep, and there would be two subsections labeled "content mods" and "technical mods", which if we take cryptid for example, would be something like jens almanac and card sleeves for the former, and galdur and nopeus for the latter
if theres something you can contribute writing wise to the style guide, that would be very helpful
hmm
since the wiki is at a point where a lot of the things are fully figured out, would someone mind explaining how i would create a basic joker/consumable/blind/other page? would love to help this out a bit
thats what we're figuring out right now
we're making a style guide for the different types of wiki pages
Oh, CTRL+V and Instawhatever, some new Code Cards in Cryptid, are still not in the Wiki yet.
okay uhm
why do i not have perms to edit
okay i got them now
ok so
@hexed canyon seems like your the one who made the style guide so going to ask you about this, how do i get the file to embed here
[[File:<insert file name>|142px]] works for me
also you probably want to rename the file to follow the naming convention
ah what's the naming convention rn
Card Name (Mod).png
okay so sorry for even more questions but i've been messing around for ages trying to find how to rename a file
No need to apologize for asking; on a file page; at the top bar, More > Move
Also once I get back from errands I'll begin developing a style guide for item lists
Add .png
thanks!
still seems to not work
wait remove it where
are you using the source code editor or the visual editor?
i was using visual for this, do you need to go into source for images
you don't need to, but I don't you can use the source formatting in the visual editor haha
OHH that's how you do it with visual, i just wnet into the source lol
yeah that works too 🙃
nice, we definitely need that
i think generally we dont give consumables their own wiki page right?
unless its of unique and significant note, perhaps something like cryptid's gateway
Not even stuff like Gateway; vanilla wiki keeps all consumables of a type on one page
I think if we want to further note something about a specific consumable, we can just make a new section for it, but usually consumables are very simple relative to stuff like Jokers and Decks
I think what I want to note is to make sure that the order of cards follow the same order in the in-game Collection
oh absolutely, we definitely need to do that
and it's easy to edit pages that don't do so - visual editor makes it like a billion times easier to work with tables
the only good thing about visual editor /j
<--- old-fasioned
lmfao
i just work with edit source bc visual editor takes a long time to load
and also the work i do for templates isnt possible with visual editor
yeah it can be a bit clunky but I do understand that it's still very useful, especially to those not fully accustomed to wikitext
yep
can we start developing a changelog template?
something like how the minecraft wiki does it
I'll look into it after the list style guide
nice
hi everyone, is there any other things that need to be added to the wiki (things that wouldn't need that much special work, just pages and table entries)
thinking mainly for Cryptid
there are barely any pages for cryptid jokers at the moment
how does one make a cryptid joker page
and now that gamesets are officially gonna be a thing, we need a style guide for how to document those accurately and in a easily digestible manner
oh also
i added CTRL+V to the wiki even though it's not ingame yet, since math is releasing it later today iirc
please dont add unreleased content even though itll be released today
m
just saying this for the future
would you like me to remove the page for now, can add it back later
remove the entry*
click a red link, and then create the page
just leave it
no like, is there a style guide up already
for?
joker pages
yes
Articles about Jokers are the most common type of article in the Modded Balatro Wiki, and proper effort and care must be given to writing these articles. All Joker...
awesome, ty
actually, we dont have changelog templates up yet, so leave its section blank for now
if you know theres information in a section that you dont have immediate access to at the moment, either research or leave it blank with perhaps a "to be added" disclaimer
also, gonna bring something up here
can we make techincal mods have an image that isn't pointer, since cryptid isn't even a techincal mod
its symbolic
everything else on the homepage has an image of a mod of that type
no it doesnt
oinite used images symbolically rather than it being demonstrative
i personally prefer demonstrative images, but got it
Ortalab isn't a quality of life mod yet I used one of its assets for the icon
since QoL mods include auto-calculators implemented into the game
right
what here is the internal id? is it cry_m or just m
j_cry_m
is the way to get joker art just cropping it from the atlas of a mod? or is there an easier way
i believe so yes
make sure to upload the 1x size version of it
we're already getting people uploading the 2x version which isnt great
actually. the vanilla wiki uses the 2x version, is there a reason we're sticking to 1x? @dapper horizon
is this good enough
yes
any idea why the rarity just isn't showing up
don't put it in parentheses
ohh
ty
it seems like using the rarity templates automatically creates a line break that i can't get rid of, how to fix this lol
ahhh
@hexed canyon is it ok if i copy some sections from the joker guide, specifically synergies onward
what style guide is this for?
item lists
i.e. Jokers, Decks, Planet Cards etc
particularly, turns out stuff like consumables have synergy sections on vanilla balatro wiki
actually hm
i might need to rethink my plan for this item list guide
this is what i have so far, how do you mkae one of th ose drop down things for synergies
drop down?
do you mean a heading? type == Synergies ==
ty
anyway, i released the m page for tonight
probably adding synergies tommorow?
also for the joker art you rarely need to give the dimensions, the default is 2x size
send a link
m is an Epic Joker from the Cryptid mod. It gains X13 Mult when Jolly Joker is sold. This Joker is also a part of the "m jokers" set, which focuses on Jolly Joker...
nice
hopefully now that i've figured out how to use all the templates i can make pages way faster
use the Vj template to link to vanilla jokers
ohh right
also you need to put {{modsubpage}} for all subpages under a mod (which includes Joker pages)
just for organizational purposes
yes
speaking of which i'm gonna note that down on the joker guide
wait that makes them not orange anymore, is that fine
would you write it in the beginning before the infobox or at the end with the category assignments?
also is there a style guide for making categories?
ah there is
found it
do i just put {{modsubpage}} at the top?
Anywhere but preferably at the top so it can be found easily
also, do you guys think this article is a stub
yes
You don't need to necessarily color Joker names all the time, but if you want to color Vj, just do {{ct|COLOR|{{vj|JOKER_NAME}} }}
space optional but good for source readibility
for now, yes
once we get changelog templates and translation table templates going then every joker page would need those
a missing information mbox template would be good
also hm. this is off
the stub part?
yes, but thats on us to fix it so dont worry about it
alr
Actually I would recommend not coloring Joker names outside of card descriptions, it can get a bit tiring to do
m
is there a harm in it for this page
also why is it not appearing whhen you click "m" in the cryptid jokers page anymore
https://balatromods.miraheze.org/wiki/Cryptid/m# page exists here, but it wants you to create a page here
m is an Epic Joker from the Cryptid mod. It gains X13 Mult when Jolly Joker is sold. This Joker is also a part of the "m jokers" set, which focuses on Jolly Joker...
oh
i'm done for the moment
i forgot whether scrabble tile also creates jolly edition jokers, and also i need to go to bed already lol
In the meantime here's the current draft I have, it's probably gonna drastically change later, not really happy with it https://balatromods.miraheze.org/wiki/User:Oinite12/Sandbox
THIS IS A DRAFT FOR THE STYLE GUIDE TO ITEM LISTS Oftentimes mods require documentation for the different classes of items. Classes of items include but are not...
oh, thats because you put the stub mbox after the infobox when you should put it before
now it works as intended
well, not coloring joker names keeps things consistent with the rest of the wiki, since it's not something that's done
and eventually we'll make link templates that show a thumbnail and tooltip for every joker
I'll work on the localizations template, I've got an idea in mind for it but I'll have to see if it works
oh? tell me more
lua template lol
but specifically
Parameter names just add a row to the localization table
so like
{{localization
| Chinese (Simplified) = 帕奇欧
| Chinese (Traditional) = 佩爾基
| Japanese = ペルケオ
}}
and so on, but I'll have to see if this is possible, especially with parameter names
great
oh thats fantastic
if it works successfully we can use it as our basis for making the more complex changelog table template
hmm, i dont think this method would go well for the changelog table template
actually hmm
I might consider it
heres how minecraft wiki does it, the application of it honestly feels messy to me imo
https://minecraft.wiki/w/Template:HistoryTable
It seems pretty fine to me; with this templates-in-templates method, each parameter of HistoryTable can hold multiple mini-parameters, if you will
but I'll see if there's another way to go about it
ok uh
for things like these
will we be counting (for cryptid) when a joker gets moved to source?
or only when it is in an official "release"
that's what i've been trying to think about but couldn't come to a conclusion
i think a change should only be documented if its in the main branch
Personally I'd really prefer only stuff in official releases be documented, but some mods don't use the releases feature at all
How do we document that in the history table?
wdym main branch
oh you mean in when a joker is coded into a development version, not in a separate branch
basically virtually all mods are on some sort of git (keeps tracks of changes and stuff), like github; there's a main branch where all the "official" stuff goes on
but users can "fork" from the main branch and make branches to implement their own features either as a separate thing from the main branch, or to test for viability on the main branch; in the latter case if it is viable, it gets "merged" into the main branch and becomes official
(idk entirely how git works this may be a bit wrong)
yea, only document stuff when it gets merged into main
keeping track of branches would be a nightmare
i tried figuring out where to actually find the list of changes that occur and i can't find the list on github
so i'm a bit worried with this, at least for making the history table
especially if "Releases" is not used
how so?
well this
(again im not really familiar with gits and github)
looking it up rn
also I'm gonna ommit "Notes" from the table in the modded wiki since on the vanilla wiki I have not seen the column used at all; and then people can just add footnotes or something
great
epic, thank you
okay so
are we documenting stuff in source code of mods? or no
only when it uses "releases" on github
or at least, gets an official update number by the mods creator
if you want to compare between specific versions, select tags and scroll down to the version you want (applies for both fields)
i think yeah
okay then
btw, thats what i meant with ctrl+v earlier
that it wasn't "released" yet
obviously i woouldnt document something that you couldnt even use
and also here is commit history in general, less features and fields to worry about when navigating
https://github.com/MathIsFun0/Cryptid/commits/main
It's possible
should be an easy implementation xP
for documenting them in the wiki? i completely agree
"if a development version does not use any version number, list the date in which the commit was created in YYYY-MM-DD format"
oh, i mean the calendar in the commits list, for navigation
I think the commit ID should be used for changes
as in the string of numbers and letters?
this thing yeah
why not?
that's not helpful information to most people imo
unless its a hyperlink leading to the github page in question, it doesnt give a lot of useful information to the average reader yea
dates are better
there were a few bumps along the road but I did it
No, alphabetical by key
something bothering me: are these "comits on [DATE]" the same for everyone or is it dependent on viewer's computer time zone
i switched my system time to UTC and the first two changed from "on May 9" to "on May 10"
ugh that sucks
i was thinking that the original language could appear as the first entry followed by translations below
you mean like, say we're on english bmw; then the template automatically adds the english name, and at the top? Or move the english name to the top
or the first parameter is always going to be the top entry?
the latter
Hm, I'm not sure how I can pull that off; by design parameters are always unordered, and Lua interprets an input of parameters as unordered (as Lua tables are unordered); I've already had trouble with templates not following the order of parameters
But I'll see what I can do
Nuh uh (I helped partially make the sprite I know it exists)
heres how i envisioned it if it helps
oh wait, i think i got an idea
oh neat
it involves 2 defined parameters, "original language" and "article language"; both parameters take the name of one of the language parameters
whatever is put in "original language" appears first on the table, while whatever is put in "article language" appears second on the table
oh thats interesting
what about in the case of when the original language and the article language are the same?
that language appears first on the table
tried looking into ordered parameters and i couldn't figure it out, so we'll have to bring in explicit definition of some of the ordering
if its too complex im totally fine with the table being purely alphabetical
the 2 defined parameters is pretty feasible, i can try implementing it
nice
in the case that the input language of either original and article parameters is never defined, then either parameter are just disregarded entirely
i see i see
Done
to those who speak articlelanguage or publisherlanguage, i apologize for using your language as special parameter names
also publisherlanguage is "original language", using the term to remove ambiguity
nice! love it
hmm...
what's the point of misc mods
a mod that doesn't fall under any of the other categories I'm assuming?
not sure what mod wouldn't fit under any category (unless its a meme mod) but i don't have much of a problem with it
actually, does localization fall under QOL?
no imo
I don't think "resource packs" are a good group for localization mods if that's what you meant?
(though some of them do have reskins and those that do would belong there)
I mean, Minecraft resource packs also has language features
Also localization files are technically a "resource"
Also I don't see the point of Miscellaneous Mods, the categories encompass most mods already
agreed, i find it odd that we're making a misc section now, when we have 0 idea what could even go into there
adding onto that, if we figure out what would go there, we can just probably make a category for the case
The 100th article was created! It is Cube (Cryptid)
🧊
imo this part doesn't make that much sense since this is just something for all eternals, not just cube
I think it's noteworthy for Cube since it is always eternal, regardless of stake or deck
sooooo true
oh i just saw this, sincerely sorry for not answering
its okay, i didnt realize you didnt answer either ;-;
my initial thought was to reduce the amount of sapce they took up and stuff, and scaling can be compensated for with image-rendering: pixelated
however now i'm thinking, such doesn't seem all that worthwhile; pixelated image rendering doesnt look good at certain image scales (particularly non-whole-number scales) and we really shouldnt be all too concerned about the amount of space images take up
i might be seeing this the wrong way tho
we do need to decide on which to stick though; we've already got severe inconsistencies with sprite resolutions
I'm thinking we should switch to 2x res since most wikis for pixel art games go for that, so it's the de-facto standard
The difference is, Cube is ALWAYS Eternal (unless you use Lock/PATCH), while other Jokers aren't nearly as guaranteed to have it.
@final mesa BTW, I gotta ask, why is the main icon of the Moddedtro Wiki this?
default logo for miraheze wikis
that's the miraheze logo
we haven't decided on a wiki logo lol
turns out only Planet Cards page has this >:/
well idk what to think of it now
im tired, im gonna grab some poutine if they're still open, and if not i'm gonna throw a fit or smth idk
I am going to throw a fit
@hexed canyon what if we made a central meta page for Trivia sections for the various style guides to point at, instead of copy-pasing text across different pages
actually we can just put it in the main style guide page
and then put in like a shortcut to it or something
2x is a good idea i think
Good point
cube is always eternal and doesn't have a different feature that might make you want to place it somewhere else, is why it's my go-to for this purpose
being always eternal is especially relevant on low stakes where eternal jokers don't spawn naturally
I noticed there was a Grim page, so perhaps this picture would be a good addition for the skills section.
(complete chart of what skills require what other skills)
just noticed the two red lines at the bottom aren;t even touching the skills properly, oops
fixed
what if it was Hack (the joker)
an idea that came up at one point was blueprint
one sec lemme search for it rq
here
ooh, very nice, thank you
np
we should set up a poll for this, maybe on the wiki so it won't get burried and stuff
would a text file on all features in Grim help with the Grim page btw, there is a lot missing.
It might, rn things are just a bit inactive while we try to get wiki fundamentals set up
so not a lot of content editing going on rn
1x
+ Small file size
+ Scaling can be done with {image-rendering: pixelated} (so on the fly)
- Requires whole-number scaling to look good with {image-rendering: pixelated}
- Blurry with default image rendering when scaling image to larger sizes
- Frame mode for images means that 1x images are small and not easily seen
2x
+ Blur a bit less evident with default image rendering
+ Frame mode for images does not make 2x images hard to see
- Larger file size
These are the points I could come up for preferring 1x or 2x
this is super cool and a good way to find new mods
if anyone would like to help fill out the page for me and kekus mod, cardsauce, itd be appreciated
added this to the cryptid stickers page
nice, thank you; i just remembered i never filled that part out, so i appreciate the edit
jokerinfobox and modinfobox are ready to go i think
we'll have to deprecate the old ones first but otherwise we're good to go
we also need a page to request special infoboxes for different mods and features
should also mention azure seal no longer self-destructs https://discord.com/channels/1264429948970733782/1310840995113603194
Sixth sense and trading card too 🗣️
I don’t think they can be converted by death either
I got it
@hexed canyon heads up, I edited the Joker template so that sellprice has a default value that is approximately half the buy price (| sellprice = {{#if: {{{sellprice|}}} | {{{sellprice|}}} | {{#if: {{{buyprice|}}} | {{#ifexpr: {{#expr: floor({{{buyprice}}}/2) }} > 1 | {{#expr: floor({{{buyprice}}}/2) }} | 1 }} | ? }} }}) (taken from the old joker infobox)
we've got a problem
I undid my edit for now, you can take a look in history, but yeah
can you not use clear?
yeah i just figured out that was the fix
I'll make the fix
Fixed
im gonna do modinfobox tomorrow, getting tired
omg thank you so much
i was asleep during this (you sent this at 5AM my time) but this is really helpful thank you
Np
also good job on the clear property fix, i did not account for multiple infoboxes on the same page (rare, but possible)
is there a reason the body parts of the forbidden one dont have their own article? i suppose i can see why they would all be compartmentalized into one article but im just asking for asking's sake
Not sure, up to digitaldetective47
i see
also, we need to create a special infobox for cryptid jokers
there will be a new system called gamesets that buff and nerf jokers depending on the gameset a player chooses when making a new savefile (modest, mainline, madness)
my idea is that there is a subbox similar to the "from [MOD]" subbox that has three interactable sections each corresponding to the gameset, and the information in the infobox dynamically changes
its like how a lot of fan wikis have different images for a certain character in an infobox and theres interactables at the top where you can show which image you want to see, except for an entire infobox
i need to research how wiki developers make their infoboxes contain this feature
Oh god
You mean like stabbers?
*tabbers
Thx autocorrect
You have three tabs (buttons) and each one reveals a different set of information contained in one box, dynamically switched out and stuff?
yes tabbers
preferably i would like the template to only call the subboxes once and change the text within them dynamically instead of creating three separate infoboxes within one template with their own subboxes
looking through the tabber extensions available, theyre not really suited for what i have in mind (changing only text and not having to call two more versions of the same subboxes) and the tab names and bars are not easily stylable
hmmmm
Yeah I tried looking too and they seem too clunky for any tabber use
I do have an idea though
maybe i can use the spoilertext code that i developed in my sandbox and adapt it to this purpose
it shows and hides text right now, and what i would need to do to adapt it properly is
- make it so that clicking a new gameset would hide the current info being shown and show the new info the user wants to see and
- make sure that clicking the same gameset will not hide the info currently being shown
My idea requires JS and thus asking admin for putting some JS code into Common.js but basically:
- 3 buttons (or however many) toggle certain classes in the overall infobox (
.mode-1, .mode-2, .mode-3etc) - Each section with information (effect, buy cost, etc) has 3 divs/spans/whatever; by default they are all
display: nonebut depending on the dynamic infobox class they may be revealed (I.e..mode-1 .mode-1-cash {display: initial}
oh thats interesting
i think i can make something work in-line but if it doesnt work out we can try out your method
Alright
is there an advantage in terms of adaptability or other aspects that come from being coded in JS?
It's pretty much the only way to introduce new front-end dynamic behavior
Wikitext and Lua-Scribunto won't help in this case
Math calculations with form inputs, changing style in real time (text color, display, position, etc.), mediawiki gadgets
Anything that requires changes after page parsing and during page viewing
oh interesting
There's probably a more layman way of saying front-end dynamic behavior but that's the best way I can describe it for JS
Oh, client-sidd
Shoot gtg phone out of power
damn
i did find this which will be very helpful for testing and developing
https://www.mediawiki.org/wiki/Gadget_kitchen
Welcome to the gadget kitchen.
This is a tutorial for how you can write and use gadgets and user scripts in JavaScript.
upon further research it turns out this is not possible through in-line code alone
time to learn JS
I can help out with the JS part
thatll be very helpful
After I sleep and do exams
Thx
i also need to learn how to do JS anyway so i can be more useful
hey so i feel like there should be a category for this, so i may as well ask;
what do you guys think is a fitting term for jokers that only start appearing once a certain condition is met
(i.e. Big Cube)
like how cavendish works?
ye
now i do like that
but yknow
you kinda need to discover jokers in order to get them in the collection
could be some confusion in that regard
thats what the word "unlock" is for
well there's unlocking and discovering
do jokers like glass joker (only appears once player has at least 1 glass card) also fall under this category? if so, I'd go for something like "jokers with spawn conditions"? 🤔
there's also jokers that can only spawn after discovering secret hands iirc so i feel like that could fall under that category as well
probably would yeah
"jokers involving secret hands"
for the jokertype field in the infobox, do we want to use template:Jtype for this?
changed the fandom link to an anti-fandom link, cause screw fandom
do we want to screw fandom? i'm not against it (fandom sucks so much you would not believe) but all antifandom is is just an alternate viewer; it gets the data from fandom anyway
if so, we should add it to the interwikis
isn't there a joker fandom link template?
yeah there's https://balatromods.miraheze.org/wiki/Template:Vj
there is, yes, but it doesn't allow changing the display text
it should probably support that actually?
i.e. a link to Ceremonial Dagger has to read "Ceremonial Dagger", when in this context i want it to read "Ceremonial"
and yes that feature should be added but we don't currently have it
alright well added it as argument and documentation
I do think it's a good point to raise, but it should probably be decided as a whole within template:vj
i wrote in the joker style guide to avoid fandom links if possible
their main mechanic only activates when you have all of them, but ig you could have a separate page for each one
which format do you think would be most helpful, five wiki articles (one for each joker), or one wiki article for all five jokers
idk honestly, the body parts have the same basic effects as the editions, so they would be pretty uninteresting on their own
we can keep it in one article then
i might have figured out how joker tooltips work in the fandom wiki
they use dynamicpagelist which pulls the parameters used in the joker infobox to display the info into a tooltip
https://www.mediawiki.org/wiki/Extension:DynamicPageList3
The DynamicPageList3 extension is a reporting tool for MediaWiki, listing category members and intersections with various formats and details.
For full documentation, see the manual.
When invoked with a basic set of selection parameters, DynamicPageList3 displays a list of pages in one or more categories.
Selections may also be based on factors ...
the first link is the J template, where the article editor types in the joker they want to link to and enters the joker's name into the TooltipBase template, calling the tooltip template used in Template:Joker info
https://balatrogame.fandom.com/wiki/Template:J?action=edit
the second link is TooltipBase, where it finds the joker link and pulls the information for Joker info.tooltip to use
https://balatrogame.fandom.com/wiki/Template:TooltipBase?action=edit
the third link is the Joker info.tooltip, which pulls the parameters used in the Joker info template found by TooltipBase and injects the info into the table that shows up in the final result
https://balatrogame.fandom.com/wiki/Template:Joker_info.tooltip?action=edit
to be completely honest this still kinda stumps me
im not sure i explained it properly
I wrote the thing
is there anything about it you don't understand?
cuz your summary seems pretty good actually (though you are missing the javascript it uses https://balatrogame.fandom.com/wiki/MediaWiki:Common.js)
hah, definitely took me way too long
it's called a "DPL phantom template", which like you said pulls arguments from the first template (Joker_info) and uses it as input for the second (Joker_info.tooltip)
a phantom template??
look man I was in the trenches with this DPL stuff
coding takes you to deep and hellish places
anyway that was an absolute pain in the ass and I suggest doing something else if you want tooltips
i looked at the other tooltip extensions that i could find and i dont think this can pull existing info from articles without DPL3
https://www.mediawiki.org/wiki/Extension:Tooltip
The Tooltip extension provides the ability to add fancy tooltips to wiki text. Unlike other extensions which provide similar functionality, this extension allows for multi-line wiki and/or HTML syntax text for the tooltip. Additionally, the tooltip itself is displayed in a fancy semitransparent window.
unrelated but i found the manual to how i think i could achieve changing gameset info for cryptid joker infoboxes
https://www.mediawiki.org/wiki/Manual:Parser_functions
Parser functions, added in MediaWiki 1.7, are a type of extension that integrate closely with the parser.
The phrase "parser function" should not be confused with Extension:ParserFunctions , which is a collection of simple parser functions.
(See Help:Extension:ParserFunctions for those.)
our (the fandom's) previous conclusion was that you will need one of the following for a dynamic tooltip:
-DPL3 pulling stuff from templates
-a "source" that both the page and the tooltip pull from
-some sort of page preview, e.g. https://dev.fandom.com/wiki/LinkPreview or https://dev.fandom.com/wiki/ArticlePreview (but I'm not sure if miraheze or mediawiki itself has an equivalent)
interesting
- you said this was painful to work with so ill take your word for it
- i dont like creating separate sources for useful info when you could just directly input it into the joker article
- currently looking at LinkPreview, if you can customize the CSS for the tooltip then this could work
actually hm. i dont think LinkPreview has the ability to select certain elements and only show those in the tooltip
I'd rather we don't; linking directly to the source page is more convenient than working your way around it and linking to some mirror which can be cumbersome to deal with (slow loading times, etc)
Rn the only wiki for vanilla Balatro is on Fandom so we gotta go with what there is
Oh hey, it's the same problem we ran into with "well we kind of just want to repeat part of the infobox in the preview" 🙃
what
For the tooltip we kinda wanted to just show the infobox but without some of the fluff
i see
well i think thats what we want here too
and by the looks of things it seems that the only viable option here would be to use......... DPL3
which looks really really daunting
are we sure we know every possible option?
There might be other options out there? I didnt really do a full and complete search. I saw DPL3, thought I could use it for the tooltips and I started coding
Some people in this thread might know better options, or know who to ask for better options
why is DPL3 hard to work with anyway
Hmm, tried reading up on it, DPL3 doesn't seem too bad? I'll have to play around with it tho
there's about a hundred parameters you can tune and output is a bit of a pain haha
I should say this is coming from someone who had (the (mis)fortune) to work with mw's API and Lua-Scribunto
I think I get what's going on
- Enable DPL3
- Create Template:JokerInfobox.tooltip, a surrogate which pulls the following parameters from the parent:
- name
- image
- mod
- rarity
- effect
- To get the surrogate or info from the surrogate, call the following parser function:
{{#dpl:
| title=(PAGE NAME)
| include={JokerInfobox}.tooltip
}}
for effect we would have to create a special parameter in jokerinfobox called tooltipeffect because there are certain effects that are spoilers or are way too detailed to efficiently fit in a tooltip
Wait, would DPL3 not lead to a problem with page loading times? I recall that was an issue with the previous version of the tooltip implementation on the vanilla wiki
yep, theres a disclaimer saying not to use more than two instances of a DPL3 powered template or something like that
Hmm
Then ig somehow we need to only call the data when it needs to be called, i.e. during hovering over a link
could this work?
- catalog all links used in the article
- find jokers based off links
- save joker info into hidden article table
- pull info when hovering over link
Not sure if that will work; I haven't heard of a way for a page to provide all the links it uses into one place or something
interesting
it was really bad when the tooltips would be created on page load, instead of dynamically when the user hovered over one
How did you guys manage to solve that issue?
used a version of the tooltip that only loaded the content on hover
instead of loading all the tooltips on the page if the page loaded
just saw this, thank you for that
okay stupid idea but what if
new namespace dedicated entirely to storing Joker information for the tooltip to refer to
maybe w/o DPL3, in JSON format or smth
also i tried looking at template source on vanilla wiki and
:(
sad face?
the source code was scary
yea
For the tooltip? Yeah it's bad haha
no?
creation date is empty in the template; unclear why it defaults to today in that case
{{#time: [format string] | [specified date]}} will refer to today's date if [specified date] was not provided
also with this, please make it respect the date format set in user preferences
is there something special that has to be done for upscaled images or is {image-rendering: pixelated} applied automatically?
I'm confused, are you telling me to do so?
i think it would make sense to
No I agree I'm just not the one that made the template haha
Month Day, Year is the only acceptable date format and this is non-negotiable
nah just kidding, i'll look into it
image-rendering: pixelated is applied automatically for images in the infobox, no pre-processing needed
(specifically, image-rendering: pixelated is analogous to nearest neighbor scaling)
so true
but yea we could have Month Day, Year as default and have it adjust based on user prefs or even country
how would i apply it to images outside an infobox?
like so
<span style="image-rendering: pixelated;">[[File:Antimatter_Deck_(Cryptid).png|148px]]</span>
Magic words are strings of text that MediaWiki associates with a return value or function, such as time, site details, or page names. This page explains only the standard magic words; for a technical reference, see Manual:Magic words .
There are three general types of magic words:
Behavior switches: these are usually written as uppercase words ...
yea
only works for me tho since the script is only on my end
oh thats sick
i havent actually researched how i can test and learn javascript efficiently
idk the pros and cons of visual studio or chrome dev or whatever
wiki team id like to relay a situation to yall
three hours ago jen's almanac just released a playtest version of a major update for 0.1.0, with dozens of new features and jokers
jen says that a public release for 0.1.0 will come out in Q1 of 2025 (jan to mar)
we want to document jen's almanac as its one of the most popular mods rn, but we dont have a wiki page for almanac yet
on one hand, we have our policies on not fully documenting development versions of mods; on the other hand, there is a public interest in wanting to see jens almanac in the wiki due to its dense amount of new additions
i see two main courses of action that i want your opinions on, we can either:
- start documenting jens almanac with 0.1.0 features despite it being a playtest version
- wait for 0.1.0 to fully release around january to march of next year
- a compromise of these two or something else entirely
let me know what yall think
at least make the main page i think
for jokers, make pages for ones that are present in both 0.0.7 and 0.1.0
I don't think Almanac v0.1.0 is accessible enough to be reached by the greater mod community (i.e. remains on the Cryptid server and advertised as a dev version) so I don't think there will be a lot of people that want to seek out a wiki for the mod; I say for now we hold off on documenting Almanac or at least just not focus on it and instead worry about other stuff
almanac in general is fairly inaccessible in the first place as previous versions were restricted to only being found in a channel on a discord server
Since it's still a dev version etc I'm inclined to agree to make a main page, and leave it at that for now
The internal name used for the Joker in the code. Mod prefix must be included.
do we also want to include the item type prefix? that is, should it beminty_luckyorj_minty_lucky?
i assumed the former, but i've seen the latter on some other pages
heres the most recent version of the mod page style guide, the only sections that are not complete yet are "gameplay", "configuration", "complimentary mods" (need to write what makes a good or bad complimentary mod), "gallery", and all subsections under "features"
if anybody else would like to help contribute i would appreciate it
neat
btw you should also make sure to add the option for extra options, since some jokers might have those
for the "complimentary mods" section, mods that the mod author suggests are an obvious start
but what makes a mod combo good or bad does depend to some degree on what experience the user is going for
what would the criteria be for a good mod combo is the big question that needs to be answered
extra options?
eg. restoring old versions of reworked items
like for instance if the crustulum rework is also in madness, the old reroll one will be an extra option
hmmm
i think using a separate infobox would be the best way to show that information
with a subtitle of (nostalgic) or (old version) idk
Maybe a separate page for it? A subsubpage if you will
that feels too cluttered to me
How so? I feel like putting the restored-old version on the same page as the reworked version would itself be cluttered, especially if the effects are significantly changed
Ig it depends on what the config name for this system would be
@worthy ravine Hello, I'm just asking if the old Jokers from the 0.9.8 version will be added to the Wiki, perhaps in a "removed Jokers" section.
(Also, I'm asking if Paint Bucket was removed as well, since I really liked that Joker when I had 0.9.8.) :(
Also, where did this come from?
that's mikas mod collection iirc?
hmm, as a matter of general wiki policy, do we want to document removed content?
presumably we'd want to keep anything already documented that is subsequently removed, but stuff that got removed before we ever documented it
i suppose if the github commit history is still available, it can still be downloaded and can be considered "available" in some sense
i think its good to document deleted features if they were deleted after their wiki articles have been created
cataloging deleted features from before the wiki are not discouraged, but also not a priority
It shown as the Joker image on Morefluff, lol.
like all wikis, it's going as much as the editors put in
and hows that going
i got exams to wory aobut :(
good luck!!
thank you
I'll contribute a little with what I know
id like to make progress on cryptid joker pages, but we dont have the cryptid infobox template set up yet unfortunately
im making the jen's almanac main page incase yall are fine with that
@woeful shell previous discussion about it and what people's opinions were
they said at least make a main page
ye
you can go ahead and make it, just hold off from documenting game content
Also while I'm here: I know that there aren't a lot of us working on this project but I was wondering if we want to make a separate Discord server for this wiki
So far it's been really annoying dealing with forums to search for anything in this thread; the most accessible points in this thread are now and the first message; finding anything between requires a lot of scrolling and as we continue to talk more and more it's going to get harder to find anything in this thread
which is important because we often plan stuff but don't have a central location to place our plans/to-dos in; rn to find any plans, we need to scroll through old messages which, while obviously not impossible, is becoming more and more tedious
I'd also wanna say
Why's twelve souls still have a page if mods must have public version?
It saids the mod still not released yet
Or is it?
pages were made before that policy was enacted (grandfather clause)
i made it, using the JA logo as an image, is this good?
Aw, come on
Good idea
twelve souls mentioned
It’ll save us from future growing pains too
That's good, maybe replace "Cryptid extension mod" with "addon for Cryptid"
yeah we shouldn’t give Cryptid too much credit in general for addons
wdym?
ah okay
after i get my ass kicked by today's exam finish today's exam i'll look into getting the mutlimode tabs script implemented into a gadget; still not entirely sure how to do it so i'll have to read up on it
granted I want this implemented with gadgets because Common.js doesn't support ECMAScript 6, while gadgets do (basically Common.js is the boomer who doesn't get with today's times)
to-do:
- Continue work on multimode tabs
- Further inquire on making a Discord server for the wiki
- Update mbox styling for some mboxes
- Extension:Cargo?
i'd actually like this a lot yeah
if you'd like i can help with setting it up
feel free, currently unable to do so myself (b/c upcoming exam)
Oh yeah other benefit of a discord server for the wiki is we can add obligatory wiki-bot that every wiki discord server must always add
"Wiki-Bot" (case-sensitive hyphen-needed)
i don't think i'd want to be the one specifically making the server (due to not being the most active contributor), but if its made i can hopefully help setup things
alr
before I get going I made a new template, "cry-modes" specifically for use in cryptid infoboxes; the template allows multiple values for different modes per individual parameter in the infobox, does so by having different divs for each mode that are revealed at the press of a button
It's hidden outside the infobox and won't work without the script tho
If anyone does want to play around with the multimode tab script though, here's the code for it:
/* multi-mode infobox test */
function multiModeInfoboxScript() {
let multiModeInfoboxes = document.querySelectorAll(".bmw-infobox-multimode");
if (multiModeInfoboxes.length < 1) return;
let modes = ["modest", "mainline", "madness"];
function switchMode(newMode, e, targetElType) {
let infobox = e.target.closest(".bmw-infobox-canvas.bmw-infobox-multimode");
for (let i in modes) {
let mode = modes[i];
if (newMode != mode) infobox.classList.remove("cry-mode-" + mode);
else infobox.classList.add("cry-mode-" + mode);
}
}
for (let i = 0; i < multiModeInfoboxes.length; i++) {
let currentElement = multiModeInfoboxes[i];
for (let i in modes) {
let mode = modes[i];
currentElement.querySelector(".cry-button-" + mode) .addEventListener("click", (e)=>{switchMode(mode, e)});
currentElement.querySelector(".cry-button-" + mode+" img").addEventListener("click", (e)=>{switchMode(mode, e)});
currentElement.querySelector(".cry-button-" + mode) .addEventListener("keydown", (e)=>{switchMode(mode, e)});
currentElement.querySelector(".cry-button-" + mode+" img").addEventListener("keydown", (e)=>{switchMode(mode, e)});
}
}
}
multiModeInfoboxScript()
Add to User:[YOUR USERNAME]/Common.js so that it only works for yourself; will not work on MediaWiki:Common.js
Then I have an infobox set up over at https://balatromods.miraheze.org/wiki/User:Oinite12/Sandbox/1
I'll have to inquire about how gamesets will work to get a good idea on what the default mode should be, how to handle undefined parameters, etc
make the default Mainline
the general idea for images in modinfobox was to use the tag icons shown in the mods tab in-game, i do want the option to include outside logos but im not yet sure how to present them in a clean and well-designed manner
also god. i hate downloading mods on discord
thats reasonable, if any of yall would like to make it i support it
i tried looking into making gadgets and my brain short circuited
also, whats cargo extension and wikibot?
cool code, cant verify it bc i dont have experience with js but i would like a way to style this functionality to make it look nice in the wiki
Wiki-Bot basically relays RecentChanges to Discord, and also allows quick linking to the wiki
From what I understand, Cargo allows for information in templates (that are set up for Cargo support) to be stored in a single database that can be referred to from anywhere else without having to refer to the source page; Terraria Wiki on wiki.gg uses this for entities and I think drops
oh thats cool
cargo will be really useful for tooltips and fancy links
heres my design for the infobox gameset buttons, drop shadows are not shown here and neither are their "active" positions
Ooh, nice
I'll look into those after exam
Speaking of which gotta hop off now, brb in ~3hr
good luck on your exams!
also heres a bad ms paint mockup of how i think the final result should look
back, exam went better than expected but still not good 😅
@hexed canyon is the middle one supposed to be the active one?
yep
Ah
Hmm, what if it was the inactive one instead, as in buttons? I feel like it's more intuitive that way, like buttons
like my mind keeps telling me "that square is sticking out, it's just begging to be pressed"
that makes sense
i think the grayed out buttons could still have depth, just not as much as the active button
Prob better for the selected to look like it's pressed instead of the other way around.
To elaborate, when you have 3 sets of buttons that are a toggle, the one you have selected would be pressed down and the others normal.
yea i understand
This looks like the inverse when Modest and Madness are pressed down and Mainline isn't.
mhm
I do think the slight coloration for madness is neat though.
oh i was just lazy with not making it completely grayscale lol
lmao
the gameset sprites might get some reworks anyway since they're not evenly sized
putting this here just in case i do a stupid:
.cry-button {
padding: 0.5em;
cursor: pointer;
color: white;
margin: 0 0 0.3em;
user-select: none;
flex: 1 1 0;
font-size: 15px;
border: none;
background-color: #919191;
box-shadow: 0 0.3em 0 #606060;
}
html.client-nojs .cry-button {
cursor: default;
}
.cry-button:first-child {
border-radius: 7px 0 0 7px;
background-color: #737373;
box-shadow: 0 0.3em 0 #4D4D4D;
}
.cry-button:last-child {
border-radius: 0 7px 7px 0;
background-color: #737373;
box-shadow: 0 0.3em 0 #4D4D4D;
}
html.client-js .cry-button:active {
box-shadow: 0 0.1em 0 #606060;
margin: 0.2em 0 0.1em;
}
html.client-js .cry-button:first-child:active, html.client-js .cry-button:last-child:active {
box-shadow: 0 0.1em 0 #4D4D4D;
}
.cry-mode-modest .cry-button-modest, html.client-nojs .cry-button-modest {
background-color: #22B14C;
box-shadow: 0 0.3em 0 #1E7D3A;
}
.cry-mode-mainline .cry-button-mainline, html.client-nojs .cry-button-mainline {
background-color: #ED1C24;
box-shadow: 0 0.3em 0 #952242;
}
.cry-mode-madness .cry-button-madness, html.client-nojs .cry-button-madness {
background-color: #00A2E8;
box-shadow: 0 0.3em 0 #2567AF;
}
html.client-js .cry-mode-modest .cry-button-modest:active {
box-shadow: 0 0.1em 0 #1E7D3A;
}
html.client-js .cry-mode-mainline .cry-button-mainline:active {
box-shadow: 0 0.1em 0 #952242;
}
html.client-js .cry-mode-madness .cry-button-madness:active {
box-shadow: 0 0.1em 0 #2567AF;
}
oh the colors i used were just ms paint colors lol, ask math for the actual colors hes gonna use
also updated script
because previous script version won't work when clicking on the image... that is inside the button? 🙃
Updated again for accessibility
Updated once again for no-js compatibility This update reverted
oh this is fantastic
i will say though that the buttons are itself their own subbox and not inside a subbox
although..... would it look good if it looked like an extension of the "from cryptid" subbox
the buttons are inside a container that's inside a subbox
I can try moving the container with the mod name tho
before I do so here's a screenshot for what the infobox looks like with javascript disabled (mainly a minor accessibility feature); yet to be implemented is buttons not graying when javascript is disabled
(I have to do this to accomodate for Ct)
Here's what that looks like
I think it looks fine
yeah i have no idea either lol
same thing with a bunch of other templates i worked with like linkportal
Okay, I got the steps ready for admins to add tab-switching functionality
where did it go
?
ok thx internet ig
gonna take a break for a bit before making the template page for cryptid n stuff
niceee
now that im looking back on it i think the drop shadow is too much on the buttons
Like the blur or the dark-shaded bottom part?
the blur
I think the grim skills page is unfinished and also the prestige I skill is incorrect
I'll look into it then
tone it down, either in transparency and/or radius
yea thats much more reasonable
and actually hm.
the dark bottom part can be halved in width
image for prestige I fixed; as for page completion i'm not really familiar with grim, will have to go through the mod for a bit or someone can work on it
ty
I'm gonna get this moving to CryJokerInfobox
actually we gotta replace the icons lmao
Setting up wiki discord server rn
Done, will share tomorrow when more people are awake
(because if I share it right now the server is likely to be blown to shit due to lack of moderation)
considering you own the wiki discord, do you want to be the owner of the wiki?
I mean I can transfer server ownership, just wanted to get something up and going asap
considering i don't do much for the wiki i'd rather give ownership to someone else
Fair enough
Huh. I wonder do you have a template like this for pokermon
perfect
i made an evolutionary line subbox in my sandbox which would help with pokermon infoboxes
(Or when I'm available at my pc)
these buttons may be destroying my productivity
Looks epic!
hehe click
Oh yeah, here's the link to the wiki server, not much on there just a couple of channels for dedicated subjects https://discord.gg/QnqgjwNxQE
oh nice
You serious?
?
|| I made a 33 on my final Calc exam. I at least had a high enough grade that my final grade was 89 after everything, but zamn, it's kinda zapped my confidence...at least it's over now, and I only have 1 more math class before I'm done with math classes for my major. 😰 ||
||aw man, im sorry to hear||
||seems like you're almost through, though; you got this||
bump
what if instead of bump it was pumb and pinball purgatory celeste.....
no way
😱
yea, we moved over to a dedicated server (here), for sake of better organization (things keep getting lost in this forum >.>)
Content mods should be an umbrella category i think?
Content mods
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Joker
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Consumable
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Deck
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New Mechanic
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Multi
on iphone you can just tap the dynamic island to go to the top
why'd you reply to my 2 month old message and ping me? 😭
idk
Hi, can anyone create a new page for their own mod? Or is there a restriction for only big mods
Only restriction is that the mod must be publicly accessible, I.e. dev versions insufficient, no concept phase; particularly if a Git exists for the mod then it's sufficient
Otherwise no restriction
Thank you
Secondly, is there a standard bar for the art of the mod, or is anything ok? (Im not an artist)
No standard
Hey, just making this post to let others here know that this project is very much not dead! We've got a lot of progress made in terms of setting some fundamentals up, from templates to the style guide. The wiki also has several pages for mods, but most of them are far from finished; any help with making pages for Jokers, Decks, mods (that are publicly available and ready to play), etc. is greatly appreciated!
Most wiki discussion now occurs mainly on a dedicated server: https://discord.gg/QnqgjwNxQE - discussion sometimes occurs on wiki talk pages as well.
Recently, we overhauled the wiki theme to look a bit more "Balatro-ish"; here's a screenshot of the main page in both light and dark mode. There are a couple of bugs that still need to be patched out, but they're really only found in niche scenarios, so reporting these bugs here or the other wiki discussion places would be greatly appreciated.
We also recently finished developing tooltips for modded Jokers; these work for any Joker that has a page (and infobox) made for them.
That's all I have to say, I think. (Quite a handful has been developed, can't keep track of all of it) Again, feel free to come along and help out! There's a lot to work to do on the wiki, and any help is greatly appreciated.
The dart landed there, not sure what to tell you
the new dark mode is neat, thanks for changing it
😬
I know
Heads up: We enabled anonymous editing again on the wiki!
No longer do you have to make an account to make edits to the wiki; just hop right in and edit a page, whether it's a small typo fix or an entire new page.
(Note that this will reveal your [publicly available IP]; if you don't want this happening for whatever reason, make an account)
bo
What have you done
You doomed the wiki future
I am happy to announce a month later after this change, that the wiki is still intact
Don't jinx us
I don't know what to tell you, things are still intact
I'm also not really sure what to report here besides the fact that we got consumable tooltips now
wiki yeah
yea
btw
How many did you add?
i only have two
So is this just an open server invite? Aren't there any rules that need to be addressed first orrrrr am I missing something?
wdym rules?
I'm just curious about the invite being open. I figured with it being a wikipedia of sorts, it would be a more restricted?
ah
the server's open, no pre-requisites or anything
we don't really have any rules there since it's not super active, just be courteous of others and stuff
(And in general, the wiki itself doesn't restrict editing from anyone (besides blocked users); anyone can edit anytime)
Okay, just wanted to make sure, thanks 👍
so uh, first time using miraheze and i accidentally uploaded multiple of one image, is it possible to delete them?
