#Familiar - A alternate addition for Balatro

1 messages · Page 5 of 1

craggy tangle
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Understandable

nimble coral
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Wishing ya well m8

solemn torrent
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I should probably get around to doing the tri-Suit cards for the new Suits at some point. Where were the base cards for those again?

idle palm
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Base cards for what

pallid skiff
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man I wish bytes/bits wasn't completely round like webs and arms

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it would make sense for it to have a shape closer to bottles

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like a sorta sd card lookin shape

solemn torrent
solemn torrent
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Hmm, my old strategy of using the remaining Suit's Face Cards works less well with these than the vanilla suits, but it does still look pretty cool. What do you guys think?

solemn torrent
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Alright, three-Suit cards for the new Suits done. I think I'll need someone to do the Face Card art for the four-Suit cards for me. I'm not confident in my ability to combine elements of all four coherently.

inner escarp
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Fire

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Also I added a revision to Strawberry Ice Cream to Suggestions as an alternative so it isnt like popcorn

atomic thistle
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Question - were explanations of seals on spectral cards added to this mod? 😅

craggy tangle
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Not yet no

atomic thistle
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Okay, I hope it will be implemented one day 😅

craggy tangle
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For context you should ALWAYS use the mods tab to edit settings

gloomy oasis
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I have a strange bug when using tags from this mod, it doesn't crash when I'm given a tag, but I'm unable to interact with anything but the menu, even if I leave and continue run it doesn't work. It seems to only be with tags from this mod however

manic pelican
frozen gazelle
craggy tangle
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@frozen gazelle (sorry for ping)

frozen gazelle
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should be in the wiki

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lemme grab it

craggy tangle
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tyty

frozen gazelle
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You also need to check the context yourself in the calculate function now

craggy tangle
# frozen gazelle You also need to check the context yourself in the calculate function now

would that mean if context_type?

        if context.type == 'new_blind_choice' then 
            local lock = self.ID
            G.CONTROLLER.locks[lock] = true
            self:yep('+', G.C.BLACK,function() 
                local key = 'p_fam_forture_booster_3'
                local card = Card(G.play.T.x + G.play.T.w/2 - G.CARD_W*1.27/2,
                G.play.T.y + G.play.T.h/2-G.CARD_H*1.27/2, G.CARD_W*1.27, G.CARD_H*1.27, G.P_CARDS.empty, G.P_CENTERS[key], {bypass_discovery_center = true, bypass_discovery_ui = true})
                card.cost = 0
                card.from_tag = true
                G.FUNCS.use_card({config = {ref_table = card}})
                card:start_materialize()
                G.CONTROLLER.locks[lock] = nil
                return true
            end)
            self.triggered = true
            return true
        end
    end,
}```

Here's an example of an apply function from the mod
frozen gazelle
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yeah looks good

craggy tangle
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fuck

frozen gazelle
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oh you'll need to change any reference of self to tag too

craggy tangle
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@manic pelican tags should be fixed NODDERS

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ty again eremel ❤️

manic pelican
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can you guys fix this first? it's mod incompact with talisman

craggy tangle
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Is this due to the new talisman alpha?

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I’d have to check it out more in detail when I’m off of work to see what the issue could be

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I have not touched the new alpha yet due to it breaking a lot of mods but I assume it’s something to do with the new large number support

stiff bear
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:/

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the mod's great though!

craggy tangle
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Releases is horribly outdated and not really a great way to get the mod

stiff bear
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ohhhhh

craggy tangle
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It has a bunch of fixes in it as well for stuff like the recent tag changes

stiff bear
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do you have a link?

craggy tangle
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Pinned message

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I don’t have one rn I’m at work

stiff bear
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can't find it

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the one at the top doesn't have a link

craggy tangle
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Dl the source code from GitHub

stiff bear
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thx

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so...

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now it crashes instantly when i open the game!

sudden cedar
brazen bridge
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.

craggy tangle
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I’ll take a look at fixing the code after the new year

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Got work the next two days and it’s busy af

pearl harness
craggy tangle
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trying to figure out why the pool isn't working atm

cosmic bane
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where is the consumabletype definition for the sacred cards?

craggy tangle
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oh god damn it give me two seconds

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did i fuckin

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i gotta check commit history I think it might have gotten castrated away

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ok this is an easy fix kekw

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@cosmic bane do me a favor and pull one more time

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becaus euh

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i had a def file made in my own fucking files

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and I never fucking pushed it

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😭

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i don't know how I missed that

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but that SHOULD fix it

cosmic bane
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defining types is clearly overrated

craggy tangle
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i may be just a wee stupid

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a bit

cosmic bane
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I'm pretty sure I've missed files in checkins over my career

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anyways, it's gotten to the menu screen so that looks like it's good

craggy tangle
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only other thing is you need to make sure it has Familiar as a dependency really

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I think

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rather then uh Bunco as well or else EP won't load

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I think we were trying too hard to load EP and not realziing the issue at hand

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--- DEPENDENCIES: [familiar>=0.1.7]

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should be the final fix ExAidPray

cosmic bane
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for what it's worth with the sacred definition fixed extra planets doesn't actually need anything done from what I'm seeing

craggy tangle
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mhm

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we can revert then methinks

cosmic bane
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not really sure why it didn't have the same pool error, but it may be how familiar is injecting it's consumables

craggy tangle
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Basically

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it wasn't loading them at all

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and uh if another mod references the function it shits itself

craggy tangle
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I’ll probably be going through better calc later this week, I think we only have a few jokers that specifically use money but if there’s any other common examples I should know about for fixing stuff lmk in here and I’ll implement it to the best of my ability

craggy tangle
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Sapphire seals work

fathom juniper
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Has the tag problem been fixed now in the latest update?

craggy tangle
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Yes but it’s broken with better calc

strong plinth
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Professor art (i still can't work on any code right now so I decided to get some art done)

native nexus
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Where can I download this?

strong plinth
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pinned

manic pelican
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Snow!

native nexus
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Thanks

ruby flare
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the binding of isaac reverse cards reference

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oh thats a very old message

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my bad

craggy tangle
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I can’t believe this

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@ruby flare

craggy tangle
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Most of them you can easily do

ruby flare
craggy tangle
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So far only Sapphire Seal and Gilded work in my test build

strong plinth
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I should be able to get marron seal working after looking at playing card code, I saw some images and the blueprint one does basically what I want maroon seal to do (when I have access to my computer of course)

craggy tangle
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Something I wanna try and and see if I can do is to make the dual suits into actual SMODS.suit as well for support with spectrums and stuff

strong plinth
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Yea making it an extension for smods.suit could be useful

craggy tangle
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From what I understand currently:

  • Seal info queue is not working I think because Consumable Types are loaded before Seals 🤔 I fixed the functionality according to smods code and I just get ERROR

  • Most of the enhancements still need to get SMODS-ified (at least the ones that have lovely patches)

  • I have NO Clue how I want to try and define dual and tri suited cards other then using SMODS.suit

  • Jokers trigger twice and idk why

strong plinth
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I think the double triggering was a problem that was previously solved although I believe it also occurred due to a calculation update

craggy tangle
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I wouldn't doubt it happened again because of better calc changing something else

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idk

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🤔

strong plinth
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I can think of a few ways to do dual-suit stuff as well, I should familiarize myself with the updates to Steamodded first though. I should be able to start working on code in at least eight weeks from now (I know still awhile but even that's not set in stone y'know government housing)

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I'll take a look though some things and see if i can relay potential fix's, and work on some more art till then

craggy tangle
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This branch will be our holy bobble

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*bibble

manic pelican
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familiar + talisman behavior

craggy tangle
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Still a wip. I’m gonna be recoding dual suits entirely so that bug SHOULD (Key word should) be gone

strong plinth
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Bard art (inspired by Orpheus)

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might replace the lute with a lyre later

strong plinth
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With lyre

idle palm
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that's real nice

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the hair seems very scraggly

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that on purpose?

strong plinth
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yea

craggy tangle
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I can try and add the new jesters (professor and bard) this week

inner escarp
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The bard looks awesome!

craggy tangle
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jokers added real!!!! happy

inner escarp
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Hooray

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Does anything else need to be added? I feel like most if not everything is covered in terms of suggestions

strong plinth
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Yea I kinda want to get most of the main sheet in game before moving some more suggestions to it

tame jetty
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Wait a minute are those Loteria cards?

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That's cool

haughty canopy
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this mod cool as heck

craggy tangle
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this will be updated as I figure out fixes / add content going forward

craggy tangle
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@strong plinth dumb question for when you're around: On later releases do we want unlock conditions for some Jesters? either via challenges or specific requriements

strong plinth
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I'm going to say yea, because I think that'd be cool.

craggy tangle
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I could see one for pickpocket being that you need to get a hand size of 11

strong plinth
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yea, I can make a section for unlock conditions (if any because not all cards usually have them) in the suggestions and main sheets.

craggy tangle
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I would wanna kinda do some stuff like Isaac where you get certain items via challenges

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I feel that's fun

strong plinth
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yea, more roguelike feel

craggy tangle
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I could see some Familiar Decks getting stake unlocks (i.e Black Stake on Red Deck) or something

strong plinth
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everyone loves a good challenge, especially if it unlocks more stuff. I'll start making some for the main sheet

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i was thinking "Have a deck of [insert suit here] cards." for the fortune suit cards.

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and that could transfer to the Duality Deck as "Have a deck of Dual Suited cards."

craggy tangle
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Nice

strong plinth
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when i get Tekana cards in game i think locking it behind some kind of hologram or Po3 challage thing would be cool.

craggy tangle
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Mhm

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I was also thinking of a "Familiar Pack" where like it has a mishmash of different types of the same consumable (i.e Tarots, Reversed Tarots, Tekana, etc.)

strong plinth
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would that imply there would also be a version of that pack for the planets and spectrals?

craggy tangle
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Yeah once we get multiple types I feel

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Tarots are just the first one

strong plinth
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that's fair because there are at least going to be three tarot versions.

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I feel like locking some of this stuff also makes this mod more vanilla.

craggy tangle
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mhm

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I gotta figure out how to make The Fool? fully work. My idea rn is to make a table with the jokers in it like:

joker
- jester1
- jester2
- jester3

joker2
- jester4
- jester5 
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and it'll select one of those randomly

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where like, the return function also returns the slug of the joker if that makes sense? idk how I would code it

strong plinth
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you could make a array as an ability in jokers called something like Varients, or Familiers and call a random joker from that.

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kind of how dual suits work rn

craggy tangle
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I would have to double check it

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🤔

strong plinth
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i think that'd make implementation a little easier

craggy tangle
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so would you be able to return the variant then? i.e in the actual return function in lua would be like:

return {name = "Jokers", items = {peppy_jester}, variant = 'j_zany'}

strong plinth
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i think it'd be more a set i think you probably wouldn't even need an array actually, like this self.ability.varient = 'joker_name' then you could get the name and check for any and all jokers that have that jokers name as a varient.

craggy tangle
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Would I have to take ownership of any jokers to be able to add that? I'm not super 100% experienced with Balatro code

strong plinth
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no you shouldn't have too

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the ability is set in each joker and its vaule is the base jokers name

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you could then probably append each joker to a list when they are initialized and go through that list getting each joker that fits the current base joker's name that you are trying to change.

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placing those into a separate tepary list in the consumable itself which it then draws randomly from

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but that's just my first thought, there may be an easier way

craggy tangle
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I would have to look deeper in it

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🤔

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it's too big brain for me i'm a small brained boi

strong plinth
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This idea is for a while from now but I still going to put it out, a new card modification most likely a familiar of stickers or seals.

craggy tangle
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could be neat

strong plinth
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Challenge/deck idea: adds a random suit to a random card after each played hand, debuffs tri and quad suits.

inner escarp
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That does sound fun

strong plinth
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Btw I made some code to make any dual suit with any two suits, it's a little less vibrant and I don't have code for tri or quad suits yet.

inner escarp
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Yo nice!

craggy tangle
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Cool stuff

outer island
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I finally found out what mod was causing it

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the familiar tags break the game for me

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after the game attempts to redeem one it just completely freezes

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I cant click on anything anymore

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and it complerely ruins the run cause theres no way to fix it

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It might be specifically the spectre tag

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not sure if this is a regular occurence or something specific to my mod set

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but I would love if there was a config option to disable them, like how some others do

strong plinth
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wasn't there a config? I thought i made one.

tawny quail
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how are dual suits planned to work?

craggy tangle
tawny quail
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you could maybe try using a shader to only draw half of each suit texture

craggy tangle
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We have textures currently for it

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Which I think is fun and dandy, haven’t tried a shader yet since it isn’t necessarily an “enhancement”/edition and more of an actual modifier

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Plus it would be complicated with Tri and quad suits

solemn torrent
strong plinth
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yea, i'll take a look at that

strong plinth
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Yea, its more vibrant now

solemn torrent
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Yep, much better.

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Due to the fact that you're using programming here, you might be able to fix the tri-Suit cards, setting them to radial gradients between the three colors rather than those weird spirals I've been resorting to due to the limitations of my image editing tools. And with that set up, any n-Suit cards should be taken care of from there, just going from 3 to n colors.

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If you're wondering, the quad-Suits were done by doing two gradients, then doing a perpendicular transparency gradient between the two, so a four-way gradient was actually easier to work with than three-way.

strong plinth
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Optionally I could try to implement the code to dynamically create dual, tri, and quad suits during run-time for additional mod compatibility but for several reasons I think I'll leave the option to the other modders who make suits.

solemn torrent
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Ah, I see. Fair enough.

craggy tangle
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TBH I could see quadsuit being replaced with just

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Omni

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which essentially is just wild in any context

inner escarp
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New idea for a joker just dropped

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Omni man

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Think about it chat think about it

manic pelican
sharp lichen
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Hey, for some reason I can't get static cards to give me extra chips? I've tried reverting to just familiar 1.0, and have tried running just the 1.7 version and Talisman, but neither seems to be working. Is Talisman 2.02 not good enough, and I need a specific beta version?

craggy tangle
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I’m pretty sure they’re bugged with better calc if I’m not mistaken

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I have to take a deep dive with Snow when they get back to fix everything up

sharp lichen
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Gotcha, that makes sense. Thank you!

quaint egret
craggy tangle
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Probably

quaint egret
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alright thanks

manic pelican
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Do you guys know this?

inner escarp
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I'm aware of it but I'm not a coder

inner escarp
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I think the main two that actually work on the mod are aware? I don't know for sure though

strong plinth
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I am aware but still am unable to work on the mod

median smelt
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any ideas on why sapphire seal doesn't proc for me? i keep it in hand until the end of round andi t doesnt spawn anything

craggy tangle
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Are you on better calc branch? If not that’s probably why

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@median smelt

craggy tangle
median smelt
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nah, im on old calc

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here are all mods, ignore edition examples, it's not in use

craggy tangle
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Probably because it isn’t injecting in lovely code properly either

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I can probably fix it tmrrw it’s something insanely simple to do

median smelt
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kek, i aint in no rush

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gilded enhancement also doesn't work, but everything else does

native nexus
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Where's the link to the mod again?

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Nvm, found it

royal cove
inner escarp
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It's in pinned messages

solemn torrent
strong plinth
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I got a house now, my stuff should be there Wednesday. So I'd say a week at most before I can start working on my coding stuff again.

inner escarp
craggy tangle
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I’ll prolly get back on the wagon too then soonish

inner escarp
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If any ideas pop into my head I'll drop em in suggestions

worn mural
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😄

craggy tangle
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starting up on working on the table, could probably be better done in code but for now it works

dire dock
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the uh. static and speckled cards dont

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wwwwork.

inner escarp
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Better calc issue prob

hasty flower
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Got an issue with Familiar trying to call a table value and it crashing the game - was wondering whether there's any idea what that comes from? I've got a few mods installed and a few without their correct dependencies present, but I'm not immediately seeing what it's tying the crash to?

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Have Card Sleeves, Talisman, Cryptid loaded but not active, Paperback and Codex Arcanum active, Ortalab, Morefluff and Reverie without correct dependencies currently

craggy tangle
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can't debug the issue if I don't know what the issue is

hasty flower
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ah oop

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one minute

craggy tangle
hasty flower
# craggy tangle and are you using bettercalc fork or not

Hmm I don't know enough about modding to know this off the top of my head, I'll come back with more answer later when I have had time to work it out XD

I've just accidentally made another thing cause a crash too so need to stop that from happening first lol

craggy tangle
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I'm assuming the answer is no

hasty flower
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Entirely possible. Would that be a likely cause if it is the case?

craggy tangle
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make sure you're using this

hasty flower
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Thank! I will see if that works then 🙂

craggy tangle
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if it doesn't uhhh idk

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you haven't provided me a crash log so I can't take a look at the crash

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¯_(ツ)_/¯

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I can go only off of assumption

onyx owl
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got a crash when discarding a familiar seal, got the better calc fixes, and it still happens.

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im also on the manacle for the boss blind, that may affect this

onyx owl
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nvm it doesnt work (still crashes, consumables were full) but another card when discarded on its own generates a familliar tarot

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spectral seals as well...

craggy tangle
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Sapphire seal should be fixed huh

onyx owl
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might be mixing with other mods tho

strong plinth
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I have checked almost every box for one of my monitors, I still haven't found it. I'll try again tomorrow, wish me luck.

strong plinth
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I found one :]

primal sigil
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Does this mod support Steammodded new calculations? Because I occasionally get notices about deprecated functions being used.

strong plinth
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i'm working on updating everything to

primal sigil
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Is the BetterCalc-Fixes branch the in-progress work on it and it's just an ongoing process, or is that unrelated?

strong plinth
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yea, its the most up to date branch

craggy tangle
craggy tangle
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Also if we can shuffle past lovely patches for some stuff to avoid breaking in the future I’d appreciate it - I made some changes to Gilded enhancement and sapphire seal to make them work with SMODS

strong plinth
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Yea, I found some problems with the sapphire seal and fixed most of the seals code for the most recent version

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If you could dm me any specific problems with jokers or other things I'll try and fix them. I'm aware of the maroon seal and I'm bug-fixing enhancements rn.

craggy tangle
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I might try and add credit tooltips at some point too ngl if I can figure it out

strong plinth
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Is anyone capable of turning the balatro server icon green & blue with a quad-suit ace and joey j?

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maybe dual would look better though

inner escarp
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I could when I'm in intro to media arta

tawny quail
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give me a second

inner escarp
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It'll be about an hour or so but I can get it done for sure. Someone else can faster I'm sure

tawny quail
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does this look good?

strong plinth
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i'm setting up a server, tbh i think it's long over due

strong plinth
shrewd coyote
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Is it possible to use this mod at all without Talisman? Talisman is crashing my game whenever I select cards unfortunately...

strong plinth
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I'm actually not sure, the reason it was a dependent seems to have been integrated with SMODS.

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I'll try

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It seems to work fine, I'll update it without the dependence.

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I threw in a new joker too

strong plinth
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Another

fading crescent
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Just wanted to let y’all know that the tags do not work. They softlock the game

strong plinth
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They seem to be working fine, do you have the right version? (also did you update steamodded/lovely)

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My lovely version is 0.7.1

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my steamodded version is 1413a

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The most recent version (for this mod) is in the better calc branch

raw tulip
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CHAOS CONTROL

strong plinth
strong plinth
stuck garden
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Can someone send the github or link for this mod

strong plinth
strong plinth
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First Spectral card.

strong plinth
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Another Memento card, I'm trying to get more of them in because there's only 6 right now.

manic pelican
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div cards trigger so many times

strong plinth
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I did, could i see the context? and/or other mods?

dark meteor
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info for what it does when

strong plinth
cedar garnet
#

Wonderful mod. Unfortunately it's crashing whenever it has to deal with jokers that have flexible modifiers.

Oops! The game crashed:
functions/common_events.lua:1252: attempt to call method 'juice_up' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~ALPHA-1424a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
    1: Familiar by RattlingSnow353, humplydinkle [ID: familiar, Priority: 1, Version: 0.2.0-prerelase, Uses Lovely]
Lovely Mods:

Stack Traceback
===============
(3) Lua field 'func' at file 'functions/common_events.lua:1252'
Local variables:
 (*temporary) = nil
 (*temporary) = C function: next
 (*temporary) = table: 0x013ebc9ded50  {alerted:false, cost:5, rarity:1, atlas:fam_Joker, config:table: 0x013ebc9e04d8 (more...)}
 (*temporary) = number: 0.7
 (*temporary) = string: "attempt to call method 'juice_up' (a nil value)"
(4) Lua method 'handle' at file 'engine/event.lua:99'
Local variables:
 self = table: 0x013eb2c9b190  {timer:TOTAL, complete:false, start_timer:true, trigger:immediate, created_on_pause:false (more...)}
 _results = table: 0x013eb6e49240  {time_done:false, blocking:true, completed:false, pause_skip:false}
(5) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
 self = table: 0x013eb6ea0760  {queue_last_processed:386.68333333331, queue_timer:386.89561315655, queues:table: 0x013eb6ea07a8 (more...)}
 dt = number: 0.0166512
 forced = nil
 (for generator) = C function: next
 (for state) = table: 0x013eb6ea07a8  {other:table: 0x013eb6ea09d8, unlock:table: 0x013eb6ea08b8, tutorial:table: 0x013eb6ea0948 (more...)}
 (for control) = userdata: NULL
 k = string: "base"
 v = table: 0x013eb6ea0900  {1:table: 0x013eb33aa320, 2:table: 0x013eb2c9b190, 3:table: 0x013eb2880498 (more...)}
 blocked = boolean: false
 i = number: 2
 results = table: 0x013eb6e49240  {time_done:false, blocking:true, completed:false, pause_skip:false}
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2543'
Local variables:
 self = table: 0x013eb6dcc6e8  {P_STAKES:table: 0x013ebc8d8540, METRICS:table: 0x013eb4368510, sort_id:183 (more...)}
 dt = number: 0.0166512
 http_resp = nil
(7) Lua method 'update' at Steamodded file 'src/ui.lua:84' 
Local variables:
 self = table: 0x013eb6dcc6e8  {P_STAKES:table: 0x013ebc8d8540, METRICS:table: 0x013eb4368510, sort_id:183 (more...)}
 dt = number: 0.0166512
(8) Lua field 'update' at file 'main.lua:992'
Local variables:
 dt = number: 0.0166512
(9) Lua function '?' at file 'main.lua:931' (best guess)
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '?' (defined at line 902 of chunk main.lua)
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
#

Here's a second error log from when I had more mods installed. I made sure to remove all the other mods to get you that first, clean log though, since step 1 is making sure it isnt a mod conflict.

strong plinth
#

I'm can't seem to replicate that problem, what was the context of the error? (Like the jokers that caused it or the deck basically what caused this exactly?)

cedar garnet
#

It was the Red Jester I first noticed the problem on. Definitely got it on the Flag of Surrender too.
Might've been one of the optimization mods I put in (since I forgot to test without that but I have since removed). I'll test in just a minute.

strong plinth
#

I found the problem with those two, it's easy to notice and fix I'll check the other jokers and push a fix.

cedar garnet
#

Well then, glad the report helped out.

strong plinth
#

I pushed the fix and I found about 5 jokers with that potential problem.

cedar garnet
#

Thank'ya kindly. I'll be back if I have a problem again. Appreciate the hard work.

strong plinth
tepid garden
#

hello, someone has any idea on why the "speckle" edition is not working? In the mod description works fine, meanwhile in a run, hovering over a "speckle" card shows +rand(){} Chips +rand(){} Mult and it doesnt activate at all

craggy tangle
#

Can you tell me what version you’re running?

tepid garden
#

The latest available on github

strong plinth
tepid garden
#

I may be wrong but im almost certain that the +mult and +chip won't trigger at all. Only the base effects of the jokers. Let's assume i have the "speckle" basic joker, during a calculation it will only give the +4 mult, nothing more nothing less

#

Also wow, steammod broke something, what a surprise

strong plinth
#

No as of the most recent version it appears to be triggering, it is possible that we are on different versions of steammoded though I'm using 1424a.

#

Also the version of the mod should be 0.2.0 prerelease

tepid garden
#

perfect thank you

strong plinth
north cargo
strong plinth
craggy tangle
solemn torrent
#

So basically suggestions are only on the server now?

inner escarp
#

Yup

craggy tangle
#

Correct

brazen creek
#

Any builds for this yet?

strong plinth
hushed juniper
#

5NHD1XGX
you get a dream in the buffoon pack, first shop. two of the tags are MEGA buffoon packs and you're guaranteed a thinktank in one of them

pliant ermine
#

why doesn't naked singularity have a sprite?

cedar garnet
#

I assume because it's imaginary? 😛

pliant ermine
#

heh

strong plinth
#

It should

pliant ermine
#

that's my point

#

any idea why?

strong plinth
#

Unpushed assets maybe

pliant ermine
#

?

strong plinth
#

Try to reinstall it now, see if that fixed it

pliant ermine
#

aye

#

finally, sexy naked singularity

cedar garnet
#

Funny. It has been invisible for some time now, and I really just assumed it was supposed to be invisible cuz it was imaginary xD

pliant ermine
#

the most logical conclusioon

#

i imagine

plain mauve
#

I thought it intentional, great card that you could completely miss if you didn't pay attention to the card spacing

inner escarp
#

Sheer comedy right there

strong plinth
#

This is pleasing

inner escarp
#

Hooray!

#

Big progress

sterile mulch
pliant ermine
#

is it supposed to say error?

inner escarp
#

I don't think so? Prob just will be a quick patch

pliant ermine
craggy tangle
#

@pliant ermine what version of Familiar are you using?

pliant ermine
#

latest in theory

craggy tangle
#

can you open up the version in the mods menu

#

you should be able to see it in there

pliant ermine
#

yaya 1 sec

#

@craggy tangle

craggy tangle
#

huh

#

🤔

#

Another bug to fix...

pliant ermine
#

should be the new calc version

pliant ermine
#

do ping me when the thingy is done or else i'll forget

craggy tangle
pliant ermine
#

aye

craggy tangle
#

good to know

pliant ermine
#

just a visual bug but it does bug me

craggy tangle
#

Are you on english language by chance? Or a different language? Just trying to rule out any and all problems

strong plinth
pliant ermine
#

if you need anything else for troubleshooting i'm all yours

#

for an hour at least

#

roughly

craggy tangle
#

I wanna do JokerDisplay support for 0.2 😭

pliant ermine
#

or something

#

or just put it in main

#

don't see why not

strong plinth
#

Easy fix

#

(for 0.2.0 not yet released)

pliant ermine
#

AUGH

#

you hurt me like this

#

etg skin tho

#

super based

strong plinth
#

those packs were just straight up missing code

pliant ermine
#

i'll cast makeshift cannon if you don't put it in main now

strong plinth
#

I made a lot of changes for localization and polish to everything so I can't it'll cause some other problem in that version.

pliant ermine
#

guess i'll be waiting

strong plinth
#

The latest release version main files doesn't have the code for things in the booster files

pliant ermine
#

ooooooooooh

#

okay that explains it

#

thanks for telling me

strong plinth
pliant ermine
#

prerelase

solemn torrent
#

Is the server link supposed to be ded?

strong plinth
pure salmon
#

how we doing familar heads

strong plinth
#

I've made quite a bit of progress the last few weeks, although I'll be focusing on working on Sigil for a bit at most till the first (when I'll hopefully have enough to release it).

pure salmon
#

how rare is the aureate enhancement? it seems pretty stronk

strong plinth
#

I think around 1.5% a bit less than foil a little more than holo.

pure salmon
#

I see I see

fast niche
#

no way this appears more than holo

#

its way better

pure salmon
#

Yeah it's super strong

quick spoke
#

Should penalty cards be saying error when subtracting chips, or speckled editions read null when viewed in a booster?

strong plinth
#

The 2nd one yes, the first no

strong plinth
#

oh shoot wrong thread

boreal dagger
#

hey so im noticing that this mod's pantheon cards are incompatible with Aurinko which lets planet card roll modifiers that modify the hand. if a modifier is ever applied to a hand from one of these a pantheon card will kinda delete them.

boreal dagger
#

actually looking a bit closer it appears any mod that adds small modifer to hands. such as kino make imaginary levels not work correctly

strong plinth
boreal dagger
#

awsome looking forward to it. mod has been really fun otherwise

boreal dagger
#

also what is a perfect hand for perfect ballot?

inner escarp
#

5 oak or flush five

strong plinth
#

Anything with the same ranks, so high card, a pair, 3 oak, and 4 oak would also work.

boreal dagger
#

i believe this crash is caused by that aurinko mod as well.

strong plinth
#

I think the version I'm working on has already fixed that

boreal dagger
#

okay cool

strong plinth
unique dew
#

is this normal ? (chips and mult saying null)

#

because in the collection it works like it should

strong plinth
#

Yea, it's normal i haven't been really able to make it change around mid-game since the better calc release. But maybe i should change that to say rand() or the like

agile marsh
#

This Pantheon Tin booster pack is displaying "ERROR" in the pack name

craggy tangle
#

what version do you have

agile marsh
#

The one on the BMM

dusky sapphire
#

BMM causing problems once again :p

#

It's prolly pulling from the wrong branch

strong plinth
#

what does BMM mean?

agile marsh
#

Balatro Mod Manager

strong plinth
#

Ah, that one should be pulling from the better calc branch

pastel vale
#

dual suit deck just doesn't work for some reason, the cards I get from it just aren't dual suit

strong plinth
warped plank
#

does it work now?

dark meteor
#

can i have cross mod with familariar

warped plank
#

still doesn't work neither the deck nor the sleeve

strong plinth
#

Is dual deck broken? Dual cards? if so i'll make sure to fix them before the end of the day.

warped plank
#

the deck is broke specifically

#

the cards show the suits after they are modified either by adding more suits or an enchantment

strong plinth
#

Oh ok, i should still improve the sprite system of dual suits

warped plank
#

okay they are completly broken from what it seems, i thought it was a visual bug but nope

#

that should be a flush

strong plinth
# warped plank

I found the problem, the code for dual suit cards is just gone. I think i just removed it planning on improving it or moving it and just forgot.

strong plinth
#

Okay i fixed them, fixing the dual suits also fixed the visuals.

warped plank
#

now it works

strong plinth
#

I don't know how that didn't come to my attention for almost a whole month

craggy tangle
craggy tangle
#

@dark meteor sorry for ping

#

didn't know if you saw my message up above or not

proven knot
#

I'm not sure which way around it is (I've also put this on the Cardsauce thread), but having Familiar and Cardsauce enabled makes my PC freeze up whenever I pick a card
Error says a Stack Overflow

strong plinth
#

The BMM needs to be changed to main, I suspect thats the problem

stone shell
stone shell
#

i'll try it with just those two installed in case it could be a secret third thing

strong plinth
#

I have a version of cardsauce installed and don't have any problem, so I assume it's a newer problem on their side.

stone shell
#

Yeah, looks like it happens for any version of Cardsauce v2.0 and above

#

probably on their end then

proven knot
#

Honestly I'm just happy it's not just me lmao

ornate cypress
#

cardsauce is incompatible with so many mods and their only response is "it happens" 🤷‍♂️

craggy tangle
#
functions/common_events.lua:1268: attempt to call method 'juice_up' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0509c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
    1: All in Jest by Nevernamed, survivalaiden, RattlingSnow353 [ID: allinjest, Priority: 9999, Version: 0.3.3]
    2: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2, Uses Lovely]
    3: Familiar by RattlingSnow353, humplydinkle [ID: familiar, Priority: 1, Version: 0.2.0, Uses Lovely]
Lovely Mods:

Stack Traceback
===============
(3) Lua field 'func' at file 'functions/common_events.lua:1268'
Local variables:
 (*temporary) = nil
 (*temporary) = table: 0x11ee2550  {alerted:false, loc_vars:function: 0x11ee2820, object_type:Joker, _saved_d_u:true, original_key:red_jester, mod:table: 0x0a5d4c18, registered:true (more...)}
 (*temporary) = number: 0.7
 (*temporary) = string: "attempt to call method 'juice_up' (a nil value)"
(4) Lua method 'handle' at file 'engine/event.lua:99'
Local variables:
 self = table: 0x0526c6e0  {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x0526c6a0, delay:0, complete:false, time:56.791228877879, blocking:true (more...)}
 _results = table: 0x04463718  {blocking:true, pause_skip:false, time_done:false, completed:false}
(5) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
 self = table: 0x09ccabb0  {queue_last_processed:30.516666666666, queues:table: 0x09ccabd8, queue_dt:0.016666666666667, queue_timer:30.517386482126}
 dt = number: 0.00465443
 forced = nil
 (for generator) = C function: next
 (for state) = table: 0x09ccabd8  {unlock:table: 0x09ccacc8, galdur:table: 0x0411cb10, other:table: 0x09ccad68, tutorial:table: 0x09ccad18, base:table: 0x09ccacf0, achievement:table: 0x09ccad40 (more...)}
 (for control) = number: nan
 k = string: "base"
 v = table: 0x09ccacf0  {1:table: 0x09ce5850, 2:table: 0x0526c6e0, 3:table: 0x0526c8c0, 4:table: 0x0526cb60, 5:table: 0x0526d158, 6:table: 0x05276888, 7:table: 0x0527cf60 (more...)}
 blocked = boolean: false
 i = number: 2
 results = table: 0x04463718  {blocking:true, pause_skip:false, time_done:false, completed:false}
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2763'
Local variables:
 self = table: 0x03f02810  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x04d51508, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x0468bfb8 (more...)}
 dt = number: 0.00465443
 http_resp = nil
(7) Lua method 'update' at Steamodded file 'src/ui.lua:84' 
Local variables:
 self = table: 0x03f02810  {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x04d51508, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x0468bfb8 (more...)}
 dt = number: 0.00465443
(8) Lua field 'update' at file 'main.lua:995'
Local variables:
 dt = number: 0.00465443
(9) Lua function '?' at file 'main.lua:934' (best guess)
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '?' (defined at line 905 of chunk main.lua)
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

Crash log when having a split card and a negative Red Jester proc at the same time

strong plinth
#

I feel like half of this mods crashes are something to do with juice up, what'd i do to it

#

Also thats oddly specific does the same thing happen with non-negative

ornate orchid
safe raptor
#

has anyone checked the line mentioned inside of the lovely/dump folder?

craggy tangle
#

func = (function() card:juice_up(0.7);return true end)

#

@strong plinth here's line 1268

#
    G.E_MANAGER:add_event(Event({
        trigger = 'immediate',
        func = (function() card:juice_up(0.7);return true end)
    }))
end```
#

And the whole function

strong plinth
#

Maybe it's because i use juice_up() instead of juice_card()

ashen siren
#

just had the juice_up crash with Flag of surrender

gaunt mortar
#

love this mod! one quick thing though, i noticed that having a card with a familiar seal in my deck applies the effect to every card in the entire deck- like, if i discard any 1 card at a time, it makes a familar consumable. is this a known issue?

strong plinth
#

I did not know of that

brisk bear
#

anyone remember a guy named gorbini posting in here?

strong plinth
#

Yea

brisk bear
#

Well he lost his account and now he uses this one (velvet is a different oc of mine)
Hope you believe me

strong plinth
#

Server link

strong plinth
#

I forgot to load the Utils files, hold on

#

Okay should work fine now, if your downloading from release download the one that says Familiar-main.zip

strong plinth
#

I kind of want to make Sacred versions of all the planet card for AIJ (inculding the cross ones with bunco/paperback) but on the other hand i really don't want to make art for over 30 additional planet like cards.

craggy tangle
#

guys I left him in the dryer too long what do I do

nimble coral
#

This still going?

#

cool

inner escarp
#

There's a whole server

#

Should be pinned I think

strong plinth
#

There's has been more visual progress on the discord though.

grave token
#

played a full house (it had a disabled card in it if that matters) and it instantly crashed

strong plinth
grave token
#

does this mean sacred cards? feels like it should just say that if so. if not then ??? confused. bewildered. flabbergasted. questioning my life choices

#

also null

strong plinth
#

Also "Clips" are from paperback

#

I've done some dynamic text recently so i can probably fix the +nulls.

grave token
#

oh whoops thought i sent that message there my bad

grave token
normal crag
#

@strong plinth can you send the server link, please

strong plinth
dark meteor
#

oops

smoky sequoia
#

hello, my game crashes when it tries to socre a gilded seal

#

and for some reason the joker editions effects aren't working too

smoky sequoia
strong plinth
#

Yea, the code's not updated to the new probability system

smoky sequoia
#

Ok, will disable it for now

Hopefully it will get updated soon

marsh sparrow
#

what the heck is a Perfect Hand

brisk bear
#

I still think this mod is cool

craggy tangle
marsh sparrow
craggy tangle
#

It's multiple of the same card, it was just something that was decided? idk really beyond that

#

¯_(ツ)_/¯

whole condor
#

Does Soul already have an inversion of sorts?

#

How do I make suggestions

paper granite
#

Oh this is very cool

leaden ridge
#

@strong plinth sorry for the ping but do you have the join link for your dc server

strong plinth
leaden ridge
paper granite
leaden ridge
paper granite
peak flume
#

The game crashes when hovering over any Sacred card..

royal fjord
#

we want update

paper granite
silver elm
#

A gem of a mod, and I hate to see it dead, especially when there are a lot of annoying game-crashing issues, which is why I haven’t played it in quite a while.

inner escarp
#

That's the primary reason it's not getting updated is because it'd be a lot of effort to fix those issues

strong plinth
#

And time which is hard to come by.