#Familiar - A alternate addition for Balatro
1 messages · Page 4 of 1
That’s why I didn’t call it Gilded 
I made him into a legendary joker so you can be disappointed when you get him from the soul
it's a bit jank but whatever
gives all cards the homer slowly smiling edition
hell yeah
what it actually does is sell for less and add +1 mult to jacks when scored, making it essentially a dud amongst legendaries
AMAZING IDEA
buying the dud also makes a joker with $0 sell value that's homer smiling with the description "It looks just like you point dexter!"
it does absolutely nothing other than playing homer's laugh and giving +1 joker slot so it doesn't take up any slots
literally detrimental to hold on to
ok fuck it if i ever make a mod of my own with all my crappy joker ideas I'm making this a reality
Gorbini's Menagerie confirmed?
nah not confirmed
also it would be called "Gorbini's Garbage Dump"
LOL
since it's a dumping grounds for all my ideas and art
also at least one joker has to be a completely blank card with the name "the mf that i can't draw" if i ever give up on art for one of them
too bad i can't get steammodded to work
The shade is diff enough
True
Should this cosmetically make all hand mult chips jokers (and jimbo) have their recolored version of Homer slowly smiling
Also
Obligatory
The Dud
+1 mult for every triggered joker (?)
I said Jacks, not jokers
Jacks are like the dud of face cards since they're lowest value
oh i came with that idea to at least have something
That's ok
I know Rna is already a jester but I have a different function for it that better fits rna's normal function
RNA
Rare
Copy the modifiers of first played hand of round to other scoring cards in first played hand (doesn't copy rank or suit)
Sugar Soda (Uncommon, Diet Soda Familiar)
Sell this Joker to gain 5 random tags
Whoops
huh
gotta wait to see if they're using the Github version or not
if they are using like the release ver. it's a candidate for bugs galore probably
@strong plinth hey whenever ur back you probably need to make it so that in the config if editions are disabled that specific editioned deck is also disabled
How is this menu populated on the backend, I was reading through Familiar and couldn't find how it was defined:
Believe it’s auto generated from some sort of folder with all the code files (assuming it’s based on Cryptid’s file loading system, as it looks like)
I got a stack overflow error after using demise
and resume the run also result in stack overflow
Yeah it seems to be auto populated
I can probably push out a fix for the editions bug and then release 0.1.1.
Have an alternate version of Vouchers been considered?
They have
I think most of them are done but there's still a few
But you can also just add more if you'd like!
Tickets, yes
Ah, interesting. Is there any particular post or sheet that explains them, and the ones already made?
There's the main sheet which has all the ones in the process of being added
There might be some still on suggestions
Both those sheets are pinned btw
👍
mans prolly taking a earned break lol
Snow deserves the break
true
Five Rocks
Wouldn't it be funny if there was a mod that counts Stone cards as separate hand types
the Ore of a Kind in question:
Rock and stone mod. It just overhauls stone cards
"ore" types are added as enhancements
New decks and hand types
mine of a kind
Well that clearly is a bug
Well yeah. What cards are under the stone?
I forgot. debugplused a card to stone then duplicated into 5 copies
Huh interesting
Replicatable with only debug plus and familiar installed
OR duplicate then set enhancement into stone, it's the same
I just encountered exactly the same thing. I had a tarot with me and just made the other 9 into a stone. When picking the hand it recognizes the 9 through the stone
For some reason, both of these thinktanks activate twice 🤔
right most card is this, tried it a few blinds and noticed scoring always ends with them retriggering. So 4x+4x, another x4+x4 and then the last book with a single x4
It has to be updated after retrigger API
add no_callback = true to when it calculates the other joker
Pretty sure it's prob a forgotten context to check
just found this mod today, I presume something is bugged for the descriptions of the new seals to not show up or the seals don't have descriptions yet
(this is with just Familar and no other mods in my folder rn)
Couple of questions
yes?
What's your steamodded version?
leeeeeeeemme check
If you're on an old Steamodded version that might be why
Yeahhhh update that and that'll be fixed
righty
Tldr; jank with Friends with Jimbo update
yeah had a feeling
im checking the github but all im getting is the 0.98 version and that one is older than the one I got now
Source code bud
got it
Oh I was gonna ask before. Are you planning to add tooltips saying what the new seals do to the momento cards that add them?
I don't recall if the seal spectrals from the base gave even have them, but I definitely feel their absence here
dude I've been using computers for my entire life, and trying to find steammodded v1 was one of the most infuriating things I've come across 😅
Reading up on mods seeing a lot mentioning steammodded v1, googeling it, trying to understand and navigate github and I'm like "I KNOW IT EXISTS IM FUCKING GOOGLEING IT WHAT IS GOING ON" lol
I think I had to google about not being able to find it to find other people not understanding
sorry I've been away
I lost interest in balatro and consequentially this mod
HOWEVER
I'm learning to make music with a thing called jummbox and I'm planning on making every variation of the main balatro theme as a way to learn so maybe, just maybe, if I manage to replicate the main theme good enough (my instruments will be off) I could make custom music for the different packs and such after I'm done with that
This is NOT a promise, but if they sound similar but different to the main game that will be good
I'm making the songs first, then changing the instruments with help from the beepbox community
I rarely follow through with ideas but this time I'm trying to put as much effort into something as possible
I think that'd be awesome!
It would...
If balatro wasn't in an obscure time signiture
I'll have to consult beepcord for this stuff, the most I know about actually making music is how to read sheet music and I'm not just gonna steal the sheet music from someone else. I could ask a community member to collaborate to make more accurate instruments since I don't particularly grasp how the instruments work. The moderators are really friendly since they're people who have had years of experience with beepbox (of which jummbox is the most popular mod of) so maybe I can ask for help with cleaning up the instruments
Something about beepbox and jummbox is that it has a very intricate and complicated instrument system, but gets around that by being easy to share music compositions, requiring just a single link.
It'll be really slow if I decide to do it but I'll post updates if I do
Tldr: for me, making this is the equivalent of a monkey trying to write Shakespeare
Sorry for the text wall, I am very passionate for my ideas... until I get an entirely new idea that fucks with the last one
If I manage to learn jummbox's source code I could even collaborate with another creator to make a special "box" for steammodded
Fun little factoid to base a misprint familiar on
https://youtu.be/2pQznnrzeBk?si=oszYd_YcFt_6ebjw
Update 2: https://x.com/LocalThunk/status/1834464614651924868?t=BaI1zg8wOVAsGkNZW4yQ2Q&s=19
Update: Confirmed this works in demo build 0.8.6b which means this has existed since JUNE 2023 (ty to Crimson Heart)
Twitch - https://twitch.tv/belenosbear
All My Vids - youtube.com/channel/UCHd9my2oEs2JxtlTI1wjjcw?sub_confirmation=1
Music - @ThiFisher...
Also the reason I was so unbelievably active is because of personal reasons regarding my mental health and lack of responsibility
I'm going to be much less active and hopefully the speed at which I send ideas and work on things for this mod will slow down so I don't flood these channels.
Hopefully this is the last report in a while, I'll be keeping this project in the back of my mind but for now I need to practice art and music
That being said I may use sprites for this mod as practice so others can touch up on them and make the full jester art
Hopefully these text walls are less frequent now
That does not look like two pair : (
That is a 4 oak sir
yeah, so not two pair
wtf I just saw this and was gonna post 😅
you beat me to it
I just work here
slight problem, I need to make the original sped up versions of the music for them to naturally work with balatro
how much should I speed up the file for it to get to the high speed? since I want this to work with this mod if I finish it
If you look in the source code you should be able to see how it's sped down if you find the song
I'll go rooting around in there for the sound files...
I don't have steammodded lol, I mostly used this mod as a premise for me to come up with more stuff for balatro and for art practice
would speeding it up the same way it's slowed down work too? I'm used to the normal version
I'm just gonna make it the way I'm most... familiar with :)
It should just be in the base game source code I mean
these are from the soundtrack, I paid for them because the soundtrack is my favorite soundtrack ever
I was thinking for the sacred packs you could definitely have some fun with it instrument wise
yeah
most of it is going to be either subtle changes or instrumental mixups
I've actually used beepbox a bit for just music reading practice
I'm still concepting... I need to actually learn to make music first
It's something I'll work on every now and then but for now I have other ideas
how to play
Brutha does not know. :)
Where download this mod ?
pinned
found some more double triggers, with DNA thinktank does jump and say "copied" twice but only two copies are spawned as expected. Though mime for example is another one where thinktank triggers mime twice and then mime has their own trigger.
the new retrigger api causes this, I updated the code to work with it
yea?
Cool! Seems like both thinktank and the other copying one both had quite a few doubles with both vanilla and modded jokers so that's awesome to hear! Really like the mod and especially the fact you can config/disable anything for more vanilla bois like myself ❤️
yoo welcome back
Iirc that happens when there isn't enough of the right kind of card in the pool
Though idk why that'd apply in this case
I might try and get some work done on trying to make a way to like
get a table set up for jokers and their counterparts to make some stuff easier 😛
potentially
🤔
Did this bug fixed?
Nope
has stopped (and helped) many a run
Any news on new jokers being added?
nothing added yet, trying to iron out some bugs

a lot of backend stuff is the main issue and it's good new stuff is cropping up
cleaning up for 0.1.1 is gonna be baller 
btw had an idea for a four finger familiar, it allows selecting an extra card if all other selected cards are the same suit(or something similar). can't think of a name though
Sixer
crash with Distro
Also was fleeting Deck intentionally supposed to be added with the Merry andy description? @strong plinth
i've alreday removed it
Also I think there is a bug i've noticed as well - Mementos cards can appear in the normal shop pool
that may be why the packs aren't working?
6 finger…
You would need to add six of a kind tho cus what if for example 6 Ace of spade
not really
Wdm if what he said is how it works aka selecting a 6th card the chance of someone getting 6 of the same card is very possible so it would need a new hand type
it would be cooler tho, it fits with the whole familiar thing
hand type that is almost something that is in game just slightly diffrent
And you could also do another hand type Fuller Flush House 3 of each card like 3 spade kings and 3 spade jacks
Royal Party its a royal flush but with the nine included
I feel like for something like that it would have to be implemented later
yea ik but its a cool idea
I looked up what its called when u have 6 fingers polydactyly
maybe that
I'm still goin for sixer cause you have the opportunity to do yet another funny reference
thats what i was thinking when you said that
wip art
Fingers should probably be longer. Kinda looks like when you blow up a latex glove atm
less blocky fingores gore
Definitely better
Only thing I'd say is the outer curve of the thumb should basically follow the curve of the hand
that is true
best of both worlds with this last revision
follows the curve but still is thumb..
Looks good :3
Sixer's Scrapbook
Rare Familiar Four Fingers
-# All hands can have a sixth card selected.
new Joey lore - at least one variant of him indeed does have polydactyl
it doesn't say jester on it
It's one of those them stylized cards
have it signed like by the author
what if +1 play size, so it can stack
Idk how many pixels you have to work with but I'm thinking a tiny barely legible badge in the bottom center
Kinda similar to the size of Joker on Red Card
Decided on a compromise
didn't want to try and like
inherently make it more complicated
where are the other 12 books /j
The spine might have been better tbh
I think it's fine
Definitely is
Snow can do some touchups if needed it gets the idea across
I just nitpick sometimes, sorry
nah ur good
Oh I like it!
Now we need to make the triangle
I think I found the High Priestess Tekana card
I HAVE RETURNED
My email got hacked and I can't get discord to change the email -_-
I'm gonna get my account compromised again this is some bull
Whenever it does actually send the verification email it's the same incorrect code
🤔
added some detail
so for this it would allow for 6 cards to be played am i correct?
correct
cool shit
That is baller
I cleaned up a few of my suggestions for balancing. Mainly the leapfrog pin which I'm debating on whether it should just be a gamblers pin for each skip.
Loaded Die Pin still seemed busted @inner escarp
Whoop lemme check that one
Okay yeah that one was busted I was on something when I made that one for sure
How's about 3 freerolls
Also I focused on fixing the ones you specifically commented on.
Oh my god
Nice
I was thinking of a square joker variant being Will Cryptogram
(totally not Bill cipher)
I still think the wording of "All hands can have a sixth card selected" is better to explain it
for comparison this is how Cryptid words it
pierrot from jellymod worded it like this
that would imply this joker sets the selection limit to 6
setting it and adding to it are very different
if this joker is setting the select limit to 6, we've got a mod compatibility problem
otherwise, it's fine
any ideas as to what happened here
also the only ethereal card is shade
when i look in collection
then you should update, there was a config thing that removed the other ones but i fixed it
ah ok
H.A.M Radio art
Thats awesome
wip on that one idea somebody had here (still gotta change some stuff around
wip name is Troublesome Triangle
inspiration obvs is the journal page
TROUBLESOME TRIANGLE
-# Familiar Square Joker
For every 3 played:
Have a 1 in 3 chance to destroy this card. Gain 4 dollars.
Have a 1 in 3 chance to make it a Gold Card.
Have a 1 in 3 chance to make it a Gilded Card.
I feel like with the probabilities it's always gonna hit one of the three if that makes any sense?
- each of them being related to Money symbolizes the power of a deal, lemme know what you think about balancing
so an either or thing, like one of these are going to happen instead of 1 in 3 for each
Revised effects:
For every 3 played, one of three things can happen:
+1 mult for every 5 dollars.
Converts a random card in your deck into a 3.
Destroys a random card in hand. Gain 3 dollars.
talked to a friend who has a game design degree
i think it'd be fitting to have the triangle to also have bill's limbs
btw H.A.M Radio is implemented
this needs a new effect, it was too similar to popcorn
Nahhh I feel like the idea is that it's supposed to be a page ripped right out of the sixer scrapbook
Anyways suggestion - Can we change Purple Card to Blue Card? It's like Red Jester
here's a concept
The second half real
it does line up with the original too before you ask
THE SECOND HALF
-# Familiar Half Joker
+100 chips if played hand contains 3 or more cards.
it's purple because Ortalab has blue card
also, i like purple
btw do you have 1x for this?
@strong plinth
I have a really cool planet card idea but it will require a lot of art
I really feel like there needs to be new hand types added for this, cus what could happen with this is chances for these new hands, 3 pair (basically just 2 pair but 1 more pair is able to happen), Fuller house (Full house but 3 Aces and 3 Kings or 4 aces and 2 kings as examples), 6 of a kind, Royal Party (royal flush but with the 9)
and it fits with how the game itself operates because new hand types show up as you play the game and upgrade your deck examples being flush five, five of a kind, flush house, these dont exist until you fit the requirements to do so. Just like getting the joker would make the new hands possible
That's cool
Now we need more planets...
There's plenty of inspiration you can take tho
wip on a new jester real
soooooooo likely just me being that I have a lot of mods but Taromancer does basically nothing
yea probably, seems to work just fine for me
Perfect for fusion jokers mod…..
True but that needs to be updated
Just put the tape and it should be good to go
Anyways drumroll please....
WEIRD JO JESTERVIC
-# Familiar RIff-Raff, Legendary(?)
On blind start, creates a "Weird" joker or Jester.
Current pool ideas are:
M Jokers (Cryptid ) sans exotics
Philosophical Joker
Sixer's Scrapbook
Troublesome Triangle
Sob
Happy House
I was thinking this could be exotic(?) for some fun multilayered chicanery but that means it would need to have a massive pool
(for context, weird pool can be any meme / reference Joker since I probably missed a bunch)
@primal jackal gonna ping you cause you're the "guy" for this kinda stuff (I have no clue I work 4 days a week and hide in the corner the other 3)
OOOOO DAMN!!!
Nice
I sadly don't get the reference but man that's cool
tis only a reference to peak
Also if anybodyh wants to add Weird pool stuff just lemme know cause like this joker pool could be MASSIVE
Hmm, whadya need?
Just was wondering if you had anything to add to the "Weird" pool idea
from like any mod
essentially it's either stuff that's specifically references, goofy, or memes
Jankman'd probably fit.
Mhm, there's a lot of Jokers from Morefluff and probably a few from DeFused/Jokeology (the fanmade Fusion Joker expansion) that can fall under it. There's also some from Othermod, if you can stomach working with Goku.
Other than that, I believe you listed most of them.
So this is probably a bit outside of the scope of this mod, but I okay with bunco, and a lot of my flush builds end up turning into spectrum builds. Its a bit disheartening to not be able to take advantage of sacred cards
Inverse wheel triggered on a joker that was already negative
Are you on latest git? That should have been fixed a while ago
yeah I am, just double checked that my modpack wasn't pulling from an old commit or something
Anyways uh @strong plinth I feel like a QOL / feedback thing is if someone has Talisman installed it will play the multchips sound for fam_x_chips instead
I feel like that's an easy mod check that you could do instead of having a lovely patch for it idk if it's mandatory or not
Oh btw I have figured out another retrigger bug.
WIth Rivulet (Jen's Almanac Joker) if you try and put Purple Card in a slot where it would retrigger multiple times it doesn't work
Sorry I haven't been doing much related to the project recently
I'm working on other more overarching stuff like a neocities website and such.
Just a little question for the stylization of my website, but where can I find the community made joker fonts? I'm planning on using them for the website in certain places (with credit).
@strong plinth dumb question - Does Familiar "re-implement" xchips?
Because I think in order to kill two birds with one stone we can just make Talisman a hard dependency and get the xchips code from it with the sound
I think that would be better for the long term since then if we wanna add any wacky jokers that do ^mult or ^^mult it supports that too
kind of yea
Yeah I would say to make it easier just make Talisman hard dependency because you can disable Num/Omeganum
if that is of course possible, maybe then 0.1.1 can be released

did anyone ever have any thoughts on this?
No idea since I've never used bunco
I'm gonna get fired 😭
just noticed a slight inconsistency. The enhancements for this mod don't have 'card' in their names, but the vanilla ones do
also can we get tooltips for the seals on the memento cards that make them
I second this idea
that's not foak
no, i think i changed the wrong one
Oh weird
W
sorry if progress has been a little slow lately, I'm moving soon and had a lot to do recently.
So many ppl are moving wth
Imagine you add a special joker that gives you $0 if hand contains a high card if cryptid is installed XD
Oh that
you may have an older version, Familiar.lua hasn't had 1000 or more lines in a bit.
lmfao
I got the Release version from Releases, do I need to get the direct ZIP from the green Code button instead?
Will do, then.
tbh I can't think of any mods where the release is better to get than the direct code
there used to be a couple, but not really now
I'd been noticing this for a while but wasn't 100% sure. but yeah maroon seals are just acting like regular red seals for me
is this on 1.0 steamodded?
yes
thanks
also this sin't happening anymore? I know there wasn't an update, so idk why
anyway it works properly
rember this goober
he lost his account info
I'm going to be him now
also I calmed down
huh
not doing identity theft
if I decide to contribute I will
this is very very powerful
Nah it scales by 2 dollars each time and will automatically take the money
you're effectively fucking over your econ in the process
If your going for balance con man is absolutely not there lol. He’s reasonable early game but absolutely bonkers mid game and unfathomable for late game runs
Not sure how much you care about endless runs for balance
That description is also kind of outdated
the new one essentially is this, it explains the joker better:
CON MAN
At the end of the shop, lose $10 and create a random copy of a Joker or Consumable in your possession. Increases by $2 on each activation
(must have room)
It also has a hidden condition of if you own both Consumables and Jokers that will randomly select between one or the other, and does nothing if you don't have room
¯_(ツ)_/¯
It's not as absurdly good as you think, it's a setup joker, not a Cryptid broken joker I think
Certainly not a cryptid broken joker but still definitely not in line with vanilla
personally I think out of line with he rest of the mod still. I think repeatable joker duplication is just problematic as a concept
joker broke
It doesn't give it on payout screen
It just debits it right to your balance
still doesnt work
Not even after you push pay out? I guess it did mess up
It's at end of round
🤔
So like when you play your winning hand
if it still doesn't work after that
🤔
idk
it works with smll values at first but when i get to big numbers it stops working
Yeah I know so idk why I said what I did
Does cryptid/talisman reimpliment higher amounts of money?
i dont think so
they do
I think it goes up to like
e308?
vanilla naneinf
or well
they make scaling to naneinf money possible I think with like
number blocks or compound
but prob not small numbers like 1000
lemme take a look at archibald's code 🔍
i'm also high like a mother rn so I might not be much help
XD
if #G.consumeables.cards % 2 == 0 and #G.consumeables.cards ~= 0 then
ease_dollars(card.ability.extra.money * (#G.consumeables.cards/2))
G.GAME.dollar_buffer = (G.GAME.dollar_buffer or 0) + card.ability.extra.money
G.E_MANAGER:add_event(Event({func = (function() G.GAME.dollar_buffer = 0; return true end)}))
return {
message = localize('$')..card.ability.extra.money,
dollars = card.ability.extra.money,
colour = G.C.MONEY
}
end
end```
this is the actual code itself
why not use ease_dollars
Hehe
Wish I could still do that
Is that a talisman function? Not everyone has talisman
Tbh it's a problem with talisman is vanilla money functions stop working correctly
I’m pretty sure it’s a vanilla function
Ease dollars is also right there so not sure what’s going on with that 
oh wait I'm seeing something that might explain it
@junior owl exactly how many consumables did you have
if i'm looking at this correctly if #G.consumeables.cards % 2 == 0 means it's not gonna do anything if there are an odd number of consumables
yeah that was it 
ig it works with the default number of consumables since it's even lol
probably need a better check though
But there's crystal ball and perkeo and stuff
So it doesn't even work then
Yeah definitely
@craggy tangle found the issue
Thx! Anything I can do currently for a better check?
I can implement 2nite
uh no but I can probably figure it out rn
Wouldn't you just have a separate case foe if mod 2 is 1?
it's not a cross mod issue it's a
"this function isn't calculating properly" issue
I think, right Jevonn?
yeah
@craggy tangle This should be good to go, changed the if statement, ease_dollars, and message
if anything else needs to be changed just look at what I did for those
but seemed ok frim my testing
I'll push an update tonight
thx jevonn
currently trying to optimize an upgrademod run and getting kinda peeved at the fact there is like no good way to get upgrades beyond after every big blind (rest of it is RNG)
Looks like you've already solved it but I meant if modulo 2 of the consumable amount is 1, then give ([consumables]-1))*$50
I meant modulo, the "%" opprand
this does it in less lines :p
Very fair
Oh I think that's why because I think I always had an odd number
hi, noticed a small error in sploosh desc "vaules" instead of "values" (i think it's an error and if not then my bad)
Do y'all mind if I can post Deluxe/Cursed versions of the Consumables from here?
I kinda do mind bc like we still gotta do bugfixes even before adding more crossmod stuff
And not every consumable type is fully done yet
:| Okay.
However
I think it would be neat to have dx and cursed versions of em
At some point. But take it up with big man Snow
Yeah as long as you understand there is a risk you will need to redo stuff I don’t see the harm
But yeah probably good to check in with the author
I think the other point as a big contributor to this beyond like actual ideas is gonna be well
DX 1.0 coming out first
Trueing trueing
that way it can be easy because I would assume people can make their own like
dx tarots if they're made underneath smods.consumable
(idk I haven't checked up on dev progress and the last time I used DX Tarots it broke because it adds cross mod compatibility and hasn't updated to 1.0 yet for it)
Is stone card getting fixed
Because yes this exists and I cant look at a stone card without wondering (what suit and rank does it have
I still can't find out why stone cards do that 😭
😭 what does the stone card code you add do
Added*
the closest i get to stone cards code is with suitless cards
The first line in the code mentions stone cards
Steamodded adds a no_suit tag for consumables making it keep the rank and always score but make it loseits rank might do it
I forgot its for enhancement but it's not an enhancement forget me
It honestly might be that, my thinking is since both enhancements take a card of your choosing and remove its suite, the game is getting confused with stone cards because technically stone cards have a playing card value assigned to it so when the game is seeing a stone card its just assuming that its actually a suite less card instead
and reassigning the playing cards value to the stone card
Hence giving the stone card back its suite and number
Mhm
Would be better to probably use SMODS.Suit to make it a fully custom suit
I know Ceres did suitless cards and made them work
That could be good for multi suited cards as well
are the two copying jokers activating most jokers double fixed? Thinktank and the other one, just came across thinktank and remembered they do this but I might have an old version
Prob an old version. I think it's fixed?
Though I'd have to check. Been a while since I played the mod recently
yea, thats fixed
Sick
Sorta tested Archibald out and yeah he doesn't work at higher values. Don't know what it could be but he's not outputting any cash.
Hi, Vigor will have issues with mod added suits. You can replace "string.sub(_card.base.suit, 1, 1)" with SMODS.Suits[_card.base.suit].card_key" or look into SMODS change_base function.
I don't think the suits are available yet.
I think Elbe means in general
yeah, in case you're using bunco, six suits, inks and colors, or the like
Hmm, that misprint on the left could probably be done graphically pretty easily, and it'd be a fitting alternate Death effect given the effects of the Suit Fortunes. Too bad multi-Rank cards don't work...
Hellooo, Any idea how to fix the crash ?
it seems that the ethereal pack is having trouble loading, I'm not sure of why though.
You tried lovely beta6?
Yes and 7
yeah. it's the familiar seal, but it seems to do it on play, not discard
either that or that maroon seal
So along with bunco and smeared joker some interesting things can happen to the hands and cards, I have never seen a club be counted as a heart, I think this is hilarious im ngl
Just double-checked to make sure none of my other mods were the cause, and yea, it seems it's only between these 2
hello! really like the idea of this mod, was wondering if content was still in progress
yea, progress just really slowed down because of a move I'm going though rn
does the mod accept any jester ideas btw
(concepts for jesters)
yea, there's a suggestions sheet pinned
I noticed RNA keeps wiggling when the round ends and it wasn't used
i think i had a neat idea for the uncommon suit stones
glad to hear; i think its probably more alternate to me than opposite which is good
Diamond actually is good too, I was exxagerating
all of the stones in question are just red orange black and black stones respectively
So once there's more uh... whatever the tarots are called, can we get an option to specifically turn off multi-suit cards?
I get why there isn't now with that being what most of the 'tarots' are
also had this idea
ayy not bad
i was originally making it x2 but thats just the duo but worst
so 2.5 works a bit better
rarus is uncommon in latin btw
Yo neat!
Always glad to see new ideas
Also ngl the rarus idea is baller
I made an oops all Sixes idea but I'm wondering if Its possible to make a card that actually "rolls a dice" for a list of effects
Then what's rare in Latin
it would be like any joker that has a probability with it so yes i believe so
Okay the text would just be a tad long
Okay it's done. Dungeons Dungeons and More Dungeons!
the infinity die!?!!?
Correct!
Except it's actually just 20 sided cause I'm not gonna put in that much work and snow doesn't need to do that much work either-
There's also a sixers journal joker in the mod
Famortalab
Yeah, lol
hey dev guy; thoughts on these ideaas i had for the 4 suit stones if you're still here
The only thing that I'd say is for Ruby to be xChips instead of Mult, as several of the other Jesters flip around the Mult for Chips.
their good, i assume they would include the Mult-suit versions of the cards as well
link?
pinned
in the corner, then click the first github link
After removing all my mods and adding them back one by one, I figured out Familiar is the one causing this particular crash. Any idea what's going on?
Added suggestion "oops all ones"
Isn't that already a thing in a few mods?
Yep, even Ortalab
I have literally only ever played cryptid so i would not know that
it isnt really that much of a familiar idea
its less parallell and more opposite
Fixed leapfrog pins balance issues by making it multiply interest by x1.5 for each skipped blind this ante instead. So the max you can get is x3 interest which is 60$ if you have 20$ of interest.
I also fixed the wording on a couple of suggestions I made
Just working on blinds now
All blinds are officially done at least suggestion wise!
I liked the idea of the final boss blind being normal boss blind and some of the normal boss blinds being final boss blinds.
The ones that I turned into FINAL boss blinds are The Head into the Scarlet Skull, The Wheel into the Bronze Betrayal, The House into the Salmon Skyscraper, The Goad to the Indigo Incentive, and The Ox into the Blood Red Bison.
Another idea popped into my head to use the colors of the new suits for the final boss blinds there.
I feel like I've been lacking lately too fellas my bad 😭
I'm waiting for Snow to move before I make significant progress because I wanna make sure that everything can be added in a timely manner
before making promises I can't keep
n stuff
One thing I kinda wanna debate about is making a discord if @strong plinth is okay with it for organization purposes since this mod I think is one of the few that may outgrow just a thread
I think that would be useful!
At least for the long term life of this mod
Depends on Snows thoughts though
Cryptid became massive enough overtime to need a server,but if you ask me if a mod gets that big in any aspect it’s worth it in the long run (though that’s just my perspective anyway)
I don't think this mod has the biggest community yet but I think due to its flexible nature it can grow quite a lot
I think it'd be good for the long termN
Also just to quickly check were you gonna do a full note on DD&MD since I can see you were writing one and then it cuts off. Cause if there is a simpler way to word it (which I think I did the best I could) I'd love to know.
Once the main features with the Consumable Alts are done, then it'll probably be fine to establish a new server for it.
I can probably make a full list of it in a min
it's just a task LMAO
Hey... uh... is Zeus supposed to show up 3 times?
Yeah the familiar packs definitely don't have dupe protection
I've never had that happen
Hmm, I don't know what would be interfering really? Currently I have Grim, Familiar, and Bunco installed, as well as Elbe's fixes.
I might play some games with various mods removed to see what might be the culprit. Part of me wants to say Bunco because Bunco has historically been a pain in the ass
It's also only Pantheon packs. Familiar packs seem to be okay.
concept for stakes - mini cards that change around certain gimmicks or consumables
so far i've only made art for two of em
i am getting closer and closer to my move date so i'll probably start appearing less often in the next week or two
do you have the most recent version?
because they don't say error on the bottom anymore
yea, i can look more into that once i'm fully moved
lemme check
i'm getting the similar results with only familiar and brainstorm active
this is the version i have with this issue
Any plans to update the localization files, it's hard to do localization for other languages right now
I think that might be outdated
probably at some point
how do I download this mod? where is the link?
Really? Damn... what's the latest eddition?
posted it here but I should have bumped ver. number to be 0.1.5
Im sorry im new to this modding community and Im also not very tech savvy
Thank you for your help
it has some stuff I'm trying to work on for sleeves
I gotta figure out how to do Duality Sleeve 🤔
tysm :D
even with the change (thank you for that btw it's more balanced now) that pickpocket has, i still do get the +2 hand size that it had before
that's the point?
You get the hand size still
but you lose a discard
it's a tradeoff
ur good
for context we moved the function to be sleight of hand gaining the +1 hand
so in total you lose 2 discards but gain +2 handsize and a hand
i do think that the +2 in pickpocket should be yellow for dumbos like me who can't read lol
oh that's my trance theme lol
but it's blue for me, that's how i got confused
yeahhhh
thanks a lot
also just found something else, pantheon packs now give the cards of hands i haven't played, like the flush five or house here
Did you pull via git?
Oh wait you did
huh
🤔
I think I might have submitted this b4
idk if it got fixed yet but it's a minor bug
make sure u pull latest btw every deck beyond the editioned ones now have sleeve support
I also have added a modded joker category to suggestions so that way if people wanna see stuff for other mods they can add it
(with a potential chance to get in, not 100% guaranteed)
Alright, I pulled latest off of the git, lets see what's still borked
Good morning krusty krew!
Ourple
hopefully we get some more suggestions, I wanna see y'alls takes on modded stuff
I'll work on a few
Don't know what mods to pull from though...
I'm thinking some of the cryptid jokers
Probably the M jokers.
I guess the obvious method is W
After all, you got it set to M for mini when it should be set to W for wumbo
I kinda fw it ngl
TBH if we do cryptid I do wanna just have a talisman compat built in
I think I should be easily able to do it
Nice
it's just easier overall then I thought since it just works once you replace a few vars
should have an updatedish readme
Neat!
Isn't Strawberry just an objectively better Popcorn?
Strawberry is going to be changed at some point
For the exact reason of being too similar to popcorn
I've been wanting to use Familiar again for a while, but this is the error I keep getting. What do I need to do to fix it?
Hmmmm strange
I thought we had vigor fixe
*fixed
🤔 what have you done to replicate the error?
or well
how did you get it
Also btw you should probably update Steamodded
I get the error on startup. I thought I had the latest version of Steamodded, but I must be missing something. Where exactly can I find the most up to date version?
Yes, it's basically a pure retrigger Joker, with no caveats.
Downloaded the code from the Steamodded github, same error. Is there some more up to date version than 1.0.0~ALPHA-1103a-STEAMODDED, and where do I download it?
Archibald is the Jester forJames VI.
There will be 2 sets of legendaries. One for other jesters like Archibald, and one for Legendary Comedians like Robin Williams as an example
Archibald is noted for being given a royal pension for 50 Pounds yearly for his Scottish kinsman, John of the Syde. Which is where I came up with his ability of $50 for every 2 consumables in slots. I came up with all the Familiar Legendary JESTERS like Archibald. Humplydinkle/Joey J. Jester came up with the Comedians.
Theres also a few other legendaries to be added in later. Mostly just for fun ones
It’s probably one of the other mods you’re using conflicting. I would recommend doing a binary search
It's only Familiar that's giving me an error. Removing everything else, there's nothing it could be conflicting with other than Lovely, Steamodded, or Talisman.
I have the same exact setup as you and I don't get this crash 🤔
Steamodded is 1103a as well
ohhhh wait I'm on lovely 0.5.0 beta6
@quick stone what does your mod folder look like inside?
and do you have an items folder in your mod folder?
Just this right now
And what's in the familiar folder?
Oh, there is an Items folder in the Familiar folder
could you double check Items/Consumable Types/Fortune/ for me then?
okay.. 🤔
I'm on Linux so I'm not getting any of these issues. Did you pull from the git directly or download from a zip file?
I downloaded the code from the github page as a zip file
🤔
shit that's interesting
Has anyone else gotten this issue at all? Because this is something I can't replicate currently on my setup and it works fine
I don’t see in the code where the new consumables types are created but it’s hard to navigate on mobile
handle_name(curr_obj.name, Familiar_config)
local should_load = false
if type(curr_obj.name) == "string" then
should_load = Familiar_config[curr_obj.name]
elseif type(curr_obj.name) == "table" then
for _, name in ipairs(curr_obj.name) do
if Familiar_config[name] then
should_load = true
break
end
end
end
if should_load then
if curr_obj.init then curr_obj:init() end
if not curr_obj.items then
print("Warning: curr_obj has no items")
else
for _, item in ipairs(curr_obj.items) do
item.discovered = true
if SMODS[item.object_type] then
SMODS[item.object_type](item)
elseif CardSleeves and CardSleeves[item.object_type] then
CardSleeves[item.object_type](item)
else
print("Error loading item "..item.key.." of unknown type "..item.object_type)
end
end
end
end
end```
that's the snippet itself for loading
I mean the actual consumable types
Like vigor says the set is Familiar_Tarots, but where is that defined?
ohhhh
okok
print("Warning: curr_obj has no items")
else
for _, item in ipairs(curr_obj.items) do
item.discovered = true
if SMODS[item.object_type] then
SMODS[item.object_type](item)
elseif CardSleeves and CardSleeves[item.object_type] then
CardSleeves[item.object_type](item)
else
print("Error loading item "..item.key.." of unknown type "..item.object_type)
end
end
end
end
end```
From what I understand of this code it's in this function, specifically SMODS[item.object_type]
Basically it takes object_type from the LUA file
like the individual ones
and makes a consumable based on that set
I could 100% be wrong since I never originally made this code, @strong plinth did
Yeah I understand that but, but what I mean is that these cards are a custom type, but I don’t see in the files anywhere where that custom type is created. Though I’m assuming that they show up in the collection for you just fine?
Can you search in the files for key = ‘Familiar_Tarots’?
ofc gimme one sec
nvm I found it
object_type = "ConsumableType",
key = 'Familiar_Tarots',
collection_rows = { 5,6 },
primary_colour = HEX("2e3530"),
secondary_colour = HEX("2e3530"),
loc_txt = {
collection = 'Fortune Cards',
name = 'Fortune',
label = 'Fortune',
undiscovered = {
name = "Not Discovered",
text = {
"Purchase or use",
"this card in an",
"unseeded run to",
"learn what it does"
},
},
},
}```
this is in The Broken.lua for some reason, I might try to see if I can just make a seperate definitions lua instead for these
to make it less fucking tedious to find
sorry for swearing
I think the problem might be of the order things are loaded then
Or rather, this definition isn’t being created on trixies install
i'm gonna try something rq
I also don’t understand why you’d ever load things on in this way but what’s done is done
Personally I suggested it because I would rather have an individual file to edit when you have an issue rather then scouring through a 10,000 line lua file but that's just me
That’s not the problem
Separate files is fine, I just don’t understand why you wouldn’t have the relevant smods functions in the files
¯_(ツ)_/¯
Again I didn't make this code originally, Snow did
Honestly it shouldn't be that bad of a change if I need to make it just to put it in main.lua with proper commenting
yknow what I should probably just do that
what am I talking about 
@quick stone can you pull latest for me?
It should contain a fix (hopefully) for your crash

I think it's the way Snow did it for config actually to make sure something can be properly disabled by only loading it in that specific folder, only problem is when you add new stuff and it loads out of order then the definitions don't load (I think)
it's jank but it works
It’s just jank and harder to read, you can optionally load the files based on your config
Hopefully the fix works though, though it might still be an issue on different systems depending on how they read the files

Hopefully loading the first file in the folder should do the trick, I figure once Snow gets back from moving we can make a more permanent solution that works
Yeah, it just seems like trixies download isn’t reading that file it was originally in, there’s no other reason for it not to exist
Did that, still crashes
in your appdata folder, do you have a config folder?
And, doing a quick test, it looks like it's playing just fine with all my other mods too. Thanks for the help!
work in progress 👀
what is this a familiar of?
The fool
oh nice
only problem is I gotta find a way to define familiar counterparts to jokers. Thinking it could be a table atm
You can take_ownership of all the jokers you made a counterpart for and add the jester version into their center.
unrelated but here are all my current familiar suggestions
Then just check for that
only problem I could see is, would it be logical and/or feasible to take ownership of all 150 jokers as time goes on and when we do get Familiar variants of all 150 without breaking other mods?
I know Cryptid takes ownership of some jokers already
you know what'd be funny
ortalab for familiar
im joking of couse
opposite of paralells
and then make a familiar version of that
familiar-ception
I think a table where the keys are vanilla jokers and the values are a table of familiar joker keys should work
That's what I was thinking as well, though I don't know how well it would work with multiple familiar versions of a joker
i.e we used to have Neopolitan and Strawberry for Ice Cream
Yeah a nested table, I see
Wouldn't a familiar fool be upside down?
Oh what's he do
He basically makes a familiar counterpart of your last used consumable
This extends that idea to Jokers
So instead of creating a familiar consumable this will create a Jester of the Joker you select. If there's multiple it's gonna choose one at random.
I don't know if I would want it to destroy the original joker or not yet
That makes sense
It's a spectral, you definitely gotta destroy it

Because, I assume familiar judgement gives you a random familiar joker right?
Nope
Oh
What'd familiar judgement do then
Creates a random consumable card
So then what does familiar emperor do?
emperor isn't in the mod yet but lemme find his suggestion
Converts up to 2 random vanilla Consumables you're holding into Familiar consumables, keeps their edition.
https://docs.google.com/spreadsheets/d/1_bvXtlNMzct2wmc4qfgNcujN-gHmcIkd8uJKbFcQw-g/edit?gid=0#gid=0
This sheet has all the planned stuff
Interesting, and strange
Like for instance our Baseball Card variant instead gives xmult based on the rarity of the joker
so uncommons give x1.5, rare gives x2, and legendary gives x4
That seems, more like a rework than a familiar tbh?
¯_(ツ)_/¯
So the familiar baseball card is 1.5x per uncommon,
And also 2x per rare and 4x oer legendary
forgot to mention that part
Yeah
So the familiar is literally just a straight upgrade then
In that case yes
There isn't necessarily a strict ruleset compared to like
ortalab
I just feel like the mod is presenting itself as like, hey here are sidegrades to the stuff in the game
And most of the contents I've seen do stick to that
Like familiar emperor could give you anything, even spectrals, as a tradeoff for only getting one, I like that balance
So, idk I think that familiar baseball card is losing the vision that the rest of the mod seems to be carrying
That's a valid concern
It's also one of the cards not implemented yet into the game
so we can change some stuff around
Got time to workshop it then
TBH there's a lot of time for a lot of stuff, the main dev for this mod (Snow) is busy so I wanna try and get some stuff in this mod and keep up development to also teach myself about balatro modding as a whole
I mean if you want a relatively plain suggestion then "X1.5 mult per joker with an edition" could be an option

That could work for sure
We can also do like xchips as well or a chip option
I recently just made Talisman a dependency to have easy and convienient scoring options for xchips along with like ^mult and stuff
Oh yeah wait I think all Xmult familiars use Xchips instead right?
Yes
Like mathematically that doesn't actually change the game much but it's an aesthetic difference anyway
there's ever so slight differences if you have it on individual scored card triggers
like if bloodstone was xchips it'd be every so slightly different
Especially with foil editions on jokers
But broadly speaking Xchips = Xmult so you can't really flip one to the other and call that a good familiar, because it's just the same joker with different colored math
I mean there's some fucking wild examples in there so you're technically right
case in point my favorite jester in this entire mod - con man
Card sharp familiar?
Showman
It's fucked for balance so I might need to rebalance him at some point but instead of finding duplicate jokers in the shop you basically automatically pay a fee at the end of the shop (starts at 10 dollars) to make a copy of a random joker or consumable at the end of the shop and it increases 2$ on each activation.
It also doesn't ignore the fact that you don't have enough money I think if you're in positive so it can put you in a net negative for $
Easily the best way to balance it is to change the $ amount increased from 2 to probably 5
Nah it respects slots
but if you have one or the other you can duplicate specifically a joker or a consumable
Idk that I'd spend $10+ to duplicate a consumable ngl
It's better with certain mods. Cryptid and Pointer come to mind
Ok that really doesn't feel like a fair comparison lmao
Sure sure just funny is all
Wow there was some talking up a storm here!
I was curious about the fool?
Which led to me being curious about a chain of other things
Ah I see. I am also here to answer any questions. I will say some Familiar versions have effects that are more different than others
I think the main thing I was raising an eyebrow at was baseball card's familiar being a direct upgrade
Yeah. Some of them are direct upgrades which usually does change the rarity for balance reasons.
For example I added a suggestiong for Turtle Bean which is Can of Baked Beans, being a rare food joker other than cavendish. Due to it being similar to the Pot of Jokes from Cryptid but having a cap at 20 handsize.
Cavendish isn't rare btw
Wait am I stupid perhaps
Yeh nah it's straight up common
You're thinking about Gros Michel
I assume the reason behind this is so when you get gros michel to go extinct you have pretty good odds of actually finding Cavendish
Since it being rare would make it suuuuper hard to pull
Ah yeah guess I was insane
-2 hand size, increases by 1 at end of round. Caps at +20 hand size
A little bit yeah. That is why its rare
Ill ofc balance it as needed. It IS just a suggestion.
May have been a lil more relevant to the game state
Especially because like
-2 hand size barely matters if you're dealing with it for just 2 rounds, one of those rounds being just -1 in fact
Like it's almost redundant
I do like +1 per boss defeated alot better honestly.
And then cap it at +5 to parallel the original bean
Sounds good yeah.
Which, personally, I don't think would need to be rare anymore
Yeah which is alright
I think Uncommon might be good since it is just a full positive besides the startup of it.
Mmmmhm
Also if I may propose a different name, I think Chickpea or Garbanzo Bean would be good
Chickpea it is then
has the funky issue with smeared joker been fixed?
well, it's more of an incompat, i think, but y'know
No idea
amathyst deck seems to not be working
I would have to check that out
the menu to enable/disable things just doesn't work
it says it wrks on restart but when i restart the game all the options continue to be checked
Half queen
"faded" I could see being an edition
dunno what it would do but I'm just betting you could do that with a shader
I've got an odd problem: Stone cards are being scored as if they have ranks/suits. After disabling and enabling my mods, I found that this is only happening with Familiar. Any idea what could be causing this?
yeah frot eh love of god they need to Fix this
Must be a lovely patch screwing it up
But yeah I refuse to play til it's fixed
Again snow is still moving I think 
huh
fair enough jsdhsdjh
*this huh was me looking at the code and not seeing an issue
oh nevermind there it is
i made a pull request if the mod dev is still around
but in the meantime uh!
this is what i did to fix the issue i hope
local get_idref = Card.get_id
function Card:get_id(base)
local id = get_idref(self)
if base == true then
return self.base.id
end
if self.config.center == G.P_CENTERS.m_fam_split then
for i = 1, #G.hand.highlighted do
if G.hand.highlighted[i] == self then
if i ~= 1 then
return G.hand.highlighted[i-1]:get_id(base)
else
return 0
end
end
end
end
if G.jokers then
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].ability.name == "j_fam_smudged_jester" then
if id == 3 then
return 8
elseif id == 6 then
return 9
elseif id == 13 then
return 14
end
end
end
end
return id
end
replacing the original hook
@strong plinth
Gotta do my thing, y'know?
What happened
NVM I scrolled up a little bit I saw snows moving
lol how do i downoad this?
check pinned comments
is thinktank supposed to copy the ability of the rightmost joker twice?
Hello! How can I get this mod?
pinned messages
Is there gonna be an update? Was intrigued by the mod still
@nimble coral uhhhh two main things
- Main dev is moving
- I have no coding experience beyond very basic stuff for Balatro and am in a burnout
Stuff is on a hiatus at this time I would say realistically but once RattlingSnow is done moving content will probably resume
I see
Yeah I’ve been mostly doing bug fixes and like small updates to make sure shit works still along with like making Talisman a dependency
I still have to add that suit fix
What
It’s not never going to be finished
What are you talking about
^ refer to this
So it isn't over yet?
Not that I know of no
Yea its not over yet, i'm just stuck in a hotel atm. So i don't have a house nor my pc yet.
Any updates on when the move will be complete?
@quaint swan should have merged your PR btw
no i dont have much information myself, just a waiting game atm
