#Othermod (Miracle System)
1 messages · Page 4 of 1
i make them 1x then 2x it
actually that one wasn't exactly made by me
also 10% chance that i'll remake the sprites
my fault for using photopea
For reference proper scaling for integer scaled pixel art is nearest neighbor (I think)
Though ngl I don't like Joey's confrontational attitude
ok 🗿
again like I explained why
If you don't like it you don't have to agree with it
but I did provide a reason
imo, no one's making you interact with this thread, yet you're one of the most active people here. And all you seem to do is antaganize the dev. I have nothing against either of you, I just find your behavior far more offputting than his. Maybe I just relate better to an "imcompetent mooch" (not that I really think that about Ai gen goku myself) than a jerk, and I'm fine with that

OK
I feel like that is misconstrued because I have given genuine feedback on several things in the past, but you can feel free to have your own interpretation on the matter
That's fair enough and I may be being a bit rash
As I said, I don't have an issue with either one of you, I just don't much care for the venom and judgement
on a more practical note @hardy cobalt the mod seems to be crashing on startup atm
at least with the other mods I have installed
here's the other mods I was trying to run it with
I haven't checked if my mod is compatible with those yet
yknow funnily enough that crash was also what I was getting for like the longest time
Happy yapfest
i will fix some stuff later
but tada problem solved
you now know what you're getting
@worldly saddle
i don't know how to make the words green
ok
figure it out 🙂
you got this I believe in you
- grammatical changes of course
ok
Me throthing at the mouth for all of the spelling mistakes/incorrect terms:
(Fr though, thank you for making it more clear. I'm guessing PP is just the positive of all of the Potions, minus Midas?)
yeah ummm
prosperity is supposed to drain you money for benefits
not give you money
also
im trying to rework voucher vodka and i added eremelium to joker juice
Ohh, oki, does that mean it should drain money for the effects? Hol' on, lemme post something.
no i mean it's just expensive
Oh, okay.
is 5$ cheap considering what it does or....
Eh, I had a different plan, and I believe that's the same price as most of the potions.
Here.
Prosperity Punch. (1$).
1/2 chance to gain 2 discards and 2 hands, but also -10$.
1/2 chance to gain 2 hand size and a Joker Slot, but -15$.
1/2 chance to gain 2 random Vouchers, preferably of the same line, but -20$.
1/4 chance to gain a Negative copy of a Joker you have, but -20$.
More like poverty punch
no
btw
i got the chances workin
now heres the thing
To be balanced or cryptid?
I'd prefer if the balance is what's standard for mods, which seems to be a bit more powerful than base have but not like cryptid
Kinda a shame. I liked it when it was like ace of pentacles (not Alice's, the other one) where it served to either double or 0 (or was it half?) your money
Or was that a different potion?
This I don't mind either, and doesn't nessacarily seem too cryptid
The money being taken is... fine but debt is annoying, lol. Still I don't mind it
Is the word chance usually in the well.. chance color? I don't remember
Please use orange text
It’s not
Huh? For what
And also please use the number 1
Hand, discard, numbers, joker slots
Yes
Also use chance and attention, not orange and green. I think that's better for trance compatibility
Though I don't remember if they're just always the same
Money is for yellow/gold
You use c:attention I think
This is the stuff he meant fur not the word chance
Which is supposed to be black I think
But I may be mistaken
Sorry if this is a bit annoying. I know making incremental changes is kinda draining
what's c:attention for again
The stuff in the message I replied to apparently
I don't really remember exactly how it's used myself. I'd just browse through the collection and look where the orange text is being used
theres a thing called c:red and c:blue for those
Not all of them I don't think. As I said just look at what's orange in the vanilla joker descriptions
apparently it's not hands or discards that get red or blue but the number
so what color is this in the game?
is it the same c:blue
or is it something else
nvm
mb
A good way to get the list of colors is looking at the default trance pallete file
ok
I think i should make some rng related vouchers for the potions
should i make the art myself or does someone want to volunteer?
Guys I went from bugfixing to reworking/adding stuff wth
What idea do you have for them? I'm not the most familiar with them, but I can try.
Do you have an empty template for the Potions as well?
Well I don't know I just wanted something to go along with the "potions"
Also I think I do but I need to catch some z's
👍 G'night.
...There was a joker called "joker?" from this mod, took it, and:
Is this an intentional crash, or what?
I mean it's supposed to kill itself (you know because it's not the real joker)
But I don't think it's supposed to take the game with it
So either I just rework that so instead of being an offbrand joker that destroys itself and the game into a slightly weaker and cheaper joker
Or I do something different
here ya go
this is 1x
and here's 2x
in recent times i have barely seen any eremelium cards in any of my playthroughs
so i think i gotta do something about that
Thank ya, what program do you use for artistry stuff? Cuz I've just been using Paint to edit the Jokers.
Libresprite
Interesting...I forgor what the Nebula Deck Joker does already, lmao. Or is that a different one, hold on.
Astronomer
Gives free planet cards and packs
Isn't that already a base-game Joker? I believe that with the idea I concepted for Nebula, it would give you Planet cards at the end of the shop depending on your most played hand.
I know it's a base game joker
Also idk how to make it give planet cards that is your most used hand
Just look at the code for Blue Seal and Perkeo, you should be able to combo them together.
(Without the Negative, of course.)
Ok
im taking a breather
im done breathin
so far i got nebula to not crash
that's it
@cold hound good news
voucher vodka and prosperity punch has been reworked
bad news tho
nebula joker is being annoying
i need someone to talk to
find people in the real world

Touch some grass take a shower
Something something mald idk
Bruh i already did
(I'm kidding(
ok
are you working on any mods atm
what's familiar?
interesting
frick im bored
...
imma make a sprite or something
Splash + Black deck joker
defused
.....
@olive snow you like splash fusions should i go with an ink theme for fusing the deck jokers or something else
nvm
i want to at least release 2 deck jokers for this update soo
I hope you like double tags
oh hey
depends on the deck
for the ones that are just colors yeah that'd make sense
https://github.com/Aigengoku/Othermod/releases/tag/1.2
Update babeeeee
now for a break
Time for 3 months to go by 😎
I helped him with finding and fixing several bugs with the Deck Jokers, so I'm happy at least.
@hardy cobalt
Might have a new sprite for joker(?)
(And yes, this is a reference to Mandela Catalogue.)
😱
actually got jumpscared by that
Heh.
Whadya say, this good?
(Also, could come with a rework to the effect.)
mayhaps
that makes sense
(that stuff scares me)
also there are 2 rework options
1/2 chance to kill you after a blind
or it will kill itself and make a rare joker
option 2
idk
xmult = current hands + discards / 10
Here's the effect I'm thinking of:
Joker (?)
x4 Mult...
(But after each Ante, had a fixed 1 in 100 chance to jumpscare you and crash your game.)
hmmm
i could purposely give it bad code to crash
but not sure about the jumpscare
I mean, that's probably what happened for me before.
If so, you might need to give it a special message to let the player know that the crash was intentional, and not a mistake.
i don't know about mandela catalouge
so maybe i could use a quote like that
also maybe i should make it 1 in 30 or so
Also, how do you find the 5th edition, Ere?
ALSO also, I might be doing art for the Vouchers. Does the Luck vouchers have any art yet?
hehe no
there's no art
also usually ere is supposed to be found normally
but i think i made the rate too low
so either i 2x the rate or make a voucher like shine and glow up
i don't know how to make those vouchers
the nil version looks so innocent
I can't crash
@hardy cobalt A simple thing to replace Shinier Foil with, so that I don't mistake it for Overstock.
👍
joker? has now been reworked
(also i slightly nerfed it from making it 1/100 to 1/50
denver what size did you make it
in pixels
Uhh, it should be the same width as the Overstock Voucher that's used as a base, why?
it doesn't look right when shrunken
just remeber it has to be 71 width and 95 height
Well, I did pull the image of the Voucher off of the Fandom page, so I didn't think that would cause any issues, as the Joker worked perfectly.
Maybe you could use this color theming as the basis of editing the Overstock (Plus) Vouchers for the 4 editions?
Foil: Silvery colored Overstock.
Holographic: Gold colored Overstock.
Polychrome: Rainbow colored Overstock Plus.
Negative: Inverted Overstock Plus.
Alright, I'll install the new version and see how it is. 👍
Also, here's some rework ideas for Jokers that are rather weak currently.
**Torture: ** +15 Mult per Blind cleared. Other Jokers cannot give +Mult.
Rich Get Richer: +0.1x Mult for each 5$ you have.
Gambler Joker: Mult: 1/5 chance for +20 Mult, 1/15 chance for x4 Mult.
Gambler Joker: Chip: 1/5 chance for +77 Chips, 1/15 chance for +777 Chips.
Knurples: Probably just reduce rarity to Common, to put it on the same pevel as Banner. Also, probably give it some better art, cuz holy.
Knurples its funny cus its bad
as torture
i could just make it give 5 mult
(cus idk how to disable mult jokers)
Too bad, cuz:
(It's blue because of hands, instead of discards like Banner.)
Could just make it so that it automatically debuffs Mult-giving Jokers while you have it, but IDK if that'd be good or not.
as i said idk how to do that
Betmma has a Voucher that debuffs Jokers, so you can probably just look into that, or even ask him how it's done.
@hardy cobalt Looking at the Potion Catalogue causes this crash now.
Will it cause any issues if the potions are spawned?
I'mma doing a run, let's see.
it does
i found out while trying to make nebula
Hmm? The Joker list works just fine, it's the Potions that are causing issues for me.
This happened after I beat the first Small Blind.
must have been a potion that spawned in
I swear i put sprites for all the stuffs
oh yeah maybe it's the actual thing itself then
It was working fine before, at least until this latest OM update.
just make an undiscovered sprite it ain't that hard
¯_(ツ)_/¯
takes like 2 minutes
If it's the Consumable Sprites that are the issue, then look into the Tarot code that handles if the item is discovered or not, and you can likely adjust that.
but they're all discovered
I just tried that as well (undiscovering and rediscovering), and it caused the same crash as well. Do you have any clue what you changed in the recent update that might've caused this?
Isn't that the x2 Tarot/Planet Card chance?
no that's zodiac
It's only showing up when I open the Potion Catalogue, so it's likely something with the rebalance.
You found it?
yeah i think thats it
yep
potion problem publicly executed
A Simple S gave a lot of shieza
but now
i can go back making nebula
Nice work. Do you know where this issue is in the code, so I can fix it myself?
Just did it, it should hopefully work now. In the meantime though, given it's such a big issue, you might need to make a update to the Github to make sure it's fixed there.
i will
There we go, working just fine. 👍
yippee
ok i updated the download
by the way i wasn't sure if i could make 2 center.ability.chips so i just buffed it to 777 chips and changed it to 1 in 15
@cold hound I reworked rich gets richer but i couldn't exactly make it like you asked
it just has a base x_mult of 1.1x
and increases by 0.01x for every dollar you had at the end of the round
I thinking of making more potions
Nice, that actually sounds pretty good. 👍
hey guys what do you think of this sprite
ooof
Aint that ||Joker (?)||
👍
now that there are some fixes and more content in the mod does anyone but denver and me play it?
2
4
so nice to know that there's more than one person playing the mod
I need to test it for mod compatibility again soon
i think the only problem for other mods would be the potions
I just know last time I tried it crashed on startup
I'll test it tonight, but if you wanna test it before hand, I post the mod pack I use publicly
Means Something's crashing super early
can't be mine
Though make sure you actually downloaded the mods.zip file is how trying my mod pack
Just making sure because downloading the source code gives mostly empty folders
And made sure you didn't have duplicate steamodded or some other mod?
i removed the dupe
Make sure it works without othermod, it does for me
Hehe
let me try 1 run
I thought you meant by the testing, which I was gonna say I could just do tonight
It's a pretty fun way to play the game imo
I like sandbox deck
i chose green with hoarder
I just wish that Deck Creator can return for 1.0, cuz it was genuinely just amazing.
@hardy cobalt Might just be an oversight or an issue with Jen, but Negative Consumables that are turned into Nil consumables do not give extra consumable slots.
I think I only made it give 2 joker slots
Yes, but the issue is that the edition still applies on Consumables as well.
Wouldn't you want more consumable slots?
Yes, but that's not the issue here. I'm saying that Nil DOESN'T give Consumable Slots, even when on consumables, when they get overridden by the Voucher.
I'll fix that
local man sees familiar for the first time:
You!
You messed with my head
Yuh uh
Familiar is Snow's project. I think Joey's just an ideas person there
Well booting with it would be a start :p
Ehhhh not just an ideas person
part time coder
actual art person
Sorry wasn't trying to minimize your role
I remember now you do art too, didn't really know about the coding
yeah I coded the sleeve support
and the Merry Andy Deck
and some other bits and pieces here and there
Denver is an idea guy I'm a get shit done guy 😎
which I mean once we figure out this aureate bug
0.1.1. babyy
balance galore
Denver is really good at being an ideas guy tbh. Has a lot more patience and persistence than me
I added most of his deck jokers
But yeah, you do good work on familiar, and I wasn't trying to minimize that
(Red, yellow, blue, green, black, painted, ghost, zodiac, magic, and anaglyph)
Yeah and my bad for bargin' in like that
I just like my recognition when it's due
😎
I'd do it too ngl, so no worries
Same
Anyway the actual content in othermod already fits right into my mod pack last I remember. It just needs to... boot with the other mods installed. Idk why it's crashing so hard
Oh it went away when you fixed that? Missed that context
So yeah I might add it tonight if I can play a game with it without trouble
Ight
👀 Elaborate.
Ideas for vouchers and stuff
Hmm, is there any concepts that you want to work further on, or do you need base ideas for it?
Like a voucher that gives plus one booster choice and pick
But yeah I'd be glad to hear some base ideas
They mean INSIDE the Booster Pack, not the actual Booster Pack slots in the shop.
Sorta like OFFBYONE from Cryptid, right?
Nvm I'm making it a deck
Also for the sake of not being too broken
It's gonna double the price
Double is a bit much, just +2/3 dollars is fine.
Dude +2 choices and +1 pick in booster packs
Oh, you just said +1 choice before, mb.
(And if I could make a unlock condition for a deck joker version I would)
don't let me deck ever again
Question, what does this deck do again?
I wanted it to gives +2 booster card choices and +1 pick but it inflates the price
But rn it's being wonky
I'm sure you'll figure it out. 👍
@hardy cobalt I may have had an idea for a Stake-related Joker, if you don't mind.
Staked Joker (Rare).
Provides a boon depending on the highest Stake you've beaten with this Joker.
- White Stake: Nothing.
- Red Stake: Gain +3$ when beating a Small Blind, or the first Blind of an Ante if there isn't one. Apply all previous Stakes.
- Green Stake: 5% smaller Blind Size. Apply all previous Stakes.
- Black Stake: You may spend the inverse of a Eternal Joker's sell value to sell that Joker. They still can't be destroyed by any other means. Apply all previous Stakes.
- Blue Stake: Either +1 Hand or Discard, depending on which is lower currently. Apply all previous Stakes.
- Purple Stake: 10% smaller Blind Size. Apply all previous Stakes.
- Orange Stake: You may spend 3$ on a debuffed Perishable Joker to undebuff it, and restart the timer. Apply all previous Stakes.
- Gold Stake: All Rental Jokers cost 50% more of their usual cost instead of 1$, but MAKE 3$ at the end of each round instead of taking away. Apply all previous Stakes.
@hardy cobalt Also, Green Deck Joker still crashes my game when I add it to my Slots, lmao. I think something with the Discard portion is causing it to break.
@hardy cobalt Heya, don't mean to bother you, but have you seen this yet?
ye denver
Alright, I hope it's being worked on soon then. 👍
Me too
Forgot to say before that I'm still getting a crash with this mod and my current modpack
Are you sure it's not dx consumables
I don't have DX consumables
And the game doesn't crash if I don't have this mod
it's a crash on startup
I'll see what I can do after the initial update
@hardy cobalt It looks like the first Voucher value is still fixed, while the 2nd one is modifiable. Both probably need to be modifiable.
I did that on purpose
Oh, okay.
bruh
It's my mod joey
The fixed chance should probably be 1 in 4 instead of 1 in 8, so that it doesn't have worse chances than "Does jack shit" Space Joker and "Let's go gambling!" Tarot.
Unless if I use 6's or other modifiers, I feel like that NEVER procs for me, and when it does, it's on a shitty random hand instead of the hand I want to upgrade.
again it's when he feels like it
you gotta give him time you gotta let him cook
it's only a 25% chance
It's decent
did you start on those fusions yet
the fusion part is easy
yes it is
you set the rarity to 5, and then add this function somewhere in the lua file
FusionJokers.fusions:add_fusion("j_splash", nil, false, "j_half", nil, false, "j_tsun_soaked_joker", 8) for example
soaked_joker should be the key value of the joker which is being made, (add j_modprefix_ before it)
j_splash and j_half are the materials
nil are replaced with values you want to carry from the materials
tsun is mod prefix, you set your mod prefix in the steamodded header
the final value in the function, 8 here, is the cost
that's how much it costs to fuse the jokers
then as long as your mod loads after fusionjokers (set your mod priority higher than -10000) you're done
soaked joker is a fusion i made for my mod
i'm coding splash fusions now rather than just concepting them
Noice
Well I'm not really gonna overwrite purple and chartreuse
But I'll try using it
you don't need to overwrite anything about a joker you're turning into a fusion
it's identical to registering a joker normally except the rarity is 5
that is the fusion rarity
Let me try
what's your mod prefix
yep
i don't know if you need the mod prefixes or not when fusing using modded jokers, i'll check rn
it doesn't look like you need the mod prefix for the materials
according to jestobiology
so if it doesn't work try with just the key values of red and blue without the mod prefix
the fusion result does need the mod prefix
what's the key value for the red and blue jokers
j_othe_red_deck_joker and j_othe_blue_deck_joker
the key itself is red_deck_joker
okay
then try FusionJokers.fusions:add_fusion("j_red_deck_joker", nil, false, "j_blue_deck_joker", nil, false, "j_othe_purple_deck_joker", 6)
do i need fusionjokers for this?
oh
it works on 1.0.0 with the backwards compatibility on steamodded
ok
also do i need to put the fusion function
in othermod.lua
or can i just put it in othermod_jokers.lua?
as long as you load your mod after fusionjokers it doesn't matter
so as long as your mod's priority is higher than -10000
you're good
also fusionjokers on their own have a bug that affects end of round cash, but multiple people have pushed fixes for this
that defeats the entire point of them being fusions :v
it's
one line of code and one value change...
that is literally all you need extra
(and the fusion mod of course)
ok but what is that line?
FusionJokers.fusions:add_fusion("j_red_deck_joker", nil, false, "j_blue_deck_joker", nil, false, "j_othe_purple_deck_joker", 6)
no i mean the fix
that is the line
the fix is that i removed the mod prefix from the material jokers in the function
did it give you the same crash
FusionJokers.fusions:add_fusion("j_red_deck_joker", nil, false, "j_blue_deck_joker", nil, false, "j_othe_purple_deck_joker", 6)
FusionJokers.fusions:add_fusion("j_yellow_deck_joker", nil, false, "j_green_deck_joker", nil, false, "j_othe_chartreuse_deck_joker", 5)
opps
*oops
what is your mod's priority
it doesn't say
so -9999
yeah that'll work
did you continue run to test
huh
it shows fusion in the collection
okay
so when you have red deck joker and blue deck joker (and $6) it should say fuse when you click on one right
it doesn't show it
🤔
let me try adding othe
double check the keys of the jokers
i know they used to be called red joker and blue joker so maybe the keys are still red_joker and blue_joker?
red_deck_joker, blue_deck_joker, green_deck_joker, yellow_deck_joker
i added othe and it works
ok
btw
is there a way for me to add a check for whether or not i have fusion jokers installed
there is
jestobiology does it at the top of its lua file
ok
so when you wanna do something mod specific you run a line if is_fusionjokers then...
after putting these at the top of your code
:)
oh hi joey
whassup
@olive snow i added it as an if statement but now the jokers won't appear
look at how jestobiology does it
i did
¯_(ツ)_/¯
wait i found some more
yeah so
it only works if i have fusion jokers
i wonder
can i make a fusion with 3+ jokers
I feel like adding 3 more fusions (excluding ink)
I need ideas
@cold hound I require fusion ideas
Do you have any particular Jokers that you want to be fused, or just go nuts? Also, I think Green/Chart still needs to be fixed, as far as I know, cuz I think it's still causing crashes for me.
Along with the thing from the Scrawl Voucher.
go nuts (you may or may not include modded jokers)
also im not sure about how green and chartreuse crashes
Just make sure to double check it, try to ask people like Betmma, and review the code for Green Deck to make sure everything's fine with it.
Man 🐴
Sundae
(GM) version
+30 mult, +150 chips, 1/6 chance to die
(C) version
X3 mult and X3 chips 1/1500 chance to die
(This is concepting)
oh by the way
denver's gonna love this
you can register a fusion with multiple recipes by just running the fusionjokers function a second time
with different arguments for the materials
Otay
Ik I asked him to make some ideas
I wonder what denvers cooking
Fusions 1,2
Banana splits (Gros) and (Cavendish)
As of how I'm getting xchips imma figure it out
I'd like to talk to someone digitally
At work, and I have to make sure to study for a Calc exam first for Thursday. I'll cook something for you, though.
Aight
Have ye figured out the Green stuff, and how to get Fusions working? I'm still studying rn, but once I'm done, I can help you with some concepts.
I forgor about the green
Also you need fusion mod
(At least for now)
It crashes every time I take it, and yes, I have Jen's fork of the Fusion Mod rn.
that's obvious lmao
Depression, as I dunno how I did on the exam. 😓
Side note though, I did make this, in case you wanna use it for anything:
Pedro Veo?
That's meant to be a C and M. I'm not too familiar with upside-down writing, especially in pixel art, as you can see. (And the C was originally meant to be a G, but it looked hella weird, so I just changed it to a C).
It's a reference to one of my friend's OC, which is a clown-attired cat.
Ah cute
BTW I think I know how to make it a G and M
@hardy cobalt Okay, I think I have an actual opportunity to make some more Fusions.
Polaroid (Photograph + Black Deck Joker).
Negative/Nil cards also trigger the effect of another, random vanilla/Othermod Editon.
Springtrap (William + Mr. Bones).
Gains +50 Chips, +10 Mult, and +1 Hand Size after beating a Boss Blind. Prevents death if chip count is at least 25% of the required Blind, and resets the scaled scores back to 0. Destroys itself if scaled scores are 0 when preventing death.
[And I'll make a few more later. For now, it might be best to consider Jokers that interact with the Potions.]
@hardy cobalt Also, I think this mod is incompatible with Cere, as I crashed after completing a round with it on, but after I took this mod off, it worked perfectly fine.
Weird I tried it as well and it works
Are you on an older version of steamodded? Your mod also worked with my modoack for you and it still crashed for me when I tried it
you should probably keep an eye on using latest steamodded
helps to debug a ton of issues
🤔
Ok
Imma buff spring trap and make so that every time it revives the chips increase by 2.5% and the extra chips and mult increase
Then it destroys itself when it reaches 50%
Actually that's too op
Imma increase the revive chips by 5% every time and decrease the max to 35%
Also imma test if fusions can work for cards that isn't jokers
BTW I don't know about what to use to make Pedro but I could make it so when he reaches certain xmult lucky cards will be able to more things
Interesting, maybe you can choose a buff, and the more you have Lucky Cards trigger, the stronger it'll get.
Imma see how betmma does it
@hardy cobalt I may have a different effect for Pedro, if you wanna hear it.
Here's what I got:
Wild Joker (Uncommon): Wild Cards cannot be debuffed, and retrigger an extra time.
Multicolored Cat [A.K.A, PedroGMO] (Fusion/Rare, take your pick): Lucky Cards count as all suits, cannot be debuffed, and will give this Joker 0.33x Mult whenever one triggers (starts at whatever you were with Lucky Cat).
Hmmm ok
Also, you should probably work on fixing some of the capitalization and wording of some of the Jokers.
Noted
So basically
Pedro makes lucky cards wild as well
Makes wild cards immune to debuffing
And gains .33x mult per triggered lucky
(Might as well make wild cards lucky)
It's meant to be a fusion, so ye, it'll be powerful. That'll also work.
Good thing I know how to fuse
I forgor 💀
im feeling alittle silly
so the banana splits can't melt
(for no reason whatsoever)
@hardy cobalt Hiya, how are things going?
I forgor 💀
Then remembor, duh. 
My free time is almost non existent atm
I won't be able to Pedro rn
But imma just add a joker called upgrade
Eventually
I'm sorry
That it crashed
But I don't that much time on my hands so until I do
This is gonna be another jellymod
Othermod (on pause)
@hardy cobalt Hiya, just checking up on ya. 👍
Hi denver
I finally got LibreSprite, so I can make Joker sprites a bit easier. I was using this to crop out some Cryptid Jokers earlier to have Math make them into Emojis.
[Oh, and I also made Spy blue, lol.]
feel free to use that sprite freely (if denver is ok with it)
Honestly, I was planning for it to be a part of a potential Candy/Cursed Exotic rework (I forgor the name of it).
ah
Neat
its been a long time since i looked at this thread
Othermod (revival?)
@round fable
goal for the revival update
is to add a deck
add a few jokers
and add some mod compatabilities
just updated the potions (not that anyone cares)
imma add
mmm
maybe 5 more jokers
(technically 6)
Im gonna make a few challenge jokers and well challenge joker itself
Othering my mods yippee
more like othermid
implemented wrapped cards
Damn im bored
hmmmmmmmmmmmm
I 4gor
damn i wish i had someone to talk to
Balling my latros
I made some joker designs for this. If you can spot all of them, you win a lovely no-prize!
Its released for anyone who cares
WOOOO!!! WE CELEBRATE!!!
Well hows the mod
Ok so theres nothing wrong with the mod got it
i remember this
Im also taking suggestions
btw
for 0.0.3
i thinking of adding 2 vouchers
clown car and big top
all they do is add 10 jokers into the "pool" (shop)
I spin
So given the recent rule change about not using AI to help in coding, do you pan on recoding this on your own?
i have never used ai in coding so i wont have an issue with that
also hello again denver
wait actually wdym by recording this?
Re-coding.
Wait, huh?-
OH wait, I must've remembered your own name (AI Goku), and thought it meant you coded it like that, my bad.
hello othermodders
fixed the stuff
guh
Uh
chat im cooking
I found it!!!!
Congratulations
You were hard to find
I had to sell the Joker because slow down play way too much
The version your playing is outdated
I downloaded the most recent release you had
Ok, can you post the new version I download it quickly and play it
The new version is incomplete
Oh well then can't play it
Othermod road map
V2 - Adds a few stuff and the entire miracle system
V3 - Adds loads of jokers and fusions of said jokers
You push an update?
oh that what it mean sorry
Yeah after the miracle update maybe i should add 30+ jokers
There will be 2 clown car vouchers that will make 10 jokers each findable
Also
Adding a joker that prays
And transforms based of you sinned or cosinned
Wtf!! My man got Catholic redemption mechanic
Oh I wanna really try that out
Yup, I figure so I will wait
Oh I waiting
Just need 3 more sprites
Would have different sprite?
you have to name it gross michel because it is moldy now
K
IT IS FINALLY DONE
othermod 0.3 🎉
this is for my 10 fans
also google sheet for suggestions
@silent sail
Othermod (Miracle System)
how?
im trying it again but it basically wouldnt show up as installed ingame when i installed it (balatro mod manaegr)
ope.
nevermind, it works.
oh thats baller actually
jokers based on decks
yeah i did it first, dont let anyone else say otherwise
okay
oops just lost the run
PLUS THREE?!/!?! JOKER
that seems like alot for just an uncommon
oh thats rare nvm
yes
divine cqard okay
and
evil divine card or whateve
i wonder what miracle ranks do
yhere goes a miracle rank i guess
wait why am i so ass at the game
they boost luck related cards
and yes retriggers wheel of fortune
I am trying to play this but we been cleaning the house for over a week, in preparation for my mother in law coming over to visit
Damn no one gives a shit about this
I am literally on a duck farm with my wife helping a friend otherwise I be home playing
But here a duck
Zam
i give a shit walp
So I have some things to mention, Ritch get Ritcher those sort repeatedly trigger slowing down round
And the Joker ideas are within the realm of vanilla, I didn't see the miracle system unless your talking about the consumables
Which if that it, they do have interesting take but I feel like there should be more to support it
The idea for the next update is simple
Add more food jokers because im hungry
Add 2 clown cars because why not
Add a crazy amount of jokers and fusions for the clown cars
(And maybe rename this mod to something more eyecatching like labrato or something)
Current food items that will likely be included
-Strawberry
-Golden Strawberry (yes the one from celeste)
-invincible candy
-Kiwi
-Golden Kiwi
cantaloupe
Hmmmmmmmmmmmmmmm
Maybe
Do note
Strawberry and kiwi and their gold variants are gonna work like gros michel and cavendish to an extent
so what is this mod about?
could i get a very brief but intriguing description about it?
it anOther mod
basically it adds abuncha stuff
aah'
and also adds an entire gameplay mechanic
This mod badly needs polish
Mainly in the descriptions
And what happened to the negative effects of potions?
It got annoying
Also i tried to make i affected by the miracle system
Just tell me where to polish
Start with the descriptions
Which ones
Start with the deck jokers
