#1.0.1c Experimental
1 messages · Page 10 of 1
and the "sell this joker to disable the boss blind" one
Luchador yeah
does disabling the boss blind work on the wall and violet vessel?
like, does their score go back to normal?
Yes
interesting. what about the needle? does its score increase?
yeah
oh!
needles score doesnt increase iirc?
but ik violet vessel and wall both go to 1x base, so the amount of the small blind
really?
probably
huh
I don't think I ever have done that so I'm not sure
I tested it a few weeks ago but I wasnt rlly paying attention
anyway, back to the main point, I just feel like chicot is a weird joker because, while its effect is powerful and could certainly help you win the run, it's not especially interesting, and kinda makes the entire run from that point on have very little variety
it's a bit weird imo
Bumping my opinion
woah, huh?
my game stuttered for a moment while I was discarding, and this card just... got stuck?
oh....
the average bloodstone X mult is like .1 away (its like 7.58X on average)
yeah that has been a bug since demos
from ancient joker
clicking cards with enough lag can cause them to glitch on the screen
(on experimental branch)
"you clicked cards, didn't you?"
and yes on balance nerfing bloodstone to 1.75x would make it more balanced. Though, if you nerf it to 1.5x i'm not so sure. Flushes should have a win condition, the current meta is very fair rn. High card still dominates, its not like we're forcing flushes every gold stake run or something like that.
there's still just as much high card winning the changes were marginal for the average player in terms of behavioral change. Nerfing the scaling jokers is what's actually op
its not even a comparison bloodstone to the scaling jokers
too much attention is being given to the only good flush card
it was first found by me spamming through my cards with an autoclicker
damn i forgot my pants were eternal theyre barely buffed
the legendary joker has about a 50% chance to help me
see
perkeo can help a bit, but not rlly
its ante 8 and i gotta skip for my debuffs
anyone else not feeling the madness nerf? was it that strong?
i feel like it was polarizing since it wasnt good in stakes without eternal
but quite good with them
I dont feel the nerf, cause I never used it
yeah I kinda don't like madness as much now. It still is really only good at black stake+ and losing out on the extra 0.5x mult per ante sucks
Its still better tthan throwback, but it locks your joker lineup
BU basically just said that he wants ante 7 and 8 to go up in chip scaling for gold stake đ€
Honestly I can see their point, and if it came with the removal of the -1 discard stake i'd support it. Gold stake does feel slightly too easy with all the changes together.
I love chicot, regardless of what anyone else says. It only feels like a rip off if you get a bunch of easy bosses where they didn't matter.
were you always able to find black hole in spectral packs
i dont think ive seen it before
I do feel like i've seen it. I feel like I had some spectral cards in hand at the time. I could be totally wrong though i don't want to mislead you.
its like the first time ive seen it, and i have like 100 hours
this is why we have Mr Bones
You have to open around 100 packs for it according to what math said and iirc
I mean it wasnt an instant win, but crimson heart wouldve sucked without it ig
also I was so close to performing a bug but sadly I couldnt đŠ
NOOOOOOOOOO
its barely losing
rip...
dna hologram wouldve been so good
magic deck down
bad news its perkeo (new sentence)
and boss blind is leaf
i have a reroll but i dont wanna risk vv
gl
yo??
should have put the pants first
also seltzer was worst than the walkie talkie, but it was your safety option
yeah but i realized "wait do i have to sell?" after i exited the shop
that took forever
golden needle: â
Early game MVP's: Faceless Joker, Hieroglyph
Run Carry MVP's: Bloodstone (Foil from WOF), Throwback (Holographic) x4.5, Hologram x2.5
3 natural negatives too
What's the best deck to farm soul stone on?
anaglyph for packs or ghost
actually ghost wont help
ig just anaglyph and yellow deck then
jokerless on gold stake
4oak build đ
True, but saving up double tags with anaglyph deck for the negative tag is still too strong. How about making the negative joker tag giving it a negative joker for 50% discount?
It's really not - there are other equally broken tags that can swing a run with anaglyph:
Double your money
Hand level
Spectral
Outside of a few edge cases, infinitely stacking negative jokers is not that strong when a majority of them are common. You need specific uncommon/rare jokers as negative to create the really broken builds which don't crop up enough in the shops to make the neg tag be that overpowered with anaglyph
the main benefit to negative common jokers is econ, but if you've got a screen full of double tags your run is probably a W anyway in which case who cares if you can get double digit jokers
#đčă»game-discussion message
My 18 joker anagylph run, made approx 500k per hand because all the jokers were straight ass
Interesting i had quite a bunch of good runs were the many negative jokers did work well for me and got pretty insane. Maybe it's not as reliable as I thought. I don't really agree all those other tags are that broken. Multiple spectrals don't really do much anymore when you are further into the game in my experience. Hand level can be great when it's the right one i agree.
it's kinda hard to see rental on this guy I didn't notice till after I lost 3$
there are of course good rolls and bad rolls but when half of the jokers in the common pool are 'hand type' + chips/mult its really not that strong
so you have to:
Have a run strong enough to not need to cash in your tags to progress
Get the neg tag late enough to stack the negatives
The negatives actually be good
seems enough edge cases to not need a tweak imo
Spectral for ecto can be busted, giving your existing joker pool negative is strong as it enables extra copies
vs giving you a load of shite common negatives
Best use for -ve tags is farming stickers
got new heartstone with oops all 6âs, but it was too late in the run but felt the power once
oh to have quickly pivotâd from pairs to flushes
I read this as hearthstone
Its so good
It's funny
rental hologram is indeed pretty hard to spot
Its like when you're taking a school photo and then some punk ass kid stands right in front of you and blocks you lol
interesting trap there Typecast
that's very funny lmao
pretty sure all xmult is capped at minimum X1
so it's x1 * x1
but display is weird yeah
yeah itâs floored at X1
was already reported that perishable (jokers type) with rental sticker still take money, but confirmed it happens with mr. bones as well
also funnily enough banana with perishable sticker can go extinct the same round it expires
Was just playing the "Golden Needle" challenge and got ruined by The Water boss blind. All 6 of my discards got removed making the whole challenge almost impossible
Yeah the water on golden needle is just unfun imo
đ
is that gold win?
that is gold
the perfect perishable
rng
rip
I swear showman is 2x more likely when you have 1 showman
and you cant tell me otherwise
Yorick popping off
The change to it really helps it not be a complete dead weight
Cause now it only takes one ante to become a X2
This chat is turning into just another server chat instead of experimental version ideas and bug reporting/ideas and balance discussions.
And?
tbf everyone would past the same like 5 bugs over and over
"guys i found a bug, there's a buffon pack in jokerless challenge"
i wonder if after the patch goes live the rng seeds will change again đ€
if they have to fix the bug with jokerless? I assume not but it was kinda weird that they changed in the first place
Any rarity change will do that đ«Ą
interesting, so if they make bloodstone rare like some have suggested, it really will
Thatâs not going to happen without all the other suit jokers too
it prob didnt but it felt rly bad to play when your run hinged on bloodstone hitting
but now its def way too good
Buffing all the other suit uncommons and making them rare would be smart though
Might dilute rare pool too much though
yeah, and when you have a perishable banana, it will still show the "x rounds left" text if it goes extinct before it gets disabled
I wonder if instead of making the joker free, the skip tags should make it spawn without tags
As is, past orange stake, going for them may be a massive liability
one remedy would be a new tag exclusively to higher stake
but I guess it's too late for that now
many people complains about RNG, and that'll be very relevant when this new patch arrives thanks to the two new stickers lol
but the patch made gold stake and orange stake like 10x higher avergae winrate đż
from like 10~20% to like 50~90%
I'll be honest, even at Purple / Orange, the RNG can be brutal especially on Black Deck
everyone can say "just go with the flow" until a boss kill your run on Ante 5 / 6 with no way to counter it
not very fun lol
I still feel like the problem of skipping wasn't really resolved and the changes didn't really make skipping more of a consideration late game, instead making skipping the first small blind the only time you do it
more like the perfect meme
its a servicable change
for people who double skip at the beggining, ocassionally if they get lucky enough it will be the right choice
And there were a lot of changes around skipping, including both new joker stickers and the buffs to skipping tags
and it transformed that absolutely awful second worst deck in the game into a decent one
I wish +3 hand size tags were like mini kidney beans and had an effect for several rounds
also, if you want to make me really excited about free jokers, make them "clean", no stickers
The removal of pack cost increases made shops better, so skipping was also indirectly devalued
I feel boss tag should be changed to be "storable", like a free version of directors cut
Juggle, standard, meteor, charm, voucher and garbage tag are also mostly untakeable
And? It's redundant and unhelpful - i assume you're not a game dev
the more common the bug the higher on the list it goes...
another "how the fuck did i win" win
This has probably been talked about but I'm still not convinced about the nerf to sinful jokers
I guess it's a change targeting new players on white stake, but honestly -1mult isn't gonna stop people from playing flushes
i personally dont like it either, but the game is still winnable, but its a great starting joker for sure.
i have been a die hard flush boy until the buff to straights tho, straights are amazing now
flush ftw for me mostly lol
They weren't that good in the first place honestly, I but rn a full flush of your joker's suit gives 15 mult aka a mystic summit or abstract
i think it was done for a balance between the flush/straight thing idk
Obviously applying on trigger is an advantage, but I think making them give +20 for a flush is a reasonable amount
while looking at my stats, i have no idea why tf i have so much use with the egg lmao
Idk maybe I'm not in tune with lower stakes players bc they use the sinful jokers a lot more than I do on average
maybe for temperance, but i def got a couple sinfuls in there
So maybe it's ok to nerf them even though they weren't overpowered? Idk
It just feels bad bc I want to use them more in goldstake but they're not rly as takeable anymore
i tend to choose my suit and favor before the round begins and hope i get a good seed for it lmao
hit a new PB for highest round earlier today and didnt use one sinful joker
Optimal gaming
hahaha this is the same way i beat Dark Souls 2; brute force
Maybe theres a way you can make sinful jokers more takeable on gold stake but less centralizing on lower stakes but that would involve overcomplicating the effect probably
Anyway lots of words to say I think they should be +4
well for gold, i wouldnt take them ever if theyre perished or rentable tbf
especially not for +3
i only have 2 gold decks, but almost finished with the standard red
Perishable sinful is a major cope take, can carry your ante 2 but so much more awkward than just taking raised fist or smth
yeah raised fist is a good point.. but +3 over 5 cards is still a guaranteed 15, instead of hoping whats left in the hand could equal that
assuming your going for flushing ig
idk my mind is a flushscape
The thing is that with other jokers like raised fist you can play a +20/18 mult pair 4 times a round
But a +15 flush you can only really draw once early game since it's a flush for a specific suit
yeah. i guess i would have to say after playing 1.0.1c for awhile the only change i would make is rebuffing the sinful jokers
esp with the straight buff for saturn
cause there is so many things for flush builds
straights needed some help
I'd also rebuff banner, but the banner nerf is justifiable enough that either way is fine by me
40->30 per discard
ah
It was quite overcentralizing on lower stakes bc the 3 discards, and led to boring gameplay
Now it feels quite weak in higher stakes bc of many better chip options
yeah i only picked banner for my plasma runs but ive got gold on plasma now so i prob wont touch it again lol
speaking of Plasma
Stuntman + Blueprint = busted, since the penalty isn't copied lol
idk if maybe a 35 banner is called for or if that breaks design conventions by doing a multiple of 5 instead of 10
make banner 37 chip
speaking of Banner
Delayed Gratification seems to be a bit strict with the "no discard" condition
maybe lower to $1 per unused discard for more flexablity?
delayed gratification is more like a
âdelay your gratificationâ to receive more
I just find it weird that both Jokers use Discard, but one is all or nothing vs one is leftover
itâs fine as is i think
used it before
can be pretty helpful early game
especially on joker-centric runs
I don't argue that it's busted or nothing, it just doesn't feel useful even in early game
it certainly gives stacks of cash when i used it before
if you spend 1 hand
you get $6 profit
assuming 3 discards
if you spend 4 hands (max without blue/voucher)
you still gain $3
again, no argument on that. This is a Joker that's powerful when it works
yep
the risk that comes with this joker is that you have to discard or you die type of scenario
^ that is where I think Banner did better, because it still lets you discard
(it still does with a large diminished amount of chips)
now, both of these are early game Jokers
isn't the goal is trying to find a middle point so Jokers can be of use when they're present lol
otherwise R spam makes this game less fun
delayed gratification isnât bad
itâs just niche
the effect is also a reference to the name, where you âdelay your payout by playing more handsâ to get potentially more in return
it encourages a different playstyle which is pretty cool
I'm no English expert, so unless this word specifically mean "all or nothing gamble"
i pulled this off from google:
Delaying gratification is "the act of resisting an impulse to take an immediately available reward in the hope of obtaining a more-valued reward in the future.
in balatro context resisting immediate extra hand payout for potentially more payout through this joker
DG sucks it's literally worse golden joker in high stakes and who uses merry andy anyway
any information on when we will get the update?
not any that i know of
Delayed gratification is insanely weak compared to other econ jokers like to do list, it should be buffed to like $3 per discard
It's definitely worse now due to the mail in rebate buff
Hear me out, make it apply at end of round so it can make Interest
Instead of Cash Out
That too
chad is so broken now đ«Ą
i know people think chicot sucks and whatever, but i'm 100% chicot believer now. literally right before a disabled heart boss blind w/ a hack bloodstone build, i got chicot and it saved my run. Chigoat
theres a lot of undeserved hate around chicot, yeah
first time i actually got canio tho i think i lost a few rounds later lol
so ive yet to see his strength myself. the other legendaries i've had pop off
x2 retriggers, x3 jokers, not a very common multiplier so that's hype
A Legendary Joker that only activates once every 3 rounds is rather underperforming IMO
if anything, I think it needs a side buff
something like "double pay out for boss blind"
or just literally make it always negative
lol
thats literally its biggest problem is that it takes up a slot when you'd rather have a score joker. negative utility jokers are nice tho
its utility is still strong
Any word from the devs on when they think the patch will go live? I play on switch so I can't do experimental but am very excited about some of the changes
particularly the changes with the tags (cuz I suck and think I'll finally be able to beat orange stake lol)
Fuck... (red card is at +54, square is at +160)
I probably can't do it without the second baseball trigger
4 rounds remaining, and it's uncommon
The problem is I need a slot for a second 1.5x from Baseball
ah ic
I think I sell smeared for 2$, take the soul, see what it is and if it's bad then sell for 10$ and reroll for another uncommon?
Yeah probably
But at the same time, what legendary would I even want?
With four rounds remaining, the only ones you can really use are canio and perkeo
An I guess chicot if you really wanted to
Canio I'm unlikely to trigger, Trib is before red card, Yorick is too slow for ante 7, Chicot makes me die to big blind and Perkeo... I dunno?
Yorick burglar lol
I mean burglar should carry needle anyways
Nice
If I skip the big blind I can beat the Needle due to Chicot + Burglar
(chicot gives you hands vs the needle right?)
Yeah
alright nice
abandoned deck down too đ«Ą
There is, NO universe, right?
(boss is amber acorn)
I am imagining if there's a universe where I sell squared, take the family, double skip to the boss and then try to get 4oak + a stone to one shot
With 7 hands
It's gold stake
Getting gold seal on a legendary sounds so good
Your choice then
Looking at it the 4oak play would not be enough to one shot the boss I feel
Card Sharp is probably the best thing I could have gotten
Did not draw enough stone cards. Rip Chicot o7
Rip
it just feels like its not contributing, but it is
theres no instant benefit like the other legendaries seem to provide
chicot does itâs job well tho
i like chicot because it is unconditional
it just does the thing that it does and its cool for that
the legendaries having high sell value makes them still good to pick up for the extra money if you do get chicot at the wrong time
instant 20 mult on ceremonial dagger
Shortcut still works even though it's disabled
Holy
thats because of four fingers
4567
I can't count lmao, thought the 2 would make it elligble
just noticed Steam downloaded a small update, just a performance thing?
some more goofy buffed chad shenanigans
1 glass card was enough to crush the vessel
it was a funny run, I started with hearts, but then had a funny choice in shop around ante 5? with eternal arrowhead and perishable bloodstone đ
"hey can i borrow your banana"
ok that was closer than it should have been, but at least I confirmed that vagabond is a lot more risky than it seems
is it just me or charging full price for Perishable Jokers a bit unfair? :v
I find it weird that an expired Joker still asks the full price whereas Rental is discounted
rental is discounted because you pay for holding it
and it opens up some funny possibilities
like buying rental burglar and selling it after round start
so far the three stickers have pro & con that kinda balance it out:
-Eternal: Full price, permanent stuck. Can't sell, but immune to Ank / Hex.
-Rental: Cheap upfront, renting cost. Expensive in long run, but cheap upfront. Can be bought / sell immediately for 1-round effect.
-Perishable: Full price, gone after 5 rounds. Useless on scaling Joker, expensive for temp usage.
That's correct, but it does not mean that perishable needs some sort of benefit
The benefit you mention for other 2 stickers is only interesting in some specific cases, which is generally just a side effect - like serpent boss is often more of a benefit rather than a challenge (play/discard 1, draw 3), but there's no other such boss. There does not need to be a "pattern" that every boss has some sort of benefit, the same way there does not need to be a pattern that every sticker has a benefit
if perishable were not purchasable for the full price, you'd also be losing sell value money if you pick one up from a buffoon pack
I would rather buy perishable blueprint round 2 than rental honestly
Rental that early is almost always a loss
If you're keeping it
we're losing sell value from the discount voucher already lol.
The point is, if Perishable / Rental stickers are meant to make Gold hard-but-still-fun, there should still be a balance so that they don't act as "restart sign" (Previously this was already the issue, most run died past Ante 1 because there was literally nothing you could do to salvage it without perfect play from a second run). So far I don't see an actual upside to Perishable to counter its 5 rounds timer.
I'd like if perishable cost $1 less, and if you want to be stingy, it can sell for $1 less too
$0 credit card
oh how could I forget that in balatro you start every run with a discount voucher
Why does blue stake not have a fun factor
why is it only -1 discard
and red stake
Itâs funny but I actually think red stake is harder than green almost
cuz redstake stops Econ from rising quick. Like base difficulty has such easy econ and Econ is kinda crucial for a good start.
also let's not forget that Perishable's high rate (due to a bug) now
they are supposed to be 30% like others, but calculation bug causes the rate to jump up to 35%
I posted a discussion earlier
I am still not convienced, if perishables' rate is a bug - it will be fixed, why do we need to take it into account whatsoever
again, the new stickers tag are supposed to make the game hard-but-still-fun, not "restart sign"
I can't really find an upside to a Perishable, as things are right now this is a pure punishment on Gold Stake
it's better than old gold stake
better, but hasn't fully addressed the restart spam (yet)
I haven't played much, but I think gold stake is fine for what it is
I'm not saying Gold stake isn't better, it just need a small tweak to make it less of RNG grind than it still is
From my perspective, change of Orange stake from increased cost booster packs to Perishable jokers does implement "hard-but-still-fun", by removing the unfun part of being limited by booster packs. It does not need to add more fun as Perishable jokers concept feels pretty balanced on its own (once again, from my perspective).
On the contrary, the gold stake "Rental jokers" concept is very tough, and decreased cost part was added to make it more fun and less annoying. Once again, I don't feel like perishable jokers are forcing me to reset 99% of my runs, so I don't think they need an upside
For black stake, Eternal jokers' upside of Ankh, Hex and Madness is more of a side effect rather than an intentional thing to balance it out
and I am saying this after finishing red, blue, green, magic, abandoned and checkered decks on new patch from purple to gold stakes
the only deck that is still super annoying would be the black deck
it needs removal of the -1 hand downside
In my view - I just finished C++ and I did about 60 of the stickers on beta branch, playing mostly on anaglyph and a bit on blue. I restart the first ante maybe only 20% of the time compared to old gold where it was genuinely like 60-70% or something.
Black deck is obviously still hold R spam but frankly that's not really a stake issue it's a black deck issue
Also - if I'm being honest currently gold stake is probably already a bit too easy. Reducing perishable to 30% is probably fine but also I wouldn't want the perishable effect to be less punishing.
I started out thinking you get way too few "clean jokers" but after playing more I see the vision
(tho disabled perishable jokers shouldnt charge rent pls thunk let the sticker farmers have this)
I think it deserves to feel easy for me after putting so many hours into the game, for an average player it is still a challenge (I think)
Oh yeah absolutely, my point is that I don't think it needs to be tuned to be much easier
I like the current tuning a lot
people really forget that changing it doesn't mean making it easier
it still has to be a tough challenge
it's just that now it's way more fun, at least for me
the previous punishment of -1 hand size and expensive packs really made the gameplay lean into one strategy
now at least you can basically do any strat and manage to win
This is my favorite part of the stake changes. I can reliably win on gold stake now with flush builds, 4oak or 5oak, really any build I want to play. It's no longer restricted to high card/pair
I definitely agree that the previous penalties caused gameplay to bias heavily towards specific hand types by actively nerfing most of the higher scoring hand types (boosting the simpler hand types in viability, not to mention all the effects that had on their relevant jokers). Changing the stakes to focus on affecting jokers rather than hands is a great way to ensure that specific hand types aren't directly discouraged
This is so overkill for X-Ray vision challenge lmao
Also, speaking of legendary, I got all gold stickers on legendary jokers today. The new mechanic of always giving you the ones that have no stickers is extremely helpful
Straights in particular were... in dire straits, you could say. And, in my opinion, very much still are. Straights and their variant(s?) are probably the hardest hand type to make, because of their requirement for 5 different ranks. I'd say there's very little you can do to buff them beyond the effects of specific jokers (shortcut, four fingers). Hand size absolutely makes or breaks straights. With "x of a kind", you can still play fewer of them if you have to, and flushes can build up to 5 of a kind just by duping the same card multiple times, and substituting cards of the same rank if you don't have 5 of a kind yet. With straights, you need more consistency and more searching power... which is what benefits every hand anyway. You need hand size for both searching for cards, and for keeping cards in your hand while you search.
Kinda wish shortcut was an inherent mechanic for some deck
decrease the chance for perishables
because seeing this sticker literally EVERY single buffoon pack is not funny
its like what? 30%?
yeah more like 100% in buffoon packs
sure lol
ngl I kinda hate the fact that Nebula deck starts with -1 consumable slot and Telescope
Observatory is just so hampered by the -1 consumable slot, so the fact that it can theoretically appear right out the gate with this deck is just... unfun
like, no, you don't have to take it, and compared to Blank and Magic Trick, it is able to do SOMETHING, but... it doesn't bring joy to see it lol
hot take: make shortcut a common
because of how common perishables feel i think pre-patch gold stake is slightly easier .-.
There are a couple times in experimental I rerolled and got the exact same cards
Anyone else?
It seems like that should be a very low probability event
Update: I'm starting to hate Nebula deck altogether actually
It's weird because packs being cheaper and 8 hand size is a buff to nebula
BUT also nebula also can't use the best new planet gen (blue seals) very well
I really do think it would be perfectly fine with 2 consumable slots
Other decks have a clear early game benefit. +1 hand, +1 discard, +10 money, only 2 suits, much thinner deck, +2 hand size, etc etc. If you think about each deck's gimmick as being balanced out by not having the gimmick that another deck has, then whatever gimmick you give it is already going to come with (metaphorically speaking) "1 free balance point" to spend on giving you the gimmick. If you give the deck a penalty, like Nebula deck's -1 consumable slot, then you have an extra balance point to spend. Is starting with Telescope worth two balance points? (dw the balance points metaphor is very sound, just humor the idea)
I think nebula is very strong post patch, better than average deck.
but maybe gold stake is just too easy hard to tell
Telescope isn't useful in the early game at all, bc you need money early on (for interest and for life-sustaining jokers), and you probably don't have a defined deck plan yet
and being able to find Observatory without other requirements is pointless with only 1 consumable slot
I haven't played enough nebula to really say tbh
you just hard force flushes every game. With perishable in the mix having a strong base planet is very good. Also straights go nuclear if you're willing to play into them
I just hate the 1 consumable slot LOL
Frankly I'm still on blue stake with Nebula
if you just play straight round 1-> level it up you're at like what 900 base points already? something nuts
counterargument: first shop now has a guaranteed buffoon pack, meaning you've only got one booster pack's chance of getting a celestial pack in first shop
Well yeah nebula doesn't help much very early
It pops off in midgame when you can just hit Saturn over and over
I'm pretty sure nebula has like the 4th highest winrate on all stakes, but maybe im wrong
Lvl 15-20 Saturn and some glass is enough to just win
just gotta get enough straights to make it your most popular hand early on, given only 2 discards and no other help
yea, nebula is definitely way better than last update
it's not the best, but like black deck exists
black deck definitely is worst for sure
I wonder if black deck would be broken if it was just +1 joker slot
Probably yeah
well, it seems like painted deck trades 1 joker slot for an extra "balance point", so 1 joker slot == 1 hand size?
Plasma at least is awkward in gold stake
if painted deck had 5 joker slots, would it only give +1 hand size? (answer: yes obviously, but that might not be so interesting)
I do very much swear by paint brush
Well paintbrush and antimatter but anyway
technically you need to take two vouchers for antimatter, so if you're doing any comparisons, it'd be antimatter vs palette
+1play vs +1 handsize are both debateable, +1 play is probably slightly better
What if painted deck started with Paint Brush and 5 joker slots (and no innate hand size buff outside of Paint Brush)? The balance would come from the fact that it can only upgrade its hand size once, so lower skill ceiling
That's true, they're very close
I prefer hand size but +1 hand is obviously strong
Which is why blue deck is OP
This would be completely meaningless in 8 ante
And also completely meaningless in endless bc you'd never play it endless
(compared to just having +1 hand size at base)
fair enough
Painted deck doesn't rly need to be touched, it's very interesting as is
Painted starting with the handsize voucher ala nebula would be cool i think
the way it is now has more of a unique feeling to it
but that would be more balanced, ie: make painted deck stronger
would be a strict nerf if that's all that was changed about it
i dont think so
You mean like 5 joker slots and paintbrush?
you only need +1 handsize from base handsize for most poker hands
the other 2 aren't doing much
I like that painted has 4 joker slots I think it's cool
enabling you to keep 4 and discard all 5 with plays/discards is where the advantage from more handsize really comes in
Painted def got an indirect nerf from gold stake change
iâm more likely to hold R because of rentals rather than hold R because of perishables tbh
new nebula is prob just abusing straights to victory and building into that setup mayhaps?
because straights are the least tarot dependent and strongest planet to scale thatâs relatively consistently achievable
while flushes benefit more from being able to spam wilds, suit changers, etc.
Facts honestly, a perishable summit is fine but rental summit is a slap in the face
ngl why DOES nebula exist because unless you think telescope is ultra premium itâs strictly worse than yellow
because telescope is really good
and is definitely worth more than just its $10 price
yellow deck is also strong tho
Being guaranteed telescope is insane value. Its a bit of a trade off for shit like emperor being nerfed but /shrug
yeah, but yellow deck is twelve dollars minimum plus flexibility
telescope is good but iâm not gonna act like thereâs a decent few vouchers would rather have tbh
it used to be pretty OP when there were only 3 packs and celestial packs were in almost every shop
now nebula is pretty eh
anyways, zodiac deck down
Grabber
Why did it scroll so far up
I remember I suggested a deck that had +1 hand size as its bonus and everyone said it would be too weak
Back in the demo
No idea why red deck took me so long to gold stake, but it's finally done. Only nebula and painted left
i also got my red deck gold today as well 
red deck was my first ever gold stake win the other day. anaglyph was my 2nd the other day. getting close with spectral now too.
my first was ghost (spectral thingy you said), my second was plasma
yea, plasma was extremely tough because I got Vessel lol
thanks to having a calculator I managed to get away with Photograph bp bs + red seal glass Jack, instead of Arrowhead bp bs + spade flush with 2 red seal cards
yea, I never thought I would have both bp and bs get gold sticker in the same run
probably been said before but it would be really nice if perishable didnt appear on jokers from rare/poly/etc tags
it feels really bad to start on ante 1, get poly tag, then immediately get a poly perishable and have to reset
I think that's a large part of why those tags got buffed
^
if they did that, you'd ALWAYS skip for those tags, and remove the entire point of those stakes
If they were to do something like that, they should remove the 0 cost
In my opinion though your effects on jokers should work when disabled. The perishable should only apply to the effect of the joker itself. Everyones happy, though maybe even that is too much of a buff
I did say it earlier, Perishable could use tweak to make it challenging but still fun to take lol
otherwise it'll act as restart sign all over again
played some gold stakes today again
and i still dont get the argument of the new stakes being too hard/rng/R button fiesta
if anyone wanna post a 90% win rate on Black Deck, I'm all ears
otherwise no one wants to brute force past Ante 1 when all you're given are perisable Jimbo + rental credit card or the likes
I haven't really had many issues with perishable, been enjoying the need to swap my build on the fly (apart from perishable scalers, those hurt)
rental's a bit more mixed, a little hard to take early game
truth is, some deck are really RNG heavy and you just won't get far without perfect play, which doesn't happen on unseeded run
that's why people are complaining, because naturally some seed is winable with optimal play, while most doesn't
won a crazy gold stake run. got holo blueprint + brainstorm + triboulet + glass red seal queen. probably could have went to moon but died to face card boss blind.
3rd ever gold stake win. its funny how u can become so op some runs and just trivalize everything lol
brute forcing without guaranteed buffon pack and with 7 hand size đ
One you can give up early. The other drags you through 3 antes and waste even more time
Cloud 9 my beloved
đ
Over 50 rerolls and not a single negative in gold stake đ§
I ONLY get negatives in gold stake when I'm extremely poor or about to lose
I feel somewhat validated about this now after watching BU's latest run where he plays gold stake nebula deck
he gives his thoughts on the deck at the end of the video
why is 90% wr on the worst deck the standard for not being an "rng fiesta" lmao
Do WR attempts lists re-recorded count?
???
I also finished nebula deck on purple and orange stakes today, fully agree with struggling with xmult and enhancements, I was honestly surprised it was the case for him too with such a crazy start with Rebate Andy combo. Ante 6-7 struggle was so relatable
Also had a funny run when I only got 1 saturn from ante 3 shop, and first celestial pack was in ante 4
Nebula can be annoying like that đ
https://discord.com/channels/1116389027176787968/1231381605772431400 I have posted my magnum opus regarding what I think gold stake should look like
this has probably been reported already but perishable oops all 6s still works after disabling
got my last gold sticker from that run lmao
am I going crazy? I swore there was a plasma deck nerf, but I can't find it anywhere
how do people win streak gold lol
im trying to breat red deck again and I still can't get past ante 2 consistently at all
yeah i just cannot get past ante 3 lol
what skips are you using?
none
that might be an issue
like what do I do in this situation lol
I probably open spectral
not sure if that's best for ws tho
I'm trying to beat single runs consistently at this point and I'm not even close
you're not going to beat gold "consistently"
the beta branch boils down to - you need good economy for rerolls
bc only 28% of time do you pull stickerless
so not using ur skips is usually a mistake
red deck doesn't give u more econ like blue deck since discards don't pay
crack celestial go next is best for wr
I'm not particularly interested in win streaking myself I'm just wondering how people do it
by playing an actual good deck (read: blue/yellow)
i think being really good at deck manip is usually the difference
winstreaking is about surviving shit seeds not how well you can highroll
winstreaking gold is particularly painful
read: erratic deck
ong
the reason they are saying blue/yellow is bc of the econ
red is not helpful for econ
erratic is fun bc u play the distro u get
erratic doesn't help in the sense that the moment you get no jokers for 3 shops you die to ante 2 sb
blue deck can sometimes force out 1k score with nothing and that alone makes it the most consistent deck imo
maybe my erratic seeds are really good but i think starting out w a manipulated deck is actually strong
but idk, im still climbing and its my fastest climb yet i think (?)
but im also doing the other harder ones rn so might be a bad comparison
i played erratic deck without ever checking what deck i got dealt because it just never mattered lol
high card/pair go brr
thats crazy
sure? do you have any blue seals or saturns
yeah i got like level 3
its just correct yeah
ok straights are level 7
it's +24 now
seems like this one is ok then? đ
hey I beat it with straights
đ„
everyone: Perishable ain't bad
me on Ante 2: screw off =))
Oops! All Perishablesâąïž
that could be a challenge tho
same for rental jokers
we do need some tweaks instead of just the plain Non-perishable format
2 3 4 of a kind
fully agree on that. High rate + full price Perishable as of now isn't very fun
OK but like it's supposed to be hard
I think people want stuff like that to be changed without thinking about how that changes the difficulty
I do kind of agree, I think it should be one or the other with perishable or rental
I think keep perishable and add "rerolls cost $1 more"
But that might be too easy, idk
having been through the old Gold Stake hell, I'm fully aware of the issue. The problem is Perishable needs a bit more balance, because it's obvious that it isn't very fun when you go through several shops with nothing but Perishable.
The old Gold Stake was pretty much restarting grind until you get a good 1st Joker. New patch guarantees a 1st Joker, but adding stickers on top of it also makes players wanna restart, as it now kills most of the scaling Jokers with no way to remedy it. Tags are now a huge trap, as the enhanced Jokers is half the time temporary.
In short, we're now given the choice to proceed just a bit longer before the run is dead, either by having no Joker to keep up with the scaling score, or staying in debt for too long. That wastes even more time than restarting 1st shop.
i wouldn't call it waste of more time
also, I've been expermenting on "forcing win" via save editing recently
just because your run wasn't strong enough to win
and the gold stake proves that it's 90% of the time impossible
What?
growth jokers isnt the only way to win tho
case in point
deck manip and planets are all growth without jokers
and there are many jokers that have big enough numbers for growth to not matter
the hit on growth jokers is pretty much needed for other ways around the issue to truly shine
aka playing unseeded as seeded
Just because you can't do it, does not mean other people can't. Also why do you need to do save editing in order to play stakes seeded?.. You can't do a normal seeded run on the gold stake?
also 90% implies you did at least 10 runs yeah?
I'd like to know the seeds
Tho if it was black deck, I'd understand, mostly because black deck needs rework. It's not stakes issue imo
now thats the real family
I did say Black Deck before lol
let's just drop the stickers issue here since Discord playtesters can only give so much feedback
one suggestion I'd give to balance Black Deck is "Start with Jimbo". It can partially remedy the -1 hand penalty:
- With optimal play, the +4 mult starting can help get through early ante in 1 hand, minimizing the -$3 loss compared to other decks
- Can be sold for $1 so expensive Joker shop-1 can still be purchased if won in 1 hand
I think that's too much to put in the description though
Or it would just be awkward
Green Deck has 3 description line. Wouldn't be too much for Black to have the same
i always think that it would make early game way too powerful
but idk, yellow deck exists
tell that to Plasma Deck lol
Maybe
I think you could so something else entirely with black deck
Black Deck's penalty is a huge kneecap because you can't really get your run started without a good Joker
yeah but plasma deck is a unique thing, the blind size requirement or scaling could be adjusted, just adding jimbo feels like a bandaid
Jimbo alone will get you through the first couple antes and guarantee at least usable early economy which is more than can be said for a number of decks
You still need good draw to 1 hand win. Even then, you already gave up $3 first 3 rounds
idk maybe it could work and im just talking out my ass
I was thinking maybe black deck instead of -1 hand per round could nerf booster packs in some way
it's more like $1 because you ain't winning big blind or boss blind with one hand without jimbo and with you defo are
You could port old orange stake but I don't like that since it makes endless on lower stakes with black deck very bad
let's just consider it this way
every other deck can get you up to intereset cap quickly
Black Deck cannot because you lose $ in early games
so you either try to go Jokerless to build econ, or get Jokers and be down on econ until a hard boss kill your run
higher stake = nightmare++ due to all the new stickers
manacle next, do I buy constellation for the future?
- With optimal play, it'll allow you to 1 hand win early ante. You still earn less, but can go through first Ante without buying anything, so you'll start Ante 2 with good econ.
- Can be sold for $1, so if you encounter $7 Joker in 1st shop, you can grab it. Other deck simply allows this by default (provided 1-hand win)
took nothing and died lol
man I had a good straights run going
nice timing
the only thing that might kill this run is the bell
and myself
nevermind, luchador gets a sticker now
4 decks left đ«Ą
god i like 3oak/full houses but I'm struggling with how to pivot into them
Egg: I pay for myself
Forced saving really
ive been trying for so long to get another gold stake win what is wrong with me. I've literally already done this
the cognitohazard that is this game consumes another
I've gold staked red deck like 3 times since experimental released and idk why
switching to painted
and almost won shortly after
ok now i have to realize i cant really force builds like this lol
and i lost a good 4oak run which was pretty fun
well the run was fun, losing it was not
I decided to play black deck gold stake for fun to see how hard it really is on the new patch. Took like maybe an hour to beat. The perishables barely hurt you if you play around them and the rental fee can be offset by skip tags, which you're forced on relying on in black deck anyhow. I got a bit lucky for sure but i think it's way easier than before.
I hate to be the guy to bring it up, but I wonder what thunk's been cooking, been 2 weeks now since experimental dropped
I feel like there's still some issues with steam deck or he's gathering more feedback on the stake changes
from a dev stand point, id bet focus on performance for the deck and other consoles and reaching more users by allowing for more motion sickness controls. probably only a couple game mech changes aside from increasing userbase as the main focus
There's probably other stuff other than balance changes to be done for the update - stuff like new challages, achievements, more bugfixes / settings, etc, stuff that doesn't require mass playtesting to get right
The vast majority of experimental changes were balance changes, alongside a few bug fixes and the emergency background turn off, after all.
based on his responses/interests in this thread specifically. he tends to focus and comment most on things that matter most for the populus, like motion sickness/compatibility
and yes also 2 weeks isnt long
and i sure as shit would be having my own life too if i just made 3 million dollars almost overnight lol
if only he would hire me to help D;
I only brought up 2 weeks because
That's why I'm thinking there's more stuff or something
ahh thats a good point. i totally forgot about that tidbit when it came out because i was too excited and distracted by the patch notes lol
Coming Soon âąïž is the release date for my game on Steam lmao
and its been two year đŠ
I don't think new challenges/achievements will be a thing unless they were already a part of experimental or specifically announced that there's more to this update
also challenges is something I expect being playtested, lol
i agree, chall and acheives are definitely low on priority list
And I only bring it up because my friends keep asking me it every day đ
lol unfort. is that how the joker role came to exist? early alpha testers so they think you have more of an inside scoop?
nah, they aren't even on this discord
some jokers were testers (you can see in credits), but I got the role for being active on discord basically
ah i see. testers are definitely worthy of credits for single person dev. thank you for your service o7
I wasn't tester đ
also to not confuse, they already had joker role when they became testers (as far as I know)
no worries, i was just curious about it lol
im gonna make a new game this weekend. got it all churning up in the brain. you can test it for me lol
I'm guessing at this point either something major is happening, or we're waiting on 1.01 to be all platforms at the same time.
i wont say more here, i feel this is a bit off topic.. but more on topic --- i got to the last boss on my penultimate ante and was destroyed by the wall
yipppeee -_-
Oh yeah, that could be the case
perhaps related to the perfomance issues at the beggining
though there's still a bunch of issues that arent fixed on public experimental, so I am not sure
like with (some) perishables still working after expiring and such
(though personally 1.01 is way better than 1.00 performance wise)
which console? i havent seen a change on PC
huge change for my lower end pc
its always run well for me
1.0.1 runs significantly better
there was one exception where tabbing in and out caused a lot of built up lag (almost like a memory leak) until i went back to main menu in 1.0.0
i dont have an exceptional pc build, just a 3yo gaming laptop
hardware is outdated as soon as you buy it lol
I have a very good gaming pc and on 1.00 it would randomly start lagging sporadically for a bit here and there, especially during longer sessions. 1.01 the problems completely gone
i agree that after the update i havent experienced any lag/low framing even when tabbing (and im not sure that was the cause, but it was just a guess)
Is the patch officially out yet or still in beta?
still in beta
đđŒ cheers
that's what I've been wondering too
hope the live update is coming very soon
Several changes already affected challenges I believe, such as Vampire nerf (Bram)
"New challenges"
Why doesn't black deck just decrease discards by 1
Seriously why hasn't this been trialled yet am I truly tarot number 0 here or what
black deck with 1 discards at gold stake is brutally harder for bigger hand types
Yeah but it's objectively less painful than -1 hand
Not by much but it's something
id argue subjectivity
many things to factor
like banner being absolute trash as an niche example
Ok there's like, a few jokers and a single boss blind, every other time it's way better
i forgot why others argued why -1 discard is worse
2 boss blinds
needle?
Mouth and needle
true
And I guess kinda the eye
Black deck is in a strange spot
And it would encourage very uhhh lobotomy ahh strategies with the extra joker
Someone else suggested giving Black deck a free -1 Ante voucher (I forgot what that voucher is called) to start. It would still have -1 hand size from the voucher, but players would have a little more time to ramp up and use that extra joker slot.
That makes Black Deck too easy IMO
Black Deck is already in a weird spot, the only real way to fix it is to scrap the current idea and replace it with something new, or just never fix it
The decks gimmick being that it starts on ante 0 would be really cool
deck starting on ante 0 sounds like better yellow deck
since clearing ante 0 is very free
so you can stack econ
and basically be like yellow deck, but with more shops
but i guess -1 hand? unless it starts ante 0 not due to voucher
I just had this happen to me
black deck should start with hieroglyph and petroglyph, for no reason other than i want to see what ante -1 looks like
small blind: 10
hmmmmh
(i don't even have -$5 lmao)
tbf magic deck is just better yellow deck
Black makes me think of being in the black, maybe focus some economy based debuff that isn't -1 hand idek
finally tried playing the beta is the new bloodstone planning on staying its awesome lmfao
if you have negative money do bootstraps and bull actually make you lose mult/chips?
way too many tags
I just watched this thing lose me 3$
WTF????
that needs to be changed
my freaking polychrome won't work when disabled but it will still bleed me 3$? doesn't add up
just sell it. i think its working as intended
really? I grinded gold stake pretty hard and haven't seen that bug once
i mean there are a few perishables that still have effects
abstract and i think swashbuckler still work off disabled jokers
yea, but there are some jokers that just work while disabled
that's intended no?
those jokers are still there
like to the moon will still give extra interest
oh
can blueprint or brainstorm copy disabled jokers
got slightly unlucky, should have been a second win đż
no
damn rip
i think black deck is like a win an hour~ hour 30
none of the jokers that work through disabled are compatible
fair enough
doesn't need to be changed, its fine as it is
i think +1 joker slot isnt so bad if u can get past early game, but imma still not use it for now lol
ofc it isn't bad
+1 is great for late late
its intended that polychrome gets disabled by the card becoming disabled, but rental doesn't? why?
well yeah i mean if i wanted to play for endless, id just go plasma or ghost ofc
if thats the case, why can't we get perishable eternals?
it seems to me, it shouldn't be intended
idk if it's intended
perishable eternals are like bad eggs in pokemon lmao
when michel destroyed itself you will still get deducted 3$
get 1 joker and lose slot forever
so yeah
Well, yah that's because the tag comes first
same thing with rental mr. bones
because rental is not an ability of the joker
NEITHER IS POLYCHROME
its an enhanced joker, so yeah kinda
Juggler and troubadour are the ones I know for sure
It's the passive effects jokers (I think), so probably drunkard too?
stuntman?
Mayhaps
maybe I just sell perishable jokers as soon as they are disabled so I haven't noticed
xd
I can understand why they are buggy
I feel like so many of my runs recently have converged into either bloodstone or lucky card stuff
and it works
Thereâs so many cards in the pool that help enable bloodstone
getting Oops All 6s is just really really good for so much stuff including the floor of actually getting off your wheels of fortune
making luck based stuff consistent has a unique fun to it
Imo changing bloodstone to 2 in 5 would be perfect. Not too reliable but more than 1/3, and adding oops all 6s would make it 4/5 which is really good but not as OP as it is now
Maybe. It was pretty trash before, I think it'd probably be pretty trash after that change. Maybe not though. Hard to tell.
IDK if you can balance bloodstone it's either just got to be op like it is now or weak. I would rather op but idk maybe you guys dont like it.
The inconsistency is the worst part of the old bloodstone, defintely 1.5x would be the preferable of the two options
But i dont really see a world where you can take bloodstone and consistently win at 1.5x. At base flush you're talking 4->30 mult, which is 26 mult from 2 jokers. It does apply before steel but that's not great for requiring two specific uncommon jokers. IDK but yah i'd defintely prefer it to going back to rng stone
Just give it every heart card gives either 0.5x 2x or 3x chosen at random. Watch the world burn
agree, just make it weaker than legendary triboulet or very hard to make use of idol
I have a question.
I cleared the gold stake on all decks in the beta version and fulfilled the achievement condition for "completionist+", but it's not being reflected.
Is this a beta specification, or is it a bug? Does anyone know?
Did you play another run?
The achievement is bugged and you need to win another run (white stake works) for it to show up
I'll give it a try. Thank you!
I had the same issue with win on black stake of difficulty, tho I didn't realise it at the time
I guess the achievement condition is checked before stake win is added or something
I managed to achieve it successfully.
why is everyone so hellbend on Bloodstone being OP lol, it's ONLY OP'd when it works in your favor
-Pretty much useless on base Flush value, only high roll can carry. Ancient Joker at x1.5 is guaranteed so at least you know what you're getting.
-Yes it's guarantee with Oops All 6 + broken on retrigger, but you're giving up 2 Joker slots for it. Pretty much the same with every other Joker out there (Like Ancient + Smeared)
-Limited to 2 Flush per default deck, needs a couple of Sun Tarrot to ensure consistent Flush build or Smeared Joker.
-Heart-dependent and therefore vulnerable against The Head.
Flush builds are so hard to do, probably the hardest build in the game, yeah?
It's not like common suit jokers got nerfed
And onyx agate too
It only makes sense if bloodstone is leveled with them
Also ancient is X1.5 and a rare
flushes were inherently better overall. which i think is why Saturn got buffed, and sinful and others were nerfed; there were so many jokers that support flushs
It was sarcasm
the first deck i hit gold with was checkered lol
sorry didnt pick up on it lol, i didnt read everything
All good
My point is, everyone already does flush builds, it's one of the easier ones to do. So saying that you need some sun tarots to use bloodstone is not a very compelling argument
if you know what you're looking for the run kinda solves itself after you get the bloodstone
i have fun with it now (as opposed to live patch where i would hope and it never delivered) but can't deny that it borderline feels like cheating sometimes
is it actually the easiest mult spam to do now?
Ancient being 1.5x and rare while BS is 2x and uncommon is the critical inconsistency I feel
yeah but bloodstone is a 1 in 2
for a 5 card flush ancient joker is better than bloodstone on average
Tell that to Rare Vampire vs. Uncommon Constellation lol
anyways
Flush's weakness is that you only get to play it 2 times per blind without modifiers, so you need absolutely heavy buff to carry. And boss blind that debuff an entire suit targets Flush specifically
again, I can't stress this enough: Bloodstone is OP'd when it WORKS, much like a lot of other Jokers
low roll, bad discards, lvl 1 Flush, etc.. can easily kill your run
getting to play flush more than once consistently is already a strength
vampire only got nerfed this patch and I disagree with it being rare đ€·
I got a straight win with the only synergy joker being runner
First straight win in so long, it feels so hard to pull off without either shortcut or four fingers
Also i foolishly tried to use burnt joker to get straight level ups
Safe to say it wasn't worth it , got like one level in 6 rounds lol
had such a good straight build but just... didnt draw a straight when I needed it
I had runner supernova card sharp
trying to get 2 straights in a single round is near impossible consistently above blue stake
on white stake I had this work tho
low hand spam time ig
Yea straights tend to be in "win in one hand" type builds, never seen a full fledged multiple hands build
yeah only times I reach that point are when my deck is so heavily manipulated I'm also get straight flushes anyway
the real inconsistency is hologram x0.25 vs constellation x0.1
hologram is so busted
With 2 Discard and up to 3 hands per game (on higher stake), we can only see 25 cards out of 52. Unless you're extremely lucky, getting 2 Heart Flush in a default deck is unlikely
at least 2 times I had like 45 or 47 cards deck and a bonkers jokers setup for straights build but died because couldn't draw a straight (one time it was because of hieroglyph, and another because I discarded one of the queens and couldnt draw one of the 3 left đ)
-Hologram needs either Marble or Certificate to scale for free. Constellation needs blue seal and digging
-Adding card to deck means bloating, harder to find enhanced cards. Planets simply increase hand level, hence lower scaling
You don't need 2 flushes early on. By the time bloodstone underperforming matters you can have deck manipulated for more than 2 flushes
As I said, this is only when it works. You aren't going to make it past Ante 4 with only Bloodstone
obviously, but you can with 2 bloodstones (or 1 retrigger)
for the love of...
why do people keep bringing buffed stuff to the table lol
we're talking about each Joker as a standalone version aren't we
bloating the deck is a fairly low cost, I'd argue all of these things make hologram and constellation pretty comparable
I think of jokers average potential in an average run
great
the only run I lost with bloodstone was because I didn't get a copy or a retrigger
and every other time I was able to find something to help it and win
easily
^ that just meant you're lucked into the right seed more often
That's unhelpful and not really realistic
did you count all the time you have a full Heart deck but no Bloodstone?
That's a horrible mindset and speaks more of where you are in the game right now than about Bloodstone
surely
I don't "aim" for bloodstone starting ante 1
so what mindset do I have to carry lol
my main playstyle is straights
always assume a Joker with the best possible support?
but if I get bloodstone ante 1-3
I'll be able to make it work
and ante 4+ it's still helpful, even if I commit to straights
No, rerolling more. It's a frequent mistake that people don't reroll enough; it means you get to support your jokers a lot more
seriously...
let's just say you get Bloodstone Ante 1, but then you're unable to 1 shot with 2 Discard, so you spend more hands digging for Heart
It has a common synergy with Hanging Chad, multiple uncommon ones with Seltzer, Sock and Buskin, Hack, etc. Oops! is also a uncommon. Finding a way of retriggering it or otherwise supporting it is rather common
by the time you're in Ante 2-3 your econ's so bad you can't even afford Booster Pack
how is that helping with rerolling lol
You don't need to win with bloodstone ante 1; there's a world where you just play one heart flush + a full house or similar to win
If you get an early bloodstone then get like an Abstract or Swash or w/e joker to carry you on the midgame to build your eco
or you can play some other hand, with 2 hearts on average it could give X2 once
You don't need Bloodstone as your main way of scoring, you can let it sit for a few antes
that's the same as "take Erosion, you'll find Immolate later and score big"
chances of finding immolate VS chances of finding the sun
I mean, take Erosion and look for hanged men is a very viable line in a lot of situations
fair comparison
I already always look for hanged man, but I never take erosion at +0 mult
mostly a dead weight
I said it earlier, we can find reason to nerf so many Joker just because they combo with others
so I was trying to look at Bloodstone on its own at least for early games
okay
every single thing that makes it OP requires heavy investment
I disagree that bloodstone is op rn, but this is a flawed argument
do you look at droll joker in late game?
which to be fair most other Jokers require you to
like, we already explained, bloodstone is mid to late game joker
and you're bringing up early game
That's a really bad way of looking at a joker, specially like Bloodstone
when you have nothing but perishable, yes
???
I've had a few runs with nothing but perishable in the shop well into Ante 4-5
it's ridiculous
I would like to formally apologize to straights (the poker hand not the sexuality)
đ„
I love abandoned deck
I beat my final gold stake in the beta but didn't realize achievements were disabled. I switched back to the main build but can't get the achievement to trigger. Anyone know if there's a way for me to get that to happen?
achievements are not disabled
they are not disabled you just need to beat any run
^ it's a known bug
How did you feel before it was buffed?
Oh, even on white stake? Ok I'll try that, ty
saturn changes are everything
I always liked straights (the poker hand)
lmao, important disclaimer
Also I think they're my favorite as well because they're weird
ive always been a full house kinda guy (not the tv show) but straights are a nice change of pace (the poker hand)
