#Reverie - Spice up your shop, Get more tags

1 messages · Page 5 of 1

covert flower
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sex update

mystic mesa
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hey boys can someone help me please

gray mantle
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What steammodded version are you on?

inner eagle
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oh yeah that crash log looks like 0.9,8

mystic mesa
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so any idea what i need to do to fix it?

mystic mesa
oak shell
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use 1.0.0 alpha

twin heron
oak shell
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damn

mystic mesa
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so i have to use 1.00

cosmic sphinx
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No

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Use 0.9.8 for reverie

mystic mesa
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ya but when i use this happens

royal nimbus
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The error literally tolds you what you need to do tho

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"Lovely is not installed"

mystic mesa
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i didnt alter the file tho

royal nimbus
mystic mesa
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ok i have installed lovely and i get this message

royal nimbus
mystic mesa
#

thanks for your time it worked

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👍

royal nimbus
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🫡

radiant meadow
wanton mirage
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gta 6 will come out before reverie mod

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and the reason why will be very simple

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reverie is better

kindred jetty
next tangle
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i ove how they're from 2037 and say the date is in 2076

limpid cloak
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.

heavy turtle
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this mod is an endeavor (anyone who gets this ref is goated)

inner eagle
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this will be reverie in 2025

warm rock
kindred jetty
next tangle
#

reverie

kindred jetty
#

so true

kindred jetty
kindred jetty
limpid cloak
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Any actual updates? Cuz this channel has been dead for over a month.

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(Minus the memes.)

twin heron
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Maybe DVRP is just busy?

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Any news here?

next tangle
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reverie

covert flower
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remverie..

wanton mirage
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reverie will hit us with a mod with 150 jokers, 20 consumable types, 30 more features, 1000 boss blinds and 2763 decks

kindred jetty
limpid cloak
valid basalt
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bunco jokers feel very natural imo

kindred jetty
#

I tried it i honestly like my combo more

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but to each their own

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Im just really hoping this gets the update

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Sometime soon

valid basalt
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my go to vanilla plus probably would be

kindred jetty
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like i get they said im waiting till steammodded 1.0.0 is officially out but like it feels like this is getting left in the dust to rot while all other mods are going

valid basalt
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bunco familiar card sleeves dx tarots galdur morefluff and alchemical

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thats my go to vanilla

inner eagle
kindred jetty
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Yea but when is soon™️

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Some sort of update would be appreciated

inner eagle
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¯_(ツ)_/¯

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I'm not DRVP

kindred jetty
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Yup lol

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I dont mind waiting but like any person i just want like small hey this is whats going on type updates every once in a while even if the release is not anywhere near

valid basalt
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man just realised that all the famous balatro mods came out really soon

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i wonder when the next big hit is

kindred jetty
hardy imp
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don't forget ortalab or else

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you won't have ortalab installed

green dagger
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if you don't find ortalab, ortalab will find you

inner marsh
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What would the Ortalab and Familiar versions of Cines be?

cosmic sphinx
#

super shop(Bonus Blinds) cine would be cool

twin heron
#

Remember when we could actually play reverie?

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Tag packs were like "I heard you like tags, so I put tags in your tags"

kindred jetty
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the funny little tag packs were like hello would you like tags

valid basalt
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you can still play this

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but

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it'll cost you

warm rock
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Noooo I don’t wanna go to 0.9.8 noooo

kindred jetty
covert flower
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you better not go to the old 0.9.8 burial grounds..

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don't think about doing it

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the oldheads stopped using 0.9.8 long ago..

stoic relic
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does this use 1.0.0?

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nvm

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im blind

timid jackal
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Hey folks, sorry for being so silent 😅 I've been busy with stuff, I went back to uni this semester

wanton mirage
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OH MY GOD

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ITS FINALLY HERE

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YOU COULD SEND ME A 10TB BOMB

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I WOULDNT CARE

scenic relic
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wait

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it's finally here?

lucid marsh
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we got reverie 1.0.0 before balatro balance update

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damn

scenic relic
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what other mods still need to be ported to 1.0.0

lucid marsh
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fusion and ca

twin heron
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and cheesyjokers (though it mostly works fine)

warm skiff
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pog

scenic relic
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i don't think the unseen's reroll cost increase works correctly?

sleek portal
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has been fixed by a bunch of people

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it works flawlessly on 1.0.0 other than that

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the only other mods i can think of on 0.9.8 are reshuffled 1 (which works flawlessly on 1.0.0 anyway since it's just a texture mod) and deluxe tarots which is being actively worked on

scenic relic
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oh yeah, the 1.0.0 port of morefluff actually uses ability values now

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so the golden carrot text replacement shouldn't be needed?

wanton mirage
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peak

sleek portal
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so it's fine

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is anyone else missing the cine card slot

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is it just nonexistant now or

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wait it's double nested

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i fucked the install

valid basalt
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now imagine if ityafeder came back

sleek portal
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okay so

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reverie has very strange interactions when

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://OFFBYONE the code card

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is used on a Pack

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HOLY SHIT FUSION JOKER CINE CARD

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SINCE WHEN DID THAT EXIST

sleek portal
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the ability should go to the ability area but goes to consumables instead, happens all the time they work fine in consumable area anyway however

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the game thinks the ability is in the placement it is when the pack is created
difficult to visualise, but you can reproduce it:

  • use :/OFFBYONE
  • select a betmma ability from the Pack
  • try to sell it, you can't press the sell button, but if you go to where the sell button was before you picked up the ability, you can sell it by clicking there
  • dragging the ability around makes funky stuff happen
sleek portal
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new problem found

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when the Blessing tarot creates a Cine card or exchange coupon by creating a random consumable

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the cine card moves down to the cine slot

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and doesn't give two shits if there's a cine card there or not

lucid marsh
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i think that's just Blessing's fault

sleek portal
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but it looks like it goes to the consumable slot first and then moves down

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i don't know how blessing could be moving it when the port came out like 3 hours ago?

lucid marsh
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because consumables created by Blessing don't consider cine card slot

sleek portal
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so does that mean the cine card moves itself from consumables to cine slot without checking it?

lucid marsh
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also the moving is most likely on Reverie's side which seems normal

sleek portal
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i guess it wouldn't be an issue for most methods of obtaining them

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since they'd check the cine slots

lucid marsh
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Blessing checks for consumable slots not Cine slots, so it can generate Cine cards at full slot

sleek portal
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but with blessing and the blender joker from cryptid

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yeah

lucid marsh
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Reverie then moves the Cine cards to the correct place

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which is correct behavior

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so blame Cryptid

sleek portal
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okay i'll go let the guys at cryptid know

sleek portal
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shouldn't it check the cine slot before sending a card there

lucid marsh
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why would it

sleek portal
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future proofing?

lucid marsh
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where would the excess cine card go if it did

sleek portal
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it'd stay in the consumable slot

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i imagine they'd function normally if they were in the consumable slots

lucid marsh
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then the cine card area should've never existed smh

sleek portal
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well yeah it's there because you hold onto exchange coupons for a really long time so it'd be really annoying to hold it in a consumable slot

lucid marsh
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cine cards go to cine area, and the mod makes sure it does

sleek portal
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now my next question is

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what happens when cryptid CCD's an exchange coupon onto a playing card

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does the playing card go to the cine area

lucid marsh
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actually good question LOL

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try it

sleek portal
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i'll test it with merge

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once i report this to cryptid guys

lucid marsh
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ccd deck go

sleek portal
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that's about as normal as it can get with CCD deck behaviour

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the same thing happens with bonus blinds, they just don't give a fuck and stop working

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at least betmma's abilities are still sellable in this state, wish i could say the same for the other two

wanton mirage
cosmic sphinx
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anyone getting this error functions/button_callbacks.lua:2261: undefined label 'reverie_use_card_consumable_skip'?

limpid cloak
wanton mirage
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oops i forgot to add reroll price

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whatever

sleek portal
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cool

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crashed when redeeming script on cryptid's redeemed deck
this crash doesn't always happen wehn redeeming the voucher though 🤔

wanton mirage
sleek portal
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ah i see

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exchange coupons seem to work fine with glitched which is good

sleek portal
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I CAN'T USE IT IT CRASHES

scenic relic
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oh yeah, every hue doesn't work with the new 1.0.0 port of morefluff

twin heron
warm skiff
fresh geyser
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oh sweet jesus

edgy merlin
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git this crsh after playing debuffed cards for this

edgy merlin
vestal skiff
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what does this mean? are there some sort of mod conflicts?

sleek portal
vestal skiff
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thanks!!

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is there a way to fix it? i cant understand any of that

sleek portal
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well the SMODS Reverie part is the mod that caused the crash

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and when it says :274 that means it's on line 274

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data/boosters.lua is the lua file in which the crash happened

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from what i can tell from the error message, it attempted to call a field named booster, but it's the wrong type of field, which caused a crash

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that's how you read a debug log at least, so you know which mod causes it and where, but to actually fix the problem is a whole different beast

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best option for most is to post the crash log and explain what happened when you were doing it

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what button did you press right before the crash, for example

vestal skiff
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it happens on startup after i added the newly updated version of reverie. there's a modlist of every other mod i have

sleek portal
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alright

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you can fix it yourself and make a pull request on github if you're a lua wizard, that is the biggest benefit of open source coding

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but in most cases the crashes are ironed out by the mod dev after they're reported

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so now you just wait

vestal skiff
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i opened an issue page on git

magic parcel
#

This is likely an issue with Codex Arcanum (it created SMODS.Booster API which will interfere with the built in SMODS.Booster API).

next tangle
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found in localisation

covert flower
vestal skiff
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ohhh okay, so its either one or the other, i cant use both atm?

magic parcel
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Basically yea

scenic relic
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oh Jovial M isn't what i expected it to be

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it's still fun though

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you should probably tag completed cine cards with no_doe

chilly field
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Reverie is making my game drop in FPS every time I go back and forth from the game to the main menu permanently until I restart the game

inner eagle
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I've had the game lag out like that before without reverie. Don't know what the root cause is though

merry vessel
hot blaze
timid jackal
sleek portal
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if i had a nickel for every time i'd gotten the reverie spectral twice during the opening days of a reverie release i'd have two nickels

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watch me get it like 5 more times and then when the spectral gets fixed it stops showing up

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🔥

chilly field
timid jackal
fresh geyser
kindred jetty
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YESSS

valid basalt
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great to see an older mod catch up

kindred jetty
# timid jackal 👀

Is this a card sleeve update or is it a reverie update like what one is the one that is redownloaded

oak shell
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is revire compatible with steamodded 1.0.0 alpha?

inner eagle
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it was just updated

oak shell
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is there like a special download or smthn for it?

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found it (i think)

timid jackal
timid jackal
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Just pushed to the repo:

  • Added CardSleeves compatibility
  • Added Cartomancer compatibility for zooming Cine card slot (it's tied to joker zoom, you may want to lower the threshold for joker area buttons)
  • Improved MoreFluff compatibility
  • Fixed a bug where reroll cost modifier was not applied
  • Fixed a bug where the game crashed when opening Tag Pack/Pack with very high game speed

https://github.com/dvrp0/reverie/archive/refs/heads/main.zip

sleek portal
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this is super cool

errant idol
trail marsh
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Card sleeve effects?

inner eagle
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Send crash

errant idol
timid jackal
timid jackal
# trail marsh Card sleeve effects?
  • Filmstrip Sleeve: Cine cards can stack, +1 Cine slot (Exchange Coupons may appear in the shop and have 1 in 4 chance for being Negative)
  • Stamp Sleeve: Skipping Blind gives Jumbo Tag Pack instead (Skipping Blind also gives a random Tag)
oak shell
#

revire i belive

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the cardsleeves part

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instacrashes when i try to scroll to em

twin heron
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that's a thing the game does if the sprites are missing iirc

oak shell
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theyre there..

twin heron
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no crash for me

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weird

oak shell
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truely...

twin heron
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New Base Event Queue high score :P

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acheived by rapidly flipping through the galdur card sleeve pages

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relevent to this because I was testing to reproduce this crash

feral folio
#

Lol

oak shell
errant idol
# oak shell ermmm

locked sleeves weren't actually supported until v1.4.1 - try updating cardsleeves to its latest version (you will also need to update galdur)

oak shell
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it worked!

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thx

oak shell
errant idol
copper ingot
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hey so blender ended up doing this to my coupon slot

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also i ended up getting Jovial M even though i have epic and exotic jokers disabled on cryptid's config, i feel like the mod should take this into account

sleek portal
valid basalt
sleek portal
#

blender and blessing create a random consumable (an exchange coupon or cine card) but they check if there's space in the consumable slots to see if it can be made

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then reverie sends it to the cine slot

sleek portal
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especially crustulum is just so boring

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every time I get a fun run with exotics it crashes anyway

valid basalt
sleek portal
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the epics are cool

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anyway it looks like i need to update cardsleeves

fresh hollow
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I'm running into this every time I try opening the game

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Am I doing something wrong?

charred flame
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could you pin the link pls?

fallen crystal
covert flower
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Oh yeah another interesting bug with Crustulum from Cryptid - It doesn't actually like "respect" the fact with some cines that it increases the price when it should be a $0 reroll cost

feral folio
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Cine cards appear twice

oak shell
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ones activated the other isnt

feral folio
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Oh so they are different

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Kinda weird if you ask me

oak shell
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why, they have seperate collection etries

scenic relic
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stamp deck + sleeve should make the packs mega packs instead of jumbo packs

sleek portal
#

this sucks

cosmic sphinx
#

Reverie form reverie

twin heron
sleek portal
#

es

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yes

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afaik

twin heron
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it's just a little 🦋

oak shell
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DONT, STOP (me now...)

twin heron
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gosh

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:P

feral folio
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It bugged?

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I clearly remember I used it one time

covert flower
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I was able to use it too idk

sleek portal
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@timid jackal how'd you spawn jokers with fusions without hardcoding it

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for the radioactive cine

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oh hold on wait i figured it out

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it's pretty cool that you can do that

quick quest
#

I managed to find a workaround for my issue: Around line 265 of lovely.toml, there's a pattern:

pattern = '''
if card.ability.consumeable then'''

I changed that over to

pattern = '''
if not nc and card.area then card.area:remove_card(card) end
    
if card.ability.consumeable then'''

so it is more selective

(depending on your other mods, you might need to adjust this edit so it applies)

idle pebble
#

Something about this mod seems to be messing with bunco's blind packs

fresh geyser
#

Hey so I dunno if you're taking suggestions, but I think it'd be cool if there was a Cine for Code cards for even more Cryptid compat; something like using 8 code cards for a Cine that makes everything in the shop Glitched Code cards that temporarily don't take up consumable slots

maybe named something like System Failure

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(or maybe Glitch in the Matrix)

magic parcel
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Matrix reference

twin heron
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@timid jackal

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seems to be because I was holding a completed cine card

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went away when I sold it

quick beacon
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getting a start crash with this mod

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reverie folder is nested

twin heron
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here's the direct link

sleek portal
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even when they're straight bought from the shop

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also happens sometimes on cryptid's redeemed deck

quick quest
#

Yeah that vouchers mod is pretty good but it tends to conflict with other stuff

sleek portal
quick quest
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Fair

tawdry cape
#

Redeemed is probably my favorite cryptid deck but god it’s painful once I get to a point where the game crashes when I’d go for a vouch (definitely isn’t ether mods fault)

plucky sphinx
#

Found an error with Reverie with the following mods.

feral folio
#

Right when the game boots?

gray mantle
plucky sphinx
plucky sphinx
gray mantle
feral folio
#

It's 1.0.0 ported now

fresh geyser
#

is this talking about codex arcanum

plucky sphinx
feral folio
#

Oh but CA crash does not look like that?

feral folio
plucky sphinx
#

unless i am downloading the wrong link for reverie

feral folio
#

First, download this

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And try if it works

plucky sphinx
feral folio
#

Then problem solved

plucky sphinx
#

yep

plucky sphinx
green hemlock
#

what does this mean

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guh wait

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one sec

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fixed it

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i became aware that i could just ctrl +F and see how other people said to fix the issue

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👍

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thanks chat

twin heron
magic parcel
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I’ve seen some error like this occur.

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I think it was when I was trying to upgrade Unseen but the upgrade didn’t exist in G.P_CENTERS

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Honestly the cone upgrading super finnicky.

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I’ve had this + the spectral pack one crash from having an unfinished edition config? Something like that.

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self.edition existed on the cine card but self.edition.type was nil

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Still trying to diagnose how that happened.

magic parcel
twin heron
#

in any caw, got fucked by a soul stone that ended up being the 'back' of a The Sky Cursed, lmfao

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idk why I clicked "buy and use"

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I guess "ooh shiny"

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lmfao

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is there any way to destro tarots dx curses with debugplus?

valid basalt
twin heron
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idk what it's actually called

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but it looks like a stone to me

valid basalt
#

but like

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why is there

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only the stone

valid basalt
#

tarot card

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spectral card

twin heron
#

wel this is adrifting so ecerything is face down

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I guess the sky cursed doesn't have the back properly set

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so it defaults to that

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lol

slim summit
twin heron
inner eagle
gloomy depot
#

i think the cine tickets should have unique barcodes

cedar flume
#

Help! I dont know what i did wrong

#

i just copied all the files in the Reverie zip folder into a Reverie folder i made in the Balatro Mods folder

errant idol
cedar flume
errant idol
#

yeah that's the release

cedar flume
#

ah, thank you

vocal plaza
#

using the latest main release of reverie, used the “Reverie” Cine card and the game crashed when trying bto open one of the packs and now the save is borked (played on DoE from Cryptid)

wanton mirage
#

these are for 0.98

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or do you mean the ones here

vocal plaza
next tangle
stray oasis
#

i downloaded the newest version of this mod after playing with an older one and it's making all of my jonklers negative?

stray oasis
#

also consumables

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everything adds another slot

stray oasis
summer carbon
#

is there a port of this mod to steammodded 1.0?

inner eagle
#

it was updated

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I think you just need to get it from the code

summer carbon
#

thx

weary wind
gray schooner
#

Did anybody else have this error when trying to launch with Codex Arcanum?

ornate fjord
#

is reverie incompatible with codex arcanum or is it incompatible with 1.0

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i did the direct download

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okay, deleting arcanum lets the game load...

heady estuary
#

is it just me or does it not work my game crashes

gray schooner
#

I can run the mod by itself

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But like it has an item which requires Codex Arcanum!

wispy sundial
#

I though Arcanum didn't work with 1.0?

gray schooner
#

wdym

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Is there a 1.1?

stray oasis
#

i got them to work together i downloaded some version from here

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it’s an older version without the second deck

split robin
#

.

gray schooner
#

You mean an older release of Codex Arcanum or Reverie?

wispy sundial
#

Steammoded 1.0

vocal plaza
rocky crest
vocal plaza
#

huh, game doesn’t crash for me when doing that.

onyx nexus
rocky crest
#

I see, that could explain it. This requires more testing

vocal plaza
#

it seems to only be crashing upon opening a pack after using “Reverie”

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using it is fine, but for some odd reason opening a pack in this state just crashes the game with the error shown in my photo

inner eagle
#

Does not attach photot

ruby pelican
#

what does it mean if the reverie folder is nested?

inner eagle
#

Nested is when the folder is two layers deep but that error also pops up when installing the steamodded 0.9.8 version with steamodded 1.0.0 version. Make sure you grab the latest from the code and not releases

vocal plaza
#

like i said, that happens when opening a pack after using the “Reverie” Cine card on latest main release

rocky crest
inner eagle
#

Make sure your using the latest code and not the release too

ruby pelican
#

ill try using the latest code 👍

ruby pelican
#

Got it working, thank you!

rose jetty
#

I've been having a pretty consistent issue were regardless of other mods (had it happen with my own collection of mods as well as Dimserene's pack), the moment a Cine card "flips", the game crashes and then I'm better off selling it to prevent the crash. I'll snag a screenshot the next time it happens to see if it'll shed any light

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Didn't think to the last couple of time due to frustration :p

inner eagle
#

you can also grab the lovely log from the session

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it's in Mods/lovely/logs

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they are date stampted

raven kindle
#

This is actually rad mod, does anyone knows if it's still maintained?

timid jackal
#

It's almost ported to Steamodded 1.0 but there are some crashing bugs

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I'll try to look into them and actually release 1.0 version when I have time, I've been too busy 😅

raven kindle
kindred jetty
#

cine deck should have a boosted chance for the cards

half grotto
#

sadly not work here

vale glacier
half grotto
#

this is all the mods i use

reef ivy
#

lol.. reverie start are insanely broken

reef ivy
# half grotto

are you look the same as mine (beside the main folder name)

vale glacier
half grotto
#

cause they had no releases

vale glacier
half grotto
#

yeah and ?

feral folio
#

Unzip to mods folder

half grotto
#

ok i got it thx

sturdy willow
#

Hey, so I get this crash whenever I activate the Reverie Exchange Coupon after immolating some cards, anybody now what causes this?

jagged summit
#

Anyone know how to fix the nesting error at line 62 with Reverie? Or should I just wait for an update?

hazy sorrel
#

yeah i crashed the moment i got a coupon card

sturdy willow
#

Whenever I skp a blind to get a Tag for a Reverie Pack, instead of it opening the pack, the game just kinda "freezes", meaning that I still have the tags but they never don't open and I can't interact with anything on the sceen with the only option beeing to start a new run

sturdy willow
jagged summit
fading hazel
#

Might delete the tag so its not an issue

sturdy willow
grand trench
vale glacier
grand trench
vale glacier
#

that error doesn't happen if you install the new version correctly

grand trench
#

i'll try and reinstall the whole game and reset all modded files so i start from scratch, i'll come back to update ya, thanks for trying helping me

grand trench
charred flame
#

I'm guessing this is known but the game freezes when taking the cine tag

charred flame
#

not sure how but I fixed it

charred flame
#

full disclaimer: I am not a balatro modder and I quite despise lua so this could very well have unforeseen consequences

Put this in the data folder of reverie, for anyone wondering what the fix was... idk I just copied bunco and crypted lol

#

Also more of a nitpick than anything but the + on the final line of the added joker should be blue

charred flame
#

A final bug i noticed that I'll look onto tomorrow is that certain tags obtained from the special card sleeves tag don't trigger until the end of the next blind

charred flame
glass parcel
glass parcel
charred flame
#

Yeah I found that apparently the functions for those packs are somehow assigned incorrectly

daring hemlock
#

trying to add this mod, but getting an error when I launch the game with it. doesn't say much but i'm not too familiar with lua anyways so wouldn't know what it means even if it did

Oops! The game crashed:
Syntax error: card.lua:2318: <goto reverie_skip_create_card> jumps into the scope of local 'edi'

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1228c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0

Stack Traceback

(3) C function 'function: 0x1d93cf38'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1029
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1d93a5d0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1d93a5f8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

charred flame
#

this fixes the tags and a very weird interaction between double tag and mega stamp tag... this last one has been tested quite a bit but I'm not balatro modder so I'm not 100% confident that it's full proof

covert flower
#

TLDR; the tag fix is needed just because of a breaking steamodded change that’s for any mod with tags

#

Make sure that whoever makes the fork also changes all the context flags from tag to self

charred flame
#

yeah that's basically what I did

covert flower
#

NODDERS good shit

charred flame
covert flower
#

Yeah just uh

charred flame
#

I'm not a huge fan of lua tbh so I could have forgotten something

covert flower
#

Just do the fix I mentioned above

charred flame
grand lichen
#

oh i figured it out

patent crater
#

gonna try this

#

if i had a penny for everytime a github balatro mod release didn't really show the actually most up to date release i'd have two quarters which it's more weird that it happens than my half dollar

glass parcel
tall salmon
#

do you think you can port this too 1.0

prime garden
#

It's being worked on

tall salmon
vital slate
#

Hiiii

#

i popped reverie in the mod folder as I needed to, but when I went to load balatro this popped up

brittle vortex
#

Yea I'm having the same thing happening to me now suddenly

brittle vortex
#

Newest smodded seems to be borked with it again

ancient agate
#

Looking into it, its an issue with a Reverie lovely injection being messed with a new Steammodded injection

tall salmon
brittle vortex
#

I know, I'm just giving a heads up

vale glacier
tall salmon
#

Ooooooooh

ruby elbow
drifting condor
#

Hope this mod gets updated soon, looked really cool..

ancient agate
#

For anyone wanting to play Reverie on the latest Steammodded, I've created a fork that fixes the mod for BetterCalc as well as fixing some of the bugs present before even that.
You can find it below. Let me know if you find any bugs. I've only tested it with a handful of other mods.
https://github.com/jumbocarrot0/reverie/tree/main

GitHub

A movie-themed Balatro expansion that focuses on providing special shops and various contents around it - jumbocarrot0/reverie

ancient agate
#

perfect, you can tell me all the mods that break it

feral folio
#

I'll say it's pretty good (except the part that I lost)

ancient agate
#

Glad its working

ancient agate
feral folio
#

Do you mean working or at least loads?

#

I did see them

ancient agate
#

I meant at least loads but I'd hope they're working

feral folio
#

I'll try to get my hands dirty on them

knotty egret
#

Aaah, Reverie is broken with newest Steamodded? That makes sense why I couldn't get it working

feral folio
#

@ancient agate looks good

feral folio
ancient agate
#

Latest SMOD update will cause warnings when playing Stamp deck (even on the BetterCalc fork)

#

Probably safe to ignore, just annoying for people will debug mode on

vale glacier
#

I probably went a bit excessive with these warnings tbh

ancient agate
#

I can turn off debug messages with shift + / so its not a big deal

#

Unless printing it a hundred times is intentional, in which case Id be inclined to agree

sour glade
green dagger
#

hi there, can someone tell me how do i get the tag packs ? i forgot

formal bluff
#

anyone else get this?

vale glacier
formal bluff
#

interesting design

vale glacier
#

indeed, ported the mod 3 months ago but never made a new release for it BABA_IS_OLD_AND_SHRUG

feral folio
#

3 months already, damn

formal bluff
#

Game also softlocks if I get a Reverie tag on the first blind

#

Just stuck here none of the buttons work lol

vale glacier
#

tags are still broken on main reverie from a breaking change in steamodded a while back smh

#

there's this PR that I haven't tried, maybe that helps

#

actually you'd probably want this fork instead

ancient agate
#

There’s also a setting that adds them to the regular pool, however

formal bluff
#

is this mod just abandoned? having breaking changes that are never updated and PRs that fix them not accepted does not seem good

#

@timid jackal also hasn't said anything in over a month

vale glacier
#

the fork uses features from a newer version

formal bluff
#

euuuuughh how much of a pain is it to update steammodded

#

do I just delete the old Steamodded folder in the Mods directory

#

ok yeah that is what you do

#

think it worked, thanks

#

that branch should be merged in if possible

#

well

#

the pack didn't add to my possession it just "used" it (and destroyed it)

#

so maybe don't merge it yet it's still broken

#

yeah now packs are just not functional

#

rip

dreamy minnow
#

oh wait so it was my steammodded that was the probem? shiii

ancient agate
#

What’s the current smod version you’re using? Something might have broken it since I made the fork

formal bluff
#

I downloaded main from your fork

ancient agate
#

That should be the latest fork

#

What about steammodded?

#

My wifi is spotchy atm so I dont have the latest mod loader right now

#

Can confirm the latest steammodded breaks it

#

And its such a silly bug, a change to a smod patch that has no reason to be changed

ancient agate
#

I pushed a fix for it @formal bluff, if you update let me know if it works for you

#

for reference the fix was tested on Steammodded version 1315b

formal bluff
#

Nice, I'll test it tomorrow

dreamy minnow
#

wait how does one even get a cine card

ancient agate
#

they appear in booster packs

dreamy minnow
#

the redeption things do

#

but they dont do anything

#

you select one and it just dissapears

ancient agate
#

ah I see, yes that's a bug

dreamy minnow
#

im using 1.3.1 of the mod and the latest steammodded version

ancient agate
#

Update to v1.3.2

dreamy minnow
ancient agate
#

should fix it

dreamy minnow
#

oh

#

released 2 hrs ago

#

makes sense

ancient agate
#

yes hot off the presses

#

what should happen is the coupon is added to the area under your normal consumable area

dreamy minnow
#

yeah i was expecting that to happen but it just wasnt

#

did not know was broken

frosty adder
#

really confused, this is the only error message

ancient agate
#

Which version of Reverie are you using?

formal pike
ancient agate
patent crater
#

everytime i try to play this damn mod 🥲

#

think i made it work with the fork

patent crater
#

nop

ancient agate
#

If there’s been a new steammodded update it could very well be buggy now

#

SMOD is fairly unstable right now

#

What version of Reverie and smod are you using?

patent crater
#

latest smod, and a reverie fork

ancient agate
#

Thanks, could you also give the version numbers?

#

Those may be helpful for debugging the fork

#

And Im not at home so cant check for myself rn

patent crater
#

1.0.0~alpha-1318d

ancient agate
#

Thanks

ancient agate
#

Okay the issue is happening for me as well

#

sigh

ancient agate
#

Alright I got a fix

#

center.config doesnt work anymore in loc_vars

#

@patent crater this should fix your issue

feral folio
#

Discovered a weird threesome crash: with Bunco, Reverie and Grim together, game crashes on boot on Mac

#

Here's the crash log

ancient agate
#

oh yeah Reverie uses some goto I think

#

or used to

#

it still does, are you able to test this yourself or do you need someone with a mac to?

#

consumable_edition seems like something Bunco 100% messes with, but that's off name alone

feral folio
ancient agate
#

is your VM "easy" to set up, I can try and test it myself

feral folio
#

I followed this video to setup mine

ancient agate
#

thanks

#

any theory on what the difference between macos and windows would be to cause this?

feral folio
#

I have infinitesimal clues

ancient agate
#

Grim is the one that has the relevant goto continue

#

easiest fix might be for Grim to turn that into a giant if-else statement buuut that's easier said than done

ancient agate
#

I'll follow this up on here

#

@feral folio On mac the end of the relevant function looks like:

    pack_cards[i] = card
    ::continue::

    if self.config.center.key:find(Reverie.prefix) then
        if not Reverie.booster_excludes then
        Reverie.booster_excludes = {}
    end
                    
    table.insert(Reverie.booster_excludes, card.config.center.key)
end

on windows it's reversed:

    pack_cards[i] = card

    if self.config.center.key:find(Reverie.prefix) then
        if not Reverie.booster_excludes then
        Reverie.booster_excludes = {}
    end
                    
    table.insert(Reverie.booster_excludes, card.config.center.key)
    ::continue::
end
#

both Reverie and Grim have a patch priority of 0

ancient agate
#

YES okay so I know the bug now @feral folio

#

A local variable in Bunco is brought outside its context due to the goto statement

#

usually the ::continue:: just goes straight to the end so it doesnt crash anything

#

however, if Reverie does its patch after the ::continue:: statement by patching before Grim, the local variable will be used somehow(?) and cause the crash

#

this can be reproduced on windows by setting the priority of Reverie's patch to -1

#

and it usually doesnt do anything on windows because Reverie goes after Grim for some reason

ancient agate
feral folio
#

I'll try firch's attempt fix when I am able to

ancient agate
#

I'm also working on removing that patch and moving its function to non-lovely methods

#

which should also fix the issue

#

and in-general I want to deal with fragile patches, since they've been the cause of the past two SMOD-related bugs

livid wagon
#

Aren't they supposed to show what they're going to turn into?

#

The effect, I mean

#

That.. Doesn't look right either

livid wagon
patent crater
#

if it does i will bless you even though i don't believe in a certain god

#

im gonna try it in a few

ancient agate
#

give me a moment

#

oh okay I know the issue now

#

(also bundles a fix for the obscure bug @feral folio reported)

patent crater
slim summit
#

Tried to use the cine card that gives dupes of your jokers in shop

ancient agate
#

Will look into in a bit

#

thanks for reporting

ancient agate
#

Its not crashing for me (with far fewer mods installed) but it is bugging out

#

@feral folio I think this is your mod pack?

ancient agate
#

I think its an issue with some cross-compat stuff with a mod called "The Autumn Circus"?

#

@slim summit ^

#

Okay I see why immediately:

please keep in mind that I am still working on getting everything functional on current versions of SMODS, so some content historically present has been temporarily disabled (see: oddities)

#

Reverie is assuming oddities are enabled and so accesses the null field thinking its a number

drifting plank
#

is there a version that is pre-bettercalc so i can use it with my existing modpack?

worldly trench
#

Got this error as soon as I started launching.
Oops! The game crashed:
Syntax error: functions/button_callbacks.lua:2227: undefined label 'reverie_use_card_consumable_skip'

`Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1304a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0

Stack Traceback

(3) C function 'function: 0x2cb7d388'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1022
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2cb7f038 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2cb7f088 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])`

didn't even need to make it a file.

#

nvm I was being a dunce.

#

I thought I'd grabbed the latest version, technically I did, but I extracted from the wrong zip.

#

does it not work with old calc?

ancient agate
#

My fork probably doesn't work with old calc. The current main branch is a bit buggy in general

ancient agate
knotty egret
#

Does Reverie have any dependencies I'm missing?

#

Like, it doesn't mention any

#

But launching the game crashes before I even hit title screen

random cosmos
knotty egret
#

Aaah nah, I fixed it

#

Codex Arcanum was the issue

random cosmos
#

gotcha

ancient agate
#

Were you using the original Codex or my fork of it?

knotty egret
#

The original

ancient agate
#

Yeah the original is very outdated, the fork should work better

knotty egret
#

Finally got Reverie working and its very fun

frosty adder
#

not sure whether its something that matters, but using a cine card that like "all items in shop are x" crashes when playing code deck on cryptid

#

thought id report it anyways salute

muted cobalt
#

reverie is fun

knotty egret
#

I spot Paperback's Wild Prizes hehe

muted cobalt
#

lol

#

paperback is the goat

#

there's a wee joker buried somewhere in this mess

#

i'll probably never find it now but it's in there

#

im lagging SO bad

#

will update with how much crazier it gets. im going for another round of shenanigans

muted cobalt
#

do i win, chat?

#

i didnt realize how busted it really is to be able to stack cine tickets
like negative + only cards you own,
or $1 flipped shop + tag shop,
or $1 flipped shop + negative + get anything packs

burnt heron
#
Syntax error: functions/button_callbacks.lua:2223: undefined label 'reverie_use_card_consumable_skip'


Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1326a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows

Stack Traceback
===============
(3)  C function 'function: 0x3402bc08'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 878
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
 c = table: 0x3402b9a0  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3402b9f0 (more...)}
 openedconsole = boolean: false
 confok = boolean: true
 conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
 result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

Got the following error when trying to boot Balatro after adding Reverie to the mods folder, any idea how to fix this one?

ancient agate
#

Are you using my fork?

burnt heron
#

I clicked this

#

So unless that's linked to your fork, no

ancient agate
#

Yeah try the fork then, the original mod hasn't been updated in yonks

burnt heron
#

Gotcha, where can I find that?

ancient agate
burnt heron
# ancient agate https://github.com/jumbocarrot0/reverie

replaced reverie with the zip downloaded from your fork, got a whole new error

[SMODS Reverie "data/boosters.lua"]:251: attempt to call field 'Booster' (a table value)

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1326a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
    1: Fusion Jokers by itayfeder, Lyman [ID: FusionJokers, Priority: -10000]
    2: Reverie by DVRP [ID: Reverie, Version: 1.4.1, Uses Lovely]
    3: DeckSkinsLite by Keku [ID: DSplus, Priority: 1e+15]
    4: Codex Arcanum by itayfeder, Lyman [ID: CodexArcanum, Priority: -100]
Lovely Mods:
    1: More Fluff
        Has Steamodded mod that failed to load.
        Missing Dependencies:
            1. Talisman>=2.0.0-beta8```
#
===============
(3) main chunk of file 'data/boosters.lua' at line 251 (from mod with id Reverie)
(4) main chunk of file 'Reverie.lua' at line 6 (from mod with id Reverie)
(5) Lua global 'loadMods' at Steamodded file 'src/loader.lua:571' 
Local variables:
 modsDirectory = string: "C:\\Users\\Owner\\AppData\\Roaming\\Balatro\\Mods"
 header_components = table: 0x2a1909f8  {version:table: 0x2a191148, id:table: 0x2a190c08, conflicts:table: 0x2a191038 (more...)}
 json_spec = table: 0x2a191300  {version:table: 0x2a191a40, id:table: 0x2a191630, main_file:table: 0x2a191c20 (more...)}
 used_prefixes = table: 0x2a191de0  {dspl:DSplus, mf:MoreFluff}
 lovely_directories = table: 0x2a191e08  {1:C:\Users\Owner\AppData\Roaming\Balatro\Mods/MoreFluff-1.0.2/, 2:C:\Users\Owner\AppData\Roaming\Balatro\Mods/reverie-main/ (more...)}
 processDirectory = Lua function '?' (defined at line 185 of chunk [SMODS _ "src/loader.lua"])
 keyset = table: 0x29e71910  {1:-10000, 2:-100, 3:0, 4:1e+15}
 check_dependencies = Lua function '?' (defined at line 419 of chunk [SMODS _ "src/loader.lua"])
 (for generator) = C function: builtin#6
 (for state) = table: 0x29e71910  {1:-10000, 2:-100, 3:0, 4:1e+15}
 (for control) = number: 3
 _ = number: 3
 priority = number: 0
 (for generator) = C function: builtin#6
 (for state) = table: 0x2a26fb30  {1:table: 0x2a222b40, 2:table: 0x29e0bff8}
 (for control) = number: 2
 _ = number: 2
 mod = table: 0x29e0bff8  {jokers:table: 0x29cf7a60, version:1.4.1, progress_cine_quest:function: 0x2a16ab98 (more...)}
(6) Lua global 'initSteamodded' at Steamodded file 'src/loader.lua:654' ```
#
Local variables:
 self = table: 0x29b6fdd8  {SPEEDFACTOR:1, F_GUIDE:false, keybind_mapping:table: 0x29b7adc8, F_CRASH_REPORTS:false (more...)}
 settings = string: "return {[\"version\"]=\"1.0.1n-FULL\",[\"paused\"]=false,[\"QUEUED_CHANGE\"]={},[\"COMP\"]={[\"prev_name\"]=\"\",[\"name\"]=\"\",[\"score\"]=11525777862.5,},[\"colourblind_option\"]=false,[\"play_button_pos\"]=2,[\"CUSTOM_DECK\"]={[\"Collabs\"]={[\"Spades\"]=\"default\",[\"Hearts\"]=\"default\",[\"Diamonds\"]=\"dspl_peppered_foj\",[\"Clubs\"]=\"default\",},},[\"crashreports\"]=false,[\"tutorial_progress\"]={[\"hold_parts\"]={[\"first_hand_3\"]=true,[\"small_blind\"]=true,[\"big_blind\"]=true,[\"first_hand_4\"]=true,[\"second_hand\"]=true,[\"shop_1\"]=true,[\"first_hand_2\"]=true,[\"first_hand\"]=true,},[\"section\"]=\"second_hand\",[\"completed_parts\"]={[\"first_hand\"]=true,[\"first_hand_3\"]=true,[\"small_blind\"]=true,[\"big_blind\"]=true,[\"first_hand_4\"]=true,[\"shop_1\"]=true,[\"first_hand_section\"]=true,[\"first_hand_2\"]=true,[\"second_hand\"]=true,},},[\"language\"]=\"en-us\",[\"profile\"]=2,[\"WINDOW\"]={[\"vsync\"]=1,[\"display_names\"]={[1]=\"[NONE]\",},[\"screenmode\"]=\"Borderless\",[\"DISPLAYS\"]={[1]={[\"name\"]=\"[NONE]\",[\"screen_res\"]={[\"w\"]=1920,[\"h\"]=1080,},},},[\"selected_display\"]=1,},[\"run_stake_stickers\"]=false,[\"GAMESPEED\"]=2,[\"SOUND\"]={[\"volume\"]=49.607530702801,[\"music_volume\"]=100,[\"game_sounds_volume\"]=100,},[\"music_control\"]={[\"current_track\"]=\"\",[\"desired_track\"]=\"\",[\"lerp\"]=1,},[\"ACHIEVEMENTS_EARNED\"]={[\"speedrunner\"]=true,[\"big_hands\"]=true,[\"retrograde\"]=true,[\"royale\"]=true,[\"_100000k\"]=true,[\"cartomancy\"]=true,[\"mid_stakes\"]=true,[\"low_stakes\"]=true,[\"card_player\"]=true,[\"ante_upper\"]=true,[\"_1000k\"]=true,[\"astronomy\"]=true,[\"_10k\"]=true,[\"rule_bender\"]=true,[\"legendary\"]=true,[\"heads_up\"]=true,[\"card_discarder\"]=true,[\"nest_egg\"]=true,[\"clairvoyance\"]=true,[\"ante_up\"]=true,[\"you_get_what_you_get\"]=true,},[\"screenshake\"]=50,[\"current_setup\"]=\"New Run\",[\"tutorial_complete\"]=true,[\"ambient_control\"]={[\"ambientFire1\"]={[\"per\"]=1.1,[\"vol\"]=1.1021164242598e-138,},[\"ambientOrgan1\"]={[\"per\"]=0.7,[\"vol\"]=5.4895716983452e-141,},[\"ambientFire2\"]={[\"per\"]=1.05,[\"vol\"]=1.1323128025008e-137,},[\"ambientFire3\"]={[\"per\"]=1,[\"vol\"]=1.3771009957571e-138,},},[\"DEMO\"]={[\"win_CTA_shown\"]=true,[\"quit_CTA_shown\"]=true,[\"timed_CTA_shown\"]=true,[\"total_uptime\"]=6544.140730684,},[\"GRAPHICS\"]={[\"texture_scaling\"]=2,[\"crt\"]=70,[\"shadows\"]=\"On\",[\"bloom\"]=1,},}"
 settings_ver = nil
 new_colour_proto = table: 0x29b782e8  {Spades:table: 0x29b78570, Hearts:table: 0x29b783e0, Diamonds:table: 0x29b78498 (more...)}
 sound_files = table: 0x29acb0b0  {1:ambientFire1.ogg, 2:ambientFire2.ogg, 3:ambientFire3.ogg, 4:ambientOrgan1.ogg (more...)}
 shader_files = table: 0x29a94268  {1:CRT.fs, 2:background.fs, 3:booster.fs, 4:debuff.fs, 5:dissolve.fs, 6:flame.fs (more...)}
(8) Lua field 'load' at file 'main.lua:945'
(9) Lua function '?' at file 'main.lua:892' (best guess)
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:368' (best guess)
Local variables:
 result = boolean: true
 main = nil
(12) global C function 'xpcall'
(13) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
#

(Had to split the error into multiple messages, oops)

ancient agate
#

It looks like you got Codex Arcanum as well, that also is an old mod that causes problems usually

burnt heron
#

Yep, I did

#

I suppose it'd be optimistic to ask if there's a fixed fork for that one?

ancient agate
#

Also got it

burnt heron
#

Bless you that fixed it

ancient agate
#

that's alright

burnt heron
#

friend request sent-

peak garnet
#

does The Unseen require you to have an empty joker slot at the END of the round, or for the entire round?

ancient agate
#

dont know, lemme check

ancient agate
peak garnet
#

My game is becoming...unstable

#

it takes several minutes for a hand to finish scoring

#

i have 6 copies of Oops, 7 copies of Lucky Cat, and 8 copies of Constellation

#

also 5 copies of Baseball Card

#

it takes like a solid 3 minutes to finish scoring one hand. is there a mod that speeds this up

ancient agate
#

Is something in Reverie causing it to slow down? Outside of just granting you a tonne of negative jokers

peak garnet
#

7 copies of lucky cat with 6 retriggers on 5 lucky cards with guaranteed payouts and 1.5x mult to a perkeo run level

ancient agate
#

I'm not too knowledgeable about mods that could help, my only thought could be Talisman?

#

That has an option to limit scoring animations

peak garnet
#

the lag is even happening in the shop unfortunately lol

ancient agate
sleek portal
#

you can stop a bunch of lag by simply going to the main menu and going back into the run but the lag will come back quickly

#

there was an in-dev memory alteration mod that said it might tank or boost performance somewhere

#

and yeah talisman has disable scoring animations

#

which also has a calculation screen showing you progress

peak garnet
#

So, i heard you like brainstorm

#

this deck is overpowered as hell lol

peak garnet
#

found a bug/oversight, it seems having a negative cine card grants you an additional consumable slot instead of an additional cine slot

peak garnet
#

aight i scored naneinf and defeated the mod

dense kite
#

is steamodded 1.0.0 not supported yet?

#

im referring to the steamodded version used in jen's almanac modpack version

ancient agate
copper ingot
#

oh i love that

peak garnet
#

oh that's sick

burnt heron
#

Oh that’s pretty

feral folio
#

oh that's neat

dense kite
#

nvm i cant

#

i think it's that one or i might be wrong

ancient agate
#

Ah old-calc, I see

dense kite
#

uh no?

#

i took the address from the latest one

ancient agate
#

Oh sorry, spoke too soon

dense kite
#

the here button

ancient agate
#

The fork I made works with the latest version (of steammodded)

#

I was looking at Jen's Almanac and saw it uses an older version, which is what I thought you might have been refering to

dense kite
#

are you referring to ot4-rev4?

ancient agate
#

Seems like it

dense kite
#

rn i got this error when i try to boot balatro with jen's modpack and reverie

`Oops! The game crashed:
Syntax error: functions/button_callbacks.lua:2228: undefined label 'reverie_use_card_consumable_skip'

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1304a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1

Stack Traceback

(3) C function 'function: 0x1313cf18'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1026
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1313a588 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1313a5d8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
`

#

i might have downloaded the wrong version but idk

#

oh...

#

right

#

i must have downloaded the old version

#

didnt see ur download link back then

ancient agate
#

Yeah the Reverie fork doesn't work with old-calc, but the latest Jen's Almanac only works with old-cal it seems

#

so I don't think the two mods will be compatible

dense kite
#

i see

#

it also has unresolved conflicts with cardsleeves too

#

ig i'll wait for a fix

ancient agate
ancient agate
#

Awesome, thanks

timid jackal
ancient agate
#

Sure thing! I'll push the latest changes then set up a PR

#

Love your mod btw, the cine mechanic is very unique and allows for a lot of fun plays

ancient agate
#

I'm not sure how aware you've been of mod development recently, but Steammodded is fairly unstable at the moment and is prone to changes that may break bits of code. I've had to deal with it multiple times in the fork so far.

#

So I may end up submitting more issues/PRs if breaking issues come up

dense kite
#

dvrp do you plan on updating the mod in the current old calc?

inner eagle
#

Old calc doesn't really make much sense to keep supporting

frigid rock
#

Is better Calc working?

dense kite
#

yes

viral moat
#

it's probably because i'm playing a horrible concoction of mods, but i skipped a blind for a cine tag and now the game is just straight-up stuck (not softlocked because i can still use the esc menu to go back to the title screen, but i can't do anything on the blind screen)

ancient agate
#

can you send your mod list?

#

I cant reproduce it so it probably is a mod incompatability

viral moat
ancient agate
#

That mod list crashes on startup for me, so that's a great start lol

ancient agate
viral moat
#

per the version.lua file, it is 1.0.0~ALPHA-1416a-STEAMODDED

#

(i installed it yesterday because bunco kept crashing on startup)

ivory forge
#

Hey I'm going through and logging a bunch of mods for Skyline's mod manager. Mind if I create an initial link for this just so it's available through it?

ancient agate
#

I'd wait to see if @timid jackal accepts the PR into the main fork or not

#

idk how easy it is to update the github link, probably as difficult as adding mods though since the list is via github

viral moat
viral moat
#

Happened again with only Pokermon and MTJ. Current theory is that it doesn't play nice with either:
a. Additional suits (Clovers)
b. Additional items from a Cine Pack (Good Rod voucher)

#

part 4: either i've completely fucked up or there's a conflict so fundamental that having another mod in the mods folder, disabled breaks shit.

viral moat
ancient agate
#

Well it appears you're using an old version of Reverie, so that might be part of it

#

try using the fork in pins

viral moat
#

guess we found who the real fool is (doesn't help that a film pack didn't show up until the ante 8 big blind shop)

#

(it's me. I'm the Joker)

charred galleon
#

i get this whenever i open a film pack or try to look at any cine card / Reverie spectral in the collection. i am using several other mods so it could be something with one of them

ancient agate
#

Will look into it when Im at my PC

#

Papyrus said they had similar issue

ancient agate
#

@charred galleon It's hard to test without the other mods, but I've pushed a very quick hotfix that should fix this crash, but might cause others

#

I'm gonna go through your mods to see what the root problem actually is

marsh herald
#

How do you move the position of the movie tickets?

charred galleon
#

kulijo, i'll check it myself when i'm able, i just closed the game for the day

ancient agate
marsh herald
ancient agate
#

Oh, do you want to know what bit of code you need to modify? You can't change the position of that CardArea in-game

marsh herald
#

Yes

ancient agate
#

Let me check

marsh herald
#

Tbh I wanted to move Maximus' Hororscopes but you replied first

#

Any chance you know how in that mod

ancient agate
#

I don't know that mod, so can't help too much with that sorry

#

for Reverie, it looks like its in main.lua under the set_screen_positions() function, let me check

#

yeah it's that:

#

the y value is actually 3 in the mod, I set it to 4 to test and forgot to change it back for the screenshot lol

#

but yeah you can experiment with those values, making the y value bigger moves it down and increasing x moves it to the right

#

I'm guessing Maximus will work similarly

marsh herald
#

first thing I tried

ancient agate
#

what file are you searching?

#

it should be in data/main.lua

marsh herald
#

Maximus' main.lua

#

Oh you meant reverie, already changed it, appreciate it

ancient agate
#

ah okay, misunderstood

marsh herald
#

X is left to right
Y is up to down ?

ancient agate
#

That seems right

ancient agate
ancient agate
charred galleon
#

ah

ancient agate
#

assuming the only problem was Cardsauce

charred galleon
#

it works now, thanks!

#

yeah, i can open up the collection freely

knotty egret
#

Question, if I wanted to add some cine cards to my mod, would that be okay?

#

Not any time soon, but

ancient agate
#

Question for @timid jackal, but I assume that would be fine

#

be sure to take a look at the code to see how they're implemented, there's some shader trickery going on

marsh herald
#

@ancient agate There's an issue with moving the window slot, the Sell and Use buttons can't be clicked.
Think that clicking is disabled around that area

ancient agate
#

Interesting. Not much I can do, Reverie uses the same code for it as vanilla I'm pretty sure

fickle oasis
#

Posted this incorrectly on the Codex Arcanum thread lmao, but any idea how this happened? Sold it, bought it again and reactivated it, it works then.

ancient agate
#

can you post your modlist?

distant badge
#

Game crashed after using the coupon that makes everything in the shop face down but 1$ cost
Its probably a compatibility bug but just in case

distant badge
#

it happens with every cine card, this did not happen before, im pretty sure it has to be a mod I installed or updated recently

#

figured out the mod, it seems to be a mod called Tesseract, its a wip mod so it makes sense

ancient agate
#

Thanks for troubleshooting. I'll look into it to see if it's something that needs to be fixed on Reverie's end

surreal summit
#

wtf website for balatro mod

#

my uni probably blocked pages.dev 😔

ancient agate
vital token
#

Hello, is Reverie still updated? Is the latest version is 1.26?
Update: I checked the pinned post, will see.

tardy garnet
#

crash while trying to generate a tag with ortalab's hoarder deck

ancient agate
#

Can look into it when Im home

tardy garnet
#

nice

#

if I may give my 2 cents, it's the patch that buffs 2 specific hands

ancient agate
#

Cant reproduce with just Reverie and Ortalab (and my other handful of mods), so its a 3+ mod issue

#

The error is specifically orbital tag however which I know is wonky in general

#

yep its exactly orbital tag thats the issue

#

Let me test with just ortalab

#

oh, @tardy garnet this issue has already been fixed by Ortalab on Github, you just gotta download from the main branch rather than released

#

as far as I can tell it's not related to Reverie, is there a reason you thought it was?

tardy garnet
#

the log said so

#

weird tho

#

I could relate it to reverie because the ortalab tags crash when obtained from a tag pack as it didn't generate hands to give upgrades to

ancient agate
ancient agate
# tardy garnet the log said so

ah that makes sense. The log is referring to a function that Reverie is overriding. In this case it wasnt necessarially the cause, but it sometimes could be

ancient agate
tardy garnet
#

nice

#

sorry if I'm not answering but I got eye drops from an optometrist and I can't read very well atm

vocal plaza
#

is there a fork of this mod that works with the bettercalc stuff in latest smods?

ancient agate
#

yep, check the pins

vocal plaza
#

sweet, thanks

vocal plaza
#

bug that is still present in the fixed version: opening any pack after using the "Cine" cine cardcrashes the game

silent solar
#

anyone know the deal?

ancient agate
#

that seems to be an old version of Reverie. Use the fork in the pinned messages instead

ancient agate
tardy garnet
#

alrigt yeah it worked

#

thanks

golden hull
ancient agate
#

what caused the crash?

#

or is this on startup?

#

Oh, @golden hull are you using the original Codex Arcanum? If so then you should use a fork since the original is really outdated and prone to crashes

ancient agate
#

Also on an unrelated note, the latest SMOD has overhauled the draw functionality in the game which has caused a couple non-severe bugs that I'm looking into fixing

#

on the plus side it may mean I can unscuff the cine use animation

pearl horizon
ancient agate
#

Will investigate when I get home

rigid compass
rigid compass
#

another weird bug with DeckSeer mod. only started happening after installing reverie

rigid compass
#

can confirm only crashes when opening jumbo tag booster

ancient agate
#

like heiroglyph?

#

wait nevermind, orbital tag is just jank

inner eagle
#

a weirdly spanwed orbital tag causes a crash

#

need to pass a valid blind to it for it to generate it's poker hand

#

Not having that big causes a crash

#

well it can be got automaitcally to be more correct but I'm lazy

ancient agate
#

I have it set as "Small"

#

the issue is its spawning in a shop after boss blind

#

the line G.GAME.orbital_choices and G.GAME.orbital_choices[G.GAME.round_resets.ante][self.ability.blind_type] in the game code therefore errors because it assumes G.GAME.orbital_choices[G.GAME.round_resets.ante] is not nil

#

Reverie previously just fixed it by having a special case for orbital tags. I'm trying to make it work with potentially modded tags (e.g. Ortalab's Constellation) and am breaking stuff in the process lol

#

@rigid compass I've pushed a fix now for your issue

#

@pearl horizon I wasnt able to reproduce your issue entirely but I've pushed something that might work. You'll have to download from source and not from the current release

pearl horizon
#

As in the [<> code] button?

#

Nvm

#

Im dumb lemme test

#

I tried with the 1.4.1 source code (.zip) and it failed

ancient agate
#

Sorry I should've been clearer, it is the [<> Code] button

#

I forgot the release have a source code thing too

pearl horizon
#

I tried that lol

ancient agate
#

current version is 1.5.0e

pearl horizon
#

Thats what i first thought after you said that

#

Ya

#

Didnt work

#

I tried on version 1.3.4 1.3.1 1.5.0e and 1.4.1 so it might be a outside problem

ancient agate
#

to be clear the crash happens just whenever you reroll right?

pearl horizon
#

Yeah

#

It also crashed when i started a run if that helps

#

Continued*

#

Bro what is wrong with me

ancient agate
#

if you're continuing a run from an old version of Reverie then that has little chance of working

pearl horizon
#

Selected a blind