#Codex Arcanum - Alchemical Cards and abilities

1 messages · Page 7 of 1

ember crag
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Yeah not work

idle prism
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I'll see if I can make a version for old-calc, but if its too much effort then I'll just recommend waiting for Cryptid to update

ember crag
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Yeah smods-old-calc is 1.0.0~alpha-1304a

idle prism
crisp gust
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you can use cryptid's refactor branch

idle prism
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I'll also push for what John said about using the refactor Cryptid branch

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In any case old-calc branch won't be kept up to date, just a hotfix measure to be compatible with older mods

idle prism
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Pushed a new prerelease with a small bug fix regarding how it was implementing alchemical boosters. The new implementation should be more compatible with other mods (e.g. previously it wouldn't work with Bunco's ||Domino|| joker).
Hasn't been thoroughly tested, so keep an eye out for booster pack related bugs.
https://github.com/jumbocarrot0/Redux-Arcanum/releases/tag/v2.0.0-prerelease2

GitHub

Changes booster pack code to make it more compatible with other mods.
New code is a bit jank, will be keeping an eye out for any issues.

ember crag
idle prism
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Pushed a patch to fix the Card Sleeves, now they should work as intended in BetterCalc

ember crag
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I can't find the stone for some reason

idle prism
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There are some unused assets in the atlas, Stone is one of them

oblique heart
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and stopped there

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a good chunk of alchemy cards were about to be reworked as well iirc

ember crag
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I'm using the current version

idle prism
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Yeah, I dont think there ever was a stone alchemical

shut cloud
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@fossil grail hello! is it ok if I use and modify the elemental tag texture for my mod?

cyan magnet
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lyman made the texture so its prob best to ask them

obtuse rune
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i think that was itays texture actually

scenic nimbus
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so the prerelease doesn't like card sleeves

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I could be dumb

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ok I was dumb and I don't pay attention to mod updates

last bridge
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got this when opening a reverie booster with fool metal alchemist

last bridge
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update:it only seems to happen when hovering the mouse over the reverie ticket

thick cliff
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Attained after using salt: opening a pack within a blind

idle prism
hard bridge
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yes but then i cant play it with cryptid

idle prism
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there is an old-calc branch you can use in the Codex Arcanum fork. Reverie doesn't having a working old-calc version really

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you can also use the refactor branch for Cryptid which is compatible with the latest smod, but that's quite experimental from what I know

wide geyser
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heyy is there any way I could somehow reduce the chances for alchemy packs to appear, at least through lua? I feel like they appear way too often and kinda ruins my shop a little

idle prism
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Yep. If you go into the mod folder, then into data > boosters.lua, you can modify the weight attribute to your preference\

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Currently they're as common as tarot/planet/standard packs

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Keep in mind each copy of a pack will effectively 'double' its chance, so 4 normal size packs will automatically be twice as common as 2 jumbo size packs

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Here would be the (adjusted) values you need to match other booster types:
Buffoon: Standard/Jumbo = 0.3, Mega = 0.0.15
Spectral: Standard = 0:15, Mega = 0.07

fast kettle
idle prism
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so I'm guessing either your SMOD is outdated or you have a different problem

terse trail
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Hey I'm going through and logging a bunch of mods for Skyline's mod manager. Y'all mind if I create an initial link for this just so it's available through it?

terse trail
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Though I guess @idle prism you'd probably be a better person to ask because of Redux lmao

thorny cove
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I was wondering if anyone knew why CA causes so many table value errors? It happens with both Cryptid and MoreFluff.

idle prism
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Oh is this that new mod manager?

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Itayfeder is inactive at the moment, @obtuse rune might have an opinion on the matter

obtuse rune
terse trail
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That's what I've been trying to do, to help populate the mod manager with as much of the stuff that's out there as possible

obtuse rune
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oh, go for it then

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can't speak for itay but i hardly think there's an issue in just using our github link

nocturne portal
idle prism
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The original mod will not work, use one of the working forks instead

nocturne portal
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alright

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i was looking for that

mossy folio
idle prism
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Not home at the moment to diagnose

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Only thing I can see immediately is you’re on lovely 0.7.0 where there’s a 0.7.1 version

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But that probably isnt the issue

mossy folio
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Appreciate it lmao

idle prism
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Brilliant

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Ill be sure to update the metadata to reflect incompatibility lmao

wise crescent
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Ran into a potential issue with the mod. So using Quicksilver, it does the +2 hand size for the blind, but every single blind afterwards now has a -2 hand. It went from the standard 8 to 6

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Anyone else run into this issue by chance?

wise crescent
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@idle prism Just in case you don't see this ^^

idle prism
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Weird. Do any other alchemical cards have similar issues? E.g. does Ignis take away an extra discard?

wise crescent
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not that I've noticed, just Quicksilver as far as I'm aware

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I'll keep messing around and see if more of them do anything similar

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If it helps to diagnose as well, I'm using the latest smods that was released just a bit ago

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Don't know if that helps in the diagnosing process or not, but I figure I make a mention of it

wise crescent
idle prism
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Did you use quicksilver multiple times in a run?

wise crescent
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Just one time

low summit
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Uhh how

idle prism
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good question (wrong thread fyi)

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what mods do you have installed?

low summit
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Uh yeah sorry lmao i read wrong, my bad, the reverie thread somehow dissapeared from my feed. Also sold and bought and reactivated the same ticket and it somehow worked

marsh sluice
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does 2.0 pre-release 3 of the redux work with latest smods?

marsh sluice
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@idle prism

idle prism
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cant think of any reasons why it wouldn't

marsh sluice
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should i get the main branch or the actual prelease build

idle prism
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should be the same

marsh sluice
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👍

idle prism
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I'm doing a thing

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(Polychrome effect ain't new, but appearing in the collection is)

oblique heart
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Interesting

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So like polychrome on alc cards has a different effect?

rocky merlin
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@idle prism a bit of a bug report: the way you're hooking this line prevents other mods from being able to match the same pattern

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this negatively impacts my own mod

idle prism
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would it be better if the payload was multiline?

rocky merlin
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yeah i think that would resolve it

idle prism
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I'll push that then

rocky merlin
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👍 thanks you

idle prism
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It's pushed now, not a release yet though cause I'll bundle it with other stuff

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so download from the repo directly

rocky merlin
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awesome thanks so much

blazing osprey
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The game reports an error after using this card

Oops! The game crashed:
card.lua:675: attempt to index a nil value

idle prism
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I think I have diagnosed the issue, I think it specifically breaks in non-english translations which is why you encountered it

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will push a fix soon

idle prism
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there may well be other issues

blazing osprey
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OK, he's not reporting errors.

echo shell
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@idle prism I wanna ask this with the utmost respect, as I'm a big fan of this mod and your fork of it.

How likely is it that you include controller support?

idle prism
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there's no controller support?

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in what way is it broken?

echo shell
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When you open up an Alchemical pack, you can't select from it with a controller

echo shell
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I have a similar issue with blind packs from Bunco

idle prism
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hmm, blind packs and alchemical packs both have a lot of custom stuff going on with them

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do other modded booster packs have the issue?

echo shell
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Virtual Packs do not, all the stuff in Reverie seems to work great, like the Tag packs

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I'm pretty sure it's just those two, yeah

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I only ask because Redux Arcana is like, easily my favorite Balatro mod. It slots in so well, 10/10

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@fossil grail did amazing, hopefully I can get my grubby mits on an update of musical suit too

echo shell
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Very strange bug; I've played for a while with Redux, and the Gold alchemical card hasn't shown up yet?

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Also the Philospher's Stone spectral card

idle prism
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the gold alchemical I think requires you to have gold in your deck?

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lemme check the latest version

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yeah its set to require the gold card

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as for philo stone, it's just very rare, as rare as the other secret spectrals

idle prism
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so it just means it wont show up early in the game at minimum, which probably contributes to not finding it

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also just confirmed philo stone will appear, again via similarly large booster packs

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so it can appear in normal gameplay, its just rare

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(even with 50-card packs it took a few tries)

echo shell
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I should have guessed gold would want gold, the Philosopher's Stone thing being super rare occured to me, but I figured i'd find it eventually with all the hex decks I was playing. Guess not!

idle prism
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Im not sure if secret spectrals can appear in shop via hex deck

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I dont think I've ever seen it

echo shell
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What other Spectrals are secret? Besides modded ones

idle prism
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I'm refering to soul and black hole

echo shell
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Ooo, gotcha

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Yeah Soul doesn't show up often at all. Black Hole at least pops up in the Celestial packs every now and then

idle prism
idle prism
echo shell
idle prism
last bridge
obtuse rune
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that is a very cute touch

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thanks for keeping our mod alive like this

idle prism
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thank you for the mod

elfin anchor
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I've been testing all my mod combinations. And for now, Codex isn't compatible with Bunco, Rift-Raft, and All in Jest

keen cairn
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Codex is very dead and has been for some time

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But I guess peeps are working to make that not true

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So my b

keen cairn
elfin anchor
keen cairn
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The fork might work fine though

elfin anchor
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Let's see

elfin anchor
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Are you a magician???

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Thank you, thank you, thank you, thank you

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Now I can play with a lot of mod, you are my hero

keen cairn
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Yw :3

idle prism
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I’ll take the compliment

idle prism
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Finally, after a month of procrastination, I am now confident enough with the stability of Redux Arcanum to move it out of pre-release. Marking the occasion is a handful of small but nice additions to the mod, listed below. You can check out the full balance change on the first pre-release page.

  • Added achievements! Only four right now, I want to add a couple more when I think of some good ones. Right now these are mostly silly challenges.
  • A Chinese translation by snowylight that covers everything except the achievements that were added this update
  • Mutated Joker nerfed to start at +0 chips, mostly to better mirror Fortune Teller rather than a particular balance reason.
  • Some small QoL and aesthetic additions: Chain Reaction has a new animation, and you may find something new in the collection.
  • Game state should save better upon game reload.
  • Variety of bug fixes for various alchemical cards

Thanks for enjoying the mod, and extra thanks to @fossil grail and @obtuse rune for creating the original mod we love!
https://github.com/jumbocarrot0/Redux-Arcanum/releases/tag/v2.0.0

GitHub

Finally, after a month of procrastination, I am now confident enough with the stability of Redux Arcanum to move it out of pre-release. Marking the occasion is a handful of small but nice additions...

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Here's a preview of the new achievements

fossil grail
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super proud of this community!

nova whale
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no way feder??

forest quest
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feder woke up???

fossil grail
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XD hibernation is done

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though i am not back to developing mods for Balatro

solar saddle
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Oh hey you're back, 👋

brave scaffold
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this might already be a documented issue but I can't pick up Alchemical Cards from the Alchemy Packs

idle prism
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what version of arcanum and steammodded are you using?

brave scaffold
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Arcanum is 2.0.0 prerelease 5 (couldn't get any other version to work) and steamodded is 1.0.0 beta 0506a (also couldn't get any other to work, setting up mods was a finicky pain)

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it's the only issue I've noticed so far

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and I definitely had free space to put the cards

idle prism
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My bet right now is on a steammodded issue, but I'll have to check to be sure

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are you able to post the lovely log file? Go to your mods folder, then the lovely folder, then logs, then upload the one most recently created

brave scaffold
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ok sure

idle prism
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(or technically whatever one would correspond to when you were playing with this mod)

brave scaffold
idle prism
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Awesome, thanks

brave scaffold
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other than this issue the mod has been awesome otherwise

idle prism
brave scaffold
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yeah I have a few other mods

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I'll list them

brave scaffold
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although I didn't have Celeste Card Collection before I noticed the issue

idle prism
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sorry I cant diagnose it

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for what its worth I just downloaded the latest version of all of these and the latest steamodded, so maybe your solution is to update all the mods?

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not just latest releases fyi, like I downloaded the latest version of the repository

brave scaffold
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ok

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thanks for the help anyways

thick cliff
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Hidden guys in files detected!

nova whale
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those never got added? huh

idle prism
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they've been there forever, dont know if there was ever a plan for them

hidden vigil
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Will be cool if they do get added. Curious what they do.

eager cradle
eager cradle
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it works in regular blinds too

idle prism
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That’s an old bug that should be fixed

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What version of the mod do you have downloaded?

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Actually nevermind, I forgot to change the version number so that wont be helpful

idle prism
eager cradle
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It's 01:37 in my country so I'll test it a little bit later, thanks for fix

eager cradle
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how? in herbalist deck description there's nothing about negative cards

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and i don't have any vouchers except for 1 discard and pestle from deck

idle prism
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It can just happen sometimes

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You got very lucky

eager cradle
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if you copy card held by bell with wax, it force selects it too lol

coarse shuttle
idle prism
coarse shuttle
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Load the game

idle prism
# coarse shuttle

Oh I see now, if you're using the version in pins then that has been out of date for a long time

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you need to use an updated fork

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(if you're not already)

coarse shuttle
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ah

coarse shuttle
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What fork do you suggest, @idle prism?

idle prism
coarse shuttle
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@idle prism Would it be easy to add a sleeve of alchemy?

idle prism
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Redux Arcanum already has card sleeves, so I'd say yes

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unless you mean something else?

tepid tinsel
tepid tinsel
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if you want I can poke around my conversations with itay and in this thread since I'm pretty sure there were some ideas on how to use these

thick cliff
idle prism
balmy lance
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I have a question : why do I get a missing dependency if my SMODS is the latest version

idle prism
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because I messed up lmao

balmy lance
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thx

brisk terrace
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Hi on the latest Redux release and the steamodded you point to this crash happens on startup

finite tapir
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saved

idle prism
idle prism
rich solar
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why is it doing this

brisk terrace
idle prism
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Well the error is ever so slightly different, so I think I did something

idle prism
idle prism
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Make sure to DM a version that has Redux enabled

rich solar
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leaf turned my new card debuffed

peak trench
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I'm considering getting into playing with some mods, and this is one of the mods I'm really excited for, but I'd like to also throw in the Extra Credit mod, and I'm wondering if that ruins Codex Arcanum, since Extra Credit adds 45 jokers, while Codex Arcanum adds only 8, making the alchemical cards harder to create synergies for.
Anyone got any experience playing this alongside other mods? Does it detract a lot from the Codex experience?
Also, has anyone made addons for Codex, adding more jokers to counter the dillution from other mods?

idle prism
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That's a problem with a lot of mods that add unique content like this, and it's usually just a compromise people have to put up with

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There's no great solution to it unfortunately outside of making addon mods like you said, which I don't think anyone has done

peak trench
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Interestingly there are several mods that add 'alternates' of vanilla jokers (does the same thing, but 'slightly' different) to prevent dillution of vanilla content with too many mods on (Would be nice with one of those with only alternates of some of the most iconic and vital jokers instead of trying to make an upside-down version of the entirety of core game) I'm hoping someone makes an addon for this purpose for Codex. I love the concept, and the visuals are just perfect also.

idle prism
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I can certainly think about it. I've been thinking of doing the same with other mods. Easiest way of doing it would be encouraging cross-mod content, where other large mods add a few extra jokers if played alongside this mod

peak trench
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Got a couple ideas that might work:

Witch's Cauldron (Rare)
Temporary effects of alchemical cards last an additional round.

Homunculus Joker (Common)
Every scored 3 has a 1 in 4 chance of creating an alchemical card.

Philosopher's Stone (Legendary)
When you use an alchemical card that gives a temporary effect; this joker has a 1 in 5 chance of destroying itself and making the effect permanent.

Transmutation Joker (Uncommon)
If hand played contains a Straight with a 2 in it; Create an alchemical card

Accidental discovery Joker (Uncommon)
Create an alchemical card when you discard a viable 5-card hand.

Stargazer Joker (Common)
Using a planet card has a 1 in 3 chance of creating an alchemical card

Fool's gold (Common)
+2 Mult and +6 Chips for each alchemy card used.
-2 Mult and -6 Chips at the end of each round.

stray fossil
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Gappie, what do you mean by this?

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🤨

mellow hearth
slender moat
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I just wanna say that this was the mod that got me interested in Balatro mods, was the first mod I installed, and continues to be one of my favorites balatroheart

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Also alchemical cards are just really cool

zinc arch
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still waiting for the big comeback of this legend

heavy plover
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Same here

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(Other than the fact that I haven't actually played any modded Balala yet)

peak trench
slender moat
peak trench
smoky solar
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Redux has expanded it