#Codex Arcanum - Alchemical Cards and abilities

1 messages · Page 6 of 1

lapis patio
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second on the list for me is just implementing any relatively easy things, like stuff that already has art and is simple to code

lapis patio
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stone and maybe exchange

fossil grail
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We have art for some other stuff as well, we might use it in the future

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Interesting

golden sparrow
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An alchemical food (herbs?) joker would be nice

lapis patio
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myst what if "the monster" boss blind was added to codex directly and it auto turned off in 1 of the 2 mods if the other was loaded

strange tangle
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doable

lapis patio
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decent idea or no

golden sparrow
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I mentioned earlier that the number of jokers that care solely about alch cards already outnumbered the base game jokers that care about the other consumables. I would be careful not to add too many in the future

strange tangle
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like. a codex boss that is mutually exclusive with Monster?

lapis patio
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yeah one that has the same effect but possibly different visuals and name

strange tangle
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yeah i can just check if that boss exists in smods maybe

lapis patio
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and you'd be down for that to be added to codex?

strange tangle
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if feder wants

lapis patio
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cool

golden sparrow
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Maybe jokers the blur the lines between consumables or interact with each other

fossil grail
lapis patio
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destroy all consumables when selected, set consumable slots to 0 during the blind

fossil grail
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Oh it’s modded right?

lapis patio
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yeah

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from mystblinds hence asking myst about it possibly being used here

lapis patio
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spectral spoiler again. are we sure this thing has the right odds?

golden sparrow
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I've opened a good number of packs and have yet to find one. I think you're just lucky.

lapis patio
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this is a bit much but i guess i did get 2 souls in one run pretty soon after release so maybe

ember crag
fossil grail
ember crag
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where do i find it's version number?

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i'll just uninstall and reinstall the most recent

brazen wyvern
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i want a card that generates alchemy cards based on either playing a specific hand or a specific rank and i would also like support for morefluff colors, maybe also another way to increase hand size for holding both alchemy and color cards?

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an alchemy card that proliferates your color cards by 2 rounds would be cool, but i dont know if its possible to restrict stuff based on what mods are installed

brazen wyvern
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what about a voucher that only shows up if you have two other vouchers

fossil grail
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Tier 3 vouchers is a mod someone is working on

oblique heart
# fossil grail Interesting

Ruby Stake
Shops can have Risky Jokers (Increases required Blind score by 20% but have a 1 in 4 chance to retrigger).

Tan Stake
Big Blinds are replaced with Mini-boss Blinds which require only x1.0 blind score but have special abilities.

Mini-boss Blinds:

Ignis
• Discarded cards have 1 in 7 chance to be destroyed.

Aqua
• Played cards have 1 in 7 chance to be destroyed.

Terra
• Increase required Blind score by 20% for each Joker you have (up to 100%).

Aero
• Drawn cards must always be selected for your next hand. Resets after each card draw.

Quicksilver
• Playing a hand gives -1 hand size this round.

Salt (can only appear if you have at least 1 tag)
• When round starts, double your tags. 1 in 2 chance to lose them instead.

Gold
• Lose 2$ for each held in hand card at the end of round.

Phosphorous
• When round starts, discard half of your deck.

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(some examples)

golden sparrow
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That's a pretty good idea. The value would be tweaked but.. Alchemical blind incoming? I think we're going to run out of base game feature to include in the mod sooner than later lol

oblique heart
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sry if the ideas are a bit rough

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Coming up with mini-boss blinds effects was actually quite hard ngl

obtuse rune
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risky jokers are really funny

halcyon cobalt
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rebalance ideas
oil: all played cards are scored for the rest of the blind (basically 1 blind splash)
soap: disables boss blind effect for and until the next hand (unflips and undebuffs cards and jokers if they had already been debuffed or flipped) (it washes the debuffs from the cards)
acid: no idea
phosphorous: return the cards in the most recently played hand to deck (this will help if you have some really good cards and you want to be able to draw them again but not redilute your deck with other cards)

alchemical ideas
iron: enhances up to 4-5(?) selected cards into mult cards
tin: enhances up to 4-5(?) selected cards into bonus cards
copper: adds +15(?) mult to the base value of the next played hand
lead: adds +50(?) chips to the base value of the next played hand
phlogiston: gives up to 4-3(?) selected cards foil, holo or poly (randomized per card)
oxygen: balance the next played hand (like plasma deck)

glacial blaze
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oil - adds a ton more synergies while retaining its original effect, i like it
soap - cool effect, but maybe a different alchemical? original soap is a little weak though so maybe 1 extra card to it is needed
acid - includes the rank directly above and below it as well maybe? since acid can spill sometimes
phosphorous - original is very weak, this would help with that (but maybe change it to "5 most recently discarded cards" for extra utility)
iron, tin, copper, lead, oxygen - nice in general, even if slightly unoriginal (except oxygen)
phlogiston - i would suggest 3 since 4 would be almost always better than bismuth

halcyon cobalt
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hmm

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im trying to figure out how to make acid good

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im thinking of destroying cards

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but i have no idea how that would even work

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the way it is now makes it very niche

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and you can only select cards once you draw them

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so that wouldnt work if you want to clear up your deck before drawing anything

halcyon cobalt
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and the current soap effect is just like a worse aero/quicksilver

glacial blaze
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isnt it an extra semi-discard?

halcyon cobalt
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from the way this is worded i believe it puts the cards you select back into your deck and swaps them with different cards

glacial blaze
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yeah that seems useful

halcyon cobalt
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which isnt good since normally when you get rid of cards you dont want to draw them again

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basically its very niche

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and only useful in the earlygame since you can use whatever hands

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and having those cards back in the deck could help you make a hand later on

glacial blaze
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that isnt a problem if it has good enough synergies, and it does
def weak rn though

halcyon cobalt
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im not really seeing the synergies

glacial blaze
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cool

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an example of soap synergy would be any joker that doesnt like discards being used

obtuse rune
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aye, thats a point for soaps design

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its supposed to be a psuedo discard/draw 3 as a peg between ignis and aero

glacial blaze
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yea

dim mist
obtuse rune
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hopefully some of the new joker designs will help supplement some of the cards

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(including the legendary)

glacial blaze
lapis patio
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ignis is eh though

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ngl i'd prefer aqua and ignis to just become the enhance 4 into bonus and mult respectively, still weak but fine

sterile patrol
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what if aqua converted to bonus and also buffed bonus cards for the blind

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make em give 50 extra chips instead of 30

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otherwise that effect seems very weak

halcyon cobalt
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it would fit

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also i think that arsenic would be better as +1 hand and +1 discard

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if that change was a thing

glacial blaze
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sure that seems reasonable

glacial blaze
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maybe then earth could be the stone equivalent because stone is earth? and then air

lapis patio
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stone is a different card

glacial blaze
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?

halcyon cobalt
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i don't really think that converting cards to stone would be a very useful effect

lapis patio
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you're saying terra would be for converting cards to stone yeah?

glacial blaze
halcyon cobalt
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i think that terra should stay as is

lapis patio
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there is a separate alchemical element named "stone" that would make more sense for that effect

glacial blaze
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personally i think it would be cool to have the 4 elements have related but distinct effects but ok sure

halcyon cobalt
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i also remember seeing someone suggesting cement as a stone card thing

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where it adds 1 stone card if a hand has room

tiny spire
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I noticed that this mod automatically unlocks all of the base game cards and decks, which I find odd since it's the only mod in my modlist that does that. Is there an easy way to disable those automatic unlocks? I tried messing with the mod's code myself, but the closest I got to it was preventing the cards from being unlocked entirely. With that said, I would appreciate it if anyone has any insights or answers for this.

brazen wyvern
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Oh I have a big suggestion

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Blacklist the eternal tag on the 🤓 joker

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I literally only see it with eternal tags

oblique ether
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spitballing an idea here rq

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make bismuth give cards temp holographic, and make soap give cards temp polychrome

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the polychrome rainbow effect reminds me of how bubbles also kind of look like that (bubbles are somewhat reflective and have sort of a rainbow look to them), and bubbles can come from soap

lapis patio
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i like poly for bismuth a lot. what if soap was sort of like antimony but it was "add polychrome to a base edition joker for one blind"?

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you're def right on the rainbow effect bubble thing but bismuth feels like it takes priority for that

oblique ether
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i don't know the alchemy elements very well, but i did get that bismuth was some kind of power-up card and wanted to still keep that somehow

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i think some kind of polychrome effect (or at least something that makes enhanced cards more powerful) would fit soap pretty well

lapis patio
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this is what bismuth looks like irl

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the rainbow is very important imo

oblique ether
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ah

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i can see it now lol

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another idea i had for soap was that it'd remove all non-enhanced/sealed cards to some extent (ex: for one blind, in your hand, etc), but i like the polychrome joker idea

lapis patio
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it'd have to do something more tho for sure since x1.5 Mult isn't that much compared to glass for example

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maybe it'd apply to all non-editioned jokers or something?

hollow nimbus
fossil grail
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XD I love busmuth

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It’s truly one of the strangest elements that actually exist

hollow nimbus
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It's basically a physical paradox we came across, and I love it

fossil grail
normal willow
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Heh there's a color that interacts with alchemy and now an alchemy that interacts with colors

fossil grail
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What other mods do you wanna see compat with?

spice yacht
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Reverie if it's not already a thing

fossil grail
nova whale
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why is this -2

dim mist
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rank

nova whale
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ohh

fossil grail
strange tangle
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-2

amber island
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jerma mod when

lapis patio
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suspicious joker

tepid tinsel
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(When its done)

fossil grail
tepid tinsel
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is this alchemical taken yet or

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universal seed works well for uh, one of the most important components of Homestuck's Alchemy

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Grist

glacial blaze
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i dont think it is

fossil grail
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It’s not taken

tepid tinsel
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can it be Balatrostuck compat perhaps

fossil grail
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Yeah probably

fossil grail
tepid tinsel
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(Grist is also a different name for a ground up seed)

fossil grail
obtuse rune
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oh you sweet summer child

fossil grail
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Every time I see something about it I get even more confused

obtuse rune
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to save you a lot of time

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grist would be an excellent representation of interacting with balatrostuck

fossil grail
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Cool

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We can do that

obtuse rune
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think of it like EMC from equivalent exchange mod i guess sorta

fossil grail
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We already have one compat, why not another?

fossil grail
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Also, I might go ahead and make some cine textures for compat with reverie

halcyon cobalt
obtuse rune
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oh as in the minecraft mod

halcyon cobalt
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oh

obtuse rune
halcyon cobalt
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i thought you were talking about a balatro mod

fossil grail
obtuse rune
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wew

fossil grail
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I can cook up some stuff

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I love compacts

glacial blaze
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i assume one would be like the tarot/planet/spectral one but for alchemicals

fossil grail
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The best mod I created for Minecraft was created cause I wanted to have a ton of conpat

halcyon cobalt
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what

fossil grail
halcyon cobalt
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what mod is that

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did you make

fossil grail
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It adds ice cream

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I love it

halcyon cobalt
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cool

lapis patio
fossil grail
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Maybe some reverie compat....?

tiny marten
frank knoll
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using alchemy cards, opening alchemy packs or skipping alchemy packs probably

fossil grail
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it's using alchemical cards

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also i love the referenc

halcyon cobalt
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how many

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would you need to use

fossil grail
halcyon cobalt
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cool

fossil grail
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probably 5

frank knoll
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five sounds good

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not too easy but not too hard

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(cobalt is the best card)

brazen wyvern
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Oh I have another suggestion

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Can you make the alchemist in shop voucher green

golden sparrow
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The other one is already green plus the vouchers that care about their consumables are their corresponding colors I'm pretty sure

ember tapir
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after all this time

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full metal alchemist refrence

royal delta
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I believe Studious Joker used to create an Alchemical offscreen before it was dragged onscreen. I liked that effect a lot! Do you have the code that made it happen?

fossil grail
lapis patio
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sounds like it should be stronger

gleaming mural
nova whale
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oh that's fun

golden sparrow
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10 seems very fair for this effect

lapis patio
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40 chips on 10 cards per blind for a high end use example just doesn't seem very good to me

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hiker nearly reaches that with 1 retrigger joker

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wait is hiker +5 now? i forget

gleaming mural
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maybe +20 chips and +5 mult?

golden sparrow
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Merlin gets better if you increase your hand size or have additional consumable slots. You could easily pop off two Alchemical cards per blind.

lapis patio
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yeah i'm saying with both consumable slot vouchers and both handsize vouchers that version of him will be roughly equal to hiker + a retrigger joker

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40 chips = 4 alchs. 10 handsize = +2 handsize

golden sparrow
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Oh yeah

lapis patio
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oh hiker is +5 now yeah that is the same as hiker + a retrigger joker

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but hiker scales better cause you can get more than 1 retrigger and you can't get more than 4 alchs per blind without some insane stuff going on

lapis patio
gleaming mural
golden sparrow
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Some runs. absolutely.

lapis patio
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honestly yeah you often can pop 2 per blind

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it sounds harder than it is

golden sparrow
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Especially if you're playing a mod that gives you additional booster packs

gleaming mural
ember crag
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current version link?

fossil grail
golden sparrow
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After thinking about it, I think Merlin should give +5 mult instead of chips. Legendaries are quite rare and they should feel strong

oblique heart
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incorrect wordingNerdy

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effect is cool!

fossil grail
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Don’t worry

solar delta
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Plus, a legendary that adds mult rather multiplier would be really cool

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We don’t have anything like that … yet

oblique heart
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it's like a Legendary version of Hiker

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but with a respectively harder condition to fulfill to get a buff

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but payoff is significantly better (cuz legendary obviously)

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+5 Mult is a bit too much imo

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Should be 3 or 4

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needs testing

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Probably 3 because 8x3 (average handsize) is effectively +21 Mult for 1 played Alchemic card

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Also, @fossil grail provide us with a seed that starts/has new Legendary joker

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if that's possible

lapis patio
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why not just use debug mode

halcyon cobalt
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merlin should give like +10 chips and +5 mult or smth like that to all cards in hand when an alchemical is used
it is a legendary after all and legendaries are meant to be powerful

gleaming mural
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^

fossil grail
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I’ll see how we do extra mult

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But currently we might change it to +20 chips or something

gleaming mural
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could also make it xmult

halcyon cobalt
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to cards permanently

oblique heart
glacial blaze
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a mod that adds debug features like "win current blind" or "+$20" or the ability to spawn a selected joker from the collection

halcyon cobalt
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you can also spawn consumables and change editions and debug plus lets you spawn tags and vouchers and change enhancements and seals too

oblique ether
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is blueprint/brainstorm on chain reaction not supposed to work?

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it says 'compatible' on brainstorm, but chain reaction didn't gimme 2 negative alchemy cards :(

oblique ether
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i see

golden sparrow
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It's because chain reaction can only trigger once. It's that limitation that's preventing the other cards from triggering it twice.

I tried removing that line of code and it'll make the Jokers work with it but it then becomes very busted because it can just be used an infinite amount of times in a blind

oblique ether
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up to feder on how they wanna fix it, cuz it def feels like a bug imo

golden sparrow
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Yeah. Or just make it non-compatible. I think getting even one extra alchemical card is very strong.. even if you don't have Merlin or Catalyst Joker.

mental raptor
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getting a crash through codex arcanum, not sure why though

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this is the hand i have played that causes it, tried it a few other ways and it did not work either

fossil grail
mental raptor
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believe its the newest version

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ill hceck real quick'

fossil grail
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Did you download the repo or the actual release?

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Cause I think you didn’t download the release

mental raptor
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downloaded it from this page

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does it need to be the release at the bottom right?

fossil grail
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Yes

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It does

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The newest releases fix this issue

mental raptor
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got it, probably my fault there then. Thanks

fossil grail
mental raptor
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Been enjoying, finally updated it yesterday from an older version and think it still looks great

tepid tinsel
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@fossil grail made this lil logo for when you eventually move over to smods 1.0

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its the Quintessence

oblique heart
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cool!

tepid tinsel
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here it is in the new UI mockup that i made

lilac shore
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what is jimbo dating sim

tepid tinsel
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it doesnt exist

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this is a mockup in Inkscape

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hopefully will be used..

lilac shore
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you have to make jimbo dating sim now

lapis patio
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not at all

cyan magnet
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i want jimbo dating sim

gleaming mural
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well too bad

amber island
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i think that one specifically is visual novel joker

lapis patio
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lmao

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you mean the legendary jimbo?

amber island
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this one

lapis patio
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ohhh that one

royal delta
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Old man joker yuri when

amber island
lapis patio
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says the talented artist

amber island
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aight
ill do it

lapis patio
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based

royal delta
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Odd Todd X Even Steven

amber island
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ive done yuri b4 and i scroll wholesome yuri regularly
shouldnt be a problem to do

royal delta
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But what about

lapis patio
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so true

royal delta
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Old man yuri 🤔

lapis patio
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but why

amber island
lapis patio
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also do you recognize that yuri = lesbian

amber island
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yea it would be old man yaoi or BL

lapis patio
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most important codex arcanum discussion of all time

royal delta
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Or maybe it’s two butch lesbians

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Idk maybe it wasn’t a good joke

amber island
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shinku x perkeo is gonna be real

royal delta
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Shinku?

amber island
amber island
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also on the icon

royal delta
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Maybe Merlin

strange tangle
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lesbians are REAL in BALATRO????

tepid tinsel
amber island
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what insightful discussion related to the mod

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ill prolly work on the art tonite

silver jewel
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I found a way to generate infinite: tags, jokers, money, hand size, cards, hands and discards

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all thanks to shock humor

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also got the true infinity score god knows how

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oh and i cannot load back bc it crashes

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💀

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imma do it again but with steel this time

vale scarab
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Has this mod been updated recently just checking to make sure I’m up to date?

fossil grail
tepid tinsel
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feder when is CA moving to smods 1.0

fossil grail
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I still haven’t got a good look at smods 1.0 (also it’s not out yet)

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But at the weekend will take a deeper look at it

brazen wyvern
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Are there any codex add-ons? Totally should have more jokers

fossil grail
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There are some mods that add compat with Codex though

brazen wyvern
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i run like eight mods so i rarely see arcanum jokers

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id be willing to start a project, art wise

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i mean, i can make art assets but i dont wanna reset the password for my github account

brazen wyvern
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also if i update my mod then i dont get four free polychrome vouchers...

golden sparrow
silver jewel
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is there a way to fix this?

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i have 7/3 jokers

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will reinstalling the game help?

crisp gust
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I see nothing wrong with that

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you can edit your save file to increase your joker slots

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or uh

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just start a new run? idk how you managed to have that happen

silver jewel
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oh i managed to do a lot of things

silver jewel
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prob gonna be at -20 after this

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getting -4 joker slots is the least wierd thing about this run my guy

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yep that's about right

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-9

bright mason
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whenever i use the philosopher's stone while opening a pack of cards, it gets returned to my consumable slots like any other alchemical card which is fair enough, it kind of has to do that
that being said, one of pampa's jokers gives more X mult as more spectral cards are used, and 'using' the philosopher's stone during pack opening increments it

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its really fucked up but i dont blame anyone for not seeing this coming

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ensuring every mod works fine with every other mod is a headache

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but at least this was messed up in a funny way

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i have seen talks of this trick or treat effect being a placeholder for the time being so they will probably end up inadvertently patching it up on their end as time goes on

brazen wyvern
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one of my jokers has the wrong card back

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its the virtual insanity joker from more fluff but its a codex card

golden sparrow
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That's normal and can happen in the base game without any mods.

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I shouldn't say normal.. but yeah it can happen if you copy Jokers with Invisible Joker or Ankh in the base game. It leads to Jokers typically having the Red Deck back.

brazen wyvern
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also breaking bozo fucked me over, i wish it gave permanant hand size like hall of mirrors...

brazen wyvern
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Thorium: +1 hand for each unique hand you've played this round

silver jewel
vale scarab
brazen wyvern
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I really liked the dropkick card from more fluff, after you play a straight get 1 hand

fossil grail
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Porting to 1.0 is wild

crisp gust
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:0

fossil grail
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wait i forgot tag api is in the base loader now

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that's amazing

nova whale
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is there a booster pack api in the base loader?

fossil grail
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i dont think so

forest quest
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I don’t remember seeing it no

nova whale
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you should put the codex arcanum pack api into steamodded

fossil grail
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if we will, there are a ton of things that need changing

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and i have become quite busy lately

crisp gust
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I'll try figure out booster packs as well, but might not be for 1.0 depending on timing

midnight lance
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what did i do wrong :(

fossil grail
midnight lance
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i downloaded the mod for the first time today

fossil grail
midnight lance
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aaah

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did that and the errors gone, thanks!

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i always download the wrong thing off github lol
can never remeber where to get to releases

midnight lance
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it seems like using Codex Arcanum unlocks all decks, vouchers and jokers for me

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not sure why this is happening

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doesn't seem to be caused by any other mod

fossil grail
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In all of my testing, I never encountered that

midnight lance
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nope, reset profiles several times to check

fossil grail
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Very interesting

midnight lance
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it doesn't show what the cards are, but it shows them all as available to appear

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these were locked before installing CA

fossil grail
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Huh

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I will check that out

woven hinge
fossil grail
midnight lance
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very cool

glacial blaze
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same

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glad to know its getting fixed soon

fossil grail
opal thicket
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ive done a thinghttps://discord.com/channels/1116389027176787968/1230436943846703234

golden sparrow
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Interesting.

bright mason
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this says a lot about our society 😔

ember crag
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Cobalt is just so good though

fossil grail
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i am so glad someone told me to add this screen XD

frank knoll
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i forgot that glass exist

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i think i got it only one time

ember crag
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give me a sec i'll check mine

bright mason
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glass is an instant final boss win

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i love you Glass card from Codex Arcanum mod

ember crag
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i play around with black holes alot so cobalt is my fav

bright mason
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it can even help you destroy cards you dont want

ember crag
half gate
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Perhaps Glass, Gold, and other such Alchemical cards sharing a name with basegame enhancements should use the Latin name?

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e.g. Tarots convert cards into Glass and Gold, but Alchemical packs contain Vitrum and Aurum

nova whale
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no you should replace the names of the base game enhancements obviously

echo python
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I suppose that if the bug that unlock everything happens, they will not lock themselve back when I download the fixed version 😥 ?

fossil grail
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but the locking issue will be fixed in 1.2

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which is the next update

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which will come with Steamodded 1.0

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(and will also remove the locking on Uranium)

ember crag
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Fusion Joker
Alchemical flask and campfire
After selling 12 alchemical cards, get a soul card

gleaming mural
#

wrong place

outer pike
zinc arch
#

just found out the 1.1.4 update didnt get synced to the github repo i thought i was tripping

bright mason
#

i cant believe im going to take salt over philosopher's stone

#

||i should probably start chatting about stuff that happens in runs in the modding-chat channel ._.||

#

||salt op||

oblique heart
#

salt op indeed

fossil grail
#

porting to 1.0 goes super nicely

#

i only need the decks and we are done

#

(and also Ink)

fossil grail
#

and im done with the decks XD

strange tangle
#

this ain't the fusion jokers thread

fossil grail
#

wait shit

bright mason
nova whale
#

comically large spoon:
2 in 5 chance to create an Alchemical card when an Alchemical card is used

#

if you have 2 oops I Do Not Care

warm plover
#

having issues with codex arcanum, any ideas?

golden sparrow
#

Is it crashing, are things not loading in game

tepid tinsel
#

@fossil grail Thoughts on splitting Codex into an API and a Content part or allowing for an API part?

#

I think it'd be helpful for mod compats if you were to do something like that

#

That and/or Fusion

fossil grail
tepid tinsel
#

It's primarily a mod compat thing, ie. having a required dependency of the core itself rather than a required dependency of the whole thing would be a useful option

#

So like, for example, say someone wants to add the mechanic of fusing Jokers, but doesn't necessarily want to make it a requirement that you have to add all the other Fusion Jokers

#

It might be a niche use though

fossil grail
#

I could add a configuration option for codex that lets you enable/disable specific alchemicals

tepid tinsel
#

yeah, codex maybe not

#

but fusion jokers yeah

fossil grail
#

I can see a future where that is happening

obtuse rune
#

make sense, fusion jokers, base pack

ember crag
fossil grail
ember crag
#

yeah

fossil grail
#

areyou sure you didn't download the repo itself by accident?

ember crag
#

i will just redownload

ember crag
#

MS paint joker

nova whale
#

it is not ms paint joker causing the issue i think

ember crag
#

it's spawned by Betma's target voucher

fossil grail
ember crag
#

not sure

#

i have 1.1.4?

fossil grail
#

did you download the main repo, or the release

#

i don't see any reason why it would crash

sterile patrol
#

it'd be pretty cool if Fool could copy alchemicals. would open the door for some extra strats

crisp gust
#

could also be its own thing, say either an alchemical or a spectral that spawns your last used alchemical

spark portal
#

if it's an alchemical it could just immediately use the last used alchemical

spice yacht
#

what if fool copying alchemicals was folded into the vouchers

#

a separate spectral or alchemical both feel slightly pool diluting to me but idk

lapis patio
#

new consumable types*

#

if adding them works how i (clueless person) am guessing

fossil grail
#

Feder work update:
Since I’m very happy with the current states of Codex Arcanum and Fusion Jokers for 1.0 (which will release as soon as 1.0 comes out), I will putting them on a back burner for a bit, while focusing on some newer projects. They are not abandoned.

The new projects are:
A remake of the progress I did on Fool’s Fables,
Jimbo’s Garden,
Helping other people with migrating to 1.0 or adding new features (like autumn’s stamps),
Making random cursed additions (xchips, half ranks, ore of a kind)

crisp gust
lapis patio
lapis patio
spark portal
#

spectral spectral

lapis patio
#

exactly

#

i think that fits with xchips and half ranks

fossil grail
#

What's next for Codex? What do you wanna see?

golden sparrow
#

Food joker. Elixir of life or some kind of herb.
Other than that, I am clueless.

glossy perch
#

what about a new card related to fusion? Give you a random negative joker which can be fused, remove at the end of the round (if you successfully fuse them, then it' wont be removed)

nova whale
#

"a random fusion material"?

#

could be interesting

hollow nimbus
#

Hmm... Or maybe a Joker that could turn held Alchemy cards in other Alchemy cards a la transmutation?

glacial blaze
#

"you can now pay $1 to transmute a held consumable into a random consumable of the same type"?

hollow nimbus
#

Yeah, that's what I was thinking!

glacial blaze
#

yeah that would be cool

hollow nimbus
#

Heck, maybe it could vary in cost for what type of card is being transmutated, with Alchemy or Tarot being the cheapest and Spectral (of course) being the most expensive

golden sparrow
#

A joker with a use button to incorporate such a feature would be interesting.

#

I'm not at the house right now so I don't deliberately know off the top of my head, but you can't select both a consumable and a joker at the same time can you?

glacial blaze
#

you can

golden sparrow
#

Bodacious.

#

I know this isn't really in codex's wheelhouse, but incorporating a pack of Jokers with a use function in the form of permanent reusable consumables would be interesting..

glacial blaze
#

could probably even be a general mod api thing tbh

halcyon cobalt
#

pretty sure that that is a thing that can be done

#

because of the fuse button from the fusions mod

glacial blaze
#

yea

golden sparrow
cyan magnet
oblique heart
#

and new stake if that's even possible

#

new difficulty can really change the gameplay

fossil grail
oblique heart
#

🔥🔥🔥

glacial blaze
#

aether stake - everything in the shop has a 1 in 2 chance of being replaced with a random alchemical

lapis patio
#

tan stake: -1 consumable slot

glacial blaze
#

i like that more, maybe aether stake could be a challenge instead then

bright mason
#

alchemy as i understand it has always involved using multiple ingredients to create something

#

as far as i could tell

#

you could possibly implement some sort of system for using two specific alchemical cards in one blind?

#

ive had a lot of dopamine when i saw the other half that i needed to get a fusion joker, maybe this would have the same effect

#

there doesnt need to be an interaction for every possible combination

oblique heart
#

Mb just simple synergies?

bright mason
#

yes thats what i mean

oblique heart
#

Like Sulfur + Aqua for example

oblique heart
#

that's not what I mean

#

synergies not fusions or something else

bright mason
#

thats what i meant yes

#

not fusions i was just relating it to that cuz its cool suddenly finding the other piece for something

#

you get a small hard coded extra thing if you use silver + gold for example

oblique heart
bright mason
#

._.

oblique heart
#

synergies in a sense of combining 2 effects in a creative way but not slapping an extra effect on top

glacial blaze
#

there arent very many of those between 2 alchemicals at the moment

oblique heart
#

Which is unfortunate

oblique heart
glacial blaze
bright mason
#

any kind of result would be cool tbh

#

would just like to see something happening when using 2 alchemicals cuz its cool

#

maybe it would

#

bloat the mod a bit?

#

but theres no reason not to playtest something

#

i kind of want this because there are certain alchemicals like phosphorous that i never use

glacial blaze
#

what if instead of using two alchemicals it was just holding two alchemicals and they would combine into the product automatically

bright mason
#

but also you could just balance it to be better

#

that would be alright

#

some sort of thing you can do with them outside of blinds is an option

bright mason
lapis patio
lapis patio
glacial blaze
#

its not like the product would have the same effects as the two reagents, that would be boring

lapis patio
#

2 alchemicals = 2 consumable slots
2 alchemicals combined into 1 = 1 consumable slot

#

if i don't need to actively hold my combo of 2 alchemicals then why would i care about having a 3rd slot

lapis patio
glacial blaze
glacial blaze
lapis patio
#

thats unintuitive

lapis patio
glacial blaze
lapis patio
#

???

lapis patio
glacial blaze
#

change the losing condition to include having no discards, i just lost a run because i was trying to use arsenic to scale a joker which procs on playing hands

fossil grail
#

A stake revolving around consumables can be fun

lost stream
#

This mod is fun

#

I did experience a crash recently with this, morefluff, and fusion cards, but I didn’t save the crash log last night

bright mason
#

should studious joker be able to spawn as eternal?

fossil grail
#

ill change it so that it wont be able to

#

but i love this XD

tiny marten
#

Studious Joker: Has Rental

College debt

bright mason
#

college debt indeed

hollow nimbus
#

It's even Eternal, too, somehow... Even more accurate to real life

royal delta
#

Imagine paying for university egg

spice yacht
#

just pay with the lead you turned to gold 4head

hollow nimbus
#

Ah, yes, using alchemy to pay for college debt- next level payment plans

bright mason
#

blueprinting essence of comedy makes it go up by x0.2 instead of x0.1 when using an alchemical card

#

it probably does similar things with extra blueprints or brainstorms

halcyon cobalt
#

weird

bright mason
#

alright so

#

i was on a high card build where i was sure to win against the cerulean bell, because i was able to score over 400,000 points regularly

#

then

#

i use the Salt alchemical card which usually gives me a pretty good tag

#

but then it gives me the boss reroll tag

#

and then

#

using the Salt card actually killed me

#

it KILLED

#

me

#

i dont really care that much because i already did gold stake on this deck and didnt have any jokers in my set that needed the sticker

#

but still

#

thats simultaneously fucked up and hilarious

#

alchemical card that kills you when you use it

lapis patio
modest kernel
gleaming mural
#

badum tssss

hollow nimbus
#

Eyyyyyyyy

bright mason
cyan magnet
ember crag
#

Does this mod work with 1.0?

fossil grail
fossil grail
#

Time to do some codex stuff!!!

#

What should I do this weekend?

nova whale
#

fusion jam

modest kernel
#

more content

fossil grail
modest kernel
#

i didn't get that far

ember crag
mystic bronze
#

More DX synergy would be sick

ember crag
#

I want DX philosopher stone that just uses one of each alchemical card

fossil grail
#

what mod adds the DX stuff? I'll take a look at it

sterile patrol
#

what about a seal that does something related to alchemicals?

#

"if a card with this seal is played and scored on the last hand of the round, gain 2 alchemical cards"

ember crag
#

If held in hand at the end of round 1 in 13 chance to create a alchemical tag

sterile patrol
#

wait hold on what if

when a card with [alchemic] seal is played, it has a 1/2 chance of granting your last used alchemical card

#

i could see some fun strategies with that

ember crag
#

1 in 6

normal willow
#

if it needs to be played it already has lowish odds unless you have a ton of them, 1 in 6 basically means it'll almost never happen, 1 in 2 or 3 makes more sense

ember crag
#

It's 1 in 6 that way it's not broken unless you have oops all sixes I could understand 1 in 4

#

The fact it could repeatedly copy cobalt, salt, or Philo stone is kinda nuts

#

Also Bronze tags?

#

Or Chem tags?

sterile patrol
#

copper maybe?

#

i don't think that's an element for any of the cards yet, and it'd kinda fit with the gold seal

#

maybe you could put a shiny overlay on it to make it look like a penny

ember crag
#

What's a metal that's a prime in alchemy

ember crag
#

Always forget that

#

Still some repeatable alchemical cards are broken quickly

fossil grail
#

I would probably make the tag a tan color

ember crag
#

Beige

#

Sand Tags would make sense

golden sparrow
#

If there was a seal that is Alchemical related it would make most sense to activate when an Alchemical card is used on it.

Goes in line with the majority of the Alchemical cards affecting playing cards.

tiny marten
#

Tan Seal: When you use an Alchemical card, this card is also affected if applicable, regardless of the amount of cards selected

ember crag
#

Sand Seal: When using an alchemical card this card is also effected by it's effects or when played has a 1 in 4 chance to trigger a held alchemical card

cursive tree
#

i saw "oops i do not care" and it made me think of a consumable that acts like omamori from slay the spire

golden sparrow
#

When you say tag.. you mean seal correct?

modest kernel
#

would assume so looking at what comes after

oblique heart
hollow nimbus
tiny marten
#

Because it’s colours

ember crag
#

Sand Seal: has a 1 in 4 chance to trigger a held alchemical card when played

proven sapphire
ember crag
#

is this mod compatible with 1.0?

fossil grail
ember crag
ember crag
#

been getting alot of the same error

midnight lance
#

why does Mortar and pestle exist when crystal ball does

#

i get they prob have different 2nd tier vouchers but still

stable viper
#

Why not

#

It's another slot added

midnight lance
#

yeah

hard vapor
#

Hello everyone

#

I have a bug and I think maybe this mod could be related

#

I'm not sure if it comes from this mod or morefluff

#

how could this be fixed?

#

thank you very much

#

I would like to continue my current game

fringe zealot
#

hi

#

how ia thia ong?

crisp gust
#

what-?

royal delta
#

“How is this going?” maybe

last snow
#

Just a lil' bump, to make sure this alchemical masterpiece doesn't spoil.

#

@fossil grail How is things going?

golden sparrow
#

Honestly how is any porting for mods going along? I feel like a lot has slowed down over the last few months

ember crag
ember crag
#

the chem cards immediately disappear when i take them

wind sand
#

There is a bug right now that is unlocking everything when this mod is installed

#

my mod list

vapid crane
zinc arch
#

you can use it on 1.0.0 now however

#

but you gotta roll back to an older commit of bunco if you have it too

ember crag
stable viper
#

Like what Bunco added makes codex not compatible

#

I wanna use the most recent and compatible build

zinc arch
#

actually i wanna test out of renaming the api can really work, and deal with the pool issue (if any)

real elm
#

you don't actually need to worry about pools

zinc arch
#

anything. like CATag/Tags

stable viper
#

I actually can't tell if that's a joke or not, if not I am very sorry.

stable viper
#

Wait you mean by doing this to manually disable tags and let other codes run?

zinc arch
#

just do it it doesnt seem to be changing anything

stable viper
zinc arch
#

both yes

#

also if ur using d6 jokers do it to SMODS.Booster(s) too

#

moreover if you aallssoo have dx tarots dont forget the alchem compat

#

credits to myst for lighting a bulb

stable viper
#

I changed SMOD.Tag into Btag (can't find any SMOD.Tags instances) and won't load

zinc arch
#

if ur sure youve changed each and every SMODS.Tag and SMODS.Tags to a new one theres no way it'll crash like this. search in the whole folder, double check everything

stable viper
#

You mean not just Bunco but all mods need to do this?

#

Maybe even steammodded itself?

zinc arch
#

what you mean bunco

#

bunco doesnt need any change

stable viper
#

Oh it's codex I need change

zinc arch
#

yes

stable viper
#

Will try

zinc arch
#

the only thing you need to change outside of CA is d6 jokers and dx tarots if you have them

#

for them its not tag but booster

stable viper
#

Duh I am just dumb. Seeing CA AND can't think of codex

zinc arch
#

wait hold on im tripping

stable viper
#

🤪

zinc arch
#

change SMODS.Tag(s) and Booster(s) in CA and change booster in DX Tarots

#

keep d6 jokers away it doesnt need changes

#

fml

stable viper
#

SMODS.Booster(s) ?

#

There's no SMODS.Booster(s) in TarotDx.lua only in codex compat

#

Scratching...

#

Still doesn't want to be working

#

Tried with only above-mentioned mods, also I altered SMODS.Booster(s) in D6 joker tooo

#

I know why. They need to be same name!

#

As in all CATag(s) or CABooster(s)

#

I think it's because CA declared these functions but somehow conflicting with others so by renaming it solved the problem

#

Correct me if I am wrong or used wrong jargon

zinc arch
stable viper
#

Yeah I am just dumb

stable viper
#

Can I use your mods (codex and fusion) in my modpack? @fossil grail

ember crag
#

Is this being supported anymore?

stable viper
#

Like the 1.0.0 version is ready, just yet to be released

wild kettle
#

ignore lmao

ember crag
wild kettle
#

Christ I'm dumb

rose basalt
wild kettle
sonic kettle
#

so does this work with 1.0.0 or no? sorry I'm a bit confused

last snow
sonic kettle
#

I see

#

but isn't the version on the modpack working on 1.0?

dim mist
#

only with 1.0 backporting which crashes sometimes

sonic kettle
#

I see

#

guess I'll wait on this mod for now

#

thanks

frigid arrow
#

Hey all. I really love this mod, so I've made a video spotlight of it, with some impressions and feedback, in hopes that more people give it a go. Lemme know if this is not ok to post here.golden_joker

https://youtu.be/8Nym3feW_hw?si=gzGZHQPjgvm4hP3b

Take your Balatro runs to the next level with the Codex Arcanum mod! This exciting mod introduces a new type of consumable: Alchemical Cards! These potent, one-shot Consumable Cards offer a variety of game-changing abilities you can unleash during the blind, from boosting your hand size and discarding unwanted cards to drawing fresh options and ...

▶ Play video
rich forge
# sonic kettle I see

ive been using this mod since the game came out, it doesnt mess with your game in any way, if something happens its not this mod. great mods, and works fine.

keen cairn
crisp gust
keen cairn
#

ah makes sense

#

I wonder if something like that is also why some other mods that mess with boosters keep acting funny

stable viper
#

But iirc after the modification it still crash on boot, don't know what causes the crash tho

crisp gust
#

it runs fine for me, I just can't look at the alchemicals collection

#

it crashes because there's no UndiscoveredSprite

zinc arch
#

i simply unlock all but more mods start to implement their own unlock quests so its a loss

gleaming mural
#

should i be worried?

rose basalt
#

Probably

gleaming mural
#

eh, doesn't matter i just got invis

#

like 5 secs and a reroll later

#

DANGIT

#

didn't draw any jacks until i was out of discards

#

would have prob won if i stuck with the flush i drew and didn't try to fish for them

#

rerolling for rare tags my beloved

#

update on that run:

#

i should prob move to another channel

#

oh it just died because i couldn't draw a straight

#

oops

rancid tartan
#

I was told to post this here:
I used a philosopher's stone(Codex Arcanum) with Candle service (TWEWJ) and two pair of 2s and 3s

lyric ore
#

mods awesome!

#

just wanted to say that

last snow
#

Do ya think that this mod is causing crashes on 0.9.8 (stable)? Given how much I've been crashing, I might need to uninstall this mod (which is unfortunate, as it's AMAZING).

last snow
#

I'm gonna finally do it, I'm making the switch to 1.0.

Is this mod working on here, or no?

proper hatch
#

no

#

🗿

#

at least I think it's been crashing for a while

#

long answer basically is I know Itayfeder is just waiting for a non-alpha release of Steamodded

last snow
#

Like I was trying to do?
Noted, I already uninstalled CA for now thanks to some issues, but I hope it does get updated soon.

proper hatch
#

I mean

#

nobody's developing mods for 0.9.8 anymore actively I think beyond one or two exceptions, waiting for a stable release is gonna take a while too

#

I think it's happening sooner rather then later but rolling updates seem to be the basis as it's still relatively newish

keen cairn
#

ngl, I think labeling it as an alpha/not a stable release is doing a fair bit to stagnate the community

#

Mods are waiting for the "stable" release, and people are waiting for the mods

#

and based on what I hear the devs saying, it's already as stable as 0.98 ever was supposedly

proper hatch
#

I think changing it from alpha to rolling would be better if there is a way to auto update it on launch

#

¯_(ツ)_/¯

obtuse rune
#

i'm pretty sure the version we had written for the SMODS 1.0.0 releasewould require some reformating at this point

crisp gust
#

I still don't fully get the reasoning behind leaving that unreleased

obtuse rune
#

shrug, i cant speak for itay

#

pretty sure that at this point it just needs to be refactored again since this was about the time all the major refactors were starting to hit

last snow
#

Almost ready to hatch and give us tons of goodies, just gotta wait a few more rounds...just a few more...

vale scarab
#

is there a 1.0 alpha version yet?

proper hatch
#

no

last snow
#

:(

last snow
#

Huh, why was it added to the Dim. Modpack then?

cosmic sand
#

I'm the problem, it's me.

#

It's not a full port, just fixes to get everything working

proper hatch
#

Feder would have said something but for all we know they could be 6 feet underneath the brooklyn bridge in concrete shoes

stable viper
#

The hell

bitter summit
#

Any update on bringing it to 1.0.0? 🙏🏽🙏🏽

last snow
#

@fossil grail

#

Might as well try.

weary echo
#

oh where the time has gone

#

apologies for the necro i'm just here to pick something up

rose basalt
#

quite sure they are waiting for Steamodded 1.0.0 to become stable

#

to port it

weary echo
#

that makes sense

#

has there been an unofficial fork port by anyone else yet

rose basalt
#

yes

weary echo
#

got a link?

rose basalt
#

no

weary echo
#

damn

#

elbe the goat strikes again

bitter summit
#

Updated for 1.0.0?? 😳😳

hidden vigil
#

Thanks a lot! I adore this mod so much.

weary echo
#

why is everyone popping off about this this was always here

signal stream
#

I also just recently realized the 1.0.0 update was made, shrug

cosmic sand
#

can't trust those losers who spend their time porting old stuff

signal stream
#

Old stuff is good stuff

kindred trout
#

it should still work right?

cosmic sand
#

The fork of it should

kindred trout
#

yea i crashed

cosmic sand
#

What's your crash?

twilit hill
cosmic sand
low summit
#

When trying to use this Uranium unto that 9 hearts glass red seal polychrome

fiery sky
#

Hello, does anyone know how to unlock chain reaction?

#

can't find anyone having the same problem

weary echo
# fiery sky

probably bugged, press 2 while hovering over it with the DebugPlus mod to unlock it manually

rocky owl
#

Two things I noticed,

  1. this mod doesn't list the alchemy cards under additions
  2. Breaking bozo only gives half of every effect stated
cosmic sand
#

the first is because it's not a proper 1.0 port but just getting it to work. I can look at the second.

#

so, yeah, the reduce blind one is correct but the others are 2 cards and $5 respectably. I'm wondering if it was lowered for balancing reasons but the text wasn't updated. I'm leaning towards just updating the description over the values, but I am open to taking opinions.

rocky owl
cosmic sand
#

I pushed a version that corrects the description

obtuse rune
#

in hindsight i should have made breaking bozo just be the first alchemical card used each blind

oblique heart
#

Felt bad that such great art went unused

#

You cooked with this one

dense valve
#

Each round? lmao

oblique heart
#

?

dense valve
#

Huh

#

Weird

last snow
dense valve
#

Yea, I can see that now, just never realized hieroglyph was worded weirdly like that

late venture
#

is the newest release 1.1.4?

raw latch
#

CodexArcanum was the first mod adding new type of consumables I've tried, and I like it, but since my game was in my native language and the mod was in english - I deleted the mod.
But then I wanted to spice up vanilla Balatro, so I changed the language of my game to english and started download all the cool mods. And turned out "CodexArcanum" for some reason conflicting with other consumables mods - Balatro Plus, Donut Mod, Dread Jokers, Bettma Spells, Bunco, More Fluff etc.
Having like seven other types of consumables seems more fun than only having alchemy cards, but I wonder if mod's author could somehow fix it to not cause conflicts anymore?

dense valve
#

This is the working version of the mod. It shouldn't conflict with other mods that add consumables

raw latch
# dense valve

Thanks, man. I was using a version 1.1.4, it was shown as latest release

dense valve
#

Yea, it's cause the original creator hasn't been active, so other people have been maintaining the mod

#

So the original message and the 'latest release' on the og github can't be updated

raw latch
wraith sonnet
#

hi, this mod has compatibility issues with cryptids new cards and booster packs. i cant use code cards or code/meme booster packs

stable viper
#

i think it happens when creating new profile also

obsidian dagger
#

also, catalyst joker is really buggy lol, i have it and baseball card, and every uncommon card is also getting the x7 mult from catalyst as well as the x1.5 from baseball

wraith sonnet
#

💔

obsidian dagger
wraith sonnet
#

i will have a look

south basin
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When trying to open the skill tree for Grim while having Codex Arcanum, the game crashes. This is relating to specifically the updated version.

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it has been thoroughly tested in the Grim thread to be a Codex Arcanum issue

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and it does not happen when you have everything unlocked

rocky owl
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I think this mod is unlocking all the jokes when it's loaded on my game

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Yep I unload the mod and reset a save and everything is locked, load it, and everything unlocks.

This is genuinely frustrating because I was enjoying the challenge of going for the unlocks and I don't see a way to relock the jokers this unlocked on my main save with out resetting the whole thing.

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something in ALCHEMICAL_SAVE_UNLOCKS()
in CodexArcanum.lua is doing it

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I commented that out and things stayed locked this time

wraith sonnet
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does it not let you disable this in config?

obtuse rune
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this isnt my touched up version actually

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the spectral is a funny idea tohugh

oblique heart
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Particles and traces look amazing

oblique heart
charred gate
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is cryptid and tailsman compat with codex?
\

idle prism
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Codex currently might not even work on the latest steammodded

graceful parrot
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I have a problem with this Joker:

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It's counting mult for nothing and crashes the game

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When I try to sell it:

crisp gust
graceful parrot
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Noted one bug (probably). I get Alchemical cards in the shop even without the voucher

wraith sonnet
#

mod conflict perhaps

last snow
rocky owl
idle prism
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Its a bug, result of outdated code I think

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You can use a save editor to relock the jokers, its stored in meta.jkr, but it’s a bit tedious

rocky owl
amber island
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also heres like the latest version, add this one
i think the one you used was my original version @oblique heart

amber island
oblique heart
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how tf did u manage to make it look even better

amber island
oblique heart
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thats all I know personally

amber island
amber island
oblique heart
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I always thought Lyman was the only artist on Codex Arcanuum

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why didnt I ever heard anything from you?

amber island
oblique heart
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huh

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ok its seems like I need to check for demetia

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my bad Gappie

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Ok one more question: did Lyman made any touch ups to the art at all?

amber island
amber island
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not in the version you used originally

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but the one i gave you just now, did have some contributions from him

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his version on the left vs mine on the right

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which is his touch up of mine

amber island
oblique heart
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I'll credit you both, thanks for clarifying!PepeHug

amber island
amber island
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but yea i was wondering why theres this person using my art, and turns out it was you

oblique heart
idle prism
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I noticed some people had found this on GitHub, so I figured I'd finally clean it up and properly post it here.
I have been working on completely re-writing Codex Arcanum from the ground up, using the now expected methods within Steammodded. The current release on GitHub has a number of critical bugs, and none of the other forks I saw were perfect either.
So, because this fork overhauls the codebase completely, it should be relatively free of bugs and jank. You can download it from here, it is compatible with the latest Steammodded post-BetterCalc:
https://github.com/jumbocarrot0/Redux-Arcanum/releases/tag/v2.0.0-prerelease1

GitHub

Initial (pre)release of the Codex Arcanum rewrite.
Keeping in pre-release for now to test compatibility with large mod-packs and any mod that uses the Alchemical API.
Bug Fixes
Because of the scale...

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Currently a pre-release since I want to test the API to make sure it works with any other mods that add onto Codex Arcanum, plus if anyone finds bugs with it

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Plus, as well as just fixing bugs, the fork also introduces some new stuff and balance tweaks to the mod, mostly because I felt like it. You can disable these from the mod settings if you want to remain 100% faithful to the official mod.

crisp vale
glass tusk
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Does anyone know why the my game could be crashing every time I try to include this mod? I have the latest release of this and of smod

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Nevermind, i just found it was incompatible with a few other mods

pastel lava
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Does anyone know why when i tried to load the mod it says saving unlock at the last moment before it crashes?

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does that mean its imcompatible with some of the mods i have

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?

idle prism
pastel lava
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Uh, Had to remove it but lemme reinstall and post the error log

idle prism
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you should be able to find an archive in your mods folder

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in Mods/lovely/log

pastel lava
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I do have a lot of mods installed, it might be a compatiable issue

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Seems like it might be one of the mods, lemme remove it real quick

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New message after i removed the mod

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So, I removed the mods related to unstable but now it just crashes without the logs, saying saving unlock

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it crashed too quick, couldn't ss it

crisp gust
pastel lava
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Damn

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Is there a newest one?

amber island
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the one they replied to

amber island
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yes

pastel lava
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Ok, lemme give that a tru

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Try*

hidden vigil
idle prism
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Good to hear!

thick cliff
idle prism
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Wait nevermind I put the wrong version number in Reverie's metadata lmao, it's the correct version

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Try updating steammodded, because I've been using Reverie a lot and there hasnt been an issue for me

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I'm assuming it was just crashing on startup?

thick cliff
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Nope. Crashes when trying to display the description for Fool Metal Alchemist.

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Or, at least when I hover over it.

idle prism
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Oh interesting

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My current local version has fixes for similar issues, let me see if it crashes for me

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Huh okay this is a very weird bug

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If I have the original Codex Arcanum mod installed (but not enabled) the game doesnt crash

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which is why I havent experienced this yet, since its just been sitting in my mods folder

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but once I remove it, it will crash

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and I have a suspicion as to why, but will try to add a fix

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@thick cliff as a hotfix, install the original codex arcanum mod, but disable it

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that should, weirdly enough, fix it

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I think this is something on steammodded's end, but will investigate

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Yeah I got a fix for SMOD's end, I'll submit an issue and it should be fixed soonish

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for now use the hotfix I said

thick cliff
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The hotfix works!!!
Regular arcanum causes a lot of crashes with other mods on startup, but luckily that doesn't happen when it's disabled. Thank you!!!

ember crag
idle prism
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It has not been tested with it, so Im not sure

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I'd assume not but you're welcome to try

ember crag
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So it's not then, I use cryptid and cryptid need smods-old-calc, but the redux mod says it's need a smods alpha

idle prism
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yeah that's something I put on manually

ember crag
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But I don't see the consumable

idle prism
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Mods wont load if they are missing dependencies

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you can open the mod's folder and edit ReduxArcanum.json to remove that, but again it may not work

ember crag
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Lemme try