#Deluxe Tarots
1 messages · Page 3 of 1
Still a lot of work to do (especially on curses), but this should be enough to fix a majority of compatibility issues
@glass dock May you check about Bunco compatibility?
Even I installed Bunco, your Bunco DX / cursed version does not appear.
Works on my end, when I grab the 1.0.0 release and bunco's main branch
I only have those two
Maybe another mod is messing something? Or there is stuff I don't understand about NFS
My mod list:
@glass dock Couldn't you click on the Tarots to look on the DX/Cursed ones? Or do you have to discover them first?
Oh right you have to discover them
@ember wolf @jolly arch
You should however see the DX booster
They are in the booster pool, no need to click on them
I went through a run, and I haven't seen a SINGLE DX/Cursed consumable. Is something wrong?
Is the mod loaded? Do you see DX boosters in the collection?
do you think you could do a check for G.consumeables in the Card:remove function in DX_CU_API.lua? I think sometimes if a consumable shows up during the splash (not sure if vanilla behavior or modded) it can cause a crash when it tries to index it
Sure thing
I'll try to look for the issue of the mod not loading but hard to know where to start
Yes, I see it loaded, and there's Booster Packs in the additions, along with Curses...but that's the only thing showing up, and not in the shop either. Is Jen's conflicting with it?
I can’t tell
I would have to test
Can you make a version that also goes around the top?
no because then it goes outside the boundary of the card space
Understood
well I mean I guess it could but the sprite sheet is gonna be weird as a result, hold tight
I actually don't think it looks better
I take it back
We getting upgraded graphics for the DX versions?
yeah I figured if y'all were gonna do this you oughta do it right
Huh. Neat.
It's neat but I think the spectral one is a bit on the extreme side
Where tarots and planets are subtle
the idea was that since Spectrals are so rare to begin with, the DX versions would be saucy supreme, but lemme tone it down a lil
Oh yeah they are all a tiny bit fatter 😭
Will the new DX Planets have doubled-up cards like Ceres' EX Planets have tripled?
no but the planets in the art are gonna use the Soul filter to actually float in space
Neat.
I like them a lot as is tbh
here's a less magical option
I still like it, but I definitely prefer the "energy'/lightning
I'll leave it to a vote
Plus I don't think it makes sense to be wider without it
Fair :3
well without it, it's wider because all the DX are wider
Yeah they look pretty awesome ngl
Mhm, just waiting for people to weigh in on which version they enjoy more
Maybe do poll?
If Tilted would be willing to do them all both ways, I don't see why not
Especially with eremel's texture manager thingy
yeah
why would you want both....
they're both really cool
@glass dock you spelled splash wrong
spash
DX Black Hole perhaps
Maybe the simple wide border, and keep the lightning border in case JeffV makes Cursed Spectrals?
oooh
Is dx soul already a thing?
it's "Doesn't need room?" right?
negative yeah
sets up the same as the tarots but the border pattern is inverted
wait no it ain't
thought it was never mind
just looks cool
aaaanyway. @glass dock here're yer cards, busteroo
I'm REALLY curious to see how the planets will actually look in game
Yes, both exist. DX Black Hole upgrades each hand by 3, and DX Soul creates a random Negative Legendary Joker.
oh yeah I remmeber now
what about the bunco stuff? pretty sure that's in base dx
or did elbe add that?
iunno nothin' about that, I left the tools for my cookin' in the psd file, crack it open and make it happen
just gotta trim the rim off the tarots to paste onto the bunco tarots
ah wait, the cursed tarots
you'd have to take one of the cursed tarots, and apply it as a mask onto the bunco tarots to cause that crumbled edge effect
implies I ever use bunco exotic suits on purpose
but yeah, fair. I just noticed they were in dx (at least the version I've been using?) and weren't there
and yeah they are in Jeff's version
Amazing work!
I'll implement that to see how it looks

Do you have the png for the 2x folder ?
Nah but you just make the 2x by sizing up the image by 2
Missing the soul shard on the soul card, I don't know if steamodded can apply a soul_pos from a different atlas
Would need to make the x2 from the .psd, I just upscaled to see the result
Those planet cards look so damn GOOD
Is this mod working fine for everyone?
How so?
Nearest neighbor integer rescalling is what it should be
No need for source files
There should be zero interpolation
I just upscaled with Windows built-in picture editor
I don’t have any other tool for that
Doesn’t it remove the transparent background?
Not anymore
In act case you can tell if it's right by is the pixels are still blocky
I’ll see that tomorrow then
I pushed a commit to display the undiscovered atlas for DX and Cursed consumables if they are not discovered
If you click on them in the collection
Maybe you can confirm that they don’t appear at all
It’s not in the 1.0.1 release
Maybe it was cuz I downloaded a release, and not from code, lemme see.
Wait, hold on, there ain't a pin to the download, hold on.
Ohhh, @rain hornet!!!
The number of times I can make the "pinned to the left of the Joker slots" joke while it still being funny is dwindling
EY, you got a new egg shell! :D
CHOOSE.
10
16
2
Simpler wide border
So, uhhh...I was able to get some of the DX/Cursed Tarots/Spectrals through the CCD Deck, but they still aren't appearing in Arcana/Spectral Packs. Is there something up with their spawn rate?
You can try to change their spawn rate in the config.lua
If you set it to 1, it should guarantee spawns
Welp, no luck
Tried to resize to 200%, same result
What program
Paint
Is the API (for DX tarots at least) included in the current build?
Also what do you use to make the current dx art? You just do an hue shift or there's something else?
I played with canva
Can’t tell you exactly how I changed it as I don’t remember
And I don’t have access to canva rn
😔
I don't think the API work? It doesn't recognize ConsumableDX
Probably because DX is loaded after your mod
The API will probably only work within the DX mod for now, there is still stuff I have to do to make it completely independent
For now the easiest way is probably to manage it the same way it is for bunco
A module within the DX mod
I changed DX priority to -1000 and it loads fine, so yea it's prob a priority issue
I could prob change my mod's priority to 1001 if it doesn't break anything
With the 1.0.0 update I may not need to set the priority to 1000
It was to ensure it was loaded last
Also what's like the full key of a dx consu? The localization doesn't load
This is what I tried, putted it inside descriptions.Tarot
I disabled the prefix on DX cause it was easier
If you didn’t, your key should be the same as the original one with an added _dx
So probably just sphinx_dx
That's problematic because I already have a c_sdm_sphinx key
I’m speaking about the key set in ConsumableDX
I actually never used description.Tarot
Oh so which it is?
I put everything in ConsumableDX
in descriptions or outside?
in loc_txt
Cringe /s
loc_txt still works but doesn't allow for traductions
loc_txt accepts a locale though? So I assumed it could be overwritten by a loc file
Well for now I'm more into making stuff work rather than working on localization :p
I don't even have a proper config file
Its whatever but I prefer using the localization, it's cleaner and better imo.
You're very close to have a valid config file for what I've seen
Sure thing
Not sure if you can edit number values trough a mod's config tho? So far I've only seen boolean options
I just like the whole object to be in one place ngl
I assume you can make a list of set values
Maybe, I haven't experimented much with the config system
Way easier when you create stuff, that's for sure
But not as easy to maintain
If I want to translate my mod I just have to do one copy/paste instead of fetching each loc_txt 
But ig for now I'll use loc_txt, lemme know when you update to using localization
It's not the priority for now, but it's in my mind
You can set your config to anything
How does the number value show in game?
How do you mean?
In the mod's config menu
I would have to look into that
You’d want to use ref_table and ref_value
I guess you could use the config system to let people give their own names to objects if you really wanted to
I think the next small update will be to implement the new atlases from TiltedHat
Then I'll work on finishing with bunco and starting with reverie
How do you switch to the DX/CU version of a consumable?
@glass dock 2X
Thanks a lot @whole charm
As in?
Iirc before you could go in the tarot collection and press a button to switch to DX or CU
Yeah if you click on it
oh
yee just make sure to credit me in the mod
Sure thing
Don't you have a github account? You could have created a PR to add the pngs to the repo
nah it's all good you've got it
Is this mod feature complete btw?
No, definitely not complete
But it is in a usable state
Each release should
There is plenty of stuff I want to add
I’d say that this now supports correctly steamodded 1.0.0
Just need some work to create a better (real) curse API using steamodded gameobject
But that’s just if people are interested in easily creating curses
Also having this issue. Replying for ease of access. I've narrowed down the culprits to:
-DX-Tarots 1.0.1 which kills the game on startup.
-DX-Tarots which crashes for used_cu_augments not being set
-EnhancedEnhancements which kills the game on startup
Update, turns out I was not using 1.0.0 of Steamodded. However, DX-Tarots still kills game on startup
no, just consumables
I found that the Incantation mod messes up deluxe planets; they only increase hands by one level. Any idea what's going on with that?
Weird
Would need to check if the mod overwrite the levelup function
I’ll get back working on this early 2025
This also has incompatibility with cryptid sometimes the cards just dont act like the dx version
any plans to make it so astronomer works with the dx celestial packs? it seems to work for the cards themselves in the shop but the dx planet packs still have cost
Alright, good to see! 👍
Would anyone know why this mod causes crashes with
https://github.com/DivvyCr/Balatro-Preview
(Crash happens at start of hand when selecting a card. Through trial and error, I have worked out that the conflict is with DVPreview)
From what I read of DVPreview, the mod isnt natively compatible with other mods with Custom Jokers.
But this mod doesnt add any jokers, nor does it seem to add cards that actively change the scoring of a hand
Also, I'm aware there is no causal link but DVPreview does work with Codex Arcanum.
Crash report, just in case
Is this ever going to see more updates?
See #1226210957253017691 message
But I too would also like to see this updated to play nicely with other mods
Thanks.
Hows that goin man if you dont mind the ask
I should have time to work on this next week or the one after
I expect to release something by the 15th
Hey, news time
So I wasn’t able to find the time to finish the next update
I could have rushed it to release it now, but it’s probably better not to for now
I’ll have quite some time to work on it from the 28th, so release should be expected by early April
take all the time you need
Im Hype! :)
could we get an option to disable curses?
I love the card that says "Hearts cant be debuffed" and then i proceed to get a curse that debuffs all of my hearts
Getting any curse late game is a run killer
Pretty sure some config tinkering can achieve what you want
I checked, wasnt any toggles or anything in the config
Perhaps not in config.lua but maybe something within TarotDx.lua can be altered.
But its also just as likely to break the whole mod
yeah no i dont know lua so id have no clue how to do that lol
Neither do I lol, I'd make a backup and just start tinkering with code. Maybe removing a line that points towards curses and test
But also there is a curse.lua in the source folder. Perhaps removing that file will achieve the desired effect?
This may not work, but I have an idea
Open curse.lua in notepad++ on line 516 I think is the command to create a curse when called on. Removing this line may be enough
So just remove create_curse()
But I'm not 100%
-- loadCursesModule()
commenting out this got me to the main menu
but loading into a round causes another crash
removed an entire block of code relating to debuffs
I saw that line and I think its called on too much to just be removed. But the call to create_curse() might be small enough to still function.
From what I am reading everything else should still work, even to the point of it will still tell you that you have been cursed
havent got a clue how to get rid of the ui part
i cant wait for this mod to be up to date, its by far my favorite
that sounds like a bug
imo, if curses ever get "toggled off", you should instantly get violet vessel curse instead of any other curses
that curse increases blind size instead of doing other stuff and overrides any future curses by adding blind size instead of adding the other curses
removing curses entirely wouldn't be fair
if i had the knowledge to code that in i would, cus that seems fair
i don't think it'd be too hard
i could probably do it but i'm not sure if i should do it
cause that's not like, fixing a bug, that's adding a new feature to someone else's mod
Just a heads up this mod causes the Banner mod to crash when you open up collections. Not sure if helpful to know! https://discord.com/channels/1116389027176787968/1352154849579630592
How's this going?
Not great unfortunately
I didn’t manage to work on this as I wanted to, so it’s on standby for now, sorry to keep you waiting
Take your time! Excellent mod and amazing aesthetic so hope it gets updated someday 🙂
yess I was wondering what the issue was, thanks
i hope theres compatibility for these mods soon
so is this mod dead?
i've had an error where i cannot select cards for DX tarots in packs
@glass dock (sorry for the @) have you abandoned this proyect? was wondering what happened to it
Hey @daring trellis
I’ve had quite a lot of stuff keeping me busy over this year (I didn’t launch steam since May)
So yeah, this feels kind of abandoned
But it is still in the back of my mind, I don’t know when I will come back to it