#Deluxe Tarots

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glass dock
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I’ll fix that later today

zinc solar
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another typo found

The Hieeirophant DX

glass dock
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How did that even happen

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I didn’t change anything about it

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My keyboard is probably cursed

glass dock
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Oh yeah lol no

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That typo is in the base game, so I didn't change it for consistency :p

austere imp
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Suggestion:

Cursed Judgement should make One/Two Negative Rare jokers, to justify the curse cost

fair crow
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Maybe..”select a joker. Create a negative copy of it.”

scarlet rampart
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That sounds way better

zinc agate
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I am using quite a few other mods, though I'm not home so I'll send a screenshot of my folder another time

zinc agate
grand nexus
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guessing its a pillar curse bug

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really weird

glass dock
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Yeah that’s an issue I have a hard time handling (debuffs set by curses)
I need to find a solution, it’s not as easy as using the vanilla blind debuff function

astral crescent
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Does this mod work with 1.0?

gilded geode
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no

glass dock
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If you mean steamodded 1.0 then I have no idea
Since it’s not released, this is not my priority for now

astral crescent
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Alright was making sure if my favorite mods worked with it before patching over

zinc solar
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crash on opening a planet pack

attempt to index field consumeable (a nil value)

said that its happened here

local mod = math.max(1, 1 + (0.07 * math.min(7, G.GAME.hands[created_card.ability.consumeable.hand_type].level))) or 1
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oh could it be the optical illusion from cheesy jokers?

glass dock
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It must be from another mod as all vanilla planets (and so dx) do have the ability.consumeable attribute

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As they are consumables

zinc solar
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i added a and created_card.ability.consumeable ~= nil to the if and the crash's gone

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and that pack contains a joker, provided by optical illusion

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well im not sure

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to make it clear, this joker has a % to add jokers to every booster packs

glass dock
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Ah
Well if I had to guess I’d say that they hook on the create_card function and sometimes return a joker card, even if the caller asks for another card type (here a planet card)

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Sooooo yeah
I wouldn’t expect to get a joker card when I ask for a consumable card

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Aka a non-consumable when I ask for a consumable

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I guess I could add a check

zinc solar
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oop another typo i believe
the cursed empress was named the empress DX

zinc solar
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i might be misunderstanding The Mouth curse's effect but i feel like it isnt working as intended

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first of all its showing my last played hand but not the first hand type of the round

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and in my last run (now ruined) i must play the first played type consecutively or the X0.65 will haunt till the next round
for example:
High card (first hand, X1)
High card (X1)
Pair (X0.65)
High card (X0.65)

glass dock
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Found the issue

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Thanks for the report @zinc solar

zinc solar
zinc solar
agile halo
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curse ox won't change its hand each ante... always high card in my last run

grand nexus
agile halo
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Ok, I got it wrong and thought it would change

toxic whale
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Idea

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Deluxe arcanum

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Example

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(I forgot the name) dx lowers the blind requirement by 20% for 2 rounds

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Cursed/Radioactive (I forgot the name) permanently lowers blind requirement by 20% but gains a curse

summer iron
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Radioactive Terra would be really cool to see

little shoal
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chernobyl reference????

grand nexus
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;-;, seems like the pillar curse is affecting all the cards that ive deathed from one main card? at least thats what seems to be happening

glass dock
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I work on the debuff curses

zinc solar
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will there be a way to cleanse the curses?

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like, design a mission or smth for each curse so you can accomplish it and get rid of it

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or stuff like that idk

grand nexus
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maybe some legendary like chitoch?

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or whatever the disable boss blinds one is

little shoal
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chicot

scarlet rampart
red galleon
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I feel like many of the curses aren't that bad, but you often can't afford to have more than 2

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and some of them can easily kill or at least heavily impact your run so it's not worth it unless the cursed tarot is just godly

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I've never used any of the suit-changing ones and I rarely take any of the tarots that give more than one curse

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is brutal

grand nexus
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I mean, the cursed suit cards are really good if you just want to do all the curses

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ie a flush 5 build

sonic sapphire
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ran into a small bug with DX Planets and Satellite earlier (sorry if it's already been reported)
DX Planet cards count towards the payout for Satellite, but not towards the number shown in the description - so if you've played any DX Planets during a run, Satellite's description will be wrong

also, I'm not sure if this is actually a bug but I found it kinda counterintuitive - playing a DX Planet counts as playing the normal version as well for Satellite
so if I play a Jupiter DX (for example) without having played any normal Jupiters previously, that will increase Satellite's payout by 2 (and the description by 1 because of the other thing) - and then if I later play a normal Jupiter for the first time that won't do anything to Satellite at all

glass dock
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I’ll check that, thanks

toxic whale
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JeffV how do you make tarots?

glass dock
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What do you mean?

toxic whale
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how do you make your own tarots

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like the dx ones

glass dock
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I created a custom set
tarot_dx
Then I hook on the create_card function and set a chance for a tarot card to pull a dx tarot card instead

toxic whale
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imma do this later

glass dock
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If you want to create new dx tarots, you just have to add them in the pull (where all consumables are listed)
Then you have to manage the usage of the dx card (usually by editing the can_use_consumeable and use_consumeable)

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I may be wrong on the name of the functions but you’ll find both in the main mod file

opaque remnant
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My DX isn't working

spring sonnet
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The absolute poG MOD

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i really like it

opaque remnant
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i know

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but it's not 1.0.0 (yet)

ember wolf
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  • Cursed R-Empress: Hand Mult Cards now give +6 Mult instead of +2. Gives you a Deluxe R-Empress.
  • Cursed R-Stars: Diamond Cards are debuffed. All other suited cards give a 1 in 2 chance to give 1$ when scored. Gives a Deluxe R-Star Tarot.
  • Cursed R-Moon: Club Cards are debuffed. All other suited cards give +4 Mult when scored. Gives a Deluxe R-Moon Tarot.
  • Cursed R-Sun: Heart Cards are debuffed. All other suited cards have a 1 in 3 chance to give 1.5x Mult when scored. Gives a Deluxe R-Sun Tarot.
  • Cursed R-World: Spade Cards are debuffed. All other suited cards give 15 Chips when scored. Gives a Deluxe R-World Tarot.
  • Cursed R-Judgement: Converts 2 Jokers into up to 2 higher rarity tiers above it, even going into Legendary. Keeps their original Edition.
  • Cursed R-Death: Select 5 cards, the Enhancement, Seal, and Edition from the leftmost card will be copied onto ALL of the right cards. Gives you 2 Deluxe R-Death Tarots.
  • Cursed R-Wheel of Fortune: A card in your full deck will get a random Edition, with a 1 in 2 chance for another card to get the same treatment. Stops either when EVERY card gets it, or it fail.
  • Cursed R-Heirophant: Hand Bonus Cards now give +45 Chips instead of +15. Gives you a Deluxe R-Hierophant.
  • Cursed R-Fool: -1 Consumable Slot. ANY consumable that you find has a 1 in 2 chance to be Negative. Gives you 2 Negative Deluxe R-Fool Tarots.
  • Cursed R-High Priestess: Your hand level now can't degrade by ANY means. Gives you 2 Deluxe R-High Priestess Tarots.
  • Cursed R-Chariot: Brass Cards now grant 2.5x Chips. Gives you a Deluxe R-Chariot Tarot.
  • Cursed R-Lovers: Blank Cards now have an additional retrigger for each unique alteration that their copied card has. Gives you a Deluxe R-Lovers Tarot.
  • Cursed R-Hanged Man: Select 4 cards in your hand, ALL of your cards will be randomly converted into one of those 4.
  • Deluxe R-Strength: All cards will be downgraded to the selected card, and give 1$ for each card changed this way.
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  • Cursed R-Hermit: Removes ALL of your money and gives you 1 random tag for each 5$ you lose this way.
  • Cursed R-Devil: Triples the stats from Fool's Gold Cards, and you no longer lose money from them. Gives you a Deluxe R-Devil Tarot.
  • Cursed R-Magician: Halves all probabilities. Gives you 2 Deluxe R-Magician Tarots.
  • Cursed R-Emperor: Gives you 6 Negative Deluxe R-Emperor Tarots. Are you feeling lucky?
  • Cursed R-Temperance: Gives you 25$ for each consumable you have (max of 200$).
  • Cursed R-Tower: All Coal Cards start at 0/0 instead of being in the negative, and they all upgrade whenever just one of them triggers (even in full deck). Gives you 2 Deluxe R-Tower Tarots.
  • Cursed R-Justice: Wooden Cards now give x4 Mult instead of x2, and when they go bad, instead of nullifying the current hand score, they just count as debuffed for that hand. Gives you a Deluxe R-Justice.
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Wait, since there's Deluxe Spectrals here as well, I'm gonna have to make reverse and Deluxe reverse Spectrals as well...FUCCKKKKKK.

obtuse wyvern
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do you just comes up with these or what

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these are amazing btw

craggy sierra
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Fricking hell

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I mean

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Amazing work

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Also a lot of work

ember wolf
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  • Reverse Familiar: Condense 3 random cards into a random face card with a random Enhancement, Seal, and Edition.
  • Reverse Grim: Condense 2 random cards into a random Ace card with a random Enhancement, Seal, and Edition.
  • Reverse Incantation: Condense 4 random cards into a random numbered card with a random Enhancement, Seal, and Edition.
  • Reverse Talisman: Adds a Mimic Gold Seal to 1 selected card (Mimic Gold Seals allow a played card to trigger their held-in-hand or discard effect, even when played).
  • Reverse Aura: Adds a random Edition to a selected Joker.
  • Reverse Wraith: Destroys a Rare Joker in your deck and doubles your money (no upper limit).
  • Reverse Sigil: Select a card in your hand, all other cards in your hand will be changed to NOT have that suit and be given a random suit instead (including the card you selected).
  • Reverse Ouija: All cards in your hand will have their rank randomized. -2$ for each card converted in this way.
  • Reverse Ectoplasm: Takes away the editions from all of your Jokers. For every 6 points taken away, grants you +1 Joker Slot (Foil is 1, Holo is 2, Poly is 3, and Negative is 4).
  • Reverse Immolate: Gives you 5 cards of your most common suit, rank, and Enhancement, but lose 20$.
  • Reverse Ankh: Destroys one of your Jokers at random and gives you Perishable Negative copies of all of your other Jokers.
  • Reverse Deja Vu: Adds a Remaining Red Seal onto 1 selected card (Remaining Red Seals have the same effect that Red Seals had in the demo, which is that when a card is played, it'll be returned to your hand afterwards).
  • Reverse Hex: Destroys 1 random Joker and adds both the Polychrome edition and a Perishable Tag onto the rest of them.
  • Reverse Trance: Adds a Dwarf Blue Seal to 1 selected card (When a blind ends, and you have a card with this seal in hand, randomly upgrade 2 hands, but downgrade 1 other. Cannot go below LVL. 1).
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  • Reverse Medium: Adds an Enchanting Purple Seal to 1 card (When discarding a card with this seal, it'll create a Negative copy of a card already in your Consumable area).
  • Reverse Cryptid: The selected card will have itself and 1 other direct copy destroyed for the round, before coming back afterwards. Any destruction-based effects will remain on whatever Jokers they benefited.
  • Reverse Soul: All Jokers, consumables, money, and even Antes will be destroyed, setting you back to Ante 1 with 4$ and a base deck...however, you will also be given Negative Legendaries based on what was destroyed, getting 1 random one for each 20 points accumulated. Common Jokers count for 1 point, Uncommon get 2, Rare get 3, Legendary get 10, each Ante will give you 5, every 25$ counts for 1 point, Tarots and Plants count for 1 point each, and Spectrals count for 2 points each.
  • Reverse Black Hole (Could be called White Hole for the memes): Resets all Poker Hand levels back to 1, dumps all of those levels into 1 random hand, then multiplies both the Chips and Mult by 2x of that hand.
ember wolf
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Anyways, I'mma gonna quickly copy these over to the Jellymod thread, before coming back and doing the Deluxe R-Spectral.

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Now, time for:

DELUXE REVERSE SPECTRALS! :D

ember wolf
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  • Deluxe R-Familiar: Condenses 6 selected cards into 2 random face cards with random Enhancements, Seals, and Edition.
  • Deluxe R-Grim: Condenses 4 selected cards into 2 random Ace cards with random Enhancements, Seals, and Editions.
  • Deluxe R-Incantation: Condenses 8 selected cards into 2 random numbered cards with random Enhancements, Seals, and Editions.
  • Deluxe R-Talisman: Adds Mimic Gold Seals to 3 selected cards (Scroll above for effect).
  • Deluxe R-Aura: Adds a sequential line of Editions to 4 selected Jokers (F,H,P,N).
  • Deluxe R-Wraith: Doubles your money (no upper limit).
  • Deluxe R-Sigil: Select a card in your hand, ALL cards in your deck will be changed to not have that suit, including the one selected, giving a random suit instead.
  • Deluxe R-Ouija: All cards in your full deck will have their rank randomized.
  • Deluxe R-Ectoplasm: Same as normal, but all Editions are worth double (F is 2, H is 4, P is 6, and N is 8. Amount to get +1 Joker Slot is still 6).
  • Deluxe R-Immolate: Gives you 5 exact duplicates of the selected card but lose 15$.
  • Deluxe R-Ankh: Destroys all of your consumables and gives you Negative copies of all of your Jokers.
  • Deluxe R-Deja Vu: Adds a Remaining Red Seal onto 3 selected cards (scroll above for effects).
  • Deluxe R-Hex: Destroys 3 of your consumables and adds the Polychrome Edition to all of your non-Negative Jokers.
  • Deluxe R-Trance: Adds a Dwarf Blue Seal to 3 selected cards (scroll above for effects)
  • Deluxe R-Medium: Adds an Enchanting Purple Seal to 3 selected cards (scroll above for effects).
  • Deluxe R-Cryptid: Now affects itself and 3 other cards of the exact self (see above for destruction details).
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  • Deluxe R-Soul: Same as above, but doubles the score gained in order to retrieve Negative Legendary Jokers (see above for exact details).
  • Deluxe R-Black Hole (again, probably White Hole cuz lol): For every level gained on the singular focused hand, a random Edition effect will also be applied onto it (see above for what the previous effect does).
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...I think, it's time-

To GO

EVEN FURTHER BEYOND!

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!

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CURSED NORMAL AND REVERSE SPECTRALLLLSSSSSS!!!

ember wolf
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  • Cursed Familiar: All cards will be converted into random face cards with random Enhancements, Seals, and Editions.
  • Cursed Grim: All cards will be converted into random Aces with random Enhancements, Seals, and Editions.
  • Cursed Incantation: All cards will be converted into random numbered cards with random Enhancements, Seals, and Editions.
  • Cursed Talisman: Gold Seals now give 8$ when triggered, instead of 3. Gives you a Deluxe Talisman Spectral.
  • Cursed Aura: All cards will gain a random Edition.
  • Cursed Wraith: Any money-losing effects will be halved, and if your money is ever set to 0, it'll be halved instead. Gives you a Deluxe Wraith Spectral.
  • Cursed Sigil: Select a card in your hand, ALL cards, owned and furthermore, will have that suit.
  • Cursed Ouija: Select a card in your hand, ALL cards, owned and furthermore, will have that rank.
  • Cursed Ectoplasm: Negative Editions will now be 4x more common, and half off in price. Gives you a Deluxe Ectoplasm Spectral.
  • Cursed Immolate: Select 3 cards, those cards, their same rank in your full deck, and ALL cards furthermore with that rank, shall be destroyed. Gain 10$ per card that you destroy in your full deck due to this.
  • Cursed Ankh: Create exact copies of all Jokers in your possession (yes, even if they're Negative).
  • Cursed Deja Vu: Red Seals now have an additional retrigger attached to them. Gives you a Deluxe Deja Vu Spectral.
  • Cursed Hex: Polychrome Editions will now give 2x Mult instead of 1.5x Mult. Gives you a Deluxe Hex Spectral.
  • Cursed Trance: Planet Cards created by Blue Seals will always have an Edition on them (yes, even Negative). Gives you a Deluxe Trance Spectral.
  • Cursed Medium: Tarot Cards created by Purple Seals will always be Negative. Gives you a Deluxe Medium Spectral.
  • Cursed Cryptid: Select a card, ANY card you find in the future has a 1 in 2 chance to match that EXACT card. Gives a Deluxe Cryptid Spectral.
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  • Cursed Soul: Creates 5 negative Soul cards, that'll always create negative Legendary Jokers.
  • Cursed Black Hole: All future Planet Cards will be guaranteed to be Deluxe and have Editions on them, and use the effect of a Poly Black Hole 5x in a row.
obtuse wyvern
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Cursed R-Familiar: Condense all playing cards into a Polychrome red seal steel kings that is not debuffable for every 5 cards

craggy sierra
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Cursed black hole is worm hole

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Or spinning black hole

obtuse wyvern
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Cursed R-Black Holes: Set all hand levels to 1. Level up your most played poker hand by 3 for each level lost. then multiply chips and mult by log2(level gained)

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first part stolen from cryptidbalatrojoker

craggy sierra
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It's getting worse in a mathematical way

obtuse wyvern
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this is still simple

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reverse soul is so absurd i dont even know what to make from the cursed version

craggy sierra
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I mean it's not that hard to comprehend it's just math stuff right

obtuse wyvern
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yea

ember wolf
obtuse wyvern
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balatro turns into fps game

robust pivot
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is there an idea spreadsheet

toxic whale
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Where download

fair crow
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Here you are!

ember wolf
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  • Cursed R-Familiar: All future cards gained will be face cards, with at least a random Enhancement, and a good chance at Seals and Editions as well.
  • Cursed R-Grim: All future cards gained will be Ace cards, with at least a random Enhancement, and a good chance at Seals and Editions as well.
  • Cursed R-Incantation: All future cards gained will be numbered cards, with at least a random Enhancement, and a good chance at Seals and Editions as well.
  • Cursed R-Talisman: Mimic Gold Seals now retrigger their held-in-hand/discard effect once, similar to Mime. Gives you a Deluxe R-Talisman Spectral.
  • Cursed R-Aura: All future Jokers will have a random Edition on them.
  • Cursed R-Wraith: Gives you 250$, but Rare Jokers can no longer appear.
  • Cursed R-Sigil: Select a card, the Deluxe R-Sigil effect will happen, and that suit of cards will never show up again.
  • Cursed R-Ouija: Select a card, the cards with that rank in your deck will be randomized, and that rank of cards can NEVER show up again.
  • Cursed R-Ectoplasm: Take away all Editions from your Jokers and Consumables, and randomly gives you +1 hand played, +1 discard, or +1 hand size per Edition removed.
  • Cursed R-Ankh: Stickers will no longer be able to appear, destroying all stickers that you already have, and gives you +5$ per Sticker destroyed this way.
  • Cursed R-Immolate: Destroy half of your full deck and give you +1 Joker AND Consumable slots per 10 cards destroyed this way.
  • Cursed R-Deja Vu: Remaining Red Seal cards will now start out in your beginning hand, and have a higher chance to be drawn from the deck first. Gives you a Deluxe R-Deja Vu Spectral.
  • Cursed R-Hex: Polychrome now gives 2.5x Mult on Jokers instead of 1.5x Mult. Gives you a Deluxe R-Hex Spectral
  • Cursed R-Trance: All upgrades by Dwarf Blue Seal cards will have an Edition applied to them. Gives you a Deluxe R-Trance Spectral.
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  • Cursed R-Medium: Enchanting Purple Seal cards will now create 3 Negative copies of a Consumable you have instead of 1 when you discard them. Gives you a Deluxe R-Medium Spectral.
  • Cursed R-Cryptid: You may now spend 1$ on a card in your hand to destroy it.
  • Cursed R-Soul: ???
  • Cursed R-Black Hole (Wormhole, IG): Hand Level downgrades will now count as level UPGRADES instead. Gives you a Deluxe R-Black Hole Spectral.
zinc solar
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why it got eroded to a CONCEPTING ahh thread tho

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or did i miss the part that the author was asking for ideas

ember wolf
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I hope @glass dock can at least use the ideas for the Cursed Spectrals, however.

zinc solar
glass dock
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New ideas are always welcome

ember wolf
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THE PRIDE BLACK HOLE!
THE PRIDE BLACK HOLE IS REAL!

thorny heart
fair crow
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Don’t say that that sounds so wrong xd

narrow summit
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is this 1.0.0 compatiball?

opaque remnant
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no(t yet)

glass dock
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It won’t be until 1.0.0 is actually released

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I haven’t started working on that yet

robust pivot
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Reverse Planet Cards: Downgrades the hand, causes all upgrades on that hand to be upgraded an extra time
Cursed Planet Cards: The hand upgrades three extra times, upgrade the hand thrice now (causes x2 curse, one is always the eye)
R-DX Planet Cards: Downgrades the hand twice, causes all upgrades on that hand to be upgraded two extra times
R-C Planet Cards: Downgrades the hand once, balances the chips and mult when upgrading (gives x2 curse, one is always the eye)

glass dock
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Is deluxe tarot currently compatible with the reverse tarot mod?

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I thought it was quite outdated

ember wolf
craggy sierra
magic slate
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my ass this is a 1/2 chance to debuff face cards

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I don't have the hearts debuff curse, just the plant

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it has been like this for multiple antes now

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playing face cards just is not an option man

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surely this is bugged or something

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it consistently debuffs all but two kings

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if this isn't bugged please nerf the plant 😭

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this should not be fucking me over as consistently as it is
did you guys make it more likely to debuff polychrome or something

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cause it always debuffs like every polychrome

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could be a bug with retriggers 🤔

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i have 3 sock and buskin and they're all red seal

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that's the only idea i've got

ember wolf
magic slate
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magician

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i'm running lucky cards as you can see

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at this rate i'll have to pivot to wild or find cursed sun

ember wolf
# magic slate magician

Ah, I can tell with how many of those are Lucky. Anyways, having an innate 6's is great, but that effect sucks pillion.

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WAIT, I THINK I KNOW WHY.

magic slate
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well it becomes an easier decision when you find 4 of them

ember wolf
magic slate
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yes

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that is the only curse i have hitting those kings

ember wolf
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And Cursed Magician double's chances like 6's, right?

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😳

magic slate
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it's fixed probability

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it says so on the curse

ember wolf
magic slate
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and if it wasn't, all my kings would be debuffed

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my odds are currently x16

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huh

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it might've been custom decks actually

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that is a weird incompatibility,i'm not even on a custom deck

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but as soon as I removed it, it's reasonable again

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duly noted, do not use custom decks with dx consumables

glass dock
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You should probably grab the latest release
This could be tied to old bugs I fixed

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I plan to make a new release this weekend

toxic whale
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JEFFV

north matrix
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the hook curse also depletes a hand when it triggers. Could be an issue from another mod but I figured I should report it here anyway.

glass dock
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That is probably a compatibility issue with another mod as I don’t see how the can be possible just with the vanilla game since the method used is the same as the hook blind

toxic whale
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jeffb

zinc solar
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did an editioned planet card compat for bunco's new edition "glitter" introduced in its 1.0.0 version. thought it wont be on planet cards but it will so i made this

if SMODS.Mods and SMODS.Mods['Bunco'] and card.edition.bunc_glitter then
                        G.GAME.hands[hand].chips = math.floor(math.max(G.GAME.hands[hand].chips * G.P_CENTERS.e_bunc_glitter.config.Xchips, 1))
                        if not instant then
                            G.E_MANAGER:add_event(Event({trigger = 'after', delay = 0.3, func = function()
                                play_sound('bunc_glitter')
                                card:juice_up(0.8, 0.5)
                                return true end }))
                            update_hand_text({delay = 0}, {chips = 'x' .. tostring(G.P_CENTERS.e_bunc_glitter.config.Xchips), StatusText = true})
                            delay(1.3)
                        end
                    end
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in case someone needs that before dx-tarots has done porting

glass dock
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Nice

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Bunco is in the list

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And I really need to work on 1.0.0

hollow quest
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when i downloaded this release and the previous release it upped all my consumables from this

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to this

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but it didn't show any new ones when i'd click in, it would just show the ones from the initial pic so no new consumables or anything. i'm guessing its not supposed to look like that? or are the upped numbers from stuff that hasn't been implemented yet? sorry for being confused lol

craggy sierra
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Click on them

agile lion
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Yeah if you click on them it'll show the DX and cursed versions

hollow quest
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i did that's what im saying

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it doesnt show any new ones

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when i click into them it just shows the same amount as in the first pic, no new ones even with the number change

craggy sierra
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Click the cards

agile lion
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Probably bugged then yeah

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or maybe a weird mod incompatibility

craggy sierra
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I have no issue tho

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Did you click on the normal cards?

hollow quest
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the previous version worked fine with the rest of the mods i have so idk :/

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no i just hovered over them...... if i click on them do they show the rest of the versions and i'm just a dumbass?

craggy sierra
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You need to click them

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Poke them

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Press them

agile lion
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Oh yeah

hollow quest
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so i'm just a dumbass lmao okay i shall try that 😭

agile lion
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you need to physically click them

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and it'll cycle through DX and cursed variants

craggy sierra
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Yes

hollow quest
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thank you so much i was so sad, im gonna go try it now

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ohhhh my god thank u guys im so dumb yeah its good now

craggy sierra
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No worries. We were all dumb at first

magic slate
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when i clicked a tarot to add it multiple times and it cycled versions

astral crescent
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stang thing all my Chem cards keep disappearing even DX ones

hollow quest
glass dock
#

Is it from a classic pack or a dx pack?

zinc solar
#

coming here to say thank YOU for implementing the curse lifting

#

a cursed dx appeared
before: nuh-uh
after: hell yeah lets go

zinc solar
#

so a suggestion would be rendering a red cross or stuff like that on the lifted curses

glass dock
#

Yeah I thought about it, but didn’t really take the time to test stuff
Probably for a future update, but not the priority rn

zinc solar
#

ok

glass dock
#

@astral crescent @hollow quest
Bug should be fixed

#

Try to regrab the latest release

astral crescent
#

S×eet

ember wolf
glass dock
#

Yes

#

I won’t port it until 1.0.0 is actually out

magic slate
#

great

hollow quest
zinc solar
#

it actually works pretty well on 1.0.0 rn

long depot
#

I think theres a bug with DX Terra, it seems to be multipling the blinds by 70 rather than reducing them

glass dock
#

Indeed

#

I am stupid

#

Fixed it

craggy sierra
quasi ferry
#

it DOES work on 1.0.0

#

surely most people know that smods 1.0.0 has a compatibiity layer now? (not perfect of course)

#

we really need pins in the modding channel

jolly arch
#

But I can’t use itnope
The game would crash on startup.

zinc solar
#

some might need some tunings but dxtarots has zero issue

cunning wing
zinc solar
#

@jolly arch check if you got the same type of issue

#

also i remember a specific mod that im cyrrently using has the same problem for me too. just cant recall its name. just do the same thing and it should be fixed

cunning wing
#

Which one is it?

zinc solar
cunning wing
#

No i mean the mod lmoa

#

I might be able to help you find it

zinc solar
#

nah i cant remember but if you see the crash report said smth containing load just check if theres a love.filesystem in said line

#

and change it

cunning wing
#

still crashes even if I've changed it to nfs

#

using latest version

zinc solar
#

did you capitalize it?

#

like NFS?

cunning wing
#

Is it supposed to be lower or uppercase?

#

I tried uppercase and it crashed

zinc solar
#

uppercase

#

huh

red galleon
#

The alchemical DX cards are so cool

#

God I love this mod

zinc solar
#

are you using the latest commit of steamodded or an old version

cunning wing
#

Latest

#

why

zinc solar
#

nah nvm hold on

#

theres actually multiple love.filesystems in it did you change all of them?

cunning wing
#

yes.

#

It's stuck on the load curses module one

zinc solar
#

could you show me the line 996?

cunning wing
#

gimme one second

#

I had two copies of DX tarots installed on accident fuckingdumbassidiotrat

#

I am stupid gimme one sec

#

Yeah it works

zinc solar
#

oh ok great

jolly arch
zinc solar
#

good good

zinc solar
#

got a question. so planet cards cant spawn as negative right? but i went throught the code and failed to find where did it actually got blacklisted

glass dock
#

The function to pull an edition has a no_neg argument

#

It’s in the base game function

zinc solar
#

Oh saw that thx

magic slate
#

found a ui bug

#

clicking undiscovered cards reveals the DX version

#

this feels like an oversight

#

unique my ass balatrojoker

obtuse wyvern
#

what does unique even do

magic slate
#

nothing currently

#

¯_(ツ)_/¯

zinc solar
#

it means only shown once per run?

glass dock
#

Yeah

ember wolf
#

I kinda don't vibe with the Unique tag in general, but that's just me.

magic slate
#

i hate the unique tag but it doesn't work so i'm happy

ember wolf
magic slate
#

i consistently pull multiple cursed tarots/dx spectrals/ dx packs

#

per run

#

once i got 4 cursed magician in one run

#

that's a fun one to stack

#

I like the new curse removal system but some of these are really difficult to achieve

#

the needle requiring me to beat a blind with 1 hand left when single-card highcard gives me over 100x the blind score and i have 6 hands 😭

#

also when face cards get debuffed they stop counting as face cards right? why don't they count towards the "play 15 hands without face cards" thing

#

i think debuffed cards should count towards that as well as the suit debuff curse removals

#

if the unique tag ever gets fixed i'd like it to be optional

agile lion
#

I feel like the curses already kinda balance out being able to get multiple of a cursed tarot anyway, so idk them becoming actually unique would just be a little less fun

robust pivot
#

We need DX DX cards

#

DX DX Emperor: Create 5 Negative DX tarots

magic slate
#

cursed emperor...

#

that's literally cursed emperor with 5 instead of 6

glass dock
#

I still don’t know what mod causes the unique tag not to work

#

It works perfectly fine on my end

glass dock
#

Do you really need to clear the needle if you score over 100x the blind anyway balatrojoker

#

Next patch will have balance changes

magic slate
#

uhh oh no! i lost my entire modlist switching to reshuffled 2nd for testing uh

#

oops

glass dock
#

I’ll probably add an option to disable the unique tag ig

quasi ferry
glass dock
#

Ah

#

Well thanks, I’ll look into it

zinc solar
#

is it just me or the pack name shows as buffon packs under the choosing screen?

agile halo
#

so is there another way to ensure that "unique" is effective

#

another way instead of banning their keys directly...(if exist)

zinc solar
#

def related to alchemical_dx.lua since its not a thing before i added CA, thus its not getting loaded

#

changed or card.area == G.consumeables to or (card and card.area == G.consumeables) then it seems to be working fine

glass dock
#

I'll check that

glass dock
# quasi ferry I found the cause of this a while ago, it's Reverie

I see
Just checking and it seemingly overwrite the banned key list, and unban anything that is not banned in the CENTER, which is... probably not a good idea?
I assume it also unban any challenge banned card? Would have to test it but if that's the case, they should probably change it

zinc solar
zinc solar
#

local minId = table_length(G.P_CENTER_POOLS['Alchemical_dx']) + 1 seems to be causing crash when switching/creating saves

#

bad argument #1 to 'pairs' (got nil)

zinc solar
#

crash also applies to booster registry. i think smth is broken here

zinc solar
#

cant use the seeker DX when theres only 1 slot left (excluding the seeker itself)

glass dock
#

Thanks for the reports

#

I’ll fix that

agile halo
#

philosopher stone dx only last for one blind...(btw, the common version was changed into 10 extra times by myself, I'm not sure if this will make a difference)

spring sonnet
craggy sierra
#

Hi Jeff can I include your mod into my modpack? Since it's for 0.9.8 I'll need to make some modification if you don't mind

glass dock
#

Well sure

#

The repo is public and not licensed so you can do whatever you want

craggy sierra
#

OK thank you very much!

glass dock
#

Nvm I forgot I actually licensed it
But you are fine with GPLv3

#

I don’t even know why I used this one, I hate it

#

Should have used LGPLv3+

potent comet
#

seems to be something funky with Codex Arcanum detection, love.filesystem.read(js_mod.path .. "source/alchemical_dx.lua") is returning nil inside of assert(load())

potent comet
potent comet
glass dock
jolly arch
#

Do we need to edit? Like changing love.filesystem to NFS

craggy sierra
agile halo
#

@glass dock I think you modified the code based on an outdated version of CA (probably 1.1.2, the latest should be 1.1.4), and almost perfectly inherited the old version's bugs (for example, using dx glass first and then oil or dx oil results in an error), btw, the internal display of dx standard packs is alchemical pack, while alchemical packs is joker.

#

I remember that in the old version of CA, the text displayed inside the pack was also incorrect...(luckily, Plasma Deck works well, it will get mess in 1.1.3)

#

DX magnet also has a bug, maybe you should test all these issues which CA fixed

#

CA didn't completely updated the GitHub, you can only get the latest version from the releases.

glass dock
#

Smh

#

So the repo is not up to date

#

Nice

#

Thanks for the insight

zinc solar
#

i got tricked too back then

ember wolf
#

@glass dock ...You do know that regular Cobalt does the exact same thing, right?

  • Cobalt DX: Upgrade selected poker hand by 3 levels.
quasi ferry
#

Cobalt is 2 levels, I believe

ember wolf
glass dock
#

Pushed an update to fix bugs from CA 1.1.2

#

The release is up to date

toxic whale
#

hey jeff

glass dock
#

Hey

toxic whale
#

i made consumables now

glass dock
#

Wdym?

toxic whale
#

i made potions

glass dock
#

New mod that adds a new consumable set?

toxic whale
#

yes

glass dock
#

Nice

#

I have so many mods to test

toxic whale
#

what mods are you testing and why?

glass dock
#

Well

#

For now the only mod I ever tester is codex arcanum
And it was just to create some kind of crossover because people asked for it
I didn’t even play a full game

#

Next are bunco and reverie because, same reason

#

People ask about it

toxic whale
#

i could test it

glass dock
#

Any help is appreciated, I don’t have a lot of time to actually test everything

#

You guys truly are making this work

toxic whale
#

alr

#

which one do you want me to test

glass dock
#

No I mean, test the releases I make
To find bugs and compatibility issues
For crossover, I just look at the other mod code, and see what I could add in my mod to enhance the experience/compatibility

I’ll take info from incompatibility with any mod, I don’t have a list cause, well, I don’t really play the game anymore balatrojoker

I can’t tell you which mod to test cause, I don’t know any besides the ones mentioned here
I plan on taking a look at bunco and reverie next WE, I can also take a look at yours since you’re mentioning it

#

What’s the name of yours?

toxic whale
#

stupidity

#

there's only 2

#

as of now

glass dock
#

I’ll take a look at it then

toxic whale
#

ok

glass dock
#

Especially if it focuses on consumables

#

Also next time just ping me if you want to ask/say something

toxic whale
#

ok

#

@glass dock

#

this happened after downloading the mods

glass dock
#

The release is not updated for steamodded 1.0.0

#

I’ll update it once 1.0.0 is released

toxic whale
#

ok

agile halo
#

elseif self.ability.name:find('Alchemy') then
G.STATE = G.STATES.BUFFOON_PACK
G.GAME.pack_size = self.ability.extra
Alchemical packs use Standard stage instead of buffoon

agile halo
#

Once I opened packs in other mods (using the standard stage) in a run, The display in the dx standard packs will get incorrect

glass dock
#

Silent fix is pushed for alchemical packs, thanks

agile halo
#

if you have opened a colour pack in a run, then the text display in dx standard packs will become "colour pack", same for alchemical pack, while common standard packs will not get wrong text display

#

If you haven't opened these packs which use standard stage in a run, the text will be displayed correctly

glass dock
#

Sorry but I don’t know what you call a "colour pack"
I assume that’s another mod, I’ll have to look at how they handle the UI

agile halo
#

It's also a good idea to make DX expansions based on morefluff in next major update

glass dock
#

Thanks

#

I’ll take a look

ember wolf
#

Well, if the Color Cards are being considered for DX-ifying...

#
  • DX Black: Add Negative to 2 random Jokers for every 4 rounds this has been held, overrides other Editions.
  • DX Deep Blue: Converts 2 random cards in hand to Spades for every round this has been held. If you have more rounds stored than your current hand, and all current cards are Spades, create a Negative Arrowhead.
  • DX Crimson: Create 2 Rare Tags for every 3 rounds this has been held.
  • DX Seaweed: Converts 2 random cards in hand to Clubs for every round this has been held. If you have more rounds stored than your current hand, and all current cards are Clubs, create a Negative Onyx Agate.
  • DX Brown: Destroys 2 random cards in hand and gives 6$ for every round this has been held.
  • DX Grey: Create 2 Double Tags for every 3 rounds this has been held.
  • DX Silver: Create 2 Polychrome Tags for every 3 rounds this has been held.
  • DX White: Create 2 random Negative Color Cards for every 2 rounds this has been held. Can be duplicates.
  • DX Red: Converts 2 random cards in hand to Hearts for every round this has been held. If you have more rounds stored than your current hand, and all current cards are Hearts, create a Negative Bloodstone.
  • DX Orange: Converts 2 random cards in hand to Diamonds for every round this has been held. If you have more rounds stored than your current hand, and all current cards are Diamonds, create a Negative Rough Gem.
  • DX Yellow: Gains 8$ of sell value every round.
  • DX Green: Create 2 Polychrome Tags for every 3 rounds this has been held.
  • DX Blue: Create a random Negative DX Planet card for every 2 rounds this has been held.
  • DX Lilac: Create a random Negative DX Tarot card for every 2 rounds this has been held.
  • DX Pink: Add 2 rounds to a random Color card for every 2 rounds this has been held.
  • DX Peach: Create a Negative DX Soul card for every 6 rounds this has been held.
  • DX Tan: Create a random Negative DX Alchemical card for every 2 rounds this has been held.
#

...And now, Curses as well.

#
  • Cursed Black: Every 4 rounds, a random non-Negative Joker of yours turns Negative, even overriding other Editions.
  • Cursed Deep Blue: Scoring a Spade card will buff it by +15 Chips (similar to Hiker), and scoring a non-Spade card will turn it Spade.
  • Cursed Crimson: Rare Jokers are now free in the shop, and appear 3x as often.
  • Cursed Seaweed: Scoring a Club card with buff it with +4 Mult, and scoring a non-Club card will turn it Club.
  • Cursed Brown: Destroyed cards will grant 1 Round to a random Color card of yours, and give you 4$. Gives you a Negative DX Brown card.
  • Cursed Grey: Beating a boss blind will give you a Double Tag. If you are the Anaglyph Deck, you will get a Double Tag on beating a Big Blind instead.
  • Cursed Silver: Foil and Holographic cards/Jokers will be made Polychrome, and give 2x Mult instead of 1.5x.
  • Cursed White: Upon beating a Boss Blind, create Negative duplicates of all of your current Color cards, round progress and all. Create a Negative DX White card.
  • Cursed Red: Scoring a Heart card will buff it with 1.25x Mult, and scoring a non-Heart card will turn it Heart.
  • Cursed Orange: Scoring a Diamond card will buff it with a 1 in 2 chance to give 1$ (individually), and scoring a non-Diamond card will turn it Diamond.
  • Cursed Yellow: Jokers and Consumables gain 4$ of sell value after every round.
  • Cursed Green: Rerolls now start at -5$ (meaning yes, you do gain money for rerolling till it gets to 0).
  • Cursed Blue: Planet Cards are now always found Negative, and will grant a random Edition buff to your Poker Hand when scored. Create a Negative DX Blue card.
  • Cursed Lilac: Tarot Cards are now always both DX and Negative. Create a Negative DX Lilac card.
  • Cursed Pink: Rounds now count for 2 rounds for other Color Cards.
  • Cursed Tan: Alchemical Cards are now always Negative and DX, and create a non-DX (but still Negative) copy of themselves when used. (Non-DX's don't create a copy) Creates a Negative DX Tan card.
#
  • Cursed Peach: ...Jimbo has a challenge for you. :) For the next 3 Antes, every blind you encounter will set on a new Boss effect, that will stay until you either lose or beat the challenge Skipping does not prevent this. The final one will also be guaranteed to instill a Showdown effect, while the others have a small chance to. If you manage to beat this, Jimbo will congratulate you, put a Gold Sticker on all of your current Jokers as a reward, give you the 5 Legendary Jokers as Negative, and leave to let you continue your normal game. Can give duplicates, even without Showman.
#

Phew, I hope these ideas can be considered. 😅

#

WAIT, is there Cursed Alchemical cards yet? 😳

ember wolf
#
  • Cursed Ignis: Permanently gain +2 discards.
  • Cursed Aqua: Permanently gain +2 hands per round.
  • Cursed Terra: All blinds are 15% smaller.
  • Cursed Aero: Always draw 2 more cards than you're supposed to.
  • Cursed Quicksilver: Permanently gain +2 hand size.
  • Cursed Salt: Beating a Blind will give you the Tag it was offering for the Skip. Skipping a Blind will give you 2. Beating Boss/Showdown Blinds will give you a random tag.
  • Cursed Sulfur: Halve your hands played, but gain 6$ for each hand you play.
  • Cursed Phosphorus: Cards that are played/discarded will return to your deck, instead of being unavailable for the rest of the round.
  • Cursed Bismuth: Give 1 random Suit of cards in your deck Polychrome.
  • Cursed Cobalt: Playing a hand has a 1 in 2 chance to upgrade it.
  • Cursed Arsenic: Hands and Discards are pooled into one "Action" set, that can be used for either playing or discarding. These Actions cannot be altered by Blinds, are added onto by other sources, and will give you 3$ per Action after the Blind is defeated.
  • Cursed Antimony: Create Negative Eternal copies of all of your current Jokers. If the source Jokers get sold/destroyed, the Negative copies will disappear.
  • Cursed Soap: Discarding cards will instead Swap them with others in your deck, putting them back into your full deck. These cards are rigged to be your most played cards.
  • Cursed Manganese: 2 random Suits of yours will be converted to Steel. If you only have 1 Suit, give them Red Seals as well.
  • Cursed Wax: The first card scored each blind will create 2 permanent copies of itself into your hand.
  • Cursed Borax: You can only find cards of your most common suit, and are more likely to find Jokers that affect that suit.
  • Cursed Glass: Convert 1 random Suit of cards into Glass Cards.
  • Cursed Magnet: You are more likely to pull cards of the same Rank from both your deck, and Booster Packs.
#
  • Cursed Gold: 2 random Suits are converted to Gold Cards. If you only have 1 Suit, give them Red Seals as well.
  • Cursed Silver: 2 random Suits are converted to Lucky Cards. If you only have 1 Suit, give them Red Seals as well.
  • Cursed Oil: Jokers can no longer be debuffed, and cleans debuffs from Jokers. 1 in 2 chance for a debuffed card to clean itself when drawn.
  • Cursed Acid: Permanantly destroy and banish 2 selected ranks of cards. You cannot find this rank of cards again.
  • Cursed Brimstone: Permanent +4 Hands, Discards, AND Hand Size, but the left and rightmost Jokers are always debuffed.
  • Cursed Uranium: Select a card, the Enhancement, Seal, and Edition shall be put onto ALL of your cards. If you do not select one, one will be chosen at random.
  • Cursed Philosopher's Stone: Retrigger all played cards and triggering Jokers.
red galleon
#

Soap DX doesn't seem to work properly for me

#

It's still using the same effect as the base alchemical card

zinc solar
#

its fixed in the latest update iirc?

red galleon
#

It is?

#

ooh

#

I'll have to test it again

#

Oh yeah there it is

#

Hmm I'm not sure when I had the issue

zinc solar
#

yea its a thing in older versions

glass dock
# agile halo if you have opened a colour pack in a run, then the text display in dx standard ...

So, found the issue
I could fix it by setting a mod variable
It’s kind of annoying to resolve it this way
In my opinion, they should create a specific function to create the card area instead of overwriting the standard packs functions
That goes for the color mod and codex arcanum, them both overwriting the functions of standard packs is the issue
But that’s my point of view, probably biased by my habits

#

I’ll probably just set that variable

agile halo
#

Yes, that's what Reverie has done, almost every card pack has corresponding new backgrounds and UI

robust pivot
#

Cursed Enhancement: If the joker/card is triggered, retrigger it twice. Get a random curse for every round beaten with this card

toxic whale
#

...

rustic cedar
#

...

ember wolf
#

Nah, I don't think that's it. Hol up, lemme cook.

#
  • DX Bonus Card: Gives +15 extra Chips, adds +15 Chips each time this card is played.
  • DX Mult Card: Gives +4 Mult, adds +4 Mult each time this card is played.
  • DX Gold Card: Gives 8$ at the end of the round. If you have the Cursed Devil effect active, can trigger even when in your deck/discarded.
  • DX Stone Card: +100 Chips, no rank or suit. If put into a Flush/Straight hand, will not block it from occurring.
  • DX Steel Card: 2.5x Mult instead of 1.5x. If you have Cursed Chariot active, will instead retrigger once.
  • DX Wild Card: Counts as all Suits, and cannot be debuffed. If you have Cursed Lovers active, it'll also copy the Rank, Enhancement, Seal, and Edition of the card to the right.
  • DX Glass Card: Gives 5x Mult instead of 2x Mult. If you have Cursed Justice active, will instead only have a 1 in 20 chance to break, instead of 1 in 4.
  • DX Lucky Cards: All Lucky Cards gain a 1 in 2 chance for +80 Chips, 1 in 10 chance for 1.75x Mult, and an EXTREMELY unlikely 1 in 100 chance to give you a random Voucher.
ember wolf
#
  • Cursed Bonus Card: When triggered, gives +60 Chips to ALL cards played with it. If you overkill a Blind by 2x or more, will also gives +60 Chips to all of your Jokers (that can score).
  • Cursed Mult Card: When triggered, gives +20 Mult to ALL cards played with it. If you overkill a Blind by 3x or more, will also give +20 Mult to all of your Jokers (that can score).
  • Cursed Gold Card: When triggered, gives +3$ to all cards held in hand at the end of the round, including itself. (Starts at 3$)
  • Cursed Stone Card: Cards scored with this card will not have any Rank or Suit, but will give +100 Chips, +10 Mult, and +1.1x Mult per card scored.
  • Cursed Steel Card: When triggered, gives 1.25x Mult to all cards held in hand, including this one. (Starts at 1.5x)
  • Cursed Wild Card: For each Suit-based effect triggered by this Wild Card, and each effect that it copies from the card to the right (if you have Cursed/DX Lovers), has an additional Retrigger.
  • Cursed Glass Card: 10x Mult, and only a 1 in 100 chance to break. However, if it breaks, it'll set your money to 0 and halve your current score if in game.
  • Cursed Lucky Cards: Completely random (and usually extremely busted) chance-based effects. When winning a hand with this card, spread the Cursed Lucky Enhancement to another card, with more random effects.
toxic whale
#

if i were to make dx concepts of my own consumable it would be

#

blue and red dx: 1/4 chance to lose 2 hands and discards otherwise gain 2 hands and discards

#

midas mix dx: 1/3 chance to lose 2 thirds of your current money, otherwise triple it

#

and voucher vodka dx: 5 in 10, 4 in 10, 3 in 10 and 2 in 10 chance to get a voucher

quasi ferry
#

bug report- curses that use is_curse_triggered will reroll curse debuffs whenever debuffs are recalculated (e.g. certificate, dna). Can probably be solved by fixing a seed for each round

glass dock
quasi ferry
#

I was on 2c1463a

#

uh, I called out certificate and dna as calling Blind:debuff_card

#

what Blind:debuff_card is supposed to do is in fact to recalculate the debuffed/non-debuffed status of the card. it's not to possibly debuff the card as a one-off action

#

sorry I gotta sleep soon. trying to explain quickly

#

hm, I see the "issue", it's how other mods are treating Blind:debuff_card. The base game makes some assumptions that fit your use case for Blind:debuff_card, namely that it's called on each card once. this will be changing in Steamodded

#

hm, set_base (changes suit/rank) and set_ability (changes enhancement) also call Blind:debuff_card again, that's a clear bug

glass dock
#

Yeah I do not use debuff_card, everything is managed through set_debuff

hollow condor
#

Is it possible to spawn deluxe/cursed consumables using DebugPlus? They don't show up in the collection.

magic slate
#

it'll change to the deluxe/cursed variant

hollow condor
#

Thank you 👍

hollow condor
#

Also does the mod features an API to had a deluxe/cursed version of a modded consumable? I see it uses a module for CA so unless I have to PR one

glass dock
#

Not really
It depends on how the base version of the consumable was set, so can’t really create an API that’ll work with all mods
Hence why CA has its own custom API, and why next featured mods will

#

Don’t hesitate to ask if you have trouble understanding how stuff is managed

hollow condor
#

Mh I'll see

glass dock
#

If someone can try to edit the Reverie.set_cine_banned_keys function into

function Reverie.set_cine_banned_keys()
    for k, v in pairs(Reverie.boosters) do
 
        if (v.yes_pool_flag == "Tag or Die" and G.GAME.selected_back.name ~= "") or v.yes_pool_flag == "Crazy Lucky" then
            local flag = not Reverie.find_used_cine(v.yes_pool_flag)
            G.GAME.banned_keys[k] = flag or nil
        end
    end
end
#

And check if it still works

#

That would be really helpful

#

Could fix the unique badge issue

#

And any other banned key issues

zinc solar
#

this is actually the second time i got the crash today, both happened when a lobocorp blind starts and dxtarots mentioned in the crash log so prolly an incompat issue

quasi ferry
# glass dock Yeah I do not use debuff_card, everything is managed through set_debuff

sorry, don't think I was clear. Blind:debuff_card calls set_debuff. Here is an example of the bug: have the Window curse (2 in 5 to debuff diamonds) and use The Devil on a diamond. That card may unexpectedly change its debuffed/undebuffed state, because Blind:debuff_card is called on that card. Also other mods injecting into set_debuff can break the Suit Buff logic, that should early return directly. I'll make a PR

glass dock
#

The debuff by curse variable was made so it cannot change back to undebuffed state
As for switching to a debuff state, that’s weird as the debuff management of curses is not set inside the set_debuff, so it should not change even is the set_debuff is called by a blind:debuff_card
If other mods manage to override that, it may be because they are on a lower priority than Deluxe Tarots
I wrote that mod in the mindset of it having the lowest priority

#

Looking forward your PR

lusty perch
#

I'm having this error when running the game with this mod

#

and i dont quite know why

glass dock
#

This mod is for the latest release of steamodded

lusty perch
#

I thought I was running the latest one?

glass dock
#

You use 1.0.0

#

Which is not yet released

lusty perch
#

huh...

#

ok 🤣

#

weird, idk how i have that then

quasi ferry
#

sorry, DX Tarots has a 1.0.0 version?

glass dock
#

No

#

It’ll probably when steamodded will release 1.0.0

quasi ferry
#

I believe that this is not DX Tarot's fault- Steamodded backcompat for 0.9.8 should take care of this

agile lion
#

I think like a week or two ago someone mentioned in here that you need to edit something in the lua file to get dx tarots to run on steamodded 1.0.0

quasi ferry
#

I've been running it without issue. It looks like it's the love.filesystem.load() function that's acting up (which gets passed a bad argument based on Steamodded's mod directory); I haven't been able to reproduce that bug. But this is definitely a bug in Steamodded compatibility, not DX Tarot

#

If you just want to play the mod: As a stopgap you can replace love.filesystem.load with NFS.load

umbral knot
#

right, that's an issue that exists

#

it's not possible to just replace love.filesystem with nfs, unfortunately

quasi ferry
#

yeah. in theory though, love.filesystem should work without changes if the mod directory is accessible by LOVE

#

but, somehow there's still this bug, no idea why

umbral knot
#

I'm not sure either

#

speaking of backcompat, there's also the fact that playing card APIs are just excluded from it

#

I can't think of a whole lot of mods besides 60 suits that use this and aren't being ported anyways, but there's an issue with that in code that tries to support custom suits and/or ranks

#

but maybe it's not a priority for now and this is also definitely the wrong place for it

robust pivot
cunning wing
#

Uhhh I would say use Dimserene's fork of DX tarots

#

it fixes this issue 👍

#

also adds Cryptid compat / Talisman

robust pivot
#

thanks

#

do i just download the source code?

cunning wing
#

Yeah just dl the zip

robust pivot
#

it worked thank you

glass dock
#

Was about to say that I merged the PR to add compatibility for other editions but looks like it was not from this fork

quasi ferry
#

It is from that fork; it makes other changes though

#

(I picked out the relevant part of their code)

ember wolf
#

Ankh DX is breaking something when I use it.

#

And if you're wondering, this was the update before the Curse Removal was implemented.

magic slate
#

if you use ankh dx with full joker slots it causes problems

#

then there was a second bug after the fix

#

which made it so you couldn't even buy it with no joker slots

#

which then got fixed

simple sage
#

unless thats normal

cunning wing
#

Try clicking on em

#

that's how it works even in the vanilla mod

#

it's

#

interesting

simple sage
#

I did try that and they still don't exist or cause new page to be made

cunning wing
#

Might be right clicking I don't rememebr

#

but uh

#

They're not in a normal collection page

glass dock
#

Sounds like the mod is not loaded

simple sage
#

although getting curses causes the game to get a stack overflow crash lol

wary light
#

halp

#

it seems to haeve crashed on use of a cusrsed taort

#

dunno if its linked to the fact thry dont appear in collectuion

#

WHAT

#

UHHHHHHHHH

#

why does my game crash on use of the cursed

wary light
#

I FIGURED IT OUT

#

YES

#

THE CURSED CARDS ARE CRASHING FROM THE ALCHEMICAL COMPATABILITY

#

I JUST DELETED THAT PART OF THE FILE 💀

#

SPECIFICALLY THIS FILE

craggy sierra
#

Hmm, if you are not using CA then you can just remove the file altogether

ember wolf
wary light
ember wolf
craggy sierra
#

I will say it's one of the selling point for the mod

wary light
#

DOES THIS APPLY TO JOKERS

#

whyyy

#

cus there is no other explanation

#

also collection doesnt show anything ;P

#

silly ahh mod

craggy sierra
wary light
#

constant red pop up

#

but nothing other than normal

craggy sierra
#

Click on them

#

Click on them normal cards

wary light
#

oh

#

thank you

wary light
#

its still face down

#

even in blinds

#

i dont have a cruse for it

craggy sierra
robust pivot
#

negative dx planet looks so weird

glass dock
#

I’ll admit that I’m not a fan of not using vanilla methods but eh
I guess it is what it is

#

I’ll probably push something today

craggy sierra
#

Sorry about that

glass dock
#

I said I would work on mod compatibility, I can only blame myself balatrojoker

covert sonnet
glass dock
#

Oh
Well if they are registered in the P_CARDS then that’s another story

#

Last time I checked it was not the case

glass dock
#

I see
Vanilla suits are registered with a S_R identifier
A single character for Suit and a single character for Rank

#

Vanilla game expects that, so I expected that, but looks like modded suits don’t necessarily follow this

#

I’ll fix that then

#

Thanks for the heads-up!

zinc solar
#

idk but recent changes might have broken the edition compat

#

used a planet card with cryptid's mosaic just now and the chips got xnil-ed

#

or maybe not. imma check on cryptid's side

#

yup its due to a recent cryptid change

#

i'll open a pr tmr

glass dock
#

Pushed a new update focusing on Bunco compatibility and features. Since I only tested on 1.0.0, I won't release it yet

#

If anyone wants to try, grab the latest commit

#

Compat with CA may be broken

#

Since it doesn't support 1.0.0

umbral knot
glass dock
#

If steamodded offers a way to manage CENTER_POOLS, yeah
Cause for now to my understanding, I don't think you can really do what you want. Anything that is registered as a tarot, planet, spectral, or anything else is automatically registered in the corresponding CENTER_POOLS. That's an issue as DX and cursed cards should have their own pool (to easily manage drop rates and pulls), despite being tarot, planet, etc.

#

I haven't looked into it in a while but I don't think that changed

umbral knot
#

that should be fine to do in steamodded 1.0, it supports consumable types that have separate pools

#
  • you can use an inject/inject_card function to also add them to whatever additional pools you might need
glass dock
#

As in, I can create a tarot card that is not in the tarots center pools, but in a custom center pool?

umbral knot
#

yeah

#

this can be achieved in two ways, i guess

  • Making a new ConsumableType. This will give objects of that type their own collection tab, and the pool will be fully separate while being managed
  • Having a custom inject function on your card that doesn't call the default. You'd have to copy over some functionality, the card will not be added to any pools unless you do so specifically. Not having it in the Tarot pool will however result in the tarot never being present in the collection
glass dock
#

So yeah, I would have to overwrite steamodded stuff so it's not possible as is

#

But doesn't sound like too much pain

#

I'll have to look into it then

umbral knot
#

what would you have to overwrite? pretty much the entire injection process is customizable

glass dock
#

Overwrite the inject function

#

Having a custom inject function

umbral knot
#

yeah that's not really overwriting steamodded stuff

#

the one provided by steamodded is just a default, it's intended to be changed or extended

#

I do think consumable types can work for this though

glass dock
#

I really need to take a look at that wiki

#

But yeah, to the question "Do you plan on rewriting your stuff so it is more steamodded friendly?" the answer is definitely yes

umbral knot
#

great

#

if i had to classify the mod in its current state, I'd say it's steamodded-unspecific (doesn't use its APIs) and 0.9-flavored

glass dock
#

Well yeah
This was originally made before steamodded existed
I had to adapt it so I could release it on steamodded
So it was never created/designed/conceived with steamodded in mind

#

It was just me messing with game files

umbral knot
#

makes sense

violet root
#

on this topic- I recommend doing the custom inject function; it fits better with, for example, Cursed Tarot cards still being Tarot Cards, they're just in a different pool

umbral knot
#

I'm not sure how I like the removing from collections part, maybe we can do something about that?

violet root
#

I guess alternatively, you can keep the tarot cards in P_CENTERS but change how they're spawned

#

with in_pool (not sure if that API is that great right now)

craggy sierra
#

Sorry I removed the mod from my modpack temporarily, I will wait for a more stable version to add it back

zinc solar
#

got this crash https://mclo.gs/H1VbXlV on switching between profiles and the line 1432 mentioned in the crash log is

SMODS.Sprite:new("alchemical_dx_atlas", js_mod.path, "alchemical_dx_atlas.png", 71, 95, "asset_atli"):register();

#

in function CodexArcanum.LoadDX()

#

and im brainlessly guessing the 0.9.8 compat of steamodded might be (one of) the root cause

zinc solar
#

local js_mod = SMODS.findModByID("JeffDeluxeConsumablesPack")

umbral knot
#

I see

#

1.0.0 gets the path from the mod object, so it tosses that argument in compat

zinc solar
#

wtf those are even the latest messages here lmao

chrome agate
#

is this mod only for 1.0.0?

umbral knot
#

no

chrome agate
#

weird

#

cant get it to load

craggy sierra
#

We need more information than that

chrome agate
#

using the newest version of modloader & cant get it to run even by itself

#

just gives a error message

#

is it cause of the alpha for steamodded?

craggy sierra
#

I mean, what is the error message

chrome agate
#

dont have it rn but ill get it after my current run 😄

craggy sierra
#

You can find your log file in Mods/lovely/log

chrome agate
#

lemme know if you need more

craggy sierra
#

Which version of the mod you are using

chrome agate
#

whatever is the latest one

#

downloaded everything today

craggy sierra
#

Release?

#

And steamodded 0.9.8?

chrome agate
#

Steammodded alpha for 1.0.0

#

& using the 9th release

craggy sierra
#

Ok

#

Open up TarotDx.lua

chrome agate
#

regular text file okay for that?

craggy sierra
#

And search for love.filesystem

#

Yes

chrome agate
#

searched

craggy sierra
#

Should fix this

#

To be more clear,
love.filesystem >> NFS

chrome agate
#

Worked! thanks sm ❤️

craggy sierra
#

😄

haughty cliff
#

Hey, so I decided to try out this mod again, and I think I'm getting some weird multipulcation by three bug with the curses

#

I used a cursed Emperor, which looks like it's supposed to give you one curse, but I got 3

#

And then one of those curses was the needle, which instead of subtracting 1 hsnd, it subtracted 3, from 3 hands to 0

#

here's my mods folder

glass dock
#

That’s… really weird
I’ll try to look into it

umbral knot
#

it's 1.0.0-specific but won't get in the way in 0.9.8

zinc solar
umbral knot
#

it's an issue only on 1.0.0 through compat right?

#

the inject function will do nothing if run on 0.9.8, but it doesn't need to in that case

zinc solar
#

im not actually sure but i dont remember having this kind of crash on 0.9.8 so yea probably

umbral knot
#

well yeah as I said, 0.9.8 had you specify the mod path

zinc solar
#

so i need to change local js_mod = SMODS.findModByID("JeffDeluxeConsumablesPack") to the 1.0.0 equivalent?

zinc solar
#

well nvm i dont know

zinc solar
#

ok i simply migrated all SMODS.Sprites in the crashing file to Atlas. solved it

haughty cliff
glass dock
#

No, not yet
But it must be a mod combination that cause some vanilla functions to be called multiple times
I have a hard time understanding why/how

dense elm
#

I missed posting this here yesterday, regarding where you add editions to planets:

Just a heads up, you might want to apply an edition check to where you are calling poll_edition and set_edition on card creation. Link for reference: #1260376787758878751 message

glass dock
#

Next update will be about porting this to 1.0.0
It takes a little time be we’re getting there

zinc solar
zinc solar
#

L1189 mentioned:
if (not v.config.softlock or G.GAME.hands[v.config.hand_type].played > 0) then

#

and another crash, happened on local mod = math.max(1, 1 + (0.07 * math.min(7, G.GAME.hands[created_card.ability.consumeable.hand_type].level))) or 1

these two might have the same root cause, and both were trying to do smth about the hand types from bunco, so a mod compat issue introduced by their recent updates i guess

knotty pier
#

Does this work on 1.0.0

zinc solar
# knotty pier Does this work on 1.0.0

yes and no.
yes for it being able to run on 1.0.0
but no for, as you can see a recent specific change on steamodded's (or maybe not) side has broken something from this mod from functioning and sadly no one is here to look into it so far

knotty pier
#

Sad

knotty pier
#

Any plans to make it work correctly

#

Cus i have a vanilla+ modpack

#

That would be so good

#

If this worked

agile lion
#

Think the dev is already working on a 1.0.0 port

glass dock
#

Currently on vacations so yeah, I’ll work on it afterwards

ember wolf
#

Guys, you think this will finally trigger for once? balatrojoker

umbral knot
#

no

ember wolf
#

@glass dock Question, if I installed this as is onto 1.0 Alpha, on a scale from 1-10, how screwed would my game be?

cunning wing
#

45

#

/j

#

uhh

knotty pier
#

i just need this and my vanilla plus is gonna be working

knotty pier
ember wolf
ember wolf
knotty pier
#

weird

glass dock
#

Sorry for the late answer, I’m still working on porting this to 1.0

#

The mod itself should run without issue, the problem is more about mods compatibility

#

Which should be fixed once I finish the job

#

You need to grab the source for 1.0, not the release

ember wolf
#

Now speaking of 1.0...

#

Deluxe Cryptid Consumables.

#

Tarots:

#
  • The Automation DX: Creates up to 2 random Code cards. Must have room.
  • The Cursed Automation: Code cards now no longer take up space. Gain an Automation DX card.
  • The Eclipse DX: Turn up to 2 cards into Echo Cards.
  • The Cursed Eclipse: Echo Enhancements are now applied as Editions instead. Create 2 Eclipse DX cards.
#

Planets:

#
  • Timantti DX: Level up High Card, Pair, and Two Pair twice. Increased chance to be Foil.
  • Klubi DX: Level up 3oak, Straight, and Flush twice. Increased chance to be Holographic.
  • Sydan DX: Level up Full House, 4oak, and Straight Flush twice. Increased chance to be Polychrome.
  • Lapio DX: Level up 5oak, Flush House, and Flush Five twice. Natural and increased chance to be Negative.
#

Spectrals:

#
  • Source DX: Apply Green Seals to 3 selected cards in your hand.
  • DXPOINTER://: Create a card of your choice. Exotic and above Jokers/cards are no longer excluded.
  • White Hole DX: Remove all hand levels, increase the hand level of your most played poker hand by 6 for each level removed.
  • Vacuum DX: Earn 6$ for each modification you have in your hand (includes Enhancements, Seals, and Editions).
  • Hammerspace DX: Select a Consumable type, all cards in your hand will be have random Consumables of that type applied to them as if they were Enhancements.
  • Lock DX: Select any amount of Jokers you have, and they'll have all of their Stickers removed, before having Eternal added to them.
  • Trade DX: Gain 4 random Vouchers, 1 in 4 chance to remove a current Voucher you have.
  • Analog DX: Gain 2 copies of a selected Joker, +1 Ante.
  • Replica DX: Convert all cards in hand to a selected card held in hand.
  • Typhoon DX: Give an Azure seal to up to 3 selected cards in hand.
  • Gateway DX: Create a random Negative Exotic Joker.
#

Code:

ember wolf
#
  • ://PAYLOADDX: Next defeated Blind gives x6 interest. If you can't earn interest, give an Investment Tag instead.
  • ://REBOOTDX: Replenish your Hands/Discards, x2 them for this Blind only, return all cards to Deck, and draw cards of your choosing up to your max hand size.
  • ://REVERTDX: Set the current Ante to 1.
  • ://CRASHDX:

SERIOUSLY, DON'T.

(Not only does it softlock your game like the regular one, but once you get back on, your save data will be wiped.)

  • ;//DX: Ends current Blind with cashing out (yes, including Boss Blinds).
  • ://MALWAREDX: Turn all cards held in hand to Glitched, with guaranteed Positive values.
  • ://SEEDDX: Select up to 3 Jokers/playing cards to become Rigged.
  • ://VARIABLEDX: Convert 4 selected cards to a chosen rank.
  • ://CLASSDX: Convert 4 selected cards to a chose enhancement.
  • ://COMMITDX: Destroy a Joker, create a new Joker of the same rarity, and make a Negative COMMIT card (does not require room).
  • ://MERGEDX: Merge a selected consumable into 2 selected playing cards.
  • ://MULTIPLYDX: Triple all values of a selected Joker for a round.
  • ://DIVIDEDX: 1/4th the price of all items in current shop, including rerolls.
  • ://DELETEDX: Permanently remove a selected shop item, create 2 Negative copies of ://DELETE (the regular one).
  • ://MACHINECODEDX: GBSLHBLSBGLSBGLB. (Creates 3 random Glitched Consumables. Does not require room.)
  • ://RUNDX: Double your money (max of 50$), and visit a shop during a Blind.
  • ://EXPLOITDX: The next hand is calculated as a chosen poker hand, and gains a random Edition applied to it.
  • ://OFFBYONEDX: The next Booster Pack has 2 extra cards and 2 extra choices to take.
  • ://REWORKDX: Destroy a Joker, and create a Rework Tag with an upgraded Edition by 2.
  • ://SPAGHETTIDX: Create 2 Glitched Food Jokers. Guaranteed to be positive, and doesn't require space.
pulsar estuary
#

://REWORKDX seems a bit too good, maybe it could be upgrade the selected Joker's Edition by 2?

ember wolf
#

It's mainly just following the same pathline as Ankh DX, and the Code Cards are about the same power level as Spectrals, if not slightly better.

lean hamlet
#

theyre supposed to be slightly below spectrals

#

also itd be cool to call these ones 2.0

#

these are very cool

robust pivot
#

**;//CURSED: **;// and ;//DX give end-of-round money, create 2 ;//DX now

lean hamlet
#

lmao

#

://MULTIPLYDX is a lil absurd tho lol

#

maybe triple values

robust pivot
#

://MULTIPLYCURSED: ://MULTIPLY and ://MULTIPLYDX are permanent, create a ://MULTIPLYDX now.

lean hamlet
#

hmm

#

ok heres a thought for naming structure

robust pivot
#

://CRASHCURSED: Do? (All ://CRASH cards create a code pack instead of crashing)

lean hamlet
#

://PAYLOAD_2.0
://PAYLOAD_ERR

#

DX and Cursed, respectively

robust pivot
#

://DIVIDE_ERR: Immediately redeem a Liquidation voucher, create a ://DIVIDE_2.0 now

#

://SEED_ERR: Probability Jokers/Cards/Consumables have a 1/2 chance to be Seeded when obtained. Create a ://SEED_2.0 now.

#

obv these cursed code cards would give an obscene amount of curses

pulsar estuary
#

://CLASS_ERR could do chosen edition instead of chosen enhancement

robust pivot
#

://CLASS_ERR: ://CLASS and ://CLASS_2.0 can give editions and seals, create a ://CLASS_2.0 now.

#

also a cryptid spectral to go with these dx cryptid consumables:
Purify (Spectral): 3/4 chance to remove half your currently obtained curses (rounding down), 1/4 chance to double the amount of curses

lean hamlet
#

://EXPLOIT_ERR

  • All hands are considered to be an exploited hand until exploited again, create a ://EXPLOIT_2.0 now.
robust pivot
#

idk what to do for a cursed pointer

pulsar estuary
lean hamlet
#

thats not a code lol

robust pivot
#

lol

pulsar estuary
#

oops

robust pivot
#

Cursed Purify could reroll your current curses

#

with the card saying it gets rid of all your curses

lean hamlet
#

://REVERT_ERR

  • Set Ante to -8.
pulsar estuary
lean hamlet
#

LMAO

#

that should be ://CRASH_ERR

#

guaranteed ACE payload

robust pivot
#

nah make that ://CRASH_2.0

lean hamlet
#

LMAO

robust pivot
#

://CRASH_ERR should blue screen your computer ;troll:

quiet oyster
robust pivot
#

Cursed Ankh: Whenever a Joker is obtained, 1/4 chance to get a negative copy of it. (Effect does not work on negative jokers) Create an Ankh DX now.

ember wolf
#

I may have some ideas for Cursed Spectrals, if I'm allowed to cook.

robust pivot
#

then cook

#

nothings stopping you

knotty pier
glass dock
#

Sure
Mod compatibility and new stuff based on other mods should be way easier to make after I finish the 1.0 update

ember wolf
#

Cursed Spectrals.

placid breach
#

Cursed Bonus Blinds

ember wolf
#
  • Cursed Familiar: Gained Face Cards will be of your most populated Face Card Rank, and have a much higher chance to have your highest Suit and Enhancement. Gain a Familiar DX card.
  • Cursed Grim: Gained Aces will be of your most populated Suit, and have a much higher chance to have your highest Enhancement and Seal. Gain a Grim DX card.
  • Cursed Incantation: Gained number cards will be of your most populated Rank, and have a much higher chance to have your highest Enhancement and Suit. Gain a Incantation DX card.
  • Cursed Talisman: Gold Seals give 8$ instead of 3$. Gain a Talisman DX card.
  • Cursed Aura: Select a playing card compatible Edition. Whenever a card spawns with or gains an Edition, it will be that Edition. Gain a Aura DX card.
  • Cursed Wraith: Rare Jokers are 4x more common, but cost twice as much. Gain a Wraith DX card.
  • Cursed Sigil: Select a Suit. All of your current playing cards in your full deck will be turned into that Suit.
  • Cursed Ouija: Select a Rank. All of your current playing cards in your full deck will be turned into that Rank.
  • Cursed Ectoplasm: Negative Jokers are 4x as common, and Negative is now a valid Edition to put onto playing cards, giving you +1 Hand Size while in hand. If it's already valid (through other mods), increase the chance to find Negative editions overall by 2x.
  • Cursed Immolate: Gain 5$ whenever you destroy a playing card, per card. Gain a Immolate DX card.
  • Cursed Ankh: Jokers and Consumables can now appear multiple times. If you have Showman, increase the chance to find copies by 8x if you currently have one.
  • Cursed Deja Vu: Red Seals now retrigger twice instead of once. Gain a Deja Vu DX card.
  • Cursed Hex: Polychrome Editions now give 2x Mult instead of 1.5x. Give a Hex DX card.
#
  • Cursed Trance: Blue Seals now create Negative Planet cards, and thus, no longer requires space. Give a Trance DX card.
  • Cursed Medium: Purple Seals now create Negative Tarot cards, and thus, no longer requires space. Give a Medium DX card.
  • Cursed Cryptid: Create 8 copies of a selected playing card. Give 2 Cryptid DX cards.
  • The Cursed Soul: Legendary Jokers can now appear in the shop. Give a Soul DX card.
  • Cursed Black Hole: Level up all poker hands 7x, with each having a random Edition applied. Give 2 Black Hole DX cards.
quiet oyster
ember wolf
#

There, now it'll make it so that when you select an edition and either apply an edition on a playing card, or get a playing card with an Edition, it'll be the chosen edition.

quiet oyster
#

Alright cool.

#

Is there a full list of DX Consumables and their effects anywhere?

ember wolf
quiet oyster
#

Cursed [Standard Planet]: X2 Chips and Mult per level, and create two of that Planet's DX version
Kinda like a bridge between the DX and EX versions.

ember wolf
#

I don't know if it's an issue with Deluxe Tarots in 1.0 or not, but using Black Holes has a, like, 5 second delay after the upgrade animation before it disappears and goes back to normal.

quiet oyster
toxic whale
#

is this compatible with 1.0.0?

ember wolf
knotty pier
#

just so yall know

quasi wedge
# knotty pier

Got this same error, can reproduce using these steps:

  1. Use the "Ouija DX" Spectral card (and notice that the cards turn into having nil suit/rank)
  2. Crash by trying to open the deck preview (added crash log, but basically should be the same as Plant's)
ember wolf
knotty pier
#

any way to fix this

glass dock
#

Yeah I’ll check that

#

Should be fixed with the 1.0 release

knotty pier
low heath
#

i fixed the checks for bunco/cryptid to check if the mods are loaded as ewll

#

and i've added a check for aurinko (my editions on planets mod) so the planet edition code in this mod doesn't run

knotty pier
#

UPDATES?

#

why was caps on

ember wolf
#

:3

#

Just checking in, lol.

knotty pier
#

Same

glass dock
#

Yeah I’ve been quite busy theses last weeks, update will come eventually, I don’t have any ETA but it’s coming

magic slate
knotty pier
knotty pier
magic slate
#

lmao

knotty pier
brisk adder
#

is this getting updated anytime soon? not impatient, just asking and too lazy to scroll through the chat

ember wolf
brisk adder
steep fractal
#

can you make it compadible with cryptid?

knotty pier
#

same but with familiar

pulsar estuary
#

@steep fractal might get added eventually

ember wolf
ember wolf
#

And since it didn't exist last time.
://HOOKDX: Apply Hooked to 2 different Jokers. Create a Negative ://HOOK card.

://CORRUPTPAYLOAD: Permanently double your interest cap, or enable it if you don't earn it. Give 2 copies of PAYLOADDX.
://CORRUPTREBOOT: Give yourself a Negative REBOOTDX upon starting each round. -1 hands and discards.
://CORRUPTREVERT: Can choose to go -1 Ante instead of +1 Ante when completing the Boss Blind. Give yourself 2 copies of REVERTDX.
://THEGREATESTGAME (CORRUPTCRASH): Make a mini version of The Scary Maze Game. If you lose, have a Jimbo Jumpscare, crash to desktop, and uninstall both Balatro and all of your save info. If you win, all CRASH/CRASHDX cards will be guaranteed to give you the ACE Payload for this run.
;//CORRUPT: Give yourself 9 Negative ;//DX cards.
://CORRUPTMALWARE: Glitched Cards/Jokers are now guaranteed to be positive multipliers. Give yourself a MALWAREDX card.
://CORRUPTSEED: When applying Seeded, can choose to instead give a "Anti-Seed", which makes listed probabilities impossible to occur. Give 2 Negative SEEDDX cards.
://CORRUPTVARIABLE: All current and future Playing Cards will be your chosen rank. If you use any future VARIABLE/VARIABLEDX, they will instead permanently add 0.1x/0.25x Chips to all cards (starts at 1.0x).
://CORRUPTCLASS: All current and future Playing Cards will be your chosen enhancement. If you use any future CLASS/CLASSDX, they will instead permanently add 0.1x/0.25x Mult to all cards (starts at 1.0x).
://CORRUPTCOMMIT: Destroy 2 selected Jokers, and create 2 Jokers of your choosing of the same rarities.
://CORRUPTMERGE: Select an exact Consumable (cannot be Soul/BlackHole/WhiteHole/Gateway/POINTER, or their DX varients), and apply it on all cards in hand.
://CORRUPTMULTIPLY: MULTIPLY/MULTIPLYDX are now permanent, and can't raise probability limits. Create a MULTIPLYDX card.

ember wolf
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://DIVIDEBYZERO (CORRUPTDIVIDE): Set price of all items to 0$ for the Ante, and gain 25 free rerolls for the next shop. Create 2 negative DIVIDEDX cards.
://CORRUPTDELETE: Select any number of items to destroy them and make them unable to show up this run, can be ANY item, even things like Booster Packs and Vouchers. Create 2 negative DELETEDX cards.
://SLBGSBLGSBLGBSL (CORRUPTMACHINECODE): SBGLSGBLSBGLSB (Double everything that is Glitched that you currently have. Does not require room, but can overflow).
://SHOPBACKDOOR (CORRUPTRUN): Gain a new button that allows you to visit the current Shop at any time, with no cap. Any future RUN/RUNDX will instead double your money with a cap of either 50 or 200$, depending on the variant.
://CORRUPTEXPLOIT: All future played hands will be counted as a selected hand type, and will be treated as such. Future used EXPLOIT/EXPLOITDX's will still allow you to temporarily use other hand types.
://CORRUPTBYONE: All future Booster Packs will have 10 slots and 5 choices, but gain 1$ of cost per Ante.
://CORRUPTREWORK: All future Reworked Jokers will be made as a selected Edition, and will come out with 1.5x'ed values
://MOMSSPAGHETTI (CORRUPTSPAGHETTI): Glitched Food Jokers will be made 20x more common, and will be guaranteed to be positive. Future SPAGHETTI/SPAGHETTIDX cards will create double the amount of Glitched Food Jokers.

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://CURSEDHOOK: *All Hooked Jokers will retrigger each other when activated. Create 2 Negative HOOKDX cards.

lean hamlet
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MOMSSPAGHETTI- wheeze

knotty pier
glass dock
#

Yeah
Bug fixes are a priority
I may release something this WE

knotty pier
#

Nice

knotty pier
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also hoping for the enhancements from familiar to work on the planet cards

knotty pier
#

im getting crashes with this mod and reverie, the cine cards if triggered by of of the DX taros for example the enhanced card requirement to get the cine card to give you owned cards will crash if the requirement is met by using a upgraded taro card

magic slate
#

but you should post the crash log

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it helps a lot with identifying the problem

knotty pier
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when i get it again ill post

glass dock
pulsar grotto
#

adding to this while it's here, idk if this is known yet but current download of the source crashes when generating any DX version of Bunco planets. It even crashes when clicking one of them in the Collectibles menu to switch it to the DX version. I attached a log for review.

steep fractal
#

use beta6

pulsar estuary
steep fractal
#

that's what i meant

pulsar grotto
#

that's a shame, I'm running Betmma alongside this and Bunco so downgrading to 0.9.8 isn't really an option (Betmma is completely unplayable on that version) so I guess I'll just manually disable the Bunco planets compat. Everything else seems to work perfectly fine with 1.0.0.

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Also looking at the Bunco thread, it looks like Bunco is crashing on smod 0.9.8 anyway so why even make this compatible if it breaks on 1.0.0?

paper zinc
#

I'm running it without much issue

pulsar grotto
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running which? bunco on 0.9.8 or this on 1.0.0?

paper zinc
#

All on 1.0

paper zinc
craggy sierra
#

What are modified

paper zinc
#

mostly just support for CA but a few small bug fixes when I ran into issues

craggy sierra
#

It was in my modpack, but I later decided to remove it cuz too many bugs and conflicts

paper zinc
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I don't think I've run into any issues for a while with it. Other than making codex stuff work again the biggest change was compat between dx and aurinko, which was preventing dx planets from spawning

craggy sierra
#

Yes and the base edition issue with bunco

paper zinc
#

I don't think I've had any issues with bunco

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I'll see what happens though

craggy sierra
#

Ok

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I will also try it out

paper zinc
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ah, it's not crashing by ouji dx doesn't work correctly. I probably just never tried it before. let me see what I can do

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oh, that's not bunco

craggy sierra
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What I stated is that bunco will compete and give base edition most of the time, and beat other edition-giving mods for it

paper zinc
#

well I fixed ouji. it doesn't support modded suits, but neither does vanilla ouji

paper zinc
craggy sierra
#

When a planet card appears, it is going to pull an edition (when bunco, aurinko, and/or DX tarot installed that is)

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But there's an "base edition" that can be pulled that, when pulled, the planet card will have no edition

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But these three mods will all try to assign an edition when a planet card appears

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And iirc bunco will make the base edition appear more often, and the base edition will make the card shake, as if it has a "nothing edition"

knotty pier
paper zinc
#

like with ouji dx?

paper zinc
#

ok. I've fixed it to allow aurinko to add editions to dx planets. I didn't see anything odd about the card shakes. I've fixed Ouija DX to allow modded suits, but the vanilla Ouija will still fail on them

knotty pier
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yes i think

paper zinc
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ouija dx allows you to select a card and then sets all other cards in your hand to the same rank. I fixed it to support modded suits, though vanilla Ouija will still cause issues with them

knotty pier
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ok cool so it should work

paper zinc
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cards that appear to still potentially have issues with modded suits: vanilla ouija, cere's reverse strength tarot, familiar's vigor, lushmod's brethren, and pampa's snecko eye. i'll try to fix those last two and I can create a lovely patch for ouija.

craggy sierra
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Lovely

paper zinc
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I missed that vanilla ouija does work, though various modded cards may still have issues with modded suits

pulsar grotto
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so after unlocking the final Bunco planet (I only had 3/4 unlocked before) I tried reinstating the Bunco planets compat and sure enough, clicking a Bunco planet in the collection or having a DX variant of one generate in a run crashes the game. Tried the Ishtech branch and that is also crashing.
Generally it's pretty rare to have a Bunco planet generate in a run to begin with so maybe the only reason @paper zinc is not running into this crash is because it hasn't come up? Could you try left-clicking a Bunco planet in the Collection menu just to see if it correctly transforms into a DX planet without crashing?

paper zinc
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I can click on the bunco planets in the collection fine to see the dx versions

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looks like I had a small change I didn't put in the repo, try now

pulsar grotto
#

looking at the changes in the commit and what I could figure from the crash log that looks promising already

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yep, that fixed it

glass dock
#

Having to rewrite using a new api is so long smh
We getting there

glass dock
whole charm
#

Did you ever make a custom border for deluxe cards?

glass dock
#

No
I have no graphic skills whatsoever

paper zinc
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do you have a guide on what you did to the cards to tint them purple?

whole charm
glass dock
knotty pier
#

Any plans to make DX versions of the familiar things

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That would be insanely cool

glass dock
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The familiar things?

knotty pier
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From familar mod

glass dock
#

I’m down to look for other mods after I finish the 1.0 stuff yeah

knotty pier
#

I would strongly recommend making DX familiar then (if you do choose to)

glass dock
#

Next mod should be revery
This could be done afterwards

knotty pier
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Nice

glass dock
#

Sad that the first I chose (codex arcanum) is not updated for 1.0

knotty pier
#

Oof

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Well thank you for hearing my suggestion lol

glass dock
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I haven’t been around in a while so, I didn’t follow the new released mods

knotty pier
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Thats fair

pulsar estuary
#

@ember wolf had some ideas for Cryptid

paper zinc
glass dock
#

I would have to test this one then

paper zinc
#

my current version of DX is working with it too

glass dock
glass dock
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For the CA 1.0 port

paper zinc
ember wolf
#

Should already be posted here.

whole charm
#

I can just make up some bullshit if you want but if you have an image in mind that'd help

whole charm
whole charm
#

eugh that's far too much green hold on

haughty cliff
#

I don't mind if ngl

lean hamlet
#

i like the green

whole charm
#

here it is ungreened for contrast

haughty cliff
#

They def need some sort of color imo

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Like I'd prefer the old purple filter otherwise

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As nice as the border and stuff is

whole charm
#

hm hm hm

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do we think green specifically is the move?

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it's got a "natural" color to it idk

haughty cliff
#

Tbh for consistency with the old aesthetic maybe it should remain some flavor of purple, at least for one type of consumable. Would make sense to differ on type

whole charm
#

could be all secondary colors

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so green purple and orange

haughty cliff
#

Yeah that'd be reasonable probably

glass dock
#

I really like the idea

whole charm
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ok but would tarots be purp

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or green

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they can't be orange, tarots are already orangey by default

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can't just double back on orange

lean hamlet
#

green

whole charm
#

here's sort of a purple leaning tint

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here's sort of a purple leaning tint

haughty cliff
whole charm
#

I greened wrong

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green correct

haughty cliff
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Tbh I do vibe with the correct green

ember wolf
whole charm
#

the what

ember wolf
whole charm
#

Naur

ember wolf
# whole charm Naur

Look on the GitHub for DX Tarots. They're basically supercharged DX Tarots that have a powerful and usually permanent effect, but give you random Curses, that are based on the Boss Blinds.

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For example, Cursed Magician permanently doubles your probabilities and gives you 2 Deluxe Magician cards, but gives you 2 random Curses.

whole charm
#

Oh weird

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But like, NOT related to the deluxe effect per se

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Oh wait I misread

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Hm hm hm

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What do the curses do? Just permanent boss effects?

glass dock
#

Yeah
They can be lifted upon completing specific conditions

whole charm
#

Is there a list

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I can't find one

glass dock
ember wolf
ember wolf
whole charm
#

chat wtf do we do with the deluxe planets and spectrals

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@glass dock hey you can do Soul effects on custom cards right? like the floaty above the card thingy?

haughty cliff
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Yeah just add soul_pos Wyeth a second atlas position

whole charm
#

I think for the planet cards specifically, making the planets float would be kinda sick

whole charm
#

Deluxe planet flavor perhaps

placid breach
#

Is this mod 1.0.0?

whole charm
#

Iunno

haughty cliff
#

Idk if anything is ported actually though

whole charm
magic slate
#

that's super cool

haughty cliff
#

I think it looks really good perspnally

whole charm
#

is it.... too cool?

magic slate
#

no such thing

whole charm
#

just to have DX, Cursed and DX planet mockups all in one spot

haughty cliff
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Now just Dx spectral to go

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Looking awesome

whole charm
#

yeah not sure what to do for DX spectral

magic slate
whole charm
#

Could play with the transparency probably

knotty pier
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card itself is semitransparent but the designs on the card not would be cool i think

whole charm
#

the art of the card takes up the whole canvas space though, they're not isolated like the planets are

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would be kinda weird

glass dock
glass dock
whole charm
placid breach
#

probs gonna make DX's for my consumables once that happens

whole charm
#

I'll pop the art file in here when it's done so people can use it as a template

glass dock
#

Well I originally wanted to create a custom shader for DX spectrals, but that’s a lot of work
So no precise idea for the atlas for now
Thanks a lot for the art file, I would never have done such work myself

whole charm
#

Yuh

whole jungle
ember wolf
#

If y'all can save Polymino cards, I'll be impressed.

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Cuz those so ass that not even I am willing to make DX concepts for them.

knotty pier
ember wolf
#

Once Familiar adds all of the proper consumables for each type, you BET I'm going ham.

whole jungle
#

When I click the Bunco planets in the collection, the game crashes.

haughty cliff
glass dock
#

Almost there

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Should be ready for tomorrow