#Dimserene's Modpacks Manager v1.13.2

1 messages · Page 5 of 1

restive nexus
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tables are not that difficult to use fundamentally, but it can be difficult on a more complex level

silver oriole
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I can barely follow up what that schoolbook writes

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I feel like I'm reading it but not

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It's like reading a Bible written in Proto-Indo-European

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Or watching a movie of sims 4

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Maybe I am missing something crucial here

restive nexus
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a table is just an array of variables, like foo = {6, 4, 10, "joseph", {33, 16}}
by default, the index of an element in the table will be a sequential number, but it can be explicity defined like this: bar = {one = 6} or this: bar = {['one'] = 6}

when you want something from the table, you use the index to find it. foo[1] will return 6 in this case

in bar, if we try bar[1], we'll get nil because there's no variable with an index of 1, but bar.one (or, alternatively, bar['one']) will return 6

silver oriole
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I can understand tables I think

restive nexus
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and of course, you can have tables within tables. in the example table foo, foo[5][1] will return 33

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because foo[5][1] resolves to {33, 16}[1] (the fifth element in the table), which then resolves to 33

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a table can also be empty: {}

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the index of a table is usually called the "key", and what it represents (the element) is the "value"

glass cipher
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Full pack crash kyouko_thumbs_up

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Just attempted to use a Temperance card from the shop window

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No crash crash when buying it to put it into the consumable slot and then clicking to use it

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Maybe I clicked too fast or something which goofed the client

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Yeah could be the case; Rerolling the shop popped up a DX Planet as stack traceback identifies

silver oriole
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So it's still crashing?

glass cipher
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No longer crashing

sonic harbor
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@silver oriole hey do you have the betmma abilities mod in the pack yet?

subtle bane
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They’re bundled in with Betmma mods already so whenever those are updated Betmma Abilities are also added.

jolly phoenix
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I like how for some reason this is giving x90,000 chips and not +300

brittle spade
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lol

wise sparrow
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Ok, I'm going to go through all the jokers in the fine-tuned pack and adding JokerDisplay support for them
I'm starting with Pampa because it's the first in the collection but is there any other you guys want me to prioritize?

subtle bane
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I forgot to not set it to chips instead of Xchips 😭

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So this is X300 chips

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Ok there, hotfixed

silver oriole
subtle bane
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Yes xdd

silver oriole
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Is it possible to add submodule directly to test branch?

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Oh but also lovely patch folder is in wrong directory so I will still need to manually push the new commit too

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Because of that it requires me to be online to push the fixes into the modpack

subtle bane
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Everything is moves out of the subfolder now.

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Should be able to directly pull test

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wait one sec

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Ok it's pushed to test

tidal perch
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Bonus Blinds got an update but I'd reecomend not merging it until I make a new release for it

silver oriole
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well it's all update or not update at all

tidal perch
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what?

silver oriole
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Don't think it's possible to select what mods to merge and what not to merge

tidal perch
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im saying since you update this a lot I'm saying you should ignore updating Bonus Blinds until there is a new release

silver oriole
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Well there's a temporary workaround

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change Bonus Blinds submodule to actual folder until the release

tidal perch
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the current submodule is fine, just don't change it to teh current commit because it's probably buggy

urban wharf
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I think what he's saying is that when he runs the update command it'll grab the latest commit of everything

silver oriole
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My current update method is update and merge the modpack as a whole, which will cover each and every mods, which is unfortunate

tidal perch
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oh

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welp

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nothing to be done about that

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i was confused because i thought you did it manually

silver oriole
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Don't worry I'll change the source into actual files

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Sorry about my poor non-native English lol

tidal perch
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it's fine

silver oriole
silver oriole
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Pff forgot to turn off reply ping again...

silver oriole
jolly shadow
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huh, seems like i got false positive on lovely

silver oriole
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Oh, windows defender moment?

jolly shadow
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yeah

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today i'm gonna do 1 quick run to see if there's a problem

jolly shadow
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i lost the run but game didn't crash

silver oriole
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It's latest update?

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Lovely

jolly shadow
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yeah

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latest

fast mural
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This joker is not working:

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Any ideas how to debug/fix? Full pack.

silver oriole
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I think it's Ortalab's bug yet again

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It's not mods incompat

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Just tested individually and it did not work

fast mural
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ah i c

silver oriole
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Should I add mods like the peak mod and metal falling sfx into the soup?

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they are funny and non-invasive, but might still piss off some ppl

jolly shadow
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no idea what those do actually

silver oriole
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the peak mod - play becomes quit , quit becomes play

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metal pipe falling sfx - when steel cards triggers they play metal pipe falling sfx instead

jolly shadow
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hmm

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i guess it can be added no problem but i don't see why would we add it

silver oriole
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there's gamblecore already in the pack

jolly shadow
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I see

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Let's do this then

silver oriole
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Should I actually just use git pull here

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I'm actually not quite sure

jolly shadow
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¯_(ツ)_/¯

silver oriole
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Just added:

  • Vanilla plus and above:
    1. Flush Hotkeys (I love it!)
    2. Card Sleeves (adds some tweaks sounds fun)
  • Fine-tuned and above:
    1. Metal pipe falling sfx
  • Extreme:
    1. The peak mod
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(60 mods) Dimserene's Modpacks (SMODS 1.0.0)

jolly shadow
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I don't think i can hear metal pipe falling sfx

silver oriole
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I'll take a look at that

jolly shadow
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Card sleeve, ability works

silver oriole
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ok I know what happened

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one sec

jolly shadow
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i got crash

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steel_card_sound.ogg does not exist

silver oriole
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yeah one sec i am fixing it

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should be fixed

jolly shadow
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yeah, it works now

silver oriole
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Is it too aggressive?

jolly shadow
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what is too aggressive?

silver oriole
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Too annoying or something

jolly shadow
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not really?

silver oriole
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Ok

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If there are many steel cards then maybe

jolly shadow
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i had like 2 steel card on previous run

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if its more than that, that'd be annoying a bit

silver oriole
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I'll wait for more user feedbacks

jolly shadow
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sure

subtle bane
haughty thunder
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I have a question about NotJustYet. It seems to be a straight debuff for blinds like The Bird where it adds an extra sticker to a joker even though you finished in one hand. So my question is: Is there a way to force it to stop immediately after a hand, rather than having to press shift or hit end button after the next draw?

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I guess it gets kind of balanced out because you can draw extra gold cards or blue seals in other rounds

silver oriole
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I do encountered the same problem earlier today, but I don't think there are any way to prevent that as of right now. The best we can do is probably present the incompat problem to Toneblock or Myst and see if they can help with that

haughty thunder
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I wonder if they could just swap the trigger to add a sticker when the jokers are scored rather than on draw

silver oriole
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Do you have any other boss blind in mind that might be affected by it?

cedar cosmos
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mystblinds was created before njy existed so shrug

haughty thunder
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diamond difference

cedar cosmos
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on the one hand having boss abilities still proc during the overkill hands makes sense

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on the other hand, that

silver oriole
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Well I guess we cannot do much about it then

haughty thunder
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happened after picking up Magic Hands joker

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still crashing after selling magic hands so maybe that's not the issue

silver oriole
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Does that still happen?

haughty thunder
subtle bane
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Easier Scoring does not have correct depth for lovely patches due to current main setup for it.

haughty thunder
haughty thunder
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just got this exact error again.. i wonder if it's related to the Chaos voucher, because i think i had that last time it crashed as well

sonic harbor
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Lemme see what I can do...

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lemme cook..

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I feel like the best way to go about this would be to get Easier XChips and Easier Scoring in the base folder 🙂

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should have just pushed a fix for it

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if anyone hasn't updated yet please do so pog

jolly shadow
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👍

sonic harbor
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It's working fine? no issues that you can see?

jolly shadow
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I'm currently waiting for breakfast

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I'll do the testing run when i finish eating it

sonic harbor
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Also made one more push for Full

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to remove slower ante scaling

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it fucks with cryptid's higher stakes past Gold

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(i.e Pink, Brown stake)

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Until Dim figures it out and pushes back a fix

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I'm just gonna remove it

tidal oyster
jolly shadow
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alright, i ate the breakfast

jolly shadow
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huh

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i'm doing the run currently

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i dunno why but back alley doctor joker card doesn't seem to trigger

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its from phantom thieves mod

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crash happened

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i went to a boss blind with score increasing by money i have then game crashed

silver oriole
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Do you know which boss blind was it?

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This one?

brittle spade
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I think it’s because OmegaNum Talisman doesn’t have ceil

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Will fix tonight

silver oriole
sonic harbor
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¯_(ツ)_/¯

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idk you're currently learning I'm waiting for dinner

silver oriole
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I actually take time squint at the codes

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I still don't know what I am looking at

jolly shadow
silver oriole
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I'll push the new ante scaling slower to pack and let ppl test it

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Done

silver oriole
tidal oyster
silver oriole
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also vanilla+ & fine-tuned need fixing

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one sec

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It's fixed

unkempt elm
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Just a warning, "Faster Planet" mod completly overrides the level_up_hand function, so it might causes compat issues like with Joker Evolution's space joker evolution condition.

cedar cosmos
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that one isnt even in

unkempt elm
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Isn't it this one?

cedar cosmos
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i was blind

silver oriole
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I think with Nopeus faster planet is a bit redundant

unkempt elm
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Whatever else is better than this mod anyway

silver oriole
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I mean fair, as a (supposedly) qol/tweak mod it should function without interfering other mods.

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Removed:

  • Faster planet card animation
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(≈60 mods) Dimserene's Modpacks (SMODS 1.0.0)

unkempt elm
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Ty

silver oriole
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🫶

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I just read about that issue in dev channel. Now I fully understand what's going on

slow nest
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Im glad this modpack exists

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Tysm!

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And i regret not checking this thread sooner..

silver oriole
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Glad to help

slow nest
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I can't find any info on what the hotkeys are on the flush hotkeys mod

silver oriole
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Check my modpack spreadsheet, it has every mods' homepages

urban wharf
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they're on the github

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S, D and F

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F selects flushes, D selects pairs, S inverts selection iirc

slow nest
silver oriole
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Also scroll up for pair, two pair & full house etc., scroll down for flushes, middle mouse click for inverse selection

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It's not complete but far better than my list

slow nest
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Thanks again :3

silver oriole
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I think the main issue I am running into when reading the lua schoolbook is that there are too many coding jargons, that I am not used to. It's like learning a new language you need to memorize new words but I don't have the proper dictionary for it.

slow nest
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It is a language

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Its nice. Pretty easy to get into

silver oriole
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Problem is there's not much resources about lua. Most reference book or schoolbooks are teaching python, java or C

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I am talking about physical books, but I might need to look a bit harder for online resources too

haughty thunder
silver oriole
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Just read the changelog

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There's 0.4.1 version of NJY

tidal oyster
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what wasn't intended was the ability to repeatedly play hands and go into the negatives

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😭

cedar cosmos
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hands debt hell yeah

silver oriole
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Kinda cool actually

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Negative grabber

haughty thunder
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happened when i loaded an existing run

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i quit out and reloaded because the little ability tags sometimes disappear so reloading makes them reappear

sonic harbor
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Looks like DX consumables

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TBH I would say with modded if you update the pack you would want to ideally restart your run

brittle spade
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jcursor crash on load

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using 0718a steamodded

subtle bane
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registerUIElement was thanos snapped

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So anyone using it to load stuff into the mod desc would need changed.

brittle spade
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least dense UI

tidal perch
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super duper shop

unkempt elm
brittle spade
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extreme

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i think xChips is retriggering btw

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probably because bunco and cryptid both have it

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but tiny m is giving me way more than X9 chips

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we're chilling now

urban wharf
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I think ortalab adds it too

brittle spade
sonic harbor
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Idk if there is a way to have like

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a "unified" xchips API

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but I believe it's out of the scope of like, a part time coder and somebody who makes mod packs on their phone kekw

subtle bane
brittle spade
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mahogany millenium in this mod is an experience

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the blind and the debuffed jokers are dancing

silver oriole
silver oriole
subtle bane
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Lemme look

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First, delete this.

#
SMODS.current_mod.custom_ui = function(modNodes)
    table.insert(modNodes, {
        n = G.UIT.R,
        config = {
            padding = 0.2,
            align = "cm"
        },
        nodes = {
            UIBox_button({
                minw = 3.85,
                button = "openModDirectory",
                label = {
                    "Open directory"
                }
            }),
            UIBox_button({
                minw = 3.85,
                button = "refreshCursors",
                label = {
                    "Refresh cursor"
                }
            }),
            UIBox_button({
                minw = 3.85,
                button = "openJCursorGithub",
                label = {
                    "Github"
                }
            }),
        }
    })
end

Then replace with this.

urban wharf
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oh wow a mod that actually added to the mod page, I didn't realise anyone knew about that feature

subtle bane
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There was a way to add UI elements into the mod desc page but nobody knew about it.

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I never did until making the extra mod tabs.

silver oriole
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What mod

subtle bane
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For these fixes?

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JCursor.

silver oriole
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No no I meant the mod that added UI elements in mod page

subtle bane
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There was no mod, it was a part of Steamodded itself.

silver oriole
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Card sleeves mod made all hitboxes visible.

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Figured out the fix, doing a push right now

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Done

eternal jetty
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modpack looks good but i think im too stupid to figure it out. installed Git and lovelly with steammodded 1.0

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then i ran the setup and everything downloads fine but the game just gets stuck on not responding when i open it

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is this quit event the problem?

silver oriole
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you dont need to install smods, the modpack will install for you.

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you only need git and lovely

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for now, head to Mods folder and delete the duplicate SMODS folder

eternal jetty
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well dang

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that was it

silver oriole
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fixed?

eternal jetty
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yea

#

ty

silver oriole
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Good luck

#

also for full pack users, Mika's mod collection is officially re-added to the pack!

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But the mod might not be compatible with Talisman, if you run into any crashes please report here.

#

(60 mods) Dimserene's Modpacks (SMODS 1.0.0)

silver oriole
eternal jetty
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is there a mod that disables music or sound effects?

tidal perch
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just use settings

eternal jetty
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i meant that i have no sound but id like to have some

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all sliders are on 100%

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might just be on my end for some reason

tidal perch
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id your computer volume on

eternal jetty
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yea

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everything works fine but i can only hear the sound effect cards have when played

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nothing else

silver oriole
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Hmm

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That's new to me

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Sadly I'm away from PC I can't test that

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Well I mean I can just take a bit more time

eternal jetty
jolly shadow
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I guess i can test

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I'm gonna slack off a bit though

jolly shadow
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Ok i'm gonna do testrun now

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i'll be using full modpack for this test

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gonna do run til ante 3 three times and see if sound malfunctions

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startup - music and sound play like normal

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damn i have garbage hand

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i lost the first run, no sound problem yet

eternal jetty
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i dont know whats up on my end then lol

jolly shadow
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second run - sound still works

silver oriole
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Restart computer?🤣

jolly shadow
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second run fail, i just pressed the new game from game over screen this time

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sound is fine

silver oriole
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Sounds is fine on my end too

jolly shadow
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i would like to test it more but my draws are hilariously bad right now

eternal jetty
#

yea i think its just me

silver oriole
#

All the deck backs went missing for me

eternal jetty
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i have that too

silver oriole
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Can you try remove Mika for me? And see if that is fixed?

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I don't have proper set up it will take ages for me to test this

eternal jetty
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so i just win?

cedar cosmos
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yeah

eternal jetty
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lol

jolly shadow
silver oriole
#

😉

silver oriole
jolly shadow
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yeah

silver oriole
#

I'll try it again

eternal jetty
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it works sometimes but then if you keep changing decks the backs dissapear

jolly shadow
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oh

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damn, you're right

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card back disappearing at 0:02

silver oriole
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That is very strange

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And I'm afraid it might not be debugable

jolly shadow
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restart fixes it though

silver oriole
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True if you don't flip through them too fast

cedar cosmos
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lmao

silver oriole
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Well it is what it is

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It makes ppl stop...and relax...take it in...

cedar cosmos
#

also uh. have people encountered Ordeals from LobotomyCorp? because i'm surprised there has been no issues with them

subtle bane
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I've found them like once but it wasn't with the modpack.

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There might be some blind manip in another mod screwing with it.

silver oriole
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I have some encountering but no issues whatsoever

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And any noncrashing issues I would just assume it's a feature

cedar cosmos
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😭

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like i honestly doubt that they are that stable

tidal perch
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not often i see someone sad over a lack of an issue

silver oriole
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I daren't to even ask about them😭

subtle bane
#

You might need to crank the chance of them showing up when playing this modpack just to be sure there's no issues

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Like

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100%

silver oriole
#

Like

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Othermod-omega-booster%?

cedar cosmos
eternal jetty
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just crashed when i tried to evolve a joker

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rip

silver oriole
#

Yes, call 911 SDM_0 for help

unkempt elm
#

Nvm found the issue

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Pushed a fix 👍

silver oriole
#

Is there any way to fix this collection screen?

subtle bane
#

Unfortunately no

silver oriole
#

🥹

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Maybe I should try that collection fix mod lying somewhere first

jolly shadow
#

(i got mostly defeated, won once tho)

cedar cosmos
jolly shadow
#

i thought ordeal thing was lobotomy corp mod boss blind, hmm

cedar cosmos
#

there are also... not boss blinds ordeals

jolly shadow
#

ah

cedar cosmos
#

but i see

silver oriole
jolly shadow
#

i remembered the dawn ordeal one

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and few more but mostly that

cedar cosmos
#

yeah, dawn ordeals aren't considered bosses for the sake of Rocket-like effects

jolly shadow
#

yeah

silver oriole
#

One of the ordeals ||revived itself after beaten||, is that normal

#

Thought I will still ask about it

cedar cosmos
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if it's not the Dawn version, yes

silver oriole
#

I don't remember, like I said I just assumed it is normal ordeal at the time

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-# lol

unkempt elm
#

Oh i didn't know Cryptid added the last stakes thats cool

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Gonna try a run on the extreme version

silver oriole
#

Oh what

#

What did you do

unkempt elm
#

I ended a round iirc

eternal jetty
cedar cosmos
#

it would be appreciated if you sent the crash log

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😅

eternal jetty
cedar cosmos
#

@brittle spade have you fixed the omeganum ceil issue?

eternal jetty
#

this looks cursed lmao

#

one of the mult gained was 0.019 instead of 0.02

jolly phoenix
#

You've been hit by
You've been struck by
A round~ing error

silver oriole
#

Lmao

jolly shadow
#

Heh

urban wharf
eternal jetty
#

had a weird bug happen? where i could only play like 1-3 card and then some face down cards from my decks would complete my hand, hovering over the cards had the deck overlay and game ended up crashing

#

Also crash on using a dx tarot card i think?

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by the way should i paste my crash log when i get a new crash?

#

or is it too much spam? lol

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i get a crash on using a cursed strength card

silver oriole
silver oriole
#

Also because I am gathering crashs and bugs information

eternal jetty
#

sounds good

eternal jetty
#

is spectrum considered a secret hand?

silver oriole
#

Yes?

eternal jetty
#

i dont know why i asked lol

#

im kinda dumb

fast mural
#

Any ideas? reinstalled current version and now getting this on start.

#

Before this it was surprisingly stable - played 4-5 games with next to no errors.

cedar cosmos
#

ooh that's the new steamodded stuff

silver oriole
cedar cosmos
#

yea

#

i see load_mod_config

fast mural
#
    local config = load(NFS.read(('%sconfig/%s.lua'):format(SMODS.MODS_DIR, mod.id)) or 'return {}', ('=[SMODS %s "config"]'):format(mod.id))()
    local default_config = load(NFS.read(('%sconfig.lua'):format(mod.path)) or 'return {}', ('=[SMODS %s "default_config"]'):format(mod.id))()
    mod.config = {} 
    for k, v in pairs(default_config) do mod.config[k] = v end
    for k, v in pairs(config) do mod.config[k] = v end
    return mod.config
end``` I mostly understand what this is does. Looks like either default_config or config is nil, but can't understand how this could happen.
#

On game start, it just crashes.

silver oriole
#

You mean run start or game boot?

fast mural
#

game boot

silver oriole
cedar cosmos
#

which line is the 1133rd line in the dumped main.lua file

fast mural
#
    local config = load(NFS.read(('%sconfig/%s.lua'):format(SMODS.MODS_DIR, mod.id)) or 'return {}', ('=[SMODS %s "config"]'):format(mod.id))()
    local default_config = load(NFS.read(('%sconfig.lua'):format(mod.path)) or 'return {}', ('=[SMODS %s "default_config"]'):format(mod.id))()
    mod.config = {} 
    if default_config ~= nil then
        for k, v in pairs(default_config) do mod.config[k] = v end
    end 
    if config ~= nil then
        for k, v in pairs(config) do mod.config[k] = v end
    end 
    return mod.config
end``` this change to core/core.lua in steammodded fixes it
#

game loaded and I was able to start new run

cedar cosmos
#

hm

fast mural
#

I added nil check, but still can't understand why those variables can end up nil in the first place.

cedar cosmos
#

i'm going to guess that some of the mods in this pack have their own config.lua files unsupported by this change

#

still adding nil check to them is great

fast mural
#

I think it might be SDM stuff mod

#

It hase config.lua which have different structure to all other ones

#

Not familiar with Steammodes enough to be sure. Will test now, cause it is matter of removing the mod.

#

Can confirm: SDM mod not compatible with current steammodded. I reverted changes, removed SDM and game booted fine.

silver oriole
#

Hmm

#

SDM_0's been busy today

fast mural
#

So solutions as I see: fix steammodded to check for nil, or remove SDM_0 mod

silver oriole
#

One sec

#

It looks like it was indeed SDM_0's stuff.

eternal jetty
silver oriole
#

I'll remove SDM_0's stuff for now. One sec

#

(≈60 mods) Dimserene's Modpacks (SMODS 1.0.0)

unkempt elm
#

Aure is just jealous of my mod so he's trying to sabotage it

#

I need to check this new config stuff, otherwise Ill just change the file name.

eternal jetty
#

i can also play the card thats supposed to be the deck

#

also deck says 40/34

neon tusk
#

so the game loads then crashes for me, i followed the download instructions but im not very good at mod stuff and was wondering what i did wrong

fast mural
#

Anyone seen this? What is this?

eternal jetty
neon tusk
unkempt elm
#

Any mod that have a proper config.lua file?

silver oriole
#

I don't know, Talisman or Cryptid?

silver oriole
#

What happened before the game crashed?

cedar cosmos
#

uhh hands_loss is lobcorp hold on

#

yeah okay that was when i fucked up jokerdisplay

#

just pull the new version

silver oriole
#

Finally! LCorp crashed!

cedar cosmos
#

you will need to sell the joker (T-09-85) since it has the old values

silver oriole
#

I didn't see LCorp in my git console

cedar cosmos
#

because you have the latest ver

silver oriole
#

was it lcorp or joker display?

cedar cosmos
#

i already fixed it

#

before releasing 0.8.0

silver oriole
#

oh I misunderstood

#

I thought you just fixed it

unkempt elm
#

Pushed a fix, I just renamed the file for now 👍

silver oriole
#

...Why is that even causing crashes?

#

Re-adding...

unkempt elm
#

Steamodded automatically adds a config.lua file to mods now

#

And since my mod already had one well...

silver oriole
#

huh

unkempt elm
#

Or at least it didn't fit SMOD config criteria or something

#

I don't know it all well enough as it is recent and has no documentation so far

silver oriole
#

what does that supposed to do

unkempt elm
#

New settings column, like Cryptid already does iirc, they've sent a few pics somewhere

signal orchid
#

The only thing i dont know is that what kind of stuff is supposed to be in the Other tab

silver oriole
#

I was wondering the same

#

But no body replied

#

(60 mods) Dimserene's Modpacks (SMODS 1.0.0)

#

It's easier than I thought, I just copied the code in Smods core.lua🥹

eternal jetty
#

by the way if a mod gets removed from the modpack, do we need to manually remove it or does the update.bat remove them?

silver oriole
#

I think git pull will remove them

eternal jetty
#

so happy i managed to fix my missing audio issue, had to download openal binaries and replace the one in the game files

silver oriole
#

Wtf

urban wharf
cedar cosmos
#

we have to draw the configs ourselves?

#

blegh

urban wharf
#

As far as I know

#

At least you did when I sent what I had to flowey

unkempt elm
#

This is so confusing and outta nowhere

urban wharf
#

I just wouldn’t worry about it for now until we have examples and documentation

#

I’ll start building one for JokerDisplay this evening so hopefully it’ll be done and ready to be shared

silver oriole
#
  • The modpack display has been pushed into the pack (with what pack you are using)
  • The GitHub page for sub-packs has been reworked and reflect the full pack page
  • Added setup & update batch file for two sub-packs
eternal jetty
silver oriole
#

Talisman?

#

Still tries to call ceil

cedar cosmos
#

Talisman moment

eternal jetty
#

crashes on starting the stone

#

not sure if its any relevant

silver oriole
#

Yes

silver oriole
eternal jetty
#

good to know

silver oriole
#

Oof didn't mean to ping

eternal jetty
#

do people not mute all pings?

#

thats what i do on every server i join lol

#

i have like 30 servers so maybe its a me thing

cedar cosmos
#

i read all pings

#

that's why i dislike being pinged

silver oriole
#

how?

silver oriole
cedar cosmos
#

fine
not reply pings and pings for useless stuff

silver oriole
#

Fair enough

cedar cosmos
#

there's a difference between being unbalanced and cheating

silver oriole
#

Exactly what I was thinking

eternal jetty
cedar cosmos
#

actually

#

hm

#

let me look into this a bit

#

yeah it's fine on my end, please sell T-09-85 or start a new run

eternal jetty
#

well i just started a new run

#

im basicly just testing new runs constantly lol

#

same crash as before i assume?

silver oriole
#

I suggest you turn off Omeganum for now

eternal jetty
#

thats a mod name?

#

cant seem to find it in the activated mod list

flat yoke
#

Omeganum is a setting in the Talisman options.

subtle bane
#

OmegaNum hadn't ported BigNum functions.

eternal jetty
#

so i put bignum instead?

#

or vanilla?

subtle bane
#

Yea

wise sparrow
#

Nether's Blank Joker doesn't seem to be working for me, is it an issue on my side or is it something in the pack?

silver oriole
#

What kind of not working?

wise sparrow
#

It shows what it is copying (well, sometimes the hologram thing glitches) but it doesn't do anything

eternal jetty
eternal jetty
#

dont know if the fix was updated to the modpack

silver oriole
#

Might be my fault, one sec

#

No it's not

eternal jetty
#

my fault?

silver oriole
#

Nah

#

The mod seems to have multiple problems that need fixing

unkempt elm
silver oriole
#

What joker it was not copying?

wise sparrow
#

I tested it with the sinful jokers (the suit ones)

silver oriole
#

Oh

#

It is somewhat broken I guess

unkempt elm
silver oriole
wise sparrow
#

maybe it works with static scoring? idk

silver oriole
#

Hmm I have a theory

#

Testing...

#

Grrr I clicked on quit so many times!

#

-# lol

#

Ok theory failed

#

I don't know what is happening then

#

I might just remove it since it's kinda niche imho

brittle spade
#

I added ceil to OmegaNum

cedar cosmos
#

🎉

fast mural
#

something new

#

won this game

#

But now crashing

#

Looks like talisman to_big thingy

#

Ceil not implemented or something

#

Ah... already fixed I suppose?

haughty thunder
#

For some reason the game is launching with debug color squares around everything.. any way to fix this?

tidal oyster
haughty thunder
#

thank you!

haughty thunder
#

Would be nice to have the mod list be separated out in some way, mostly thinking of mods like gamblecore (very loud), metal pipe falling (also so loud) and jCursor. Mostly because there's not in-game settings for them so I have to remember to delete them every time I update the pack. Idk how this would work but just putting that out there in case other people feel the same way

silver oriole
#

Noted, I'll see if I can do something about it

broken kestrel
#

is it supposed to take forever to load?

broken kestrel
#

yeah it just goes unresponsive after i start it

wise sparrow
#

yeah it does that
if the console is still running then you just have to wait a bit even if the game freezes

broken kestrel
#

hm, ok!

broken kestrel
silver oriole
#

Probably restart

broken kestrel
silver oriole
#

What's in the console?

#

Is there anything displayed

broken kestrel
#

applied 19 patches to main.lua

#

yeah

#

this is the last thing in there

silver oriole
#

If you remove all mods, the game will load?

broken kestrel
broken kestrel
#

full log here

silver oriole
#

Did you install smods your self?

broken kestrel
#

i used the bat file

silver oriole
#

I mean before that

broken kestrel
#

wait like steamodded? yeah that works on its own

#

if i remove all the mods its fine

#

and it launches with the mod panel in the menu

silver oriole
#

Hmm

#

So you installed git, put version.dll into game directory, and run setup.bat, that's it?

broken kestrel
#

i installed git, put the dll in the correct folder and put the steamodded folder in the mods folder i created, then ran setup.bat

silver oriole
#

Ok

#

Go to Mods folder

broken kestrel
#

alr

silver oriole
#

Are there two Steamodded folders?

broken kestrel
#

mhm

silver oriole
#

Delete the one you put in

#

Main one

broken kestrel
#

ok!

#

i think that did it!

#

tysm!!

silver oriole
#

The pack will install and update smods for you

broken kestrel
#

OHH

#

that makes sense

silver oriole
#

So you don't need to

#

Glhf

broken kestrel
#

ty!!

silver oriole
#

I can make a separate addon pack that contains all funny/troll mods (Gamblecore, Metal pipe, the peak etc.)

#

If ppl really don't like jcursor, maybe another addon pack that contains all Appearance mods (enhanced enhancement, jcursor, aura etc.)

brittle spade
#

Maybe those could all be controlled by in-game options?

cyan helm
#

They can be disabled in-game

silver oriole
#

Pretty sure Metal pipe one is lovely mod

#

Well there's a smods version I think

#

I'll take a look

subtle bane
#

Lovely mods can still be disabled as long as you fully restart the game.

silver oriole
#

But it's not possible to disable it in game?

#

Since they do not appear in mods menu

subtle bane
#

Is it not set up to show in the mods menu?

cyan helm
#

The mods menu is only for SMODS mods

subtle bane
#

*mods that have a .lua foler with Steamodded headings

silver oriole
#

Like my modpack utility mod, I need to set up a mod icon for smods to load to make it show up in mods menu

cyan helm
#

yeah, I guess you could just add a SMODS header to it

#

wait no

#

if it's a lovely.toml file that can't be done without making a new lua file from scratch

silver oriole
subtle bane
#

Which mod adds the metal pipe sound effects?

silver oriole
#

Steel_card in Mods folder

#

Well it has a smod version

#

But I decided to put lovely version at that time

#

Maybe just change it up

#

Oh also is it possible to create a list that contains all unwanted mods for smods to read, instead of each and every .lovelyignore files in the folders?

cyan helm
#

I don't think so. Pretty sure it's just based off the .lovelyignore files

#

I mean technically, you could have all the unwanted mods in a single directory and put a .lovelyignore file in that directory

#

Set up some code to move mods around in the filesystem

silver oriole
#

And I think even if the . lovelyignore file is present, the game still read and load those disabled mods

silver oriole
cyan helm
#

Well, it could be hidden from the user. Just need to implement a config system similar to the SMODS modlist that enables disables or something

silver oriole
#

Can I use my util mod to implement this

cyan helm
#

Possibly. What's your util mod? Haven't been paying attention

silver oriole
#

For now it just display my modpack and which pack it is

cyan helm
#

Yeah, you can use that mod to do it

silver oriole
#

If so I would like it to be able to toggle all troll/funny mods in one click

cyan helm
#

Yeah, that shouldn't be too hard to do. In my head, I'm imagining an array of modnames, and when you click the button, it goes through and disables each in that array of troll mods

#

So you could have different arrays for different usecases

silver oriole
#

Hmm sorry but I don't quite understand what you mean

#

This is all it does for now btw if any one is wondering

cyan helm
#

Like, a variable that holds different "lists" of modnames. so,

trollMods = { "Mod 1", "Mod 2", "Mod 3", "Mod 4" }

for i = 1, #trollMods do
    disableMod(trollMods[i])
end

Something like that

silver oriole
#

Oh you mean like a table of mods that are troll/funny and I can toggle them in one click

cyan helm
#

Yeah, basically

#

The for loop would be in a function that gets called when the button is clicked

#

Man, I hate how nondeclarative Lua is

#

I'm so used to C++

silver oriole
#

I am intrigued

hoary flower
#

Hey, this is an old error technically, however the extreme pack has this error despite being marked as fixed on the spreadsheet. Is there a link to the DX Consumables fork so I can attempt to redownload it?

cyan helm
#

If it's a fork, you should be able to find it on the original Github page, under "Forks"

#

Unless it was just copied and edited

silver oriole
#

What does G.P_CENTER_POOLS do

cyan helm
#

I think it determines whether or not a Joker can appear in the shop. Like Gros Michel after it goes extinct, and Cavendish before Gros Michel goes extinct.

silver oriole
#

I think DX-tarot has too many crashes at the moment

#

Just removed DX-tarot and blank joker (not behaving as intended)

#

(≈60 mods) Dimserene's Modpacks (SMODS 1.0.0)

#

guys see if the above-mentioned crashes are gone

silver oriole
cyan helm
#

Nah, that was all hypothetical. Nothing

#

is implemented at this point

#

A disableMod() function would probably move the mod folder from its current position into the directory that has the .lovelyignore file

silver oriole
#

I think its better to leave the mod folder as it is, and create .lovelyignore file in their folder respectively

cyan helm
#

Yeah, that would work too. Assuming that works with Lovely-only mods

#

which it should

subtle bane
#

Couldn't it just create a .lovelyignore file in it's current directory? That does disable both the mod from being loaded by Steamodded and stops lovely patches after game restart.

#

I don't see why it needs to be moved.

#

It's basically how Steamodded disables mods iirc.

cyan helm
#

Yeah, that's what we are talking about changing it to

#

disregard the moving folders around

silver oriole
#

I don't think that's the case tho

#

Once I tried to put a .lovelyignore file into a mod that causes crash on boot

#

and the game still crashed, assuming the game still tried to load the mod

#

I don't know how it will interact with lovely.toml patches and mods

cyan helm
#

You made sure it was in the root of the directory, and not in some subfolder?

silver oriole
#

yes

#

Just removed Deck creator too (registerUIElement crash)

cyan helm
#

Yeah, I got that too with JCursor on my personal file

#

Supposedly new Steamodded update?

subtle bane
#

Yes

silver oriole
subtle bane
#

registerUIElement got removed when the mod tabs update happened.

#

I made a solution for JCursor that should also apply to any other uses of SMODS.registerUIElement.

silver oriole
#

I just wanna take a look at Deck creator's code and see how they implemented buttons into mods description page

hoary flower
#

Ok so new bug(?) I'm not sure what to call this, but the joker evolution mod will keep crashing. I'm not sure if this is always or whatever but I found the only solution is to remove it from the mods folder. Disabling did nothing. Also this mostly happened while rerolling.

silver oriole
#

Damn my modpack is falling apart again

cyan helm
silver oriole
#

No, but it should be in my modpacks

#

Should i create a separate repo for it?

cyan helm
#

You don't have to, but it might be nice to have to manage Pull Requests and such

silver oriole
#

I'll only create one since there are individual ones for every pack to display their pack names properly

silver oriole
#

But they were different kind of crash

haughty thunder
#

Are sleeves disabled? They don't seem to be working

silver oriole
#

No?

fast mural
#

Tried plasma sleeve. While it shows animation like score balanced, final score is still from unbalanced values.

silver oriole
#

I'll push an issue for the author

#

Oh also you should try with only card sleeves mod to make sure it's the mod's problem

silver oriole
#

Maybe I will test myself then

silver oriole
#

Oh btw for the next week I will not be able to participate pretty much about anything, sorry in advance

#

Will still try to squeeze some time to deal with things

fast mural
#

tried one more time, those were 26x26 but round score is 100

unkempt elm
#

What was the chips and mult before they got plasma'd?

fast mural
#

I do think something that result in 100

#

50x2 I think

#

this was two pairs JJ55

#

So it shows correct numbers there, but calculate like there is no sleeve.

jolly phoenix
#

yuh oh

#

i dont think cryptid finished implementing the code cards

#

Also sleeves don't seem to do anything

unkempt elm
#

Yea I think so too?

silver oriole
#

It's quite strange yes

jolly shadow
#

choose red sleeve

#

it does not increase discard

#

i don't think it works either

#

i'll do the test run tomorrow

silver oriole
#

I'll do some tests later

jolly shadow
#

choose green sleeve

#

clear first round but it doesn't do anything

#

ah, by the way i did not updated yet

#

i'm still using version from yesterday

#

gonna update it tomorrow

steel topaz
#

hello, I am getting an error on startup
did a clean install of balatro, installed lovely, ran setupfull.bat and am still getting this error, have I done something wrong?

cedar cosmos
#

verify file integrity

steel topaz
#

it did validate something huh

#

it allowed me to start the game now, thank you very much!

#

was in the setting menu and flagged an error, it is too long to screenshot so

cedar cosmos
#

d6 hm

#

@subtle bane i guess

steel topaz
#

I had just disabled gamblecore for context

#

in the mod menu

cedar cosmos
#

oh that's why

#

when you disable mods, close the game completely

#

reloading mods is funky

wise sparrow
#

So I'm noticing this problem while working on jd support where some of the mods are a bit old and don't get any support anymore so bugs don't get fixed
Like Inscrybed Jokers has an obvious one that's been reported in the thread but it didn't get any replies
No really a complaint, just an observation. This could maybe make the pack harder to manage in the long run

wise sparrow
cedar cosmos
#

the unsupported mods that have crashes are forked and modified iirc

wise sparrow
#

Yeah, but every mod I checked had something that didn't crash but was obviously not working

steel topaz
#

ok reloaded and it seems to be running fine now

steel topaz
#

just beat a round, lobo corp mod happy teddy bear just fully revealed itself

cedar cosmos
#

betmma vouchers

steel topaz
#

disabled the betmma voucher mod and the mods dependent on it and started a new run then got this error

#

full restarted again and got this error, going to disable talisman for now

sweet mirage
silver oriole
#

That's cryptid

#

I think

#

God so many crashes

steel topaz
#

I can try disabling talisman/cryptid and playing with the betmma stuff on and see if i'm getting crashes still if that helps

#

currently now have all betmma and talisman/cryptid stuff off

silver oriole
#

Talismancompat is betmma mod stuff

sweet mirage
sweet mirage
silver oriole
steel topaz
#

I believe I had a D6 joker at the time of crash iirc

silver oriole
#

@subtle bane

cedar cosmos
#

wait

#

lol

steel topaz
#

with the betmma stuff off and tali/cryptid off i got this error on first blind

silver oriole
#

Can you remove D6 jokers and reactivate others?

steel topaz
#

yeah one sec

silver oriole
steel topaz
#

will do

#

so far so good after doing that

#

text suddenly disappeared from under my jokers but nothing crashworthy so far

silver oriole
#

Hmm🤔

#

Should we call N'?

cedar cosmos
#

lobcorp's not having text is intentional

urban wharf
#

Enable hide empty displays in the jokerdisplay config

cedar cosmos
#

i don't think others have support

silver oriole
silver oriole
steel topaz
#

this sleeve seems to not be working

#

started with no fools and i don't remember how to check what vouchers I have but I am pretty sure I do not have the crystal ball voucher either

silver oriole
#

Card sleeves seem to be not working. I will test whether that is mod or modpack issue

subtle bane
#

Alright I’m up, what’s the tho mentions about?

subtle bane
#

Looks like the patch to set mult failed.

steel topaz
#

lost a run and started a new run and most all the decks have turned into red decks

steel topaz
#

only perfect precision, even steven, jokers for hire, midas, prime, fibonacci, and odd todd are not red decks

#

going to restart

#

restart fixed

wind haven
#

nil joker

#

It may be from the code consumables

brittle spade
#

Cryptid overrides Green Joker

silver oriole
#

Do you have a D6 joker in joker slot?

wind haven
#

nope

silver oriole
#

Also you should update your lovely version to make sure it's not the problem

brittle spade
silver oriole
#

I don't think so tho

#

Ok so who's the culprit I'm confused 🤔

wind haven
#

I did use payload

brittle spade
#

Cryptid incompat with D6

#

From new code card update

silver oriole
#

I'll change the cryptid source with stable one

#

Give me 10 minutes

subtle bane
silver oriole
#

Until a more stable cryptid release is out

brittle spade
#

Use 0.4.3a

#

Later ones are gonna be more unstable for a bit until 0.5.0

#

Because code card patches will probably add lots of instability

silver oriole
#

Also I'll remove all Funny/Troll mods from the pack until we establish a config for toggling them

#

Namely Gamblecore, Metal pipe falling Sfx, the peak mod

signal orchid
#

i thought REVERT gon destroy the game bc it sounds like that type but no

#

the only instability is CRASH

#

bc yea it crashes

wind haven
#

I can't find a timing to use revert

signal orchid
#

use it when you say OH SHIT no

brittle spade
#

Sometimes you might need to wait an ante

#

For it to be usable

tidal oyster
#

unless im misunderstanding it

brittle spade
#

You can only use it once per ante

wind haven
#

the use button never light up, I've never used it

tidal oyster
#

makes sense

wind haven
#

although all my runs cant get past ante 3 😦

silver oriole
#

Is it because... crashes?

#

Removed:

  • Card Sleeves (until fixed)
  • Gamblecore
  • Metal falling sfx
  • The peak mod
eternal jetty
#

not updated to latest yet but might not be fixed

#

updating now

steel topaz
#

completed a run no crash, have yet to update

#

for updating I just run updatefull.bat?

silver oriole
#

(54 mods) Dimserene's Modpacks (SMODS 1.0.0)

steel topaz
#

also, should d6 jokers be enabled now?

silver oriole
#

Yes since I changed cryptid to a stable version, it should be good

steel topaz
#

alright

silver oriole
steel topaz
#

getting mountain of smiling bodies and servant of wrath together was brutal

eternal jetty
#

is the latest update pushed out?

#

after updating i can still see card sleeves when making a new run

silver oriole
#

Delete whole Dimserenes-Modpack folder and reclone. That's my best advice

eternal jetty
#

so then i run the setup bat sinstead of the update one right?

silver oriole
#

Also delete Mods folder before this

#

Yes

#

I don't know if there's better solution, but this will do

#

I need to sleep, work will occupy almost all my time starting tomorrow and last whole week, wish me luck

#

And if there's any emergency fix needed please ask @sonic harbor if I am not around, he has the permission of the repos

steel topaz
#

good luck and thank you for the work

silver oriole
#

Will still maintain the packs if I have time

steel topaz
#

does the old lady give negative mult?

sonic harbor
#

If you add another Joker she can subtract mult into the negatives

eternal jetty
#

i now crash on starting

silver oriole
#

I've been revived

eternal jetty
#

ah i think i had to remove the mods folder from roaming right?

silver oriole
#

Yes and then copy

#

To prevent file conflicting

#

Also don't resume save prior to the update

eternal jetty
#

so weird, i can finally see the top of the ui when making a new game

#

im not used to this

steel topaz
#

finished a run no crashes

eternal jetty
#

just crashed

steel topaz
#

finished another run with no crashes

steel topaz
#

another run with no crashes, going to be done testing for a while

#

current pack seems pretty stable

eternal jetty
#

i crashed twice but it seems more stable from what i noticed also

#

i had 1 crash due to my cards becoming consumables and then reverting them back and then copying them to other cards

#

and then trying to make them wild

#

or something

steel topaz
#

but nothing that caused crashes on my end

eternal jetty
#

i was still able to use my cards even tho they were no longer consumables

fast mural
#

Found very funny interaction: Perkeo + Bonus Blinds

#

Infinite game, can get everything with some pation

eternal jetty
#

another crash

jolly phoenix
#

can i get morejokerpacks added to the pack at some point 👉👈

eternal jetty
#

im assuming thats the plan if the pack becomes stable ennough

jolly shadow
#

time to do a test run

#

doing empress deck run, i had no crash on startup

#

currently using full pack

jolly shadow
#

damn, i miss gamblecore now

eternal jetty
#

what does it do?

jolly shadow
#

plays "aw dang it" when you fail the roll

eternal jetty
#

oh

#

i didnt mind it too much tbh

jolly shadow
#

same

jolly shadow
#

run finish

#

no crash, doesn't seem like there's a bug

brittle spade
#

Hour and a half without crashing :O

jolly phoenix
#

uhhhhhhhhhhh

#

what shop do

#

OH DoE replaces the abilities with regular cards

#

never mind technically not a bug

eternal jetty
silver oriole
#

If anyone wishes to help me maintain the bug/crashes + mod list (mainly former) please DM me your email address, thank you

silver oriole
tidal perch
#

Deck of Equalibrium

jolly phoenix
silver oriole
eternal jetty
#

what does it do again?

silver oriole
eternal jetty
#

i crashed once when a card saved me in a extra blind

#

i dont remember what card it was

silver oriole
#

Again if you can attach what happened when you post crashes it would help

eternal jetty
#

my bad

#

i will in the future

urban wharf
# jolly phoenix `Why`

I think this is just a problem with how Mikas has attached onto set_edition with how it's been rewritten

jolly phoenix
#

Yeah I commented out the entire function and the game stopped crashing

#

This has a 99% chance to break Cicero but uhhhh

urban wharf
#

What does Cicero do? I can rewrite this line

jolly phoenix
#

All jokers that do not give chips, mult or retriggers become Negative

silver oriole
urban wharf
#

try replace line 5885 with this

if not self.added_to_deck and self.ability.set == "Joker" and (self.edition == nil or (type(edition) == 'table' and not edition.negative or edition ~= 'e_negative')) then```
silver oriole
#

I edited it in my repo

urban wharf
#

I haven't tested it, but it should work

jolly phoenix
#

also for some reason half the time when the game boots up the UI never appears?

silver oriole
#

half?

jolly phoenix
viral sentinel
#

it wouldn't let me take a screen shot

#

but terrible things are happening

viral sentinel
#

my run crashed on ante 7

#

just completely bricked

#

play antimatter deck, please

cyan helm
viral sentinel
#

yeah thats what i did but it just takes like, a weird cutout of the steam page

cyan helm
#

Could you show me an example? I might could figure out a fix. (I use Snipping Tool a LOT)

silver oriole
viral sentinel
#

the game would just crash and close if i tried to go back to the run

flat yoke
viral sentinel
#

I pushed the game all the way to its limits and it sucks because i didnt get exact numbers

#

I think the mult on my high card was 9xE*10000 at least

#

i had 4 copies of the exotic card that multiples your recieved levels

#

and the values were randomized

#

if you ever want to push compatability to its limit use antimatter deck, it had all the postitive effects from EVERY other deck

vagrant musk
#

Pretty close to the end of loading on boot. It's citing one of Cryptid's decks, but IDK if that's actually the problem.

#

Could be an incompatibility, though Cryptid's apparently crashing for other reasons that have nothing to do with PNGs so...

#

Yeah I've got no clue. It's probably multiple things.

brittle spade
#

why can't it load an image file 💀

subtle bane
#

I've seen this before, always occured when my memory was capped during the game loading (my PC is a potato).

#

This is like the crash from no memory.

vagrant musk
#

Ah. My memory's at like 96% full so that's probably it.

vagrant musk
#

Maybe I should get that repaired at some point. I've been on the "loaner" for so long it's not exactly in the role of loaner anymore.

#

Should be able to run fine from a fresh boot.

subtle bane
#

I've been supposed to get a better PC on Christmas, but parts of it broke and thus my dad sent it over to a friend.

#

It's still there

#

😭

silver oriole
#

But it's really my first time seeing Balatro crash on insufficient memory

vagrant musk
#

Eh, it's happened before during long sessions. This is the first time it's happened in 1.0 though.

#

Sure enough, turning it off and on again fixed the problem.

haughty thunder
subtle bane
#

Merge error.

haughty thunder
#

lmao yeah just found that

subtle bane
#

Try updating the pack with the mods folder inside deleted.

#

Then copy it over.

#

Sometimes merging into already existing files in the modpack gets scuffed.

silver oriole
#

wait why it still complain about DX-tarot when it's not in pack anymore

next heath
#

Well this is gonna be fun

wild imp
#

The glitched edition is part of Cyptid, right?

next heath
#

Correct

wild imp
#

It looks fun, but do many other parts of cryptid seem to over- the-top to work well with the base game and more uh... traditional content packs. The difference in power would make most non-cryptid things obsolete it feels like

silver oriole
#

Thus it's categorized as Extreme

wild imp
#

nods

celest tinsel
#

Just installed the entire modpack using the setup.bat file and game crashes when loading