#Dimserene's Modpacks Manager v1.13.2
1 messages · Page 5 of 1
I can barely follow up what that schoolbook writes
I feel like I'm reading it but not
It's like reading a Bible written in Proto-Indo-European
Or watching a movie of sims 4
Maybe I am missing something crucial here
a table is just an array of variables, like foo = {6, 4, 10, "joseph", {33, 16}}
by default, the index of an element in the table will be a sequential number, but it can be explicity defined like this: bar = {one = 6} or this: bar = {['one'] = 6}
when you want something from the table, you use the index to find it. foo[1] will return 6 in this case
in bar, if we try bar[1], we'll get nil because there's no variable with an index of 1, but bar.one (or, alternatively, bar['one']) will return 6
I can understand tables I think
and of course, you can have tables within tables. in the example table foo, foo[5][1] will return 33
because foo[5][1] resolves to {33, 16}[1] (the fifth element in the table), which then resolves to 33
a table can also be empty: {}
the index of a table is usually called the "key", and what it represents (the element) is the "value"
@silver oriole
Full pack crash 
Just attempted to use a Temperance card from the shop window
No crash crash when buying it to put it into the consumable slot and then clicking to use it
Maybe I clicked too fast or something which goofed the client
Yeah could be the case; Rerolling the shop popped up a DX Planet as stack traceback identifies
So it's still crashing?
No longer crashing
@silver oriole hey do you have the betmma abilities mod in the pack yet?
They’re bundled in with Betmma mods already so whenever those are updated Betmma Abilities are also added.
Yes I believe so
I like how for some reason this is giving x90,000 chips and not +300
lol
Ok, I'm going to go through all the jokers in the fine-tuned pack and adding JokerDisplay support for them
I'm starting with Pampa because it's the first in the collection but is there any other you guys want me to prioritize?
I forgot to not set it to chips instead of Xchips 😭
So this is X300 chips
Ok there, hotfixed
Wait, Ortalab again?
Yes xdd
Is it possible to add submodule directly to test branch?
Oh but also lovely patch folder is in wrong directory so I will still need to manually push the new commit too
Because of that it requires me to be online to push the fixes into the modpack
Everything is moves out of the subfolder now.
Should be able to directly pull test
wait one sec
Ok it's pushed to test
Bonus Blinds got an update but I'd reecomend not merging it until I make a new release for it
well it's all update or not update at all
what?
Don't think it's possible to select what mods to merge and what not to merge
im saying since you update this a lot I'm saying you should ignore updating Bonus Blinds until there is a new release
Well there's a temporary workaround
change Bonus Blinds submodule to actual folder until the release
the current submodule is fine, just don't change it to teh current commit because it's probably buggy
I think what he's saying is that when he runs the update command it'll grab the latest commit of everything
My current update method is update and merge the modpack as a whole, which will cover each and every mods, which is unfortunate
oh
welp
nothing to be done about that
i was confused because i thought you did it manually
Don't worry I'll change the source into actual files
Sorry about my poor non-native English lol
it's fine
I think you are doing great work! But there's no certain mods that comes to my mind for you to prioritize, I'll say it's up to you
Let me take a lookie
Pff forgot to turn off reply ping again...
Thanks for that tho, you don't need to do that.
huh, seems like i got false positive on lovely
Oh, windows defender moment?
i lost the run but game didn't crash
I think it's Ortalab's bug yet again
It's not mods incompat
Just tested individually and it did not work
ah i c
Should I add mods like the peak mod and metal falling sfx into the soup?
they are funny and non-invasive, but might still piss off some ppl
no idea what those do actually
the peak mod - play becomes quit , quit becomes play
metal pipe falling sfx - when steel cards triggers they play metal pipe falling sfx instead
there's gamblecore already in the pack
¯_(ツ)_/¯
Just added:
- Vanilla plus and above:
- Flush Hotkeys (I love it!)
- Card Sleeves (adds some tweaks sounds fun)
- Fine-tuned and above:
- Metal pipe falling sfx
- Extreme:
- The peak mod
(60 mods) Dimserene's Modpacks (SMODS 1.0.0)
I don't think i can hear metal pipe falling sfx
I'll take a look at that
Card sleeve, ability works
yeah, it works now
Is it too aggressive?
what is too aggressive?
Too annoying or something
not really?
i had like 2 steel card on previous run
if its more than that, that'd be annoying a bit
I'll wait for more user feedbacks
sure
Fixed
I have a question about NotJustYet. It seems to be a straight debuff for blinds like The Bird where it adds an extra sticker to a joker even though you finished in one hand. So my question is: Is there a way to force it to stop immediately after a hand, rather than having to press shift or hit end button after the next draw?
I guess it gets kind of balanced out because you can draw extra gold cards or blue seals in other rounds
I do encountered the same problem earlier today, but I don't think there are any way to prevent that as of right now. The best we can do is probably present the incompat problem to Toneblock or Myst and see if they can help with that
I wonder if they could just swap the trigger to add a sticker when the jokers are scored rather than on draw
https://pastebin.com/PfxUDXG3 when opening a celestial pack
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Do you have any other boss blind in mind that might be affected by it?
I mean notjustyet
mystblinds was created before njy existed so shrug
diamond difference
on the one hand having boss abilities still proc during the overkill hands makes sense
on the other hand, that
Well I guess we cannot do much about it then
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
happened after picking up Magic Hands joker
still crashing after selling magic hands so maybe that's not the issue
Does that still happen?
are you asking me to update and try again?
Easier Scoring does not have correct depth for lovely patches due to current main setup for it.
it is still happening with latest
bruh
just got this exact error again.. i wonder if it's related to the Chaos voucher, because i think i had that last time it crashed as well
I can try and fix it rq
Lemme see what I can do...
lemme cook..
I feel like the best way to go about this would be to get Easier XChips and Easier Scoring in the base folder 🙂
should have just pushed a fix for it
if anyone hasn't updated yet please do so 
👍
It's working fine? no issues that you can see?
I'm currently waiting for breakfast
I'll do the testing run when i finish eating it
Also made one more push for Full
to remove slower ante scaling
it fucks with cryptid's higher stakes past Gold
(i.e Pink, Brown stake)
Until Dim figures it out and pushes back a fix
I'm just gonna remove it
nah i gotcha, that stuff is stupid
https://github.com/Toneblock/balatro-NotJustYet/releases/latest
(gonna sleep now, shouldn't break though)
alright, i ate the breakfast
huh
i'm doing the run currently
i dunno why but back alley doctor joker card doesn't seem to trigger
its from phantom thieves mod
crash happened
i went to a boss blind with score increasing by money i have then game crashed
Why you think me can fix lol
Yes, sorry for being late. Was napping for sometime
I think... I've... Fixed it?
I'll push the new ante scaling slower to pack and let ppl test it
Done
No worries, and math will fix it
well... it was slightly broken lol
v0.4.1 is fine, or at least, should be
Just a warning, "Faster Planet" mod completly overrides the level_up_hand function, so it might causes compat issues like with Joker Evolution's space joker evolution condition.
that one isnt even in
Isn't it this one?
i was blind
I think with Nopeus faster planet is a bit redundant
Whatever else is better than this mod anyway
I mean fair, as a (supposedly) qol/tweak mod it should function without interfering other mods.
Removed:
- Faster planet card animation
(≈60 mods) Dimserene's Modpacks (SMODS 1.0.0)
Ty
🫶
I just read about that issue in dev channel. Now I fully understand what's going on
Glad to help
I can't find any info on what the hotkeys are on the flush hotkeys mod
Check my modpack spreadsheet, it has every mods' homepages
they're on the github
S, D and F
F selects flushes, D selects pairs, S inverts selection iirc
Ahh mb i clicked download instead of the name thinking it would direct me to the github page 😂
Also scroll up for pair, two pair & full house etc., scroll down for flushes, middle mouse click for inverse selection
If you need more mods to choose from, check https://discord.com/channels/1116389027176787968/1260833176935465063
It's not complete but far better than my list
Thanks again :3
I think the main issue I am running into when reading the lua schoolbook is that there are too many coding jargons, that I am not used to. It's like learning a new language you need to memorize new words but I don't have the proper dictionary for it.
Problem is there's not much resources about lua. Most reference book or schoolbooks are teaching python, java or C
I am talking about physical books, but I might need to look a bit harder for online resources too
I just wanna confirm the intended behavior is to still be able to interact and discard with 0 hands remaining? Makes sense just want to confirm it's not a bug
Just read the changelog
There's 0.4.1 version of NJY
yeah intended behaviour
what wasn't intended was the ability to repeatedly play hands and go into the negatives
😭
hands debt hell yeah
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
happened when i loaded an existing run
i quit out and reloaded because the little ability tags sometimes disappear so reloading makes them reappear
Looks like DX consumables
TBH I would say with modded if you update the pack you would want to ideally restart your run
registerUIElement was thanos snapped
So anyone using it to load stuff into the mod desc would need changed.
least dense UI
super duper shop
Is that extreme or fine tuned?
extreme
i think xChips is retriggering btw
probably because bunco and cryptid both have it
but tiny m is giving me way more than X9 chips
we're chilling now
I think ortalab adds it too
Idk if there is a way to have like
a "unified" xchips API
but I believe it's out of the scope of like, a part time coder and somebody who makes mod packs on their phone 
I deleted that toml file iirc
mahogany millenium in this mod is an experience
the blind and the debuffed jokers are dancing
How can I fix that
Hey! That sounds familiar...
Lemme look
First, delete this.
SMODS.current_mod.custom_ui = function(modNodes)
table.insert(modNodes, {
n = G.UIT.R,
config = {
padding = 0.2,
align = "cm"
},
nodes = {
UIBox_button({
minw = 3.85,
button = "openModDirectory",
label = {
"Open directory"
}
}),
UIBox_button({
minw = 3.85,
button = "refreshCursors",
label = {
"Refresh cursor"
}
}),
UIBox_button({
minw = 3.85,
button = "openJCursorGithub",
label = {
"Github"
}
}),
}
})
end
Then replace with this.
oh wow a mod that actually added to the mod page, I didn't realise anyone knew about that feature
What mod page
There was a way to add UI elements into the mod desc page but nobody knew about it.
I never did until making the extra mod tabs.
What mod
No no I meant the mod that added UI elements in mod page
There was no mod, it was a part of Steamodded itself.
Thank you so much btw
Card sleeves mod made all hitboxes visible.
Figured out the fix, doing a push right now
Done
modpack looks good but i think im too stupid to figure it out. installed Git and lovelly with steammodded 1.0
then i ran the setup and everything downloads fine but the game just gets stuck on not responding when i open it
is this quit event the problem?
you dont need to install smods, the modpack will install for you.
you only need git and lovely
for now, head to Mods folder and delete the duplicate SMODS folder
fixed?
Good luck
also for full pack users, Mika's mod collection is officially re-added to the pack!
But the mod might not be compatible with Talisman, if you run into any crashes please report here.
(60 mods) Dimserene's Modpacks (SMODS 1.0.0)
Thus the mod will be available only in full, if you are wondering.
is there a mod that disables music or sound effects?
just use settings
i meant that i have no sound but id like to have some
all sliders are on 100%
might just be on my end for some reason
id your computer volume on
yea
everything works fine but i can only hear the sound effect cards have when played
nothing else
Hmm
That's new to me
Sadly I'm away from PC I can't test that
Well I mean I can just take a bit more time
this is what i hear lol
Ok i'm gonna do testrun now
i'll be using full modpack for this test
gonna do run til ante 3 three times and see if sound malfunctions
startup - music and sound play like normal
damn i have garbage hand
i lost the first run, no sound problem yet
i dont know whats up on my end then lol
second run - sound still works
Restart computer?🤣
second run fail, i just pressed the new game from game over screen this time
sound is fine
Sounds is fine on my end too
i would like to test it more but my draws are hilariously bad right now
yea i think its just me
i have that too
Can you try remove Mika for me? And see if that is fixed?
I don't have proper set up it will take ages for me to test this
so i just win?
yeah
lol
it works for me tho
😉
Did you update?
yeah
I'll try it again
it works sometimes but then if you keep changing decks the backs dissapear
restart fixes it though
True if you don't flip through them too fast
also uh. have people encountered Ordeals from LobotomyCorp? because i'm surprised there has been no issues with them
I've found them like once but it wasn't with the modpack.
There might be some blind manip in another mod screwing with it.
I have some encountering but no issues whatsoever
And any noncrashing issues I would just assume it's a feature
not often i see someone sad over a lack of an issue
I daren't to even ask about them😭
You might need to crank the chance of them showing up when playing this modpack just to be sure there's no issues
Like
100%

they're a fucking mess
just crashed when i tried to evolve a joker
rip
dont know if you want to have a look at it
Yes, call 911 SDM_0 for help
Which joker was it
Nvm found the issue
Pushed a fix 👍
Is there any way to fix this collection screen?
Unfortunately no
if you mean boss blind then i met them few times
(i got mostly defeated, won once tho)
i'm not getting what you mean, what boss blind
i thought ordeal thing was lobotomy corp mod boss blind, hmm
there are also... not boss blinds ordeals
ah
but i see
Don't think that will do me any good tho
yeah, dawn ordeals aren't considered bosses for the sake of Rocket-like effects
yeah
One of the ordeals ||revived itself after beaten||, is that normal
Thought I will still ask about it
if it's not the Dawn version, yes
I don't remember, like I said I just assumed it is normal ordeal at the time
-# lol
Oh i didn't know Cryptid added the last stakes thats cool
Gonna try a run on the extreme version
Well that didn't last long
I ended a round iirc
i had 2-3 crashes after buying them/playing my first blind with them
@brittle spade have you fixed the omeganum ceil issue?
You've been hit by
You've been struck by
A round~ing error
Lmao
Heh
I’m working on fixing this
had a weird bug happen? where i could only play like 1-3 card and then some face down cards from my decks would complete my hand, hovering over the cards had the deck overlay and game ended up crashing
Also crash on using a dx tarot card i think?
by the way should i paste my crash log when i get a new crash?
or is it too much spam? lol
i get a crash on using a cursed strength card
I think you should always
Also because I am gathering crashs and bugs information
sounds good
This one I have no idea
is spectrum considered a secret hand?
Yes?
Any ideas? reinstalled current version and now getting this on start.
Before this it was surprisingly stable - played 4-5 games with next to no errors.
ooh that's the new steamodded stuff
This?
On what start?
local config = load(NFS.read(('%sconfig/%s.lua'):format(SMODS.MODS_DIR, mod.id)) or 'return {}', ('=[SMODS %s "config"]'):format(mod.id))()
local default_config = load(NFS.read(('%sconfig.lua'):format(mod.path)) or 'return {}', ('=[SMODS %s "default_config"]'):format(mod.id))()
mod.config = {}
for k, v in pairs(default_config) do mod.config[k] = v end
for k, v in pairs(config) do mod.config[k] = v end
return mod.config
end``` I mostly understand what this is does. Looks like either default_config or config is nil, but can't understand how this could happen.
On game start, it just crashes.
You mean run start or game boot?
game boot
You just updated the pack?
which line is the 1133rd line in the dumped main.lua file
Yes, like 10 min ago.
local config = load(NFS.read(('%sconfig/%s.lua'):format(SMODS.MODS_DIR, mod.id)) or 'return {}', ('=[SMODS %s "config"]'):format(mod.id))()
local default_config = load(NFS.read(('%sconfig.lua'):format(mod.path)) or 'return {}', ('=[SMODS %s "default_config"]'):format(mod.id))()
mod.config = {}
if default_config ~= nil then
for k, v in pairs(default_config) do mod.config[k] = v end
end
if config ~= nil then
for k, v in pairs(config) do mod.config[k] = v end
end
return mod.config
end``` this change to core/core.lua in steammodded fixes it
game loaded and I was able to start new run
hm
I added nil check, but still can't understand why those variables can end up nil in the first place.
i'm going to guess that some of the mods in this pack have their own config.lua files unsupported by this change
still adding nil check to them is great
I think it might be SDM stuff mod
It hase config.lua which have different structure to all other ones
Not familiar with Steammodes enough to be sure. Will test now, cause it is matter of removing the mod.
Can confirm: SDM mod not compatible with current steammodded. I reverted changes, removed SDM and game booted fine.
So solutions as I see: fix steammodded to check for nil, or remove SDM_0 mod
looks like i have it again, ill post crash log after i crash
I'll remove SDM_0's stuff for now. One sec
(≈60 mods) Dimserene's Modpacks (SMODS 1.0.0)
Aure is just jealous of my mod so he's trying to sabotage it
I need to check this new config stuff, otherwise Ill just change the file name.
yea not too sure whats causing the deck to be like this, also dont mind the weird resolution
i can also play the card thats supposed to be the deck
also deck says 40/34
so the game loads then crashes for me, i followed the download instructions but im not very good at mod stuff and was wondering what i did wrong
Easiest solution - remove SDM mod for now.
Anyone seen this? What is this?
got another crash
tysm that worked!
Any mod that have a proper config.lua file?
I don't know, Talisman or Cryptid?
Don't even know what mod that is
What happened before the game crashed?
uhh hands_loss is lobcorp hold on
yeah okay that was when i fucked up jokerdisplay
just pull the new version
Finally! LCorp crashed!
you will need to sell the joker (T-09-85) since it has the old values
I didn't see LCorp in my git console
because you have the latest ver
But I pulled AFTER you commented
was it lcorp or joker display?
Pushed a fix, I just renamed the file for now 👍
Steamodded automatically adds a config.lua file to mods now
And since my mod already had one well...
huh
Or at least it didn't fit SMOD config criteria or something
I don't know it all well enough as it is recent and has no documentation so far
what does that supposed to do
New settings column, like Cryptid already does iirc, they've sent a few pics somewhere
The only thing i dont know is that what kind of stuff is supposed to be in the Other tab
I was wondering the same
But no body replied
(60 mods) Dimserene's Modpacks (SMODS 1.0.0)
It's easier than I thought, I just copied the code in Smods core.lua🥹
by the way if a mod gets removed from the modpack, do we need to manually remove it or does the update.bat remove them?
I think git pull will remove them
so happy i managed to fix my missing audio issue, had to download openal binaries and replace the one in the game files
Wtf
You need to send it a function to draw the config page, I’ve not looked at it since the config writing to file has been added but I plan on looking this evening hopefully
This is so confusing and outta nowhere
I just wouldn’t worry about it for now until we have examples and documentation
I’ll start building one for JokerDisplay this evening so hopefully it’ll be done and ready to be shared
- The modpack display has been pushed into the pack (with what pack you are using)
- The GitHub page for sub-packs has been reworked and reflect the full pack page
- Added setup & update batch file for two sub-packs
crash on starting a round
Talisman moment
Yes
That's same crash as this
good to know
Oof didn't mean to ping
do people not mute all pings?
thats what i do on every server i join lol
i have like 30 servers so maybe its a me thing
how?
also you only dislike being reply pinged? @ping is ok?
fine
not reply pings and pings for useless stuff
Fair enough
Now what do you guys think about these mods?
https://discord.com/channels/1116389027176787968/1217062797167427624
&
there's a difference between being unbalanced and cheating
Exactly what I was thinking
.
actually
hm
let me look into this a bit
yeah it's fine on my end, please sell T-09-85 or start a new run
well i just started a new run
im basicly just testing new runs constantly lol
same crash as before i assume?
I suggest you turn off Omeganum for now
Omeganum is a setting in the Talisman options.
OmegaNum hadn't ported BigNum functions.
Yea
Nether's Blank Joker doesn't seem to be working for me, is it an issue on my side or is it something in the pack?
What kind of not working?
It shows what it is copying (well, sometimes the hologram thing glitches) but it doesn't do anything
evolving raised fist crashed
i updated since then
dont know if the fix was updated to the modpack
my fault?
I'll do some tests
Pretty sure I already fixed this error
It worked for me
What joker it was not copying?
I tested it with the sinful jokers (the suit ones)
Can confirm there's no "set_evo_count()" in the current JE build
I tested with Jimbo itself
maybe it works with static scoring? idk
Hmm I have a theory
Testing...
Grrr I clicked on quit so many times!
-# lol
Ok theory failed
I don't know what is happening then
I might just remove it since it's kinda niche imho
I added ceil to OmegaNum
🎉
something new
won this game
But now crashing
Looks like talisman to_big thingy
Ceil not implemented or something
Ah... already fixed I suppose?
For some reason the game is launching with debug color squares around everything.. any way to fix this?
press a while holding g to disable
thank you!
Would be nice to have the mod list be separated out in some way, mostly thinking of mods like gamblecore (very loud), metal pipe falling (also so loud) and jCursor. Mostly because there's not in-game settings for them so I have to remember to delete them every time I update the pack. Idk how this would work but just putting that out there in case other people feel the same way
Noted, I'll see if I can do something about it
is it supposed to take forever to load?
yeah it just goes unresponsive after i start it
yeah it does that
if the console is still running then you just have to wait a bit even if the game freezes
hm, ok!
it’s been 10 minutes, should i keep waiting?
Probably restart
been doing that, reinstalled too
If you remove all mods, the game will load?
Did you install smods your self?
i used the bat file
I mean before that
wait like steamodded? yeah that works on its own
if i remove all the mods its fine
and it launches with the mod panel in the menu
Hmm
So you installed git, put version.dll into game directory, and run setup.bat, that's it?
i installed git, put the dll in the correct folder and put the steamodded folder in the mods folder i created, then ran setup.bat
alr
Are there two Steamodded folders?
The pack will install and update smods for you
ty!!
What's wrong about jcursor?
I can make a separate addon pack that contains all funny/troll mods (Gamblecore, Metal pipe, the peak etc.)
If ppl really don't like jcursor, maybe another addon pack that contains all Appearance mods (enhanced enhancement, jcursor, aura etc.)
Maybe those could all be controlled by in-game options?
They can be disabled in-game
Pretty sure Metal pipe one is lovely mod
Well there's a smods version I think
I'll take a look
Lovely mods can still be disabled as long as you fully restart the game.
But it's not possible to disable it in game?
Since they do not appear in mods menu
Is it not set up to show in the mods menu?
The mods menu is only for SMODS mods
*mods that have a .lua foler with Steamodded headings
Like my modpack utility mod, I need to set up a mod icon for smods to load to make it show up in mods menu
yeah, I guess you could just add a SMODS header to it
wait no
if it's a lovely.toml file that can't be done without making a new lua file from scratch
But I did put smods header in the .lua file, it didn't show up
Which mod adds the metal pipe sound effects?
Steel_card in Mods folder
Well it has a smod version
But I decided to put lovely version at that time
Maybe just change it up
Oh also is it possible to create a list that contains all unwanted mods for smods to read, instead of each and every .lovelyignore files in the folders?
I don't think so. Pretty sure it's just based off the .lovelyignore files
I mean technically, you could have all the unwanted mods in a single directory and put a .lovelyignore file in that directory
Set up some code to move mods around in the filesystem
And I think even if the . lovelyignore file is present, the game still read and load those disabled mods
That will be too much work on users end
Well, it could be hidden from the user. Just need to implement a config system similar to the SMODS modlist that enables disables or something
Can I use my util mod to implement this
Possibly. What's your util mod? Haven't been paying attention
For now it just display my modpack and which pack it is
Yeah, you can use that mod to do it
If so I would like it to be able to toggle all troll/funny mods in one click
Yeah, that shouldn't be too hard to do. In my head, I'm imagining an array of modnames, and when you click the button, it goes through and disables each in that array of troll mods
So you could have different arrays for different usecases
Hmm sorry but I don't quite understand what you mean
This is all it does for now btw if any one is wondering
Like, a variable that holds different "lists" of modnames. so,
trollMods = { "Mod 1", "Mod 2", "Mod 3", "Mod 4" }
for i = 1, #trollMods do
disableMod(trollMods[i])
end
Something like that
Oh you mean like a table of mods that are troll/funny and I can toggle them in one click
Yeah, basically
The for loop would be in a function that gets called when the button is clicked
Man, I hate how nondeclarative Lua is
I'm so used to C++
I am intrigued
Hey, this is an old error technically, however the extreme pack has this error despite being marked as fixed on the spreadsheet. Is there a link to the DX Consumables fork so I can attempt to redownload it?
If it's a fork, you should be able to find it on the original Github page, under "Forks"
Unless it was just copied and edited
What does G.P_CENTER_POOLS do
I think it determines whether or not a Joker can appear in the shop. Like Gros Michel after it goes extinct, and Cavendish before Gros Michel goes extinct.
I think DX-tarot has too many crashes at the moment
Just removed DX-tarot and blank joker (not behaving as intended)
(≈60 mods) Dimserene's Modpacks (SMODS 1.0.0)
guys see if the above-mentioned crashes are gone
Is there really a funtion called disableMod or i have to create it
Nah, that was all hypothetical. Nothing
is implemented at this point
A disableMod() function would probably move the mod folder from its current position into the directory that has the .lovelyignore file
I think its better to leave the mod folder as it is, and create .lovelyignore file in their folder respectively
Couldn't it just create a .lovelyignore file in it's current directory? That does disable both the mod from being loaded by Steamodded and stops lovely patches after game restart.
I don't see why it needs to be moved.
It's basically how Steamodded disables mods iirc.
Yeah, that's what we are talking about changing it to
disregard the moving folders around
I don't think that's the case tho
Once I tried to put a .lovelyignore file into a mod that causes crash on boot
and the game still crashed, assuming the game still tried to load the mod
I don't know how it will interact with lovely.toml patches and mods
You made sure it was in the root of the directory, and not in some subfolder?
Yeah, I got that too with JCursor on my personal file
Supposedly new Steamodded update?
Yes
use my fork it is modified
registerUIElement got removed when the mod tabs update happened.
I made a solution for JCursor that should also apply to any other uses of SMODS.registerUIElement.
I just wanna take a look at Deck creator's code and see how they implemented buttons into mods description page
Ok so new bug(?) I'm not sure what to call this, but the joker evolution mod will keep crashing. I'm not sure if this is always or whatever but I found the only solution is to remove it from the mods folder. Disabling did nothing. Also this mostly happened while rerolling.
Damn my modpack is falling apart again
If you have your util mod in the modpack, I can work on getting a mod config page setup in its mod page. Is it on GitHub?
You don't have to, but it might be nice to have to manage Pull Requests and such
I'll only create one since there are individual ones for every pack to display their pack names properly
Also this. This is not the first time joker evolution crashed
But they were different kind of crash
I just prefer having a default cursor, that's all
Are sleeves disabled? They don't seem to be working
No?
Tried plasma sleeve. While it shows animation like score balanced, final score is still from unbalanced values.
I'll push an issue for the author
Oh also you should try with only card sleeves mod to make sure it's the mod's problem
Maybe I will test myself then
I can't reproduce it. Can you explain more about this?
Oh btw for the next week I will not be able to participate pretty much about anything, sorry in advance
Will still try to squeeze some time to deal with things
Huge modpack, recently updated. Used black deck, white stake, plasma sleeve. Played first hand. Score shoved something like 39x39, but total was like 275
tried one more time, those were 26x26 but round score is 100
What was the chips and mult before they got plasma'd?
I do think something that result in 100
50x2 I think
this was two pairs JJ55
So it shows correct numbers there, but calculate like there is no sleeve.
yuh oh
i dont think cryptid finished implementing the code cards
Also sleeves don't seem to do anything
Yea I think so too?
choose red sleeve
it does not increase discard
i don't think it works either
i'll do the test run tomorrow
I'll do some tests later
choose green sleeve
clear first round but it doesn't do anything
ah, by the way i did not updated yet
i'm still using version from yesterday
gonna update it tomorrow
hello, I am getting an error on startup
did a clean install of balatro, installed lovely, ran setupfull.bat and am still getting this error, have I done something wrong?
verify file integrity
it did validate something huh
it allowed me to start the game now, thank you very much!
was in the setting menu and flagged an error, it is too long to screenshot so
oh that's why
when you disable mods, close the game completely
reloading mods is funky
So I'm noticing this problem while working on jd support where some of the mods are a bit old and don't get any support anymore so bugs don't get fixed
Like Inscrybed Jokers has an obvious one that's been reported in the thread but it didn't get any replies
No really a complaint, just an observation. This could maybe make the pack harder to manage in the long run
it's so funny how all of these mods are competing for highest priority
the unsupported mods that have crashes are forked and modified iirc
Yeah, but every mod I checked had something that didn't crash but was obviously not working
ok reloaded and it seems to be running fine now
just beat a round, lobo corp mod happy teddy bear just fully revealed itself
betmma vouchers
disabled the betmma voucher mod and the mods dependent on it and started a new run then got this error
full restarted again and got this error, going to disable talisman for now
@sweet mirage
why it's my fault 🤔
I can try disabling talisman/cryptid and playing with the betmma stuff on and see if i'm getting crashes still if that helps
currently now have all betmma and talisman/cryptid stuff off
Talismancompat is betmma mod stuff
this crash is because the voucher mod lua file is disabled but its toml file isn't
but this one i think it's not related to my mods
Wait Skyrocket_mult is D6 jokers🤔
I believe I had a D6 joker at the time of crash iirc
@subtle bane
with the betmma stuff off and tali/cryptid off i got this error on first blind
Can you remove D6 jokers and reactivate others?
yeah one sec
Namely all these off mods turn them on, it's not their fault
will do
so far so good after doing that
text suddenly disappeared from under my jokers but nothing crashworthy so far
lobcorp's not having text is intentional
Enable hide empty displays in the jokerdisplay config
i don't think others have support
But valentine said "disappeared"
If you want you can discuss them here, we can judge either remove them or not
this sleeve seems to not be working
started with no fools and i don't remember how to check what vouchers I have but I am pretty sure I do not have the crystal ball voucher either
Card sleeves seem to be not working. I will test whether that is mod or modpack issue
Alright I’m up, what’s the tho mentions about?
This one
Looks like the patch to set mult failed.
lost a run and started a new run and most all the decks have turned into red decks
I think it's a smods issue?
only perfect precision, even steven, jokers for hire, midas, prime, fibonacci, and odd todd are not red decks
going to restart
restart fixed
Cryptid overrides Green Joker
Do you have a D6 joker in joker slot?
nope
Also you should update your lovely version to make sure it's not the problem
#1248249207526002698 message
I did use payload
I think I fixed it now btw
I think I should still do that
Until a more stable cryptid release is out
Use 0.4.3a
Later ones are gonna be more unstable for a bit until 0.5.0
Because code card patches will probably add lots of instability
Also I'll remove all Funny/Troll mods from the pack until we establish a config for toggling them
Namely Gamblecore, Metal pipe falling Sfx, the peak mod
fine on my end so far
i thought REVERT gon destroy the game bc it sounds like that type but no
the only instability is CRASH
bc yea it crashes
I can't find a timing to use revert
use it when you say OH SHIT no
always
unless im misunderstanding it
You can only use it once per ante
the use button never light up, I've never used it
although all my runs cant get past ante 3 😦
Is it because... crashes?
Removed:
- Card Sleeves (until fixed)
- Gamblecore
- Metal falling sfx
- The peak mod
completed a run no crash, have yet to update
for updating I just run updatefull.bat?
(54 mods) Dimserene's Modpacks (SMODS 1.0.0)
also, should d6 jokers be enabled now?
Yes since I changed cryptid to a stable version, it should be good
alright
What's the context?
getting mountain of smiling bodies and servant of wrath together was brutal
is the latest update pushed out?
after updating i can still see card sleeves when making a new run
Delete whole Dimserenes-Modpack folder and reclone. That's my best advice
so then i run the setup bat sinstead of the update one right?
Also delete Mods folder before this
Yes
I don't know if there's better solution, but this will do
I need to sleep, work will occupy almost all my time starting tomorrow and last whole week, wish me luck
And if there's any emergency fix needed please ask @sonic harbor if I am not around, he has the permission of the repos
good luck and thank you for the work
Will still maintain the packs if I have time
does the old lady give negative mult?
If you add another Joker she can subtract mult into the negatives
deleted the whole folder for the modpack and ran the setup
i now crash on starting
I've been revived
ah i think i had to remove the mods folder from roaming right?
Yes and then copy
To prevent file conflicting
Also don't resume save prior to the update
so weird, i can finally see the top of the ui when making a new game
im not used to this
finished a run no crashes
finished another run with no crashes
another run with no crashes, going to be done testing for a while
current pack seems pretty stable
i crashed twice but it seems more stable from what i noticed also
i had 1 crash due to my cards becoming consumables and then reverting them back and then copying them to other cards
and then trying to make them wild
or something
I did notice some strange interactions when my cards also became consumables
but nothing that caused crashes on my end
Found very funny interaction: Perkeo + Bonus Blinds
Infinite game, can get everything with some pation
can i get morejokerpacks added to the pack at some point 👉👈
time to do a test run
doing empress deck run, i had no crash on startup
currently using full pack
damn, i miss gamblecore now
what does it do?
plays "aw dang it" when you fail the roll
story of my life
join this channel to get early access on videos: https://www.youtube.com/channel/UC4z8nBfrXuWWx3noqd1I5Xw/join
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#flipnote #animation #3ds
same
Hour and a half without crashing :O
uhhhhhhhhhhh
what shop do
OH DoE replaces the abilities with regular cards
never mind technically not a bug
If anyone wishes to help me maintain the bug/crashes + mod list (mainly former) please DM me your email address, thank you
What DoE
Deck of Equalibrium
Why
I assume you aquired phoenix joker card?
what does it do again?
Are there context of this crash?
i crashed once when a card saved me in a extra blind
i dont remember what card it was
Again if you can attach what happened when you post crashes it would help
I think this is just a problem with how Mikas has attached onto set_edition with how it's been rewritten
Yeah I commented out the entire function and the game stopped crashing
This has a 99% chance to break Cicero but uhhhh
What does Cicero do? I can rewrite this line
All jokers that do not give chips, mult or retriggers become Negative
#1255003757213778002 message
try replace line 5885 with this
if not self.added_to_deck and self.ability.set == "Joker" and (self.edition == nil or (type(edition) == 'table' and not edition.negative or edition ~= 'e_negative')) then```
I edited it in my repo
I haven't tested it, but it should work
also for some reason half the time when the game boots up the UI never appears?
half?
yeah this seems to work
It's not 100% of the time at least
Did you try to use Win + Shift + S? (Assuming you are on Windows) Because when I do that, it gets the wrong screen, but if you do it a couple times it gets to the right screen for the screen capture.
yeah thats what i did but it just takes like, a weird cutout of the steam page
Could you show me an example? I might could figure out a fix. (I use Snipping Tool a LOT)
Softlock?
the game would just crash and close if i tried to go back to the run
For me, I have two monitors, and it works when I click to focus on a different window. You can hover over Balatro, and screenshot that, but if you click back onto Balatro, the snipping tool no longer works. It's weird.
I pushed the game all the way to its limits and it sucks because i didnt get exact numbers
I think the mult on my high card was 9xE*10000 at least
i had 4 copies of the exotic card that multiples your recieved levels
and the values were randomized
if you ever want to push compatability to its limit use antimatter deck, it had all the postitive effects from EVERY other deck
Pretty close to the end of loading on boot. It's citing one of Cryptid's decks, but IDK if that's actually the problem.
Could be an incompatibility, though Cryptid's apparently crashing for other reasons that have nothing to do with PNGs so...
Yeah I've got no clue. It's probably multiple things.
why can't it load an image file 💀
I've seen this before, always occured when my memory was capped during the game loading (my PC is a potato).
This is like the crash from no memory.
Is your PC 🥔?
Ah. My memory's at like 96% full so that's probably it.
Ehh kinda. It's newer than my dead gaming PC (which it replaced months ago) but definitely far less powerful.
Maybe I should get that repaired at some point. I've been on the "loaner" for so long it's not exactly in the role of loaner anymore.
Should be able to run fine from a fresh boot.
I've been supposed to get a better PC on Christmas, but parts of it broke and thus my dad sent it over to a friend.
It's still there
😭
But it's really my first time seeing Balatro crash on insufficient memory
Eh, it's happened before during long sessions. This is the first time it's happened in 1.0 though.
Sure enough, turning it off and on again fixed the problem.
https://pastebin.com/wR6ugp8M crashing on load
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Merge error.
lmao yeah just found that
Try updating the pack with the mods folder inside deleted.
Then copy it over.
Sometimes merging into already existing files in the modpack gets scuffed.
wait why it still complain about DX-tarot when it's not in pack anymore
Well this is gonna be fun
The glitched edition is part of Cyptid, right?
Correct
It looks fun, but do many other parts of cryptid seem to over- the-top to work well with the base game and more uh... traditional content packs. The difference in power would make most non-cryptid things obsolete it feels like
Thus it's categorized as Extreme
nods
Just installed the entire modpack using the setup.bat file and game crashes when loading
