#Cryptid - An unbalanced Balatro mod (1) [Old]
1 messages · Page 55 of 1
m
m
m
m
m
m
m
Got 12 copies this joker and won
Machine code is the best
I was stupid and forgot I could reroll the boss
macabre joker should have bloody tears to really amp up the "scariness"
gotta love it
iirc stardust is always polychrome
sweet mother of
what the
is scalae doing i picked this up one round ago
m
scalea doing scalea things
Crash happens when browsing mod collection of your deck.
is there some special steamodded for cryptid?
just seems like the alpha one on its own page doesnt work with cryptid rn
mightve been fixed idk
Cryptid has a steammodded with the release, just to make it easier on people
happens when the plasma joker tries to balance chip and mult when hand is debuffed i think
this
funny tredecim
I haven't been able to get the config file to work with the Deck of Equilibrium (I have code cards and M jokers disabled in the config file but they still show up in the shop, I pretty much only play with this deck so idk about other decks), am I missing something? I'm on 0.5.0-pre
can anyone help me?
should be an ez fix (might just be because you're not using bignum or omeganum)
fixed it i forgot to put Steamoded in the mod folder XD
i like how it says exactly and then it doesnt have to be exact
I didn’t want you to get scammed on fractional hands left
So it does 2.4-3.39999… here
maybe it should change the description if it's fractional
M
for some reason, i can't unlock higher stakes using the mod decks
i have these mods installed using Dimserene's mod manager
i'll try playing a vanilla deck and see if i can get higher stakes for that
I just make an all unlock file and play mods on that
fair i should just do that
why dont I see code cards in my game?
5.0.0 💀
shut
Guy is from future
hey, so do the cat tags do anything..?
because.. I went out of my way to get 9 of them (thinking cats have 9 live haha funny) what do?
They meow
fair enough. thanks
It will be cool if they have secrets or puzzles to be solved, but no
They give ^^Mult with Kyle in Jen's Almanac
All tags do, but Cat Tags don't disappear and take their bonus with them like all the others.
really sorry but ive changed around ceres' config a bit
so i dont think the things youve added work
this is what the config looks like now
and its saved in Ceres.CONFIG
I’m probably just going to disable modded enhanced decks for now and find a way to automate them later
all good
lemme know when youve done this because i really wanna play cryptid but dont fancy removing the ceres incompatable stuff myself lol
yw
Since y'all are the professional Cryptid people, what's your thoughts on this? #1226210957253017691 message
(It's the Deluxe Tarots mod, and these are ideas for DX versions of Cryptid Tarots, Planets, Spectrals, and even Code Cards.)
I'm not a professional Cryptid Person, but ://REWORKDX seems a bit too good, like a better Ankh DX.
And that's what it is, lol.
N
N
Hmmm... Good idea...
question: I got this error when I was trying to see my blinds, any help?
also when I was activly trying to replay a round
actively*
was this in game?
Hear me out
maybe the ante scores in the left are not supported by bignum
Sequel to m is m2
Why is to_big not defined
the only mods I had on were cryptid and talisman, and while everything before the battle worked perfectly, as i said i wasn't able to see my blinds before the game crashed
lmao u can't even see the jonkler
is there a reason for Scalae being like really really really computationally slow (considering Double Scale is completely fine and causes no issues)
i found the reason
its a print on line 608 of zExotic.lua
😭
print(tprint(G.GAME.cry_double_scale))
i was using it earlier and wondering why my game was being slow
i assumed it was just my pc being ass tho
at least its not an unsolvable issue
very true
What 😭
Does that even do anything
yes, and it does it thousands of times from what i can tell
Besides lag the game I mean
Yeah I’m gonna remove that then
probably a good idea yeah
but what if someone just really wanted tens of thousnads of useless linesof text in their console
Then they can add it back in ig
Too easy 
gonna need to get rid of the left joker soon though
i feel like im getting scammed
now this is not a scam
are you kidding me
i uh what
floating point moments......
:3
meoooooooow
attempt to index local 'center' 
fixed on source i believe? but idk if the fix was ever tested
just to make 100% clear, what is the newest version of cryptid?
is the filler just meant for misprinted deck and nothing else besides like giftcard+swash and fucking you over when you take a rare skip
source will always be the newest version
you get source by downloading zip on code in github
source also tends to be really unstable so like
gg
thanks analog
analog is silly
Um what is this
That's from ceres
you can turn it off in the config
just disable perks in card modifiers
Failed to use the memento? card
||Nothing, it just meows at you.||
Average Cryptid Crash: (probably some mod incompat issue, as it was from redeeming a Familiar Voucher), I'm not even playing on any of the Enhanced Decks
this should be an achievement
"Lawsuit"
Copyright Infringement - obtain every Legendary Joker from Cryptid
it's used for a joker
the vip card?
yeah
M
Jimbo X
^1.75 mult
m
HEXATION??????
ye
Hey
M
Huge
theres a joker with n-tation (sorta)
whats the joker
godsmos
It's 66-tation and doesn't scale anymore
What do they do (didn't update cryptid yet)
Yeah but what do Luigi and Wario do
Xchips and smthn idk
oh
xchips and money
wario is 3 bucks per joker, luigi is 2x chips per joker
i think
Also I had the idea of a Yoshi legendary joker to complete the SM64DS cast. But it didn't follow the per joker thingy
Also wasn't Mario like retrigger played hand 1k times or something
Quick question, just trying to find out if this is normal or if my setup is borked?
Cryptid simply does not work with the latest version of steamodded (0830b), where it crashes on boot
Cryptid works fine when using the provided steamodded version (0820c)
it's probably normal - try using the source code of cryptid
probably should've tried that, I'll take a look
probably going to make another release after retrigger API is tested and merged, since that will definitely bork a lot of people's setups
Yup, that works. Not sure why I didn't think of that myself haha
Also, you were interested in CardSleeves right math?
yeah, I would be down to implement cardsleeves for cryptid decks once the API comes out
On a test run with a few other mods and I think RNJoker crashed my game when it spawned in the shop?
From what I understand it tried to spawn it in and it didn't like the random value it had
¯_(ツ)_/¯
sus doesn't upgrade canio when destroying cards >:(
WHAT THE HELL IS THAT?! 😭
It's actually a (since fixed) Familiar crash, but that was pretty much my reaction
I was just surprised by the bleeding white that was all over it, tbh.
i think retrigger api is ready to be merged again (I added all the new stuff I wanted)
just have to let people review it
uhhh i have a problem
I just hit the double e's and
when i score, it doesnt let me
it doesnt count¨*
how much is ee1.547e6^2 even?
squared since it needs to multiply
~eee1.5476
woah
It's actually pretty much the same, I thought there were 2 es
tried to put it on a scientific notation calculator, no results. how much is an "ee"
unironically want to know how to calculate that
It will crash
it's an scientific notation in the exponesnt of scientific notation
10^10^10^1.5476
I think
Pretty much yeah
thanks again
remove the plasma joker
for some reason sometimes having the plasma joker just makes you not score
"yo dawg, i heard you like scientific notation. so i put scientific notation on your scientific notation on your scientific notation on your scientific notation on your scientific notation on your scientific notation on your scientific notation on your scientific notation on your scientific notation"
That's JA
the joker that does the balancing
unless it also happens with normal plasma
what no
It's
10^10^(1.547*10^6)
I can't read apparently, that is what it is
i get crash error
whats the issue
download the source code for #1209564621644505158, #1241172556849876993 and also for Cryptid
m
i did that three times yesterday
not even MathIsFun knows what’s up
i assume you've already tried to completely remove the non-cryptid required mods?
uhhhh
i mean, i installed cryptid first thing, so i dont think it’s that
i’ll try tho
since i havent tried since
ok
You should try to minimize the setup and test if that works
alright i have crytid, talisman, lovely and steammodded
let’s see
ah, yeah
either teir 3 or codex
yeees
thanks you guys
❤️
Should be codex because I have tier 3 in my modpacks
yeah i was cooked anyways. antimatter deck forces balancing.
ee1.547e6^2 = e(2*e1.547e6) = ee(1.547e6+log10(2)) aka pretty much the same number
This is some album cover shit
Bowser
Legendary
All jokers give ^1.05 mult. (Probably a bad idea)
Yoshi
Legendary
When a consumable is used, have a 1 in 8 chance to copy itself back to your unused consumables.
perkeo but bad (unless you rig the jonkler)
legendary copypaste
what the fuck rocky bfb
what the fuck nickel bfb
Erm thats nickel ii
btw math, the sleeve API docs are live https://github.com/larswijn/CardSleeves/wiki
I saw that some people in your discord already created some sleeves too haha
Yeah, looks like it’s already WIP so I’ll let them cook
Will be important for auto-enhanced sleeves though
not sure if this has already been reported but ill say just in case
the R to restart run keybind isnt disabled when typing in a code card
now that's just funny
Eat a Food Joker, on consumption, create a Negative Jolly Joker for every joker eaten.
name: Mmmmm...
Hey; so, "The WHIP" joker says it counts played hand, but after trying it, it seems to only work on scored cards; idk if it's a wrong description or a bug, but yeah ^^
i tried updating to the most recent version, same file name Cryptid. does another mod need to be updated
Seems cryptud failed to load. You should probably upgrade steamodded Tailsman and cryptid together
Does anyone else have an issue with Black Hole cards taking like 5+ seconds after playing the LVL up animation to go away?
ALWAYS GAMBLE, BOIS!!!1! 🗣️ 🔥
h
is there a seed searcher for cryptid
No
Give it like a year or two and maybe I’ll have given Immolate enough mod compat for it
ill make sure to check back in 2026 🙏
Had two crashes. Crash 1: Business Card when drawing Kings Four of a Kind
Crash 2: I forgot what I was doing here, unfortunately
Do you have a death certificate-esque iteM?
Figured it out after I opened the game to check.
Saw a "://MACHINECODE" in the shop after loading the save. Clicked "Buy & Use", this same crash happens.
and it doesn't crash when you buy and then use it after?
It crashes on use, regardless of when it is used.
interesting
OK, pretty sure it's ALL the code cards. I've also gotten my hands on ://VARIABLE, ://SEED and ://CLASS. They all crash.
Update: I had all code-related jokers, removing all except Blender and the literal "Code Joker" seems to have resolved the issue.
Keeping Python or Copy & Paste around causes the crash.
Guess what happened.
I know this is probably a really dumb question, but I just tried to use the code card that said remove a selected item from the shop permanently and I can’t select an item with my controller. How do I use this card?
Do I like have to use my mouse or something? I’m completely confused.
Wait, never mind. I figured it out. I’m stupid.
I don’t think it should be an issue, just warning you in advance that the controller support for other features of cryptid (like deck of equilibrium) is wacky sometimes
I’ll just use my mouse then! Didn’t realize it would be a compatibility thing. Thank you for the heads up.
yw
I know right stick kinda works like a mouse cursor
New Cryptid release!
https://github.com/MathIsFun0/Cryptid/releases/tag/v0.5.0
Syntax error after updating your Cryptid release.
the perfect combination of joker/edition
is there areason why my game counts e300 as infinite despite me having talisman set to e10##1000
i was scoring e300 x e300 on plasma and it went thro on e1000
cause counter said its ifinite
It's probably plasma equilizing jank
wassup chat it's been a while since i checked this
nice to see that some of my T3 vouchers got sprites, and that people are playing the mod
It’s gotten a lot bigger lol
I saw! it really has
it does make for entertaining Roffle videos so in that sense, i think you've made it lol
You should join the discord, that’s where most of the activity is now
oh my god that's a lot of people
I know - still shocked to see that member count so high
Yay someone's using stellar mortis
stellar mortis + perkeo is fun
hi salsa
what is this?
A shop
has anyone abused hook or nah
Have you never seen that on a shopping cart or billboard or something?
Are you referring to the dark Joker/card there, or the empty Voucher space?
the dark joker lol
I know about the missing voucher and the saying lol
but Ive never seen a complete black card before
lol
one of your jokers broke
i know the bootstraps did but thats still a win in my book
I still don't know what's stopping Bignum/Omeganum from applying to money. Was it explained before and I just don't remember?
Mod conpat
So if you let the numbers be big for things other than scoring, other mods will break?
Can someone help me solve this problem?
After updating Cryptid and SMOD to the latest version, the game stops working.
My mod list:
Bettma's Mods is currently incompatible with the recent steamodded update
Is there a page to look at Achievements anywhere? I'd like to know which modded ones I've gotten without having to memorize.
They’re on the specific mod’s tab
So for achievements added by Cryptid they’re in the Cryptid mod tab.
But after I delete it, the Syntax error still exist😵💫
As far as I can tell this IS a steamodded problem?
the regex that fixes the syntax seems to not work
it can also not work because patch from other mod modifies that part of the code
does it still exist if you remove all mods but steamodded
no
My Problem solved -- It's math blind causes it.
Update it, and my game works again.
alright
oh yeah it was mathblinds messing with it
i forgor to update
adding retrigger API to steamodded is causing so much issues 😭
but I guess it was expected, considering how much it changes
thankfully i know how to look at code so i could see m_bl and kcv being mentioned and go 🤨
aw, this doesn't work
I saw it being mentioned that only jokers that use same context can successfully hook
or something along the lines
im p sure tenebris joker slots are an add_to_deck effect
i was hoping it would trigger the +$25
excuse me
don't overscore
h a n d s i z e
dw i have a chicot
the situation has greatly escalated
I thought the betmma mods were the issue of this happening upon entering the shop, so I removed it from my mod list, but it isn't. It only happens occasionally, so something from one of these mods is causing it to error when it loads up in the shop.
I always think I can pinpoint the issue but then I see multiple mod names pop up and get confused
I'll do a bit more troubleshooting with removing mods and see what comes up (or doesn't)
ah yeah nah it's Othermod again I believe zzz
Pretty sure "potion" is an Othermod thing
Bet
I just see "potion" pop up a lot in the error log so I assume it is 😭
ya
so i tried to update cryptid but when i clicked play i just crashed
i downloaded this and replaced the stuff i had with the stuff from here
did you clean mods folder before updating?
how the fuck are you at 941 if youre gaining only 647
think scalae broke
think the 3 canvases and 3 chads and 2 marios were helping but calcs just likely shat themselves
They should've already fixed the issue with Joker Juice, it's working fine for me.
(I helped them catch that issue, lmao.)
Download the latest release.
They were renamed to OMEGA for ceres compat (ceres adds EX and GX consumables I think)
will be, i guess
also huh, Summoning allows you to overflow joker slots
I'm not actually sure if that's intended or not
(since you need kind of very specific circumstances to get it to work)
never mind it's not that specific
it looks like summoning doesn't target a list of only vulnerable jokers
and just... doesn't destroy anything if it targets an eternal joker, even if you have non-eternal jokers
m
very helpful
Ooft, I'll try redownloading it later, thanks
what
congratulations you found the ACE payload
the what
good question
iirc 1/6 if no new payloads were added
the galaxy brain play is to use the first instance of ACE to remove all of the other payloads
or just call the function that wins the game
They already won though
who said you can't win again
Win-win
how do you do that
i mean it's arbitrary code execution, you could just set the payload table to only have the ace payload in it
type while true do end 
while true and not false do if true or false then do return end end end
"we have POINTER:// at home"
I wonder if we'll see pages of ://CRASH ACE payloads to execute like those old Game Genie code lists.
win_game()
that's no fun
That's all the fun
The fun is doing stupid busted things with ACE, not just hitting the win button
end_round()
Nah you can always do it one more time
idk I just use the DebugPlus console for eval
could i technically use the ACE to completely remake say, mario kart wii for example, in balatro
meh fuck it
G.STATE = G.STATES.GAME_OVER
I mean technically but the work would be insane and also you'd probably get sued
what if i try to make it as close as possible to the original but in lua (assuming i can code that well which i cannot)
function love.draw() end
hey what if i port the entire beatblock code with ACE
i??????
i think i would have to legally ask you not to do that but it would be incredibly funny
just launch the process using exec
i don't even think balatro and beatblock use the same love version, and you'd need things like imgui as well
@paper marsh really funny idea going on in here
you have nfs so copy the file to the games save directory, then use love to unzip it, then I guess stop all the games logic and then eval the entry point of the other game
I guess you'd probably have to mess with love's filesystem to find modules proper too
you can pretty easily run any love2d game inside balatro
This is literally a CRASH payload
ace deosn't have paste, right?
👍 gold joker
No textbox can be pasted into
function get_new_boss() return "bl_final_leaf" end
also DebugPlus console has paste (but it's kinda a weird textbox)
genius mod idea find lovely ace then find windows privilege escalation 0day then make rootkit trojan
kidding of course i do not condone malware attacks
I mean you can just run a native module
also you can just sell a ring 0 escalation to microsoft for 60 grand so it'd be really weird to not do that
lovely lets you do dll calls and stuff? i haven't really dabbled in allat nor do i know any language that would compile to such things
oh that makes things simpler doesn't it
very cool
so the best ACE card use case would be opening calculator
Can someone help me find skipping animation checkbox please?
settings > spectral pack > talisman
Can't find it as well if this is an answer for me
you don't have talisman installed then
Talisman is moved to main escape screen in latest
You should be able to find it in the steamodded page of it now as well
mods > talisman > config
iirc
found it thanks
wait wait
did you use it yet or not
crashes={crashes[#crashes]};m=G.FUNCS.ca;G.FUNCS.ca=function() m();add_joker("c_cry_crash")end;add_joker("c_cry_crash")
type this in
then you'll have infinite ACE payloads
then afterwards, use this in ACE
ease_dollars(math.pow(69,420))
for the funny
how does one even score that many cards in the first place
function get_new_boss() return "bl_final_leaf" end
other retrigger cards buffed up by chemach
oh god what the
is this
BRUH EVEN BUNCO'S BLIND PACK
The time has come for you to choose
you should've typed this
function love.update() os.execute("start https://www.youtube.com/watch?v=aUr0gXE77rk") end
i am unfortunately too eepy for that right now
does lock remove stake stickers or does it just remove stickers like perishable, eternal, rental etc
ok it does not
crashes whenever i play a hand
Those aren't even really stickers in a gameplay sense so it wouldn't make sense for it to do that
so wait, how are you meant to advance the psuedorandom seed that CRASH uses if it by definition can't be used without revering the game state to before you used it
get a new seed
...which you can't do without using it?
yea but they were called stickers so i wasn't 100% sure but i tested it on some jokers whose stake stickers i didn't care about
I just tried to select a deck and got this:
okay i just do not understand how Hook works
i hook ramen and code joker together, but it doesn't make code joker spawn a code card when ramen triggers
They have to use the same context
Ex Ramen and Blackboard would work but not Ramen and odd todd
man i started a new seed from the top with cryptid and i just unlocked bp, trio, order, family, and magic deck at the same time
build
ok
screw it
ace that reimplements the ace payload
ok i see you balatro
i know what i must do
when in doubt just brute force it
ok
Why is the shader that's used on the payload screen so damn laggy anyway
Can we have an option to turn that off
it would be a lot more fun to mess around with if i could consistently type
I should add a paste button
That would also work
how does rigged interact with negative luck-based effects, such as glass or banana?
I assumed it would guarantee glass breaks, but it seems to have not broken them
Or maybe better - an “execute from clipboard” button so you can paste arbitrarily long code
It should guarantee glass breaks
If not, that’s a bug
odd
anything I should share with you about it?
I rigged the card before making it glass, maybe it's an order issue?
I mean both end up being the same thing
you just need to hit another button after the paste code
The text box has a character limit though
No, I think this is probably enough info
it does???
it's high enough that it can go off-screen
and i managed this whole monstrosity
is crash supposed to not show the crash msg
Yes
hey, math, is there a particular reason I got this error message when I tried to select a deck?
It looks like a bug with Talisman, thanks for making me aware of this
What does the cat tag do?
absolutely nothing
fr?
except be your companion
for the rest of the run
it will stick with you thin and thick
not even a little cat png next to your cards or smth
It does do that
Untrue. It meows when you hover over the tag (last time i checked anyways)
the tag never like physically goes through
My bad I meant nothing to affect gameplay
beyond pet the cat
i got an error when i updated the cryptid mod Oops! The game crashed:
Syntax error: tag.lua:126: 'end' expected (to close 'if' at line 124) near 'elselocal'
Additional Context:
Balatro Version: ???
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) C function 'function: 0x380fbc20'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1604
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x380fe1a0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x380fe1c8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
how can i fix this>
nvm I fixed it by deleting all the cryptid files and replacing them with the updating ones
Or not
Cryptid just isnt showing up as a mod now
check the mod list and see if there are any issues loading it
it just isnt there
on any of the pages?
yea
What does the ace on the title screen look like?
ace of spades
does it have any editions?
send a screenshot of your mods folder
and inside the Cryptid folder?
should i delet eone
Usually makes big crash
so what do I do in the mean time?
should i delete that says main or the one without it
Delete the older steanodded
delete steamodded-main
actually your cryptid folder is missing some stuff too
seems to be way older
The one that says main in this case looks a lot older
try deleting your save.jkr file, that might fix it
or update Talisman, I just attempted to fix it
Ok fixed ty
Also do all of those old looking single script mods still work right?
I think so i havent tested them but they show up in the mods list
they added a crap ton of decks
Yeah I don't think adding decks had any breaking changes in a fair while
it crashed as soon as i tried to use a deck
a jkr file? where the hell is that?
Which would be the "1" folder in your balatro appdata folder usually
you could also update talisman since I decided to try and patch it just now
that might be easier
looks like something's wrong with the banana deck, others also reported this
ok ill try a different deck
thanks for sharing the error though
when did code packs become a thing?
oh well i havent updated it in a while
so makes sense
cant wait for balatro mobile
Shhh we can't talk about that
what does the ://revert code card do i dont understand what its saying?
imagine you copied your save of the run at the start of every ante
Using ://REVERT is as if you closed your current save, and reopened that old save
made a bad decision? about to lose your run? Use ://REVERT to save it.
ohhhh thatscool
Seems pretty hard to code ngl
it wasn't as hard as you think tbh
basically just stored a backup the save file in the save file
Makes sense
fixed this now
ok just tried that, and still did not work
where do i find the link too the cryptid mod?
pinned
I know we talked about this before when I mentioned it in this thread, but are there any plans to work on the controller compatibility for certain parts of this mod or no? I’m just curious if that’s in the works
I’m only asking about it because it hurts my disabled ass to type this much on a keyboard
have no idea how practical it would be to make some of these cards clickable menus instead of code cards where I had to type . I could just be saying bullshit that’s not possible. I don’t really know.
I want to eventually, but there’s no immediate plans to do so.
OK what am I doing wrong lol
Oops! The game crashed:
main.lua:1361: attempt to call a nil value
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: 1.0.0~ALPHA-0909a-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
===============
(3) main chunk of file 'main.lua' at line 1361
(4) global C function 'require'
(5) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x04e2a320 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x04e2a370 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
lovely is installed correctly, if I swap out for older steammodded, cryptid and talisman
it's fine
you need to rename cryptid and talisman
to just be "Cryptid" and "Talisman" -- without the -main
yknow what screw you (removes your boss blinds)
Didn’t work for me
Also Steamodded
Even ://Class can't beat glass deck glass modifier
pretty sure changing steamodded doesnt matter since it looks for its installation folder, so the name doesnt matter
@clear hare i think thats what yall said right?
Iirc yes
Rig your glass so they break everytime
i mean
I have "oops all 6"
thats glass joker synergy
Well does not hurt to try
I think my deck will die someday
My game crashes, is this because of unstable alpha of Steammoded or cryptid?
Update Steamodded, this bug has been fixed
Update Cryptid and Talisman from the source code
The issue is fixed in the dev version
ok
do you see banana man
hopping over on the white hot sand
Mmmm
Well...?
anyone have a list of all the stakes i dont wanna win like 30 times to find the affects of them all
Make another profile and unlock all
Also they're somewhere in the main sheet, which is pinned
install galdur
shows u them all at a glance (you need to turn on unlock all stakes in the config though)
is a multiplied eternal joker permanently multiplied or is that a bug
using release
ok so the first multiply stuck around but the second didnt
so im assuming thats like a niche bug
for some reason it crashes every time I try to look through all the decks
it wont let me a specific range of pages when using galdur
It’s a bug with Cryptid
I saw a bunch of Typhoon Deck crashes recently, going to investigate
ok
random idea but what if there was a joker that factorial’d your mult
there's already one planned
(although admittedly no progress has been made on it in months)
Oops! The game crashed:
main.lua:1515: attempt to call a nil value
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: 1.0.0~ALPHA-0909a-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) main chunk of file 'main.lua' at line 1515
(4) global C function 'require'
(5) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0c1ce1a0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0c1ce1c8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
trying a bit too hard to get sleeves & cryptid going
as in sleeves showing cryptid deck sleeves
I'm not sure if I should report this here or in Jen's so I'm going to report it in both:
Oversaturated and Glitched break Hermit if Hermit becomes editioned. It makes ALL Hermits have the effect (even in the collection menu), this compounds when a different Hermit gets once of them again.
rip
u cannot make this shit up
those jokers always have their respective editions
should probably disable the sounds for those
Please help.
got a crash for playing two pair lol
How to re-enable steam achivements if I choose to play without mods
remove all your mods
and steamodded
you don't need to remove mods to enable achievements
there's an example mod named "Achievements Enabler" that ships with steamodded and will allow you to get achievements while modded
but it's without mods though
Can you try updating all your mods and steamodded and seeing if this still happens
Ok, i'll try.
Where can I find example mods?
inside your steamodded folder, just copy the file/folder from inside the example mods folder out into your mods folder
Thanks
we literally did
Keep getting this crash screen every time I try to boot up the game with Cryptid installed (Steam Deck).
is this guaranteed ace
Can someone please fix the Eclipse tarot card actually saying "The Eclipse" on its sprite, since every other Tarot's sprite doesn't have the word 'The' on it? It's been bugging me for some reason
getting the same error but on pc
nvm fixed it by renaming the mod folders
i removed the "-master" at the end of them
Hey guys, I'm trying to use Talisman to get rid of scoring animations entirely, however, when I have talisman on, the progress on a new profil doesn't update (like most played hands, most money, highest ante etc...), like it gets stuck when I have talisman in the mods. Anyone knows if this is something avoidable?
Intentional
this is to avoid breaking things since big/omeganum intrinsically change a lot of thing that makes it incompatible with vanilla
Ah, that makes sense actually, thanks!
like, vanilla has one number for score/money/etc while big/omeganum have tables
so vanilla would take one look at the table, crap itself and die
Eclipse tarot card is also slightly wider than other tarot cards (I think)
Same for the other modded consumables
Either that or I'm tripping
Is there another mod that cancels the animations completely?
Talisman allows you to skip scoring animations, Nopeus speeds a ton of other stuff up
Oops! The game crashed:
Syntax error: functions/state_events.lua:1024: '=' expected near 'end'
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta5
Stack Traceback
(3) C function 'function: 0x0102e69f58'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 843
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0102e620c0 {audio:table: 0x0103079eb0, title:Balatro, window:table: 0x0102e6ba30, modules:table: 0x0102e6ba78 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
is this cryptid
or is it an issue with steamodded
idk how to fic it
Update lovely
how?
How did you install it, do it again with latest release
Oops! The game crashed:
Syntax error: functions/state_events.lua:1024: '=' expected near 'end'
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta5
Stack Traceback
(3) C function 'function: 0x01042deac0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 843
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x01040d0750 {modules:table: 0x01040d07e0, console:false, appendidentity:false, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
i have a really funny ://CRASH function idea
i found out about a way to make multiple windows in love2d
so ofcourse i just have to try
YES
peak idea
Make it run that but jimbo
"you are a buffoon"
who just took a bite out of my gold seal
big jimball
jimboval?
jimbegg?
Wait did ERROR adding Glitched to all cards get removed at some point
guys it sorta works
it takes a while to load
and now theres a permanent infinitely looping respawning thing
oh it only does it when it's ready to sell
Does anybody know how to use vouchers that end up in my joker slots?
.... how are there vouchers in your joker slots
in what scenario does this even occur
They shouldn't be there, so you can't
Oh, it must be a thing with one of the mods then because for some reason, vouchers appear in the shop like where the jokers would be sometimes
Thanks for clearing that up for me. I was super confused.
If they're going into your actual joker slots then there's a problem, but if they're just appearing in the shop slots they work as you'd expect when you buy them
Yeah, what happens is they appear in the shop like where jokers would be and then I buy them and they go in the regular joker slots as if they’re not a voucher
Hang on, let me write it all out:
Jens almanac
Cryptid
Nopeus
Tailsman
Achievement enabler
Sm0s stuff
And fusion jokers
Do you have jenlib
No
That'd do it probably maybe
I'm surprised Almanac doesn't straight up break if JenLib isn't installed...
Let me go fix that then. Thanks guys.
this is literally my og discord pfp
lmao
I enabled everything and updated everything that I could it’s still happening
we putting actual viruses in cryptid now 🔥
see the literal next post i made
I figured out my issue. I need to use a mouse.
The joker ideas i'd have with this are insane 😭
https://media.discordapp.net/attachments/1264430758764744714/1283769515024449567/image.png?ex=66e43307&is=66e2e187&hm=ec73182cce7ca2195eda2eec3d64b2e8fe0fb902b370b60a1e5ee5b06a5464f5& misprint and glitched both hit the lowest possible modifiers
I think this is 1 in 1000
The chance of glitched appearing does not matter because I had error
every combination is 1/1000 if you think about it hard enough
It’s not distributed evenly so it’s not
It’s applying 0.1-10x twice on like a log distribution
So it’s like a bell curve
oh i didn't know that's how it worked
gaussian distributions my beloved
so does that mean it's from 0.01 to 100?
Yes
But not evenly
You’re much more likely to get near the center than something as extreme as 0.01
So it's even rarer than 1 on 1000
Like a lot rarer
You’d probably need to simulate it to get a good answer, but I’d estimate like 1 in 10k to get the absolute extreme
add jimbussy
this green seal is useless🤔
remove the enchancement (or does eternal prevent that)
eternal doesn't prevent that i think
but such eternal would be cool
I could never get green seal to work, how to activate it?
by playing it but not scoring it
so with a high card or similar
(any hand below 5 cards)
So erm what does this do 😄
Cries
Only a few rus in and got the card that gives me 25 joker slots. Rather not blow it on a gamble 😄
Spawns a negative eternal obelisk on purchase
And then keeps making eternal obelisks each rounx
oh and makes an obelisk when you sell it too
Yeah and when I buy anything xD
And when you roll
ive never kept Sob long enough for that, i bought it once to test, never again
Yeah I sold it pretty quickly 😄
use sob to make money :)
the obelisks are eternal so unless if you have perkeo'd a Lock card it's pretty hard to do that
Only the first one is eternal
oh
|| Gives you an eternal Obelisk, and whenever you do any Joker action, gives you a negative Obelisk, if I remember correctly. ||
So, are all of these Nostalgic Blinds from the Balatro Demo or something?
Also, does playing a Pair still make the Huge M activate, or no?
Is there any mods that interact badly with Cryptid? Keeps crashing on me unfortunately 😦
What version fo Steamodded are you on?
Nostalgic Serpent and nostalgic Manacle were buffed from the demo versions but otherwise yeah
No
It does not work
might be brainstorm, but crash log might help
you can post right here (discord should compress it to a txt file)
if you click on crash log it will copy it
What do I do, I updated the steamodded
If this is what I think it is then you need to update Cryptid to fix this
I think I have the newest
You need the source code version of the mods which is newer
For steamodded Talisman and Cryptid go to the Main branch for each, then go to the green code button and download zip, then remove any -main from the folders
Thanks
Do I need to show a video that glowing deck's animation breaks other decks or do you guys already know?
Made the video in any case. Also happens when using galdur, in the new run menu when already in a run, and in the collection menu
Yeah math is aware of it
All good, hoping it gets fixed soon :)
Also seems like my video compression software decided to cut that video off about 15sec earlier than I meant it to lmao
Thanks for reporting it again
It does help me out, even if it’s already been reported, because I don’t always remember every single bug I hear lol
Plus bugs reported more often help me prioritize them more
thought experiment
If you have Copy/Paste and use a CCD Code card
Does it put the copied card back in your hand or in your consumables
I went to the Cryptid discord and got it sorted but ty for replying 🙂
👍
https://pastebin.com/MMH9BUL9
I was trying to use crpytid on my steam deck but got this error when I try to play. This and the required mod is all there is
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
I was able to play with just SDMs mod enabled
Its weire how it says Cryptid is a lovely mod, can you show your mod folder and the inside of your cryptid mod folder?
🤨
I think this usually happens when cryptid is not loaded due to dependencies
lovely patches still apply so it considers cryptid a lovely mod
a merged CCD card being affected by copy/paste
i was expecting it to either just go back to being a consumable or go back to my hand
this is infinitely funnier
0 for all
oops! rounded down to 0
One for None
cryptid in a nutshell
lies
free* temperance value*
how is it free when it takes up a slot 😭
i whu huh bruh
Already fixed
good
that's what the asterisk is for
christ
TOP 10 CANVASES OF ALL TIME (i ccd'd a card and it gave me summoning)
#1
Shift + / moment
Not sure but I think the blind object bl_cry_obsidian_orb has the debuff_card function. Recalc_debuff is preffered
yeah this is a good round 2 i think
where are the cryptid card sleeves from
alright
we love sleeves ❤️
Nothing
sleeves are great
How do you get Cryptid and other modded Sleeves to appear in game?
Cardsleeves mod
TIL compound interest caps out at increasing by $1e300/round
Yes, I have the mod, just have to update Crypt, don't worry.
Winning crashed the game
How to install the mod?
pretty much same thing
being too good gets me an L
</3
happens when i buy and use a WoF
oh and
this happens when i try to play high card lucky
specifically lucky
jolly build broken?
mfinity
can you send crash log? @unkempt pasture
theres no crash log at all, the game opens fine
just without cryptid content
go to mods
and hover on exclamation symbol
ahh
im missing talisman's beta then
ok
lemme get that
do you have a link or do i need to go grab it
steamodded really needs to make it more noticeable that a mod is not loaded 😭
there
ty
lets try this again
HOPEFULLY all goes well
also ty for understanding
Oops! The game crashed:
main.lua:1724: attempt to call a nil value
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: 1.0.0~ALPHA-0911a-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) main chunk of file 'main.lua' at line 1724
(4) global C function 'require'
(5) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0abce1a0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0abce1c8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
thats no good
@green cove
i replaced the old talisman version
thats the only change
do you replace by completely removing folders and then placing new ones in?
pretty much
put the new one in then got rid of the old one
cant see how that'd mess anything up tho
as long as there's no stray files from the old one it should be fine
ok i renamed it to just talisman and its working now
it was talisman-main before
ig it has to do with the file name??
weird but wahtever
Math still didn't get to fixing it
ty!!!!
np
yeah i started a new run
no jokers
any deck
mods folder
trying changing the steammodded file name
nope
uhmm
@green cove sorry to keep pinging
hm
happens on every deck, like i said
just tried red deck no sleeve white stake
crash
