#Experimental Deck Peek
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Patch notes for 0.9.0o
Changes:
-General performance improvements
-Can now sell cards in more situations
-Changed negative effect to be slightly hue shifted
-New run screen in main menu defaults to 'Continue' when applicable
-reworded Death to be more clear
-Bosses that debuff your entire hand and throw it away warn you when they are about to do so
-Brand new tooltip system, more information is now displayed for cards
-Renamed high scores to stats
-New top 10 stats screen for each most used Joker/Consumable/Voucher
-You now get a sticker for beating the demo with the base Stake difficulty for each Joker in the collection
Bug Fixes:
-Fixed a bug where collection alerts were staying on screen after closing the collection menu
-Fixed a bug where viewing poker hands was creating garbage in engine
-Fixed a bug where using consumables when round ends crashes game
-Fixed a bug where non-integer numbers were being shown for display resolution
NOTE - SDL scaling doesn't play nice with Windows, so if you have windows scaling set to anything other than 100% your 'fullscreen' resolution numbers might look wonky. Make Balatro run in high DPI mode to fix this, but otherwise there isn't an issue with the numbers being off
-Fixed a bug where To Do list had hand reroll on reload
-Fixed a bug where some buttons could be clicked multiple times (Cash out, sell, use, open, etc.)
-Fixed a bug where packs were respawning on load after rerolling in the shop
Looking forward to reading all the feedback
Very excited to try this!
Will be testing this out later. Sounds interesting!
My muscle memory is kicking in, in that I go to run info to check my full deck 😛
Yeah I knew that would probably be an adjustment - but for new players this is likely more intuitive
for the first boss its hard to distinguish disabled cards and remaining cards
It doesn't seem like I can check the contents of my deck when I have 0 cards remaining in the draw pile
Also when I try and click on the linked form it states "This form can only be viewed by users in the owner's organization." Not sure if it's only on my end, though
huh, no notices about the silent buffs in the patch notes
That is on my end, looking into it
How about now?
I'm able to view it now, thanks!
I'm imputting the code gettingThunky on the beta participation thingy but nothing is happening, where do I have to go after that?
The dropdown should show the beta now
it should show the version below the field and you should be able to download it
Only "experimental - for early updates - less stable" appears for me
This channel doesn't let me send screenshots here
then go to #🃏・off-topic
I PM'd it to you
omg, just randomly found that i can click the deck to get a visual of whats remaining and not just the hover info, thats niiice
is this a spire joke or some blind i’m forgetting 😭
did you click check code
yes
flush and straight are x4
now
go to dms ill try to help there
oh cool
Update: We did not figure out why it's not working
Nothing really to report after my first game, I just vibed and half forgot that the deck was there, though my deck was just discard for higher cards
Maybe steam just needs an update?
Did you try ending Steam with task manager and then reopening it
Sometimes updates don’t push or take a while to show up
Alright, will do
Might also just be a time thing though unfortunately
Alright it appeared now, thanks!
I found a bug
clicking view deck as you win the blind makes the card stay stuck in the center of the screen
I find that the red cards are a lot harder to see than the black cards, they are like more faded out, makes it harder to read, maybe because the red is lighter?
Looking at the new UI for the Aura card and WOW it looks great, really really nice job
I like the new death tooltip, and the view deck for the remaining cards is also nice
the new update is awsome, but I am not sure if you meant the graied out cards should be this dark, bc it makes it difficult to see which cards are not in your deck. This applies only to the red cards.
Agreed!
and especially when its a steel red card, it's impossible to see neither the number nor the suit
I found this new boss, the tooth, and I'm in negative money now? this is new, but very interesting hehehe
Imagine negative modifiers cards that give money
you could have negative money before the update too when playing against that boss, so i think it was intentional
I know it's not a bug, but I just found this one now hahah I like it actually
Also, i just played against the psychic boss and it was nice letting you know that you aren't playing a hand with 5 cards and letting you play a new hand
Same tbh, I think its a really nice feature to the game and it adds way more depth to it
I am in love with having this deck info, informed decisions make me feel like I have more agency in whether I win or lose.
The psychic change is SO FING NICE
I have such a good build going
deck peeking is less impactful than i thought it would be, it kinda feels just like qol
oh cool
This is what I thought as well, when I am actually playing the game I rarely use it
I got 23 aces rn
i use it fairly often, though i do gravitate towards flush most of the time
yeah same, ive mainly used it for 50/50s on discards if im looking for a specific hand
average 5oak run:
like if i have 3 pairs and want a full house
-You now get a sticker for beating the demo with the base Stake difficulty for each Joker in the collection
what does this mean
does what it says on the tin, when you win the game with a joker you get a sticker
ohhhh gotcha
oooh cool
also please PLEASE share your stats in Settings > Stats > card stats
The tooltips are AMAZING. Good work on those, they are super helpful for both new and old players
I'm a fiend
can’t wait to try this out when I get home(hopefully)
:O omg that got revamped??
that looks awesome!
also could we have picture permits in this chat?
those are off for all threads in this server btw
ayy W!
Try that?
if there was steam cloud sync i could share my main machine stats
i like these stats a lot too
numbers ❤️
full house my beloved
these are sick actually yea
Wait where is Misprint /silly
Those are rookie numbers /hj
i would love to be able to scroll and see all of the cards' stats
W ui change
Y'all sleepin' on misprint! Smh
i wanna see everything
This was about 10% of the work required to scroll
(my engine doesn't have a scroll UI element, still haven't built that part)
i love how 3 people who posted stats have juggler as second most used but not first
misprint my beloved
different pages would work
💖
(if I can I always take it)
we love aura
I wonder what my most used spectral is
You took more incantatiosn than immolate? Huh!
oh yikes, you could always do side arrows like in deck selection if scrolling is too much work
my goodness
Oh I HATE immolate
I have used aura like 5 times
This stat screen is awesome - there is gonna be so much cool discussion around discussing people's stats
psychic change is godlike
I love numbers 
@somber smelt While your here. Can we get a reveal on what the most hours played on the demo for a single player is?
when I say full house is the best suit, but I've been upgrading it like crazy compeared to all of the others
I don't have that information
while youre here, can we get a reveal of your credit card information?
lol
1 million
8675 3094 2069 1234
People really like Full Houses huh
I guess the survey only counts hours on the game
ive never gotten this far what do i do now
Jenny?
full house is a popular kind of build apparently
haa
Btw does the death/victory screen show what jokers you had as well, I’m too far away from home to see
full house strong and easy to build around
are jokers like the 3 of a kind one supposed to trigger on full houses?
yes
yes, it says "contains"
Sorry to stifle here - I wanted to keep this thread about the deck peeking feature and feedback around it. That is my bad!
Please carry on this convo in the other channels though
can we post stats in other channels
Yes!
No worries, I’ll diss a pear
maybe separate thread/channel or smth
(there should be a stats channel)
maybe #🕹・game-discussion
or that works
So the deck peek feels like a crazy nice QOL feature, and i doubt it could be abused
going off by what everyone’s saying, im just gonna guess deck peek basically only shows the cards that haven’t been drawn yet
👍
Yes and it doesn't show order
yeah I figured
There are 2 views of it though. For those that use it, do you use the peek or the full view?
1m in the experimental mode
Overall this experiment feels rlly solid and helpful overall.
i generally use the peek
mainly the peek
peek
i use the full view whenever im just curious about what enhanced cards i have
Full view; information overload on the peek
Same
peek might be better if it only showed suits and values tbh, there aren't many cases where'd id use peek over full view to see specific cards
I think the visual indicator is a lot more helpful than the number grid personally
I can see that the peek is gonna be better for people that spend hundreds of hours on the game and know how to parse this info like the back of their hands but it's not a good UI for new players. I feel either it should be massively streamlined or placed as a toggleable setting in the menus
Agreed
@somber smelt since you are here, i would really like to adress this point I made before
address*
I see all the messages - I'll go through them and update accordingly in a patch
Sent my feedback on the google feedback thingy 👀
dude this is just what I was waiting for
peek
So this definitely could be the case, but there is a possibility that you are already used to the full deck view so that information seems more organized to you. I wonder what brand new players would think, since both screens are likely information overload and they would gravitate to one (hopefully peek)
like fr just today I was playing and thinking "damn a way to check what many cards I have left would be so helpful to help me make decisions" and boom there it is
If not, then I could look into streamlining it further
That's a great argument, yeah. Altho if you're new to everything, seeing this flash on your screen when you hover over the deck could be an even bigger information overload - they already have the entire game to parse and understand, seeing a literal table of information won't help with these first few hours
i just dont typically need to see how exactly how many 10 of hearts and 7 of spades i have, the rank and suit amounts by themselves would be both more useful and easier to parse for me
If it's already not this feature should 100% be disabled during the tutorial - trying to learn what blinds, discards and etc is and be slammed with a table like that is not ideal I feel
maybe instead of the hover being the peek, the click be the peek, and move the deck info back to its old area in run info?
and have it taught in the tutorial
so it doesnt surprise someone
also might be niche
oh the blind is no longer the last option in run info, my muscle memory keeps clicking vouchers instead
i feel the same way. I think that only having the top line is enough information for the peak; otherwise, if someone wanted to know more information, they could easily go to the full preview.
I kind of think having 13 columns of information is more the issue than the numbers in the middle
That is the hard part to navigate for me at least
This is cute, having the "Stones: 2" there
yeah it kinda spooked me at first but you get used to it quite quickly
Honestly, I feel like you could just have this pop up and forgo the table idea entirely
suit info?
And add the number of each suits after the 2s, so "10 spades, 12 hearts, 10 clubs, 13 diamons"
ah, didnt let you finish 😛
Yeah thats exactly what i meant,and if someone whants to see the suit, then they can go to the full overview
Is there any build in the game that makes you ask "Should I discard the 2 of heart or the 2 of clubs depending on what's in my deck"?
For a little context - a majority of players were at least annoyed to some extent by not having access to this information, so the expectation is already there to display something. So I definitely wouldn't want to hide it under a menu option for the peek
flush house maybe?
the rank digits should be more pronounced imo
I feel like the information of if you have more 2 of hearts or 2 of clubs in your deck is so niche and rarely applicable it doesn't justify the information overload and UI clutter imo
Larger? as in the labels?
the labels yeah. idk what needs to be done but my attention is kinda split between everything in the chart
shitty mockup of smaller version lol
Omg the fool motification is so nice!
13 is a prime number so we can't divide them into equal number rows 😔
D:
since there's less info it can all be larger as a whole
which would be nice for readability
what about stone cards
Yeah thats what I mean
I have a feeling people would get annoyed at this
Right now the balance is 'show the player what they need without needing to switch UI context' and 'don't show too much'
I appreciate the mockups but I wanted to try this setup for now and if it's actually an issue for newer players then I can dial it back a bit
I've learned that this is the kind of change that probably needs quite a few eyes on it to determine that balance
i would definitely prefer what we have now over nothing
Like I don't feel it's too intrusive, it's there and it's not that annoying, like I've played a bunch of games without checking it and when I need to I can get it much quiker than having to go to the menu
Yeah I don't want to throw the baby out with the bathwater, if this is much better than before but not perfect then that is a huge W for me
either way if you continue with the design thats in the game or a newer design, i would really appriciate if the icons as a whole would be a bit begger
my concept was definitely one made for me, not a playerbase as a whole
As much as we may complain about the UI this is awesome
(and the UI isn't even bad tbfh)
The purpose was to have the data on screen so your brain doesn't need to context switch
There's points it can become better but it's by no means bad
As opposed to many deckbuilders where it really bothered me that you need to pull up a huge menu for any of the same information
I know this would be a lot of work, but if you could make like a toggleable switch to change from the view now to a more summarized view, like the one by @weak hawk would be very cool
Oh any controller people? I needed to test that too
it's available on LT pull, full deck is RT
Being able to mouse over and see all the info is super convenient, even if I haven't gotten the hang of the table yet
this seems like a very good addition, but it's gonna be hard to train myself to not press "Run Info"
Upside is that your poker hands AND your deck are now 1 click away
ooh yeah i like seeing poker hands with 1 click too
Growing pains; it happens during game dev like this. In no time you'll be used and it'll be smooth sailing
muscle memory keeps striking but thats just a temporary thing
yeah, that's my issue, but it's such a helpful feature
i dont find the peek to be information overload, i generally either just look at the suits or the rank count and rarely check how much of a specific card i have left
maybe swiching the poker hands preview to the new full deck preview would be the best and all of the info about your cards could be in one place
Is there a scenario you need to look at both?
I would think that those 2 menu navs would always be unrelated
the only case i can think that id use both together is if im doing two different upgraded hands with supernova and i wanna compare the likelyhood of either one to the mult id get
no I ment as a tab like on the top
which is. not gonna be often
so id prefer them both being 1 click
Yeah I think I understood what you meant, but I just don't see a use case for having that tab there
i just think that the info about your poker hands is connected closely to the deck, so having all of the info at one place would be nice
it's very interesting to see my joker usage
the odd todd enjoyer
odd todd is great though
my jokers are funky
Y'all are SLEEPING on misprint fr fr
Please use #1162105713074655435 to share those!
i did not realize this was a thing
thank you
No worries, trying to keep this thread on the topic of deck preview things
i'd probably change it so "view deck" is shown on hover
if it hasn't already been mentioned
Why is that?
It feels weird to have it always there, tbfh.
mostly UI feel, it feels weird to have this on top of the deck at all times
Wait. How does peek work when cards are hiden
When I first saw it there I thought it was a bug that it got stuck there
oh yeah i like looking at the card back there
Is it obvious enough that you need to click the deck without the words?
Oh wait. I just assumed it was for the demo to highlight what to do
having "view deck" fade away after you start a blind could work
You could have it only appear when you hover the deck; that's how UI like this usually works
so you see it every round but it doesnt stay the whole time
if you hover over the deck and it shows "view deck" when you do, i'd assume it would be clickable as a new player
Maybe in like the first round ever keep it there. But yeah, its really obvious and a jarring thing if its there permanently
Okay I could:
- keep it there during tutorial first couple rounds
- show it only on hover
- remove it entirely
If it's jarring to always have it there for sure, I'll change it
1 and 2 would defo work
i can see it for the tutorial
I personally feel that it adds a nice feel to the deck and it makes it more aesthetically pleasing having "view deck"
I can see both A and B working together
Hope this isn't off topic, but we mentioned before the possibility of Seeded runs not counting for Progression. Is it possible to make Seeded runs not count for Stats? When rerunning the same seed over and over, it inflates the counts for the jokers and consumables which appear in that run.
It also didn't bother me, but the card back art is kinda fun for some of the decks so I wouldn't mind getting rid of it
For sure
ty, boss
i can't wait to see the other decks
common localthunk W
I will however miss being able to drag a card around the screen for half an hour to entertain my adhd brain
you can still drag it lol
Ig we can do it with joker cards, but its less silly
oh, yeah, so you can
- Because of this - this version of the demo can not be streamed or used to make videos
Can I stream it to friends thru discord though?
No chance in hell I get rid of the draggable card
I would prefer not - if you want to please use a different build
thank you for that
K
just a thought, but it'd be neat if the card dragged does something funny occasionally when it returns
like maybe sometimes it spins, or bounces
i would like to drag every card i can click to be honest
How lonf did that card drag take to code /gen
#drageverycard
You get rid of that and we riot
As you should
I'm sorry @somber smelt but the demo is literally unplayable - we cannot drag the cards around in the card stats page. Literally unplayable
i got a bug when playing the head blind, where both heart and diamond cards were debuffed
Every card draggable when?
They stand up but no dragging
When I clicked on the ace at the start screen and I saw you could drag it around, I knew that this game was going to be something really fucking good
Did you have Smeared joker?
yes
uninstalling the game immediately
Classic.
Mr.Thunk, thank you for adding a safety net to the psychic fight!!!!! oml I have wasted so many hands not thinking about it. S+++ teir feature
I feel so much shame
okay, already like this change
now i feel dumb, i didn't know this was an intended mechanic
being able to quickly tell which cards have been discarded during a round really helps when i can't really do the card counting thing
i did the same last week lOL
Tbfh smeared joker could be reworded to make this confusion less obvious
Now the question I really have for you all is:
Do you even use the remaining cards in deck feature? Please play a couple runs and let me know how often you actually use it
The same question is in the google form
remaining cards in deck?
for me opening the deck and seeing the greyed out cards is way easier than trying to read the graph
so far, it seems pretty useful
I have played a bit and yeah, it helps a lot specially when you don't know if you still have a powered up card left
will fill out a form once i play with it enough
Just wanting it quantified a little - I'll add a poll to this channel
Remaining is just infinitely more useful than full imo. It doesnt matter that I have 15 aces, if ive already used 11 of them
remaining cards as in this?
3 finished runs in (2 won, 1 lost to the final boss): A lot.
It helps make more informed choices in the early game and make me feel like I have more control over that early game and it's not just luck
It helps me determinate which cards in hand I should discard to make pairs/3oaks/4oaks, or if that card even can make a 3oak
These are the main uses and they come up surprisingly often I feel
[Assuming this means the general capability to see the cards left in deck, either via the peak or by seeing the full deck]
personally didnt have much time to test but I dont think Id be using it. Maybe because I am used to not having it though
i use it more than the peek tbh
it's the picture i just posted earlier
Omw to play more Balatro cause localthunk told me to. (I was gonna do it anyways)
I have 49.9 hours on the game... OH GOD DO I ANSWER 40 OR 50 HOURS ON THER SURVEY
Hop back onto Ballantro to turn it into 50
the ability to view your deck really helps increase consistency with decks that actual require using a brain ||looking at you 5oak and flush decks||
I have class in like 10 mins :*(
^^^
i already know what they do
but for a new player, or just as a reminder, it's very helpful
Honestly it wasnt till that update that I realised it could add hologrphic
Yeah I had to go back and forth the menu just to be sure I knew what each did
it was worth it
i appreciate it
W feature
It's easier to add everywhere now
awesome feature
notably missing from skip rewards
Thoughts:
Interface for Deck View is very smooth the way the Play/Discard buttons dip down to make room for the Deck View pop-up.
But I feel the display gives too much metadata for me to parse at a glance. Even if I want simple information such as "how many 8's do I have left?" I have to visually scan over all of the totals to find the tiny 8 with a tiny 2 under it.
Personally, I would like the old Deck View to just have an extra tab for "Full Deck" vs "Unplayed." And then on the "Unplayed" tab, the played cards either are grayed out or don't appear.
wait there's also hand prevention for the Psychic and the Arm now?
massive LocalThunk W
In the Poll, I voted for "Almost every hand" as in I would, in theory, if
- I wasn't playing Seeded
- The output was easier (for me) to read
Any of you get a fun white sticker yet?
oh huh, that's new
i wonder what card i had 9 copies of...
Yup!
Me n the boys
good ol delayed grati stared
the sticker will be a different colors for higher stakes right?
yeah
i still played 4 cards anyway. (Not allowed!)
I noticed this and wanted to report it. If you look closely at the six hearts, you can see the text "view deck" being displayed when gathering your cards from opening a tero pack. Is this intentional?
sweeet
Did you not sell the gratification for verdant?
it was a random
can confirm, this happens to me too
did the multipliers for hands change or is it just me
The engine glues the button to the top card of the deck, so intentional but weird
okay, was like "wait, straight doesn't get +3 mult on level"
ok just wanted to be sure it wasn't a bug
W!
nice!
straight hand bros... we finally made it...
yess gamers who enjoy straights rise up!
finally i can play with straights
we're doing it live
my first win this afternoon was also a straight run, haha
quite funny taken out of context
just because of this slight change to mults here, i've found a very interesting strat i'm trying out for straights
wait noo im gay i swear
i wonder how many people bother with the "aura" spectral card...
when the other option is incantation
all the time
It's a middle-of-the-road option for me
Worse than Oujia, Sigil, Grim and Immolate but better than Familiar, Incantation and Wrath
Pack exploit patched confirmed? Or not confirmed
I can test
I appreciate it
which one?
It's important for me to get rid of things that will mess with daily runs
familiar would be good if we weren't forced against the "faces are disabled" boss blind
wraith is good if you're lucky enough to be broke at the time
incantation though...
I was trying to phrase that in a way it couldn't be misinterpreted, but guess I failed haha
"Pack Peeking" is not patched
But "Pack Respawn" is patched
I try to snag aura when the other options are bad, at least it doesnt have a downside
iirc the respawning was the major issue right?
The peeking is still a problem, but more of a 'cheating information' problem and not a 'do something impossible' problem
:(
i liked getting infinite packs as long as i had the money for them
Correct.
my goodness 180 new messages in 1 hour
lets go
STRAIGHT WIN? 👀
straight win
with the extra mults, runner became a very powerful joker
also helped that i got a negative four fingers
Liberal Balatro be like:
GAY WIN? 👀
im so glad that psychic tells you that you must play 5 cards before confirming
best change of all time
there is a bug if you spam click play hand though, it gets a little buggy
but the minor changes like rewording death tarot and stuff like this is awesome
uhh why is this happening
my card :(
lol
🪲 moment
lmao
Did you face the Wheel before that happened?
face the wheel sounds so menacing LOL
no im pretty sure
i can check
i faced the psychic
btw how does the boss rerolling tag work? will there be reroll specific bosses in the full release
despite only using this feature a few times per run on average, i still think it's useful and i like it being here now
makes it easier to look at odds when it matters
how much you use it definitely depends on the run too
its a nice feature which pretty much just saves you some time, since you could just X out any card you got previously in a spreadsheet of sorts
Just tried out the deck peeking feature and its really nice, saves time to check rank amounts for full houses
The only issue I see with the feature is that debuffed cards don't seem to be darkened as much as other cards in the remaining cards window
yeah the also transparency looks a bit weird with the overlapping imo
I'm messing around with this right now - how would you expect the played cards to look?
I can make them like orange or blue instead of grey, or make them smaller
Just me sitting in the no playtest because recording, with a spreadsheet and no stars corner 😭
I am fine with them being greyed out just the debuffed ones should be a bit darker so its easier to tell
smaller would make the best visuals imo
I could honestly just use the red X to denote 'Debuff' and grey to denote 'played'
The X is pretty obvious by itself
yeah i think that makes sense
yea
although you might want to have that explained somewhere
The red ones will still say 'debuffed' on hover
and the grey ones disappear in the full deck view. I don't know should that get a tooltip still?
its fairly well choreographed, but you might be able to fit it somewhere in the tutorial
Deck preview is great! I feel like it could be optimized better for getting info quicker but I'm not sure how. It's great either way tho bcuz I'm able to use it when playing stuff like full house and see what's most realistic to get a triple of, at a glance 🙂 doesn't slow me down much at all
It seems like people weren't confused about what the grey ones mean from this thread
yeah fair enough, just a thought
(my full house run turned into high card by the end but that's ok lol)
I have seen that a couple of times, not really sure how I can change it globally but people have also mentioned maybe a setting in menu for different detail levels for the peek?
yea its pretty straightforward, but just in case id recommend something about it in the tutorial
Yeah I have no clue atm, I just can feel myself scanning more than I ideally should
the deck peek makes sense and looks good, but yeah it does feel like there might be a better way to display it
Im not even sure if the amount of info is the issue? It's possible larger numbers or something else to help everything pop could help
Like logically reducing info would help but I'm not scanning the grid anyway, I'm scanning the totals and that still takes time
Yes larger labels for the columns is on the docket, maybe even colour coding for Aces/Faces/Numbers
I think this would go a long way!
I need to be able to "snap" to what I want to see instead of "scan" if that makes sense?
Yeah I definitely get you
lmao you guys your responses for what your playtimes are in the google form is absurd
Oh right the Google form brb
What’s the data look like there?
forgot the 200+ hour option clearly
larg
Lol
Like a lot higher than my steam numbers for average/median times
comically so
I may share later on with more data
that does make sense that the people who play more are more active
For sure
What stats are you looking for so I can quickly update then deupdate?
don't know why my capture software made the window like that though
yeah you definitely weren't meant to be able to move those
LOL
Also if you have any debuffed cards even if you have all black is blackboard not suppost to proc
?
idk
I'm pretty sure it's intended cuz it looks at the debuffed card which disables abilities so the ability gets disabled
juggler should probably be an uncommon
yeahhh
Idk I wish the joker said it on it
More a problem of debuffed being unintuitive than blackboard imo
Or maybe it would shake if activated
It's kinda inconsistent about which abilities it disables
Yeah if blackboard had some visual flare just to make sure it'll proc that'd be great
Honestly I feel like all jokers should shimmy if the selected hand fulfills their condition
Like black particles coming off of it
I do want the “RT to peek” emblem to fade off the deck (on steam deck) but I don’t know when it should fade. After a few runs maybe offer an option to toggle the reminder off?
Yeah I agree, after I know that keybind it just ends up being visual clutter (same for the label on the deck)
just used the peek and it saved me
@somber smelt never noticed before, but why Judgement is #20?
new changes seem nice, but having 2 tabs for the deck is a bit weird for me.
also whats up with the order of the cards in "stats"? for Consumables it shows Fool as the first one with 6 uses, but in Tarots it is displayed as the 3rd one?
they're tied at 6 each, so the order is random
also judgment is #20 because that's the number it has in a real tarot deck
and that order is only reset on game restart? weird
i don't know how it's coded
Judgement is 20 in most tarot decks tho?
im not into tarots so i dont know anything about their decks. im asking that because judgement is inbetween "flush" tarots in the Balatro tarot list
that actually bothers the dev too lol
Yeah unfortunately that's just how tarot are ordered
I agree it's pretty weird but the themeing is that tarot cards that are based on space stuff - Star, Moon, Sun and World - are all suit-changing
yeah the theming there was too good to pass up, its just unfortunate they aren't in the right order
OMG YES! I have waited so long for this feature. I was a bit sad that it wasnt in as i first played the demo. This feature is amazing!
"view deck" text doesn't dissapear when you run out of cards
pressing buttons that lead to the page that you're already on makes the cards move around weirdly. also you cant move cards in the stats page
thats suppose to be like that I believe
all my homies do F
?
for poll
oh lol
oh no
bount :3
what are you talking abount
You know I make 1 little mistanke
You have a tankless job
your pfp is the fool for a reason
what was it?
Straight base also got a buff
ye with flush and 3oak
i would also like to note that this increase is bigger than planet X lol
Straights are harder to come by in late game IMO
ante 1 small blind stocks are higher than ever
straight flush planet (neptune) also got increased to +40/+4
absolutely love these changes, deck preview is very clean, stats pages are fantastic
the stats pages are so sick!!!
Love this new demo and all the changes
The only constructive feedback I have is echoing the thing others have said, making "View Deck" not appear until you hover over the deck
any nonconstructive feedback?
Thank you for implementing this! (or at least giving the implementation a try)
is modifying the code of the experimental allowed license-wise
thank you 🙏
Ok so far the view deck is siiiick, and it's helping me a lot
I would say though, it would be a nice distinction to have, between cards discarded and cards currently in your hand
Like the discarded cards could be gray, and the held cards be...I guess a different color tint?
i could swear that the poker hand bases got buffed or changed somehow
quality Xs
are you playing a boss that debuffs Clubs?
Yes
looks good
I think that it would read clearer in general if discarded cards were removed instead of grayed out
the red x's seemly being behind the played cards looks awkward, i think if a card isn't remaining then it doesn't need the X on it
looks good otherwise though
actually this makes a lot more sense
i would probably prefer that
man,i hope i get enough time to play the experimental cuz yesterday i didnt notice this and now at 6am i notice, i gotta go sleep and thsn i can play the experimental
how much lobg do i have until experimental demo ends ?
between 24-48 hours from when it was released
thoughts on deck preview
much better than i thought it'd be, i find i check it very often early game (ex. to decide if i should discard x or y to find the hand), but less and less as the game goes on because i know what specific cards i want. i use the preview way more than the full screen, i wish the full screen windows were in the same "menu" as run info (i don't want the preview button removed, just all the tabs on the same screen). overall i think this is a positive addition, which is surprising as i thought it'd be super negative
thoughts on other stuff
stats screen is super cool, but the 10 limited slots makes me want more :p
base hand values changes are great, but it makes it much much easier to ohko the first blind and survive ante 1 in general--could increase ante 1 (maybe 2 as well) base values slightly to compensate. this seems like a funny cat and mouse game but i think the consistency between hand types warrants this type of change
planet changes are also great, with a couple exceptions: saturn is a bit overtuned, it's weird to me that it's better than planet X even though the difference is minute. i think it's also strange that it's so much better than the flouse and flush planets, but i'd have to play a bunch to see if/how i feel it should change
it bothers me so so much that neptune gives higher mult but lower chips than ceres, i think it's reasonable to have these two on the same power level but fix pls
when i go back from experimental will i keep my collection ?
Just wanted to mention that I used the deck peek a lot with the to-do list. Helps a lot with deciding what to discard to maximize chances for the reward.
id like a deck to hand table
so id see what 4oak or something is possible
when i look at the deck, it shows what cards are not in the deck, but when i would be looking for straight flush or something, than its kinda hard to pick a position from where the straight flush is gonna start
or i should look at that like
"what can i get from my deck, that is shown"
the new UI for tarrot cards looks nice!
i like how the at the psychic, it wont let me play my hand striaght away when its not 5cards hand
aint no way i just got ramdomly a blank seed right ?
the view deck overlay on the deck seems too large imo, i think it might look better if "view" and "deck" would be same size,slightly smaller and a bit see through
After running a few runs, there are definitely moments where the deck peek helped majorly
I use it inconsistently, sometimes multiple times per ante, other times a couple times per run
And in my last run, it came in clutch when I had to make a full house but didn't know what cards were left to pair with, and so i discarded the correct cards, got the ones I wanted, and it felt so satisfying
Definitely would have lost without knowing the cards left
Red seed background means seeded, you hit the use seed button but put nothing in
internet moment
my internet is fine
yeah but the internet's internet might not be
huh...?
meaning google could be having issues
ohhh ok
i think if there was an option "only checked view deck when i was low on cards/out of discards" for the poll, that would be perfect
i have virtually no reason to look at it otherwise, but when im running low and wanna consider my chances at a draw i do it every time.
using the tarot that makes 2 cards bonus cards, when one of the cards flipped it had a yellow back, and the other a red one, im using the yellow deck this run and my deck turned red after doing this
oh its back to yellow now after 3 rounds
and its back to red again haha
Have you made cards with DNA?
yes
Known bug, DNA makes red cards when playing with other decks
Found a bug (not sure if known issue or not) - when playing against the phychic and you play a hand of less than 5 cards, if you double* click the "play hand" button with a hand of less than 5 cards after the warning comes up the hand will play twice and you will lose two hands (on one occasion, the hand even scored chips despite being only 3 cards)
*not sure if double click is the exact right term, I was mashing the click button so I'm not sure exactly how many times the click was registered but definitely more than once
You can also win multiple times in one hand, leading to crazy payouts with this
good to know i'm not the only one who breaks the game by clicking excessively :>
This specifically happens when there's the boss debuff message on screen?
I did it after you because I saw it
Or any time you mash play
Ill test
only the psychic message
Thank you
likely just the boss, i tend to mash click a bunch
if the arm has a similar message perhaps
it definitely happens on the psychic and it's strange
i played a pair (4 card hand) and mashed play hand and it scored it as if I played 4 of a kind
Any other double click payouts for anything else? I tried fixing that in this patch
i havent found any other double click payouts
but i did just find something interesting
when skipping a blind right before the wheel and getting a free mega arcana pack, one of my cards was drawn facedown (likely an effect from the wheel)
not sure if that's intended or not
Oh interesting
maybe i'll be spicy and make the face down card made of glass
LOL
do you lose a $ for having -1 hands left?
I lose so idk
lol
anyone else's white stickers not showing up?
the tooltip for the sticker is there but visually there's no sticker on the joker
including after a restart
i made the face down card glass
it didn't show me what it was in that selection menu
but i see it in the view deck button
truly a magic trick; it's Penn's favourite card
LOL
wait
this isn't right
why do i have discards now
i have burglar i shouldn't have any discards
im going to blame the double payout on psychic for this
oh
hmm
maybe the view deck should be disabled for the wheel?
otherwise i know exactly what my face down cards are
oh by double payout i mean the double click thing
where it shows a bunch of extra things on the victory screen
and skipped an entire ante
yeah
so wait
if you rerolled boss into phychic at ante 4...
you would go to ante 7
also this happend to my cards after skipping 2 antes
ITS THE VIEW DECK CARDS XD
Whenever I hover over it it views deck XD
lmao
Does this bug always happen with the double-play bug?
I saw it reported earlier and I couldn't reproduce it
But if it's related to double-play then I should be able to get it
So all the crazy stuff I see from #🕹・game-discussion is from that bug right?
yeah
small indie developer watching their creation be mangled due to the absence of an if
hey, its funny
I love it when people find bugs in my stuff
until it's a security bug
but most of the time it's fun
mine worked perfectly fine
I played normally and got the normal result
very confused
lol
what are you doing to get this bug
autoclick use hand with 5 cards on psychic
Huh, okay
but then the hand doesn't score and can't win 😭
so i was playing with this experimental build, and i accidentally submit my hand of 4 cards in the psychic. the fact it doesnt just delete your cards like it does on the main build is a change im super welcoming (ive done this a few too many times lmao)
yeah that was me, probably should have been more specific mb
What was the weird Lua reason for the strange todo list not being seeded right
when a non-integer key table is called with the pairs function in a for loop, the order of the table is not guaranteed like it is for an integer key table and ipairs
good ol' pairs, not surprised there 
i remember running into some issues with lua stuff before using ipairs
whaaat
that's lovely 💀
Sooo glad the view deck button is on hover now !
yeah it looks v nice
I don't know if there are very many common bugs left... but I would love to be proven wrong!
We’ll be hard at work 🫡
let me sleep instead of playing your game (this is totally not my fault)
@somber smelt what do the blue KQJ and the gold ace mean
also my disabled cards are no longer greyed out which seems weird
or unintentional because it's not in patch notes
overlap on cards, likely because opacity was used instead of a real gray filter?
based on this image and the patch notes I reckon it’s the colour coded columns local mentioned. However I think the KQJ blue should be changed as it is the same blue as the “effective” blue
trying out the new update, what exactly was changed about to do list? it seems the same to me
though tbf i have barely used it previously
hence the confuuuusion
It is properly seeded, there was an issue where the same seed gave different todo items
ah
damn, i was hoping it would change poker hands after every blind lol, hate to be stuck with it when it shows a difficult hand to make
that would be a sick change
Re: To do list, I think it should now definitely change the presented hand when scored, rather than having a chance to roll into the same hand again for a second or 3rd time in a row
Do you think blinds are too difficult to discover now
YEssssssssssssss
Hey, quick question, what do the colors mean? The yellow and blue? Are they just to indicate face cards and aces?
yeah
Ah okay, was it any harder to do?
Ok that helps thanks
np
oh no it's even happening on discord
hate this keyboard lol, it takes what I type and only typed it 3 seconds later
I tried it on the hook and it failed, though it also has a tight window
I got it 3 times on the psychic
maybe it was my autoclicker lagging the first time, Ill try a few more times
Have you been auto clicking everything?
basically yeah
And are there any other bugs from that?
only the psychic
I hate this keyboard
actually sorry I must be slow this morning
you can glitch out the cards if you autoclick back and forth on the cards but that happening without autoclicker would be rare
Like mid round?
at any point
even card packs
and view deck but it fixes itself in view deck
want to see a screenshot of it
maybe its not harder cause I just did 4 on psychic
I can't reproduce the issue at all - what is the framerate on your computer? And how fast is your auto clicker?
I'm testing with a 1ms autoclick
1 ms and no clue about framerate
is there an ez way to check, Im technially challenged lol
To reproduce:
- go to the psychic
- select less than 5 cards
- auto click the play button
is that right?
Oh
Maybe?
Let me see how you can check
Actually sorry I have to run - I'll ping you later! Thanks for the help though
ok
Anyone else - please report any bugs for the newest private build here!
Love all the seeded stat changes
One thing I think might still be fun is to track “highest score (seeded)” separately from unseeded high scores in case people want to try and get the highest score they can on a seed
^yes great idea
game crashed after i continued a run from yesterday
rip
psychic glitch
"fixed"
yeah theres still a bug with continuing in a shop i think, im not sure exactly what it is though
WHAT
I have 3 hands left and I lost XD
and I didnt run out of cards
this psychic glitch just does whatever it wants
they're not going to be in the full game, they won't be locked into certain ones minus rerolls afaik
same as predemo
I've played a few runs with the peek feature and maybe I'm just not used to it but I prefer not being able to see what's left in my deck. I'm very much someone who plays to my outs but to me not knowing exactly what's left in my deck means I have to pay attention more in runs and have to make what I think is the best choice, rather than a statistically correct choice
But that's just my 2¢
then don't use it 
I'm just giving feedback on the feature! It's not a complaint
I appreciate the feedback, this is one of the primary things I was concerned about because I think I also play the same way you are describing
this is a STRAIGHT??
yeah
thanks poker
lol
@lime mauve do you know what framerate your monitor is?
Or do you know if the game feels like it is running slowly
i do not know the framerate
the game runs super smooth though
it's never lagged in my 80 or so hurs
So just to reitorate - I feel like I am taking crazy pills I should be able to make this bug happen.
- Get to the psychic
- Select fewer than 5 cards
- Auto click play, there is a split second where you can multi click play before it gets disabled
- Crazy things happen
is that right?
Oh you click - wait briefly - then spam?
crazy things happen way more if the hand you play with less than 5 cards happens to win the blind
i just spam click before the hand starts
i spam through the warning usually
I autoclick the play button after I selected the <5 cards
So
- select 4 cards
- start spaming Play NOW
- warning pops up, mid spam
- warning goes away and the next hand is played?
Yeah okay that is what I am doing
How tf do you win the hand like that?
Its so glitchy
you need to play some 5-card hands first usually
get close enough to the point cap, and then do the glitch
true maybe thats it
But the glitched hand doesn't score at all, does it?
That might help, I don't want to put you out though
I think I understand
I just want to be able to test the fix
I tried recording, but obs does not like 4 tabs at once open
i might be able to test it
It would be annoying but also pretty funny if I was the only one unable to get the bug
if you were on a patched version and we werent
... let me check something real quick
NO WAY
the fool strikes again
He's been using a secret version this whole time
"The Fool strikes again" make it your new catchphrase
But he also said he had the ame build number as us I thought?
true... though I dont know what that is so
I'm not using the steam build to test, just my local code - I was 99% sure I added the patch to the steam build though it's even in the patch notes
But at this point I might believe it
👀
nice
it was funny playing 4 aces, and getting high card twice
yeah lol
no autoclicker either, just spam clicked on my trackpad
I played a 3 of a kind and get 4 of a kind 4x, with only 1 card being counted
I think it has to do with what you played in your previous hand
ah makes sense, i did high card the hand before
The issue is that the Play button is still clickable after the boss starts yeeting the hand right?
seems so
yeah because hook works then yes...
lmao I got it
Wait
nice lmao
This is the demo steam build
I do not understand it though the build id identical
idk
the bug is hiding from you
Im so close yet so far away from skipping to ante 7 with the bug
its just I have to get to the same spot every time
NEW hidden boss in BALATRO?? (NOT CLICKBAIT)
and change 1 thing
LOL, batteries not included
got it first try by getting to the psychic selecting 4 cards and putting autoclicker on 100ms on the play button
I'll push an update in a couple mins, 0.9.0p-DEMO
it won't update until you close the game
D:
I'll be all up in Gabes DMs
I suck at doing the same thing over and over
what an honor
I keep forgetting to buy even steven
you can also copy all the game files and have a backup of that version to play
nahhhh
Alrighty new build pushed, should say 0.9.0p in the main menu
only 10 more builds until 1.0.0 right
0.9.1a 🙂
Devs see my versioning numbers and give me a hard time
It's dumb but I like it
0.9.9z
0.9.10a :)
dammit Jim I’m a doctor not a programmer
No this is chaos
lol
jim 👀
a.aa.aaa
we are officially leaving beta testing, and are preparing for the gamma testing
I firewall steam to keep old updates 
lol
we're living in 2023 while void is living in 2013
who cares about the messager or getting new things
I like my old things
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
please elaborate
lol
new boss??
LOLLL
Seems legit
you can keep playing?
97/52 cards btw
lets see
WHAT IS THAT
XDXDXDXDXD
went from local doing leaks to shadow doing them 😂
oh shit!
maybe you unlock endless if you reach ante 10 🤣
you could have the largest collection out of any demo player
that'd be an insane flex
XD
You better win
anyone wanna try it
wanna see my jokers
"what's the seed to get to ante 7"
can you even win
😂
even steven and icecream carry
I don't even think 5oak 10s wins
but you don't probably even have 5 10s
maybe they secretly have a glass card build
all my years of experience
please tell me you recorded this
for this 1 moment
i can't recreate the bug in this version anymore! nice work
all your month 😂
no, obs sucks for me
😭
Thank you for checking!
week
week???
no problem
are you new
they have the little "new member" icon
not on mobile :(
it has the mouth so I cant win
GG that was exciting
it needs me to play 4 of a kind and I cant play one
i dont have my collection stickers though :(
Really???
the tooltip shows up but theres no sticker on it
What is your pixel art smoothing set at?
no wait
had this issue last patch as well