#⚙・modding-support
1 messages · Page 9 of 1
path bar =/= search bar
im not good at the folder stuff since usually everything is just in the workshop so forgive my illiteracy sometimes
you're good, this happens to more people than you'd think
enough that we have that demo video
btw is there something similar in windows 11?
I have played around with some mods, and now I'm having this issue.
I have removed the mod manager completely and reinstalled the game from fresh, and I still get this issue.
Whenever I launch the game, it automatically adds the "lovely" mod, not entirely sure why it does that, and how do I stop that?
I can't launch the game at all, even from a fresh install
there's no lovely mod being automatically added, that's just the folder where game logs go; you just continue to have lovely installed (it's in the game directory, not the mods folder; more specifically the version.dll file)
what happened here is that Talisman infected your profile
you can reinstall the latest version of either talisman or amulet and play with that, probably it fixes itself if you play with that. it's also possible to restore the save without, and I can help with that if you want
That's crazy that that works, thanks! Would've never thought haha
i found a recurring stupid issue but it's still a savefile issue but i fear it isn't modding since I don't need to install anything new to fix it in theory
in theory even if the save is in a confused state, playing it shouldn't have any major impact. if the relevant profile progress is there, it seems better to just toss that run and start a new one though
if something's lost in terms of profile progress, it's probably due to steam cloud and unable to be restored directly, however it's possible to perform save editing
just lmk what exactly it is you need, I probably can help
(not tonight though, will be off to sleep for now)
yh playing it won't do anything
its literally just
I went to this website that allowed me to view my balatro save, it's how i found out my old save and new save merged [abandoned red stake was unlocked from today, but the play state was from last Sunday]
i wonder if this glitch would just bloat my green deck wins lmao
wait i found how to fix it in theory
what if i just deleted the save.jkr file
thats the problem methinks
yeah that + starting a new run and quitting the game after selecting the blind fixed it :D
This crashes the game
you seems to have a calculate function defined in the middle of your use function
also #💻・modding-dev
ah
I'm new to coding in general so I'm looking for help. I'm making a joker that retriggers all played cards if they have the same enhancemnt. The joker shows up in game, but it's ability never seems to trigger...
heres the code, SMODS.Joker {
key = "Universe",
loc_txt = {
name = "Universe",
text = {
"retrigger all played cards {C:attention}2{} times ",
"if all played cards have",
"the {C:attention}same{} Enhancement"
},
},
config = {
repetitions = 2
},
--unlocked = true
rarity = 3,
blueprint_compat = true,
eternal_compat = true,
Atlas = "jokerimage",
pos = { x = 5, y = 4 },
cost = 7,
loc_vars = function(self, info_queue, card)
return { vars = { card.ability.repetitons} }
end,
message = localize('k_again_ex'),
repetitions = 2,
calculate = function(self, card, context)
if context.repetitions then
if context.cardarea == G.jokers then
local enhancement = context.full_hand[1].config.center_key
for i = 2, #context.full_hand do
if context.full_hand[i].config.center_key ~= enhancement then
return nil
end
end
return {
repetitions = self.ability.extra,
}
end
end
end
}
I understand if this is a little scatterbrained, I'm just trying to make this code work
most of it makes sense but it is just called context.repetition, and it needs a cardarea check: https://github.com/Steamodded/smods/wiki/Calculate-Functions#contextrepetition
ah wait no, you have an area check, but it should be G.play
you also have a bit of code outside your calculate function
and it should be card.ability.extra.repetitions, not self.ability.extra
thank you! i'm basically a baby when it comes to coding so its a miracle i got a couple jokers to work before this
looks better than a lot i have seen!
but i will have to reprimand you for not posting this in #💻・modding-dev !!
yeah support is for help using mods,
dev is for help making mods
guess im being arrested forever, this was my first time asking for assistance so i wasnt sure which chat to use
its fine
whenever i try to select cards during a blind the game instantly crashes, i have the exact same modlist on my laptop and it works perfectly fine
any idea whats going on?
would anyone wana playtest my mod?
did u put descriptions
i honestly cant tell if you where responding to me or not
yees
Help?
install spectrallib
and steamodded
or if you already have steamodded installed, might be an issue with unBlind's dependencies, so try removing it
@cobalt radish
Somehow I had 2 copies installed
of steamodded?
common issue yeah
These mods have an incorrect dependency, you can safely remove it from the files yourself, and report it to the mod devs
@stoic coyote, fix yo' shit
amulet instead of talisman
my modpack is likely lightweight, i dont know why it crash :[
replace talisman with amulet
also update steamodded because this version you have has issues with cryptid
anyone? I've tried a completely fresh install and it still doesn't work, I even wiped the appdata folder. and again I have exactly the same modlist on my laptop and it works fine
download spectrallib release version or update to latest commit
it should be fixed on either
did it just get updated? downloaded via git clone spectralibgithubpathhere --branch latestreleasetaghere just yesterday
placeholders cuz i dont remember the exact names
what's the problem here?
i updated everything and now it crash when i launch the game 
send the log
mb
i see
im gently loosing my mind 😊
why you have 2 cruel blinds
because im really evil and cruel
no fr i only have one in my modpack ?
maybe cruel blinds is contained in another mod ?
entropy is incompat with pokermon
ooooh ty
yeah okay wth, cloned just the main repo with no branch or release tag and it works perfect
wtf
it doesnt look like its any commits ahead of release
looks like the latest commit is one hour ahead of release, so thats probably why i missed it
whatever, it works, thanks for the help
yep, i can see your commit, 18hrs ago, vs the 19hrs of latest release
go to cryptid mod folder, open the items folder, delete .lovelyignore
Wow, you're awesome
Thank you very much!
uhmm
Anyone?
bro read the third line
This crash may be caused by continuing a run that was started on a previous version of Steamodded. Try creating a new run.
i cant even start modded. literally crashes everytime and no idea what i can do execpt playing vanilla which i dont wnat
delete the older version
and how do find it...
these ones?
omg thank you🙏
why is my balatro mod manager not launching balatro?
is the file path to the balatro exe set correctly in the settings for it
i mean, it does open the game for a few seconds, but the screen is black, and it crashes afterwards
it crashes; the exe crashes
can you send the latest file in Mods/lovely/log
it just closes
in mods folder
wait
Can i mod the game in ios?
#📜・modding-rules, rule 4
just drag the file onto discord?
So its not possible to mod in an iPhone
ios version isnt possible yes
oh
can you show mods folder
do you have balatro fully updated
yes
what does the folder with the balatro.exe in it look like
i'll restart my computer to see if it fixes itself
do you use a controller perchance?
okay, it's not that one inexplicable bug then
tl:dr disable mod per mod to see if thats the cause of it?
can you try with just smods?
it works
how about everything but BMM-Compat
i am turning on the mods one by one
if it was to take a guess its prob the calculator
nevermind
yeah all of the others are normally fine from what I know
what version?
it says the version is 0.3.1 in-game
The performance of Balatro on my PC could improve if I uninstall the mod manager?; before using it, the game's performance, even with mods, was very good.

i launched with every other mod and it ran just fine
you're missing a hotfix then, that's probably the issue
try deleting BMM-Compat from your mods folder
that's caused by the BMM-Compat mod, you can just remove that
I did but its the same performance 🙁
ah
unless it's added back? idk does it do that?
can someone playtest my mod pls?
I think It does that on its own
Wait
Lemme try
in that case try just disabling it
Yep
damn
Ye
it should be fixed in newer bmm versions afaik

try updating that if you havent
I don't think removing it has helped much; the problem I have isn't that the game runs at low frames, but that when playing a low-scoring hand for example, the game struggles and It shows a "calculating" screen
that sounds a bit like quantum enhancement related performance issues, but it shouldn't be that bad
What is quantum enhancement?
it's a smods feature that allows playing cards to count as having more than one enhancement
multiplayer makes use of it
Is there a way to disable It?
wait i was not looking at your mod list
with cryptid you can expect anything but good performance
yeah, which is what has me confused
one of these mods probably enables quantum enhancements but i dont know which
Could the mod loader have something to do with this?
does anyone know a good guide for installing cryptid on steam deck?
https://github.com/Steamodded/smods/wiki/Installing-Steamodded-linux follow this and install cryptid and talisman/amulet to the same place you'll have put steamodded by the end
can someone playtest my mod? https://github.com/eliyoakum-sudo/404-TESTING/tree/main
You should probably ask regular #⚙・modding-general or #⚙・modding-off-topic
bro asked in #💻・modding-dev of all places before this 
erm actualy i asked in modding general at 1:?? AM today
erm actually i wasn't around to see that
its been an hour since i started trying fixing my game... first time i see a blue crash screen tho lol
remove any zip files you may have in your mods folder
i dont have any zip file :[
you do have two copies of smods though
that notice only appears when you did start the run on a different version
its a new run its lying :[[[[
try another one
i did
and same crash message
i totally restarted the game and new crash log !!! ❤️
got it working thanks for the guide
what do i do to make a backup?
of your save?
it's not there, it's in %appdata%/Balatro/[1, 2 or 3]
but if you mess with the exe you can just redownload on steam, although i would recommend getting Malverk texture packs instead of ones that add to the exe
how do download Malverk Texture packs?
im so confused how do i fix this, the entire thing just wont work no matter what i try
Update the injector.
remind me again whats the function that can easily replace jokers/cards again
i know its smth around the lines of replace_card but i forgor the exact Wording
this? https://github.com/nh6574/VanillaRemade/wiki#how-do-i-change-a-card-into-another
also #💻・modding-dev
OHH
yeah this ty
-# also oops wrong channel mb
yeahi do remember posting that x days ago
the issue here should probably be obvious, but i don't know enough about any of this to see it lol
how on earth can a mod have a broken if:else statement if i have no mods
Can I please have some help with this
Its talisman that’s broken, I turned off brainstorm and it crashed again
swap talisman for amulet
Where can I find that?
oh you're also using an old dev version, that's not good
Thanks
how do i install the previous version of steammodded, after the new update it keeps crashing with launch
Oops! The game crashed:
Syntax error: functions/misc_functions.lua:1466: 'end' expected (to close 'if' at line 1456) near 'else'
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~BETA-1503a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.7, Uses Lovely]
2: Cartomancer by stupxd aka stupid [ID: cartomancer, Priority: 69, Version: 4.17c, Uses Lovely]
3: Handy by SleepyG11 [ID: Handy, Version: 1.5.1o, Uses Lovely]
4: Blueprint by stupxd aka stupid, Jonathan [ID: blueprint, Priority: 69, Version: 3.3, Uses Lovely]
Lovely Mods:
1: smods-1.0.0-beta-1224a
2: JokerDisplay
Stack Traceback
(3) C function 'function: 0x152b2e30'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1771
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1529c728 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1529c900, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
this is what i get each time
.
[Bug] The deck editor crashes the game when accessing the shop.
Hi everyone,
I'm having a problem with the Deck Creator mod for Balatro. (https://github.com/adambennett/Balatro-DeckCreator/releases/tag/v1.2.2)
At first, everything works fine: I can create decks and save them without any problems. However, once I start a game and get to the shop, the game crashes and displays an error message.
For your information, I use the latest versions of Steamodded and Deck Creator.
Has anyone else encountered this problem? If so, is there a solution?
Thank you in advance for your help!
remove the latest version
including the zip of the latest version in case you left it in your Mods folder
Can you so this in the mod launcher or do you need to do this in files?
Also thx fornyour response
if you're using BMM, click the green folder button
it takes you to the Mods folder instantly
You didnt delete the old version
Which you should do
Ooh oke ty for the tip!
yeah that's pretty bad
what's this now?
Awesome, thank you
why is my multiplayer mod crashing the game?
like, it doesn't even show the crash screen
the game opens on a black screen, and closes like, 5 seconds after
Oh geez, what have I done now... 😶
try updating
deck creator doesnt work anymore
there's a new fork i think
i downloaded the one from the mod manager (0.3.0), if its outdated, where can i find the newest one?
the mod manager should have it but its also here https://github.com/Balatro-Multiplayer/BalatroMultiplayer/releases/tag/v0.3.1
Changes
Judgement now has own queue on orange stake+ by @Toneblock in #363
New Vantablack Challenge by @Toneblock and Aura
Fixed JokerDisplay and Calculator issues with Standard Seltzer by @Killed...
tysm
Ty
All working now
it's still crashing
I didn't start a previously continued run
can i disable the plasma pre calc ?
keep getting this crash ever since I updated my new mod and closed the game and reopened it like 1 hour later. I tried reinstalling the mod, going on to a different profile, and nothing seemed to work yet
I also tried switching decks
How do I get an apworld for balatro? I've been wanting to try it because there's a community run starting soon in another server and I want to play it
Got most of it setup already but I'm stuck at the "test APWorld/yaml" step because I need an APWorld and I can't seem to find one
apworld, yaml, and balatro mod are all right here https://github.com/BurndiL/BalatroAP/releases/tag/v0.1.9f
...I feel very stupid for missing that
thank you
I passed through the site and downloaded only the .zip assuming it'd be bundled with the rest of the mod LOL
Is it possible to get mods on iOS or ps4
as per #📜・modding-rules 4, pc modding only
: (
Hey, I see that the achievement enabler thread says the mod is obsolete, but I can't find the setting in steammodded to enable achievements. I dont see a mod menu anywehre
the big blue mod button
far right of the main menu buttons
and the config tab in there
Hey I keep trying to play a new cryptid run but I keep crashing, what is the problem?
delete cartomancer
another cause is it just randomly crashes so you can keep trying but if it doesnt work for 3 time then use other advice like the above
once it set all my decks to red deck (all cryptid decks)
Game seems to crash before the menu even shows...
i would recommend updating your mods
fantoms preview and better mouse should be replaced by divvy's preview and handy now
something's up with my mods
When attempting to generate a world with starting items (even just one), this error is thrown
I want to make it so the default Joker and the three Archipelago consumable items (Archipelago Tarot, Archipelago Belt, and Archipelago Spectral) are unlocked from the start
Try 'j_joker' instead of 'Joker', I have a feeling this would use keys instead of names
Though I also am not sure how the yaml for this mod is set up
Might be a better ask in the Archipelago server as opposed to here
Oh there is a dedicated server for that?
didn't know
searching for "balatro archipelago discord" led me here so I assumed there was not one
I mean the main Archipelago discord, there's almost certainly a thread about the mod there
Issue resolved:
It's a Dictionary LOL
I need to specify that I want One "Joker" unlocked
even though every item in the game is unique
you can still start with multiple Jimbos
help 🙏
i've got all the ankh dependencies installed correctly iirc (nativefs and the correct lovely version)
pardon my ignorance i'm actually tripping when it comes to deciphering these things
I don’t even know how or why this is happening
It's obviously a high card dont you see that
two high carda
what have i done wrong :[
I'm using baltdev's Overstock mod for auto-rerolls when you want to look for a certain card, but it doesn't let me open the interface and nothing happens when I right click. Has anyone else had this issue? Or have another reroll mod that works?
try updating everything and making sure you dont have any extremely old mods
since this crash shouldnt even be possible
ahahhaha okay
and lovely
im so confused i did that yesterday and it wasnt working
it works now though :)
thx
oops
i changed from amult to talsiman, now it crashes when playing a deck
how do i fix it
switch back to amulet
but amulet gives me bad performance 🙁
well let's diagnose that instead of the crash that's caused by using talisman
amulet shouldnt causes any performance issues on its own so theres probably other mods contributing
my issue is that quantum enhancement causes bad performanece on my pc for some reason , so ive been trying to disable som mods , rn im only using cryptid and entropy
@gleaming gulch
what mods do you have at that time
at that time i had hot potato , lost edition, bunco, sculio, ortolab , cryptid and entropy
now i have entropy, criptyd , sculio,ortolab, redux arcana, bunco
the game still runs as bad as before
again, i have a good pc so i dont understand what to do
HUH
WAIT A SEC
I disbled bunco and now it runs better
yea quantum enhancements causes performance issues for everyone
hey y'all! My names Wanyay and I make covers in the style of jazz fusion guitarist Masayoshi Takanaka. For my next project I've remade the Balatro ost and I wanna add the option for people to use the music in-game as well! I've already got it working using the balatro music replacer, but I was wondering how difficult it would be to make a mod so I can add unedited ogg's instead of using sped up ogg's so they match their original tempo in game?
You can add a music speed modifier when adding custom music, if that helps?
that would be nice yeah, how do I add said modifier?
use the penumbra mod to add custom music instead of using balatro music replacer
the "pitch" setting in the json that penumbra accepts controls the speed as well
also the post i put here on a crash was fixed when i removed cartomancer lol
(balatro music replacer patches the music directly into the exe i think, instead of being a proper smods mod)
oh mb, I thought this was done using actual smods
what's this?
I'm just trying to start moding. Added lovely Injector and smods. when balatro runs it stops responding. i'm kinda dumb. so i probably doing something wrong.
hello
i need some help cuz my cryptid mod is crashing due to dependency in talisman
and i have updated both of them
crash log?
i use some QoL mods as well
i should crash it again wait
it happens when i try to view my deck
try disabling it
could you send both lovely/dump/functions/state_events.lua and lovely/dump/functions/state_events.json from your mods folder?
ok
here
okay huh
theres just no issues in the dump file from what i can tell?
this shouldnt be crashing
very strange
idk what to do about this tbh
thanks for helping tho
ill try to disable other mods ig
yep
found it
it dosent run with paperback
idk why
I've got no clue what is happening here, distro is PopOS if that helps 
Trying to retrace, I initially installed through the BMM appimage, but things were being weird with that so I reinstalled Balatro (reinstalled lovely outright too), and anytime I attempt to run with the launch command it gives this error
WINEDLLOVERRIDES="version=n,b" %command%
ive been getting a very specific error when launching the game and im not sure what it is for. i use the balatro mod manager and all of my mods are downloaded through that -
Oops! The game crashed:
main.lua:1286: SMODS was not properly setup.
!!!!!!!!!!!!!!
Please make sure your lovely is up to date (Minimum lovely v0.9.0)
!!!!!!!!!!!!!!
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1503a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
(3) global C function 'assert'
(4) main chunk of file 'main.lua' at line 1286
(5) global C function 'require'
(6) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x21acd890 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x21aa84f0, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
it is up to date that is the thing
thats why im confused about the error
ugh
that means the steammodded download from the mod manager is out of date
well lovely is not steamodded
it's probably updated there, its just that bmm is kinda crappy
i know, but ive never downloaded lovely directly
and i know it kinda sucks i just dont have the energy or time to be constantly checking that my mods are updated or to go looking for them i like that its easy
lovely is really easy to install
every time ive tried ive broken my game so i wouldnt say easy lol
it's literally dropping one file into one folder
Theres not even anything you can break installing lovely
It either works or it doesnt and thats it
idk i downloaded it last time and my game started crashing
Did you follow the install guide
i did and i just put the newest lovely version in my folder and i got the same error
did you put it in the balatro install folder?
not there
?? thats where the guide tells me to put it
i did that?
open steam, go to your balatro, click manage -> browse local files
You need the folder that has the balatro exe
ohh
the version.dll is alongside balatro.exe
now i get im so sorry guys
i apparently cant read
it goes HERE
unless im incorrect again and then i give up
thats correct
yes
yay
YAY IT WORKS AGAIN
thank yall so much and thank you all for helping me
i swear im actually pretty decent with computers i dont know why this threw me for SUCH a loop
I don't need artificial intelligence when I have my home grown natural stupidity :D (I still had the dll in the folder when I tried that out)
Hey, not sure if anyone can help. Trying to get cryptid working with the multiplayer mod, but every time I get into a run all of my hands go to lvl 0 and also show no score. Tried unstalling every mod but talisman, cryptid, smods and multiplayer and also tried almost every combination of smod and multiplayer versions. Does anyone know which version is the most stable and will probably not have that issue?
Nevermind it appears that was BMM's fault, but now I'm running into a different issue
Using the Linux native method I get this error when running the game through the terminal:
that's weird I don't know why that would error like that in this case?
this would happen if liblovely.so is not with your game executable
Making a fresh Balatro save folder didn't work
I need to see if there's a way I can pull up a console to see what the heck is going on
It's in there
where is it exactly?
Same folder as Balatro.exe
what is the path of that
Yes
(1 sec)
/home/USER/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common
USER being my account
you'll need to update the script to point to that folder
it's poitning to the non-flatpak build of steam by default andI don;t belive the flatpak one makes the symlink we use
A h h
the defaultpath on like 4 of the script
defaultpath="$HOME/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/$gamename" should work
Same error
Can I see the modified script
Does balatro launch and its just not modded?
Yes
can i see the folder with the balatro exe
Yoinked out version.dll but same thing regardless, that's for trying to run through steam anyways
Steam gets me the weird crash, ".run_lovely_linux.sh" gets me vanilla Balatro
can you make sure liblovely.so is executable
It is
do yall know why this keeps crashing:
can you copy the error here
ERROR: ld.so: object 'liblovely.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. AL lib: (EE) alc_cleanup: 1 device not closed
is this your mod?
can you edit the script and change LD_PRELOAD=liblovely.so to LD_PRELOAD=./liblovely.so
i suggest giving the SMODS.Sound documentation another read
https://github.com/Steamodded/smods/wiki/SMODS.Sound
and also taking questions related to making mods to #💻・modding-dev, this channel is for help installing and playing other mods
New error
I did install love, so this seems odd to me
Oooh
Lovely has too new of a glibc for your love build. If you download the appimage, make it executable and replace the love in the script with the full path to the appimage it should work https://github.com/love2d/love/releases/download/11.5/love-11.5-x86_64.AppImage
I could also probably build a compatible lovely build if you give me a few minutes
This is "I have no clue what the f*** I'm doing" territory for me 
I can get you a compatible lively if you want
That would be helpful for me if you're willing to ^^
give this a try
Gave me the same error
Hmm
I don't have my laptop rn but maybe it doesn't work how I thought
I do know thr appimage does work
I can attempt this
I can walk you though it
Got the appimage downloaded
Ok now mark it as executable
👍
Now copy the full path (it should be in your right click menu)
Gonna follow step by step so I don't mess something up
Should move it out of Downloads first I assume
It can stay but put it wherever you want it
Once you've copied the full path you want to edit the run lovely sh
And replace love with the full path wrapped in quotes
Assuming it looks like "/home/USER/Apps/Love/love-11.5-x86_64.AppImage"
(USER replaced with my user account name)
Yeah
Can I see an the new script
Pop_OS
I'll take a look later
It's either something I'm overlooking or it's a weird disto-specific thing
Did the new steammodded update fuck up anyones game or just me
I had to update to a new version or something and I go to play and my sell jokers button is behind the joker, couldn't sell, quit game and try to unable and reenable mods and now my game cant be played
did you put liblovely.so in the same folder as balatro.exe?
did you delete the older folder before updating
No i didnt delete anything
thats probably the issue, you should delete the mods and reinstall
Ok thanks
Nah same shit
It just does this gray error screen
And idk shit about modding so I have 0 idea how to fix it
smods doesnt seem to be installed
wdym
steamodded is not installed or not correctly at least
did you follow this https://github.com/Steamodded/smods/wiki
Yea I legit played earlier today
And there it said I had to update it or something
I been playing the last 2 weeks no issue
sudo apt update
sudo apt install libc6
Still getting this error (reset the script file to love )
My brain is melting, gonna take a short break from this
whats the output of apt show libc6
Whole thing?
the version
Version: 2.35-0ubuntu3.13
is your arch amd64?
Yes
I appreciate y'alls help so far btw, I'm actually so confused as to why I've run into this many issues
you somehow have older libc6 version while lovely needs newer ones
maybe
Been putting it off b/c Cosmic is still very new but I might give that a try
i can probably provide steps to override libc to use 2.39 instead but idk if it will just break stuff even further
Gonna update to 24.04, try updating everything, and see if that works from there
idk if I wanna risk breaking my OS over Balatro
I'm actually going to bite my own paws off
Updating appears to have worked, though now Steamodded is being a pain
tbh I didn't expect not using the latest mainline version of Pop to be the issue 
Syntax error: An error occured evaluating a load_now module:
Error: [lovely SMODS.nativefs "libs/nativefs/nativefs.lua"]:353: /lib/x86_64-linux-gnu/libluajit-5.1.so.2: undefined symbol: PHYSFS_getMountPoint
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x63245c462460
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'```
Error I get when I launch Balatro
I might be in bed soon so I'll try fixes in the morning
oh you nee d to add ppa for it
sudo add-apt-repository ppa:bartbes/love-stable
sudo apt update
sudo apt install love
idk
i keep getting this issue and i don't know what's causing it
Oh, what the FUCK have I done now?
my glumbus has stopped working and i cant read
i updated all my mods and this one plus credit library has stopped working
idk but what mod is that
i know several people who would be interested in an issbrokie joker lol
Valkarrie
that mod has its dependencies set up wrong. it's always been wrong but it wrongfully worked until the last update. you can just go into the metadata json files for such mods and manually remove the steamodded dependency. Though you should also ask the mod creators to fix it
hold G and press A
ohh ok thank you :)
is there any way to mod the game on ios?
le rule 4
whats that
#📜・modding-rules basically we can't talk about mobile modding here
alright sorry
Can someone help me? I'm trying to mod balatro but I play on the xbox gamepass edition for PC, and I tried to add lovely to the files but now it doesnt open the game and shows this
lovely does not support the gamepass version as of now
there are other projects that allow for it i think? but a lot of mods also wont work due to the code being different for the gamepass version
I see
and only steammodded doesnt work right
but what eris said
youll have to just see what works and doesnt
thanks
it just depends on if the gamepass code differs in places where patches are normally applied
i actually havent updated the injector so idk if it'll work with latest smods
wiat whats plovely
lovely in lua
whats lua (sorry I dont understand modding at all)
lua is the programming language that balatro is written in
when I enable OmegaNum for Talisman, score is calculated, but not actually added to round score and it remains zero, is this a known issue?
switch to amulet
your talisman is probably outdated but you should use amulet instead anyway
sorry i meant amulet not talisman
and no, i restarted the game and started a new run
both of these mods, and a few others, say this, and im currently using smods 1.0.0 beta 1501, is there a different version I should have or is it just an issue with the mods
issue with the mods, they did the dependencies wrong. this no longer works because of a fix of the version handler in smods. you should report this to the mods' creators. for now you can fix it for yourself by going into the affected mods' metadata json file and removing the line of the Steamodded dependency
i wonder which mod all of these copied it from
the spec has an example that reads like that
they may have copied from there without understanding the explanation
maybe I should rewrite that
ok ty
im psure you could go into the code of the mods and change the dependancies to make it work
I don't really know where to ask this but what is called the mod that time your runs?
like for speedruns
and where to download
So.. I decided to update all the mods I have installed, which was clearly a mistake. I'm on linux, have lovely 0.9 installed just fine, but I can't get any version of smods to load. The error message I'm getting is something about being unable to parse a patch file.
ERROR - [♥] lovely-injector has crashed:
panicked at crates\lovely-core\src\lib.rs:310:25:
Failed to parse patch file at "C:\users\steamuser\AppData\Roaming\Balatro\Mods\smods-1.0.0-beta-1503a\lovely\core.toml":
TOML parse error at line 21, column 1
|
21 | [patches.module]
| ^^^^^^^^^^^^^^^^
missing fieldbeforeERROR - [♥] lovely-injector has crashed:
panicked at core\src\panicking.rs:221:5:
panic in a function that cannot unwind
.. any thoughts ? Will many mods work without smods?
it doesnt seem to be updated to 0.9
hm. Bizarre, but alright -- how do I verify the version / force it to update?
im not sure on linux, on windows the version is on the window title
for updating you just need to replace the old file
a common mistake is forgetting that it should go with the executable and putting it in the mods folder
man, I feel dumb, but the game is working. I was dead certain I had copied the file into the right place.
Thank you and sorry!
any idea?
I just realized that via balatro mod manager, lovely gets uninstalled when launching the game vanilla
using the "launch vanilla" option on it
I don't know if this is a bug or intended behavior but I figure I should post this here anyway
lovely has a command line flag to run vanilla, but it used to be broken meaning the only way to run vanilla was to remove the file. that has since been fixed, but BMM hasn't adapted from using that method
i have the latest version of steammodded and also these two mods but still it says its not compatible, anybody know what the issue is?
^ this
ahh thankuuu
So I tried to update Paperback to V0.8 and noticed I needed to also update Smods since I haven't done that in a minute but then I tried to update lovely and this is what happened
Also after I put in the new lovely version.dll file to balatro, I ran the game with no mods then put all my mods back, re-ran the game, and got this
Alright
I just got this Error message. I don't know what's wrong. Please help?
does anyone know why this is happening whenever I discard?
what mods do you have and what smods version
?
runs using this won't count?
I tought that was the point of getting it
no idea
#📜・modding-rules rule 4
i dont think this is the server to talk about pirate balatro OR mobile modding
most of them are skins for jokers and cards, some miscelaneous mods like the clock, galdur and deck sleeves
and I guess that the smods version is the current version from balatro mod manager
For the Ankh mod, I did all the things I had to do but it doesn't work?
when I launch balatro there's this other window that stay open
But when I open the game I do not see the timer anywhere
(the ankh mod is in the ''Mods'' folder)
ankh is very very old
so it doesn't work anymore
?
I installed it for speedruns but I guess I don't need it
can anyone help me mod my game, i just wanna play cyptid but i have zero clue what im doing
genuinely a youtube video will give more support than the average discord user
` Ok, so, how'd I force 1,000 cavendish onto the player in JokerForge?
I wanna do something dumb
using the balatro mod manager and got this error
Looks like you have a duplicate smods install, go to your mods folder and remove the extra one
Possibly worse than not answering at all.
@little pivot You asked a question and, to answer it with something actually helpful, I'll actually link you to an up-to-date modding guide.
Installation Links
click here to go to the download page for the Lovely Injector -> if you're unfamiliar with downloading things off Github, click on the green "code" on the top right, and then download ZIP. You'll need an unzipping tool.
click here to go to the download page for Steammodded -> same thing here. Just go to code, download ZIP, and then unzip it.
Some advice from someone who had to figure out the modding stuff himself.
- Some mods won't work while in your mod folder at the same time as each other. I recommend making a folder holding the mods you aren't using but don't want to delete. Then it's as easy as switching it back to the
modsfolder. Always ensure that the assets and other essential files of the mod folder that is unzipped is one folder deep, meaning you don't have to open two folders to get to the assets and other mod components. - You can find mods on Github. You can also browse for mods on the Modded Balatro Wiki click here to go there!. When you find a mod you like, click on its entry in the wiki then click on the (usually github) link on the right side.
- I heavily recommend adding mods one at a time. Add a mod, boot Balatro, see if it starts, and then try to start a run. You don't need to actually play the run, you just need to be sure the game won't crash like if you're trying to play mods like Entropy / Cryptid together.
Some mods I personally quite like
- All In Jest
- Pokermon
-# FYI: Likely don't work together
Get everything you need to know about installing Balatro mods in today's guide. Installing Balatro mods should only take a few minutes & the first thing you will need to do is download and install lovely Injector and then steammodded as shown in the video.
Path for mod directory: %AppData%/Balatro/
Lovely Discussion: https://discord.com/chann...
A runtime lua injector for games built with LÖVE. Contribute to ethangreen-dev/lovely-injector development by creating an account on GitHub.
A Balatro Modding Framework. Contribute to Steamodded/smods development by creating an account on GitHub.
I'm not all too familiar with coding, but I've had an issue like this. Likely one of three things:
- Your mod loader version is mismatched. I'd see if you need to update Lovely or Steammoded.
- It could also be the multiplayer mod. I've read around and apparently it's pretty deeply hooked in the run state. Cryptid is known to have this same thing going on IIRC.
- I'd also check if Cryptid runs if Talisman / Brainstorm / Riff Raff / a combination of these are sent to another folder temporarily
Did you put your mods folder in Steam\steamapps\common\Balatro\ ?
If so, that's the problem. Your mods folder needs to be in the appdata Balatro folder
Also, you seem a bit newer to modding, so I'll send this over to you as well
The other tab staying open is the lovely injector. That's working as intended
If either 3 of you have any further questions I can't guarantee I can help but I'll try. My own knowledge of this comes from having plonked around modding Balatro and a few other games.
Does anyone know how to create mods with playing cards, starting with just an image of all 52 poker cards, and design them so they look good in the game and everything?
I have been trying to figure out what code was use in Stack the Deck and Seal on Everything that allows both multiple enchantments to exist in a single card or enchantment to be placed on Jokers
#💻・modding-dev ?
for the first one it might be quantum enhancements which is an SMODS feature
I have reached over to the codders but none have responded
well that's weird because somethingcom is very active here
Maybe I just wait, and see they respond
people someone can do this?
create a deck in balatro
please i need this
someone
ix there a mod to be able to select stakes individually (so if i wanted to play with black stake, orange, and gold for the stickers, but no other stakes
I don't think there are mods to make vanilla easier
nah im wanting to use every stake from every mod i have downloaded (so like ortalab stakes + cryptid ascended stake)
SMODS API won't allow that
oh ok
all modifications can be done via take_ownership, but it only happens once during game load
meaning every different stake combination is a game reload with code tampering
that's not user-friendly at all
You'd need to remove the background, adjust to the actual atlas and so forth. Maybe I'll look at it at some point, just not now. 🛏️
Oh yeah that was the problem thank you
i have a template for you
you just have to change your spritesheet to fit the template
Happy to help!
ok can you send me that?
sorry if this is the wrong chat but i am trying to play modded but an error keeps popping up
check your mods for duplicate smods
these are the mods that are installed
in your mods folder, can be accessed by pressing Windows + R and going in %appdata%/Balatro/Mods
would you recommend deleteing all of the folders and redownloading the mods?
or i think bmm has a button for that
delete the duplicate smods
perfect its working now thank you
when I enable the OmegaNum feature for Amulet, score is calculated, but not actually added to round score and it remains zero, is this a known issue?
return function(REW1RED)
SMODS.Edition({
key = "echo",
loc_txt = {
name = "Echo",
label = "Echo",
text = {
"Retrigger this card"
}
},
shader = "coinflip",
config = {},
discovered = true,
in_shop = true,
weight = 3,
extra_cost = 6,
badge_colour = HEX("FFD700"),
calculate = function(self, card, context)
-- repetition_only = seal pass; repetition = joker/retrigger pass (both can grant edition retrigger)
if context.repetition_only or context.repetition then
return {
message = localize('k_again_ex'),
repetitions = 1,
card = card
}
end
end,
})
end
can someone help me figure out how to do this how it should be
as it stands it retriggers played cards
but im wanting it to retrigger the joker
how do i use the balatro seed finder
for joker retriggers you need context.retrigger_joker_check and to turn on the optional feature
also #💻・modding-dev <<
ah my bad on that second part
A
you have duplicate revos vault and duplicate steamodded
Curious why the game's not starting up?
Update lovely
And actually follow the install guide for lovely since i get the idea that you made an attempt
👁️
you appear to have put the lovely source code in your mod folder
this is not correct; you should be putting the compiled version.dll next to your balatro.exe
does anyone know how i could fix this
what are the blocks in Values? i think you need a separate "number" type of block that you can type in
Wjhat does this mean
playing polterworx/jen's almanac rn,
how do i open my run info?
do you have any mods that change the ui on the left besides polterworx
that tends to break stuff
oh your cryptid is a very old version
these are all the mods that are in the https://github.com/JensAlamanac/Jens-Almanac download, and it wouldn't load without talisman so i added it
Otherwise known as Polterworx, a mod originally taken down by Jen himself, now reuploaded by a fan of his who dissagrees with his notion for tearing down what he built. - JensAlamanac/Jens-Almanac
wait what
you should be getting latest polterworx + dependencies from the discord
ah
you mean from jen's discord server?
aaahh, sorry this is the first result for jen's almanac online
and i'm not very informed about the balatro modding community, ty!
just opened an issue in that repository to have it taken down or at least link to the new discord
Just bumping this real quick
is there a way to see priority, conficts, dependancies, etc without debugplus
ik i can look at the mod files, but is there a way to do it in game
no
ah ok
sorry im a moron but how do i make my lovely up to date
Follow the install guide on the lovely github
https://github.com/ethangreen-dev/lovely-injector scroll down from here
does anyone know how to add a joker from jokerforge into your game?
i don't, but that seems like something that the joker forge docs would explain
yall is steamodded incompatible with fucken polterworx? \😭
-# using official polterworx modpack from their discord
-# (with no modifications)
No
The video doesnt load for me but im like 99% sure you just need to update steamodded
it's updated, i load the modpack with polterworx, works just fine
i add steamodded and then the game crashes when reloaded
no other mods ofc
well yeah polterworx cant load at all without steamodded so it cant cause crashes without it
_ _
found the issue: fucken double steamodded
Amazing
sorry to bother, forgor to check for that
pwx uses smods. if pwx is loading, smods is already there
I have Balatro Mod Manager on my Mac with Steamodded and Pokermon installed. However, when I launch, this screen comes up. Any ideas?
Is this not considered loaded? If I take away Pokermon, I can open the game and no mod tab shows up
help pls
delete the smods-1.0.0-betaa-1224a folder in your mods folder
emg thanks
is there a .lovelyignore file in the steamodded folder
if so it shouldnt be there
Thank you
Help
i would say replace talisman with amulet but amulet and multiplayer are actually incompatible with each other at the moment iirc
the fix is ultimately going to result in losing one of your mods, either multiplayer or determining what mod is causing this crash and removing it
although you shouldn't need talisman at all, you don't have any mods that make it easy to go past 1e308
I got rid of the multi player mod and it worked. Thank you
tried downloading ortalab, the mod runs but whenever i play a hand this shows up. I have the specific verison of steammodded and lovely downloaded for it to run so I'm not sure what could be doing this
remove talisman, you don't need it
okie ill go test it
for anyone that uses jokerforge, would you be able to explain the variables to me? i am trying to make a joker that prevents a blind from ending until all hands are played but i cant figure out how to work it
questions for making mods goes in modding-dev, I know cause i made the same mistake
anyway, now this error shows up when a card is played.
oh okay thank you!
make sure you're starting a new run?
yes, i started a new run
Balatro Mod Manager wont run, what do i do
are you on longhorn
Any ideas how to fix this?
Pokermon-Maelmc didn't load because your Pokermon needs an update, tried that yet?
how do i fix this issue? every mod causes a crash.
and i did delete saves from m1, m2 and m3
It says the crash is happening even without mods, at this point you might want to try reinstalling Balatro.
i've just installed it today
it already came with my old mods
vanilla saves are P1, P2 and P3
M saves are cryptid saves
reinstalling does nothing
steam saves all files before uninstallation
so when i installed it again
all mods were there
and same error
Steam should not save mods to begin with
disable steam cloud saving
the mods still came back after that
the error is still here
it does, same thing happens with PAYDAY 2, all my mods are there upon reinstalling the game
alright im gonna try manually deleting files
can you show what %appdata%\balatro looks like
delete the mods folder and try launching it
ya works fine
new error!
hey this is progress
@meager jackal
remove ankh
guys i need some help
just got completionist+ completely legit, only used visual mods and handy
and didnt get the achievement on steam even with "bypass restrictions"
it means a lot to me so if theres some way to trigger it/force it id love to know
would launching the game without mods give the chievo? or is it locked behind winning the last gold stake run, iykwim
just read about it being a relatively common issue yea
gonna quickly hop on white plasma to check
quick question: what is mod badges?
badge under the default rarity/card type badges for modded stuff that tells you what mod its from
oh okay, thank you. I dont have any alt art mods so thats probably why i never saw it
ok what happened
I presume this is JokerForge code
If it is then that's something you'd have to bring up in the JF server, I don't know why it's trying to generate this code within a return
ah alright, hopefully i get a reply there
im losing my mind trying to fix my balatro and its mods. My steam will not stop installing balatro on a different build that runs with the tag Lovely 11.5 on task manager and i cant reinstall mods or change anything since my balatro data folder and such doesnt exist its just a bunch of .dll files and my other modding stuff exists in a nother folder in my %appdata%. Any ideas to fix this?
This kind of thing tends to happen when a mod misuses a vanilla function. It can also be the result of some mod just being out of date.
First, try updating the mods you have. You might also consider using Amulet over Talisman, since Amulet is more stable.
yeah but doesnt cryptid not work without talism
Amulet's built so that Cryptid* can work with it instead.
Don't know
You should postt the bottom half of this same error message. This should reveal a Stack Trace that can reveal the specific mod causing the error, including the specific file and line.
i lwk closed it
Can you trigger it again?
ill try
i just get it sometimes when doing multiplayer with friends
on equilibrum and glowing deck or misprint
it happens when i enter the shop or reroll
i think it might be old blueprint causing it
ig bro
when I enable the OmegaNum feature for Amulet, score is calculated, but not actually added to round score and it remains zero, is this a known issue? I've tested this with no other mods installed and it still happenes.
what smods, amulet, and lovely version you have?
latest of each
i tried it both with everything disabled and everything enabled and had the same result
mult is set to 0 but its only visual glitch, score round still increase
go to your save and delete amulet's config
then try again
okay I cloned the amulet repository instead of using the release version from BMM and now it works fine
???????????????
idk what to tell you
......what 😭
does anybody know about moding balatro on linux specifically like linux mint
I need a bit of help 
anyone know the reason for this crash? happens even when i only have steamodded enabled
oops wrong one
there we go
old cryptid, talisman, bunco, galdur, pokermon, cardsauce, debugplus, morefluff, sdm0, ortalab
none of those are enabled though
currently i only have multiplayer, steamodded and trance
enabled
and it still has the same error when i only have steamodded installed
it shouldnt show up in modlist
🤷♂️
you gotta update eberything anyway
wait so despite them being disabled steamodded still reads them?
thats so stupid
welp ill try that
ok that didnt work but this is facinating
i purged literally all of my mods from the folder
moved them somewhere else
except for steamodded and multiplayer
and it STILL shows all my mods on the crash log
ok nvm i figured it out
note to self: dont put zip files in the mod folder anymore
does anyone know what this means i js want tyo test my mod but it keeps crashing
im using joker forge btw
i dont have any card remotely similar to ts btw
This crash happens when I try to start a run with Cryptid and Entropy together. Does anyone know how to fix this
i disABLED THE MOD AND ITS SOMEHOW STILL CRASHING WHAT THE FUCK
You need to start a new run
and also take mod creation questions to #💻・modding-dev
nvm i fixed it
why is this happening im literally starting a new run
replace talisman with amulet
is there like a quick easy function to convert a key into the name of its card?
localize
localize{ type = "name_text", key = key, set = set }
where set is whatever localization category the object's description is located
(in this case "Planet")
my game is crashing and im not sure why
Use amulet instead of talisman
is there a reason for that?
Doesnt require mods to do compatibility stuff
and should i remove talisman?
i got it
TY
one more thing with the planet stuff, this is the code I've written - how do I make it so the joker doesn't pick planet cards the player hasn't unlocked yet? Like ceres or planet x or whatnot
lines 4377-4381 is where the pool of cards is created
and just saying "if planet and not ceres and not planetx etc" doesnt work bc once they unlock the planet cards it would be nice to include them
