#⚙・modding-general
1 messages · Page 33 of 1
ah, you have one too many } in your deck.cards i think
trying to follow it on mobile text viewer is a bit of a struggle but it looks like thats the case
To add an element to an end of an array style table there are 2 ways it is typically done
t[#t + 1] = v
Or
table.insert(t,v)
Oh, but that's the thing actually
That table.insert call will place it at index 1 and shift everything else down
You can optionally provide a position to it, and what they've done is give it a position just past the end of the array
Which is what that first example basically does
table.insert(t, #t+1, v) is certainly valid
if a position isnt supplied it defaults to #t+1
oh did I have this backwards?
https://www.lua.org/pil/19.2.html its not like lua has documentation or anything 
you're the one that said it doesn't take a position
i then looked up the documentation because they mentioned other mods doing it
oh fair enough
whats the full deck look like if you view it?
because of how playing carda work, they're different from other cards in the game in weird ways
mainly, the rank/suit is the "base" of the card, and the "center" is the enhancement or a basic "nothing" card if unenhanced
nothing really explodes if a card doesnt have a "base" aside from trying to actually play a hand containing such a card, since jokers, consumables, and other Card objects wont have one
imagine finishing mods (couldnt be me)
(ignore that i have made and released two mods technically)
well I was working on a mod to reduce the amount of motion
but I am having so much trouble actually finding where the rocking back and forth of cards is coming from
I've found multiple leads in the form of ambient_tilt, tilt_var and various other names
I've tried searching for shaders, following through the render process on cards
Hm.... maybe I should add smeared joker to the challenge
Might make the challenge manageable, or might make it too easy
So does love2d require work like PUC lua?
smeared joker with a deck of all hearts and diamonds even without the suit-specific jokers would be busted
if anything i'd think add smeared to the banlist
balatro doesn't use it like PUC lua, more like a dofile, and the love docs give a dofile like example
idk what PUC lua is
normal lua
Good idea
idk what normal lua is
thunk used rare lua to make balatro
lua is an embeddable langauge meant to be modified and expanded upon
Cryptid, yes or no?
which is what love does
lua is a cryptid, yeah
i feel like its rare enough not to worry about it? but up to you
ya
does anyone else have an issue where balatro will randomly close itself and even crash steam immediately after?
holy shit this is so funny
not even consistently
isn't there a built in pseudorandom function?
Alright I got my super basic challenge loader done
yeah it's called pseudorandom
you'll just add lua files to the challenges/ directory returning a table of the internal challenge format and it'll load/inject them all in
VICTORY
what dose everyone use to make art? not ai.
gimp
whats that?
an open source image editing program
see also: aseprite / libresprite, which are actually made for pixel art
ah
same with me
hm. hm. hm.
isac
well... that's phase 1, at least. i have the hand type showing up properly, so what do i need to do to get the cards to trigger...?
XD love it
i use aseprite these days when working on pixel art (although i haven't done any joker work yet)
i highly recommend it if you have a little bit of money to throw to grab it, or if you're willing to do the work to compile it from source (this way is free)
if not the gnu image manipulation program (which you'll commonly see called gimp) has functional pixel brushes and can do palette indexing and other important things for working on pixel art if you spend some time learning how to do it (i used to use it for this) but it's a bit less intuitive
abit looking for feedback on card visual
is this a direct tboi sprite rip?
it looks really good
yeah, primarily as placeholder tho
more wondering if This Has Legs To Stand On to bother making custom stuff
it's an interesting idea
the spoon is a "soul_pos" art, and the template behind it is the "pos", with the intent that the template is reused
wait, i didn't notice that, that's impressive IMO
oh wait yeah
obvs the template could be improved
the border is based on the treasure cards from the isaac card game Four Souls
oh shit it's four souls
myst why do you keep getting my references
love four souls

i'll be stealing the tamari plush
holy shit, all this code searching is making me dizzy 😵💫
yeah four souls is pretty fun
like, i just wanna know where the code for scoring cards is
because i got superposition to "recognize" wrapping straights, but it doesn't activate any of the cards that make it.
did you return correct values from your function
am i supposed to return a table of the cards themselves, or just their id's?
former
then... this should work, no?
well i think it was the former
that does do the former, right?
but is it tame?
oh wait, it needs a nested table?
I’m now interested in a mod that warns you a little more loudly that the boss blind has disabled your hand
i should make a mariyam plush emoji.... i have seven of her lmao
someone is already making a joker fusion mod right?
dangm
you just turned that queen into a hot and spicy cheeto
bowling ball
i'll start working on that again once i finish this little personal balance mod i'm making for my birthday on monday
custom editions?
sorta
theres some issues with them
rn im trying to figure out how to get the color to display properly and the tooltips
besides that they function like a normal edition
oh, happy birthday!
The thing is, I had a little something I wanted to test out with a fusion mod that would probably be different from yours
but what about the unionized cards
ngl, mine is kind of novice-tier
gotta start somewhere, dont worry
100%
i would genuinely like to eventually figure out a way for jokers to be manually fused... but that's way down the line
i think i can help you with that maybe
what about them?
I BEAT ROUND TWO
(i should release the coding overhaul i did for the fusion mod now that it's stable again... i think...)
opinions on the balance of this?
what will happen when the playing cards form a union....
i like the effect, but... i'm not sure it fits, for some weird reason?
why 3's tho
three finger holes
tens already have walkie talkie
fair
it feels like a card that cares about 3s and is chip based should probably be lower rarity and slightly less of them
yum
maybe it gives a mult of 10 or something
hm
bowling balls are heavy as well i guess?
actually this seems to be kind of worse than odd todd
it kind of feels like a more hyperfocused odd todd
yeah
not worse, but yeah
making it give +10 mult as well
i think that's why i think it doesn't fit
hmmmmm
2 mult and 60 chips
that way, 5 of a kind 3's gives 10 mult and 300 chips
hm
wait, maybe it could be something with a streak aspect, like "ride the bus"
oh true
hm
+10 chips for each consecutive hand that contains a three?
or something along those lines
if played hand contains a 7 and a 10 reset the streak
That's perfect
well, i tried updating the localization to add its new effect
i think i coulda done worse, tbh
oh btw how do you get a display like this
thanks!
this is so much cooler than the default effect
I'm always sad when i see superposition because it's got a cool art and name but the effect is just not good enough to justify taking, but this is both unique and good
are you planning to release this anywhere?
So as I was saying. How easy would it be to hijack the play button for boss blinds that disabled the hand you’re about to play, and require a second confirmation click to actually play
trying some stuff out
???
⁉️
whimsical button
activatable jokers lets gooooo
it's part of a birthday mod i'm gonna release monday
wdym?
ok well,,,, got that badge working but
still cant figure out the info thing
on playing cards
niiiice
it's a different color now
extra whimsical button
can they be on any side
what you do to make editions or enhacements?
once its actually working ill put it on github so people can see the source
unless i never get it working,,,,, cuz this is giving a massive headache and a half
ping me when you do
gotcha
transparent?
Fun fact! I dont think that Balatro supports unicode
Berry Snow
this will be huge for isaacmod...
my two Favorite games mixed
wow cool 
me when i negative king
negative Color looks coooooool
if someone could actually make negative playing cards that would be so hype
like what if they count for -1 in tarots/spectrals that have a limit for how many cards they can affect
or just adding to hand size
🙄
lovely
is it possible to update the blinds chips requirement text?
This effect decreases the needed chips but does not change the text
might actually switch back to this with the +10 mult
seems weak for a rare, I think.
But my balancing is off so im not sure
stuntman is +300 chips for -2 hand size
if you play three threes you get +180 chips and +30 mult
G.GAME.blind.chip_text = number_format(G.GAME.blind.chips) would work
this works, thank you
I like the art and the concept, though I think you should rename it since there are like two other minimalist jokers in other mods. How about geometric joker?
Memphis Joker?
that's better actually
maybe it could also be something like "PC Joker" or something because it looks very geometric, like something out of an old PC game
"Polygon Joker"?
there are several circles though
fair, so maybe not polygon.
going with simplified joker
Fun fact! There are 2 jokers you cannot remove from the game
which ones?
Joker and Blueprint
why and also how
how did I remove them?
its funny because minimalist is accidentally functionally the same as math homework from multijoker
is it? oops
will change it
no no its fine
i dont really care either way but if you want to keep them distinct that would be dope
it really is
functional reprints are fine tbh its not like you cant already stack effects in basegame
i nearly have 2 pages of my own jokers yippie
nice
i mean, only like 2 work, cuz i just been doing art
the art is half of the joker
Joker makes some sense, it's used as a fallback like Breakfasting in isaac iirc? and its shown on the launch screen and maybe Talking Jimbo requires it idk. i dont get blueprint tho
probably cuz it has a lot of code built around it
art is like 95% of the joker lets be real here lul
yeah but most of the blueprint code is generalized since brainstorm uses the same
its just also imprinted on every single joker
This is the reason
are you serious
yup
the one hard coded check
in the Game:main_menu method
WAIT THATS IN THE MAIN MENU????
XD
now im more confused lmao
its tied to that function in the menu where the ace dissolves and shows a card you havent unlocked?
idk if this is a good idea but can you just make a dummy entry in P_CENTERS?
that's my assumption
oh and Joker is required for the tutorial too right
i have banger joker ideas that don't exist because i don't like to art them grr,,
im the opposite
not sure on the wording of these. any suggestions to make them easier to read?
that's a lot of words
god they're so long
thoughts on this change to one of the worst rare jokers?
(the formatting isn't done yet, this is just a concept)
to be entirely fair, i just don't know how to remove a vanilla joker's default effect.
if it's possible with steamodded, i might consider it for some jokers
i'm honestly not worried about that.
for me its that any attempt is 💩
hm good point, atm calculate_joker is called but its result is tossed if a calculate function was called (which serves no real purpose)
if we change that up so it's only called if no custom calculate function is found, something like this could work
yeah, you probably have to like
return and not call calculate joker, after a certain point
which kinda breaks shit
SMODS.Jokers.j_seance = {}
function SMODS.Jokers.j_seance.calculate(card, context)
-- do stuff
end
rn what this will do is execute the original effect after the custom one but toss the message
yeah we'll change that
konbini is more like Satellite applied to tarot and mult (I really like scalers with a ceiling)
It's fine if cards from different mods have similar effects, the current trick or treat effect is not the one I want, it's just a fallback solution because the original effect ("Spectral cards no longer have downside") is hard to program and balance
@past tendon
fortune teller scales with the number of tarot cards used, not unique ones. t's definitely similar but there are some key differences changing the way tarot cards are used
imagine perkeo + ectoplasm with that
Yeah it's insane. One possible solution was limiting the effect to one use per spectral card type but it's kinda awkward.
(i say as i have one joker that has an art but no effect)
(that's a mood)
so i may or may not have found a bug that lets me get basically an infinite high card level
(bug with mods)
huh
Hello there , sorry to interrupt. i would like to have my first experience on modding a game. i've seen that you had to use steamodded for this game, but do you have extra resources to share to help me learning ? thank you :)
outside of the place where you download the files, there aren't any other resources as far as i know. besides, there is a short tutorial on how to do it on the same site as downloading steamodded
https://github.com/Steamopollys/Steamodded/wiki can be a place to start, but it's still incomplete
- You can open the games .exe with 7zip to see the source code
~~2. https://github.com/Steamopollys/Steamodded/tree/main/example_mods~~ - https://github.com/Steamopollys/Steamodded/wiki
and last but not least looking at other mods to get an idea how to do stuff
don't refer to the steamodded example mods, they're outdated
anyways back to this. every time i select a card to play, it upgrades my high card hand and i dont know why
Thank you :) Sorry for the disturbance ^^"
with #1221215713910325330?
i only have jellymod and mikas mod collection
in game i do have joker that lets you preview score tho
yup that is why
i can tell
Need some feedback on the wording of this joker
scored hand doens't feel correct in this context
and I should prob remove "common"
uh that's a bit confusing tbh
what exactly is it supposed to be doing?
oh I think I understand
not sure how to both be concise and precise with that one
yeah
if you play a "Four of a kind" on Hand 4, it activates
"Three of a kind" on hand 3 ect
oh i get it
x2 if scored hand contains an N of a kind, where N is the current hand
so if you play junk on hand 1, at most a pair/2 pair turn 2, etc
ye
oh wait at most
uh that's the lazy way
i dont know how id grok that
X2 mult if the most paired rank of scored hand equals the number of played hands this round
[Tooltip, most paired rank]
Rank that has the most occurrences in scored hand
wait no that's still confusing
I'm glad I'm not the only one to struggle
X2 mult if number of played hands this round equals the number of occurrences of the majority rank of scored hand
[Tooltip, majority rank]
The rank of a scoring hand that occurs the most often
I don't think I can do better
"X2 Mult if scoring hand contains X card(s) with matching rank. (Decrease with each hand played this blind)"
replace X with a blue number
i think thats a clean way of doing it
Wouldn't it be "decreases" then?
No?
oh i also interpreted it this way
X2 mult if your highest match count is equal to the number of hands left ?
hand 3 makes me think its the third hand ive played this blind, not my 3rd to last hand
yeah same
Oh my bad
(ex: Full House with 3 Hands left)
The thing is that it triggers on the hand played, not left.
So like if you have 4 hands, the first played hand counts "four of kind"
How's this?
is it amount of hands played this round or amount of hands remaining? is it tallying prevalant cards among those played or do cards held in hand count?
X2 Mult if hands left equals the highest amount of times a rank appears
Any word on when R2 Mod Manager support comes?
maybe instead of an example, have it dynamically show what it's checking for
this is the balatro discord's version of the blue and black dress
no its pink and orange
welcome back to overly complicated Joker texts with Blizzow
I think im finally done with my cosmic jokers for now
Truly a text hell today
scorpio.... you have to stay determined......
is there no shorter word to use instead of "Cosmic-Token"
ophiuchus's second instance of "Cosmic Joker" should be plural right?
you could hue shift the jokers to make them more unique
otherwise you need to hover over and read every single time you see a joker
they should also probably have the joker text somewhere
nah thats just preference
the cosmic text is pretty hard to detect tbh but maybe im just smolbrain
at this point can you put the card required and total cosmic tokens into the tooltip itself
every mod having a different word instead of "joker" to put in every joker is a cool idea
i like doing the joker text thing
i think having it be COSMIC here also helps sell the Theming :)
just like maybe a tiny crumb bit more legible
what would vriska think
oh i didn't even see the text
i can probably adjust the color of the text
IT'S SO DARK IT'S BARELY VISIBLE IF I DON'T ZOOM IN
the ingame shader makes things so much darker than they are
you can't see shit at this size
this is why Balatro Black is the darkest thing in vanilla lol
just make em white text
homestuck jumpscare
it is april 6th 2024
yknow i was just considering the other day if it would be a good idea to read homestuck
i think i will not.
thats probably better, but It may be a bit too bright now
please for the love of god do not
hot garbage of a webcomic
(its how i met my wife
)
i like the brighter colors here, but the darks are still really dark (which is fine if you still want to go with that)
i would recommend looking at how campfire handles dark colors
Seee black does exist in this game
not in vanilla joker art
the problem is that im almost positive i'd like it and then i'd become insufferable as a result
Someone was trying to make a modded stamp and apparently they couldn't use black for some reason
hm
the world if balatro black was pure black
ok to be fair the gradient would be different there
how I'm calling bugs in helldivers 2 now
it'd still look bad, just not that bad
"The oil beans are coming!!!"
yeah it would be
pure black is just oug
sorting
7.5
yes, 7.5
hold up
up to now it just shoved new ranks on the left of the preview
Lyman is everything okay?
typical pre-sleep mental breakdown over color theory
normal behaviors for lymans of my age
.
while I'm on it, I should probably rework get_nominal to not break with card values above 11
seven point five
seven point five
how much?
2
lets fucking goooooo i might even actually release 11-25 rank mod (but maybe make jonklers first... idk....)
bajillions ranks mod when?
No
yes
time for dynamically drawn suits
funny is no longer allowed
just have the symbol. and watch how code just pastes it around
only serious mods
yeah i probably should actually do that huh
FUCK
damn you have some good gifs
wait am i allowed to swear on this server i'm unclear
good luck!
absolutely fucking not
uhhhh
there's a rule about it
they're spreading......
so don't do that kind of crap
yeah there is a rulle but the info about it makes it sound more like "don't be derogatory"
yeah i don't think it's enforced
what too heck!!!
should set up your github?
pain
shush the frick up
crap!!!
me when modding chat becomes unusable
sorry ill make it usable
hm you'd need quite a lot of ranks for sorting by rank to actually break, it's just the suits
ahem
suit_nominal needs to remain less than 2
guys, pls help my game crash when i jellymod??
so that's 20 suits before it breaks ig
I can probably just change the suit nominal values then
Guys how do I code joker that gives cos(pi/2) if jupiter uranus and saturn are aligned and I sneeze???
it does
Good
There was once a legend
A legend of 4 legendary fools heroes
A legend so legendary that it has surpassed the legendary badge
But, these legends are no more, and only parts of their weapon exist
The paladin's hammerhead, the archer's arrow, the bard's signet, and a part of the wizard's staff
Who knows where they are now, and if they still hold power...

oh no balatrorpg
no way balatro dnd campaign
I just plotted the function when I first got this joker.
multiplying rank nominal by 10 might work better
This is a clue to the first part of a new mod I am working on. Deciphering it might be fun
finally balatro dating sim
don't give me any more ideas
SOB

or i will lock you out of the game when you finish a run in a room with Jimbo
just you and jimbo, forever
throw me to jimbo i'll come back a changed man
when you win a run you get to spend a day with jimbo
(no one got the reference alright XD) (it's a DDLC reference)
dfsdfjbs dating sim
screaming
screamed so much i alt tabbed and got jumpscared by TrueBlack!Balatro joker sheet
me rn
AAAAAAAAAAAAAAAAAAAAAAA
what is that
that's straight out of a copypasta

the other one 
not dewgong
its dewrong
autumns procrastinations reminds me i need to finish up my jokers and upload the update its been almost 2 weeks
gosh darn diggity!!
MARIYAM
lyman mod let's goooooo
once again i shall be stealing that
please do
clearly i should make one for each of my seven mariyam plushies
and then also make one for each of the six glow in the dark tamari plushies i will have Soon
joker but make it analog horror
Lyman about to butcher me in my sleep
SDM_0's Stuff about to become Lyman's Stuff (I lost all my privileges)
Wtf
new joker just dropped
jimbo wears the pants
i see jimbo in my sleep 
Frick
and when i close my eyes all i see is balatro black
how does this look with a more vanilla stlye?
oh that's sick
much love
i think what you're looking for is:
[2;41m[2;37mX2[0m[2;41m[0m Mult when number of [2;34mremaining hands
[0mequals the number of your hand's
[2;33m[0m[2;33mmost prevalent card[0m during selection
[2;37m(ex: [2;34m[2;33mPair[0m[2;34m[0m[2;37m when you play your [2;34msecond-to-last han[0m[2;37m[2;34md[0m[2;37m)[0m
thats a lot better
actually let's switch that around
[2;41m[2;37mX2[0m[2;41m[0m Mult when number of
your hand's [2;33m[0m[2;33mmost prevalent card[0m[2;34m
[0mequals the number of [2;34mremaining hands[0m
during selection
[2;37m(ex: [2;34m[2;33mPair[0m[2;34m[0m[2;37m when you play your [2;34msecond-to-last han[0m[2;37m[2;34md[0m[2;37m)[0m
nothing wrong with this, right?
other than that it's a normal screenshot
you actually gave yourself joker slots instead of just overflowing them lol
4 of karplusan minotaurs spotted
i really hope exactly 1 other person got the joke with that shitpost
WHERE
ah shit, this is for the hand sorting/hand counter stuff?
yep
it's pretty bad
makes blinds that turn stuff face down hell
i got The Wheel while testing ranks 11-25 and just died
Holly macro that's a lot of suits
its atleast 6 suits
i mean i almost got it right... just need to multiply face_nominal by 10 as well
yay
Holy shit
Originally 4 suits in game and I see way more than that
oh fuck
you get the ping turned on for this one
SOB
hm yeah having a bunch of suits seems to work fine with this
i showed that to my boyfriend and he said "the 6 pieces of exodia!"
so that's worth something
blizzow mod realized
time to mindlessly add a bunch of ranks to the mix
actually I just need one with a big nominal
im guessing you can assign an arbitrary name to ranks right
otherwise face cards wouldnt be possible
ynever know if those are hardcoded
oh you know what i cant release moreconsumables yet
need to make it use the new features based on the stuff i overrode instead of overriding it
well here's all the values a custom rank object stores
'value' is the 'name'
value is the 'name' of the card
'nominal' is the 'value'
nominal is how many chips it scores
so you could just make some stinkrank that gives -5 chips with id=1337
Make a five of a kind just to flex
id is internal, you don't get to change it
its auto-assigned?
what if i do
~ anyway ~
yeah it's just incremented from max
it breaks things, probably
what happens in the case of multiple mods adding ranks? loading priority?
it uses the lowest available id
lets have 3 mods adding ranks 11-25 please it'd be so funny
had to modify it a bit to fit 128x128
hows that feeling of accomplishment treating you
unless you remove ranks, then it doesn't
i don't know about you but i feel great
ok im takin the extra shot for real this time
now that I think about it, it probably doesn't matter that much
<- you rn
true,
would need them to each give different names to the ranks or it eats the overlap
oh that's... probably a good feature actually to avoid exactly that
mc_11
anyways back to the horrors called balatro ui code
btw I just figured out why sixty suits eats the loading of six suits
it literally has an init function named SixSuit
can anyone decipher what the hell all this is
LMAO
oh does it? oops
oh i accidentally did that to myself earlier with MoreConsumables lol
gonna load balatro with 0.9.7 steamodded instead of 0.9.5 any guesses on how much will break in my mod lol
once again thankful aure manipulated my soul to compel me to rewrite my code
oh wait i still have like 2 cards to implement 
uh oh
I'll just ignore it, no one doesn't give their mods sprites anyway and I'm just testing
how do i give an existing joker a new loc_def?
as in, a base game joker?
yes
SMODS.Jokers.j_joker = {}
function SMODS.Jokers.j_joker.loc_def(card)
return {69}
end
except that crashes(?)
is there a concise check i can run for "am i currently in a run or not"
it crashes because there's no joker registered to steamodded under j_joker
it doesn't try to register that joker, there's a separate buffer for that
it crashes on hover
and that only because it doesn't have a mod name
oh?
registering a joker with an existing slug will replace it though, so that's probably the better option
oh i didn't see the line before the function definition
yeah the only reason that doesn't work is due to mod badges
I could add something that lets you take ownership of an existing joker more easily though
oh no
whats the best place to find mods
ok ty
ugh
it might be something i did
it might just be the old badge getting tossed
can i get tossed instead
all done in the vanilla style now
🤩
oh well i guess i can just have it fallback on high card
yea
check G.STATES
dank
does uh.
does anyone have an example of the tooltip function in use because im not entirely sure how to do this
yea
G.localization.descriptions.Other["blind_size"] = {
name = "Blind Size",
text = {
"Decreases the",
"required {C:attention}Chips{} to",
"beat the blind.",
"{C:inactive}Capped at 70%"
}
}
info_queue[#info_queue+1] = { set = 'Other', key = 'blind_size' }
or this for your own tooltip
(actual answer check common_events.lua/generate_card_ui for the info_queue stuff)
lmao
oh no it's The Function
great job you gave the bloodstone anxiety
the jiggle
oh do i really have to mess with localization for this
i mean it's not that hard to do so
just abit clunky
Wheel!
i just realized k_wheel is actually unused right now LMAO
i forgot to apply it to lucky seven
can i mess with the colors on the tooltip's background or no
i want to use tooltips to display what my custom planets do with Observatory but i want them to have some visual indication if you don't have Observatory and this is an Inactive Effect...
yeah that would require going deeper
text messing is good. i assume i have to pass the result of a function in as a loc_var type thing, then maybe i use that as part of a {C:###} structure to color the text...?
ugh i hate the ui tables they're a mess and if i reformat with vsc they're still a mess
now i just have to figure out how to.... Do That....
wait is that even possible to pass in vars??? cuz im looking at this and not seeing anything where i can actually set up a tooltip to have variables.... ough....
guess i just make two tooltips
hm.. do any base game tooltips have vars?
oh thank god
yes kind-of
negative consumables
but i'm not sure i follow how this... works....
format isn't perfect but
hey i figured out how to fake loc_vars
snippets from the code, if y'all want to use it in your own mods to fake loc_vars in vanilla jokers
should also work with other things, but i'm not testing rn
my eyes, etc
modded runs go wild sometimes
you are using Codex Arcanum!
🫵
essence of comedy is doing good work
I HATE BALATRO UI FUNCTIONS
whimsy
me too XD
anyone know a good way to test a voucher
challenge, here's a quick challenge template
table.insert(G.CHALLENGES, #G.CHALLENGES + 1, {
name = 'Test',
id = 'c_test_real',
rules = {
custom = {
},
modifiers = {
}
},
jokers = {
},
consumeables = {
},
vouchers = {
{ id = "v_directors_cut" },
{ id = "v_retcon" },
},
deck = {
type = 'Plasma Deck'
},
restrictions = {
banned_cards = {
},
banned_tags = {
},
banned_other = {
}
}
})
or that
idk
edited the above message so that feder's thing doesn't get too drowned
hamber
bro is coding in notepad++
yeah? so am i lol
failing to see why this is not having results
me when i leak my entire mod's source code because idk how this works
for reference I am adding this
you can just use loc_def function for the rest
jokers get special treatment for loc vars
i'll just
not tell the player how the card works i guess :dumb:
ooh i love this
feels really good playing with tons of mods and not getting any crash
oh we getting Artifacts now?
now i just need the modifiers to pull up a list of all modifiers i'm going to add......
i'm going to
Die
Wow comet observatory is Useless
i miss the whimsical button
(it picks a random hand and if it matches the played hand then it boosts it)
How Did We Get Here
(i'm very bad at making decisions)
(i won)
what does the spoon do?
using a tarot card gives a hiker boost to all cards in hand
it's a wip mod of mine that i'm not working on right now but its debug functionality of starting each run with the spoon is still enabled lol
instead im working on a different wip mod of mine
saved
selecting continue disables the button now
Can someone teach me how to install mods in the game ?
i genuinely dont know if the rng is broken or if this observatory effect for comet/meteor is just That Bad.... 
hey wait a second you're illegal! you must perish
people aren't illegal
try checking math.random again....
no, they're using pseudorandom
the spoon goes hard actually
finally got it in the big blind of ante 8 hhhhhh
This Is Not A Good Strategy
Don't Try This
oh im dumb
i've written 47 lines of code and i feel like quitting already
relatable
Keeps getting bigger and bigger
Almost reached 900 lines of code for my mod, haven't realized that
MystJokers only has 437 lma
Wth what am I doing
wtf. this is not a joke
Maybe it's cuz I use a lot of linebreak
literally 1984
oops
heck MystBlinds is 204 and MystAprilFools is 205
Oh damn
this doesnt work because the loop needs to be polling a new pseudoseed each time in pseudorandom_unlocked_hand btw
now it also needs mega black hole pack and regular black hole pack
should be closer to 400 actually if you don't count the commented out test code
yeah you can do that
🤯
should work with any consumable
my mod actually makes it so the Joker tarot card it adds can be spawned as an edition
https://streamable.com/voxgx8
Well, here's the thing I have been working on today: Joker Fusions!
Using this mod, you will be able to fuse two jokers into one!
To showcase this, I made this:
So, remember the 4 "legendary heroes" that I mentioned above? Well, if you combine their artifact with a joker of their suit, you gain a new fused joker!
For example:
Fusing the Lusty Joker (the heart suit) with the Bloodstone (the hammer's head), grants you the Heart Paladin!
Fusing the Wrathful Joker (the spade suit) with the Arrowhead (the arrow), grants you the Spade Archer!
There will be many more fused jokers in the future. So be sure to be on the lookout for them!
cool
i still like the idea of having "activatable jokers"
Wtf that's so cool!
blacker lotus when
i think it kinda defeats their purpose, but that's just my opinion
it would be something more specifically for the isaac mod
I see jokers as more of a "passive" buff compared to the "active" ones (tarots, spectrals, planets, alchemicals|)
hm now what would slothful joker + rainbow moonstone be
I'd be a fan of activatable joker if it'd be one of its kind
Who could have thought making evrything a black hole would be broken ?
kinda guessed that was it :p
shame the bard's already taken, the notes suit could've usde it
completely forgot about my notes suit when we chose the classes XD
Does anyone who has the Nyoxide Custom Deck Mod experience this error and if so do you know how to fix it?
guys i tried to change jimbo's rarity but he stayed common in the collection only
(also don't mind that i have a deck of 854 cards)
he is stronger

this is probably too overtuned as an enhancement right?
what is an enchantment
enhancement?
enhancement?
seems to be treadng on the same ground as glass
I also always mess up these two words when reading
bring the enchantment table, I hope yall have lapis
if glass card is so good why didnt they make a glass card two
oh whoops lol
Hear me out:
X4 Mult, change card to random rank and suit when played
crass card
that would be so funny
aqua affinity credit card 😔
eh, I'm tryna theme it around the fire type, not exactly what I associate it with
ngl this feels more like wild card than the actual wild card
wild card in base game isn't that wild
I'll keep it for now, destroying your cards seems like a cool idea for fire
is it possible to lock consumable appearing anywhere behind a condition?
maybe the code for stone/steel/glass/lucky jokers could work for it, dunno
I mean hidden hand planets also most likely do that
They do
true actually
lol
softlock not to be confused with softlock
softlock as a game variable is wild
whimsical button
WHIMSICAL BUTTON
finally
okay this is it luigi?
I got a really exciting deck planned that basically is erratic deck but in a more gacha format
no cards in deck
at the start of the run open 10 mega booster packs
Basically.
lma
but what if you just skip them?
You can skip them all and trully soft lock
you can get like 5 aces and wni
What happens when you start with 0 cards
what happens if you do the tutorial with no cards in deck ?
You die
omw restarting until i get 5 red seal steel card polychrome kings
iirc it's less likely to get good card like this in lower ante
so if it opens at the beginning
this is what i thought too
but the ante is actually for the pseudoseed lol
do tooltips not work correctly on tarots? Whenever I add them with loc_def, the text vanishes :/
If you want to do cool sound play etc, you can use my custom sound player if ya want
Myst
I officially hate my life
MOOD
All of the "suit fusions" as of now
cool
i can't seem to align the toggles to the right
this is so good
mayber just space the text a bunch
this is the worst way you can do it
period
the text and button nodes seem to take the alignment of their parents' node
instead of their own node
i can't overlay nodes can i
you can also add some compat
hm yeah, would be possible
when the mod is out, ill add a detail explenation as to how to create fusions.
👀👀👀
👀
he's just like me frf r
honestly this looks much better lol
this is changed from the original fool btw
for testing purposes
im having problems with scrolling over my and your tarots, what did you change?
I'm implementing taking ownership of base game objects
Is this for making soul and black hole rare?
yup, looks like it
can I/do I even need to inject into the middle of the function
the silly guy
Is it possible* would be a better question
I'm not exactly sure tbh as I can't reproduce your issue
send me a working version whenever you have one
which one
kind of obscure reference
oh i just realized i won't have enough space considering how long the consumable slot text took
hm
you dont get an upgrade, the game decided


release more consumables alpha



👖

