I am terribly disheartened that the primary direction of the games seems to favor the sandbox playerbase over career. I know logically that is because the features needed to make the game function fall under what appeal to sandbox players... and the rest is extra. If there is no re-entry FX and required mechanics to re enter Kerbin, missions to Minmus are kinda moot.
Thank goodness for the modding community for helping to remedy the shortcomings. As are many, I am incredibly excited about this mod. I installed it just to see what it would feel like to see the $ signs and now that there were going to be some kind of imposed constraints on craft design... But beyond that Missions.
OMG i am excited to have the game prompt me for various datuhz acquisition.
If you are looking for any assistance in writing the mission dialogues or coming up with quirky snippets of text.. I would be more than happy to contribute in some way.
When i used this early DL I had to tie all staging functions to action groups as the space bar no longer worked. Once i removed Kapitalism, staging returned to normal function.
Thank you again for taking on this awesome project and bringing a much more career-esque feel to the game.