#Kimberly

7696 messages Ā· Page 8 of 8 (latest)

ionic wasp
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it's dropping for me now

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I'm so confused

wraith fjord
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which part is dropping?

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the tatsu?

ionic wasp
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yeah I think I got lucky once

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if you want something I know works for sure

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in the corner

wraith fjord
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damn, it's that precise

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not worth ig

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and if you don't land the tatsu it does like 5600, at the price of almost burning out

ionic wasp
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you can do PC 2HP, > 236KK~LK, DR~2HP > 236KK~LK, 236KK~MK, 236LP > SA3

wraith fjord
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not better than the 4 bar combo

wraith fjord
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with this route i can hit drive rush 2hp off of a non-ex 236k~lk

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is there any merit to this?

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5909, 4bars

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i like it

ionic wasp
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that's really good

glossy tundra
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hello, what can I combo after i do the Ex grab in air when the opponent bouncing, my only moves are either tatsumaki or a Super but I'm certain it's sub optimal

ionic wasp
glossy tundra
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what I do is the rush with kick L or H or the EX if it is opportint

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I'll try run lk

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but Never suceed but it was maybe just bad execution

glossy tundra
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another question

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When I do jump+HP on fall HP how much frames I have to cancel it with the quarter punch thinhy?

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ah i can't post pictures

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but I don't get how to read the frame data bar

cerulean peak
# glossy tundra When I do jump+HP on fall HP how much frames I have to cancel it with the quarte...

Not exactly sure what you're referencing here. I'm guessing you're jumping in on someone with heavy punch and want to convert that to Vegabond Edge. (Quarter Circle Forward + Punch).

Typically any kind of jumping heavy attack (for any character, in any game) you're going to want to link that with a standing heavy attack.

So, Jump Heavy Punch linked to Stand Heavy Punch, and then cancel this to Heavy Vegabond Edge.

jHP, HP236HP

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In Kimberly case though jHP, crHP236HP is going to be more damage.

glossy tundra
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Yeah that's what I learnt by trying in training

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yeah exactly this combo

cerulean peak
# glossy tundra Yeah that's what I learnt by trying in training

That said, in Street Fighter 6, given how Counter Punish gives you extra frames and with how Kimberly's teleport works, I practically never go this route if I have a situation where there's time for a guaranteed jump attack.

Instead Counter Punish HP canceled to Teleport and linked to another HP canceled to Vegabond (or whatever) is going to be max damage.

So: HP214HP, crHP236HP

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In Street Fighter, with the way combo scaling works, you generally want to fit in as many heavy attacks as possible. Fancier combos with more hits usually doesn't mean more damage.

glossy tundra
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I still rarely use the TP because it's so easily punishable

cerulean peak
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I mostly use it for Counter Punish combos.

glossy tundra
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yeah I try to be consistant with HP cancel and quarter HP (I should learn the proper names lol)

glossy tundra
cerulean peak
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I'll also mention that if I am going for a jump in our cross up where I didn't know if I'll hit or block (or get reversed) that I'll link the jump heavy attack with a crock medium punch so I have a chance to confirm if I've hit or not and respond accordingly.

On hit with the crMP this can then be converted to the stand MP, HP target combo. It can also be cancelled to exRun LK. Tatsu as well.

tidal token
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Is this character good for a complete beginner?

cerulean peak
# tidal token Is this character good for a complete beginner?

I think it's hard to say as especially with the large player base SF6 has that you'll be matched against complete beginners. So I think it's hard for an experienced player to predict what your challenges will be playing against other beginners.

I'll say though that you'll have challenges no matter who you play as, and with Kimberly you'll find issues with damage output w/o having combo execution, her lack of a projectile will make fighting fireball characters challenging, as well as Kimberly's biggest advantages are with her advanced mixups which you may not have the aptitude to execute as a beginner and aren't going to mixup other beginners more than other easier characters will be able to do against beginners.

Overall I'd say she's not great for beginners, but you can still have fun with her. I also think the most important thing to consider is playing a character you're going to have fun learning.

tidal token
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Appreciate you taking the time to write such a response. I'm new to the game so I'm finding a bit hard on settling down on a character. Ed and Kimberly stuck out to me but both seem a bit hard so I think I'll go with Cammy for now?

cerulean peak
cerulean peak
glossy tundra
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Here how can I continue the combo?

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My only option is either EX tatsu or just a Special

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But I wonder if I can't extend the dammages or if maybe there's better route, that's my strongest combo for DI guard opening

delicate cave
glossy tundra
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hm, I can cancel Ex tatsu? or maybe you meant on the recovery

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also vagabon never hit even DR , maybe I'm just on bad timing couls also be that

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But the body looks like jugglibg

delicate cave
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There's a buffer window during the active franes of ex tatsu where you can input level 2

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I'll give an example when I get home

glossy tundra
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okay thx

delicate cave
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also if you want I can set up a training custom room real quick

glossy tundra
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wow

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Ok I didn't know the lv2 coould work

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I'll try to train that tomorrow thanks

delicate cave
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np

daring tusk
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Has anyone tried out the Kimberly Changes?

fierce sigil
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some of her normals got nerfed

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but new bomb stuff ig

delicate cave
daring tusk
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I'm curious what new Oki she gets out of LP>MP>HP>HK

wraith fjord
# glossy tundra hello, what can I combo after i do the Ex grab in air when the opponent bouncing...

what can you do after ex air grab? the answer is you can do more or less everything. after ex air grab...

if you get to air grab via 236hp:

  • command run -> torso cleaver is a can setup
  • command run -> torso cleaver -> light vagabond -> level 3 is a strong and common finisher
  • command run -> torso cleaver -> level 1 and 2 are possible (you can also throw ex tatsu in before level 2)
  • 6hk -> step up kick becomes available
  • drive rush 6hk -> step up mp -> is a can setup

if you get to air grab via drive rush 2hp:

  • you can do another drive rush 2hp, or 5hp if you're not in corner
wraith fjord
wraith fjord
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that heavy punch was SILLY i love it

wraith fjord
daring tusk
wraith fjord
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with two bars of drive gauge it hit 3321 and can cancel to level 3

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so i'm gonna go to the lab and see if i can find other routes that get more damage

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which is not to say that something being sub-optimal means it isn't useful, but i'm just an optimal kind of person

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if this is optimal then that's sick

daring tusk
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Target combo is like 1.1K, so that entier setup is around 6.4K

wraith fjord
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wym

daring tusk
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1.1K from target combo + 5.3K from combo = 6.4K damage.

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Level 3 adds like 2K.

wraith fjord
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oh, idc about the damage the setup does -- do you think the can setup matters overall?

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i was just gonna throw the can after mp hp slide

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hmmmm actually okay it might matter now that i'm watching more closely

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there were two cans thrown seperately - not a double can thrown once

daring tusk
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The only issue with the setup is when the opponent blocks, because Kimberly can never refill her cans while she has bombs setup.

wraith fjord
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so target combo gives you 49 frames of advantage, and i'm assuming you throw the bomb right away

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poster used heavy bomb

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you could setup the first bomb with ex nue twister -> run light kick if you use light can

daring tusk
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Yup. Throw MP+HP bomb, and you're guaranteed top be +5

wraith fjord
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if i've added correctly (which is not guaranteed, mind you,) it should be the same number of frames overall

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actually wait that's wrong

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but you CAN do drive rush 6hk -> mp -> medium can

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that one is the same number of frames

ionic wasp
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it's so good

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I love my degenerate left right mix

wraith fjord
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so i started playing sf6 in 2023, never played a fighting game before besides smash bros melee; i was not aware that this was called restand, and even back then, as a total beginner to street fighter, i recognized almost instantly how good this option was. i called it the mega ultra mixup, mega ultra for short

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the name has stuck around in my friend group, lol

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my go-to on restand (henceforth mega ultra,) is actually drive rush overhead/low

ionic wasp
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my favourite mixup is the no mixup mixup

wraith fjord
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i'll be coming off the heavy bnb, so already netting 3k damage, and then i'll land the mega ultra and hit level 3 from it, nearly 8k damage total

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i'll win games in like two interactions off of this, it's amazing

ionic wasp
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my favourite is the left right just cause it induces rage in my friends

wraith fjord
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i'm gonna send you a clip, lol

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i played a diamond zangief some time ago when i was platinum and i completely stole his soul

ionic wasp
wraith fjord
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the entire round was just me doing the mega ultra mixup over and over again

ionic wasp
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@wraith fjord I like the little Canadian shimmy after the run stop

wraith fjord
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i love that it's called that

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i just call it juking him

ionic wasp
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it's not I just call it that and it caught on in my group

wraith fjord
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well i'm stealing it

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so thank you

ionic wasp
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we also have "seeing the frame"

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my cfn was see the frame for a while

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and I would just hit belligerent perfect parries

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literally walk up and perfect parry

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unfortunately my vision got a lot worse and I had a seizure so I've lost my touch

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we chilling though

wraith fjord
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u need to ascend; stop seeing the frame, start being the frame ā¤ļø

ionic wasp
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I just spam JP unblockables now

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one sided gameplay <3

wraith fjord
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i thought jp was broken on release

ionic wasp
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he's still strong

wraith fjord
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i watched people play him, i'd see guys controlling the entire screen w like ten projectiles at once

ionic wasp
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like cusp of S tier

wraith fjord
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i was like "there's no way i could ever main this guy effectively, i'm not smart enough"

ionic wasp
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it's way easier than it looks

wraith fjord
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and then i picked juri because she's an e girl 😢

ionic wasp
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honestly fair

wraith fjord
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i learned the ways of kimberly after maining juri for like four months

ionic wasp
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I almost picked juri but then my friend wanted to main her and I found the loving embrace of bison

wraith fjord
ionic wasp
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lightsaber is fake asf I'm ngl

wraith fjord
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nah dude lightsaber is cool

ionic wasp
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combo filler and a read on fireballs up close

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otherwise it's fake

wraith fjord
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you're not convincing me it's not the coolest move in the game

ionic wasp
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my favourite mixup is autopiloting swipe on block a few times after a light string

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and then just doing heavy punch instead

wraith fjord
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the only move that comes close is kimberly level 2 because it's hidden lotus

ionic wasp
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then counter DI because they expected another

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mind controlled

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I'd play Kim more if my hands could handle it

wraith fjord
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i've dabbled w JP for fun, ik some stuff about him. mainly i use him sometimes just because my friend and practice partner uses manon and he's way better than me

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fucq manon, too much silliness

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ik she's supposed to be garbage, but like... gooooood she's so frustrating for me

wraith fjord
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i don't mind gief

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in fact my hot take is that he soft loses to kimberly match up - wise

ionic wasp
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I'd agree

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slide is good against him

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his bad defense is super exploitable too

wraith fjord
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i think just generally he doesn't have a way to stop kimberly from running her shenanigans

ionic wasp
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cause his buttons are slow

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if you ever wanna run sets against JP or Honda just hmu btw

wraith fjord
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4sure

ionic wasp
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idk what server you're on but I'm est NA, and I need Kim matchup experience

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that's mainly why I'm asking

wraith fjord
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i have no idea the server, but i live in missouri

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if there's a server for the midwest it's that one

ionic wasp
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NA then yeah

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should be sub 50 ms

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I need to actually climb ranked and stop just fighting my friends in custom rooms

wraith fjord
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same, lol

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i get ranked anxiety sometimes. i'll climb one star and then quit for like three months

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but in battle hub i'm regularly beating MR players, even other kims

ionic wasp
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I go pretty even with my friends at 17-1800 MR and then I just never play ranked, feels too time consuming

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except my Marisa player friend that guy smokes me every time oh my god

wraith fjord
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my two main practice partners are 1700 mr manon and 1800 mr guile

ionic wasp
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god that sounds rough

wraith fjord
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my guile friend is so fucking rough, it's awful

ionic wasp
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I'm so glad guile is uncommon

wraith fjord
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cannot get in against him for shit

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i've only recently started taking games from him

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in a f210 i'll win like three now

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i used to just never win against him

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actually the last time we played it was even, but i was kinda cooking that day. i don't expect to be even with him like that again for a long time

ionic wasp
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I just always think I'll win and it works out fine for me

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most of my friends play Ryu or cammy or Akuma

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which is kinda lame

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got a friend who plays Mai as well

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she got nerfed though I'm a happy camper

wraith fjord
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my manon friend used to play mai

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i didn't hate it, but i'm probably in the minority

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my guile friend sometimes plays marisa and it's actually just nightmare fuel

ionic wasp
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Marisa is so much fun

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she has new combos now

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can do full charged level one reliably

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which is nuts

wraith fjord
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bruh the elena update killed my mods 😦

ionic wasp
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cause it just tacks on a bunch of damage

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damn :(

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give them a bit to update

wraith fjord
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while i do hate marisa... i am a fan of consistency

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i think this is a good change for her

ionic wasp
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and she is consistently bottom 1

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I don't think she's changing from there really

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Jamie buffs are also inconsequential, and lily kinda got nerfed

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maybe she'll be 3rd worst now?

wraith fjord
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i hope kimberly has invincible ex tatsu

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i'm about to try it out

ionic wasp
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she does not

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hate to spoil your fun

wraith fjord
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😦

ionic wasp
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if they gave Kim ex Tatsu reversal it would genuinely be a nerf

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not cause it's bad

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but because Kim player brainrot would win

wraith fjord
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yeah yeah ik i watch broski

ionic wasp
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exactly

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broski #1

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where's the tier list based content I subscribed to him for

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I miss it

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broski is one of my fav fgc YouTubers cause he just shows off a lot of cool shit

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I feel like the other ones just don't?

wraith fjord
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i love zykles

ionic wasp
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I'll check em out

wraith fjord
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also true tech

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actually, true tech is insane

ionic wasp
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ill check out true tech before I go to bed, my eyes are heavy asf rn

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I'm actually gonna pass out rn

wraith fjord
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ur adopted

daring tusk
daring tusk
ionic wasp
daring tusk
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Ooh

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So I buffer DR during the j.HK, and I can get left/right resets.

wheat shoal
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Crounching medium punch seems still kinda viable to punish counter on micro walk,i tested on Zangiefs jab

daring tusk
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Fun fact: We can indeed get 5K combos off of our strike/throw mixup from slide thanks to the double bomb delay change.

daring tusk
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We have a meaty setup after the buffed target combo with 3MK as a frame kill

wraith fjord
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medium+heavy can beats guile ex DP

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i haven't tested it on every character but this completely changes the balance of power in the corner against characters with reversals

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(this is relevant to me specifically because my practice partner is an 1800 MR guile)

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with the mp -> hp -> 236k~mk setup into 22 mp hp, you're free to throw out any meaty you like. my preference pre-update was 2hp -> light tatsu, but i haven't labbed out all the new options since the update so that may change. but if we get hit by guile ex DP then he'll land on the bombs, get comboed, and kimberly is able to drive rush twice and get a 2hp -> 236k~lk juggle. unfortunately she's just a little too far away to do single drive rush -- it is technically possible, but i found the timing and spacing to be tight for the microwalk -> drive rush.

wheat shoal
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ok day 2 since the release and i havent seen anyone wake up dp on can set ups so far, people really are respecting Kim on the edge now

daring tusk
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I love the double cans. It reminds me of Ramlethal's bullshit swords in Guilty Gear Strive, where you have to respect them if you're cornered.

delicate cave
wraith fjord
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what does anyone actually use ex run -> slide/overhead for? i genuinely cannot think of a use for them, nevertheless pros use them sometimes

delicate cave
# wraith fjord what does anyone actually use ex run -> slide/overhead for? i genuinely cannot t...

They both have faster startup frames to the point they're are almost unreactable so they're decent mid/high-risk low/mid-reward surprise options.

Aside from that, OD Slide has an easier time over non-OD sliding past fireballs and punishing the opponent before they have the chance to block if you have the right spacing.

OD Overhead while even more niche, it's +3 on the opponent's burnout so you can loop it to do up to 10% chip damage if you have a full bar, it's also a decent meaty option after SA3 and SA2 to knock them down and start your vortex.

daring tusk
wheat shoal
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replied the wrong person sorry

wraith fjord
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after command run -> arc step (on block) -> land, if my opponent neutral jumps is there something more optimal for three bars than the following?
dr. 2hp -> 2369pp -> 236k~lk -> 236p -> level 3?

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if not, is there something for four bars that does substantially more damage?

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(this is landed from center stage. corner is substantially worse for the opponent)

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i found that i can get more damage if i start the same string from 236k~lk, but that seems like such an insane call-out

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a starter from dr. 2hp would be preferable here

fierce sigil
buoyant radish
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New to kimberly, was watching diaphone's release guide on her. Trying to do the following combo (HP, 214LP, HK, MP > HP, 236LK > LK) but i can't seem to link HK after the 214LP. Unsure if my timing is off or if it was something changed in a later patch. Trying to link other moves after TP mid combo and can't seem to do it. Timestamped here incase my notation above is incorrect, can't seem to upload an image: https://youtu.be/cGHHeQRhcSg?t=1272

daring tusk
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The camera freeze from the Punish counter gives you enough time to buffer 5HP into 214P. And Punish Counter 5HP is the only move that lets you teleport after.

buoyant radish
fierce sigil
obtuse elbow
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So modern kimberly....
I've been experimenting with an autocombo -> interrupt -> autocombo setup and I think it works? It doesn't let them block, at least, not sure if they can like OD DP out of it?
But you start with autocombo 1's first two hits, then OD teleport and immediately autocombo into whatever autocombo you want to use. Overall does more damage for autocombo 1 and 2 than if you just auto1/2.
Just for anyone out there who wanted to expand their auto repetoire a little.

worn haven
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Any general tips for Kimberly? Might try and pick her up

zenith wave
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does she get oki after level 3?

daring tusk
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Does anyone ever remember DR 2LK being able to hit midscreen after a grab? Because I just realized she can land it anywhere on the screen now.

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Because now I'm wondering if the pushback reduction on block also applies to hits.

thorny kernel
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Just on block, but that’s definitely a good thing to do

daring tusk
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I'd upload the video here if I could, but yeah, getting the meaty 2LK after a grab leaves you at +10, so you can link it with 5HP after and get a full setup/combo.

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And then if you're at the corner, you get more by linking 2HP instead.

exotic knot
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What’s y’all go to combo after di/counter-di?

cerulean peak
ruby solar
loud frost
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It depends I think. If I'm stuck in the corner, use the side switch target combo.
Mid screen, I like:
No crumple. 5HPxx236HP.
j.xx 236PP. --> 236LK. xx LK. --> 236LP.

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It leaves you +35 in the corner. Whiff 2MP and you get a meaty 5HK

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If you don't want to spend 2 bars, you can spend 1 with: (DR is raw drive rush)
5HPxx236HP -->DR. into basic target combo

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If you want to spend 0 bars, just regular target combo. If you dash 2x right after, you can get a meaty 5HK

fleet tinsel
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How do I get the most damage in a regular combo that ends with lvl 3

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I do 5hp 236hp jc ex commandgrab into lvl 3

ruby solar
fleet tinsel
loud frost
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It's interesting that Drive Rush cancels don't really add more damage to her combos. The damage stays the same but do more work with the drive rush cancel

ruby solar
loud frost
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I wish Kimberly had a better 5HK. I don't even need it to be that plus on hit. I just wish she had a longer range poke

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Like what do y'all punish long range buttons with when 5HP isn't going to reach?

elder river
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A small bnb with more range i like to use is 236LP > LK > 236LP (1755) but it's easily punishable on block ofc but it traps jabs on hit (it comboes if counter), on punish counter 236LP goes into MP aswell instead of LK, which as you already know goes into anything else (it traps jabs on hit/counter hit and comboes on punish c), obviously tho it's much less damage than max range 5HP (pc) teleport/run 5HK MP etc..
I personnally really like the plus on 5HK, it helps with pressure and other stuff imo, i'm not master so i'll take everything i can get

ruby solar
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Plus on block normals are pretty rare, it's nice to have one, and +2 at that.

loud frost
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It's cool but I don't really use it except off an oki setup

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You can't poke with it like you can with other people's heavy buttons

delicate cave
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we have 2, 2MK is also plus

loud frost
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I just personally struggle with not having a big button

lost yarrow
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Any good semi-recent Kimberly combo lists or videos that are decent for beginners?

loud frost
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https://youtu.be/gzh3y8UjXUU?si=Yrl4V79qWl4uhrGK
Psycho definitely taught me some shit with this damn

šŸ”„ A thrilling Street Fighter 6 battle between two top competitors! PUNK, known for his surgical precision and mastery, brings out a ferocious Akuma, while PSYCHO counters with the lightning-fast movement, creative pressure, and mix-ups of Kimberly.

It’s a clash of styles — explosive offense vs calculated control. Expect smart reads, hig...

ā–¶ Play video
lost yarrow
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So…

rancid wolf
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Gimme 20

lost yarrow
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Oh, uh, no worries

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I’m really tired, and I can’t play rn

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Not at home rn

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Or for the night

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But if you wanna send stuff, talk, or chat, I can do that FS šŸ‘

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Thanks for offering to help

rancid wolf
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If I'm feeling myself light chop

loud frost
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Is sweep deceptively long?

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It just looks a bit short

rancid wolf
tidal mulch
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is there a way to time kims bomb after doing the shadow slide on the corner?

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i feel like its kinda hard to tell if im gettin the plus 3 advantage after placing the bomb

rancid wolf
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I feel like if I block I lose

thorny kernel
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Just practice enough and you’ll catch on to the subtle animation queues that tell you you did it right

tidal mulch
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Thanks ill practice

loud frost
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I try to time the bomb input right after they pop up on hit from the run slide

opal kite
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Hi, can I get some tips for playing neutral for fireball/zoning characters. When I play against sim or ed, i can never get close . I usually hold down back but I get hit whenever I press forward. Shotos always get me whenever I raw DR.

delicate cave
# opal kite Hi, can I get some tips for playing neutral for fireball/zoning characters. When...

Play patiently and acknowledge that their #1 priority is to shut down your neutral skips. Pay attention when they're hard focused on defense and when they advance switching to offense.

For Dhalsim I usually try to play my game within his game. Just slowly advance forward while mixing my movement options until I eventually spot a gap within his pressure where I can close the gap. OD teleport also punishes float, but not high float.

Ed's kinda the same where you mix up your movement options and find the gap in his pressure. Try to weave in and out of his flicker range. If you read that he'll commit to the fireball, it's a free slide. He also has wonky and below average anti-airs.

loud frost
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Flicker is annoying lol

verbal cosmos
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hello

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im having trouble with Bushin Hojin Kick

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The follow up to Run > Arc Step

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its hard to follow up after I hit them with this knockdown

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I find if I run after recovering, I can sometimes get close enough to throw

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but it never works more than 2-3 times in a row

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Ive tried all week

loud frost
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You dash twice and go for automatic meaty heavy kick or manually time another button/throw

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I'm not sure if it's arc step or slide but I think one of them gets you good oki if you dash and then immediately followed by run and run stop

daring tusk
# verbal cosmos im having trouble with Bushin Hojin Kick

You have 4 oki options after this attack: Instant DR 3MK or 4HK for high/low mixup, or Run>Neck Hunter or Run Stop>2MK for meterless high/low mixup. Run mixups are stronger in the corner, while instant DR mixups are good anywhere on the screen.

daring tusk
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Give me a minute to look for their buttons, but it's still the same principle.

verbal cosmos
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I just wanna land throw

daring tusk
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Well, if you want to grab, then you use run stop, and then manually time the throw.

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Doing run stop after Hojin Kick will leave you at like +8

#

But the other options I'm bringing up are also really good, because you immediately get to continue your pressure automatically.

#

Also, 2MK in modern is just 2M.

verbal cosmos
#

I think the oki changes depending if you hit arc step on juggled vs standing opponent

daring tusk
#

No. The Oki Changes depending on how much closer you are to the corner.

verbal cosmos
#

The standing one seems to be less

#

Arc step after target combo is more oki i think

daring tusk
#

Standing and juggled versions stay the same. +30 in midscreen, +29 in the corner. I know this because it was something they changed in Season 2.

verbal cosmos
#

I hate when the patches make me have to remember whole new sequences and confirms

daring tusk
#

Well, you're lucky that it's not so frequent.

#

One thing about Kim is that once they happen, they tend to stay there. Like, Kim became so much stronger on the patch before Mai's release, and then the season 3 changes made her even better now.

#

@verbal cosmos Here we go. This was from the balance before Mai was released:

Normal version
1. Knockdown time on a mid-air hit increased by 1 frame.
This adjustment was made in order to prevent large changes stemming from the Arc Step adjustment.```
#

This is to make juggled and standing versions of arc step always +30 midscreen, and +29 in the corner.

verbal cosmos
#

Ok nice so same timing

daring tusk
#

So yeah, in regards to your original question: If you want to grab after Hojin Kick, just run stop, and manually time your throw.

daring tusk
#

3MK = 3M
4HK = 4H
2MK = 2M

verbal cosmos
#

Fun!

#

Its just not real until i can get this dang run>stop grab down

daring tusk
#

It's pretty real if you can also mix it up with run stop 2M or DR 3M

verbal cosmos
#

Oh 2m would be pretty broken but im not that good yet ill just play it out from neutral more for now thanks tho

verbal cosmos
#

I just dont get much out of it unless i land it really close for 5/2L

tidal mulch
#

i cant seem to get the medium punch to hit whenever i do the Hisen kick. im trying to go for the Hisen kick into air medium punch to set up the bomb

#

i can only get the heavy punch which guves me a safe jump

loud frost
#

On wakeup

daring tusk
#

They all beat jab.

verbal cosmos
#

Well he’s not mentioning that you have to manually time the runstop, THEN manually time the grab

thorny kernel
#

That’s very doable with a bit of practice

daring tusk
#

I thought he was talking about the 4 options I brought up, which are all auto-timed.

loud frost
#

I thought it was using her QCB anti air since her normal slide was hitting meaty

daring tusk
#

Yeah, 2 of them are just drive rush, the other 2 are run stop and run overhead.

loud frost
#

Makes sense. Kinda random but I don't like her normal overhead too much off a drive rush. It doesn't move forward the same way other overheads do and I feel like it messes up my spacing

#

I've never missed an overhead DR with other characters but seem to misspace it way more often with Kimberly

unique ginkgo
#

Hey I did something cool with Kimberly and I can't replicate it in training can someone explain how to do it so I can add it into my bread and butters

#

I can't post videos in this

#

Im posting in #šŸ“–ļ¹’strategies-guides if anyone can give me a break down

#

Wait i can't post there either

icy moon
#

Can anyone tell me how to defeat Guile? That mf'er is the most annoying character to play against as a Kim player. Suggest some ways to beat his fireball spams and instant dp when I try to jump over fireball.

daring tusk
#

Get close enough so that if he booms, you can react with DI. Avoid jumping as much as possible, and parry his projectiles.

#

Be careful if they throw out blade, because if you react to it, you.can get punished for it.

icy moon
#

Ok. I'll practice

loud frost
exotic knot
#

Jesus playing against Sagat will not be fun lol. Any strats against projectiles don’t work on his.

#

I will definitely be watching a lot of high level Kim’s vs Sagat in the next days to look for some good strats against him.

loud frost
#

I think they need to buff teleport into having some projectile invincibility on some frames. It's literally the most useless move in her toolkit

#

If I spend OD and call out his fireball, I should get some reward against Sagat if he is going to use his low fireball to stop me from sliding

worn haven
#

Teleport basically only has 1 use in being used after pc stand fierce

icy moon
#

any tips to beat sagat would be useful :'{

exotic knot
#

Your best bet is to bait his dp and punish and dont let him zone you out, stay close. It's a tough matchup so far.

loud frost
#

I actually don't know if it is but it's more consistent and easier to buffer

daring tusk
#

When I was starting out with Kim, I always found the teleport to be easier on Punish Counter, and I only eventually learned how to do run cancel on 5HP on every Punish Counter when I learned how goated 5HP was in neutral.

regal parcel
#

i've been trying to do the sequence at 0:14 here but when i run to switch sides after landing i'm always minus(-2). how does he this where he's still plus after switching sides? i try to cancel the run as quickly as possible so long as i end up on the other side

loud frost
#

I wonder if he just let the animation run out

#

Because I didn't see a run stop

regal parcel
#

nah.

#

i checked again and you can clearly see her run stop

#

i just dont get whats happening here. no matter what i do theres no way to sideswitch the opponent without them being able to jab you out of it

#

if you run stop immediately, you're +6 but stay on the same side

ruby solar
regal parcel
#

its too quick to visually tell that he is plus but i assume he is; why would he do the side switch if the opponent can just jab out of it

#

that would be the definition of fake pressure

regal parcel
#

you guys play kimberly wouldn't you know all about this setup already lol

regal parcel
#

ok i admit, im now even more intrigued that nobody in the kimberly channel was familiar with this setup than by learning why it isn't working as intended

ruby solar
#

If you can't do it after trying alot then it's probably fake pressure, which is why nobody was familiar with it. It's not a very active channel anyway.

delicate cave
#

It's more of mix than pressure. A few high level Kims go for it, but it's mid-risk, mid-reward. You're risking sacrificing damage and possibly cornering yourself for a reset.

regal parcel
#

it seems that you're indeed minus after switching sides so there's really no reason to do it at all. its more about catching your opponent sleeping, since they can easily mash out of it. its just a sloppy play

#

the weird part is if you just run and stop immediately, it leaves you at significant frame advantage(+6) right in front of your opponent, then you actually do get a mixup

#

diaphone the idiot

delicate cave
#

chill he's one of my GOATs šŸ’€

#

I mostly do DR after the j.HK for the PC throw whenever I go for it every once in a while. It's far less reward, but more consistent. Only issue is sometimes it doesn't autocorrect the side you're on

regal parcel
#

im talking about a specific sequence he did with kimberly

delicate cave
#

Yeah im suggesting a variation of that specific sequence since you're having trouble with it, in my 2nd previous post I already explained why most Kims don't usually use that reset route that you posted

#

Im not looking to argue, if you want to go for it then go for it

daring tusk
regal parcel
#

or are you saying you are able to do it and have frame advantage?

regal parcel
#

just when i thought i figured out the issue. now im confused again

daring tusk
#

Well, if you want sideswitch to be more consistent, then you drive rush after jHK

regal parcel
#

that was kind of the main thing i was having issues with

dark swallow
#

hey new to kimberly and sf as a whole any pressure /combos i should know?

daring tusk
#

First thing you should learn in my opinion is 5MP/5HP>236K. That's the foundation of your neutral and combos.

#

5HP when they're far. 5MP when they're closer.

#

And then learn how to mash LP>MP>HP>HK from your light buttons.

#

It's like the most basic stuff you'll want to start out with.

dark swallow
#

ok ty im plat and rn i have issue with what to do for oki and on defense

#

ik her defense is rough so thats just gonna learnn over time and guessing but i just keep getting my turn stolen

daring tusk
#

I would argue once you're comfortable with the spacing for 5MP/5HP>236K, that's when you start learning oki from 236K>K

#

236K is very foundational to Kim's neutral, combos, and even oki, so it's always good to start from there. And you start by always buffering 236K from your 5MP/5HP buttons.

regal parcel
regal parcel
regal parcel
#

@daring tusk for example let's say you want to bait out your opponent's dp on a knockdown. you're not gonna jump back to the other side of the screen to bait their dp because that would make it too obvious.you want walk forward then walk back at the last second so they will commit to the dp

#

similarly, you don't drive rush when you wanna side switch your opponent

delicate cave
# dark swallow ok ty im plat and rn i have issue with what to do for oki and on defense

Oki-wise in most mid-screen scenarios, DR 2MK>5HP is the goto and if it hits you can got into heavy vagabond into OD Izuna(air grab) combos. If they block, you just 50/50 between arc step and run-cancel grab.

Other oki is dependent on how close/far your opponent is and Kim's combos in general has a lot of corner carry so like CADP said you can just meaty with 5MP or 5HP.

Her defense is not great, you have to get used to perfect parry timings and drive reversal. Don't rely on these options however, try to figure out the gap to escape the opponent or whiff punish.

regal parcel
#

@daring tusk but basically its not about "consistency". either you're plus after switching sides, which makes it very good. or you're not plus, which makes it completely useless. either way, its perfectly "consistent". so "consistency" isn't the issue.

daring tusk
#

Alright. I get it. I'm sorry. You've pinged me like three times.

regal parcel
#

and i was also wondering if you were sharing your own unique tech or explaining how diaphones setup works

daring tusk
#

Well, from what I remember, doing Drive rush on jHK can let you do a left/right mixup. If you do jab early, you'll end up on the left, and if you delay it, you're on the right or something.

ruby solar
#

Just because a setup gets beaten by wake up jab doesn't make it useless. Delay buttons get beaten by immediate jab, and those still get used. The idea of that side switch is that the opponent is focused on blocking rather than fighting back, so they will not wake up jab. Obviously if someone is mashing jab for the whole set, then don't use this setup.

regal parcel
#

i think a setup that puts you at a disadvantage is just bad all round

#

again it only works if your opponent is sleeping and haven't seen it before

delicate cave
#

If the advantages outweigh the disadvantages, then it's a setup worth doing. The setup in the Diaphone video you linked is good because the left/right mix is very real.

regal parcel
#

and i also explained why its not a mixup. the guy who responded yesterday was right. its not real, which is why no one here was familiar with it

#

oh that was telorak

#

then i wonder why hes defending it now if hes aware its fake šŸ¤”

#

why do i get the feeling im talking to a bunch of plat kimberlys

dark swallow
#

?/

#

thats fair mb ty tho

regal parcel
dark swallow
loud frost
#

Why use bombs you ask?

daring tusk
#

NGL, converting that into a TOD with level 2 is pretty based.

wraith fjord
#

can someone try the following string for me? i'm bad and i can't do instant tatsu and i'd like to see if this is possible:

(against a cornered opponent) mp hp -> dr. 2hp -> 236kk arc step -> 236k~lk -> instant LIGHT tatsu (not instant ex tatsu), and if this lands is level 3 then possible?

#

don't worry about the fact that this nearly burns out for what i assume is mid damage, lol. i just want the proof of concept.

daring tusk
#

Actually, I'm rereading your combo, and I've done this before. MP>HP already launches your opponent into a juggle state, so DR 2HP sends them flying. Arc Step is practically difficult to convert at that point, so you need to do OD Nue Twister (j236PP)

#

I'll DM you what I used to do before back in the early years of SF6, because she didn't have a lot of ways to convert into big hits back then.

daring tusk
dark swallow
#

hello ive been watching kim replays and see a lot of PC Hp, tp, cHp..... is there a reason to do this because i have been doing PC Hp, runstop HK......

daring tusk
#

Most people do it at the beginning because they're not used to doing runstop, but runstop is also fine.

#

Also, crHP and stHK lead to different things. Like, crHP leads to H Vagabond Edge while HK leads to MP Target Combo into run slide.

regal parcel
#

did kimberly's cans get nerfed so they don't recharge at the start of each round or was it always like this?

daring tusk
#

It was always like that.

ionic wasp
#

anyone got a Kim server link for me

tidal mulch
#

so how do i defend agaisnt sagats jinrai?

delicate cave
# tidal mulch so how do i defend agaisnt sagats jinrai?

Nexus is easier to deal with than jinrai, his overhead ender is -5 so you can punish with any light.

The medium and heavy enders are plus on block, but there's a gap before the ender so you can just jab before the follow-up.

If he uses Nexus and follows up with nothing, the light and medium starts are minus on block so you can punish it so don't let him get away with that. You know he's doing the heavy if he says "Take this!"

warm radish
#

new player here i saw the big kim combo doc in pinned messages but im kinda overwhelmed cause there's a billion combos. Anywhere I can learn the bnb and optimal combos?

#

cause idk what I should be focusing on

daring tusk
#

If you get a hit with the buttons, you can do your dive kick follow-up after the Arc Step.

#

If they block your buttons, and you cancel into Arc Step, you don't need to press anything.

#

This is the one combo you should always start with when learning Kimberly, because it's foundational to both her combos, and her pressure.

warm radish
steel flint
#

i always see this fucking character in ranked 24/7

warm radish
#

st. mk xx DR xx st. hk, st. hp xx qcf+kk (hit), k, qcf+k xx lk, qcf+lp xx qcfx2+p

#

i dont understand the qcf+kk part. that's the slide right? why does it say 'k' afterward i cant do any action after it

#

im missing something obv probably anyone can help me pls?

#

OHHH thats OD i get it

#

nvm my bad, got it now

ionic wasp
#

you honestly don't need to worry about too many combos with her, just when to go into launcher, and when to go into arc step

#

then the can specific routing is fun

daring tusk
#

A lot of her combos are overall easy, but it's still worth your time to get used to her routes one at a time, especially since you need to be wary of her oki after.

undone finch
#

Dude her run stop routes are tricky, and I play Ken a lot with no problems on his. She's tough!

ionic wasp
daring tusk
undone finch
daring tusk
#

That's easy. If you're buffering from medium punch for example, just use heavy kick as your run.

#

If you're buffering from heavy punch, then use light or medium kick as your run.

#

@undone finch ^

tribal rapids
#

hey fellas tryna give kim a try, how do you choose a combo ender? between 236kmk or the arc step kick etc?

#

command grab

daring tusk
#

236KMK is good in the corner to set up bombs.
Arc Step Kick is good for midscreen because it leads to Drive Rush mixups
Air grab is something you do after 236HP, and that's usually if you want to do a reset, midscreen bombs, a safe jump setup in the corner, or corner bombs.

#

Actually, you also get a safe jump midscreen with air grab by doing 236KLK and then whiffing 2LP.

#

I will say though, if you're starting out, just do 5MP or 5HP into Arc Step Kick. If they get hit, you can do the kick follow up after arc step, and if they block, you don't press anything.

tribal rapids
#

speaking of safejumps is there any vids that cover safejumps?

daring tusk
tribal rapids
#

and basically the only time id consider ending in tatsu is for more dmg worse oki?

undone finch
tribal rapids
#

also, the guide i watched did a 6hk ender after ex cmd grab but i usually see people doing 236klk?

daring tusk
daring tusk
#

or even drive rush oki.

tribal rapids
#

so if i were to incorporate one or the other i should probably get used to 236klk?

daring tusk
tribal rapids
#

thats what id prefer tbh

daring tusk
#

For now, 236KLK. 6HK is a pretty good option once you know how to do meaties with run stop.

tribal rapids
#

perfect ill try not to get too carried away lol

#

thanks for the help

daring tusk
#

You can probably cheat by doing 236K~PPP

#

Or do your heavy punch from PPP. I think the game prioritizes the heaviest button when they're all pressed together.

undone finch
#

Hmm

frail abyss
#

anybody know how to do the jump cancel in the air?

#

where she drops down after jumping right away to bait a DP

delicate cave
tribal rapids
#

fellas am i crazy? i was doing 5mp 5hp 236kmk into bomb, throw ex grab, but i cant get the timing anymore

#

is this the wrong combo or am i just having an off day

#

nvm i got it def a skill issue

dark swallow
#

anyone wanna teach me how to play this character i feel like im losing it

daring tusk
#

Like, I still find her frame kills much harder to execute then her combos to this very day.

delicate cave
daring tusk
dark swallow
#

thank

daring tusk
#

My Discord name is also my CFN.

dark swallow
#

added u

tribal rapids
#

Throwing the bomb at the right time can be a huge pain in the ass

tribal rapids
#

when you guys get your first knockdown in the corner, do you usually double bomb right off the bat, or just drop a single?

daring tusk
#

I personally go for double, but I don't always go for bombs immediately.

dark swallow
#

anyone wanna play

#

or replay watch so i can get some tips/coaching

hard helm
#

is there any good kim guides for the recent patch

#

or just in general i wanna gewt started learning this character

daring tusk
#

There aren't much good guides that are beginner friendly when it comes to this patch, but the Super Combo wiki for Kim is pretty decent, and even older guides are pretty relevant to her.

ionic wasp
#

she's not super hard to learn

#

beginner friendly but hard to master tbh

daring tusk
#

Personally, it's the frame killing that's much harder to execute then her combos.

mystic carbon
#

Her setplay is incredibly hard

thorny kernel
#

^ exaggeration

delicate cave
#

It's not really difficult, her corner bomb setplay is mostly autotimed and same with her mid-screen mixes if you decide to go for those

#

Only hard thing I would say she has is her advanced tech like her TK Tatsu

analog falcon
mystic carbon
#

hey guyssss

#

rate my setup

#

its in corner

#

5hp 236hp j236pp 236klk light can

#

lp target combo up to the hp bit

#

then j236p

#

or if it doesnt connect other pressure

#

and it stops driver eversals

daring tusk
#

That sounds like something that doesn't naturally connect.

daring tusk
#

To be specific, the first part is fine, but I don't remember if you can do target combo on whiff.

mystic carbon
#

On whiff of the lp?

daring tusk
#

Yes, the target combo.

mystic carbon
#

Can yall give me some basic setups to get started with them please

daring tusk
mystic carbon
#

As kim do you want to lvl 3 ASAP for the buff?

undone finch
mystic carbon
#

Is the speed buff significant or not?

mystic carbon
#

Does kim 5hk count as airborne

daring tusk
daring tusk
mystic carbon
#

Can kim combo off 3mk

thorny kernel
#

when spaced, yeah

chilly eagle
#

do bombs work on characters like juri doing OD DP on wake up?

delicate cave
chilly eagle
#

like most shotos

delicate cave
#

It's not like Ken or Akuma where their DP frames are long enough to ignore the bomb, she'll get punished by it

#

Unique to Juri if she does an od reversal she lands on the bomb and you get a punish, here are the various punishes you can get and for what resources. This is very strong because even if the Juri player is aware they have to respect the bomb, and if they're not aware? Well that's what this video is about.

Music from #Uppbeat (free for Creator...

ā–¶ Play video
daring tusk
daring tusk
#

BTW, if anyone is interested, I've been messing around with TK Tatsu baits. #šŸŽ¬ļ¹’highlights message

mystic carbon
#

Ever

fleet tinsel
#

anyone got a mu chart

daring tusk
storm moat
#

uh........ what are my options after ex run kick follow-up in the corner?

#

ik i can 236k ~ lk, but world tour told me heavy tatsu was possible afterwards (it isn't)

daring tusk
storm moat
#

combo ender
on block im f---ed

daring tusk
#

You should be able to get 236LP as an ender after OD 236K~LK

#

Personally, I'd just use 236K~LK if I'm ending combos because I want to save meter and it has better setups.

storm moat
#

but thanks

daring tusk
#

You said EX Run kick though

storm moat
#

yeah, as in starter xx 236kk(auto) ~ k > 236k ~ lk > 236lp

daring tusk
#

Okay, then for 236K~LK >236LP, you get tons of meaty options, but you have to do 236LP as early as possible to get the meaties.

#

Let me just turn on my PC so that I can copy stuff from the Kim Discord server

#

Here's the Oki:
[Mid] RS > 5HK (+5/+10)
[Low][Safejab] Throw > 2LK (+0/+6)
[Low][DRev Safe] 5MK > 2MK (+3/+7)
[Low] Dash > DR 2MK (+6/+10)
[OH] 2LK/5LP > 4HK (-2/+5)

storm moat
#

oh wait, block and hit

daring tusk
#

Yeah, that's Block and Hit.

#

In the case of the overhead setup for example, you can link 4HK with the LP>MP>HP>HK TC and get a bomb setup with a safe jab after.

coarse stream
mild plume
#

Who are the top level consistently competing Kimberly mains?

delicate cave
daring tusk
tidal mulch
#

What are the characters that cant ex dp kims bombs?

ruby solar
#

It depends on the setup and how many cans are used

river osprey
#

0..0

mystic carbon
#

is there ANY followups to od run overhead

storm moat
#

lvl2 i think

daring tusk
#

He was referring to what Oki he can get after OD Run Overhead. I showed him some useful ones like these: #šŸŽ¬ļ¹’highlights message

opal kite
#

Yall, is there really no way to anti-air Chun’s jp.2MK? I feel like my only option is parry

storm moat
#

no you absolutely can, but i think you need a proper dp

#

wait i forgor im in kim chat lmao

#

uhhhhh

#

yeah probably just that or ex tatsu

daring tusk
grave dove
#

Is the Kimberly vs Ryu matchup really bad? I can't find any sets where she actually wins.

daring tusk
#

I wouldn't say it's bad, but it's definitely swingy.

thorny kernel
#

It's gonna be in Ryu's favor just because he's a better character, but there aren't any specific interactions that make him better against her than anyone else

#

he kinda just wins on brute force if that makes any sense

rancid wolf
#

Ryu is so broke

simple mortar
#

guys i just picked up kimberly why is her slide so op in low ranks

gleaming timber
#

@simple mortar What rank are you with Kim?

oak leaf
#

kimbelerkery

rigid plaza
#

does anyone have a DI wallsplat reset?

wraith fjord
#

are there any combos available to kimberly on punish counter after crouch heavy punch against an airborne opponent?

rigid plaza
rigid plaza
#

crHP on Punish counter> Run stop> izuna drop > run light

wraith fjord
#

i tried chp into izuna a bit earlier but wasn't able to get it. doesn't seem to work with the inclusion of run stop, either

quick owl
#

Yo is advanced 3 geniunely possible on controller

rigid plaza
#

What you trying to say?

#

Dash up lvl 3?

quick owl
thorny kernel
#

The game was made for controller

#

There aren’t combo trials that are impossible on controller

rancid wolf
delicate cave
# quick owl the 214 tiger knee

It's inconsistent but possible, you can also try dragging the bot to the other corner since I find it much easier doing it from the right side than the left

hallow pivot
#

is there something safe to do after blocked mp~hp TC?

hallow pivot
#

guys what should i do after st.hp counter hit ?

#

is there any safe link ?

elder river
#

teleport or instant run-stop

#

and from there you can do anything you want

#

if you hit it from close enough you might not even need to run stop, and you can just.. do your thing

#

oh wait, i read that "punish counter" my abd

ruby solar
hallow pivot
#

it's a fun character but too difficult for me

#

I'm currently diamond 2

storm moat
ruby solar
hallow pivot
#

thanks guys

#

I started playing her yesterday, I only have Marisa on masters Lol

#

Kim is hard but fun

rigid plaza
#

We only need one button and is heavy punch

#

Hp into run is legit 65 or her gameplay everything else comes from it

#

Mix up, safe jumps and stuff like that comes out either Hp or run

wraith fjord
# hallow pivot it's difficult for me to confirm into run stop

you don't really "confirm" into run-stop; it's a bail-out option that makes some of your normals safe, and turns others into frame traps. you should just get in the habit of always running after landing a normal on block, unless you have another plan in mind

#

you also are meant to use it to fw your opponent's mental stack. you can condition them to start jumping the command grab, and such, which is where the game really opens up for kim. kimberly mains are salivating at the sight of jumping opponents. same thing if they start whiffing DP (eg run -> do nothing) etc.

#

i spoke with brian wall recently, he's a chess master based in colorado, and he said something that basically describes kimberly (though he was talking about chess when he said it): embrace the chaos

#

use those bomb setups, use those overhead/lows, use those left/rights. show your opponent you're willing to gamble on run -> command grab, show your opponent you're willing to run -> stop in their face and grab them, etc. show your opponent you're willing to go target combo -> ex teleport. make them question all their decisions.

hallow pivot
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im coming back to kimberly, she is too cool

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what i should do when they jump after my run?

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like i want to bait their jump

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so i HP -> run then do nothing, they jump

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then i DR and do waht?

rigid plaza
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You can actually run stop or drc to get the pressure going

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If you in the corner you actually get a full combo if they neutral jump

ruby solar
# hallow pivot so i HP -> run then do nothing, they jump

You can drive rush after you land, and if they jump up or back you can punish with light hurricane kick. You can also punish with cr.hp, but it's hard to react to nuetral jump, and it loses more often to jumping attacks.
In the corner you can go for cr.hp much more reliably, or jump forward hk

hallow pivot
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heyy got masters with kim

lusty tinsel
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holy hell I’ve only played zoner/mid-range characters up until now but I thought I’d pick up Kimberly and she’s SO FUN

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My question right now is, how do you consistently get the sprint variation where she runs up the opponent and jumps off of them? I thought it just happened if you run into them without inputting anything but I’ve had several times where she just dashes into them and nothing happens

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Arc Step that is, just looked up the move list

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It just says it happens when getting close but that doesn’t seem to work for me

ruby solar
sage pollen
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Kimberly was and still is the first love for sf6 for me. I'm back after not playing for a while and a lot of time has passed. I'm also challenging myself by learning hitbox execution.

Any guides that people know about that still hold up for a beginner-intermediate beginner level by any chance? Just asking around to see what's still worth it. I can always just do the studying myself.

green dome
# sage pollen Kimberly was and still is the first love for sf6 for me. I'm back after not play...

#sf6 #kimberly #streetfighter6

In this video i will be showing you guys how you can use Ken in Street Fighter 6.

Timestamps:
0:00:00 Intro and Overview
0:03:21 Light Normals
0:14:13 Medium Normals
0:29:37 Heavy Normals
0:46:32 Air Normals
0:49:24 Special moves
1:06:38 Cans and Mixups
1:20:09 Supers
1:25:27 Combos

ā–¶ Play video
bleak cipher
green dome
native lily
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Can I get a link to the Kimberly discord?

wheat shoal
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yeah shes jumping straight to hightier rn

paper mist
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Im a tekken refugee trying to learn sf6, i have a few probably dumb questions? I heard Kimberly stand medium kick is good but what do i do off of it? Also I need like a basic block string if someone could tell me šŸ™‚

ruby solar
# paper mist Im a tekken refugee trying to learn sf6, i have a few probably dumb questions? I...

You can cancel it into run, which starts her mix up. However it's not safe because it loses to jab, but it's usually too hard for the opponent to react to it. You can also cancel it into OD Run to make it safe and beat jab but that costs meter. Lastly you can cancel it into drive rush, which is safe, and confirm into a combo or continue pressure. For example you can do DRC c.hp > run stop > cr.mp or cr.lp > combo or pressure.

She has two main block strings: Light attacks.
and HK, mp.
The HK is +2 on block so the mp will trade with any light attack, which is usually a good thing.

steady jackal