#Kimberly

1 messages Ā· Page 7 of 1

lethal tundra
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So if you're playing Kimberly well you're not supposed to need it right?

delicate cave
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All I can tell you is she's at least worth investing in

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Her lack of good tournament results made give push for her to get a big buff in the next balance patch in a few months

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(she's also very fun to play regardless of her weaknesses, which is another motivator to consider picking up maining)

karmic root
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How do you deal with this character.

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Seriously I fought a kim who did sweep > throw > sweep > throw

lethal tundra
lethal tundra
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I decided to give her a try

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Any good place to start?

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Any guide or player to watch?

delicate cave
# lethal tundra Any guide or player to watch?

Kimberly is a strong, fun, tricky character that is worth learning. As one of the Top Kimberly's, this is my guide on how to play the character, hope this helps.

Timestamps:
00:00 Intro
00:37 Normals
11:00 Specials
20:45 Combos
23:33 Strategy
29:00 Advanced

Kimberly 101 | Strategy, Combos, Overview and Advanced Tips | Street Fighter 6 Starte...

ā–¶ Play video
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She also has some pretty good combo trials from what I remember

lethal tundra
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Man I don't know how to play with Kimberly

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I'm like a duck

lethal tundra
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Nah this is absurd

lethal tundra
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Man she's fun

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After almost three hours the thing changes when you start getting the hang of it

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I still got a lot to learn

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Especially in neutral

delicate cave
lethal tundra
delicate cave
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That was the most random read ever, unless he put a bomb there on accident

lethal tundra
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It was me lol

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Definitely by accident but it looked like a massive read lmao

delicate cave
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Oh I thought you was the other guy, but rewatching it I see where I got wrong lmao

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Yeah I throw out a bomb on accident sometimes, especially when im mashing light punch

lethal tundra
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Yeah I'm still New Challenger with her. Just played a few casual matches

lethal tundra
lethal tundra
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What I've found interesting is that even though you spend a lot of meter I didn't find myself in burnout too many times

delicate cave
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Once you get to Diamond-ish rank you'll be spending meter like crazy lol

lethal tundra
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Which is theoretically better after a blocked st.mk DRC?

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St.hk or cr.hp into run stop?

delicate cave
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DRC cr.HP run-stop cr.mp is a good option as well since you'll still be plus during the run-stop

lethal tundra
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Why doesn't this server show up in the menu?

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Ok now it does after I sent the text

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I was following so I don't know why disappeared

hard badge
ocean fiber
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When its inactive for a while it goes away

lethal tundra
cursive frigate
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ftr Meaty 2HP can be +3 at best on block. And most setups are aiming for +2/+3

elder river
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i need noob support :<
When i try to do 236HP --> drive rush into target combo, i always drop my combo after the 2nd punch (medium), has anyone had the same and know what was being done wrong?

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Sometimes i succeed, so it might just be a timing error, but i thought target combos were more lenient
Edit: I think performing the target slower makes it connect

lethal tundra
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That's weird

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That never happened to me

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And I think I do it kinda fast

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Maybe it's because of how you delay the drive rush?

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@elder river

elder river
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I'm not sure what's causing it, i try to do the 5LP 5MP 2HP 5HK one, and sometimes it just doesn't register the third hit, even tho it's on screen when i'm in training mod, maybe it's a mis-input and i'm not doing the correct combo

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always works when i do it on ground, but off a drive rush i'm assuming i just need more practice

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Now that i think about it, maybe it's the 5LP that i'm doing too fast, and it just does the smaller target (Medium heavy), which would make sense actually

lethal tundra
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You can DM me a video showing off the combo

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To see what may be happening

delicate cave
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Tell me if you need a video example, ill post one later tonight when I get home if you do

elder river
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Thanks for the advices, i'll try this later and let you know

elder river
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I think i'm being more consistent at it now, focusing on hitting the first jab and it seems to all connect, idk why when i do it fast the jab just disappear, thanks for the help!

worn lodge
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anyone willing to teach a bronze player (looking to play semi-competetively in the future) how to learn kim

lethal tundra
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It's so cool when you dodge a DI with a 214P or the jump back of the 236K

elder river
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I'm silver and i use way too many tatsu's, and you have no idea how many DI's i have escaped by accidentally tatsu'ing to supposedly whiffpunish them

lethal tundra
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What's the oki after level 3? Is there anything meaty or guaranteed?

delicate cave
lethal tundra
delicate cave
lethal tundra
lethal tundra
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Why do you ask? @delicate cave

delicate cave
lethal tundra
# delicate cave There's a lot of really good players who have 200-500 hours on casuals or battle...

If I had to guess, I'd say it's probably because people in general care too much about points/ranks and they don't want to be "labeled" as any rank. I don't care about it so I change from casuals to ranked and viceversa depending on how I'm feeling that mode that day. There are some days where I get tired of the people I find online so I change modes just to see if I find "better" people. That's why my ranking sessions with my characters are so slow. I think I could get to Master but my average rank is Diamond 2-3 if you count every character I have a rank with

delicate cave
lethal tundra
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Btw do you want to play some sets someday?

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I could learn some things from our sessions

delicate cave
lethal tundra
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No I didn't mean today

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I can't play

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I should be free this weekend

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Good luck with those tourneys

delicate cave
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Thanks, ill cya

lethal tundra
delicate cave
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gonna take this to DMs so we dont get in trouble for off topic lol

lethal tundra
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Sorry, my bad šŸ˜…

lethal tundra
worthy bison
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Question,what are some pressure strings that are good on block ?

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Having a hard time with people jumping over me during my strings

lethal tundra
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MP~HP Drive Cancel cr.HP catches people mashing and jumping i think

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You can also run cancel after cr.HP and still be plus, and if you hit cr.HP you can combo even after run cancel

worthy bison
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Ok ill try it

chilly rain
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Hey can I get an invite to the sf6 Kimberly server?

young oriole
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After unexpectedly maining A.K.I. and getting her to Master, I have finally returned to the dojo with Kim. I've watched a copious amount of your videos and transcribed an insane amount of handwritten notes. Thank you for creating such excellent content. Now to work on execution and gameplay.

young oriole
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Been trying for hours to get the first set up to work. Seems inconsistent getting tatsu to keep them in the air long enough to trigger bomb. Anyone have tips? Is this too outdated?

sage hatch
elder river
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I don't think she's flashing, looks like it's just the reflection of marisa's vfx's

sage hatch
steady jackal
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Uploaded a one-sitting session of me going from 1500 MR to 1600 MR with Kimberly if anyone wants to steal my routes šŸ˜‚
Feel free to give me a like/follow on YT and Twitter! šŸ™‚

https://www.youtube.com/watch?v=ET9JeSUgtLU

hallow egret
steady jackal
final cairn
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Anyone have good guides for beginner Kim stuff? Basic combos, mixups, etc.

young oriole
final cairn
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🫔

hallow stratus
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good guide

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dont bother til they give her buffs

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character diff takes the fun out of her

delicate cave
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she's plenty fun

paper grotto
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Got to plat today I just think I gotta get used to her S.H.P’s to combo

chilly rain
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can I get an invite to the SF6 Kimberly server?

paper grotto
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Oh same

fickle spade
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could anybody help me get better?

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I play on Modern controls and Ps5

paper grotto
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Do you have the same thing with me where you have to practice your auto medium hit into drive rush cuz thats the best I got for you other than that its just spacing and knowing ranges and stuff

regal marten
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people asked for the kim discord does it even exist?

delicate cave
regal marten
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oh 😢

rare folio
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Did they ever buff our girl?

spare sleet
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why isnt tatsu coming out in the air

hard badge
spare sleet
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the jump is inputed after the target combo

hard badge
spare sleet
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lp mp hp 236 pp

hard badge
spare sleet
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er what its just the mp hp

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its the two hit one that sepcial cancels

hard badge
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Im hitting the tatsu fine

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Have you tried pressing j.MP before it? Could make the timing easier

slender solstice
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Anyone else think Kimberly should have better combo game with her Spray-paint bombs? Or am I just doing it wrong?

paper grotto
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maybe

tepid glen
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I only ever use spray cans for corner pressure and even with the corner I'm not preforming anything crazy

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I just use it to convert of moves that usually don't allow for it, and if they block successfully its free plus frames for me

thorny kernel
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it's all about the corner pressure for sure

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the combos are solid, I think it's fair for the pressure you get on block

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and they're some of her highest damage routes

tepid glen
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also I know that without resources her conversions can look kind of weak

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but corner carry is very easy in SF6 and even easier for kimberly imo

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so I dont think it's the end of the world for her

final plume
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Has anyone made a kimberly guide in written / typed format?

hazy path
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gold 1 ryu looking for mu exp anytime. central us, dm if you wanna run some

obsidian lake
hard badge
obsidian lake
tepid glen
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i usually like to do drive rush 5HK after 5MP instead of the target combo into ex 236P

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cost one extra bar of drive but technically youre saving meter if youre gonna spend extra on ex spin kick anyways

paper grotto
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Guess I need to learn that then

tepid glen
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5KH combos into 2HP

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the drive rush version at least

verbal ibex
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Hey. Any Kim players here that can teach me how to play the character? I wanna learn her.

verbal frost
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Is Kim’s jump kick meant to be able to combo into anything because otherwise I don’t understand it’s existence

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Leap kick? Hop kick?

verbal frost
hard badge
verbal frost
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K as in rider kick or k as in HK

hard badge
verbal frost
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Dr with it or Dr after. I’m asking how to confirm off stray hits from moves she can get stray hits off of

hard badge
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Edited it

verbal frost
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Fuck

hard badge
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A good use for it is after EX air grab

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It juggles into f.HK and then into the combo mentioned

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The follow up at least

verbal frost
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Does her air grab have a vacuum effect? The wiki doesn’t show a grab boxes and I have no idea why I would ever use it except when I’m expecting a a2a whiff

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Other than as a meterless combo ender from launch

hard badge
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Good reads

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Thats why youd use EX air grab

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If you know when they like to jump

verbal frost
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okay i think i have a jank ass funny combo but i've been unable to use the whole thing as a single combo yet and its totally not worth it
5HK, 214PP, J.HK, (5MK>214MK/Taget combo/5MP~HP>(any follow up))

obsidian lake
tepid glen
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Yeah its always safe to use 5HK as your combo starter

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Maybe the only time it isn't smart is when you're very low on drive meter

spare sleet
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wrong chat

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mb

hard badge
spare sleet
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Guile

obsidian lake
verbal frost
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or do you mean when you are in optimal kim range of breath smelling

tepid glen
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has better range than the animation make you think

young oriole
young oriole
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Organized it from beginner to advanced.

paper grotto
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Awesome

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Videos I can look at on the side

young oriole
summer canyon
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humbly requesting an add to the kim discord server, if one exists

wary phoenix
royal dragon
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Should I be ending combos after lights with 236LP or 214MK

tepid glen
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Both are fine

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I think if I had to give a definitive answer, 214K is better

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But sometimes not going for the knockdown is nice

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Not as plus but you get to apply pressure quicker and sometimes that throws off the opponent

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might not work against more experienced players but it works for me

young oriole
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Any tips for memorizing the various Knockdowns and their options for Kim?

arctic obsidian
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hey guys - which buttons do you practice hit confirming with?

paper grotto
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medium standing kick id assume

arctic obsidian
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makes sense

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I have a bad habit of using MP too much

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hit confirming with it feels impossible

obsidian wind
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Is there a DR combo for her?

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one for cash out

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and one for corner carry

tepid glen
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i used the same for both

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5HK > 5MP > DR > 5HK > 2HP > DR > 5HK > 2HP > 236HP > 236LP

arctic obsidian
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What is your guys go to stun combo?

obsidian wind
tepid glen
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ya my fault, let me edit that

obsidian wind
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I'm just tryna get her basic combos down

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so I can freestyle from there

obsidian wind
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On PC that's 5052

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dmg in total

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into the level 3

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normally that's 3000+ thousands

tepid glen
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This is what I would usually do after a jump in or punish counter DI

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If I wanted to dump all my meter and kill

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As for what super I go for kinda depends if I got the super meter to spend and am willing to spend it

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Here's a simpler hit confirm off 5MK in neutral that gives good corner carry and good knockdown

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5MK > DR > 5KH > 2H > 236HP > forward jump > j214K

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If you manage to bring them to the corner, and you most likely will, this is a guaranteed safe jump

obsidian wind
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tryna play sometime and help me get this down?

tepid glen
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I won't be able to this morning

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But ill probably be on later this afternoon

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I'll @ you if I'm on

marsh root
tepid glen
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only reason to use air OD 214K at the end is for comboing into lvl 2 and lvl 3

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so if youre going for damage I would go for a full combo

hard badge
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Does Kimberly still get the universal 2MK scaling nerf even though she cant cancel hers?

tepid glen
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Seems like arc step won't automatically activate if you're holding forward now

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yall gotta any guesses for why they made this change

elder river
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I'm guessing they wanted to make Kim more "flexible", you have more control over what's happening

distant cove
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are there any new changes for the patch

elder river
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#šŸ“¢ļ¹’server-announcements message

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the links are there

rare folio
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Did our #1 babe get buffed?

clear crescent
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Kimberly Buffs ^^

delicate cave
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not enough to make her top tier, but maybe A or at least B+ tier now

rare folio
rare folio
sage hatch
arctic obsidian
verbal frost
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None of the buffs were the ones I would have expected except for the elbow buff and the super 1 buffs. But they allow her to actually play neutral now instead of hoping your enemy just gives up at round start so you can lock them into an infinite corner

arctic obsidian
verbal frost
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Reduced pushback on some of her buttons, she has a weirdly high amount for a character that wants to be smelling your breath, and meter gain that allows her to not just hoard for sa3

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And light elbow is only jab punishable which is still bad but it’s something

arctic obsidian
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The extra damage here and there is nice too

verbal frost
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It’s apparently safe on block at max range

arctic obsidian
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Oh

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Interesting

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I really wish they made her slide a bit more plus

verbal frost
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So you can use it to pressure but not consistently

arctic obsidian
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Right

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I can’t totally feel a difference to be honest

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But akumas are free right now lol

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Maybe meter build is better?

slow trout
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is there a discord for kimberly tech?

delicate cave
delicate cave
sage hatch
# arctic obsidian What’s some stuff you like the most?

Grounded OD tatsu being cancelllable into SA2, has opened up the way to some nice damage off of her lights for example:

  1. Overhead > cr.LP > OD tatsu > SA2
  2. Drive rush > cr.MK > cr.MK > st.LK > OD tatsu > SA2

Also 214H > OD nue twister gives her a solid mid screen bomb setup

The more subtle changes like more meter gain & less pushback have been great too. I still need to experiment with light vagabond edge.

clear crescent
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And it feels good to do, its a fun route, thats also important imo

arctic obsidian
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is that new?

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must not be

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the damage boost to SA2 is nice as well

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I still think its best to rush for SA3 with the 10% damage boost and speed

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I keep forgetting that I can OD izuna drop after heavy elbow

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are there any good uses for less push back with her lk?

delicate cave
arctic obsidian
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that's crazy

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total game changer

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I do love me some cLP into tatsu

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has anyone found a use for holding forward during sprint?

lapis pike
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I was reading the patch notes about l.elbow, does Capcom want me to throw that out in neutral instead of 5mk? idgi

arctic obsidian
cerulean peak
# arctic obsidian I keep forgetting that I can OD izuna drop after heavy elbow

I tried mixing in (non EX) Izuna drop after heavy vegabond into my game in the weeks leading up to the patch. I ran into issues where it would whiff in situations where it should have landed. I was hoping these issues would be fixed in the patch, but last night I was even having EX Izuna drop in some select times.

I think some of the issue is after DI going into HP xx Heavy Elbow and having waited a bit too long into the crumple, but it even happened in other situations. Is anybody having this issue?

arctic obsidian
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dude I have issues with DI HP > Heavy Elbow ALL THE TIME

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I don't know why I drop it so often after DI

cerulean peak
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I assume if they've already started crumpling, then the hitboxes are just not going to line up, or maybe it's still a juggle counter issue if you wait too long.

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If my memory is correct, last night I also whiffed Izuna drop after counter hit HP xx teleport, HP xx Heavy Elbow, Izuna Drop last night. I don't know why that whiffed.

I was just too salty about it. šŸ˜… Not even our cherished buff is working as advertised. 😭

arctic obsidian
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the move sometimes doesn't come out

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think I need to be more intentional / hold the button longer after the screen freeze

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I don't have any issues with the izuna personally - not sure what could be going on there

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feel like it does a pretty nice job activating

arctic obsidian
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Something I just noticed - when you do heavy elbow > OD izuna doing the hisen kick > jMP doesn't work

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still works fine when you do the OD inzuna from a bomb setup

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whats the best follow up from that then?

tepid glen
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when you say heavy elbow are you talking about 236HP?

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or do you just mean HP

cerulean peak
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This is the principal situation I'm referencing.

tepid glen
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pretty sure if you drive rush before heavy punch you can get the command grab

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i dont remember why this is

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but off wall splat i do this:
parry drive rush > 2HP > 236K > LK > forward jump > OD 236P > 6HK

thorny kernel
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yeah it's because drive rushes make the juggle count better

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DI wallsplats make every hit part of a juggle so you need to use moves with higher juggle potential

tepid glen
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yeah i dont really understand juggle limit i just kinda of accept it

thorny kernel
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It's very nebulous because of drive rush

cerulean peak
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thanks. I would have been working on converting from DI wall splat quicker instead of taking the frames to drive rush.

sand iris
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What are some kimberly strategies I'm stuck in iron 1

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I have like no combos and I'm new to the game I just know her move list idk how to extend

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And even though I'm putting in the right inputs her hidden variable doesn't like to work

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I tested it in training and she either does her punch or her senpuyaku

cerulean peak
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hidden variable is the spraycan teleport, right? I almost only use that when fishing for counter hit. So, like throw them on the ground, walk up like you're going to throw them again, but walk back and throw out a HPxx214HP, HK, MP->HP 236 HK.

If you're getting her tatsu(senpuyaku?) it makes me wonder if you're using Modern controls. I think her teleport is back+special on Modern.

arctic obsidian
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use a lot of MK in neutral

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you can DR into cMP > MP > HP > Sprint K (slide)

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push them in to the corner

arctic obsidian
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her cMP is great for confirms

sand iris
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I use her mediums a lot

arctic obsidian
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drive rush

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have you done her combo trials?

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its not the best, but it gives you some basics

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OR watch a pro and take notes

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pick a couple thing to practice and use

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and then slowly add more stuff

sand iris
arctic obsidian
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play for 30 minutes, watch your replays for 30, watch pros for 30

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that's fine you dont need them r/n

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find basic stuff that knocks them down

sand iris
arctic obsidian
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cool yeah

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that's a great auto combo to start

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seriously watch a bunch of kim matches

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it'll help you see what you need to be doing

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find easy stuff you can do

sand iris
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Any counters to akuma

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I can't hit him when he does his dash

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Idk if kimberly has anything

thorny kernel
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you can hit him when he does his dash

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you have to hit him

sand iris
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He goes through my supers and punches tho

thorny kernel
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no invincibility I'm afraid

delicate cave
thorny kernel
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It's just a movement tool that gives him access to his command throw

delicate cave
thorny kernel
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Yo Phenom it's good to see you

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big fan

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It's just avoiding the supers because it's moving out of the way, right?

delicate cave
delicate cave
thorny kernel
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oh lmao

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master rank and being in all the big servers had me bugging

delicate cave
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Thats why I changed it to Phen

thorny kernel
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if you get crossed up and do the super at the wrong time it can whiff

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this is true for any move

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getting crossed up by teleport can confuse your character and make them whiff moves if done at the wrong time

delicate cave
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Yeah I havent tested it yet, I havent even fought a Akuma as Kim yet lol, may run into some later tonight

sand iris
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What's the best control for a newcomer classic or modern

delicate cave
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I just know when I used Akuma on ranked yesterday, his teleport dash went through another Akuma's level 1, felt nice

delicate cave
delicate cave
sand iris
delicate cave
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But overall it all comes down to preference

cerulean peak
# sand iris What's the best control for a newcomer classic or modern

There's some fun tricks you can pull with Modern, but for starters I don't think it's a good control scheme for Kimberly. I also think it's a poor scheme to learn the game on as you'll be hard pressed finding tutorials and other information to learn from in using it.

There's a bit of a donut hole with Modern. Great for casuals to pick up and enjoy the game. Fun for experts to abuse in specific cases. However all-in-all really bad to learn the game due to lack of options and lack of knowledge resources.

delicate cave
sand iris
sand iris
delicate cave
delicate cave
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@sand iris you get the invite?

sand iris
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Where do I find it

delicate cave
sand iris
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Joined

delicate cave
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k imma take to this DM to not spam up the chat btw

velvet swift
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Any cool new Kimberly tech

lapis pike
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Been using overhead --> 2lp --> OD tatsu--> SA2

arctic obsidian
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Also Heavy elbow > OD Izuna > sprint LK > OD tatsu / SA2 OR light elbow into SA3

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Both are incredibly powerful midscreen or corner

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Can just do can setup too

cerulean peak
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Light Vegabond is now safe on block if it connects on last active frame. I'm a little skeptical on how useful that is at Master level, but for Platinum Scrubs like me it's something I plan on mixing in; especially on matchups I have a hard time getting out poked. Like Ed (after all the Ed players stop playing Akuma.)

distant cove
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I'm on intermediate combo 7 and I'm struggling to meet the input requirements for the overdrive air grab

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are there any tips to help me beter hit the timing

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or should i just brute force it

arctic obsidian
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Went 3-2 at CB today!

thorny kernel
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Amazing! Great job

arctic obsidian
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Thanks!!! It’s really hard to execute in that environment

cerulean peak
# distant cove I'm on intermediate combo 7 and I'm struggling to meet the input requirements fo...

Recompleted the trial. Although I don't think it's necessary for this combo, I'd advise performing a "tiger knee" input for the EZ Izuna Drop. What that means is input the quarter circle forward on the ground (for this combo at the end of the throw animation) then hold up and tap two punch buttons as soon as you jump.

In numberpad notation that would be 2369MP+HP

Like I said, I don't think it's super important in this combo, but it's especially helpful when comboing into Izuna Drop after Heavy Vegabond (236HP, 2369MP+HP)

arctic obsidian
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I found something last night that already existed but never see anyone use… might be good in very specific situations but you can do cMK > cHK on punish counter

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It has nice poke range and might be good in burnout? Get the knockdown

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Or when you’re in the corner and need to get out

valid reef
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Is the combo trial Intermediate 2 even possible. I'm trying to do 3MK > 2LP > 236LP but Ryu blocks the second I hit 3MK

thorny kernel
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you need to space yourself out

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3MK is more advantageous on hit the further away you are

valid reef
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ok thanks

arctic obsidian
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dunno if ya'll saw this

lapis pike
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It's not guaranteed after arc step, but generally they'll be too mentally stunned by the PP to jump out or reversal

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Half life combo off PP, it's pretty great. I've used it on a legend and gotten away with it šŸ˜†

arctic obsidian
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Anyone having way more trouble with gief this season?

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He used to be pretty manageable

frank lantern
west idol
ember ginkgo
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Yooo are There any Kimberly players who did advanced trial 1

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Hello

near helm
#

Which YouTuber should I watch if I want to know how to play Kimberly?

ember ginkgo
#

@near helm yoo

#

Cyclone

#

Been trying to get past advance ed 1 but that sprint secretion keep getting me off guard

near helm
#

Hold the medium kick

#

Is it the sprint slide?

#

Or the OD dash cancel?

#

For the OD dash cancel press any punch button as soon as the yellow glow comes out(basically immediately after you press both kick buttons. That type of timing)

#

You don't want to be slow with it. Then press the crouching medium punch almost immediately after the dash cancel

ember ginkgo
#

Is the Od sprint

near helm
#

Don't mash it

ember ginkgo
#

I'll show you a video where I'm doing it wrong

silk crow
#

hey, could anyone help me learn a simple combo for kimberly lv1 and for lv2? I use c.LP x3 > qf.LP xx lv3 and the default LP > MP > HP > HK combos but they're not always the best options

slender pendant
#

Man

cerulean peak
slender pendant
#

Yes

cerulean peak
#

You just counter DI. It's a reset not a combo.

slender pendant
#

I was mashing DI and still got wallsplat again

cerulean peak
#

mash harder? šŸ™ƒ

#

You can also do an invincible reversal, if you have one.

thorny kernel
#

mashing isn't the most consistent way to get a move out

#

try timing it

delicate cave
#

You can also parry it

karmic root
#

Any sauce

near helm
#

What's Kimberly's option against fireballs?
Her teleport doesn't work against it it seems

hard badge
paper grotto
#

Elbow drop can control yourself on jump VS fireballs sometimes you can get a whole punish bc DP range

mint rain
warped nova
#

Anyone with a link to a Kimberly discord pls dm me

sage hatch
sage hatch
# warped nova Yea

Nice, let me drop you a DM then. Thanks for the reply šŸ‘šŸ¾

lone veldt
#

Is her EX tornado kick the only wake up?

cerulean peak
#

Drive Reversal is the only wake up.

lone veldt
dusty tundra
#

Spar anyone?

mint bison
#

how do you throw the bomb with kimberly on modern

cerulean peak
mint bison
ionic wasp
#

does anyone have a max damage Kimberly route?

#

I managed to get 7050 with

#

22LPMP, PC 2HP > 236KK~LK, 236K~LK, 236KK~LK, 236KK~MK, 236LP > 236236P

#

I found one that does more on YouTube but it needs tk od Tatsu at the end

#

and those are hard for me on pad

#

rip

lone veldt
#

Can someone provide me some Kimberly low punch starter combos

ionic wasp
lone veldt
ionic wasp
# lone veldt Yea
2LK, 5LP, 5LK > 214HK/236LP
2LP, 2LP, 5LP, 5LK > 214HK/236LP
2LP, 5LP~MP~HP, 214MK / 22P Spraycan (corner only)
ionic wasp
#

yeah that's just some basics

cerulean peak
#

I hate the Ed match-up and I'm sure Ed players hate the Kimberly match-up too. Have to play it so lame.

lone veldt
#

I have no problems

#

Now the Zangief matchup is what be killing me. Can’t pressure like I want to cuz he so strong, armor moves, etc

dusty tundra
#

Found OD TK tatsu crossup oki that works against crouching opponents

dusty tundra
willow silo
#

New to Kimberly! Any basics?

lucid sparrow
# willow silo New to Kimberly! Any basics?

St. MK, Cr.MP are decent pokes. Try very early on not to get into the habit of sliding or teleporting all the time at long range.

Learn only 2 bomb set ups for the beginning, and focus more on getting used to her fake pressure mostly. The quicker you learn incorporating run-stop the better you'll get. Also her LK from her run is +1 on block. You can trick a lot of people with that.

pseudo thorn
# willow silo New to Kimberly! Any basics?

Raw drive rush is your best friend

Crouching HP is a great anti air n can lead to left right mixups

Theres not many moments where cashing out level 3 is a bad idea unless you're all in on closing with it

steady jackal
gaunt tide
slow hawk
#

Can i do the intermediate 6 Combo with out my enemy is jumping? I do the Combo on the ground. Cant do the bushin senpukyaku after sprint torso cleaver

lost apex
#

@ionic wasp hi i'm a New in sf6 you have Channel ofrece twitch or YT ?

ionic wasp
lost apex
icy moon
#

suggest some Oki options for kimberly

ionic wasp
#

I don't have one unfortunately, but that's actually not the worst idea so I might make one. Valmaster has a very good Kimberly guide on YouTube, maybe check that out

cinder moth
#

just found out about sprint->slide->SA3

#

who allowed this

shy cloak
#

what should a modern gief do to counter kimberly? the buttons gief has do not seem fast enough to poke her out of stuff

paper grotto
#

Kim has to get close to just check the drive rush?

low parrot
#

I hate this character

slow plover
#

I love this character.

cerulean peak
dusty tundra
#

I hate how much I love this character

#

What does she say after using the bomb on her level one?

delicate cave
bright oyster
#

does anyone have any good kimberly guides that hold up with the season 2 patch? im looking to get back into the character since i havent played her since season 1

dusty tundra
#

Not much has changed from S1 to S2 but I'm sure there are guides out there on YouTube.

orchid oyster
#

ok im dumb

#

after i DI a blocking opponent into a wall whats my follow up?

thorny kernel
#

I believe it’s 2HP - run HK - elbow

fickle flame
#

Is there a kimberly discord?

dusty tundra
#

After DI crumple you can go for a few different options. HP/2HP - HP elbow tatsu(j.hp safe jump)

thorny kernel
#

we weren't talking about DI crumple

#

we were talking about DI wallsplat

delicate cave
thorny kernel
#

awesome

sinful acorn
#

Got a question

#

Does light spray can meaty after 5HK 2MP 236MK 5MK ?

#

Mid screen btw

orchid oyster
#

fought a modern kimberly and the combo looked cool

#

in theory can i do this combo as classic?

#

replay ID is AL8MHBD3Q

thorny kernel
#

there are no modern combos that you can't do on classic

#

in fact, it's vice versa; modern has less combo access than classic

#

can't watch rn but if nobody gets to it i'll watch later

dusty tundra
#

Do we run mirrors here?

paper grotto
#

@orchid oyster what combo the
HK, MP, DR, HK, MP, DR, HK, MP, HP, 236L, Lvl 3

orchid oyster
#

I did not know you can combo from HK to MP

#

that is big tbh

orchid oyster
#

fyg i just learned you can set the dummy for having it act like it got punish countered

#

which means drive impacts

cinder moth
#

it gives you a pretty good bnb tbh, meaty st.HK, st.MP->HP, 236K (close) or 236K-MK

#

or ig it's not a bnb but

#

you can just do st.HK without the meaty

dusty tundra
heavy hill
#

y

sinful acorn
#

What's Kimberly best option to get a safe jump?

dusty tundra
thorny kernel
#

^

#

very practical

ionic wasp
#

they reduced the scaling on the cans this patch, I'm gonna test to see how much damage is possible

paper grotto
#

Good luck on your test

sinful acorn
thorny kernel
#

Kimberly deserved more but the scaling change was a good start

#

will be fun to rly get some reward off the cool mixups

delicate cave
#

eh its a mini-patch so ill take it over nothing

#

characters like poor manon literally got nothing

thorny kernel
#

yeah

dusty tundra
#

Dropping kim for Terry 🤷

ionic wasp
#

im tryna get more

#

no ch

#

or no pc

#

that was just 7295 with level 3 buff

#

holup

#

7455 with punish counter

#

thats with run loop

#

im tryna test the other route

#

yeah she easily gets 7k with the double cans

delicate cave
#

I could only get 7.3k lol

ionic wasp
#

do

#

2 cans, counterhit 2hp > 236kk~lk, 236k~lk, 236kk~lk, 236kk~mk, 236lp > 236236p

thorny kernel
#

this is #1078606188045938697...

#

dont taunt us with damaging combo routes...

sinful acorn
thorny kernel
ionic wasp
#

and damage is fun

#

i play bison and slayer what do you expect from me

thorny kernel
ionic wasp
#

oh LMFAO

steady egret
delicate cave
#

Took me a solid 30 minutes and numbing my hands to do it consistently, that 3rd upkick wouldnt connect for the longest lol

ionic wasp
#

I tried a tk Tatsu route

#

but it does less damage

delicate cave
ionic wasp
#

it was optimal in S1 but now that route scales too hard

delicate cave
ionic wasp
#

word?

#

damn I thought I cooked

#

oh I see

#

yeah I thought about doing that but wasn't sure cause of the meter cost or if it'd scale

#

all that extra work for 70 damage more

#

I don't know if it's worth it

#

I think you can get more damage than that

delicate cave
#

Same, I value consistency over damage

delicate cave
#

Actually testing it out I find it easier than the other route

#

The only hard part is adding TK tatsu at the end, because my PS5 controller hates doing TK tatsu lol

steady egret
dusty tundra
#

Yall really doing those 7k combos in real matches?

delicate cave
#

I could go for 2HP and hope they mash on wake-up for the counterhit, but I rather not risk it and just use mediums for meaties

dusty tundra
#

We should get a kim mirror sparring session. So we can learn from each other in battle.

delicate cave
# dusty tundra Oh kool kool. The requirements/resources needed are too much imo. Double cans, f...

If a Kimberly has a lvl 3 buff+CA then it's probably round 3 or the very end of round 2, 9/10 times this would be a game winning combo.

If you want to save your gauge you don't have to go for the cash out. You only lose 300 damage if you don't add in the OD TK tatsu, and you probably will lose even less if you add in the light vagabond.

As far as can usage goes that's an entire other debate. In concept yes losing both cans puts you in a less-than-ideal position if you're not winning the game with it, but it's heavily dependent on who you are fighting's gameplan is.

delicate cave
dusty tundra
delicate cave
#

Same, been playing Terry like crazy lol, but right now im back on my Kim grind

dusty tundra
#

Let's run a few sets. I'm not that good though...with kim or terry.

delicate cave
paper grotto
#

Gonna get kim grind again gotta get to master with the home girl but first combo practice I got to diamond without any bomb set ups and at this point I need to learn em

dusty tundra
delicate cave
dusty tundra
#

Psn down?

delicate cave
ionic wasp
steady egret
steady egret
orchid oyster
#

is that combo even practical?

#

like it comes off in the corner and from her 2 HP?

ionic wasp
#

so oftentimes you threaten with a throw after the can

#

right

#

so you can catch them teching

#

and that gives you the counterhit 2hp

#

obviously youd only use 1 can in a real game

#

and you wouldnt have level 3 buff

#

damage would be lower

#

but its good to know because it shows how you can take the game just off 3 interactions

#

interaction 1 combo to set up can

#

interaction 2 meaty throw can combo that sets up another

#

interaction 3 they want to tech and die for it

ionic wasp
#

@delicate caveI found another easier 7.5k route

#

only 14 less damage than the one in the video

#

2 cans
ch 2hp > 236kk~lk, can explosion, 236k~lk, dr~2hp > 236kk~dl.lk (delay it a few frames), dr~2hp > 236kk~lk, (delay a few frames) 236lp > 236236p

#

7514

#

easier for me to do than tk tatsu

steady egret
steady egret
steady egret
steady egret
steady egret
thorny kernel
#

You should post that in #1275559770249494601 perhaps

wanton tree
#

is there a kimberly discord

dusty tundra
#

This is it.

delicate cave
#

Nah there is a Kimcord, but posting character discords is against the rules here

granite arrow
#

I am severely lacking Kimberly MU knowledge. Would appreciate if someone would do a few sets with me during my warmup phase in my streams.

If anyone is interested I'll be available tomorrow around 13:30 CEST (Swedish time). Feel free to DM me if you wish to.

#

My sponsor mate keeps eliminating me from tournaments with his damn Kim lol

lucid drum
#

Is kimb hard to play/learn

slender bough
# lucid drum Is kimb hard to play/learn

I think so. She’s lacking a lot of the general tools that make neutral and exerting pressure way easier (no cancellable low, no invuln reversal, stubby normals, very negative on most specials). You have to be very solid on defense to prevent getting mauled and a lot of her offense is stymied by parry and dp.

That being said, extremely fun character and once you delve into it; I think she has the most offensive options in the game that are very skill expressive.

thorny kernel
#

it also defends on what level you're planning on playing at

#

at a low level she's not that hard

slender bough
#

That’s true. Mashing on kim isn’t as effective as others in the cast but can still be pretty fun

delicate cave
paper grotto
#

Yes sir šŸ‘

delicate cave
# lucid drum Is kimb hard to play/learn

Starting off I would argue she's one of the easier characters to play, but she has clear weaknesses(stubby normals in a neutral focused franchise, low damage, etc.). She has a lot of knowledge checks that people below Master don't know how to deal with, plus DR cr.MK into her BnBs is strong because of the run cancel 50/50. Plus Season 2 gave her an even easier plus powerful BnB so she's even easier to play right now.

But while easy to play she's hard to Master. To keep her offense you need to be creative with your mixups and a lot of her oki tech is hard to find since a lot of Kim guides are outdated. You won't have to worry about optimizing her till ironically Master, cause like I said no one knows how to block against her in lower ranks.

cerulean peak
hidden oriole
spare sleet
#

Hi everyone. I recently got Guile to masters and realized I had zero concept of how to play the game without a fireball so I decided to pick up Kimberly (Until Mai comes out next year). I was wondering if there is anything that I should immedately be aware of gameplay or combo wise.

#

I currently only have a level 2 and a level 3 combo as it seems level 1 does very poor damage

thorny kernel
#

Don’t recommend that level 2 combo

#

It works, but her level 2 does mediocre damage and her level 3 gives you a permanent damage buff for the rest of the round; unless it will kill, saving up for level 3 is normally the move

spare sleet
#

Yeah I always route for level 3 first

thorny kernel
#

also, from that launcher you can get REALLY good oki if you don’t go into level two; jumping and going straight into H tatsu asap gives you a midscreen or corner safejump with jumping heavy kick

#

That’s def something you should be aware of

#

Then I also recommend learning her corner can setups; do you know those?

spare sleet
#

yeah Icy showed me some yeasterday

thorny kernel
#

Awesome

spare sleet
#

I'm still trying to figure out how to navigate neutral without a fireball

#

so simple bnb routes are mainly what im looking for

thorny kernel
#

Totally

#

Id say bnb is

spare sleet
#

+3 after

thorny kernel
#

2MP 5MP-hp-run mk
5MK 66 5hk 5HP 236hp j.214hk
2lk 2lp 214hk/236lp
any 236hp j.236pp run lk 236lp (midscreen or corner)

thorny kernel
#

Although they kind of have to be fully cornered to capitalize

#

Did you learn the throw combo after?

spare sleet
#

i usally just do like

#

jump throw

thorny kernel
#

The thing about that setup is if you’re not doing the full combo it ends up doing less damage than a normal throw

#

The full route is j.236pp 6HK-j.mp then an ender of your choice (medium elbow typically)

thorny kernel
spare sleet
#

Yeah glad to see that those are my main bnbs already

#

how do i get the j.mp

#

it wiffs

#

are you doing 6.hk and holding 4 8 or 6?

thorny kernel
#

Oh yeah sorry

#

You have to hold 6

spare sleet
#

You are fine this is already really helpful

#

This?

#

wait can I do tatsu after j.mp

thorny kernel
#

No ):

#

Not enough juggle

#

And yeah that’s the combo but you’d do that after throw

spare sleet
#

ah i saw that j.mp is technically special cancelable

thorny kernel
#

It would be like can-instant throw-instant air grab

spare sleet
#

obviously not everyoen is going to wake up DI

#

but

thorny kernel
#

Fire

#

Off a raw hit since you’re more plus you can get more sauce

#

You can do run-lk j.236pp then either run-lk 236lp or 6HK-2HK

#

This is applicable in stuns cause the optimal is can-2HP-236mp into that

spare sleet
#

so off of raw can hit with PC

#

do run-lk

thorny kernel
#

Off any raw can hit, no need for PC

#

The reason you have to adjust the route for the throw combo is cause you’re really not very plus

#

You have just enough time for airgrab and nothing else

spare sleet
#

also sometimes shk doesn tlink into shp

thorny kernel
#

Yeah you have to drive rush or punish counter

#

Normal hit go into target combo

spare sleet
#

ye

#

also her shp feels a little stubby but it might be that i've only ever really played Guile

spare sleet
#

thoughts

thorny kernel
#

Good but the drive rush cancel ends up using all your meter and decreasing the overall damage

#

Kimberly has enough scaling as it is

#

If you want to drive rush there, do 5HK-5HP 236HP or something like that

#

Also you can do that with normal 236k-lk there instead of OD if you want to save meter, although I understand saving the meter for a bit of extra damage

spare sleet
#

also you cant combo until super 3 from 236k-lk or at least I cant seem to get the cancel

#

oh wait

#

youc an

#

nvm

thorny kernel
#

5Hk kinda scales the combo to shit

#

Honestly recommend omitting the drive rush cancel entirely

#

And using 5HP instead of 5Hk after the teleport

spare sleet
#

2hp does more damage

#

so

#

two bars spent only 12 less damage

thorny kernel
#

Awesome

#

That’s a good and practical combo

wet yoke
#

whats the best way for kimberly to deal with cross-up jump ins.
I feel like if I DP or 2HP I still get wrecked

delicate cave
#

Kim doesn't have a DP

#

But perfect parry or cross-cut tatsu

wet yoke
#

whats a cross-cut tatsu?

delicate cave
#

same as cross-cut DP but Kim can do the same with her tatsu

#

its unreliable and I rather PP, but its an option

hard badge
#

It can be achieved by just delaying the button after you do the motion

vague trail
#

Guys who's a better ninja Kimberly or Ibuki

sinful acorn
vague trail
#

So Kimberly?

delicate cave
# vague trail So Kimberly?

It depends one what you're asking? Gameplay-wise SF4 Ibuki>>>Kimberly>SFV Ibuki(not sure on SF3), lore-wise Ibuki is arguably the most skilled ninja in the franchise

vague trail
#

I like sf4 and 3 Ibuki the best

#

But like design and moves

delicate cave
#

Yeah design-wise I still like Kim the best, but Ibuki has some cool looking moves in SF4

vague trail
#

Yeah and sf3 where she comes from

hidden oriole
#

Just hit platinum with kim

#

šŸ˜®ā€šŸ’Ø

orchid oyster
#

Can't wait to see these upcoming adjustments

lucid sparrow
#

What are people thoughts of the changes?

#

I think it's good to stop people mashing Cr. LP before 236 K

#

I'm curious as to how 6HK will be used by top players

#

Forward mk changes seems like no brainers. I never use it except for one meaty

lapis pike
#

I love the 3mk change and l.elbow is a little bit safer now which is nice

daring tusk
daring tusk
sinful acorn
#

Kim Nation rise up šŸ—£ļø

#

WE SO BACK

coarse stream
lucid sparrow
lapis pike
#

It's +1 on hit now no matter what distance it connects, so I'm using either crouching jab or throw after connecting, and I think it's plus even on block off drive rush

#

It's not as minus on block either so it's a lot safer to throw out and gives her a good ranged low option or as a whiff punish

#

Just toss it out in neutral sometimes and see how it goes, I've been using that and l.elbow as ranged pokes and it's going pretty well so far

steady jackal
vague trail
obtuse violet
#

Do you guys recommend any players or place I can get the most optimal combos? Like whats the most optimal punsih counter and what not

kindred quarry
#

brand new to Kimberly, about to hop in character guide right now and learn her, does anybody have any small tips that can go a long way for me? it would be appreciated

feral rock
#

Hi, I tried the following combo: Bushin Tiger Fangs --> EX run overhead --> super art but it only works with level 3 super and level 2 super. does anyone know if level 1 super can also be used in this combo or nah? I cant seem to get it to work in practice mode

sinful acorn
sinful acorn
feral rock
thorny kernel
young oriole
#

I messaged one. We'll see what happens

young oriole
#

Fixed ALL guides for everyone to access

cinder tapir
#

I don't understand why u can't punish that jump elbow from kim it's minus 3 or 2 when u block high...

spare sleet
#

-4 is punishable

crystal wasp
#

Parry is an option

rapid meadow
#

She’s like the Miles Morales of SF6.

spare sleet
#

That’s gotta be racist

cerulean peak
#

Her SA2 is Ultimate Spider.

rapid meadow
cerulean peak
#

Also worth mentioning, Kimberly's motivation is driven by avenging her uncle and is opposing sinister corporations. That's just generally Spiderman. Peter Parker or Miles Morales.

#

Wish there was a Spider Woman costume for Kimberly. The hair would be amazing.

rapid meadow
fickle forge
#

I need to learn anti Kimberly strats. Anyone down to play a few sets?

#

DM if you want to play. I need the practice

#

I'm a diamond 1 Chun Li in case it matters

fickle forge
#

This place is dead šŸ’€

fickle forge
#

Deder than ded šŸ’€

fickle forge
fickle forge
#

DEEEEEDDDDDDD Someone say something!

thorny kernel
#

No

spare sleet
#

If you keep spamming I'm gonna report you

sinful acorn
#

Guys

#

Her air grab ex normal combo into Run > kick > spray can into heavy kick meaty it's real?

#

Cuz it so inconsistent for me

#

I just want to know

cerulean peak
# sinful acorn Her air grab ex normal combo into Run > kick > spray can into heavy kick meaty i...

It kinda depends on what you mean by "Run > kick". I'm guessing your mean her Run xx LK I don't go for that if I'm going to mix up. I only do that when converting into super.

Instead as far as I'm aware the standard mix is to do Run xx MK (which will whiff), but then put you in place for a whole manner of mixups. Primarily going for either MP xx Medium Vegabond or throw after placing medium cans on the ground.

I also like tricking them up by placing light cans and doing instant air EX Tatsu, or not doing the run mk whiff and throwing medium cans then drive rush into overhead.

It's not meter efficient, but deals suitable "mental damage". šŸ˜

sinful acorn
#

Thanks

fickle forge
#

Any kimberly wanna go?

topaz oriole
#

šŸ˜‚

fickle flame
#

anyone can dm me the link to the kimberly discord

tardy goblet
#

How the fuck do yall play this shit character?

#

I LOVE HAVING NO DAMAGE

tardy goblet
#

i think the issue is i was thinking too hard

#

i always held kim in high regards cause i thought she was really deep and mechanically challenging

#

but shes really not

#

she just has like 5000 setups

sinful acorn
orchid oyster
#

are there any videos to showcase some of kimberly's new bnbs

#

preferably that goes from easy to hard

orchid oyster
#

probably better combos but i do like
j HP, 5HP, DRC, 5HK, 2HP, 236 HP, jc 236 P

cerulean peak
#

I don't ever think about starting combos from a jump attack anymore. Even on a full punish scenario. With Kimberly and with Punish Counter frames you can HP xx Teleport crHP. Or if you want to spend meter HP xx EX Teleport HK, crHP. From there go from Vegabond to Izuna or some other combo the situation may call for.

Going for jump attacks really only make sense if you conditioned your opponent to not DP because of elbow drops. Even then you can expect them to block and should be thinking about frame traps, shimmying, etc. Not a max damage combo.

wraith fjord
#

what's an optimal route to get to level 3 starting from drive rush -> 4hk?

#

trying to do this with 4 bars of drive guage or less

#

Starting with four bars of drive gauge, I would like to perform a the highest damage combo whose first hit is drive rush 4hk

#

it's about 2330 damage (not including level 3 for an additional 2k at the end)

ionic wasp
wraith fjord
ionic wasp
#

i gotchu dw

#

im labbing rn

wraith fjord
#

Actually also stipulate that this is a corner combo

#

ā¤ļø

ionic wasp
#

well yeah i figured

#

i think what you found is optimal without any fucked up microwalks lol

#

real way to get more damage is reset into run command grab

#

cause they never jump

#

can also squeeze out 20 more damage by cheating

#

mkvd damnit

#

cause this is technically with 4 bars

wraith fjord
#

not the instant tatsu, lol 😭

#

i throw in the command grab as a mixup sometimes. once they've jumped once i basically play strike/throw/shimmy with them - i just wait for the jump and do drive rush 2hp

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Is it possible to slip in a light vagabond edge after tatsu?

cerulean gull
#

hey i'm plat 5 stuck RN and was wondering if anyone has any tips for neutral play & maybe some safe jump set-ups. i was trying to look that up online but didnt find a lot of helpful stuff.

ionic wasp
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no juggle potential for it

ionic wasp
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her walk speed is good to bait whiffs

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in neutral tho the main pokes I use are 5lk, 2mp, 5mk, and 5hp

cerulean gull
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i usually use 5hp as my main combo starter but i felt like it lacks the range to reliably whiff punish

ionic wasp
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but it is good for whiff punishing

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what you can look to do is set up spacing traps

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people in plat like to mash

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so find what their comfort button is

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and set up the according spacing trap for an auto whiff punish lol

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learn the range of her button by using the UI elements to "line it up"

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ykwim?

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find the range where their buttons will whiff and you can still hit them back

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you can use the drive gauges on the top of the screen as a sort of ruler

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and space yourself accordingly

cerulean gull
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aight imma try that out Thanks

ionic wasp
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very basic run down

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but that's kinda how I look to play neutral

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also in terms of safe jumps I don't really use them but after heavy vagabond, instant j.mp > j.214k should work and set up a safe jump

cerulean gull
ionic wasp
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I don't remember off the top of my head but I saw punk doing that when he played Kim on yt

cerulean gull
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Ok yeah

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i like to got after heavy vagabond into either j.mp > OD j.214k > LVL2
Or i do OD j.236p > run lk > 236lp do you by chance know if i can optimize that?

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on the second one i also like to go either LVL1 or LVL3 instead of light vagabond

ionic wasp
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and I only use supers to close out rounds with Kim since if I'm ever in burnout from a misplay earlier in the round I save the meter for that too

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she needs level 1 as a reversal lol

ionic wasp
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you can do 6hk~9~j.hp for a safe jump

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j.hk for a DI reset too

cerulean gull
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got 'll tray that

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Thanks you've been a big help

ionic wasp
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just sharing what basic stuff I know lol

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I'm still learning kim she satisfies my lab demon tendencies

cerulean gull
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XD

tame anchor
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yo is there a kimberly discord where i can find a up to date beginners guide?

ionic wasp
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just got my Kim to master in an hour and a half

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things I learned on the way

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how to react to DI, again

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a lot of cool mixups

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how to pressure in the corner better

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improved my whiff punishes

ruby solar
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What are Kimberly's abusable things against burned out opponents? Like block strings that end plus on block. I can't seem to find much that has tight enough strings to beat jabs.

ionic wasp
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trades with jabs I believe

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but that knocks them down

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and if they hold it you're +1

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so you can loop it pretty well

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the supercombo strategy page has a bunch of stuff for abusing burnout with kim

ruby solar
#

Thanks!

ruby solar
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5mp > run overhead can be jabbed, but if you just let the run hit normally then jab will get stuffed, so it's still quite risky for them. One other thing I found is that hisen kick is +1, and most people can't react to it well so it'll get you close to them for free and be +1

ionic wasp
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you could even do ex run lk

cerulean peak
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It can be jabbed, but not on reaction, so if they start jabbing after your pokes you can abuse that. I typically do 5mk xx Run for pokes and if I get jabbed I'll either just do 5mk [wait] 5mk run or recently I've been playing around with 5mk [wait] light vegabond.

The biggest threat honestly is DI though. Gotta be ready to reverse a random DI more than someone trying to jab your "poke runs". If they're smart enough to jab check you, they're probably smart enough to know it's not a great solution and they'll just let you poke into run all day for free.

clear crescent
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made an 18 minute advanced guide for her šŸ™‚

wraith fjord
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if you message me privately i'll send you some clips from when i was platinum and improving quickly that are fairly illustrative

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6hk -> 9hk is also kind of diabolical; it puts your opponent in a state where they land on their feet, as opposed to hitting the ground, and it means you can rush at them with basically any mixup you want. i find drive rush overhead/low to be very effective here, personally. i've gotten a lot of mileage out of it.

ionic wasp
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I was pinged?

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@wraith fjord did you reply to the wrong message or sumn

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if so all good

wraith fjord
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yes

ionic wasp
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checks out

ionic wasp
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in the corner I usually just restand them into a DI reset

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something to consider rather than just overhead low mix

wraith fjord
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after restanding them i usually go for a drive rush mix up, where i can strike/throw, and the strike part of the mixup can be overhead/low. usually in the corner if i land this i just cash out to level 3

ionic wasp
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in the corner I'm always going for the bomb setup tho

wraith fjord
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i like her bomb setups. just another option.

ionic wasp
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oh for sure

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I haven't been playing much Kim lately

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will definitely get back into it tho

wraith fjord
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usually i go for bomb setups a little more if i'm getting into the corner from a string that's not her heavy bnb

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like if i slide into the corner i'll throw a bomb, most likely

ionic wasp
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same

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sometimes I use her bombs to force burnout

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cause she can do that when they're at 3-4 drive gauge

wraith fjord
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one of my go-tos in the corner is just mp -> hp -> light vagabond with a bomb on the ground. very effective

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but it's probably not optimal

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there is also alternatively mp hp -> run stop

pearl bridge
#

Do any high diamond-low master kimberlies wanna do a first to 5? I suck complete ass against kimberly and wanna get better against her

wraith fjord
pearl bridge
wraith fjord
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I'm working until 5 but I'll be free tn if you wanna play later

pearl bridge
#

What timezone?

wraith fjord
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Central

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I'll be home soon

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Like 30 minutes

wraith fjord
pearl bridge
#

Gimme like 20 minites

wraith fjord
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@ionic wasp do you know if the following string is possible as a side switch? (kimberly on right side in this example)

DI (punish counter) -> 236p (frame kill) 2hp (gets opponent character into airborne state) -> run stop -> 2369pp

i've whiffed this like three times now, but i know that the same string ending in heavy tatsu works

ionic wasp
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neutral jump heavy kick

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dr~2hp > 236k~p, 214hk

wraith fjord
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yeah, that's basically the string i'm trying to modify

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though instead of jump hk i'm starting with just 2hp

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i want to know if it's possible to insert 239pp and get an air grab combo instead of tatsu

ionic wasp
wraith fjord
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actually it does seem to work when i include j.hk and drive rush 2hp

ionic wasp
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you can do it off an anti air DR~2HP like in the combo trials

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yeah lol

wraith fjord
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ik about getting under them - that's what the teleport frame kill is for

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if you wait for the opponent character to drop to their knees you get the airborne state

ionic wasp
wraith fjord
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but every time i pop the air grab it just whiffs

ionic wasp
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so you need to drive rush to have enough juggle potential

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otherwise the Air grab whiffs

wraith fjord
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lame

ionic wasp
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the drive rush makes the normal not reduce the juggle potential

wraith fjord
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thanks

ionic wasp
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I gotchu

wraith fjord
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@ionic wasp help me lab something please?
i want to punish DPs with the following string:

(while they're still falling back down) hp -> 236kk ~ lk -> micro walk 2369pp -> 236kk ~ lk -> 2149kk -> 236lp -> level 3 (or just level 3 if it's not possible to land the vagabond edge here.)

i'm having absolutely no luck getting the instant air tatsu

ionic wasp
wraith fjord
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i'm practicing on ryu rn

ionic wasp
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ok one sec

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I'll lab for ryu

wraith fjord
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i think the only characters that complicate this though are like

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deejay?

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idk who else

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oh ik lily is weird

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but for most characters this should work

ionic wasp
#

ken, cammy, luke

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their dps push them further from the corner

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ryus has little lateral movement

wraith fjord
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i'm working on this rn from center anyway

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in the corner i imagine you probably could even swap out hp with 2hp for a little more damage

ionic wasp
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I think this might be a corner only thing cause tk air Tatsu sends them pretty far no?

wraith fjord
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i wouldn't know, i literally have only ever landed it like once, lol

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it's such a hard input for me

ionic wasp
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ah ok

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it's not that bad

wraith fjord
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idk what to say, i can't get it

ionic wasp
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buffer the qcb during the last frames of recovery of the last move, then jump forward and press kicks

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also I'm on leverless which is easier to execute on tbh

wraith fjord
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i'm on an xbox controller

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i'm mostly interested in if this string even works

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if so, how much damage does it do?

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if it works then i'll figure it out one way or another, but rn i really just want confirmation that it's even possible

ionic wasp
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alr I've got the game open

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time to lab

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@wraith fjord it works but you can't get light vagabond it seems

wraith fjord
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how much damage?

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would light vagabond work in the corner, or is it like a juggle count thing?

ionic wasp
ionic wasp
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give me a second

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I'm gonna try something

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okay yeah that's more damage

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cool

wraith fjord
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what'd you do?

ionic wasp
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I was comparing it to the normal cashout

wraith fjord
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record it pls?

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thank you so much btw

ionic wasp
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one sec

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I can't land it again

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the air Tatsu is really hard to connect tbb

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tbh*

wraith fjord
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o how much better kimberly would be if instant air tatsu were an easy input

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(probably not that much better but i can dream)

ionic wasp
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it's not used much