#If this update goes through, rematch is a dead game. (regarding next patch)

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cunning parrot
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When I see people that like these updates, I can't help but feel we were not playing the same game lmao.

I wonder how many complaints would've gone away if Silvers played with Silvers, and Elites played with Elites.

cunning parrot
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Because it feels like a lot of people wanted to remove what they deemed "exploits" (even things that strong players could easily defend) by any means necessary.

Even if that completely crippled basic movement, and team play along with it.

As the still playing tournament players are vouching, the Meta somehow got even worse and more boring.

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I've seen it happen all too often. Too many developers making competitive games, throwing out the skill ceiling, and ending up pleasing next to no one in the end.

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People just want to feel good where they're at, most often at the end of the day.

mighty vessel
cunning parrot
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Fighting games were built on that idea.

mighty vessel
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they should have kept these bugs until they had something already built to come in a patch that would remove the bugs along with it

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that way no one would complain

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im pretty sure

cunning parrot
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Taking emergent gameplay techniques, and turning them into actual mechanics and cleaning them up and balancing them.

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As it stands now, I feel as though I was sold on a different game than the one I'm currently playing.

mighty vessel
cunning parrot
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Because if the game wasn't fast paced and arcadey, I would never have purchased it.

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I'm personally not in it for Sim footy.

mighty vessel
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And they can maintain these ''techs'' in hard ways to do, no one would see it as a problem. Since the "bugs" themselves are already difficult to execute in a match

cunning parrot
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I came here because "Street" style games aren't made really anymore. And this had fit that build.

mighty vessel
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It would give much more depth to the game

cunning parrot
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But now it doesn't.

mighty vessel
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The style they envisioned for this game is doing extremely short and quick passes

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Alongside with quick dribbles

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Removing the individual skill completely

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This is not football..

cunning parrot
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Exactly.

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I saw one user post "Well Messi is one in a million, you shouldn't be Messi"

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Who plays a sports game to feel like a bench warmer?

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Honestly?

mighty vessel
cunning parrot
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I agree.

mighty vessel
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We are not Messi but we have every right to want to play like one and learn 💀

cunning parrot
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Correct. And the game already punished you hella hard if you tried to be Messi and got ripped.

cunning parrot
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you know how many hundreds of goals I scored off just ripping egoists?

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So I don't get the complaint

mighty vessel
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and with these punishments, whether you like it or not, you will build your own personality on a football field, the way you play will always be unique

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in a game or irl

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doesn't matter

cunning parrot
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Yep

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And I'll say this

mighty vessel
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That's why I hate people using that as a argument

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Doesn't makes sense

cunning parrot
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Even though I LOVED individual skill. I almost always used it to make an opportunity for the team.

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Passing was ALWAYS the best play.

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They didn't need to force it

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They've actually made team play a lot harder

mighty vessel
cunning parrot
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Because movement is so janky

mighty vessel
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So you can build a GOOD highlight

cunning parrot
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Correct

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You need to make a move to open the passing lane.

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When people don't grasp that, I usually think they just have never played football or hockey.

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That's a fundamental skill of those sports

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Make yourself or your teammate open.

mighty vessel
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Rematch devs think we're playing chess, ong bro

cunning parrot
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I know people will disagree because people hate EA here.

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BUT

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Very few people saw Rematch and thought Sim football.

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Most of my friends saw it as an arcade game, and that was the appeal. And I'm talking lots of them who don't even fuck with sports. A lot of fighting game players especially.

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I don't get this shift in focus at all.

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The general public is always going to see EA FC as the sim football game.

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No matter what Sloclap does.

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If they would have embraced the arcade aspects and pushed the importance of teamplay more, they would have been better off imo.

left rampart
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its not even close to being a good football sim, it just feels like its trying to be both and ends up being neither

left rampart
sudden tiger
sudden tiger
vague herald
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Well, individual skill with the moveset without said exploits is a very, very low ceiling, and not very skill expressive to begin with as they are easy to perform, doesn't allow for combos (The only combo from a normal dribble move is cancelling it into pushball), and are generally not very useful to begin with because of how strong stand tackle is, on top of innately high stamina costs

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So sure, not removed, but severely handicapped without said exploits

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Hydrogen bomb (stand tackle) vs coughing baby (standard dribble moveset) type beat

rotund thorn
# mighty vessel I'm completely against these "techniques" because they're literally bugs... they...

I mean, just read the dev update fgs:

"Football is also a game of skill and dribbling, and creating that little extra bit of space through a creative dribble is a core component of it. This is why we are looking at adding more depth in the game, and we have plans to build upon our mechanics and widen the variety of their utilization, relying on a foundation of stability that we are first building through bug fixes. As we do so, we will do it in a way that is balanced by our other gameplay mechanics and resource management systems"

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Rematch

One of the current hot topics in the community is the presence of what we call “emergent mechanics”. What we are referring to by “emergent mechanics” are gameplay mechanics and techs that players are using regularly in games, but that were not part of our initial design intentions. A few notable examples would be: the Blade Shot, the Ipp...

rotund thorn
rotund thorn
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Ofc irl it might depend though on your position, like wingers usually have to dribble a bit more. But in REMATCH you should rotate

cunning parrot
rotund thorn
cunning parrot
rotund thorn
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Yes because the broken mechanics / exploits were not known yet. That's why they are fixing it

cunning parrot
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Because I have a ton of friends that think footy is boring, that played the game because of the arcadey aspects, which have been severely nerfed/removed in some cases.

rotund thorn
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Just read the dev update they say everything

rotund thorn
raw owl
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I don't play footy, I cant stand fifa, but I do other sports and enjoy other sport games. Rematch was very special on the pre-release betas

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but the gameplay it has evolved into is not good

rotund thorn
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Well again everything is relative and depends on what you expect for the game. But all the friends I play with say each patch is a step further

raw owl
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ye I agree

rotund thorn
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They have to make decisions and chose a design

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not everyone will be satisfied, that's life

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And it seems Soclap are open to some adjustements (again read the end of dev update) but they have their main vision of the game design they want to follow which I can understand

cunning parrot
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Okay, but there's an issue with that. The a large amount of the player-base they cultivated as a result of their I guess as you would call it "lack of polish".

This game has garbage servers, and bugs galore. A significant chunk of the player-base looked past that because of the execution of said "exploits" as well as the overall speed of the game.

The numbers post patch 3 show that update facilitated even further player decline.

I can tell you I know at least 6k hours worth of players that have uninstalled this game as a direct result of patch 3.

And also, taking things out, but not immediately having an alternative ready in the wind is so totally unwise.

So they're going to address the complexity of offense eventually? That's not very reassuring.

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I can honestly say, I would not have bought this game, if I knew it was this.

I bought it based on several betas of playing. I was sold on a different product.

raw owl
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Large player-base: just wrong tbh, playerbase is tiny compared to what it should be.
patch 3: this was obviously broken and of course ppl were pissed.
Taking things out without replacement: Thats how it is, the game is a mess and needs drastic attention. You cant expect them to have a fix instantly, you cant expect them to leave obvious game breaking mechanics in the game if you want the game to grow.

cunning parrot
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We can disagree on whether we share the same vision, and that's fine, but that's just the reality of what sloclap has done by rushing this game.

rotund thorn
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they know things we don't

raw owl
rotund thorn
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But I get the point of changing game design months after the release, this is point i think

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The game released too early

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I agree about that

cunning parrot
rotund thorn
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some people might feel being scammed

cunning parrot
rotund thorn
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That said, the game didn't drastically changed either. At least for me, I didn't really change my playstyle overtime for instance

cunning parrot
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If I purchase a game, it shouldn't be in "finding our vision" stages

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That should have been set in stone loooooong ago.

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All it does is create controversy and division.

rotund thorn
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Not after the release

cunning parrot
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That's a core gameplay decision.

rotund thorn
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yeah but they improved that in patch #4

cunning parrot
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I tested patch 4

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It is no where near what patch 2 was.

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No where near the speed of play. And defenders still can catch up to you reliably when you've burned them.

rotund thorn
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Idk somehow I feel patch #4 rather faster

cunning parrot
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Which also doesn't reflect Sim soccer either.

rotund thorn
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overall

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that said, every game do tweaks after the release. I mean its the same in FPS for example, where they balance weapons etc.. some people get angry about that too

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I don't feel normal movements are drastically slower compared to previous versions imo

cunning parrot
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We just won't agree. Lol

rotund thorn
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maybe for some moves i don't use

cunning parrot
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Because it is so incredibly noticeable to me and all my squad mates

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We can't even stomach playing anymore.

rotund thorn
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When you say turning you mean like push ball + change direction ?

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if so maybe its about stamina. There a fix:
Fixed an issue where using Push Ball would allow players to move at a higher speed than intended, regardless of stamina.

cunning parrot
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I mean actually turning. In EE, or cutting your movement by hitting defensive stance.

rotund thorn
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I see

cunning parrot
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The act of simple movement itself feels hobbled.

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Forget Goldenboost and all that other shit.

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I never used that myself. Nor needed it.

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Just being able to make a clean cut, or burn a defender after a soft dribble. Or catch up to a leading pass.

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We can't even coordinate plays like this anymore because the players are simply too slow on the pitch.

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Which is why we quit.

cunning parrot
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Yes, in patch 4 as well.

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Like the cut back I to the ball around 4 seconds?

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In patch 4 or 3 movement

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I can't reliably make that turn.

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To continue the play.

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Good chance the turn would just be unresponsive or go too wide.

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All I want

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Is patch 2 movement

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Take away EVERYTHING else

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I don't care.

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But patch 2 movement and we're gaming.

cunning parrot
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I appreciate that a lot.

rich brook
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Idk why soloclap didn't offer alternatives techs to techs that they want to remove, they talked about wanting to do just that on their discussion of their views on the current mechanics, I think it's a big L on their part to be removing mechanics when they don't provide alternatives

rotund thorn
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They fixed (thus removed) the mechanics that were relying on bugs. And tweaked the others.

vague herald
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What moves have they fixed

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Specifically

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And which moves were relying on bugs

rotund thorn
vague herald
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Ippy slide was never a bug, but is treated as such

rotund thorn
vague herald
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Ippy is an emergent gameplay tech based around picking up a loose ball with your leg magnetism

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The only reason it works is because of how far your basic leg magnetism is to pick up loose balls

rotund thorn
vague herald
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I am questioning the label of calling it a bug, specifically

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I think its pretty clear that ippy comes entirely from intended game mechanics, but combining them in a specific way that makes it look wonky

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The only real problem with ippy is the animation of the pickup

rotund thorn
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If devs say its a bug, it means it is something not intended in the actual source code of the game

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so if you're questioning the label, you're questioning the devs by extension

vague herald
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Sure if you want to view it that way

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Im just saying show me any clip of ippy and lets break it down into normal game mechanics

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Its incredibly easy

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You have extended magnetism on your legs/lower body specifically

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Ippy functions by turning your character model in a way where your leg hitbox extends towards the ball

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causing the magnetism to pick it up

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The "buggy" parts of ippy is the animation of it being wonky and early renditions being untackleable during certain parts because of network conditions

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Ippy as a mechanic is entirely from intended game mechanics

rotund thorn
vague herald
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Ippy slide is specifically under "Emergent mechanics" in the dev blog

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Something being unintended doesnt make it a bug, as to why I am questioning that label

rotund thorn
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yes then they say some mechanics are the result of bugs which must be fixed because its not reliable, and some others are the result of unintended interactions between mechanics (which is thus more about their initial game design)

vague herald
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Ippy pretty clearly falls under #2

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As a mechanic

rotund thorn
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I mean just read the whole blog everything is detail and clear enough to me

vague herald
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I read the whole devblog man

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Already before coming in here

rotund thorn
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then what's not clear to you ?

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they literally say ippy slide is a bug that must be fixed

vague herald
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Nothing, I just disagree with claiming ippy is a bug when talking about emergent mechanics

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There are things ABOUT ippy that are buggy, sure, but not the move itself

rotund thorn
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yeah because they categorize 2 kinds of emergetnt mechanics

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and they also they even though they removed some of them because of bug fixes, they will later see how they can incorporate more depth to the dribble in future updates

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last paragraph of the blog

vague herald
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Again what moves have they removed, specifically

rotund thorn
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you can't rely on a bug a a feature i mean

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it doesn't make sense

vague herald
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I dont know a single one that people have complained about that has been removed yet

rotund thorn
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they can'"t tweak it if its a bug

mighty vessel
rich brook
vague herald
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Does this make Ippy not a bug?

mighty vessel
rotund thorn
# vague herald Does this make Ippy not a bug?

I believe there is not a single bug associated with it. In the patch note they say "Some fixes to the behavior when turning quickly after using a push ball (impacts “ippy slide”). More fixes are coming soon."

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They also noted that ippy slides are intensified by network conditions. So I believe it has to do with netcode

vague herald
rich brook
# rotund thorn <@100617912569561088>

My point was that they need to be adding alternative techs if they are going to be removing bug techs that are in the game, to just patch them and then give the community nothing in return when a large part of the community uses them is dumb they talk about wanting to allow players to "express" them selves but haven't shown any steps towards it

rotund thorn
vague herald
rich brook
vague herald
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Netcode amplifies parts of the mechanic that makes it feel unfair

rotund thorn
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I believe also that some bug fixes can impact mechanics that rely on them as a sideeffect

vague herald
rich brook
rotund thorn
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Its not they "want'" to remove ippy slide, rather they "need" to fix some bugs / netcode improvement which consequently will affect those mechanics

vague herald
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Good yes please fix netcode and desync

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But i guarantee you this will not remove ippy

vague herald
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Reading comprehension is hard or something

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Do you know what intensified means

rotund thorn
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Yes so it proves it is an unreliable mechanic

rich brook
rotund thorn
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BUG + NETWORK CONDITION (NETCODE)

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is it hard to read ?

vague herald
mighty vessel
rich brook
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Ippys buffed? How

vague herald
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You cant even tackle

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Like its such a nonargument

rotund thorn
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But they are controlled and tweakable

vague herald
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This is called emergent mechanics

vague herald
rotund thorn
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"This is why we are looking at adding more depth in the game, and we have plans to build upon our mechanics and widen the variety of their utilization, relying on a foundation of stability that we are first building through bug fixes"

vague herald
mighty vessel
rotund thorn
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can't believe you saying you read the blog really

mighty vessel
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It's a possible concept but it shouldn't be executed that way.

vague herald
mighty vessel
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Blade Shot that fits into the best category of Emergent Mechanics

rotund thorn
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There are 2 kinds of bugs: technical and functional

vague herald
mighty vessel
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since you don't break anything

vague herald
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Have you seen a cold cut?

mighty vessel
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and yes all of them is caused by a bug

vague herald
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Have you seen how far your character can pick up a loose ball doing literally nothing else?

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Telling me the magnetism of such things is unintended is disingenuous

rotund thorn
vague herald
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Yes and your quotes were bad every time 😭

rotund thorn
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There's no point keeping this talk lol im off anyway I got better things to do

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read it 30 times maybe

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idk

rich brook
vague herald
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Example 1: You reasoned that because it says in the dev blog that ippy is intensified by network issues, then it must be BECAUSE of network issues, when I then said "No thats not the case, only some things of it are affected by network issues", you then quoted the exact line and acted like it was still the case that it is caused by network issues

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I feel no need to explain the other cases

vague herald
rich brook
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Its literally the definition of a bug, people are combining mechanics that creates an unintended outcome and the flaw in the code is how the different inputs are interacting with eachother

vague herald
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Ah, keyword, flaw in code

rich brook
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Can be a flaw in the code or a flaw in the system etc

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So if we're calling it a network issue it's still a bug

vague herald
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Again reiterating back here, if this was the case then ALL of the supposedly intended functionality of the extended magnetism of your legs is a flaw

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And that is an oxymoron

vague herald
rich brook
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No that's not what that means, the flaw is by how much it's magnetising, the ippy slide is down to the code thinking your closer to the ball when your not

rich brook
vague herald
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But you are

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Thats the whole point of your character model turning around, and with it your legs and hitbox get closer to the ball, in which you magnetise it

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Seems pretty 1-2 no?

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I get that the animation for it looks bad

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And should be smoothed

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But purely core functionality is pretty standard

rich brook
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How would you make an animation for that? I don't even see how that's physically possible

vague herald
# rich brook Then what is it

The network issues intensifies how bad it looks and feels as a defender because of desync and delay making the already fast animation play out faster so its even harder to keep track of, essentially

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Originally ippy also had "i-frames" if you tackled it at the wrong time

rich brook
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Have you ever ran up to a ball 180'd and been able to push a ball Infront of you

vague herald
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Because of said network issues

vague herald
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People are jumping 3 meters into the air to bicycle kick and land on their feet

rich brook
rotund thorn
# rotund thorn

@vague herald I mean my first messages was literally snapshoting everything they said about ippy slide (both bug + network condition) then you started questioning the fact its a bug.

vague herald
rotund thorn
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so what you're saying is really confusing

vague herald
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like idk what to tell u

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Miscommunication?

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What did you mean by "It has to do with netcode"

rotund thorn
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Yes i pointed that because when you're offline the ippy slide is not intensified

vague herald
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The fixes?

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Ippy itself?

rotund thorn
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because you don't have network conditions

rotund thorn
vague herald
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I understood it as "Ippy is caused by netcode"

rotund thorn
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ok mb then

vague herald
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And thats wrong

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Probably more my bad

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Im coming in here swinging 1v3 here

rotund thorn
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And I understood that you were not agree that it is intensified by network condition xd

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textual chat issues

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fuck Discord

vague herald
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Well I did specify that certain aspects of ippy such as animation and earlier iterations "i-frames" are caused/intensified by network conditions

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NOT the mechanic itself

rotund thorn
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yeah probably, they don't really detail what is actually intensified

vague herald
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And like yeah we have all seen laggy people dribbling

rotund thorn
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But the main point still is that its rooted from a bug

vague herald
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Any mechanic is intensified by network conditions

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Its such a strange thing to say

rotund thorn
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probably but then it being an uncontrolled gameplay mechanic for the devs make it worse

vague herald
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I mean its controlled enough that they have been able to tweak it twice

rotund thorn
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So they fix first, then they'll tweak / add more moves hopefully

vague herald
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At this point its an actual game mechanic

rotund thorn
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I don't remember how they tweak it sorry. Maybe it was through netcode improvement

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like making the bug "less worse"

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until they actually fix it

vague herald
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Literally in your own quotes you specify how they have "fixed" some things for how the magnetism hitbox works when turning aroudn quickly

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Which is directly the cause of ippy

rotund thorn
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yeah

vague herald
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So they have tweaked ippy, directly

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But yeah more moves good

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Please give

rotund thorn
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nah the way I understand is they fixed it because it was not working as intended, which consequently impact ippy slides because it relies on it

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their first intention was not to fix the ippy slide with this one

vague herald
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Well again to "fix" ippy requires a complete rework of how current intended mechanics work

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I.E. magnetism on legs

willow umbra
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If you gotta glitch to get past a player, your skill is not as high as you thought...

rotund thorn
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For example they say they want to keep the other moves like blade shot, but make them more balanced. So they don't really want to remove everything

rotund thorn
vague herald
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Bladeshot was already bad 🥀

restive light
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bump

bronze harness
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Can’t they just factory reset it back the way it was to hippy slide golden boost blade shots all made the game what it was and made the game more enjoyable maybe just concentrate on the LAGGY 💩 servers stop waiting for epic games to make a bid for it and just put the full 76 hours employees on it before it’s too little to late and ends up. Like absolver DEAD community

left rampart
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hippy slide

vague herald
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hippie slide

left briar
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guys the new patch is pretty good

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re adds golden boost and adds some new cool tech

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with the dribble buffs from last patch, the game is in a decent spot

left rampart
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fix def stance momentum i beg

solid fiber
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i got golden boosted and scored on day before yesterday btw

mighty vessel
cunning parrot
# rotund thorn They need time to design and implement them. THey will do that later, and they c...

So here's my issue.

They call these things bugs, but then admit that they need to offer alternatives.

That's an admission on their part that individual 1 on 1 skill lacks depth, and that players sought emergent gameplay to remedy said issues.

That they say the fixes for 1 on 1 play will come in the "mid to long term" is very deflating.

And as @vague herald has been saying, unforeseen interactions do not have to be seen as bugs.

Combos in fighting games were originally bugs.

Imagine how dead that genre would be if Capcom patched combos out of Street Fighter because they never intended combos to be a thing.

Not all bugs are death sentences. If you polish up the glitchiness and make them mechanics, they can add a lot of depth.

That is what the fighting game sphere did.

fierce blaze
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Yeah and not all bugs are good new mechanics

cunning parrot
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I'm not arguing that one bit.

sudden tiger
cunning parrot
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I am saying you can take things, polish them, and balance them accordingly.

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Which includes EXACTLY what you just said.

jaunty plover
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wrong...having a skill gap makes the game more rewarding and fun to play/watch. By nerfing all the techs, everybody plays the same boring way now. Removing creativity is the worst thing you can do unless it's game breaking of course but none of the techs were taking over rematch in a bad way. They need to polish the visual animations for the techs instead of removing or nerfing them completely. And those who disagree are probably casuals or it's a skill issue..respectfully.

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that's literally the issue in high skill games..it's a passing simulator because nothing else really works and it's a shame.

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it's not about nerfing defenders or buff the strikers.. 1v1s are skill on skill battle..it's about reading and reacting to the other player. by removing creativity they're buffing defenders in a way but w how sluggish everything feels..everyone is nerfed since patch 3

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impossible to defend is a craaaaazy statement😂☠️they're all very very defendable and gives the game variety in play. Seems more like a skill issue on your end..respectfully

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so how can you say it's impossible to defend☠️☠️☠️☠️☠️

left rampart
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bro is tagging messages from a month ago

alpine sleet
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He's 100% right though as crazy as they were all of the old tricks were defendable

heady salmon
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one of the most ambicious, the other rematch game like are so badf

jaunty plover
pearl hedge
vale anchor
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Well those skills should be a team work to bring this up . So just prepare your self to flip coins matches with random team mates.

jaunty plover
sudden tiger
mint lynx
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also passing alone is not creative either

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its creative and most importantly fun when both individual skill and teamwork is combined

sudden tiger
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Yeah, that's the game. But this isn't some dumbass anime either, and dribbling, like in real life, is situational. Meaning, there's a time and a place for it. Mostly it's passing though. And there's plenty of ways to pass, you can get pretty creative with it.

It requires more skill to get past your opponents without glitches, not less.

Btw, EVERYONE includes EVERYONE, you trying to insinuate that my problem with glitch abuse has something to do with skill level (I've been in the highest division since the game launched) just doesn't work.

cunning parrot
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Played a few games.

Credit where it's due.

Movement feels much better than even the patch 4 beta.

That's all I wanted. Thanks Sloclap.

lost thistle
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messed up shooting tho this time ahaha

jaunty plover
jaunty plover
sudden tiger
sudden tiger
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"It's so easy to defend, skill issue"
" WE NEED IT FOR SKILL EXPRESSION"

It can't be useful and useless at the same time.

mighty vessel
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The truly reason is

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People want to dribble the entire enemy team

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with buggy techs

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The movement in the game is enough to take a maximum of 2 players out of the play, then you analyze whether to pass or score a goal

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It's fine how it is rn

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They just need to add new dribbles and new mechanics

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to create varieties

mint lynx
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In comp full stamina is barely enough to dribble pass a good defender and then no chance for pulling away. You use at least 2 dribble moves into a normal push to lure a defenders tackle and if they tackle, with all the move stamina costs as I have said you cant create distance

#

Stamina is too punishing for keeping the ball and defending is extremely easy with no punishment to the wrong doings

#

Results in boring missile meta

restive light
#

buff dribbleling?

#

defenders and keepers have a circle/b input but attackers just have X/A they should add circle and/b inputs

mint lynx
restive light
#

not buff

mint lynx
#

Or Buff dribble stamina regen

restive light
#

but almost rework some aspects

prime elm
#

@mint lynx I’d rather buff the person with the ball than nerf the defender

mint lynx
prime elm
#

a positive is you can't really spam it....if you miss it takes a second or two to allow you to tackle again

left rampart
#

with dash cancel u definitely can spam it

#

the recovery is egregious

mighty vessel
#

Would be good getting more stamina

#

On that one I agree

mighty vessel
mint lynx
#

Pushes should cost lesser

#

thats 100%

prime elm
left rampart
left rampart
cunning parrot
#

Right now, there's just a few issues I notice.

  1. Turning sometimes feels bugged out still.

It mostly feels better, but there's instances where is is unresponsive.

  1. EE doesn't seem very consistent directionally. Sometimes it is straight line only. Sometimes I can move freely with it. The inconsistency is annoying.

  2. The Missile meta seems harder to defend. Header lob took a big nerf it seems like in those situations.

  3. Every goalie I know is unhappy. They need their movement tweaked.

  4. These servers are so ass. Constant lag stutters. They need to do better there.

But again, a massive step up from patch 3, and I'm having fun again.

golden raptor
#

Inertia is so buns

fierce blaze
#

Don’t forget fake sprint fake walking

jaunty plover
fierce blaze
#

Define skill gap

strange vigil
jaunty plover
#

true

uncut horizon
#

This update is ass

jaunty plover
#

truly is bro

strange vigil
#

Scratch that

uncut horizon
#

I can never win prio with even a lob pass

#

I wish there was a way to play certain patches online

strange vigil
#

It's like I'm playing Street Fighter 2 Super and then downgraded a worse version of Street Fighter 2 Super each time

uncut horizon
#

That way the ppl against techs can play this shitty update and the rest go back to older patches

strange vigil
#

I strongly feel that everyone will agree when I say this game should rightfully have an early access tag

#

It might be even a good case study for Valve to decide when to forcibly place early access tags on games

#

Given the amount of chat logs here to scrape

jaunty plover
#

they pushed this patch and now the prompts are all broken😂🤡you can't make this shit up they have no idea what they're doing..patch 3-4 was meant to help out against missile meta and its still strong😂☠️

prime elm
#

It’s humorous to me that yall are hating on the game but if it had an early access tag you’d give it the benefit of the doubt 😏

strange vigil
strange vigil
#

I'll probably be more happy about them teasing new features

#

Hell, they didn't have a lot of new features at the moment. Just polish

uncut horizon
strange vigil
#

Polish that seems subjective to everyone here

prime elm
#

Yeah…they’ve said in their updates they are focusing on making a “stable” version before they start to implement new features

uncut horizon
#

The basic skills are useless and are so ez to defend

strange vigil
#

I'm just convinced with anecdotal evidence that they are saying what they are saying just to avoid legally buttplowed for releasing this

#

Same case with CP2077 but hell, CP2077 had at least something done for some of their core features and their story

uncut horizon
#

Not to mention this shitty rank system

#

They make me play placement matches against elites and I get ranked gold and I’m still playing against elites

prime elm
peak swift
#

Doubt, im sure they'll update the game how they want

strange vigil
prime elm
mint lynx
prime elm
#

Never said that

jaunty plover
strange vigil
#

Not us

peak swift
prime elm
#

I’m saying that the game is a WIP as they try to find that sweet spot

jaunty plover
#

they cater to the casuals and now the game is dookie🤷‍♂️

prime elm
strange vigil
#

If they have built more layers upon what seems to be fun and could use more back and forth, we wouldn't be just saying the same things over and over again lmao

#

I'll take like a homing jump block so that I get bumped out of a volley anyday

prime elm
#

Do you even know what other games this company put out?

strange vigil
#

Or maybe reduced hit confirm when close to an opponent

#

Not this chopshop of a solution where they just adjust hit and hurtboxes and call it a day

prime elm
# mint lynx then why release ?

I mean I dunno about you, but I wished to have access to the game so I could play at my leisure…not in this hyper focused timed betas

strange vigil
#

Like actual football football

#

And the more I say this, the more I ironically want to play FIFA again

obsidian isle
#

defense is way too over tuned and they release a patch nerfing dribbling even more

prime elm
strange vigil
obsidian isle
#

this doesn’t nerf the meta in any way

#

it increases our reliance on it

#

As our other options are nerfed

strange vigil
prime elm
#

Yeah that’s what I liked about it…it felt like arcade soccer

#

But I wouldn’t hate it if they tried to implement some realism like momentum and such…just don’t over complicate the controls

strange vigil
#

I felt that they had something to move to that direction and just decided that their game shouldn't be like that. And that's a part of games development anyway, a creative gamble

prime elm
obsidian isle
strange vigil
#

Oh yea, I find myself comparing this game to Tape to Tape

prime elm
#

That you’re super slow and when you tried to dribble you’d barely kick the ball out in front of you

strange vigil
obsidian isle
#

Great still better then this patch

#

We need dribbling

#

You catch up to the guy with the ball if you get beat most of the time

#

There’s 0 reward for beating a defender

strange vigil
prime elm
#

When I hear dribbling, I think of the “push” command…and with that in mind, I don’t find a defender can catch up with you if you are constantly pushing the ball in front of you

obsidian isle
#

Because dribbling takes away too much stamina

#

You guys constantly seem to fall back on this idea that dribbling and passing can’t coexist when they have a symbiotic relationship and one can drastically benefit the other

prime elm
#

So it’s about the stamina consumption and not the dribbling itself then?

mint lynx
strange vigil
#

There's more than that tbh as the game has some different interactions when a player object grabs the ball

obsidian isle
#

For one the normal moves are basically useless

strange vigil
#

Which can lead to interesting results

obsidian isle
#

As the moves are useless we had to come up with glitchy dribbles

prime elm
#

I use the dribbling all the time to get around defenders

strange vigil
#

But mostly what defined what can be used really is based on whether

  1. Move command can be used in range
  2. Speed of the said animation
prime elm
#

Sounds y’all want to dribble around the entire team and run the pitch twice over before you make a move on the goalie

strange vigil
#

I didn't even know I was doing the Golden Boost until someone told me it isn't intended

#

Nah, it was good as it is

obsidian isle
#

If you get beaten by someone trying to dribble when you’re jockeying you’re just rolling

#

Trolling

#

way too easy to just wait and tackle them

strange vigil
#

Because you are gambling on stamina

#

And timing

obsidian isle
strange vigil
#

If your opponent was familiar with the timing of the sequence of possibilities, you combo is more or less screwed

obsidian isle
#

Passing and dribbling can coexist and allow for far more creative gameplay

#

The problem is that one right now doesn’t exist

strange vigil
#

Because balancing using defense stance hop and normal movement was the most consistent tool to hold the opponent's position before you get a hit confirm on tackle

prime elm
strange vigil
#

While the ball is basically the sling used by EE push ball to advance, it is still counterable if you knew the possible sequence of events

#

Because the sequence of possible dribbles isn't as wide as like FIFA

obsidian isle
strange vigil
#

So if you learnt it by playing 20 casuals that knew some combos

#

You'll learn how to counter it immediately

prime elm
obsidian isle
#

You’re cooking people with just the standard dribble moves?

strange vigil
#

Because you knew the space where it needs to go and you can slow down or dhut down the attack from there

strange vigil
mint lynx
prime elm
strange vigil
#

If they don't know how to manage stams and speed along with feinting the tackle

obsidian isle
#

Give tackling a stamina cost and watch how the game changes

strange vigil
prime elm
strange vigil
#

With football as it's theme

prime elm
strange vigil
#

Yea, tackling does have a stam cost though

#

And you can't use it to dash as much as before too

obsidian isle
#

Dribbling is actually just a joke right now if you take the glitchy dribbles out and even then it’s still hard

#

As much as people want to rag on patch 3 the super fast push ball gave a glimpse of what it’s like to have defenders get punished for being beaten as you could keep the ball

prime elm
#

I get this is me not being aware of my surroundings, but I find other defenders tend to come up from behind me after I’ve juked somebody to take the ball away from me…at current it feels like defenders can recover quickly after they fail a tackle

strange vigil
mint lynx
#

Pre release first beta stam consumption and withball movement speed

#

pushball has no endlag

#

and stam consumption is not as high unless you spam sprinting ones

#

and recovery is quick

#

Offball movement is also responsive and faster. no inertia BS and Sliding tackle is actually useful and faster

#

Which makes overall gameplay faster and more fun

#

Also there were no bladeshot

#

pushcuts were only limited to 90 degrees at max

#

no 180 degrees pushcut OR 180 degrees goldenboost

#

And when I say gameplay wise rematch is getting boring and worse I get downvoted even tho in freeplay of beta fast pace of the game is visible despite it being unpolished and glitchy

#

For a game that has Ronaldinho as a skin, it is quite weird that the gameplay is pretty slow and restrictive

prime elm
#

lol bro just wanted to post clips 😂

copper loom
copper loom
# copper loom

btw I was playing these with a soundboard not edited in

rare cove
#

The dribbling they’ve given us is so bad it’s laughable

#

You cannot get by people who don’t just slide tackle the second they see you

#

Even if they spam tackle it’s still impossible to get by them

uncut horizon
#

My vexi dash don’t work when I’m in game only in training

strange vigil
#

The beefed the speed back up while keeping the hop values the same I think so the interaction is not as consistent as before @uncut horizon

rare cove
#

and using basic touches

#

if your opponents had a higher than room temp iq youd lose the ball after the 3rd touch

#

or even earlier

copper loom
#

and basic touches is all you need and extra effort

rare cove
#

if youre playing shitters, yes

pallid ferry
#

sadly

copper loom
jaunty plover
rare cove
#

moreso the tackle and defensive stance hitboxes are insanely broken

unborn pulsar
#

yo I feel like I found a possible path for the games future those you are hella experianced and those of who dislike the game please let me if this idea can work out If it was implemented #1421607099988971682

trail jetty
#

its ironic how in sloclaps attempt to strip dribbling from the game and make ground play less viable at the apparent popular demand of the community, they’ve made missile meta (one of the first things people complained about in this game) pretty much the only way to play the game at a high level

#

nearly everything on offense ends with a bicycle at top box because defense can smother anything on the ground. there’s just so few ways to create plays on the ground anymore its wild

mighty vessel
#

This is a problem

astral moth
#

Lob, Short Lob, Shooting > Literally any other move in the game

mighty vessel
trail jetty
astral moth
#

got 50 different moves in this game yet only 3 are viable

mighty vessel
#

Theres not much to do with defender

trail jetty
#

skill expression and "emergent mechanics" paired with actual capable people and team chemistry used to pull off some crazy shit man

#

like ooh lets get rid of dribbling because randoms in ranked are ball hogs

#

but like we need dribbling to hold onto the ball long enough and create enough space to make cool passes that arent fox missiles from 40 yards out

astral moth
#

we genuinely went from defense is way too strong but kinda fun and offense feeling jank to legit defense being so unfun with the changes to priority and making offense even worse to play all around. I dont even know how thats possible but its an accomplishment in and of itself

mighty vessel
trail jetty
#

the only change to priority was goalkeeper dive getting buffed. Ranged reduction and reducing shot speed on aerial shots only helps defense tbh

mighty vessel
#

The right thing is for us to at least dribble past 1-2 people and pass the ball, to create really cool goal opportunities

trail jetty
#

defenders just need to know when they're beat to something and need to drop goalside to block with A DIFFERENT BUTTON

mighty vessel
astral moth
#

nah theyve done something. Its legit impossible to to header missle sometimes now compared to before

mighty vessel
#

jumping animation on the ball goes wrong 80% of the time

astral moth
#

you have to rely on dive and defense stance so heavy now its not funny

trail jetty
#

as someone who's been considered a top 3 NA gk in pro play for 3 months straight current gk is ASSSSSSSS

#

i have

mighty vessel
#

The main reason for that it's the jumping changes

trail jetty
#

a dissertation i could write

#

about how shit current patch is

astral moth
#

Yeah my gk players are complaning as well but I cant feel it since I dont play it at all

#

but they are doing terrible animations sometimes now

trail jetty
#

gk dive is shorter

#

dynamic dive barely works

#

directional dive inputs dont follow your actual input often enough it makes me want to put a controller through my monitor

astral moth
#

ive been begging for a dead zone option for controllers

#

its ridiculous it has not been put in yet

trail jetty
#

ds4 for deadzone manipulation

astral moth
#

yeah but like controlled deadzone for certain moves

#

like diving, passing

#

not just all around deadzone

trail jetty
#

so more sensity on passing than deadzone?

astral moth
#

yeah I guess u could say that

#

its esy to fix for me but its annoying sometimes when your character like slows down in a animation for SUPER LONG

#

and when that happens you need to be aiming the entire time

#

if u think you're gonna get a shorter animation and adjust your stick its gonna pass to that new location now

trail jetty
trail jetty
astral moth
#

yewah im used to it

#

it just happens sometimes and you cant know when it does unless you're deadass locked on your character

#

which more than likely you're looking at your minimap or tm8 for the pass

mint lynx
trail jetty
#

deadass

mint lynx
#

Imagine even thinking of nerfing things just cuz people do not pass

#

this is like getting a yellow card because referee deemed that you are ball hogging

#

trying to solve a community and player mindset issue via balancing is INSANE

rare cove
#

either get rid of the ball instantly or ee to buy more time

#

that doesnt even work sometimes

#

like in this case

#

he didnt even need ee to take the ball

jaunty plover
#

idk what happened with prompts but it's absolutely broken. You can EE and the ball is right next to you and you still get no prompt. sometimes when you get a prompt and input something it doesn't work. game is constantly going 1 step forward 3 steps back.. it's embarrassing

solid osprey
solid osprey
slim knoll
#

you were far away

#

you were NOT close to the ball

solid osprey
#

idk man i feel like i took a good angle on it and got close enough for an input to come up

mint lynx
#

we all know its nothing like that

#

since patch 2 dribbling was never OP and you were never able to dribble pass everyone in the field

#

it was balanced

#

with skill level

#

now a noob defender is a threat to someone good

#

this is enforcement of a vision rather than balancing

#

it was balanced

#

core mechanics wise

#

at least it was a bit more fast

#

now things are sluggish

#

and too stam heavy

#

IRL you can at least outrun defender after beating your man

#

in rematch without EE they can reach by a sliding tackle or normal sprint and catch up due to how stam free defending is

#

and how just one dribble combo to bait defender into a tackle takes around 30% stam

rare cove
#

except its still easier to attack than defend, if you just missile

#

defense is significantly stronger than everything else

#

them overtuning the tackle and defensive stance hitboxes while simultaniously lowering the range at which you get a diamond does nothing but weaken other playstyles and strengthen the missile meta

#

its near impossible to intercept a missile if the opponent knows what theyre doing

#

opponent could be right behind you and get an input but you dont

#

dribbling is near useless

#

so the only option for offense is to missile

mighty vessel
#

Who's gonna tell him

#

This is too far

mighty vessel
mint lynx
#

slow is not good. the game was advertised as fast paced action football game. Not Football sim. the way it is rematch is nothing like how it was advertised and as shown. And no, buggy Missiles are working and cannot be stopped unless you win the 50/50 and guess the correct shot line

#

current movement enforces more missile tbh

#

we either need more stamina for dribbler

#

or some sort of punishment for standing tackle

rare cove
#

missile meta is not dead youre talking out of your ass

mint lynx
#

There are 2 ways to fix movement

rare cove
mint lynx
mint lynx
#
  1. dont change animations. Make the movement play according to the animation which might slow down the tempo
#

sloclap picked 2nd option

#

thats why movement is so ass

#

I cant believe how we have gotten to this point from the vision that have created the first beta

#

I know they are listening to the redditors which glazes their work instead of top1% players but I cant prove it

unreal cosmos
#

You are so far ssry

jaunty plover
# mighty vessel gang...

it's not. There's cases where you're right next to the ball and don't get a prompt... we all know that before this patch, if the same play happens in that video, he would've had a prompt.. let's not lie to ourselves now

left rampart
#

not getting a prompt there is a good thing, i'm for the game requiring more precision, its the cases where the ball literally goes through your foot and you didn't pick it up nor got a prompt where i'm like brother in christ sloclap

mighty vessel
#

💀

jaunty plover
jaunty plover
left rampart
#

EE shouldnt give you a larger radius, it should get you closer to the ball faster, it should still be just as close as without EE for you to pick it up or get a prompt

#

they purposefully reduced this radius before to reduce teleporting to balls

glass mauve
#

I liked when the game was faster paced, people don't bother to pass regardless how much stamina they have or how often they get beat. might as well go back to when it was fun

trail jetty
alpine sleet
rare cove
#

people dont understand that its the consistency part, nothing to do with realism

#

his range should be larger than that given he was sprinting

jaunty plover
left rampart
#

i mean yeah

#

the intention is good the execution isnt

#

doesnt mean it cant still get fixed

jaunty plover
#

I respect you still having faith🤝I have 0 expectations for this game now and they still manage to disappoint during patches.

left rampart
#

short term i only care about def stance sliding getting reverted & GK animations getting fixed

hallow steeple
#

git gud so you dont rely on glitchs and gimmicks

strange vigil
#

Def stance's problem is that it is kind of still intertwined with "default" movement in some way and there are movement animation results they need to address that I don't know they are keeping a close eye of

#

There's a rare move that no one really uses and only happens when you are moving from a standstill and then sprinting bacm about 180* back immediately. Resulting in a delayed 180* turn. It's like a 180 delayed sole roll that you can only do under specific circumstances

#

I remember the move happening more without sprint on beta and it being a chainable move but now it only happens when you sprint

jaunty plover
jaunty plover
strange vigil
#

The problem lies in that if you move with in a different direction when you already input something in before with your left stick in a different direction, you can cancel sometimes your actions essentially because you are not in position or the move is now null and invalid because you moved.

It's basically why you are able to combo certain moves for dribbles. Also, as you play as GK, you need to avoid moving too much before a basic or a short dive save and just to not accidentally cancel the save

mint lynx
#

Which they can just fix it if they make it so those saving animations doesnt allow you to move the moment they start playing

jaunty plover
strange vigil
# jaunty plover point is, it wasn't like this before and not sure why it's like this now☠️The fa...

I'm pretty sure it was like this before. Also,it's kind of expected that UE5 having more animations not synchronising properly probably due to the current UE5 engine being optimised for DLSS to begin with. But I think there are certaining scripting/programming strategies around this issue. Which is why I speculate the reason why devs from Psyonix hasn't announced anything about moving onto UE5

jaunty plover
# strange vigil I'm pretty sure it was like this before. Also,it's kind of expected that UE5 hav...

Not to be a dick bro but I've grinded this game so much when it first came out. I have easily over 300h in and was a top 500 defender in all platforms and I can tell you with certainty that the prompts/priority wasn't like this. Before, when I placed myself in front of the striker when he tried to receive the ball I would win in 9/10 times unless the ball was perfectly placed to go behind me then I would lose the prio which kinda made sense at the time but now I lose position battles that really do not make sense which is why it's so frustrating. You're not rewarded for being in a good defensive position it's all luck base now. Maybe I'm going to get it maybe not. It used to be clearer when I would win the ball back base solely on my positioning.

We gotta stop giving them the benefit of the doubt..They had a great game before patch 3 with the only problems being missile and crossplay.. now with all the updates since, there's so many more self inflicted problems that made the game less enjoyable. They are killing their own game imo

strange vigil
#

Me defending them isn't really giving them a benefit of a doubt. More like giving up my expectations of the game running consistently the same.

strange vigil
#

My problem is that there's literally speedhacks and shoot hacks in the game. So what stops people from messing your actions too? There's one hacking player hasn't even gotten banned from REMATCH in Asia yet. I cannot say that they are trying, more on life support.

vale anchor
#

There are barely enough players in the game online and you guys bringing ranked demotion for real ?? What is the point of this update ?

left rampart
#

to try to make ranked actually have competitive integrity and not be free rank handouts ?

alpine sleet
#

This guy was right patch 3 killed the game

slim knoll
#

they killed dribbling and individualism

#

i'd rather have the old game and play with egoists than whatever we have now ngl

#

you're basically forced into a specific playstyle

terse ore
#

did they nerf gk again ...

trail jetty
#

same defenses

#

it was rock paper scissors on whether you had the squad with the skills, the practice, and the know how to counter different offensive strats and vice versa

#

some things were a little strong yeah but thats just the natural cycle of player experimentation and improvement. Offense finds something that works, defense works to find a counter. Offense now has to find a new thing that works and defense needs to find a new way to counter that. In order for the devs to know what really needed adjustments they needed to first have a real, actually working matchmaking system so players of similar skill could face each other

#

its always up to the developers discretion on what needs to be tweaked and how they do it but the current way its being done is all kinds of fucked up and backwards