#If this update goes through, rematch is a dead game. (regarding next patch)
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Because it feels like a lot of people wanted to remove what they deemed "exploits" (even things that strong players could easily defend) by any means necessary.
Even if that completely crippled basic movement, and team play along with it.
As the still playing tournament players are vouching, the Meta somehow got even worse and more boring.
I've seen it happen all too often. Too many developers making competitive games, throwing out the skill ceiling, and ending up pleasing next to no one in the end.
People just want to feel good where they're at, most often at the end of the day.
I'm completely against these "techniques" because they're literally bugs... they shouldn't be in the game. But removing them and not replacing them is diabolical.
Like it or not, these ''techs'' have created several creative play opportunities, they should have taken notes from this ''techs'' and made unique mechanics within the game, along with this patch
Exactly.
Fighting games were built on that idea.
they should have kept these bugs until they had something already built to come in a patch that would remove the bugs along with it
that way no one would complain
im pretty sure
Taking emergent gameplay techniques, and turning them into actual mechanics and cleaning them up and balancing them.
As it stands now, I feel as though I was sold on a different game than the one I'm currently playing.
Yeah, that would be hella cool.
Because if the game wasn't fast paced and arcadey, I would never have purchased it.
I'm personally not in it for Sim footy.
And they can maintain these ''techs'' in hard ways to do, no one would see it as a problem. Since the "bugs" themselves are already difficult to execute in a match
I came here because "Street" style games aren't made really anymore. And this had fit that build.
It would give much more depth to the game
But now it doesn't.
Yeah, I got u
The style they envisioned for this game is doing extremely short and quick passes
Alongside with quick dribbles
Removing the individual skill completely
This is not football..
Exactly.
I saw one user post "Well Messi is one in a million, you shouldn't be Messi"
Who plays a sports game to feel like a bench warmer?
Honestly?
This is ridiculous.. Anyone who uses this as an argument has a coconut instead of a brain
I agree.
We are not Messi but we have every right to want to play like one and learn 💀
Correct. And the game already punished you hella hard if you tried to be Messi and got ripped.
Exactly
you know how many hundreds of goals I scored off just ripping egoists?
So I don't get the complaint
and with these punishments, whether you like it or not, you will build your own personality on a football field, the way you play will always be unique
in a game or irl
doesn't matter
Even though I LOVED individual skill. I almost always used it to make an opportunity for the team.
Passing was ALWAYS the best play.
They didn't need to force it
They've actually made team play a lot harder
For sure, but for good passes, 80% of the time it will require you to do good dribbling and take a player out of the play
Because movement is so janky
So you can build a GOOD highlight
Correct
You need to make a move to open the passing lane.
When people don't grasp that, I usually think they just have never played football or hockey.
That's a fundamental skill of those sports
Make yourself or your teammate open.
Rematch devs think we're playing chess, ong bro
I know people will disagree because people hate EA here.
BUT
Very few people saw Rematch and thought Sim football.
Most of my friends saw it as an arcade game, and that was the appeal. And I'm talking lots of them who don't even fuck with sports. A lot of fighting game players especially.
I don't get this shift in focus at all.
The general public is always going to see EA FC as the sim football game.
No matter what Sloclap does.
If they would have embraced the arcade aspects and pushed the importance of teamplay more, they would have been better off imo.
its not even close to being a good football sim, it just feels like its trying to be both and ends up being neither
and since u cant, ur forced to do this by bringing keeper up and forcing 5v4 resulting in the boring meta u see in tournament play
How do you replace something like the Ippy? It's quite literally
- push ball in one direction
- change direction
That "tech" exists in the game without the Ippy. Here's how to do it:
- push ball in one direction
- change direction
The difference? You have to actually touch the ball.
So how to replace something like that?
"Individual skill" has not been removed, go nuts. You just don't have as many exploits to showcase that "individual skill".
Well, individual skill with the moveset without said exploits is a very, very low ceiling, and not very skill expressive to begin with as they are easy to perform, doesn't allow for combos (The only combo from a normal dribble move is cancelling it into pushball), and are generally not very useful to begin with because of how strong stand tackle is, on top of innately high stamina costs
So sure, not removed, but severely handicapped without said exploits
Hydrogen bomb (stand tackle) vs coughing baby (standard dribble moveset) type beat
I mean, just read the dev update fgs:
"Football is also a game of skill and dribbling, and creating that little extra bit of space through a creative dribble is a core component of it. This is why we are looking at adding more depth in the game, and we have plans to build upon our mechanics and widen the variety of their utilization, relying on a foundation of stability that we are first building through bug fixes. As we do so, we will do it in a way that is balanced by our other gameplay mechanics and resource management systems"
i even give you the link again https://www.playrematch.com/post/mini-dev-update-5-september-12th-2025
One of the current hot topics in the community is the presence of what we call “emergent mechanics”. What we are referring to by “emergent mechanics” are gameplay mechanics and techs that players are using regularly in games, but that were not part of our initial design intentions. A few notable examples would be: the Blade Shot, the Ipp...
The other difference is that it actually requires more skill because its slower. So you need more anticipation 🙂
No, in football 80% of the time it will require good vision, spatial awareness and ability to read the play before it happens. Dribbles are the remaining 20%
Ofc irl it might depend though on your position, like wingers usually have to dribble a bit more. But in REMATCH you should rotate
What is with the need for Rematch to resemble real footy?
It's 5 a side, with rotation.
In a VR Dome where backboard and off the wall plays exist.
There are no cards. No offsides.
And the game looks like a Fortnite reskin.
Why does it make sense for this game to lean into football sim, when everything about its aesthetic and its rules betray the very nature of a football sim?
The need is Soclap's vision and initial design of the game they want it to be. They can't make a game who satisfies everyone.
I'd argue that their vision and what they initially released did not line up at all then.
Yes because the broken mechanics / exploits were not known yet. That's why they are fixing it
Because I have a ton of friends that think footy is boring, that played the game because of the arcadey aspects, which have been severely nerfed/removed in some cases.
Just read the dev update they say everything
Maybe but there's another amount of players who actually love it and I'm one of them
you are describing me but I don't agree with the offense focused gameplay rn
I don't play footy, I cant stand fifa, but I do other sports and enjoy other sport games. Rematch was very special on the pre-release betas
but the gameplay it has evolved into is not good
Well again everything is relative and depends on what you expect for the game. But all the friends I play with say each patch is a step further
ye I agree
They have to make decisions and chose a design
not everyone will be satisfied, that's life
And it seems Soclap are open to some adjustements (again read the end of dev update) but they have their main vision of the game design they want to follow which I can understand
Okay, but there's an issue with that. The a large amount of the player-base they cultivated as a result of their I guess as you would call it "lack of polish".
This game has garbage servers, and bugs galore. A significant chunk of the player-base looked past that because of the execution of said "exploits" as well as the overall speed of the game.
The numbers post patch 3 show that update facilitated even further player decline.
I can tell you I know at least 6k hours worth of players that have uninstalled this game as a direct result of patch 3.
And also, taking things out, but not immediately having an alternative ready in the wind is so totally unwise.
So they're going to address the complexity of offense eventually? That's not very reassuring.
I can honestly say, I would not have bought this game, if I knew it was this.
I bought it based on several betas of playing. I was sold on a different product.
Large player-base: just wrong tbh, playerbase is tiny compared to what it should be.
patch 3: this was obviously broken and of course ppl were pissed.
Taking things out without replacement: Thats how it is, the game is a mess and needs drastic attention. You cant expect them to have a fix instantly, you cant expect them to leave obvious game breaking mechanics in the game if you want the game to grow.
We can disagree on whether we share the same vision, and that's fine, but that's just the reality of what sloclap has done by rushing this game.
Soclap are the one who have the numbers, so hopefully they know what they're doing.
they know things we don't
agreed on that part. Should have had another 6 months minimum
But I get the point of changing game design months after the release, this is point i think
The game released too early
I agree about that
I agree.
But the issue for the first few months was definitely more on the polish side of things.
Bad MM, bad servers, teleporting bugs, magneto glitch, etc.
They had settled into a pretty consistent number of active steam users for several weeks after patch 2.
Those would be the dedicated players. But that number has taken a 43% dip on steam since the latest patch.
some people might feel being scammed
Yes, this shouldn't happen.
That said, the game didn't drastically changed either. At least for me, I didn't really change my playstyle overtime for instance
If I purchase a game, it shouldn't be in "finding our vision" stages
That should have been set in stone loooooong ago.
All it does is create controversy and division.
Its not about finding vision, its about fixing mechanics that did not exist early in the release. But either way, they should have made longer pre release beta to fix these mechanics
Not after the release
Making the game move slower, and making turning slower is 100% not bug fixing.
That's a core gameplay decision.
yeah but they improved that in patch #4
I tested patch 4
It is no where near what patch 2 was.
No where near the speed of play. And defenders still can catch up to you reliably when you've burned them.
Idk somehow I feel patch #4 rather faster
Which also doesn't reflect Sim soccer either.
overall
that said, every game do tweaks after the release. I mean its the same in FPS for example, where they balance weapons etc.. some people get angry about that too
I don't feel normal movements are drastically slower compared to previous versions imo
We just won't agree. Lol
maybe for some moves i don't use
Because it is so incredibly noticeable to me and all my squad mates
We can't even stomach playing anymore.
When you say turning you mean like push ball + change direction ?
if so maybe its about stamina. There a fix:
Fixed an issue where using Push Ball would allow players to move at a higher speed than intended, regardless of stamina.
I mean actually turning. In EE, or cutting your movement by hitting defensive stance.
I see
The act of simple movement itself feels hobbled.
Forget Goldenboost and all that other shit.
I never used that myself. Nor needed it.
Just being able to make a clean cut, or burn a defender after a soft dribble. Or catch up to a leading pass.
YOU GET A PASS, AND YOU GET A PASS, AND YOU GET A PASS!
We can't even coordinate plays like this anymore because the players are simply too slow on the pitch.
Which is why we quit.
in patch 4 ?
Yes, in patch 4 as well.
Like the cut back I to the ball around 4 seconds?
In patch 4 or 3 movement
I can't reliably make that turn.
To continue the play.
Good chance the turn would just be unresponsive or go too wide.
All I want
Is patch 2 movement
Take away EVERYTHING else
I don't care.
But patch 2 movement and we're gaming.
Anyway, I have to say, thank you for at least being super chill to talk to, even if we disagree.
I appreciate that a lot.
Idk why soloclap didn't offer alternatives techs to techs that they want to remove, they talked about wanting to do just that on their discussion of their views on the current mechanics, I think it's a big L on their part to be removing mechanics when they don't provide alternatives
Read @rich brook
They fixed (thus removed) the mechanics that were relying on bugs. And tweaked the others.
Ippy slide was never a bug, but is treated as such
Ippy is an emergent gameplay tech based around picking up a loose ball with your leg magnetism
The only reason it works is because of how far your basic leg magnetism is to pick up loose balls
Are you questionning devs knowledge about the source code of the game ? xd
I am questioning the label of calling it a bug, specifically
I think its pretty clear that ippy comes entirely from intended game mechanics, but combining them in a specific way that makes it look wonky
The only real problem with ippy is the animation of the pickup
That's exactly what I'm saying
If devs say its a bug, it means it is something not intended in the actual source code of the game
so if you're questioning the label, you're questioning the devs by extension
Sure if you want to view it that way
Im just saying show me any clip of ippy and lets break it down into normal game mechanics
Its incredibly easy
You have extended magnetism on your legs/lower body specifically
Ippy functions by turning your character model in a way where your leg hitbox extends towards the ball
causing the magnetism to pick it up
The "buggy" parts of ippy is the animation of it being wonky and early renditions being untackleable during certain parts because of network conditions
Ippy as a mechanic is entirely from intended game mechanics
Ippy slide is specifically under "Emergent mechanics" in the dev blog
Something being unintended doesnt make it a bug, as to why I am questioning that label
yes then they say some mechanics are the result of bugs which must be fixed because its not reliable, and some others are the result of unintended interactions between mechanics (which is thus more about their initial game design)
I mean just read the whole blog everything is detail and clear enough to me
then what's not clear to you ?
they literally say ippy slide is a bug that must be fixed
Nothing, I just disagree with claiming ippy is a bug when talking about emergent mechanics
There are things ABOUT ippy that are buggy, sure, but not the move itself
yeah because they categorize 2 kinds of emergetnt mechanics
and they also they even though they removed some of them because of bug fixes, they will later see how they can incorporate more depth to the dribble in future updates
last paragraph of the blog
Again what moves have they removed, specifically
I dont know a single one that people have complained about that has been removed yet
they can'"t tweak it if its a bug
The difference is that there are 22 people on a field, which forces you to be aware of the space on a soccer field. Here at Rematch, we count both, especially the individual skills that stand out
Have they provided alternative techs?
They managed to tweak how ippy works already in 2 different patches
Does this make Ippy not a bug?
@rich brook
Ippy is certainly a bug. The concept is not, since it's just a feint
I believe there is not a single bug associated with it. In the patch note they say "Some fixes to the behavior when turning quickly after using a push ball (impacts “ippy slide”). More fixes are coming soon."
They also noted that ippy slides are intensified by network conditions. So I believe it has to do with netcode
Like stated, ippy as a mechanic is pretty clear to me as a combination of intended mechanics in an unintended way
My point was that they need to be adding alternative techs if they are going to be removing bug techs that are in the game, to just patch them and then give the community nothing in return when a large part of the community uses them is dumb they talk about wanting to allow players to "express" them selves but haven't shown any steps towards it
They need time to design and implement them. THey will do that later, and they canno't wait for them to be released before fixing bugs
This is not true, as you can do it in freeplay and was able to do it in the offline version of rematch betas
Ippy slide is just due to latency and the game thinking you were in range
Netcode amplifies parts of the mechanic that makes it feel unfair
I believe also that some bug fixes can impact mechanics that rely on them as a sideeffect
Again if this was the case you wouldnt be able to do it in freeplay on an offline build
Yea and in the mean time people will just stay mad and people possibly will leave if they just keep taking and not giving anything
Its not they "want'" to remove ippy slide, rather they "need" to fix some bugs / netcode improvement which consequently will affect those mechanics
Good yes please fix netcode and desync
But i guarantee you this will not remove ippy
Yes so it proves it is an unreliable mechanic
You seen the ippy slide people are doing now? Basically no point
From what Ive seen ippy is buffed but yeah
If it's a combination of mechanics that resulted in something unexpected then in the end it's a bug... mainly for the animations
Ippys buffed? How
Every mechanic is unreliable under bad network conditions my brother
You cant even tackle
Like its such a nonargument
But they are controlled and tweakable
Bugs are from flaws in code, not from unintended combinations of mechanics
This is called emergent mechanics
That's not true at all
The animation resolves faster and lets you chain into other things quicker
"This is why we are looking at adding more depth in the game, and we have plans to build upon our mechanics and widen the variety of their utilization, relying on a foundation of stability that we are first building through bug fixes"
You can literally look up the definitions idk
And there are flaws in the code on an Ippy Slide. That drag was not supposed to be possible
can't believe you saying you read the blog really
It's a possible concept but it shouldn't be executed that way.
Like twice yeah
Blade Shot that fits into the best category of Emergent Mechanics
There are 2 kinds of bugs: technical and functional
That drag happens in A LOT more cases than just ippy
since you don't break anything
Have you seen a cold cut?
We're talking about Ippy Slide, and yes, I know it happens on several other occasions.
and yes all of them is caused by a bug
Have you seen how far your character can pick up a loose ball doing literally nothing else?
Telling me the magnetism of such things is unintended is disingenuous
Then read again because all the questions you asked are answered in it. I literally just quoted it everytime
Yes and your quotes were bad every time 😭
lol?
There's no point keeping this talk lol im off anyway I got better things to do
read it 30 times maybe
idk
Your saying because people are combining mechanics together and it's creating an unintended combination and so it's not a bug? Of course it can be considered a bug lmao
Example 1: You reasoned that because it says in the dev blog that ippy is intensified by network issues, then it must be BECAUSE of network issues, when I then said "No thats not the case, only some things of it are affected by network issues", you then quoted the exact line and acted like it was still the case that it is caused by network issues
I feel no need to explain the other cases
Maybe im too harsh on definitions idk, its not a bug in the classical sense
Its literally the definition of a bug, people are combining mechanics that creates an unintended outcome and the flaw in the code is how the different inputs are interacting with eachother
Ah, keyword, flaw in code
Can be a flaw in the code or a flaw in the system etc
So if we're calling it a network issue it's still a bug
Again reiterating back here, if this was the case then ALL of the supposedly intended functionality of the extended magnetism of your legs is a flaw
And that is an oxymoron
Sure, but it is not a network issue that causes ippy
No that's not what that means, the flaw is by how much it's magnetising, the ippy slide is down to the code thinking your closer to the ball when your not
Then what is it
But you are
Thats the whole point of your character model turning around, and with it your legs and hitbox get closer to the ball, in which you magnetise it
Seems pretty 1-2 no?
I get that the animation for it looks bad
And should be smoothed
But purely core functionality is pretty standard
How would you make an animation for that? I don't even see how that's physically possible
The network issues intensifies how bad it looks and feels as a defender because of desync and delay making the already fast animation play out faster so its even harder to keep track of, essentially
Originally ippy also had "i-frames" if you tackled it at the wrong time
Have you ever ran up to a ball 180'd and been able to push a ball Infront of you
Because of said network issues
I dunno I don't really care for physical possibilities
People are jumping 3 meters into the air to bicycle kick and land on their feet
If it's not physically possible how can they smooth out an animation
@vague herald I mean my first messages was literally snapshoting everything they said about ippy slide (both bug + network condition) then you started questioning the fact its a bug.
This is a good point
Then i specified too that they say it is intensified by network condition
so what you're saying is really confusing
like idk what to tell u
Miscommunication?
What did you mean by "It has to do with netcode"
Yes i pointed that because when you're offline the ippy slide is not intensified
because you don't have network conditions
Probably
I understood it as "Ippy is caused by netcode"
ok mb then
And I understood that you were not agree that it is intensified by network condition xd
textual chat issues
fuck Discord
Well I did specify that certain aspects of ippy such as animation and earlier iterations "i-frames" are caused/intensified by network conditions
NOT the mechanic itself
yeah probably, they don't really detail what is actually intensified
And like yeah we have all seen laggy people dribbling
But the main point still is that its rooted from a bug
probably but then it being an uncontrolled gameplay mechanic for the devs make it worse
I mean its controlled enough that they have been able to tweak it twice
So they fix first, then they'll tweak / add more moves hopefully
At this point its an actual game mechanic
I don't remember how they tweak it sorry. Maybe it was through netcode improvement
like making the bug "less worse"
until they actually fix it
Literally in your own quotes you specify how they have "fixed" some things for how the magnetism hitbox works when turning aroudn quickly
Which is directly the cause of ippy
yeah
nah the way I understand is they fixed it because it was not working as intended, which consequently impact ippy slides because it relies on it
their first intention was not to fix the ippy slide with this one
Well again to "fix" ippy requires a complete rework of how current intended mechanics work
I.E. magnetism on legs
If you gotta glitch to get past a player, your skill is not as high as you thought...
For example they say they want to keep the other moves like blade shot, but make them more balanced. So they don't really want to remove everything
Probably. They said there will be more fixes later
Bladeshot was already bad 🥀
bump
Can’t they just factory reset it back the way it was to hippy slide golden boost blade shots all made the game what it was and made the game more enjoyable maybe just concentrate on the LAGGY 💩 servers stop waiting for epic games to make a bid for it and just put the full 76 hours employees on it before it’s too little to late and ends up. Like absolver DEAD community
hippy slide
hippie slide
guys the new patch is pretty good
re adds golden boost and adds some new cool tech
with the dribble buffs from last patch, the game is in a decent spot
fix def stance momentum i beg
i got golden boosted and scored on day before yesterday btw
hippie slide
So here's my issue.
They call these things bugs, but then admit that they need to offer alternatives.
That's an admission on their part that individual 1 on 1 skill lacks depth, and that players sought emergent gameplay to remedy said issues.
That they say the fixes for 1 on 1 play will come in the "mid to long term" is very deflating.
And as @vague herald has been saying, unforeseen interactions do not have to be seen as bugs.
Combos in fighting games were originally bugs.
Imagine how dead that genre would be if Capcom patched combos out of Street Fighter because they never intended combos to be a thing.
Not all bugs are death sentences. If you polish up the glitchiness and make them mechanics, they can add a lot of depth.
That is what the fighting game sphere did.
Yeah and not all bugs are good new mechanics
Both can be true.
I'm not arguing that one bit.
They do not have to be seen as bugs. Altering the trajectory of the ball without touching it absolutely has to be seen as a bug. The devs agree.
We've been over this. Do all the quick turns you want, but not without touching the ball and putting yourself in a tackleable position.
We are literally saying the same thing.
I am saying you can take things, polish them, and balance them accordingly.
Which includes EXACTLY what you just said.
wrong...having a skill gap makes the game more rewarding and fun to play/watch. By nerfing all the techs, everybody plays the same boring way now. Removing creativity is the worst thing you can do unless it's game breaking of course but none of the techs were taking over rematch in a bad way. They need to polish the visual animations for the techs instead of removing or nerfing them completely. And those who disagree are probably casuals or it's a skill issue..respectfully.
that's literally the issue in high skill games..it's a passing simulator because nothing else really works and it's a shame.
it's not about nerfing defenders or buff the strikers.. 1v1s are skill on skill battle..it's about reading and reacting to the other player. by removing creativity they're buffing defenders in a way but w how sluggish everything feels..everyone is nerfed since patch 3
impossible to defend is a craaaaazy statement😂☠️they're all very very defendable and gives the game variety in play. Seems more like a skill issue on your end..respectfully
so how can you say it's impossible to defend☠️☠️☠️☠️☠️
bro is tagging messages from a month ago
He's 100% right though as crazy as they were all of the old tricks were defendable
yeah u right finally, its to difficult to make something good, that the first game like that
one of the most ambicious, the other rematch game like are so badf
😂☠️
Exactly, is more a strategy and passing game.
Well those skills should be a team work to bring this up . So just prepare your self to flip coins matches with random team mates.
just squad up w friends...? I rarely solo queue lol
EVERYONE does at least one Ippy EVERY time they get the ball, and EVERYONE is spamming bladeshots. "Creativity".
What low lvl players does not equals to creativity tho. its ippy slide now but it was rainbow flick before the ippy. kids will play with their toys till they get bored
also passing alone is not creative either
its creative and most importantly fun when both individual skill and teamwork is combined
Yeah, that's the game. But this isn't some dumbass anime either, and dribbling, like in real life, is situational. Meaning, there's a time and a place for it. Mostly it's passing though. And there's plenty of ways to pass, you can get pretty creative with it.
It requires more skill to get past your opponents without glitches, not less.
Btw, EVERYONE includes EVERYONE, you trying to insinuate that my problem with glitch abuse has something to do with skill level (I've been in the highest division since the game launched) just doesn't work.
Played a few games.
Credit where it's due.
Movement feels much better than even the patch 4 beta.
That's all I wanted. Thanks Sloclap.
messed up shooting tho this time ahaha
you can fake ippy..fake blade shot blade pass blade backboard...many options.. what are you suggesting? removing it and only passing the ball around? lol
it's a video game..it's not a futbol sim..make the game more fun and arcady not a fifa sim with only passing play lol..make people run on walls and shit for all I care.. dare to be different by keeping the game fun. If you have issues defending those so called glitches..I call them techs lol then it's likely a skill issue..respectfully
Like there aren't other things to do than Ippy and passing? 
Always with the same old tired shit :D No, the problem isn't defending, the problem is MOVING THE BALL WITHOUT TOUCHING IT. Goddamn, this isn't hard.
"It's so easy to defend, skill issue"
" WE NEED IT FOR SKILL EXPRESSION"
It can't be useful and useless at the same time.
The truly reason is
People want to dribble the entire enemy team
with buggy techs
The movement in the game is enough to take a maximum of 2 players out of the play, then you analyze whether to pass or score a goal
It's fine how it is rn
They just need to add new dribbles and new mechanics
to create varieties
If they are stupid yeah
In comp full stamina is barely enough to dribble pass a good defender and then no chance for pulling away. You use at least 2 dribble moves into a normal push to lure a defenders tackle and if they tackle, with all the move stamina costs as I have said you cant create distance
Stamina is too punishing for keeping the ball and defending is extremely easy with no punishment to the wrong doings
Results in boring missile meta
buff dribbleling?
defenders and keepers have a circle/b input but attackers just have X/A they should add circle and/b inputs
2 options. nerf standing tackle. Make it so a missed tackle takes away 15% percent of the stamina
not buff
Or Buff dribble stamina regen
but almost rework some aspects
@mint lynx I’d rather buff the person with the ball than nerf the defender
Standing tackle needs some sort of punishment that we can agree on it. Its pretty cheap and no risk high reward move compared to dribbling
a positive is you can't really spam it....if you miss it takes a second or two to allow you to tackle again
I mean
Would be good getting more stamina
On that one I agree
Nah, just getting more stamina probably could solve this
I don’t even know what that is 😆
i dont understand how it hasnt been increased yet
just dash after any animation
That's true
Right now, there's just a few issues I notice.
- Turning sometimes feels bugged out still.
It mostly feels better, but there's instances where is is unresponsive.
-
EE doesn't seem very consistent directionally. Sometimes it is straight line only. Sometimes I can move freely with it. The inconsistency is annoying.
-
The Missile meta seems harder to defend. Header lob took a big nerf it seems like in those situations.
-
Every goalie I know is unhappy. They need their movement tweaked.
-
These servers are so ass. Constant lag stutters. They need to do better there.
But again, a massive step up from patch 3, and I'm having fun again.
Inertia is so buns
Bro thinks just adding the word fake to the same tech means creativity 💀
Don’t forget fake sprint fake walking

if you think reducing the skill gap is a W then you're part of the problem🤷♂️
Define skill gap
Nah, I think devs not even showing progress and understanding of what should make the core gameplay of the game itself is the issue
true
This update is ass
truly is bro
Scratch that
I can never win prio with even a lob pass
I wish there was a way to play certain patches online
It's like I'm playing Street Fighter 2 Super and then downgraded a worse version of Street Fighter 2 Super each time
That way the ppl against techs can play this shitty update and the rest go back to older patches
I strongly feel that everyone will agree when I say this game should rightfully have an early access tag
It might be even a good case study for Valve to decide when to forcibly place early access tags on games
Given the amount of chat logs here to scrape
they pushed this patch and now the prompts are all broken😂🤡you can't make this shit up they have no idea what they're doing..patch 3-4 was meant to help out against missile meta and its still strong😂☠️
It’s humorous to me that yall are hating on the game but if it had an early access tag you’d give it the benefit of the doubt 😏
They fundamentally don't understand why it's strong to begin with.
It's just that allowing such a strong action to occur without much other interaction is the core of the issue
I would have bought it and not even want to talk about the game much
I'll probably be more happy about them teasing new features
Hell, they didn't have a lot of new features at the moment. Just polish
Ya now u can’t even get prio with a lob pass 😭
Polish that seems subjective to everyone here
Yeah…they’ve said in their updates they are focusing on making a “stable” version before they start to implement new features
The basic skills are useless and are so ez to defend
I'm just convinced with anecdotal evidence that they are saying what they are saying just to avoid legally buttplowed for releasing this
Same case with CP2077 but hell, CP2077 had at least something done for some of their core features and their story
Not to mention this shitty rank system
They make me play placement matches against elites and I get ranked gold and I’m still playing against elites
There have been enough patches and hotfixes to show they are listening to this discord and implementing changes to help better the game
Doubt, im sure they'll update the game how they want
That's not for me to decide but for the court of law, we can say that they are trying but I don't think it seems to be working out
Not sure how that’s any different from what I said
so its community's fault that the game is boring and worse than pre release first beta
Never said that
hell no...every post they do they get clowned😭😭
I mean, the devs have a final say
Not us
You said they listen to the discord although
- Ranked still isnt ranked
- Easy rocket shots still in
- Removing any skill ceiling the game had
I’m saying that the game is a WIP as they try to find that sweet spot
they cater to the casuals and now the game is dookie🤷♂️
It’s their game, we’re just playing on their pitch
If they have built more layers upon what seems to be fun and could use more back and forth, we wouldn't be just saying the same things over and over again lmao
I'll take like a homing jump block so that I get bumped out of a volley anyday
then why release ?
Do you even know what other games this company put out?
Or maybe reduced hit confirm when close to an opponent
Not this chopshop of a solution where they just adjust hit and hurtboxes and call it a day
I mean I dunno about you, but I wished to have access to the game so I could play at my leisure…not in this hyper focused timed betas
Like actual football football
And the more I say this, the more I ironically want to play FIFA again
defense is way too over tuned and they release a patch nerfing dribbling even more
Except everybody bitched about this game feeling too much like real soccer

this doesn’t nerf the meta in any way
it increases our reliance on it
As our other options are nerfed
To me, it wasn't really real football LOL. But it could use it's own flair and it's own rules
Yeah that’s what I liked about it…it felt like arcade soccer
But I wouldn’t hate it if they tried to implement some realism like momentum and such…just don’t over complicate the controls
I felt that they had something to move to that direction and just decided that their game shouldn't be like that. And that's a part of games development anyway, a creative gamble
Well weren’t people bitching about dribbling in the last patch?
What were they saying exactly
Oh yea, I find myself comparing this game to Tape to Tape
That you’re super slow and when you tried to dribble you’d barely kick the ball out in front of you
They are bitching about it every patch

Great still better then this patch
We need dribbling
You catch up to the guy with the ball if you get beat most of the time
There’s 0 reward for beating a defender
Yea, and that gave birth to some really consistent dribble combos
When I hear dribbling, I think of the “push” command…and with that in mind, I don’t find a defender can catch up with you if you are constantly pushing the ball in front of you
They do
Because dribbling takes away too much stamina
You guys constantly seem to fall back on this idea that dribbling and passing can’t coexist when they have a symbiotic relationship and one can drastically benefit the other
So it’s about the stamina consumption and not the dribbling itself then?
not about me or community's wishes. objectively thinking and reviewing the game as the product it is.
Gaming being fun but buggy pre release and after 4 patches game being Buggy and BORING is not okay. Potential is there but solely potential means nothing without proper management
There's more than that tbh as the game has some different interactions when a player object grabs the ball
A lot of things with the dribbling is wrong
For one the normal moves are basically useless
Which can lead to interesting results
As the moves are useless we had to come up with glitchy dribbles
I use the dribbling all the time to get around defenders
But mostly what defined what can be used really is based on whether
- Move command can be used in range
- Speed of the said animation
Sounds y’all want to dribble around the entire team and run the pitch twice over before you make a move on the goalie
I didn't even know I was doing the Golden Boost until someone told me it isn't intended
Nah, it was good as it is
If you get beaten by someone trying to dribble when you’re jockeying you’re just rolling
Trolling
way too easy to just wait and tackle them
Nobody was saying this in the slightest
If your opponent was familiar with the timing of the sequence of possibilities, you combo is more or less screwed
Passing and dribbling can coexist and allow for far more creative gameplay
The problem is that one right now doesn’t exist
Because balancing using defense stance hop and normal movement was the most consistent tool to hold the opponent's position before you get a hit confirm on tackle
I dunno what kind of game you’re playing, but dribbling does. You typically can only juke about two defenders before you need to cough up the ball
While the ball is basically the sling used by EE push ball to advance, it is still counterable if you knew the possible sequence of events
Because the sequence of possible dribbles isn't as wide as like FIFA
You think the dribbling system is fine right now?
So if you learnt it by playing 20 casuals that knew some combos
You'll learn how to counter it immediately
I don’t think it’s “non existent”
You’re cooking people with just the standard dribble moves?
Because you knew the space where it needs to go and you can slow down or dhut down the attack from there
You can do so though
Nah. Just a dribble combo to barely dribble pass a good defender takes 30-40% stamina. meanwhile defense is always at 100% holding dribble stance only. dashing and standing tackling is their only stam consumption and if they fail they are still left with enough stamina and speed to catch up. EE is offense's only space tool and it makes core withball movement meaningless and boring
It feels like they are trying to make sure this doesn’t happen. They want it to be a team game
If they don't know how to manage stams and speed along with feinting the tackle
Upvote
Give tackling a stamina cost and watch how the game changes
If they wanted a team game, why not make a level based multiplayer game?
There are reactions for that my dude
It does have a stamina cost??
Yea, tackling does have a stam cost though
And you can't use it to dash as much as before too
A bigger cost
Dribbling is actually just a joke right now if you take the glitchy dribbles out and even then it’s still hard
As much as people want to rag on patch 3 the super fast push ball gave a glimpse of what it’s like to have defenders get punished for being beaten as you could keep the ball
I get this is me not being aware of my surroundings, but I find other defenders tend to come up from behind me after I’ve juked somebody to take the ball away from me…at current it feels like defenders can recover quickly after they fail a tackle
It also showed us a side of gameplay that REMATCH can have before taking it away again 
Pre release first beta stam consumption and withball movement speed
pushball has no endlag
and stam consumption is not as high unless you spam sprinting ones
and recovery is quick
Offball movement is also responsive and faster. no inertia BS and Sliding tackle is actually useful and faster
Which makes overall gameplay faster and more fun
Also there were no bladeshot
pushcuts were only limited to 90 degrees at max
no 180 degrees pushcut OR 180 degrees goldenboost
And when I say gameplay wise rematch is getting boring and worse I get downvoted even tho in freeplay of beta fast pace of the game is visible despite it being unpolished and glitchy
For a game that has Ronaldinho as a skin, it is quite weird that the gameplay is pretty slow and restrictive
lol bro just wanted to post clips 😂
yeah
btw I was playing these with a soundboard not edited in
The dribbling they’ve given us is so bad it’s laughable
You cannot get by people who don’t just slide tackle the second they see you
Even if they spam tackle it’s still impossible to get by them
My vexi dash don’t work when I’m in game only in training
The beefed the speed back up while keeping the hop values the same I think so the interaction is not as consistent as before @uncut horizon
youre playing shitters
and using basic touches
if your opponents had a higher than room temp iq youd lose the ball after the 3rd touch
or even earlier
the point is the music lil bro
and basic touches is all you need and extra effort
if youre playing shitters, yes
it doesnt work above 30 ping
sadly
hater
bro what are you on😭☠️were sliding everywhere and prompts barely work now.. missile meta is stronger than ever..some prompts don't even show up and I'm right next to the ball..
thewyre likely not talking about missile defense
moreso the tackle and defensive stance hitboxes are insanely broken
yo I feel like I found a possible path for the games future those you are hella experianced and those of who dislike the game please let me if this idea can work out If it was implemented #1421607099988971682
its ironic how in sloclaps attempt to strip dribbling from the game and make ground play less viable at the apparent popular demand of the community, they’ve made missile meta (one of the first things people complained about in this game) pretty much the only way to play the game at a high level
nearly everything on offense ends with a bicycle at top box because defense can smother anything on the ground. there’s just so few ways to create plays on the ground anymore its wild
Yeah, I kinda agree with you
This is a problem
Lob, Short Lob, Shooting > Literally any other move in the game
Which it's kinda crazy tbh
it should not be fixed by nerfing defense btw
got 50 different moves in this game yet only 3 are viable
Yeah, I agree
Theres not much to do with defender
skill expression and "emergent mechanics" paired with actual capable people and team chemistry used to pull off some crazy shit man
like ooh lets get rid of dribbling because randoms in ranked are ball hogs
but like we need dribbling to hold onto the ball long enough and create enough space to make cool passes that arent fox missiles from 40 yards out
THIS one is a valid point
we genuinely went from defense is way too strong but kinda fun and offense feeling jank to legit defense being so unfun with the changes to priority and making offense even worse to play all around. I dont even know how thats possible but its an accomplishment in and of itself
I rarely see people here arguing about things like this. Most people here want the dribbles back, and even worse, just so they can dribble past 5 guys and not pass the damn ball
the only change to priority was goalkeeper dive getting buffed. Ranged reduction and reducing shot speed on aerial shots only helps defense tbh
The right thing is for us to at least dribble past 1-2 people and pass the ball, to create really cool goal opportunities
defenders just need to know when they're beat to something and need to drop goalside to block with A DIFFERENT BUTTON
Goalkeeper rn it's kinda buns
nah theyve done something. Its legit impossible to to header missle sometimes now compared to before
jumping animation on the ball goes wrong 80% of the time
you have to rely on dive and defense stance so heavy now its not funny
as someone who's been considered a top 3 NA gk in pro play for 3 months straight current gk is ASSSSSSSS
i have
The main reason for that it's the jumping changes
Yeah my gk players are complaning as well but I cant feel it since I dont play it at all
but they are doing terrible animations sometimes now
gk dive is shorter
dynamic dive barely works
directional dive inputs dont follow your actual input often enough it makes me want to put a controller through my monitor
ive been begging for a dead zone option for controllers
its ridiculous it has not been put in yet
3rd party programs are your best bet
ds4 for deadzone manipulation
yeah but like controlled deadzone for certain moves
like diving, passing
not just all around deadzone
so more sensity on passing than deadzone?
yeah I guess u could say that
its esy to fix for me but its annoying sometimes when your character like slows down in a animation for SUPER LONG
and when that happens you need to be aiming the entire time
if u think you're gonna get a shorter animation and adjust your stick its gonna pass to that new location now
deadass cant even beat someone anymore. You get the beat and they can instantly catch up and tackle you still there's no true beats anymore
yeaah that happens and a sensitivity thing would help but for now just practice and get better with it the best you can
yewah im used to it
it just happens sometimes and you cant know when it does unless you're deadass locked on your character
which more than likely you're looking at your minimap or tm8 for the pass
thats literally the only reason they have given us
deadass
Imagine even thinking of nerfing things just cuz people do not pass
this is like getting a yellow card because referee deemed that you are ball hogging
trying to solve a community and player mindset issue via balancing is INSANE
you on a crazy short timer once u get by someone
either get rid of the ball instantly or ee to buy more time
that doesnt even work sometimes
like in this case
he didnt even need ee to take the ball
idk what happened with prompts but it's absolutely broken. You can EE and the ball is right next to you and you still get no prompt. sometimes when you get a prompt and input something it doesn't work. game is constantly going 1 step forward 3 steps back.. it's embarrassing
slide tackle has been ridiculous since patch 3, free cheap tackles
its the most inconsistent its ever been. like how do i not get an input here??
do you expect your guy to teleport?
you were far away
you were NOT close to the ball
idk man i feel like i took a good angle on it and got close enough for an input to come up
we all know its nothing like that
since patch 2 dribbling was never OP and you were never able to dribble pass everyone in the field
it was balanced
with skill level
now a noob defender is a threat to someone good
this is enforcement of a vision rather than balancing
it was balanced
core mechanics wise
at least it was a bit more fast
now things are sluggish
and too stam heavy
IRL you can at least outrun defender after beating your man
in rematch without EE they can reach by a sliding tackle or normal sprint and catch up due to how stam free defending is
and how just one dribble combo to bait defender into a tackle takes around 30% stam
should get an input here
except its still easier to attack than defend, if you just missile
defense is significantly stronger than everything else
them overtuning the tackle and defensive stance hitboxes while simultaniously lowering the range at which you get a diamond does nothing but weaken other playstyles and strengthen the missile meta
its near impossible to intercept a missile if the opponent knows what theyre doing
opponent could be right behind you and get an input but you dont
dribbling is near useless
so the only option for offense is to missile
gang...
Who's gonna tell him
This is too far
Do u expect him to teleport?
slow is not good. the game was advertised as fast paced action football game. Not Football sim. the way it is rematch is nothing like how it was advertised and as shown. And no, buggy Missiles are working and cannot be stopped unless you win the 50/50 and guess the correct shot line
current movement enforces more missile tbh
we either need more stamina for dribbler
or some sort of punishment for standing tackle
wouldnt need to. he shouldve gotten an input way earlier
missile meta is not dead youre talking out of your ass
I mean glazing the current state is something else fr. First beta didnt have any of the issues. No blade no 180 degree golden boost no 180 degree push cut. Animations were clunky but movement was fast af
There are 2 ways to fix movement
i think you replied to the wrong person
nah I just wanted to agree on ur statement

- Fix your animations so while the game stays fast, animations also looks smooth
- dont change animations. Make the movement play according to the animation which might slow down the tempo
sloclap picked 2nd option
thats why movement is so ass
I cant believe how we have gotten to this point from the vision that have created the first beta
I know they are listening to the redditors which glazes their work instead of top1% players but I cant prove it
You are so far ssry
it's not. There's cases where you're right next to the ball and don't get a prompt... we all know that before this patch, if the same play happens in that video, he would've had a prompt.. let's not lie to ourselves now
not getting a prompt there is a good thing, i'm for the game requiring more precision, its the cases where the ball literally goes through your foot and you didn't pick it up nor got a prompt where i'm like brother in christ sloclap
My friend, that ball is really far from his foot. Yes, there are cases where the prompt simply doesn't work, you right .. but in this case, the ball was really fast and a very considered distance
💀
I disagree 🤷♂️ there's cases where you EE and should technically have a larger radius for the prompts and you still don't get them. It's obviously broken. And if this is the vision of the game and meant to be this way...then it's definitely less fun than what we had before.. like everything else in this game🤷♂️
the reason why I say it's broken is because it's very inconsistent. you can be right next to the ball while doing EE and you still don't get prompts. It's not fun and doesn't reward good positioning at all. every time you contest the ball it's almost like casino slots lol horrible experience
EE shouldnt give you a larger radius, it should get you closer to the ball faster, it should still be just as close as without EE for you to pick it up or get a prompt
they purposefully reduced this radius before to reduce teleporting to balls
I liked when the game was faster paced, people don't bother to pass regardless how much stamina they have or how often they get beat. might as well go back to when it was fun
exactly like ballhogs and people who play hero ball will always exist you cant just force that behavior out of the game
exactly
people dont understand that its the consistency part, nothing to do with realism
his range should be larger than that given he was sprinting
by doing so they broke the prompts entirely btw. the prompt system has never been this broken in the game and this inconsistent. It's absolutely frustrating and makes you want to stop playing the game even more. The devs are continuously making their own game worse
i mean yeah
the intention is good the execution isnt
doesnt mean it cant still get fixed
I respect you still having faith🤝I have 0 expectations for this game now and they still manage to disappoint during patches.
short term i only care about def stance sliding getting reverted & GK animations getting fixed
Eh, the change in ball speed probably requires GK to be partially overhauled
Def stance's problem is that it is kind of still intertwined with "default" movement in some way and there are movement animation results they need to address that I don't know they are keeping a close eye of
There's a rare move that no one really uses and only happens when you are moving from a standstill and then sprinting bacm about 180* back immediately. Resulting in a delayed 180* turn. It's like a 180 delayed sole roll that you can only do under specific circumstances
I remember the move happening more without sprint on beta and it being a chainable move but now it only happens when you sprint
https://youtu.be/1NaSOwqn4PM?si=bC_LTU8Fm4gRdmIe
anyone saying this game isn't broken😂☠️prompts/priority was never this broken.. as I said with each patch, 1 step forward 5 steps back☠️😭
watch the video lol game is legit broken
I had this issue too but I think this is very frame dependent. I locked my FPS to 60 and I don't get the VFX flickering* as often
The problem lies in that if you move with in a different direction when you already input something in before with your left stick in a different direction, you can cancel sometimes your actions essentially because you are not in position or the move is now null and invalid because you moved.
It's basically why you are able to combo certain moves for dribbles. Also, as you play as GK, you need to avoid moving too much before a basic or a short dive save and just to not accidentally cancel the save
Which they can just fix it if they make it so those saving animations doesnt allow you to move the moment they start playing
point is, it wasn't like this before and not sure why it's like this now☠️The fact that the devs haven't talked about the prompts since the patch is frustrating..
I'm pretty sure it was like this before. Also,it's kind of expected that UE5 having more animations not synchronising properly probably due to the current UE5 engine being optimised for DLSS to begin with. But I think there are certaining scripting/programming strategies around this issue. Which is why I speculate the reason why devs from Psyonix hasn't announced anything about moving onto UE5
Not to be a dick bro but I've grinded this game so much when it first came out. I have easily over 300h in and was a top 500 defender in all platforms and I can tell you with certainty that the prompts/priority wasn't like this. Before, when I placed myself in front of the striker when he tried to receive the ball I would win in 9/10 times unless the ball was perfectly placed to go behind me then I would lose the prio which kinda made sense at the time but now I lose position battles that really do not make sense which is why it's so frustrating. You're not rewarded for being in a good defensive position it's all luck base now. Maybe I'm going to get it maybe not. It used to be clearer when I would win the ball back base solely on my positioning.
We gotta stop giving them the benefit of the doubt..They had a great game before patch 3 with the only problems being missile and crossplay.. now with all the updates since, there's so many more self inflicted problems that made the game less enjoyable. They are killing their own game imo
Me defending them isn't really giving them a benefit of a doubt. More like giving up my expectations of the game running consistently the same.
My problem is that there's literally speedhacks and shoot hacks in the game. So what stops people from messing your actions too? There's one hacking player hasn't even gotten banned from REMATCH in Asia yet. I cannot say that they are trying, more on life support.
There are barely enough players in the game online and you guys bringing ranked demotion for real ?? What is the point of this update ?
to try to make ranked actually have competitive integrity and not be free rank handouts ?
This guy was right patch 3 killed the game
the game was already bad before that
they killed dribbling and individualism
i'd rather have the old game and play with egoists than whatever we have now ngl
you're basically forced into a specific playstyle
did they nerf gk again ...
coolest thing was having options to play the way you wanted to play and you can find similar levels of success if you had enough skill
same defenses
it was rock paper scissors on whether you had the squad with the skills, the practice, and the know how to counter different offensive strats and vice versa
some things were a little strong yeah but thats just the natural cycle of player experimentation and improvement. Offense finds something that works, defense works to find a counter. Offense now has to find a new thing that works and defense needs to find a new way to counter that. In order for the devs to know what really needed adjustments they needed to first have a real, actually working matchmaking system so players of similar skill could face each other
its always up to the developers discretion on what needs to be tweaked and how they do it but the current way its being done is all kinds of fucked up and backwards