#We need WASD pass ASAP!

1 messages · Page 4 of 1

lone silo
#

The core for me is the general animation fluidity and hitbox, which got improved significantly in just one patch. A thing that I expected they couldn't change easily

wicked orchid
#

unintented thing that will be in known bugs list and will stay for at least a month

#

killing the game

#

yeah

#

I hope they revert back the movement changes at least cuz its gonna hurt alot

#

I'm just amazed at the level of their incompetence. They should have just fixed volley priority and called it a day. they are overcomplicating things

lone silo
#

I... disagree? The game looked like a shitshow independently of the volley meta, which for me were 2 separate problems. The ball interaction was a mess and felt random. This patch fixes most things about it and it does feel more organic.

wicked orchid
#

the character cant even carry momentum during dribble on top of heavy stamina consumption. all the shitshow is EE related

#

they didnt have to change core movement

#

it was already weak

#

we will only see missiles from now on with no individual gameplay

#

due to the movement changes

unreal root
#

Half a step forwards

#

Two backwards

wicked orchid
#

500 hours in. Shitshow was managable aside volley meta

#

but this ?

#

kills any sort of individual gameplay and turns the game into missile meta and tiki-taka sim

#

if everything were working as intented without the flicker dash maximum speed bug. The game would be dead in a month with this kind of gameplay and vision

#

imo needs to be reverted

#

EE changes are understandable tho glad GB is gone

#

but still I should be able to push the ball using my EE. EE became meaningless in offense now

lone silo
#

Don't know what to say man. I like the patch and enjoyed my time in the beta

#

Maybe it's cope. Or maybe people are jumping to conclusions too early

wicked orchid
#

online ball interactions were better but movement is whats bad. my problem is completely on movement and push physics. Meta is going to be flicker dash into push cuts so defenders cant keep up and run out of stamina eventually

#

because thats the only way to the dribble pass someone with garbage core rn

#

we instantly made tests and had a 5v5 lobby match between 2 tournament teams

#

no one liked it

#

I hope the patch gets delayed and things are sorted out

keen rampart
#

There were very big improvements for a single oatch

#

patch*

#

Besides, we'll have crossplay too, which is great

#

What I want most now is to be able to have the camera unlocked on the kick so we can have mini adjustments like on the controller

#

But I can certainly wait for that..

wicked orchid
#

If I cant create a distance away from a defender whats the point of passing

keen rampart
#

I only disagree with the part where you said it was one of the worst patches in the game..

wicked orchid
#

that was my frustration talking

#

accessibility wise the game is on peak

#

especially

#

the crosshair customization

#

is such a goated improvement

keen rampart
#

Yeah, I thought so too

wicked orchid
#

I was too mad at core gameplay change and thought it was intented change

#

I think we will see a hotfix

#

similar to slidgeshot fix

#

for the movement

keen rampart
#

I saw your video and I thought the infinite max run was bizarre lmao

#

I hope they fix it

wicked orchid
keen rampart
#

I only play 3v3 so the current changes are great for me, but I'll leave it to those who play more competitively to notice these things

#

Ranked is garbage for me, I don't like the current system

wicked orchid
#

we did a scrim

#

it was a tackle fest

#

because no one could dribble pass their mark

#

one push and defender would catch up and tackle the ball

#

then it was their turn to get tackled back

#

we had 20+ tackles each

#

everyone included

#

except gks

keen rampart
#

Defenders will be very strong in this patch, that's true

wicked orchid
#

and then we resorted to missile

#

because withball is just ass

keen rampart
wicked orchid
#

feels like the ball is filled with rock and player is tripping over it thats why pushing it so weakly

keen rampart
#

or it still strong

wicked orchid
#

they cant air glide and take balls defenders cant

keen rampart
wicked orchid
#

but if played right still strong

keen rampart
#

I didn't feel that slowness in the ball

#

I thought it was normal

#

Tbh

wicked orchid
wicked orchid
#

so it wont be momentum killer

keen rampart
#

Hmm that's a good option

wicked orchid
#

Dribble should just stay the way it is

#

it a great mind game in current version

#

you can dribble pass someone but cant solo everyone unlike first beta

#

first beta was way too offense heavy

#

Aerial nerfs and Golden boost nerf was enough for me

#

then 2 months of in-depth meta analyzing and fixing bugs during the process

#

then proper and nicely thought core gameplay improvements

wicked orchid
#

incase I gotta test something

keen rampart
#

Yeah, I agree with you.

wicked orchid
#

didnt close it

#

^this here should show how slow a normal change of direction

#

you cant even adjust your angle slightly during the running process or else all the momentum will be gone

#

this means

#

you wont even be able to do most basic run and cross football strategy

#

because the game wont allow you to create distance away from defender

#

@keen rampart I also want ball teleport back for freeplay

#

we had it on beta 1 R would teleport the ball

#

now we have to call and wait for the ball

glad basalt
#

We've made it, guys. They are fixing passes!

wicked orchid
#

and was expecting nothing less after 3 months of wait

#

finally

glad basalt
#

Without feeling crippled every time I try to pass.

wicked orchid
#

😭

glad basalt
#

Passing was basically the only thing holding me back.

wicked orchid
#

^

wicked orchid
#

and reset the momentum

#

everytime you control and push this happens

#

so you cant change direction without the cost of speed anymore

#

not even a slightest

#

without pushcut at least

glad basalt
#

Makes total sense to me.

wicked orchid
#

Sprinting pushes doesnt work

#

When you are sprinting and want to push the ball the game does a non sprint push

#

causes player to be slow, momentum to be killed and as if he is tripping over a rock

hidden aurora
#

Is never too late, we have it now, Soo noo note complaining hehe

#

Time to complain about other stuff 🤣

wary silo
#

we already got this so idk why we still have this

slender dagger
#

THEY DID?

#

how the hell i use it DX

wicked orchid
#

patch 3

#

gotta wait for it

mint lagoon
#

Which is tomorrow btw

keen rampart
#

tomorrow

#

I don't even like WASD either but

#

I'm glad we can adjust sensitivity

#

Hella cool

slender dagger
#

🔥

lone silo
#

Nah I'm joking I know is not for everyone

#

Crosshair gang where at

wicked orchid
#

they surely have improved wasd passing tho. Now it tracks just like crosshair passing but has no looks as well

#

before only W was tracking the camera iirc

lone silo
#

It is basically a crosshair aim unless you make an input

wicked orchid
#

yep

unreal root
#

What I always hated about wasd in beta

calm garden
mint lagoon
#

💀

analog crow
#

It's here guys

slender dagger
#

been hard to re-adjust to it 😔

lone silo
#

Yeah it took me at least a quarter of a minute

#

Maybe a little bit more

#

pain

slender dagger
#

._.

leaden island
#

Crosshair only is the best

rancid forge
#

Agreed. It took a few hours to untrain myself from wildly sliding my mouse in a generally forward direction whenever I pass, but I'm basically hitting dimes every touch.

I can even pull off wall passes to myself since they (shockingly) did not prevent continuing to move the mouse while the pass is in process (like the Shoot command does).

I would have preferred them actually give us a deadzone, but alas, you never quite get exactly what you ask for.

Hopefully folks in this thread are enjoying WASD aiming... as shite as that is. 😛

unreal root
#

I honestly thought this was going to bring deadzones.

#

Personally from how I was playing before, nothing's changed.

#

It's the same shit

#

Since I liked having the mix of directional + joystick

#

Deadzone is vital to "switch between"

rancid forge
#

Yup... the two "correction" settings they have are strange. I feel like there was only ever one possible way "joystick emulation" was ever going to work, and it was adding a deadzone and doing a straight up comparison of before and after the command starts. These two commands basically just make you choose in what way the original joystick emulation is most error-prone.

unreal root
#

Because the angle just limits where you can go from where you started... Which is ok I guess? But makes littlt sense.

#

The speed is completely useless.

#

Because unless you either set it to 1 and can never change the pass

#

Or set it to 10 and miss every pass lmao.

rancid forge
#

yeah, they clearly do things... but neither are things I needed to be accurate with it. In all extremes I was still accidentally tapping the ball at odd angles, and none of them were straight.

unreal root
#

Where deadzone would have bridged the gap between joystick and directional

#

Exactly!

#

Because usually

#

You want to "aim" your pass

#

Unless you WANT to do a 90° pass

#

Or a 180° pass

#

Which with directional let's be real

#

It's not that simple.

#

The game becomes a flick fps? Xd

#

No speed / angle bullshit settings, just a deadzone.

#

But then again I'm more and more certain nobody plays with mkb at their HQ

#

And neither do their testers.

rancid forge
#

Crosshair only is pretty good. I thought it'd be a huge loss since you'd be hard pressed to do combo wall shots, or instant passes to gk, but since they surprisingly let you continue to orient the camera during the command, you can do both of those things fairly easily (with some accuracy).

But as I've mentioned in this thread and others: there's aim trainer software out there. These operations are pretty trivial once you get good at simply aiming a 3d camera with a mouse.

unreal root
#

I tried directional, kind of liked it but as I said before. I don't want this game to become a flick fest

#

Where to play and being useful to teammates you need to aim train yourself Xd

#

I'd be playing other stuff if I liked that

keen rampart
#

I using this

#

Instead

#

I also thought it would be very difficult to aim but you have free control of the camera after tap/lob

#

So it's pretty useful

lone silo
#

Wut. Crosshair only is like wasd but you just have to remember to not make inputs while passing

unreal root
#

It's the opposite

#

If you make inputs during wasd

#

It will use wasd

#

Otherwise it's directional

keen rampart
#

And sometimes I make inputs with WASD

#

For me it's not good lmao

rancid forge
#

I think he means "mouse inputs'. Which is bonkers... mouse inputs are constant. WASD forces you to constantly be on eggshells when using movement keys while trying to pass. I'm sure some folks have no problem with this self-monitoring of inputs, but I'm not that guy.

lone silo
#

You guys are on drugs

#

WASD and Crosshair only are the exact same if you are not using any movement keys while passing

#

But at the same time you have the chance to choose a no look direction if you want

rancid forge
#

my guy, I understand that. I don't want to have to not use movement keys to aim straight. It's easier for me to just aim all the time with my mouse and pass in that direction 24/7. You do you.

lone silo
#

lmao

keen rampart
#

I'm not that guy either

#

I don't have that self-monitoring

#

I constantly press these wrong keys

wicked orchid
#

Im creating insane plays with wasd passing ngl. especially pinpoint shooting with pass

#

wasd passing saved my passes alot

lone silo
#

It also allows you to prepare plays in advance that require any type of pass as an enabler

#

They will be 100% accurate and you can aim at whatever you feel like during the process

#

Like sideways bladeshots for example

#

Or bounces against walls

lone silo
#

In the beginning it will require to use some brainpower

#

Being conscious of it, which is indeed annoying

#

But isn't it true for most mechanics in every game? I remember how hard it was for me to adapt from wasd to move my mouse in the direction I wanted to pass

#

After a week I was still forgetting when defending with headers

rapid copper
#

i had to increase my sensitivity to fully utilize crosshair passing. honestly better than nothing

glad basalt
wicked orchid
#

WASD and crosshair > Mouse passing thats 100%

#

still no deadzone for mouse passing is INSANE

glad basalt
woven briar
keen rampart
#

i always mess up a play pressing the wrong button

#

that's why I switched to crosshair only

woven briar
#

understandable i should probably give it more of a try i think it because my sensitivity is lower for the game

keen rampart
lone silo
#

I can't do anything to convince a random person through here. And possibly I shouldn't even try. But I can't help but to find it a shortsighted way of viewing skill developing.

It is like starting to play guitar and finding it hard to play a chord without plucking some wrong strings. Might aswell just cut those strings and be over with it, right? 💀

#

.
But as they say, there are as many opinions as there are arses. Not all of them are equally clean though

proper meadow
#

I mean it’s also just preference

#

So I don’t see a need to try and convince someone their preference is wrong

lone silo
#

And yours is undoubtedly the ugliest, grubbiest of all

proper meadow
#

Never even stated a preference

#

Ggs

lone silo
#

I was still speaking of opinions. Though surveying your prior... "contributions" to this server, I fear subtle discourse may not be your area of expertise.

I could apologize for the misunderstanding, but apologies are wasted when the concept itself is beyond reach. Talking to you is and was in the past like offering poetry to a parrot.

So let me try again, in terms more appropriate to your development stage:

"Everyone makes poo-poo, but yours is extra stinky. Understood? Good"

lone silo
#

So you are the monkey? At least you're self aware enough to pick the right animal.

Nice GIF as a still image though. But it's fitting, really. Still image for a still wit.

And from now on I promise I'll refrain myself from opening the blocked messages anymore. Fucking Discord appealing to curiosity. I'd rather have blocked people erased from existence and ghost talking tbh

proper meadow
#

Monkeys are smarter than lions

rapid copper
#

got ragebaited so hard that he left