#We need WASD pass ASAP!

1 messages · Page 3 of 1

lone silo
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30 here so that was kinda my mojo

robust needle
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Make sure you don't lose it.

lone silo
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This happens with +60 ping when you are moving to the right and then dive late to the opposite side. Tbf, here it looks less wonky that what I experienced.

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The shitty low jumps the gk make at times when going for a rebound happen because the game has buffered the catch animation in the ground, and you are stuck into that instead of jumping to actually intercept the ball. The same that happens when you try to bicycle kick or pass but someone intercepts the ball and you are stuck doing the motion.

I don't know if this is actually fixable with the absurd buffer timer the game has at the moment. I can't understand why they decided to allow an input made seconds before the impact still continue as valid.

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Btw, to fix the gk thingy the only thing you can do is to jump in place in front of rebound area without any direction. Usually works and automatically grabs the ball but be careful about the trajectory and don't try to cover the attacker perse. They tend to sometimes (every fucking time) teleport to the ball instantly when the animation starts.

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I'd like to see the inputs. For the looks of it you released the defensive position for a sec and it cancelled the animation. But it does seem like robbery otherwise

robust needle
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This wasn't my clip.

lone silo
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Well, then edit the "you released" for "he/she/it releases"

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My bad

robust needle
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I can't edit text someone else wrote.

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The original post is on the bottom with a link to the original post in the thread.

lone silo
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I meant my message. Also meant it as a joke. Sorry for the misunderstanding.

shut radish
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lmao dude you missed the ball twice, that's not the game's fault

robust needle
rapid copper
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pass the ball jeez

lone silo
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After torturing myself with soloq against stacks, 70ms ping on average and most of my passes being rouletted up my ass, I dare any of those ragebaiters say to me that the pass system is fine and I just have a skill issue.

It. Works. Like. Fucking. Garbage.

robust needle
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You had a lot more patience for this game than I did.

keen rampart
icy spire
keen rampart
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I can't even play 5 soloq

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I just can't, low elo teams are absurdly sad

icy spire
fast furnace
lone silo
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I used exclusively shots, front passes trying carefully to lift my hand from the mouse after clicking (still trolls you if a magical gust of wind decides to move it the length of an atom) and sometimes back and side lob passes that work slightly better for some reason.

It was definitely a miserable experience, and I don't know what I wanted to prove. But what I learned from it is that the pass system was more frustrating that the inexistent soloq that placed me against full teams 80% of the time from high diamond onwards. So figures

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.
I had the option to just pass front (10% chance of getting trolled), because trying to unironically aim the pass elevates this chance to 25-30% and also never goes when you intend it to. There are certain angles that you can simply not use and I don't know why.

This chance can be lowered significantly by just playing lower sense or using a macro that lowers sens/dpi on passes. But it is still not perfect, sometimes it bugs out your camera if you don't finetune it and obviously makes 0 sense to have to do it for a game with broken controls 1 month after release.

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.
And btw you guys trolled me with the pings. I expected finally a ping from the patch notes. 💀

mint lagoon
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how i feel whenever i get a ping for a poll lmao

lone silo
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You can mute that if you want

shut radish
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it's pretty sad they haven't said anything about this yet

polar thistle
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Playing on a high DPI presents skipping pixels on the mouse, making it more likely to stutter in random directions a tiny amount.

visual current
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Do you have a reputable source for that? I've been pretty convinced the whole thing is a myth, and even if it wasn't, last I heard it was the other way around. Which would make sense, since you literally get more "dots per inch".

slim roost
polar thistle
visual current
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I also went down the memory lane and found this https://www.youtube.com/watch?v=UF6nAguVPrQ
Which I think is a pretty well-rounded and succinct explanation. Even though it specifically talks about Overwatch the principle is universal.

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slim roost
polar thistle
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ye, since I've used a low sens and low DPI for years, it never really was a problem for me either. 500DPI and 800 eDPI, so i wouldn't get pixel skips this low anyway

visual current
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That's insane. How do you look around? Unless your mousepad is like 3 meters long you'd have to lift your hand off the pad like 5 times to just turn around 😅

polar thistle
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i have a desk mat mouse pad, and it only takes me one full swing to 180

visual current
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I could not live like that. My pointer speed is perfect for a 2-monitor setup at 2400 DPI.

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Btw, according to these tests (and the previous video) extreme lows and extreme highs are bad.
https://youtu.be/imYBTj2RXFs

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▶ Play video
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Low DPI causes actual latency

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Also, apparently the first video is a bit outdated since modern mice don't interpolate outside of their native DPIs anymore, so they don't even angle skip, unless you go out of their default range

polar thistle
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i can't do that. i have carpal tunnel problems and using a high sens makes me use my wrist more

visual current
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I get that. I've always been a wrist aimer, arm is for quick 180s.

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It also sucks that you can't really raise DPI and then compensate through Windows pointer speed, since that breaks everything.

polar thistle
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yep, yep, yep

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microsoft owns a gaming system IP and they STILL can't think what gamers need

slim roost
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if you want to be optimal learn to use arm and wrist effectively

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it’s very difficult at first but it’s a worlds difference

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I think pixel skipping is one of those things that is sort of a myth to the wider population

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Same with the entire muscle memory thing (doesn’t really matter it is all about mouse control)

polar thistle
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mouse control stems from strong neuron connections, which is what "muscle memory" is referred to now in research. i think i read an analog of "strengthening a neuron connection, like a muscle, through reps"

visual current
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For sure! Whatever you're most used to will work the best.

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I think the broader point to all this is that it's okay to use the manufacturer default, probably in the 1600-6400 range, if it feels good for you in any regular desktop usage, and you obviously fine-tune games with sensitivity settings. You don't have to go super high or low DPI to be accurate.

polar thistle
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i have to be low DPI since I want the middle windows mouse movement setting, that's it

wicked orchid
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vinnie the goat answered. nothing exact but its lovely to have communication

rancid forge
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clearly the Design team is a bunch of roller users, amirite?

robust needle
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I do wonder how a fundamental part of the game wouldn't be high on the priority list, though.

rancid forge
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See the post right above yours. I'm guessing the controller to mouse user ratio is about 9:1. Possibly more.

karmic robin
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How sad

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This should be treated as a high priority lul

twin nacelle
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i might not play until they reimplement wasd passing, it sucks losing ranked games over own goals etc and missed open nets

shut radish
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this thread has by far the most upvotes, so they definitely know about it. i wish they would at least say something like they are aware of it and discussing options etc. they've just gone dark about it even though WASD passing was in the first beta.

civic wadi
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upvotes clearly dont mean anything, almost no communication

keen fog
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This is interesting, I've gotten used to flicking my mouse

lone silo
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Thanks for your input

brittle fern
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I don't think you can compete with controller with WASD passing, what they should do is add a sensitivity setting to mouse passing

fast furnace
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just let me pass where my mouse is pointing when I release right click..

lone silo
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Don't worry guys it's comming. The wait will be worth it

keen rampart
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The patch will be in two weeks?

lone silo
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TOPS

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That means... probably by September

keen rampart
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Just drop a mini patch fixing mouse bro

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💔

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I can wait 3 months for a major patch, it's easy
But at least I want a patch for mouse

lone silo
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Hey, jokes and irony aside. If the patch is a really polished one and they wanted to fine tune it to the max, I understand and they'll close my mouth and ass

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But I really can't understand the decisions no matter the case. Will it be shit, mediocre or great

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Why not be upfront about it and discuss it with your players?

keen rampart
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I don't understand that point too

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I don't know why they are so discreet in talking about KM fixing

lone silo
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You are a small studio right? You are using the banner of "small indie studio" to deflect complaints. Use it for direct and upfront communication with your players aswell

keen rampart
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Theres no reason for that

lone silo
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Because all this is so confusing

lone silo
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The sad part is that I'm still here because I really find this game awesome even with all the issues. I like it a lot but every time I try to enjoy it proper it spits in my face with a thousand issues

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I wish not being able to pass was the only thing

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2 more weeks guys, we can do it. Or I guess I'll be forced to buy a 60$ controller

keen rampart
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Would be awesome

keen rampart
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This game is incredible, that's for sure

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But there's a lot of issues

mint lagoon
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I was just thinking its crazy there is no push to talk option for voice chat in 2025

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Like open mic is disgusting lmao

keen rampart
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Ong

keen rampart
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💔

mint lagoon
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Also crazy you can't mute one person, like if someone's open mic is just noise

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Option is only to mute all which dumb, should be able to mute one person from scoreboard

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Kinda just obvious features for multiplayer games lol

weary violet
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we need better WASD movement in general. why does my guy need to come to a complete half when i slightly change direction?

mint lagoon
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I mean that's controller too, that's a balancing intentional thing

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Nothing wrong with that

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Also it only when sprinting

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You can get around it by going into defensive stance and dash the direction you want

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Then you can continue running

wicked orchid
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but it aint that bad

polar thistle
mint lagoon
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oh damn well good to know its possible

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kinda hilarious the steps but hey atleast its possible

lone silo
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HAHUSGYHUASGHUASF

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ADSASHBJGASGHSDGUHASTGDHAGDHU

calm garden
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gg boys
Let me translate: "we know that half of our playerbase can't pass the ball due to terrible system but it's not our priority at all. Play controller or suffer in our game."

proper meadow
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What

lone silo
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I deserve it, for enjoying a game

proper meadow
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Are you kidding?

lone silo
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I feel so fucking bad about buying the game and spending hours on it on the hopes it will get better

keen rampart
proper meadow
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So you get mad

keen rampart
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Are you fucking serious??

proper meadow
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That they don’t say anything about wasd passing

keen rampart
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''we coudn't get this in for the patch coming next week''

proper meadow
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And then when they say they are for sure bringing it back but it just needs time

keen rampart
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WHAT

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how????

proper meadow
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You get mad?

lone silo
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But hey guess what, controller rebind is coming first

proper meadow
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No they added

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A very basic level of it

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It’s not even finished

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Would you have wanted them to given you a wasd passing but you couldn’t edit any of it

keen rampart
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Why they're INVESTIGATING a method bro

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There is literally a MASSIVE amount of options there bro

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Nah this game is doomed

proper meadow
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Wdym

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Investigating a method for something not related to wasd passing

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L reader

silent sable
proper meadow
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Tough guy

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Sorry I don’t whine over anything

proper meadow
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Me when I ask for communication and at least to know when wasd passing is coming if at all

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And then do said thing

lone silo
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A little? I have a quarry of salt

proper meadow
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😡😡

lone silo
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I can start selling by tons if you are interested

keen rampart
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I don't like at all WASD option either

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It's not the best solution for me

still nebula
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Its ridiculous thats is not coming next week but well at least they will do it

pure kraken
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if you read it carefully, it says they will both have sensitivity option for mouse passing and also bring wasd pass back

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read with your eyes people

keen rampart
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and it's completely broken

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that's the whole point

still nebula
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idk why you still complaining about it

proper meadow
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They will genuinely never be satisfied

keen rampart
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The time

robust needle
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But they literally have the source code for WASD passing.

proper meadow
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Oh shit

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This guy works at sloclap

still nebula
proper meadow
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Yo are they adding blue lock

calm garden
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The worst problem is this sentence
They don't know when or how they will fix mouse passing. This very well means they will do it in 2 weeks or 6 months.

pure kraken
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yeah just copy paste the code back ezpz xD

proper meadow
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Literally

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😂

keen rampart
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This is the problem

proper meadow
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Coding is so easy and making games

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Everyone can do it

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Just get good

keen rampart
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Lil bro

still nebula
keen rampart
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If the game is not prepared, then DON'T release it

proper meadow
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Did you read the post

keen rampart
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I could've wait for more time

pure kraken
keen rampart
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But I trusted on them to think the game was ready for release

karmic robin
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I agree with gyo btw

still nebula
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i left the game because of that

pure kraken
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left the game but still complaining in discord that's crazy bro

keen rampart
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Completely right

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Paying for the game, having a lot of problems with it and leaving with your ass quiet doesn't seem right to me

woven briar
proper meadow
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Yeah they literally word for word said we aren’t forgetting about mmm

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Mnk

woven briar
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like ive said before damned if they do damned if they dont lol

pure kraken
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all i see from his messages:
-bring it sooner
-i left the game because of this
-this is stupid

polar thistle
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Funny part is, mouse passing is definitely not gonna be a huge priority. Game definitely has more players on consoles, individually, than Steam. And the majority of Steam users use a controller, like Rocket League.

Mouse and Keyboard players are a fraction of a fraction of the playerbase. I'm happy that they care at all.

calm garden
polar thistle
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From trolls like you who make 10 comments per response? Yeah, okay

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Anyway, it doesn't matter. Your bitching changes nothing about their priority, especially when you're this negative

calm garden
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Yep. I'm troll. Not a guy who would lick devs butthole for nothing.
You sucking to them changes nothing also.

And being negative? Kid. After they just spit on all of us how anyone would be negative?

keen rampart
woven briar
polar thistle
slim roost
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What am i reading man

calm garden
# woven briar u think all the rematch players are on discord ? even if u count all the up vote...

Dunno how much of playerbase is on discord but i also know that 75% positive on steam is bordering with terrible reviews. A lot of people looking at 75% will not even consider buying online game.
Also there are 100 people talking, 1000 lurking, 10000 asking those 1100 if game is worth playing.

And lastly. Casuals that are this 98% of playerbase WILL leave game if they will have bad experience, that's just how it works. They will leave and will not look back because they will find new game to play for funsies if rematch will stay bugged and unplayable.

polar thistle
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Regardless, y'all really don't understand. Steam is at most 30% of the playerbase, especially now that gamepass exists. Consoles outperform PC in casual games like this in player pop consistently.

woven briar
keen rampart
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This was only in the beta btw

unreal root
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Mate... That's the fucking beta. Which was free.

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No shot you have those many players now

keen rampart
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That's the point, free NOT only for Steam

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The numbers are clearly not the same, but I show how demand was much higher on Steam, with the same availability for all types of devices.

calm garden
polar thistle
keen rampart
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But ofc, I agree that there are more players using controllers, cuz the game was made for controllers and the design is much better and more comfortable to play

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¯_(ツ)_/¯

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We can't do much about that

polar thistle
keen rampart
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The beta was free and available on the same dates across all platforms. If consoles were as dominant in casual gaming, they would have turned out in droves but that wasn't the case, let's be honest.
And regarding the argument that the beta "skewed PC" this just shows that the initial interest and greater engagement came from PC. In other words the core player base was born stronger on steam

calm garden
weary violet
polar thistle
polar thistle
crystal oxide
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Glad to see we have confirmation about the sense changes and WASD passing. Only a matter of time before that little handicap is dropped for us on M&K

calm garden
# polar thistle I mean, how is another indie game that released for a similar price with a free ...

I though we were talking about RL numbers being bigger on consoles than on PC which is misleading because RL is on steam and epic (which doesn't show playercount).
Also could you link any of those iconographics with player numbers, i'm curious and couldn't find these on google.

Also i just looked it up.
The most popular yt vid of rematch is from sloclap, then some spanish variety guy, 3rd although has title with rocket league in it youtuber is also variety.
I scrolled for a while and there was no RL youtuber with a lot of views.

So that means you are wrong with RL bringing players to rematch. Especially because those games are similar in concept so anyone who is interested in RL will know about RM naturally, there is no advertisement from RL community.

honest oriole
# calm garden The worst problem is this sentence They don't know when or how they will fix mou...

I expected sloclap to fix this issue asap on their next update, since it should be one of the priorities, there are a lot of players that play KBM, instead they go with the "So sorry about that, we're gonna try to fix it", I stopped playing because of this issue alone, hit elite and dipped, because passing is a very critical component to the game and it not working properly was infuriating half the time.
I'm not touching the game until they fix the controls to be borderline playable for pc, and by then I might not even be interested in playing it anymore lmao.

polar thistle
# calm garden I though we were talking about RL numbers being bigger on consoles than on PC wh...

RL released in 2015 for $20 on Steam and PS4. It had several anniversary infographics during this time in which consoles dominated the playerbase pop. The infographics slowed and got less detailed after Epic Games acquired them in June 2019.

"No RL YouTubers with a lot of views" is a highly weird point when your search engine, even in private browsing, is still more individual to you or your location.

RL had SunkessKhan and Lethamyr make highly popular vids on Rematch. Additionally, Striped2 who covers popular tech came from Rocket League. They have a noticeable effect .

Additionally, the game devs literally had to say "Rematch is not Rocket League." Before. So obviously RL is a huge effect on this game.

wicked orchid
polar thistle
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It also helps that RL is being abandoned by Epic for greed, so even Lethamyr who's been pretending the games been fine for the last couple years, isn't fine. Lots of RL players actually doing an exodus to other games.

honest oriole
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thats the funniest part

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their "insane fix" is literally change DPM on button press

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thats it

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theres no crazy implementation

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its stupid

calm garden
wicked orchid
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Nothing else

polar thistle
honest oriole
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its a fix, changing the sensivity to 50 / 100 DPI when you press the buttons makes it controllable, which gives you the same amount of radius of passing as a controller, instead of the 8 directions you can choose with WASD, but I agree WASD would be better than what we have now, even if it gives you that disadvantage

sour pivot
fast furnace
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whats tap aim?

nova ingot
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I think that “tap” is what the game calls “passing.” I’m pretty sure that’s what they call it in the keybindings of the game

keen rampart
fast furnace
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nice, now to make it just go where I point without the mechanic that makes it go in a random ass direction if you move the mouse at all

keen rampart
fast furnace
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yeah but I don't need wasd pass or a change to it, I'd be fine if the ball just went exactly where I pointed every time. I don't mind having to quickly turn and aim, takes 0 time for ppl used to fps games

wicked orchid
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Mouse passing is a good on paper but faulty concept in general. Even if were to work perfectly. Cant change my mind

honest oriole
# wicked orchid I dont understand why people think like a caveman and say WASD is 8 directions. ...

ty for calling me stupid even though i didn't say anything regarding WASD being bad, I sad it is a inferior option to controller's regular controls, if you say otherwise then just insult yourself in the same way, also I said WASD is a better option than the garbage we have now, also if you try the correct mouse controls you might change your opinions regarding what is better or not, and at the end of the day, once the mouse controls are fixing WASD or normal KBM with lowered Sense will be preference

wicked orchid
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my bad

honest oriole
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it technically isnt 8 directions, because yes you can aim anywhere and then position directionally with WASD, yet for fast play it is 8 directions. ITs difficult to explain.

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but if you have a lot of practice with WASD it might not even matter

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since then you just do flicks and directional with wasd

wicked orchid
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I'd rather just look at the ball and hold D

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to clear

polar thistle
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Some hits to you require instant input, which locks the camera. If you mouse flick and press, you wouldn't have time at all, because you likely need to queue just before the ball starts coming your way

Makes WASD less useful. So the mouse aim will always have a small precision edge

honest oriole
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true

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but in that case

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we no longer have the problem of the pass going sideways on quick flicks

wicked orchid
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so bad made me hit WR without any right clicks 💀

wicked orchid
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TBH I THOUGHT the patch could make it into the next update

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sloclap decided to not

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IDK if the way they coded the game is so crap that implementing stuff like this is pain in the ass or behind the scenes management is crap

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but something is surely wrong

honest oriole
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whats the fix? you have to have the camera already pointing at the guy before you receive the ball

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which is stupid

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and any slight adjustments you want to make? you cant, because the pass will change trajectory by a lot

wicked orchid
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I'm so glad I kept backups of every betas of rematch

slender dagger
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that means u need to flick ur mouse for some passings which as u can imagine WILL 50% of the times send the ball on a random direction

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you could do that with wasd pass, just let go of the wasd for a brief moment while u passing, and guess what since there was no mouse aiming u could not mess this up

tardy karma
slender dagger
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as an option it would be great doe

tardy karma
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yeah i don't like to too. maybe a button that activate second input

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could be nice.

honest oriole
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they should add both options and thats the end of it

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and thats what they will do apperently

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the problem is how late that will come to the game, because i havent touched it in two weeks mainly for this KBM issue and it feels like i cant get better at the game without these quick reactive passes that required good controls.

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it should have been a random patch to fix it way before the one thats gonna hit soon, and even on this new patch it wont be added which is insane

robust needle
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They never should have removed WASD passing to begin with.

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It was already in the beta.

And then they just scrapped it in favor of this mouse-as-right-stick disaster.

mint lagoon
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Huh I saw the stuff about wasd passing and changes to mouse passing coming soon and expected some positivity

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Not a bunch of people going insane and getting angry im so confused

polar thistle
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Yeah, Im sad that the fix isn't coming in the the next upcoming update. But the way they communicate long-term solutions to problems has me willing to wait what they'll cook up in their dev time. But that's it. Dev time.

neon condor
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passing mechanic on mouse is absolutely terrible. Looks like I’ll have to buy a controller and relearn how to play. From what I’ve seen in the chat, the devs aren’t in any hurry to fix this issue

mint lagoon
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am i the one with reading comprehension issues lmao? i feel like im going crazy

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it sounds like it will be a couple weeks at worst

polar thistle
rancid forge
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Custom remapping on controller is a couple of weeks. WASD and mouse tun-ability to improve what this thread is talking about is after that. Possibly way after that. Hopefully the day after that.

mint lagoon
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custom remapping on cotroller is next week not a couple of weeks, the mouse and wasd stuff is as they said asap

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so probably couple weeks at worst

shut radish
visual current
wicked orchid
shut radish
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should've stayed beta

lone silo
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We got a 3 months paid beta for free

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🤡

keen rampart
mint lagoon
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yeah it honestly felt like the game was a downgrade compared to the beta in some ways too

wicked orchid
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first public beta > Release(Last beta v2)

analog crow
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been like 1month i didnt played on KBM, i just tried now, it feel better or its just placebo ?

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But camera is still lock when passing lmao, never mind i will stay controller

wicked orchid
lone silo
wicked orchid
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placebo maybe

rancid forge
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The only thing that is "better" is my muscle memory for shoving my mouse forward on my desk 10+ inches every pass to make sure I don't flub a pass into my own goal.

unreal root
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(Hopefully it reaches the keeper)

rancid forge
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Yeah, been there too. 😦

unreal root
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I've been playing mostly 3v3s

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So usually it's not THAT big of an issue.

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But it completely kills the momentum XD

keen rampart
shut radish
unreal root
rancid forge
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well, they were thinking that WASD is a shit way to pass as good as someone with an analog stick, so came up with something else. If WASD was all there was, I'd be controller entirely.

keen rampart
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I mean they need to get testers atleast

lone silo
unreal root
shut radish
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with mouse passing it feels like you're using your head to pass with your feet

shut radish
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and now it's been almost two months

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still a good game, very poor launch

honest oriole
lone silo
#

The ranked system that was green lighted by whatever "tester" they have that wouldn't even be bronze in ranked.

wicked orchid
#

tester only pressed esc to enter freeplay, tried passing to every direction and said

#

it works

#

Bet

unreal root
#

XD

wicked orchid
#

At last... some camera freedom after passing THANK GOD

keen rampart
#

At least the patch it's pretty good

lone silo
#

💀

cunning ivy
keen rampart
cunning ivy
#

Patch pretty good where? Just small changes and they say major fixes

#

Only good thing is goal validation

#

On certain occasions

#

Rest is just small tweaks

#

Gk remains op, never deflects

#

Deflect when he goes for a dive in front of the ball which is a joke, but it never deflects near bombs tho

#

No kbm patch, no crossplay, no fix to golden boosts or other not intended dribles

#

Major patch my ass

#

Who cares about replays and end game stats bug... Now we have to wait 1 more month to maybe have some serious changes

#

Hope they really improved netcode and packet loss as they stated but I hardly believe it

#

They put netcode fix in every update, but it's always the same

#

No prio fix or anything

#

Patch pretty good... Game will be exactly the same, controller is more op than before... Kbm can't compete even more

icy geyser
#

idk why im just seeing this old comment, but youre really not limited to 8 at all. its similar to, say, gyro controls where you use the stick for large sweeping movements and fine tune with gyro. The wasd is the large sweeping movements. the other 45 degrees is easily handled by crosshair.

karmic robin
#

@spice igloo what do you mean by 'soon'? Could you please be more specific about the timing? Thanks🙏

keen rampart
#

maybe 1 month

shut radish
calm garden
wicked orchid
# cunning ivy No kbm patch, no crossplay, no fix to golden boosts or other not intended drible...

Do you really believe they will move to balancing when they have JUST BARELY completed all the accessibility options such as colorblind mode and custom keymapping ?.

If you want these wait for 3-4 more months. Unless they are real broken stuff like dolphin dive being faster balance patches wont come.
Ippy slide and golden boost and bladeshot all might be unintented but they keep things interesting and not seen as exploits since there are no hotfixes

#

And all of them can be stopped especially ippy slide

#

Golden boost just requires effort from defender and they can block their shot. If they dont shoot its even better defender can tackle and steal.

I agree balancing needs to be done but we are very far away from balancing when the very core of the game needs fixing first

lone silo
#

You need to pair it with something else

keen rampart
#

That's true

leaden island
keen rampart
shut radish
#

This game got released way too early bro

mint lagoon
#

Idk i hope that things like ippy aren't removed not sure if that's a minority opinion

#

Its not tough to stop at all if you can predict it and its not a free win for ball carrier

#

If they add an animation so its less teleporty sure but hopefully its not slowed down

#

Its already so defender sided woth dribbling imo, a good defender stomps

wicked orchid
#

volley priority fixing is the only urgent thing rn

#

Every time there is a center game turns into tekken 8. all 50/50

mint lagoon
#

totally agree

#

also defender positioning feels pointless

#

in the box specifically

keen rampart
keen rampart
# mint lagoon in the box specifically

It's ALWAYS the same boring, clumsy play, the goalkeeper kicks to the attacker up front, the volley as it has more priority, always ends up coming first and many goals are like that in elite

#

I have many clips of goals like that, and I can never defend them because of this damn priority that volleys have

mint lagoon
#

yeah its like why bother doing a slow buildup with good passes and opening space

#

when you can just blast a pass to someone in the box and 50/50 goal lol

keen rampart
#

boring asf

#

and op

mint lagoon
#

100% stupidly easy and boring

#

removes all the good parts of the game

#

defender headers not having priority in the box is criminal

keen rampart
#

u will see a good number of people having trouble getting elo

mint lagoon
#

for sure and thank god

keen rampart
#

getting elite nowadays it's not that hard, lets be honest

#

theres a lot of flaws in this game

mint lagoon
#

although a ranking system where 5 stacks can go against solo queuers is already dog anyways

#

yeah its just a matter of playing enough games

keen rampart
#

u can't even downgrade

#

lmao

mint lagoon
#

cant demote, 5 stacks vs solos, and elites can go up against like bronzes lmao

#

its bad in a ton of ways

keen rampart
#

thats why most of the time I play just with friends

#

or I play only casual

#

like 3v3 or 4v4

mint lagoon
#

i genuinely find that the average skill level of quickplay is just as good if not better than ranked

keen rampart
#

this game's ranked system has an extremely poor design

keen rampart
#

people there are tryharding so much more

mint lagoon
#

it really feels that way lmao, and it seems like people quit less

#

ranked has so many quitters after a goal

keen rampart
#

and there are a lot more noobs (for some reason)

#

i mean it's not a problem but seeing so many people opting for ranked instead of improving themselves in casual makes me confused

mint lagoon
#

oh yeah thats another big issue with ranked, leaving game has no penalty

keen rampart
#

but yeah this is how I play a competitive game

mint lagoon
#

and if your teammate leaves at start same -points lmao

#

makes no sense

keen rampart
#

they already got a system for that

mint lagoon
#

just lots of things that are obvious for competitive games are missing and its really confusing

#

its not like it isnt already a solved problem

keen rampart
#

crazy tho

mint lagoon
#

i guess with no demotions thats fine, but if you have a leaver its insane

keen rampart
#

and it doesn't change anything if someone on your team left

#

thats what im talking about

mint lagoon
#

yeah it makes 0 sense

#

people always be like oh you dont see how that could be exploited if you queue with friends?

#

like.. just make it not apply to peole queued together? holy brain power

keen rampart
#

tday I got against two guys who were very good... but there were two guys on the enemy team, they started scoring against their own team

#

for literally no reason at all

#

it was supposed to be a lost game for me

#

theres no reporty system

#

people can abuse like that and gets literally no punishment for that

mint lagoon
#

lmao yeah i think only way to report is in discord

#

and if you think im recording every game and sending reports in discord LMAO

mint lagoon
#

adding a report button next to someones name in leaderboard or post game is high tech stuff

keen rampart
#

🔥

warped spoke
#

IDK why they can just use the system of the game they have copied to create Rematch: Footballsuperstars. That system was so clear, accurate and easy to use to cross or low pass. 😪

#

In that game, as you can see on YouTube, both the lob pass and the low pass followed the direction of the aim (scope), and they were triggered using the same button. The difference between performing one or the other depended on the camera angle or camera inclination.

#

Keep in mind that the game is over 10 years old, yet its controls and gameplay were far superior to those of Rematch.

unreal root
#

Actually. They were tested.

#

That's it tho

warped spoke
unreal root
#

I don't think it's that deep

#

Missing testers.

#

That's it.

warped spoke
#

Btw according to me WSAD pass would be shit, better to use the scope for the direction of the pass

unreal root
#

Call me a noob, but I never liked WASD passing in the beta. Yes it's not just 8 directions since you can move your mouse to get 45° angle precision but it's counterintuitive asf

#

Current mouse passing with the mouse flick has a higher skill gap and can get you the "right" direction instantly if you play and get used to it enough.

#

The missing thing is a fucking deadzone

#

Which they say is coming...

#

But looking at the mkb passing situation from wasd weirdly to mouse passing which is even worse, I'm not really sure what they can cook.

warped spoke
#

It would be much better if passes actually followed the aiming reticle

unreal root
#

It's "imaginary" because the pass follows a top down view (mouse / mousepad) but you are not looking at your character top down.

warped spoke
#

I really hope they will consider adding an option where players can choose their preferred passing method — whether it’s using WSAD, the aiming reticle, or the current system.

rancid forge
#

That's literally this entire mile-long thread.

lament prawn
mint lagoon
#

That's prob one of my biggest issues with the system

#

I know the new patch mentioned some changes about changing camera lock for passing, does camera still lock when lobbing?

unreal root
#

Honestly. Camera is the exact same

wicked orchid
#

thats the only improvement

mint lagoon
#

ah gotcha, is that only for tap/right click pass or include long and short lob passes too?

mint lagoon
#

oh nice will test it out today then, hopefully that should make sideways running bladeshots easier

mint lagoon
#

alright so the camera lock changes are pretty huge for stuff like bladeshot

#

can actually do it sideways while aiming where you want

karmic robin
#

Is there any update on when it will be fixed?

lone silo
#

Christmas I think

#

Hopefully

karmic robin
#

@spice igloo info?

lone silo
#

Oh, no. He mentioned the forbidden one

keen rampart
#

or august

#

they said it would be a few weeks after the big patch notes

#

that said, probably late August or early September

#

that's my guess, but we don't know

#

for sure

#

Why am I getting laughed 😔

lone silo
#

I'm sorry. Not towards you. Is just that the idea of things getting fixed by September is funny to me

#

That's all

keen rampart
#

i dont judge, it's really hard to believe

#

lmao

lone silo
#

I started by thinking 1 week with broken controls was ridiculous for the game.

And here we are, month and a half in without even a date

#

Right now my faith is negative and I'm being pessimistic, I get that. But something inside tells me this is not going to be fixed in the next patch on august

keen rampart
#

That's what I think

unreal root
#

This should not be / I hope it isn't true for bigger dev teams with products that "earn".
I manage and program for an open source project which is fairly important ~4m downloads. I'm the only manager of a smaller portion of the features and if I don't specifically use that feature it will not get that much "light of the day" as in I will probably ignore it for quite a long time.
That said, this is an open source project vs a paid game. I don't want to defend anybody, but if there's no incentive (aka MKB players on the dev team) the priority as y'all have already said will be very low

lone silo
#

Indeed, I totally expect the devs to keep showing mkb users the middle finger for a while. I guess they'll know what they are doing.

lime gale
#

now heres a guy who knows ball

keen rampart
#

"we need wasd pass ASAP"
A S A P
we're not going to get this any soon pal 💔

shut radish
#

They released an unfinished game with shoddy controls. And they just released a vanilla version of controller remapping. I mean for a competitive game that already has cash tournaments, this release is the worst I've ever seen.

#

They are either ignorant or incapable and I dunno which is worse

wicked orchid
#

the communication is there especially with vinnie doing a good job but good communication doesnt mean much tbh

#

the state of the game is clear, everyone can see it. Yes this type of talking doesnt help devs at all but it aint about devs either. devs do know what to do with their game its just they are extremely SLOW. and if workers are not enough it aint my problem its theirs.
We all bought a supposed to be FULL RELEASE game and this aint it

#

pass change was not tested 100% otherwise you have to be braindead for allowing this to be in the game. and the volley priority of an attacker... Oh my god its cancer

lone silo
#

Vinnie and good job in the same phrase?

wicked orchid
lone silo
#

I could answer in detail dismounting that statement, but I'm afraid the power of pityness will get me banned, so I'll refrain from doing it 💀

shut radish
#

id still be playing if we had wasd passing

#

its fizzling out faster than deadlock

lone silo
#

Definitely not the Rocket league killer

#

lmao

#

That game stabilized at 70k for 4 years

#

And still, 9 years later already has more than rematch

#

💀

keen rampart
#

16k players

#

Crazy

unreal root
#

I don't think today we'll be reaching the 20k max

sour pivot
#

Honeymoon phase is over

#

Maybe fix the issues. The declining playerbase is deserved

shut radish
#

It's well deserved. This WASD passing problem is crazy. Can't believe it hasn't been fixed yet, not even a toggle on/off option yet. Unbelievable

lone silo
#

That decline is not caused solely by broken controls for mkb, that's for sure. I would say it's a really minor thing considering the rest.

It's caused by a mixture of issues that evolved into a boring, frustrating and confusing gameplay.

  • Boring because the meta is becoming more and more high balls across the field and fight the 50/50 instead of creating a play. Because some mechanics used by dribblers are not fun to defend against. Because the ranked system gives little motivation to grind considering how broken it is.

  • Frustrating because of the amount of bugs that plague the game. High ping, lag spikes, desyncs, broken physics, wrong hitboxes. Poor goalies are getting the worst part of it at the moment.

  • Confusing because people don't understand what is happening and can't improve towards a clear solution. Priority sometimes still feels random even after understanding the mechanic in detail, plus the ideal positioning to counter it defies intuition and logic. Blocking shots with your body sometimes work, sometimes doesn't. I could go on and on but this is getting extremely long

mint lagoon
#

Yeah definitely want wasd but at this point there are so many worse issues that need to be fixed

#

They are just way too slow to act, you would think they are a AAA company

#

One of the benefit of smaller teams from my experience is that they can be agile on things that matter without bureaucracy

#

But feels like that doesn't apply to them

unreal root
#

Compared to before now you can block more

mint lagoon
#

Agree that part was good, defending feels better in open space (not the box)

lone silo
#

If only it was consistent.

keen rampart
#

Yeah, I completely agree

keen rampart
#

So many problema

#

Problems

analog crow
#

Im trying KBM again, a bit off topic, but we cant rebind extra effort only, right ?

rancid forge
#

correct.

lone silo
#

Holy fuck it keeps going down at a super fast pace

#

6k more in 5 days

calm garden
#

It's obvious game will die due to devs being clowns.
Since last skin rotation i'm getting crashes every 3/5 games, my friend crash as well but not as much as i'm.
And the cherry on top was one match when after someone kicked the ball, four players from enemy team got game crash. Enemy last person was keeper currently in posesion of the ball and i'm pretty sure they just dropped this bug infested shitshow because he just scored OG and left match.

These clown devs just add some random skins that break already broken game, there is most likely no hope for this game, sad because concept is fantastic and gameplay could make a great game.

So here we got. My first real talk about devs who had great idea but got blinded by money and did almost nothing to improve game since open beta. At this point i'm sure they just want to milk this game as much as they can before it dies.

keen rampart
#

Wasted potential :/

proper meadow
#

Gg

glossy quiver
#

Another dead game due to incompetent devs

#

gj sloclap, gj

rancid forge
#

Imagine bothering to post shit on an official Discord of a dead game.

woven briar
#

lol one more year in the oven 2026 release with new blue lock season and world cup hype the game would've been goated

keen rampart
woven briar
#

the free promotion from people trying to reenact the world cup wouldve fed the devs for generations

#

i mean hey with a good patch maybe the ride the wave

keen rampart
#

We can tell that

#

the release was terrible, a lot of things were missing, full of bugs and very unstable

#

the game is currently not even the way it was supposed to be at RELEASE, this is how shitty the situation is

#

I would wait a few more months without any problems, even until the beginning of 2026

woven briar
#

like can u imagine if cyberpunk waited a year

void fern
shut radish
#

Nothing mentioned about WASD passing in the dev update

robust needle
#

A delayed game is good eventually.

#

A rushed game is forever bad.

unreal root
tardy karma
#

imagine most responded feedback is wasd pass and u are doing nothing about it.

#

which is probably less time consuming fix

unreal root
#

It's been 3 weeks since the last patch, and almost a month after their WASD announcement...

#

Oh wait. mini dev update...

#

And no mkb announcements / updates

#

What 🤨

keen rampart
#

I already expected nothing

#

from this mini dev update

mint lagoon
#

Is what it is at this point I expect nothing from them lol, will probably still be stleast a few weeks for crossplay so sounds like wasd will be minimum a month lmao

#

I dont even care anymore

keen rampart
#

besides being ass I already got used with the current condition

#

so whatever

#

but deep down I wish we had a little more

mint lagoon
#

ive just sorta stopped playing

#

maybe i will play again when things are changed but if not it is what it is

shut radish
#

this game's decline should be studied

unreal root
#

I mean not really xD... It's fairly simple

#

Releasing an early access title with a full 25€ price tag, with a time gated premium battlepass and 60€ worth of premium skins on 2 months

#

With "weekly updates"

granite cave
#

bro anyone else getting FUCKED since they changed the timing on passses? I keep overcorrecting my passes last second

lone silo
#

Isn't that the theme since day one?

robust needle
lone silo
#

Wanna bet on the beta having no mkb fixes or do you want to keep your money 🫃🏿

still nebula
#

tell us if there is the mkb fixes pls

#

i dont want to launch the game for no reason

lone silo
#

Well, shiver me timbers!

#

No wasd, no deadzone fixes

#

Once again

#

There is not even a mention to the problem inside the "Known Issues" section of the patchnotes

calm garden
#

Hey but they "Added magnus sensitivity setting" whatever this thing means so we are good.

keen rampart
#

yeah

#

still no M&K

#

LOLLL

#

craaaaazyyyyyyy

#

we arent getting this shit next week

calm garden
#

week? At this point i will be surprised if they fixed m&k this year

keen rampart
#

They didn't even included it in the known issues

#

Thats crazy

#

I mean

#

Magnus sensitivity is good but this is not what we wanted the most

#

The problem is not in the shots

#

💔

lone silo
#

I find it even offensive that they included one but not the other

#

Isn't it the exact same thing? At least let us change the tap sens independently from general sens

#

That would solve "some" problems

#

I guess it's another case of

leaden island
#

Anyone testing magnus sensitivity on KBM? looks like it does not work and just don't do anything..

keen rampart
keen rampart
#

You can see the difference

#

but for me magnus' sensitivity was never a problem

#

they should implement this for tap, even if it's for testing, after all, they opened this for testing, right?

#

💀

leaden island
#

wait i thought magnus sensitivty is for tapping lol

keen rampart
#

It's for the curve shot

#

The mini ball inside the circle moves much slower when you decrease the sensitivity

#

It's a good thing at least

leaden island
#

oh then its useless..

keen rampart
# leaden island oh then its useless..

I mean, its good for those who want to make some really crazy shots, but we need a sensitivity option in the tap, which is a CORE mechanic in any match bro

leaden island
keen rampart
#

That's true

#

it already happened a lot to me but it's not a big deal

leaden island
#

I thought they said WASD passing will be this patch..

keen rampart
#

¯_(ツ)_/¯

jade turtle
#

when PC is their main market and they can't even fix M/KB lmfao

#

this game is so cooked, 2 months in and they're fixing shit that wasn't even broken in the betas

#

only game I've seen get so much worse from beta to release it's insane

unreal root
#

The thing is

#

It was never mentioned in patch 3 as well

#

Which means

#

It won't be coming with their next "big" match aka crossplay patch

#

Which is funny asf

unreal root
keen rampart
#

Imo they don't give a shit about mouse

unreal root
#

I said this before. No one in the dev team plays with mouse and keyboard.

#

It makes no sense: the mouse situation is this desperate where half the player base asks for WASD back and it's been ignored day one.

keen rampart
#

they must have testers for that too

#

testers in which they maintain communication

unreal root
#

All controller testers

keen rampart
#

💀

unreal root
#

Nuh uh

#

Not early access btw

#

What I don't understand is. At this point there's no need for testers. The use rbase has been pretty loud about the WASD / mouse part.

#

And now the only mention was in the main "timeline"

lone silo
#

Unrelated to WASD, but I tested the beta for a couple hours and I didn't notice a single improvement. Everyone has the right to complain at this point, not just this thread.

Ball still teleports back and under floor at times. Tackles feel the same and sometimes worse. You can still tackle through a shoot and not affect it in the slightest. Two tackles meet and the result is still random, etc.

There are new issues that I've rarely/never experienced before. Like being literally next to an opponent without defensive stance and them shooting through you completely. Becoming a ghost for a sec.

wicked orchid
#

Fixing GK is moving goal trigger to the Nets from the GOAL LINE.

Good job Sloclap

#

Forget WASD this game cannot be saved

#

it needs no man's sky kind of miracle

unreal root
#

Wha

keen rampart
#

This game is cooked

lone silo
# wicked orchid it needs no man's sky kind of miracle

No Man's Sky redemption wasn't a miracle. Was the fruit of hard work from the devs for years and years, never abandoning the game no matter what.

Cannot apply here. The game is half abandoned. It is plausible that in a few months Sloclap will discontinue the support.

wicked orchid
unreal root
#

I played twice what I paid for

#

Good enough for me

#

Leaves a bit of a taste in the mouth tho

lone silo
#

Same, I don't want to be unfair. I got my money's worth

#

The frustration and sarcasm comes from me wanting this game to be good so I can enjoy it more

unreal root
#

^

#

What most people don't understand.

#

Hell... I got my time in the beta even lmao

robust needle
#

It's tough love.

keen rampart
#

yep

#

I got like

#

250 hours

#

In this game

mint lagoon
#

They not even pretending to try at this point

lone silo
#

At this point I'm just keeping up because I gave my word to a team that it's so full of great people

#

Which, in a way, aggravates my frustration against the devs. Stuck between the wall and the sword pretty much

keen rampart
#

You played so much lol

#

Currently the game looks more like a F2P game

#

Which it's kinda crazy for a game it charges you for a good amount of money

#

The game would have much better reviews on Steam if it were F2P, especially cuz it's an expected quality from a game without many funds

#

but this is not the case

#

¯_(ツ)_/¯

lone silo
#

Seems more like they tried to do too much and came up short

#

Paid game, seasonpass, weekly cosmetics, game as a service, first online game from the studio...

#

And this in the middle of August in France while 90% of the population is on holidays

keen rampart
#

they rushed the release a lot...

#

sad

mint lagoon
#

idk why people keep saying first online game from the studio when absolver exists

#

they failed with online in that already

#

not a huge deal but idk where that comes from

lone silo
#

My bad. Didn't know

mint lagoon
#

all good just have seen it said alot and its strange

keen rampart
shut radish
#

it's a No Man's Sky release

#

they'll fix the issues in about a year

#

they released this game way too early. all of their focus is on Crossplay, and it probably involves devs that would usually be fixing other bugs

#

it's just an unacceptable release at this point and they deserve every bit of the critisizm

#

they lost over 80% of their player base in less than 2 months

visual current
#

Reminder: release hype peak is not the same as the player base that stays

lone silo
#

Still having the same average players than the release day. 10y later

visual current
#

And the hype peak is 147k. Would you then say that the game has lost 90 % of its players?

lone silo
#

You mentioned release hype. Not hype peak.

#

You have the metrics there. Factual data. There is hardly a debate. And I would say comparing it to Rocket League is most fitting considering Rematch wanted to be its "killer"

#

Since release, Rocket League grew on average players for 6 years straight. As of today, 10 years later, it doubles Rematch's

#

Debating the causes of this is up to opinions and conjectures, true. But you can't argue with the numbers

visual current
#

The point was the hype peak, not the fact that it was release in this case. You can't conflate peak with player base, that's the bottom line.

proper meadow
#

Also wjy are you ignoring the fact that rocket league by this graph is on a really big noticeable decline

#

The temarch one is at least like somewhat linear

#

For rocket league that shit tanked exponentially 😭

robust needle
#

How about: "Don't advertise a game as something, when it is in no way that."

#

They kept saying about another game that it would be a "Pokémon Killer." and it never was.

#

This game is a far, far, far step and a long distance away from being anywhere on Rocket League levels.

robust needle
#

This game is an open beta disguised as a full game with a $25/€25 entry point, complete with advertisement and sponsorships,

and no clear roadmap to give players who bought into it any hope that any of the improvements as they were outlined by the developers are actually fixed, and are going to be fixed within a reasonable timeframe.

#

This is why releasing games early is a bad idea.

unreal root
#

This is a fully released game

lone silo
#

I was wondering why I blocked this guy, then I read the messages and it hit me instantly lol

calm garden
visual current
#

"Peak" is NOT "player base that possibly could stay with the game". Not now, not ever.

muted halo
#

battlefront 2 🤣

calm garden
visual current
#

If you're comparing a peak to current players for Rematch, and then go "90 % of players who tried the game decided it's not worth playing", then the same logic applies to Rocket League. You compare the peak to current players and we see a 90 % drop, so they also tried the game and decided it's not worth playing.

Or, peak numbers at a specific hype point in time are NOT the equivalent of "player base". Which they of course are not. You can make all kinds of arguments about Rematch's numbers, but fixating on the ABSOLUTE PEAK is not it.

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Like, if you REALLY wanna do comparisons then let's do it.
Did Rocket League get to 100k players on its first week? No, it didn't, it took A FULL YEAR of growth. Rematch did it in a week.
Did Rocket League keep those 100k players when they got there? No, it dropped by HALF in a MONTH.
Did Rocket League get to their peak within the first months? No, they got there after FIVE YEARS.
Did you pay for Rocket League? No, you did not.

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I bet a lot of these same people would've called Rocket League a "dead game" if they weren't in their diapers when this hype dipped ;)

calm garden
#

How could you be so confident yet so wrong?
Do you even take into consideration other things than bare numbers?

If you look for reason as to why playerbase of the game is dying out you can look for things like time, competition, trends and a lot of other things.

As for rematch. Game with great concept, decent presentation and high starting peak.
If you look at time, rematch is new game and time shouldn't be factor in significant player lose.
If you look at competition, some would argue it's one of kind game if we are talking about mainstream and has no competition, so no loss players here.
Trends? Players might come back with some football event and it's up to sloclap if they stay.

In case of rocket league there is really only relevance on time now, this is old game and most of the players quit because of time. Some got married, some stopped gaming and others just moved to other games after playing thousand hours.

If you can't understand it, you just are blindly sticking to your wrong beliefs.

visual current
#

Do you even take into consideration other things than bare numbers?
FUCKING YES, THAT'S MY POINT.

YOU are the one looking at the hype peak and conflating it with "the player base". For fuck's sake.

calm garden
#

Bro... BY LITERALLY LOGIC. There is peak of 100 players so it means 100 players bought game, literally paid money for it to play it.
If after 2 months 90 players stopped playing, there is certainly something wrong with the game, there is no discussion about it and it's not natural playerbase drop.
These people didn't stop playing because of real life, other games or whatever. They stopped because there is something wrong with rematch and that's the worst thing here and it looks like sloclap is doing nothing to improve this.

What do you even don't understand?

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Also you are talking about rocket league not knowing it was paid to play at launch and it was more expensive than rematch if you take inflation into consideration is peak comedy

visual current
#

Again, you're conflating things that you shouldn't. "100 player peak" does not mean "100 players bought the game".
Do you think that rematch sold 90k copies and all of those players played at the same time?

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You can't do shit like that and act like others are dumb.

keen rampart
#

What discussion is this that is cursing my eyes

calm garden
#

I though we are talking not making fun of each others?
You are trying to start some dumb argument because i didn't use correct wording like "active playerbase" instead of "playerbase" or something?

visual current
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So, you didn't mean to say that it's "literally logic" that 100 player peak means that 100 players bought the game? You have to be accurate if we want to understand each other.

boreal sierra
#

Let's try to keep this thread related to feedback so that it doesn't get flooded with unrelated stuff

calm garden
boreal sierra
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Not a dev though so don't know for sure

robust needle
#

It's a little worrying that one of the game's core elements is apparently not important enough to fix in timely order.

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Especially if they still have the source code for the way passing worked originally in the open beta.

visual current
#

Yeah it's becoming an annoyance, I'm losing hope. It shouldn't take this long to implement, there's something they're not telling us.

robust needle
#

If you have nothing productive to say, maybe consider not saying anything at all.

keen rampart
#

we talk, we talk, but it's as if we were talking to a wall or a game without devs tbh

robust needle
#

I'm just genuinely confused.

Player feedback suggested that WASD passing felt good, and then the developers still decide it's a good idea to remove it in favor of a system that has had more negative reception than anything else in this game.

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So why the priority isn't put on at least giving players a timeline, or maybe even a reason as to why it's taking a long time to re-implement or why it's not considered a top priority despite players having responded in large numbers that they want WASD passing to return in favor of this "mouse-as-right-thumbstick-" passing, just genuinely confuses me.

Even more so if they do have the source code still, but aren't prioritizing putting it in despite functional passing being one of the core elements of a solid soccer game that wants to be taken seriously as such.

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Or even reticle aiming, for that matter.

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The game already lets you kind of do this by just tapping the shoot key/left mouse click,

and that's a much better way of passing the ball rather than the two presses dedicated to passing.

keen rampart
#

it seems like they're blind to important aspects of the game

robust needle
#

Two steps forward, three steps back.

unreal root
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But not the one we needed lmao

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Hey we desperately need X.

Sure here you have Y

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It's close to X!

keen rampart
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It's a good thing but it was not a priority

unreal root
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Absolutely

keen rampart
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Still waiting for Rematch blessing us

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with the most basic thing

unreal root
#

jUsT pLaY wItH a CoNtRoLlEr

lone silo
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You filthy keyboard user, how dare you play our game with such a disgraceful peripheric

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Get the fuck out, now!

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Keyboard users: 👍🏿

lone silo
#

This is an anecdotal evidence, so it doesn't have much weight. But I started playing this game with around 12 acquaintances and friends that were interested and tested the beta.

Of all of them, none still plays today. All because how frustrating and broken the game is.

unreal root
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I had a Trio + one whom we gifted the game to

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None of us play anymore including me

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Had my fun, but most importantly, had my fair share of tilts, especially the first 3 days + week of early access

visual current
robust needle
#

Doesn't mean I can't comment on you trying to defend the indefensible. It's been, what? Two months and counting?

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But, congrats. You know I have you blocked, and you're still clammering for my attention.

You got it for the whole minute it took me to type that sentence.

visual current
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I have no idea what "defense" you're talking about. I want WASD passing, and peak numbers != player base. I don't know what other topics it could refer to.

Why block if you're curious anyways? I block to never see again.

lone silo
keen rampart
mint lagoon
#

My favorite is patch notes saying they fixed something with it being not fixed at all

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Can't wait

shut radish
#

This game is washed

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GG

keen rampart
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🔥

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can't wait

lone silo
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More than 50% of the fixes from last patch are false claims

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Can't wait

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I bet we can break the barrier of 66%

unreal root
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2nd dev blog and still no wasd mentioned

wicked orchid
#

Now supposed to be Hotfix is considered as 2nd major patch tho

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They are inconsistant af

unreal root
keen rampart
#

💔

mint lagoon
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Tbf even if mouse and keyboard stuff was implemented i wouldn't even be excited to play with how it currently plays

keen rampart
mint lagoon
#

netcode issues is the biggest thing alongside the lame meta of standing in the box volley nonsense

lament prawn
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i'm glad we have wasd passing now :D

verbal zenith
#

Where ever your cross hair is your body is facing that’s an issue you need to be able to pretend to go one way and go another using minimap

unreal root
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We'll get crossplay before wasd and deadzones

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Lmao

#

I mean priorities fair enough

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But don't tell me that's easier than fixing passing

keen rampart
#

Crossplay needs URGENTLY

unreal root
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It's too late.

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Friend groups don't remain split for such a long time waiting for crossplay on a game.

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It's too late for any change at this point.

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Which is sad to say

lament prawn
calm garden
#

crossplay will kill this game
imagine players who are hyped to play with their friends after dropping game early coming back and seeing that most of the bugs are still in game and there are new ones like i had second ago when my player just didn't get possession of the ball while i was just push ball running in straight line (without EE).

lament prawn
#

its already dead, under 10k ccus for an industry plant

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concord incident

unreal root
#

Also if this happens even without crossplay

lament prawn
#

5k is devious

calm garden
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Also i don't know if it's just me or they broke ball even more.
I played 3/4 matches and ball teleported a lot more than in previous patch. Also standing tackle feel terrible, one time it works perfectly and the other i just tackle non existent ball and enemy simply run with it.

unreal root
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I just played a match after like 2/3 weeks

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Ball felt "fine"

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But the player

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Not really

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Felt like I had a 500ms delay

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Between keystrokes and action

lone silo
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Needs further testing but indeed, this looks like a promising prospect aiming to break the 2/3 barrier of blatant lies in patch notes

mint lagoon
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anybody that has played the update feel any significant differences?

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i cant really trust the things they say in patch notes because "fixes" arent fixes usually

calm garden
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I don't think they fixed anything important.
Tackles feel weird, might be case of not being used to it.
You will still lose ball possession for no reason.
Had one instance of ball doing weird shit while enemy player had possesion so still not fixed.
One guy already made post on discord about getting scored on after keeper intervention.

mint lagoon
#

Unlucky, was hoping for atleast something being improved a lot

wicked orchid
#

If there is anyone who can STILL defend this game while the game is getting downgraded and worse with each update I'd say brain checkup is needed.

Revert back to first public beta at this point.

New patch is basically

  • Gks can catch the ball inside the goal as long as it doesnt hit the net. (Instead of fixing the netcode their problem fixing is this. 100% intented change for the gk problem)

  • New bugs ( Gks can be tackled when they shoot ignoring the timer. 3 type of fake shot glitches has been added. And Sliding tackles are still bad af)

  • Optimisation is nowhere to be seen. ( In the patch 2 beta it was pretty obvious the game doubled in fps which means they either reverted it or forgot to implement )

  • Simple accessibility fixes doesnt require 3 months yet with the excuse of crossplay they are trying to get away with it. During the 3 months even someone with no coding experience would be succesfull at bringing old WASD passing back.

Incapability shows and this game aint getting no man's sky treatment even if this game were to be not abondened by devs. Cuz surely everything keeps getting worse with each update.

Ggs y'all it was fun for a few months at least

lone silo
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Mmm

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Yeah, I guess that's it

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Hard to cope. There will be better games coming in the future no doubt.

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See ya guys. I'll come back in a year to see how things are going

keen rampart
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we're so cooked

lament prawn
wicked orchid
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the only reason the game is alive rn is due to the game being football game instead of a fighting game. The popularity of football and the genre having no alternative keeps it alive.

proper meadow
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Yk regardless if you think the game is dead or not there’s literally no useful point or need to then just come into a thread about wasd passing to just shit on the devs or game for nothing relating to that

lament prawn
proper meadow
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Cool

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Not what I said

lament prawn
granite cave
#

bois i switched to controller

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played since beta 1 on mouse

idle ocean
rapid copper
granite cave
granite cave
keen rampart
#

The game got designed for this type of gameplay

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I think it's better for you to make an effort to learn the controller than to suffer with the poor design of M&K

granite cave
#

controller makes it an entirely different game

mint lagoon
#

😴

tardy karma
#

they finaly release wasd pass

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But isn't it too late?

unreal root
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Patch 3 will also introduce long awaited updates to M&KB tap aiming, with options allowing players to tweak mouse sensitivity, as well as an option to use the old WASD mapping from the first pre-launch Beta.

unreal root
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You'll have to take anything they give you

tardy karma
unreal root
#

...

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Yeah

unreal root
calm garden
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Lets not trash them for late implementation. If they really deliver improved passing with sensitivity slider along with wasd option we should be positive about it.

I honestly thought it will take them longer but maybe latest pool showing 80% of active discord users being on pc moved something.

unreal root
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I thought so as well, since there was no mention in the latest dev update.

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Which means dev update are just: we will add this in next patch which will happen in 1 day max

calm garden
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Might be true. There is also possiblity that someone who makes decisions is too prideful and refused to implement wasd without improvements to current system and someone finally cracked how to fix this bullshit we have now.

unreal root
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The mouse and keyboard tap direction option is finally there. It allows you to switch between 3 different options to aim with the taps, lobs, and volleys of those actions. The options are :
- Joystick Emulation: the default system that locks the camera and requires the player to move the mouse in a joystick-like manner.
- Two new sensitivity settings are available when using this mode: Smooth Correction Speed and Smooth Correction Range.

  • Directional aiming: aim with the crosshair if there are no movement inputs pressed, or if the forward input is pressed. Otherwise, aim with the movement inputs (what is colloquially known as “WASD aiming”, which was used in the first pre-launch Beta)
  • Crosshair-only: aim with the crosshair only.
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Damn they added crosshair only

pure kraken
#

finally dudes

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all there's left is magnus with wasd option so we can get rid of the stupid camera lock entirely

storm oar
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now we just need "unlock shoot on mouse"

keen rampart
#

yeah but

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I can play NORMALLY now

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oh my god bro

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crossplay and M&K in the same patch

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this must be a dream

storm oar
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i think i might prefer the crosshair passing for shooting now lol

keen rampart
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I'll go that way

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For sure

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But I'll try both methods tbh

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Let's see how it is going

shut radish
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all of us right now

shut radish
keen rampart
#

Yeah man it's so much better

wicked orchid
#

Aside from the Pass improvements the WORST PATCH so far

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The movement especially

unreal root
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Wait.. We are going backwards again?

keen rampart
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I didnt played a match yet

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So I don't know how it is rn

wicked orchid
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dribbling the ball normally feels like dribbling a rock instead of ball

unreal root
#

💀

wicked orchid
unreal root
#

💀

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And they mention in the dev update that they have QA testers. I'm starting to believe they really don't.

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Let's hope this get adddressed in the beta

wicked orchid
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patch 4 or 5 it is

unreal root
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"We use betas to fix stuff thanks to your support and will get addressed"

wicked orchid
#

they will screw things over and over again and will fix later and screw another again and again

unreal root
#

But you are right

wicked orchid
#

its in loop

unreal root
#

They can't fix beta stuff

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A beta

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Means it's already "out"

#

And unless there's insanely breaking stuff

#

Nothing will get fixed

#

It's a vicious circle

#

One that I don't understand.

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The beta needs to be placed BEFORE the release date is set. A whole patch before.

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That way the "next" patch can be released with the data and info of the "last two"

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If you get what I mean.

#

But currently their beta -> main release
And the beta itself leads to almost no fixes except small blunders

wicked orchid
lone silo
#

Should we update this thread with: "We need WASD magnus ASAP!"?

keen rampart
#

what do you think about these new changes

mint lagoon
#

Oh shit, pretty huge thought this was atleast one more patch away

lone silo
#

I still have the game uninstalled, but a friend sent me the patch notes with the WASD on it so I tested the beta yesterday

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It is what I expected. The joystick emulation still works like ass, so I changed it and it works for me.

Some people hate WASD but it can do whatever I want to with it so I'm happy. You can flick passes just by releasing inputs and in the rare occasion I have to do a no look pass I modify my camera accordingly with ease

#

.
Plus the execution of certain moves that require auto passes like blade shots / wall shots are impecable with it in every direction you want

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Oh. And not having my screen locked is something that I never knew I wanted so badly but I can't go back now lol

#

.
For the rest... I'm seeing a lot of people complaining about the dribble being sluggish and stamina consumption bugs and whatnot. I do agree with it but the general direction of the patch feels great if they revert those things eventually.

The animations were smooth as fuck. If you touch the ball, it actually moves. No shenanigans happening. You can react to everything instead of seeing the ball tping all over the place. And the volley prio is still kinda wonky but it does feel more consistent and logical

All in all, after two months this feels like the first actual patch that tries to do something instead of not fixing anything but adding a few game breaking bugs in the process

#

.
The game is still uninstalled though

#

.
One last thing to mention is that mkb users don't really realize how liberating it is to have your screen unlocked at all times.

Right now I seriously expect to have the Magnus effect WASD option because having your screen locked while shooting just for the trade-off of giving the ball a bit of effect is totally not worth it.

The game can and probably will become good in the future. Hopefully still by then the playerbase stays above 1000 daily users

wicked orchid
#

Whats the point of dribbling if im not able to change my direction in the slightest carrying my momentum

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WASD is back which is super good but core is dead this time

lone silo
#

This is probably unintended, I wouldn't fret much about it

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Along with the infinite stamina pushball spam