#We need WASD pass ASAP!
1 messages · Page 3 of 1
Make sure you don't lose it.
This happens with +60 ping when you are moving to the right and then dive late to the opposite side. Tbf, here it looks less wonky that what I experienced.
The shitty low jumps the gk make at times when going for a rebound happen because the game has buffered the catch animation in the ground, and you are stuck into that instead of jumping to actually intercept the ball. The same that happens when you try to bicycle kick or pass but someone intercepts the ball and you are stuck doing the motion.
I don't know if this is actually fixable with the absurd buffer timer the game has at the moment. I can't understand why they decided to allow an input made seconds before the impact still continue as valid.
Btw, to fix the gk thingy the only thing you can do is to jump in place in front of rebound area without any direction. Usually works and automatically grabs the ball but be careful about the trajectory and don't try to cover the attacker perse. They tend to sometimes (every fucking time) teleport to the ball instantly when the animation starts.
I'd like to see the inputs. For the looks of it you released the defensive position for a sec and it cancelled the animation. But it does seem like robbery otherwise
This wasn't my clip.
I can't edit text someone else wrote.
The original post is on the bottom with a link to the original post in the thread.
I meant my message. Also meant it as a joke. Sorry for the misunderstanding.
lmao dude you missed the ball twice, that's not the game's fault
pass the ball jeez
After torturing myself with soloq against stacks, 70ms ping on average and most of my passes being rouletted up my ass, I dare any of those ragebaiters say to me that the pass system is fine and I just have a skill issue.
It. Works. Like. Fucking. Garbage.
You had a lot more patience for this game than I did.
I can't play ranked solo, you literally tortured yourself 💔
Ive given up like 40 games in
Damn
I can't even play 5 soloq
I just can't, low elo teams are absurdly sad
Ranked is a mental asylum when you are not a premade
agree, lv 78 elite 50% duo 50% solo on kb&m. rmb pass is shit and 95% of the time i just lmb with low power instead. tho fix would just be for the pass to be adjustable mid powering to wherever you aim
I used exclusively shots, front passes trying carefully to lift my hand from the mouse after clicking (still trolls you if a magical gust of wind decides to move it the length of an atom) and sometimes back and side lob passes that work slightly better for some reason.
It was definitely a miserable experience, and I don't know what I wanted to prove. But what I learned from it is that the pass system was more frustrating that the inexistent soloq that placed me against full teams 80% of the time from high diamond onwards. So figures
.
I had the option to just pass front (10% chance of getting trolled), because trying to unironically aim the pass elevates this chance to 25-30% and also never goes when you intend it to. There are certain angles that you can simply not use and I don't know why.
This chance can be lowered significantly by just playing lower sense or using a macro that lowers sens/dpi on passes. But it is still not perfect, sometimes it bugs out your camera if you don't finetune it and obviously makes 0 sense to have to do it for a game with broken controls 1 month after release.
.
And btw you guys trolled me with the pings. I expected finally a ping from the patch notes. 💀
how i feel whenever i get a ping for a poll lmao
You can mute that if you want
it's pretty sad they haven't said anything about this yet
Playing on a high DPI presents skipping pixels on the mouse, making it more likely to stutter in random directions a tiny amount.
Do you have a reputable source for that? I've been pretty convinced the whole thing is a myth, and even if it wasn't, last I heard it was the other way around. Which would make sense, since you literally get more "dots per inch".
You’d think it would be the opposite that it would be even more precise
ah, it's been a while since I saw this information tested. i think it was 3kliksphilip, which you are correct it was the opposite. that's mb
I also went down the memory lane and found this https://www.youtube.com/watch?v=UF6nAguVPrQ
Which I think is a pretty well-rounded and succinct explanation. Even though it specifically talks about Overwatch the principle is universal.
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I might be wrong I just come from aim communities where higher dpi is gospel (obviously same eDPI)
ye, since I've used a low sens and low DPI for years, it never really was a problem for me either. 500DPI and 800 eDPI, so i wouldn't get pixel skips this low anyway
That's insane. How do you look around? Unless your mousepad is like 3 meters long you'd have to lift your hand off the pad like 5 times to just turn around 😅
i have a desk mat mouse pad, and it only takes me one full swing to 180
I could not live like that. My pointer speed is perfect for a 2-monitor setup at 2400 DPI.
Btw, according to these tests (and the previous video) extreme lows and extreme highs are bad.
https://youtu.be/imYBTj2RXFs
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Low DPI causes actual latency
Also, apparently the first video is a bit outdated since modern mice don't interpolate outside of their native DPIs anymore, so they don't even angle skip, unless you go out of their default range
i can't do that. i have carpal tunnel problems and using a high sens makes me use my wrist more
I get that. I've always been a wrist aimer, arm is for quick 180s.
It also sucks that you can't really raise DPI and then compensate through Windows pointer speed, since that breaks everything.
yep, yep, yep
microsoft owns a gaming system IP and they STILL can't think what gamers need
if you want to be optimal learn to use arm and wrist effectively
it’s very difficult at first but it’s a worlds difference
I think pixel skipping is one of those things that is sort of a myth to the wider population
Same with the entire muscle memory thing (doesn’t really matter it is all about mouse control)
mouse control stems from strong neuron connections, which is what "muscle memory" is referred to now in research. i think i read an analog of "strengthening a neuron connection, like a muscle, through reps"
For sure! Whatever you're most used to will work the best.
I think the broader point to all this is that it's okay to use the manufacturer default, probably in the 1600-6400 range, if it feels good for you in any regular desktop usage, and you obviously fine-tune games with sensitivity settings. You don't have to go super high or low DPI to be accurate.
i have to be low DPI since I want the middle windows mouse movement setting, that's it
clearly the Design team is a bunch of roller users, amirite?
I do wonder how a fundamental part of the game wouldn't be high on the priority list, though.
See the post right above yours. I'm guessing the controller to mouse user ratio is about 9:1. Possibly more.
i might not play until they reimplement wasd passing, it sucks losing ranked games over own goals etc and missed open nets
this thread has by far the most upvotes, so they definitely know about it. i wish they would at least say something like they are aware of it and discussing options etc. they've just gone dark about it even though WASD passing was in the first beta.
upvotes clearly dont mean anything, almost no communication
This is interesting, I've gotten used to flicking my mouse
Thanks for your input
I don't think you can compete with controller with WASD passing, what they should do is add a sensitivity setting to mouse passing
just let me pass where my mouse is pointing when I release right click..
Thanks for your input
Don't worry guys it's comming. The wait will be worth it
😭
The patch will be in two weeks?
Just drop a mini patch fixing mouse bro
💔
I can wait 3 months for a major patch, it's easy
But at least I want a patch for mouse
Hey, jokes and irony aside. If the patch is a really polished one and they wanted to fine tune it to the max, I understand and they'll close my mouth and ass
But I really can't understand the decisions no matter the case. Will it be shit, mediocre or great
Why not be upfront about it and discuss it with your players?
I don't understand that point too
I don't know why they are so discreet in talking about KM fixing
You are a small studio right? You are using the banner of "small indie studio" to deflect complaints. Use it for direct and upfront communication with your players aswell
Theres no reason for that
Because all this is so confusing
That's true
The sad part is that I'm still here because I really find this game awesome even with all the issues. I like it a lot but every time I try to enjoy it proper it spits in my face with a thousand issues
I wish not being able to pass was the only thing
2 more weeks guys, we can do it. Or I guess I'll be forced to buy a 60$ controller
I hope it get it within 2 weeks
Would be awesome
Same here LMAO
This game is incredible, that's for sure
But there's a lot of issues
I was just thinking its crazy there is no push to talk option for voice chat in 2025
Like open mic is disgusting lmao
Ong
We need to open menu just to mute/unmute the mic
💔
Also crazy you can't mute one person, like if someone's open mic is just noise
Option is only to mute all which dumb, should be able to mute one person from scoreboard
Kinda just obvious features for multiplayer games lol
we need better WASD movement in general. why does my guy need to come to a complete half when i slightly change direction?
I mean that's controller too, that's a balancing intentional thing
Nothing wrong with that
Also it only when sprinting
You can get around it by going into defensive stance and dash the direction you want
Then you can continue running
I mean it aint that bad. I broke gates track WR with kbm. I broke my own with 20.2. But Have to agree if i want sub 20 I need a controller
but it aint that bad
You can, it's just inconvenient asf. Pause, social menu, current players at the bottom, select one, mute. So many actions out of gameplay just to mute one mf
oh damn well good to know its possible
kinda hilarious the steps but hey atleast its possible
gg boys
Let me translate: "we know that half of our playerbase can't pass the ball due to terrible system but it's not our priority at all. Play controller or suffer in our game."
What
I deserve it, for enjoying a game
Are you kidding?
I feel so fucking bad about buying the game and spending hours on it on the hopes it will get better
So you get mad
Are you fucking serious??
That they don’t say anything about wasd passing
''we coudn't get this in for the patch coming next week''
And then when they say they are for sure bringing it back but it just needs time
You get mad?
But hey guess what, controller rebind is coming first
No they added
A very basic level of it
It’s not even finished
Would you have wanted them to given you a wasd passing but you couldn’t edit any of it
Why they're INVESTIGATING a method bro
There is literally a MASSIVE amount of options there bro
Nah this game is doomed
Wdym bro
Me when I ask for communication and at least to know when wasd passing is coming if at all
And then do said thing
A little? I have a quarry of salt
😡😡
I can start selling by tons if you are interested
Most people are looking for an option for the horrible sensitivity we have in tap, the problem is not just that it doesn't have WASD yet
I don't like at all WASD option either
It's not the best solution for me
Its ridiculous thats is not coming next week but well at least they will do it
if you read it carefully, it says they will both have sensitivity option for mouse passing and also bring wasd pass back
read with your eyes people
This is kinda obvious, ofc it would come at some point, the problem is how long we will have to wait for something that should have come at release, something simple that affects the core mechanics of the game
and it's completely broken
that's the whole point
they will give is aim taping, wasd system and actual system with a sensitivity there is nothing to debate there
idk why you still complaining about it
They will genuinely never be satisfied
I'm not complaining what it's coming, I'm complaining about NOTHING of this having come yet
The time
But they literally have the source code for WASD passing.
ah yes of course it's stupid but well we couldn't do more to change that
Yo are they adding blue lock
The worst problem is this sentence
They don't know when or how they will fix mouse passing. This very well means they will do it in 2 weeks or 6 months.
yeah just copy paste the code back ezpz xD
I'm glad they're finally adding it but bro, we're waiting for a such fucking long time and we still need to wait for for some date that not even they know when it is, because from what they transmit it is that they don't even care that much for KBM
This is the problem
So they should have released this later and not now
Lil bro
yeah bro i didn't understand i thought you were complaining about wasd system
If the game is not prepared, then DON'T release it
Did you read the post
true
I could've wait for more time
yes they don't. they said many times this game is primarily made for controller, and mkb is just a second thought. so all we can do is wait
But I trusted on them to think the game was ready for release
I agree with gyo btw
i left the game because of that
left the game but still complaining in discord that's crazy bro
He paid for the game and is giving his feedback in the game
Completely right
Paying for the game, having a lot of problems with it and leaving with your ass quiet doesn't seem right to me
how did u come to this conclusion from reading the post ?
like ive said before damned if they do damned if they dont lol
where's the feedback exactly?
all i see from his messages:
-bring it sooner
-i left the game because of this
-this is stupid
Funny part is, mouse passing is definitely not gonna be a huge priority. Game definitely has more players on consoles, individually, than Steam. And the majority of Steam users use a controller, like Rocket League.
Mouse and Keyboard players are a fraction of a fraction of the playerbase. I'm happy that they care at all.
M&K players being fraction yet this thread about wasd passing being the most talked in this discord.
Also a lot of players plays controller because, i will surprise you here. M&K passing doesn't work.
From trolls like you who make 10 comments per response? Yeah, okay
Anyway, it doesn't matter. Your bitching changes nothing about their priority, especially when you're this negative
Yep. I'm troll. Not a guy who would lick devs butthole for nothing.
You sucking to them changes nothing also.
And being negative? Kid. After they just spit on all of us how anyone would be negative?
You're grossly underestimating the number of players who play M&K lmao, there are many more than you think. Most of them have probably already stopped playing the game or switched to controllers precisely because of the poor design of M&K's features.
u think all the rematch players are on discord ? even if u count all the up votes + the 100 people talking here it doent even dent 2% of the player base
How cute! im not trying to change anything, not in this thread. I did recommend better UI and UX in my own thread, more respectfully.
Dunno how much of playerbase is on discord but i also know that 75% positive on steam is bordering with terrible reviews. A lot of people looking at 75% will not even consider buying online game.
Also there are 100 people talking, 1000 lurking, 10000 asking those 1100 if game is worth playing.
And lastly. Casuals that are this 98% of playerbase WILL leave game if they will have bad experience, that's just how it works. They will leave and will not look back because they will find new game to play for funsies if rematch will stay bugged and unplayable.
While it's true that the current state of the passing could affect the users noticeably, I'm not underestimating it. I did back in Rocket League, but 10 years of Rocket League have taught me that people really will gravitate to what most pros use.
Regardless, y'all really don't understand. Steam is at most 30% of the playerbase, especially now that gamepass exists. Consoles outperform PC in casual games like this in player pop consistently.
thats valid but it doesnt really change that mnk wasnt the first priority for the devs the game was designed with controller first of course they shouldnt leave us mnk players hanging (and they arent) its just coming slow because its trickier to develop
That's what I'm saying, you're REALLY underestimating it.
This was only in the beta btw
Mate... That's the fucking beta. Which was free.
No shot you have those many players now
That's the point, free NOT only for Steam
The numbers are clearly not the same, but I show how demand was much higher on Steam, with the same availability for all types of devices.
Both sony and microsoft consoles are literally ants compared to steam.
You don't have any idea about this topic.
Also consoles in a lot of countries are not popular at all.
Rocket League had several anniversary infographics. The vast majority of players, 70%, were on consoles.
But ofc, I agree that there are more players using controllers, cuz the game was made for controllers and the design is much better and more comfortable to play
¯_(ツ)_/¯
We can't do much about that
The public beta skewed PC heavily. But that doesn't mean anything for the release version which is on gamepass and paid for at $30, which is similar to RL which has had public betas on PS4 and PC too, which they never released numbers for.
The beta was free and available on the same dates across all platforms. If consoles were as dominant in casual gaming, they would have turned out in droves but that wasn't the case, let's be honest.
And regarding the argument that the beta "skewed PC" this just shows that the initial interest and greater engagement came from PC. In other words the core player base was born stronger on steam
That means nothing. Also 70% players being on console means 30% players being on PC. You really think that 35% is much better than 30%?
Also what i meant is that steam have much bigger opportunity to bring players than both ps and xbox combined. Which means if you are looking to sell game, you go to steam first beacuse you can make the most here.
i find it so clunky i cant even be bothered to play anymore.
Casual gamers don't seek out beta invites, where feedback is priority. Plus, they want less bugs, which the release version focuses on a bit. The "final bit of polish" before the deadline.
I mean, how is another indie game that released for a similar price with a free beta, interested in this new game not relevant?
You do realize that the top RL YouTubers have made videos on Rematch, right? It ain't irrelevant AT ALL, these games playerbase are overlapping a noticeable amount.
Glad to see we have confirmation about the sense changes and WASD passing. Only a matter of time before that little handicap is dropped for us on M&K
I though we were talking about RL numbers being bigger on consoles than on PC which is misleading because RL is on steam and epic (which doesn't show playercount).
Also could you link any of those iconographics with player numbers, i'm curious and couldn't find these on google.
Also i just looked it up.
The most popular yt vid of rematch is from sloclap, then some spanish variety guy, 3rd although has title with rocket league in it youtuber is also variety.
I scrolled for a while and there was no RL youtuber with a lot of views.
So that means you are wrong with RL bringing players to rematch. Especially because those games are similar in concept so anyone who is interested in RL will know about RM naturally, there is no advertisement from RL community.
I expected sloclap to fix this issue asap on their next update, since it should be one of the priorities, there are a lot of players that play KBM, instead they go with the "So sorry about that, we're gonna try to fix it", I stopped playing because of this issue alone, hit elite and dipped, because passing is a very critical component to the game and it not working properly was infuriating half the time.
I'm not touching the game until they fix the controls to be borderline playable for pc, and by then I might not even be interested in playing it anymore lmao.
RL released in 2015 for $20 on Steam and PS4. It had several anniversary infographics during this time in which consoles dominated the playerbase pop. The infographics slowed and got less detailed after Epic Games acquired them in June 2019.
"No RL YouTubers with a lot of views" is a highly weird point when your search engine, even in private browsing, is still more individual to you or your location.
RL had SunkessKhan and Lethamyr make highly popular vids on Rematch. Additionally, Striped2 who covers popular tech came from Rocket League. They have a noticeable effect .
Additionally, the game devs literally had to say "Rematch is not Rocket League." Before. So obviously RL is a huge effect on this game.
Fine. Imma do it myself. Imma try to modify the game so it uses first beta's config preset. I bet it wont take as long as sloclap's kbm patch
It also helps that RL is being abandoned by Epic for greed, so even Lethamyr who's been pretending the games been fine for the last couple years, isn't fine. Lots of RL players actually doing an exodus to other games.
oh dont worry, players already fixed it, the issue is that not all mouses have access or are even programmable to allow it
thats the funniest part
their "insane fix" is literally change DPM on button press
thats it
theres no crazy implementation
its stupid
My private browsing algorith has nothing to do with my search. I looked at couple of most viewed videos and none was from any rocket league youtuber.
And although the guys you mentioned have a lot of subscribers, their videos doesn't do that well.
Funny enough the last guy video is doing the best from these 3 and it seems like he is already rematch youtuber.
Thats not a fix. Mouse passing in general is as shitty as sloclap's management. I need WASD passing
Nothing else
You said "most popular" and not "viewed". A slight misunderstanding.
Though it doesn't refute my point. Why would RL YouTubers be the most popular or viewed for Rematch? That was never my claim. You just said RL has nothing to do with Rematch, which is objectively incorrect.
its a fix, changing the sensivity to 50 / 100 DPI when you press the buttons makes it controllable, which gives you the same amount of radius of passing as a controller, instead of the 8 directions you can choose with WASD, but I agree WASD would be better than what we have now, even if it gives you that disadvantage
whats tap aim?
I think that “tap” is what the game calls “passing.” I’m pretty sure that’s what they call it in the keybindings of the game
basically the right button, the passing
Yeah, you right
nice, now to make it just go where I point without the mechanic that makes it go in a random ass direction if you move the mouse at all
That's the issue where we all complaining about
yeah but I don't need wasd pass or a change to it, I'd be fine if the ball just went exactly where I pointed every time. I don't mind having to quickly turn and aim, takes 0 time for ppl used to fps games
That's true
I dont understand why people think like a caveman and say WASD is 8 directions. There is nothing holding your mouse movement back for camera control. And mouse as camera control means infinite speed and possibilities. So no its not 8 directions. And its superior to mouse passing in every possible way. I'll say this even after 2 months when the deadzone and sensivity is delivered
Mouse passing is a good on paper but faulty concept in general. Even if were to work perfectly. Cant change my mind
ty for calling me stupid even though i didn't say anything regarding WASD being bad, I sad it is a inferior option to controller's regular controls, if you say otherwise then just insult yourself in the same way, also I said WASD is a better option than the garbage we have now, also if you try the correct mouse controls you might change your opinions regarding what is better or not, and at the end of the day, once the mouse controls are fixing WASD or normal KBM with lowered Sense will be preference
sorry man its not on u Should have explained myself better. There people that are against WASD and the reason being 8 directions. You have said nothing wrong. I'm kinda annoyed and frustrated with sloclap's management that came out so wrong
my bad
it technically isnt 8 directions, because yes you can aim anywhere and then position directionally with WASD, yet for fast play it is 8 directions. ITs difficult to explain.
but if you have a lot of practice with WASD it might not even matter
since then you just do flicks and directional with wasd
On those fast play when the animation is interrupted the mouse input suddenly becomes Camera control and resulting in me making 360 spins. Idk it might be me but WASD is much preferrable especially during defending and clearing the ball with a header. Since every header is basically 50/50 rn
I'd rather just look at the ball and hold D
to clear
Some hits to you require instant input, which locks the camera. If you mouse flick and press, you wouldn't have time at all, because you likely need to queue just before the ball starts coming your way
Makes WASD less useful. So the mouse aim will always have a small precision edge
true
but in that case
we no longer have the problem of the pass going sideways on quick flicks
I cant explain how frustrating that camera lock is. It ruined so many of my runs during the attempts of gates track WR
so bad made me hit WR without any right clicks 💀
RARELY I still do it even tho I got used to it. But yeah its not as frustrating as its used to be
TBH I THOUGHT the patch could make it into the next update
sloclap decided to not
IDK if the way they coded the game is so crap that implementing stuff like this is pain in the ass or behind the scenes management is crap
but something is surely wrong
unfortunately, if you are playing very fast, imagine defender marking you you're about to receive an air ball and you have to first touch pass behind you somewhere, you turn the camera for that and with ping once you hold right click it will change the direction in those scenarios
whats the fix? you have to have the camera already pointing at the guy before you receive the ball
which is stupid
and any slight adjustments you want to make? you cant, because the pass will change trajectory by a lot
my personal fix will be modding the game back to the first beta's controls without crashing so I can have my WASD experience. IDC about bypassing EAC at this point
I'm so glad I kept backups of every betas of rematch
that means u need to flick ur mouse for some passings which as u can imagine WILL 50% of the times send the ball on a random direction
you could do that with wasd pass, just let go of the wasd for a brief moment while u passing, and guess what since there was no mouse aiming u could not mess this up
i was using wasd pass on beta and it was consistent. but when u are on 1v1 (like corner tackles) taking ball and pass need to be fast. and can be failed to let go wasd in fast phase. that's why i wanted to talk about removing second input.
that could be nice but i still dont like the idea of not being able to back or side pass
as an option it would be great doe
they should add both options and thats the end of it
and thats what they will do apperently
the problem is how late that will come to the game, because i havent touched it in two weeks mainly for this KBM issue and it feels like i cant get better at the game without these quick reactive passes that required good controls.
it should have been a random patch to fix it way before the one thats gonna hit soon, and even on this new patch it wont be added which is insane
They never should have removed WASD passing to begin with.
It was already in the beta.
And then they just scrapped it in favor of this mouse-as-right-stick disaster.
Huh I saw the stuff about wasd passing and changes to mouse passing coming soon and expected some positivity
Not a bunch of people going insane and getting angry im so confused
Yeah, Im sad that the fix isn't coming in the the next upcoming update. But the way they communicate long-term solutions to problems has me willing to wait what they'll cook up in their dev time. But that's it. Dev time.
passing mechanic on mouse is absolutely terrible. Looks like I’ll have to buy a controller and relearn how to play. From what I’ve seen in the chat, the devs aren’t in any hurry to fix this issue
am i the one with reading comprehension issues lmao? i feel like im going crazy
it sounds like it will be a couple weeks at worst
no, you're right. lotta negativity in here.
Custom remapping on controller is a couple of weeks. WASD and mouse tun-ability to improve what this thread is talking about is after that. Possibly way after that. Hopefully the day after that.
custom remapping on cotroller is next week not a couple of weeks, the mouse and wasd stuff is as they said asap
so probably couple weeks at worst
same, i resorted to looking at the goal and lifting my mouse and i was like this aint it and haven't played since
You don't compare that to the whole playerbase. You compare the upvotes to upvotes on other threads.
"Major" But not so major patch first which is completing the lacking accessibility options that should have been in the release. They call that major.
Then hotfixes for gk bugs and stuff. THEN KBM FIX. at least A MONTH bet
game got released 3 months too early
should've stayed beta
I agree
yeah it honestly felt like the game was a downgrade compared to the beta in some ways too
felt like ? Its objectively is
first public beta > Release(Last beta v2)
been like 1month i didnt played on KBM, i just tried now, it feel better or its just placebo ?
But camera is still lock when passing lmao, never mind i will stay controller
its slightly better compared to release but its still dog💩
ikr
its the worst
Afaik they didn't change anything with hotfixes. Only from last beta to release
placebo maybe
The only thing that is "better" is my muscle memory for shoving my mouse forward on my desk 10+ inches every pass to make sure I don't flub a pass into my own goal.
Just for it to not be enough as you will return to your position, but you're still in the animation lock. So all the movement for it to be reset and completely fumble and back pass into nothingness
(Hopefully it reaches the keeper)
Yeah, been there too. 😦
I've been playing mostly 3v3s
So usually it's not THAT big of an issue.
But it completely kills the momentum XD
I can already see us in the next K&M update: moving the mouse just 1 millimeter and NOTHING happening because we're used to very high sensitivity lmao
it's such fucking garbage, what the hell were they thinking
They were not thinking. Pretty sure not a single dev plays mkb
well, they were thinking that WASD is a shit way to pass as good as someone with an analog stick, so came up with something else. If WASD was all there was, I'd be controller entirely.
Ong
I mean they need to get testers atleast
Yeah the 2027 mouse fix is going to be wild 🫃🏿
Agree with you. I couldn't stand wasd passing xd
that's why you have a mouse to look around 360 almost instantly. you don't pass with right analog stick, which is basically what mouse passing is.
with mouse passing it feels like you're using your head to pass with your feet
we were the testers in the betas. the mouse passing problem was brought up almost instantly after the second beta was released
and now it's been almost two months
still a good game, very poor launch
yes they do, im 100% sure the passing change was green lighted by whatever "tester" they have that wouldnt even be gold level in ranked.
The ranked system that was green lighted by whatever "tester" they have that wouldn't even be bronze in ranked.
tester only pressed esc to enter freeplay, tried passing to every direction and said
it works
Bet
XD
At last... some camera freedom after passing THANK GOD
At least the patch it's pretty good
💀
Where?
Where what
Patch pretty good where? Just small changes and they say major fixes
Only good thing is goal validation
On certain occasions
Rest is just small tweaks
Gk remains op, never deflects
Deflect when he goes for a dive in front of the ball which is a joke, but it never deflects near bombs tho
No kbm patch, no crossplay, no fix to golden boosts or other not intended dribles
Major patch my ass
Who cares about replays and end game stats bug... Now we have to wait 1 more month to maybe have some serious changes
Hope they really improved netcode and packet loss as they stated but I hardly believe it
They put netcode fix in every update, but it's always the same
No prio fix or anything
Patch pretty good... Game will be exactly the same, controller is more op than before... Kbm can't compete even more
idk why im just seeing this old comment, but youre really not limited to 8 at all. its similar to, say, gyro controls where you use the stick for large sweeping movements and fine tune with gyro. The wasd is the large sweeping movements. the other 45 degrees is easily handled by crosshair.
@spice igloo what do you mean by 'soon'? Could you please be more specific about the timing? Thanks🙏
Next weeks they said
maybe 1 month
Exactly. And the ones that don't realize this didn't play the beta enough to realize WASD passing is much more natural
We need understudiohub on tiktok to make video about rematch patch notes because these are 100% written by some corporate bullshit professional.
Do you really believe they will move to balancing when they have JUST BARELY completed all the accessibility options such as colorblind mode and custom keymapping ?.
If you want these wait for 3-4 more months. Unless they are real broken stuff like dolphin dive being faster balance patches wont come.
Ippy slide and golden boost and bladeshot all might be unintented but they keep things interesting and not seen as exploits since there are no hotfixes
And all of them can be stopped especially ippy slide
Golden boost just requires effort from defender and they can block their shot. If they dont shoot its even better defender can tackle and steal.
I agree balancing needs to be done but we are very far away from balancing when the very core of the game needs fixing first
Ippy slide isn't even a dribble mechanic. As long as the defender stays put instead of taking the bait, the movement never goes through
You need to pair it with something else
That's true
camera doesnt lock only on shots
Yep
This game got released way too early bro
Idk i hope that things like ippy aren't removed not sure if that's a minority opinion
Its not tough to stop at all if you can predict it and its not a free win for ball carrier
If they add an animation so its less teleporty sure but hopefully its not slowed down
Its already so defender sided woth dribbling imo, a good defender stomps
volley priority fixing is the only urgent thing rn
Every time there is a center game turns into tekken 8. all 50/50
Same
It's ALWAYS the same boring, clumsy play, the goalkeeper kicks to the attacker up front, the volley as it has more priority, always ends up coming first and many goals are like that in elite
I have many clips of goals like that, and I can never defend them because of this damn priority that volleys have
yeah its like why bother doing a slow buildup with good passes and opening space
when you can just blast a pass to someone in the box and 50/50 goal lol
exactly lmaooo
boring asf
and op
100% stupidly easy and boring
removes all the good parts of the game
defender headers not having priority in the box is criminal
once defenders have more priority in these areas
u will see a good number of people having trouble getting elo
for sure and thank god
getting elite nowadays it's not that hard, lets be honest
theres a lot of flaws in this game
although a ranking system where 5 stacks can go against solo queuers is already dog anyways
yeah its just a matter of playing enough games
cant demote, 5 stacks vs solos, and elites can go up against like bronzes lmao
its bad in a ton of ways
thats why most of the time I play just with friends
or I play only casual
like 3v3 or 4v4
i genuinely find that the average skill level of quickplay is just as good if not better than ranked
this game's ranked system has an extremely poor design
ONG BRO, LMAOO
people there are tryharding so much more
it really feels that way lmao, and it seems like people quit less
ranked has so many quitters after a goal
and there are a lot more noobs (for some reason)
i mean it's not a problem but seeing so many people opting for ranked instead of improving themselves in casual makes me confused
oh yeah thats another big issue with ranked, leaving game has no penalty
but yeah this is how I play a competitive game
in the last beta there was,idk why they haven't implemented it yet
they already got a system for that
just lots of things that are obvious for competitive games are missing and its really confusing
its not like it isnt already a solved problem
u win a game: 15, 20 points
u lose a game: -20, -25 points
crazy tho
i guess with no demotions thats fine, but if you have a leaver its insane
and it doesn't change anything if someone on your team left
thats what im talking about
ong
yeah it makes 0 sense
people always be like oh you dont see how that could be exploited if you queue with friends?
like.. just make it not apply to peole queued together? holy brain power
tday I got against two guys who were very good... but there were two guys on the enemy team, they started scoring against their own team
for literally no reason at all
it was supposed to be a lost game for me
theres no reporty system
people can abuse like that and gets literally no punishment for that
lmao yeah i think only way to report is in discord
and if you think im recording every game and sending reports in discord LMAO
😭
adding a report button next to someones name in leaderboard or post game is high tech stuff
ye but the puma merch goes brrrrr
🔥
IDK why they can just use the system of the game they have copied to create Rematch: Footballsuperstars. That system was so clear, accurate and easy to use to cross or low pass. 😪
In that game, as you can see on YouTube, both the lob pass and the low pass followed the direction of the aim (scope), and they were triggered using the same button. The difference between performing one or the other depended on the camera angle or camera inclination.
Keep in mind that the game is over 10 years old, yet its controls and gameplay were far superior to those of Rematch.
It's clear that no one really tested the mkb controls
Actually. They were tested.
That's it tho
Probably they just don’t care about KEM players
We are the testers 😂
Btw according to me WSAD pass would be shit, better to use the scope for the direction of the pass
Call me a noob, but I never liked WASD passing in the beta. Yes it's not just 8 directions since you can move your mouse to get 45° angle precision but it's counterintuitive asf
Current mouse passing with the mouse flick has a higher skill gap and can get you the "right" direction instantly if you play and get used to it enough.
The missing thing is a fucking deadzone
Which they say is coming...
But looking at the mkb passing situation from wasd weirdly to mouse passing which is even worse, I'm not really sure what they can cook.
The current passing system isn’t bad, but it takes too much time to master, and even with skill, passes often feel random because the direction is almost imaginary — and sometimes even completely unpredictable.
It would be much better if passes actually followed the aiming reticle
It's "imaginary" because the pass follows a top down view (mouse / mousepad) but you are not looking at your character top down.
Oh didn’t think about it
I really hope they will consider adding an option where players can choose their preferred passing method — whether it’s using WSAD, the aiming reticle, or the current system.
That's literally this entire mile-long thread.
it is bad, you can't even aim during shots, the camera locks completely
That's prob one of my biggest issues with the system
I know the new patch mentioned some changes about changing camera lock for passing, does camera still lock when lobbing?
Honestly. Camera is the exact same
camera lock just lifts off right after the passing is done instead of keeping you locked for extra sec after landing a pass
thats the only improvement
ah gotcha, is that only for tap/right click pass or include long and short lob passes too?
every pass option included
oh nice will test it out today then, hopefully that should make sideways running bladeshots easier
alright so the camera lock changes are pretty huge for stuff like bladeshot
can actually do it sideways while aiming where you want
Is there any update on when it will be fixed?
@spice igloo info?
No, the only information we have is that we will probably have it around september
or august
they said it would be a few weeks after the big patch notes
that said, probably late August or early September
that's my guess, but we don't know
for sure
Why am I getting laughed 😔
I'm sorry. Not towards you. Is just that the idea of things getting fixed by September is funny to me
That's all
No problems mate, I got u
i dont judge, it's really hard to believe
lmao
I started by thinking 1 week with broken controls was ridiculous for the game.
And here we are, month and a half in without even a date
Right now my faith is negative and I'm being pessimistic, I get that. But something inside tells me this is not going to be fixed in the next patch on august
Yeah I mean... the only thing that is clearly visible is that K&M will be the last thing they fix when EVERYTHING they want to do in this next patch is ready
That's what I think
This should not be / I hope it isn't true for bigger dev teams with products that "earn".
I manage and program for an open source project which is fairly important ~4m downloads. I'm the only manager of a smaller portion of the features and if I don't specifically use that feature it will not get that much "light of the day" as in I will probably ignore it for quite a long time.
That said, this is an open source project vs a paid game. I don't want to defend anybody, but if there's no incentive (aka MKB players on the dev team) the priority as y'all have already said will be very low
Indeed, I totally expect the devs to keep showing mkb users the middle finger for a while. I guess they'll know what they are doing.
now heres a guy who knows ball
"we need wasd pass ASAP"
A S A P
we're not going to get this any soon pal 💔
I feel the same way. The devs are terrible with timelines. This should have been a fix during the beta. Big yikes.
They released an unfinished game with shoddy controls. And they just released a vanilla version of controller remapping. I mean for a competitive game that already has cash tournaments, this release is the worst I've ever seen.
They are either ignorant or incapable and I dunno which is worse
both
the communication is there especially with vinnie doing a good job but good communication doesnt mean much tbh
the state of the game is clear, everyone can see it. Yes this type of talking doesnt help devs at all but it aint about devs either. devs do know what to do with their game its just they are extremely SLOW. and if workers are not enough it aint my problem its theirs.
We all bought a supposed to be FULL RELEASE game and this aint it
pass change was not tested 100% otherwise you have to be braindead for allowing this to be in the game. and the volley priority of an attacker... Oh my god its cancer
welp he answer questions 
I could answer in detail dismounting that statement, but I'm afraid the power of pityness will get me banned, so I'll refrain from doing it 💀
already dying game lol https://steamdb.info/app/2138720/charts/
id still be playing if we had wasd passing
its fizzling out faster than deadlock
Definitely not the Rocket league killer
lmao
That game stabilized at 70k for 4 years
And still, 9 years later already has more than rematch
💀
I don't think today we'll be reaching the 20k max
Honeymoon phase is over
Maybe fix the issues. The declining playerbase is deserved
It's well deserved. This WASD passing problem is crazy. Can't believe it hasn't been fixed yet, not even a toggle on/off option yet. Unbelievable
That decline is not caused solely by broken controls for mkb, that's for sure. I would say it's a really minor thing considering the rest.
It's caused by a mixture of issues that evolved into a boring, frustrating and confusing gameplay.
-
Boring because the meta is becoming more and more high balls across the field and fight the 50/50 instead of creating a play. Because some mechanics used by dribblers are not fun to defend against. Because the ranked system gives little motivation to grind considering how broken it is.
-
Frustrating because of the amount of bugs that plague the game. High ping, lag spikes, desyncs, broken physics, wrong hitboxes. Poor goalies are getting the worst part of it at the moment.
-
Confusing because people don't understand what is happening and can't improve towards a clear solution. Priority sometimes still feels random even after understanding the mechanic in detail, plus the ideal positioning to counter it defies intuition and logic. Blocking shots with your body sometimes work, sometimes doesn't. I could go on and on but this is getting extremely long
Yeah definitely want wasd but at this point there are so many worse issues that need to be fixed
They are just way too slow to act, you would think they are a AAA company
One of the benefit of smaller teams from my experience is that they can be agile on things that matter without bureaucracy
But feels like that doesn't apply to them
I loved the body blocking update.
Compared to before now you can block more
Agree that part was good, defending feels better in open space (not the box)
If only it was consistent.
Yeah, I completely agree
With this
So many problema
Problems
Im trying KBM again, a bit off topic, but we cant rebind extra effort only, right ?
correct.
It's obvious game will die due to devs being clowns.
Since last skin rotation i'm getting crashes every 3/5 games, my friend crash as well but not as much as i'm.
And the cherry on top was one match when after someone kicked the ball, four players from enemy team got game crash. Enemy last person was keeper currently in posesion of the ball and i'm pretty sure they just dropped this bug infested shitshow because he just scored OG and left match.
These clown devs just add some random skins that break already broken game, there is most likely no hope for this game, sad because concept is fantastic and gameplay could make a great game.
So here we got. My first real talk about devs who had great idea but got blinded by money and did almost nothing to improve game since open beta. At this point i'm sure they just want to milk this game as much as they can before it dies.
Gg
Imagine bothering to post shit on an official Discord of a dead game.
we live in a society 
lol one more year in the oven 2026 release with new blue lock season and world cup hype the game would've been goated
At this point they don't care too much
honestly dont get how they didnt just wait fro this window like im no head of marketing but like massive fumble
the free promotion from people trying to reenact the world cup wouldve fed the devs for generations
i mean hey with a good patch maybe the ride the wave
The release got rushed
We can tell that
the release was terrible, a lot of things were missing, full of bugs and very unstable
the game is currently not even the way it was supposed to be at RELEASE, this is how shitty the situation is
I would wait a few more months without any problems, even until the beginning of 2026
easily thats what i dont get alot of game flops happen due to rushed out products but corpo bros bust get money now instead of waiting like 1 year an creating a master piece that will get them even more money
like can u imagine if cyberpunk waited a year
Holy shit releasing summer of 2026 (July or August) with the world cup hype would go so hard man
Nothing mentioned about WASD passing in the dev update
imagine most responded feedback is wasd pass and u are doing nothing about it.
which is probably less time consuming fix
It's been 3 weeks since the last patch, and almost a month after their WASD announcement...
Oh wait. mini dev update...
And no mkb announcements / updates
What 🤨
Is what it is at this point I expect nothing from them lol, will probably still be stleast a few weeks for crossplay so sounds like wasd will be minimum a month lmao
I dont even care anymore
Same
besides being ass I already got used with the current condition
so whatever
but deep down I wish we had a little more
ive just sorta stopped playing
maybe i will play again when things are changed but if not it is what it is
this game's decline should be studied
I mean not really xD... It's fairly simple
Releasing an early access title with a full 25€ price tag, with a time gated premium battlepass and 60€ worth of premium skins on 2 months
With "weekly updates"
bro anyone else getting FUCKED since they changed the timing on passses? I keep overcorrecting my passes last second
Isn't that the theme since day one?
Weekly can mean anything the developers want to.
Wanna bet on the beta having no mkb fixes or do you want to keep your money 🫃🏿
Well, shiver me timbers!
No wasd, no deadzone fixes
Once again
There is not even a mention to the problem inside the "Known Issues" section of the patchnotes
Hey but they "Added magnus sensitivity setting" whatever this thing means so we are good.
week? At this point i will be surprised if they fixed m&k this year
They didn't even included it in the known issues
Thats crazy
I mean
Magnus sensitivity is good but this is not what we wanted the most
The problem is not in the shots
💔
I find it even offensive that they included one but not the other
Isn't it the exact same thing? At least let us change the tap sens independently from general sens
That would solve "some" problems
I guess it's another case of
Anyone testing magnus sensitivity on KBM? looks like it does not work and just don't do anything..
It does but try to put it on 0.2
You can see the difference
but for me magnus' sensitivity was never a problem
they should implement this for tap, even if it's for testing, after all, they opened this for testing, right?
💀
wait i thought magnus sensitivty is for tapping lol
No, it's not
It's for the curve shot
The mini ball inside the circle moves much slower when you decrease the sensitivity
It's a good thing at least
oh then its useless..
I mean, its good for those who want to make some really crazy shots, but we need a sensitivity option in the tap, which is a CORE mechanic in any match bro
I think may the only reason it will be good is sometimes you curve the shot by mistake
Yeah
That's true
it already happened a lot to me but it's not a big deal
I thought they said WASD passing will be this patch..
coff coff sloclap coff coff
¯_(ツ)_/¯
when PC is their main market and they can't even fix M/KB lmfao
this game is so cooked, 2 months in and they're fixing shit that wasn't even broken in the betas
only game I've seen get so much worse from beta to release it's insane
The thing is
It was never mentioned in patch 3 as well
Which means
It won't be coming with their next "big" match aka crossplay patch
Which is funny asf
I said this before. No one in the dev team plays with mouse and keyboard.
It makes no sense: the mouse situation is this desperate where half the player base asks for WASD back and it's been ignored day one.
remains their responsibility anyways
they must have testers for that too
testers in which they maintain communication
All controller testers
Nuh uh
Not early access btw
What I don't understand is. At this point there's no need for testers. The use rbase has been pretty loud about the WASD / mouse part.
And now the only mention was in the main "timeline"
Unrelated to WASD, but I tested the beta for a couple hours and I didn't notice a single improvement. Everyone has the right to complain at this point, not just this thread.
Ball still teleports back and under floor at times. Tackles feel the same and sometimes worse. You can still tackle through a shoot and not affect it in the slightest. Two tackles meet and the result is still random, etc.
There are new issues that I've rarely/never experienced before. Like being literally next to an opponent without defensive stance and them shooting through you completely. Becoming a ghost for a sec.
Fixing GK is moving goal trigger to the Nets from the GOAL LINE.
Good job Sloclap
Forget WASD this game cannot be saved
it needs no man's sky kind of miracle
Wha
This game is cooked
No Man's Sky redemption wasn't a miracle. Was the fruit of hard work from the devs for years and years, never abandoning the game no matter what.
Cannot apply here. The game is half abandoned. It is plausible that in a few months Sloclap will discontinue the support.
Tbh I dont even see rematch as a product but a donation. I sleep better that way

I played twice what I paid for
Good enough for me
Leaves a bit of a taste in the mouth tho
Same, I don't want to be unfair. I got my money's worth
The frustration and sarcasm comes from me wanting this game to be good so I can enjoy it more
It's tough love.
Lmaoooo ain't no way
They not even pretending to try at this point
🤝
At this point I'm just keeping up because I gave my word to a team that it's so full of great people
Which, in a way, aggravates my frustration against the devs. Stuck between the wall and the sword pretty much
That's crazy
You played so much lol
Currently the game looks more like a F2P game
Which it's kinda crazy for a game it charges you for a good amount of money
The game would have much better reviews on Steam if it were F2P, especially cuz it's an expected quality from a game without many funds
but this is not the case
¯_(ツ)_/¯
Seems more like they tried to do too much and came up short
Paid game, seasonpass, weekly cosmetics, game as a service, first online game from the studio...
And this in the middle of August in France while 90% of the population is on holidays
Lmao
they rushed the release a lot...
sad
idk why people keep saying first online game from the studio when absolver exists
they failed with online in that already
not a huge deal but idk where that comes from
My bad. Didn't know
all good just have seen it said alot and its strange
i didn't know either tbh
I literally said this last night
it's a No Man's Sky release
they'll fix the issues in about a year
they released this game way too early. all of their focus is on Crossplay, and it probably involves devs that would usually be fixing other bugs
it's just an unacceptable release at this point and they deserve every bit of the critisizm
they lost over 80% of their player base in less than 2 months
Reminder: release hype peak is not the same as the player base that stays
You sure about that?
Still having the same average players than the release day. 10y later
And the hype peak is 147k. Would you then say that the game has lost 90 % of its players?
You mentioned release hype. Not hype peak.
You have the metrics there. Factual data. There is hardly a debate. And I would say comparing it to Rocket League is most fitting considering Rematch wanted to be its "killer"
Since release, Rocket League grew on average players for 6 years straight. As of today, 10 years later, it doubles Rematch's
Debating the causes of this is up to opinions and conjectures, true. But you can't argue with the numbers
The point was the hype peak, not the fact that it was release in this case. You can't conflate peak with player base, that's the bottom line.
Also wjy are you ignoring the fact that rocket league by this graph is on a really big noticeable decline
The temarch one is at least like somewhat linear
For rocket league that shit tanked exponentially 😭
How about: "Don't advertise a game as something, when it is in no way that."
They kept saying about another game that it would be a "Pokémon Killer." and it never was.
This game is a far, far, far step and a long distance away from being anywhere on Rocket League levels.
This game is an open beta disguised as a full game with a $25/€25 entry point, complete with advertisement and sponsorships,
and no clear roadmap to give players who bought into it any hope that any of the improvements as they were outlined by the developers are actually fixed, and are going to be fixed within a reasonable timeframe.
This is why releasing games early is a bad idea.
Only early access have roadmaps /s
This is a fully released game
I was wondering why I blocked this guy, then I read the messages and it hit me instantly lol
Peak is playerbase that possibly could stay with game.
If you lose 90% of players from peak in 2 months that means 90% of players who tried your game decided it's not worth playing it for whatever reason.
Maybe look at it from this perspective?
Either way, tommorow sloclap will have another chance to show us if rematch will improve or be step closer to niche game with 1k playerbase.
Based on this logic Rocket League lost 90 % of its players, because it peaked at 147k. Those 147k decided it's not worth playing for whatever reason.
This is of course not true, Rocket League didn't just "sell" 147k copies. That's just the concurrent peak player count, obviously not equivalent of "people who have a copy and tried the game".
"Peak" is NOT "player base that possibly could stay with the game". Not now, not ever.
battlefront 2 🤣
Did it happen to rocket league over 2 months?
Dunno and that's irrelevant to what you're suggesting
If you're comparing a peak to current players for Rematch, and then go "90 % of players who tried the game decided it's not worth playing", then the same logic applies to Rocket League. You compare the peak to current players and we see a 90 % drop, so they also tried the game and decided it's not worth playing.
Or, peak numbers at a specific hype point in time are NOT the equivalent of "player base". Which they of course are not. You can make all kinds of arguments about Rematch's numbers, but fixating on the ABSOLUTE PEAK is not it.
Like, if you REALLY wanna do comparisons then let's do it.
Did Rocket League get to 100k players on its first week? No, it didn't, it took A FULL YEAR of growth. Rematch did it in a week.
Did Rocket League keep those 100k players when they got there? No, it dropped by HALF in a MONTH.
Did Rocket League get to their peak within the first months? No, they got there after FIVE YEARS.
Did you pay for Rocket League? No, you did not.
I bet a lot of these same people would've called Rocket League a "dead game" if they weren't in their diapers when this hype dipped ;)
How could you be so confident yet so wrong?
Do you even take into consideration other things than bare numbers?
If you look for reason as to why playerbase of the game is dying out you can look for things like time, competition, trends and a lot of other things.
As for rematch. Game with great concept, decent presentation and high starting peak.
If you look at time, rematch is new game and time shouldn't be factor in significant player lose.
If you look at competition, some would argue it's one of kind game if we are talking about mainstream and has no competition, so no loss players here.
Trends? Players might come back with some football event and it's up to sloclap if they stay.
In case of rocket league there is really only relevance on time now, this is old game and most of the players quit because of time. Some got married, some stopped gaming and others just moved to other games after playing thousand hours.
If you can't understand it, you just are blindly sticking to your wrong beliefs.
Do you even take into consideration other things than bare numbers?
FUCKING YES, THAT'S MY POINT.
YOU are the one looking at the hype peak and conflating it with "the player base". For fuck's sake.
Bro... BY LITERALLY LOGIC. There is peak of 100 players so it means 100 players bought game, literally paid money for it to play it.
If after 2 months 90 players stopped playing, there is certainly something wrong with the game, there is no discussion about it and it's not natural playerbase drop.
These people didn't stop playing because of real life, other games or whatever. They stopped because there is something wrong with rematch and that's the worst thing here and it looks like sloclap is doing nothing to improve this.
What do you even don't understand?
Also you are talking about rocket league not knowing it was paid to play at launch and it was more expensive than rematch if you take inflation into consideration is peak comedy
Again, you're conflating things that you shouldn't. "100 player peak" does not mean "100 players bought the game".
Do you think that rematch sold 90k copies and all of those players played at the same time?
You can't do shit like that and act like others are dumb.
I though we are talking not making fun of each others?
You are trying to start some dumb argument because i didn't use correct wording like "active playerbase" instead of "playerbase" or something?
So, you didn't mean to say that it's "literally logic" that 100 player peak means that 100 players bought the game? You have to be accurate if we want to understand each other.
Let's try to keep this thread related to feedback so that it doesn't get flooded with unrelated stuff
Do we even need to discuss m&k passing anymore if sloclap showed they don't care about it in last "mini dev blog"?
I assume it's coming to the game but in patch 3
Not a dev though so don't know for sure
Thanks brochacho

It's a little worrying that one of the game's core elements is apparently not important enough to fix in timely order.
Especially if they still have the source code for the way passing worked originally in the open beta.
Yeah it's becoming an annoyance, I'm losing hope. It shouldn't take this long to implement, there's something they're not telling us.
If you have nothing productive to say, maybe consider not saying anything at all.
We can't do nothing about this unfortunately
we talk, we talk, but it's as if we were talking to a wall or a game without devs tbh
I'm just genuinely confused.
Player feedback suggested that WASD passing felt good, and then the developers still decide it's a good idea to remove it in favor of a system that has had more negative reception than anything else in this game.
So why the priority isn't put on at least giving players a timeline, or maybe even a reason as to why it's taking a long time to re-implement or why it's not considered a top priority despite players having responded in large numbers that they want WASD passing to return in favor of this "mouse-as-right-thumbstick-" passing, just genuinely confuses me.
Even more so if they do have the source code still, but aren't prioritizing putting it in despite functional passing being one of the core elements of a solid soccer game that wants to be taken seriously as such.
Or even reticle aiming, for that matter.
The game already lets you kind of do this by just tapping the shoot key/left mouse click,
and that's a much better way of passing the ball rather than the two presses dedicated to passing.
they added sensitivity to the magnus but didn't add a sensitivity option for the pass, I thought that was ridiculous
it seems like they're blind to important aspects of the game
Two steps forward, three steps back.
Don't get me wrong. A good change is a good change...
But not the one we needed lmao
Hey we desperately need X.
Sure here you have Y
It's close to X!
Yeah I mean
It's a good thing but it was not a priority
Absolutely
Lol
Still waiting for Rematch blessing us
with the most basic thing
jUsT pLaY wItH a CoNtRoLlEr
This is not a middle finger, but a kick in the ballsack
You filthy keyboard user, how dare you play our game with such a disgraceful peripheric
Get the fuck out, now!
Keyboard users: 👍🏿
This is an anecdotal evidence, so it doesn't have much weight. But I started playing this game with around 12 acquaintances and friends that were interested and tested the beta.
Of all of them, none still plays today. All because how frustrating and broken the game is.
I had a Trio + one whom we gifted the game to
None of us play anymore including me
Had my fun, but most importantly, had my fair share of tilts, especially the first 3 days + week of early access

I was just checking if you read everything I say even though you have me blocked 
Doesn't mean I can't comment on you trying to defend the indefensible. It's been, what? Two months and counting?
But, congrats. You know I have you blocked, and you're still clammering for my attention.
You got it for the whole minute it took me to type that sentence.
I have no idea what "defense" you're talking about. I want WASD passing, and peak numbers != player base. I don't know what other topics it could refer to.
Why block if you're curious anyways? I block to never see again.
My favorite is patch notes saying they fixed something with it being not fixed at all
Can't wait
I'm so excited for that
🔥
can't wait
More than 50% of the fixes from last patch are false claims
Can't wait
I bet we can break the barrier of 66%
2nd dev blog and still no wasd mentioned
they did mention it before tho. They did say wasd will come after GK hotfixes
Now supposed to be Hotfix is considered as 2nd major patch tho
They are inconsistant af
They can mention whatever "before". This is the seconds "dev update" and still no mentions of this except for the first "roadmap" blog
after GK Hotfixes = mid 2026
💔
Tbf even if mouse and keyboard stuff was implemented i wouldn't even be excited to play with how it currently plays
what changes do you want besides m&k
netcode issues is the biggest thing alongside the lame meta of standing in the box volley nonsense
i'm glad we have wasd passing now :D
Where ever your cross hair is your body is facing that’s an issue you need to be able to pretend to go one way and go another using minimap
We'll get crossplay before wasd and deadzones
Lmao
I mean priorities fair enough
But don't tell me that's easier than fixing passing
I mean, I'm not going to complain about that.
Crossplay needs URGENTLY
It's too late.
Friend groups don't remain split for such a long time waiting for crossplay on a game.
It's too late for any change at this point.
Which is sad to say
games dead bro
crossplay will kill this game
imagine players who are hyped to play with their friends after dropping game early coming back and seeing that most of the bugs are still in game and there are new ones like i had second ago when my player just didn't get possession of the ball while i was just push ball running in straight line (without EE).
Also if this happens even without crossplay
5k is devious
Also i don't know if it's just me or they broke ball even more.
I played 3/4 matches and ball teleported a lot more than in previous patch. Also standing tackle feel terrible, one time it works perfectly and the other i just tackle non existent ball and enemy simply run with it.
I just played a match after like 2/3 weeks
Ball felt "fine"
But the player
Not really
Felt like I had a 500ms delay
Between keystrokes and action
Needs further testing but indeed, this looks like a promising prospect aiming to break the 2/3 barrier of blatant lies in patch notes
anybody that has played the update feel any significant differences?
i cant really trust the things they say in patch notes because "fixes" arent fixes usually
I don't think they fixed anything important.
Tackles feel weird, might be case of not being used to it.
You will still lose ball possession for no reason.
Had one instance of ball doing weird shit while enemy player had possesion so still not fixed.
One guy already made post on discord about getting scored on after keeper intervention.
Unlucky, was hoping for atleast something being improved a lot
If there is anyone who can STILL defend this game while the game is getting downgraded and worse with each update I'd say brain checkup is needed.
Revert back to first public beta at this point.
New patch is basically
-
Gks can catch the ball inside the goal as long as it doesnt hit the net. (Instead of fixing the netcode their problem fixing is this. 100% intented change for the gk problem)
-
New bugs ( Gks can be tackled when they shoot ignoring the timer. 3 type of fake shot glitches has been added. And Sliding tackles are still bad af)
-
Optimisation is nowhere to be seen. ( In the patch 2 beta it was pretty obvious the game doubled in fps which means they either reverted it or forgot to implement )
-
Simple accessibility fixes doesnt require 3 months yet with the excuse of crossplay they are trying to get away with it. During the 3 months even someone with no coding experience would be succesfull at bringing old WASD passing back.
Incapability shows and this game aint getting no man's sky treatment even if this game were to be not abondened by devs. Cuz surely everything keeps getting worse with each update.
Ggs y'all it was fun for a few months at least
Mmm
Yeah, I guess that's it
Hard to cope. There will be better games coming in the future no doubt.
See ya guys. I'll come back in a year to see how things are going
we're so cooked
i was actually planning on writing a small cheat like bakkesmod just to implement wasd passing but the game died too quick. no point now
11k peak. Can't be considered dead but with their incompetence. It's bound to.
literally absolver v2
the only reason the game is alive rn is due to the game being football game instead of a fighting game. The popularity of football and the genre having no alternative keeps it alive.
11k peak with a 2k low...
Yk regardless if you think the game is dead or not there’s literally no useful point or need to then just come into a thread about wasd passing to just shit on the devs or game for nothing relating to that
no, the game being dead is proof of how incompetent devs can be, its not hard to impliment/reimpliment wasd passing. at all
what did you say then smartass
gay af XD
i tried and it was a mess
get help, seriously find therapy
took me a few days to get comfortable.. and some adjusting of the control map but starting to like it more tbh
Of course you would like it
The game got designed for this type of gameplay
I think it's better for you to make an effort to learn the controller than to suffer with the poor design of M&K
controller makes it an entirely different game
😴
Patch 3 will also introduce long awaited updates to M&KB tap aiming, with options allowing players to tweak mouse sensitivity, as well as an option to use the old WASD mapping from the first pre-launch Beta.
At this point lmao...
You'll have to take anything they give you
Lets not trash them for late implementation. If they really deliver improved passing with sensitivity slider along with wasd option we should be positive about it.
I honestly thought it will take them longer but maybe latest pool showing 80% of active discord users being on pc moved something.
I thought so as well, since there was no mention in the latest dev update.
Which means dev update are just: we will add this in next patch which will happen in 1 day max
Might be true. There is also possiblity that someone who makes decisions is too prideful and refused to implement wasd without improvements to current system and someone finally cracked how to fix this bullshit we have now.
The mouse and keyboard tap direction option is finally there. It allows you to switch between 3 different options to aim with the taps, lobs, and volleys of those actions. The options are :
- Joystick Emulation: the default system that locks the camera and requires the player to move the mouse in a joystick-like manner.
- Two new sensitivity settings are available when using this mode: Smooth Correction Speed and Smooth Correction Range.
- Directional aiming: aim with the crosshair if there are no movement inputs pressed, or if the forward input is pressed. Otherwise, aim with the movement inputs (what is colloquially known as “WASD aiming”, which was used in the first pre-launch Beta)
- Crosshair-only: aim with the crosshair only.
Damn they added crosshair only
finally dudes
all there's left is magnus with wasd option so we can get rid of the stupid camera lock entirely
now we just need "unlock shoot on mouse"
yeah but
I can play NORMALLY now
oh my god bro
crossplay and M&K in the same patch
this must be a dream
i think i might prefer the crosshair passing for shooting now lol
Same
I'll go that way
For sure
But I'll try both methods tbh
Let's see how it is going
Yeah man it's so much better
Wait.. We are going backwards again?
What happened
I didnt played a match yet
So I don't know how it is rn
they ruined movement. You can now time tap correctly and run with max speed non stop regardless of stamina
dribbling the ball normally feels like dribbling a rock instead of ball
💀
WHAAAAAAAAAAAAAAAAAAT
💀
And they mention in the dev update that they have QA testers. I'm starting to believe they really don't.
Let's hope this get adddressed in the beta
"We use betas to fix stuff thanks to your support and will get addressed"
they will screw things over and over again and will fix later and screw another again and again
But you are right
its in loop
They can't fix beta stuff
A beta
Means it's already "out"
And unless there's insanely breaking stuff
Nothing will get fixed
It's a vicious circle
One that I don't understand.
The beta needs to be placed BEFORE the release date is set. A whole patch before.
That way the "next" patch can be released with the data and info of the "last two"
If you get what I mean.
But currently their beta -> main release
And the beta itself leads to almost no fixes except small blunders
I totally get it and completely agree with u
Should we update this thread with: "We need WASD magnus ASAP!"?
hello, you back
what do you think about these new changes
Oh shit, pretty huge thought this was atleast one more patch away
I still have the game uninstalled, but a friend sent me the patch notes with the WASD on it so I tested the beta yesterday
It is what I expected. The joystick emulation still works like ass, so I changed it and it works for me.
Some people hate WASD but it can do whatever I want to with it so I'm happy. You can flick passes just by releasing inputs and in the rare occasion I have to do a no look pass I modify my camera accordingly with ease
.
Plus the execution of certain moves that require auto passes like blade shots / wall shots are impecable with it in every direction you want
Oh. And not having my screen locked is something that I never knew I wanted so badly but I can't go back now lol
.
For the rest... I'm seeing a lot of people complaining about the dribble being sluggish and stamina consumption bugs and whatnot. I do agree with it but the general direction of the patch feels great if they revert those things eventually.
The animations were smooth as fuck. If you touch the ball, it actually moves. No shenanigans happening. You can react to everything instead of seeing the ball tping all over the place. And the volley prio is still kinda wonky but it does feel more consistent and logical
All in all, after two months this feels like the first actual patch that tries to do something instead of not fixing anything but adding a few game breaking bugs in the process
.
The game is still uninstalled though
.
One last thing to mention is that mkb users don't really realize how liberating it is to have your screen unlocked at all times.
Right now I seriously expect to have the Magnus effect WASD option because having your screen locked while shooting just for the trade-off of giving the ball a bit of effect is totally not worth it.
The game can and probably will become good in the future. Hopefully still by then the playerbase stays above 1000 daily users
I hope it gets reverted. Look how sluggish it is
Whats the point of dribbling if im not able to change my direction in the slightest carrying my momentum
WASD is back which is super good but core is dead this time

