#The game is completely different now. (And boring)
1 messages · Page 8 of 1
"dribbling is still good" ive learned to adapt to it and im not complaining as much as when we first started the beta i just get hella irritated when ppl ignore what it was vs now, its worlds different. First beta? dribbling was good. Second beta? dribbling is an option but not good. Having it simply be an option means to have to decide when to use it situationally which i dont think is better because defense in the first beta was good enough to stop dribblers
In any competitive game you want to give the player the ability to facilitate the level of randomness each situation has, in this beta i found myself randomly in all sorts of situations, changing from one action to another with little control. I didnt find people able to hold the ball for more than 3 seconds when they got it till the extreme higher levels, it should never be like that
Going to 0 stamina is where the big penalty comes in. As long as you don't drain it completely, there is barely any punishment for not dribbling efficiently.
The real punishment comes in that you can't run for a little while. Being low stam doesn't affect your ability to dribble, which is why I think half of the discussion people had here is so funny. It's only after when you have to sprint does stamina matter.
And as you said earlier, in such a short beta, there wasnt enough time to determine who is what rank, so how was there enough time for players to have near perfect control over an entirely new movement system.
There is no randomness, unless you mean something happened that you didn't expect.
Dribbling was not significantly changed from beta 1 to 2. Rainbow flicks were slower, and stamina drained faster. You say that defenders in beta 1 were good enough to stop dribblers. Maybe players that were literally learning the game for the first few hours. But not for long. Most defenders were ball chasing and slide tackle spamming, hence why we had so many complainers in the discord that slide tackle is too strong (lmao)
Dribbling is still an option you just need much more skill than the defender to get past them multiple times. Game isnt designed for 1 player to reliably do it all themselves. It's not what sloclap wants to perpetuate.
Again none of us have a great understanding of this game. It's literally impossible without spending hundreds of hours with it.
As soon as you are down to 80% stamina you are significantly slower so I don't know what you are on about. Dribbling past someone will definitely get you under 80% and then unless you are playing against first timers in quickplay you won't be able to do anything. There is simply no payoff for dribbling and it's better to just pass and be boring
hhuh what changed? At first it was once you reach 30% stamina you sprint slower.
Then it was EVERYTHING is slower at 30%
Now you're significantly slower at less than 80%??
where are you getting this?
it's not mentioned anywhere
I can make some clips to show that there's no speed difference if you want
hi darky
if other people had a different experience?
as in being able to get past defenders fairly regularly, and occasionally leading to a goal, cause that definitely was happening in my games. But I guess that saying any defender you're able to dribble past is bad and therefore the experience is invalid for balance discussion is a perfect defense
so idk what else can be said
so the patch notes confirmed it was just stamina and rainbow flick changes yet ppl are still trying to say they slowed it down? incredible
"just stamina". It was a huge change that killed dribbling
for spammers maybe, but no one wants to play with those type of ppl anyway
^
I still find it baffling you think you "won't be able to do anything" because you have 80% stamina left.....
I’m ngl Ik this is old but I can get around good players with 1-3 dribble’s pretty easily, so idk what’s so hard about it. same thing with my teammates.
There’s almost no need to pace abuse even at a high elo if you don’t want to
I think play-styles are pretty fluid and flexible in this game tbh atm so idrc about the .75 nerf either.
well put, thanks for your input mate 👍
hi sadist
Youre making a point about not reaching 0 stam but the changes are making every move get closer to that 0 mark, the penalty was 3x worse for dribbling i dont think its as simple as dont spend stam and I think the crux of the argument is becoming whether or not 1 player should have the power to break and spam passed multiple people and i think they should. The randomness comes from the added difficulty of controlling the ball and people catching up with knowledge cuz higher elos it gets better. If you take the ball and cant control it, just to give it to an enemy who also cant control it, just to have a goalie pass the ball to the enemy goalie, just to have 3 ppl slide tackle you, it was full of randomness I think this is blatant ignoring the game your playing but, again, the whole heart of the argument is whether or not one person should be able to "spam dribble" or "get passed ppl"
If youre good enough to break all 4 in a 5v5 with accessable and free use of dribbling, you should. The defense was good enough in first beta to defend if you knew anything about the game, nothing was wrong (rainbow flick spamming aside, that wouldve been an easy slight fix)
forcing the game to be teamplay versus giving everyone the ability to be great, together.
one is WAY more obviously the better choice
sure but youre not forced
Gonna respond to you since I definitely know you actually know the game, and hopefully this will lay things out in an understandable way for the rest of people in the post. I kinda disagree that core mechanics were not affected by the changes made. There were two actual mechanic changes that were made, the rainbow flicking reactivity and how dribbling off of your head worked as a whole (I'll be real here, I can't pinpoint the change that adjusted this, but it was definitely different). The thing is, the rainbow flick was already barely used at top level because, as you probably know as well, it was just so easy to defend even in the previous test. The way dribbling off your head was changed I think was the bigger adjustment to dribbling as a whole.
The point of this thread originally, before it devolved into a discussion about dribbling, is that the game feels different and just overall slower. There were several massive changes that absolutely adjusted the entire way the game was played.
The first one was that goalkeepers were catching the ball a LOOOOOT more this test, whereas the test before I noticed a lot more deflections when the save was made at the outer range. When the GK catches the ball more, it will inevitably slow the pace of the game significantly and it also removes a lot of the reward for playing a more controlling offensive style. I like where the range of the GK saves are sitting right now, but I think the pace of the game would benefit greatly from a change to make sure GK's are deflecting the ball away more instead of always just catching it.
The second one, and truly the biggest change, are the stamina adjustments. Stamina in this game is like boost in RL, mana in MMO's/MOBA's, ammo in fps's, etc. It's the resource that allows you to do things in the game, and, just like it would in all of the previous games, if you limit that and reduce it overall, it will slow the game down every single time. Here are the changes they made to stamina for this test:
- Stamina cost for push ball increased slightly (0.025)
- Stamina regeneration now has a cooldown when stam is entirely consumed (tbf this was a bug fix and supposed to be there, but it wasn't in the previous test)
- Stamina cost for dash reduced by 0.25 (this is tackling from defensive stance, the best move defensively)
- Stamina cost for push ball increased by 0.5 (btw, this is the "300%" increase people are referring to when using numbers)
Those are some massive stamina changes that heavily favor defense and completely change the balance in the game. When defense is stronger, which I do believe it absolutely was this test, the game slows down which is why people are feeling like it's "boring". I do think that some of the stam changes could probably be rebalanced in favor of offense slightly. I think if they reduced some of the stamina changes, reduced the catching range of GK's and made it deflect more on the outer edges, and fix the reactivity of rainbow flicks (which they plan to do), they'll be at a good balance state. As it was for this test, however, it definitely was not the best.
plus, if 1 dude is able to get past 4 people, he will most certainly be almost or just as good at all the other aspects of the game as someone else. (maybe not GK) That player shoudnt be in that match, their MMR isnt fairly matched if theyre able to beat more than half the team reliably. It should be a rare moment, not a regular occurance
are you not factoring in that players also got better and understood the mechanics more over time?
No, because we've had very little time overall to actually learn the game's mechanics. If the meta has slowed so much already in the span of what is literally just a weekish of time, that means there is a balancing issue. Now, if you were saying this 3-4+ months after launch? Sure, I could see that more, but even then the argument of potentially needing a balance change would still exist. Regardless, factoring in player skill and learning curves is a bad idea for balance because it's not actually measurable.
They have ronaldinho collab so I'm expecting the game to let me play like ronaldinho
Just because it's not directly measurable doesn't mean it doesn't factor in. Players that either misunderstand, or don't even know about certain mechanics completely changes the way they play, and the way they understand how the game is balanced
and im kinda saying the opposite. The game is new to everyone, your first 30 minutes is COMPLETELY different to your last 30 minutes
even if you only play 10 hours
The longer a game has been in players hands the closer everyones understanding of mechanics is
I really don't know what point you're making
Youre saying that the changes to the game experience are entirely due to gameplay changes
I literally never said that
Many words to describe skill ceiling. And I'm glad you understand the concept so you can see that individual skill ceiling in this game is very low and everyone will be on about the same level in 100h of playtime. This is not good for a competitive game
no you implied it
Really well put and can you DM me a copy of this please. I’d like to respond to it properly tomorrow as it almost 2am at the minute.
The stamina thing is very true and going back and watching my old clips you can tell the difference.
My big thing is: I trust his dev team. They don’t have annoying bureaucracy in place. Their CEO is a great guy and not some domineering figure.
He puts “creative director” before his CEO title for example.
do you mean the skill ceiling is the highest current level of play?
not the theoretical limit?
Theoretical individual limit
i think you mean something else then, a skill ceiling is the highest level of play achievable by anyone. Professional players play at the skill ceiling, where the tinest difference changes a match result
I definitely think the dev team has made some really great changes so far and has been super responsive. I've been extremely impressed with Sloclap, so I also trust the changes will be made.
Just to back up what wallaby is saying: 99.999% of the playerbase are still figuring out how to do stuff a lot of us were doing in the playtests.
The meta was a lot more hoof ball into a man up top this patch because of a few reaisns, 1 being KBM being not ideal
They also listen
I'm not expecting this to be like rocket league where you are still learning after 5k hours, but it is extremely limited what you can do as an individual player right now
Which is a huge thing
Aight fuck. I need to sleep 😭 very well put though wallaby as I said will reply properly tomorrow
I've noticed!! The changes they made to the custom game viewer in the middle of an ongoing tournament to make it better was crazy awesome
for sure have a good night! Sorry I always forget the time differences
Either way, all I was saying is that the changes they made for this test slowed the game down. This was objectively true, and almost all of the top level noticed and understand this. I think this created a lot of the "boring" feel people were having, but couldn't really put into words. Maybe the balance it is currently is good for later on down the road when people have gotten better, but for right now, the changes slowed down the meta in what I believe to be an overall negative way. I think they should balance it slightly in favor of offense for launch, then make balance adjustments as time goes on if needed
Oh they do

Maybe the first one is when receiving it?
Not .25

No it was just your values
Only problem is that balance changes will take a while to implement simply because of having to wait for console approvals every time. So any time they mess up the balance we will be stuck in bad meta for a while
Right, but the current meta is what I would consider to be "bad", so a balance adjustment should be made for launch imo
Yeah
Nice! havent had insight on the character of the devs, many people saying they want to support this kind of dev team but i didnt know they were that dedicated, good to hear as a preorderer to
"goalkeepers were catching the ball a LOOOOOT more this test, whereas the test before I noticed a lot more deflections when the save was made at the outer range."
This implies that the primary reason for GKs catching more balls is because they adjusted the GK dive. You didnt mention that people would have also learned how to play GK better with more time.
"Those are some massive stamina changes that heavily favor defense and completely change the balance in the game. When defense is stronger, which I do believe it absolutely was this test,"
Youre literally stating here that the differences in the 2 tests were the reason defense felt stronger. Again, players also stopped spamming slide tackle putting them miles out of position, more players learned to use defensive stance.
lots of other things you mentioned too, hope this cleared up my point.
Yes there were objective and noticeable differences between the two tests, but there are also a TON of other subjective factors that would also play into having different experiences. The game will be slower when less people are making mistakes, and players are more precise. Game will be faster when teams are booting it up and down the pitch.
Ok this gotta be a troll
Feels like chatgpt repeating random nonsense every time
I've played games for over 15 years now, I've tested literally hundreds of games, and Sloclap is easily top 3 for dev teams I've seen so far
Ehere maybe you might be the troll
While I think no one comes close to Valve in dev skill and passion I think Sloclap is definitely up there as one of my favorites
Nice i preordered the highest version of the game after beta 1 but these kind of comments are keeping me from refunding, I'll trust it!
I only got the pro version but I'm planning on playing this game for as long as it stays popular
Ok cool. Game slowed down a lot, needs to be balanced. This discussion is not impactful
changing the game in a reactionary way is exactly what got us here lmao
@thick oasis you didnt reply to how crazy you sounded right here, do you concede to what i said?
No but its hard to understand what you mean do you want to move to a DM?
by the end of the beta this is my sentiment as well, hopefully lean towards a version that feels slightly like the first beta
this beta made me better at shooting
It was in reply to this but we can DM if you want, just was a logical inconsistency i think
yeah sure its just a bit messy here with cross chats
sorry i couldnt explain myself properly
This is a test. It is meant to spark change. This is the best time for them to make balance changes
Is it?
When would be a better time?
By giving every change like maybe 2 days to simmer?
Uh over a longer period of time
Like every other game does
What's the point of tests then
Perfect, to get feedback. What do you do with that feedback
All of those others are important also yes
Objection leading
LOL
Yeah you use feedback to make changes
But not after like 2 days of feedback
Most games Yk
Give it a patch
The patches are on regular schedules
mfw someone leads me into completely sound logic
Every single game I have ever tested for has made changes after tests based on feedback when the game is first being created
I mean I didn’t say it wasn’t sound logic
I just pointed he was obviously leading me to his narrative
When thag answer could be used for Botb of pur narratives
It was funny
I wasn’t like invalidating his point
Also yea those tests are typically very private tho
Early in a game's lifespan, which this is, it is the best time to make changes because if you make the wrong changes, players aren't good enough to abuse them heavily
I mean that really depends on the type of game
More simplistic games are more quickly and easily abused
The game already has so little so it’s easier to notice a flaw
Right, like the game being too slow with current stamina changes
I guess
I mean it’s a step in the right direction
I agree it’s a bit too slow
But I don’t think it needs to go back to the old version
I agree, I think it was previously too offensively favored. Just dialing it the other way a little bit would be a good place to start
Ok so you agree with me then
Cause that's what I was advocating for
Yeah the game woild be great wjth in the middle
I mean yeah most of what you said I agree with
It’s just some things
this was comedy
Plus it was also a bit hard when your presentation at first since I like
Hadn’t seen you type before
Seemed a bit like pretentious
Oh 
But I realzied thag wasn’t the intent
It was just weird seeing you be like oh yeah this is for the people who AXTUALLY get the game
When like
I think the most playtime was like what
40 hours
💀
But that was just me nitpicking
I didn’t AXTUALLY like take offense
Oh I just meant I trust Baldur's opinions because I've seen him play and he's really good. He's also played over many tests and has well over a hundred hours on the game so far
But yeah overall
Ohhh
Understood
Good man
But yeah I do agree the first release period is the most important for the future of the game
The game is still a bit too unbalanced to one side
I just also want to be cautious of a rivals issue happening
Where the devs listen too hastily to the players feedback
And then it ends up ruining competitive
i think the beta 2 recap said highest playtime was 61h
Damn
Same idea tho
A lot for 3 days
But still
I doubt even a handful got thag much
Many of the top players are sitting at over a hundred hours throughout the tests
Ok well top players rn still isn’t very accurate
Seeing as a lot of people haven’t had the time especially since the last beta was in a weird timeframe
Like I don’t doubt they are good
But the competition isn’t very large rn
Ok I can rephrase. Many of the players winning tournaments and placing highest in ranked are sitting at over a hundred hours over the multiple tests
The point still kind of stands for the second part
Playtime wasn’t on average very high
So not much time to go up a ranked ladder
BUT
"Good" is all relative they are good now but in a short time they will be bottom leader board skill level. The skill floor of the game is going to raise very rapidly once full release happens
I see the point
Yeah I think this is pedantic at this point 
They are good with the same amount of time to play the game as everyone else. A lot of the higher performing players are also pros from other games, so wouldn't be surprising if several of them stay up there
Yeah they will likely stay good if they continue to play.... the drop off is if they were to stop playing. Even in active games pros from a few years ago are usually about as good as high ranked players. The gaps close quickly is more what I meant
the skype emoji threw me
2013 flashbacks
Yeah that makes sense. I only use higher performing players opinions since they have more hours on average than the rest of the playerbase and will have more experience to make opinions off of
Yeah I only use that one cause it's so good lol
That's very true, however I have found from time to time that high level players can give advice that is completely useless for the majority of a games playerbase haha
I mean probably from the average person who only did 1 of the tests
But im sure there were alot of others who took part in more than 1 test
Like I’m sure between those who participated in multiple tests the skill difference isn’t that high
generally good players have a better understanding of a game tho for sure
That is fair but in this context its a bit harder because we all don't know. Sure they know a bit more but we have no frame for if what they "know" is based on poor foundations because they are doing something that only really consistently works on people with poor fundamentals or other gaps in skill. I don't think that wholistically its a bad idea to take info from those at the top but its also important to create your own ideas from your own experience
Yeah I think what peanut butter is trying to say is
Overthrow the top players
And start a revolution
(Lying)
Just cause you started the marathon in first doesn’t mean you’ll end in first
The game as it is feels slow and a bit boring at around 100 ish hours for players with a higher speed of learning. I see no reason it wouldn't feel that way for the rest of players at around the 150-300 hour mark. That is very early on for a game like this to feel really slow paced. Since this is something that consistently feels this way from opinions I've seen from players, it likely is something that should be adjusted. The players being "top players" isn't relevant, I should've just left that part out since it always starts a different argument. I just know more of their opinions from interactions with them and I also know they have more hours
But doesn’t thag also leave a question of oversaturation
I think if anyone played a game like 15 hours a day
For multiple days straight
They might get a bit bored
It was noticed almost immediately on the start of the test
Keep in mind this is not the first test
I guess
Maybe I’m just jealous I’m not a top players 🥲
Also one note about the tournaments
Most of the footage I saw which was like maybe 2-3 hours
Was always with the teams kinda being centered around one or two hypercarries
While the other players weren’t exactly very stand out in skill
At least from the average player
THAGS mainly why I’m hesitant to accept that as credible
And also the tournaments where a thing you kinda had to look for
Not too much but still
Like I’m sure the average person was focused on playing rematch as opposed to participating in a tournament thag only ran on a specific time frame
Even a really good player
Tournament mode when
I mean skill level of players doesn't matter in the point I made
That a change was very noticeable and the game felt much slower for players with a lot of playtime
From the get go
Though your opinion is one I've heard made a lot of times already and nobody has provided gameplay even remotely close yet 

To really think oh yeah let me save my matches
Just something I've noticed
Thre

Plus
None of it will matter when we see who AXTUALLY is the best
Once the game comes out
Then we can talk shit 😈
But no yeah I get it
It can be the whole like
Well they’ve never beat ME
With no actual substance
Just something to note
Which one
Since you technically are directly saying my opinion isn't as credible since you think the skill level I'm playing at isn't that impressive, I just am saying that people are saying that a lot recently with nothing to back it up. All I'm saying is that it's hard to take that particular point seriously.
Wel I wasn’t talking my abojt you specifically
The point I was trying to make was
Even if they were at this higher skill level
That the tournament gameplay from who is considered to be the top teams in each region right now isn't good
It was still clear thag not the entirety of the team shared the same skill level
As there were obvious carries
It's still a lot better than the average player with 5hrs
Idk it's just a funny take is all not really relevant for the discussion 
I mean you could argue that eben bringing up rank or tournaments was not really relevant
Everyone had the same amount of time to get good and some players stood out over others. The other players then say it doesn't mean anything because it's not official launch
Someone that has more hours into the game, high ranking and participated in tournaments will be more credible that someone that didn't have enough time to play the beta

No I mean like me arguing it isn't relevant
Ah
Sorry didn't mean your point
Just slight salt is all since I'm part of that group
Nah I’m rihht
I mean yeah
Plus if one of those tournaments wasn’t while I was at work
Well hopefully you feel like I'm taking your opinions seriously
Yeah this is the approach I was going for
When I originally brought it up
The pace of the game generally felt slower compared to last beta
I just think that bringing up the concept of "top players" never goes well
Egos get involved
Yeah but I mean it's true tho
One side is cooo mg
Coping
But rn
Yeah it is not a very rihht or wrong discussion
True but it just kinda ruins the conversation
It has credibility when it comes to mechanics of the game and general playstyle after hours. We are not talking about first impressions
Which someone with 1hr vs 1000hrs would have the same credibility
Honestly I think I'm looking more at first impressions really
As in like, first 200-300 hours
Yeah I mean, its still a huge difference between someone with 5hrs vs 200
Imo dribbling stamina consumption shouldn't have been nerfed by 300%
Just making it cost double would've been alright
Rainbow flick head juggle did needed to be gutted
Ok Wel your using extreme examples
Like yea 1 and 1000
Are gonna have completely different opinions
.
.
good shit dude

And what do you think? I've often seen you write here but I've never managed to find the message where you explain your point of view. I'm curious.
I'm ngl idk if he's actually making fun of me or not 
Same since his opinion is the same as mine lol
so it could be ironic
A tough one
I agree with you.
W
good boyyyyy
and this is like a gesture of respect here in Italy
Oh in the US that kinda emote is for like making fun of incels 
lmao
its like chapeau for us
i even pinned your message in the post
I said it already. That the game feels overall slow and 1v1 is too nerfed to the point that if you try to 1v1 and not pass the ball you're already hindering the game
alright
So many good feedback but this idiotic thread with zero valuable input is still going
Game is so doomed
and yet you keep coming back and are one of the top posters 😛
this is my favourite thread fs 💪
Passing the ball is not riskless either when enemy team is marking well
Tackling already has a cooldown, a single forward push is enough to sprint pass a defender that missed their tackle
Passing the ball is only optimal when a teammate has managed to get to a free space by good off-the-ball movement
Which is really easy to do
Overall both offensive options(dribbling and passing) have good defensive counterplay and also require outplaying to work
I think it only happens frequently at solo queue games where most people don't bother with defending, in fan-hosted tournament games I frequently see defenders intercepting passes
cuz this shit is always on #1 spot haha
it's the biggest misinformation thread ever
just ignore it, no one is forcing you to write. especially if you continue to not be ready to accept other opinions.
you have your idea and others have a different one. it's that simple.
You sound like a baby
there’s no other way to put it
You’re whining thag people are having a discussion?
Weren't you doing the same 
Keep it civil
You sound like chronically online on every discussion
Sure
Funny coming from the guy constantly needing to chekc and message on a thread he thinks is pointless
😦 did I hurt your feelings 😦
Take it to DMs girlies
hi @main elm
It’s so funny to see flames still running in this thread LOL
Damn guys the thread is actually over. what an amazing journey. thank you all, we'll see in a few days if the developers were able to balance things out as asked.
Dude this thread is massive. If you want your feedback to be heard I think it needs to be summarized lmao
there are the most important points (in my opinion) pinned in the message
I know that the thread is over but I agree 😂 I didnt have any problems with dribbling, just the sluggish movement.
gg good thread
So how is it? Im still at work...
It's been, quite literally not even 2 hours
and we are talking about gameplay changes without actually analyzing whether or not it's good or not
crazy
we did analyze we played the game for 2-3 different betas. and most ppl agree on what was good and what wasnt
game feels worse maybe because performance seems to have dropped. I'm noticing more input lag than last beta, which in turn makes the mechanics "feel" a bit sluggish. My fault for having a garbage gpu tho lmao
actually I think this is not the game but something on my end.. The game did drop a TINY bit of performance (went from 144-150fps -> 130fps) but not much really.
We can't bladeshot 🥀 only with rainbow flick
you can
Anyone norticed issues with key remapping? it seems like if your using the modifier function it is impossible to confirm your binds.
2hrs done, it feels slightly better which led our team to have more fun than before.
Servers are not helping, and game performance seems a bit worse, sometimes the game act stiff.
Overall, better than beta2, slightly worse than beta1…
Will see with more hours
u can , just tap the ball first
Hard critique, much unstable than ever (crashes, disconnections)
I've gotta be real, I did expect some stiffness or desync, but having this game crash 8 times in an hour is fucking beyond me. Even when it's not me crashing, it's my teammates or the opponents, how are we near 'release' lmfao
Not me tho 😂
still really love the game, the style and when the servers arent shitting it, its like a 9/10. But this has been such a rough start hahaha
Honestly i was fine like you at the start, but my 5 stack has been dying nonstop😭
any ideas if they going to fix passing on mouse and keyboard
i liked the wasd input passing
If you cap fps you shouldn't crash. But servers are so much worse than in beta
Better than beta2, worse than beta1
That’s valid for every single aspect of the game tbh
So only works when you don’t have possession of ball basically
Trying to pass on controller is painful trying to run and also aim my pass with the same stick just doesn’t work, even if I get the arrow to lineup with my intended pass it just decides to not listen and go miles behind or miles in front
I disagree from my experience
Mind giving some insight on how your doing it because I’ve had to resort to shooting at my team instead,
Quick passes work but if I’m tryna cross it across the box, play someone through or switch it the ball just has none of it
That's the most wrong opinion of all the opinions I've ever heard
It’s better to use the shoot button if they are really far if your running you can’t do a tap square pass it till still pass really fast I think I’m not really sure how to give insight on passing accurately other than to practice it came naturally for me where to pass and which button to pass with. You want to make sure your passes aren’t too strong or too weak.
Only thing I can do is go into practice with you and see what’s wrong with your passing
Me and my mate just couldn’t get the hang of it so we went into a private match and just found it easier to use shoot all together but I’m seeing everyone else do these flick on passes or back heals,
Ik that would all come down to skill anyway and practice to learn how to but sometimes it just feels like they’re doing something I’m not bcs the ball just don’t listen even if the arrows line up to where I’ve aimed 😂
Try to keep who your passing too in your field of vision
I also find having the mini map on rotate makes it easier to read
Maybe you got a lil stick drift😂
Always call for the ball when open it makes it easier to find you on passes
Nah my sticks fine it might be the fact that I’m trying to run and pass at the same time so it’s getting mixed inputs
I have noticed it gets a little pass assist lock if someone calls for it but if they don’t that’s where my issue comes in
ur not high elo buddy ur diamond 1
stfu
diamond 1 in league is top 3 percentage of the playerbase
get da fuq outta here wiht not high elo
Bro my game is stuttering so hard with mid options. I hot 4070, i5 14600, 32gig of ram and m.2 ssd, are there known optimization problems? I was so hyped and I have to play with robloc settings. Maybe gsync is the problem? Smt is wrong
driver issue
people saying the rainbow flick feels worse
is literally dealing with the fact that people dont fall for them for free anymore
like in the first beta
im scared that we might have set of skills each binded to one button soon
Early simple review:
I’m enjoying much more the game than the beta2, but the state of bugs and servers are unbearable.
Hope this “paid beta” gives enough to fix most of the problems for Thursday
I’m not even trying this time to go in ranked because for me and my group the game crashes too many times to risk our mental health LOL
You lot are bots if you can’t dribble
They literally increased the speed of the rainbow flick as well
The sliding is ridiculous and the ball moves too slow even on a full belt shot 1000% agree
diamond is just plats that use their minimap 
In league?
Or are you talking rematch?
Actually doesn’t even matter
In any game diamond is high Elo
It’s usually less than 5 percent of the ranked playerbase
So if it was that easy everyone would be diamond
damn this thread is still alive?
Lol diamond one is the top 1.5% of players calling that not high elo is the biggest joke of all time
bunch of mechanically unfortunate losers calling diamond 1 "top 1.5%" who are you kidding? until youve played high master you haven't played league of legends most of you dont even know how to jungle
Why quotes when it’s just the statistical fact
Also by that logic if you’re not Challengee you haven’t played the game tbh
Also high level league isn’t a mechanical difference
The largest gap in league between a pro abd high Elo player is game knowledge and game sense
They just process and macro infinitely better than the average player
Try disabling overlays and make sure you update your graphics driver. Every single person I've played with has not had a single problem with crashes or anything. Literally the only issue we have is queue times
The graphics driver update that came out yesterday also fixed a couple of my teammates frame drops completely
Latest updates are stable
First day was a mess
You have a point , I say they nerf tackling buff dribbling or do both
Servers have been great today for NA
all they need to do is slightly reduce stamina usage when dribbling
@sleek glacier looks like they listened and will improve dribbles to allow for more skill expression. At least they said so in their post
They been saying that



🫡
