#The game is completely different now. (And boring)

1 messages · Page 8 of 1

magic swift
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surprise

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"dribbling is still good" ive learned to adapt to it and im not complaining as much as when we first started the beta i just get hella irritated when ppl ignore what it was vs now, its worlds different. First beta? dribbling was good. Second beta? dribbling is an option but not good. Having it simply be an option means to have to decide when to use it situationally which i dont think is better because defense in the first beta was good enough to stop dribblers

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In any competitive game you want to give the player the ability to facilitate the level of randomness each situation has, in this beta i found myself randomly in all sorts of situations, changing from one action to another with little control. I didnt find people able to hold the ball for more than 3 seconds when they got it till the extreme higher levels, it should never be like that

thick oasis
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Going to 0 stamina is where the big penalty comes in. As long as you don't drain it completely, there is barely any punishment for not dribbling efficiently.

The real punishment comes in that you can't run for a little while. Being low stam doesn't affect your ability to dribble, which is why I think half of the discussion people had here is so funny. It's only after when you have to sprint does stamina matter.

And as you said earlier, in such a short beta, there wasnt enough time to determine who is what rank, so how was there enough time for players to have near perfect control over an entirely new movement system.

There is no randomness, unless you mean something happened that you didn't expect.

Dribbling was not significantly changed from beta 1 to 2. Rainbow flicks were slower, and stamina drained faster. You say that defenders in beta 1 were good enough to stop dribblers. Maybe players that were literally learning the game for the first few hours. But not for long. Most defenders were ball chasing and slide tackle spamming, hence why we had so many complainers in the discord that slide tackle is too strong (lmao)

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Dribbling is still an option you just need much more skill than the defender to get past them multiple times. Game isnt designed for 1 player to reliably do it all themselves. It's not what sloclap wants to perpetuate.

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Again none of us have a great understanding of this game. It's literally impossible without spending hundreds of hours with it.

brittle hemlock
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As soon as you are down to 80% stamina you are significantly slower so I don't know what you are on about. Dribbling past someone will definitely get you under 80% and then unless you are playing against first timers in quickplay you won't be able to do anything. There is simply no payoff for dribbling and it's better to just pass and be boring

thick oasis
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hhuh what changed? At first it was once you reach 30% stamina you sprint slower.
Then it was EVERYTHING is slower at 30%
Now you're significantly slower at less than 80%??

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where are you getting this?

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it's not mentioned anywhere

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I can make some clips to show that there's no speed difference if you want

main elm
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hi darky

thick oasis
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as in being able to get past defenders fairly regularly, and occasionally leading to a goal, cause that definitely was happening in my games. But I guess that saying any defender you're able to dribble past is bad and therefore the experience is invalid for balance discussion is a perfect defense

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so idk what else can be said

daring fern
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so the patch notes confirmed it was just stamina and rainbow flick changes yet ppl are still trying to say they slowed it down? incredible

brittle hemlock
daring fern
thick oasis
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^

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I still find it baffling you think you "won't be able to do anything" because you have 80% stamina left.....

somber bramble
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I’m ngl Ik this is old but I can get around good players with 1-3 dribble’s pretty easily, so idk what’s so hard about it. same thing with my teammates.
There’s almost no need to pace abuse even at a high elo if you don’t want to

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I think play-styles are pretty fluid and flexible in this game tbh atm so idrc about the .75 nerf either.

thick oasis
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well put, thanks for your input mate 👍

sleek glacier
magic swift
# thick oasis Going to 0 stamina is where the big penalty comes in. As long as you don't drain...

Youre making a point about not reaching 0 stam but the changes are making every move get closer to that 0 mark, the penalty was 3x worse for dribbling i dont think its as simple as dont spend stam and I think the crux of the argument is becoming whether or not 1 player should have the power to break and spam passed multiple people and i think they should. The randomness comes from the added difficulty of controlling the ball and people catching up with knowledge cuz higher elos it gets better. If you take the ball and cant control it, just to give it to an enemy who also cant control it, just to have a goalie pass the ball to the enemy goalie, just to have 3 ppl slide tackle you, it was full of randomness I think this is blatant ignoring the game your playing but, again, the whole heart of the argument is whether or not one person should be able to "spam dribble" or "get passed ppl"

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If youre good enough to break all 4 in a 5v5 with accessable and free use of dribbling, you should. The defense was good enough in first beta to defend if you knew anything about the game, nothing was wrong (rainbow flick spamming aside, that wouldve been an easy slight fix)

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forcing the game to be teamplay versus giving everyone the ability to be great, together.

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one is WAY more obviously the better choice

thick oasis
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sure but youre not forced

hot crest
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Gonna respond to you since I definitely know you actually know the game, and hopefully this will lay things out in an understandable way for the rest of people in the post. I kinda disagree that core mechanics were not affected by the changes made. There were two actual mechanic changes that were made, the rainbow flicking reactivity and how dribbling off of your head worked as a whole (I'll be real here, I can't pinpoint the change that adjusted this, but it was definitely different). The thing is, the rainbow flick was already barely used at top level because, as you probably know as well, it was just so easy to defend even in the previous test. The way dribbling off your head was changed I think was the bigger adjustment to dribbling as a whole.

The point of this thread originally, before it devolved into a discussion about dribbling, is that the game feels different and just overall slower. There were several massive changes that absolutely adjusted the entire way the game was played.

The first one was that goalkeepers were catching the ball a LOOOOOT more this test, whereas the test before I noticed a lot more deflections when the save was made at the outer range. When the GK catches the ball more, it will inevitably slow the pace of the game significantly and it also removes a lot of the reward for playing a more controlling offensive style. I like where the range of the GK saves are sitting right now, but I think the pace of the game would benefit greatly from a change to make sure GK's are deflecting the ball away more instead of always just catching it.

The second one, and truly the biggest change, are the stamina adjustments. Stamina in this game is like boost in RL, mana in MMO's/MOBA's, ammo in fps's, etc. It's the resource that allows you to do things in the game, and, just like it would in all of the previous games, if you limit that and reduce it overall, it will slow the game down every single time. Here are the changes they made to stamina for this test:

  1. Stamina cost for push ball increased slightly (0.025)
  2. Stamina regeneration now has a cooldown when stam is entirely consumed (tbf this was a bug fix and supposed to be there, but it wasn't in the previous test)
  3. Stamina cost for dash reduced by 0.25 (this is tackling from defensive stance, the best move defensively)
  4. Stamina cost for push ball increased by 0.5 (btw, this is the "300%" increase people are referring to when using numbers)

Those are some massive stamina changes that heavily favor defense and completely change the balance in the game. When defense is stronger, which I do believe it absolutely was this test, the game slows down which is why people are feeling like it's "boring". I do think that some of the stam changes could probably be rebalanced in favor of offense slightly. I think if they reduced some of the stamina changes, reduced the catching range of GK's and made it deflect more on the outer edges, and fix the reactivity of rainbow flicks (which they plan to do), they'll be at a good balance state. As it was for this test, however, it definitely was not the best.

thick oasis
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plus, if 1 dude is able to get past 4 people, he will most certainly be almost or just as good at all the other aspects of the game as someone else. (maybe not GK) That player shoudnt be in that match, their MMR isnt fairly matched if theyre able to beat more than half the team reliably. It should be a rare moment, not a regular occurance

thick oasis
hot crest
# thick oasis are you not factoring in that players also got better and understood the mechani...

No, because we've had very little time overall to actually learn the game's mechanics. If the meta has slowed so much already in the span of what is literally just a weekish of time, that means there is a balancing issue. Now, if you were saying this 3-4+ months after launch? Sure, I could see that more, but even then the argument of potentially needing a balance change would still exist. Regardless, factoring in player skill and learning curves is a bad idea for balance because it's not actually measurable.

brittle hemlock
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They have ronaldinho collab so I'm expecting the game to let me play like ronaldinho

thick oasis
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Just because it's not directly measurable doesn't mean it doesn't factor in. Players that either misunderstand, or don't even know about certain mechanics completely changes the way they play, and the way they understand how the game is balanced

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and im kinda saying the opposite. The game is new to everyone, your first 30 minutes is COMPLETELY different to your last 30 minutes

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even if you only play 10 hours

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The longer a game has been in players hands the closer everyones understanding of mechanics is

hot crest
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I really don't know what point you're making

thick oasis
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Youre saying that the changes to the game experience are entirely due to gameplay changes

hot crest
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I literally never said that

brittle hemlock
thick oasis
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no you implied it

cedar knoll
# hot crest Gonna respond to you since I definitely know you actually know the game, and hop...

Really well put and can you DM me a copy of this please. I’d like to respond to it properly tomorrow as it almost 2am at the minute.

The stamina thing is very true and going back and watching my old clips you can tell the difference.

My big thing is: I trust his dev team. They don’t have annoying bureaucracy in place. Their CEO is a great guy and not some domineering figure.

He puts “creative director” before his CEO title for example.

hot crest
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I didn't imply it either

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Gotchu Baldur

thick oasis
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not the theoretical limit?

brittle hemlock
thick oasis
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i think you mean something else then, a skill ceiling is the highest level of play achievable by anyone. Professional players play at the skill ceiling, where the tinest difference changes a match result

hot crest
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I definitely think the dev team has made some really great changes so far and has been super responsive. I've been extremely impressed with Sloclap, so I also trust the changes will be made.

cedar knoll
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Just to back up what wallaby is saying: 99.999% of the playerbase are still figuring out how to do stuff a lot of us were doing in the playtests.

The meta was a lot more hoof ball into a man up top this patch because of a few reaisns, 1 being KBM being not ideal

brittle hemlock
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I'm not expecting this to be like rocket league where you are still learning after 5k hours, but it is extremely limited what you can do as an individual player right now

cedar knoll
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Which is a huge thing

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Aight fuck. I need to sleep 😭 very well put though wallaby as I said will reply properly tomorrow

hot crest
# cedar knoll They also listen

I've noticed!! The changes they made to the custom game viewer in the middle of an ongoing tournament to make it better was crazy awesome

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for sure have a good night! Sorry I always forget the time differences

hollow skiff
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One thing

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Your change 1 and 4 contradict each other

hot crest
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Either way, all I was saying is that the changes they made for this test slowed the game down. This was objectively true, and almost all of the top level noticed and understand this. I think this created a lot of the "boring" feel people were having, but couldn't really put into words. Maybe the balance it is currently is good for later on down the road when people have gotten better, but for right now, the changes slowed down the meta in what I believe to be an overall negative way. I think they should balance it slightly in favor of offense for launch, then make balance adjustments as time goes on if needed

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Oh they do

hollow skiff
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Oh

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By .025

hot crest
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Maybe the first one is when receiving it?

hollow skiff
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Not .25

hot crest
hollow skiff
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No it was just your values

hot crest
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you're right

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Good catch thank you

brittle hemlock
hot crest
magic swift
thick oasis
# hot crest I didn't imply it either

"goalkeepers were catching the ball a LOOOOOT more this test, whereas the test before I noticed a lot more deflections when the save was made at the outer range."
This implies that the primary reason for GKs catching more balls is because they adjusted the GK dive. You didnt mention that people would have also learned how to play GK better with more time.

"Those are some massive stamina changes that heavily favor defense and completely change the balance in the game. When defense is stronger, which I do believe it absolutely was this test,"
Youre literally stating here that the differences in the 2 tests were the reason defense felt stronger. Again, players also stopped spamming slide tackle putting them miles out of position, more players learned to use defensive stance.

lots of other things you mentioned too, hope this cleared up my point.
Yes there were objective and noticeable differences between the two tests, but there are also a TON of other subjective factors that would also play into having different experiences. The game will be slower when less people are making mistakes, and players are more precise. Game will be faster when teams are booting it up and down the pitch.

brittle hemlock
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Ok this gotta be a troll

hollow skiff
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Bruh

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I think we’ve hit the point

brittle hemlock
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Feels like chatgpt repeating random nonsense every time

hot crest
hollow skiff
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Ehere maybe you might be the troll

brittle hemlock
magic swift
brittle hemlock
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I only got the pro version but I'm planning on playing this game for as long as it stays popular

hot crest
thick oasis
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changing the game in a reactionary way is exactly what got us here lmao

magic swift
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@thick oasis you didnt reply to how crazy you sounded right here, do you concede to what i said?

thick oasis
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No but its hard to understand what you mean do you want to move to a DM?

magic swift
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this beta made me better at shooting

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It was in reply to this but we can DM if you want, just was a logical inconsistency i think

thick oasis
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yeah sure its just a bit messy here with cross chats

thick oasis
hot crest
hollow skiff
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Is it?

hot crest
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When would be a better time?

hollow skiff
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By giving every change like maybe 2 days to simmer?

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Uh over a longer period of time

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Like every other game does

hot crest
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What's the point of tests then

hollow skiff
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Do get feedback

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And also Yk

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Server testing

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Glitch finding

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Bugs

hot crest
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Perfect, to get feedback. What do you do with that feedback

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All of those others are important also yes

hollow skiff
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Objection leading

hot crest
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LOL

hollow skiff
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Yeah you use feedback to make changes

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But not after like 2 days of feedback

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Most games Yk

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Give it a patch

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The patches are on regular schedules

thick oasis
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mfw someone leads me into completely sound logic

hollow skiff
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And if it’s really bad

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They do emergency patches

hot crest
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Every single game I have ever tested for has made changes after tests based on feedback when the game is first being created

hollow skiff
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I mean I didn’t say it wasn’t sound logic

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I just pointed he was obviously leading me to his narrative

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When thag answer could be used for Botb of pur narratives

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It was funny

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I wasn’t like invalidating his point

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Also yea those tests are typically very private tho

hot crest
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Early in a game's lifespan, which this is, it is the best time to make changes because if you make the wrong changes, players aren't good enough to abuse them heavily

hollow skiff
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I mean that really depends on the type of game

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More simplistic games are more quickly and easily abused

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The game already has so little so it’s easier to notice a flaw

hot crest
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Right, like the game being too slow with current stamina changes

hollow skiff
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I guess

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I mean it’s a step in the right direction

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I agree it’s a bit too slow

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But I don’t think it needs to go back to the old version

hot crest
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I agree, I think it was previously too offensively favored. Just dialing it the other way a little bit would be a good place to start

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Ok so you agree with me then

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Cause that's what I was advocating for

hollow skiff
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Yeah the game woild be great wjth in the middle

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I mean yeah most of what you said I agree with

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It’s just some things

magic swift
hollow skiff
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Plus it was also a bit hard when your presentation at first since I like

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Hadn’t seen you type before

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Seemed a bit like pretentious

hot crest
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Oh kekw

hollow skiff
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But I realzied thag wasn’t the intent

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It was just weird seeing you be like oh yeah this is for the people who AXTUALLY get the game

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When like

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I think the most playtime was like what

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40 hours

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💀

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But that was just me nitpicking

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I didn’t AXTUALLY like take offense

hot crest
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Oh I just meant I trust Baldur's opinions because I've seen him play and he's really good. He's also played over many tests and has well over a hundred hours on the game so far

hollow skiff
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But yeah overall

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Ohhh

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Understood

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Good man

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But yeah I do agree the first release period is the most important for the future of the game

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The game is still a bit too unbalanced to one side

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I just also want to be cautious of a rivals issue happening

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Where the devs listen too hastily to the players feedback

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And then it ends up ruining competitive

thick oasis
hollow skiff
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Damn

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Same idea tho

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A lot for 3 days

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But still

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I doubt even a handful got thag much

hot crest
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Many of the top players are sitting at over a hundred hours throughout the tests

hollow skiff
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Ok well top players rn still isn’t very accurate

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Seeing as a lot of people haven’t had the time especially since the last beta was in a weird timeframe

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Like I don’t doubt they are good

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But the competition isn’t very large rn

hot crest
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Ok I can rephrase. Many of the players winning tournaments and placing highest in ranked are sitting at over a hundred hours over the multiple tests

hollow skiff
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The point still kind of stands for the second part

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Playtime wasn’t on average very high

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So not much time to go up a ranked ladder

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BUT

severe geyser
hollow skiff
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I see the point

hot crest
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Yeah I think this is pedantic at this point skypegiggle

hot crest
severe geyser
thick oasis
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2013 flashbacks

hot crest
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Yeah that makes sense. I only use higher performing players opinions since they have more hours on average than the rest of the playerbase and will have more experience to make opinions off of

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Yeah I only use that one cause it's so good lol

thick oasis
hollow skiff
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I mean probably from the average person who only did 1 of the tests

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But im sure there were alot of others who took part in more than 1 test

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Like I’m sure between those who participated in multiple tests the skill difference isn’t that high

thick oasis
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generally good players have a better understanding of a game tho for sure

severe geyser
# hot crest Yeah that makes sense. I only use higher performing players opinions since they ...

That is fair but in this context its a bit harder because we all don't know. Sure they know a bit more but we have no frame for if what they "know" is based on poor foundations because they are doing something that only really consistently works on people with poor fundamentals or other gaps in skill. I don't think that wholistically its a bad idea to take info from those at the top but its also important to create your own ideas from your own experience

hollow skiff
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Yeah I think what peanut butter is trying to say is

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Overthrow the top players

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And start a revolution

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(Lying)

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Just cause you started the marathon in first doesn’t mean you’ll end in first

hot crest
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The game as it is feels slow and a bit boring at around 100 ish hours for players with a higher speed of learning. I see no reason it wouldn't feel that way for the rest of players at around the 150-300 hour mark. That is very early on for a game like this to feel really slow paced. Since this is something that consistently feels this way from opinions I've seen from players, it likely is something that should be adjusted. The players being "top players" isn't relevant, I should've just left that part out since it always starts a different argument. I just know more of their opinions from interactions with them and I also know they have more hours

hollow skiff
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But doesn’t thag also leave a question of oversaturation

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I think if anyone played a game like 15 hours a day

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For multiple days straight

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They might get a bit bored

hot crest
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It was noticed almost immediately on the start of the test

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Keep in mind this is not the first test

hollow skiff
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I guess

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Maybe I’m just jealous I’m not a top players 🥲

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Also one note about the tournaments

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Most of the footage I saw which was like maybe 2-3 hours

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Was always with the teams kinda being centered around one or two hypercarries

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While the other players weren’t exactly very stand out in skill

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At least from the average player

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THAGS mainly why I’m hesitant to accept that as credible

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And also the tournaments where a thing you kinda had to look for

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Not too much but still

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Like I’m sure the average person was focused on playing rematch as opposed to participating in a tournament thag only ran on a specific time frame

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Even a really good player

versed ice
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they are addding different game modes every season

hollow skiff
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Tournament mode when

hot crest
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I mean skill level of players doesn't matter in the point I made

hollow skiff
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Which point

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We have made a lot of those 😭

hot crest
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That a change was very noticeable and the game felt much slower for players with a lot of playtime

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From the get go

hollow skiff
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Oh yeah

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I mean kind of

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Your skill at a game does impact your fun factor

hot crest
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Though your opinion is one I've heard made a lot of times already and nobody has provided gameplay even remotely close yet skypegiggle

hollow skiff
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I mean

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I was too busy playing rematch

hot crest
hollow skiff
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To really think oh yeah let me save my matches

hot crest
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Just something I've noticed

hollow skiff
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Thre

amber willow
hollow skiff
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Plus

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None of it will matter when we see who AXTUALLY is the best

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Once the game comes out

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Then we can talk shit 😈

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But no yeah I get it

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It can be the whole like

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Well they’ve never beat ME

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With no actual substance

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Just something to note

hot crest
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Since you technically are directly saying my opinion isn't as credible since you think the skill level I'm playing at isn't that impressive, I just am saying that people are saying that a lot recently with nothing to back it up. All I'm saying is that it's hard to take that particular point seriously.

hollow skiff
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Wel I wasn’t talking my abojt you specifically

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The point I was trying to make was

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Even if they were at this higher skill level

hot crest
# amber willow Which one

That the tournament gameplay from who is considered to be the top teams in each region right now isn't good

hollow skiff
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It was still clear thag not the entirety of the team shared the same skill level

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As there were obvious carries

amber willow
hollow skiff
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I mean dih

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Duh

hot crest
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Idk it's just a funny take is all not really relevant for the discussion skypegiggle

hollow skiff
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I mean you could argue that eben bringing up rank or tournaments was not really relevant

hot crest
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Everyone had the same amount of time to get good and some players stood out over others. The other players then say it doesn't mean anything because it's not official launch

amber willow
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Someone that has more hours into the game, high ranking and participated in tournaments will be more credible that someone that didn't have enough time to play the beta

hot crest
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No I mean like me arguing it isn't relevant

hollow skiff
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Ah

hot crest
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Sorry didn't mean your point

hollow skiff
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True dat

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No I get it

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It just becomes this whole

hot crest
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Just slight salt is all since I'm part of that group

hollow skiff
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Nah I’m rihht

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I mean yeah

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Plus if one of those tournaments wasn’t while I was at work

hot crest
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Well hopefully you feel like I'm taking your opinions seriously

hollow skiff
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I woild probably be in your group as Wel

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😭😭

hot crest
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When I originally brought it up

amber willow
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The pace of the game generally felt slower compared to last beta

hot crest
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I just think that bringing up the concept of "top players" never goes well

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Egos get involved

hollow skiff
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I mean after the games been out for a while

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It just becomes a clear like

amber willow
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Yeah but I mean it's true tho

hollow skiff
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One side is cooo mg

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Coping

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But rn

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Yeah it is not a very rihht or wrong discussion

hot crest
amber willow
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It has credibility when it comes to mechanics of the game and general playstyle after hours. We are not talking about first impressions

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Which someone with 1hr vs 1000hrs would have the same credibility

hot crest
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Honestly I think I'm looking more at first impressions really

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As in like, first 200-300 hours

amber willow
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Yeah I mean, its still a huge difference between someone with 5hrs vs 200

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Imo dribbling stamina consumption shouldn't have been nerfed by 300%

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Just making it cost double would've been alright

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Rainbow flick head juggle did needed to be gutted

hollow skiff
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Ok Wel your using extreme examples

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Like yea 1 and 1000

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Are gonna have completely different opinions

thick oasis
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so dont take it that literally

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its called emphasis

hot crest
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The more accurate desciptor is like 20 vs 100

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which is still a big difference

hollow skiff
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He could also be serious about it

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You never know

hollow skiff
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ouch

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im not even him and my shit hurts

sleek glacier
hot crest
hollow skiff
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no clue

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darky is an enigma

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i assume agree

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but he also used the hat tip

hot crest
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Same since his opinion is the same as mine lol

hollow skiff
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so it could be ironic

hot crest
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A tough one

hot crest
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W

hollow skiff
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good boyyyyy

sleek glacier
hot crest
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Oh in the US that kinda emote is for like making fun of incels skypegiggle

sleek glacier
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lmao

sleek glacier
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i even pinned your message in the post

hot crest
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I believe you my man, I just think it was a small culture clash

amber willow
lime sigil
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So many good feedback but this idiotic thread with zero valuable input is still going

Game is so doomed

spice iron
raw wraith
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this is my favourite thread fs 💪

haughty crescent
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Tackling already has a cooldown, a single forward push is enough to sprint pass a defender that missed their tackle

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Passing the ball is only optimal when a teammate has managed to get to a free space by good off-the-ball movement

haughty crescent
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Overall both offensive options(dribbling and passing) have good defensive counterplay and also require outplaying to work

haughty crescent
# brittle hemlock Which is really easy to do

I think it only happens frequently at solo queue games where most people don't bother with defending, in fan-hosted tournament games I frequently see defenders intercepting passes

lime sigil
sleek glacier
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you have your idea and others have a different one. it's that simple.

hollow skiff
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there’s no other way to put it

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You’re whining thag people are having a discussion?

amber willow
amber willow
hollow skiff
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My fault

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Yes king

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Aight I fixed it

lime sigil
hollow skiff
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Sure

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Funny coming from the guy constantly needing to chekc and message on a thread he thinks is pointless

lime sigil
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😦 did I hurt your feelings 😦

hollow skiff
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Seems like I did

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Calm down I was just teasing

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I love you

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Bro…

amber willow
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Take it to DMs girlies

sleek glacier
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hi @main elm

knotty wind
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It’s so funny to see flames still running in this thread LOL

sleek glacier
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Damn guys the thread is actually over. what an amazing journey. thank you all, we'll see in a few days if the developers were able to balance things out as asked.

maiden silo
sleek glacier
woven parcel
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I know that the thread is over but I agree 😂 I didnt have any problems with dribbling, just the sluggish movement.

lapis nimbus
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gg good thread

sleek glacier
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we are about to find the truth

knotty wind
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In the end, have fun boyz

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@sleek glacier

sleek glacier
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omegalul 🫡

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enjoy, we did it.

woven parcel
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So how is it? Im still at work...

sullen crescent
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definitely feels slower

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don't think i like the change

dawn dew
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I agree

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lowkey feels worse than the 2nd beta

eager flax
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It's been, quite literally not even 2 hours

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and we are talking about gameplay changes without actually analyzing whether or not it's good or not

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crazy

carmine blaze
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we did analyze we played the game for 2-3 different betas. and most ppl agree on what was good and what wasnt

raw wraith
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game feels worse maybe because performance seems to have dropped. I'm noticing more input lag than last beta, which in turn makes the mechanics "feel" a bit sluggish. My fault for having a garbage gpu tho lmao

actually I think this is not the game but something on my end.. The game did drop a TINY bit of performance (went from 144-150fps -> 130fps) but not much really.

amber willow
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We can't bladeshot 🥀 only with rainbow flick

vestal trail
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you can

heavy rover
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Anyone norticed issues with key remapping? it seems like if your using the modifier function it is impossible to confirm your binds.

knotty wind
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2hrs done, it feels slightly better which led our team to have more fun than before.

Servers are not helping, and game performance seems a bit worse, sometimes the game act stiff.

Overall, better than beta2, slightly worse than beta1…

Will see with more hours

thin sleet
knotty wind
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Hard critique, much unstable than ever (crashes, disconnections)

kindred trail
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I've gotta be real, I did expect some stiffness or desync, but having this game crash 8 times in an hour is fucking beyond me. Even when it's not me crashing, it's my teammates or the opponents, how are we near 'release' lmfao

hollow skiff
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Not me tho 😂

kindred trail
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still really love the game, the style and when the servers arent shitting it, its like a 9/10. But this has been such a rough start hahaha

kindred trail
hollow skiff
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Damn

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Feels bad

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Let’s hope they fix it for everyone

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Soon

vestal trail
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any ideas if they going to fix passing on mouse and keyboard

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i liked the wasd input passing

daring echo
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they won't

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they alread said its fixed

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and its still the same

hollow skiff
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You heard it here guys

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Straight from the creator of rematch himself

brittle hemlock
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If you cap fps you shouldn't crash. But servers are so much worse than in beta

knotty wind
knotty wind
versed fog
cerulean snow
cerulean snow
# versed fog I disagree from my experience

Mind giving some insight on how your doing it because I’ve had to resort to shooting at my team instead,

Quick passes work but if I’m tryna cross it across the box, play someone through or switch it the ball just has none of it

knotty wind
versed fog
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Only thing I can do is go into practice with you and see what’s wrong with your passing

cerulean snow
# versed fog It’s better to use the shoot button if they are really far if your running you c...

Me and my mate just couldn’t get the hang of it so we went into a private match and just found it easier to use shoot all together but I’m seeing everyone else do these flick on passes or back heals,

Ik that would all come down to skill anyway and practice to learn how to but sometimes it just feels like they’re doing something I’m not bcs the ball just don’t listen even if the arrows line up to where I’ve aimed 😂

versed fog
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I also find having the mini map on rotate makes it easier to read

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Maybe you got a lil stick drift😂

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Always call for the ball when open it makes it easier to find you on passes

cerulean snow
# versed fog Maybe you got a lil stick drift😂

Nah my sticks fine it might be the fact that I’m trying to run and pass at the same time so it’s getting mixed inputs

I have noticed it gets a little pass assist lock if someone calls for it but if they don’t that’s where my issue comes in

austere agate
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ur not high elo buddy ur diamond 1

hollow skiff
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stfu

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diamond 1 in league is top 3 percentage of the playerbase

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get da fuq outta here wiht not high elo

woven parcel
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Bro my game is stuttering so hard with mid options. I hot 4070, i5 14600, 32gig of ram and m.2 ssd, are there known optimization problems? I was so hyped and I have to play with robloc settings. Maybe gsync is the problem? Smt is wrong

analog perch
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people saying the rainbow flick feels worse

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is literally dealing with the fact that people dont fall for them for free anymore

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like in the first beta

daring echo
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im scared that we might have set of skills each binded to one button soon

knotty wind
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Early simple review:

I’m enjoying much more the game than the beta2, but the state of bugs and servers are unbearable.
Hope this “paid beta” gives enough to fix most of the problems for Thursday

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I’m not even trying this time to go in ranked because for me and my group the game crashes too many times to risk our mental health LOL

pearl quail
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You lot are bots if you can’t dribble

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They literally increased the speed of the rainbow flick as well

sharp wedge
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The sliding is ridiculous and the ball moves too slow even on a full belt shot 1000% agree

amber willow
hollow skiff
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In league?

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Or are you talking rematch?

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Actually doesn’t even matter

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In any game diamond is high Elo

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It’s usually less than 5 percent of the ranked playerbase

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So if it was that easy everyone would be diamond

tired compass
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damn this thread is still alive?

timid yoke
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Lol diamond one is the top 1.5% of players calling that not high elo is the biggest joke of all time

hollow skiff
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On the good news

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Rainbow flick self volley still exists

austere agate
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bunch of mechanically unfortunate losers calling diamond 1 "top 1.5%" who are you kidding? until youve played high master you haven't played league of legends most of you dont even know how to jungle

hollow skiff
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Why quotes when it’s just the statistical fact

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Also by that logic if you’re not Challengee you haven’t played the game tbh

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Also high level league isn’t a mechanical difference

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The largest gap in league between a pro abd high Elo player is game knowledge and game sense

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They just process and macro infinitely better than the average player

hot crest
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The graphics driver update that came out yesterday also fixed a couple of my teammates frame drops completely

knotty wind
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First day was a mess

wispy idol
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You have a point , I say they nerf tackling buff dribbling or do both

hot crest
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Servers have been great today for NA

main hedge
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all they need to do is slightly reduce stamina usage when dribbling

brittle hemlock
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@sleek glacier looks like they listened and will improve dribbles to allow for more skill expression. At least they said so in their post

hollow skiff
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They been saying that