#The game is completely different now. (And boring)
1 messages · Page 7 of 1
There cant be a punishment if I shoot the ball to Your half
Yeah but if you dribble past someone your stamina is too low and you can't make any more space with a sprint so it was all for nothing
There can be because you are taking yourself out the game.
Before You make another attempt, and come back to my half, I'll be full green, even if I drained empty
Blue used or not
Well that just depends on what lobby ur in
Sure, we are talking pure tactic now.
But in ranked people who just wasted stam ball chasing and challenging constantly would always be a man down and would usually result in a goal
But the solution cant be "situation based'. It needs to be generally applied
The pace is quicker in ranked. So I'd say just depends what lobby ur in on that one. I did find the 3v3 mode where your point comes more into play I think
Cuz in there, your blue thing is just overused
Instant slide blue thing to another slide or tackle passback to goalie because it's an open field
But in 5v5 very diff
Man, read again, slowly.
I catch to You, take the ball away, and kick it to the other half. Even if I miss completely and some defender of Yours will intercept it, before he come back running my half, or regroup with You or Your team, I will regen fully even from zero
If I only poke a ball and be able to fully load RT down the either line for "hail mary" I dont need stamina
You wont be near me for next 10-15s
But that only happens rn cuz the stam drain for slide is too low
No
I won't but a tm8 might if he recognises you've drained stam
that happens cause You cant blue speed with ball
and I can do it
so even if I miss tackle, I blue speed, tackle You again, kick ball again, regain
its not about stamina at all - it is completely irrelevant here
blue extra effort is
But the ball is on the completely other half of the field at this moment 🙂
So I don't care if Im red on stamina, if Im on my box, and ball is next to Your box 🙂
lmao
What rewards? You didnt even see first real season pass yet 🙂
Like 75% of tree was a coin pickup 😄
As I say I get what ur saying @frigid ether but I just think that it's fair use of blue thing to do that as long as the regen is slower like it is and the stam drain gets turned higher. Thats all I think
Im a big fan of trading systems between players
economy markets and stuff are cool for cosmetics
Doubt it will happen
rocket league screwed up deleting that
but like things like that literally create the playerbase
Ok, but I dont. And I'm completely defender mentality.
It is unbalanced if I have something that You cant counter or use by yourself
csgo is still popular thanks to the market
I can both slide, and then catch up to you with uber speed You cant use.
Thats not fair 🙂
some people dont even play the game. they just enjoy the trading feature
Epic Games wants money, if people trade then are not buying
That makes sense short term
Fair I see your point
but literally adding like small trading fee would work too
They could charge the percentage of each sale like valve does
And it doesn't happen a lot when someone says "oh, my tools are better". But I know that what will work best if both sides of the ball are completely balanced
as for now, as a defender I have the blue speed recovery exploit
but percentege on what? items or coins?
offense has a backboard priority exploit 🙂
i want both to be gone 😄
even rainbow six siege has one
They charge when you sell on steam market for real money. Trading item for item is free obviously but selling for real money is huge
at least octopus is on my side
i just always liked the trading potential in items
so your account has value
and items actually matter
And regarding the rewards:
There are plenty of options they can come with in full release.
Imagine all the stadium features - backboards, flags, sounds, crowd songs.
Jersey patterns, logos, symbols. Sky is the limit.
I think that stadium customisation offers infinite amount of possible rewards in season passes
I would kill for an AC/DC music opening on kickoff if I play home for example 😉
Valve is the best not only in dev skill but also in how they really try to make things great for players while still making a lot of money
meta will be the least exiting stadium
to master the basic look instead of flashing thingies
exacly
they cant count to 3
but at least the first 2 are decent
altho i hate c2 and csgo >>>
So imagine beeing used to pure and simple stadium, and then You enter mine.
With people cheering on the stands, and heavy metal music 😄
That would clearly disturb You more than me 😉
stadiums will be team sided / player sided
probably
did you guys know you could fly in the game?
worst thing about rocket league is how it forces me to play on those awful maps
like aquarium
and the dj ones
and the beach eww
Desert in rematch is so bad
I dont mind any of them
It’s time to make use of the free market and liberalise the rematch economy
I dont like the transition animations
Case opening for us all
I want dark mode for the desert map
if I play on deser, keep it for whole 6 minutes ffs...
Trading available
But yeah in 2 weeks we will be lucky if they even fix the servers. They will not be doing anything until release I think
interesting idea actually, like genuinely playing home vs away. However might be scuffed for ppl on potato pcs when a player has laser show city with fog machines and fireworks xD
I think my teammates realised a bit that if you just bang the ball into the box as the keeper someone shooting can get animation priority and score
delete and spit
That's actully even confirmed atm 😦
Where is it confirmed
few thousand text earlier on the Discord by the community manager
Send ss
I didnt make it. Maybe Nitrium will have some link to ir
barely depends on skill now
because when you are infront of gk there is nothing you can do
no stam
so you need to pray hes bad
it's true that direct shots are completely useless and that there are only a few ways to emerge victorious from a 1vs1 against the goalkeeper.
I heard that they made the goalie hitboxes bigger but I don't know if that's true. It was already a magnet before, now it seems harder to score normally but maybe the goalies have just improved exponentially.
Low corner far from gk seemed to be a blind spot for goalies this beta where they couldn't save it with the dive. It could have just been shit servers though
Skill diff 😞
so you are the chosen one?
how do you still have stamina infront of gk
Stamina management
I don’t hold down the sprint button the whole game
holy shit I love alcohol
if you keep the ball you cant manage that shit
Jt wirks the same as with no ball
Don’t sprint yoj get it back
Sprint you lose stamina
Also do you use push ball and sprint
Casue sprinting with the ball in your feet is the worst way
I wasn't ever really good at dribbling the first time around, but I do find that this time around there is a greater reward for passing and trading the ball. I do think they can make dribbling AND defending more technical and deeper. Someone going it alone should have to be a god to do so, and they should get rewarded for doing so. Right now it is like, if there are three defenders on you, it doesn't matter how good you are, you either have to pass or get lucky off some clunky unintended interaction. I like that that encourages teamwork but I think it shuts out the option for a true solo charge.
I think both soloing for high skill players and passing should be viable playstyles
I was going into this thread thinking I disagree but I agree with all of the points in this thread. I also remember how much worse dribbling felt was and it took me completely off guard multiple times cause I would think I'll reach the ball first and push it to the side before the opponent reaches it but then my character would suddenly walking super slowly or taking ages to push the ball. I feel like its especially noticable with the lob.
hi darky
hi cutie
yep
Playing like that is viable it's just not very effective
Unless you're really good
But as good as you can be at dribbling you'd still win more games by passing and calling out crosses into the box.
Played against this "Xero" guy on the day the beta was reopened and he proved you can do it all yourself if you have the skill.
Your skill needs to be so much higher than the other team though, trying to dribble past multiple defenders will never be a reliable strategy, but it is viable
for goodness sake no one said it's impossible, the more I played the more I got used to it. but dribbling is extremely boring now and the game itself seems slowed down. I repeat, if before a match ended 6-4 now the most you can do is 4-0 if you get some bad players. otherwise 2-1, 1-0.
It would have been better to have frenetic matches with 10 goals than like this.
I can undertabd that opinion
Yeah, passing was always good. Now it's the best option 99% of the time even if you are good at dribbling. Less gamesense is required to predict or react to opponents compared to the first beta. Lack of variety will make the game stale over time.
ball hogs will find a way
"I think both soloing for high skill players and passing should be viable playstyles" was what I was responding to, and you agreed with that?
and have you considered that players also got better at playing defense and goalie so matches have less goals? First beta all you had to do was get a shot opportunity near the box and most goalies were diving the wrong way more than half the time.
Now that isnt as effective, same for dribbling. Early on people werent taking advantage of extra effort and wasting it so you could dribble past someone and get away easily. Yes now you have less stamina so you need to manage it, but that's just more skill depth. If you always have enough stamina to dribble past everyone without managing it, why even include that system, there's no penalty.
I think the variety is yet to be found, did they intentionally add flip resets into rocket league because it lacked variety? No new techniques were discovered over time and mastery over the existing systems allows for an almost infinite skill ceiling
And it is just preference, but imo getting a goal should be a challenge, otherwise it's more akin to basketball than soccer
Hard agree with that. Spamming dribbles and goals would eventually get boring too. It makes the goals you earn feel much more rewarding now.
The fact that you can go an entire match at 0-0 with the entire thing riding on 1 goal is REALLY intense and fun, but again just preference I feel
Also having less resources makes the game much more tactical since you have to really think and value how you want to use those resources like stamina or effort.
I get why people like scoring at lot
dribbling ahould be as risky as it is.
I do agree that tackles (From behind at least) should get nerfed and goalies ought to deflect the ball more rather than catch full powered shots.
if you're getting tackled from behind you definitely gotta react
I mean even if you react and manage to avoid it, usually the defender gets the momentum carry them over to perform another tackle and so on. Even if you use the 'push' ball your character jumping makes it so you can't pass or use any other action before they tackle again and you get animation locked. (I don't know if that makes sense)
I've never had a big issue with slide tackles from behind like that
also you don't always have to push ball.
I normally use dribble stance
Yeah mine is a very specific example so I don't mind it much. Tackles are risky strong but risky too as they are for now.
just go in the clips channel and watch some high level highlights, mix in every part of your kit and you can do some insane stuff
darky you know I was one of the first in here supporting this and like you i am adapting. I know its easier for me cuz im not that mechy player. What I want to say is I think there is still hope to have that feeling again.
We need to see maybe some interesting mechanics are discovered which totally changes the dynamics yet. Incredibly small timings and nuances that allow for unexpected plays. Essentially allowing to create plays out of what was considered impossible in that position.
It's not the same as the aggressive dribbling we had b4 I agree but I think it's still something that would interest those players. This is an area of the game most ppl aren't going to spend the time learning or instantly write off as impossible or inconsistent. I got high hopes there is something like that for us to discover 🙏
idk if I said this properly without sounding like a condescending asshole but I hope you get what I mean lol
me and darky
hi
yeah absolutely not me
fuck you
kinda fun tho
ahah
btw 1 for dash and 1 for dribble is crazy
Dash and dribble = 0,75 (before: dash 1, dribble 0,25)
0,25 for dribble was perfect
dash is way more abusive
than dribble
cause you can still hit the opponent´s leg
patch notes
Yea
did you read that:
It doesn’t say dribble was ever 1?
i literally copied and pasted
It was .25
And is.75 now
i mean
But I’m talking abt this
it was not the most op thing
Where did this come from
that's on me
but they nerfed the worst dribble
well even spamming it was a shame
You just can’t use it 40 times
you cant 1v1 with that
😭
if the dribble worked like
if the opponent hit ur leg
it doesnt matter
he needs to hit the ball
it was perfect
but NO
the opponent just need to hit you
Wait
not even the ball
Yea they do
Whcih has the ball
ye
The dribble moves you with the ball at the same time
How is thag a shane that’s how it Shoukd work
but moves the ball more than you
??
It’s not like the push ball
The ball doesn’t go past you in anyway in dribble loves
what u mean
you didnt undertand what i'm trying to say
The ball does not leave your feet by a noticeable distance
Your trying to say they just need to hit your leg
it doesn't leave your feet in any moment
Thats not how it works????
Thag might be a desync issue for you
Have you been having a lot of lag in your gakes when you played
Or just high ping
Ok well have the servers been laggy and buggy for you
65ms is pretty laggy
Or at least
You can experience some decent latency
So it might just be your experience with latency
that's not my fault, the other games are 50 ms
Cause I’ve dodged both slide and standing tackles by just moving towards one side and the ball not getting hit
i mean
Like my furthest leg will be scraped
But there will be no hit count
And the ball is still like
In my possession
these things are the legs
opp legs
and your legs
you press control + dribble
its lt dribble
as you said
Wait
Are we facing each other identically in this
💀💀
Dude I can’t with this draeing I’m sorry
😭😭
I don’t see the vision
thats a first person vision
HUH
Ok Wel
Yea you drew what you’ve been experiencing due to latency yeah
I already got thag
whats the point of lt dribble if its already nerfed
But at least in my experience
It hasn’t been like that a lot
Also wdym neefed????
most of the dribbles that i did with that
You can still use it alot
stamina cost
To .75
When your total is 10
to 75
Ok but
You can still use it plenty
More than enoigh tokes
There are no scenarios you need to dribble 10 times in a row
but still useless to use that in 1v1
if the opponent hit any part but the ball its a disarm
Yeah if that was my experience with the dribble I would agree the dribble is pretty bad
But even then
If I already used it sparingly bc of thayc
me too
Lowering the amount of total uses with no stamina recovery wouldn’t matter
Because I already used it sparingly
So I don’t really see your point
but the hitbox of lt dribble should be buffed
Also I’m being hypothetical
I use the dribble plenty
It’s good
I use all the dribbling mechanics
They are all useful in their own circumstances
lt dribble is only useful for dribbling gk
or faking
i mean
would be cool to have something like fifa
that u need to timing the ball
and if the opponent misses the ball he gets a penalty
in that case
he misses the ball
and you get past
Devs; consider what the OP said- Fix the network problems, bugs, glitches etc. Then release it as it was on first beta.
Where. Did i miss it?
Announcements
Their read up
They are cooking
They are reverting some things
Tweaking others
And focusing on bugs and network
If so, well done- We will see it on the release.
From a gameplay perspective, a couple of major issues stood out in the feedback;
Rainbow flick reactivity: we have made some changes to volley prioritization, to avoid having players juggling the ball of their head by chaining volley lob push balls, which felt like a cheap tactic, and created a balancing issue. The consequence of these changes was that rainbow flicks felt less reactive. We have found different ways to balance the rainblow flick ability, while maintaining a good game feel.
M&KB tap aiming: some bugs were present in the Beta build, which prevented players from aiming precisely at 360° using the mouse, and with no deadzone, making tap aiming overly sensitive, and honestly quite painful to use. We have fixed these bugs, and introduced a better sensitivity, so mouse aiming will be vastly improved in the next iteration. At this stage, it was too late to reintroduce WASD aiming, or to allow players to choose in the options, but this will be available in an upcoming patch, since some players may still prefer this input method.
Lack of input remapping: unfortunately, we were not able to have remapping available for the Beta. Our priority is M&KB remapping, and this will be available at launch on PC. Gamepad button remapping will be delivered in a patch shortly after launch. More advanced remapping options will also be made available in future patches!
Other issues include: stuttering at kickoff, goal replay bugs, spectator mode bugs. We are investigating all of these, and if they’re not fixed for launch, they will be soon after!
i guess we'll see
hi darky
hii
Makes it so funny that people were trying to argue that dribbling wasn't any different 
right @lime sigil ?
When the game releases will they have 3v3 ranked like their normal modes as 5v5 is ass if u aren't a full stack
No info
bro, insanity! it makes you question what people are seeing, why is it so hard to be honest
Most likely just like it was in beta. 5v5 and premades can be against solos
genuinely just wanting to be confrontational and argumenative
I just know whoever made this post hasn't even hit platinum in the beta, but has all the opinions in the world
the recent beta felt 99% like the last, just with more server issues and weaker sliding tackles
I mean you can’t make this shit up 😂
And 3 times worse dribbling as confirmed in the patch notes
Please quote where in the patch notes they "confirm" that dribbling got 3x worse
aint no winnin g
this is a dumb argument keep this to yourself you dont look smart
I agree that rainbow flicks felt too slow, so I'm glad they're looking at bringing the reactivity of that up, the more it's spammed the faster players will learn how to counter it
but I also do agree that dash and dribble should cost the same stamina. I liked that you actually had to manage stamina, I ended up paying attention to the cooldown of the stamina regen way more, spacing out moves and not being able to sprint everywhere punishes bad positioning.
Saying that dribbling is 3x worse because it costs 3x more stamina for a dribble move isn't quite taking in the whole picture. If you are able to manage your stamina and haven't had to run to challenge a ball, dribbling is the same as it was (besides rainbow flicks). 1 element of dribbling was nerfed, the total amout of moves you can chain in succession. You can still chain 13/14 dribble moves without pausing before running out. Sure that's smaller than 39 dribble moves, but isn't that a bit excessive? Especially considering defenders could only dash 10 times in quick succession.
Dribbling was nerfed, it was ass. If you say otherwise you are hardstuck gold. The only shit worth doing was pace abusing
Why are we even saying shit like hard stuck gold
Mf it was a 3 day beta
You aren’t hot shit because you called in 3 days of work to grind sorry the rest of us were busy 💀
I guarantee you the average player got maybe 10 ranked games in
Hell even I played less than a dozen games and ended like plat something
It’s severely unrepresentative rn
Also drivbling went from 40 uses on a full stamina bar to like 15
Fuck are we talking about nerfed
It just isn’t a overly padded stat
Nobody was using drivbling that many times in a row without letting their stamina recharge
It's not about how many dribbles you can do. Problem is once you dribble past a player you will be low on stamina and that same player will catch up to you right away
You use 7 dribbles to get past a guy without ever letting your stamina recharge?
Tjags just to get you to half stamina
I think your being unrealistic in your scenarios
Woild that same defender not also waste energy on tackles and other moves to defend
Yeah it’s become a different thread
Like 5 times
The same basic idea kinda remains
But it’s like different topics
I can't tell if this is A tier rage bait for people or just really divided
I mean it’s hard to tell
Because a lot of any gokd points is removed by the people claiming
Like it's not changed THAT much
That anyone who disagrees is hardatuck or low Elo
I'd say people were hyper sensitive if they are that ticked off
Which just makes everyone want to listen to the opposing side even less
Help me out, did we get new info or why are u tagging me
Nice ragebait
Im arguing with idiots mate, I can't be that smart
getting past a defender once shouldn't let you run the entire pitch completely unhindered. They only catch up to you "right away" if they have extra effort and you don't, or you don't react immediately by pushing the ball away from where they missed the tackle. I get it, everything happens insanely quick and the lag doesn't help at all.
Did you never encounter someone who was able to keep the ball away from you for a decent amount of time? If not I can understand why you think what you do.
we got the patch note
And? None of the shit u guys talked about was confirmed
Game feels slow, Reduced movespeed
Nope
Dribble chains reduced
Nope
Dumbest thread
confirmation bias paired with sheep mentality,
everyone agreeing in this thread sucks and their first excuse was "my teammates suck" their second excuse was
"they changed the game, last beta I was definetly playing better (cope)"
so they upvote this trash and surely since it got so many upvotes its true, right?
watch out, the choosen one is here
Entire thread sounds like folks were getting by on defenders not knowing how to aim tackles/slide tackles and now that people started to understand how to anticipate jukes, they are way more vunerable now.
they actually didn't change the core mechanics, they fixed a few bugs
creating some balancing issues, rainbow flick seems completely useless
the time it takes you to start the rainbow flick you're just waaaay quicker to pass, this has created the same dynamic in every game. pass left and pass right. but anyway, everyone is obviously free to think what they want. if you managed to have a good time good for you, I also had at least a little fun. but with the general predictability that all my games have had, the game does not seem destined for great things.
that's been fixed.
Also
Whh are we just making up changes
All they said is they messed with the rainbow flick reactivity
And some invulnerable
Nothing about the speed of it
Like where is 300 percent coming from
Like if your being dramatic i guess that makes sense but when your trying tk argue that they changed something making up numbers just makes you sound like your lying about everhtbing
Plat is barely placement matches
Bro is the target audience
Me when plat was 4 percent of the competitive distribution
Did you even read anything before thag 😭😭
Why are you even giving any sort of input with less than a dozen games gang 
The "300%" useless isn't a hard number, he's just saying it's completely useless rn due to how easy it is to counter.
Dribbling did get nerfed due to it using more stamina 
Less than a dozen ranked games
I like a lot of other people
Didn’t want to wait 10 minutes in the initial queues times to find a ranked match
Also the saying ots comepletely uses less is completely opinionated
The whole point of this thread and others has very frequently been
Every person has been on two sides
Of either drivbling is shit and worthless
Or it’s just less effective but it’s still the same basic principle and execution
You just have to be more sparing about it
Even in high Elo there is a split
So idk why your trying to treat that as fact
If you are left with 50-60% of stamina after a dribble you will be slow af and everyone will catch up. So it was better to just pass. That's the problem right now that it's always better to pass and dribble doesn't do anything
Get slower with 60% of stamina is non sense
Is that real?
Like
Less stamina = lower run speed
Where did you saw that
That's AWFUL
If you played you would have noticed that the less stamina you had the slower you become
It literally one of loading screen tips
Which also makes sense
And you can also obviously notice it. You should always run in a way to keep your stamina above 80%
Im adhd
Didn't notice that
That's nonsense
Wdym
People using the blue stamina with 20% green stamina be like.
That’s realistic
Why am I slow?
I liked it pre dribbling nerf
Nobody said about that?
thank you.
Depends on how much arcade you want honestly. It's all personal preference
Thank him for what
You are the passing enjoyer
Perpetuating this dumb idea that what rank you got in a 3 day beta actually matters 😭😭
Get slower after dribbling is crazy
you didn't notice that low stam makes you slow?
Bro has cancer
Yeah
hmm, wonder what else you missed
It was on the same First beta?
Always
When you have 20% your running speed is similar to your non sprinting lol
How did people not notice this
so the game feel slower cause the stamina drains more quickly?
Yeah arguing here is a waste of time when people don't even know basic mechanics
^ its hugely important
You can do all the skills you want, but if you have no stamina lmao
- You won't be able to do skills anyway
- You will always get outpositioned
same with saving extra effort for exactly when you need it
If you don't keep your stamina high you are a snail
its way more impactful to use EE at the right time than I initially realised
Using EE when you have no green is wasting it 10/10
Wait
hmmm
What's next? People don't know EE recharges way faster when stamina is 100%?
Which means if you don't manage your green, you will never EE decently
not sure about this
The effect is lower. "Wasting 10/10" might be excessive...
I am not sure it is, but I can check in freeplay rq
"Feels" is already a lot.
yeah to me sprint is seperate to EE
and so sprint speed affected by stamina isnt related to EE
but I could be wrong
I mean we’re just speculating
if using it helps you win a challenge then it's a good idea regardless I feel
ye ofc
"Oh no, i cant dribble like him"
Nobody is defending high tap
You keep using the same argument
okay I just tested it I'm like very confident that EE is either entirely or barely affected by current stamina level
...Very confident? XD
People need confidence
Entirely or barely which one?
well I dont know for certain
im doing it by eye
gimme a sec
but it's definitely a massive speed boost over normal sprinting with 0 stamina
so in that respect it's still worth saving when you're about to run out of stam
to be able to get to a ball you woulnd't be able to otherwise
Debatable
Game still feels like we are all 80 years old
Ngl I be walking everytime
what happens if there's an opposing player that could reach a ball before you and they use sprint/EE?
you're gonna let them get it first? Depends on the timing I guess, if it's only a small difference where you can very likely get a tackle I would agree
if they're clearly going to get there and have time to move the ball around, you are not really doing much I feel
It's all contextual though, if EE means the difference between getting to tackle a player and letting them pass over you, it's worth it in those instances.
Yeah but it's not worth saving till you run out of stamina tbh
Based on field length
You use it whenever you see an opportunity to create a gap and that's about it
It has so many uses tbh, imo you should use as much as you need while trying to keep it available as much as possible, good balance
skill in this game will be quite wide, there wont be 1 clear way to play the game
hopefully
I mean yeah
It’s already been showing kinda
Ppl play one way so any other way they see as bad or unusable
@thick oasis I've checked as well
It’s why theirs a big divide
There is a slight difference
But it's very minimal
between EE full stamina and EE dead
Is it near the beginning or end that you notice it
Cause near the end it might just be your normal sprint kicking in
Mate. YOu think I'm not keeping track of when the boost ends 😭
calm down
it's not like it's obviously clear when the EE ends, your FOV changes, giving you a higher sense of speed regardless of if you are actually going faster, and as lewi says, your exit speed will be different if you have stamina left
I'm just checking during the middle EE. Not the entirety of it if that's what you were wondering. Basically if they are comparable between one another.
Plus EE ends the instant your boots are not blue
So that's one check as well
I will now try lining up in the penalty box to see a bit.
looks like you're trying to rage bait
all the time
Actually
AYYYYY
yeh thats what I found
I'll keep testing a bit
so ee is actually nasty
Because you need full green to charge it pretty fast
yeh its a big risk for a possibly big reward
But I think if you go into a play knowing your gonna blow a lot of stamina
You should most likely keep ee for under half green
There's already the 30% stamina left. white bar which could "help" as indicator
often you only need to tap EE while you're interacting with the ball, but if you're chasing you will probably burn it all
Below here, no more EE
Oh yeah
What even is thag white bar for
The amount of times you just "waste" stamina catching the ball
white bar is 30% mark when you slow down right?
White bar appears
When you have NO STAMINA
And it will recharge your green bar slowly up until 30
At least that's how it seems to me
hm
oh yeh, it should probably be always visible
Recharge from full
When just above white line
Compared to just below white line
Maybe stamina recharges slower past that line
It won't be that easy to time since we would be timing the 30% -> 100% vs the 0% -> 100%
Which is not "fair"
I know stamina doesn't recharge for a sec or so when you hit 0
Need to some minus
Well I was saying like
28 percent
So you barely hit the potential like
Slower recharge threshold
So like timing 28 vs like 32
The bar doesn't appear until you completely lose all stamina tho
Hm
yeh
Das weird
once you hit 0 stamina it goes red until it reaches that 30% mark
Oh
if you try to use stamina AGAIN before it recharges 30% it uses way more
Gotcha
but as long as you dont run out completely recharge rate is the same
yah
If you go to zero
The first 30% will be much slower
Oh wow
From 0 to 30
Using stamina is basically impossible
It disappears XD
But it is tho, you win your placements and it puts you on plat2
Show me
Show me it.
After the first match placement lol
Let me see it…
Insane win with 10k points. But since I was the keeper I got no goals.
Got placed in gold 1, my friend in plat 1, played generally worse but got the two goals
Makes me remember rainbow six ranked experience

Who even has footage of their placement matches. Just literally ask anybody what happens if you win all your placement matches
It literally puts you in plat
Are you okay?
How does that say anything regarding "If you win all your placement matches it puts you in plat"
It means your wrong
I dknt see how it’s hard to understand
In order to get those ranks
They had to Yk
Place into them
Like it’s okay dude
Oh dear
Oh no
It’s coming
AAaaaa
Oh he stopped
Nvm
Fuck I’m cooked
Lewi are you ok? That image just shows the average of the rank in which they ended the beta at
Not what rank you get for winning your placement matches 
What
Hold on
Nvm I’m good
There’s no changing your mind if you just aren’t going to accept literal fact
I love you bro
Stay young beautiful awesome unique
Yeah... Something ain't right with you chief.
Sure
The image is just to see the average ranks of the community by the end of the beta...
Cope harder bud
Not in what rank people placed after they finished their ranking placement matches 
If you lost 2 games but won the rest of placements, you get put in Gold 1 or 2 (idr which)
If you win all its plat
Yea in gokd
What about every other tank dawg
Abd that’s assuming everyone there got golf in their first game
So a lot of ifs
Do you know what are the placement matches to begin with?

You prob lost 1
yeh, didnt feel like we were rolling, I definitely remember losing at least 1
hes been burned
I can understand
lot of misinformation being shared and ignorant claims
to fit a narrative
maybe it will work like that on release, maybe they put in a much more volatile MMR system for the limited time people had with the beta
Doubt
it's anyone's guess really
Don't think it would be fair
being placed plat is quite generous considering how long it takes to climb
That I do agree
better players/teams will beat worse teams, so even if everyone got placed in bronze, it would eventually even out
In masters every match you lose is -25 
Because we are right?
marvel rivals doesn't have placements, you just start at a low rank on a new acc
Getting put in plat is generous yes
imo 5 matches isn't a good representation of determining skill
Ok so you just changed positions
a bad player can get carried pretty far with 4 much better players
im not taking any position dude im stating where I placed then speculating on how release ranked might work
Lewi are you alright
Huh
Ok but
He called me dumb
And hurt my feelings
Like I don’t mind tjag you two agreed
I said bex tag in cause we don’t agree
I’m mainly just confused at how he agreed with you that getting placed plat is generous but then said everyone gets placed plat
But then says if you get placed below gold your not getting play even in your placement games
When his main point is that everyone gets plat bc it’s so easy that it’s basically placement games
Like I never once said you couldn’t be placed plat
You alright?
sometimes i think that underage people shouldn't have acess to internet
i think a lot of ppl shouldn't have access but thats just me
lol
Is thag not weird
Like your not better than anyone big dawg
You don’t have some special priveledge
Idk why your acting above people
I think he is just baiting tbh, he can't be serious
Shits weird
7 billion people on earth and have chosen the weirdest one
Alright Wel lk
fr, he keeps saying the same thing
No? We are actually trying to give our opinions for the game to be better
you keep saying "the game need to be a teamplay game"
No I don’t
like it was not
Wait
and the game should be played by passing
No I didn’t
nerf the dribble is not the better way to achieve teamplay
they could buff shootings from passes
and gg
game balance is no where near as black and white as you think
I agree
why is making dribble less effective not the better way?
Are you saying I said this?
you just said that
when bro
ok
.
No
I had said it was nerfed this bets
Not that it needed to be
I don’t advocate for killing drivbling or individual play
I quite like individual play
I just also don’t like an unbalanced game
Or think it’s that simple to fix
No there are a lot of unbalanced things
just make the ball go far
You’ve constantly just been only focusing on rainbow flick
When you talk about nerds
Needs
far enough to make it impossible to spam
NERFS
There is a lot wrong with the game balance
Ok not a lot
But a good bit
A wee
A smidge
they didn't need to change the dribble
That’s your opinion
Others have many more
That’s why game balance is complicated
You have to figure out how to make the game fair but also fun for the most people
well
Dribble like it was, was fun
everyone could dribble

Yeah Well its not like dribble got worse for only certain people
Dribble got worse for everyone
So everyone can still dribble
it was good for everyone
now it's good for nobody
Like a 70yo smoker
I mean
yup
it's absolutely still possible to dribble past decent defenders. Like a fighting game, being able to read your opponent, and force a mistake is what makes you the better player.
Yeah but then the argument is, why do I have to rely on them making a mistake rather than overcoming them with a difference in skill
you're not relying on that
you're forcing it
make them think they can tackle you, push it away
Which is them making a mistake
right, but no one is 100% perfect, if they were, you woulnd't be able to get past them
Rather than overcoming with my own skill. I do agree forcing "mistakes" are sort of a skill
like playing a perfect bot in a fighting game
their reaction time is instantaneous
so you're going to lose
In rematch, if you can react quicker than your opponent or control their options and make a prediction, you are better
The stamina consumption of 300% is overkill tho
for dribble moves?
how many times did you chain dribble moves more than 16 times?
or 10 times lets say?
I think thats good
And almost having to pass most of the time
Because it just wasn't worth it
In high skill ceiling games, it's more convenient to pass than to try to outmanouver the defender with current changes
Sure, I think incentivising team play is a good thing in a team game.
In high skill matches surely you HAVE to dribble to at least get the space to pass?
or are defenders not at that level yet?
Yes but by killing the 1v1 isn't good
how is the 1v1 killed if you can't do more than 16 dribble moves without stopping?
Because those 16 dribbles won't do anything since you'll be gassed out
Im saying that you shouldnt need to use that many
Rn the technique is to literally just pace abuse
ofc with infinite stam and infinite time, you should get past someone in a 1v1
No dribbling whatsoever
And you think the dribble moves costing more stamina is the main reason for that?
not defenders getting more compotent?
If you're literally dancing samba it will at least create more confusion for the defender to react and you'll have stamina enough to continue pushing through a wing or middle before passing
Now you just hinder yourself by doing it
And makes everyone have pretty much the same playstyle
It just makes it boring
And you dont think that type of play will ever change without the game mechanics changing?
players arent able to adapt?
sure but give them too many and I no longer need to pass to a team mate and players just become spectators because they aren't main striker
fact that everyone gets involved equally is good imo
being forced to pass is how 5 a side works, 1 guy doesn't just dribble past multiple people half the goals scored..
I do agree with that however there are other ways to fix it
wait you tlak about forcing the same playstyle is boring but isn’t the dancing Samba you talked about bc you could spam dribble not also forcing a playstyle
Like making defending stronger
No because you an opt to do it or not to
Rn you cannot dribble for shi'
I mean you can
In bot lobbies
Like literally you cannot xd
can we not talk about players being "bots" when the average playtime is like 5 hours?
It's very rare
It's also not an argument to say "Well you can do it in iron so why can't you do it in epic"
use your actual knowledge and experience if you want to convey your thoughts dont just say that your opinion is more valuable and correct because you played the game a ton
you will inherently get better with more play time, that doesn't always correlate to a proper understanding of the game
You can dribble for days (technically) in quick play
But in high elo or tourneys it ain't happening
Almost yes
Unless you're free obv
You just do your basic triangles and passes to gain position
And you'd be trolling if you wanted to 1v1
is your point that dribbling is too hard or defending is too easy?
Which don't get me wrong, I love tiki taka
I like it more than dribbling however
I would've loved to have more options for a 1v1
how do you know they exist but you haven't found them? That's possible
could you explain that?
I think I understand what you mean
by pace abuse
but not entirely sure
lewi I'm gonna mute you for a bit nothing personal you're just being annoying
So it is personal
"so it is personal" 
I said he's being annoying not that' it's representative of his character
after already telling him to chill, I feel like that's entirely called for
That’s not how that works
No no he replied with "so it was personal"
Telling someone to chill also histocalky does the opposite
I think they saw the quotes
But you can’t just tell someone you think is being aggressive to chill and then use that as justification to mute
You also don’t need a justification to mute
You can mute me over nothing
And it would be your rihht
histo-calky ?
i cant tell if you are just typing at lightning speed or if you couldnt be bothered to spell it lol
that's my point basically
Like how fast the character moves?
Dribbling in the last beta was still very good especially inside the box but in modes like 5v5 obviously it’s much easier to punish players who spam dribbles in the midfield than players who know to pass it off and make a run and dribbling 1 on 1 in modes like 3v3 is not very punishable if your even half decent
OK so some of you may not know this but the lower your stamina is the less distance you cover with dribble the less you can push off and the slower the rainbow flick is, its all tied to stamina so if i have no stam after using 3 moves because its 3x the stam, every move after will be useless, they tied dribbling down to the first couple moves then you have to give it up (which i wouldnt have guessed before the patch notes but i know it was bad) that shit is ass when it wasnt needed and i have the clips to show good defense was still a thing, if your defesne is ass i should be able to break passed you
💡 ALL MOVES HAVE LESS DISTANCE AND ARE SLOWER ON LOWER STAMINA, SO FORCING EVERYONE TO LOW STAMINA MAKES IT IMPOSSIBLE TO DRIBBLE PASSED 2 MOVES💡
surprise
No, patch notes prove it. this is cope
theres not even close to enough time to make ANY argument on ANY side using ranks for a 3 day beta, we dont even know if the matchmaking for the game is good.
not according to my quick testing, where did you receive that information?
Especially because there was a bug that let you avoid losing ELO if you quit the match one second before the end or the last goal.
rainbow is the same speed on 0 stam as 100 stam, dribble moves are just as fast, not sure where you got that from but I don't think it's accurate.
Even without using the bug yourself, the ranks were 100% skewed because of it. I found out about it because people kept leaving right before losing or right before conceding the final goal. Then one of the people I was playing with explained it to me when I simply asked: “Why do they keep quitting?”
so as you said @magic swift talking about rank at the moment is useless. especially considering that usually a competitive season lasts around 3 months and not 3 days, and most people cant stay playing non-stop.
maybe what you experienced is running out of stamina, so you werent sprinting when you did the skill move, so it doesn't go as far.
Which part is cope? all i said was that dribbling is still good especially in the box and in modes with less players
I’m not saying other people haven’t had issues but I personally have had no problem breaking pass defenders even with the “nerf” with dribbles but obviously in a game like football that is team oriented it’s going to be overall more effective to pass to advance the ball. Also found rainbow flick was much more situational rather than pure spam which was nice
Yeah stamina just determines sprint speed
Not rainbow flick to dribble move speed
Or at least not stated anywhere or can be felt
And I know the tanks are skewed
I have been agreeing with this take
It was a 3 day beta of course the data is misrepresenting the reality
Whoever disagrees with this is just a troll or they spent more time on discord than in the game during beta
Or
We just don’t blindly believe unbacked “fact”
Do you have side by side comparisons
Or any stated patch note saying that
Aks if your rebuttal is
Oh it’s so obvious I don’t need to show it casue yohr dumb
Then you are simply lying
Blindly believe? If you actually played the game you would have seen it right away
I literally realized it in freeplay, i tested it idk what tests youre doing. Plus logic says that if what you say is true theres no penalty for having 0 stamina, except not running as fast. Which means if im close to goal and have no stam i should just be able to dribble the same distance and speed even without stam
Ur saying I can sprint and drain all stam, then dribble and push off with no penalty like i didnt just spend all my stam?
Im asking these questions cuz i was in freeplay when i did it, maybe youre right holding sprint will slow it down but regardless it makes no logical sense to have stamina and not penalize movement on dribbling, which requires X amount of stamina to do at full power, if i didnt have X stamina how am I doing the same move at the same power makes no sense
imagine i had a game where i was like you need X mana to do a move
then you dont have mana and i say
ah fuck it you can do the move anyway