#the gun is on the workshop undertests
1 messages Β· Page 1 of 1 (latest)
i still got the files but i feel i would need to remodel the entire gun as the inaccuracys in it is to much and needs more details/ better textures. so in its highly doubtful i would re release it
did you maybe use Attachment Compatibilty mod?
So your scopes can fit other RIS weapons, and your weapon can fit other RIS attachments?
Nope, will do that later on when I fixed out all the bugs on it
no worries just checking π
for scopes you can use SightsComponent, not the 2D_PIP component. You don't need 2d sights nor PIP, it should work just as fine as other ironsights
Ah ok will take a look at that π
@stuck bear little question do only need to add it as a dependence for it or do I need to add something to the prefabs ?
dependency and use of AttachmentTypes (RIS) inside your scopes and weapons.
ah ok thanks π
hey, any chance that the AK5 is able to mount a UGL?, along with the M16A1?
Good question
You should be able to make it work by having attachment component with type for russian ugl.
M16 is trickier, you have to have handguard separated as well.
If you open AK-74 prefab from vanilla and look through attachments components you should find the setup
from what I read about the AK5c, I am not sure about the GP25, it supposedly is supposed to accept the M203 GL
current model for M203 includes M16 handguard, so you'd have to get different model
ah
honeslty though seeing the AK5 makes me just want an FN FNC in Reforger, but that convo is more for #reforger_feedback than anything
@pearl narwhal some feedback about attachments
- Grip, enable InventoryItemComponent, in Attributes/Custom Attributes/WeaponAttachmentAttribute/AttachmentType set to AttachmentShortRIS
- Aimsights - instead of AttachmentOpticsM21 - use AttachmentOpticsRIS
- M16A1 Magazine - I am not sure if its exchangable with stanags, but if yes MagazineWell should of class MagazineWellStanag556
Then AK5
- first AttachmentSlotComponent under WeaponComponent is not need I believe, its copy from M16 handguard
- second attachment slot component - change AttachmentType to AttachmentOpticsRIS
Then M16
- attachment component for optics - change type to AttachmentCarryHandleMount otherwise you can mount even PSO on it
Ok, thanks for the feedback, will put it on my to fix list π
I know what you mean by that ;p
The list is long π
changed the attachment stuff on the ak5c now, only issue i got right now is that i can't delete old attachmentSlotcomponet ( wierd but might be a bug or i am just brain dead
). M16 it was not possible to even changed towards AttachmentCarryhandleMount as it was not even there ( wierd but might be a bug again will take a longer look at it, nvm hadnt updated towards the latest version of attachment comp mod) M16A1 Mags are not compatiable with the stanags due to a slight size diffrence making it look wierd when loaded into the m16 ( will push a fix for it later on ).
Omg it works awesome!
@pearl narwhal @pine hare
oh nice π
You just achieved a new quality in this project. Thank you very much for cooperation
no problem thanks for the help and feedback π
New Changelog added AK47. changed texture for M16A1.
Awesome! Glad to see somebody utilizing the attachment mod and it working!
I'd love to see if somebody could get swapping between optic 1 and 2 working, even if there is no blend animation between the two eye positions.
dont jump to it yet, vanilla solution will be nicer
cool π
Sweet! What about attachments on attachments? Like a scope that has a rail on it for another scope?
Sight is a sight, does not matter where it is.
The only unsolved problem atm (beside unfinished implementation) is blocking the sights because of others being mounted. M21 is good example in comparision to SVD.
Also, now we are looking carefully at all the flippable and detachable ironsights you guys are doing. We don't have need to do it for cold-war weapons, but it would be nice to have generic solution for it.
Ah, the issue I ran into was trying to put an openable inventory on an attachment. Like the weapons have when you double click it. It would be cool to have changeable parts of the gun as attachments, that then had attachment slots in them for more customizations on the fly without the need of a bunch of different prefabs.
Like M16 handguard vs M203?
Kind of, but a step further, like if I could swap out the type of barrel, then put a rail on that barrel, than put a flashlight on that. Like a attachment slot on an attachment, for another attachment, than can all be added onto, or removed in game.
I'll draw up a graph or something to explain a bit better
No worries, I understand.
Will keep it in design, thanks for suggestion
Thanks