#Thread

1 messages · Page 1 of 1 (latest)

barren path
#

I’m starting new thread just to not make messages that much further down for everyone else.

gaunt canyon
barren path
#

So your terrain tool appears to be working somewhat. So it is possible world bounds. Select your world entity on the list on the lift, then look at its object properties. Send screenshot of that for me.

gaunt canyon
barren path
#

Try changing the green max 500 number, that may be your max height.

#

@brittle sedge can you explain what is height max

high stirrup
#

That was the wrong Jake but I see everything 😁

I think the minimums are wrong too

#

Height max is the height of your terrain. So if the highest elevation is 500m and the height max is 400m then everything above 400m won't work (I think)

barren path
gaunt canyon
barren path
high stirrup
#

But I think the minimum X and Z should be 0 and the max should be the size of the terrain in meters

gaunt canyon
#

you think

#

it seems like nobody knows sollyClueless

barren path
# gaunt canyon you think

We’re both not home able to reference our maps, maybe someone else will chime in. But before messing with those numbers close out and make back up save. Then you can try to mess with height world bounds changes saferr.

high stirrup
# gaunt canyon you think

Yeah most things here are "I think" because very little is explained. Half the issues are bugs. And I don't have the time to mess around with things as much anymore

gaunt canyon
#

i am trying to experiment and understand it

#

but like even if, the terrain tool only raises the ground in some random lines

#

i used a wide tool and it follows completely different lines that i do not know what are

#

its like it is trying to tell me something

barren path
#

So in my experience you want to do terrain work a little bit closer than you are. It also may be that your computer is processing the changes as your moving, and the slight lag changes your direction slightly. You also want to mess with the strength, falloff, using the same tool but with smooth setting. I tend to use the flatten tool, then smooth tool. But my terrain is a lot different and I’m no expect on terrain editing.

#

Sculpt will continue to raise (or lower using ctrl or alt I forget) until you release the button. Where as flatter will only go to that level. And smooth tool will continue to smooth

gaunt canyon
#

this is completely borked to the next level

#

the sculpt tool definitely works only in some places

barren path
#

So it won’t work directly on roads, only around roads if you have “adjust height map on the road entity selected. It sounds like you have a bounds issue.

gaunt canyon
#

thats what i am saying

#

i used sculpt tool with with high radius and it is literally drawing these lines by it self.

#

the missed spaces are the ones i cannot draw it

#

makes no sense

high stirrup
#

Is your heightmap 2m per pixel?

gaunt canyon
#

yes

#

that is probably why i can perfectly draw only at 25% of the map

#

and the numbers make no difference what so ever.

barren path
gaunt canyon
#

tried everything.

#

terrain is set to 0,0,0

#

yeah i can draw only at a quater of the map.

#

which would basically be 1:1 heightmap

#

but i use 2m per pixel

high stirrup
#

The world bounds need to be changed in notepad and then reopened in world editor.

gaunt canyon
#

i think it is enough reforger tool for today.

barren path
#

We’ll figure this out Jake lmao. How about what layer is your terrain entity in. Did you rename the default layer, or move terrain out of default layer.

gaunt canyon
#

layer preset is terrain

high stirrup
#

Also a 5 second video of you drawing would help too

#

Also, I feel the way sometimes

gaunt canyon
#

i was holding left mouse button the whole time at start just to clarify what in the fuck is happening.

barren path
#

Use the flatten tool and try that. I think I know your issue.

#

Disregard you are sorry on phone

barren path
#

I notice you world is not named. Have you been doing this without save the world and going right to terrain editing?

gaunt canyon
#

yes i play hardcore version of arma reforger tool

#

obviously i save.

#

Its just called unnamed at this point

barren path
#

Do you have a back up of your save made? And this may be a dumb question based on on what you’ve said so far, but you haven’t sculpted your terrain at all? It’s just default imported height map? Only asking because it looks good if it is basic import.

gaunt canyon
#

I am very skilled in World Machine, which is a software that is capable to export basically into anything, i used create masks to paint the textures and the whole heightmap.

#

i have not used the sculpt tool until now since i wanna create roads. and do a bit of manual touches.

barren path
#

https://youtu.be/lHqWX_YwVxo?si=bd_gjQ8azHE7YpV6 I know your issue isn’t invisible wall, but this is how you’d edit world bounds. I would try that to eliminate that as possible issue.

Hey Guys in this video I will be showing you how to fix the invisible wall in enfusion. I have seen a lot of you guys in the discord and on YouTube asking for a fix so here it is. Hope it helps you guys out and if not comment and we will get it fixed.

Remember your boundmins and boundmaxs needs to be placed before the blockSize otherwise your ...

▶ Play video
barren path
gaunt canyon
barren path
#

Not sure what I’m looking at, never messed with that other program. But looks cool though

gaunt canyon
#

i can also use real life data to literally upscale these maps.

#

but this map is fictional completely generated.

#

left one are nodes, those are basically the rules of the map, it goes from left to right.

barren path
#

Hm interesting. It looks good.

gaunt canyon
#

it is basically spagheti

#

but as i said it allows me to export into anything, it can already export to tiles if i needed it,

#

custom resolution.

#

but it is awesome that enfusion does tiling by it self.

barren path
#

The other weird thing in your video is there’s like a square Shadow that follows you. I don’t think I’ve ever noticed that.The black square gotta be something with your camera I’m sure, but it looked like the edge of that shadow caused the terrain tool to have an edge on where it raised.

gaunt canyon
#

I am quite sure that is how lods work in this system

#

its a lod box around the camera

#

within that stuff loads more nicely.

barren path
#

Do not rename the default layer, make a new layer, then move everything except the world and terrain into that layer. Save, quit and reload.

gaunt canyon
#

can you not just make it the other way around

barren path
#

From what I understand default layer needs to stay. It loads before all others. So you want world and terrain to load first. Right click on your unammed world, new layer. Name it anything you want. Make sure EVERYTHING in that list your are moving is collapsed, meaning you don’t see any children, only the parents. Then move everything. I’ll link a video if you need example.

gaunt canyon
#

tbh it would be fokin easier if i could at least paint everywhere WITHIN THE FUCKING BOUNDS

barren path
#

There’s chance it’s not bounds issue, try what I just mentioned. You definitely have a weird issue. Just trying to help with process of elimination by what’s commonly mentioned in here.

gaunt canyon
#

We ain't fixing this

#

i see the issue

#

the bounds btw did absolutely nothing btw

#

and when i paint

#

i click this magical button called rebuild height map

#

it literally spreads out what i painted into the whole map.

high stirrup
gaunt canyon
#

as you can see i managed to hit it pin point

#

it was not the bounds issue

#

this has something to do with the fact that i am running 2meters per pixel

high stirrup
#

most people are running 2m/px (for the heightmap)

barren path
#

I’m almost out of ideas. You tried the layer move?

gaunt canyon
#

yes

#

i am running 8192 grid size

#

i believe these were my setting

#

I believe it's time to wrap this one up and send it to devs to f around and find out.

gaunt canyon
#

i mean

#

the bounds thingy definitely does something

#

nah its just the radius

barren path
#

Have you tried on a different project. Loading up a terrain with no imported height map.

gaunt canyon
#

i cant even import the height map into a new project without it crashing

#

tried a test map and it works

#

not to mention the bound map is no where near close that

#

and i can still sculpt it

#

so

#

i tried redoing the terrain in the project i always worked

#

did it completely same as in the new project

#

and for some reason new project sculpting works but in this one it still does not.

#

i mean

#

what

barren path
#

So you are able to do a brand new project with a flat terrain, no imported height, and can sculpt. When you import your generated height map it crashes?

gaunt canyon
#

i figured that crash problem

#

i completely deleted the terrain in my actual project

#

i do step by step importing of my own height map

#

the new project has functional sculpting but the project i am working in has not.

#

what in the hell is so different in my project that the sculpting does not work.

barren path
#

Okay interesting. So you make whole new project, import your height map and satmap, it works fine on a brand new project. On old one still doesn’t. Is that right?

gaunt canyon
#

yes

barren path
#

Did you do a bunch of object pacing in old map?

gaunt canyon
#

tf is that

barren path
#

Did you place a bunch of prefabs and objects in your map

gaunt canyon
#

alright so

#

hold up

barren path
#

Holding

gaunt canyon
#

i saved the my project with the newly imported height map

#

restarted

#

and apperently it works now

#

also the bounds box just changed again

#

i mean

#

what in the fuck is this yo.

#

i can paint anywhere

indigo delta
#

i have the same problem with sculpting

#

when i hover over the ground it doesnt show a reticle

#

it says Material:none

gaunt canyon
indigo delta
#

i wanna make it not flat

#

it wont let me

gaunt canyon
#

reducing camera far plane into 2000 allowed the reticle to show up

indigo delta
#

did the edges days ago and it works fine

gaunt canyon
indigo delta
#

wow

#

wtf

#

magic

gaunt canyon
#

Welcome

#

i shall be paid as a bug squasher

barren path
#

So are both of yours not fixed??

indigo delta
#

now they are

#

far plane did it

gaunt canyon
indigo delta
#

i set it higher cause iwant to actually see what im doing furhter away than 5 feet

gaunt canyon
#

and its caused by far plane.

#

Thought that was not my issue with not being able to do scultping.

#

i am getting ADHD by this

barren path
gaunt canyon
#

way too much text

indigo delta
#

most vids are outdated

gaunt canyon
#

As a project reality dev, i spent enough time reading 2008 tutorials.

barren path
#

That tutorial has slot of good information. I’ve been trying to do videos with information from that tutorial, things I’ve learned, and things I’ve read here. But that tutorial is worth a read in case you missed something it says. He tries to keep it up to date too.

indigo delta
# gaunt canyon As a project reality dev, i spent enough time reading 2008 tutorials.
gaunt canyon
#

alright so i am trying step by step

#

and figuring out what caused this shit to stop working

indigo delta
#

ive only got 20 hours in tools too bro

#

its a learning curve for sure

#

atlas has been the only helpful thing so far

gaunt canyon
#

maybe it doesnt like the 16k satellite map

barren path
#

Mine is 16x16 didn’t have an issue

#

What are you using as a reference to making the map? What video or what tutorial?

gaunt canyon
#

just my skills

#

i basically kidna reverse engineered this whole shit

#

surely it cannot be worse than working in bf2 editor

#

so thats what the draw roads is for.

#

it makes sense now

barren path
#

No offense, but that may be your issue. I’m all for reverse engineering, it’s how I learn most of time. However, the engine has been out only like 3years, still buggy, and a lot of people that have spent a lot of time dealing with the bugs. That’s point behind that tutorial. PianoMan has great videos I believe one about importing sat image in a 4 part series. You could skip to where he starts with loading infusion on new project. If you were a dev you understand some things need to be specific and everyone’s machines handles bugs differently. Such as the default layer I mentioned earlier. So I would highly recommend tutorials to just get the stuff working instead of bashing your had this early on.

gaunt canyon
#

tbh there should be not an issue, with this.

#

all i did was do PPE effects

#

terrain

#

import height map

#

make sure 0,0,0

#

import satellite map

#

set all the presets in world

#

atmosphere etc

#

thats all i did

#

there is no reason for it not to work.

#

then i started working on terrain painting, so doing objects was the last.

barren path
#

I agree, but unfortunately it isn’t when on non imported height map you didn’t have issue. So something is happening. I only asked about objects earlier because there’s a way that you can copy layers with objects into another project. So if Project 1 is “corrupted” but project 2 with the height map and sat image you want is working just fine, you can still transfer the items over. They won’t be in perfect place most likely, but very close if not spot on.

gaunt canyon
#

So i rebuild everything imported back all the terrain masks

#

and it works

#

all it needed was deleting the terrain and completely reimporting it.

#

lovely.

barren path
#

Aside from time, how far back did this set you?

#

I mean time trying to figure it out.

gaunt canyon
#

it didnt set me back at all

#

it just took the whole day

#

cause i just completely reimported everything with the same settings

#

all i did was deleting the terrain folder.

#

and do it from scratch

#

i have everything saved as textures

barren path
#

So deleted the terrain entity, reimported it, and it now lets you sculpt like you want to?

gaunt canyon
#

yep

barren path
#

Okay good to hear. Guess cold of tried that earlier because you hadn’t don’t any sculpting. Best of luck with everything else.