#multiplied power lines
1 messages · Page 1 of 1 (latest)
Hello there! Do you happen to have more details about it, a repro, game version etc? I'll be on it soon 🙂
Hey, my mate have this trouble. It has ca with the current version of the game and the workbench. I'm not at home to tell you the exact version.
so Steam version, not Experimental or anything?
This can happen with any spline or poly, whether it's a new one or even a change of point on an already laid poly spline.
got the same error
i begin to have this error after remove from parent in order to try delete a pole to conect the line to the building (please make us cable generator without pole <3)
and since that i cant manage to palce any electirc pole (it conern all type of electrical line)
I think it has the experimental version also installs but it happens on the stable version.
This was on steam stable version. Haven’t tried it in experimental
so, repro steps:
- create a shape (polyline or spline, doesn't matter)
- add a power line generator
- delete a pole manually?
- see the dupe issue
(buildings connection comes soonâ„¢, but in the meantime you can have a power pole without model that you can offset vertically whenever needed)
Third step doesn’t matter. Could be adding a point, deleting, moving spline
to me, i am not sure for other player it might not be even link
Each action effectively regenerates the poles
Also seems to be every power line generator type
thanks you for not forget mapper editor ^^ espacily on zimintrtia there is a shit ton of city to connect 
still have the bug on this wooden pole with the concrete one i dont have it
i will try to unistall / reinstall the WB
don't, it is not the issue - especially if multiple people share this problem 😉
the uninstall change nothing
sorry i was testing if it was all the generator
seems to be all of them
can you give me Workbench's version? bottom-right of editors
thanks
hmm cannot repro here, on Steam stable release & data
nothing suspicious in my logs either, I see no dupes
of course the poles are weirdly angled because they are only oriented in shape's line direction, but this changes next update
Messed around with these again, looks like PG_PowerLine_01_WoodenSmall.et, PG_PowerLine_HV_01_Concrete.et and PG_PowerLine_HV_03_Wooden have the dupe issue. EHV_01, Half only have the error where they generate when a point is moved or added but won't delete/regenerate.
This is a really strange problem, because I don't have this problem, but others do, with the same configuration.
@pulsar lynx Tell me nothing to do with it, but could you open a thread on this subject? To make a long story short, from time to time, some specific routes are completely buggy. On the link in the message, you can see that the road texture is only applied to the first point of the spline. I've managed to correct this by checking and unchecking "adjust to heighmap", but doing it one by one on over 200 routes takes a long time.
#enfusion_terrain message
done ✅
hy new way to create the bug after placing down a line and it duplicate toggel dev on and off multiply each time
is it happening on a shape you inserted or because you are using base terrain's shape?
sorry i might not understand what do you mean by terrain shape ?
i only put down a spline and try to put a generator to the polyline
the shape (polyline, spline) is it yours or the base terrain's one?
but it's because my WB is broken since the trouble
ah.
oh it's me
since my first message i still have the trouble and sometime i retry hopping it fix it self XD
my steps:
- I place a spline + power line generator
- I try debug/uncheck, no problem
- I save and reload the terrain
- I try debug/uncheck, no problem
I am sorry but I just cannot repro this issue. does anyone have a 100% repro?
i cant help you because i dont know how to fix it for my wb
have you try to remove paren and only moove the line ?
Remove parent?
Tried on my end to see if any change and they duplicate as soon as I add it to a polyline. Moving also just adds them instead of regenerating
is it fixed for you in 1.2.1?
sadly no
I do see this now
DEFAULT (E): DestructibleEntity @"ENTITY:391655" ('SCR_PowerPole','Assets/Structures/Infrastructure/Power/Powerlines/PowerLine_HV_01_pole_end.xob') at <2930.957275 122.200592 943.546753> @"{468A2CDE1906964B}PrefabLibrary/Infrastructure/Powerline/PowerLine_HV_01_pole_end.et" was spawned in runtime. This is not allowed!
if someone can find me the smallest repro on stable, I can dig the issue
or at least bring an explanation
Seems I have this issue as well. Doesnt matter if I use Spline or Polyline, it just instantly makes doubles and when you move the powerline, it leaves ghost lines behind it.
Just noticed, that if you make a Spline or Polyline, add the generators and it gives you doubles.
IF you then save, close the editor down and open it up again and move one of the polyline/Spline points ONCE!, it fixes the issue with the double. (and or however many multiples you have off the powerline)
You can however only move the SPline/Polyline once or the issue returns by adding Ghost Powerlines again. It is a sort of fix, kinda.
It seems to be some sort of work around at least.
Discovered that the issue does not in fact occur when trying to make a spline or Polyline on Eden.ent(empty, not empty) and Arland.ent(Empty, not Empty)
Is there some sort of setting then regarding these powerlines as it seems to just affect user made maps? Is there something that could be missing on our end or something or the rather? Strange...
I need a repro to bring answers. So if I get you right, the repro would be:
- open Arland
- make a new terrain using Arland as base
- place polyline/spline w/ generator
- it should already be doubled then
Correct? Or something different/else?
I really wish I had a way for you to approach this, lol.
What I have seen is that, using our own custom map, I have the issue, but when generating a new based of Arland or Eden by creating a subscene, I do not have the issue.
I even spent 30+ minutes seeing if I could place something/do something that would allow me to recreate the problem, but no bueno.
The issue only appears on the custom terrain.
starting a new terrain could trigger this?
Perhaps...
Your guess is as good as mine,
Using our custom map: 100% issue recreation rate.
Creating subscene of Offical Bohemia maps: 0% issue Recreation Rate.
hm, interesting
can I ask you one thing (no, not your whole custom terrain 😄) but the smallest custom terrain whatsoever where this happens to you as a repro?
It is only there where its happened, lol. Havent had the chance to test it much on anything else. Unles I am way off in understanding your meaning, 
I meant: can you try to create a very small terrain and get this issue to repeat, and if so provide me with such files?
I will ask my other map maker half if he can do it sometime later. I am far to technically challenged to do such things. I just place and break stuff usually. But if we are able to recreate in on a very small map, I will make sure to let you know.
thank you very much, it will allow me to fulfill my wish, which is to squeeze this bug out of existence
Update on this: Used git to checkout all our previous commits to find the point it broke, and it seems that the issue now affects known "good" saves commits
CAUSE: Locking the layer that contains GenericWorldEntity
REPRO:
- Follow Atlas2 tutorial upto IMPORTING ROADS (exclusive)
- Lock the default layer
- Place spline and powerline gen on a new layer
unlocking the layer fixes immediately
OOOOOOH if that's the one, you solved the issue for many peeps! I am testing that, and pinning your message in the meantime
Thats all rupert there
Many people lock the default layer to prevent the bound max values resetting as we did so that might be why a lot of people get affected
hmmm I cannot find the Atlas2 tutorial, may I have a link to this? thanks 😬
heh, look what I can do with a locked layer and inserting 3 generators in one of its shapes - 6 poles!
The Atlas 2: Arma Reforger Terrain Creation Guide by Jakerod Special Thanks Special thanks to Blanch, pond, Zer0, Adanteh, RedisMad, Miro, Ivan, Branzik, Kllrt, Til W, Sterling, bacon, Surg TO, Blud and Bushlurker. 65% of this was mentioned by them in one of the terrain channels. The Atlas 2:...
Quick question what is that ?
the new placement system?
huh, it's quite old actually
it's the new way to place poles - oriented properly from previous/next poles and not based on shape's straight line's direction
it also works on splines iirc
Okay thanks you for the answer
I recommend to keep it checked so you won't have "unknown m_bUseNewPlacementSystem property" error later
as this was a temp parameter made to test the new placement internally, and it proved to be reliable so it was kept without a change (of course, I wrote it 😎 😄)
Just to says that the default lock systeme was the trouble for the dupalcaiton of the power line
Thx @ivory comet it's a relief for the map