#New supply system
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I trying to collect info about new system
I hope that a post at dev-hub in near future about this system will fully answer
https://discord.com/channels/105462288051380224/1162201046974738472 have you seen this thread?
Nope...
Why Enfusion-miscellaneous...
Thx for the link
There is little information in that discussion that was in this channel, so I'll put it here anyway
any one else unable to get supplies at main past 600.333?
Which truck is the supply truck cuz there multiple trucks that hold ‘’supplies’’
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Maybe add hint for how many supplies vehicle can load before spawn it?
yea meaning supply runs is now a major thing, my job just got so much harder
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AFter unloading supplies they go back into the supply depot and not the base
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Supply depot don’t work 100% of time they usually just go back to where you got the supplies
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Consturction trucks cant unload supplies
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I think some clarity on what the individual builables supply storage <-> main base supply relationship is would be good as it got a bit confusing.
we were able to build antennas and heli pads however when it came to spawning a helo in we had to drive supplies over and over into the invisible radius of the site to manually load the pad. Is it simply just a bug that captured bases have supplies which aren't technically usable by buildables?
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When unloading supplies it thinks that its still at the supply depot, instead of at the base youre supplying
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I cant do anything with the damn logistics cause the logistics doesnt want to cooperate at all
I cant even empty this truck full of supplies at a base cause it says "No Storage" despite being backed up against an empty vehicle depot
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Is the Supply Point supposed to have finite resources or is it supposed to respawn?
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WHATS THE TIMER OF THE SUPPLY POINT
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but i noticed one thing, not sure about it but both civilian truck and jeep had 600 supply storage?
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You can actually carry those supplies in inventory. Though it isn't very practical.
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did a couple of car supplies runs, built antenna at Montignac..took pinewood lake..then arrived to figari supply depot and it froze... The depot looked really nice btw
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Supply depots are gone (for playable factions at least).
Every service have designed supply storage. In conflict, supplies from services are shared in base (at least it should be, might be bit glitchy now).
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Two things I noticed with the UAZ/Jeep
The action to access the supplies in the trunk seems to be quite hard to get too. The radius could be increase a bit
That the Jeeps can carry 250 supplies feels kinda weird compared to the 600 the trucks can carry
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Also, unloading supplies from one vehicle to another should be possible. Currently it doesn't detect nearby vehicles as storage
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How does one go about rearming and taking things from ammo supply points in conflict
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The military one can carry 225, the civilian one 150
Funnily, they are both the same. So I guess some misconfiguration
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@ devs are supplz depos u find on map supposed to have finite resources?
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The new supply system is very good.
But apparently having the numbers next to items doesn't matter for folks grabbing whatever they want lol
It would probably ease that issue if a supply truck could reliably grab supplies.
I'm sure it can carry a few more than a jeep/UAZ.
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Why would world superpowers steal military supplies from a random island in Everon it doesn’t make sense really
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The new supply system is super, but I encountered several bugs: 1. When there are no supply boxes at the base or there are no boxes at the supply spawn sites, an invisible object appears that you cannot pass. It's a little confusing. 2. Sometimes resupply at the base works very strangely. I tried to unload resources at the base, but for some reason it was not replenished, and the maximum was 350 out of 3000.
I also noticed that it is now possible to build a forward base using a construction truck. I built it with friends, but I never received the promised spawn and the ability to load resources there(
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i would love for random supplies that are not marked to be finite
and the ones that are marked to respawn
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kind of unfortunate theres no preview option from armory. becuase everyone getting together thier loadouts at spawn uses up supplies when playing dressup
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is anyone able to explain how the new FIA supply depots work? do they have infinite supplies you can loot or once its out its out? and then leaving only MOB with supply replenishing?
because i joined some random server and there was no supplies at a fia supply dump. or is that just a glitch?
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Theres like 7,000 just sitting at Military Base Levie in the warehouses, same at Saint Pierre and etc
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You are most likely expecting it to work differently than what it does.
The way it works is that supply using services, systems, storages, etc now detect what containers/supply boxes are around and then use whatever they detected if it matches a set of rules and rights.
Suppose you have this scenario:
Gray circle = Base supply detection radius.
Orange circle = Arsenal detection radius.
Blue circle = Support station detection radius.
Purple circle = Helipad detection radius.
Red box = non highlighted supply box/container.
Green box = Detected and used supply box/container.
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If you want to see what the heli pad (Purple circle) would detect and use, then it would be this:
You can see how that supply box/container is also detected by the blue and gray circles. That means the Base and the support station in this scenario would also consume supplies of what the heli pad can use.
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Also if you created a new container that was dropped on the ground, they will decay over time
Unless you transfer them to some inventory cargo or supply depot or storage
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Do the Supply Caches of 900 resupply?
Seems each supply depot has ~5000 supplies, is that finite or does some regenerate with the AI that guard it every 10 minutes?
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Supplies max capacity = 1
Decay rate = 0.5 supply/minute
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Supplies max capacity = 5
Decay rate = 1.0 supply/minute
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Supplies max capacity = 25
Decay rate = 5.0 supply/minute
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Supplies max capacity = 50
Decay rate = 8.0 supply/minute
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Supplies max capacity = 75
Decay rate = 17.0 supply/minute
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Supplies max capacity = 100
Decay rate = 34.0 supply/minute
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Does supplies in Conflict resupply?
Or are the FIA warehouses Finite resources that do run out in a match?
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Yes, in bases
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They have a initial cooldowm but is is not active right now
On a later update they will only start decaying after 20 minutes
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This is a very disruptive new feature rework as it works very differently from before and it's quite complex in nature, if any questions are raised then feel free to ask me directly as I developed the technical aspect of the feature and some design of it as well. Any bugs report them on feedback tracker and add me as subscriber if possible (My handle there is MarioE as well).
Documentation on design, technical design and modding will be released soon as well as with samples.
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Everyone is mostly just a little clueless at how the supplies regenerates, and how much of it there may be at any given time
It seems every match theres a general lack of supplies. Weapons getting thrown on the ground, people taking cheap vehicles and ditching them, lots of helicopters and helipads taking up nearly all the supplies, that it feels like theres just not enough to go around
Not to mention the troll that sat there and emptied it all on the ground so it despawned
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Please, provide this feedback on feedback tracker for well, proper tracking 🙂
It has to be balanced and feedback is highly appreciated
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I think it's too complex. Nobody will ever understand it.
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Maybe I'm just confused by some bugs. because it doesn't work like that Zen Diagram always. Looking at it, everything inside a base should be able to draw from its storage, but that isn't the case.
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No, they only drag from what their detection radius allows for
Their radius was increased, but it is not in this current version
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You basically have to deliver supplies to each individual service
You cant haphazardly place down everything and it all draws from the same source, you now have to go around and manually refill the services, meaning you have to design bases to let trucks through properly
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We wanted to give a more physical and true experience when it comes to logistics, services using supplies that are close by
Instead of a virtual mega supply pool
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I think adding the option for bases injecting their supply detection into things created by it (Services, arssenal, etc) would be good for those players that want that
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It's already possible but not configured
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will "Arsenal does not work without supplies" be changed (especially in GM), since it is listed as a known issue in the changelog?
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It's fixed, next update will have it
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You can carry supplies through your player inventory as well
On backpacks, vests, etc
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I wish we could put weapons back into the armory and refund their supplies
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Or alternatively have a large storage box nearby the armory that doesnt disappear to put weapons in
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I was wondering what opening of that depot was supposed to mean.
I never tried dragging giant box into my inventory tho
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The cargo inv stuff will be removed, you are onyl supposed to drag and drop like that
You are also supposed to drag vehicles, arsenal, supply points, containers, services, etc and transfer supplies around like that
Some of them have dragging locked so that will be changed on an upcoming update
If you drop supplies like that to an arsenal, then the supplies will be transfer to storages that the arsenal can use
ensuring you transfer them to stuff it can use
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Well... it doesnt say that anywhere 😛
And everyone is used to interaction on the back
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when you drag and drop the arsenal into something else, then you only take from things the arsenal can use
It's the same for any other supply enabled prefab/entity
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On arsenal topic, if you drag mags from backpack to vest, while arsenal is open, your mags just dissapear.
Those same mags you paid for dearly with supplies.
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known bug, they get refunded to arsenal
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Also mostlikely also known but, supply crates always exist and have collision boxes, they are just invisible, on stuff like helipad etc
But yeah, i didnt know the stuff about supply dragging. Probs that could be why half of supplys got stuck in trucks etc.
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huh so supplies refill at all bases now? its no longer MOB?
so is just a matter of transfering supplies to armory and other buildings etc?
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ahh it only refills to 350
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If this really works like this now, then it would be cool if in construction mode and each building displayed the radius from where it can now use resources
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That is the plan, it is a big system, big change that affects the entire game and it is aimed for making modders life easier in a lot of things as well
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Still, the new supply system works strangely. For example, I arrived at a supply point, I had an ordinary truck, I wanted to load supplies into it. I drove up to the points, the inventory showed that there was supply, but I could not load it into the car. And only after I divided the supplies (out of 1300 I separated 100) did I have the opportunity to load the supplies into the car. You can watch this in the video I recorded. It seems to me that this is a bug, or I don’t fully understand how this should work correctly, and it’s a little annoying(
Wow, the supplies sound very complex and interesting. I hope there is a comprehensive tutorial for them. At the very least, a video tutorial.
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As far as ive geathered all vics and ppl can carry supplies, they are supposed to be drag and drop not loaded, in addition to bases holding supplies, each depot can too.
Gear costs supplies, and arsenal can quickly drain whole main base due to barbie dress up at the start.
There is number of unmarked supply depots around map which do not replenish, examples: depot at north airfield, chotain, levie milbase.
In addition to conventional supply depots which do replenish over time.There is also big problem atm with depots and bases stealing supplies from each other.
Depots can be built anywhere, and do not require base nearby, they have to be supplied individually
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not loaded
That is also allowed
What you use is what is more convenient for you
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Bases do not store supplies
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Why does it seem to me supplies from helipad are constantly stolen? Even tho base overall had 5k supplies?
Also, why arent supplies shared within whole grey circle?
Cause base like Chotain, where building space is limited, and helipad or heavy vic depot can only be built on outer edges, you have two options:
build on the far edge and supply it manually, so nearby othe stuff doesnt take it.
build near the base and supplies fly out of the helipad faster than you can fly away with heli
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If you ask me better solution would be that supplies within base radius are shared and all depots utilize common supplies first (depot)/ then consume their own, that way humans can move supplies as needed between assets
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As in you can either refil supply depot (common supply pool) or each "station" individually which is not shared with others (strategic reserve)
And each station either:
Consumes own supplies first
Or
consumes common supplies first
Perhaps option 1 is better
Yesterday i asked several ppl how its supposed to work, and nobody, including devs gave me clear answer, or conflicting answer.Which leads me to believe that its a bit too complex
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Sometimes like as in beurograd the airpad uses the whole bases supplies
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Yah, by the graph above youd need to build these consumptious stations (heavy/helipad) next to something that can hold lots of supplies but does not use them.
If space allows for that
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And hope nobody spawns in on that base as it will quickly cost you a 100+ due to the saved loadout. Which gets shared with whole base
Which is mostlikely what was happening yesterday with that helipad, into which we poured well over 3k supplies just to not be able to build anything
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Yeah the prices of the weapons are too expensive, they use too much supplies and people just dont gaf
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Well it incites supply runs now, as if you dont do it, you can kiss goodbye to your gear
Also you can apparently drag/drop loaded supplies out of vics and transfer them to others.
Supplies seem to degrade over time when left outside vic/depot
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This range thingy and individual detection incites logistics as well
And strategy for defense and attack, but yeah options for having somewhat this new behavior and old one could be good in my opinion
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The point here is that helipad example ive mentioned above.
Where base had 7000 supplies and we poured 3000 directly into helipad, but each supply tick reduced helipad supplies back to 0. Which made it impossible to use. So i think priority system is in order.
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If you're trying to do it with a vehicle it won't work, it's currently bugged and you can't drag cars in inventory
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If used fully by other services, it would be depleted even if prioritized
As it is still detected
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Id say prioritized isolation, own supplies unshared, use own first. Add old supply depots where "common" can be unloaded
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It does that already, but the issue is that they get used quickly
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ther a bug when after you load the supplies at the supply depo and bring them to the base, the menu of the vehicle shows the information as if it was still at the supply depo
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It just doesn't work yet. Loading supplies sometimes works crookedly, or doesn’t want to work at all, unloading too, depending on your luck. I went to the server in multiplayer a few hours ago, I wanted to do supply work, and for some reason my friend unloaded supplies on his car and they appeared at the base, and I unloaded them “to nowhere,” thereby simply replenishing the supplies of an incomprehensible base 😦
I really hope this gets fixed.
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Early game is a bit too slow I think. Running supplies with cars, just for the not so bright teammates to waste them on guns, is painful.
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Yea we need more supplies to start off or make the larger depot be able to be built without being a corporal
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Not being able to unload supplies really sucks, the FIA UAZ I was using was not seeing the base to unload/load. I was able to load up at a depot, but once I drove back the FIA UAZ would not see the base. When I opened the base inventory (226/500) and hit X on the storage inv I could see the full FIA UAZ(225) but could not drag to transfer from FIA UAZ>storage. All the back of the FIA UAZ said was 'No storage nearby'
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I had a similar issue at a random base. I could unload, but the cork board did not register available supplies for building. Luckily it let me load the supplies back up.
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what's definitely bugged, and probably already discovered:
build a structure (lets say armory)
put supplies into it
go near it, use F to open. Note: it says 0 supplies. Can't take backpack etc.
hit TAB for inventory, click the armory. it shows the actual supplies
try again to open the arsenal. It now shows the supplies there, you can take backpack
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no wait.... it's not like that, you can take the backpack from the beginning, it's just the inventory UI that's displaying a wrong 0 value for supplies, as well as a greyed out backpack thumbnail, as well as not doing anything when right-clicking on the backpack..... if you just do that and go out of the arsenal, you have a backpack on your back.
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Few things i just thought of that might have to be feedback tracker'd:
- base cleanup or ability to refund items back into arsenal would be nice (or base reduction of cleanup times, especially low-supply value items), the clutter of people playing barbie can get a bit messy
- decimal point bug for supply values, not sure of what causes that but i've seen it a lot recently. Only a trivial thing so might submit if no one else has.
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One thing I spotted is that it seems that there is something wrong with the location in the backend
So I take a jeep , fill it up with supplies and drive to base
And yet at base the jeep still thinks its at the supply depot as when I unload it it goes to the supply depot counter
It seems that these "location" variables are separate for the gameplay and for the supply logic
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running supplies doesn't give xp anymore which is not cool
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Can someone summarize in one sentence how the supply system works? 🙂
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Supplies arent found in supply depots and have to be put in each service separately
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All the bugs make the supply system pretty frustrating for now though, not long and I won't bother with supplies until they're fixed
That's the expy life though
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I enjoyed playing today however, I feel like the supply system should be redone where you go to put supplies in a loading bay at a base. Then people would have to grab the supplies out of the loading bay and go put it into the specific buildings because right now the system sucks.
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earlier several people were trying to get 350 supplies into an armory so we could have a radio. Nothing worked, sometimes (not always) the vehicles cannot unload into the armory, the stuff goes elsewhere or disappears. What did work was: equip a backpack. You can drag 25 supplies into it. Then another guy and me kept doing micro supply runs on foot to steal supplies from a nearby helipad and into the armory. It took like 15 minutes to get 350? The situation was made more difficult by soviets attacking, but even more so by some weird shit with the backpack. I load it up, 25 supplies, run to the armory - it only has 15 supplies. Repeatedly. Sometimes the backback was empty. It may have had a hole and half the stuff fell out on the way? Getting a fresh backpack fixed this, temporarily
it's maybe just, if you have supplies in your backpack, and something close by wants to use supplies, it might take them out of your pack...?
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Some services can use supplies from your inventory, speicially portable services
For example, say you have a medic kit
if you are using it and you have supplies on you, it will use your supplies + what is around
If someone else uses it, it will only use what is around but not yours
Some static services could or could not use them, I will check the configurations.
Same for vehicles, some services migth take from them and other might not
Basically, supply containers have rules and rights of usage
Same for interactors (Which is what services use to detect them)
A handshake happens between them when they get detected in the radius of the service/interactor, if both the service/interactor and container allow themselves on each other then it gets registered to be used
There is distiction between Orphan (Dropped containers), Stored (Storage depots), Player cargo, vehicle cargo and prop cargo
Most static services only use Orphan and Stored
adding to this
Contaienrs and interactors/services also have rights to them
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The rights limit the usages and approve or fail the handshake based on things like:
Faction, Squad, Isolation (Self usage), All or None
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They only have to be around the radius of usage of the service (NOT THE BASE)
But there is a bug in the current version on EXP atm
Which makes it confusing to people because they can't figure out where things went
Because it's bugged
Things should ALWAYS go to the closest container or service
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so if i deliver supplies to a base, and i want them to be used for a specific service only, i can't do that
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Get them super close to the containers on the service
And make sure another service does not overlap with that one
Or else they might start sharing supplies
and service A will try to use what is closest to it firstsame for service B
so, Service A should not be using service's B unless A ran out of supplies close by
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so spread out the buildings a bit if we don't want teammate wasting all of the supplies on useless stuff. roger that 🫡 .
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If their radius do not overlap, then they will never share
It's the same for vehicles unload and load
on the map and in command tent, you can see a total number of supplies in the base - that I guess shows everything in all services. if you make a service insular so it's spaced apart, will it still count toward that, or is it fully detached..?
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Its what the base reads, services reach do not add to the base's
So it is detached
Everything that uses supplies is its own thingy
They do not share detected containers with each other
If they happen to do, it is because their detection ranges intersect each other
Meaning that they detected some of the same containers
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Supplies are found in depots, and that is where you store then for services to easily use
Services do not store supplies
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Trace Snow Owl — 14.10.2023 10:24
Services have built in supply depots, you cant build a supply depot anymoreMarioE — 14.10.2023 10:25
They read from nearby containers, which are stored in depots, dropped containers, vehicles and inventoriesTrace Snow Owl — 14.10.2023 10:25
You have to build a service to store more suppliesMarioE — 14.10.2023 10:25
There are supply depotsTrace Snow Owl — 14.10.2023 10:25
Not buildable in Conflict theres notMarioE — 14.10.2023 10:25
And services also spawn with some depots on them
But the service does not store the suppliesTrace Snow Owl — 14.10.2023 10:25
You either find them at a base, or build a service
I wish you could build your own supply depots in more convenient locationsMarioE — 14.10.2023 10:26
Go into gm and you will find the depots
Conflict not having them is not generalizedTrace Snow Owl — 14.10.2023 10:26
Theres only FIA variants of them, and that is a problemMarioE — 14.10.2023 10:26
And just for ease, depots are spawned with services
FIA can be used by anythingTrace Snow Owl — 14.10.2023 10:27
yes
But I dont want to have FIA colors in my US or USSR base if im a game master
I wanna put a US supply depot with the US arsenal and US sandbags and US storage containersMarioE — 14.10.2023 10:28
But please stop saying services store supplies, it is wrong and it confuses people more. And it makes it seem like they have to store tgem there otherwise you can not use them
Before, bases, etc stored supplies themselves and used that
Not anymore
Its easier to just think like this:
Bases, services, etc try to search for supplies around the world on some radius, and they consume what was detected
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Trace Snow Owl — 14.10.2023 10:29
Not like we can unload anymore in bases
We cant unload supplies at all right now, so players just manually move stuff into each services supply depots so they read properly
I have to manually move supplies to an armory at the start of every conflict match cause even if its right beside the bases storage depot or even beside another service that lets me use supplies, the arsenal wont work properlyMarioE — 14.10.2023 10:29
Forget about ownership of suppliesMarioE — 14.10.2023 10:30
Again
Its a bug
Its not how it is supposed to work if thst is what you thinkTrace Snow Owl — 14.10.2023 10:30
I know its a bug, but its hard to explain things to people ingame when I cant properly show themMarioE — 14.10.2023 10:31
Just let me explain then 😅, if someone asks something then just tag me
Apart an explanation will come public soon
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how do i unload supplies on a helipad?
been trying to for ages but on context menu it says "no storage nearby" when i try to unload supplies from my UAZ?
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supplies are quite broken on some servers
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Im trying to get supplies into the armory so I can get a radio, but my supplies keep being deposited into the vehicle depot, even though i built the armory a good 50 meters away.
has anyone figured out how to do this?
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it’s bugged. And I guess it’s to do with the vehicles. I got it working with doing it through a backpack (yes it took a while)
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The UI for transferring supplies between inventories isn’t very good imho. Eg the Hold-F action selection thing, it shows some numbers like “Unloading 100/350 [1250/2500]” — my brain gets tripped up by these 4 numbers next to each other. Some graphical indicator overlay would be cool.
and the transfer inside the inventory view is too bugged to comment on
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Two bars, one for each inventory, where it slowly fills as it reaches the maximum capacity and drops as you unload it, would be good
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I think if you put supplies in trucks/vehicles, some seat(s) should be unavailable because the space has been taken up.
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I added a temporary workaround mod that automatically adds tons of supplies to arsenal boxes. Might come in handy for other game modes than Conflict: Presupplied Arsenal (5E9CB896D7891A1F).
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How do you get supplies for helipad
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go to the helipad and unload supplies to it
or put it next to the commant tent
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Or put it far away from anything
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yeah houses have supplies
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attics and garages to be specific, warehouses as well but I think people noticed quickly
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Other buildings roach supplies of it. Hence move helipad away or right next to command tent
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Can’t delete helipad so I guess no heli
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Build a new one 😛
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Just so everyone knows when supplies gets broken and you can’t run logi anymore the only way I’ve found to get supplies is going to abase that regens and place down blueprints and wait for it to regen again and repeating the process until you have enough supplies to get what you need
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It's fine until it's broken, I can't tell what breaks it but once it is broken I can link a truck to a base and load supplies at depots while still inside the drivers seat and then hop out and unload to teleport them to the last base I was able to unload properly at and rinse and repeat until depot at base is full or no more at depot
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It sucks asss tho I’ll tell you that much, peiple still tryna run supplies in pbs like 2 hours after it broke
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I have loaded 5000+ supplies into a base without even leaving the FIA depot
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Trick is not to touch the back of the car near a base
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Buy a truck from a maint. point, DONT TOUCH THE BACK OR IT MAY MESS IT UP, hop in the driver seat go to FIA depot, stay in driver seat hit inventory(make sure your seat is close enough to the depot) drag supplies and transfer to your truck, drive back to base, unload at storage from the back of the truck like normal (should work if you didnt hop out and touch at depot), hop in drive back fill while inside except now you can hop out and truck should show the bases supply count ensuring quantum supply active(now you can stay outside car dragging into truck until empty depot) car sometimes needs relinking or breaks the 'unloading' once the FIA depot is empty. (THIS ONLY WORKS ONCE SUPPLIES ARE UNIVERSALLY BROKEN FOR YOURSELF)
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But I am a fan of how the conflict mode isn’t as arcadey as it was before and now there’s abit of organisation with logistics so ppl aren’t taking out loads of guns and vehicles
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I haven't ever played the conflict, just used reforger to see what is coming for arma 4 and that means I have no idea how this supply stuff works and can't get anything out of arsenals even with the option to not use any supplies. I have put down supply caches and supply buildings and all of that but can't figure out where to get or how to put supplies in an arsenal to then take stuff.
Can someone give me the simple way of getting supplies into a crate to get stuff out of the said crate?
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The whole supply system is so confusing I unload directly on helipad and nothing happens
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Yeah I don't understand it either
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the system is simpler than it appears to be due to it majorly bugging. I’ve given up on understanding the intricacies because these are caused 80% by errors I think
the systems are potentially somewhat over-ambitiously designed internally and probably get into logically banana land state.
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It seems very confusing to me. It's described as having the supplies physically visible in the game, but that's not true, it's still just some marker in the tent.
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the big number of total supplies in a base that can be used for building has to be somewhat the sum of all the various depots spread across it
or something, not quite sure. That number can also be bugged I guess
Basically I think it’s meant to be that every supply is in some sort of box that can potentially also be hidden inside a backpack or something, or just out of view
but it should be there, usually at some sort of designated area, or in transport
also can just randomly be on the ground but will decay and disappear then eventually
and everything within a certain radius can access the supplies nearby. That’s the basic gist of it
but it’s too bugged right now, things are wonky, makes no sense to wrap your head around what’s actually happening when you do anything w supplies in Conflict
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Why aren't they simply some crates that you load into the car and unload from the car and they are visible and if you want to move it somewhere you would take the crate and take it there.. Supplies in the backpack aren't good idea.
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Unloading, loading is an indicator, it is not physically a box. The inventory in the base is an indicator, it's also not a box.
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aye. Well yes the act of loading / unloading isn’t very beautifully designed. It will hopefully get some love and animations. But definitely there are boxes everywhere there are supplies. Next to command tent, a stack of supplies. Inside armory, vehicle depot etc, boxes of supplies. In warehouses, crates of supplies. And these come and go (without animation)
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Anyone know how to take the resupply kit out of the armory? I can't take it even with an empty Alice backpack.
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Have you guys found a base with more supplies than military base levie?
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Airport has lots by the warehouses next to the cap point; same with lamentin harbor. More? Idk but there is loads above mili levi on the hill too so that's hard to beat
I found 'empty' storage points in WB on the map (attics and garages mostly) but not sure what they're for yet, but I will find a way to utilize it to sabotage enemy supply lines/bases
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mbl has 20k supplies on the base itself, like inside the walls, and like you said, there are tons on the hill too. From what I saw, morton seems to have the least. it has 3k I think.
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Destroyer1980 — 15.10.2023 7:37
costal base chotain has a bunch as well🌈ᵒⁿRustyFork🌈 — 15.10.2023 7:47
I counted, mbl has extra 10k supplies on the hill. so 20k in base, and 10k more in the hill
coastal base chotain seem to only have 8500 supplies
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I cannot understand the new supplies are supposed to move to fobs, etc.
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Build Armories, wait for supplies to regenerate, delete the armories
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And if I want supplies in the armory?
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Place it with the sign really close to the supply storage at the command tent
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Pro tip; build encampment instead of Armoury. It has a bigger radius such that you can actually put the supplies in it without knowing some voodoo trick.
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Do we know how long it takes for supplies to regenerate on the supply depot?
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The supplies is bugged, can't comment on it yet cause none of us know exactly how it's supposed to work yet, and we can't figure it out cause it's broken to hell and back at a fundamental level
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anyone want to try verify the infinite supply glitch: hold CTRL while placing blueprints in building mode; you can place multiple for price of one and then get refunded for all of them.
I don't think it works; probably got trolled
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Spawn a object, then wait for supplies to come to build another one and delete both
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Yeah infinite suplies by spam placing builds and then deleting is a thing..
The PBS server did not like having 30 helicopters in the air at the same time thats for sure😂
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If they fix the suply dupe and the suply bugs then this update will be the best we have ever had. I realy like the idea of this new suply system😀
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Still smthing wrong with supplies looking for closest avalible. You pour 1000 into helipad and tent right next to each other - no bueno, only base is supplied.
You do dupe glitch with same configuration, bada bing bada boom helipad and base have supplies.
America explain
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Here is a question, which soviet backpack does supply pack fit into? Or is it a backpack itself?
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There is a resupply pack item in the game
no idea how to use it though
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How do we get supplies into an arsenal building.
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get a car near it, and unload the supplies
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This doesn't work.
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The supplies in the supplies storage block bullets and movement, even when there is no supplies in the storage. It's like an invisible wall where they were supposed to be.
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Do you have any repro for the supply dups?
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Hey. Can I ask you for more details? As far as I was testing it, resources are reduced every time a new instance of the composition is placed. Does it works only for a specific composition?
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While placing in build mode at CMD tent/construction truck on KB hold L CTRL+left click to place while spamming left click you should place 2-4 depending on how much you drag your blueprint across a buildable area even if you only have enough supply for 1. Delete the blueprint and the extras you didn't have supply for, you will now have more supply back than the 325 or w/e you paid in supplies
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the new logistics system is completely broken
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Btw which soviet backpack can carry supply pack?
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None. 🥴
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Did anyone answer your question about repro for the supply dupe?
There is like 500+ messages since i last looked at this channel so i cant be bothered to look trough it all😂
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Please don't fix supply dupe exploit until other supply bugs are fixed eh. 🤣
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Gotta love supply duping
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Supply dupe sure helps. Yesterday we had helo suicide squads
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Yes, found out the repro 😄
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I would love to see conflict get more and more like Foxhole on the logistics side of things
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Eg radio costs 350, but main base will refil only to 349.99
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Probs the last time we can abuse supply dupe glitch
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There are a few known issues with supplies. This will probably be fixed in an upcoming update 🙂
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Some info placed here
https://discord.com/channels/105462288051380224/1162201046974738472
@supple parrot @harsh tendon @grizzled plinth @torn fog @clear saffron
huh
Hello guys 🙂
I tried to gather most of the information on the new supply system.
Please, let's discuss this in this thread when the new update comes out.
This way the information will be in one place.
Share this thread with others who ask about the system
Enjoy the game everyone!
I think that it will be easier for the guys to collect feedback
I have talked with a Dev they are aware of all the bugs.
@jolly copper
Do you know, will pallets be added to provide supplies positions?
https://palletsupplies.co.nz/apps/uploads/2020/08/pallet-box-home.png
Or another object that can help people to understand why can't they pass
Are you sure about ALL? 🙂
well about all of the breaking supply ones
How are disputes supposed to be resolved when one delivered supplies and the other spent them, for example, on the purchase of a helicopter?
Should devs recommend that they do this at bases where there are few players?
Will there be some supplies scattered among the FIA cars?
wow nice collation of everything
isn't there I remember finding a truck full of supplies in a city
Will there be hidden places that contain supplies? How are the Easter eggs?
For example, a small warehouse in the forest that everyone has forgotten about?
I remember that idea at the End Game mission in A3
Ping?
@lyric crane fyi
These circles for supply system?
#screenshots_arma message
You can see that when move mouse to some structures icons
Man you're way far out of the loop
Most of your questions are answered with "It's bugged until they fix it tomorrow" and "supplies is stored in supply depots attached to every single service and base component"
Every vehicle is a supply truck, the open top Troop Transport carries the most supplies at 600
Supplies doesn't unload or load correctly due to the system being bugged and broken at a fundamental level
Why did I get pinged lmao
There are hidden supply depots everywhere
From hiding in plain sight - Military Base Levie
To being very hidden - the Attic of a building in Morton
Take some time looking across the map, you'll find supplies everywhere now
Sorry if I accidentally called anyone.
Thought you might be interested
This will all be fixed.
We need to think about the future, about further development
aah
Them not being able to pass is a bug
Supplies are/can be stored and used from/to supply depots, some services can actually store supplies, player inventory, prop inventory, vehicle cargo and ground orphaned containers
Its most effecient to store them in service storage depots
People die, Vehicles despawn
afaik, the only things that can access all those, are portable item services
Like the wrench
Just beware that there is order, orphaned would be eaten/consumed first
Storage actions will only store to depots
also
Just place down a blueprint nearby the service you want to fill with supplies then delete it, easy
The supply usage bugs are fixed internally 
Nice!
I have a question for you Mario
I saw on Experimental branch that all references to Early Access have been removed, and the version is above 1.0
Does this mean the game will fully release when this game comes to stable?
1.0 means out of EA
There has been people claiming the game will still be early access, thanks for the clarification
except in exp
And that the roadmap was the "Early Access" roadmap
Seems my year of support finishing the roadmap theory is unfortunately true
Will this allow the game to be released on playstation?
These are not questions for me, or this medium. Wait for official information about this.
Understood, thank you for interacting with the community as much as you do, and being a chill person to talk to
@brave hazel Thank you for the compilation!, I will give it a read later tomorrow.
@brave hazel your gonna have to give me a while to read this college Eassy about quantum physics lol
Please, for future, post these type of questions outside from threads about specific things🙏
It's offtopic and another players doesn't catch this info
How will situations be handled when a player walks through a supply spawn location and they appear?
obstructed containers will count like if they did not exist
They will be ignored and they will not unhide
that will also obviously block/decrease supply storage capacity
Are there plans to visually close this area in the future?
Will it happen that trolls will throw small objects into these areas and they will stop working?
How can we debug supply structures and their areas?
With GM and single mission?
In about 12 hours the new update will come out fixing supplies
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Not this one, but the next one
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New update is already out
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Can you check and answer here?
Not until much later
armory looks fixed
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hmm no wait, armory is not fixed, at least not fully
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damnit, they decreased how much supplies a humvee can carry
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Not fixed
Added: Conflict - Reintroduced XP rewards for supply deliveries
Nice!
Fixed: Resource/Supply containers were not unregistering from interactors (Services, bases, vehicle actions, etc.) when rights or interaction rules change.
Yea Mario said supplies fixed next update not this one
I saw it thank you.
https://feedback.bistudio.com/T176445
https://www.youtube.com/watch?v=hG0imy_VbYE
You can place vehicle to supply storage
One player report this situation
Great idea about secret places for supplies 😉
Are they planned to be randomized so that they are not in the same place in every match?
Are there any plans to sell weapons found on the battlefield to get points?
Sure, finding Pokemon will definitely improve the game 🙂
Already fixed internally. Will probably be released for the next thursday update
Please tell the author of this post about this when you return to work 😉
I think you can already put back weapons in the arsenal to get supplies back. Not sure if it works with every weapon through
As I understand it, it is now impossible to take most items from the arsenal without dropping the soldier’s equipment items to the ground
And you can often see them lying around unattended.
This may work, but it seems to be for a very limited list.
And it is not clear whether it is possible to sell enemy items
This feature works 25% of time it’s a little buggy work sometimes and then doesn’t
You cannot unfortunately
Every time I tried to return weapons or return vehicles it never worked
So people just dump RPGs and stuff on the ground cause there's nowhere else good to put them
Please help me to find all secret supply depots 😉
https://discord.com/channels/105462288051380224/1165895691055403088
@jolly copper
Can you give me a hint or will this be a secret and players have to figure it out for themselves?
Are there plans to place secret supplies in such buildings?
And what about the forest?
FIA are partisans and it’s easier for them to hide resources there and fight for them
Because supplies are physical now, you can find them around the map. They are not secret supplies 🙂
Assume every 3rd attic, every other barn, and every warehouse has supplies in it
Are you going to make them spawn randomly?
No
At least it's not planned
If they do not show, it means someone took them
are they finite?
Yes, there is no infinite supplies
ah ok that's good
(Except if you exploit that bug)
But shouldn't the marked supplies respawn slowly?
that is on bases but they are still finite
You can configure them to be infinte but that is not our configuration
Will they be in attics in houses?
In churches?
ok yeah that's good
You just need to manage them well and not waste them
no no it's fine if the ones in bases respawn
There is supposed to be a cooldown btw, when they start gaining or decaying
in general of 20 minutes but they are not in effect right now
WIll there be a way to drag supplies, or push them?
Lets say if you cant unload from a heli because you are far away from the command post, just by dropping supplies you could push lets say 50 at a time
You can move supplies to inventories
Or drop them to the ground
Oh yeah forgot about that feature
Are there plans to load helicopters like in Squad?
When can you hover over a point, press a button and it will load/unload
Although this will probably be less relevant when the AI is delivering supplies
Thing about Squad is that you can unload from anypoint like 50m-100m from the FOB radio, so wouldnt really work, and you can unload heli into a supply depot by dragging or have a outside person do it
How is that supposed to work?
watch the video
What video?
I see thank you.
I was wondering if there was a way to do that.
Will mags cost supplies?
Probably not
Modded ones perhaps, I could see Armor Piercing magazines costing more than normal
I was hoping they had no price because of experimental.
Maybe add label to boxes that help new players to understand which are supplies and which are not?
Or maybe action
Do you mean to differentiate between supply cost, supply detected value, etc?
No, not that
Now there is only an icon, but there is no inscription that the boxes contain supplies.
So my FR to add this, by analogy with the inscription "Equipment"
And it is also possible to add an inscription with maximum volume?
Are there plans to put supplies into empty civilian vehicles? Random amount
Dupe still here 😦
Dupe is fixed on Thursday, not today
How can they put 0.999 supplies?
The light vehicle depot has a negative balance.
How is this even possible?
That much negative is a glitch definitely
But I know of you spawned in at the same time with like 40 supplies it will got -20 in supplies buts -90000000 that’s definitely bugged
What's a diffirence between these two values?
As far as i understand, left is own resource + shared, right is shared only
red = shared only
blue = own resource + shared
Right?
No. Other way around.
I wrote left twice, fixed. BUT again thats how i understand it, doesnt mean its 100% right
yes
@brave hazel @raven path No.
Yellow thingy presents the supply point storage resource/supply count, key word on supply point, not storage depot resources/supplies.
Yellow is directly tied to storage count, how much is in detected storages / how much you can store in those
The other one tells you that it is a service that consumes supplies, and how many supplies it has detected on it's range
Just to clarify a bit, from all the resource/supply interactions. Only those on dropped containers (Orphan containers) read/take from a single container, and it is the one you are peforming the action on.
The rest are based on containers detected within the specified ranges
👌
Can we see these ranges?
Or it doesn't help us?
On this topic, some of these stations come with supplies when built. How does that work?
Whaddya mean?
Some bases have supply depots inside of them
Eg build helipad it has 3k+ supplies when built
That's a bug
U sure?
Pay 800 for 3000
Yes that's a bug, Marko
Unless that helipad is pulling from supplies hidden in a warehouse inside the base (Like at Mil Hospital, or Mil Levie)
Yeah ik about hidden supplies.
But supplies you get when building helipad or arsenal cant be pulled out or otherwise used.
Then it's a bug
It connects to the near supply Depos I think
This @raven path @clear saffron
You can in Workbench
Umm then range must be HUGE.
yeah it's insane although sometimes you need to place buildings in specific spaces in order to connect to the supply depos. Best example military base Levie.
Yeah it is confusing to players, on a later update they will use the base's that spawned them, option for standalone supply detection will be given to GM, scenario makers and game mode makers
Sometimes factories receive supplies from the main base, and sometimes not.
What does this depend on?
Is there a known problem where when inspected there are supply boxes in the back of the truck but in reality there are none?
2100 detected from Armory
600 from another structures?
Yes
Coastal Base Chotain
https://youtu.be/P8JVRfIQ3ls
The map shows that the base has 150 supplies, but in fact there are 0.
Is this a new bug or this one?
The supply amount in build mode does not update correctly
You cannot load the truck without leaving the vehicle
https://feedback.bistudio.com/T176720
Is this a known issue?
How is this ultimately planned to work?
Loading only from behind the equipment or drag&drop too?
Yes, this one will be fixed in today update, I think
Why does repair tool have this designation?
What does it mean?
if you're in range of something that holds supplies, the repair tool can use them to fix vehicles :)
But why is this shown on the instrument itself?
just handy to see if you are within an area with supplies, i guess
Hmm, strange. We will see this on the car that we will repair. Probably for debugging
You require supplies to fix major damage, same as ammo pouches require supplies. So wrench shows how much supplies you have around you.
wait minor damages can be fixed without supplies
Wasnt it up to like 3 % not sure now
@brave hazel Wrench is itself a service, so it detects and uses supplies from around
A portable service that is, like portable arsenals
But why show how many supplies it found if it is always used for another action that displays the amount of supplies to repair or that there are no supplies nearby?
I do not think I understand the question
It shows the supply in inv for another point of getting to know how much it detects at the moment
also for the inventory interactions
As I said before, anything that uses supplies is open for supply inventory interactions
So if you want to, for example transfer supplies to only containers that a service can detect, then you can drag the container of supplies into the slot of the service/item and it will only transfer the supplies to those containers detected by it
What problem does this solve for the player?
This serves as a hint that there are no supplies nearby, does this need to be corrected in order to use this tool?
I still do not see the issue, can you elaborate?
Maybe I don’t fully understand what the repair tool capabilities is?
I understand that it is needed so that repair actions can be taken.
Moreover, each action already has a check to find supplies nearby so that the vehicles can be repaired.
Why then display the amount of supplies on the tool itself?
Maybe I don’t understand how else it can be used?
doesnt it display the supplies it can use?
You use nearby supplies to repair vehicles
Its usually cheaper than buying a new one, but time consuming
Yeah, that is what it displays
It's a service but portable, similar to arsenal for example
In this case, a portable repair service
Tool itself doesnt hold any supplies.
It only shows supplies it found and can use for repairs. If you move to another location amount of supplies shown by tool will change.
So basically if you would want to be a good engineer, you would pack your bag full of supplies
Or truck'o repairs
Yea
But why display the number of supplies that the Repair Tool detected if this will be reflected in the repair actions?
Now this is confusing. It seems that you can load supplies into the tool, but it’s simply not clear what these numbers are and why they are needed
Steve-E
Supplies way too plentiful in Major bases in Conflict. Often bases are generating ~1000/minute. So everything is pretty much free.
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I also notice this and don’t understand why this is so.
Vehicles are not as valuable now as it used to be.
You dont load supplies into the tool.
It simply shows how many supplies are in range of the tool.
If number is 0, that means there are no supplies nearby and you cant repair.
If number is 100, it means you can repair 100 supplies worth of damage.
Like Mario said, simply imagine it as Ammo pouch that you can carry. You can only grab stuff from it, if there are supplies nearby
If number is 0, that means there are no supplies nearby and you cant repair.
This information is already displayed in the action of repairing any part of the vehicle.
Why duplicate it in the inventory interface?
Cause you could check at any time, without the need for interaction
Press tab-> do i have enough supplies yet?->No->get more
This will probably be more clear when the bugs associated with the repair will be fixed
Thanks for explaining how it works
When buildings are built on the base, do they automatically take supplies from these hidden places or do they still need to be delivered?
They'll automatically take supplies from the supply depots
When you capture military base Levie I think it's something drastic like 12,000 supplies you have access to
Because there's 12,000 supplies worth inside the bases warehouses and storage depots
Even if the supplies is on the ground, services nearby can detect and use it
The HQ tent is a Service, so it counts too
Don't think of it like a Source anymore - the supplies simply is just there, and the services use it. You can move it any way you want to make it more convenient to access (bringing from Chotain to Levie for example) using any method you please. Backpack, truck, whatever
Will such supplies be automatically spotted ?
If a service is nearby yes
There's a radius for each service
HQ tent has the farthest supply detection radius
As it can use supplies from all the services it built as well as whatever's inside the base area (usually bigger than the Build area)
How then will the player understand that some resources are automatically supplied to the base, and others are not?
And then I don’t understand why hide supplies in houses if they will be automatically detected anyway
Because the houses are outside detection range of 99% of bases
I don't think there's many bases within 100 something meters of a hidden supply attic
Using this warehouse as an example. Will the base automatically pick up supplies from him or do they need to be delivered?
It should pick it up automatically
See: Military Base Levie having 10,000 / 13,000 (max) on capture without having or building services
It can also be utilized as a supply drop off later on
Yep
They're not a source of supplies, there's just simply supplies there
Not only can you take supplies, you can put and store supplies
I think this is a very difficult system for players to understand...
Although if delivery is done by AI, then it’s fine
Otherwise, those places where there are supplies need to be marked, for example, using graffiti on the house, creating a quest to find caches.
And they definitely should be in a new place every match.
Then it will be at least interesting
It takes a bit of understanding and its not so intuitive. Also its nowhere explained.
"if you can't, move it closer with a truck"
Just at low speed?
Does the player only speed up receiving them if he delivers them himself?
Why should players now deliver supplies to build structures if they will automatically appear at the base over time?
Because some bases only regenerate to a certain amount of supplies that isn't enough to build most services
And it's much, much slower
No, supplies are avalible to base in general. However if you want to utilize them to build, you need to move them closer or inside command tent.
Example, base on map has 2k supplies.
You go to building board it has 0 avalible.
That means you have to move em closer to base
^
In general i mean, they are avalible for respawning. But they may not be avalible to varius services
Each service has radius in which it can take supplies from + its own storage.
Base has much bigger radius, but base only takes supplies for respawns.
Command tent is just another service with smaller radius
As ive said its not well or not explained at all in the game
Each service has its own inventory for supplies. If you can't use that service, move supplies to it or to a service nearby it, or build the service closer to a supply depot
It seems that you can load supplies into the tool,
As I said before, forget about the idea of a tool, service or base actually storing supplies
Nothing stores supplies except container/boxes themselves
everything else just detects these and uses them
And for you ^ 🙂
The idea is, containers or supply containment is physical now. If you needed to use supplies for buying anything in arsenal then you have to take them from somewhere, close by
Nothing is virtual
Good phrase for start of the post at dev-hub 😉
Base has much bigger radius
And Helipad in .38 as I understand
helipad has huge radius
Just reference, with the tools you can see the radius of things.
For helipad you would check for example (For the US one).
https://enfusionengine.com/api/redirect?to=enfusion://ResourceManager/~ArmaReforger:PrefabsEditable/Auto/Compositions/Slotted/SlotFlatLarge/E_Helipad_L_US_01.et
The service here is this
something is off then because helipad in game has way bigger radius
Select it and you will see a ResourceComponent
for instance the one at mil base Levie connects to the hangars
Wait
That thing you saw is not the radius
ah that's the supply drip off
Then all the way down go to Debugging, and enable thsoe 3 checkboxes
You would be able to see the radius for supplies visually now
Hory crap 135m...
Shouldn't this be visible when placing stuff in gm?
And on the configuration you can see the specific radius values
Incidentally. What happens if you deconstruct stuff yet supplies have nowhere to go?
Should they just plop down as degrading boxes instead of dissapearing instantly?
Not implemented yet, but the idea is for them to drop containers when they have nowhere to go
Not planned
Also. To extend command tent supplies default 500, service like armory needs to be built right next to it, so you could have more than 500 used for building
?
(Thats the part i dont fully understand)
Cause sometimes i build stuff right next to it and it stays at 500. Then suddenly 1000
It's an issue with the updating of the UI, a bug
Ah, so it has more but doesnt show
As soon as you place something again with it, it will update the UI for supplies. Known
yeah
Does it matter how close/far stuff is placed to increase base building supply capacity?
As long as it's in the base radius (In case of free building)
I will change services spawned by a base/free building to also use the base's total supplies detected as well
No more need to have things close by your services if they are owned by a base
Coolio. So lets take levie for example, secret storage is just outside base radius right? Since they cant be used for building, but is used for refunding
But standalone services with no base will default to the one seen here
Wont that just make it back into 0.9 system?
no, as the stuff is still physical
Basically the detection of the services will be the base's
Well yeah, except that
Behavior is going to be possible to be changed in the gamemode
Right now it detects like this, everything on it's own
Yuh. No i mean build somethinh. That doesnt store resources. Put 500 supplies in base (so its full). Deconstruct the thing, resources get put back into hidden storage at levie
The idea is to share them like this, except for those that are outside of the base radius
Squares represent containers/supply boxes
Yeah, i get ya. Makes more sense
Above would work if you had base manager and move supplies between stuff where need. (And not use truck for that)
too bad, maybe some toggle would be great
these ranges are to counter act them not sharing with the base
When this is implemented, those ranges will be decreased
What would happen if service 3 range was connected to "service 6" but "service 6" is not connected to base
They won't connect between services
only between service and base
Otherwise people would extend the base radius exploiting the whole thing
no
to avoid this
that makes sense
just mind, it will take in mind Base's detected containers, but not all of them
Each service has it's own rules of detection, which might differ from bases
wdym each service has its own rules of detection
So it will take into account for each service, the base's detected containers and filter them based on the service detection rules (Like take from vehicle, or player cargo, or only take from storages, orphaned containers, etc)
or take from faction only, or squad only
or itself
and why wouldn't it take all of them in mind
You might want some services to take from vehicles, or player inv
and you might not want others to do so
For example base's
ah ok
Imagine just being there and someone taking away your supplies from your backpack
yeah that makes sense
Or from the vehicle you were only just driving by
only they not waiting 20 minutes before decaying is bugged
I think I do not get what you are asking
For instance on front of a helicopter there is a decomposite button but is always says not available.
You mean decommission?
Disabled at the moment
wait you can refund?
You just need to be around a vehicle service point
Yes
For vehicles, it is full price for a few minutes then a %
will the helicopter be able to be decommissioned on light vehicle depo?
if you get away from the service you got it from then instant %
so you won't be able to use it as a supply run exploit
ok yeah
That's what I was just thinking
You could load Heli with supply drive to new base
load in 1 500 supplies
fly
You can do supply runs
What I mean is that you won't be able to buy a vehicle for say 1000
move it somewhere else and refund it for 1000
yeah that's what I meant
Heli costs 1250 you can load 290 more, then fly to new base unload supplies decommission for 1250
boom
1540 supplies
and no danger of losing heli
will decommission always be 50% of original cost
or will it depend on the condition of the vehicle?
it was 20% iirc
You have a grace period that is tied only to the specific service you got it from
When you bought it, you have a few minutes to be able to refund 100% to the same service you got it from
after that it's the %
or if you left the service area, then instant % and grace period gets cancelled
this refunding, only affects the vehicle cost/sell value. Stored supplies are still the same value and external from it
Also why is it called "Discharge"
Just checked, it's 33.33% (1/3rd)
ok seems balanced

In my personal opinion, refund is clearer
Will we be able to decommission civilian vehicles?
Technically every vehicle, but you can only get supplies from those on the catalog for supplies
Or decommision
and those that match the service and faction or whatever rule is set
ah it would make more sense if you could decommission all vehicles
Are there any plans for "salvage truck", where you could drive to a vic and salvage it, and supplies are loaded into truck
Cause 1h in game i can find shitload of wrecks all around
Well they are on fire xD
If vehicle explodes, supplies are supposed to explode as well
Destroyed as well
that's a bug then
You can hear them cookoff
"Discharge" is now "Decomission" 😄
@grizzled plinth @klebold hi 🙂
Maybe send info for devs about how to dupe supplies at .42?
Yeah i mean you just need a auto clicker and set it to like 1ms
Then hold ctrl and spam it
Ooh, that 🙂
Or fast fingers
The model of the supply boxes in vicinity UI has changed.
Now there's only one box
looks oddly small - maybe its intention is to be dynamically sized? (or is and its just bugged rn)
i know the depots themselves dynamically change depending on the # supplies remaining
"SupplyCache_S_FIA_04_5 sometimes have strange angles"
We have invisible walls again
Ooops, sorry for ping 😬
thats fine, ik blebold put a feedback tracker, he is my friend
These invisible walls are non present supply crates
@brave hazel Not supplies crates this time, the player colliders are colliding with the tent's
if it was crates then you would not have been able to walk through inside the tent like how you did
Is this due to the fact that the depot is located slightly underground and does not have a fictitious foundation?
Yeah i saw it ingame yesterday. It is indeed my char banging his head into the edge of a tent. Perhaps add metallic clang or thud sound and call it a feature
Hey guys, i have a question that belongs to the arsenal boxes. I build CAH maps for max 20 players, two factions and one area, max 150 m from the spawn. In the past i put an arsenal box beneath each spawn. Now the items are costing money and the players can´t take any items. Is there a way to deactivate the supply system or to put the cost of the items to 0? If not what do i have to do to give the soldiers money? Do i have to put a supply box close to the arsenal?
have the arsenal next to the hq building so the arsenal gets the hq supplies?
can i put a hq building in cah maps? That is from conflict isnt it? If not where do i find it? HQ building is not in the resource Browser.
i think its called command tent
doesnt work
Nevertheless many thanks
when i put a E-SupplyPortableContainers close to the arsenal, then i have a little amount of money. i am testing, but it is not the best solution.
Supply depot, put it next to
Okay, when i take a SupplyShippingContainers_01_20ft then i have 1000 bucks. Is there a possibility to increase the money?
See if u can increase it. But anyhow. Its a bug. Or see how combat ops does it
Hey Marko, thank you for the answer. what is it called in the browser. Supply depot isnt it. Or is it the container from above?
Dunno, i dont really mod much perhaps ask in #enfusion_scenario
anyhow thanks for helping.
Next question. I have put a E_Arsenal on the map and a supply container and increased the money. Now i have put an E_VehicleService Large on the map for helis and a heli pad. I can click one but unfortunately it doesn´t spawn.
When i put medium and smal on the map they both are blocked. What is the prob here? Someone who has some experience in this?
Jumping back to the past, there is nothing intuitive or simple about the supply system - it is impossibly convoluted and the UI is not helpful at all.
Decided to reply here because I was trying to find information on how to "reload" the repair tool (which I now understand doesn't hold supplies).
The repair tool displaying resources is not a consistent experience from the player's perspective (the supply count updates in the background without the player knowing and seems to display different values all the time).
You have to have a source of supplies nearby
The repair tool uses that supplies to repair a vehicle
In most cases it'll be supplies in the back of a repair truck
Other times it could be supplies stored in a Heavy Vehicle Depot or an Armory or whatever other place all the supplies in the base gets dumped
It's the kind of thing that's not immediately obvious but once explained once doesn't need anymore elaboration
Supplies nearby? Check
Repair tool in hand? Check
Now you can repair the helicopter
It's great that you can explain this in Discord, but it's not intuitive and should imho definitely not stay that way.
It needs to be self-explanatory.
As a point, Arma players are used to being able to perform field repairs with an item, regardless of supplies.
Walk up to the nearest person in game
Ask them how to play
These modern gamers and Xbox players forgot the Social aspect of games where you can just ask questions and get answers
"How do I do X?"
"By doing this, because this happens, and it can be good or bad because of this"
"How do I use the repair tool?"
"Fill a repair truck with supplies, pick up a repair tool, then drive it where you're repairing something. The wrench will use any supplies nearby to repair the vehicle, whether it's in the truck or in the base or whatever. Look for the wooden boxes with the funny symbol"
In short
New players won't know anything until they ask more knowledgeable people. You're the new guy fresh out of Training and you don't know shit, so ask those more experienced than you who do
A detailed Field Manual entry should also help
Although most people don't read the field manual and ignore its existence
I'm just really really glad you're not part of the development team.
Learn to communicate with your friendlies and learn to read the in-game guide
Not much else to say, it's a skill issue
You ignored the sources given to you and promptly bitched about it online
Fixed: Supplies in vehicles are now colliding with characters and other vehicles
What does that mean?
I have no idea what you referring to here... I think.
The supplies you see in WB are not always what you will see in game
For example, upon init the bases will clear out all the supplies from any storages found on it's radius
then generate an initial amount
This is so that it can then set the supplies to be so that the closest ones are the fullest
Then why increase the volume of the base due to hidden storage of supplies in the barn, as in this case?
A player sees not the standard value of 500 supplies, but more and does not understand why this is so
It seems to me that at the base there should be a standard value of supplies, 500.
And in the barn there should be hidden, additional ones.
Now, as I understand it, the barn is always empty
https://feedback.bistudio.com/T178665
Created a feature request about one part of the message.
So as not to get lost
but it is detecting it
That is why it's cleared
The base itself won't start filling that one unless nearby ones got full already
unless I am missing the point 😅.
Players capture such a base, look at the card and see that its volume is different from the standard. They begin to wonder why so.
And are looking for additional storage facilities.
Find an empty barn with a sign.
How will they understand how this mechanic works?
Same with how helipads can access a large area for example mortons 2k supply depot but then the hq building doesnt
Is it additional space for base which need to find and bring supplies to it or wait automatically filling?
Unless someone tells them, they wont
If someone from base also spawns a depot from free building then it will also increase
it is how it is supposed to work
Things just detect things that are around, not store anything themselves
For example, when you spawn a service that comes with a depot on it
The service does not own the depot, nor the depot is connected to the service, the depot is just an enity that was spawned so that here is something directly nearby to the service
What do you prefer?
- Player found barn with supplies and collect them with car
- Or automatically after founded - open sign
- Player found empty barn and can't understand why and why base increase their space
I like 1 or 2
I understand when supply cache is full
But in this case it's empty
yeah its wierd tru
When supply caches are full players don't need to bring supplies from them and delivery to depot's
It's save player time and improve UX
Changed: Rules of supplies being generated in bases.
#reforger_conflict message
- No more autoregen above 1500 supplies
- Control points regenerate faster than regular bases
- The more bases you link to a base (up to 5), the faster the regen.
I'm still a bit confused, reading the above. How big are those circles? I wish I took pictures of some in-game scenarios to visualise it.
I've had tons of issues with unloading supplies on bases. The arsenal and other buildings can be relatively close to the HQ tent, but the HQ tent still shows a limit of 500. Sometimes building other things helps, sometimes it doesn't.
When I first had the issue, I assumed the other buildings must just have been built too far away, so I would build some stuff right beside the HQ tent, this didn't always work, but it did enough that it was my go-to option.
Then I began encountering bases with things built in really close proximity that also had this issue, and since then I've noticed it being weird in tons of different situations. Like having the back of my truck like 1m from the HQ supply depot, an arsenal 2m to my left, a field hospital and vehicle depot behind me, and it still only registers a max of 500. Then you've gotta screw around for a minute or two trying to get it to work, sometimes moving truck fixes it, even if its a literal inch, sometimes building something fixes it. Sometimes it fixes itself.
I've also had the opposite, where base buildings were very spread out but the HQ supply point had a limit of like 8k without issue.
Based on this picture, I would assume all of those buildings were 'within range' of where my truck was, in the previous example, now I am entirely unsure. Is this a bug or something?
u can see the size with gm
Could you make a video?
There is a known bug of looking at things in inventory storage preview not updating unless you go to slot vicinity previews
Specially on arsenal
are the supply lag issues being addressed in the next update?
And a bug with vehicle load/unload supplies amount text being fixed recently internally
I will try tomorrow when I play next - mostly what I'll do is rock up with truck, park it right beside HQ supplies, then run to the trunk to unload, that's where I'll see it'll say max supply capacity of say, 500
and wont let me unload more, even if there are tons of other buildings closeby
sometimes ive gotta move truck, and its never consistent where it has to be in that case
Can you elaborate?
hq has 500 supply storage but you gotta move ur truck closer to lets say arsenal to load the supplies there
Yeah
The bug that just fot fixed
like, literally today?
lmao my luck, complains about something they legit fixed today
Quite silly bug, its o. How the action tries to show the data and gets hard locked
when you know you unload or load the supplies take a few seconds to update on the ui and on the back of the truck
No, like a week or two ago
this was happening a few days ago to me on WCS
it even happens with an arsenal right beside the HQ
Update is not out by then
oh i thought you meant the fix was deployed a few weeks ago
It will be there in an upcoming update
kk, awesome! cheers!
No, haha
Did you play modded by any chance?
nope
Mmm, not sure what you mean. But i am not working on supplies. I will ask. I do recall a talk or mention about that
if i load supplies by using the f menu, it loads it each 100 supplies and it updates slow
That is intended
Yeah specially since in inventory dragging the supplies is instant
hmm
interesting
but isnt the holding f menu enough waiting time for each 100 supplies
In some upcoming update you will see services also using the supplies the bases are detecting (limited to rules of the services as well) so if a service should only take from storages but the base detects from storages and vehicles then the service will only use the supplies from storages from the base and whatever else it detects on its own supply range
https://discord.com/channels/105462288051380224/1162201046974738472
Let's try to continue our communication here.
Threads are less suited for this
Yes

