#New supply system

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brave hazel
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I trying to collect info about new system

I hope that a post at dev-hub in near future about this system will fully answer

deft leaf
brave hazel
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Nope...

Why Enfusion-miscellaneous...

brave hazel
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There is little information in that discussion that was in this channel, so I'll put it here anyway

brave hazel
brave hazel
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Which truck is the supply truck cuz there multiple trucks that hold ‘’supplies’’
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Maybe add hint for how many supplies vehicle can load before spawn it?

brave hazel
brave hazel
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I think some clarity on what the individual builables supply storage <-> main base supply relationship is would be good as it got a bit confusing.
we were able to build antennas and heli pads however when it came to spawning a helo in we had to drive supplies over and over into the invisible radius of the site to manually load the pad. Is it simply just a bug that captured bases have supplies which aren't technically usable by buildables?
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I cant do anything with the damn logistics cause the logistics doesnt want to cooperate at all
I cant even empty this truck full of supplies at a base cause it says "No Storage" despite being backed up against an empty vehicle depot
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did a couple of car supplies runs, built antenna at Montignac..took pinewood lake..then arrived to figari supply depot and it froze... The depot looked really nice btw
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Supply depots are gone (for playable factions at least).

Every service have designed supply storage. In conflict, supplies from services are shared in base (at least it should be, might be bit glitchy now).
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Two things I noticed with the UAZ/Jeep
The action to access the supplies in the trunk seems to be quite hard to get too. The radius could be increase a bit
That the Jeeps can carry 250 supplies feels kinda weird compared to the 600 the trucks can carry
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Also, unloading supplies from one vehicle to another should be possible. Currently it doesn't detect nearby vehicles as storage
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The new supply system is very good.

But apparently having the numbers next to items doesn't matter for folks grabbing whatever they want lol

It would probably ease that issue if a supply truck could reliably grab supplies.

I'm sure it can carry a few more than a jeep/UAZ.
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The new supply system is super, but I encountered several bugs: 1. When there are no supply boxes at the base or there are no boxes at the supply spawn sites, an invisible object appears that you cannot pass. It's a little confusing. 2. Sometimes resupply at the base works very strangely. I tried to unload resources at the base, but for some reason it was not replenished, and the maximum was 350 out of 3000.
I also noticed that it is now possible to build a forward base using a construction truck. I built it with friends, but I never received the promised spawn and the ability to load resources there(
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brave hazel
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kind of unfortunate theres no preview option from armory. becuase everyone getting together thier loadouts at spawn uses up supplies when playing dressup
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is anyone able to explain how the new FIA supply depots work? do they have infinite supplies you can loot or once its out its out? and then leaving only MOB with supply replenishing?
because i joined some random server and there was no supplies at a fia supply dump. or is that just a glitch?
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You are most likely expecting it to work differently than what it does.

The way it works is that supply using services, systems, storages, etc now detect what containers/supply boxes are around and then use whatever they detected if it matches a set of rules and rights.

Suppose you have this scenario:
Gray circle = Base supply detection radius.
Orange circle = Arsenal detection radius.
Blue circle = Support station detection radius.
Purple circle = Helipad detection radius.
Red box = non highlighted supply box/container.
Green box = Detected and used supply box/container.
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If you want to see what the heli pad (Purple circle) would detect and use, then it would be this:

You can see how that supply box/container is also detected by the blue and gray circles. That means the Base and the support station in this scenario would also consume supplies of what the heli pad can use.
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Also if you created a new container that was dropped on the ground, they will decay over time
Unless you transfer them to some inventory cargo or supply depot or storage
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Do the Supply Caches of 900 resupply?
Seems each supply depot has ~5000 supplies, is that finite or does some regenerate with the AI that guard it every 10 minutes?
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brave hazel
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They have a initial cooldowm but is is not active right now
On a later update they will only start decaying after 20 minutes
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This is a very disruptive new feature rework as it works very differently from before and it's quite complex in nature, if any questions are raised then feel free to ask me directly as I developed the technical aspect of the feature and some design of it as well. Any bugs report them on feedback tracker and add me as subscriber if possible (My handle there is MarioE as well).
Documentation on design, technical design and modding will be released soon as well as with samples.
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Everyone is mostly just a little clueless at how the supplies regenerates, and how much of it there may be at any given time
It seems every match theres a general lack of supplies. Weapons getting thrown on the ground, people taking cheap vehicles and ditching them, lots of helicopters and helipads taking up nearly all the supplies, that it feels like theres just not enough to go around
Not to mention the troll that sat there and emptied it all on the ground so it despawned
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Please, provide this feedback on feedback tracker for well, proper tracking 🙂
It has to be balanced and feedback is highly appreciated
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Maybe I'm just confused by some bugs. because it doesn't work like that Zen Diagram always. Looking at it, everything inside a base should be able to draw from its storage, but that isn't the case.
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No, they only drag from what their detection radius allows for
Their radius was increased, but it is not in this current version
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You basically have to deliver supplies to each individual service
You cant haphazardly place down everything and it all draws from the same source, you now have to go around and manually refill the services, meaning you have to design bases to let trucks through properly
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We wanted to give a more physical and true experience when it comes to logistics, services using supplies that are close by
Instead of a virtual mega supply pool
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I think adding the option for bases injecting their supply detection into things created by it (Services, arssenal, etc) would be good for those players that want that
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will "Arsenal does not work without supplies" be changed (especially in GM), since it is listed as a known issue in the changelog?
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brave hazel
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The cargo inv stuff will be removed, you are onyl supposed to drag and drop like that
You are also supposed to drag vehicles, arsenal, supply points, containers, services, etc and transfer supplies around like that
Some of them have dragging locked so that will be changed on an upcoming update
If you drop supplies like that to an arsenal, then the supplies will be transfer to storages that the arsenal can use
ensuring you transfer them to stuff it can use
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when you drag and drop the arsenal into something else, then you only take from things the arsenal can use
It's the same for any other supply enabled prefab/entity
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On arsenal topic, if you drag mags from backpack to vest, while arsenal is open, your mags just dissapear.

Those same mags you paid for dearly with supplies.
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brave hazel
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Also mostlikely also known but, supply crates always exist and have collision boxes, they are just invisible, on stuff like helipad etc
But yeah, i didnt know the stuff about supply dragging. Probs that could be why half of supplys got stuck in trucks etc.
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huh so supplies refill at all bases now? its no longer MOB?
so is just a matter of transfering supplies to armory and other buildings etc?
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brave hazel
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If this really works like this now, then it would be cool if in construction mode and each building displayed the radius from where it can now use resources
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That is the plan, it is a big system, big change that affects the entire game and it is aimed for making modders life easier in a lot of things as well
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Still, the new supply system works strangely. For example, I arrived at a supply point, I had an ordinary truck, I wanted to load supplies into it. I drove up to the points, the inventory showed that there was supply, but I could not load it into the car. And only after I divided the supplies (out of 1300 I separated 100) did I have the opportunity to load the supplies into the car. You can watch this in the video I recorded. It seems to me that this is a bug, or I don’t fully understand how this should work correctly, and it’s a little annoying(

https://youtu.be/vlch9D5Lkjs
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Wow, the supplies sound very complex and interesting. I hope there is a comprehensive tutorial for them. At the very least, a video tutorial.
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As far as ive geathered all vics and ppl can carry supplies, they are supposed to be drag and drop not loaded, in addition to bases holding supplies, each depot can too.

Gear costs supplies, and arsenal can quickly drain whole main base due to barbie dress up at the start.

There is number of unmarked supply depots around map which do not replenish, examples: depot at north airfield, chotain, levie milbase.
In addition to conventional supply depots which do replenish over time.

There is also big problem atm with depots and bases stealing supplies from each other.
Depots can be built anywhere, and do not require base nearby, they have to be supplied individually
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brave hazel
brave hazel
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Why does it seem to me supplies from helipad are constantly stolen? Even tho base overall had 5k supplies?
Also, why arent supplies shared within whole grey circle?
Cause base like Chotain, where building space is limited, and helipad or heavy vic depot can only be built on outer edges, you have two options:
build on the far edge and supply it manually, so nearby othe stuff doesnt take it.
build near the base and supplies fly out of the helipad faster than you can fly away with heli
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If you ask me better solution would be that supplies within base radius are shared and all depots utilize common supplies first (depot)/ then consume their own, that way humans can move supplies as needed between assets
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As in you can either refil supply depot (common supply pool) or each "station" individually which is not shared with others (strategic reserve)

And each station either:
Consumes own supplies first
Or
consumes common supplies first
Perhaps option 1 is better
Yesterday i asked several ppl how its supposed to work, and nobody, including devs gave me clear answer, or conflicting answer.

Which leads me to believe that its a bit too complex
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Yah, by the graph above youd need to build these consumptious stations (heavy/helipad) next to something that can hold lots of supplies but does not use them.
If space allows for that
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And hope nobody spawns in on that base as it will quickly cost you a 100+ due to the saved loadout. Which gets shared with whole base
Which is mostlikely what was happening yesterday with that helipad, into which we poured well over 3k supplies just to not be able to build anything
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Well it incites supply runs now, as if you dont do it, you can kiss goodbye to your gear
Also you can apparently drag/drop loaded supplies out of vics and transfer them to others.
Supplies seem to degrade over time when left outside vic/depot
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brave hazel
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The point here is that helipad example ive mentioned above.
Where base had 7000 supplies and we poured 3000 directly into helipad, but each supply tick reduced helipad supplies back to 0. Which made it impossible to use. So i think priority system is in order.
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Id say prioritized isolation, own supplies unshared, use own first. Add old supply depots where "common" can be unloaded
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brave hazel
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ther a bug when after you load the supplies at the supply depo and bring them to the base, the menu of the vehicle shows the information as if it was still at the supply depo
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It just doesn't work yet. Loading supplies sometimes works crookedly, or doesn’t want to work at all, unloading too, depending on your luck. I went to the server in multiplayer a few hours ago, I wanted to do supply work, and for some reason my friend unloaded supplies on his car and they appeared at the base, and I unloaded them “to nowhere,” thereby simply replenishing the supplies of an incomprehensible base 😦

I really hope this gets fixed.
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Early game is a bit too slow I think. Running supplies with cars, just for the not so bright teammates to waste them on guns, is painful.
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Not being able to unload supplies really sucks, the FIA UAZ I was using was not seeing the base to unload/load. I was able to load up at a depot, but once I drove back the FIA UAZ would not see the base. When I opened the base inventory (226/500) and hit X on the storage inv I could see the full FIA UAZ(225) but could not drag to transfer from FIA UAZ>storage. All the back of the FIA UAZ said was 'No storage nearby'
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I had a similar issue at a random base. I could unload, but the cork board did not register available supplies for building. Luckily it let me load the supplies back up.
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what's definitely bugged, and probably already discovered:
build a structure (lets say armory)
put supplies into it
go near it, use F to open. Note: it says 0 supplies. Can't take backpack etc.
hit TAB for inventory, click the armory. it shows the actual supplies
try again to open the arsenal. It now shows the supplies there, you can take backpack
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no wait.... it's not like that, you can take the backpack from the beginning, it's just the inventory UI that's displaying a wrong 0 value for supplies, as well as a greyed out backpack thumbnail, as well as not doing anything when right-clicking on the backpack..... if you just do that and go out of the arsenal, you have a backpack on your back.
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Few things i just thought of that might have to be feedback tracker'd:

  1. base cleanup or ability to refund items back into arsenal would be nice (or base reduction of cleanup times, especially low-supply value items), the clutter of people playing barbie can get a bit messy
  2. decimal point bug for supply values, not sure of what causes that but i've seen it a lot recently. Only a trivial thing so might submit if no one else has.
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One thing I spotted is that it seems that there is something wrong with the location in the backend
So I take a jeep , fill it up with supplies and drive to base
And yet at base the jeep still thinks its at the supply depot as when I unload it it goes to the supply depot counter
It seems that these "location" variables are separate for the gameplay and for the supply logic
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brave hazel
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All the bugs make the supply system pretty frustrating for now though, not long and I won't bother with supplies until they're fixed
That's the expy life though blobdoggoshruggoogly
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I enjoyed playing today however, I feel like the supply system should be redone where you go to put supplies in a loading bay at a base. Then people would have to grab the supplies out of the loading bay and go put it into the specific buildings because right now the system sucks.
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earlier several people were trying to get 350 supplies into an armory so we could have a radio. Nothing worked, sometimes (not always) the vehicles cannot unload into the armory, the stuff goes elsewhere or disappears. What did work was: equip a backpack. You can drag 25 supplies into it. Then another guy and me kept doing micro supply runs on foot to steal supplies from a nearby helipad and into the armory. It took like 15 minutes to get 350? The situation was made more difficult by soviets attacking, but even more so by some weird shit with the backpack. I load it up, 25 supplies, run to the armory - it only has 15 supplies. Repeatedly. Sometimes the backback was empty. It may have had a hole and half the stuff fell out on the way? Getting a fresh backpack fixed this, temporarily blobdoggoshruggoogly
it's maybe just, if you have supplies in your backpack, and something close by wants to use supplies, it might take them out of your pack...?
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Some services can use supplies from your inventory, speicially portable services
For example, say you have a medic kit
if you are using it and you have supplies on you, it will use your supplies + what is around
If someone else uses it, it will only use what is around but not yours
Some static services could or could not use them, I will check the configurations.
Same for vehicles, some services migth take from them and other might not
Basically, supply containers have rules and rights of usage
Same for interactors (Which is what services use to detect them)
A handshake happens between them when they get detected in the radius of the service/interactor, if both the service/interactor and container allow themselves on each other then it gets registered to be used
There is distiction between Orphan (Dropped containers), Stored (Storage depots), Player cargo, vehicle cargo and prop cargo
Most static services only use Orphan and Stored
adding to this
Contaienrs and interactors/services also have rights to them
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The rights limit the usages and approve or fail the handshake based on things like:
Faction, Squad, Isolation (Self usage), All or None
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They only have to be around the radius of usage of the service (NOT THE BASE)
But there is a bug in the current version on EXP atm
Which makes it confusing to people because they can't figure out where things went
Because it's bugged
Things should ALWAYS go to the closest container or service
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brave hazel
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so spread out the buildings a bit if we don't want teammate wasting all of the supplies on useless stuff. roger that 🫡 .
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brave hazel
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on the map and in command tent, you can see a total number of supplies in the base - that I guess shows everything in all services. if you make a service insular so it's spaced apart, will it still count toward that, or is it fully detached..?
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brave hazel
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Supplies are found in depots, and that is where you store then for services to easily use
Services do not store supplies
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Trace Snow Owl — 14.10.2023 10:24
Services have built in supply depots, you cant build a supply depot anymore

MarioE — 14.10.2023 10:25
They read from nearby containers, which are stored in depots, dropped containers, vehicles and inventories

Trace Snow Owl — 14.10.2023 10:25
You have to build a service to store more supplies

MarioE — 14.10.2023 10:25
There are supply depots

Trace Snow Owl — 14.10.2023 10:25
Not buildable in Conflict theres not

MarioE — 14.10.2023 10:25
And services also spawn with some depots on them
But the service does not store the supplies

Trace Snow Owl — 14.10.2023 10:25
You either find them at a base, or build a service
I wish you could build your own supply depots in more convenient locations

MarioE — 14.10.2023 10:26
Go into gm and you will find the depots
Conflict not having them is not generalized

Trace Snow Owl — 14.10.2023 10:26
Theres only FIA variants of them, and that is a problem

MarioE — 14.10.2023 10:26
And just for ease, depots are spawned with services
FIA can be used by anything

Trace Snow Owl — 14.10.2023 10:27
yes
But I dont want to have FIA colors in my US or USSR base if im a game master
I wanna put a US supply depot with the US arsenal and US sandbags and US storage containers

MarioE — 14.10.2023 10:28
But please stop saying services store supplies, it is wrong and it confuses people more. And it makes it seem like they have to store tgem there otherwise you can not use them
Before, bases, etc stored supplies themselves and used that
Not anymore
Its easier to just think like this:
Bases, services, etc try to search for supplies around the world on some radius, and they consume what was detected
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Trace Snow Owl — 14.10.2023 10:29
Not like we can unload anymore in bases
We cant unload supplies at all right now, so players just manually move stuff into each services supply depots so they read properly
I have to manually move supplies to an armory at the start of every conflict match cause even if its right beside the bases storage depot or even beside another service that lets me use supplies, the arsenal wont work properly

MarioE — 14.10.2023 10:29
Forget about ownership of supplies

MarioE — 14.10.2023 10:30
Again
Its a bug
Its not how it is supposed to work if thst is what you think

Trace Snow Owl — 14.10.2023 10:30
I know its a bug, but its hard to explain things to people ingame when I cant properly show them

MarioE — 14.10.2023 10:31
Just let me explain then 😅, if someone asks something then just tag me
Apart an explanation will come public soon
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brave hazel
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how do i unload supplies on a helipad?
been trying to for ages but on context menu it says "no storage nearby" when i try to unload supplies from my UAZ?
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Im trying to get supplies into the armory so I can get a radio, but my supplies keep being deposited into the vehicle depot, even though i built the armory a good 50 meters away.
has anyone figured out how to do this?
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brave hazel
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The UI for transferring supplies between inventories isn’t very good imho. Eg the Hold-F action selection thing, it shows some numbers like “Unloading 100/350 [1250/2500]” — my brain gets tripped up by these 4 numbers next to each other. Some graphical indicator overlay would be cool.
and the transfer inside the inventory view is too bugged to comment on
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Two bars, one for each inventory, where it slowly fills as it reaches the maximum capacity and drops as you unload it, would be good
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I added a temporary workaround mod that automatically adds tons of supplies to arsenal boxes. Might come in handy for other game modes than Conflict: Presupplied Arsenal (5E9CB896D7891A1F).
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brave hazel
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Just so everyone knows when supplies gets broken and you can’t run logi anymore the only way I’ve found to get supplies is going to abase that regens and place down blueprints and wait for it to regen again and repeating the process until you have enough supplies to get what you need
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It's fine until it's broken, I can't tell what breaks it but once it is broken I can link a truck to a base and load supplies at depots while still inside the drivers seat and then hop out and unload to teleport them to the last base I was able to unload properly at and rinse and repeat until depot at base is full or no more at depot
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Buy a truck from a maint. point, DONT TOUCH THE BACK OR IT MAY MESS IT UP, hop in the driver seat go to FIA depot, stay in driver seat hit inventory(make sure your seat is close enough to the depot) drag supplies and transfer to your truck, drive back to base, unload at storage from the back of the truck like normal (should work if you didnt hop out and touch at depot), hop in drive back fill while inside except now you can hop out and truck should show the bases supply count ensuring quantum supply active(now you can stay outside car dragging into truck until empty depot) car sometimes needs relinking or breaks the 'unloading' once the FIA depot is empty. (THIS ONLY WORKS ONCE SUPPLIES ARE UNIVERSALLY BROKEN FOR YOURSELF)
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brave hazel
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But I am a fan of how the conflict mode isn’t as arcadey as it was before and now there’s abit of organisation with logistics so ppl aren’t taking out loads of guns and vehicles
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I haven't ever played the conflict, just used reforger to see what is coming for arma 4 and that means I have no idea how this supply stuff works and can't get anything out of arsenals even with the option to not use any supplies. I have put down supply caches and supply buildings and all of that but can't figure out where to get or how to put supplies in an arsenal to then take stuff.

Can someone give me the simple way of getting supplies into a crate to get stuff out of the said crate?
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the system is simpler than it appears to be due to it majorly bugging. I’ve given up on understanding the intricacies because these are caused 80% by errors I think
the systems are potentially somewhat over-ambitiously designed internally and probably get into logically banana land state.
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It seems very confusing to me. It's described as having the supplies physically visible in the game, but that's not true, it's still just some marker in the tent.
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the big number of total supplies in a base that can be used for building has to be somewhat the sum of all the various depots spread across it
or something, not quite sure. That number can also be bugged I guess
Basically I think it’s meant to be that every supply is in some sort of box that can potentially also be hidden inside a backpack or something, or just out of view
but it should be there, usually at some sort of designated area, or in transport
also can just randomly be on the ground but will decay and disappear then eventually
and everything within a certain radius can access the supplies nearby. That’s the basic gist of it
but it’s too bugged right now, things are wonky, makes no sense to wrap your head around what’s actually happening when you do anything w supplies in Conflict
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Why aren't they simply some crates that you load into the car and unload from the car and they are visible and if you want to move it somewhere you would take the crate and take it there.. Supplies in the backpack aren't good idea.
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Unloading, loading is an indicator, it is not physically a box. The inventory in the base is an indicator, it's also not a box.
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aye. Well yes the act of loading / unloading isn’t very beautifully designed. It will hopefully get some love and animations. But definitely there are boxes everywhere there are supplies. Next to command tent, a stack of supplies. Inside armory, vehicle depot etc, boxes of supplies. In warehouses, crates of supplies. And these come and go (without animation)
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brave hazel
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mbl has 20k supplies on the base itself, like inside the walls, and like you said, there are tons on the hill too. From what I saw, morton seems to have the least. it has 3k I think.
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Destroyer1980 — 15.10.2023 7:37
costal base chotain has a bunch as well

🌈ᵒⁿRustyFork🌈 — 15.10.2023 7:47
I counted, mbl has extra 10k supplies on the hill. so 20k in base, and 10k more in the hill
coastal base chotain seem to only have 8500 supplies
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brave hazel
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Pro tip; build encampment instead of Armoury. It has a bigger radius such that you can actually put the supplies in it without knowing some voodoo trick.
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brave hazel
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The supplies is bugged, can't comment on it yet cause none of us know exactly how it's supposed to work yet, and we can't figure it out cause it's broken to hell and back at a fundamental level
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brave hazel
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anyone want to try verify the infinite supply glitch: hold CTRL while placing blueprints in building mode; you can place multiple for price of one and then get refunded for all of them.
I don't think it works; probably got trolled
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Yeah infinite suplies by spam placing builds and then deleting is a thing..
The PBS server did not like having 30 helicopters in the air at the same time thats for sure😂
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If they fix the suply dupe and the suply bugs then this update will be the best we have ever had. I realy like the idea of this new suply system😀
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Still smthing wrong with supplies looking for closest avalible. You pour 1000 into helipad and tent right next to each other - no bueno, only base is supplied.

You do dupe glitch with same configuration, bada bing bada boom helipad and base have supplies.

America explain
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brave hazel
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The supplies in the supplies storage block bullets and movement, even when there is no supplies in the storage. It's like an invisible wall where they were supposed to be.
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brave hazel
brave hazel
# brave hazel > Do you have any repro for the supply dups? https://discord.com/channels/105462...

While placing in build mode at CMD tent/construction truck on KB hold L CTRL+left click to place while spamming left click you should place 2-4 depending on how much you drag your blueprint across a buildable area even if you only have enough supply for 1. Delete the blueprint and the extras you didn't have supply for, you will now have more supply back than the 325 or w/e you paid in supplies
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brave hazel
brave hazel
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@supple parrot @harsh tendon @grizzled plinth @torn fog @clear saffron

slate mulch
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huh

brave hazel
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Hello guys 🙂

I tried to gather most of the information on the new supply system.
Please, let's discuss this in this thread when the new update comes out.
This way the information will be in one place.

Share this thread with others who ask about the system

Enjoy the game everyone!

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I think that it will be easier for the guys to collect feedback

twilit lodge
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I have talked with a Dev they are aware of all the bugs.

brave hazel
brave hazel
twilit lodge
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well about all of the breaking supply ones

brave hazel
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How are disputes supposed to be resolved when one delivered supplies and the other spent them, for example, on the purchase of a helicopter?

Should devs recommend that they do this at bases where there are few players?

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Will there be some supplies scattered among the FIA cars?

torn fog
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wow nice collation of everything

twilit lodge
brave hazel
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Will there be hidden places that contain supplies? How are the Easter eggs?

For example, a small warehouse in the forest that everyone has forgotten about?

I remember that idea at the End Game mission in A3

raven path
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Ping?

brave hazel
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@lyric crane fyi

clear saffron
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Every vehicle is a supply truck, the open top Troop Transport carries the most supplies at 600

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Supplies doesn't unload or load correctly due to the system being bugged and broken at a fundamental level

zenith lion
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Why did I get pinged lmao

clear saffron
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There are hidden supply depots everywhere
From hiding in plain sight - Military Base Levie
To being very hidden - the Attic of a building in Morton

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Take some time looking across the map, you'll find supplies everywhere now

brave hazel
brave hazel
grizzled plinth
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aah

jolly copper
jolly copper
clear saffron
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Its most effecient to store them in service storage depots
People die, Vehicles despawn

jolly copper
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afaik, the only things that can access all those, are portable item services

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Like the wrench

jolly copper
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Storage actions will only store to depots

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also

clear saffron
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Just place down a blueprint nearby the service you want to fill with supplies then delete it, easy

jolly copper
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The supply usage bugs are fixed internally salute

clear saffron
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Nice!
I have a question for you Mario

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I saw on Experimental branch that all references to Early Access have been removed, and the version is above 1.0

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Does this mean the game will fully release when this game comes to stable?

jolly copper
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1.0 means out of EA

clear saffron
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There has been people claiming the game will still be early access, thanks for the clarification

jolly copper
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except in exp

clear saffron
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And that the roadmap was the "Early Access" roadmap

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Seems my year of support finishing the roadmap theory is unfortunately true

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Will this allow the game to be released on playstation?

jolly copper
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These are not questions for me, or this medium. Wait for official information about this.

clear saffron
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Understood, thank you for interacting with the community as much as you do, and being a chill person to talk to

jolly copper
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@brave hazel Thank you for the compilation!, I will give it a read later tomorrow.

supple parrot
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@brave hazel your gonna have to give me a while to read this college Eassy about quantum physics lol

brave hazel
brave hazel
jolly copper
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They will be ignored and they will not unhide

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that will also obviously block/decrease supply storage capacity

brave hazel
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How can we debug supply structures and their areas?

With GM and single mission?

brave hazel
brave hazel
raven path
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Not until much later

brave hazel
brave hazel
brave hazel
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Added: Conflict - Reintroduced XP rewards for supply deliveries
Nice!

Fixed: Resource/Supply containers were not unregistering from interactors (Services, bases, vehicle actions, etc.) when rights or interaction rules change.

twilit lodge
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supplies still dont work

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repair truck has 2 load options

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no unload

supple parrot
twilit lodge
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I saw it thank you.

brave hazel
brave hazel
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Great idea about secret places for supplies 😉

Are they planned to be randomized so that they are not in the same place in every match?

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Are there any plans to sell weapons found on the battlefield to get points?

sleek bison
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Sure, finding Pokemon will definitely improve the game 🙂

sinful juniper
brave hazel
sinful juniper
brave hazel
supple parrot
clear saffron
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Every time I tried to return weapons or return vehicles it never worked
So people just dump RPGs and stuff on the ground cause there's nowhere else good to put them

brave hazel
brave hazel
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And what about the forest?

FIA are partisans and it’s easier for them to hide resources there and fight for them

jolly copper
clear saffron
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Assume every 3rd attic, every other barn, and every warehouse has supplies in it

twilit lodge
jolly copper
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At least it's not planned

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If they do not show, it means someone took them

twilit lodge
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are they finite?

jolly copper
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Yes, there is no infinite supplies

twilit lodge
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ah ok that's good

jolly copper
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(Except if you exploit that bug)

twilit lodge
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But shouldn't the marked supplies respawn slowly?

jolly copper
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You can configure them to be infinte but that is not our configuration

brave hazel
twilit lodge
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ok yeah that's good

brave hazel
twilit lodge
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no no it's fine if the ones in bases respawn

jolly copper
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There is supposed to be a cooldown btw, when they start gaining or decaying

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in general of 20 minutes but they are not in effect right now

grizzled plinth
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WIll there be a way to drag supplies, or push them?

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Lets say if you cant unload from a heli because you are far away from the command post, just by dropping supplies you could push lets say 50 at a time

jolly copper
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Or drop them to the ground

grizzled plinth
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Oh yeah forgot about that feature

brave hazel
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Are there plans to load helicopters like in Squad?

When can you hover over a point, press a button and it will load/unload

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Although this will probably be less relevant when the AI is delivering supplies

grizzled plinth
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Thing about Squad is that you can unload from anypoint like 50m-100m from the FOB radio, so wouldnt really work, and you can unload heli into a supply depot by dragging or have a outside person do it

twilit lodge
grizzled plinth
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watch the video

twilit lodge
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What video?

brave hazel
twilit lodge
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I see thank you.

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I was wondering if there was a way to do that.

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Will mags cost supplies?

clear saffron
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Probably not
Modded ones perhaps, I could see Armor Piercing magazines costing more than normal

twilit lodge
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I was hoping they had no price because of experimental.

brave hazel
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Maybe add label to boxes that help new players to understand which are supplies and which are not?

Or maybe action

jolly copper
brave hazel
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And it is also possible to add an inscription with maximum volume?

brave hazel
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Are there plans to put supplies into empty civilian vehicles? Random amount

brave hazel
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Dupe still here 😦

sinful juniper
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Dupe is fixed on Thursday, not today

brave hazel
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How can they put 0.999 supplies?

brave hazel
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The light vehicle depot has a negative balance.

How is this even possible?

supple parrot
brave hazel
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What's a diffirence between these two values?

raven path
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As far as i understand, left is own resource + shared, right is shared only

brave hazel
raven path
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No. Other way around.

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I wrote left twice, fixed. BUT again thats how i understand it, doesnt mean its 100% right

twilit lodge
jolly copper
# raven path No. Other way around.

@brave hazel @raven path No.

Yellow thingy presents the supply point storage resource/supply count, key word on supply point, not storage depot resources/supplies.

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Yellow is directly tied to storage count, how much is in detected storages / how much you can store in those

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The other one tells you that it is a service that consumes supplies, and how many supplies it has detected on it's range

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Just to clarify a bit, from all the resource/supply interactions. Only those on dropped containers (Orphan containers) read/take from a single container, and it is the one you are peforming the action on.

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The rest are based on containers detected within the specified ranges

brave hazel
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👌

brave hazel
raven path
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On this topic, some of these stations come with supplies when built. How does that work?

clear saffron
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Some bases have supply depots inside of them

raven path
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Eg build helipad it has 3k+ supplies when built

clear saffron
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That's a bug

raven path
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U sure?

clear saffron
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Pay 800 for 3000
Yes that's a bug, Marko

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Unless that helipad is pulling from supplies hidden in a warehouse inside the base (Like at Mil Hospital, or Mil Levie)

raven path
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Yeah ik about hidden supplies.

But supplies you get when building helipad or arsenal cant be pulled out or otherwise used.

clear saffron
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Then it's a bug

twilit lodge
jolly copper
jolly copper
raven path
twilit lodge
jolly copper
# raven path Umm then range must be HUGE.

Yeah it is confusing to players, on a later update they will use the base's that spawned them, option for standalone supply detection will be given to GM, scenario makers and game mode makers

brave hazel
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Is there a known problem where when inspected there are supply boxes in the back of the truck but in reality there are none?

brave hazel
brave hazel
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You cannot load the truck without leaving the vehicle
https://feedback.bistudio.com/T176720

Is this a known issue?

How is this ultimately planned to work?
Loading only from behind the equipment or drag&drop too?

sinful juniper
brave hazel
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Why does repair tool have this designation?
What does it mean?

torn fog
brave hazel
torn fog
brave hazel
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Hmm, strange. We will see this on the car that we will repair. Probably for debugging

raven path
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You require supplies to fix major damage, same as ammo pouches require supplies. So wrench shows how much supplies you have around you.

twilit lodge
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wait minor damages can be fixed without supplies

raven path
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Wasnt it up to like 3 % not sure now

jolly copper
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A portable service that is, like portable arsenals

brave hazel
jolly copper
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It shows the supply in inv for another point of getting to know how much it detects at the moment

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also for the inventory interactions

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As I said before, anything that uses supplies is open for supply inventory interactions

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So if you want to, for example transfer supplies to only containers that a service can detect, then you can drag the container of supplies into the slot of the service/item and it will only transfer the supplies to those containers detected by it

brave hazel
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What problem does this solve for the player?

This serves as a hint that there are no supplies nearby, does this need to be corrected in order to use this tool?

jolly copper
brave hazel
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Maybe I don’t fully understand what the repair tool capabilities is?

I understand that it is needed so that repair actions can be taken.

Moreover, each action already has a check to find supplies nearby so that the vehicles can be repaired.

Why then display the amount of supplies on the tool itself?

Maybe I don’t understand how else it can be used?

grizzled plinth
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doesnt it display the supplies it can use?

clear saffron
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Its usually cheaper than buying a new one, but time consuming

jolly copper
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It's a service but portable, similar to arsenal for example

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In this case, a portable repair service

raven path
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Tool itself doesnt hold any supplies.
It only shows supplies it found and can use for repairs. If you move to another location amount of supplies shown by tool will change.

grizzled plinth
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So basically if you would want to be a good engineer, you would pack your bag full of supplies

raven path
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Or truck'o repairs

grizzled plinth
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Yea

brave hazel
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But why display the number of supplies that the Repair Tool detected if this will be reflected in the repair actions?

Now this is confusing. It seems that you can load supplies into the tool, but it’s simply not clear what these numbers are and why they are needed

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Steve-E
Supplies way too plentiful in Major bases in Conflict. Often bases are generating ~1000/minute. So everything is pretty much free.
#reforger_experimental message

I also notice this and don’t understand why this is so.
Vehicles are not as valuable now as it used to be.

raven path
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Like Mario said, simply imagine it as Ammo pouch that you can carry. You can only grab stuff from it, if there are supplies nearby

brave hazel
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If number is 0, that means there are no supplies nearby and you cant repair.

This information is already displayed in the action of repairing any part of the vehicle.

Why duplicate it in the inventory interface?

raven path
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Cause you could check at any time, without the need for interaction

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Press tab-> do i have enough supplies yet?->No->get more

brave hazel
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This will probably be more clear when the bugs associated with the repair will be fixed

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Thanks for explaining how it works

brave hazel
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When buildings are built on the base, do they automatically take supplies from these hidden places or do they still need to be delivered?

clear saffron
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They'll automatically take supplies from the supply depots

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When you capture military base Levie I think it's something drastic like 12,000 supplies you have access to

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Because there's 12,000 supplies worth inside the bases warehouses and storage depots

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Even if the supplies is on the ground, services nearby can detect and use it

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The HQ tent is a Service, so it counts too

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Don't think of it like a Source anymore - the supplies simply is just there, and the services use it. You can move it any way you want to make it more convenient to access (bringing from Chotain to Levie for example) using any method you please. Backpack, truck, whatever

brave hazel
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Will such supplies be automatically spotted ?

clear saffron
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If a service is nearby yes
There's a radius for each service

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HQ tent has the farthest supply detection radius

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As it can use supplies from all the services it built as well as whatever's inside the base area (usually bigger than the Build area)

brave hazel
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How then will the player understand that some resources are automatically supplied to the base, and others are not?

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And then I don’t understand why hide supplies in houses if they will be automatically detected anyway

clear saffron
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Because the houses are outside detection range of 99% of bases

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I don't think there's many bases within 100 something meters of a hidden supply attic

brave hazel
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Using this warehouse as an example. Will the base automatically pick up supplies from him or do they need to be delivered?

clear saffron
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It should pick it up automatically

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See: Military Base Levie having 10,000 / 13,000 (max) on capture without having or building services

raven path
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It can also be utilized as a supply drop off later on

clear saffron
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Yep

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They're not a source of supplies, there's just simply supplies there

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Not only can you take supplies, you can put and store supplies

brave hazel
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I think this is a very difficult system for players to understand...

Although if delivery is done by AI, then it’s fine

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Otherwise, those places where there are supplies need to be marked, for example, using graffiti on the house, creating a quest to find caches.
And they definitely should be in a new place every match.

Then it will be at least interesting

https://feedback.bistudio.com/T178665

clear saffron
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It's literally simple

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"If there's supplies around then you can use it"

raven path
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It takes a bit of understanding and its not so intuitive. Also its nowhere explained.

clear saffron
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"if you can't, move it closer with a truck"

brave hazel
clear saffron
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What are you talking about

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You just Hold F and build stuff

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It's not that hard

brave hazel
clear saffron
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Because some bases only regenerate to a certain amount of supplies that isn't enough to build most services

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And it's much, much slower

raven path
clear saffron
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^

raven path
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In general i mean, they are avalible for respawning. But they may not be avalible to varius services

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Each service has radius in which it can take supplies from + its own storage.

Base has much bigger radius, but base only takes supplies for respawns.

Command tent is just another service with smaller radius

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As ive said its not well or not explained at all in the game

clear saffron
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Each service has its own inventory for supplies. If you can't use that service, move supplies to it or to a service nearby it, or build the service closer to a supply depot

jolly copper
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As I said before, forget about the idea of a tool, service or base actually storing supplies

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Nothing stores supplies except container/boxes themselves

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everything else just detects these and uses them

jolly copper
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The idea is, containers or supply containment is physical now. If you needed to use supplies for buying anything in arsenal then you have to take them from somewhere, close by

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Nothing is virtual

brave hazel
brave hazel
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Base has much bigger radius
And Helipad in .38 as I understand

twilit lodge
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helipad has huge radius

jolly copper
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The service here is this

twilit lodge
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something is off then because helipad in game has way bigger radius

jolly copper
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Select it and you will see a ResourceComponent

twilit lodge
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for instance the one at mil base Levie connects to the hangars

jolly copper
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That thing you saw is not the radius

twilit lodge
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ah that's the supply drip off

jolly copper
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Then all the way down go to Debugging, and enable thsoe 3 checkboxes

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You would be able to see the radius for supplies visually now

twilit lodge
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ah that makes more sense

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seems about right

raven path
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Hory crap 135m...

twilit lodge
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Shouldn't this be visible when placing stuff in gm?

jolly copper
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And on the configuration you can see the specific radius values

raven path
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Incidentally. What happens if you deconstruct stuff yet supplies have nowhere to go?

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Should they just plop down as degrading boxes instead of dissapearing instantly?

jolly copper
jolly copper
raven path
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Also. To extend command tent supplies default 500, service like armory needs to be built right next to it, so you could have more than 500 used for building

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?

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(Thats the part i dont fully understand)
Cause sometimes i build stuff right next to it and it stays at 500. Then suddenly 1000

jolly copper
raven path
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Ah, so it has more but doesnt show

jolly copper
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As soon as you place something again with it, it will update the UI for supplies. Known

jolly copper
raven path
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Does it matter how close/far stuff is placed to increase base building supply capacity?

jolly copper
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I will change services spawned by a base/free building to also use the base's total supplies detected as well

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No more need to have things close by your services if they are owned by a base

raven path
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Coolio. So lets take levie for example, secret storage is just outside base radius right? Since they cant be used for building, but is used for refunding

jolly copper
raven path
jolly copper
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Basically the detection of the services will be the base's

raven path
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Well yeah, except that

jolly copper
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Behavior is going to be possible to be changed in the gamemode

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Right now it detects like this, everything on it's own

raven path
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Yuh. No i mean build somethinh. That doesnt store resources. Put 500 supplies in base (so its full). Deconstruct the thing, resources get put back into hidden storage at levie

jolly copper
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The idea is to share them like this, except for those that are outside of the base radius

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Squares represent containers/supply boxes

raven path
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Yeah, i get ya. Makes more sense

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Above would work if you had base manager and move supplies between stuff where need. (And not use truck for that)

twilit lodge
jolly copper
jolly copper
twilit lodge
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What would happen if service 3 range was connected to "service 6" but "service 6" is not connected to base

jolly copper
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only between service and base

twilit lodge
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ah ok

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but do services connect to services?

jolly copper
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Otherwise people would extend the base radius exploiting the whole thing

jolly copper
twilit lodge
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ok I got it

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thank you

twilit lodge
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that makes sense

jolly copper
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Each service has it's own rules of detection, which might differ from bases

twilit lodge
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wdym each service has its own rules of detection

jolly copper
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So it will take into account for each service, the base's detected containers and filter them based on the service detection rules (Like take from vehicle, or player cargo, or only take from storages, orphaned containers, etc)

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or take from faction only, or squad only

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or itself

twilit lodge
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and why wouldn't it take all of them in mind

jolly copper
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or everything

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etc

jolly copper
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and you might not want others to do so

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For example base's

twilit lodge
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ah ok

jolly copper
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Imagine just being there and someone taking away your supplies from your backpack

twilit lodge
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yeah that makes sense

jolly copper
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Or from the vehicle you were only just driving by

twilit lodge
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and how is decomposition supposed to work?

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is it bugged?

jolly copper
twilit lodge
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wdym

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after 20 minutes you can decomposition them?

jolly copper
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I think I do not get what you are asking

twilit lodge
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For instance on front of a helicopter there is a decomposite button but is always says not available.

jolly copper
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You mean decommission?

twilit lodge
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yes sorry

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whoops

jolly copper
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Disabled at the moment

twilit lodge
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ah ok makes sense

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How is that supposed to work?

jolly copper
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same as refunding on arsenal

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Is a refund basically

twilit lodge
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wait you can refund?

jolly copper
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You just need to be around a vehicle service point

jolly copper
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For vehicles, it is full price for a few minutes then a %

twilit lodge
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will the helicopter be able to be decommissioned on light vehicle depo?

jolly copper
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if you get away from the service you got it from then instant %

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so you won't be able to use it as a supply run exploit

twilit lodge
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ok yeah

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That's what I was just thinking

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You could load Heli with supply drive to new base

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load in 1 500 supplies

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fly

jolly copper
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You can do supply runs

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What I mean is that you won't be able to buy a vehicle for say 1000

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move it somewhere else and refund it for 1000

twilit lodge
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yeah that's what I meant

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Heli costs 1250 you can load 290 more, then fly to new base unload supplies decommission for 1250

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boom

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1540 supplies

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and no danger of losing heli

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will decommission always be 50% of original cost

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or will it depend on the condition of the vehicle?

jolly copper
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You have a grace period that is tied only to the specific service you got it from

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When you bought it, you have a few minutes to be able to refund 100% to the same service you got it from

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after that it's the %

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or if you left the service area, then instant % and grace period gets cancelled

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this refunding, only affects the vehicle cost/sell value. Stored supplies are still the same value and external from it

twilit lodge
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ok

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I see

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Thank you

raven path
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Also why is it called "Discharge"

jolly copper
twilit lodge
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ok seems balanced

jolly copper
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In my personal opinion, refund is clearer

twilit lodge
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Will we be able to decommission civilian vehicles?

jolly copper
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Technically every vehicle, but you can only get supplies from those on the catalog for supplies

raven path
jolly copper
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and those that match the service and faction or whatever rule is set

twilit lodge
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ah it would make more sense if you could decommission all vehicles

raven path
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Are there any plans for "salvage truck", where you could drive to a vic and salvage it, and supplies are loaded into truck

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Cause 1h in game i can find shitload of wrecks all around

twilit lodge
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that would be great

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also supplies that get stuck when the truck gets destroyed

raven path
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Well they are on fire xD

jolly copper
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Destroyed as well

twilit lodge
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that's a bug then

raven path
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You can hear them cookoff

raven path
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"Discharge" is now "Decomission" 😄

brave hazel
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@grizzled plinth @klebold hi 🙂

Maybe send info for devs about how to dupe supplies at .42?

grizzled plinth
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Yeah i mean you just need a auto clicker and set it to like 1ms

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Then hold ctrl and spam it

brave hazel
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Ooh, that 🙂

raven path
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Or fast fingers

brave hazel
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The model of the supply boxes in vicinity UI has changed.

Now there's only one box

torn fog
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i know the depots themselves dynamically change depending on the # supplies remaining

brave hazel
grizzled plinth
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thats fine, ik blebold put a feedback tracker, he is my friend

raven path
jolly copper
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if it was crates then you would not have been able to walk through inside the tent like how you did

brave hazel
raven path
pale wind
#

Hey guys, i have a question that belongs to the arsenal boxes. I build CAH maps for max 20 players, two factions and one area, max 150 m from the spawn. In the past i put an arsenal box beneath each spawn. Now the items are costing money and the players can´t take any items. Is there a way to deactivate the supply system or to put the cost of the items to 0? If not what do i have to do to give the soldiers money? Do i have to put a supply box close to the arsenal?

grizzled plinth
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have the arsenal next to the hq building so the arsenal gets the hq supplies?

pale wind
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can i put a hq building in cah maps? That is from conflict isnt it? If not where do i find it? HQ building is not in the resource Browser.

grizzled plinth
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i think its called command tent

pale wind
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doesnt work

grizzled plinth
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maybe @raven path

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can help

pale wind
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Nevertheless many thanks

pale wind
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when i put a E-SupplyPortableContainers close to the arsenal, then i have a little amount of money. i am testing, but it is not the best solution.

raven path
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Supply depot, put it next to

pale wind
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Okay, when i take a SupplyShippingContainers_01_20ft then i have 1000 bucks. Is there a possibility to increase the money?

raven path
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See if u can increase it. But anyhow. Its a bug. Or see how combat ops does it

pale wind
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Hey Marko, thank you for the answer. what is it called in the browser. Supply depot isnt it. Or is it the container from above?

raven path
pale wind
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anyhow thanks for helping.

pale wind
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Next question. I have put a E_Arsenal on the map and a supply container and increased the money. Now i have put an E_VehicleService Large on the map for helis and a heli pad. I can click one but unfortunately it doesn´t spawn.

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When i put medium and smal on the map they both are blocked. What is the prob here? Someone who has some experience in this?

marsh vortex
# clear saffron It's literally simple

Jumping back to the past, there is nothing intuitive or simple about the supply system - it is impossibly convoluted and the UI is not helpful at all.
Decided to reply here because I was trying to find information on how to "reload" the repair tool (which I now understand doesn't hold supplies).
The repair tool displaying resources is not a consistent experience from the player's perspective (the supply count updates in the background without the player knowing and seems to display different values all the time).

clear saffron
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You have to have a source of supplies nearby
The repair tool uses that supplies to repair a vehicle

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In most cases it'll be supplies in the back of a repair truck

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Other times it could be supplies stored in a Heavy Vehicle Depot or an Armory or whatever other place all the supplies in the base gets dumped

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It's the kind of thing that's not immediately obvious but once explained once doesn't need anymore elaboration

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Supplies nearby? Check
Repair tool in hand? Check
Now you can repair the helicopter

marsh vortex
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It's great that you can explain this in Discord, but it's not intuitive and should imho definitely not stay that way.
It needs to be self-explanatory.

As a point, Arma players are used to being able to perform field repairs with an item, regardless of supplies.

clear saffron
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Walk up to the nearest person in game
Ask them how to play

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These modern gamers and Xbox players forgot the Social aspect of games where you can just ask questions and get answers

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"How do I do X?"
"By doing this, because this happens, and it can be good or bad because of this"

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"How do I use the repair tool?"
"Fill a repair truck with supplies, pick up a repair tool, then drive it where you're repairing something. The wrench will use any supplies nearby to repair the vehicle, whether it's in the truck or in the base or whatever. Look for the wooden boxes with the funny symbol"

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In short

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New players won't know anything until they ask more knowledgeable people. You're the new guy fresh out of Training and you don't know shit, so ask those more experienced than you who do

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A detailed Field Manual entry should also help

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Although most people don't read the field manual and ignore its existence

marsh vortex
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I'm just really really glad you're not part of the development team.

clear saffron
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Learn to communicate with your friendlies and learn to read the in-game guide

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Not much else to say, it's a skill issue

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You ignored the sources given to you and promptly bitched about it online

brave hazel
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Fixed: Supplies in vehicles are now colliding with characters and other vehicles

What does that mean?

brave hazel
jolly copper
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For example, upon init the bases will clear out all the supplies from any storages found on it's radius

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then generate an initial amount

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This is so that it can then set the supplies to be so that the closest ones are the fullest

brave hazel
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Then why increase the volume of the base due to hidden storage of supplies in the barn, as in this case?

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A player sees not the standard value of 500 supplies, but more and does not understand why this is so

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It seems to me that at the base there should be a standard value of supplies, 500.
And in the barn there should be hidden, additional ones.

Now, as I understand it, the barn is always empty

brave hazel
jolly copper
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That is why it's cleared

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The base itself won't start filling that one unless nearby ones got full already

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unless I am missing the point 😅.

brave hazel
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Players capture such a base, look at the card and see that its volume is different from the standard. They begin to wonder why so.
And are looking for additional storage facilities.
Find an empty barn with a sign.

How will they understand how this mechanic works?

grizzled plinth
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Same with how helipads can access a large area for example mortons 2k supply depot but then the hq building doesnt

brave hazel
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Is it additional space for base which need to find and bring supplies to it or wait automatically filling?

raven path
jolly copper
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it is how it is supposed to work

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Things just detect things that are around, not store anything themselves

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For example, when you spawn a service that comes with a depot on it

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The service does not own the depot, nor the depot is connected to the service, the depot is just an enity that was spawned so that here is something directly nearby to the service

brave hazel
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What do you prefer?

  1. Player found barn with supplies and collect them with car
  2. Or automatically after founded - open sign
  3. Player found empty barn and can't understand why and why base increase their space
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I like 1 or 2

brave hazel
grizzled plinth
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yeah its wierd tru

brave hazel
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When supply caches are full players don't need to bring supplies from them and delivery to depot's

It's save player time and improve UX

brave hazel
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Changed: Rules of supplies being generated in bases.
#reforger_conflict message

  1. No more autoregen above 1500 supplies
  2. Control points regenerate faster than regular bases
  3. The more bases you link to a base (up to 5), the faster the regen.

#reforger_conflict message

tulip edge
# jolly copper The idea is to share them like this, except for those that are outside of the ba...

I'm still a bit confused, reading the above. How big are those circles? I wish I took pictures of some in-game scenarios to visualise it.

I've had tons of issues with unloading supplies on bases. The arsenal and other buildings can be relatively close to the HQ tent, but the HQ tent still shows a limit of 500. Sometimes building other things helps, sometimes it doesn't.

When I first had the issue, I assumed the other buildings must just have been built too far away, so I would build some stuff right beside the HQ tent, this didn't always work, but it did enough that it was my go-to option.

Then I began encountering bases with things built in really close proximity that also had this issue, and since then I've noticed it being weird in tons of different situations. Like having the back of my truck like 1m from the HQ supply depot, an arsenal 2m to my left, a field hospital and vehicle depot behind me, and it still only registers a max of 500. Then you've gotta screw around for a minute or two trying to get it to work, sometimes moving truck fixes it, even if its a literal inch, sometimes building something fixes it. Sometimes it fixes itself.

I've also had the opposite, where base buildings were very spread out but the HQ supply point had a limit of like 8k without issue.

Based on this picture, I would assume all of those buildings were 'within range' of where my truck was, in the previous example, now I am entirely unsure. Is this a bug or something?

grizzled plinth
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u can see the size with gm

jolly copper
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There is a known bug of looking at things in inventory storage preview not updating unless you go to slot vicinity previews

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Specially on arsenal

grizzled plinth
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are the supply lag issues being addressed in the next update?

jolly copper
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And a bug with vehicle load/unload supplies amount text being fixed recently internally

tulip edge
# jolly copper Could you make a video?

I will try tomorrow when I play next - mostly what I'll do is rock up with truck, park it right beside HQ supplies, then run to the trunk to unload, that's where I'll see it'll say max supply capacity of say, 500

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and wont let me unload more, even if there are tons of other buildings closeby

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sometimes ive gotta move truck, and its never consistent where it has to be in that case

jolly copper
grizzled plinth
jolly copper
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The bug that just fot fixed

tulip edge
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like, literally today?

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lmao my luck, complains about something they legit fixed today

jolly copper
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Quite silly bug, its o. How the action tries to show the data and gets hard locked

grizzled plinth
jolly copper
tulip edge
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this was happening a few days ago to me on WCS

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it even happens with an arsenal right beside the HQ

jolly copper
tulip edge
jolly copper
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It will be there in an upcoming update

tulip edge
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kk, awesome! cheers!

jolly copper
grizzled plinth
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nope

jolly copper
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Mmm, not sure what you mean. But i am not working on supplies. I will ask. I do recall a talk or mention about that

grizzled plinth
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if i load supplies by using the f menu, it loads it each 100 supplies and it updates slow

grizzled plinth
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wasnt mentioned anywhere tho

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it feels more like desync than a intended feature

jolly copper
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Yeah specially since in inventory dragging the supplies is instant

grizzled plinth
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hmm

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interesting

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but isnt the holding f menu enough waiting time for each 100 supplies

jolly copper
brave hazel
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Threads are less suited for this

grizzled plinth
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Yes