#bacon (mod status in pins)

1 messages · Page 5 of 1

oblique fjord
#

Ahhh

viral arrow
#

Given this, would it be possible to have a separate tab for character identity?

proper bane
#

bacon do you know if customizing your packs are a probability? Like you know how RHS you can add stuf to their vests? is it possible to do that wiht packs?

proper bane
#

just any pcks that that have the loops

spice elk
#

if the author sets it up then yes

proper bane
spice elk
#

not sure why you asking me about it

proper bane
spice elk
proper bane
spice elk
#

it was discussed already in this thread

proper bane
viral arrow
spice elk
#

discord has a search function, I don't need to explain the same thing more than once

viral arrow
#

I'd have to look how you have everything implemented but it could be interesting
Great mod btw, if I try to do it I'm sure I'll learn a lot

spice elk
#

I would say that the codebase for the loadout editor is not a good example on how to do mods because it's very rushed and spaghetti-like

viral arrow
#

I've modded quite a bit for A3 but haven't yet for Reforger, got to start somewhere xD

spice elk
#

my best advice then is to start smaller

viral arrow
#

Well, I'm lying a bit, I've done some small things in Reforger, small spawn scripts and stuff but I do want to learn GUI stuff

I know in A3 it was hell to do any GUI

spice elk
#

you will feel right at home here then

native jetty
#

This would be cool! Also Thank you Bacon your a boss, This mod essentially allows all Units SF and Standard Infantry to pretty much rely on this mod for our primary Firearms.

slender totem
#

When I equipped my weapons they were super spaced out on my back and were like this when I was out of the arsenal walking around too, I don’t know what caused it but I just respawned and it went away

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It’s not a horrible bug but just thought I’d let you know

inland dune
#

Sometimes certain backpacks & gear seem to do that. So it probably isnt on Bacon’s end

slender totem
craggy bluff
#

It’s a RHS

fast rapids
#

I looked into the issue a bit more by inspecting 30 popular mods, mostly gear and vehicles.
While I knew before that quality standards often aren't great, the scale of this issue honestly shocked me a bit.
Over half of these popular mods did not have any LODs at all, several more had clearly insufficient LODs - just a third had what I would call acceptable or good optimization.

sharp dagger
sharp dagger
#

Thank you for looking into this

fast rapids
#

These are all the mods I checked. As you can see, there's some "repeat offenders", I guess you could also extrapolate from that.

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E. g. SpaceStrider just seems to be importing dozens of vehicles without taking 2-3 minutes to make even lazy "decimate" LODs.

sharp dagger
#

Jeez that’s only 30 too, I see some servers running close to 80 mods

finite shadow
#

Couple days and mine will be all resolved. UV maps probably not but LODs yes

rugged slate
#

Rail covers on RIS are broken

nimble sluice
#

Rail covers aren't from his mod

rugged slate
#

Ah

elder sail
#

what is LODs?

ripe delta
#

Level of detail it basically means that a model gets less vertecys if you are further away from the model but the model maker needs to make these Lods. Can have huge impact on performence.

elder sail
#

ohhh okay

spice elk
spice elk
# elder sail ohhh okay

LOD or level of detail in practice works by having a few different versions of an asset, each with lower quality, and the game will swap out the asset with each subsequent version as the distance between camera and the asset increases - you dont need to tell the graphics card to render individual RIS rails when the object is 10 pixels tall on the screen

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you will see differences when you zoom in but during the gameplay it shouldnt bother you, this is the m4 from my mod with its 5 LOD levels

elder sail
#

oh thats sick

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I wondered how HLL gets their grass to be so thick. Would that be lods too then?

spice elk
#

grass LOD is less grass at a distance

elder sail
#

okay thanks

ripe delta
spice elk
#

it looks to be relatively efficient

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draw distance 50m in video settings gives me 112 fps, 150m gives me 100 fps

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with LOD this should be better, but I disabled it for my test

ripe delta
spice elk
#

on my pc 12 fps difference, on xbox series s it might be a bigger difference, but I don't have an answer to this question

nimble sluice
#

So limiting draw distance via the server config/settings practically only has downsides? Wish I knew somebody with XSS to abuse for testing

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Do you think the amount of players within range/on the server will have more significant effects depending on render distance? Generally I'd think that higher rendering distance will also get more taxing depending on player entities, but if not even grass really has any big impact on performance, maybe Enfusion is just built different

spice elk
#

Why players in particular? Everything on screen is piped through the GPU

nimble sluice
#

Because that's the hardest to test myself :D, AI, vehicles, etc I can do with relative ease

spice elk
#

Anything visual is GPU

nimble sluice
#

But will players also be stimulated/streamed farther the higher the render distance is set?

spice elk
#

Streaming in players has nothing to do with grass render distance

cyan burrow
#

LODs are easy hmmyes

spice elk
#

they're not hard, but sometimes are time consuming when manual work is needed to preserve quality

cyan burrow
#

true but for 99% I dont really do manual lods

spice elk
#

if the quality is good then you dont need to, yes

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depends a lot on the shape too, something like a rifle handguard will need manual tweaking to preserve the rails

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run the algorithm on everything except the rails, etc

wraith harness
spice elk
#

at what distance? switch-in distance is different for every mesh

wraith harness
#

depends on pixel size of mesh 😜

spice elk
#

you set it up how you want, I try to aim for switch-in when mesh size on screen is reduced by 30% but it's not a hard rule for me

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I admit some of the rails in my recent mod update are not as good with LODs as they could be, sometimes I kept rail outlines up until LOD2 and then just wreck them up for LOD3

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and I did most if not all LOD1 manually, for about 20 or so meshes that are in the mod now, but LOD1 is pretty important

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thats why this update took a month to produce, since I don't have much time

fast rapids
spice elk
#

whew

pale coral
# fast rapids

I know bro did not say bad textures and materials to the bmp3

rugged slate
#

Bacon can you add some tan rail covers please?

spice elk
#

Add them yourself. And stop spamming in my thread.

rugged slate
#

Sorry

fathom fractal
#
 INIT         : Workbench Create Game
  SCRIPT       : Compiling Game scripts
   SCRIPT    (E): @"Scripts/Game/MuzzleAttachment.c,3": Multiple declaration of class 'AttachmentMuzzlePistolClass'
   SCRIPT    (E): @"Scripts/Game/Weapon/Attachments/Attachments_muzzle.c,3": Previously declared here
   SCRIPT    (E): @"Scripts/Game/MuzzleAttachment.c,5": Multiple declaration of class 'AttachmentMuzzlePistol'
   SCRIPT    (E): @"Scripts/Game/Weapon/Attachments/Attachments_muzzle.c,5": Previously declared here
   SCRIPT    (E): @"Scripts/Game/MuzzleAttachment.c,17": Multiple declaration of class 'AttachmentMuzzle9_18Class'
   SCRIPT    (E): @"Scripts/Game/Weapon/Attachments/Attachments_muzzle.c,9": Previously declared here
   SCRIPT    (E): @"Scripts/Game/MuzzleAttachment.c,19": Multiple declaration of class 'AttachmentMuzzle9_18'
   SCRIPT    (E): @"Scripts/Game/Weapon/Attachments/Attachments_muzzle.c,12": Previously declared here
   SCRIPT    (E): @"Scripts/Game/MuzzleAttachment.c,23": Multiple declaration of class 'AttachmentMuzzle9_19Class'
   SCRIPT    (E): @"Scripts/Game/Weapon/Attachments/Attachments_muzzle.c,16": Previously declared here
   SCRIPT    (E): @"Scripts/Game/MuzzleAttachment.c,25": Multiple declaration of class 'AttachmentMuzzle9_19'
   SCRIPT    (E): @"Scripts/Game/Weapon/Attachments/Attachments_muzzle.c,19": Previously declared here
   SCRIPT    (E): @"Scripts/Game/MuzzleAttachment.c,29": Multiple declaration of class 'AttachmentMuzzle45Class'
   SCRIPT    (E): @"Scripts/Game/Weapon/Attachments/Attachments_muzzle.c,23": Previously declared here
   SCRIPT    (E): @"Scripts/Game/MuzzleAttachment.c,31": Multiple declaration of class 'AttachmentMuzzle45'
   SCRIPT    (E): @"Scripts/Game/Weapon/Attachments/Attachments_muzzle.c,26": Previously declared here
   SCRIPT    (E): @"Scripts/Game/MuzzleAttachment.c,47": Multiple declaration of class 'AttachmentMuzzle308Class'
   SCRIPT    (E): @"Scripts/Game/Weapon/Attachments/Attachments_muzzle.c,66": Previously declared here
   SCRIPT    (E): @"Scripts/Game/MuzzleAttachment.c,49": Multiple declaration of class 'AttachmentMuzzle308'
   SCRIPT    (E): @"Scripts/Game/Weapon/Attachments/Attachments_muzzle.c,68": Previously declared here

Seems like there are issues with RIS Laser Attachments since the update

spice elk
#

yeah i know, no need to report it

spice elk
molten widget
#

Thank you

spice elk
#

@finite shadow with this game update my RIS Laser Attachments and Suppressors mods no longer contain the old Attachments Compatibility classes

void hinge
#

@spice elk I know you'll probably say no to this but can you make a dmr conversion kit for the m4?

orchid frost
#

Did supply arsenals get removed?

void hinge
orchid frost
#

Oh new update? Nice

void hinge
orchid frost
#

Yeah Isee they did pretty good just sucks that all mods are broken again

void hinge
wise dew
#

Was the GM persistent loadouts mod effected by the update

woeful torrent
#

do you need crash logs for GM loadouts or Disable FF?

spice elk
#

no, dont need anything for mods that are under pending

spice elk
woeful torrent
#

thats the plan stan! Cheers for all your hard work! 🍻

spice elk
obsidian rock
#

persistent loadouts?

spice elk
obsidian rock
#

where is pins?

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oh nvm sorry

spice elk
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I'm going to ask mods to lock this thread if the spam questions dont stop

obsidian rock
#

^^pin he’s talking abt for anyone who didn’t see it (including my prior self)

spice elk
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thanks, I'm going to take a lil break now

spice elk
#

I'll look into the specter acting drunk tomorrow

finite shadow
spice elk
finite shadow
#

Alright, will keep an ear out, nobody has mentioned it to me yet but will fix later after work if needed.

sinful berry
#

Hey bacon i heard your well versed in servers i have 2 servers setup ones dayz ones reforger i have a domain and dns thru cloudfare and a paid dns aswell frome namecheap i was wondering how to make the domains show as my ip or setup an ip for the servers themselves not my home address

sleek patio
spice elk
#

fixed drunk specter, maybe

spice elk
hearty gorge
#

Do the silencers included in your m4 mod actually reduce the ability the ai can hear you? Just curious to know why I get jumped by ai 2 minutes after I shot one at 500 meters away with a silenced M110 😁

spice elk
#

its possible some new AI stuff got added as well that overrides it, or some mod overrides it

wicked halo
#

I have noticed the m4 mod with the new updated, even suppressed are louder before the gamer version update.

spice elk
#

could you record something and include which version of the mod you are on? or at least double check it's the latest version

hearty gorge
analog fox
pliant jasper
#

Thank you for everything 👍
Weather addon is awesome.

lilac token
nimble sluice
#

One idea would be to wait until it's actually updated
I too would also suggest reading a few lines of the chat, before asking something that was answered a million times

proven grail
spice elk
#

reading is hard

lilac token
spice elk
#

doesnt help that on discord mobile the pins are hidden behind like 500 button presses

nimble sluice
#

Yea the new UI is horrendous. God bless Android for allowing certain things 👀

inland dune
#

I hate that they changed it. No one wanted the change, and the new one is just, bad

spice elk
#

discord more like dis bad or something idk that sounded way better in my head

nimble sluice
#

Quite amusing, thank you

vagrant cypress
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bacon curiosity question, no idea if it was asked before but the bacon loadout editor would it be possible like to do at all add a way to name loadouts when you create em?

spice elk
dusty goblet
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How difficult wold it be to have the customizable settings in the options for RIS and is that a thing that can come in the future?

spice elk
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what settings

nimble sluice
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Do you think beach ball and rubber ducky (squishy) will be updated? They're essential to the community.
(Sorry, I couldn't refrain from asking)

spice elk
#

idk

nimble sluice
#

Life ruined :(

dusty goblet
pure pilot
#

is gm persistent loadouts going to get fixed?

spice elk
#

dunno

spice elk
#

done

spice elk
pale coral
wicked halo
spice elk
sacred lagoon
#

Thanks for all your hard work Bacon! I know you must be feeling warn down but your contributions to this game have improved it so much. I just wanted to say thank you

inland dune
#

Same here, your mods amazing for GM usage, along with server side things

woeful cipher
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not sure if i’m the only one but i feel like the loadout editor mod crashes my game a lot in solo gm, unless it’s a crash caused by the game itself. it happens fairly quickly when i put a couple arsenals down and after a few minutes of going through each one i crash and that’s just with the loadout editor and it’s dependencies but i can have a lot of mods and not use the loadout editor mod and i won’t crash in the boxes.

spice elk
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or, well, logs from the game but they pc only

spice elk
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or maybe you could record a video where you can reproduce the crash

wicked halo
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Also my friend states that when he has the M4 block II with under barrel grenade launcher, if he respawns with that loadout it removes the underbarrel

spice elk
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and the weirdest bug award goes to... this bug

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I'm assuming respawning with the vanilla m16 with grenade launcher works fine?

woeful cipher
# spice elk or maybe you could record a video where you can reproduce the crash

i was able to record one of the crashes but i can’t send it because it’s too big for discord, but the video probably wouldn’t help at all because after scrolling through all the items in the virtual arsenal for 15 minutes i came out of them and pulled up the gm menu and crashed where as other times i’ve crashed i was either already in the arsenal or trying to get in it, maybe it’s a memory issue or just a vanilla crash, i know it’s not much help 🤷‍♂️

inland dune
woeful cipher
inland dune
woeful cipher
inland dune
#

Start recoding lasts as long as you keep it running, from 2 seconds to 5-10 minutes in pretty sure

woeful cipher
inland dune
#

I’ll send a picture in a minute of what I mean so you can show Back the crash to see if it’s some that’s on his side or yours

woeful cipher
wicked halo
inland dune
nimble sluice
# wicked halo

Ngl considering that you're in a valley near a coast line that is more realistic than anything

sharp wigeon
#

Thank you bacon for your light props 🙏

willow parrot
#

@spice elk Please contact me in dm, we need to talk a bit about our situation, i will do something after we will agree. Thank you.

nimble sluice
#

💀

silent plaza
#

Wow it's like being called into the principal's office

nimble sluice
#

By someone who stole your lunch

spice elk
# woeful cipher

so it crashed when you went to the inventory tab? unfortunately I probably cant fix it without logs and logs can only be fetched from PC

spice elk
spice elk
analog fox
hearty gorge
#

When using weapon resting with the M110 and the bipod I get some weird stuff happening. I cannot for example go prone on a flat surface, deploy the bipod and rest it on the ground. If you do that the gun is angled downward and you cannot seem to aim straight foreward and or up.
Without the bipod I am able to rest in on for example sandbags, a fence etc.
Is this a know issue?

spice elk
#

negative, thanks I will look into it later

forest bough
#

Hello, folks, cant find any discussion on GM FX mod post patch. I guess mr Bacon has lots addons to fix, but descided to mention that one needs love aswell

spice elk
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this is under 1.1 in pinned messages

forest bough
#

ah, the pinned messages. Sorry

proper bane
spice elk
nimble sluice
#

I get mine from alibaba, but I'm also old school

prisma birch
#

Got a UAV from there ^

wanton blade
#

What happened to No Supply Arsenals?

native badger
#

Not necessary anymore

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According to this

spice elk
wanton blade
#

Yeah, but it isn't the default setting, is it? Would be nice for GM if it was

spice elk
glass dirge
#

Finally got around to checking out your new M4s and the Loadout Editor, the guns look/sound fantastic and the editor is awesome

sharp wigeon
sharp wigeon
orchid frost
real igloo
#

He edited them in(look one message above)

spice elk
#

uploading fix for the underbarrel grenade launchers to block 2 and the loadout editor, please let me know if it still disappears from loadouts once you try out the new version

void hinge
spice elk
void hinge
nimble sluice
#

I'm baffled by the new(?) suppressor sounds, just gorgeous

spice elk
#

they need some more work, certain sound filters got removed by BI so I need to redo them at some point

nimble sluice
#

Tbh they sound better than ever, at least in first person

forest bough
#

Im sorry to bother again, so we are waiting for 1.1 update of all pinnedlist mods or im missing something?

spice elk
#

Mods under pending are waiting yes

orchid frost
hearty gorge
# spice elk can I see some video?

I’ll record a video for you. I saw the update today and updated the mod, also on the server. The weird thing is that in the workshop after download it said it is version 1.15. The previous was also 1.15 if I’m correct.. but the readme said the newest version should be 1.18 could there be something wrong in the workshop?

hearty gorge
#

Ah yes, I see I cannot count anymore 😁

spice elk
#

interesting, do you have any other mods enabled besides just the m110 and its dependencies?

hearty gorge
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Heres a video. if you equip a saw you can check the bipod behaviour together. With the M110 it is acting really weird if you want to use weapon resting on the ground. It is mostly ok without the bipod on for example a fence or sandbag

spice elk
#

the funny thing to me here is that I copy pasted m249 bipod settings to the m110

hearty gorge
#

Only your loadout editor, with the m4

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Not funny at all 😁

#

Weapon resting in general can be picky also with the vanilla weapons. But the M110 is an extreme case if you ask me. 😉

spice elk
#

I think I know whats going on

inland dune
spice elk
#

great

inland dune
#

Where it kind’ve aims directly down & then You have to pull it up, but that’s been happening pre 1.1

spice elk
#

i had no idea

inland dune
inland dune
spice elk
#

also works for the m249

spice elk
hearty gorge
#

Sure!

spice elk
#

I have little experience with deployment because I sorta never use it 😭

hearty gorge
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Me neither, sometimes. But I’ve been playing coop with a friends to make them like ArmA.. and they always stay in the back with a sniper or an lmg. And since there is no hold your breath option and he was on console .. I wanted to show them the weapon resting option.. only to find out that is was kinda wonky 😁

spice elk
#

ok so I gotta get rid of it pointing down

hearty gorge
#

Yes

#

It deploys now always, but the only the angle is off

spice elk
#

I think it might be caused by it having a shorter bipod than the m249

inland dune
#

That would make some sense I guess

hearty gorge
#

It feels as if the pivot point is rotated, I’m not sure how the rigging and the ik works in enfusion. But looks like a pivot point issue

spice elk
#

pivot is at the bottom of the bipod leg, the m249 has almost twice as long bipod

#

er pivot is at the top of the bipod but the part that connects to the ground or whatever is at the bottom rather

hearty gorge
#

Makes sense.
And maybe the IK is trying to compensate for that making it tilt downward on deployment

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It does seem to have a min and max angle when you deply a weapon. Is that something you can change maybe?

spice elk
inland dune
#

That’s a shame. It’s weird that is happens on the Barrett though? The bipod on that is quite long

spice elk
#

I think the length of the m110 bipod is shorter than the height of the character when prone, so it tries to glue the bipod to the ground and end up pointing down

hearty gorge
#

Yes, that sounds about right

spice elk
#

same thing happens with the m60

hearty gorge
#

Ah that makes sense, I heard someone during a fight yesterday complaining his weapon tilted when deploying and he was not using the M110.. that was indeed the M60

spice elk
#

but at least I fixed the fire mode selector

hearty gorge
#

😁

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I think I will make a mention of the m60 bipod trouble in the feedback tracker.. maybe if that changes in the future, the m110 will also work 😁

spice elk
#

I bet it would work if I gave it a longer bipod, or just crouch and rest it on a rock or something

#

are game master fx AP mines indestructible now?

sharp wigeon
spice elk
#

mags could be displayed once per type and then contain the bullet layout versions inside

spice elk
sleek patio
# spice elk <@89841952962412544> we talked about this briefly in general a few days ago

that would indeed clearly reduce the number of mags displayed in the arsenal, and you added a logo to see what mag can be used in your current equipped weapon and that's a big plus with all those modded guns that accept only the mags from that mod
can you in any way edit those you already have (for example, mid-game, I might want to get rid of some used mags where ammo is missing for new mags full) ?

spice elk
#

empty mags are deleted from inventory on reload, otherwise you can drop mags from inventory I guess, but not edit them without some mag edit mod

sleek patio
#

I ask because your presentation do not include it, but reloading your stuff works too

spice elk
#

this is only at arsenals, this is not inventory replacement

sleek patio
#

but to answer your initial question, yes it would be helpful

spice elk
#

I have 4 mags (2 black 2 tan) and each has 4 bullet loadouts, this is already 20 mags... and I want to add more color options......

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the way I have it setup right now could be used for anything, even gun variants, so opening one block 2 could display like 10 templates, but you probably dont want to pack guns into a backpack so for guns it's not that useful

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damn I want to rewrite the whole thing 😭

sleek patio
#

some guns part, you do, like spare barrels for lmg and hmg, but you do not require your system for that
that's really great, you can add variants for your mags without cluttering arsenal

spice elk
#

it is not very pretty but the reduction in arsenal clutter might be worth it, of course this is not fully automatic so people would have to make a little change to their mags 😭

sonic schooner
spice elk
#

but it is fully vanilla compatible as in to do this with a mag I have set it up so that if an item has an arsenal component you can view the contents of said item in the loadout editor, so for example for now this also includes medical and resupply kits - the mags in my video contain arsenal components and are set to not be visible and the editor will not allow you to pick up the arsenal magazine, and you wont see the arsenal magazine in the regular arsenal

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its genius, really (or stupid, but it works, and does not require a dependency on the editor mod)

sleek patio
#

if stupid but works, then it's not stupid

spice elk
#

i dont know what to do about the "regular" mags, should I make the editor not display mags that are contained within those special preset mags?

#

then if there are no presets, you see all the mags normally, otherwise you see presets only (for those mags that have presets ofc)

sleek patio
#

I'd say it's better imo if you keep presets every time (even if there is no variant) because otherwise people could think there is a bug

bleak lava
spice elk
#

a category that only lists compatible ammo, separate from the category that lists all ammo?

bleak lava
#

yup

spice elk
#

oki doki that sounds fair

inland dune
spice elk
#

until I get the separate category up I've published the combined mags test

crystal stream
dreamy raft
#

The loadout manager is ong one of the best mods for Arma Reforger same with the M4. Love your work dude, keep going!

spice elk
#

wdym one of the best duckpout

dreamy raft
#

haahah there are some mods that I would put on the same place

spice elk
#

ok I will compromise, best in the interface category

#

probably not best in the vehicle category

dreamy raft
#

definitely the first in the list "makes my life way easier"

spice elk
#

I want to focus on things like this instead of adding assets in the future

dreamy raft
#

awesome

nimble sluice
#

@spice elk can't find the message but AP mines can still be destroyed

nimble sluice
#

Oh
Lol

spice elk
#

also bumped up damage radius of the large and huge arty

ripe delta
spice elk
#

it has fragmentation but I guess its broken

ripe delta
#

It works with the cluster one but the others arant causing bleeds

spice elk
#

ah ok i guess the fragmentation is too weak

analog fox
nimble sluice
#

Currently keep gun when uncon is quite unreliable
As in you still drop your gun quite often

spice elk
#

huh

#

can you record some videos?

#

or if you have it on the server I could join and you could show me

#

im going to drop an update as some of uncon functionality was changed

nimble sluice
#

Somehow it fixed itself for the most part

spice elk
#

I updated it today maybe I accidentally fixed it

nimble sluice
#

Oh yea we're probably still running on the previous version it seems

kindred cradle
#

Btw was curious, is there any specific reason why the loadout editor has a custom weapon mod as one of the dependencies?

formal swallow
#

Yes there’s a reason, it’s a showcase weapon for the loadout editor…. He is keeping it as a dependency until other weapons come out with the features his M4 has.

narrow berry
#

@spice elk what was the name of that Iraq map somebody posted a photo of your new M4s on?

sacred lagoon
#

Ad Dawr-Iraq maybe?

open sparrow
#

ope

narrow berry
forest bough
spice elk
#

xbox does sometimes

inland dune
#

Is it possible sometime later down the line to see if there’s a way to fix the attachment wheel breaking the game master wheel? I don’t know how RHS has theirs configured but I’ve always been able to use that with it not affecting my wheel. If it’s not fixable no worries, I just avoid using any RIS attachment when GMing, use ‘em when playing to stop anything from breaking

inland dune
spice elk
inland dune
#

Ah, got it. I’m assuming you use the command menu as a sort of prefab for RIS? If that’s the case, hopefully they fix it soon

spice elk
#

yep it's based on the command menu

inland dune
#

Good to know

finite shadow
#

Not sure if you're aware, but for some reason, in your loadout editor, the m249 has the ability to change stocks, but the stock selection is your suppressor devices.

#

I wanted to see how much work it would be, making my future project weapons compatible 100% with your current system and noticed it

spice elk
#

not my problem

finite shadow
spice elk
#

no, the loadout editor is not smart, it shows you slots from the gun

#

someone at BI created a slot in the m249, called it Stock and set it to accept 5.56 muzzle devices, maybe not intentional?

finite shadow
spice elk
#

yup any attachmentslotcomponent

finite shadow
#

Alright man, cheers, then I assume you have made your own classnames for your attachment types and configured those up for what is displayed in said slot automatically based on your above comment?

spice elk
#

sure

#

its the same like with the lasers and stuff

#

theres an image in the loadout editor mod under Assets I think that has information on the custom functionality of the mod, like where slot name comes from and how to make slot not able to be empty (ie. you should not be able to remove a receiver)

spice elk
nimble sluice
#

Let's see if I can get my solo gm to start 👀

nimble sluice
#

Harder than expected

spice elk
#

sound is more metal clicky

#

idk what to do about the tail between houses yet tho

nimble sluice
#

Definitely sounds more powerful

#

I like it, not sure if I like it more than the previous though :D
Urban sound is nice, should have more reverb inside of buildings however

spice elk
#

not all houses in the game have correct room size defined, but like the warehouse building will sound like the sound bounces from the wall

nimble sluice
#

Idk it even sounds much quieter in general which to me seems counterintuitive

#

And it sounds less powerful too, doesn't have as much umph like exterior sound

spice elk
#

probably broken then, but generally weapons dont sound bassy

#

I feel like the previous sound, aside from the echo, was closer to what it would be like if you had earplugs in or something

nimble sluice
#

I've been shooting with active ear pro too much, couldn't really tell you lol
But tbh the last version sounded much more metal clicky imo, this one is very gassy though

spice elk
#

are you sure you are on the same version

nimble sluice
nimble sluice
spice elk
#

ill record both sounds so we are on the same page

#

I like both maybe I'll merge them

nimble sluice
#

That'd kill me by heart attack

spice elk
#

I need to play in the game with it for a bit to see if it fits in the soundscape of the game or not

nimble sluice
spice elk
#

interaction through inspection is largely forgotten now that the radial menu exists, but I will tweak this

nimble sluice
#

I barely use it too :D

#

I might be able to show you what interior reverb I mean, gonna compare rq

#

I think I know what I mean now though, the exterior sound is very deep and dark while the interior is lighter, it sounds like the intended reverb/echo sound is the shot sound almost

spice elk
#

I think you mean the tail, since I only changed the body, the tail is still the default modeled after the loud shot

nimble sluice
#

I'd assume I do then I do

spice elk
#

the one that plays inbetween houses is the worst one to deal with, because it's low pitched

#

the ones in forests or in open fields are fine imo

#

give it a shot, fire a few rounds in a forest and inside a town

nimble sluice
#

I like both urban and forest sounds

#

I've noticed however that the shot sound (base?) seems to have different pitches depending on the location, in the southern valley for example right near Durras in the valley itself it's deep, on the side of the mountain it's high and on top it's deep again.
Got a clip, 1 sec

spice elk
#

there's 4 different tails

houses, meadows, forest, mountain??? or something

nimble sluice
#

Maybe it considers that side of the valley slope a forest

#

Indeed it does 🐛

fresh nebula
# spice elk "old" vs new

Second one is better, fisrt one / original one was always a no go for me. Fingers crossed we get suppressors in the next major update with that LAxemann's magic sauce...

spice elk
#

I hope so because I'd like to get rid of some of my mods

nimble sluice
#

In Leon we trust

spice elk
#

but it will likely not be fully procedural so modders will need to add their samples anyway

glacial cove
spice elk
#

there's even a button hint on the screen

glacial cove
#

Brother I turned those off since 1.0 at least.

But maybe I’ll need to turn them back on now…feelspepospin

pure pilot
inland dune
#

Why did you hit the best dance move ever when dying?

hushed coyote
#

how do i add supressors to my weapon mod?

spice elk
hushed coyote
#

whenever i try to transfer the stuff to my folder so i can add it to my gun it just makes the folders but doesnt bring the files. weird

#

hate the reforger tools lol

spice elk
#

what stuff? you need to setup your weapon prefab and your sound project, so you can compare your weapon with the sample

hushed coyote
#

like i cant bring the stuff from your mod over to make it not read only

spice elk
#

up to you, right click and then duplicate on the resource

pure pilot
rich shale
#

Hi Bacon, is there any chance that a player could spawn with a loadout saved with your loadout manager? We are running GM persistent loadout at our servers but this mod causes some crashes. Your mod works fine and we are searching for a solution but to get your saved loadout you still need an ammo supply point. So its unpractical when somneone spawns at a long range radio or a fob without a ammo supply point. It would be awesome if the loadout still saved as a player loadout after respawning.

spice elk
rich shale
spice elk
# rich shale copy that thank you we'll see what we can do 🍻

For the crash logs, if it's a server crash please submit the files crash.log and console.log from the server from when it crashed, and if it's a client crash grab those files from Documents/My Games/ArmaReforger/logs

Unfortunately cannot extract those from Xbox

spice elk
rich shale
# spice elk I don't know if it's worth anything to you but I know of more than a dozen popul...

Cant say when its started, maybe after the last update. Here are the crashlogs I can see in our discord. But I'll reach out to Lykke to get further information.

Crash report Monday 18th march 2024 - Tactical Warfare

Server 1:
Time Stamp: 23:05:11.484
Event:
Crash happened during operations related to "GM Persistent loadout."
Details:
The crash occurred while attempting to save a loadout for a player named "xxxxx" with specific identity and faction information. Subsequent events show server communication, authentication, and disconnections possibly related to this crash.

Server 2
Time Stamp: 21:40:30.813
Event:
Crash happened during operations related to "GM Persistent loadout.
Details:
The crash occurred while attempting to save a loadout for a player named "xxxxx" with specific identity and faction information. Subsequent events show server communication, authentication, and disconnections possibly related to this crash.

spice elk
rich shale
#

Yeah we need the concrete crash logs 👍 got that

spice elk
#

I'm surprised nobody reported it to me - a lot of servers use that mod

zealous jasper
#

Bacon, do you happen to have total player count from the weekend? Im wondering what the highest amount of concurrent players was

hushed aspen
#

Sheesh

dreamy raft
#

Hey bacon, Im currently working on adding a weapon for my mod but it wont show up in your Loadout editor how can I add it?

zealous jasper
#

Thanks!

spice elk
dreamy raft
broken zodiac
#

Hey @spice elk do you have plans on making something like the H&K 416D or SIG MCX-LVAW to pair with your beautiful M4 BLOCK?

spice elk
broken zodiac
#

Not make it compatible with the upper lol. I mean make as a whole new gun?

spice elk
#

I have no public roadmap so assume I'm not making anything

#

that being said I will probably not make any new guns for a while or ever

broken zodiac
spice elk
#

eventually I'm sure you will

wanton blade
#

Your loadout editor mod breaks player group leader map markers. When the group leader loads a loadout from save, the marker will stay at the arsenal box and no longer update.

#

For ease of testing without the need of peer tools, you could also use my PVE Player Map Markers mod, which uses the same system and is also affected.

fair orchid
# spice elk 4414 on sunday

The StramDB statistics show that the number of players reached 3150 on Sunday. Your statistics indicate 4414, so does that mean 1261 players are on Xbox? Considering the number of Xbox players when I'm in game, this view doesn't seem very realistic. Sometimes it seems to me that there are more console players than PC players. I'm not insisting on this; I could be mistaken.

spice elk
wanton blade
#

I mean Late does have a point. Join any MP server and it will most likely have a larger console player count than PC, so where are all those PC players that are apparently the majority overall? 😅

spice elk
#

I will double check later if the API is giving me all the servers (I am just scraping the server browser), it's possible there was some limit added

spice elk
#

I guess I just need to look at what happens on respawn (or on death?) and add it to the method

spice elk
wanton blade
wanton blade
#

It's a bit different from mine, since it has to move the marker between changes in leadership. Mine just listens to OnPlayerSpawned

spice elk
#

nah I mean vanilla, I'll look into this later

wanton blade
#

SCR_MapMarkerEntrySquadLeader is for vanilla

spice elk
spice elk
wanton blade
#

Oh, you have no idea what abominations I've seen in the past 😅

#

Can't be that bad

#

This isn't quantum physics

#

But I think, overriding OnControlledEntityChanged should do the trick

spice elk
#

yeah I'm sure I just forgot to do something that the spawn system does, since after respawning it works fine

wanton blade
#

Essentially the lesson is that one should prefer OnControlledEntityChanged over OnPlayerSpawned for attaching handlers to a player character.

spice elk
#

I don't think I use either but idk

wanton blade
#

It's not directed towards your mod, but why certain mods fail with it.

spice elk
#

No idea

urban fjord
#

@spice elk Hi mate.
When I go into Clothes arsenal, I get this cmd screen

spice elk
urban fjord
spice elk
urban fjord
spice elk
modest sleet
#

Hi bacon ! I really like your LOADOUT EDITOR mod , can you create a vanilla version of the LOADOUT EDITOR ?

spice elk
uncut coral
#

Is the loadout editor available in the normal version of the game? I can't find it in the workshop

spice elk
#

what do you mean by normal version of the game? search loadout in the workshop and it should pop up

modest sleet
#

Can the loadout editor be run without using DEPENDENCIES ?

uncut coral
#

Yeah I had a filter enable. I'm stupid

modest sleet
#

Okay, want an loadout editor without any DEPENDENCIES

spice elk
#

cant help you with that, sorry - main purpose of the mod is to edit guns so for the time being the only customizable gun in the workshop is going to stay as a dependency to showcase it

sturdy sedge
#

did something change on the suppressor mod , guns sound a lot louder now then they used to be

spice elk
#

not in the mod, the peak limiter dsp filter in the game was replaced with a different one

sturdy sedge
#

uch any way to fix that ?

spice elk
#

yes, use the new one

you control how your weapons sound when suppressed so you can do it any way you like, I liked using the peak limiter filter for my stuff

sturdy sedge
#

i used a modifyd version of your test setup , but with own tweaked sounds , so ill just need to replace the limiter ?

spice elk
#

sure, though it is configured a little bit differently so you may need to mess with the sliders a bit

sturdy sedge
#

ah okey, as it only seems that they did it with the 556 pack if im correct my pistols still sound like pistols

spice elk
#

since the filter was changed, any audio project using the previous filters has nothing in their place now

sturdy sedge
#

mmm ill have a look then thanks

ripe delta
#

Is the remove system budget still working?

spice elk
#

yes, to my knowledge

quasi pendant
spice elk
#

not really, want to add a bigger bomb once we can actually destroy stuff

quasi pendant
marsh hamlet
#

is the javelin working?

spice elk
marsh hamlet
#

yup

spice elk
#

yes

orchid frost
#

What’s the mod name?

#

For the javelin

spice elk
#

idk I didnt make any javelins

slender totem
#

lol

orchid frost
#

Uhh

analog fox
#

@spice elk is it possible to add a sandstorm GM SFX? If not is there any sandstorm mods?

open sparrow
#

Possible yes, but look good no

analog fox
#

Itd look hella good on the fallujah map

sleek patio
#

He is not taking request nor "ideas"

rugged slate
#

He won't marry you bro chill

sleek patio
#

Really ? 😢

rugged slate
#

Yes really.

spice elk
nimble sluice
#

Lobster is gonna be an automated message

spice elk
#

like a canned response? canned lobster????????????

nimble sluice
#

As long as it's not canned panda

marsh hamlet
#

Sorry for the confusion

inland dune
#

There is a Javelin mod?

loud sequoia
inland dune
#

Yeah, it’s been long gone ever since the great medical update mod wipe. I’m just confused as to what he’s talking about

spice elk
#

it was a great mod, the author got married and we have never heard from him since

wind steppe
#

Atleast we know his priorities are on his marriage LOL

inland dune
slender totem
spice elk
open sparrow
slender totem
#

Bacon I get so confused I though there was 2 of you

rugged slate
#

I like the cat PFP better

open sparrow
wanton blade
# spice elk how do I repro this? I tried loading a loadout from the editor, then I moved aro...
  1. Launch your addon in WB
  2. Open GM_Arland.ent
  3. Configure peer tools with 2 peer clients
  4. Play with peers
  5. Place arsenal and spawn point with GM
  6. Spawn both peer clients
  7. Open map on peer client (1) to follow peer client (2)'s marker
  8. Open Bacon Loadout Editor with (2), go to Loadouts tab and click on a save to load it (Register one first if non exists yet).
  9. Close loadout editor, move around and follow (2) marker with (1)
spice elk
#

thanks I was looking at the map in workbench so I guess server sees it correctly but not clients

wanton blade
#

Hmm, that shouldn't be the case, since the markers are replicated

spice elk
#

I'll check tomorrow

wanton blade
#

I have my peer tools configured with two clients anyway, since I don't trust what I see in the WB for MP tests 😅

#

Also the new diag executables are super nice, since debugging on the peers now works properly 🙂

nimble sluice
# open sparrow im already automated wym?

What's 69 ÷ 420

Also so this can't be put off as spam:
If you're a community looking for a great server host with an incredible dashboard UI and marvelous gameplay and server performance, look no further. Dial 8008 on your vPad to reach bacon or leave a message to the automated Lobster

spice elk
#

nice

#

53 social credits have been deposited to your account

hearty gorge
#

I posted the bug with the bipod in the feedbacktracker for the M60, and they where able to reproduce it. So hopefully they will have an answer for it that might help with the M110 bipod

spice elk
pale coral
marsh hamlet
#

I don’t know I thought it was from bacon the last time I heard about it there wasn’t even any helis in the game maybe the mi24 if I’m not wrong

wanton blade
spice elk
#

for example SCR_MapMarkerManagerComponent.GetDynamicMarkers, then for each of those call UpdateMarkerTarget

#

or I guess for each SCR_MapMarkerEntrySquadLeader out of those

wanton blade
#

No, no, SCR_MapMarkerEntrySquadLeader is not the marker entity. It's the config entry in MapMarkerConfig.conf. There's only one instance on the server.

spice elk
wanton blade
#

You can get the instance with SCR_MapMarkerManagerComponent.GetInstance().GetMarkerConfig().GetMarkerEntryConfigByType(SCR_EMapMarkerType.SQUAD_LEADER)

spice elk
#

ok easy

#

I want to start over on the loadout editor in the next few weeks, a lot of lessons were learned making this. One important thing I need to setup is the loadout should be created on a clone of your character and then applied when you exit, instead of dressing up your current character.

#

In its current state adding something like supply usage for items is complicated

rugged slate
#

Also make it usable for easy re-kitting of AI

spice elk
#

with its current implementation the best thing I could do is make your loadouts spawnable as AI characters, but I have no time for this (like somewhere inside the GM menu, you'd pull up a list of saved loadouts and select which one to spawn as AI)

wanton blade
#

Yeah, problem is that when you design features that need handlers attached to the player character, you would presume that it doesn't need to be reattached to a new character until the player respawns. There could be potentially other vanilla features that get broken by the character switch that we weren't yet aware of. I noticed that my Stay Alive mods got broken by it too, but I fixed all of them by doing the handling in OnControlledEntityChanged instead of OnPlayerSpawned.

spice elk
#

the marker part is easy, the spaghetti is in the main logic

#

of course UpdateMarkerTarget is private

#

I guess I'll inject my own method into it

wanton blade
#

Then just make a modded method a long the lines OnCharacterReplaced or whatever that calls it

spice elk
#

it could be used to build custom groups

rugged slate
#

Exactly

spice elk
#

it's on my super private roadmap

rugged slate
#

show me

spice elk
#

do you know what private means?

rugged slate
#

It means you should 100% show me

slender totem
rugged slate
#

"group of people only."

#

C'mon bacon, show us the roadmap

spice elk
#

no, stop spamming the thread please

left ore
#

bacon, is there a list of all the mods you've made pinned somewhere or do you not keep track?

spice elk
left ore
#

well, discord new UI sucks I can't find it lol

left ore
#

thanks man

woeful folio
#

Hello, do you know of any silencer mod compatible with bacon loadout and rhs AK?

spice elk
#

no, doesnt mean there isnt one, I just dont know of any

arctic glen
open sparrow
waxen meteor
#

I ain’t sure if this been said but when you switch loadout in the loadout editor you lose ur rank in conflict

frank geyser
spice elk
#

I'll put it on the list

spice elk
#

did some work on the camo patterns today, hopefully I can release a few spray type variants during the week

nimble sluice
spice elk
#

right now I plan on tan/brown, some kind of olive/brown and maybe... arctic? I am open to suggestions on color pairing (with photos if possible)

inland dune
#

Something like these two would be cool

spice elk
#

Yeah looks neat

inland dune
#

More so the pattern, the 2nd picture with the snake scale thing looks cool, but it’s probably too much of a pain to do all that

spice elk
#

Nah I set it up so I press a button and it bakes the textures for 10 weapon parts

#

So once I set it up the way I want it'll be a breeze. My goal is to make several camo patterns and mix them inside the game.

slender totem
#

The snake pattern is pretty hot

arctic glen
#

A Black body with tan netting in places would be pretty neat 👌🏼

narrow berry
#

I'm a fan of green over dark browns

nimble sluice
inland dune
analog fox
#

Tan accents are hot

#

Especially on hk416

#

Or the spray paint snake lines in tan netting and bare brown

sacred lagoon
#

How difficult would something like this be?

alpine drum
#

Probably my favorite color scheme paint wise would fit good in kunar but just a suggestion.

And also are the attachments gunna be sprayed to or?

nimble sluice
hushed aspen
#

Can we get a nerf gun paint, I think it’s necessary lol

inland dune
spice elk
inland dune
#

I’m horrified

#

How about a Captain Underpants variant? White underwear, tan/cream colored mag

hushed aspen
#

captain underpants ah magpul

inland dune
#

Thought the same thing

inland dune
#

Who knows

analog fox
#

If it does im game

lone dune
#

More damage mod is also affecting vehicle damage, right? I see a lot of moderate collisions causing vehicles to explode, and much easier to bust a wheel from driving bad

spice elk
spice elk
#

the whole point of this exercise is to make all the camos inside the workbench editor, I am exporting the different spray and net patterns as separate small textures and layering them inside the editor, ie. all three receivers in this image are made from the same patterns, with just their colors and intensities changed

nimble sluice
#

That bottom one hmmyes

spice elk
#

just layering those masks and patterns in the editor, a lot of variations can be made

#

all those patterns are together 5 MB, if I had to export 3 separate textures for the receiver in different camos it would be 30 MB, so at least it is hopefully more efficient in terms of memory

spice elk
sleek patio
#

we need a bacon camo

hushed aspen
nimble sluice
#

The gun should just be one slice of bacon

silent plaza
#

cool

spice elk
pastel maple
spice elk
#

FIA themed

#

I am now at 90 mask textures (8 per part of the gun, exporting for 10 parts), 40 MB total

wraith harness
spice elk
#

thank you but none of this is final

wraith harness
#

👌 well done btw, looking forward to steal this idea for rhs weapons

spice elk
#

unfortunately I cannot use the main mask map in pbr multi for this, so there are a few annoying limitations

nimble sluice
#

It's incredible that these mostly WIP paint jobs look better, more authentic and believable than anything in Ghost Recon Breakpoint (AAA game) already

spice elk
#

I'll drop some of those this week and we'll see if they work or not

alpine drum
#

Are there gunna be attachments to match or just what we have now

inland dune
# spice elk how am i doing so far with the green?

That looks really good, I’d maybe make the green an olive drab color, or just make a new preset with it being Olive Tran, and you could change that green to a khaki? So a sort of black & khaki netting?

sacred lagoon
sacred lagoon
spice elk
alpine drum
elder sail
#

bacon ak?

elder sail
#

💦✊️🍆

#

bacon skin?

elder sail
spice elk
#

I wish thread owners had perms to manage messages

inland dune
inland dune
finite shadow
#

Could you do up a walk through on your method? I reckon this would work great for clothing and weapons and vehicles but I am not sure how the masking stuff works.

spice elk
#

its just the pbr multi material

spice elk
#

I have all the parts of the guns open in painter with udims and just export my masks into the project. Udims cannot be easily named in Painter so I wrote a Python script to move all exported textures to their respective folders in my Workbench project

spice elk
#

me when I open my DMs

spice elk
#

swamp camo

narrow berry
#

I can take a photo of how my paint has worn on my lower if you'd like a specific reference, mine has just been run pretty hard.

analog fox
# spice elk how much wear we talkin about

If it were up to me make it look like its been used and dropped a couple of times specifically around the bolt release, mag release, magwell and some dings on the handguard

spice elk
#

k

#

in the meantime, testing almost full fia

analog fox
#

@spice elk good sir I think there may be an issue with persistent load out

#

It’s not actually saving the kit so when you die you are not having the choice of spawning straight in

spice elk
analog fox
#

Yes we are on asadabad it worked last night and no item restrictions is set

spice elk
#

try on everon?

analog fox
#

Tried it no change 2 minutes in going to check and see if it’s because we are playing as a British faction

spice elk
#

yea try on a vanilla faction

analog fox
#

Yeah vanilla works fine appears to just be the British faction

real lynx
#

Why is in-place tank rotation ignored in the BaconTankStuff_TrackedSteeringComponent.c and Tank.c code?

spice elk
#

no idea, I don't maintain any of the scripts you mentioned

real lynx
#

Unfortunately, in-place tank rotation has been ignored since it was integrated into SpaceCore, which is why the tank cannot rotate on the spot.

spice elk
#

it's not my mod, so I can't help you with it

sacred lagoon
nimble sluice
analog fox
#

Hey what is the yellow smoke grenade for

regal bison
#

Yellow smoke

analog fox
#

No shit i mean military wise Green-signify friendlies red-markings enemy targets purple-landing/exfil

nimble sluice
#

Why'd you ask here though

spice elk
#

It's for when you want to mark something with yellow smoke

slender totem
pastel maple
#

Will we paint the weapons while modding them in the arsenal 🧬

spice elk
#

I wish, maybe one day

#

but you can easily make your own versions in workbench

inland dune
spice elk
#

its easy but time consuming

inland dune
# spice elk its easy but time consuming

Well, I meant to make a way to let people put customize camos on their through the load-out editor. I doubt that’s possible, atleast for any gun that you don’t have mapped?

spice elk
#

for other guns a bit tricky so better to have guns that enable it themselves than trying to edit all guns

inland dune
inland dune
spice elk
inland dune
#

Ah, that is true. It certainly looks like it would work great in your M4s, given that’s what you’ve been using & they’ve turned out fantastic. If there was a was to “mass script” it to all guns, as if it where that easy, then you could import camo patterns then every gun could have it’s own personalized touch. But as you said, you don’t have the time, and I doubt it’s that simple

hushed aspen
spice elk
#

guys how popular is tiger stripes themed camo

rugged slate
#

Overly

inland dune
#

I’d say pretty popular

spice elk
#

oke I'll look into that then thanks

slender totem
#

I’ve seen them a decent amount

arctic glen
spice elk
#

when u make it

inland dune
#

I’d make myself a personal camo if I knew how to mod LOL

arctic glen
#

To be fair, I’d be down to experiment, if I have your permission of course?

spice elk
#

Sure but painting the gun without having the uv mapped model open in painter is torture

arctic glen
spice elk
#

so long as you do not actually edit my gun but make a new variant it should be ok

ripe delta
#

Think the artillery shells are a bit broken a shell droped right onto somebody but he took no damage at all

#

used the large shell

spice elk
daring yew
#

Is there any way to have synced loadouts across different servers with your loadout editor?

elder sail
#

probs not if they got diff mofs

spice elk
#

Yes but I believe probably not worth it

inland dune
#

Yeah, because at that point you’d have to add like 20 extra save slots since people wouldn’t have enough for something like that

spice elk
#

aside from breaking every time you try to load it when mods change between servers, there needs to be infrastructure for it, and I dont want to make a feature tied to me hosting an API for it

#

if you host servers with me I can do it for you without adding any special features, but your loadouts will break every time there's a discrepancy between mods and versions of mods between the two servers, so I'd rather not

#

regardless if you'd like to try it out open a ticket and I'll try to set it up over the weekend

empty swallow
empty swallow
#

SOUND TEST mod - Do you happen to know if the game's "guts"/backend has the ability to make voices louder?
I.e. Microphone prop for ceremonies/promotions? 🎤

nimble sluice
#

Radio.

empty swallow
#

lol "You guys at the back switch to 48..."

nimble sluice
#

Yea, simple as that

empty swallow
#

I suppose that will work for a chilsim. Thanks for the feedback.

spice elk
nimble sluice
#

I don't think having to overcome game limitations is necessary immersion or simulation breaking, you can also just talk louder into your microphone which will increase voice range and volume for people in the back

nimble sluice
spice elk
#

for the sound test mod I just wanted to see what is possible by just editing the final mix instead of changing any individual sounds, the most common "complaint" about vanilla sounds that I hear is that people expect weapons to be louder

#

but I also increased the bass because my subwoofer was a bit bored

spice elk
#

I kinda made this one by accident testing textures but I kinda like it, how would you guys call this one? like the name of it in the items, otherwise it's like "camo 1"

sonic schooner
#

Looks like RU Invasion Camo

#

The one they plaster all over their vehicles

spice elk
#

damn I accidentally politics

sonic schooner
spice elk
#

I just need to come up with a name for this pattern, for arsenal listing purposes

nimble sluice
#

Looks more polish to me. Call it "camouflage kurwa!"

waxen meteor
#

✨ a camo ✨

spice elk
#

I might change the colors a bit, but not sure how to call the pattern itself, I borrowed the shapes from OCP but this is pretty far from OCP

maybe I'll just make the colors OCP and call it OCP lmao

nimble sluice
#

Very far from OCP

spice elk
#

Not OCP 1

sleek patio
#

Forest camo ?

sonic schooner
#

"Ratnik Woodland"

inland dune
zenith spruce
#

how do I get the admin code for admin tools as a server owner?

ancient hill
#

Is your clumbsy mod still around

narrow berry
inland dune
proven galleon
spice elk
#

grass material and there might be some stuff for it in diag menu

proven galleon
#

i would really love for the devs or even a mod try and push the grass render distance to the max

spice elk
sharp dagger
#

It looks like a planet on Helldivers🔥

spice elk
#

if anyone has relatively high res and real (not diy paintjobs made to look worn) references for worn out paintjobs on the m4s please drop them here

narrow berry
#

I just remembered I'm not off work but I can swing home on duty, 5 AM things lmao

spice elk
#

hey man no rush

narrow berry
#

@spice elk best I could do with an iPhone

narrow berry
daring yew
#

Is there an easy way to wipe all my servers loadouts for your loadout editor

spice elk
daring yew
#

thank you!

spice elk
narrow berry
narrow berry
# spice elk how does the middle of the upper wear out like that?

With coffee and some wake up time I see what you're saying now.

That's the side that usually is down when it's set down on benches, tables, the ground, etc, or is against my carrier/rig when it's hanging free on its sling. It can rub on the carrier, any exposed magazines, zippers, etc and get scratched/worn like that. That's why it's worse on that side versus the right side.

narrow berry
spice elk
narrow berry
spice elk
#

it's quite heavily worn, only remaining paint is pretty much in crevices

there will be also a medium worn version probably

spice elk
narrow berry
inland dune
#

Damn Bacon, this all looks amazing

spice elk
#

I will release what I have today in a bit and then add the remaining attachments like grips and stocks in a few days

#

and y'all can try it out while I take a break to do something else

inland dune
spice elk
spice elk
#

UGL skins, mag skins, attachment skins will need to come a bit later because I'm a bit burnt out

tidal gorge
#

yo bacon, idk if this is a good place to ask i can delete and move this if need be, but how do you go about adding rails to existing guns? like for instance if i wanted to add a rail to a vz58?

spice elk
#

the easiest way for you to figure this out is to open something that has rails and check

tidal gorge
#

oh i see, thank you, and aswell thank you for the amazing mods!

quasi pendant
# spice elk

Servers about to become like call of duty and start selling skins 💀

rough heart
tidal gorge
rough heart
tidal gorge
#

oh??

tidal gorge
#

i think i am literally was just missing the last part, i have been doing alot of learning to get to the point to actually apply attachments, i was just clueless as to how to see modded items before loading in game

spice elk
#

see the above links, most of it is minimum requirement

rough heart
rough heart
spice elk
rough heart
#

i posted there and enfusion configuration, no one replied. i'm the last post

spice elk
#

did you try searching "hud" in those discord channels?

rough heart
#

i tried a little, its such a specific problem i didnt think there would be much. i will try again though. thank you

quasi pendant
spice elk
#

I would like to redo the whole mod from scratch but I have no time

quasi pendant
#

What do you wanna change about it?

spice elk
#

mostly all the code

ancient hill
slender totem
#

Yeah I can’t find It either 🥺

slender totem
#

Wha

ancient hill
slender totem
#

Yeah it wasn’t coming up for me either lol

quasi pendant
ancient hill
slender totem
elder sail
#

does the clumsy mod make it if an explosive lands by you can go ragdoll?

spice elk
#

it only does what it says it does

quasi pendant
slender totem
#

Wouldn’t put him past it

formal swallow
#

Ooooo, messing around with all the different texture options and wow man….amazing job🥹

nimble sluice
spice elk
#

blunderbust

spice elk
#

base weapon textures for default black parts are 183 MB, camo textures are 45 MB so far (all compressed)

#

If all the parts were uv unwrapped in the same direction I probably wouldnt need to export masks for each part

nimble sluice
#

That's not bad at all imo

spice elk
nimble sluice
#

Niiiice

spice elk
#

huh

quasi pendant
#

it was a piece of bacon

native badger
#

It still is, this is just his pfp in this server lol

dreamy raft
hearty gorge
slender totem
rugged slate
hearty gorge
#

@bacon I tested the M110 bipod, It works now! Thanx! Most of the issues are gone now. Sometimes it deploys the same as the M60. The devs are aware of this. Thanx again for fixing it!

zenith cloud
#

would it be possible to make a version of the M4 SBR with the stock pushed in?

spice elk
zenith cloud
#

ok👍

plucky copper
#

Any chance of the m110s getting updated like the m4s?

void hinge
#

Hey bacon have you ever thought of making it so that when you save a loadout the radio frequencies save as well?

spice elk
proven grail
#

when we are using bacon loadout editor, does he use the supply from the arsenal ?

inland dune
#

I don’t think it does, I usually use bacon loadout when I test new mods because im too lazy to turn supply costs off. I think it doesn’t cost any supplies to take anything out of the box/equip a saved loadout

spice elk
proven grail
#

ok

spice elk
#

version 2 (whenever I have time for it) should be much better in this regard

alpine drum
#

Have you ever thought about making bigger mags for the m110 kinda like how the mk12 mod 1 has 30rd stan mags

wild ledge
spice elk
#

have you ever been as far as decided to use or go want to look more like?

wild ledge
#

Ok sry, I'll show you what I mean

#

could that possibility be downstairs?

livid ice
#

Needs to be higher

spice elk
#

ah I honestly don't know how those actions are sorted, alphabetical maybe?

wild ledge
#

looks like

inland dune
#

@spice elk do you think for the hexagon (netting) pattern, that making the hexagons smaller would make it look better? (Picture in Tom Clancy’s BP as reference)

spice elk
inland dune
#

Gotcha, no worries. If you want, I could get some more pictures of the BP netting as reference if you want?

spice elk
#

I just need some time to make the pattern textures

inland dune
#

I think making it a sort of Khaki/tan that fades into black would look fantastic, or exactly as you have it now with some slight tunes & pattern changes as you mentioned you needed to do

inland dune
spice elk
#

this week I am probably taking a break from working on this particular mod because of burnout, but I will return to it in a bit

inland dune
#

I get that 100%. You’ve been working a LOT

spice elk
#

in the meantime references are always nice, real weapons / weapons that have seen combat are preferred

inland dune
#

I could probably find some stuff for you

#

I think the smaller pattern with the sort of slow fade to black (picture 3, 4, & 5) looks really good. But so far you’ve nailed it with the tan-brown variant

finite shadow
alpine drum
finite shadow
glass dirge
#

7.62 NATO is 7.62x51 iirc

finite shadow
#

I am off topic now though so apologies bacon.

pale coral
#

762 NATO = 762x51 = 308

wicked halo
#

Any possibility of increasing the damage output of the Barret rifle? I’m surprised it doesn’t one hit enemies. Shot at one maybe 100 meters at most center mass and he still was on the ground breathing

spice elk
#

if you look at the video you'll notice all 4 characters survived being shot with .50 from just a couple meters away when in reality none of them should have survived it, if you want bullets doing damage try the More Damage mod

slender totem
#

First guy and last guy not even going down 🗿

rugged slate
#

After reviewing this footage, I can conclude that this is most likely an indicator of extreme barrel wear. Which considering this M2's circumstances (Jeep mounted) I would not be suprised if this M2 has been fighting since Normandy.

rugged slate
spice elk
finite shadow
sleek patio
#

There are 150 rounds magazine for HK416 out there too, but those are very rare and very unreliable, so rarely used
Does that 30rnd M110 magazine is really used outside of a lab ?

rugged slate
#

I was just saying that 30rnd mags for AR 10 pattern rifles exist.

finite shadow
#

We are massively off topic in his mod thread. Arguing/discussing a mag size, in use or not, is not the topic in question here, just saying.

If you want to discuss further, bounce to another channel?

rugged slate
#

Do you?

spice elk
#

nah

dusk glen
#

Loving the new camos for the M4s

proper bane
proper bane
inland dune
tidal gorge
#

would love to know how to do foldable sights with a gun that has a bone already for it, there is optic creation stuff but nothing about iron sights, just zeroing

proper bane
arctic glen
proper bane
#

teehee

dusk glen
#

Think you may need to re-crouch to fix the hand placement

gentle heron
#

Btw thank you for all your work on reforger mods prayge_a blobheart

native badger
inland dune
pale coral
spice elk
#

there's no such thing as balance in arma games, not really, things are supposed to work the way they are supposed to

pale coral
#

Fair

spice elk
#

the problem is, sometimes due to bugs they dont work

proper bane
spice elk
#

oh I might be able to fix that (maybe)

proper bane
native badger
spice elk
#

would it be overkill if I added a sticker slot on the lower receiver

blazing sentinel
spice elk
#

feelin like it might be too much cod

sleek patio
#

As long as there is an empty option ... but could mean a lot of work to design stickers

wicked halo
#

If you do that then I fully expect a Niki Minaj skin!

nimble sluice
hushed aspen
#

It’s absolutely acceptable lmao! Me and my buddy do it

keen schooner
#

@spice elk could we please get get semi auto versions of this for life roleplay community

hushed aspen
#

That’s so extra

spice elk
frank geyser
spice elk
#

there has to be a way the devs of arma life can just make the game switch back to semi when they attempt changing to auto, that way all guns work

frank geyser
#

Yeah pretty sure thats wht hes asking

spice elk
#

yeah but it shouldnt require gun mod makers to make separate gun versions, the programmer could make it part of their game mode and it'd work everywhere!

frank geyser
#

Mhm, Arma Life devs dont really add anything anyway lol

keen schooner
#

Fair point

spice elk
#

seems like a better use of time than having everyone make semi versions

#

with this kind of functionality you could even do something like allow cops/soldiers to use full auto, while civs can only use semi, with the same guns

#

or add a "black market upgrade" that gives you full auto and makes you a criminal! omg genius

#

I should be a life dev

livid ice
spice elk
keen schooner
#

Because i can't afford a laptop broski

spice elk
#

do you mean you run a life server?

spice elk
#

remind me of the semi auto thing on like, sunday, I want to check if my suggestion is actually possible

keen schooner
#

Iv been trying to get people to make versions of your m4s to semi auto only with no luck so thought u would ask you

spice elk
#

please remind me on Sunday

nimble sluice
sturdy sedge
#

bacon little qeustion if it doesnt show the remove option on the sup , does that happen because the gun already has the prefab on it from the start or is something else missing ?

spice elk
#

there's an image with explanation of this behavior in the assets somewhere

keen schooner
plucky copper
#

Would it be possible to make a mod so GMs can swap ai factions again?
idk if it was base game or some game master mod. But you used to be able to select ai factions.
it was, and would be, nice for GMs to spawn enemy ai, swap them to BluFor, then players can sneak around in civilian clothes or enemy uniforms until the blow their cover and the GM swaps them back to OpFor

plucky copper
#

When I go into properties of the ai. It's not there anymore

#

Would Gramps PvE Remix block that?

spice elk
#

in Game Master - conflict is a different game mode

plucky copper
spice elk
#

conflict is not supposed to have game masters in it which is why you cannot vote yourself in as GM, so it's not surprising that some game master features are not available, but perhaps someone will mod them in

plucky copper
#

It's just weird it used to work but doesn't now.
so I didn't know if it was possible to change it back in server setting or with a mod

spice elk
#

you mean where you double click on the AI group?

plucky copper
#

If that's how you open properties on PC.
its x on xbox. And factions used to be at the top of the ai properties tab along with health and such.
But quit showing a while back

spice elk
#

and you are sure you are editing the group and not the character?

plucky copper
#

Yeah

spice elk
#

ah well, I guess it was removed 😦

wind steppe
#

It still works, I'll send a clip

plucky copper
#

Darn... I've noticed various random changes since 1.0 and since that last main update.
including several placable objects in gamemaster being removed for some reason

plucky copper
#

I brought it up in gramps discord. Not had a response form him yet

wind steppe
#

It's possible.

plucky copper
#

Gramps remix, rhs, or maybe both...
Have to do some more testing today once the sever owner has time

proven grail
#

bacon, I'm having a problem changing the cost of the m110 in the arsenal, the barret m82 is normal I changed it and it worked but the m110 has something different that doesn't change

spice elk
#

looks fine to me man, it should work

#

oh no the tan one has the black suppressor must fix

proven grail
#

I realized that only weapons that have Weapon_Rack inside Arsenal Display data that have this problem, all the others that don't have this component can I change their cost normally, can you test it on yours by making mods dependent on this and trying to change the cost?

proven grail
#

I disabled the ones that already come with the mod, I created another slot the prefab I put them in the slot and it worked

rich forge
#

Hey bacon, I'm trying to get your suppressors to work with the M249 from RHS (Duplicated Prefab), I've added the ability to even attach the suppressor to the gun just going off your M4 and I added the WeaponSuppressionComponent to the gun as well, but I can't get the suppressor to suppress (Gun sound is still the same) how could I go about making the sound work properly?

rich forge
sonic schooner
#

Should be a custom Suppressed sound that has the necessary stuff and will play when the gun is fired with a suppressor
Use the M4s to start with and go from there

fathom fractal
proper bane
#

Bacon I’m on pc and don’t know the controls to change my weapon color either that or it don’t work to for me

nimble sluice
#

F12 and type in motherload

#

That also works, less inputs too

rugged slate
#

I didn't realize you would respond my bad, shit

#

For curious onlookers: I said hit Alt F4

proper bane
rich forge
# sonic schooner Edit the SoundComponent

it was a bit more than that, but pretty much sums it up. I was just looking for so long not thinking it would be IN the audio file. I tend to get too ambitious and start doing things before fully learning it, I didn't even know you could open up the audio files lmao. Finally diving into the tools after the game is in a better state now

#

and because bacon is an absolute gamer and got supressors working before the devs I'm trying to understand how he did it so I can make suppressors for other guns and not reuse the same sound for everything

zealous jasper
#

Hey @spice elk what is the total peak player count tonight ?

zealous jasper
#

Thank you

spice elk
#

at 9:30 PM UTC, but I think I have a bug with my stats

kindred cradle
#

I know the workshop has an API, is there one for the server browser too?

sonic schooner
proper bane
spice elk
proper bane
keen schooner
spice elk
keen schooner
#

Or a lower witch only allows semi auto

spice elk
#

actually I cannot make an override of the weapon that removes a firemode, I don't think

keen schooner
#

We do use this but your weapons have way more customisation

#

Compared to them

spice elk
#

ah I guess it could be created with a duplicate

keen schooner
#

If you wouldn't mind it would be very appreciated

spice elk
#

which life mod are you using?

keen schooner
spice elk
#

do you have players join a civillian faction to play?