#bacon (mod status in pins)

1 messages · Page 3 of 1

misty hinge
#

Hey why did you never finish that one drone mod or looks so fire

spice elk
#

requires too much time

misty hinge
#

So are you ever planning on finish it when you have time

spice elk
#

if I ever have enough free time to work on it then sure, or if something in the game/engine changes that makes it require less time

pale coral
#

In the hypothetical situation someone could want to continue it would you be willing to let them start where you left off

misty hinge
#

I don’t think this is a hypothetical question

pale coral
#

Very much is

spice elk
pale coral
spice elk
#

it'd be faster

quasi pendant
spice elk
#

probably not, the only planned new content is a bigger explosion when destruction is in the game

quasi pendant
#

Whenever I play the airraid alarm people keep saying they're gonna get carpet bombed

spice elk
#

if you hold CTRL when creating the arty shells you can pretty much spawn them as fast as you can click

quasi pendant
spice elk
spice elk
quasi pendant
spice elk
quasi pendant
severe olive
quasi pendant
#

I have 0 understanding of RHS status quo ngl

severe olive
#

It's a 3gig mod

quasi pendant
#

I might of found out thanks lol

silent plaza
spice elk
silent plaza
#

ah no, there is no fix for that I think. Game pause does not pause running animation i think

spice elk
#

seems to pause all my proc anims and frame events etc, player characters also dont animate

dusk glen
#

RHS Jets simply bend the rules of Virtual Physics

spice elk
#

if they have a damage manager maybe you could make them able to be shot down to cancel the strikes

floral crow
#

Could I rent a server from you?

spice elk
#

absolutely, I'll dm you

urban fjord
#

Hi mate.
Is there a reason why, when I use Serveradmin tools on Gulfcoast map, I get a Greta Tunberg moment? 🙂

spice elk
#

can you send client logs?

urban fjord
#

And Console log

spice elk
#

there are multiple executions in this console.log, did all of them experience the bug?

urban fjord
#

No the only one, was the 15:16 logs. as thats when i added the Server admin tools. and got waterworld, when I removed the server admin tools, I could run with all other mods without issues.

spice elk
#

can you try removing everything except gulfcoast islands and admin tools?

#

there are so many errors in the logs it's a bit hard to go through it

spice elk
#

probably a good idea to change it now in case someone downloaded it

urban fjord
#

Already done 😉 Cheers mate

#

@spice elk DM

spice elk
urban fjord
rapid birch
#

I’m having an issue where GM Persistent Loadouts isn’t working in solo game master servers, I could swear that it has worked before but every time I join back into my server I lose my saved loadout. Does anyone know how to fix this?

spice elk
rapid birch
#

Yeah, that’s what I had issues with at first without knowing it would do that. But without removing any mods (or adding any) it’s still occurring. I’ve tried loading past files and everything.

spice elk
#

you are on PC correct?

rapid birch
#

I’m on Xbox

spice elk
#

I think any mods that write things to files won't work on Xbox, so you'll need a server

rapid birch
#

Gotcha

desert crescent
#

Is it known that artillery shells/barrages have no effect on AI units?

spice elk
#

well, one thing with explosive rounds in this game is that they randomly dont deal damage due to a bug in the game, I'm sure you've noticed sometimes you can dump many RPGs into a BTR and it seems like it doesn't take any damage, same bug

desert crescent
#

Yep, noticed that, thanks for the clarification

spice elk
desert crescent
#

I see

spice elk
#

to my knowledge it's been in the game since... the beginning

quasi pendant
spice elk
#

Hopefully

pale coral
spice elk
#

Yeah it comes up a lot, my video just shows why it's not registering the way you'd think

quasi pendant
#

dms please bacon

severe olive
#

Omg he did it

#

He added cluster bombs to gm FX

ancient hill
#

Video?

severe olive
#

Give me a few mins n I'll load up arma and give u one

orchid frost
#

Huh

quasi pendant
#

OMG CLUSTER BOMBS?! I gotta try this!

quasi pendant
# spice elk Hopefully

You might have to work on the cluster a bit if you spawn in a good amount it can start causing lag

#

Needs a little optimization I think

ancient hill
#

Video?

spice elk
proud leaf
#

Hey do you have any plans on updating bacon materials?

spice elk
#

No, but I'm happy to send the texture over DM

spice elk
#

For higher radius you can spawn it higher above the ground

ancient hill
#

Man you kill it with the mods…

glass dirge
#

Hell yeah, looks great

spice elk
#

It should have more bomblets but the game really hates it when I do 50 at a time

glass dirge
#

How many do DPICM bombs have? Its like 50 or 100 right?

spice elk
#

More than 16

quasi pendant
spice elk
#

Generic destructible red barrels are more important anyway

spice elk
#

One thing that still needs to be figured out is syncing it so that the bomblets spawn in the same places between server and client

wraith harness
spice elk
wraith harness
spice elk
#

but I'm throwing this away because it's not synced over network and will implement the spawning of bomblets myself

wraith harness
#

a true cluster bomb? warheads instead of a spalls?

spice elk
#

as in the random angle of the bomblets is not the same between client and server so you see them blow up in different positions, so I'll implement my own spawning that is synced

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since I can't trust the engine to do it for me

#

this approach works well enough for my shotguns because the buckshot doesn't have radius this wide

severe olive
#

Cluster bombs are gonna be so fun when we can level buildings n trees

spice elk
#

there will be bigger bombs when destruction is in

tropic fog
spice elk
tropic fog
#

If i ever figure out how to do that sure

spice elk
#

it'd be pretty weak napalm if nothing catches on fire

severe olive
#

If th destruction physics allow us to set fire to things and it spread etc then he will if not it is pointless and difficult

ancient hill
spice elk
#

some kind of long range missile with a lot of explosives first

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I'm not doing anything that looks like CAS for a while, since it'd take me a bunch of time to make it properly (like being able to shoot down the aircraft to cancel the strike)

ancient hill
#

Totally understandable

spice elk
#

actually not that time consuming tbh

ancient hill
#

Just would be cool but on your own time I understand the shooting down to cancel cause that would be dope

quasi pendant
#

Or like a russian russian katyusha and then you hear it from a distance before the rockets land

spice elk
#

I'm not looking for ideas or requests no

quasi pendant
quasi pendant
spice elk
quasi pendant
#

Like I want to make a custom image for the header

quasi pendant
spice elk
quasi pendant
quasi pendant
spice elk
#

alpha value needs to be between 0 and 255 as well, sorry I didn't notice it before

river parcel
#

Hi everyone, was wondering if there was a mod where it showed your radical on your screen like call of duty. I joined some server before it actually had this and it was really useful! If anyone knows the name of the mod on workbench it would be greatly appreciated Thank you!

left ore
river parcel
#

thank you @left ore what is the correct channel btw

left ore
river parcel
#

thank you for your help!

slender totem
#

It would be funny 🥺

quasi pendant
slender totem
spice elk
severe olive
#

I feel like the cluster is underpowered, I might be wrong cos personally have never stood inside a cluster bomb but the survivability chance seems pretty high

Like I said tho, never personally been inside of a cluster bomb drop so wouldn't know

spice elk
#

I will revisit this eventually and maybe make the bomblet spawns more uniform instead of random

severe olive
#

Ah fair enough, damn Bohemia broke a lot of shit recently script wise lol, keep it up tho bro your mods are class

spice elk
#

the explosives bug has been in the game since release

grand mesa
#

Thicker fog please bacon good sir

spice elk
#

ammo mod?

quasi pendant
slender totem
quasi pendant
#

Lmfao

spice elk
#
Game Master FX 1.0.75
- Optimized Fire effects a little
- Slightly increased radius of Huge explosion
- Added destructible ammo crates (US & USSR)
- Added damaging gas for testing (wearing modded gas masks should let you walk through it without taking damage - tested with Task Force Mattock Uniforms gas mask)
spice elk
#

fart clouds

slender totem
spice elk
slender totem
spice elk
rapid birch
#

@spice elk do AI react to the damage by running away from the gas or do they kinda just chill and die?

spice elk
slender totem
rapid birch
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Figured

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Since when was there cluster bombs ???!

spice elk
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a few days ago

hidden spade
#

Ok

barren fable
#

I like the destructible crates and barrel

#

thanks again bacon interactive studios

misty hinge
#

Where can you find the gas mask

barren fable
spice elk
#

In fairness it's not guaranteed. I tested with the gas mask from TF Mattock Uniforms. It's a "secret feature".

sleek patio
#

So for now, I guess you can find the gasmask in TF Mattock Uniforms 😁

spice elk
#

be careful when firing projectiles with many submunitions at the explosive props as there is currently a bug in the game that will duplicate the explosion effect for every submunition, so when you use mods like Shrapnel and you fire a rocket at the explosive crate, it will blow up 50 times and crash your game (only in multiplayer, though, and worse with higher ping)

eternal yacht
#

Thank you for confirming this ^

spice elk
#

I am wondering if I should perhaps remove the explosives OR make them immune to explosive damage

quasi pendant
#

but explode to like c4 for example from the better explosions mod?

spice elk
#

see #enfusion_engine message any projectiles or submunitions that hit the prop while it's being destroyed will duplicate effects

ripe delta
spice elk
#

I could make the gas damage resilience levels so while you don't take physical damage it will knock you out when it falls below a threshold and it only regenerates automatically, so someone would have to carry you out of the gas and then eventually you'd wake up

#

how is the fart cloud FPS wise on xbox?

quasi pendant
severe olive
slender totem
severe olive
glass dirge
#

Is it possible to have it cause bleeding the way DayZ gas does? The longer youre in it the worse the bleeding gets

slender totem
#

Yeah that would be the best

real igloo
severe olive
#

The only thing that would be nice is the radius be larger that one effects, as a gamemaster if I wanted to paint a village in gas it would take all the budget and a lot of time

ripe delta
spice elk
humble brook
#

Ever thought of adding 9 bangers to your stun mod?

#

Also you could probably make tear gas using the same effect as the stun but use a gas cloud

spice elk
humble brook
#

Oof

spice elk
severe olive
spice elk
#

actually I had this running while I was making dinner and the guy just kept sleeping and didnt die

#

it takes 6 seconds to go down, if you are efficient you can run into the gas, pick up your teammate (with the carry mod) and leave the gas cloud until it knocks you out

severe olive
#

Hows the steak

spice elk
ripe delta
spice elk
#

I will double the radius and push the update

tropic lava
#

Would it possible to select a radius? Just as we can for the Arti Barrage

ancient hill
#

Killing the mod game bacon!!!! love it

spice elk
tropic lava
#

Understandable, thank you

severe olive
spice elk
pale coral
spice elk
#

but I should try to check the item name as well as the file name

pale coral
#

It may in files just be labelled as what it is like the gp5 for example or gp7

spice elk
#

yeah that's probably why it doesn't register

ripe delta
spice elk
#

its just taking it from the file name for now, no dependencies

ripe delta
#

Yeah I just meant that he could make a mod which just changed the folder name of the equipment pack therefor he would need to set it as dependencie

spice elk
#

oh yea but maybe I can work around it by just checking the title

ripe delta
#

Ita pretty hard to register all gas mask because they will probably named differntly. What do you mesn with checking the title

sly shoal
# spice elk this is the title

Uh bacon I know u made like a zombie/monster mod in the past do u know if anyone else is making like a monster mod like that?

spice elk
sly shoal
#

Oh oki do they have like a server or anything?

ripe delta
#

Btw bacon didnt you made some kind of drone mod once? Do you still got the model for the drone wanted to try making a mod for the dron how far have did you got with the mod?

spice elk
ripe delta
#

I can tottaly feel you xD

severe olive
#

See drones would be interesting now we have lock on missiles

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Depends if u mean reaper drones or like fpv drones, but reapers with lock ons or fpv with an IED strapped to it

spice elk
#

it was a remotely controlled lil' quadcopter

spice elk
severe olive
pale coral
severe olive
#

Oooo shit another update to gmfx

orchid frost
#

Ik you don’t take requests bacon but a cool addition for the gas would be like to implement a zone circle from small to huge so like instead of spamming the single gas option we could gas a whole city 🤑

spice elk
#

I'm worried the triggers and particles may become inefficient on wide radius

empty swallow
#

A question came up today about Saved Loadouts and I was just wondering if the game mechanics would even allow this option... The saved loadouts is one per faction. I can see the files on my server(s) and I replicate (last modified) so their gear is the same everywhere. However, we have some members who have different billets.. i.e. medic, AT, etc.. could there be a save 1 and save 2 option? So they have have a primary and alt loadout? The respawn screen would give them three options.. base game, save 1, and save 2? Server will just have two files with their UID+1 \ UID+2 etc.. ? Just a theory question

spice elk
empty swallow
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Acknowledged! Def didn't expect it. But thanks for the quick response. I just purchased the PC version myself so I'm reading \ watching how to use Arma Reforger Tools. I hope in fifty eleven months I'll make my first mod. lol TTYL sir

spice elk
#

honestly having separate buttons is the msot time consuming part to implement, since the save/load/files stuff is already in there

spice elk
slender totem
spice elk
#

I would like to make their behavior a little less silly, like disabling the rushing behaviors but I don't have time for it

wind steppe
spice elk
wind steppe
#

I’ll give it a try today. I’ll place them down in various terrains and record their behavior and send it to you via DM.

spice elk
#

they behave the same way the regular AI does, but they have slightly better perception and aim

quasi pendant
spice elk
#

vanilla does not have suppressed weapons

quasi pendant
#

That doesn’t use modern gear like Cold War? Also is it compatible with CRX?

spice elk
#

I will not be making a vanilla version because there are no suppressed weapons and NVGs in vanilla, I don't know how CRX works but this mod does not modify AI behaviors at all

spice elk
#

myself

quasi pendant
spice elk
#

no, what do you mean?

quasi pendant
spice elk
#

because I wanted to

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I think there is merit to AI enemies utilizing suppressed weapons to make things more difficult

quasi pendant
#

Okay then, I was thinking you made it for your unit or something

spice elk
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ohh no

desert crescent
spice elk
#

I might get rid of the "rush towards the enemy and miss half the shots" behavior someday

severe olive
#

Gas mask ai would be nice

quasi pendant
severe olive
#

Cos the new feature in gm fx with gas of you wear a gas mask your immune, so having an AI squad that wears gas masks would be kinda cool so you could have terrorists doing CQB in the gas

spice elk
#

cool indeed, great idea for a first mod

sharp wigeon
#

@spice elk could you add these?

spice elk
sharp wigeon
wind steppe
# spice elk What mod are those from?

Bacon, has GM Persistent loadouts had any reports of players reporting their loadouts being lost at random times?

Essentially, I'll save my loadout. Yes I know it's titled GM Persistant Loadouts Not Conflict Persistent Loadouts However, once we move into conflict, save our loadout, we'll run into instances after we die maybe 3 or 4 times where our loadout is no longer visible and we're only left with the options of the vanilla character loadout, then having to rekit. And even then, once we do rekit, we'll run into that same issue.

spice elk
wind steppe
#

Gotcha

real igloo
#

I know I've had the Loadout saved but it resets to one made before the most recent save

spice elk
real igloo
#

Alright

dusk glen
pale coral
dusk glen
#

We use both

rapid birch
desert crescent
#

That is what I was wondering, had never heard of them before, thank you

lapis pike
pale coral
#

ARU

ripe blaze
lapis pike
#

Thank you.

tropic lava
#

Random idea for GM FX: Butterfly mines, when placed they will disperse over a certain area. Unsuspecting players will walk over it and either maim them or kill them

spice elk
tropic lava
#

Understandable, keep up the great work 🙌

regal bison
#

Amazing, is that block the same one thats already out?

spice elk
nimble sluice
#

#1196144905358168155 message I think they both kind of fulfill different needs. ARU doesn't have a preview but does allow adding items already and isn't really accessible with controller because of some UI glitches and I'm not sure if it's even still being worked on actively

spice elk
#

currently block 2 has these pieces, but there will be a few more when the mod is out

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it's missing irons and I also want to add foregrips, vertical and angled

spice elk
#

but my OCD might make me do it, like it did with the character as initially I only wanted it for guns

nimble sluice
#

You've already done so much, don't overwork yourself
This is gonna be great regardless if it'll take a few weeks to become 100%

spice elk
#

it suffers from the same super slow image loading issues as the regular arsenal, nothing I can do about this but at least you can see the item names before the images load

sleek patio
#

ARU is great, no question about it, but if you do add items I don't really know why would anyone use both (lot of work for very little gain to set them up both [with mods])

spice elk
#

I think the only advantage for this project would be that hopefully nobody needs to integrate it with dependencies, if Zelik's Character is installed it picks up the slots automagically

sleek patio
#

But that's a detail that could mean a lot

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A lot of people don't use ARU because they have no idea (and no will to learn) on how to add stuff

spice elk
#

right, this system does not need a dependency and custom configuration to work because everything is read from vanilla arsenal

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special slots like weapon receiver can be configured to not be removable through vanilla features

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right now it doesn't cost any supply to use the system so it may not be appropriate for conflict, I might add supply to it but very low priority

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anyway I need to take it slow until the weekend because I'm pretty burned out rn

winter ocean
#

goddamn thats sexy as fuck man

im a very happy user of aru beta virtual arsenal for now but im excited about this one in the future !

spice elk
elder viper
#

That is how I imagined a modern Arma arsenal to look like (Not being a box that you just grapple into)

spice elk
#

happydog hope I can release it

slow pebble
#

@spice elk will this mod work on the console version of Army reforger? And when will he be available

spice elk
slow pebble
#

Okay, thanks for the answer.

spice elk
#

I'm doing it controller-first but using mouse to test is faster

spice elk
#

current integration guide has only 2 points (there are no dependencies required), it might change in the future though, and since the mod is not released yet I would suggest not changing any modded weapons

sour elbow
#

So if/when this mod comes out will this work with all other like gear mods and weapons? I’m guessin yes?

cunning hare
#

for the admin server tools mods how do i change the chat message?

#

i cant find the config file

spice elk
cunning hare
#

fuck no they are shit

spice elk
#

ok then the config file will be created when the server starts with the mod in the profile folder

cunning hare
#

okay ty

spice elk
sour elbow
#

Oh ok my b I didn’t even notice that at first

spice elk
#

theoretically all mods that add custom slots should work, but in practice there will probably be some exceptions

spice elk
lone frost
#

Never before has so many devs cried out in pain from one sentence

sleek patio
spice elk
#

I use light theme in discord and dark theme in code editor

strong pasture
spice elk
lone frost
#

Whatever powers the content creation at this point I suppose lmao

spice elk
#

comic sans does, that's the secret

sleek patio
#

Let's pretend we never saw that

strong pasture
#

Here's hoping then!

spice elk
#

don't dismiss it until you try it, there is a monospace variant online

sleek patio
#

I can use it for my next professionnal presentation but I doubt my boss would understand face_sad

lunar pecan
spice elk
sleek patio
spice elk
#

but I can load an open source one that looks like it, and add a 1% chance it starts with wingdings

spice elk
#

but I switched to the monospaced comic sans since then

nimble sluice
nimble sluice
half iris
#

k

zenith cloud
void hinge
#

What the name of the new arsenal mod?

spice elk
void hinge
proven grail
spice elk
proven grail
#

Ok, But awesome work anyway

spice elk
#

thanks, it has grown beyond what I originally wanted it to be

misty hinge
#

Is the cat bacon and the cartoon bacon, the same bacon

spice elk
#

yes I have yoinked this avatar from mr bonkon when 1.0 of the game came out to describe how I felt

nimble sluice
#

He no eppy

spice elk
#

I appreciated the 1.0 update but I expected a few more things out of it

sour elbow
nimble sluice
ripe blaze
#

what id do you need for autoadmin in server admin tools

spice elk
#

Identity id

north imp
#

Hey Bacon idk if pings are okay so here's hoping you see this. My friend keeps telling me that you do servers, and I'm interested. My problem is that I'm not sure how to buy your service? Idk what it's called

mighty mantle
#

Usually you gotta dm him

north imp
#

Oh, isn't that like weird tho? I thought you're supposed to ask first

mighty mantle
#

🤷‍♂️

north imp
#

Thank you

sleek harness
#

Looking for a good variety of Russian weapon mods my guys can use any suggestions?

spice elk
#

nuh uh

ripe blaze
spice elk
#

it's an id that is assigned to players, you can see them in server log when players join

ripe blaze
#

ok

spice elk
#

smol update on BACON SUPER ARSENAL 5000, added viewing any storages so things like the alice vest displays its slots - you can't edit them though because they are "fixed" by the designer

but in practice it means that things that are configured to have slots can be interacted with

#

in more practical terms, if gun attachments have their own rails you should be able to slap attachments on attachments... forever, unless I cap it

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there is an issue with interactable attachments that are nested though in that you cannot interact with them in inspection and an optic attached to an attachment is not usable 😦 but if this functionality is ever in the game I'll be ready

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I'm hoping that this system will also let you edit the cool RHS helmet stuff

ripe blaze
#

so the alice rig blocks you from messing with the pouches? i thought you used to be able to do that when the game launched

#

is the functionality just completely gone?

spice elk
ripe blaze
#

rip. still cool anyways. i like this better than aru

slender totem
#

I need 20+ flashlights

spice elk
nimble sluice
#

I'ma drive to a neighboring European country and kiss him for us

spice elk
#

I don't get it

proven grail
#

Is it just me or are you finding it strange that it's already been 2 months since update 1.0 and since then there have only been 2 ridiculously small hotfixes and so far no announcement of a minor or major update?

ripe blaze
#

also theyll probably put something out soon™

spice elk
#

There will be an update 1 day after I release my character editor and it will break all of it

proven grail
# ripe blaze holidayyyssss

yes yes sure, BUT There are a lot of things broken and nothing is even experimental, but ok, something will probably come soon

ripe blaze
spice elk
#

no guarantee

ripe blaze
#

:(

zealous jasper
#

Maybe a BI dev can talk to you and help build it Into the base game so they can work around it within updates lmao

severe olive
#

Imagine

spice elk
#

I don't really need any help, I only need time

severe olive
#

I said in the reforger discussion yesterday that Devs should genuinely contact u about adding it to the base game, it's so much nicer and belongs in vanilla lmao, most of the shit bacon makes belongs in vanilla tbh

ripe delta
#

Yes Bi vould just take bacons game master fx and they would have their artillery strikes for Gm which are promised in the roadmap also the ap mines are in there and I think it would even be posible ro place these ap mines. And bacons arsenal is way better than vanilla one😄

subtle spade
#

Will it work on console?

severe olive
#

Yeah

#

He just tests it with the mouse in the clips we get because it's quicker to showcase.

mighty mantle
#

@spice elk leaning tower of peqa

spice elk
#

nice

wraith harness
#

hmm maybe you can add small rim light?

nimble sluice
#

TikTok mod confirmed?

spice elk
wraith harness
#

sure, sec

spice elk
#

I don't know how I want it to look like yet, just did the functionality

wraith harness
nimble sluice
wraith harness
# wraith harness

basically, you just put a light in the oppsosite direction from camera, so the light is facing the camera

#

and just from an art perspecitve, you can make it slightly blueish to add more contrast and break up the scene. but plz dont go super hard and dont mix red and blue

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also as a strange but theoretically working solution, you can move your orange light a bit higher so it casts as dropdown shadow

spice elk
#

this game does not have light bouncing so it will not look good but we can try

wraith harness
nimble sluice
#

Tbh shadows are vastly counter productive since you wanna see your tactical barbie as much as possible

wraith harness
#

better then nothing

#

and believe me, shadows will make your tactical barby look better

nimble sluice
#

I don't want them to look good, I want to equip gear

wraith harness
#

cringe

pale coral
#

Honestly anything better then what we gave currently is a god send

spice elk
wraith harness
#

oh

spice elk
#

no shadow being cast by the torso onto the bag

wraith harness
#

yeeea.....

spice elk
#

I guess maybe this is by choice so the item previews dont consume too much performance

wraith harness
#

probably

spice elk
#

maybe the meshobject it creates has shadows off, 1 min

#

yea I placed ground just to see and there is no shadows, it's something to do with the preview entity

#

guess I'll just abandon the project until this can have shadows

nimble sluice
#

Oh no

potent venture
#

Damn

strong pasture
#

just for clarity's sake, but this mod elimates the janky lag that comes with BIS arsenal, right?

spice elk
#

define lag

strong pasture
#

Like the textbook definition of it, massive delays when dragging. Sometimes resulting in the wrong item being selected. To be fair, my potato is hardly helping, but something is off given that ARU manages to completely remove the jank and feels super responsive. The previews you posted seem equally smooth.

spice elk
#

oh yea it only shows you items you can use and does not do any dragging

#

the dragging thing is annoying, I want to drag a field dressing and it drags something else

strong pasture
#

The BIS arsenal also takes a while for items icons to load in, which isn't a problem with ARU (and hopefully your mod). But it's hard to say how much can be attributed to a buggy system or to my slow pc

spice elk
#

icons being slow are a game thing, and you will hit this problem eventually every time, this system may display more or less items in your view than the arsenal though so who knows

#

this is actually more of a bug in the preview functionality so eventually it will be fixed

strong pasture
#

Tbh the slow icons I can live with, but dragging stuff and then having the game select the wrong item is infuriating. This problem is exacerbated with RHS' awesome customization system. Which is why I asked if this mod will be compatible with RHS. And it makes me very happy that is indeed the case 😀

spice elk
#

with my system you at least see the text before the icon loads so it's marginally better

#

it will be compatible with everything that doesn't try to implement new inventory mechanics, so Zelik's Character and the RHS helmets will work with 0 dependencies

#

customization of things like weapon slots (optional - there is control for not allowing slots to be empty for example) is also done without dependencies

strong pasture
#

btw, Im not sure if this is in the scope of this mod (or indeed even technically feasible). But have you given any thought to adding poses fot the characters? I only ask because the lighting seems like youre adding other stuff to help with presentation

#

any by poses I mean functional stuff, like high ready, aiming and relaxed

spice elk
#

I wanted to give lighting a shot to take my mind off the harder work, I also want to look into other things like changing the player's identity (face, skin color) but everything that is purely eye candy is the lowest priority imaginable and I wouldn't hope for it

#

I want this mod to be relatively small and simple so it doesn't become a burden to maintain

strong pasture
#

Yeah, player identiy was also something I was curious about. Nice to hear it's being considered. The poses are merely for inspecting the gear, as the default 'relaxed' pose obscures the side of the body. Not so much a problem now, but as mods continue to add more customization it might become useful

nimble sluice
strong pasture
spice elk
#

now that I have editing of gear and weapon slots I need to look into placing items in clothes which might be a bit time consuming

nimble sluice
#

Frfr

spice elk
#

and since I have more screen space for the UI (I plan on making a huge widget cover the center and right side of the screen it will probably be item preview lag city

strong pasture
#

Oh don't do it on my account, just thought it might be something interesting (way) down the line

spice elk
#

also categories/filters and search bars

pale coral
#

So we won't see this until shadows?

spice elk
#

yes, should give me time to actually make progress

nimble sluice
#

Like I said, shadows would just negate usability and don't really add any functionality considering it's a virtual arsenal used to equip gear and viewing it in neutral lighting

spice elk
#

ok but I want them

nimble sluice
#

Understandable

spice elk
#

There also seems to be no antialiasing in the preview

nimble sluice
#

🎵 DOWNLOAD AND LISTEN: https://thechalkeate.rs/itjustworks
➡ Follow us on Spotify: https://thechalkeate.rs/spotify

Every Bethesda's E3 showcase in one meme song. Thank you, Todd Howard, for
Fallout 76 Nuclear Winter and Elder Scrolls Blades, you are the inspiration.
👍 Love the song? SUBSCRIBE for more gaming meme music stuff and LIKE the vid!
...

▶ Play video
distant birch
#

I'm having a problem with RIS and RHS and it makes my wheel disappear.

spice elk
#

GM menu disappears after you use the command menu, mods or not

#

Xbox just seems cursed in reforger

distant birch
#

Damn

wraith harness
#

@spice elk this results in a crash for me

glass dirge
# distant birch Damn

AFAIK its a base game bug that can only be fixed by BI. It just so happens to crop up when using radials from some mods, but isnt actually causes by those mods

wraith harness
#

ok nvm it was physics merge checkbox, sorry for ping bacon

daring wagon
nimble sluice
#

That's just shrapnel coming back 🐛

pale coral
#

That's just spall

spice elk
daring wagon
nimble sluice
#

Is anyone else experiencing issues with RIS (and a few others) where they basically always have to "reinstall" it before joining a server but it immediately cancels/fails the download?

spice elk
#

this has been an issue on xbox for like 6 months (on pc sometimes too but it's easier to fix on pc just go to addons folder and delete the mods)

nimble sluice
#

I'll try and get you a vid, it's nothing I experienced before 1.0

spice elk
#

it won't help because modders have 0 control over anything that happens before you load into the map

nimble sluice
#

Dang. :(

finite shadow
spice elk
#

@fresh nebula I will release a test version before a public version to gather some feedback

severe olive
#

WOOOOOOOOO

spice elk
#

maybe even today

nimble sluice
#

Poggers

severe olive
severe olive
#

Well it's gonna be a good stress test for it, 60+ mods lmao

spice elk
#

you can do whatever you want with any mod, there are never guarantees that any mod will work on a server or anywhere else

#

if you want to test the mod on a server go ahead, but you should not expect it to work

severe olive
#

Yeah that's all good man, I'll test it in gamemaster first, but from what you showed it looks great so should be alright

spice elk
#

it's possible opening it in multiplayer will kick you out

fresh nebula
ripe blaze
#

yes pleaseblobcloseenjoy

spice elk
nimble sluice
#

LB could be conflicting with VOIP when talking while gearing up

spice elk
#

it should not allow you to do anything outside of the menu but we'll see

nimble sluice
#

Alright. Will you even be able to talk to people around the arsenal? On second thought I'd assume you're basically phasing into another dimension so it wouldn't matter anyway

spice elk
#

no, read what I said

nimble sluice
#

I read that my assumption was correct ?

spice elk
#

it also doesn't put you into another dimension

#

when I release the test version I am only interested in crashes and errors for now

real lynx
spice elk
#

no thank you

karmic garden
#

I think bacon might be a wizard

nimble sluice
#

He very wizard

ripe blaze
#

how it look so good

spice elk
#

pls vote: should automatic camera positioning disable itself for the currently edited slot if you manually move the camera while editing the slot?

detecting which direction clothing is facing is very buggy, and the camera might position itself incorrectly when you change things like arm bands or helmet patches

#

ok I need to update my m4 for full compatibility (there needs to be a functional demo weapon for this), and in a few hours the test version should be out

dusk glen
#

Bacon makes me feel gay sometimes

glass dirge
#

Man this is so goddamn cool

narrow thunder
spice elk
narrow thunder
spice elk
#

posted, please let me know of game crashes, that's the only important thing for now (I don't want any suggestions or ideas, this test phase is crashes only)

you will find the mod in test list

fresh nebula
#

lets goo

spice elk
#

I forgot to turn off debug ui so you'll have to get 1.0.2

severe olive
#

WOOOOO

#

@spice elk works perfectly mate, just added it to a server of 60+ mods haven't had a crash or any issues yet but I'll keep trying to break it😂

spice elk
void hinge
severe olive
spice elk
#

chances are I already got all of them

orchid frost
#

Bacon this mod is absolutely stunning, hope arma puts this in their website news thing bc this is a game changer for weapon configuration!

spice elk
#

are you saying it didnt crash your game? LMFAOO

orchid frost
#

Lmao nah haven’t had a crash in a couple months, your servers are absolutely perfect lol

spice elk
#

ah if it crashes things it'll be games only not servers

severe olive
#

Bacon are you sure you didn't accidentally release the fully finished thing as the test version cos it feels that way lmao

void hinge
analog fox
#

How can I access the loadout editor?

severe olive
#

@analog fox go up to an arsenal box, and there is now a tab called "bacon load out editor" under "open arsenal"

fresh nebula
#

This mod is 🔥 One of the best mods for Reforger... Good job man!

spice elk
fresh nebula
spice elk
analog fox
#

Does the Spotlight function do anything?

severe olive
ripe blaze
analog fox
#

Thanks, can't wait for the loadout save function

spice elk
analog fox
#

Is it possible to save loadout in private game master?

spice elk
analog fox
#

Soo sad

spice elk
#

mods can't save files on xbox so unless this comes with the base game it might not be happening

waxen meteor
#

Bacon will you be making it so you can add ammo to ur outfits when you use ur version of the virtual Arsenal

waxen meteor
#

Ah Alr thank you

oblique fjord
#

Bacon good sir the weapons from Sierra golf don’t seem to show in the BLE the magazines do

spice elk
oblique fjord
#

However if I take a Sierra golf weapon and then go back into editor it recognises it

oblique fjord
#

It also seems if there’s not a weapon in the left most weapon slot you cannot navigate the menus

spice elk
oblique fjord
#

I didn’t know if you were aware of any of these issues, I only mention it because I was under the impression you wanted to be made aware of anything bug related

spice elk
oblique fjord
#

Apologies 😁

dusk glen
#

Just tried the mod and I wanna say it is very clean and im so happy that it is controller friendly

lunar blaze
#

^

zenith current
subtle spade
#

Once again, modders doing what devs should’ve done in the first place

pale coral
#

Should honestly be the one mod on official servers by bi

zenith current
dusk glen
#

Is there a certain way that mod devs can adapt their weapons to this mod?

spice elk
dusk glen
spice elk
dusk glen
#

Ah okay I see

spice elk
#

#1110586149740748890 message

There are some options for controlling behavior but there's no dependency requirements. It operates on the assumption that things are vanilla compatible.

void hinge
#

What's the name of the mod in the workshop?

ripe blaze
ripe blaze
#

np

void hinge
#

Will keep bacon posted if it crashes 🙂

woeful cipher
#

this is really gonna be a must have mod on every server

ripe blaze
#

i just finished my custom arsenal for my unit, and this mod works perfectly with it. ♥️ you

spice elk
#

funny that when you die while being in the menu you are still customizing the corpse

zenith cloud
#

actually?

spice elk
#

It'll get fixed eventually

zenith cloud
#

k

subtle wasp
zenith cloud
spice elk
#

ok so it looks like it's way more stable than I expected it to

mighty mantle
#

Yes octonods

spice elk
#

I hope I have time to figure out picking up items, then it'd be complete

#

How is the screen edge on Xbox? Does it cut off any important part of the UI? When you have overscan enabled.

#

Also, I would appreciate a screenshot from someone using a 4:3 monitor (not widescreen) and a super ultrawide monitor (wider than 3440)

nimble sluice
spice elk
nimble sluice
#

Do you want screenshots or just feedback?

spice elk
#

if something is cut off then screenshot helps

nimble sluice
#

Gotcha

zenith cloud
#

nothing is cut off, or affected in any way really. it's a very well made mod

spice elk
#

ok great

loud sequoia
spice elk
#

thanks, I will need to align the menus so they stay closer to the center, long eye travel distance between menu and character results in bad UX

severe olive
#

No way first crash report

void hinge
severe olive
void hinge
#

Most are weapons and equipment

ripe delta
#

How is the mod called cant find it?

strong pasture
#

You need to enable 'test mods’ in the filter

ripe delta
#

Thanks

strong pasture
#

It’s hidden by default I think.

#

Briefly checked it out and it everything seems to work okay Bacon. I would suggest adding zoom functionality though.

spice elk
#

All feature suggestions are spam, I don't need or want them for now

strong pasture
#

Understood

proven grail
ripe blaze
#

extra cdf by p34ntuz360 has a gas mask literally named "gasmask" but you still take damage from the gm FX gas. i thought that with the words gas and mask it would stop you from taking damage?

ripe blaze
#

i thought i remembers bacon saying if it has the words gas and mask it should keep you safe

severe olive
#

He can't exactly go through every uniform mod and program in that their specific custom gas mask tho, but if what u said is possible then fair enough

ripe blaze
severe olive
#

Didn't know that was a thing lol fair enough

spice elk
ripe blaze
spice elk
#

Yeah, this one should work, I'll look into it tomorrow

ripe blaze
#

only thing i can think of is you mentioned the mattock ones going into the Zeliks eye slots, i havent tried it but i assume that one works, while this extra CDF one goes into the face slot. idk if that would make a difference

spice elk
#

hm yeah maybe just a matter of factoring in the face slot

oblique fjord
#

I love that CDF gas mask

true lion
#

will it be possible to restrict items if you have a certain role?

zenith cloud
#

dude has a tv on his desk lol

olive lagoon
#

Having an issue with the M4A1 Block 2. Whenever I add ANY of the bacon supressors the SpecterDR1-4 will not switch between the red dot and specter. This was not an issue until the most recent changes made. @spice elk

#

Previously I would use the pre-set M4A1 Block 2 with the m203 already attached. And a supressor/Specter worked fine on it.

loud sequoia
zenith cloud
olive lagoon
spice elk
#

Ok bet I think I know what it is

loud sequoia
zenith cloud
#

damnnnnmm

ripe blaze
zenith cloud
#

I have the best setup out of anyone here 💵🤑

oblique fjord
#

Nice games

fleet grail
proven grail
#

will have a form to put itens in the example shirt, pant... inventory ?

spice elk
clear stone
spice elk
finite shadow
#

Have you decided on your end goal on the mod or just adding things you want to and things you find possible?

spice elk
#

I have no public roadmaps, I think I need to create a bot that will tell people about it

#

but I do want to add at least some basic way to grab items

proven grail
proven grail
spice elk
#

it will work better when there are better means for me to determine what item goes where

analog fox
ripe blaze
spice elk
ripe blaze
#

yeah this is probably better than having a right side menu

spice elk
#

right side menu will contain items to add from arsenal

ripe blaze
#

i dont really follow, whatever though

spice elk
elder viper
#

Minor thing, I'd like a way to quickly add/remove multiple items.
Like hold shift to add/remove 5 at once.
That was dearly needed in A3, maybe not that needed in reforger currently

spice elk
#

remind me after release

#

fancy stuff won't be in initial release, I'm going to omit supply cost and weight indicators as well

#

I should probably figure out how to easily sort the list

silent plaza
spice elk
#

I don't know if there is a better way. I know you override CanStoreItem but I don't know if CanReplaceItem makes use of it so it might not be factored in

#

CanStoreItem works great as long as the slot is empty

silent plaza
#

dunno if it would make a difference, because in essence if i recall correctly, to enable the usecase i described above we basically have the head areatype inside the helmet

spice elk
#

you can have any area anywhere but your helmet storage decides what can be equipped there

#

maybe I test my theory after I do basic inventory

fallen bluff
potent venture
proven grail
#

or multiple monitors

spice elk
#

finally have something to show for inventory, notice that when browsing ammo it will highlight ammunition acceptable for your equipped weapons, interface is work in progress

nimble sluice
#

So smort

dusk glen
#

Bacon is amazing

spice elk
nimble sluice
#

I can see that happening, definitely very accessible for new players or non gun people

spice elk
#

yea I have no clue what all the mag names mean

wraith harness
spice elk
wraith harness
#

Noope :) Just saying that good old a3 virtual arsenal design looks more userfriendly

spice elk
#

no trolling pls, I said the interface is work in progress

wraith harness
#

no trolling for sure, just coulndt imagine making a new interface in AR and then scrapping it, isnt it waaay too time consuming?

nimble sluice
spice elk
wraith harness
#

copy that

spice elk
#

in a3 virtual arsenal you had item choices on the left and storage on the right?

wraith harness
#

nope, item choise on the right, and no separate storage page

spice elk
#

so it would display items you have (count) as part of the item listing?

wraith harness
#

yes

spice elk
#

ok gotcha thanks too lazy to reinstall a3

wraith harness
#

same for me

#

so here is a quick draft of how i remember a3 VA was looking like (in my memory)

spice elk
#

I'm worried this is not great UX because I feel like I would get lost in a list of items given it's large enough

proven grail
wraith harness
#

Maybe clickable tabs instead of Q / E tabs? it might imrpove user experience greately

proven grail
wraith harness
#

anyways, mod is yours, so its up to you, looking really good and way more useful then vanilla arsenal

spice elk
#

I think that's better for PC users yeah, I keep using the keyboard to test and forget about it (same keys could work just with pretty tab icons)

proven grail
#

ok

nimble sluice
fast rapids
#

I like that you also have the current inventory on the left.
In the Arma 3 UI, there wasn't really a way to get a comprehensive overview of that.

glacial cove
potent venture
#

I just tried this mod it's so good like it's works so smooth and jesus it's so nice not having to deal with the ass backwards arsenal box on Xbox
@spice elk you are a Saint

spice elk
#

I am flavor

#

despite my best efforts to avoid feedback and suggestions I now must throw away the dot categories in favor of tabs, thanks guys

subtle spade
#

For real, not having to deal with laggy arsenals is a nice change

spice elk
#

this is mostly attributed to caching in the mod - I've made it so that once you open an item category (let's say attachments for rails) it will keep the available options saved in memory for the time you are in the menu, so subsequent visits to the same types of items load faster

#

it "remembers" all the helmets until you exit the menu, so it will load a little faster when you visit helmet areas again

#

I would have made it stay in memory forever but with different arsenal boxes and factions it'd be memory leak city (if it isn't already)

glass dirge
#

This is a game changer tbh, 100% what the arsenal interface shouldve been.
amazing work

empty swallow
#

Looking forward to checking this out when I get off work. Looks amazing tho. 🍿

desert crescent
#

What was added in the GM FX update?

sharp wigeon
#

@spice elk kinda complex idea you could potentially add to your inventory mod.

Customizing clothing similar to your m4

Using the in game assets and a small amount of costume assets, you could make a modular system for all sorts of equipment.

Example 1: the in game Alice vest contains a flask, I believe this was an early version of what I ask today. If possible an interchangeable vest where you can add, remove, and change positions of pouches and more.

Example 2: Helmets, more simplistic than the last, the ability to add, remove, and edit helmets. Such as adding ammunition, cigs, art, cards, and more.

This could apply to various things and even if implemented with ONE changeable item per clothing article would change the game forever. That’s it thank you for even reading this text monster.

(And I know it would require a monster amount of scripting)

nimble sluice
silent plaza
wanton blade
#

And then there is also the notorious opening time of the Zeus interface that was horrible when you had many mods loaded due a lack of caching until Dedmen patched it 😅

#

Memory is cheap, time is not 😉

spice elk
wanton blade
#

There are maybe up to 5 different arsenals with RHS, so my point still stands and for one player usually 1 or 2 would have to be preloaded.

spice elk
wanton blade
#

Fair enough

silent plaza
#

you gotta draw the line somewhere. it becomes a nightmare for game development otherwise

elder viper
#

When checking Arma 3, better check the ACE Mod arsenal instead.
They have proper search and better sorting. (For example sorting by amount, will show you all items you actually have in inventory, at the top)

Also separate tabs for "Magazines that are compatible with weapons I already have" and "All magazines". You rarely need the latter, but when you need it you do need it

spice elk
#

ugh I forgot about UGLs, should scan equipped weapon attachments as well

raw canopy
#

Have you though about doing any other attachments for the urgis and the block IIs

spice elk
#

yes foregrips, for the underbarrel slot

raw canopy
#

Nice

#

Another thing for the urgis have you thought of making a 10.3in variant

spice elk
#

no, as in I'm not going to do it, probably

raw canopy
#

Oh well at least if you do the foregrips it'll be nice to have

spice elk
#

game doesn't have abilities to automatically handle handguard/barrel length swapping

#

I mean you can swap them to shorter but your muzzle flash will stay where it originally was, for example

raw canopy
#

i mean like have you thought of making a 10.3 model of the urgi and putting it in the mod

spice elk
#

yeah no I prefer waiting until I can make barrels swappable

raw canopy
#

Okay cool

lunar pecan
spice elk
#

sure we'll see

real sandal
#

Probably a dumb question but is there any way this could be used as a class creator once it's out?

spice elk
#

define class

real sandal
#

Like a loadout creator before you spawn in

spice elk
#

it does the same thing you do when standing in front of the arsenal box

proven grail
#

Are you thinking about something like when the player saves a load out, a UI opens where he can create 5 loadout variations and load them as if it were in Arma 3?

spice elk
#

no

real sandal
winter ocean
#

realy lovely working mod again bacon just tested it today goddamn man 😛

#

i dont know what job u do but if bohemia can give u a beter the hire this man 😛

pale coral
#

@spice elk may I DM?

fresh nebula
#

When selecting guns there should be the same or similar screen as when customizing a gun imop and when you select the gun you could stay on the same screen and press X to start customizing it. I think it would make it into a better user experiance with less jumping between screens.

#

I think this could be better @spice elk

severe olive
#

Lmao you mfs never gonna understand the concept of no suggestions

fresh nebula
#

severe olive
fresh nebula
wraith harness
#

As u can see optic (dovetail) slot is still visible, even though its occupied by non detachable rail, and iirc this optic slot also has no attachment type

spice elk
spice elk
spice elk
narrow thunder
zenith cloud
#

nope

#

tiny ass loft bed I've had like all my life

#

good guess tho

narrow thunder
#

Lmao

#

RIP screech's back

zenith cloud
#

it's not too bad but it still does suck

#

like I am pretty young (14) but like I'm probably gonna have back problems when I'm in my 20s

#

I have dogshit posture lol

spice elk
#

shrimp mode

ocean garnet
#

Ur telling me a shrimp made these mods pikachusurprised

spice elk
#

yes but actually I was referring to bad posture

wraith harness
#

As i see you already detect it to display "item component is missing". Why not hide slot entirely?

#

Or maybe if there is a fault on our side which makes this slot displayed, let us know

spice elk
#

if you have an item it should have an inventory item component

#

you are welcome to hide slots with invalid items in your mods, see #1110586149740748890 message

I will happily have a discussion on this behavior after the mod releases to "stable"

analog fox
#

Did the mod receive any updates?

spice elk
#

no, hoping to push one maybe on sunday

zenith cloud
summer verge
#

Mr Reforger @spice elk your an absolute goat 💪 this looks phenomenal and thanks for making sure it works for console players aswell that's something we all really appreciate

summer verge
#

Are Bohemia going to sign the rights to this game to you 😂 amazing job mate

spice elk
#

is there an app for making svg icons, like a generator? AI powered icon maker

formal swallow
spice elk
#

can y'all tell me if the visual identity like face and skin color saves in the arsenal when you save loadout?

spice elk
wraith harness
wind steppe
#

Do you think there'd be a way to organize items by modpack/item id? Lets say you have a rolled sleeve shirt. And 5 variations of that shirt in various camouflages. Would you put it into its own category?
Poorly drawn example below: (Forgive me, it's like 5AM)

#

Might help with guys finding a specific style of item, then within they could locate the multiple camouflage variations.

spice elk
#

put your mod's items in a separate arsenal is my suggestion, then you only view items from the mod

wind steppe
#

I got you.

wraith harness
spice elk
#

smart, reduces the amount of items in the box too

#

too bad I can't support custom actions without dependencies unless they are all standardized

zealous jasper
proven grail
spice elk
proven grail
#

ok, Only to Know

proper bane
#

bacon is your load out manager on the workshop? I Reallyt wanan test it

spice elk
#

under test mods, read the description tho

zenith cloud
#

hey bacon what's the new update on the loadout editor

ancient hill
#

Inventory

proper bane
mighty mantle
#

Check under test

livid ice
#

Found a purpose for the AT mines

spice elk
#

uh I guess points for effort stacking them, how was your fps with this many on?

proven grail
#

I don't know if this can be considered a bug but the arsenal mod already includes all the RHS equipment, but for example my team uses another mod we made to transfer the equipment from the RHS factions to the American one then when we use the 2 mods Everything is duplicated, wouldn't it be more interesting to leave each faction with their standard equipment?

spice elk
proven grail
#

Hmm, so I'm probably the one who messed up, but for some reason he's duplicating some things

spice elk
#

no idea man

proven grail
#

I will test more

sacred lagoon
# proven grail I will test more

If you just copied the rhs configs into us arsenal, rhs includes all the vanilla equipment. You need to go through and disable anything you don't want.

orchid frost
#

Question about the loadout editor, is there a way to grab multiple items like mags or grenades in a slot or is it just one?

spice elk
orchid frost
#

I mean like for a primary, is there a way in the bacon loadout to get multiple maps in the edit process or just use normal arsenal for grabbing mags

spice elk
orchid frost
#

Ah gotcha

spice elk
#

It will highlight mags for your gun on the ammunition section

spice elk
ancient hill
#

I did have a issue with it not showing some Arsenal items while if ya looked in the normal Arsenal they was their

spice elk
#

were they modded items? they may not have proper categories configured

orchid frost
#

@spice elk at work rn when I get home I’ll try my milsim just kept asking me about so I thought I’d ask

ancient hill
livid ice
spice elk
#

blew up your fps too

livid ice
#

Surprised my series S didn’t blow up as well

nimble sluice
#

Forbidden claymore

livid ice
# nimble sluice Forbidden claymore

It may be funny but the first time I tried using the RHS Cruise missile it shut off my Xbox. May have been a fluke as it hasn’t happened again but I thought I lost my Xbox for a minute

Arma on series S = pain

nimble sluice
#

I can only imagine, I'm so glad I did decide to get the Series X after all, but still should've invested in a PC tbh.

spice elk
#

I wanted to make an angled grip but you can't reduce recoil with attachments yet it seems

tawny flame
#

Finally 😭

nimble sluice
#

That looks hot

tawny flame
#

How I have longed for this day

slender totem
#

Is it stable on servers?

tawny flame
#

He is showing progress

slender totem
#

I tried it the other week but yet to add it to our servers

spice elk
#

I would say not stable but you are welcome to try it anyway

#

finally a customizable gun tho

ripe delta
#

Where have you got the models from the attachments and the m4 did you make them yourself ?

spice elk
nimble sluice
#

Molodets Vladimir!

spice elk
#

usually all 3d gun models come with parts, like the stock is separate from the receiver etc, so I was like why not make a gun editor and separate it into pieces, and here we are now

#

once the foregrip can reduce recoil I'll patch it, for now it's cosmetic only

tawny flame
#

Fire

ripe delta
spice elk
#

no reason for me to spend time making a model if I can save so much time and support an artist at the same time

ancient hill
proper bane
spice elk
glacial cove
broken zodiac
spice elk
#

Aw that kind of makes sense but makes other guns now inherently worse

spice elk
#

Is the foregrip hand position okay ish? probably best I can do for now, also need to add vertical grip

broken zodiac
spice elk
#

which one is more popular?

#

in terms of military use anyway

broken zodiac
#

For conventional forces the KAC is used but stubby is beginning to be more used in conventional.

For any units that would use a BLOCK2 or 3 like you have they would most likely use a stubby one. It’s better control.

#

If you don’t know what I mean by stubby VFG I can’t send a pic

spice elk
#

I know they're vertical, but could you post a reference photo of the stubby and it being properly held?

spice elk
#

perfect, thanks

broken zodiac
#

Np

nimble sluice
spice elk
#

I prob cant make it go on the front of gun because hand will clip into majority of attachments

nimble sluice
#

Not even if the thumb is long on the side?

spice elk
#

then it will clip into attachments on the side

nimble sluice
#

That's a very valid point I somehow didn't think about

vernal summit
broken zodiac
vernal summit
#

its barely shorter than a normal VFG

broken zodiac
#

This is literally a stubby VFG your buggin

vernal summit
broken zodiac
vernal summit
#

I literally said it didnt look much shorter, not that it was extremely small

broken zodiac
#

Ah..I get what you saying now. It’s still a stubby even tho it’s just a bit shorter then a VFG like the KAC

spice elk
#

cute short barrel

broken zodiac
spice elk
#

it will probably need to be around where the AFG is because I can't really easily move the thumb around based on which attachment slots are used

as in I can do it, just not easily and I'd rather not bother

vernal summit
#

what I did with my rifle when I was in the army was just have my thumb on or on top of the side rail

vernal summit
#

like that yes

broken zodiac
#

Word

spice elk
#

yeah can't do this

#

are the standard army used m4s only tan or black?

vernal summit
#

yes

spice elk
#

sadge kinda feelin like tan and black as the only choices is a bit lame but I don't want to go full csgo

vernal summit
#

you can paint them, but they basic colour is black

spice elk
#

what are like the top 5 most common styles aside from tan and black? I see purple often on pics

vernal summit
#

purple??

spice elk
#

for example optic and handguard here are purple

vernal summit
#

looks more like Ranger Green to me

spice elk
#

purple

#

dark pink/light purple idk

#

this color in general seems to be called rosy brown or a dark shade of thistle, in design terms

#

anyway I just want to know what are some common choices

vernal summit
#

Idk, I cant find shit about the RIS handguard

spice elk
#

sorta similar color to the urgi handguards

spice elk
#

looks like this kinda color

loud sequoia
# spice elk purple

DD MK18/M4A1 both full and FSP rails are considered FDE, but due to the the anotization process on the aluminium, each batch is somewhat different and purple-ish

regal bison
#

Just about to say FDE

vernal summit
#

same

spice elk
#

yea anodized aluminum is what I was looking for

regal bison
#

Fancy shmancy words

spice elk
#

is it popular? it looks cute

regal bison
#

I believe so

vernal summit
#

FDE is not unpopular

spice elk
#

it looks like the slide on the m17 pistol

vernal summit
#

M17 is Coyote Brown

spice elk
#

oh damn this reminds me I need to add customization options for most of my guns wah

loud sequoia
# spice elk it looks like the slide on the m17 pistol

yeah, from what i read when i was doing my own SIG, FDE is a hard color to do in anodization, hence the different colors per batches (also something that stands true for other weapon parts that are anotized in FDE)

spice elk
regal bison
spice elk
#

like shadows did with the m2010? kekw

loud sequoia
#

I love pistols man, too bad they shoot bbs in reforger
same, it is a shame indeed, especially with ballistic armor present. Not a lot better without vests either

spice elk
#

thing is I think it's not about the pistols but damage in general, I think shooting someone with vanilla vest in the back with a .50 cal from 10 feet doesn't kill them

vernal summit
#

BI moment

spice elk
#

but this needs to be overhauled in vanilla and not via mods, I don't think it's a good idea for modders to add damage boosts to their guns

loud sequoia
spice elk
spice elk
#

I will send MarioE an essay on this

spice elk
loud sequoia
formal swallow
tawny flame
#

Maybe even a 12.5 with our luck

tawny flame
spice elk
#

that is an interesting question, how do they handle it?

formal swallow
#

I looked it up and they use a solvent

spice elk
#

hm I may have figured out how to reduce recoil with a grip after it's attached, so maybe there is hope that they will be practical

alpine drum
spice elk
#

what's a c clamp

tawny flame
#

But it’s basically the way you have it set up with your AFG2

spice elk
#

makes sense

tawny flame
spice elk
#

zoom in a bit closer for me

regal bison
#

ENHANCE

raw canopy
alpine drum
spice elk
alpine drum
#

But in conclusion its cool boy operator stuff

raw canopy
dusk glen
wind steppe
spice elk
alpine drum
tawny flame
# dusk glen C Clamp

How do I get the mod to work. I know it’s Darkgru but I can’t find it in the arsenal boxes

dusk glen
#

PLA Mod in FIA Box

tawny flame
#

Life saver

#

@alpine drum

alpine drum
alpine drum
tawny flame
#

Ok

spice elk
#

I figured out that purple color it's called Stealth Shadow