#Enhanced Radio Mod

1 messages · Page 1 of 1 (latest)

rough scaffold
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Congratulations!

small venture
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Amazing, can't wait to use it and for the future updates

ivory grotto
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Having some screen issues on Xbox. Seems to be maybe the screen colors are reveres as the background is black with some small green accents however those screen accents are unreadable

dapper remnant
small venture
ivory grotto
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Screen is still black @gentle python

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I just used ether default character with no other mods other the the EARS mod and same result

gentle python
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Need to have more feedback from PC users.
We need to divide it to know where to start to search.

Please, lets talk on #enf_mods_feedback .

quiet tulip
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Have you got a basic use guide in text format? thx

ivory grotto
small venture
atomic plover
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Hey, thanks for the hard work, awesome mod! Whats the bind to change and use second channel?

zealous smelt
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Thank you so much! We needed this and I'm stoked it here

dapper remnant
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Punky just sent commit with updated field manual and its up on workshop rn

slow nimbus
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I can confirm the screen issue on console... The screen doesn't work

gentle python
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I think we will need bohemia's help here. We think that target renderer is managed differently on consoles. Unfortunately me and Odkupiciel don't own any.

small venture
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It's odd it's handled differently. Could you perhaps look at how the compass uses it, or is that a daft idea?

gentle python
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Compass is not handled by target renderer, its filled by bones and acting like horizontally placed rotator.

That radio is second type of asset using target renderer after the scope.

small venture
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Ah okay

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I presume you've checked how the scope uses it then. Could you perhaps get in touch with the creator of Modern Optics and see how they got those working on console?

gentle python
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He's not responding to my dm's but we were in touch with 🥓 who makes some scopes too and he most likely help us out sort theese things out.

It's really odd behaviour considering fact that on PC everything works okay. Maybe it's a engine problem - but as I said we didn't figured it out yet.

But there is one think that I can be 100% sure of

There is no code that is disabling screen on consoles.

small venture
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Well as I said yesterday, take your time, it's still a working radio and it's still really cool

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If there's anything you need from a console player for it, feel free to DM me and I'll do what I can

zealous smelt
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I second what he said.

slow nimbus
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Yeah most mods are being tested on pc so sometimes could have some basic issues on console... But still we are willing to help if needed

zealous smelt
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Ive almost memorized the configuration on console due to black out screen. Can't wait until things are sorted. I can't get enough of the mod. Using it daily

slow nimbus
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Latest update on console

small venture
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It's getting better which is good

zealous smelt
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Agreed and im thinking the fold/unfold function will increase the range yet again even at low pwr

gentle python
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This is what we've been about. This looks like target renderer issue happening only on Xbox. We have looked several times into it since problem occured.

small venture
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Did 🥓 have any ideas to what the issue could be with how Xbox handles it?

zealous smelt
gentle python
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I'm repeating it all the time to you guys, it's something that handles $targetrenderer diffrently on xbox. I can bet it because on last screens from you guys someone is actually able to see that part of the messages on screen are being updated correctly.

small venture
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Also, I'm on the latest version of the mod and mine hasn't changed. I assume I'm on a different resolution TV to @slow nimbus. So perhaps that will help you

gentle python
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2 different cases on same type of console.

WOW

native coral
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The mod have a problem when someone join, all players change to same frecuency

dapper remnant
# slow nimbus Latest update on console

"funny" thing is that the only update that we released was iirc 2d ago and all it had was a small mp sync fix as I didn't had time to work on those mats so this seems to be deeper issue than we have originally assumed

dapper remnant
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To put that in actual numbers then rn LPM = 2km and HPM = 6km and with unfolded antenna it would be 2.2 and 6.6 respectively

zealous smelt
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Very nice! That would help for that little boost of range if the need arises.

dapper remnant
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soon™️ we might be releasing new version which will contain some fixes (not black screen... thats the tough one) and new features like for eg working antenna folding/unfolding, roger sound, knob sounds and change of existing button and latch sounds to the ones from actual 152

zealous smelt
small venture
dapper remnant
small venture
dapper remnant
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still wip (thats why textures aint right) but heres a preview of the antenna procedural animation

atomic plover
dapper remnant
atomic plover
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Awesome, thanks

native coral
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we tested that different radiocomponent signal strength and with some parameters of nwkResolution or streamingBudget the radio is VERY limited

dapper remnant
dapper remnant
dapper remnant
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this is rough visualisation of what i tested in workbench with peer tool (and proper radio range)
red - 2km = LPM
purple - 2,2km LPM+unfolded antenna
blue - 6km HPM
green - 6.6km HPM+unfolded antenna

dapper remnant
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0.8.74 is up on workshop but heres a brief overview of whats new
+Fixes... a fair bit of that
+Antenna un/folding with range boost mechanic
+LED Auto mode (now this is default option) for backlight that will turn on the backlight for 5s automatically when any action is executed (buttons/knob/ptt)
+Added knob sounds
+Added 'Roger' sound (currently its only played locally) player finishes the broadcast
+Changed buttons and latch sounds to samples from actual AN/PRC 152

ik about at least two issues 1) roger sound is not played for other players and 2) antenna may end up under ground when dropped but players should be able to pick it up through the inventory screen

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*im currently unable to test this version on dedicated server as i run out of time for today but let me know here if something isnt working (like that range which should but 🤷‍♂️)

zealous smelt
small venture
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Open the radio in the inventory and drag the antenna into it. It does show a full green screen but nothing on it, as if the radio is turned off

zealous smelt
small venture
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Interesting

zealous smelt
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The screen thing i was talking about

dapper remnant
dapper remnant
# native coral u tested this?

we had yesterday a short playtest and the results were mixed cuz we found some (silent?) npe and presets were messed up but when we took new set of radios from the arsenal we werent able to reproduce those issues sooo... tl dr: theres still a fair bit of work to do

flint radish
knotty fern
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We've made custom fonts for the radio. As far as I can tell all of them are 100% true to what's in the real units.

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It took way much more work that I expected

flint radish
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Awesome man I appreciate it. I was trying to get you guys a better view of the screen to help maybe figure out what’s going on, on Xbox. I know it sucks because console players are limited to any kind of logs to help you guys.

Keep up the great work though.

rough scaffold
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looking forward to your next mod, interactive Ti-83 calculator 😄

genuinely impressive stuff, great work!

gentle python
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Hold my beer

dapper remnant
small venture
dapper remnant
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can anyone with the console check if screen is still borked or maybe something got fixed with 0.9.7.41

sleek vapor
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Honestly I haven't been able to see the screen most the time it's either blank or glowing lines

dapper remnant
sleek vapor
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Yeah for what I was able to see before my game borked itself

dapper remnant
small venture
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I can't quickslot the radio anymore. That's great

gentle python
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Yeah we know that.

small venture
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Oh okay

dapper remnant
# small venture I can't quickslot the radio anymore. That's great

actualy u can but since preview renderer broke whole radio is invisible in eq and when u attach the radio to the slot (some slots are item specific for eg. in 0.9.6 u were able to asign bandage or radio to slot 3 but now its locked for pistols) the only way to tell if its asigned to the slot is by the fact that slot number is gone 😦 (*at least thats how it is rn on pc)

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tl dr: lots of fixin to do

small venture
dapper remnant
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oy lads i have potentially interesting 'hotfix' for you

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first thing is that i fixed issue caused by 0.9.7 so attachments are now visible again 😄

small venture
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Yay

dapper remnant
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other thing is that i made potential fix for console players (cant tag u cuz when i try to ping 5ppl i got 'suspended' for 1min) so u can try it and let me know if it works... and if it works then ull have to work with white text cuz rn idk of any other way to make it :/

small venture
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Just static on the screen

gentle python
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Omg

dapper remnant
small venture
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I would agree

gentle python
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Is there any Xbox players willing to chceck something for us ?

small venture
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I will

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@gentle python

dapper remnant
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ill push an update with another potential fix for radio screen

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gib me a sec cuz my isp sux and this will take a 'sec'

small venture
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No worries

dapper remnant
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iirc it should be version 0.8.76

small venture
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Yeah it is

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Updating now, I'll let you know how it is

dapper remnant
# small venture Yeah it is

lol rn i have 0.8.74 installed and no option to update it... lovely now i have an option to download the update xD

small venture
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@dapper remnant IT WORKS

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I CAN SEE TEXT ON THE SCREEN

zealous smelt
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Testing as well

gentle python
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Oh f*ck.

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Now we know what causes that.

zealous smelt
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Xbox series S works as well

dapper remnant
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lovely 😄

zealous smelt
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Hot damn!

small venture
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I'm on an S too and it works for me

zealous smelt
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Imma push this to other servers and try and get a mass test

zealous smelt
small venture
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LED works amazing too. It's actually more clear than with it off

zealous smelt
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Agreed

small venture
zealous smelt
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The only thing to mention is the this

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Finger phasing into radio

dapper remnant
zealous smelt
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But it could be the outfit i have on

small venture
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Mine doesn't phase through, that's strange. I wonder if the different models of characters have different finger lengths

dapper remnant
gentle python
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Change uniform

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To vanilla one

zealous smelt
gentle python
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And then show the screen.

dapper remnant
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so now officially...

small venture
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@gentle python I'm in vanilla in my screenshots

dapper remnant
zealous smelt
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Fingers are inside the radio

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Maybe the gloves of other outfits causes clipping due to extra length?

small venture
gentle python
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Yes because due to animation graph inherited from watch.

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We are not able to create our own poses but we re really want to. Right when bohemia will release full samples that will be done.

dapper remnant
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cuz we never seen such issue on pc... maybe there are more differences between pc and consoles than we might think

small venture
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I thought it would be the watch animation, so I accept that

zealous smelt
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Regardless, great job on that miraculous fix

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Yall are legends

small venture
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Seriously I love this mod and I'm so glad it's working fully on console now

gentle python
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All credits to odkupiciel, he found some patience after milion crashes and done it today

zealous smelt
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Both put it copious amount of work

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👏🏾

flint radish
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Yo you guys are the best for getting this to work on Console.

ivory grotto
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@dapper remnant how long is the range for the 152 radio?

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And what all comes with it?

dapper remnant
ivory grotto
dapper remnant
# ivory grotto Nice, as for features of the radio other then the ranger what does it offer, or ...

rn theres no doc cuz we plan to change some stuff (radio ui)
rn it offers:

  • 5 programable frequency presets that u can switch by switching knob position
  • 2 transceivers where second one is only for receiving comms on platoon frequency
  • ability to 'disable' second transceiver (for eg when some noobs are broadcasting on platoon freq)*
  • ability to input and use custom encryption keys to make sure that ur transmition is more secure
  • screen backlight with 3 options (off, on and auto - which is default - which will turn on the screen for 5s after any interaction) and during night time ops u better make sure that there are no enemy soldiers around cuz they will see that GREEN light
  • Ability to fold and unfold the antenna for 10% range boost (at a cost of being easier to spot 🤷‍♂️ )
  • High and Low power mode which impacts battery consumption and range that radio can broadcast at
  • battery drainage with battery status indicators
  • audio 'signals' that (can be disabled) inform about: **
  • short BEEP = radio ON || button pressed
  • medium BEEP = every 2min reminder that ur radio is ON
  • long BEEP = 25% of battery left
  • short BOOP = radio OFF
  • long BOOP = battery at 0% and radio is shutting down
  • theres also 'Roger' sound that is ment to be played when player finishes transmitting***

*technically its possible that u will be able to hear someone when its disabled but its very unlikely
**iirc rn theres a bug that unless u take the radio from the arsenal or pick it up from the ground (drop and take back) u wont hear those sounds
***rn theres a bug which makes it so this sound is only played for client that finished transmitting and no one around him wont be able to hear that sound

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there are some small changes since i posted that video linked by Obscur4ns but rn most interactions are the same (iirc we removed ability to attach other battery while one is still connected and some other changes like for eg "Auto" mode for backlight)

ivory grotto
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Awesome, thanks man so much!!

zealous smelt
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There are some issues experienced during extensive play a testing

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when setting radio channels with encryption it switches channel automatically

beeping stays off after death (even when switched back on

Increased battery depletion after death

interferes with Pastas Radio Mod

zealous smelt
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Also when joining a new group of creating one, it will automatically change to random radio station

dapper remnant
# zealous smelt >when setting radio channels with encryption it switches channel automatically ...

*>beeping stays off after death (even when switched back on *
did u try to drop and pickup the radio? cuz if that fixes missing sounds then its a known bug

*>when setting radio channels with encryption it switches channel automatically *
can u give me a bit more detail or step by step of how it works? cuz im not sure if theres an issue with functionality of switching between frequency presets or with encryption changing ur current frequency

>Also when joining a new group of creating one, it will automatically change to random radio station
by random radio station do u mean ur new squad frequency? cuz iirc game assigns frequency to each squad and when u join one then game will automatically tune ur radio to that freq and if thats the case then i dont consider this as a bug

zealous smelt
# dapper remnant *>beeping stays off after death (even when switched back on * did u try to drop ...

when setting radio channels with encryption it switches channel automatically.

I tried dropping it, switching to entirely new battery and respawning to no avail.

beeping stays off after death (even when switched back on

Say that we change to 2nd knob 56mhz and set encryption to custom with code: 5555 it will simultaneously change the radio freq by a little or a lot (ex. 39.5 or 56.6) not sure how to isolate further. Its different every time

Increased battery depletion after death

Perhaps not. Curious as to why it didnt work that way for vanilla radios or 2DAB core. Id love to find out. Although if we were able to preset or alter freq in player groups, it would make it easier to use after death. Despite that, its manageable

slow nimbus
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Excuse me... It might be a silly question that I'm sure someone might have asked already but why aren't we allowed to use the numbers on the radio? I mean to digit like a specific frequency instead of just go through each one every time.
I've finally been able to test it on series x and finally the screen shows up how it's meant to be but it's a pain to set up all the frequencies each time I get into my game.

Would it be possible to allow numbers Only for setting up the frequency?

zealous smelt
gentle python
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Like in TFAR you are able to set frequencies on Workbench while creating a scenario.

We can't double invidual setters for GameMaster, and Combat ops.

We were considering input via kepad but this is on our idea list.

dapper remnant
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Like Punky said we have a fair bit of plans for the radio and to answer @slow nimbus question is that rn we dont have proper programming mode which might come in the future so rn u set radio freq by 'scrolling through the frequency spectrum'. current version is still wip and we are working in our free time to get it to the level that we are happy with (which means as close to the original as possible but everything has to start somewhere). rn im working on network stuff (which is painful...) so its possible that next update may not bring new stuff besides fixes for how things work

slow nimbus
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Roger💪

ivory grotto
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@dapper remnant from the group I’m in seems are guys are having some issues. When there using the radio and they switch channels the way you would on a default radio after a little bit of time passes it reverts back to its default channel that be 520 on NOB 1 or 560 on NOB 2

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Seems maybe the way you switch the channels threw the 152 vers switching in using the default way are not connected?

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This is happing over and over and has not stoped happing over a course of multiple guys

ivory grotto
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@dapper remnant is there any chance this could be fixed soon or in the near future?

dapper remnant
# ivory grotto <@152080599367024640> is there any chance this could be fixed soon or in the nea...

Cant tell. Rn i have some network fixes done so its possible that i could tackle that as my next task but its impossible to judge how long it will take to find such issue and fix it as it might be something simple or might actually require some major rework which may take more (or less... who knows :/) time
If u happen to find when this exactly happens then let me know cuz that might help me find root cause of that issue.

ivory grotto
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It happens when we you switch channel Freqs the same way you do it with the default radios. Reverts back to its original/default Freq that be if your on NOB 1 it’s 520.000 or if your on NOB 2 it’s 560.000. You can switch it then it will stay for about 5-15ish minutes then will revert back

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Does it everytime

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Time based wise it does it every time you switch it that way

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Could it be a fact if switching the channels threw the radio it’s self such as messing with the buttons it will save as you have “told” it do so how ever when you do it threw the default way it doesn’t communicate to the I guess you could say the command to say “hey save this”

dapper remnant
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one more thing console or pc?

ivory grotto
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Console

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One of are PC players are getting it to I believe

dapper remnant
dapper remnant
ivory grotto
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I can see if we can have guys on console and PC do it and see if it reverts back or if it’s a thing of being in the Blackhawk mod

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Should help narrow it down

dapper remnant
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cuz atm theres no way to test bugs found on console with pc so it means that i would have to release new version to test something and to make things worse its impossible to get logs from console so i would have to implement something into the radio that would allow console players to tell me whats happening in the code

dapper remnant
dapper remnant
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just released new version 0.8.77

+ ADDED: Radio can now be attached to the Alice vest and then it will be visible on players back
+ FIXED: Antenna name changed - removed 'UNFOLDED' from it
+ FIXED: Potential fix for random frequency change when preset was adjusted
+ FIXED: some NPE during MP
+ FIXED: roger sound would play even when player was talking locally
+ FIXED: roger sound was only played for player that finished transmitting
+ Battery drain rework
+ Longer battery life
dapper remnant
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@ivory grotto @zealous smelt let me know if those issues that u reported still occur

zealous smelt
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@dapper remnant most of the issues were fixed which is amazing! Another problem has arisen where it turning on radio the vanilla way (LB + X) would not keep radio on. It stays off. Also turns off randomly. Unsure why but it turns off other radios as well

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-BREAK-
Im hoping that once we're able to save miscellaneous items we can save the item within hotslot also meaning that after death the options within radio stay the same

dapper remnant
# zealous smelt <@152080599367024640> most of the issues were fixed which is amazing! Another pr...

Another problem has arisen where it turning on radio the vanilla way (LB + X) would not keep radio on
thats intentional as i cant tap into that logic thus meaning im not able to start draining the battery so to prevent players from using this exploit i decided to turn off that radio when player either tries to transmit through that EARS radio or when player will receive transmission
this was made such way in order to ensure that player tuns on the radio through radio interaction as that will start draining process

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but if u would want to turn off the radio then u can use that vanilla mechanic as it will be able to detect that and shuts itself down

dapper remnant
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thers (at least) one known bug where if u play in sp or self host mp game (idk if thats possible) then u (as a host of the game) wont be able to hear BEEPs and BOOPs (unless radio is reequipped - put in hand, put away, put back in hand)...spent like 4 days to fight with that and had no solution hence i gave up on that in order to fix other issues

zealous smelt
zealous smelt
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But that's fine considering the radio still works

zealous smelt
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I'm hoping theres a way to switch so it turns/stays on in the future while using battery component. Its honestly better than vanilla radio and myself and many others use it as primary radio for almost all kinds of comms

small venture
zealous smelt
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That's what i do. But you're missing the extra step(s) which may be to switch radio channels, range and if need be the beeps and encryption keys

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All which takes extra time to adjust after death of any kind

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Also, not what I'm directly referring to. I'm hoping once we respawn, the handheld turns on too while starting the battery drain process. Whether it be due to a primary, secondary, tertiary radio rule or via selection via hotbar.

dapper remnant
zealous smelt
warm garnet
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Hey guys quick question is this going to be reforgers rendition of the tfar radios? So like being able to use left and right ears and stuff?

dapper remnant
warm garnet
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Oh im so excited. Thank you guys man looks great 🤘

zealous smelt
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I have reasonable suspicion that GM controls whether it be teleporting players AI or spawning enemies, it tends to either turn off the radio completely or change the radio frequency.

zealous smelt
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Lastly, the knob frequencies can overlap displaying the same radio freq until you turn off/on or drop radio

ivory grotto
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@dapper remnant found a weird bug, when in solo GM you can’t spawn not place down A.I. when you have the radio mod enabled

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I have zero clue why and if it happens in multiplayer

gentle python
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Need to check it.

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Only EARS as addons ?

ivory grotto
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I’m on Xbox as well

gentle python
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Please make sure that it is happening with only EARS on.

I'm not able to reproduce it in any case when only EARS loaded.

ivory grotto
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Cancel this posts above.👆

After uninstalling and reinstalling the mod it was fixed. Something must have messed up during the updating process

zealous smelt
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Hey punky & odkupiciel
There's a few questions regarding the ears mod id like to ask you if you have time

Q1: Is it possible to fix how GM abilities affect the Radio mod?

Q2: What are your current plans for the existing mod?

Q3: Are you doing well? Nobody asks but i imagine you got a lot on your plate

gentle python
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Hey,

Q1. We are mostly fixing these bugs that are being reported to us, most of them can be found here:
https://github.com/PunkyPL/RadioMod/issues

Q2. We were mostly off PC's these Christmas and new years eve, but earlier or later you will probably see.

Q3. Good enough, another 3D modeler joined the team so things should go easier.

gentle python
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Oh, it's private repo.
Need to make audjustments

zealous smelt
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All good g

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Really been looking forward to any sort of update on the mod as many are. As far as I'm concerned EARS should be the standard radio system just off functionality alone

slow nimbus
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The radio works fine, but some of my friends tell me that the radio sometimes goes off itself or resets to frequency 52 sometimes, is this happening to anyone else? Is there a work around maybe?

zealous smelt
dapper remnant
# slow nimbus The radio works fine, but some of my friends tell me that the radio sometimes go...

another reason why it might turn off on its own is if they use vanilla way of turning it on - [G]=>[R] (LB + X) since as of today i still wasnt able to tap into that logic thus im unable to start battery drain so in order to prevent players from using radio indefinitely ive implemented small bit of logic that will turn off the radio either when player tries to broadcast with it or when theres incoming transmition - this is not going to happen when player turns on the radio through radio interaction - pull it out => [Ctrl]+[R] (idk how its done on console) => look at the knob => set to pos 1 - 5 (while ur battery is not dead cuz if thats the case then u wont be able to turn on the radio unless u change to battery that has some juice in it)

dapper remnant
dapper remnant
slow nimbus
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I've noticed that if I hold another radio in my inventory, once I start using the other radio the modded one turns immediately off.
I also have a theory on why sometimes the radio might go off even when just using that one, could it be maybe when there are a certain amount of people in the server connected with that radio maybe that sends weird commands to it? I dunno, just giving theories out there...
I really like the mod but gets frustrating sometimes having to constantly check if it's still on

zealous smelt
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Trying to get some videos to best depict this via replication

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However some removed the mod until the fix release

dapper remnant
dapper remnant
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"Its tied to GM abilities (spawning entities, **teleporting** or using lighting etc."
i was able to replicate the issue with where when zeus teleports player that will turn off his radio... odd but ill have to look into that deeper

I've noticed that if I hold another radio in my inventory, once I start using the other radio the modded one turns immediately off.
wasnt able to replicate that one

zealous smelt
zealous smelt
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Hey @dapper remnant i just purchased a server so we can freely test the EARS mod if you need a tester.

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Sorry to ping btw

dapper remnant
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we are rn in the process that im not sure we can talk much about but i bet ull know what im talking about when its done 😉

zealous smelt
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Blessings

spice lily
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Did ya fix the glitch with the radio shutting off?

gentle python
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It's still being tracked, we didn't get all repro steps what is more mostly Xbox players are affected again.

slow nimbus
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We have both xbox an pc players and mostly everyone is experiencing either frequencies randomly going back to their standard frequency set on corresponding knob or shutting down completely

gentle python
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Surely, this is why i wrote MOSTLY above.

But need to admit that i never encounter that bug while testing and playing scenario.

zealous smelt
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‼️

dapper remnant
flint radish
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Looks awesome guys. Keep up the great work!

zealous smelt
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Oh?! Frequency input? Wicked boss 😎

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We cannot wait

zealous smelt
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Oh!! Sweeet! Is there a possibility of having an EGR (Embedded GPS reciever) or an EPLRS?

dapper remnant
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this and more is in back of our heads but we have to first get radios working as best as we can

zealous smelt
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Affirmative and great work! Been missing long range comms for a long minute and this was the piece to the puzzle

zealous smelt
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@dapper remnant i have much more questions for you in terms of functionality but i can wait

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Otherwise godspeed n have a great one

dapper remnant
dapper remnant
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aaaand new version just went up and heres a video that describes some of the changes + something more 😏 https://www.youtube.com/watch?v=i0IrDibWDOE

In this video i wanted to brief you about changes that were made in newest version (as of 2023.03.02) of EARS mod for Arma Reforger
00:00 Intro
0:10 On by default
1:10 Radio Screen
2:00 Presets
2:55 Menu Navigation
3:16 Frequency Adjustment
4:45 Encryption
5:45 New Presets
6:25 More Power
6:50 Announcement

▶ Play video
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let me know if those random frequency changes will still occur as they shouldnt anymore

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it should also fix the issue where radio would turn off when player was teleported

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aaaand whole bunch more fixes cuz 'backend' received a lot of changes

zealous smelt
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I'm excited

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Will do

zealous smelt
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Unfortunately i can't open a solo GM experience with the mod rn

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Not exactly sure the cause but what i do know is as the only mod enabled its unable to run

dapper remnant
zealous smelt
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It's funny. It crashes altogether putting me back to home screen so technically speaking yes

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Crashes every time

dapper remnant
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maybe try redownloading the mod... this is so weird

zealous smelt
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Would a complete wipe work on favor? I'll try redownloading

dapper remnant
zealous smelt
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That'll be my last resort but definitely worth it

zealous smelt
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I'm sure you're doing your best

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Complete wipe n testing...

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Crash ensues

gentle python
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And now the question that matters now should be like:

How to check it on xbox ffs?

zealous smelt
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^exactly that. But o may have a way to help you as I have access to logs now on nitrado

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Only thing is we're a public/ private server and have a lot of people using said server

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Perhaps during downtime myself and a few others can test 3am-6am EST

dapper remnant
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If u have RHS status quo downloaded the let me know if it does the same thing as ears was integrated into rhs and I know of one small difference in between ears and earhs (with silent h)

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I have doubts if server side logs are going to give us any information as to why client I having some issues but who knows... Maybe consols shoot their errors to the server - I'm saying that as I'm doing mp test with 'peer tool' which simulates host (server) with two clients

dapper remnant
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and one more thing when u r starting solo gm then are u using that option to "restart" it (iirc its 'Y' on xbox)?

zealous smelt
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Thank you

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I was informed of the information earlier

dapper remnant
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but... i published new version to fix potential issue when EARS and RHS was loaded at the same time

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+small fix fo loading ai component that was only present for players

zealous smelt
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Understood. Will test

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Thank you for your hard work my friend

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You and punky

zealous smelt
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It works well in MP
Will give various tests

charred flame
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Hi all, apologies if it has been asked and answered... is there support for Left and Right Ear with usage of multiple channels? If not, is that something you plan to do downstream?

dapper remnant
charred flame
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Hey, I appreciate the quick response. Completely understandable, this is a great mod and I and my group are huge fans

dapper remnant
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main issue that i see with something like that is the fact that reforger doesnt support usage of multiple enc keys at the same time so both T and R share same enc key thus meaning that unless the person that broadcasts at R: 48.000 usess same enc key then u wont be able to hear that

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so multi channel usage is fairly limited rn

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all tho technically u could use second radio... so maybe theres a way to do that 🤔

charred flame
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It "technically" works with the current in-game radio wherein you can hear both but only talk on one

dapper remnant
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this sounds interesting so i might look into that cuz it might be fun to play around with it

charred flame
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the problem with it is it seems to broadcast your voice over a speaker or something similar and acts as a voice jammer lmao

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not to mention its both ears so telling what is coming from one channel or another is difficult

slow nimbus
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With EARS is there a way to change the Receive frequency?

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Right now

dapper remnant
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not right now, its tuned to default team frequency (or how its called) and u can only 'disable' it

slow nimbus
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Hello there, I'm loving the radio! Everything works finally with no issues or resets like the older version!!!

But I was wondering...
Is there or there would be any plans on adding a way to save frequencies or radio settings through a save loadout option?
As much as I love the radio it takes sometime to customize everything, but each time I die I need to set everything up and it kinda complicates a bit some comms...

dapper remnant
zealous smelt
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Please! If it can be done then it'll save SO much time and effort reestablishing comms and missing out on relevant information. The current state as @slow nimbus said is solid 👍🏾 and saved presets would be phenomenal

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Thank you in advance

dapper remnant
zealous smelt
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Lmao apparently you're changing the game

slow nimbus
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Hi! Any plans on increasing a little the max range of high power mode? It's around 7km right now I think, would it be possible to reach somewhere near 10km? Too much?

zealous smelt
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6.6 km to be exact yeah

dapper remnant
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But first I have to prepare everything for 0.9.8 since a fair bit of things broke