#enfusion_workshop

1 messages · Page 18 of 1

fast marsh
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@jade sandal do you have any filters on?

gilded heart
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thanks, reported further

jade sandal
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how many scenarios multiplayer can you see right now

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the only filter I have is that, as that is what im looking for

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its like this for me and others

simple ferry
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Hi, can anyone experienced help with how to do a Conflict-based scenario? For example, I want more AI, more buildings.
I tried everything in the editor, but when I test it in Reforger it doesn't have any AI at all.
Maybe I’m building the sub-scene on the wrong world, or am I using the wrong system layer?

turbid roost
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Are you using the prefab AI units?@simple ferry

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Prefab/groups/factions I think

simple ferry
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Yes I tried what I dump AI and the Conflict base AI doesn't show up either.

halcyon frost
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Its Enfeusin tools broken now. Cuz im trying to creat a new terrain it crash

halcyon frost
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Good day gentlemen, just a quick question... I am looking for the equivalent of Arma 3 "Grass Cutter". I've tried some dirt patch .et's Any ideas would be most appreciated. Best Regards.

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I've seen this in quite a few areas. It's because Everon is a magical place. Have you seen the unicorn yet? 😁

quaint sluice
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@halcyon frost Not yet. Good to see you here.

ebon river
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Please try to use the correct channels to put your questions into the eyes of the relevant people.

@halcyon frost @halcyon frost - > #enfusion_terrain

@simple ferry - > #enfusion_scenario

simple ferry
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Thanks @ebon river

topaz forge
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is there a fix for trying to download mods but nothing downloading, showing a red X immediately?

crisp spoke
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When i drop an item prefab in the worl i cant pick it up in game, even if there are instances that someone else dropped and i can pick them up

tiny tinsel
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U create a colider?

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Make a box and name it (i think) ubx_urmodelname

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Bring that in. Should help it

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Game is probably sending a trace but isnt hitting any coliders so it doesnt know theres an object. Rough guess on my end.

dry fiber
undone latch
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anybody know how publishing a map works in regards to game modes? IE i want my map to support conflict but do i publish the map blank first and then publish edited ones? or do i publish it with everything included just once? I dont actually know how to set up the game mode stuff

torn sequoia
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I’ve noticed mods lose their categories over time, not sure what cause it. I’ve had to republish mine several times because of it every few days

radiant onyx
torn sequoia
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I think its something else becuase my mod loses ALL tags

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The one I have published is a terrain with GM and TDM gamemodes, only tagged with "terrain" and "MP_scenario"

radiant onyx
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Huh, yeah that does sound wrong. Maybe start an issue on the tracker if it persists?

raven stone
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Hello, how can I remove my mod from the workshop if I no longer have the project?

red escarp
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You can't

lucid mica
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why we cant ouer mods deleted from workshop?...

ebon river
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you set it to private if I remember right

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for now at least

raven stone
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ok, I hope they can be removed at some point because otherwise there will be a few useless mods left in the workshop taking up space

halcyon frost
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GIGO.

willow vale
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Does anyone have a list of what to add to get my team death match game mode working in the workshop?

willow vale
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@raven stone would it be the same to setup team death match on a custom terrain?

raven stone
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yes, with some diferences in the game mode and some other stuff but the basics are there

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If your map is correctry configured then the only that remains is the Scenario Header

willow vale
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@raven stone cheers, will give it a look in the morning when I'm back on the pc, weirdly the game mode works fine when testing in enfusion but never shows as playable in the workshop

dense scaffold
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I feel like someone is moderating my addons and removing my name from the tags

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unless

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tags are limited to being only the buttons

vocal frost
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Is there a way to unreport or reset your account on xbox, accidentally reported a mod I was going to download and now it wont show in workshop.

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Nvm i figured it out

cerulean forum
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Delta patcher seems to be pretty wonky rn.

Have had several instances where changes weren't in after updating to a newly released version and then showed up after deleting and re-downloading.

undone latch
hasty beacon
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The only one I know @dense scaffold is @vernal wing

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Idk what his role exactly is but I know he requests proof that mods aren’t ripped

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When he thinks they could be ripped

vernal wing
hasty beacon
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I know @vernal wing it was more about that u are in closer touch with these stuff and maybe know why

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I know u just do your job

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And ripped stuff must be dropped out ASAP cause of legal actions

vernal wing
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@dense scaffold - might be some workshop bug, contact dwarden directly

versed schooner
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Probably been asked before, but could I just throw in a bunch of weapon-mods into my custom-map server, or should I ask permission from the mod-creators?

undone latch
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If it’s published it’s okay

dry fiber
fast marsh
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It seems -EnableWARP has landed. 🙏

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hmm, still getting

 ENGINE       : CLI Params: -EnableWARP 
...
 RENDER       : (NOT OK) Adapter 'Intel(R) HD Graphics 4000' does not support feature level 12_0
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@gilded heart am I doing anything wrong? ^

glacial relic
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I can confirm WARP works on my VMs with an hypervisor on AMD server without APU

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But I’ve heard of others running into the dx12 issue

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Which os?

gilded heart
fast marsh
glacial relic
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I don’t think Wine has WARP support?

fast marsh
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It was mentioned in Dev report, but there is no info how to use it and no wiki entry. Briliant communication with community. 😢

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😥

humble wigeon
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Yea, you need Windows 10 1709 version at least for DX12 WARP support

fast marsh
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ahh, sorry

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I have mixed the channels.

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I'll complain in proper channel as well.

glacial relic
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looks like the connection to CDN isn't being reused causing slow downloads when a manifest has many small fragments?

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adding HTTP caching on client for images etc would also benefit the browsing experience and the bandwidth bill for cdn usage 🙂

glacial relic
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adding gzip encoding support on the backend (and frontend) would help a lot with larger files such as manifests with many fragments, I got 50% reduction on a 510 KB manifest

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the browsing endpoints benefit even more, 75% on a random query

timber quiver
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Workbench somehow laggy today?

mild ice
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BACKEND   (E): Http Error apiCode="ResourceNotFoundError", message="Resource asset not found"
BACKEND   (E): [RestApi] ID:[13] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", message="Resource asset not found"
BACKEND   (E): Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", message="Resource asset not found"
DEFAULT   (E): Bundle does not meet format requirements
DEFAULT   (E): Validating bundle failed. Aborting publish.
RESOURCES (E): Publishing failed

What am I supposed to do with this error? no indication as to where the problem is

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I want to begin testing my mod but I cannot publish it, and distributing the bundle.zip doesnt work either as the scenarios do not appear

shrewd hull
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What am I supposed to do with this error? no indication as to where the problem is
Reading it helps:
400 - Bad Request: This is a general error message saying you're doing something and the receiving server can't accept it.
apiCode = ResourceNotFoundError: This is the error code that the server returns, and it says it can't find something in what you try to send.
message = "Resource asset not found": And there it, a human readable version of the error. Something you included in your project doesn't exist (anymore) or can't be included in bundle.zip

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As for where, or what is causing this error... that is something the receiving server can't do for you.

mild ice
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thanks for your extremely condescending answer. I can read as well. The issue is nowhere does it say WHAT resource is missing exactly

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nothing ive included in my project "doesnt exist anymore", but even if it did, it would be nice if it said what

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the bundle.zip is created fine, if there was something missing then you would think that would error

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The same error shows when simply opening the "Publish Project" window

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before even trying to publish

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in fact the error doesnt even happen on publish

This part happens when I open "Publish Project"

BACKEND   (E): Http Error apiCode="ResourceNotFoundError", message="Resource asset not found"
BACKEND   (E): [RestApi] ID:[13] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", message="Resource asset not found"
BACKEND   (E): Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", message="Resource asset not found"

This error happens when I click on "Publish" (after successfully bundling)

DEFAULT   (E): Bundle does not meet format requirements
DEFAULT   (E): Validating bundle failed. Aborting publish.
RESOURCES (E): Publishing failed
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I just tried to generate a new GUID for my mod but that didnt help

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Same errors occuring on a brand new project with literally nothing in it

humble wigeon
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can you provide full log when doing bundle and publish?

mild ice
humble wigeon
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thanks, I will pass it over

mild ice
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adding log to that

humble wigeon
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thank you

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and could you share perhaps that brand new project which is also failing to be published?

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(can be via DM or attached to the ticket)

mild ice
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ill add that to the ticket

humble wigeon
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can you provide full log to this one too?

mild ice
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ok

humble wigeon
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with console.log & error.log files preferable

mild ice
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honestly I think its only failing because its an empty project, but ill add it

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and error.log just says the same thing

humble wigeon
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you can try adding one .conf file for instance and see if there is some difference

mild ice
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ok

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thats successfull

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so its only failing on my actual mod

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linked to my github where you can clone and try it yourself

humble wigeon
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have you tried to use .jpg instead of .tiff for one of the pictures?

mild ice
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preview image + all screenshots

humble wigeon
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17:51:53:547 DEFAULT : Computing MD5 @"C:/Users/Aaron Static/OneDrive/Documents/My Games/ArmaReforger/publish/Overthrow/scenario_image_0.tif"

mild ice
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thats in a SCR_MissionHeader

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and also a jpg

humble wigeon
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could you try changing it to png/jpg?

mild ice
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it creates a tiff itself

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its actually an edds

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it wont allow me to put a png/jpg in there

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so the bundle process is making the edds into a tiff

humble wigeon
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alright, it will be investigated. I guess I will ping you if I have more questions

mild ice
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ok np

mild ice
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you can close that ticket, or ill try to

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something to do with the tiff format coming out of Affinity Photo I think

humble wigeon
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did you created another tif or did you changed it to some other file format?

mild ice
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I made a jpg and registered/imported that

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then changed SCR_MissionHeader to point to that one

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just shows up as a white image in-game hehe but at least it works

fossil kestrel
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Hello, do you know the steps to insert my new vehicle in the game master's item list ? My mod is activated but the vehicle doesn't appear when I press tab as a game master

fossil kestrel
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thx

inner niche
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When will there be a helicopter

undone latch
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anybody know if change logs are invisible? can somebody check my map on the workshop real quick? just search "winchester"

dense scaffold
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would be nice to be able to add videos to workshop items, like a preview vid

dense scaffold
undone latch
inner niche
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Any helicopter yet:(((

dense scaffold
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not released

inner niche
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Ughhh

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I can’t wait

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I just want to do evac missions:((((

dense scaffold
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evac with trucks for now sadge

inner niche
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I have sooooo much

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It’s boring now

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I need helicopter

dense scaffold
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ye helis are fun

inner niche
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And that one railan dude is holding it hostage

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Release it already man 🥺

vernal wing
inner niche
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I can’t u have an Xbox

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I

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And I guess I will stop but people need to post one I just want to fly but I get it takes time

vernal wing
inner niche
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Bruh don’t have to be rude

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Isn’t this for asking for stuff

vernal wing
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it isn’t for asking stuff, no

inner niche
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I just trying ti get someone who is building one to talk to me and maybe see when it will come out

vernal wing
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when it is ready

solid dagger
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I remember a month ago I saw a message with a link to a website that shows the number of subscribers to mods in Arma Reforger, who has a link left? I can't find that message, thanks!

fast marsh
somber fog
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the filters from the in game workshop browser basically

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if you're able to get that data would be neat for your frontend, would basically let you add filters

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alternatively you can also setup a separate endpoint that just contains items that dont have an empty scenariosIds array, and that way you could have a page dedicated to just scenarios and sort them by rank etc

fast marsh
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@somber fog good idea, those categories are based on "tags"

somber fog
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yeah if you pull those into your api, would make it even more powerful and then maybe have a dynamic endpoint for each tag that way you dont have to load the entire workshop json file if you just want a smaller sub category

formal arch
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@everyone anyone already imported a 3d model of a car into reforger ?

dense scaffold
shrewd hull
fast marsh
dense scaffold
formal arch
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im sorry @shrewd hull

dense scaffold
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or under the image

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or under the description

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as a footer kind of thing

fast marsh
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👀

dense scaffold
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like it'd be so much easier extracting IDs for dependencies and mod server configs this way than through browsing local addon folders

ebon river
# formal arch im sorry <@344612468380663819>

There has been some cars in workshop yes. You just need to look there to see. In case you have some follow up questions about some aspect of modding please put those into appropriate channels.

ebon dagger
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does anyone know if you have to re-download the whole mod if an asset has changed or just the asset?

fiery hinge
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you mean when you upload or download in game ?

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if you change a script personally i recommend to delete the mod and download it again if its an asset i think its ok

lethal night
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The whole mod afaik as it's all bundled into one package.

ebon dagger
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hm alright thanks

maiden pendant
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Delta patching works

dense scaffold
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what about alpha patching

willow vale
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Has anyone else noticed the amount of broken works on the workshop? I went to play some of those sniper stories and none seem to work any more, always get spawned in the sea and have to force close Reforger.

fast marsh
willow vale
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@fast marsh I'm sure alot of it is from updates breaking it also, as I had a fully made terrain with mission which worked fine, after an update I went back on enfusion and all my layers had been deleted, I have seen a way where you can make a test server via steam and test that way but stuff that was working is no longer working so hopefully updates they bring out won't periodically break stuff.

drifting saffron
ripe birch
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I posted to the workshop.

Thanx you @dense scaffold

dense scaffold
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maybe add a description that its available in game master

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idk

ebon dagger
# maiden pendant Delta patching works

so theoretically you can still have a mod in which all assets are inside, where you only have to download the changed assets and not the whole mod again when an update comes?

maiden pendant
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ye

timber atlas
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My biggest wish is one day to get a comment section under each mod in the workshop.

willow vale
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@timber atlas it would be very useful having the option to leave feedback. Today I've seen like 5 Terrains that aren't actually playable which sucks as some look very interesting from the thumbnails

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I put my custom terrain/mission on the workshop, any feed back is welcomed.
Survive and make it to 1 of 3 extraction points. But for now you have to kill an AI character in the extraction zone to trigger the win.
All ground loot won't respawn so if you die it won't come back but the bases do have weapons boxes to loot. It's called Escape from St.Agnes.

dense scaffold
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they are all playable

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theres no rule that a mod must come with a scenario file

willow vale
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@dense scaffold I would love to know how you can play them.

dense scaffold
willow vale
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@dense scaffold most of the maps I've seen don't have the option to play.

dense scaffold
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that doesn't sound right

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there's a green play button in workbench's world editor

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it should be available on any terrain

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also when you browse workshop content you can see if there's a scenario in the mod or not

timber atlas
lost geode
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@timber atlas bacon thought he meant playing in editor what he really meant was playing a scenario.

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hes downloading maps with no scenario

timber atlas
dense scaffold
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no scenario doesn't make a terrain unplayable, unless you're on xbox

willow vale
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@dense scaffold are they actually playable from inside the workshop/game or do you have to play them through the workbench?

dense scaffold
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scenarios are played in game

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there's a list on bottom of screen if the mod includes a scenario, on the mod page

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if there's no scenario, that leaves workbench

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(for terrains, may not be applicable to other types of mods)

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also, the scenario can be in a separate/different mod

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doesn't have to be in the same one as the terrain, as anyone is allowed to make scenarios

whole harbor
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You have a connection issue with workshop too ? "Error The response from the server took too long. Check network connection and try again."

glacial relic
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workshop API is currently offline intermittently

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my status checker showed offline for 2 minutes but now its back up again

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11 failed status checks today

whole harbor
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And all bohemian dev are in vacation. We have to wait next week 🙃

solid dagger
gray osprey
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Is workshop down? I cant download anything

gray osprey
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Ok this is just annoying. I cant download on any computer

mellow creek
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i have an issue here and there with not being able to download when joining a server, but still being able to do so if i go to the workshop and dl it.

dense scaffold
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shotguns? peeposhy

solid dagger
dense scaffold
solid dagger
dense scaffold
dense scaffold
solid dagger
dense scaffold
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nice

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I just need SMGs in this game

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do you know if the SD sound alerts enemies from the same distance as non suppressed?

halcyon frost
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I wonder if you can do ammo pools for shotguns

maiden dagger
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I don't want to kill anyones free time with this question so does anyone know where i can read up on how to upload to the workshop?

dense scaffold
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shotguns? peeposhy

maiden dagger
dense scaffold
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if anyone's willing to bring shotguns into the game I'm willing to help with the visuals, code and effects (not gonna be able to do modeling and animation)

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also a mosin nagant obrez

halcyon frost
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obrez 🤮

topaz forge
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how is stuff like this still happening?

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how do I fix this?

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I can't download the mod no matter what

lost geode
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@topaz forge are you trying to manually download?

topaz forge
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yes

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as opposed to...

lost geode
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Joining a server and downloading

topaz forge
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that's counter-intuitive isn't it? I want the mods I want, not the ones that're on servers

lost geode
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You're obviously never joined a modded server and see the list that allows you to download the installed mods.

topaz forge
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I have, and it downloaded a list of mods and then let me in 😵‍💫 I just want the workshop to work.

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what kind of logic is it to have to join a random server to get the mods you want, instead of searching the workshop?

lost geode
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I mean

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If they won't work with a manual download

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Then what's your alternative?

topaz forge
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fixing it somehow?

lost geode
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Tell bi to fix it then lol it's not anything you can fix

topaz forge
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😬

olive mason
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Are we going to get file patching for workshop mods?

molten ether
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I published a private mod, but I don't see it in the available mods in the game. How do I find and download my mod?

lethal night
# olive mason Are we going to get file patching for workshop mods?

According to @maiden pendant it already is using file-patching. I am not sure how well it works if the .PAK file changes order and thus the diff is like 99% after a tiny file change - maybe its sorted alphabetically so it becomes like git with a insert or remove of bytes at offset only.

lethal night
lethal night
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When you have your mod open, go to workbench main window -> topleft -> Workbench -> Options. There the first thing that will greet you is info about your mod. You want to copy the GUID there, e.g. 59636E668EA37AD7. Then inside your server config json you add it under mods:

        "mods": [
            {
                "modId": "GUID HERE",
                "name": "YOUR MOD NAME",
                "version": "0.0.1"
            }
        ]

You can find the version number during publishing, you can reopen publish window to see the current id as well.

molten ether
lethal night
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What do you mean with nothing happens? It should boot up, load your mod and then you can connect to it via direct connect (localhost or using external ip)

molten ether
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I'm not sure, but seems the server does not boot up. I can't connect to it regardless the mods configured.

lethal night
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Oh I always used UNLISTED btw, not private. Maybe that is a problem? Try to publish again as unlisted, increase version number in json and then give it a try

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you can see if the server downloaded or not by going into its profile dir. it has addons there that it downloaded

molten ether
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By the way, what is the console output of a successful server start?

molten ether
maiden pendant
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Ah you are talking about delta patching

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I'm thinking about Arma 3 filePatching 🤔

lethal night
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Ohhh, i understood it as delta patching since he was asking in workshop, but true, could have been that

molten ether
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@lethal night are you aware, if there is a way to launch the server with my mod without publishing? As publish every single time I want to check something on a dedicated server is weird.

lethal night
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I have tried around but there seems no good way of doing it, since -addonsDir + -addons vs -config are exclusive options, so you can only set one of those cli params. Not sure how a server with "local loaded" mods is then supposed to to know which mission/world to load etc as you say that in the config. Hopefully there is a yet undocumented way for this. @pliant marten might be able to add something to the biki on the next round of docs?

molten ether
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Yeah, it would be extremely useful to know that. I can't imagine developing MP scenarios without testing and debugging on a dedicated server.

dense scaffold
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use peertool

molten ether
charred burrow
lethal night
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Help. I was trying to update one of my mods that had a compile error after AR update but I am getting this error:

BACKEND   (E): Http Error apiCode="workshopApi.assetNotOwned", message="You're not an owner of this asset"
BACKEND   (E): [RestApi] ID:[10] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotOwned", message="You're not an owner of this asset"
BACKEND   (E): Error Code:400 - Bad Request, apiCode="workshopApi.assetNotOwned", message="You're not an owner of this asset"
DEFAULT   (E): Uploading failed! Reason: "You're not an owner of this asset"
RESOURCES (E): Publishing failed

I have tried wiping profile data, logged out and in again in wb, logged out in game and in again. Nothing helps. I am 100% sure I am singed in with the correct account that owns the item.

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When opening publisher dialog it says DEFAULT : Checking addon processing status... BACKEND (E): Http Error apiCode="workshopApi.assetNotContributed", message="You're not a contributor of this asset" BACKEND (E): [RestApi] ID:[16] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotContributed", message="You're not a contributor of this asset" BACKEND (E): Error Code:400 - Bad Request, apiCode="workshopApi.assetNotContributed", message="You're not a contributor of this asset"

maiden pendant
maiden pendant
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Btw issue was related to switching steam and BI accounts around, it's being fixed so it doesn't happen in the future