#enfusion_workshop

1 messages · Page 12 of 1

hard mountain
#

thanks, i'll have a look for it,

warped oasis
#

Hi, I managed to create a chest with custom functions. I'd like to add this item to the game master's catalog so I can spawn it whenever I want during the game.

I'm having a hard time; I've tried consulting both the Bohemia and chatGPT documentation, but I can't seem to figure it out.
I tried creating (following the guides) a scr_editableentitycomponent by inserting the item's data, I created a custom catalog to insert the item and have it loaded from game mode, and finally I added the catalog I created with the item to the game mode's entity catalog, but despite all this, I can't seem to get it to appear in the game master's list.

Can anyone help me?

dark crow
#

Check the faction creation tutoral in the wiki it explains pretty well how the placeable prefabs work

red moat
#

Classy, my mods just randomly deleted themselves.

#

lul just wish it'd be easier to find files that deleted themselves as dependencies with unpublised mods 😭

raven sequoia
#

Workshop is down? Can't update my mods

#
DEFAULT   (E): Uploading failed! Reason: ""```
raven sequoia
flat pelican
dark crow
flat pelican
#

It loads all my mods except the map. It refuses to publish the map with this error. I’ve already tried everything

glad oxide
#

Any chance we could get collections on the workshop? Would be nice for both modders and people who play with mods to get some way to organize their mods.

rocky bobcat
nocturne temple
#

Anyone having problems with adding contributors when publishing mods? No one I am adding as contributors is getting an invite. I've reached out to other people and they are having the same problem.

dim harbor
kind cloud
#

All of my characters for my custom faction end up looking the same even though I have visual identity stuff set up, any input?

kind cloud
magic star
#

What would cause my vehicles not to drive.. they turn on.. wheels move.. but they dont?

soft lichen
rocky bobcat
#

That doesn't make any sense

#

I think you're very wrong if you scroll through that chat

#

Scenarios is like missions setup

soft lichen
dawn echo
#

ok so i made a car .ent but dont know how to publish it, what should i do 🧍

#

im confused

#

wanna be able to access it in heavy vehicle spawner and stuff but dont know how to set that up

#

i know how to publish but like no one would be able to spawn it in in game

solid dagger
#

Is workshop dead rn?

minor pine
#

I am working on a map and was wondering if there is a way to increase the view distance from the base? Everything I have researched has come up with nothing.

cloud kernel
#

I'm adding a colleague's email to the "contributor" section of a mod, then publishing. But afterwards, if I open the publish menu again, there' email isn't there and they aren't recieving an invite.

Is this feature bugged currently?

magic star
#

i some how lost GM ability in my game and not sure what i did... vaugue .. but any where to look ?

quaint solar
#

anyone know if someones made a nice FN FAl Mod here been looking for one that isnt huge and looks good

cloud kernel
quaint solar
vernal bay
#

enable your dependencies

vernal bay
dim harbor
vernal bay
dim harbor
#

Yes

#

Can not find them anywhere in the GM menu

vernal bay
vernal bay
#

got to workbench, find mod, prefabs, .... item you want, duplicate to your world

dim harbor
#

This isn’t the ship asset mod, the description clearly says GM placeable props, I should be able to load it to my server go to the GM menu and place them

vernal bay
dim harbor
vernal bay
dim harbor
vernal bay
dim harbor
#

To my server is all I done

vernal bay
willow iris
#

i cant add one specific contributer the email looks like 'something404@gmail.com' i could add him to previous project but not this one, help ?

elfin vector
# willow iris

It has been like that since Thursday.

Can't upload anything and multiple people are having the same issue.

willow iris
#

Well let's hope its linked

elfin vector
#

Most people are getting error code 524

I see you getting 404 which means something is not found.

#

Go check in-game workshop.

No one has updated any mods for a while, so I do think it is linked to this issue not your mod.

ruby sphinx
#

How do you identify what could be causing a fragment in a mod download?

quasi sable
#

anyone still having upload issues? my mod keeps failing

quasi sable
#

it wont compile to the workshop, blank code with an unemployed 5xxx message like its been doing for the past month. but today its really bad

mellow creek
#

I'm not having issues, but a few others have been posting about it the last few days.

#

I'm guessing only a select few are having issues

obtuse tiger
twilit dove
#

How do you add contributors to your mod?
i keep following the bohemia way but its not working

stuck remnant
#

Hello everyone! Please tell me, is it necessary to register all files and folders in the mod? Is it required for all files and folders of the project? I am interested because I improve and correct files in the folder, and then copy them from there to the project folder and then compile the mod ready for publication. I do not know the exact answer. Perhaps all files and folders are registered automatically upon publication and there is no point in manually registering +100500 files and folders? And hence another question. Is it possible and if so, how to register several files or a folder with files at once? @sacred heart

fleet sedge
#

Maybe some one have contact of this guy?

rocky bobcat
fleet sedge
rocky bobcat
rocky bobcat
#

oh

#

might ask the people making the map you're working on if they can modify the health of it

#

or make a custom scenario of that map, created a override of the building there

fleet sedge
crimson sequoia
# fleet sedge You misunderstood me a little, the thing is that his mod is under APL-ND, this c...

this category prohibits any modifications except for using "out of the box"
This is not true. You can modify it as long as your mod package does not contain any copyrighted elements from the original. Prefab override does not contain portions of the original unless in some specific edge cases.
https://reforger.armaplatform.com/news/workshop-licenses-and-ip-faq

Arma Reforger

We clear up common misconceptions about the Intellectual Property rights involved when making and publishing mods on the Arma Reforger Workshop.

#

In particular:

The modding of config formatted text files (for example .conf, .et, or .ct, .ent) is similar to scripts. Because of how "overrides" and "inheritance" work for mods, such files must not contain the full original to reference or change its data. For example, the config below tweaks a small setting inside a very large config. The only reference to some copyrighted material is the original path of the file and some of the structure of it. "MyMod" must again not contain the copyrighted material to be compatible with it - and again, the dependency mod it references is theoretically interchangeable. Permission may not usually be strictly required to make small changes like this, but we recommend evaluating each issue on a case-by-case basis.
However the last sentence is important. It's best to open your override as a text file and compare with the original prefab text content to actually verify if nothing that could be copyrighted got copied.
In doubt, best to reach the original author.
This is not a legal advice.

dense scaffold
#

There is disagreement on what constitutes a derivative around here so until someone shows up with some actual legal advice we don't really know

fleet sedge
#

I agree about the position with legal cases, in general I work in a field closely related to jurisprudence, from my experience and vision the situation is such that, for example, even an APL mod for equipment, in which there is an open from the rank of sergeant, and I change its opening to corporal in my scenario - in fact, it is already a change. Yes, not affecting, for example, key parameters, but nevertheless - the class that determines the level of access is a class that is part of the prefab, on the other hand - if the class is vanilla, and not custom - then the SAS prefab belongs to the author, but the class is the property of Bohemia. So now think about what to do))))

elfin vector
#

Is there any news or information on the failing to upload to workshop situation?

mellow creek
elfin vector
#

I'm going to try a VPN tonight, hopefully it works

eternal geyser
mellow creek
elfin vector
#

Do you think there will be throttling or limitations in the future ?

I was thinking about how much data BI will need in order to keep the Reforger & A3 mods available, surely the amount of mods are over a Petabyte by now

ivory fjord
#

Takes me two or three attempts to push an update

mellow creek
elfin vector
#

Ah yes, that is true.

silver bison
young coral
#

I'm sure a lot of that is obsolete versions?

elfin vector
fleet sedge
#

Guys, please tell me a mod (if one exists) so that in the conflict scenario, teams cannot leave the main base until a certain timer, and those who try die or run into an invisible wall (something like the planning stage in Squad)

elfin vector
#

I wanted to share this information if you having issues uploading to Workshop.

I used a VPN connected to the Nederlands and it worked.

Hope this helps if you having an issue.

plush otter
#

Workshop uploads still borked today, bouncing between "bad gateway", "524" and "payload too large" errors (mods smaller than 1gb)

elfin vector
woven island
#

Any solutions on mods not updating on workshop or is it a Bohemia thing that’s getting sorted?

gilded root
#

If it gets stuck or failed, close your tools for a minute, go back to publish it again but you need to go up one numeral in the version or it'll get caught in a failed loop.

#

so if it fails on 1.0.12, you need to close out and publish again on 1.0.13

candid basalt
#

https://discord.gg/UxVGY6dcSC
in my server you can Make friends, Chat with others, Play games together, Promote Servers, Rate people’s edits, Post your scenepacks in the “🎥Scenepacks🎥”Forum Post your videos in the 🎥YouTube” channel in the server you can ask the people in the server for any editing help in the “👌help editing” channel Feel free to join today!

quasi sable
#

this timeout issue has made it so i cant publish anything

mellow creek
earnest quail
#

So im rigging a weapon, and then the armature keeps coming up at the top. Is there a way to fix this?

earnest vapor
coarse lichen
#

Btw

#

should look something like this

#

and all of your bones should be parented to the w_root bone, be careful with the empty objects being parented too.
You can try moving the Armature bone around to see what object or vertex is missing a group / weight

earnest quail
#

thank you

#

is there a certain reason it is reading my muzzle as a bone?

coarse lichen
#

what i recommend you doing is taking your muzzle onto another blender instance and export your weapon system without it

#

then you can make the attachment duplicating an existing prefab

#

just double-check you don't have anything that can be linked to that specific object via weights

#

Usually that happens whenever theres vertex without weight, as i said just move it around inside tools to see what is moving whenever you move that empty object which is being detected as a bone

earnest quail
#

alright im pretty certain i got it

#

i just cleared the vertices and rerigged it

#

thank you

#

do i parent it to the root by making the armature or is there a process i have to follow?

#

so in the above picture, the w root moves all of the bones, but then the bones themselves move the correct way

coarse lichen
#

The thing is

#

your main frame on the firearm should have been weighted to the root lol
However, if the firearm is functioning correctly DO NOT MOVE IT.

#

Double-check inside the game if your character moves correctly

#

if not, adjust the w_root bone and weight your frame to it (only the frame, not the moving parts)

earnest quail
#

lol

#

gosh its always something so simple

#

tyvm i got it

coarse lichen
coarse lichen
earnest quail
#

i really appreciate the help!

coarse lichen
crude star
fleet sedge
#

Guys, please tell me, if a mod developer uses a script or part of a script's code within their mod that destroys a working mod without the author's permission (in the form of a piece of code that needs to be added to the script for normal operation) - isn't this considered a violation of the same EULA?

obtuse tiger
#

Any word on the WS issue? Iv tried doing the VPN thing and also the other tips but nothing will upload, gets stuck at 99% still then fails with no reason given " "

real fiber
#

Yeah I’ve been trying to upload yesterday and today and it has not been working. Same error

twin thicket
#

Somehow it worked after several attempts from multiple regions via my VPN

#

I opened the WS tools while I was in CA, then disconnected (back to SE) and uploaded, it somehow worked

#

but I think it's more of a stroke of luck that anything

real fiber
#

I tried like 10 times in a row😭 why won’t it work

quasi sable
#

do we have any word on when this stuff is gonna be fixed? Like do they even know its broken at this point?

open pewter
#

hey yall. working on getting my own server running. i keep running into this error when trying to publish my mod

BACKEND (E): [RestApi] ID:[490] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1758434594550-791488", message="Referenced dependency doesn't exist or isn't accessible"
DEFAULT (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"
BACKEND (E): [RestApi] ID:[491] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1758434599700-988443", message="assetVersionUpload 6626410936B0A1B0 1.0.0 not found"

lost kestrel
#

I've also been trying to upload for a few days, like you guys failing with error " "

#

Its odd, can only update about half my mods.

#

Guess it is region based, VPN to paris and worked first shot, tried 20+ times without a vpn all failed.

quasi sable
#

france is indeed working

obtuse tiger
#

Nope its not. 🙈

#

BI workshop is still fubar. I wish we could get an official update as to why.

rocky bobcat
#

it has alot of reworks needed, I'm glad this is the test game, instead of Arma 4

#

If A4 has all these issues with workshop near constantly it's going to be even more annoying

obtuse tiger
#

This time abouts last year it was also fubar and there was a giant DDOS thing I dunno

#

Who knows maybe the same

rocky bobcat
obtuse tiger
#

Ai well is what it is

#

Hope its sorted soon , this sucks

rocky bobcat
#

this is showing up on an old project of mine I'm trying to open, anyone have any advice?

near dune
#

Maybe @katatafish could help me thank u

dark pulsar
#

Animals category but no animal support. Teases.

#

Non humanoid skeleton support when?

twin flower
dark pulsar
#

What about these?

#

I know they are for birds and such, but seems like a waste to not have other skeleton support.

lost geode
dark pulsar
#

For animation?

lost geode
#

Yes

dark pulsar
#

Why no animals then

lost geode
#

Ask the devs

dark pulsar
#

Cool i'll have to give it a shot one of these days.

lost geode
#

The one animal we got just flies away and doesn't actually roam or anything

dark pulsar
#

Yeah I can do the behavior

lost geode
#

The animations aren't the issue.

#

It's, what components and settings do we need to have an actual animal

#

I've only been able to get things to work as a scr_chimeracharacter

#

Using the character ai stuff

dark pulsar
#

Ok. I will prob try with ChimeraCharacter because my game mode avoiding SCR stuff whenever possible

lost geode
#

Thats dumb

dark pulsar
#

It's a life mod framework

lost geode
#

And?

dark pulsar
#

I dont need a bunch of crap that is tied into SCR

lost geode
#

The scripted versions of things have more functionality

dark pulsar
#

I dont use factions. Repalced with jobs system. Stuff like that

#

100% custom spawning chain

lost geode
#

That's still irrelevant

dark pulsar
#

It makes me have to add components that I dont need. But idk

lost geode
#

No it doesn't lol

dark pulsar
#

faction system, laodout manager, scr_respawn all that stuff throws errors when it's tied in

lost geode
#

SCR prefix literally just means it resides script side.

dark pulsar
#

with my experience, but im not doubting you.

#

Yeah im not avoiding SCR completely, just a lot of vanilla systems

lost geode
#

Well duh

#

I think you're somehow confused as to what the "scr crap" is lol

#

Some functionality doesn't even work correctly without the scripted versions of classes.

dark pulsar
#

Yeah i phrased that wrong.

#

But I thought that scr_character class would make me need faction manager.

#

Will be a good while before i even look into the animal thing

pseudo robin
#

Anybody else having this issue? >>>> BACKEND (E): [RestApi] ID:[10] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

#

I got it go past that error but comes with this popup error with this "Addon processing on Workshop side failed!
Error: Request failed
Error UID: 1758556537681-866908"

indigo mesa
#

Hey guys, working on my first mod (clothing) and after importing my texture NMO map and moving to upload/publish the mod I keep getting a error with Reason””

Any idea how to fix that issue?

pseudo robin
#

Did you put some tags in? Thats how I got around mine I left mine blank when I tried to upload it and it would give me that error to. Until I put in some tags and it went away.

indigo mesa
pseudo robin
#

For mine I put Offroad since I was uploading some offroad vehicles. I think you can put TAG then space TAG and etc

#

I hope it helps or fixes your issue 🙂

indigo mesa
pseudo robin
#

It fixed the issue for you?

indigo mesa
#

or not...

#

nvm were gucci

#

preciate the help

pseudo robin
#

Np 🙂

pseudo robin
# untold topaz I cant upload either

Damn, yeah I got past that error but it wont let me upload either it gives me a pop up error whenever I do try to upload it. Before it would get stuck at like 96% and then throw off that backend error. Next thing I tried is making sure everything was filled in even the tags and the addon type. Idk you could try doing that maybe?

open pewter
#

BACKEND (E): [RestApi] ID:[533] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1758591702281-133405", message="Referenced dependency doesn't exist or isn't accessible"
DEFAULT (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"
BACKEND (E): [RestApi] ID:[534] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1758591704826-975731", message="assetVersionUpload 6626410936B0A1B0 1.0.0 not found"

is this just a BI problem?

golden ether
rocky bobcat
#

anyone know where I can post a question about making a custom seat position for someone to sit that can alter the way someone sits. example, somone tries to sit in the seat, but the seat turns them into a tpose on a position on the vehicle hood?

lost geode
fathom jacinth
#

Anyone been able to get around this error when trying to upload to the workshop?
BACKEND (E): [RestApi] ID:[78] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1758671767252-209281", message="Asset 666F71648B1FC436 is not published"

fathom jacinth
#

DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"

deft token
#

Still getting error 524 also

real fiber
#

Try using a VPN and connecting to a different country. Worked for a bunch of us. I did mine through Netherlands and other did through France

fathom jacinth
#

I tried both Netherlands and France and still didn't work. Received the same Error.

fathom jacinth
#

Is there any Admins that can give us a reason for the Backend errors we are experiencing when attempting to upload our mods? I haven't seen any technical statements on X or Discord that acknowledge an issue. Just a few people posting here that are experiencing difficulty publishing. I'm hoping that BI/Arma is about to rollout with 1.5 this week and that's the reason why there's a issue, because of an infrastructure update.

open pewter
#

for real, i finally got my map done after 5 attempts and cant publish it

#

tried with a vpn and still didnt work

sacred heart
#

Someone change the hamster... He died again.

Yea I am getting a mix of errors of d/l'ing. Some do some don't.

elfin vector
#

It has been like this for 3 weeks, you guys are kinda late to the party 🥳 🎉 😅

sacred heart
elfin vector
#

Yeah, been missing you on the Scenario Section 😕

🍻

golden ether
#

is the backend fixed or nah?

rocky bobcat
#

I can't even update mods ithe workshop half the time without it fail 2-3 times, per mod updated

plush otter
#

its completely borked the past 48hrs or so, 2 days ago it worked for one update

fathom jacinth
#

I don't know why we can't get anyone from BI or Arma team to respond acknowledging an issue with uploading and let us know they are working on it...

rocky bobcat
#

We could at a dev, but I don't know any usernames

humble current
brave egret
#

I’m currently working on AI Chopper Pilots working.

I can place ai members in the pilot seat but when I order them to get in they just get in the usual seat.

Is the prefab getin or get in nearest?

hard dawn
#

whats the max gb size of mod that i can upload to workshop (i know that the limit was increased)

dense scaffold
#

7 gigs or something, someone will fix me if I'm wrong

hybrid fossil
grand rain
#

Anyone know how to make a flashlight from scratch in the workbench? I have the flashlight and the light entity, but I cant figure out how to make the light entity emit light or how to enable the flashlight

brave egret
# hybrid fossil If you mean vanilla they will never get into the pilot seat because they can't f...

I know that. That’s why I am making a mod to get them to do that. I used the compartment configurations to allow the pilot seat and they will be placed in them now (in GM mode) but when I tell them to get in they won’t.

I can create behavior trees to get them to learn how to fly helicopters but and exchange move, get in, and get out orders to handle well with choppers but it’s the getting them to just go in the damned seat in game.

quasi sable
#

anyone know why an asset i made would be causing a group=1, reason=9 mass dc?

graceful dew
#

Is the workshop backend down? We're getting JIP replication errors

#

Replication error 8 (JIP)

ocean tinsel
graceful dew
#

Ty. We got it fixed. The scenario conf was borked

open pewter
#

useless error codes

DEFAULT : Validating bundle successful
DEFAULT : Uploading status: 5%
DEFAULT : Uploading status: 10%
DEFAULT : Uploading status: 15%
DEFAULT : Uploading status: 20%
DEFAULT : Uploading status: 25%
DEFAULT : Uploading status: 30%
DEFAULT : Uploading status: 35%
DEFAULT : Uploading status: 40%
DEFAULT : Uploading status: 45%
DEFAULT : Uploading status: 50%
DEFAULT : Uploading status: 55%
DEFAULT : Uploading status: 60%
DEFAULT : Uploading status: 65%
DEFAULT : Uploading status: 70%
DEFAULT : Uploading status: 75%
DEFAULT : Uploading status: 80%
DEFAULT : Uploading status: 85%
DEFAULT : Uploading status: 90%
DEFAULT : Uploading status: 95%
BACKEND (E): [RestApi] ID:[16] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

real fiber
#

Try uploading using a vpn connected to a different country

warm canyon
spring osprey
loud flicker
#

For me, restarting the computer lets me upload.

quasi sable
#

im using a vpn and this is happening, how fix?

silent token
plush otter
#

Can confirm that using free option from protonVPN yielded a slow but successful upload when ported through Netherlands

#

for anyone still facing 524 error code

fading shore
#

12h later

cedar wigeon
#

has workshop been absolutely fucked for uploads today for anyone else? all of my files are failing at like 20%, regardless if i'm using a VPN or not

#

ive tried 10+ times in multiple different countries

#

and usually only get the error 524 after reaching 100%, this is consistently failing below 25%

cedar wigeon
#

this is genuinely so frustrating lol

dawn lotus
#

steam in admin mode, vpn to prague, still no upload

#

y u do dis BI

fading shore
fleet sedge
#

Please tell me a mod, I saw it but I don't know the name - so that when a character falls wounded, he remains in the same position and does not roll over onto his back

versed crag
#

wish i could

#

update my mods

#

but i guess thats too wishful a thought

vital mist
#

So the workshop is down, it isnt just a me thing?

cedar wigeon
#

havent been able to upload all day

barren dagger
#

BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

#

Fixxxxx this!!!!!

cedar wigeon
#

it would honestly be nice if there'd be some type of official acknowledgement of the issue

there is a feedback post that has been responded to that confirms it's a BI/Cloudflare issue and not a user issue, but that was opened weeks ago with no real update on the situation other than 'This is something we are aware can occur and we are working on solution for the future.'

this has to be a priority to them, right...?

barren dagger
#

Idk it’s driven me nuts

fading shore
candid ice
#

Few months ago we couldn’t publish for about 45 days straight

cedar wigeon
#

no wonder so many developers tend to leave reforger lol thats honestly mind boggling

#

you'd think that'd be one of their top priorities seeing as this franchise is so succesful due to modding

leaden zodiac
#

cant publish rn as well

leaden zodiac
barren dagger
#

Actually it’ll tell you as soon as you hit publish to workshop befor it lets you type in descriptions so you don’t have to waste your time the error will populate

leaden zodiac
barren dagger
#

Yea

#

Don’t even gotta try it’ll just populate the error code

#

When it try’s and connect to their servers

cedar wigeon
#

the last big mod (100mb+) they had uploaded to workshop was the 30th lol hopefully they're at least aware that the issue has seemingly gotten worse

#

ive been having to use a VPN for weeks to upload, but today its failing no matter what i try

#

its also showing behavior i havent seen before. typically the upload would go to 100% and then fail, pretty much every time.

today it's been failing at random percentages, as well as just outright getting stuck and not failing whatsoever

dawn lotus
#

so can we get a word on this workshop bs so hundreds of people dont waste their time trying to upload? @greennames

cedar wigeon
#

i wouldn't hold ur breath lmao

barren dagger
#

Had to download a vpn and try from across the pond befor it worked

cedar wigeon
barren dagger
#

I got through in the Netherlands

#

Posted 2 1g plus mods

boreal pulsar
barren dagger
boreal pulsar
cedar wigeon
cedar wigeon
#

That makes me hopeful for when I get off work lol, thanks brother

mellow creek
#

Only change I've noticed is that uploads are much much slower now (on experimental)

cedar wigeon
#

tried spain and netherlands 3 times each once i got home, still nothing but failures 😭

boreal pulsar
versed crag
#

I was able to upload my smaller mod on Netherlands but my bigger one couldn't make the cut.

#

Seems like I'm not able to maintain a connection long enough to complete the upload.

silver bison
true hedge
river sorrel
#

I did new mod its like legit 50mb and it get the same error!!

Is the workshop down? what is going on guys

silver bison
true hedge
silver bison
#

Ok thanks

#

Just keeping track

true hedge
cerulean stone
#

Yeah, something is broken
DEFAULT : Validating bundle successful
DEFAULT : Uploading status: 5%
DEFAULT : Uploading status: 10%
BACKEND (E): Curl error=Timeout was reached
DEFAULT : Uploading status: 0%
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT : Uploading status: 5%
DEFAULT : Uploading status: 10%
BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

leaden zodiac
#

Nothing on our end

whole stirrup
#

Guys I uploaded one of my scenarions on workshop but when it is loaded on server it is not starting (it is giving errors). Yesterday everything was fine. Is there any problem with workshop that can cause this ?

leaden zodiac
flat pelican
#

I’m really sorry, but can someone please tell me when this problem will finally be fixed?? I haven’t been able to upload a 700 MB map for two days now! Before, using a VPN helped, but now I’ve tried everything and nothing works. This is already unbearable!

leaden zodiac
dense scaffold
#

Yes, but actually no

candid ice
#

Can’t even upload 150mb without failing

#

12mb works

hybrid fossil
candid ice
#

Whatever compression magic bi uses its def like pushing it to the limit

#

30gb mod packs into 2.3gb

flat pelican
#

Maybe someone can help — is there any solution to this problem? I’ve already tried everything, but I can’t upload my 700 MB map. The server is running. I’ve tried every possible and impossible option, but it absolutely refuses to upload. I’d be very grateful for any information.

silver kayak
#

so if the server is running then turn the server off and then DL the map

flat pelican
leaden zodiac
coral lynx
#

Heey heey, I try to update my mod, sadly I get the next error code and I dont know if the fault is on my end?
Error Code:524

versed trail
coral lynx
versed trail
boreal pulsar
#

I tried all countries last night. Turned off the VPN and it got to 35% and just sat there for 20mins and I aborted cause I have to leave for work.

versed crag
#

this is ridiculous

grizzled sorrel
#

Does anyone know of an existing mod that is just stationary undriveable vehicles to use as props? Trying to add a bunch of vehicles to my map but its causing too much lag.

versed crag
#

Just successfully published through the Netherlands

coral lynx
#

My mod is 400 mb, I heard mods below 12mb have no issues.

versed crag
#

No idea it just worked 😭

coral lynx
#

Nope didnt work :C

dusty ore
#

BACKEND (E): [RestApi] ID:[28] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

dusty ore
#

BACKEND (E): [RestApi] ID:[96] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

brave egret
#

Have a question how do I get a prefab vehicle to spawn already running or in engine on state?

calm lintel
#

i have a problem i did take wcs everon and wcs core to make a new map i copied the wcs world to my new mod to put the hq in the south more to the water so i can build an take off for planes. problem is it always shows me can not load mission header and showing unable to initialize game idk what to do i set everything up i think. idk whats wrong ive benn trying since 13 hours now i poublished the mod new 15 times and still not work the jason is showen valid 2025-10-05 20:56:55: RESOURCES : GetResourceObject @"{3AF24D4E81E4C4D6}Missions/Invictus_Barranka.conf"
2025-10-05 20:56:55: RESOURCES (E): Failed to open
2025-10-05 20:56:55: RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/Invictus_Barranka.conf'!
2025-10-05 20:56:57: PROFILING : Initializing scripts took: 11.774300 ms

versed crag
#

Anyone having luck today? Still trying to upload. No luck.

brave egret
versed crag
#

right after posting that message

#

thank the lord

boreal pulsar
versed crag
#

actually for me its reversed

#

with a vpn i cant get through

#

but in canada/us? works fine

#

but it seems to still be time dependant rather than size

#

if you have a fast upload speed you can get through but you might struggle at slower rates or higher uploads

boreal pulsar
versed crag
grim crater
#

Looked and had some hope, no dice.

oblique pollen
#

its been 6 days, 12 hours, and 42 minutes since I was last able to upload. Ive begun hallucinating the reforger red X wherever I look

leaden zodiac
#

Got nord VPN in attempt to update mod...still failed.

dusty ore
#

BACKEND (E): [RestApi] ID:[25] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
This is my newly created MOD, 800mb in size. Why did the upload fail?

dense scaffold
#

MANW is over so no need for new mods sorry guys

real glen
#

Just started making a terrain in enfusion, want to publish it to workshop and keep getting error at about 75% complete...DEFAULT : Uploading status: 75%
BACKEND (E): [RestApi] ID:[10] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: "" its about 270mb and has gamesmaster subscene, can play it fine in the enfusion engine

halcyon frost
#

cant also even upload 150mb

#

i have no idea if i can make parts of navmesh its about 3gb and on upload 800mb ...

oblique pollen
#

How the hell can they have such a critical issue like this and not even make a public announcement about it? They post shit about an arma 3 livestream, but dont even mention that the house is on fire?

Like...hello bohemia? You realize most of your player base plays modded content right? If we stop making mods and your players lack new content. that's probably a net negative for everyone. This has been an issue for A MONTH NOW

boreal pulsar
oblique pollen
halcyon frost
oblique pollen
#

I had no luck with the VPN thing tbh. I was able to get a 300MB update out by spam attempting for about 6 hours. But my main map is 1.3GB

#

lmfao

#

seems highly time based.

halcyon frost
oblique pollen
subtle dust
#

Anyone have a good banking system ?

violet berry
#

@oblique pollen

lavish chasm
halcyon frost
silver bison
hybrid fossil
#

The irony as he seems to be using nearly every existing mod from the workshop in his own 😅

ebon river
prisma fox
#

Anyone know how to edit a vehicles actual armor?

halcyon frost
#

there is damage component

#

with hizones

prisma fox
#

Are there separate CE and KE values?

#

Or do those have to be made

halcyon frost
prisma fox
#

Or like a component

halcyon frost
#

like ur character

#

wait a moment i upload now when its done i make a screenshot

halcyon frost
#

and its very hard to edit it

#

beacuse there is many damag configs like collasion/kinetic/fire exploision and more

prisma fox
#

May I see what the main frame of the Uaz looks like for example with that?

halcyon frost
# prisma fox What does it look like?

its from arma reforger vanille car u can open like me by duplicate and looking by component what there inside better use GPTchat its says correctly what to do

#

u losing here many time just write on google gpt chat it says in 10 seconds all what u have to do step to step

#

and also how to config ur damage component

halcyon frost
halcyon frost
#

Error Try the suggestions in this Community Tip to help you fix Error 524: A timeout occurred. Background Error 524 error indicates that Cloudflare made a successful TCP connection to the origin web server, but the origin did not reply with an HTTP response before the connection timed out. Typically, Cloudflare waits 100 seconds for an HTTP response. If the origin doesn’t respond in that time, Cloudflare closes the connection and you’ll see “Error 524: A timeout occurred”. [PRO UP SELL] Qui…

hybrid fossil
#

lol

halcyon frost
#

Bohemia write me answer per email lol
i should use mobile internet wtf 😄 i have only mobile internet...

#

maybe someone will help this info

#

"Life's hard enough, and now I'm supposed to act like an FBI agent and fetch files from the Pentagon just to install Workshop mods."

#

this comments in forum xD

#

pls write who tested to use mobile internet if it help u to fix the problem

#

can we break the 100seconds line?

halcyon frost
#

if someone can upload pls conatact me i have about 800mb mod can u publish it for me

clear willow
#

There’s a large amount of people who can’t upload, myself included whether it is 4mb or 1000,

Shit has been broken for nearly a month for me.

If you haven’t already add to the list here.

https://feedback.bistudio.com/T194844

dense scaffold
#

Does this happen in exp workshop as well?

clear willow
silk stream
#

Hey all, having a big problem trying to open up Reforger tools on my desktop.
Seen a ticket open for a while: https://feedback.bistudio.com/T192593

The logs in this ticket are pretty much the same as mine but the project doesn't live on One Drive.

Anyone know any tricks to get it working again?
I've reinstalled the tools, created a project with just Reforger but have not gotten any luck just yet.

#

Experimental works like a charm think_turtle

lavish gyro
#

-clearSettings add it to your startup paramters for the workbench on steam

silk stream
#

ahhh brilliant! Worked like a charm. Thanks a million 😁

nova whale
#

Please Help. Got this error. Uploaded my project many times... but this time i got this.

nova whale
nova whale
clear willow
boreal pulsar
#

Who else comes here once or twice a day to see if the issue is fixed cursed_pog

cedar wigeon
#

i just wanna upload 😭

warm belfry
#

so if its not working how am i getting mod updates every day still

hybrid fossil
nova whale
#

A few days ago i uploaded a update for my mod at first try without problems...now with a few fixes and stuff i got this error for 2 days now. I have bad luck because i can run the upload beside work in blender and spam the upload button again and again for my 4gb mod

cedar wigeon
#

some days you'll have short spans where you are able to upload, but majority of the day its endless error 524s for anything over 100mb

dawn lotus
#

anything over 80mb for me will fail upload.

#

and 90% of my mods are over 80mb.......... =[

mystic sparrow
dawn lotus
mystic sparrow
fathom jacinth
#

What causes rifles to only be held by one hand and not raise to the eye when ADS?

mystic sparrow
low drift
oblique pollen
#

I think it has to do with upload speeds.

#

If you can upload before cloudflare times out your connection (like 100 seconds) your golden.

nocturne oracle
#

Ah, looks like I'm not the only one getting the timeout error

#

212mb upload error 524. It's a good time

wooden quartz
#

Good evening, I have a question: I want to make the boats from the RHIB mod appear, but they only spawn on land . I can’t make them appear directly in the water. Do you have a solution to make them spawn directly in the water

rare otter
#

Any terrain editers here? looking for someone to work with on making a Everon X Arland X Kolguyev map, with possible help creating a scenario with it

boreal pulsar
nocturne oracle
#

Yeah the workshop is not having a good day today

oblique pollen
#

I usually get like 20 percent of the way... I have slow upload speeds and the map is 1.2GB

elfin vector
dark pulsar
#

Monetization of selling skins / clothing etc.. I'm assuming has to be custom models, like not models from a clothing mod on the workshop yes?

spark plume
#

I can't attach silencers to some weapons. Why is that? I'm using the Bacon mod as a silencer.

cold grail
#

like personally I have had no issues uploading (from East Coast NA)

elfin vector
cold grail
elfin vector
#

I have tried all over the world !!!!!

Nothing works...

#

Netherlands worked a few times for me and now it doesn't...

lavish chasm
# cold grail like personally I have had no issues uploading (from East Coast NA)

you, sir, should offer VDI so ppl can upload their projects through a Virtual Desktop at your crib. Because apparently your able to deliver something VPN's (Proton and NordVPN all locations, Azure virtual desktop Ireland, Contabo Virtual Desktop Germany) cant deliver: a working upload to workshop.

Have you tested with projects of 1GB or more?

river rapids
nocturne oracle
leaden zodiac
#

Its got that bad that I now get "cloudflare" adds on youtube because of this problem.... they are watching me EyesSquint

elfin vector
leaden zodiac
elfin vector
#

You concern is real.

This is my concern aswell.

That is why Iv been going through every little thing to make sure the mod is without major issues.

nova whale
#

Did Bohemia said anything about this topic these days?

Not realy make sense but maybe is has something to do with Make Arma Not War?

cold grail
#

i dont remember exactly it was one of the WCS mods

cold grail
#

oh wait that would require an update i think

#

i dont see why a VPN wouldn’t work, as long as the vpn connection holds

final talon
#

The connection doesn’t hold. That’s the issue. It times out. I don’t know the technical details but that seems to be why larger mods have more trouble than smaller ones. Smaller ones get through before timing out

vast vale
#

any solution for this? trying to add this helis on server but cant place it on helipads.

oblique pollen
#

if anyone is like me periodically checking to see if enfusion uploady worky.

Still no dice.

halcyon frost
#

Been trying all day, still no luck....

nocturne oracle
#

VPN to the Netherlands worked for me. I'm East Coast USA

#

That's been after 30-40 tries

halcyon frost
#

Im in Norway, tried since last friday

quasi sable
#

anyone trying to upload a mod only to have it stop and stick at a random percentage?

halcyon frost
nocturne oracle
oblique pollen
#

literally going to pack up my entire PC and drive to some families house with gigabit speeds just to publish this map update in a few days XD

#

muh player base craves content

halcyon frost
#

At this point it kind of feels pointless to mod on Arma Reforger, i had an update ready for 9 days now and because bi cant get their shit together the update and mod is useless, Just sitting on the workbench gathering dust, a few more days and im just going to delete all my mod files and permanently remove Reforger from my steam games and just forget about the whole Arma series.

silver kayak
#

id be careful saying that kinda suff if i was you

halcyon frost
silver kayak
#

its just not good to say bad stuff you know that

halcyon frost
#

Last time there was a problem with uploading Reforger mods it only lasted for 2 days, but 9 days and still no solution, doesn't make me more hopefull for Arma's future.

oblique pollen
#

It does suck yea. But Im happy to cut my teeth in reforger tools developing my skills to hopefully take somewhere else.

It'l come back, take a hiatus or just stack up a mega update!

#

They are working on it, arma has a vested interested in letting Modder's mod. If the mods stop flowing popularity for their game will slump over time.

halcyon frost
dawn lotus
#

we have 2gbit and cant get past 60% on a 2.3gb mod

#

wish we could sign up for like priority uploads, ill give bohemia my identity\location\guid\mod names if that were a thing

#

like if someone has 500+ consecutive uploads and mods they need to update\support, that should be a thing.

oblique pollen
elfin vector
oblique pollen
#

did it work?

elfin vector
oblique pollen
#

yea its been an issue for a month

#

but it was intermittant before

#

now its constant.

elfin vector
oblique pollen
#

riiip

elfin vector
#

I had a few people say there is no issue or only a few people are having this issue but everyday I see more and more people coming here and saying the exact same thing about 524 error.

sacred quarry
nova whale
sacred quarry
nova whale
sacred quarry
#

They said the issue is with Cloudfare and it’s not something that their team can address

nova whale
sacred quarry
#

You would think, but I don’t know. Have you been reading the news around Cloudfare recently? Not looking to good.

sacred quarry
hybrid fossil
sacred quarry
nova whale
sacred quarry
hybrid fossil
nova whale
#

But it would nice if bohemia made a official statement with some infos what we can expect.

#

i mean Reforger lives for its mods

sacred quarry
#

Yeah, we all wish that Bohemia was more transparent about their service functions. The best we can do is hope that the admin on the Feedback page for Bohemia refers your report to the team and enough people do that so the team cannot ignore them anymore.

sacred quarry
nova whale
mellow creek
mellow creek
#

That's what stopped the ddos stuff iirc

sacred quarry
mellow creek
#

Hey I mean it stopped it successfully! Wasnt until only about a month ago people started having upload problems with the current issue.

sacred quarry
#

It’s a little disconcerting that’s all I’ll say. What are year for a modding competition when their services are off-line for half the year

mellow creek
#

It hasn't been half a year, you're exaggerating

sacred quarry
#

Your right, only for 4 months

mellow creek
#

LOL still exaggerating

dawn lotus
#

ive noticed that if something doesnt effect the dev team directly they dont give a single fuck about it

halcyon frost
#

Damn.....We'll see how long it takes before people can upload their mods again.

oblique pollen
#

Yea I just moved my PC to a place with much faster upload and Im still unable to publish. Seems upload activity goes in very rapid spurts. almost like its doing one file, pausingg, then another file.

Im confident that if it were to upload continuously Id be able to upload within the roughly 100 second cloudflare timeout window.

#

I was getting much farther in the upload though. around 60% instead of my usual 20%

#

VPN usage reduced average percentage.

halcyon frost
dark pulsar
#

On my 4th try uploading one this morning

empty flicker
#

Experimental... tryed 5 times.

versed trail
#

7% was the furthest i got this morning before it stalls out(no VPN). Now it wont even go past 1%...Last week I used VPN Netherlands and got to 80% then failed. Netherlands is crap now too.

dawn lotus
#

since we cant upload any significant asset mods (this is mainly what is being effected as small mods are able to publish >30-50mb)

give us the full persistence system in experimental so in the mean time everyone that uses EPF\EDF can migrate their systems while you guys (bohemia) fix whats wrong with the workshop.

thank god you guys moved away from steam workshop right? 😄

#

so far the only caveat to not using steam is so consoles can download mods....

halcyon frost
#

Have anyone tried to publish larger mods on the experimental workbench?

oblique pollen
#

has the same issue

halcyon frost
oblique pollen
#

console wouldnt be so bad if xbox didnt have their shitty series S

dawn lotus
#

consoles cant contribute to modding arma.

halcyon frost
# oblique pollen has the same issue

Too bad, would publish my mod on there if it would work, but at least i'll get time to figure out how to play custom music tracks in my missions

dawn lotus
#

a certain credit is due to pc users for making all the mods that console users play with.

#

give us a break BI, we get it you want console sales, but at what cost?

oblique pollen
#

lmao my biggest issue is that PC modders (the only modders) dont actually optimize their mods

dawn lotus
#

games from 12 years ago perform better in some areas than this 'modern' engine

oblique pollen
#

if I see one more mod with 0 LODS and more verts than a helicopter for a shirt ima lose my mind XD

dawn lotus
#

we could all just make a arma pc modders union and make our mods so that no console can run them

oblique pollen
#

nooo

#

console is not the problem here

dawn lotus
#

since consoles cant contribute to modding why are we optimizing for them?

oblique pollen
#

people dont lmao

#

I do because I have community members who enjoy playing in my server who come from all platforms

dawn lotus
#

i do too, half my population is console players

oblique pollen
#

most people do not give a damn to optimize their mods. its actually insnae. PC just brute forces through it

dawn lotus
#

but if this is going to be a pattern into the future - every time a major update is on the way the workshop takes a dive.... whats the point?

oblique pollen
#

the point is to gain experience and get what you can get. if its not enough then nobody is holding anyone hostage in the modding community. were very fortunate to have powerful tools like we have

#

most games dont release the resources they used to MAKE the game

dawn lotus
#

not to mention new consoles will be coming out in the next 2 years, and they will have to rebuild everything for the new systems

oblique pollen
#

Maybe

dawn lotus
#

nvidia just joined with intel.

oblique pollen
#

hopefully the new ones mesh in pretty well. at least performance will be better once they are linked in

dawn lotus
#

computing in general is about to have a major shift, possibly with windows being able to run on ARM chips

#

which will make current pc's and consoles obsolete

dawn lotus
#

just so what, publishers can make more $?

#

wonder how long it will take for engines to adopt this tech amongst 100s of other optimizations coming our way hardware and software-wise

oblique pollen
# dawn lotus just so what, publishers can make more $?

ultimately its gonna come down to people choosing to spend money on consoles, or PC's. If the general population decides consoles are a waste of money (and they are, if your tech savy imo) then naturally commercial enterprises would move away from limiting themselves to console hardware

dawn lotus
#

we may have a few years where console hardware is more powerful than any pc, with what nvidia and intel are working on

oblique pollen
#

I doubt console hardware will ever be more powerful than PC. Consoles are just closed system PC's

#

unless theres something im missin

dawn lotus
#

nvidia\intel are working on system-on-chip architecture for consumer electronics, i.e. consoles, handhelds, and phones

#

gpu-cpu-ram all on a single chip

dark pulsar
#

Yeah everything will be actual pcs soon

#

Consoles will be apps on them

#

Or just their own brand of them but open architecture. Like a gaming box or something.Entertainment box

dawn lotus
#

there will be no more upgrading single peices of hardware, every few years you will have to buy a SOC device to stay current

dark pulsar
#

It'll be subscription based prob so you never own anything.You just lease it and get free replacements upgrsdes repairs or whatever

dawn lotus
#

i really hope developers are keeping an eye on this stuff and preparing for it, otherwise we will just be in the same boat we are now: software is 2-6 years behind hardware

oblique pollen
#

Not trying to naysay, the tech sounds great

#

but fuck man. the subscription model is really the enshittification of everything

dark pulsar
#

They already have tvs and stuff like that

#

But yeah not saying I love it

dawn lotus
#

if people keep buying it, they will keep making it.

dark pulsar
#

They will own your hard drive.

dawn lotus
#

expect that for early-mid 2026

hard dawn
rotund bane
#

Is it correct to assume that mods uploaded through Experimental Workbench don't show up on the external Workshop.

rotund bane
dense scaffold
#

My banana peel mine has no LODs

#

Thankfully pixel size scale makes it disappear pretty quick

dark pulsar
rotund bane
nova whale
dark pulsar
#

They are completely different databases

nova whale
#

I wonder how long bohemia will stay silent...maybe some people will wonder if there is no RHS, WCS or one of the great Community Arma Drivers receiving updates anymore. I love reforger and the Enfusion is an amazing engine...but thats makes it hurt much more.

empty flicker
#

We need to try Exp. 1.6 Updates on our dedicated.... but can't upload

nova whale
hybrid fossil
# dawn lotus we could all just make a arma pc modders union and make our mods so that no cons...

Don't be so hard on console players and consoles being part of the game in general. I am a console player AND a modder and I assure you I wouldn't even be playing the game if it hadn't arrived on xbox. I'm sure this is the case for many people too.

I don't think console is the issue anyway. Many games are on console and PC and do well. It's the job of the devs to maintain and keep all versions of the game running as good as possible.

candid ice
#

Optimize for 3 platforms and their unique hardware or optimize for one, which one takes longer and more effort

hybrid fossil
candid ice
#

Innovations for pc platform hardware and software come out every day, but since this game is made for consoles as well, it’s unlikely we will ever see those kinds of optimizations

lavish gyro
#

plus the requirements to have a game on xbox or playstation are FAR stricter (at least 5x as strict as Steam imo)

#

bohemia need to be very careful about everything they do because of big corpo

#

plus there arent many alternatives to this sort of thing, like what, youve got squad? and mods for that are pc only...

hybrid fossil
#

Hell let loose is probably the closest thing

#

And there are no mods at least on console

lavish gyro
#

so none really then hmmyes

#

imagine if VBS4 was open to the public

dawn lotus
dense scaffold
#

"Cant upload mods to workshop"
"It's because consoles"
Some folks are just obsessed

humble current
dense scaffold
#

I blame consoles every time I get shot in reforger

nova whale
dire copper
nova whale
dire copper
#

Me either just saw some suggestions of someone saying it’s happened before for the reason

halcyon frost
halcyon frost
dire copper
#

And yes I know what if a women messed it up but what if a man did.

true hedge
#

It's 2025 not 1925. Get with the times. Neanderthals are alive and well it seems.

hybrid fossil
true hedge
nova whale
silver kayak
#

yeah he has a big mouth

dire copper
elfin vector
#

Damn...

Keep it chilled

It is a videogame no need to blow a gasket and start calling the Dev's drug addicts and bashing on women dev's.

dire copper
versed trail
#

i want my MTV

dawn lotus
#

whats easier to attack, a single workshop from BI or all of steam?

dire copper
# dawn lotus well i mean... if we had steam workshop.......

Yes but people like console gamers which not just console sales encourages community activity and keeps games alive and allows people on ps xbox and pc to enjoy arma a game around mods personally people are reasonably mad abt having to do console things but it’s helping the community also in pretty sure you don’t have to make console key binds or anything

sacred quarry
leaden zodiac
#

Cant even download bloody minecraft resource packs cus of bloody cloudflare

dire copper
versed trail
versed trail
#

success, just uploaded VPN Netherlands. give it a shot peeps.

versed trail
#

2065 MB i think is what it said

boreal pulsar
versed trail
#

bummer

#

you seem sick

#

should go home

boreal pulsar
versed trail
#

ugh. one of my lakes dissappeared. now i have to update it or leave it. I was hoping never to get back in to workbench ever again....

#

fingers crossed i can upload again

true hedge
#

not working for me still. gets to 65% then fails.

empty flicker
#

15%... 😄

simple ferry
#

18%...

empty flicker
#

Default 120 sec cloudflare timeout

true hedge
#

fernz took our bandwidth guys, wheres my pitchfork lol

empty flicker
#

im in germany, we never have bandwidth 😄

true hedge
#

Im in rural Wales, our bandwidth is made from wool off the sheep

nova whale
nocturne oracle
#

Denmark and Netherlands worked for me.

sacred quarry
#

120 sec cloudflare timeout on 820mb upload from Netherlands. Still broken.

sacred quarry
#

Upload successful, 820MB from East Coast USA/Canada. no VPN

dawn lotus
#

tried uploading 2.3gb from east coast USA no luck.

leaden zodiac
#

Any news?

#

Any like trails of just progress being made to fix this?

empty flicker
#

Also today, no luck... NL - DK - PO - CZ - DE always 120 sec timeout

dire copper
#

Project mythic was able to update the mod today

#

It was a decent size to

plush otter
#

I was able to update twice today without vpn, 1gb each. Yesterday was only able to update mods under 500mb. Not sure if lucky or situation is improving

dawn lotus
#

moving into week 5 of not being able to update my mods -.-

oblique pollen
#

yea I got all excited cus it sounds like some people are having success but Its still not workin for me

outer tartan
#

mod size 500mb

oblique pollen
#

Im curious if the timeout was still there and bohemia was just accepting faster uploads

plush otter
humble current
#

I know we've had issues updating British Forces, but all the sub 100mb ARMA-RY mods I think have mostly been able to upload, bar some occasional failures.

It is frustrating.

boreal pulsar
#

Anything over 800 is the limit for me

whole harbor
#

I try every day to have a luck to update my mod (2Go)

true hedge
cerulean stone
#

Same here, 1.3gb map always stops at 11%.

low drift
#

I was able to upload 1.2gb yesterday

lethal night
#

It depends on how busy our backend is, if it does not repond fast enough it will fail. Until we have fixed the issue you can realistically just stop trying

empty flicker
lethal night
#

Yes

oblique pollen
lethal night
dense scaffold
#

Cloudflare enterprise plan too pricey for this project?

#

Could work around the issue by just having a cluster of reverse proxies that are not cloudflared, 20 minutes of work and people can upload beyond 2 minutes (until a solution is created)

#

Ie. even a bunch of unmetered hetzner servers

barren palm
#

I'm just glad its not only me.

oblique pollen
empty flicker
low drift
real glen
#

anybody want to upload my mod for me?? lol been trying for about 2 weeks, its 275mb the closest ive got is 80 odd percentage, its a good map mod come on take it workshop. dont give me your errors, just let me share 100 hours of painting textures lol

blazing rivet
#

Anybody know any good tutorials? I made arma 3 mods and want to make a patch for a mod for reforger, but the workbench is uh, pretty different than A3 tools lol

dire copper
blazing rivet
elfin vector
blazing rivet
#

Thank you!

elfin vector
# blazing rivet Thank you!

If you have questions send them through.

The Enfusion workbench is way more powerful than A3 stuff, there is just a rather big learning curve, in my opinion make a test project and just start messing/playing around this way you will learn the interface of the workbench whilst not messing up any inportant work done.

https://youtu.be/Fgl_mAHReP4?si=BDf0jj2sH6c7lMGN

https://reforger.armaplatform.com/news/modding-boot-camps-introduction

This Modding Boot Camp seminar was originally held on the Arma Discord Server on November 20th, 2024.

Join Modding Supervisor Mario Enríquez for our first Modding Boot Camp, where he gives a quick overview of the Arma Reforger Tools and Workbench.

00:00 - Modding Boot Cam...

▶ Play video
silver bison
#

Also we can not just change how it uploads to any other service or setup as we do not do regular file uploads. It's more complicated than that.

oblique pollen
silver bison
#

Unfortunately it is not.

empty flicker
#

But why we did not had such issue 2 - 3 weeks ago? Any changes made?

silver bison
#

Also, the more you try. The worse it gets for you.

#

So give it some time, then try later

empty flicker
#

Not notice, but thanks for the update Mario

oblique pollen
#

I understand. Yea I know we have been a bit rowdy lately about the whole situation. obviously everyone has a lot invested with everything. (you guys working on the issue, and us as modders)

I do appreciate the update and hope that you guys keep us posted. Ik theres nothing we can do about it on our side, but open communication about everything smooths everything out a lot. Even if it feels like a waste of time.

blazing rivet
silver bison
# outer tartan

Just for reference as well, it is only actually 524 Cloudflare error if the error message mentions the timeout specifically unlike in this picture.

#

The ones like the one I mentioned here, are other Cloudflare issues.

#

That is why on some it says specifically what happened, and in others it does not and says Unimplemented 5xx

silver bison
empty flicker
silver bison
#

but they are not 524 as in the actual error that happened

#

only the one that says timeout is the true 524

#

Unfortunate as it misleads people into thinking the issue is just timeouts

outer tartan
empty flicker
#

Ok, no its always the timeout. Yesterday i talked to Niles, would be could to Release 1.6 after this issue is fixed

silver bison
#

The logging for them is unimplemented so who knows what happened there

outer tartan
silver bison
#

All he gets is people complaining about 524

outer tartan
#

I can upload mods of smaller size

#

up to 200mb, after that I get 524

silver bison
#

and everyone says 524 because unimplemented 5xx always shows that

silver bison
#

Could be us, could be you, could be your data got blocked and flagged, could be cloudflare

empty flicker
#

i think you guys know what you do. Only hope we can upload again before 1.6 coming out. Otherwise we have no time to test updates on Exp and dedicated

outer tartan
#

it's my custom made assets pack for my map fishers island

silver bison
outer tartan
silver bison
# outer tartan oohh you mean packages not actual mod data
Cloudflare Docs

The errors covered in this document may occur when accessing a website proxied by Cloudflare. For issues related to the Cloudflare API or dashboard, refer to our Cloudflare API documentation.

Cloudflare Docs

When working with Cloudflare Lists or Bulk Redirects, you may encounter 10xxx error codes. These errors typically point to misconfigurations or unsupported values in your request, such as duplicate list entries, malformed URLs, or incompatible redirect settings. This guide provides detailed explanations and resolutions for each error to help you...

dense scaffold
candid ice
#

My team hasn’t been able to upload anything over 800mb on a 300mbit upload speed connection

#

We were able to upload everything under 800mb

#

The 2 minute window is what it’s looking like

silver bison
#

But if you get the error

#

pls post the whole error and specific time and timezone

#

that way we can track

silver bison
empty flicker
versed trail
#

RESOURCES (E): Failed to load metafile of image: UI/Textures/MissionThumbnails/Default.edds
BACKEND (E): [RestApi] ID:[18] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: "" just now. 5:11 US EST got to 14% and failed. VPN Netherlands. (initially i thought VPN was off)

stable rune
#

BACKEND (E): [RestApi] ID:[107] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1760733989381-698393", message="Asset 6544A9B43E0BCA61 is not published"
BACKEND (E): [RestApi] ID:[108] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:404 - Not Found, apiCode="NotFound", uid="1760733989583-547210", message="Not Found"
BACKEND (E): Curl error=Timeout was reached PDT Time

silver bison
#

We will aggregate them 🙂

obtuse tiger
#

2 months now. 😔

#

(Didnt bother to scroll up but did now) Hope its fixed eventually. 🤞🏻

grizzled sorrel
#

FYI, the 400 and 404 errors only started for me after adding a contributor email address to my project. I can remove the contributors and it uploads fine! @silver bison thoughts?

grizzled sorrel
versed trail
#

SUCCESS

pine sluice
#

Jealous

silver bison
grizzled sorrel
hasty tundra
#

DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error" i keep getting this error? what am i doing wrong? Lmfao. someone please help

oblique pollen
#

been an issue for a month now

spice citrus
#

Why am I getting 'Can't initialize engine' when I try to use the reforger tools for the first time?

#

This is what's on my screen

quasi sable
gilded root
#

This is getting ridiculous

quasi sable
stable rune
#

@quasi sable youre not the only one Im having the same issue I cant even update my map and its been over 2 months but all we can do is be patient wait until they can fix the problem

old yoke
#

Oh my god, please add a web page where the author can interact with their published projects, add and remove contributors without having to publish an addon just to change the list of contributors.

versed trail
lunar cove
#

Hey everyone, I want to publish a new version of my mod.
But I've got this error? How can I fix that?
The actual version is 0.0.49 and I wanted to publish the v 0.0.50

DEFAULT (E): Uploading failed! Reason: "Remote request failed"
BACKEND (E): [RestApi] ID:[76] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1760873841963-383545", message="assetVersionUpload 65FEA44AE0EAFC4F 0.0.50 not found"

lunar cove
#

I have a feeling that this problem has been there for a while?

dark pulsar
#

known issue for awhile

meager dust
#

07:05:44.280 BACKEND (E): [RestApi] ID:[104] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
07:05:44.280 DEFAULT (E): Uploading failed! Reason: ""
12:08 UTC

So nobody can upload larger mods anymore from what I'm seeing?

lunar cove
# dark pulsar known issue for awhile

Personally, I don't see the solution to the problem. What's more, even after deleting the mod from the workshop to try to publish it cleanly, it still doesn't work.

@silver bison Can you do anything about this?

dark pulsar
versed trail
elfin vector
versed trail
#

first try today worked for me. No VPN. Hope it starts working for you guys.

empty flicker
#

did you upload in less then 120 sec?

elfin vector
#

This is the second time I've heard of East Coast working without VPN and with a mod bigger than 500Mb.

versed trail
candid ice
#

Not working for me with 2.3gb >.<

meager dust
#

I'm paywalled by upload speed

nova whale
#

Thats so sad. For me not able to test things life slowly get sucked into other games with my buddy. Thats a thing i was always feared of...to loose the interest in reforger mapping. Hopefully it comes back.

brave egret
#

Has anyone had issues with mods uploading without tagging dependencies?

tame kelp
#

Hey y’all, could we get some help? Trying to do a WW2 server and keep getting this error:

scripts/Game/BP/Components/Gadgets/SCR_ConsumableItemComponent.c(23): Overriding function 'RpcDo_BP_SetHealedGroupBroadcast'
but not marked as 'override'

Any help would be greatly appreciated. It’s really frustrating lol. I’m attaching the mod list

tame kelp
magic cliff
#

Just out of curiosity for those of you who have had luck with uploading in the last 72 hours: are any of you using a VPN? I know it’s working for people without one, but sadly Canada still doesn’t work so I need to use it to stand a chance at uploading. I’ve heard Singapore and Netherlands works but unfortunately those haven’t been successful for me yet. Kind of curious if there’s a different country that’s showing successful results 🙂

sleek maple
#

Can anyone tell me why I can’t get my admin stuff to work even after putting server admin tool still WON’T let me login in

warm belfry
dense scaffold
dark pulsar
eternal geyser
#

Or you have small mods

dark pulsar
#

I'm not on vpn and I can't get a big one uploaded for weeks now along with many others. It is being worked on allegedly, is all we know.

#

Yeah gameplay one is fine but not the assets ones that are bigger.

#

Trying a 1.7gb one over and over rn for awhile.

dreamy glen
#

im making a huey thats overpowered do i make it in the world editor?

low drift
#

I was able to upload my 1.2gb mod the other day. NA West Coast no vpn

dense scaffold
rocky bobcat
#

This is insane, can we get a fix for the love of God

clever gale
#

can someone help me im locked out of my own mod

elfin vector
clever gale
#

@elfin vector ya I know what you mean but the editable version isn't there anymore. I manually deleted my mods because Reforger was being stupid and wouldn't download my mod in-game but now I'm locked out of it

fervent kettle
clever gale
#

@fervent kettle bohemia interactive really failed to make this tool user friendly then

#

How do I get it removed from the workshop then?

fervent kettle
#

I think you should be able to create a dummy mod, paste your mod GUID over the generated one in the addon.gproj file then if you restart workbench you should be able to unpublish it (assuming you still have access to workshop account)

fervent kettle
# rose moat Same bro

can you guys stop trying to upload your mods so their servers can finish uploading mine thx 😄

rose moat
#

lol

gilded root
#

I’ve been getting around it by maxing out my upload speed to 690mbs but that’s been it

#

Mods over 1.5gbs is like a crap shoot rn

cerulean stone
#

My up is 10mb/s, 1gb mod takes like 15min to upload or more. VPN just slow it more and dont help at all.

dusty ore
#

How can I solve this problem? When I upload, I get the following error: BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

mellow creek
#

Y'all should split your mods up rhs style if you're still having problems uploading. Just make em smaller so you can complete an upload!

candid ice
rocky bobcat
nova whale
#

We should think about to make T-Shirts with this Error.

mellow creek
mellow creek
#

So I usually just give up on reporting issues

dawn lotus
#

it makes sense that people with fast connections get kicked off the upload - to cloudflare it can look like an attack, like BI has stated.

but what doesnt make sense is when im trying to upload with a slow connection and i still get booted off, and by slow connection i mean ~2mbit

#

i used to be able to upload my map (2.3gb) from my connection, it took about 80 minutes. and i could actually upload fine, sometimes it would fail.
now with my connection i cant even upload a 80mb mod without getting dc'ed by cloudflare

#

other members of my team can upload my mods for me successfully with fiber-grade connections. having success with pretty much everything under 7-800mb.

but theres no way to split my map up into less than 800mb peices so ive been shit out of luck for the past 2 months.

#

if they made some kind of account system thats built into the tools that is something like a portal for uploading mods, keeping version history, upload dates etc, and giving us a dedicated connection to the workshop would work wonders.
for protection against attacks, they could make it so only people with a history of mod uploads and mods they maintain, get priority connection without the use of cloudflare.
if its an account that has no mods and tries to attack through the portal, it could have the cloudflare protection and boot them off the upload like its doing to EVERYONE right now.

#

pretty much right now anyone with a large mod or slow connection is getting punished because of a few bad eggs.

dark pulsar
rocky bobcat
warm belfry
#

@dense scaffold which version of your loadout mod was the one where you could load your ranked loadouts ie sergeant etc even at private mate

dense scaffold
#

No idea

dark pulsar
boreal pulsar
#

Is the highlighted for everyone trying to publish? I scroll the update that’s coming out.

whole harbor
#

We hope it's that xD

lethal night
#

No this is unrelated to publishing, the issue persists

dark pulsar
rocky bobcat
dark pulsar
#

Yeah been trying to upload our mod so we can start internal testing and it's holding us back.

#

Also trying to add names to the publishing on the map so devs can use the lock terrain tile feature

meager dust
#

Im sure they're working on it as they've stated. Mod creators net BI a handsome financial return.

magic cliff
dense scaffold
# lethal night No this is unrelated to publishing, the issue persists

Is there something holding y'all back from deploying a bunch of hetzner servers to use as reverse proxies to workshop backend without cloudflare? It would hide your backend address and bypass cloudflare related upload issues temporarily until a real solution is implemented. I can also help test this idea if you'd like using my own infrastructure.

dark pulsar
#

Already doing twenty things at a time and have five hundred things to do

outer tartan
#

is there a way to make the server load a local addon?

#

I have my own created addons but even using -addonsDir parameter I cannot launch the server

dense scaffold
#

There is a no backend guide pinned in the servers channel

outer tartan
dense scaffold
#

There was some way but I forgot

undone cradle
#

Bacon, when can I become Turkey bacon?

outer tartan
#

i don't think it's possible to run the workbench in server enviroment

barren palm
#

I realised that I wasn't using any AI in my MP scenario and therefore didn't need a navmesh. This got me down from 800+meg to 11-ish. Now I can update just fine. Probably not useful to everyone but if you're having issues uploading a pure MP mod it might be worth trying.

empty flicker
barren palm
#

@empty flicker My scenario is based on game master mode. When I tried to upload the first time it wouldn't work and gave me errors about the navmesh, so I added one and the errors went away. I never thought about it again until the size of the mod became an issue. Whatever caused the problem must have changed because I deleted the navmesh and it still works. All I did was respond to errors.

oblique pollen
#

In theory if your having problems updating your map, you could offload the data to a smaller mod (like your mission file (scenario) to reduce the max upload size)

nova whale
#

Can we briefly summarize again why the servers are not functioning properly? In other words, why we have been unable to upload practically anything for many weeks? For a better understanding...

lavish gyro
#

should probably pin the answer to that question too at this point

dark pulsar
#

Something with cloudflare thinking it's an attack or something.When the connection times out.

elfin vector
empty flicker
elfin vector
outer tartan
#

using a vps server connection I happened to publish 1gb of assets

rocky bobcat
#

I have over 4gb of stuff to unpload

#

And I know someone with atleast 10gb of stuff.

river sorrel
#

Hi guys, is there any mod that enhances the game master, for example creat a move point, or distroy task or hunt task , or just place a timer in player screens like countdown timer for the mission

river sorrel
grim crater
hybrid fossil
rocky bobcat
empty flicker
# hybrid fossil If you didn't have a navmesh the AI wouldn't move at all.

All default BIS Worlds have a navmesh... you only need to generate a new one, if you building your own terrain. If you just mod the original, you do not need to build any Navmesh and you also do not need to pack into your scenario... See also ScenarioFramework from Yethe. If you spawn an entity, the Navmesh will be rebuild on the fly. And this method can also be used.

orchid sleet
elfin vector
oblique pollen
#

then

#

you need to save those somewhere

#

have your AIworld call on the new files you generated

#

whenever you change something, or add new things, you will need to regenerate those meshes.

elfin vector
elfin vector
oblique pollen
#

Sooo its basically both streaming the navmesh and loading the original? I guess that makes sense.

#

I always just rebuild mine to save performance

#

but if it works it works

empty flicker
#

Just setup the default Navmesh in the AiWorld, then create a placeholder prefab with the dimensions you need to rebuild. Use the bounds of this placeholder to call SCR_AIWorld" -> RequestNavmeshRebuildAreas. So Server will rebuild this areas on Init

solar cargo
oak thorn
#

1 Best mod for weapons attachments including aks and ar15 platforms

2 Best mod for us and ru uniforms,vest etc

No rhs please i want small simple mods if is possible

oblique pollen
#

How long has it been since we could upload? 😂

hard dawn
oblique pollen
# hard dawn just upload in 120sec

Easy when you make small mods lmfao. I can’t upload my maps fast enough. Even when I have the upload speed I’m limited by how fast Bohemia can receive

#

Plus it’s not just the timeout issue. There’s multiple things not working in the upload process

fathom crescent
#

Any advice on making custom cadre shirts?

oblique pollen
#

if I have gigabit up, my 1.2 gig mod should be uploading.

fathom crescent
#

Anyone here know how to get shirt texture to actually sit properly?

Concept vs outcome

hard dawn
#

make good uv

dense scaffold
# oblique pollen if I have gigabit up, my 1.2 gig mod should be uploading.

One nitpick here: The speed at which you upload data to a remote server is as much dependent on your upload speed as it is on the download and upload speed of every system (let's say hop in a traceroute) along the way to your destination. Bohemia's servers might be 500 Gbps but a random node on the way being saturated means you upload at 10 Mbps.

This isn't the cause of the upload issues though.

oblique pollen
rocky bobcat
#

HOpefully when the update comes out it fixes the workshop, with our luck everyone will be updating their mods and crash the workshop

river sorrel
#

Name.BCR.png

#

Any one know a mod that make a sandstorm weather?