#enfusion_workshop
1 messages · Page 12 of 1
Hi, I managed to create a chest with custom functions. I'd like to add this item to the game master's catalog so I can spawn it whenever I want during the game.
I'm having a hard time; I've tried consulting both the Bohemia and chatGPT documentation, but I can't seem to figure it out.
I tried creating (following the guides) a scr_editableentitycomponent by inserting the item's data, I created a custom catalog to insert the item and have it loaded from game mode, and finally I added the catalog I created with the item to the game mode's entity catalog, but despite all this, I can't seem to get it to appear in the game master's list.
Can anyone help me?
Did you add it to placeable entities?
Check the faction creation tutoral in the wiki it explains pretty well how the placeable prefabs work
Classy, my mods just randomly deleted themselves.
lul just wish it'd be easier to find files that deleted themselves as dependencies with unpublised mods 😭
Workshop is down? Can't update my mods
DEFAULT (E): Uploading failed! Reason: ""```
Yeah, having the same issue.
I restarted the app and solved
I tried, the error was there. I’ll try again now.
Got past that issue by using a VPN
It loads all my mods except the map. It refuses to publish the map with this error. I’ve already tried everything
Any chance we could get collections on the workshop? Would be nice for both modders and people who play with mods to get some way to organize their mods.
close reforger workshop, try again, if that doesn't work check in files the addons files and see if there's a blank requirement
Anyone having problems with adding contributors when publishing mods? No one I am adding as contributors is getting an invite. I've reached out to other people and they are having the same problem.
Anyone know how to contact MrPotter from the Workshop I’m trying to figure out this mod
https://reforger.armaplatform.com/workshop/644F551B3512AE7F-RaidableObjects
All of my characters for my custom faction end up looking the same even though I have visual identity stuff set up, any input?
didnt see this earlier thank you
What would cause my vehicles not to drive.. they turn on.. wheels move.. but they dont?
Believe it or not, I was told that #enfusion_configuration has nothing to do with config files and is actually for configuring settings/stats for almost everything. I believe #enfusion_scenario might be the proper config channel.
Wtf?
That doesn't make any sense
I think you're very wrong if you scroll through that chat
Scenarios is like missions setup
Yeah missions and factions
ok so i made a car .ent but dont know how to publish it, what should i do 🧍
im confused
wanna be able to access it in heavy vehicle spawner and stuff but dont know how to set that up
i know how to publish but like no one would be able to spawn it in in game
Is workshop dead rn?
I am working on a map and was wondering if there is a way to increase the view distance from the base? Everything I have researched has come up with nothing.
I'm adding a colleague's email to the "contributor" section of a mod, then publishing. But afterwards, if I open the publish menu again, there' email isn't there and they aren't recieving an invite.
Is this feature bugged currently?
i some how lost GM ability in my game and not sure what i did... vaugue .. but any where to look ?
anyone know if someones made a nice FN FAl Mod here been looking for one that isnt huge and looks good
Have you tried this one? https://reforger.armaplatform.com/workshop/651D71B6C09E3A84-ArmaConflictFAL
Yeah i did lil to big for what im looking for currently checking out https://reforger.armaplatform.com/workshop/623E0EA4ED5F44D5-FAL
enable your dependencies
duplicate the prefabs to your world file and place them via world editor GM, set up dynamic loot spawns and make a raid timer for them to spawn the dynamic loot at certain times
It’s says GM placeable, nothing about having to use world editor
yeah so are you using the GM gamemode and do you have the required dependencies loaded
ACE Tactical Ladder Dev
ACE Core Dev
also if you want to learn how other modders set up there mods you can always load there test worlds, check components and set ups to duplicate to your world
you will need to duplicate the prefabs
got to workbench, find mod, prefabs, .... item you want, duplicate to your world
This isn’t the ship asset mod, the description clearly says GM placeable props, I should be able to load it to my server go to the GM menu and place them
yeah so in editor there will be a props folder under the mod required with the assets you need to add them to your world files and add them in world editor, if you do them in GM on the server the scenario wont save or be permanent, you will have to set it up everytime you load the server, you need to prefab them in the editor, place them, save and upload new mod version
So this is workbench side, not server side?
one sec ill add it and show you
Thank you
have you added the mod and deps to your world? and do you know how
To my server is all I done
messaged you instead of spamming here dude
i cant add one specific contributer the email looks like 'something404@gmail.com' i could add him to previous project but not this one, help ?
It has been like that since Thursday.
Can't upload anything and multiple people are having the same issue.
Well let's hope its linked
Most people are getting error code 524
I see you getting 404 which means something is not found.
Go check in-game workshop.
No one has updated any mods for a while, so I do think it is linked to this issue not your mod.
How do you identify what could be causing a fragment in a mod download?
anyone still having upload issues? my mod keeps failing
it wont compile to the workshop, blank code with an unemployed 5xxx message like its been doing for the past month. but today its really bad
I'm not having issues, but a few others have been posting about it the last few days.
I'm guessing only a select few are having issues
Same issue
How do you add contributors to your mod?
i keep following the bohemia way but its not working
Hello everyone! Please tell me, is it necessary to register all files and folders in the mod? Is it required for all files and folders of the project? I am interested because I improve and correct files in the folder, and then copy them from there to the project folder and then compile the mod ready for publication. I do not know the exact answer. Perhaps all files and folders are registered automatically upon publication and there is no point in manually registering +100500 files and folders? And hence another question. Is it possible and if so, how to register several files or a folder with files at once? @sacred heart
Maybe some one have contact of this guy?
he left the community
Ooh, so sad, his 5-flor civilian building its great, but destroying from 1-2 tank shoots, wanting to ask about up "armor", but.....
you can make a dependency of the mod, that creates overrides of the building where you can increase the building health, you just need a PC steam copy AR to get access to the workbench.
I cant
oh
might ask the people making the map you're working on if they can modify the health of it
or make a custom scenario of that map, created a override of the building there
You misunderstood me a little, the thing is that his mod is under APL-ND, this category prohibits any modifications except for using "out of the box". In fact, I can technically do anything with his houses even without having the source code, but - this will violate the agreement and I will get hit on the head)
this category prohibits any modifications except for using "out of the box"
This is not true. You can modify it as long as your mod package does not contain any copyrighted elements from the original. Prefab override does not contain portions of the original unless in some specific edge cases.
https://reforger.armaplatform.com/news/workshop-licenses-and-ip-faq
In particular:
The modding of config formatted text files (for example .conf, .et, or .ct, .ent) is similar to scripts. Because of how "overrides" and "inheritance" work for mods, such files must not contain the full original to reference or change its data. For example, the config below tweaks a small setting inside a very large config. The only reference to some copyrighted material is the original path of the file and some of the structure of it. "MyMod" must again not contain the copyrighted material to be compatible with it - and again, the dependency mod it references is theoretically interchangeable. Permission may not usually be strictly required to make small changes like this, but we recommend evaluating each issue on a case-by-case basis.
However the last sentence is important. It's best to open your override as a text file and compare with the original prefab text content to actually verify if nothing that could be copyrighted got copied.
In doubt, best to reach the original author.
This is not a legal advice.
There is disagreement on what constitutes a derivative around here so until someone shows up with some actual legal advice we don't really know
I agree about the position with legal cases, in general I work in a field closely related to jurisprudence, from my experience and vision the situation is such that, for example, even an APL mod for equipment, in which there is an open from the rank of sergeant, and I change its opening to corporal in my scenario - in fact, it is already a change. Yes, not affecting, for example, key parameters, but nevertheless - the class that determines the level of access is a class that is part of the prefab, on the other hand - if the class is vanilla, and not custom - then the SAS prefab belongs to the author, but the class is the property of Bohemia. So now think about what to do))))
Is there any news or information on the failing to upload to workshop situation?
I don't think as many people as you think are having problems uploading, you seem to be part of a minority having this problem.
I'm going to try a VPN tonight, hopefully it works
Quite a few people had trouble updating larger mods a couple of weeks ago. VPN seems to the best workaround in that case.
Someone's also made an official ticket for this issue here: https://feedback.bistudio.com/T194844
Do you think there will be throttling or limitations in the future ?
I was thinking about how much data BI will need in order to keep the Reforger & A3 mods available, surely the amount of mods are over a Petabyte by now
Takes me two or three attempts to push an update
A3 mods are on steam, not the bohemia workshop like reforger mods
Ah yes, that is true.
If you want to know, there are already 3 TB of data related to uploaded mods on stable.
I'm sure a lot of that is obsolete versions?
That is crazy !
@young coral I somewhat some agree on that, many mods are also just "Test" and never get removed.
Guys, please tell me a mod (if one exists) so that in the conflict scenario, teams cannot leave the main base until a certain timer, and those who try die or run into an invisible wall (something like the planning stage in Squad)
I wanted to share this information if you having issues uploading to Workshop.
I used a VPN connected to the Nederlands and it worked.
Hope this helps if you having an issue.
Workshop uploads still borked today, bouncing between "bad gateway", "524" and "payload too large" errors (mods smaller than 1gb)
Any solutions on mods not updating on workshop or is it a Bohemia thing that’s getting sorted?
If it gets stuck or failed, close your tools for a minute, go back to publish it again but you need to go up one numeral in the version or it'll get caught in a failed loop.
so if it fails on 1.0.12, you need to close out and publish again on 1.0.13
https://discord.gg/UxVGY6dcSC
in my server you can Make friends, Chat with others, Play games together, Promote Servers, Rate people’s edits, Post your scenepacks in the “🎥Scenepacks🎥”Forum Post your videos in the 🎥YouTube” channel in the server you can ask the people in the server for any editing help in the “👌help editing” channel Feel free to join today!
this timeout issue has made it so i cant publish anything
Extreme cringe alert! This is not a channel for advertising... 🤦♂️
So im rigging a weapon, and then the armature keeps coming up at the top. Is there a way to fix this?
Grass is green type of comment
My guy, there's a probability one of your objects doesn't have weights and / or vertex groups assigned to it
Btw
should look something like this
and all of your bones should be parented to the w_root bone, be careful with the empty objects being parented too.
You can try moving the Armature bone around to see what object or vertex is missing a group / weight
yes, maybe accidentally made it into one, you should move that one around too just to see
what i recommend you doing is taking your muzzle onto another blender instance and export your weapon system without it
then you can make the attachment duplicating an existing prefab
just double-check you don't have anything that can be linked to that specific object via weights
Usually that happens whenever theres vertex without weight, as i said just move it around inside tools to see what is moving whenever you move that empty object which is being detected as a bone
alright im pretty certain i got it
i just cleared the vertices and rerigged it
thank you
do i parent it to the root by making the armature or is there a process i have to follow?
so in the above picture, the w root moves all of the bones, but then the bones themselves move the correct way
Here goes bud
The thing is
your main frame on the firearm should have been weighted to the root lol
However, if the firearm is functioning correctly DO NOT MOVE IT.
Double-check inside the game if your character moves correctly
if not, adjust the w_root bone and weight your frame to it (only the frame, not the moving parts)
Yeah that happened to me a lot of times lol
No worries, let me know if anything else pops out
i really appreciate the help!
You got it
This worked for me but I had to go from 1.0.09 to 1.1.0 for it to work. Does it matter? Who knows? Could it have just been lucky timing? possibly
Guys, please tell me, if a mod developer uses a script or part of a script's code within their mod that destroys a working mod without the author's permission (in the form of a piece of code that needs to be added to the script for normal operation) - isn't this considered a violation of the same EULA?
Any word on the WS issue? Iv tried doing the VPN thing and also the other tips but nothing will upload, gets stuck at 99% still then fails with no reason given " "
Yeah I’ve been trying to upload yesterday and today and it has not been working. Same error
Somehow it worked after several attempts from multiple regions via my VPN
I opened the WS tools while I was in CA, then disconnected (back to SE) and uploaded, it somehow worked
but I think it's more of a stroke of luck that anything
I tried like 10 times in a row😭 why won’t it work
do we have any word on when this stuff is gonna be fixed? Like do they even know its broken at this point?
hey yall. working on getting my own server running. i keep running into this error when trying to publish my mod
BACKEND (E): [RestApi] ID:[490] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1758434594550-791488", message="Referenced dependency doesn't exist or isn't accessible"
DEFAULT (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"
BACKEND (E): [RestApi] ID:[491] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1758434599700-988443", message="assetVersionUpload 6626410936B0A1B0 1.0.0 not found"
I've also been trying to upload for a few days, like you guys failing with error " "
Its odd, can only update about half my mods.
Guess it is region based, VPN to paris and worked first shot, tried 20+ times without a vpn all failed.
france is indeed working
Nope its not. 🙈
BI workshop is still fubar. I wish we could get an official update as to why.
it has alot of reworks needed, I'm glad this is the test game, instead of Arma 4
If A4 has all these issues with workshop near constantly it's going to be even more annoying
This time abouts last year it was also fubar and there was a giant DDOS thing I dunno
Who knows maybe the same
that was Febuary March this year
The official word will be here: https://feedback.bistudio.com/T194844
this is showing up on an old project of mine I'm trying to open, anyone have any advice?
Can someone help me understand why or how this mod works. I have it in the server but can't find the property https://reforger.armaplatform.com/workshop/61E2DD518BEEB7B5
Maybe @katatafish could help me thank u
Might be a unused/forgotten tag, it was already there in august 2022 (wayback machine)
What about these?
I know they are for birds and such, but seems like a waste to not have other skeleton support.
Uhh, any skeleton of any kind in supported by the engine...
For animation?
Yes
Why no animals then
Ask the devs
Cool i'll have to give it a shot one of these days.
The one animal we got just flies away and doesn't actually roam or anything
Yeah I can do the behavior
The animations aren't the issue.
It's, what components and settings do we need to have an actual animal
I've only been able to get things to work as a scr_chimeracharacter
Using the character ai stuff
Ok. I will prob try with ChimeraCharacter because my game mode avoiding SCR stuff whenever possible
Thats dumb
It's a life mod framework
And?
I dont need a bunch of crap that is tied into SCR
The scripted versions of things have more functionality
I dont use factions. Repalced with jobs system. Stuff like that
100% custom spawning chain
That's still irrelevant
It makes me have to add components that I dont need. But idk
No it doesn't lol
faction system, laodout manager, scr_respawn all that stuff throws errors when it's tied in
SCR prefix literally just means it resides script side.
with my experience, but im not doubting you.
Yeah im not avoiding SCR completely, just a lot of vanilla systems
Well duh
I think you're somehow confused as to what the "scr crap" is lol
Some functionality doesn't even work correctly without the scripted versions of classes.
Yeah i phrased that wrong.
But I thought that scr_character class would make me need faction manager.
Will be a good while before i even look into the animal thing
Anybody else having this issue? >>>> BACKEND (E): [RestApi] ID:[10] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
I got it go past that error but comes with this popup error with this "Addon processing on Workshop side failed!
Error: Request failed
Error UID: 1758556537681-866908"
Hey guys, working on my first mod (clothing) and after importing my texture NMO map and moving to upload/publish the mod I keep getting a error with Reason””
Any idea how to fix that issue?
Did you put some tags in? Thats how I got around mine I left mine blank when I tried to upload it and it would give me that error to. Until I put in some tags and it went away.
interesting ill try that
what do i put for tags? could you provide examples
For mine I put Offroad since I was uploading some offroad vehicles. I think you can put TAG then space TAG and etc
I hope it helps or fixes your issue 🙂
THE GOAT, THANK YOU
It fixed the issue for you?
yeah weirdly enough
or not...
nvm were gucci
preciate the help
Np 🙂
I cant upload either
Damn, yeah I got past that error but it wont let me upload either it gives me a pop up error whenever I do try to upload it. Before it would get stuck at like 96% and then throw off that backend error. Next thing I tried is making sure everything was filled in even the tags and the addon type. Idk you could try doing that maybe?
BACKEND (E): [RestApi] ID:[533] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1758591702281-133405", message="Referenced dependency doesn't exist or isn't accessible"
DEFAULT (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"
BACKEND (E): [RestApi] ID:[534] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1758591704826-975731", message="assetVersionUpload 6626410936B0A1B0 1.0.0 not found"
is this just a BI problem?
have the same error so i guess so
anyone know where I can post a question about making a custom seat position for someone to sit that can alter the way someone sits. example, somone tries to sit in the seat, but the seat turns them into a tpose on a position on the vehicle hood?
That's a weird way to want to position someone lol. Regardless thats all related to the animation.
Anyone been able to get around this error when trying to upload to the workshop?
BACKEND (E): [RestApi] ID:[78] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1758671767252-209281", message="Asset 666F71648B1FC436 is not published"
DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"
Still getting error 524 also
Try using a VPN and connecting to a different country. Worked for a bunch of us. I did mine through Netherlands and other did through France
I tried both Netherlands and France and still didn't work. Received the same Error.
Is there any Admins that can give us a reason for the Backend errors we are experiencing when attempting to upload our mods? I haven't seen any technical statements on X or Discord that acknowledge an issue. Just a few people posting here that are experiencing difficulty publishing. I'm hoping that BI/Arma is about to rollout with 1.5 this week and that's the reason why there's a issue, because of an infrastructure update.
for real, i finally got my map done after 5 attempts and cant publish it
tried with a vpn and still didnt work
Someone change the hamster... He died again.
Yea I am getting a mix of errors of d/l'ing. Some do some don't.
It has been like this for 3 weeks, you guys are kinda late to the party 🥳 🎉 😅
Yea my head is buried in v1.5. First time I've used v1.4 in a little bit.
Yeah, been missing you on the Scenario Section 😕
🍻
is the backend fixed or nah?
I can't even update mods ithe workshop half the time without it fail 2-3 times, per mod updated
its completely borked the past 48hrs or so, 2 days ago it worked for one update
I don't know why we can't get anyone from BI or Arma team to respond acknowledging an issue with uploading and let us know they are working on it...
We could at a dev, but I don't know any usernames
They do know there are issues. I believe a BI peep mentioned it above
I’m currently working on AI Chopper Pilots working.
I can place ai members in the pilot seat but when I order them to get in they just get in the usual seat.
Is the prefab getin or get in nearest?
whats the max gb size of mod that i can upload to workshop (i know that the limit was increased)
7 gigs or something, someone will fix me if I'm wrong
If you mean vanilla they will never get into the pilot seat because they can't fly.
Anyone know how to make a flashlight from scratch in the workbench? I have the flashlight and the light entity, but I cant figure out how to make the light entity emit light or how to enable the flashlight
I know that. That’s why I am making a mod to get them to do that. I used the compartment configurations to allow the pilot seat and they will be placed in them now (in GM mode) but when I tell them to get in they won’t.
I can create behavior trees to get them to learn how to fly helicopters but and exchange move, get in, and get out orders to handle well with choppers but it’s the getting them to just go in the damned seat in game.
anyone know why an asset i made would be causing a group=1, reason=9 mass dc?
Is the workshop backend down? We're getting JIP replication errors
Replication error 8 (JIP)
JIP error not from backend, it's something in engine/scripts/mods
Ty. We got it fixed. The scenario conf was borked
useless error codes
DEFAULT : Validating bundle successful
DEFAULT : Uploading status: 5%
DEFAULT : Uploading status: 10%
DEFAULT : Uploading status: 15%
DEFAULT : Uploading status: 20%
DEFAULT : Uploading status: 25%
DEFAULT : Uploading status: 30%
DEFAULT : Uploading status: 35%
DEFAULT : Uploading status: 40%
DEFAULT : Uploading status: 45%
DEFAULT : Uploading status: 50%
DEFAULT : Uploading status: 55%
DEFAULT : Uploading status: 60%
DEFAULT : Uploading status: 65%
DEFAULT : Uploading status: 70%
DEFAULT : Uploading status: 75%
DEFAULT : Uploading status: 80%
DEFAULT : Uploading status: 85%
DEFAULT : Uploading status: 90%
DEFAULT : Uploading status: 95%
BACKEND (E): [RestApi] ID:[16] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
Try uploading using a vpn connected to a different country
I also encountered this problem.
This worked for me in case anyone having the same problem, download proton vpn for free and just get any region beside US
For me, restarting the computer lets me upload.
im using a vpn and this is happening, how fix?
lucky you. I've been trying all day yesterday and today and nothing
will try
Can confirm that using free option from protonVPN yielded a slow but successful upload when ported through Netherlands
for anyone still facing 524 error code
12h later
has workshop been absolutely fucked for uploads today for anyone else? all of my files are failing at like 20%, regardless if i'm using a VPN or not
ive tried 10+ times in multiple different countries
and usually only get the error 524 after reaching 100%, this is consistently failing below 25%
this is genuinely so frustrating lol
Please tell me a mod, I saw it but I don't know the name - so that when a character falls wounded, he remains in the same position and does not roll over onto his back
So the workshop is down, it isnt just a me thing?
havent been able to upload all day
Been this way for 7 days
BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
Fixxxxx this!!!!!
it would honestly be nice if there'd be some type of official acknowledgement of the issue
there is a feedback post that has been responded to that confirms it's a BI/Cloudflare issue and not a user issue, but that was opened weeks ago with no real update on the situation other than 'This is something we are aware can occur and we are working on solution for the future.'
this has to be a priority to them, right...?
Idk it’s driven me nuts
I know how 7 days it does me my I managed to publish my pus at all 0 for 2 days now
Few months ago we couldn’t publish for about 45 days straight
no wonder so many developers tend to leave reforger lol thats honestly mind boggling
you'd think that'd be one of their top priorities seeing as this franchise is so succesful due to modding
cant publish rn as well
me when i try publish for the 5th time knowing its not gonna work but want to try
Actually it’ll tell you as soon as you hit publish to workshop befor it lets you type in descriptions so you don’t have to waste your time the error will populate
i keep getting after my publish gets to 10%
BACKEND (E): [RestApi] ID:[25] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
Yea
Don’t even gotta try it’ll just populate the error code
When it try’s and connect to their servers
the last big mod (100mb+) they had uploaded to workshop was the 30th lol hopefully they're at least aware that the issue has seemingly gotten worse
ive been having to use a VPN for weeks to upload, but today its failing no matter what i try
its also showing behavior i havent seen before. typically the upload would go to 100% and then fail, pretty much every time.
today it's been failing at random percentages, as well as just outright getting stuck and not failing whatsoever
so can we get a word on this workshop bs so hundreds of people dont waste their time trying to upload? @greennames
i wouldn't hold ur breath lmao
Had to download a vpn and try from across the pond befor it worked
I tried literally every Central European country available through a VPN and failed over 50 times yesterday lmao - here’s to hoping the Bohemia gods bless me when I get off work
Same, the VPN trick was working for me for a while and now it’s not at all. I was using UK, Singapore wasn’t working. I did try Netherlands today as well and no luck. 😑 so guess these updates will wait until Arma fixes these issues
Netherlands worked for me a hour ago
I’ll give it a shot tonight, I have two maps that need updates 😩
Was that this morning/today? I tried Netherlands like 3 times yesterday. Spain/Netherlands are usually my bread and butter, but yesterday nothing would work.
Hour ago
That makes me hopeful for when I get off work lol, thanks brother
Only change I've noticed is that uploads are much much slower now (on experimental)
tried spain and netherlands 3 times each once i got home, still nothing but failures 😭
Same, im just trying them all at this point XD
I was able to upload my smaller mod on Netherlands but my bigger one couldn't make the cut.
Seems like I'm not able to maintain a connection long enough to complete the upload.
Have you tried in the last few hours?
No luck at all this morning too
I did new mod its like legit 50mb and it get the same error!!
Is the workshop down? what is going on guys
But a meant few hours back when i replied
Sorry, I had been trying for since an hour or so before you commented.
No problem
Yeah, something is broken
DEFAULT : Validating bundle successful
DEFAULT : Uploading status: 5%
DEFAULT : Uploading status: 10%
BACKEND (E): Curl error=Timeout was reached
DEFAULT : Uploading status: 0%
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT : Uploading status: 5%
DEFAULT : Uploading status: 10%
BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
Its to with cloudflare and not BI from what I understand
Nothing on our end
Guys I uploaded one of my scenarions on workshop but when it is loaded on server it is not starting (it is giving errors). Yesterday everything was fine. Is there any problem with workshop that can cause this ?
Workshop is having issues rn due to cloudflare. Could be the reason behind it that or check ur server logs and try and see if its something else
Will do 🫡 thank you
I’m really sorry, but can someone please tell me when this problem will finally be fixed?? I haven’t been able to upload a 700 MB map for two days now! Before, using a VPN helped, but now I’ve tried everything and nothing works. This is already unbearable!
apparantly its nothing to do with BI and is to do with Cloudflare.
Yes, but actually no
Whatever compression magic bi uses its def like pushing it to the limit
30gb mod packs into 2.3gb
Maybe someone can help — is there any solution to this problem? I’ve already tried everything, but I can’t upload my 700 MB map. The server is running. I’ve tried every possible and impossible option, but it absolutely refuses to upload. I’d be very grateful for any information.
so if the server is running then turn the server off and then DL the map
No, I meant that I can’t start the server because the map isn’t there. I can’t upload it to the workshop. It’s been 4 days and absolutely nothing is working.
I assume its the same issue as last time. I am too having the same issue and I assume most people are too.
Heey heey, I try to update my mod, sadly I get the next error code and I dont know if the fault is on my end?
Error Code:524
some people had luck uploading with a VPN outside the US(Netherlands), some not.
I live in the Netherlands and I cannot upload :C
i never had any luck with Netherlands
I tried all countries last night. Turned off the VPN and it got to 35% and just sat there for 20mins and I aborted cause I have to leave for work.
this is ridiculous
Does anyone know of an existing mod that is just stationary undriveable vehicles to use as props? Trying to add a bunch of vehicles to my map but its causing too much lag.
Just successfully published through the Netherlands
What magic did you do sir?
My mod is 400 mb, I heard mods below 12mb have no issues.
No idea it just worked 😭
I am going to try again, see if it works. 😮
Nope didnt work :C
BACKEND (E): [RestApi] ID:[28] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

BACKEND (E): [RestApi] ID:[96] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
Have a question how do I get a prefab vehicle to spawn already running or in engine on state?
i have a problem i did take wcs everon and wcs core to make a new map i copied the wcs world to my new mod to put the hq in the south more to the water so i can build an take off for planes. problem is it always shows me can not load mission header and showing unable to initialize game idk what to do i set everything up i think. idk whats wrong ive benn trying since 13 hours now i poublished the mod new 15 times and still not work the jason is showen valid 2025-10-05 20:56:55: RESOURCES : GetResourceObject @"{3AF24D4E81E4C4D6}Missions/Invictus_Barranka.conf"
2025-10-05 20:56:55: RESOURCES (E): Failed to open
2025-10-05 20:56:55: RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/Invictus_Barranka.conf'!
2025-10-05 20:56:57: PROFILING : Initializing scripts took: 11.774300 ms
Anyone having luck today? Still trying to upload. No luck.
I have uploaded 7 updates to 3 separate mods.
just got through
right after posting that message
thank the lord
Its working again!?
yep
actually for me its reversed
with a vpn i cant get through
but in canada/us? works fine
but it seems to still be time dependant rather than size
if you have a fast upload speed you can get through but you might struggle at slower rates or higher uploads
I pretty good internet, butttt im still gonna kick the kids off everything 🤣
leave it to bi to have us moving like we got dial up
Looked and had some hope, no dice.
its been 6 days, 12 hours, and 42 minutes since I was last able to upload. Ive begun hallucinating the reforger red X wherever I look
Same
BACKEND (E): [RestApi] ID:[25] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
This is my newly created MOD, 800mb in size. Why did the upload fail?
MANW is over so no need for new mods sorry guys
Just started making a terrain in enfusion, want to publish it to workshop and keep getting error at about 75% complete...DEFAULT : Uploading status: 75%
BACKEND (E): [RestApi] ID:[10] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: "" its about 270mb and has gamesmaster subscene, can play it fine in the enfusion engine
try vpn or just try on next day its by many problem
cant also even upload 150mb
i have no idea if i can make parts of navmesh its about 3gb and on upload 800mb ...
How the hell can they have such a critical issue like this and not even make a public announcement about it? They post shit about an arma 3 livestream, but dont even mention that the house is on fire?
Like...hello bohemia? You realize most of your player base plays modded content right? If we stop making mods and your players lack new content. that's probably a net negative for everyone. This has been an issue for A MONTH NOW
Thats what Im saying to, like two or three until they can gather and get to the root and then update us. We are on a week with being left on read XD
exactly. Im starting to get genuinely pissed off. Its not that fucking hard to communicate with your community. Give me something to pass on to my community members to explain why the fuck I havent dished out new content in weeks.
I couldn’t find any information on how to fix this or anyone who knows how to solve it.
All I found in the group is advice to try using a VPN with different countries or just wait.
I can upload smaller files (up to 100 MB) without any issues, but when it’s between 100 MB and 1 GB,
I get the same error as you.
I had no luck with the VPN thing tbh. I was able to get a 300MB update out by spam attempting for about 6 hours. But my main map is 1.3GB
lmfao
seems highly time based.
I can’t even start the server — I don’t have the navmesh, and to download it I need an 800 MB file.
No matter what I try, nothing works, and now the server has been down for a whole week. 😅

https://feedback.bistudio.com/T194844
If your having the same issue report it here guys, this seems to be the only place we have a chance of getting their attention
Anyone have a good banking system ?

who is Louie?
Downstream restrictions of this mod seems to contradict APL-ND @ebon river
I'll check it out,.
The irony as he seems to be using nearly every existing mod from the workshop in his own 😅

Anyone know how to edit a vehicles actual armor?
yes in vehicle prefab
there is damage component
with hizones
Can you show me?
Are there separate CE and KE values?
Or do those have to be made
there is many configs to edit its not so easy...
write in search damage and find DAMAGE component - by vehicle prefab UAZ.et
Is the armor shown in MM?
Or like a component
every car has .et file u have it?
like ur character
wait a moment i upload now when its done i make a screenshot
there is no armor there is damage maanger
and its very hard to edit it
beacuse there is many damag configs like collasion/kinetic/fire exploision and more
What does it look like?
May I see what the main frame of the Uaz looks like for example with that?
its from arma reforger vanille car u can open like me by duplicate and looking by component what there inside better use GPTchat its says correctly what to do
u losing here many time just write on google gpt chat it says in 10 seconds all what u have to do step to step
and also how to config ur damage component
And if it’s a modded Vic?
u can also find an damage manager but modded is more diffuclt to edit because some dont have hitzones u have to look into it and config with gpt chat
Error Try the suggestions in this Community Tip to help you fix Error 524: A timeout occurred. Background Error 524 error indicates that Cloudflare made a successful TCP connection to the origin web server, but the origin did not reply with an HTTP response before the connection timed out. Typically, Cloudflare waits 100 seconds for an HTTP response. If the origin doesn’t respond in that time, Cloudflare closes the connection and you’ll see “Error 524: A timeout occurred”. [PRO UP SELL] Qui…
the damage component is what I told you about earlier..
lol
Bohemia write me answer per email lol
i should use mobile internet wtf 😄 i have only mobile internet...
maybe someone will help this info
"Life's hard enough, and now I'm supposed to act like an FBI agent and fetch files from the Pentagon just to install Workshop mods."
this comments in forum xD
pls write who tested to use mobile internet if it help u to fix the problem
can we break the 100seconds line?
if someone can upload pls conatact me i have about 800mb mod can u publish it for me
There’s a large amount of people who can’t upload, myself included whether it is 4mb or 1000,
Shit has been broken for nearly a month for me.
If you haven’t already add to the list here.
Does this happen in exp workshop as well?
Not sure, haven’t tried there.
Hey all, having a big problem trying to open up Reforger tools on my desktop.
Seen a ticket open for a while: https://feedback.bistudio.com/T192593
The logs in this ticket are pretty much the same as mine but the project doesn't live on One Drive.
Anyone know any tricks to get it working again?
I've reinstalled the tools, created a project with just Reforger but have not gotten any luck just yet.
Experimental works like a charm 
-clearSettings add it to your startup paramters for the workbench on steam
ahhh brilliant! Worked like a charm. Thanks a million 😁
Please Help. Got this error. Uploaded my project many times... but this time i got this.
Ah Sorry. I got it. Dont use a leading Zero. i did 0.5.01 this is wrong with 0.5.11 its working
LOL i have a 4050mb Mod and cant upload. using VPN sometimes gave better results but now its always break at 8-12%
Join the ticket is all I can say at this point, there’s a long list of people on it already at this point and I don’t know how else it’ll get through to them.
It’s almost a month now I’ve had this issue.
Who else comes here once or twice a day to see if the issue is fixed 
i just wanna upload 😭
so if its not working how am i getting mod updates every day still
Doesn't seem to be a global problem. I haven't had any issues
A few days ago i uploaded a update for my mod at first try without problems...now with a few fixes and stuff i got this error for 2 days now. I have bad luck because i can run the upload beside work in blender and spam the upload button again and again for my 4gb mod
are ur mods small? i only have issues w my larger ones
some days you'll have short spans where you are able to upload, but majority of the day its endless error 524s for anything over 100mb
anything over 80mb for me will fail upload.
and 90% of my mods are over 80mb.......... =[
ouf. Hey Gator, you able to hit me up about using one of your vics as a dependency? I have a cool one cooking but I need to swap the base vic and saw your Gatoma
are you talking about mesh swapping something onto my gatoma?
so texture swap and throwing the auto cannon and eventually auto sam onto the back
What causes rifles to only be held by one hand and not raise to the eye when ADS?
bad anim setup #enfusion_animation
I'd fucking kiss you but I'm not Reptophile
I uploaded 400mb today. But my 2gb main gear mod Ive been trying over a week and still nothing.
I think it has to do with upload speeds.
If you can upload before cloudflare times out your connection (like 100 seconds) your golden.
Ah, looks like I'm not the only one getting the timeout error
212mb upload error 524. It's a good time
Good evening, I have a question: I want to make the boats from the RHIB mod appear, but they only spawn on land . I can’t make them appear directly in the water. Do you have a solution to make them spawn directly in the water
Any terrain editers here? looking for someone to work with on making a Everon X Arland X Kolguyev map, with possible help creating a scenario with it
I was able to get to 91% on 900mb and then timed out 😑 lol
Yeah the workshop is not having a good day today
so close XD
I usually get like 20 percent of the way... I have slow upload speeds and the map is 1.2GB
You being sarcastic right ?
This has been going on since early September....
Monetization of selling skins / clothing etc.. I'm assuming has to be custom models, like not models from a clothing mod on the workshop yes?
I can't attach silencers to some weapons. Why is that? I'm using the Bacon mod as a silencer.
not for everyone so some people arent even aware
like personally I have had no issues uploading (from East Coast NA)
I have given up...
It has been a month and can't upload 😭.
maybe try using a vpn in east coast NA?
I have tried all over the world !!!!!
Nothing works...
Netherlands worked a few times for me and now it doesn't...
you, sir, should offer VDI so ppl can upload their projects through a Virtual Desktop at your crib. Because apparently your able to deliver something VPN's (Proton and NordVPN all locations, Azure virtual desktop Ireland, Contabo Virtual Desktop Germany) cant deliver: a working upload to workshop.
Have you tested with projects of 1GB or more?
how big was your upload?
Never had an issue up until yesterday. Interesting.
Its got that bad that I now get "cloudflare" adds on youtube because of this problem.... they are watching me 
Sorry to hear that.
Hope you manage to come right.
I'm just waiting for a fix so I can upload, my mod is just getting bigger at this point since iv been working on it this month and haven't play tested at all.
im scared that ima be able to upload updates on my mod and stuff breaks to then not be able to upload fixes
You concern is real.
This is my concern aswell.
That is why Iv been going through every little thing to make sure the mod is without major issues.
Did Bohemia said anything about this topic these days?
Not realy make sense but maybe is has something to do with Make Arma Not War?
couple hundred MB
i dont remember exactly it was one of the WCS mods
couldnt i just give my email so you could add me as contributor and then upload?
oh wait that would require an update i think
i dont see why a VPN wouldn’t work, as long as the vpn connection holds
The connection doesn’t hold. That’s the issue. It times out. I don’t know the technical details but that seems to be why larger mods have more trouble than smaller ones. Smaller ones get through before timing out
any solution for this? trying to add this helis on server but cant place it on helipads.
I would guess its an issue with the model itself? like they had it negative on the axis so it clips into the ground
if anyone is like me periodically checking to see if enfusion uploady worky.
Still no dice.
Been trying all day, still no luck....
VPN to the Netherlands worked for me. I'm East Coast USA
That's been after 30-40 tries
Im in Norway, tried since last friday
anyone trying to upload a mod only to have it stop and stick at a random percentage?
Had that happen as well, but the last few days the upload fails at 20 or 21%
That is the current conversation good buddy
literally going to pack up my entire PC and drive to some families house with gigabit speeds just to publish this map update in a few days XD
muh player base craves content
Hopefully it helps!
At this point it kind of feels pointless to mod on Arma Reforger, i had an update ready for 9 days now and because bi cant get their shit together the update and mod is useless, Just sitting on the workbench gathering dust, a few more days and im just going to delete all my mod files and permanently remove Reforger from my steam games and just forget about the whole Arma series.
id be careful saying that kinda suff if i was you
Why? Am i going to get banned like anyone else who got anything critical to say? 😅
its just not good to say bad stuff you know that
Last time there was a problem with uploading Reforger mods it only lasted for 2 days, but 9 days and still no solution, doesn't make me more hopefull for Arma's future.
It does suck yea. But Im happy to cut my teeth in reforger tools developing my skills to hopefully take somewhere else.
It'l come back, take a hiatus or just stack up a mega update!
They are working on it, arma has a vested interested in letting Modder's mod. If the mods stop flowing popularity for their game will slump over time.
Yeah that's true, Just worried that there will be another 9 days where we cant update og upload our mods, but have given me time to polish up the look of my mod. https://youtu.be/0d3dYz05JAA?si=YEmXFnm13pSatSrp
gl
we have 2gbit and cant get past 60% on a 2.3gb mod
wish we could sign up for like priority uploads, ill give bohemia my identity\location\guid\mod names if that were a thing
like if someone has 500+ consecutive uploads and mods they need to update\support, that should be a thing.
😭
I did this !
Got to work early and setup my PC, the boss looked at me like WTF...
😂 helll yea.
did it work?
Bro 9 days .... ???
This issue has been going on for 40 days for me.
yea its been an issue for a month
but it was intermittant before
now its constant.
No.... 😭
But try anyway anything is possible
riiip
I had a few people say there is no issue or only a few people are having this issue but everyday I see more and more people coming here and saying the exact same thing about 524 error.
Bohemia most likely has a long term contract with Cloudfare and can’t switch to another more reliable CDN to resolve the issue
But Cloudflare has to ensure that the service is working fine. For Sure the Contract isnt that people cant upload stuff
It’s probably cost prohibitive for them to break contract due to service unfulfillment. They probably have a good service rate that they want to keep and hope the Cloudfare gets their stuff fixed.
Did Bohemia said anything about this?
They said the issue is with Cloudfare and it’s not something that their team can address
Okay. But its very unlikely that a big company dont get thinks like that fixed after so much time
You would think, but I don’t know. Have you been reading the news around Cloudfare recently? Not looking to good.
Bohemia might have no other choice soon to drop Cloudfare, but that being said, there was a DDOS attack for two months earlier this year that took workshop down and they just waited it out until it stopped.
They waited it out? surely they did something about it?
Sadly not.
Why someone attacks modding platforms. for what reason.
There’s a lot of losers out there
it was someone from Russia attacking the game just because it was fun to him
But it would nice if bohemia made a official statement with some infos what we can expect.
i mean Reforger lives for its mods
Yeah, we all wish that Bohemia was more transparent about their service functions. The best we can do is hope that the admin on the Feedback page for Bohemia refers your report to the team and enough people do that so the team cannot ignore them anymore.
We need very accurate reporting with a lot of data. Otherwise it’s just noise to their team.
Yes thats right. How can we do this? is there already a report site or something?
They did indeed do something about it, they got cloudfare!
Lol
That's what stopped the ddos stuff iirc
Hey I mean it stopped it successfully! Wasnt until only about a month ago people started having upload problems with the current issue.
It’s a little disconcerting that’s all I’ll say. What are year for a modding competition when their services are off-line for half the year
It hasn't been half a year, you're exaggerating
Your right, only for 4 months
LOL still exaggerating
but yet they keep using cloudflare and nobody can upload anything over 50mb
ive noticed that if something doesnt effect the dev team directly they dont give a single fuck about it
yes
Damn.....We'll see how long it takes before people can upload their mods again.
Yea I just moved my PC to a place with much faster upload and Im still unable to publish. Seems upload activity goes in very rapid spurts. almost like its doing one file, pausingg, then another file.
Im confident that if it were to upload continuously Id be able to upload within the roughly 100 second cloudflare timeout window.
I was getting much farther in the upload though. around 60% instead of my usual 20%
VPN usage reduced average percentage.
Guess we just have to wait and see... How long it will take i do not dare to predict.
Dev has verified on here they are working on it several times but it's not an easy fix.
On my 4th try uploading one this morning
Experimental... tryed 5 times.
7% was the furthest i got this morning before it stalls out(no VPN). Now it wont even go past 1%...Last week I used VPN Netherlands and got to 80% then failed. Netherlands is crap now too.
since we cant upload any significant asset mods (this is mainly what is being effected as small mods are able to publish >30-50mb)
give us the full persistence system in experimental so in the mean time everyone that uses EPF\EDF can migrate their systems while you guys (bohemia) fix whats wrong with the workshop.
thank god you guys moved away from steam workshop right? 😄
so far the only caveat to not using steam is so consoles can download mods....
Have anyone tried to publish larger mods on the experimental workbench?
yes read above a bit.
has the same issue
Really sad that the pc users have our experience ruined because of the console bots....
console wouldnt be so bad if xbox didnt have their shitty series S
consoles cant contribute to modding arma.
Too bad, would publish my mod on there if it would work, but at least i'll get time to figure out how to play custom music tracks in my missions
a certain credit is due to pc users for making all the mods that console users play with.
give us a break BI, we get it you want console sales, but at what cost?
lmao my biggest issue is that PC modders (the only modders) dont actually optimize their mods
games from 12 years ago perform better in some areas than this 'modern' engine
if I see one more mod with 0 LODS and more verts than a helicopter for a shirt ima lose my mind XD
we could all just make a arma pc modders union and make our mods so that no console can run them
since consoles cant contribute to modding why are we optimizing for them?
people dont lmao
I do because I have community members who enjoy playing in my server who come from all platforms
i do too, half my population is console players
most people do not give a damn to optimize their mods. its actually insnae. PC just brute forces through it
but if this is going to be a pattern into the future - every time a major update is on the way the workshop takes a dive.... whats the point?
the point is to gain experience and get what you can get. if its not enough then nobody is holding anyone hostage in the modding community. were very fortunate to have powerful tools like we have
most games dont release the resources they used to MAKE the game
not to mention new consoles will be coming out in the next 2 years, and they will have to rebuild everything for the new systems
Maybe
nvidia just joined with intel.
hopefully the new ones mesh in pretty well. at least performance will be better once they are linked in
computing in general is about to have a major shift, possibly with windows being able to run on ARM chips
which will make current pc's and consoles obsolete
i get that and i halfway agree, but we're in a time in the world where technology is moving so fast, that relying on old methods is just going to hold everyone back
just so what, publishers can make more $?
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wonder how long it will take for engines to adopt this tech amongst 100s of other optimizations coming our way hardware and software-wise
years if ever.
ultimately its gonna come down to people choosing to spend money on consoles, or PC's. If the general population decides consoles are a waste of money (and they are, if your tech savy imo) then naturally commercial enterprises would move away from limiting themselves to console hardware
we may have a few years where console hardware is more powerful than any pc, with what nvidia and intel are working on
I doubt console hardware will ever be more powerful than PC. Consoles are just closed system PC's
unless theres something im missin
nvidia\intel are working on system-on-chip architecture for consumer electronics, i.e. consoles, handhelds, and phones
gpu-cpu-ram all on a single chip
Yeah everything will be actual pcs soon
Consoles will be apps on them
Or just their own brand of them but open architecture. Like a gaming box or something.Entertainment box
there will be no more upgrading single peices of hardware, every few years you will have to buy a SOC device to stay current
It'll be subscription based prob so you never own anything.You just lease it and get free replacements upgrsdes repairs or whatever
i really hope developers are keeping an eye on this stuff and preparing for it, otherwise we will just be in the same boat we are now: software is 2-6 years behind hardware
that sounds terrible XD
Not trying to naysay, the tech sounds great
but fuck man. the subscription model is really the enshittification of everything
if people keep buying it, they will keep making it.
They will own your hard drive.
Nvidia smells blood! Could they replace Intel in laptop CPU?
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expect that for early-mid 2026
Half of the mods at the workshop are not optimized in any way.
Is it correct to assume that mods uploaded through Experimental Workbench don't show up on the external Workshop.
what external workshop?
Browser version.
https://reforger.armaplatform.com/workshop
My banana peel mine has no LODs
Thankfully pixel size scale makes it disappear pretty quick
No, you have to make a second bohemia account on the experimental server
What I mean is mods uploaded through experimental are only visible through in-game experimental workshop but don't show up via an external browser search?
Thats crazy bro. Making Lods was the next thing i learned after the first stuff. Last month i downgraded a lot of my textures because i was feeling bad using 2k materials for some stuff
Correct
They are completely different databases
I wonder how long bohemia will stay silent...maybe some people will wonder if there is no RHS, WCS or one of the great Community Arma Drivers receiving updates anymore. I love reforger and the Enfusion is an amazing engine...but thats makes it hurt much more.
We need to try Exp. 1.6 Updates on our dedicated.... but can't upload
Are the guys with the ARMA after the name devs?
Don't be so hard on console players and consoles being part of the game in general. I am a console player AND a modder and I assure you I wouldn't even be playing the game if it hadn't arrived on xbox. I'm sure this is the case for many people too.
I don't think console is the issue anyway. Many games are on console and PC and do well. It's the job of the devs to maintain and keep all versions of the game running as good as possible.
It’s more of a time and energy thing than discrimination against console players
Optimize for 3 platforms and their unique hardware or optimize for one, which one takes longer and more effort
If other companies can do it surely BI can? We need to stop treating BI like some indie developer they surely have the money and the means to do a better job
Innovations for pc platform hardware and software come out every day, but since this game is made for consoles as well, it’s unlikely we will ever see those kinds of optimizations
plus the requirements to have a game on xbox or playstation are FAR stricter (at least 5x as strict as Steam imo)
bohemia need to be very careful about everything they do because of big corpo
plus there arent many alternatives to this sort of thing, like what, youve got squad? and mods for that are pc only...
You mean alternatives to Arma on console? SQUAD is not on console.
Hell let loose is probably the closest thing
And there are no mods at least on console
one of the downsides of using a proprietary engine is teaching new staff how to use the engine before they can actually get any work done. where as engines like unreal, you just hire someone who knows unreal engine.
from what ive heard yeah they are not an indie studio but they are also not a large group.
"Cant upload mods to workshop"
"It's because consoles"
Some folks are just obsessed
I heard consoles are the cause of most world problems to be fair Bacon.
Remember how we lost the last harvest of corn?
I blame consoles every time I get shot in reforger
RoN also get bader after Console Release... But to be fair its not sooo bad like many people say.
I thought hackers or something caused the workshop issue
I dont know. i cant find any official info about that
Me either just saw some suggestions of someone saying it’s happened before for the reason
You're the one suddenly babbling about your console lol also your mods aren't all that good either.
It's happening cause the devs are a bunch of lazy drug addicts and a bunch of women have been added to the dev team, so that wont make things much better either.
I understand women might be on average worse developers than men but we can’t say it’s a women’s fault also the dev team has so much there doing other than workshop issues that happened randomly
.
And yes I know what if a women messed it up but what if a man did.
It's 2025 not 1925. Get with the times. Neanderthals are alive and well it seems.
I think he was banned already 🙏
Good
Cant say that women's are more worse artists then man. saw a lot of crazy good stuff from Last of Us made by woman's.
Fuck this guy lmfao
yeah he has a big mouth
I was trying to be considerate of his claim and why people have doubts on women talent idc if there good there good bro
Damn...
Keep it chilled
It is a videogame no need to blow a gasket and start calling the Dev's drug addicts and bashing on women dev's.
The guy that said ts got banned
i want my MTV
well i mean... if we had steam workshop.......
whats easier to attack, a single workshop from BI or all of steam?
Yes but people like console gamers which not just console sales encourages community activity and keeps games alive and allows people on ps xbox and pc to enjoy arma a game around mods personally people are reasonably mad abt having to do console things but it’s helping the community also in pretty sure you don’t have to make console key binds or anything
Additional console player base is a net good. More players = more fun.
Cant even download bloody minecraft resource packs cus of bloody cloudflare
I just like the idea of a unified game not fighting for mods on Xbox or ps and being able to play with pc playing with mods
success, just uploaded VPN Netherlands. give it a shot peeps.
How many mb?
2065 MB i think is what it said
Now I gotta 10 more hours of work to see if it’ll work for me 🤣
🤧
ugh. one of my lakes dissappeared. now i have to update it or leave it. I was hoping never to get back in to workbench ever again....
fingers crossed i can upload again
not working for me still. gets to 65% then fails.
15%... 😄
18%...
Default 120 sec cloudflare timeout
fernz took our bandwidth guys, wheres my pitchfork lol
im in germany, we never have bandwidth 😄
Im in rural Wales, our bandwidth is made from wool off the sheep
😃😃😃 Fühl Ich. Nutze den Gigacube hier auf dem Land 🤣
Denmark and Netherlands worked for me.
120 sec cloudflare timeout on 820mb upload from Netherlands. Still broken.
Upload successful, 820MB from East Coast USA/Canada. no VPN
Also today, no luck... NL - DK - PO - CZ - DE always 120 sec timeout
I was able to update twice today without vpn, 1gb each. Yesterday was only able to update mods under 500mb. Not sure if lucky or situation is improving
moving into week 5 of not being able to update my mods -.-
yea I got all excited cus it sounds like some people are having success but Its still not workin for me
whats your upload speed? Cus I moved to a spot with better wifi and I realised that im actually bottlenecked by bohemias upload speed. at a certain point I was getting diminishing returns because it doesnt upload everything all at once. It was like it started and stopped a hole bunch.
Im curious if the timeout was still there and bohemia was just accepting faster uploads
at least a gig up/download speed, on ethernet connection not wifi
I know we've had issues updating British Forces, but all the sub 100mb ARMA-RY mods I think have mostly been able to upload, bar some occasional failures.
It is frustrating.
Anything over 800 is the limit for me
I try every day to have a luck to update my mod (2Go)
I'm unable to do my map at 700mb
Same here, 1.3gb map always stops at 11%.
I was able to upload 1.2gb yesterday
It depends on how busy our backend is, if it does not repond fast enough it will fail. Until we have fixed the issue you can realistically just stop trying
So, its need to response in the 120 Sec ? Because it always failed after exactly 120 sec.
Yes
I know this probably wont get a response but. Any word from the guys that are working on the fix as far as timeframe/difficulty of fix? Obviously nobody can pin an exact time but, is this something that's expected to be an issue for months, or a weeks?
I do not know, and I believe we do not promise any timeframe on this until we could confirm our idea for fixing it actually works.
Cloudflare enterprise plan too pricey for this project?
Could work around the issue by just having a cluster of reverse proxies that are not cloudflared, 20 minutes of work and people can upload beyond 2 minutes (until a solution is created)
Ie. even a bunch of unmetered hetzner servers

I'm just glad its not only me.
Appreciate the reply. I'll pass this along to my team.
But if this is the case, the backend is always maxed out. Because you can't even upload at 03:00 CET where the most Europeans are on sleep.
Woah woah woah pal. Let’s not muddy the conversation with your… logic.
anybody want to upload my mod for me?? lol been trying for about 2 weeks, its 275mb the closest ive got is 80 odd percentage, its a good map mod come on take it workshop. dont give me your errors, just let me share 100 hours of painting textures lol
Anybody know any good tutorials? I made arma 3 mods and want to make a patch for a mod for reforger, but the workbench is uh, pretty different than A3 tools lol
the bohemia wiki takes awhle but its the best so far
Awesome, thank you!
There is a lot of tutorials and information out there just have to search what you want to do, a good start will be YouTube and this Discord.
Using the search function in the Discord can help alot, just have to scan through the comments/messages until you find the answer.
Thank you!
If you have questions send them through.
The Enfusion workbench is way more powerful than A3 stuff, there is just a rather big learning curve, in my opinion make a test project and just start messing/playing around this way you will learn the interface of the workbench whilst not messing up any inportant work done.
https://reforger.armaplatform.com/news/modding-boot-camps-introduction
This Modding Boot Camp seminar was originally held on the Arma Discord Server on November 20th, 2024.
Join Modding Supervisor Mario Enríquez for our first Modding Boot Camp, where he gives a quick overview of the Arma Reforger Tools and Workbench.
00:00 - Modding Boot Cam...
It's not only the timeout. There is also an issue that our uploads get flagged and blocked.
The issue is more complicated than that and hence why we do not provide ETA. @oblique pollen
Also we can not just change how it uploads to any other service or setup as we do not do regular file uploads. It's more complicated than that.
👌 I appreciate the information!
If it was an easy fix, as bacon implied. It would have been solved quickly.
Unfortunately it is not.
But why we did not had such issue 2 - 3 weeks ago? Any changes made?
The issues have been there for months
Also, the more you try. The worse it gets for you.
So give it some time, then try later
Not notice, but thanks for the update Mario
I understand. Yea I know we have been a bit rowdy lately about the whole situation. obviously everyone has a lot invested with everything. (you guys working on the issue, and us as modders)
I do appreciate the update and hope that you guys keep us posted. Ik theres nothing we can do about it on our side, but open communication about everything smooths everything out a lot. Even if it feels like a waste of time.
Thank you, because im just trying to make a patch for a mod ( its license is APL ) and im just trying to figure out where to make, binarize, and upload the thing 😅
Just for reference as well, it is only actually 524 Cloudflare error if the error message mentions the timeout specifically unlike in this picture.
The ones like the one I mentioned here, are other Cloudflare issues.
That is why on some it says specifically what happened, and in others it does not and says Unimplemented 5xx
If it does show like in here, with the explanation "Timeout occurred", then it is in fact 524 Cloudflare error. Anything else are other things.
Its always 524 after 120 sec and 15% - Also the upload time does not care
Unimplemented 5xx show 524 yeah
but they are not 524 as in the actual error that happened
only the one that says timeout is the true 524
Unfortunate as it misleads people into thinking the issue is just timeouts
what could be the cause of my error?
Ok, no its always the timeout. Yesterday i talked to Niles, would be could to Release 1.6 after this issue is fixed
All the other 5xx errors
The logging for them is unimplemented so who knows what happened there
is it something related to me or it's only a problem of the BI backend?
Niles does not know about this
All he gets is people complaining about 524
and everyone says 524 because unimplemented 5xx always shows that
Can't tell because you got 5xx unimplemented
Could be us, could be you, could be your data got blocked and flagged, could be cloudflare
i think you guys know what you do. Only hope we can upload again before 1.6 coming out. Otherwise we have no time to test updates on Exp and dedicated
uh? data blocked and flagged?
it's my custom made assets pack for my map fishers island
If cloudflare recognizes your uploads as suspicious and similar to an attack, it can block you.
oohh you mean packages not actual mod data
If it shows unimplemented 5xx. It shows when the return code was higher than 530, which can be any of these as well https://developers.cloudflare.com/support/troubleshooting/http-status-codes/cloudflare-1xxx-errors/
and
https://developers.cloudflare.com/support/troubleshooting/http-status-codes/cloudflare-10xxx-errors/
The errors covered in this document may occur when accessing a website proxied by Cloudflare. For issues related to the Cloudflare API or dashboard, refer to our Cloudflare API documentation.
When working with Cloudflare Lists or Bulk Redirects, you may encounter 10xxx error codes. These errors typically point to misconfigurations or unsupported values in your request, such as duplicate list entries, malformed URLs, or incompatible redirect settings. This guide provides detailed explanations and resolutions for each error to help you...
Who would flag uploads made through reverse proxies that aren't behind cloudflare?
My team hasn’t been able to upload anything over 800mb on a 300mbit upload speed connection
We were able to upload everything under 800mb
The 2 minute window is what it’s looking like
It is set to 600 secs iirc.
But if you get the error
pls post the whole error and specific time and timezone
that way we can track
Just posting this, does not help us track specifically what happened in X case
So, we should no longer post errors? We do not get more feedback from workbench and we already talked about the timeout 2 hours ago?
RESOURCES (E): Failed to load metafile of image: UI/Textures/MissionThumbnails/Default.edds
BACKEND (E): [RestApi] ID:[18] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: "" just now. 5:11 US EST got to 14% and failed. VPN Netherlands. (initially i thought VPN was off)
BACKEND (E): [RestApi] ID:[107] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1760733989381-698393", message="Asset 6544A9B43E0BCA61 is not published"
BACKEND (E): [RestApi] ID:[108] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:404 - Not Found, apiCode="NotFound", uid="1760733989583-547210", message="Not Found"
BACKEND (E): Curl error=Timeout was reached PDT Time
Just send them to me, and @cloud glacier.
We will aggregate them 🙂
2 months now. 😔
(Didnt bother to scroll up but did now) Hope its fixed eventually. 🤞🏻
FYI, the 400 and 404 errors only started for me after adding a contributor email address to my project. I can remove the contributors and it uploads fine! @silver bison thoughts?
do you have contributors listed by chance in your project?
SUCCESS
Jealous
negative
Has the contributor uploaded anything in workshop before?
No, that was it. He went to an invite in his email but it said it was invalid. but it worked the next time i tried anyway.
DEFAULT (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error" i keep getting this error? what am i doing wrong? Lmfao. someone please help
just read up a bit man
been an issue for a month now
Why am I getting 'Can't initialize engine' when I try to use the reforger tools for the first time?
This is what's on my screen
how
This is getting ridiculous
its fully blocking progress until the timeout after 120 secs. been doing it for a week now, when the timer hits 2 min my upload stalls and holds for 2 min then 524.
@quasi sable youre not the only one Im having the same issue I cant even update my map and its been over 2 months but all we can do is be patient wait until they can fix the problem
Oh my god, please add a web page where the author can interact with their published projects, add and remove contributors without having to publish an addon just to change the list of contributors.
No VPN. First shot. 2067 MB. Lucky.
Hey everyone, I want to publish a new version of my mod.
But I've got this error? How can I fix that?
The actual version is 0.0.49 and I wanted to publish the v 0.0.50
DEFAULT (E): Uploading failed! Reason: "Remote request failed"
BACKEND (E): [RestApi] ID:[76] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1760873841963-383545", message="assetVersionUpload 65FEA44AE0EAFC4F 0.0.50 not found"
I have a feeling that this problem has been there for a while?
Scroll up
known issue for awhile
07:05:44.280 BACKEND (E): [RestApi] ID:[104] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
07:05:44.280 DEFAULT (E): Uploading failed! Reason: ""
12:08 UTC
So nobody can upload larger mods anymore from what I'm seeing?
Nope
Personally, I don't see the solution to the problem. What's more, even after deleting the mod from the workshop to try to publish it cleanly, it still doesn't work.
@silver bison Can you do anything about this?
There isnt a solution its been asked a million times and you arent going to get anywhere tagging the devs. They are working on it. All there is to it.
That's pretty cool.
make sure the weather is clear skies. Moon is in the waning phase. Scratch your head in a circle and scratch your belly while clicking your heels.
i can do that
Out of interest what region of the world did you upload from ?
US East Coast
first try today worked for me. No VPN. Hope it starts working for you guys.
did you upload in less then 120 sec?
This is the second time I've heard of East Coast working without VPN and with a mod bigger than 500Mb.
yeah it was pretty quick. 2067 mb again.
Not working for me with 2.3gb >.<
I'm paywalled by upload speed
Thats so sad. For me not able to test things life slowly get sucked into other games with my buddy. Thats a thing i was always feared of...to loose the interest in reforger mapping. Hopefully it comes back.
Has anyone had issues with mods uploading without tagging dependencies?
Hey y’all, could we get some help? Trying to do a WW2 server and keep getting this error:
scripts/Game/BP/Components/Gadgets/SCR_ConsumableItemComponent.c(23): Overriding function 'RpcDo_BP_SetHealedGroupBroadcast'
but not marked as 'override'
Any help would be greatly appreciated. It’s really frustrating lol. I’m attaching the mod list
Fixed this issue. It was missing a mod that’s hard to find in the workshop. Now having an issue with some items not showing up. Not sure if it’s a load order issue or what (using GTX for server).
Just out of curiosity for those of you who have had luck with uploading in the last 72 hours: are any of you using a VPN? I know it’s working for people without one, but sadly Canada still doesn’t work so I need to use it to stand a chance at uploading. I’ve heard Singapore and Netherlands works but unfortunately those haven’t been successful for me yet. Kind of curious if there’s a different country that’s showing successful results 🙂
Can anyone tell me why I can’t get my admin stuff to work even after putting server admin tool still WON’T let me login in
Is your host side config setup
no vpn
Server Admin Tools has nothing to do with being able to login as admin. It may add some more features but your admin functionality needs to work on the server beforehand.
It ain't working for anybody unless you have a blazing fast connection as far as I know or get lucky.
Or you have small mods
I'm not on vpn and I can't get a big one uploaded for weeks now along with many others. It is being worked on allegedly, is all we know.
Yeah gameplay one is fine but not the assets ones that are bigger.
Trying a 1.7gb one over and over rn for awhile.
im making a huey thats overpowered do i make it in the world editor?
I was able to upload my 1.2gb mod the other day. NA West Coast no vpn
Thats what she said 
This is insane, can we get a fix for the love of God
can someone help me im locked out of my own mod
Make sure you are using the workbench mod not the workshop version.
For example if you added your uploaded mod through "autoscan for mods" and if you select that mod it will be locked.
@elfin vector ya I know what you mean but the editable version isn't there anymore. I manually deleted my mods because Reforger was being stupid and wouldn't download my mod in-game but now I'm locked out of it
if you don't have the original source files then unfortunately I think you're shit outta luck
@fervent kettle bohemia interactive really failed to make this tool user friendly then
How do I get it removed from the workshop then?
I think you should be able to create a dummy mod, paste your mod GUID over the generated one in the addon.gproj file then if you restart workbench you should be able to unpublish it (assuming you still have access to workshop account)
Same bro
Always erroring on 86%
can you guys stop trying to upload your mods so their servers can finish uploading mine thx 😄
lol
I’ve been getting around it by maxing out my upload speed to 690mbs but that’s been it
Mods over 1.5gbs is like a crap shoot rn
My up is 10mb/s, 1gb mod takes like 15min to upload or more. VPN just slow it more and dont help at all.
How can I solve this problem? When I upload, I get the following error: BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
Y'all should split your mods up rhs style if you're still having problems uploading. Just make em smaller so you can complete an upload!
Works for about everything except maps 🙁
what about map asset packs? Literally anything over 500mb struggles
Got also 10% today with my 4gb... Nothing changed since weeks. And Bohemia is still silent...
Saying split the mod makes me tired...heared this so often. It worked before and i hope it will work some day again...i realy dont want to mess up my map because the upload is broken.
We should think about to make T-Shirts with this Error.
Answer by BI there -> https://feedback.bistudio.com/T194844
They're not silent, they've responded to this issue multiple times. Just gotta scroll up and read stuff. Tldr: they're working on it.
My issue is not uploading mods, but that it takes me like 5 minutes for me to get on the feedback tracker website. I keep having to refresh cuz it thinks I'm not human.
So I usually just give up on reporting issues
it makes sense that people with fast connections get kicked off the upload - to cloudflare it can look like an attack, like BI has stated.
but what doesnt make sense is when im trying to upload with a slow connection and i still get booted off, and by slow connection i mean ~2mbit
i used to be able to upload my map (2.3gb) from my connection, it took about 80 minutes. and i could actually upload fine, sometimes it would fail.
now with my connection i cant even upload a 80mb mod without getting dc'ed by cloudflare
other members of my team can upload my mods for me successfully with fiber-grade connections. having success with pretty much everything under 7-800mb.
but theres no way to split my map up into less than 800mb peices so ive been shit out of luck for the past 2 months.
if they made some kind of account system thats built into the tools that is something like a portal for uploading mods, keeping version history, upload dates etc, and giving us a dedicated connection to the workshop would work wonders.
for protection against attacks, they could make it so only people with a history of mod uploads and mods they maintain, get priority connection without the use of cloudflare.
if its an account that has no mods and tries to attack through the portal, it could have the cloudflare protection and boot them off the upload like its doing to EVERYONE right now.
pretty much right now anyone with a large mod or slow connection is getting punished because of a few bad eggs.
Really hope they are working on something for arma 4 at least workshop workbench integration
that's over 2 years away, they need to fix it within the next month or so or the modding community is going to slowly die off
@dense scaffold which version of your loadout mod was the one where you could load your ranked loadouts ie sergeant etc even at private mate
No idea
Yeah definitely. I was more referring to the workshop itself being in the workbench not on the crappy website, or at least a new spiffy website for it with a lot more features like filter by publisher and other things.
Is the highlighted for everyone trying to publish? I scroll the update that’s coming out.
We hope it's that xD
No this is unrelated to publishing, the issue persists
Damn. Ty for answer though.
So will the workshop ever be fixed? Because if people can't upload maps that's going to be an issue
Yeah been trying to upload our mod so we can start internal testing and it's holding us back.
Also trying to add names to the publishing on the map so devs can use the lock terrain tile feature
Im sure they're working on it as they've stated. Mod creators net BI a handsome financial return.
I sure love posting mod teasers and then receiving dozens of messages over the course of the following month asking when I'll get around to adding them to my server 😭
You are just flaky haha
I feel your pain
dedicated server tool exist
Is there something holding y'all back from deploying a bunch of hetzner servers to use as reverse proxies to workshop backend without cloudflare? It would hide your backend address and bypass cloudflare related upload issues temporarily until a real solution is implemented. I can also help test this idea if you'd like using my own infrastructure.
Yeah thanks, but I don't want to set up all the launch parameters and crap for the clients and other devs.
Already doing twenty things at a time and have five hundred things to do
is there a way to make the server load a local addon?
I have my own created addons but even using -addonsDir parameter I cannot launch the server
There is a no backend guide pinned in the servers channel
do you know if there's a way to bypass the workbench on looking for the graphics adapter? I wanted to try to use my server internet bandwidth to upload the mod to the workshop and bypass the 120 secs timeout by having more than 1gpbs upload speed
There was some way but I forgot
Bacon, when can I become Turkey bacon?
nice, everyone with workshop issues is fckd now
i don't think it's possible to run the workbench in server enviroment
You can just use commandline -> https://community.bistudio.com/wiki/Arma_Reforger:Startup_Parameters (check publish commands)
-enableWARP
I realised that I wasn't using any AI in my MP scenario and therefore didn't need a navmesh. This got me down from 800+meg to 11-ish. Now I can update just fine. Probably not useful to everyone but if you're having issues uploading a pure MP mod it might be worth trying.
Then you did something wrong. Navmesh is only required by the world, not scenario. And you also do not need to add it, just rebuild it on the fly.
@empty flicker My scenario is based on game master mode. When I tried to upload the first time it wouldn't work and gave me errors about the navmesh, so I added one and the errors went away. I never thought about it again until the size of the mod became an issue. Whatever caused the problem must have changed because I deleted the navmesh and it still works. All I did was respond to errors.
you can upload the navmesh in any mod, as long as you tell your manager that handles the navmesh to call on the right location.
In theory if your having problems updating your map, you could offload the data to a smaller mod (like your mission file (scenario) to reduce the max upload size)
Can we briefly summarize again why the servers are not functioning properly? In other words, why we have been unable to upload practically anything for many weeks? For a better understanding...
should probably pin the answer to that question too at this point
Something with cloudflare thinking it's an attack or something.When the connection times out.
Hey Reaper
Could you elaborate on this please for me.
Iv got a PVE scenario and heavily modified world of Everon.
If I don't have a navmesh the AI get stuck all the time. How do I rebuild on the fly
Or am I misunderstanding what is being said ?
You can use two methods on "SCR_AIWorld" -> RequestNavmeshRebuildAreas (for bigger areas) or simple -> RequestNavmeshRebuildEntity (for one entity)
I need to research this more and implement it !
Thanks for the information 👍
using a vps server connection I happened to publish 1gb of assets
Hi guys, is there any mod that enhances the game master, for example creat a move point, or distroy task or hunt task , or just place a timer in player screens like countdown timer for the mission
CRX
not for the Ai
You can make simple objectives' using the vanilla GM function like this. Faction>custom objective>(context menu)edit properties.
If you didn't have a navmesh the AI wouldn't move at all.
They can still move, but they don't react or see any terrain whether and obstacle or terrain cliff or MTN.
All default BIS Worlds have a navmesh... you only need to generate a new one, if you building your own terrain. If you just mod the original, you do not need to build any Navmesh and you also do not need to pack into your scenario... See also ScenarioFramework from Yethe. If you spawn an entity, the Navmesh will be rebuild on the fly. And this method can also be used.
https://reforger.armaplatform.com/workshop/62021EB6163A2698
Does anyone know of this author having a Discord server so that they can be contacted? I'm trying to contact MrPotter about some mod concerns, but I am unable to reach them.
Even if I add a whole new town and villages with a ton of clutter and wrecks all over the world ?
Is there a setting in AIworld that allows navmesh regen ?
My AI are still geting stuck at the first modded obstacle when using the default navmesh for Everon
in the world editor, there is a button that looks like a cursor or arrow. click it, generate a new soldiers, low res, and BTRlike
then
you need to save those somewhere
have your AIworld call on the new files you generated
whenever you change something, or add new things, you will need to regenerate those meshes.
Yeah I have created a navmesh for my scenario and I do update every time I change something in the world.
But according to Reaper this doesn't need to be done and we can use the default navmesh which will update itself and therefore we dont need one.
Read up you will see the conversation.
Sooo its basically both streaming the navmesh and loading the original? I guess that makes sense.
I always just rebuild mine to save performance
but if it works it works
Just setup the default Navmesh in the AiWorld, then create a placeholder prefab with the dimensions you need to rebuild. Use the bounds of this placeholder to call SCR_AIWorld" -> RequestNavmeshRebuildAreas. So Server will rebuild this areas on Init
The only solution is to create a small support mod containing the changes you make. Obviously, it must be a dependency on the main mod.
1 Best mod for weapons attachments including aks and ar15 platforms
2 Best mod for us and ru uniforms,vest etc
No rhs please i want small simple mods if is possible
How long has it been since we could upload? 😂
just upload in 120sec
Easy when you make small mods lmfao. I can’t upload my maps fast enough. Even when I have the upload speed I’m limited by how fast Bohemia can receive
Plus it’s not just the timeout issue. There’s multiple things not working in the upload process
Any advice on making custom cadre shirts?
pay2upload
network speed issue
no, its literally not a network speed issue lmfao
if I have gigabit up, my 1.2 gig mod should be uploading.

Anyone here know how to get shirt texture to actually sit properly?
Concept vs outcome
make good uv
One nitpick here: The speed at which you upload data to a remote server is as much dependent on your upload speed as it is on the download and upload speed of every system (let's say hop in a traceroute) along the way to your destination. Bohemia's servers might be 500 Gbps but a random node on the way being saturated means you upload at 10 Mbps.
This isn't the cause of the upload issues though.
Makes sense, thanks for the info 🫡
HOpefully when the update comes out it fixes the workshop, with our luck everyone will be updating their mods and crash the workshop
Make it .BCR
Name.BCR.png
Any one know a mod that make a sandstorm weather?
UV's are shifted on that
Praying for it 🙏

