#enfusion_workshop

1 messages · Page 7 of 1

silver bison
#

It can either be messed scripts or misconfigured asset

candid ice
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its only on the first download on a new version

#

after they delete and redownload no more error occurs

silver bison
#

Things like deleting map assets in runtime can cause it for example

silver bison
#

Otherwise the report is no useful report 🙂

candid ice
#

i am getting replication flooded once in a while, is there any way to trace it

young coral
#

Logs tend to be quite unless with JIP errors from my experience

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I'm not aware of any good ways to find the source, usually I do trial and error testing using the Dedicated Server Tool.

silver bison
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Things are not always shown one after the other

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Sometimes you can see the cause in another log 1000 lines before

young coral
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What should you look out for?

silver bison
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I would advice to not discourage people to check logs

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It's backwards way of doing things

silver bison
#

We usually parse the logs, not try to cherry pick

candid ice
silver bison
candid ice
#

i dmed them to you because they have peoples ip's

silver bison
#

Ah ok

willow crag
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How did you do it?

vital mist
dense scaffold
#

how many versions of mods are kept on workshop? I may need to grab something out of one of my older versions of mods

hushed mortar
vernal tree
#

Please, could you delete those mods, i have no more acces to delete it from WorkBench:
https://reforger.armaplatform.com/workshop/62729C0C166CFDAD-FRBI https://reforger.armaplatform.com/workshop/6135062C619018A6-WIPBelleIlev1DMH

candid ice
silver bison
#

On holidays atm

candid ice
analog axle
#

@dense scaffold did u make the bacon ravage mod?

dense scaffold
analog axle
#

are there gonna be updates?

dense scaffold
analog axle
dense scaffold
#

idk

analog axle
#

i see np
i just really like this mod

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using it rn as am playing in gamemaster

dense scaffold
#

It took great effort to get it to where it is right now, also make sure you use the version updated today as it fixes some bugs with them getting stuck

analog axle
dense scaffold
#

They used to prioritize running into doors than players before the update

analog axle
#

was kind of weird on how they just get stuck on 1 guy

dense scaffold
#

Hivemind is also working again

analog axle
dense scaffold
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When zombies are chasing targets they pull nearby zombies along with them

analog axle
#

w

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thx for ur hardwork salute

dense scaffold
timber quiver
dense scaffold
#

It's included in my mod dancing

analog axle
analog axle
#

it will prob say error if i try to load it in

dense scaffold
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if there is a sufficiently large clump chasing a target other zombies follow without even seeing the target, like a hype train

timber quiver
analog axle
dense scaffold
#

not with melee but the exploder and bomber zombies will damage vehicles

analog axle
#

soldiers in a armed humvee is basically unstoppable

analog axle
#

i dont use them much bcz they are too overpowered when in group

dense scaffold
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yeah thats why the bigger spawnable groups only include a few of them

analog axle
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i just put military and civilian in the spawner

dense scaffold
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pistol zombies can kill the hummvee gunner though, but their aim is terrible as you'd imagine zombie aiming to be, they do their best

analog axle
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even if ur like 1m away from them

#

is there any plans for the mod or just fck it and wait for arma 4

dense scaffold
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I have some ideas, I usually post some videos of wip stuff in my discord

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but I have no clue if I will have time to add new types

analog axle
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send me link pls

analog axle
dense scaffold
quasi sable
#

anyone here know how to make sounds work? im trying to get a pistol to work with a suppressor but the sounds arent working right

calm lintel
#

My problem is I have serhiivka map but no missions so I cant capture any point

candid ice
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🤷‍♂️

calm lintel
#

My problem is I get no poi that I can capture so it’s only a fight from mainbase to the other mainbase no missions

glossy dune
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So whats going on with the on/off of vehicle mods from Workshop in the last week?

glossy dune
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@tiny tinsel Love your mod!

Will it be updated? It is also suffering from a workshop bug^

obtuse tiger
#

Is anyones dedicated server tool refusing to download mods from mod list? Workshop API errors

obtuse tiger
candid ice
prisma dawn
#
DEFAULT   (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"
RESOURCES (E): Publishing failed```

any one know how i can find what dependcy is missing?  or am i being blind and its telling me
visual flax
#

when you guys gonn fix this with big mods?

dense scaffold
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But I also get it with small mods

velvet elk
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Are you having a lot of problems searching for mods in Workshop?
Of the 7 mods I have uploaded, only 3 appear (and because I just updated 2 of them) in the searches.

Highly worrying... meowsweats

dense scaffold
#

scroll up a bit

dense scaffold
#

It is quite surprising it is not fixed yet to be fair, can't the public status be restored to what it was before mods started delisting themselves, except for when it was intentionally updated to unlisted?

vague river
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@silver bison

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after updated I got this error

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any ideas

dense scaffold
#

relatable

vague river
silver bison
viscid prawn
#

Is there a public API for reading mods and their versions?

vague river
#

@silver bison

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ill try reupload.again

silver bison
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@vague river You tried to launch a server with mods that also is aimed towards PS

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PS does not currently allow for mods.

humble wigeon
dense scaffold
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The supportedPlatforms setting needs to get removed

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All it does is create confusion

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It doesn't do anything anyway if you use crossPlatform

vague river
dense scaffold
#

thonk I think I saw someone say their server admin panel added it

vague river
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"supportedPlatforms": [
"PLATFORM_PC"
],
"crossPlatform": true

dense scaffold
#

But also the error says "not supported on any platform" Lol

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How do you even select which platform to publish for?

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Workshop browser doesn't even list any dependencies for 630905752FE0F561

vague river
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didnt change anything,before update mod working with server.

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ill try remove it and,upload another one.

humble wigeon
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phone pics are trashy quality

vague river
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i will test again

vague river
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I set same options and re-uploaded another project with the mod,the issue was solved.I never had the error before that,its really wierd.

rugged whale
# silver bison PS does not currently allow for mods.

Hey I apologize for pinging you but I was told legal issues of the workshop need to go through you. I sent you a DM and if you could look at it, at your earliest convenience I'd greatly appreciate it. It pertains to mods being pulled down.

velvet elk
open cobalt
#

Any explanation on why the workshop grinds to a halt when you have mods loaded that you can edit

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I have like 3 mods in this mod I am working on and it makes the workshop painfully slow just cause I can edit the mods in it, this is really shitty

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If I drop the 3 repos and just have the regular mods from the game loaded it runs fine

fiery mirage
#

If i provide a model how hard would it be for somebody to make it into a mod?

cursive scarab
dense scaffold
#

Whether PS5 is allowed or not is controlled by your mod list, if it's larger than 0 then PS5 is not allowed

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If you try to start a vanilla server without crossPlatform option and with only PC and Xbox in supportedPlatforms, it errors out and never starts

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At least in main branch

candid ice
silver bison
errant flare
#

Sorting on the workshop still does not work correctly

dense scaffold
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Did it ever work?

dense scaffold
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Does Xbox still load textures starting from +1 MIP level? The reason I'm posting this in Workshop channel is I could see some mechanism by which Xbox versions of mod paks start out with the highest res texture already removed to reduce the package size. This could help speed up Xbox mod downloads through the decrease in size.

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Genius or stupid idea? I'm thinkin genius.

mild olive
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Is there any way to appeal a workshop takedown. My asset got taken down despite having every script made by me, with only 4 scripts total shown here. There was little to no explanation of what was in breach of rules beside a long section which included different ruls

mild olive
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(it was because of the fallout name)

patent scroll
#

Gotta be like F@110UT cooldoge

silver bison
rocky bobcat
obsidian tusk
#

im working on a map and for some reason i cant get the weather stuff to work anyone know what to do

rocky bobcat
obsidian tusk
rocky bobcat
obsidian tusk
#

thats the only thing i cant get to work is the weather i can get it to day and night cycle and clouds but nothing else

wheat solstice
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Hey y’all! Whenever I save a scenario in game master on my map, it doesn’t save and I don’t see a load file. It worked perfectly fine before the recent update. Does anybody have a workaround? Or any ideas?

obsidian tusk
uncut owl
#

Hey guys, I'm having a issue with my server that i am hoping someone can help me out with. I'm running RCS realism mods but when people spawn in after being killed, they spawn naked. Regardless of what kit is saved, even the default kit spawns them in naked. Any ideas is appreciated

last vapor
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Hello everyone, guys, I’ve encountered a problem, I’m creating a tracked vehicle, but it doesn’t move, the track wheels are spinning, but the vehicle seems to be standing still and hardly moving. the only moment when it starts to go is when you put very little weight on the car itself, but then it goes and jumps even from a small bush
Tell me what did I miss? my whole brain is already broken
It feels like the gearbox is broken.😂

last vapor
#

@little siren You have cool mods for tracked vehicles! Can you tell a noob like me what I'm doing wrong?)

little siren
#

I'm sure I can figure it out

last vapor
# little siren I'm sure I can figure it out

Hello everyone, guys, I’ve encountered a problem, I’m creating a tracked vehicle, but it doesn’t move, the track wheels are spinning, but the vehicle seems to be standing still and hardly moving. the only moment when it starts to go is when you put very little weight on the car itself, but then it goes and jumps even from a small bush
Tell me what did I miss? my whole brain is already broken
It feels like the gearbox is broken.😂

little siren
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It sounds like your vehicle collider is too large
So instead of the vehicle sitting on the ground using the wheels it is actually hitting the collider

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So check the colliders on your wheels/tracks so they are not using a vehicle collider and make sure that your vehicle's main body collider leaves enough space for the suspension to work

last vapor
last vapor
little siren
#

The tank track material needs a line of code that you can find in the readme text in my mod
They use the rotation of the third wheel to animate

dense scaffold
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Third wheel? Relatable sadge

dawn lotus
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if wheel radius is too small it wont touch the ground, not sure if thats applicable to the tread setup though

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vehiclewheeledsimulation, simulation>axle>wheel>radius

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or like space strider said the collider could be too large

magic cliff
#

Hey guys has anybody here had issues with getting abdomen hitzones to work on armour? It seems like every hitzone works just fine for me, but the abdomen specifically doesn't seem to offer any protection. I thought I was going crazy and misspelling it but I double checked with the character_base prefab and it appears it should be working

dawn lotus
magic cliff
# dawn lotus what do the colliders look like

It's currently one large plate and when the armour is sitting on the ground I can see bullet holes properly ding up the entire piece when i shoot it so I know the collider is there, but I'm thinking I might need to just make some sort of abdomen add-on that gets worn underneath

dawn lotus
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u can see colliders with windows key + alt

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navigate to physics with arrow keys

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and for show bodies, change it so u can see the colliders and put it on a character, im betting the bottom of the plate is inside the collider for the abdomen, so the round is hitting the character before the plate

magic cliff
dawn lotus
magic cliff
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Okay awesome. Appreciate you 🙂

magic cliff
dawn lotus
fiery mirage
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I'm looking for a crafting mod and a base building mod

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If anybody knows of or has one i can use for my server

dense scaffold
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Looks like "Remove from Workshop" still doesnt remove the mod from Workshop, as when publishing it again I need to increment version number beyond the one that was previously on the workshop before I pressed the Remove button. Please either rename the button to something else or make it do what it says it does, because it is definitely not Removing the mod.

ruby elm
dense scaffold
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Why reupload with older version is a bad thing? When I remove my stuff, I should be able to upload version 1.0.0 because I removed it

ruby elm
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then what if I have locally downloaded addon with its GUID but newer version because you reuploaded it with older version thinkies
servers and clients would then consider your reupload as old version and ignore it

dense scaffold
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So what you mean to say is your systems use the version number as the source of information of what is newer instead of you know, upload date?

dense scaffold
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Based

dawn lotus
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wtf is going on ???

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workshop is not updating the gproj file

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wow, removing it from workshop and then re adding it worked.

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what the fuck is that about

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driving me crazy all fucking day and its on bohemias end

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go back to steam workshop pls

ruby elm
dawn lotus
dense scaffold
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BACKEND (E): Addon 5EE2A316699473D1 - Addon was not found on workshop.

dawn lotus
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how long should publishing 2.4gb take

viral kestrel
#

So I’m making a gun and the textures of the downloaded model don’t match the one from sketchfab am I doing smth wrong

viral kestrel
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The texture fits it’s just too pale

dawn lotus
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darken it

viral kestrel
dawn lotus
viral kestrel
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Substance?

dawn lotus
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that too

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u can use most image editing programs

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i find sometimes i have to lower the ao in the material on wb

humble wigeon
dense scaffold
ruby elm
# dense scaffold Nope now it works

And did you change anything meanwhile?
Or you sure you were not using experimental?

It's possible that it was some temporary hiccup on backend side meow_think

dense scaffold
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I did not change anything, it was main branch

forest dome
dense scaffold
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Might be delta patching

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If you have lots of small resources in your mod it will take longer

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Like I made a mod that replaced 5000 materials and its like 5 MB but takes 5 minutes to update

forest dome
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Ahh okay, could potentially be it or similar. Will have a look and see if there's some optimisation I can do

foggy swan
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im getting this error, when trying to publish DEFAULT (E): Unsupported file type (scenario_image_0.dds), so I went and deleted the unsupported file, only to find out that whenever I hit publish it gets recreated?

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pulls the thumbnail I selected and makes that file

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im stumped on how to fix it.

lethal night
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Your image should be EDDS and not just DDS. Did you manually convert it? Take your source image and just drag it into workbench to converrt

prisma lagoon
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i created a conflict server and after putting the senario on the workshop the server does not start. only error im seeing is could not load mission header

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2025-01-16 20:07:11: RPL : Pip::Destroy
2025-01-16 20:07:11: ENGINE : Game destroyed.
2025-01-16 20:07:11: RPL : Pip::Destroy

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2025-01-16 20:06:18: RESOURCES : GetResourceObject @"{24952F44CFFF6F54}Missions/AfghanConflictTest.conf"
2025-01-16 20:06:18: RESOURCES (E): Failed to open
2025-01-16 20:06:18: RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/AfghanConfl

viral kestrel
#

how do i make it so i dont have to delete my xob and fbx to import the new one?

bitter relic
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Or if exporting the FBX directly from Blender to your project folder, just go to import settings of the XOB and press Reimport Resource at the top

lethal night
fickle lantern
#

Getting the following when trying to publish:

BACKEND   (E): Curl error=Timeout was reached
BACKEND   (E): Http Error (TIMEOUT)
BACKEND   (E): [RestApi] ID:[43] TYPE:[EBREQ_WORKBENCH_GetAsset] Timeout

Am I doing something wrong? Lots of dependencies and I was thinking the the GetAsset was potentially that there was an issue with them?

forest dome
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think it's dead, I'm seeing the same

fickle lantern
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oh, glad It's not just me.

forest dome
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try now, I waited 10 mins and tried again, seems to be publishing

fickle lantern
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yeah, started working now.

somber fog
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its dead again

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always on the weekend lirikSHUCKS

fickle lantern
#

got to 100% annnnddddd timeout....

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😦

somber fog
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you cant even load mod details in game so I think the whole backend is down, funny how the status still says everything is fine though lol

wheat oriole
#

CFC in 2 hours so I'm shaking rn

fickle lantern
dense scaffold
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Hey guys workshop is down

open cobalt
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Is there any ETA on when it's going to be up

somber fog
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could be minutes, could be hours...

fickle lantern
dawn lotus
fickle lantern
#

Question: After publishing when I open my project, I no longer see my prorject folder at all.

The project folder is still in my ArmaReforgerWorkbench/addons folder, but opening the .gproj file shows only the dependency folders.

viral kestrel
#

anyone know any good tuts for how to add stuff to the construction truck?

sinful bluff
#

anyone know what mod replaces the default NATO AI with something more modern? Playing conflict & using the living quaters to make AI join my squad, but they're all in cold-war style attire w/ old M16s

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can't work out what mod replaces that faction, rather than adding a new faction

sinful bluff
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Yeah i've got RHS but it only changes the default characters if you're playing an RHS scenario

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ah, found one

spiral sentinel
uncut owl
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Would anyone know why or how to fix mods not showing up in game. Example I've got the HMMWVS variant pack and its dependency for conflict, it shows in game master and I can place it but I cannot get in either Light of Heavy vehicle bays.
I also have other Vehicles i've added, my server has downloaded it and then I've downloaded it when I join the server, But I can't even find them in Game Master.
Any idea's?

#

Sorry, It also happenes with some other vehciles i've added*

viral kestrel
#

Lolololool

pastel matrix
#

Server still down for yall?

ocean tinsel
#

Reuploading addon without changes under different name and no links to original is allowed by APL? (For me it's looks like violating Attribution)

lethal night
ocean tinsel
#

By Links I mean some sort of relationship like dependency, or at least, yeah, original author

lethal night
#

Unrelated, why did you implement JSON entirely in script if SCR_JsonApiStruct and e.g. PrettyJsonSaveContainer exist?

ocean tinsel
#

So I can write easily [1, true, { "key": 123 }]

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Also in future it should support comments and JSON5 syntax

ornate stratus
#

Good morning guys. I have a question and I’m hoping I can get pointed in the right direction.

A few friends and I are working on a 3rd person camera mod for Arma Reforger and we want to implement crosshairs specifically for it.

Does anyone possibly know what we need to do in order for the crosshair to be implemented?

median snow
#

Anyone know how to change the character spawning loadout on clicking start game without any gamemodes setup?

viral kestrel
#

the supply object has actions in game but no action manager and i cant seem to add one amy ideas?

sinful bluff
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I used to play a lot of RHS Combat Ops - Everon, but now all the combat ops RHS everon scenarios are broken, there's no map or anything and when you load in you're a camera underwater

mellow creek
#

soooo I had someone link me one of my mods asking how to use it, and it turns out to be a pre-1.0 mod that no longer came back after 1.0 "mod wipe." IDK how it's just suddenly showing up again on the webpage and in game workshops?

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🤷‍♂️

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It actually looks like a bunch of my pre- "mod wipe" mods are back on the workshop! Is this an official un-wipe, or an accident? o.O

dense scaffold
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I noticed that too lol

mellow creek
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Yep now it only shows up if you have the direct link. Can't check in game until I get home tonight

visual flax
#

i just saw someone getting their mod banned for uploading 40 megabytes to the workshop.
Is this a shitty joke from devs or did that actually happened?
only textures in my mod weight around 90 mb

mellow creek
viral kestrel
#

anyone know how to get rid of these colours?

dawn lotus
viral kestrel
dawn lotus
#

in blender in the vertex tab

dawn lotus
#

color attributes

viral kestrel
#

thanks

visual flax
#

veri gut, pro-consumer

visual flax
#

what are the "rules" of workshop and mods in it? where i can read that?

#

in digestible way, preferrably

dense scaffold
#

How about the license agreement that you agreed with when you started Workbench for the first time. The one that everyone definitely reads.

agile vale
silver bison
uncut owl
#

Does anyone know a easy way to make a clone of everon conflict? There are only a few things I wanna change like cpature points 6 instead of 5 and tweak the supply feed slightly.

#

So I don't have to make a new one from scratch

viral kestrel
#

And then modify

uncut owl
#

How do I do that

viral kestrel
#

Right click and duplicate

uncut owl
#

In workshop? What do you mean in enfusion? Sorry i'm really new to this

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Duplicate is grey'd out

uncut owl
#

If anyone can help out that'd be amazing

viral kestrel
visual flax
#

"in enfusion" he means "In refunder tools"

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open steam, your library, then searchbar and type in "reforger tools"

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thats what you need

open cobalt
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I've removed the dependencies from my mod but they still show up as needed in the workshop itself??

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Any idea wtf is happening here

dense scaffold
#

This field has a character limit that is like, half as long as it could be

dense scaffold
#

Rip workshop

uncut owl
#

Anyone know what's going on with the Sydney servers?

somber fog
#

also friday feeling sadge

dense scaffold
#

Its broken since yesterday

ruby elm
somber fog
modest laurel
#

Any people working on mods like Exile for reforger or laying any foundation for a similar mod for arma 4 ?

somber fog
#

What’s going on with the workshop website? Seems to be going randomly offline constantly over last few days. Also sometimes the pages just aren’t even rendered properly, makes my phone try to download it as a data file. Hmmge

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seems to have started on the 23rd (UTC)

arctic saffron
#

don't know where to ask so i'll ask here:

does anyone know why this is happening? doesn't have anything to do with the dependency, happens even with my own mods

somber fog
#

you cant ignore dependency errors in workbench, or else the mod you're trying to load wont open

arctic saffron
vale atlas
#

Does anyone know of a mod that changes the vanilla factions to those of the RHS mod?

humble wigeon
#

...I guess he is looking for such mod 😄 RHS doesn't offer that

placid kindle
#

Can't post images because of broken permissions. How do you fix Script mismatch cannot join server

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Or at least disable this broken checking system on my server so I can just join and play

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I don't have time or bandwidth to delete like 30gb worth of mods because steam crapshop can't figure out how to validate them properly

halcyon frost
#

Hello I need help its regarding Importing a Flag Pack I made into workshop but not appearing on the map that I import the mod on

viral kestrel
#

do i need to make a whole new weapon from scratch if it uses a unique magazine?

viral kestrel
#

like use sample weapon

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and not duplicate a existing weapon prefab ex, m16?

red fossil
#

You can make a new one from scratch, but why would you?
If it is similar enough you can just inherit the prefabs from already existing weapons

visual flax
meager sand
#

@thorn palm your ap mags ar awesome Ty playa pimp . Now we just need 545 and some sa58 ones .

austere forum
dense scaffold
#

Only the website though right? Not the in-game workshop

somber fog
crude gull
austere forum
#

That mod is WCS_Helicopters.

somber fog
#

weird

#

def seems to be still responding

dense scaffold
#

Past weeks the workshop has been quite funny

neon spire
#

is there a list of terrains people have made?
How would I go about searching for terrain mods?

Also is there a way to override world file?

young coral
#

Usually you would not override a world directly, but extend it via a subworld.
https://docs.google.com/document/d/19VrUpAId4UGjykBw1rTP375Q9l2udNIEHPhTzqEgrSc/edit?tab=t.0#heading=h.2c97m38hof6p

halcyon frost
#

Hello, i was wondering if I could get some help for a thing thats going on

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Rather just drop the clips cause i feel like explaning no one will understand if someone can help me it would be amazing to vc with you

earnest quail
#

whats the max vertices/faces i should use in a mesh ?

vernal wing
#

on the type of object the mesh represents

crude gull
#

Is workshop still having issues? There are a ton of addons I can see on the web browser that dont show up on the in game workshop.

Also the filters seem to be broken, whenever I apply a filter nothing shows up (even if I put text in)

viral kestrel
#

Anyone got a good explication for the magazine well creation?

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The wiki is very shit for that part

dawn lotus
viral kestrel
#

The modding wiki makes it seem like they don’t want people to learn enfusion💔

humble wigeon
#

you also have samples, so you can take a look at files itself

glossy cobalt
#

Hello, I published a mod and I would like to delete it from the workshop but I delete them from my projects.

young coral
glossy cobalt
dawn lotus
# humble wigeon mind you saying what is missing?

how to make a animation graph from scratch without duplicating, how animation blending works, a basic sample of how to connect a script to change the state of an animation without using procanim, a tutorial of how to weight meshes to armatures in blender and also how to properly rig colliders.

humble wigeon
#

in any case

a tutorial of how to weight meshes to armatures in blender and also how to properly rig colliders
https://community.bistudio.com/wiki/Arma_Reforger:Weapon_Creation/Asset_Preparation#Mesh_Skinning
Not sure what is missing ?
how to properly rig colliders
This is relevant to characters therefor it is documented in this document
https://community.bistudio.com/wiki/Arma_Reforger:Character_Gear_Creation/Headgear/Asset_Preparation#Setting_relations:_Using_Make_Parent

last vapor
#

Hello everyone, please tell me where to find the section that is responsible for how many wheels start turning? Let's say I have 8 wheels, and I want the first 2 wheels to turn, not 6 wheels

dense scaffold
#

Heya is workshop intermittently down again?

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The website one

proper dagger
#

are you able to utilize local mods or do they have to be via workshop for server?

vernal wing
dense scaffold
#

Only one exception is servers can load additional scripts, but the mod that is used to load them must be present on both server and client

warped mural
dense scaffold
#

Yep

warped mural
#

Yeppers

proper dagger
#

so, just publishing them and utilizing mods via workshop would be much easier im guessing

last geyser
#

"604F4A8A79F39C58",
"ServerAdminTool Image
"version": "1.0.1"

#

Having trouble with this mod my server is not finding it on the workshop and I no longer see it listed in the workshop

#

BACKEND (E): Addon 604F4A8A79F39C58 - Addon was not found on workshop.

lethal night
muted cape
#

I need too Own Arma on Steam too Access the WorkShop ?

lethal night
muted cape
lethal night
muted cape
muted cape
last geyser
lethal night
last geyser
#

Was hoping I would get a response from the Author on this channel

dense scaffold
last geyser
weary hemlock
#

anyone else having issues when publishing a mod it says "server Connection Failed"

white hedge
dense scaffold
#

Finalmix cannot be modded fully 😦

white hedge
#

oh so I can't add extra stuff to it?

#

only change what's already there?

#

I added a few filters so that would explain things

reef sandal
white hedge
#

oh that's fine!

halcyon frost
#

does anyone how to do bacon loadout

last geyser
#

Does server mod load order actually matter in Reforger since mods already have dependencies?

last geyser
#

Does this mod work as intended with the newer game version?

dense scaffold
warped gorge
#

anyone know how to use zeliks gas zones? every time I walk into the area it gives me an error bottom right pretty sure its a component im missing but i don't know much about scripting yet.

steel sparrow
#

Does anyone know of a mod, or a way to make it so admins are always max rank in conflict?

arctic fog
#

cant publish mods

timid nebula
#

Yeah i was getting the same problem then i booted the game and see the services are down again @arctic fog

#

Acting abit weird today

last geyser
#

If my mod has dependencies and one of the dependencies gets an update do I need to do anything to my mod so that it uses the new version of the dependency?

dense scaffold
#

Kind of depends what the changes are in the dependency, but it will use the version that is available on the server depending on server configuration

last geyser
#

Thank you Bacon that answers my question

warped gorge
#

anyone know how to use zeliks loot spawner without placing 1 by 1

weary hemlock
dense scaffold
#

I published one yesterday but had to try 6 times

half sierra
#

hey i recently opened a pve conflict server how do i enable the ranking system for spawning vehicles

nova whale
#

Looking for Help with Arma Reforger Map Creation

Hey everyone,

I'm getting into Arma Reforger modding, specifically map creation, and I have some questions that would be much easier to discuss in a voice chat rather than typing everything out.

This won't be a bottomless pit of beginner questions—I’ve been working with map creation since 2007 and have experience with Source Engine 1 & 2, Unreal Engine, as well as Blender and Substance Painter. I just need some guidance on how things work specifically in Arma Reforger.

If anyone experienced in map creation is willing to hop on a quick Discord call and help me get started, I’d really appreciate it!

Let me know if you're available. Thanks in advance!

half sierra
bitter relic
timid nebula
#

Is the publishing still not working :/

tawny marsh
#

so explain to me why its more of a chore now into making missions and redesigning the map in reforger than arma 3 eden edit ? lol is it because of the engine ? i just don't understand the reason behind that. its like you sold me a 40 dollar game but gave me half of the features that needed to be in here. so what you are telling me just by looking at reforger is that its a project experimental game for arma 4 and not an actual arma game. (lowkey looking at it they make arma look like squad because they wanted to copy the mechanics from squad. ngl)

upper walrus
#

hi everyone hope someone can help me out with this error i recently created a conflict missions edited a few prefabs so they will spawn in arsenal but when i try to publish the mission i get this Error Code:400 - Bad Request, apiCode="workshopApi.assetDeleted", uid="1738447081810-866055", message="Asset 625EFBA9FADB38A4 is deleted"

upper walrus
timid nebula
#

@upper walrus I think there is a issue with publishing. Iv been trying to publish for 2 days now and no hope

#

But my error is different from your one. Mine says something about internal server error

#

Litrually everytime

#

I'm going to try and publish again to see what the error message is that i get

timid nebula
#

Iv got a different error now. BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[11] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed

#

And now this

#

BACKEND (E): [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:500 - Internal Server Error, apiCode="InternalServerError", uid="1738450301309-974008", message="Internal Server Error"
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

timid nebula
#

Ohh it finally published for me @_@ 🙂

halcyon frost
timber quiver
upper walrus
#

tried again today to no avail so gussing my error is didfferent and not to do with servers bummer

#

RESOURCES (E): Failed to open
BACKEND (E): [RestApi] ID:[30] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetDeleted", uid="1738486004758-238501", message="Asset 625EFBA9FADB38A4 is deleted"

somber fog
#

"Rus uniform" is the mod name

#

you'll have to remove that mod as a dependency before it will let you upload it

timid nebula
#

^^^

arctic fog
#

when will the workshop go up ?

#

got ranked arsenal working

bitter relic
#

Server owners are able to choose which workshop version of a mod when they setup the server, correct?

So if I, for instance, changed a core functionality of a mod, it wouldn't effect those using the mod unless they updated to the newest mod version, right...? Or does it update automatically? hmm

rustic drum
#

So now that the servers keep going down.
Could we revisit self hosting mods and joingign servers without the backend?

#

I mentioned this before but now it's more of a necessity and more useful.

#

Can I just google drive my stebro some mods and we can play on a server together?

thin cobalt
arctic fog
#

wont work for console

#

u can host any server you want and diectly join it

somber fog
#

direct join doesnt work if the backend is down

arctic fog
#

but why ?

#

hmm

dense scaffold
#

Specifically to troll u

wild bay
#

Is it possible for more than one person to work on terrain at the same time?

arctic fog
#

cannot publish to workshop, its it down ?

hushed mortar
rigid bronze
#

is this the sorta issue we just wait out

arctic fog
arctic fog
#

@silver bison any idea when workshop will be up ?

old yoke
#

Hey, everybody, anybody got a workshop is works?

DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed
rigid bronze
arctic fog
rigid bronze
#

😭 Steam stays winning

stiff prawn
#

finally pushed my mod prayge

stiff prawn
#

idk it went through lol

#

n my dedi was able to download the mod n start the server but now my server is the only one that has 999 ping

#

so i cant join lmao

wanton portal
#

Holy shit! You're right! My mod just published as well, 0.5 gb went through w/ no problem. Was able to successfully download as well.

worldly heath
#

Anybody knows how to increase view distance and graphics settings on World Editor?

bitter relic
rapid hinge
#

anybody else have the issue of their mod getting stuck a 1% uploaded when they try to publish it and it fails? Then when you try to publish it again it says the version already exist? my OG version was like 1.0.10 and I'm currently on 1.0.27 now with all the retries... I'm only uploading like 80Mb...

rapid hinge
dense scaffold
#

Maybe try waiting until the attacker gets bored so the services are back up

timber quiver
halcyon thistle
#

Anyone know where I can find the discord link for Zeus ultimate PvE?

summer dune
#

cannot publish to workshop?

grim zenith
#

no

wanton portal
#

unable to publish 😦

red fossil
#

Still some issues with the servers :/
Its being worked at and will hopefully soon be fixed 😄

noble condor
#

Has anyone made a standalone spectator system yet? I know collation lobby has one built in.

#

For reforger*

hushed mortar
#

@rapid mortar

timid nebula
nova whale
#

Hey Guys. Are there some Vehicles that i can add to my map project...in special i search for GDR (DDR) German Democratic Repuplic Vehicles...like a Trabant or a IFA W50

elder igloo
#

DEFAULT (E): Uploading failed! Reason: "Version 1.0.0 of asset 648AC7935C9336A4 already exists", this is for atack ddos?

somber fog
#

but I think the workshop is still broken atm

meager dust
small lagoon
#

Hello we cant upload on workshop?

#

Cant choose category

somber fog
#

servers down

somber spoke
#

I've been trying to post my mods for the last week D:

arctic fog
somber spoke
#

I've been trying daily. I have tried yesterday as well around 11 AM - 7 PM EST

small lagoon
#

World editor is down to

#

bruh

wheat oriole
#

Everyone else getting 400s on upload right now?

#
BACKEND   (E): [RestApi] ID:[123] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
undone escarp
obtuse tiger
#

BACKEND (E): [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:500 - Internal Server Error, apiCode="InternalServerError", uid="1738947918412-149229", message="Internal Server Error"
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

#

Same issue here

rocky bobcat
#

This pops up when I try to publish my map, anyone know what the issue might be?

wheat oriole
#

Same issue as everyone else. The workshop is not allowing uploads.

warped gorge
#

is there anyone i can get into contact with to have my mod removed I cant access it because I dont have current mods on the preset but when I try to add them they dont show but I can add them when I go to make a new project

warped gorge
#

is there a ticket system or is it through dms?

arctic fog
dense scaffold
warped gorge
dense scaffold
#

To the one in your mod you want gone

#

Open that file in notepad

#

Edit it

#

Then load it in WB and you can unpublish

warped gorge
dense scaffold
#

You need to make sure your new mod has the same GUID as the mod you want deleted by editing addon.gproj in notepad and changing the GUID

warped gorge
#

i did that and saved it and went into the new mod but it said it wasnt published

dense scaffold
#

Are you sure the mod you want removed from workshop is published?

warped gorge
#

is it because my steam name changed?

#

im stupid lmao thanks for the help

dense scaffold
#

Oh hey you figured it out

#

Yay!!!

warped gorge
#

and you cant forget the

dense scaffold
#

Oh yeah

#

Also bro look up windows cleartype

warped gorge
#

ight bet 1 last question this would be backend issue correct?

warped gorge
#

ight bet

warped gorge
obtuse tiger
#

yeah its bad

#

RIP Reforger, it was fun while it lasted

arctic fog
#

Its not getting fixed now, devs are sleeping

#

Come back tmrw morning

obtuse tiger
#

SSDD

obtuse tiger
# warped gorge 😦

Someone took the red pill and the blue pill at the same time, jokes aside, BI has a fuster cluck on their hands.

#

If you have been trying to mod, zip it and back it up and just leave this for a rainy day. I'v spent so many days, months, hours on stuff and its just not worth it now as it stands. Keep a backup and move on till the storm clears.

#

Is what it is really

timber quiver
arctic fog
#

workshop is down again.....

elder igloo
#

Can I put an edited mission on my server without going through the workshop? How would it be done? And how do I know what the scenario id is for the server cfg?

empty flicker
#

Hi, can we currently publish?

wanton portal
empty flicker
wanton portal
#

haha yeah I'm on like 1.0.46 right now

vast kettle
#

heh, PlayStation Network, also with a global outage. Is it a coincidence?

turbid dew
#

This is ridiculous

sage crane
arctic fog
#

people will think my mod go crazy updates when they see version 2.4.6

dawn lotus
#

would be nice if i could update mods rn

sterile canopy
#

Real

#

U can't do shit rn

fleet vigil
#

How long will the Workshop be down?

warped gorge
#

this is backend issue right? i only made 1 update other then publishing the mod and the version was 1.0.1 I also tried 1.0.2 and other numbers but keeps saying version already exists

arctic fog
#

It still changes the version

warped gorge
#

this some bs lol I can unpublish just fine but cant publish

last cape
#

Reason: "" mully bigsad

jade thunder
wanton portal
#

I wonder if they just completely disabled functionality or what's up there

sage merlin
#

And u must manually increase version in workbench for next publish

#

U can open mod page in workshop and check versions history there

arctic fog
#

But the file transfer fails

#

So you are changing details of the mod, but the versions have not files

#

No*

sage merlin
arctic fog
#

or

#

send meta data, send files, if sending files fails then invalidate meta-data

soft lichen
empty flicker
#

And another Version Number wasted

BACKEND   (E): [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

Do we get info when we can publish again?

arctic fog
#

my version starting to look like an IP address

elder igloo
#

server cant donwload from workshop..

#

dont start

sweet verge
#

is there issues downloading mods from the workshop? everything seems to fail

obtuse tiger
#

I have been trying to get a PVE conflict uploaded but workshops messed up RN, there is a GM up tho

soft lichen
viral pine
obtuse tiger
#

Those were some great maps

soft lichen
obtuse tiger
#

Im busy on a map called Elundu, when and life allows I'll cycle it with Rooikat but its going to be a SA based server/ping probably

#

RN tho, I dont foresee it happening soon

soft lichen
# obtuse tiger

I'm interested in the setting. Also is there a better place for our niche topic or do they care if we talk about that here.

obtuse tiger
#

Welcome to DM and invite

elder igloo
#

server cant donwload mod and stop...

old yoke
ancient sand
#

Anyone know how to fix this when Im trying to publish a my main folder for my server?

#

BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="workshopApi.assetVersionAlreadyExists", uid="1739148536087-232965", message="Version 1.0.0 of asset 648EE10521A4A0E4 already exists"
DEFAULT (E): Uploading failed! Reason: "Version 1.0.0 of asset 648EE10521A4A0E4 already exists"

wanton portal
ancient sand
#

Ok thank you very much!

hybrid fossil
#

damn just when I finally decided to give it a shot at the tools I can't publish anything 😭

warped gorge
#

bruh i started learning a few days before the servers started to go down lmao 😦

wanton portal
#

Anyone else find that their mod will go completely missing from the Reforger Tools 'Options -> Projects' menu when adding too many dependencies? Why is that?

hybrid fossil
#

Anyone knows how to upload a prefab from a mod into the tools?

old yoke
obtuse tiger
#

Seems workshop is still broken 😦

dense scaffold
empty flicker
#

Is it possible to remove the empty/failed Version numbers? I hate to not have a clean changelog.

arctic fog
arctic fog
elder igloo
#

How many more days to be able to publish a mission in the workshop? The time it is taking to solve the ddos ​​attack seems exaggerated to me.

wispy yacht
summer dune
#

can someone help me ?

timber quiver
true hedge
elder igloo
#

anyone can published?

hybrid fossil
#

The workshop is available, so why won’t it let me publish anything? 😭

obtuse tiger
#

Seems nobody can upload 😕

hybrid fossil
#

Are there any tutorials out there to create an ambience sound mod? I want to make the game sound like there's a war going on. I've found some great sounds but not sure how to make it into a mod? I know there's one in the workshop called "AR_ambientenviroment but I'd like to come up with my own. Is it too difficult?

lost geode
#

stores*

dense scaffold
arctic fog
bitter relic
arctic fog
calm tiger
#

Has anyone run into an issue where the version of your mod that is displayed on the Info tab in the workshop is older than the most recent changelog version?

#

I keep getting publishing errors and have tried what Zelik mentioned above to ensure that, at least locally, there are no issues with publishing an existing version, however this is causing a problem when I start my server with the mod enabled, as it grabs the older version instead of the most recent. My best guess is that me attempting to publish during the outage caused some kind of mismatch in those versions.

obtuse tiger
#

Just gave it another go after 24hrs... Its still broken. Cant even upload 10mb mission file.

serene portal
#

Hello. I have this error doing publishing. What can I do?
"version 1.0.0 of asset already exist"

empty flicker
# serene portal

increase Version number. But it will still fail. Wait for BIS to fix it

serene portal
#

I try to increase the version number but it still fail @empty flicker

wanton portal
bitter relic
serene portal
#

Ok. I will try in the next days. I hope that the only reason @bitter relic

lost geode
serene portal
#

What it mean? @empty flicker

calm tiger
hybrid fossil
crude flume
#

every day i come to check if i can publish and every day I get more depressed

wanton portal
#

yeah... I'm seeing the server browser packed, but I have to keep telling my GM campaign group that we can't run our planned missions until my custom mods can be published and verified 😢

crude flume
wanton portal
#

I'm at 1.0.53 right now I think ... might unpub when I trust the back-end to work...

sterile canopy
#

Dose anyone know where I can get the playerlist discord bot at

velvet elk
#

Let's wait until tomorrow, there is some problem uploading mods.

warm belfry
#

dam this crazy

empty flicker
wanton portal
#

for me I think it's been since the 31st

hybrid fossil
crude flume
#

So since yall banning mods can we publish some?

sterile spire
#

Do I understand that many people have these mistakes now?)

crude flume
turbid dew
#

So is there a fix going to happen or what

crude flume
silent condor
#

glad to know at least that it isn't a me problem, I spent 2 hours trying to figure out the why

timber quiver
#

Workshop works?
I'm not getting any errors anymore in workbench?

#

Someone published already?

empty flicker
timber quiver
#

Same. 😅

limpid hemlock
#

Still nope. 👎

timber quiver
#

Thank you.

serene portal
turbid dew
#

So we can banned mods but not get publishing working for our mod creators that’s nice. 📉

potent haven
#

Anyone here know how to do animations for a helo?

sterile canopy
#

@dense scaffold are you able to help me with DPL I can't find anywhere to inv the bot i just need the bot i have the mod

empty flicker
#

@BIS can we get some status of the current workshop issue?

torn hornet
#

Is it known and being worked on

sterile canopy
#

Ty

dawn lotus
potent haven
dense scaffold
#

Hello

dawn lotus
#

you would make your animation in blender like you would with a weapon and then put it into the animation instance of the heli

#

im assuming you mean switches and doors? or do you mean rotors and wheels

hybrid fossil
#

How can I make something spawn automatically? for example, If I use Game Master FX as dependency how can I make it so mortar fire spawns automatically and randomnly near players ?

dense scaffold
#

Script

hybrid fossil
#

Are there any good tutorials for scripting? I am a complete noob. This is probably well beyond my skills just thought I'd ask

potent haven
#

So the engine and rotors need to turn and all that

rocky bobcat
#

I am not happy with BI right now, you guys removed EEC map asset pack, why? That was like a majority of my urban areas just gone now

bitter relic
#

More than likely it did not comply with the Workshop’s Terms of Service, I would contact BI directly to figure out why and what you can do to bring it back

crude flume
graceful flower
#

was anyone here able to get the enufsion engine workbench working on linux? i am able to get the a new project to open up but it immediately crashes. just wondering if anyone had resolved this. would really hate to have to boot up windows just to make some simple mods. kind of weird how the engine editor wouldn't work on linux if the game does xD

little umbra
#

Ubuntu 2204 with proton GE

dense scaffold
#

Based

austere forum
#

Just wondering if there has been any further update on the issues with publishing to the workshop? I have skimmed through the above.

elder igloo
#

Hi, anyone can published?

timber quiver
#

Did anyone try to publish on experimental yet?
There are no error's somehow.

covert obsidian
#

Has Bohemia actually commented on the workshop in the last three days? I mean, it can't be true that the servers haven't been working properly for almost three weeks.

old yoke
dense scaffold
crude flume
old yoke
dense scaffold
#

Ah I thought you meant that the game doesnt work at all

old yoke
dense scaffold
#

Really? I am seeing downloads working, just no updates

limpid hemlock
#

Yeah downloading works fine. It’s publishing to the workshop that’s buggered

old yoke
thin rose
#

Its been a mixed bag, I had to make a Dropbox to put the mods in for our players to get when the workshop didn't work

#

We have been telling BI for months the backend needed work, at least they are doing it now

#

Should make for a way more stable expierence now

jade thunder
obtuse tiger
#

They should just go back to the likes of Armaholic creator/community vibes or just go back to Steamworkshop. Their own workshop was a potato and now is a cabbage.

thin rose
#

Then rar them

jade thunder
obtuse tiger
#

I guess you dont get steam workshop on consoles, which is a pitty, Seems cross platforming and their own workshop with DDOS has caused a major upheaval in a lot of cases. Well lets hope they fix it soon I guess.

jaunty sandal
obtuse tiger
#

Feels more like a month

dire venture
obtuse tiger
#

Likewise

#

Managed to get a new GM upload and map update on the dayish of the dossing. Luckily, but sitting on updates that wont upload. Might as well just keep slogging (offline in tools) untill its fixed

torn hornet
obtuse tiger
#

official statement were?

#

on X? (not on X)

torn hornet
obtuse tiger
#

cheers will check twitter channel

#

mmkay 20% off on playstation and they trying to host 125 player servers. Post about the problem was on the 5th Feb. Not much else to go on. #staywithus for half price on a t-shirt

#

gotcha

signal flume
#

So i hear there is supposidly a 2nd version of the Serhiivka map.. is this true? If so anyone know where it is?

signal flume
little umbra
#

this one I guess

#

it includes a terrain and has no dependency

signal flume
#

Ahh i see, hmm always thought was just a scenario for the original

#

Well spotted il check it out when on pc 😁

austere forum
#

The workshop issues are annoying, but it's a good learning curve for BI. Better in AR then in A4.

dense scaffold
#

Hello can I publish yet

hybrid fossil
#

How can I make a backup of a workbench project? yesterday I don't know what I did and all my progress was gone. I don't want that to happen again meowsweats

#

Also, if I want to use conflictpveremixed2.0 as a dependency to create my own conflict mode, do I need to copy each layer manually from that project into mine? Or is there a way to copy/paste all layers and their contents at once?

cold grail
#

or just duplicate the project folder and keep a backup

hybrid fossil
magic tiger
#

Hey everyone! I am not sure what Channel to put this in but I'm currently working on creating a couple mods for Arma and I'm looking for anyone to help bring them to life. My projects involve two effects, a few weapons and uniforms. I'm hoping to collaborate with anyone who has experience. I'm new to creating mods and all I have been doing is watching Youtube videos and trying to figure it out as I go. If you’re interested in working together or even teaching me feel free to reach out! I’d love to discuss the ideas with you and get started, please feel free to DM me too. Thank you for everyone's time.

hybrid fossil
#

how can I change those GUID to my own? i keep getting this error

austere forum
# hybrid fossil Also, if I want to use conflictpveremixed2.0 as a dependency to create my own co...

This might help you out https://youtu.be/PaNXRI_r7uE

This video covers the basics of download and importing an AR mission from the workshop and into the workbench.

Subscribe for more Arma tutorials, tips, and gameplay!

Music:
-Stomps Playlist - Aesthetic Music & Lofi Beats To Relax: https://www.youtube.com/watch?v=8cMywGtieBY

Interested in joining our Aussie Arma Community? Jump into our discor...

▶ Play video
hybrid fossil
# austere forum This might help you out https://youtu.be/PaNXRI_r7uE

Thanks I actually followed your tutorial to do my first scenario!

Using your method I was able to do it but was wondering if there was a way to copy and paste several layers at the same time instead of Opening map - copy layer contents - load my map - paste layer contents and so and so forth. Reason I ask is because pveremixed2.0 has a ton of layers lol

austere forum
sleek fossil
#

Hello, someone know issue ? I can't upload on workshop

austere forum
sleek fossil
#

...

crude flume
glacial kiln
#

Has there been any comms about the workshop issues?

sturdy sphinx
#

some above in here and the latest tweet

hybrid fossil
#

Klamacz said, "It'll be fixed when it's fixed," which isn't exactly reassuring lol.

strong marsh
#

Would anybody know of a mod or a way to hide the pop up when somebody becomes game master?

timber quiver
north tartan
#

BACKEND (E): [RestApi] ID:[11] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

What's the problem? I can't upload updates for my mods.

Should we just wait for a decision from the developers?

timber quiver
wooden void
timber quiver
#

Well i highly doubt all know about it.
Many still don't it seems.

dense scaffold
#

Ima upload updates by driving to the office and using their wifi

#

If you want you can send me your projects to update and I will definitely for sure not steal them trust me

timber quiver
#

Yeah wifi cable seems to work. 😎

crude flume
crude flume
elder igloo
#

cant upload: BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

dense scaffold
#

Guys I cant upload

timber quiver
#

Use wifi-cable.
I've already made a how to.

crude flume
dense scaffold
#

I put a blanket over my PC so it sweats out the cold

crude flume
#

I set mine on fire so it speeds up the upload

dense scaffold
#

Heat rises

crude flume
#

Cold sinks

wooden void
#

I pull the video card out of my PC while downloading the mod, if I do it quickly, everything will load.

crude flume
#

Yall need to do the cheat code. It’s “!@&$):)/-(($:/(/(“

sleek fossil
empty flicker
hushed mortar
thorn hawk
#

question 🙋‍♂️, why dont the US have tank crews but the RUS do

austere forum
earnest quail
#

Et until workshop is fixed?

hybrid fossil
crude flume
# hybrid fossil

i heard when this dude finishes college, he also hasnt left for college yet

sturdy sphinx
#

sounds about right

jaunty sandal
magic cliff
#

I can't wait for people to see my mod jump from 1.0 to 2.0 only to discover a single hat was added

dense scaffold
#

If you've gone from 1 hat to 2 hats then it makes sense!

celest osprey
#

Having an issue that I could really use some help with.
I'm trying to open a modded mission within enfusion that uses the Fallujah map with ArmaTerrainCore as a dependency so that I can make some changes to the factions. I've tried several variations of loading including just the mission as a dependency of my new mod, loading all dependencies of the map and mission and so on...
However, when I open/add anything that involves TerrainCore like the map or mission, None of the mods or missions appear in the resource browser for me to open the world file or anything. Looking for fallujah map, RHS, conflictPVE folders so I can make changes. I did notice that when I open my new project it defaults to terrain core. Does anyone know what's happening and how I can fix this/find the files?

cerulean cloak
celest osprey
# cerulean cloak When you open the tools, when you want to open your project, you must have an op...

Thank you for the reply! So I've been trying both styles of adding dependencies. Inside the projects window I create the project with the mission, gamemode, and RHS mods selected like this image. And I've tried creating a blank project then right clicking and opening with dependencies, as well as opening the blank project, then adding dependencies through the options menu. When I do this without anything requiring terrain core, the resource browser displays all the mod folders. However, if the map requires ArmaTerrainCore or any other dependency is loaded that uses TerrainCore, I cannot see any other mods/depenecies in the Resource browser, and it defaults the opened project to the window above which looks to me like it's loading terrain core without any other mods for some reason.

cerulean cloak
# celest osprey Thank you for the reply! So I've been trying both styles of adding dependencies....
    1. Import all your dependency mods at the bottom left (button: "+ Add projects")
    1. Load your mod by selecting all the dependency mods (like in your screen, but don't forget to select "armaterraincore")
    1. Once your mod is open, immediately you go to "workbench" => "options" and you add all your mod dependencies here with the "+" button.
    1. You press ok, then you save your project.
    1. Close the tools and reopen your project, it should now work.
#

What you should have at the end (For example):

celest osprey
cerulean cloak
nova merlin
#

Can anyone help me with this error please DEFAULT : Publishing bundle to Workshop...
DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

hybrid fossil
nova merlin
magic tiger
#

for a uniform mod does my config.cpp file start like this class CfgItems { or this class CfgPatches {? im having trouble creating said file and getting it into the editor (this is my first ever mod)

wooden void
#

good people, help me create a chevron (patch), I don't know how to do it, or at least a link to a resource that describes how to do it.

hybrid fossil
#

anyone knows why I can't connect the other two nods to the outputState?

light fossil
# wooden void good people, help me create a chevron (patch), I don't know how to do it, or at ...

I would suggest reading this https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/for-developers/patches

if you use RHS already, easiest way is to use it as a dependency in your “patch” mod; duplicate a couple prefab patches and replace textures; just make sure the aspect ratio is right of said textures and they’ll work.

There’s a bunch more steps but that’s the gist of it

stark topaz
#

anyone get this issue on experimental dedicated servers now? (last 2 patches)

thorn valley
#

Has anyone been able to upload anything yet?

turbid dew
#

My guy hasn’t been able to

silk ice
#

Anyone know what happened to the Road to Bakhmut maps? I was about to make a conflict on that map and poof, banned. All of the dudes shit is banned? Whats up with that?

little umbra
silk ice
#

Yeah I saw it! Very unfortunate.... Was a great map. Maybe it will come back soon!

obtuse tiger
obtuse tiger
potent crater
#

Workshop is down ?

crude flume
jaunty sandal
dense scaffold
#

Only uploads! You can remove your mods from the workshop no problem.

hybrid fossil
#

also the workshop and the game in general has been working fine for the past few days. Is it possible that they've resolved the whole ddos issue?

dense scaffold
#

You can download and use mods in the game yes

silk ice
crude flume
misty frigate
#

There was something posted in generic that they are reworking what mods can be posted in the stable game. To much clutter from test mods. Reorg of potentially allowing test mods only in the experimental branch. When 1.3 releases to stable is when we may know more about modding and the future of it.

crude flume
#

In my opinion I shouldn’t have to upload a mod to make a mission file.

sturdy sphinx
#

just copy one from vanilla Missions folder and change it to your needs

warm belfry
crude flume
sturdy sphinx
#

what..

#

mods are modifications of the vanilla game. thats literally what the word mod means

#

everything starts from vanilla

#

you copy the file, and make your changes. that's called a "mod"

#

you dont need to upload anything to make a mission file

crude flume
#

I'm saying it should be like arma 3 you upload the mission file to the server and users download them when joining the server. not having to create a "MOD" to add the other mods.

sturdy sphinx
#

oh i see youre using a3 terms in reforger where they mean totally different things

crude flume
#

still making a mission. still adding zones etc. same shit differnet game

dense scaffold
#

To be fair there's no concept of a mission in Reforger

sturdy sphinx
#

yes i know that. scenario file = mission file in reforger. this person is relating a3 "mission file" to what a whole addon in reforger is

sturdy sphinx
dense scaffold
#

You can absolutely make a mod that only contains a Scenario

#

Any Game Content you want to publish is modded. At least until they sort out saving sessions in Game Master. But Game Master sessions are pretty far from what I would consider a mission.

sturdy sphinx
#

yeah i didnt say you couldnt... read the original message they said 😂

crude flume
#

makes sense to me blobdoggoshruggoogly. sorry you didnt understand the concept. everyone interprets things different......

signal flume
#

is there any components for map markers?

silent condor
#

is the workshop still not allowing uploads?

crude flume
last tartan
#

Could anyone help me out with this error message please? I'm unsure how to troubleshoot.

BACKEND (E): [RestApi] ID:[8] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1739579849883-555069", message="Asset 649D4515D894B853 is not published"

Is this issue on backend or am I doing something wrong? I am trying to upload a customised version of Conflict game mode with US faction swapped out for UK faction.

pale nimbus
#

So I work alot during the week. Fri, Sat, Sun is my main days to do my stuff for Reforger. I'm late to the party, but just now hearing that the workshop won't accept uploads, which makes sense since my almost 300 mods didn't need a update. is there any exception to this like you can still upload a ScenarioFramework mission, or is 100% of the workshop not able to upload or update?

signal flume
warm belfry
#

to think all ive needed is one dam upload lol its been to long now its killing the gameplay motivation

crude flume
#

I dont even want to play becuase of it

warm belfry
crude flume
warm belfry
serene portal
nova merlin
wheat solstice
#

Who’s gonna play Paul Revere when the workshop comes back up? “The workshop is up the workshop is up!” Better tag me 😂

vague river
#

any news about publisher?

muted cape
#

Is there rules about making a jet mod? We can’t do it?

#

Not even an old fighter jet rather than modern?

dense scaffold
#

Why not

muted cape
dense scaffold
#

What an odd thing to say. Please politely remind them to not use their rear as a source of information in the future.

#

Though I may be missing context here. Of course you can't put in copyrighted material unless you are allowed to do so.

muted cape
elder igloo
#

Can you put mod/mission on the server without going through the workshop?, while they solve the upload

dense scaffold
#

Yesnt

elder igloo
#

as?

dense scaffold
#

If you use backend on your server then no

elder igloo
#

yes dedicated server

#

thx

sturdy sphinx
dense scaffold
#

if you use -server then there is no backend

red canopy
dense scaffold
#

Orrrrrrrrrrrrrr there's a bug

red canopy
dense scaffold
#

In Workbench it sometimes works, but this is different than running server with -server

#

I also dont know why it sometimes works in WB

red canopy
dense scaffold
#

A lil weird then

red canopy
dense scaffold
#

Let's do 1000

red canopy
#

And it's full clients, not headless.

last geyser
#

BACKEND (E): [RestApi] ID:[19] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

#

Still cant publish?

crude flume
elder igloo
#

How much longer to be able to publish a mod/mission is already quite a long time...

dense scaffold
#

Will be fixed in Arma 4

elder igloo
#

xD

little umbra
#

2027, frl

warm belfry
#

dont think will be sorted until we get the next stable update

errant flare
#

My copium is that they might be fixing the workshop a little bit too
Searching for mods, and filtering by subscribed amount and stuff like that did not work properly.

But it is copium a bit

crude flume
rocky bobcat
#

Still waiting to release my mod update for nearly a month now

soft lichen
#

are modders allergic to descriptions longer than 1 sentence and screenshots with good lighting?

rocky bobcat
dense scaffold
#

Let me know which one so I can update it in 2 years when they allow uploads again

soft lichen
#

perfection

#

hard pass

pale nimbus
#

Sooooo.... MakeArmaNotWar seems hard to do without being able to upload. lol. Unfortunate timing, feel bad

somber turtle
#

they are going to leave it down till july so nobody gets the money

old yoke
#

God, how long can we wait?

-BACKEND   (E): [RestApi] ID:[17] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
-DEFAULT   (E): Uploading failed! Reason: ""
-RESOURCES (E): Publishing failed
marsh walrus
little umbra
empty flicker
#

For me its important to know if we where able to upload before 1.3 going public. Because if not, i can start working on the 1.3 compatibility. If not i need to wait.

jaunty sandal
rustic drum
#

Ya'll remember that one time when we couldn't upload to the workshop...
Damn that was crazy

timber quiver
#

A long time ago in a galaxy far, far away... There once was a working workshop. 😁

vapid gazelle
#

Is there any information on when the workshop will be available for uploading mods?

median compass
vapid gazelle
#

There's a lot of useless trash above, so it's easier for me to just ask again.

median compass
sage merlin
#

any comments from devs about this situation?

red canopy
#

play make Arma not workshop

old yoke
earnest quail
#

G frickin g

hybrid fossil
#

are there any mods out there to hide the notifications players get when a game master does any changes to the scenario?

sacred heart
#

Maybe let Steam handle the workshop? 😬

median compass
sacred heart
#

Yea I know.

dense scaffold
#

All they need to do is fix the uploads

#

Not sure why it wasnt done yet, I hope there is a reason

rustic drum
#

Yea and if the workshop gets DDOS,
They could install steam relay...

But microsoft and sony are probably against that

dense scaffold
#

They have it behind cloudflare. Steam relays would help dedicated servers since BI exposes them all to the public without it, and makes them an easy target.

#

I've recorded 3 ddos attacks against Reforger servers in the past 24 hours

rustic drum
#

Yeh, that would be epic for keeping individual servers up too, right.
But workshop as well 😄

mild ice
#

disappointed in u bacon

#

you had ONE JOB

sturdy sphinx
#

my opinion is that they accidentally broke uploading with larger infra changes and are now trying to fix workshop "the right way" vs just opening it back up as it was

#

rerouting the existing api to use new infra wouldn't take 2 weeks but other improvements could

mild ice
#

possible, also likely that it was too easy to DDOS and they have to keep it closed while they make a more secure system

#

or maybe both

sturdy sphinx
#

yea for sure. its the only part of the api that can take giant payloads so that makes sense. though usually for something like this you'd just not have your servers taking payloads directly but something like signed uploads to cloud

#

im sure they're doing some kind of validation or indexing of uploads that requires them to be able to read/process it

mild ice
#

pretty sure cloudflare has something you can use

#

but its probably something you need to integrate, not just switch on

sturdy sphinx
#

yea. in that case client would probably also need an update so maybe they're trying to get 1.3 out the door

mild ice
#

anyway its all speculation and I understand why they need to maintain radio silence