#enfusion_workshop

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glacial relic
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Should be fine do just do cli upload?

lethal night
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It requires me every time to pack it manually, adjust the meta cpp, log into steam cli with steam guard code etc etc. Just 10 min more work than if I could just use the tools ๐Ÿ™‚

cursive scarab
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Thinking about uploading mods on workshop, I had a discouraging idea. There is one popular server that uses assets from the base game, as well as several mods. They creatively butcher these assets, replacing the materials with full-bright primary colors. I worry potential mod authors may be discouraged; not everyone will be keen on their mods being vandalized.

vernal wing
cursive scarab
vernal wing
wintry steppe
vernal wing
wintry steppe
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yeah

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like what does it gain for anyone

humble wigeon
wintry steppe
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i dont get why modding cant be for fun

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why be competitive

vernal wing
wintry steppe
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I mean with stuff like above, not you

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I make my work apl-sa whenever possible, i like to give back

viral storm
humble wigeon
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I guess he could - instead blacklist there would be white list which is not changing other materials. I guess the best defense against such mods is community ostracism

tulip frost
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Would anyone happen to have the scenario ID for everon Xtra?

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I would like to have it for my server.

hazy tree
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@alpine helm

alpine helm
tulip frost
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Thank you so much!!

royal trellis
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Afternoon all. I'm fresh off the clock looking to fix/recreate my modded conflict scenarion however step one of saving CTI_Campaign_eden.et as my own world still is not showing up. IE i SaveAs world to project/worlds folder and nothing shows up. Is there a walkthough or workaround for this? HELP! (Please and thankyou)

uncut totem
royal trellis
uncut totem
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Also try the past button in the tool bar above.

royal trellis
uncut totem
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Happy to help

royal trellis
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Missing the way things were right now lol just saying. Spent hours just trying to add a Vic to the depot in a conflict which was relatively easy before. Now ๐Ÿซ  a whole new process that Iโ€™ve read and tried multiple times but still not getting anywhere with.

alpine helm
clear egret
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The update broke my mods and I don't have the capacity/time to fix them (nor have my PC setup with the tools), is there any way I can modify description/take them down from a web UI?

little siren
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Sadly you have to open the tools

ripe coral
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Not sure if this is a coincidence or not.. but since the last update, any changes i've made and saved to my world editor map will not save. Any ideas? I appreciate it

fringe osprey
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Exporting out of blender a "UCX" mesh and vaulting over it in workshop seems to crash the application. sadge

clear egret
ruby sable
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is there any way to use the enfusion workshop on a mac?

rustic drum
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Is there a WIP or upcoming or potential features for the workshop?

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Because right now I think it would be benficial for a 3rd party website or something along those lines to help browse better

dense scaffold
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install windows on it

vernal wing
dense scaffold
cerulean star
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Anybody know why our server wonโ€™t open with mods?

dense scaffold
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yeah ask the admin to check the logs and fix it

flint stream
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Someone already have an "eratic" cursor when using terrain tools sculptor or paint? My cursor move alone in every position when I deplace it (like Parkison ๐Ÿ˜„ ).

lethal night
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I have published something on the workshop that has a dependency but strangely on the web version it does not show: https://reforger.armaplatform.com/workshop/5D6EBC81EB1842EF However ingame and in worbench when adding it the dependency is correctly resolved. Can somebody from the workshop team have a look and recommend me a fix or fix it on the BI backend please? Thank you ๐Ÿ™‚
Edit: For fun I have just deleted it and republished with a minor version bump and will see if this maybe fixes it. I published unlisted versions of this for the unit testing on linux servers a few days ago (under different GUIDs) where it worked just fine ... really odd

shrewd hull
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As far as I know the online Workshop never showed any dependencies, although looking at some code it seems there's a bug in requesting the data of the dependencies, meaning is technically could do it.

shrewd hull
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Can't remember ever seeing it, nor seeing the (public) workshop API having any information about dependencies.

lethal night
# ruby elm fixed

Thank you! May I ask why this was broken? Is there something we as mod authors can do to avoid this?

ruby elm
honest mica
nocturne anvil
honest mica
grave granite
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Not sure if this is the right channel, but does anyone know of an up to date mod that shows your location on the map? (Reforger). Or would be willing to take a crack at making one?

ebon river
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reforger is educational game. you got the map and the compass and lots of landmarks

grave granite
ebon river
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That is the nature of new still in development games, mods built on old stuff break.

grave granite
lament inlet
grave granite
# lament inlet Go to the front of literally any town and look at the signs

Has this community always been this snarky or is it just since the Xbox kiddies have joined? Why even bring this up almost a week later just to not answer the question? Let me be painfully clear: I know how to land Nav. I am not stupid. I would like markers for convenience because Iโ€™d rather not do land Nav every damn mission and I asked if anyone knew a mod that adds this QoL feature, not to tell me obvious snarky BS that I already know. Thanks!blobdoggoshruggoogly

shrewd hull
fiery zenith
grave granite
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@shrewd hull Yes Iโ€™ve looked, and LAB6 looked awesome but as I mentioned a few posts ago it unfortunately crashes the game. I think it needs to be updated.

@fiery zenith This unfortunately needs to be updated.

Thank you both for the suggestions blobcloseenjoy

shrewd hull
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LAB6 did have an update today (full version), so that might have been fixed.

grave granite
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Iโ€™ll have to try it out after work

shrewd hull
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Haven't tested it, but just noticed the update date ๐Ÿ˜‰

Might be a nice idea to have a ping when a mod updates ๐Ÿ˜‰ Especially after a core update

grave granite
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That would be cool. Hopefully BIS is working on that! ToastMotion

shrewd hull
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Technically it automatially updates, so not really a need for it when you use a mod. And servers can pick a specific version (in case an update broke something).

So I guess it's not on the backlog of BI (or ever will be, at least not for Reforger).

grave granite
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Good to know. I didnโ€™t realize the server can choose a version

barren dagger
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Is their a reason my arsenals only has one folder in it and when I try to add a item it wonโ€™t let me upload it to the arsenal

modern marlin
dense scaffold
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was just testing something, does below error mean only one way of versioning things is allowed?

15:19:50.074 BACKEND (E): Error Code:400 - Bad Request, apiCode="ValidationError", message="data.assets['5AAAC70D754245DD'] should match pattern "^(0|[1-9][0-9]*)\.(0|[1-9][0-9]*)\.(0|[1-9][0-9]*)$""
oak dove
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so the pattern would allow thing like: "0.1.2", "10.20.30", "123.456.789" and not things like "1.2", "0.01.2", "1.2.3.4" @dense scaffold

dense scaffold
oak dove
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ahh

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ok

lethal night
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Yes only versions of the format MAJOR.MINOR.PATCH I think it is somewhere on the BIKI too, can't remember which page atm

dense scaffold
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Seems weird that I need to use a specific pattern

dim meadow
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semver is common for software/libraries these days, makes it super easy to spot when a developer makes breaking changes - https://semver.org/

dense scaffold
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what pattern it is is not relevant, my complaint is that the choice of one is taken away from me

shrewd hull
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I'm pretty sure it's standardized so that version control is possible. Otherwise the Workshop won't be able to know what the latest version is, which is the default for people to download.

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If people start using v4.2-alpha-latest/test, what comes before or after that?

dense scaffold
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... sort by date? thonk

shrewd hull
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Which still doesn't make sense for end-users to know which version the have to take when they need the previous one

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And tbf... I don't know any serious developers which don't use semver, or at least follow the same syntax.

dense scaffold
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but that's all beside the point, it feels like a weird place to take away my ability to choose how to do things, that's all I'm saying

eternal geyser
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A particular reason to choose a specific version is when an update introduces mod conflicts. In that case, you would like to choose the previous version, which is straightforward with semver.

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They did the right call to enforce a specific pattern tbh.

dense scaffold
eternal geyser
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Maybe they should enforce that, I agree.

dense scaffold
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or show a changelog on the mod's workshop page

eternal geyser
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I did not bother to put anything in those logs so far, since they are non-functional. Instead I keep track of change logs on GitHub for now, but that only really makes sens for code heavy mods.

dense scaffold
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I mean show version history

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version x uploaded y etc

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thats enough to be able to select an older version

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otherwise you basically need to ask the modder

eternal geyser
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The workshop is certainly too limited atm. Change logs, sharing ownership and a proper way to link external pages like issue trackers would be on the top of my list.

dense scaffold
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private mods are not coming back also I guess?

lethal night
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Semantic versioning is an industry standard, it is good that BI uses it and forces the modders towards a more professional production process too. There is no reason to invent your own version system and make things more complicated. The only critique one could give is that they have no support for x.x.x-alpha or x.x.x-rc2 etc which is used by many too, but its not too hard to just put alpha on the mod description

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We have unlisted mods, that should be good enough?

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If you never share the link with anybody its private, if you want to have it only with your 5 friends then only those will know what it is after joining your server.

dense scaffold
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I get semver and I get that you guys like it but my complaint is literally just that I can't version the way I want

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whether it's N.N.N, semver, calver or anything else, doesnt matter

lethal night
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It is ok that you want to complain about it, we just tried to communicate to you that you might want to be open to trying out something new that has proven to be beneficial for many other developers. what versioning patter would you have done ? What is it that you can't express with semantic versioning you would like to do?

dense scaffold
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I never said I don't like semver

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it's a muh freedoms complaint and y'all are overthinking it

dense scaffold
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used to return with Asset is private when trying to install it I think

lethal night
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Well private would have meant only you the mod author could download and use it, which imo is just a waste of functionality. Again if you never share the mod with anybody and use a local test server nobody would know about your "unlisted" mods. So you can upload test mods that you don't want others to accidentally use etc no problem. And when you are done delete them again from the workshop. Maybe BI had other plans what private vs unlisted is, but they have never explained their reasoning afaik so this is my best guess. It has not been coming back after we only had public mods for a short while so maybe this is how its supposed to be from now on

dense scaffold
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a setting for a mod just for one dude doesnt seem all that useful

dim meadow
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With the semantic versioning of mods, a good function for the Workbench tool/publisher would force a minimum n.n.PATCH version increment on every update pushed to the workshop - even for description changes as those do constitute a change to a published item, and also prevent users publishing a mod with the same (or lower) version number and pop/log a short message stating why.

lethal night
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It already does, you can't publish the same version again, I have had the miss-fortune of publishing something by accident and had to bump it yet another version 1 minute later, looks rather silly on the workshop history now >.>

dim meadow
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in that case simply having a check function to test whether author has incremented the verison, if not then auto-increment it inside the workbench/publisher.

lethal night
lethal night
dim meadow
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well then I don't understand why so much fuss over the version numbering, it's one less thing to have to do manually ๐Ÿ˜„

dense scaffold
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ah dang I thought it was meant to include more than just the uploader

lethal night
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As he said, he just wanted the freedom of choosing it himself - besides that there is little to no argument to be made about it ๐Ÿ™‚ Versioning is good as it is, i like it, indeed one worry less. I need to run some stupid scripts to auto-increment my nuget packages publish for c# package manager so I am glad BI thought about this one for modders and made it a built in feature

clear egret
lethal night
lethal night
dense scaffold
lethal night
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I use this to connect peer tools to my local dedicated server - aka a batch file to run clients

dense scaffold
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I mean assuming it would have worked this way, but it didn't

lethal night
dense scaffold
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well yes because the feature does not work the way I thought it would

lethal night
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Once the mod is out there people can use it

dense scaffold
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I'm sayin if it were to be private then there would be some way of enforcing it

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otherwise it's not private

lethal night
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I think it is good as is, it prevents some rage quitter from putting their mods private in revenge, breaking the setup for all existing servers. That way they can continue to play until the mod breaks with game updates

dense scaffold
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if you delete the mod from workshop servers wont start

lethal night
dense scaffold
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they check for updates and exit with asset not found

lethal night
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Alright guys everbody pays me 5$ or I remove my mods form workshop. ASmonkagun

dense scaffold
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you can work around this by using the commandline addon parameters but then you can't use workshop (as in, cannot mix locally enabled mod with workshop mods)

urban slate
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Is there any documentation on the size of images needed for workshop/missions , i.e thumbnail, icon, screenshots, missions and workshop, I always seem to get clipping on some of my images.

dense scaffold
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try same size as vanilla

lethal night
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The loading screen for mission image needs some update so it stops clipping, that's not really your fault.

urban slate
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@devout anvil @lethal night Thankyou , I have checked vanilla but I get some things right but other alway seem to be wrong.

lethal night
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I think even vanilla technically clips but you don't see it

atomic radish
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Any idea why Workbench throws this error when trying to publish a mod? notlikemeow

lethal night
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What did you put as working dir?

atomic radish
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I tried to change the name of the mod folder, but it did not help, it gives the same error

lethal night
atomic radish
halcyon frost
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I got a question, I was working on my map JungleIsland, and my pc crashed. When I went to reopen my map, after the restart. my map was gone, so I downloaded it from the workshop. But its locked. How can I unlock it if its even possible.

halcyon frost
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Dang, thats what I figured. I already sent BI an email to take down the map. :/

humble wigeon
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just load workbench with that map and use "Remove from workshop" option in Resource Manager

halcyon frost
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Okay, thank you. ๐Ÿ™‚

halcyon frost
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Could I take a mod, make modifications to it (like an image ontop of something) could I post it to the workshop?

vernal wing
halcyon frost
vernal wing
halcyon frost
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Helpful

mellow creek
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Sounds like you want to slap an image/watermark on it to make it seem like yours...

halcyon frost
dense scaffold
dense scaffold
craggy loom
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So a while back I saw something about mods being removed due to breaking the rules and or other reasons / when does it usually get removed ( curious about RU overhaul pack by exe ). Is it usually after a update or whenever they get around to it?

vernal wing
frozen forge
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anyone have a arrest and search mod for arma reforger ?

thorn crest
thorn crest
frozen forge
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@thorn crest where i find it to downloadet it?

thorn crest
frozen forge
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okey danke

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thanks*

bitter relic
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Is there currently a way to keep track of subscribers to mods currently? If not, is it a planned feature in the future?

(I just like knowing ๐Ÿ™‚)

mellow creek
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only seen the ability to sort by number of subscribers in the website workshop

vernal wing
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in theory you shouldnโ€™t be able to brick a console using mods. Mods are NOT scanned prior to being uploaded to the workshop

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Random mods could be ripped / incompatible with other mods out there though

dense scaffold
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cant view mod content on xbox anyway

bitter relic
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Is there not a way to view change notes of a mod currently? ๐Ÿค”

mellow creek
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afaik, no. Thats why most people are posting them in the mods descriptions.

bitter relic
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Gotcha, I'll have to start doing that then

mellow creek
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I also try to do it in my showcase thread, looks better in there

bitter relic
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Itโ€™s odd they have the text box for it when publishing, but canโ€™t actually view the change notes anywhere lol

halcyon frost
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@mellow creek Are you the same "Gramps" fixing RiverX weapons mods? If so, THANKS!

mellow creek
halcyon frost
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@mellow creek FYI...one issue... they don't show up in the individual ammo boxes. But having Carl back is a god send! ๐Ÿ™‚

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I've got a work around, just add them manually

mellow creek
cobalt fable
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Good evening, impossible to publish on the workshop my mod, this error is constantly displayed, I tested with an addons WITHOUT dependence, with dependence to update and WITHOUT anything in the mod only a basic texture, in short all the solution which were given on the discord for this error. this error appeared overnight without having changed ANYTHING ๐Ÿ˜ฉ ....

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literally an empty project with nothing ...

young coral
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Do you still have the PNG for the texture in the folder?

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Or whatever you imported, i may be needed apparently.
But when I made that mistake it showed me a specific error iirc.

cobalt fable
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yes, but the default appears even before publishing, what I mean is that I really, really tested all the solutions on the discord and nothing corrects... there was an update today that didn't bug the thing?

cobalt fable
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fix

ruby elm
wraith ibex
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Cause im always writing detailed changelogs and hope they are not going into the void

ruby elm
wraith ibex
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Thank you ๐Ÿ˜„

wraith ibex
ruby elm
wraith ibex
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At least its shown somewhere. Thanks again meowheart

mellow creek
clear egret
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Is there any way we can pull basic stats on # subscribed or # players who have used mod in the last week? Weighing up whether it's worth continuing to work on one of my mods and could do with some usage stats

bitter relic
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I donโ€™t believe so, as I asked a similar question a week or so ago. Hopefully itโ€™s a planned feature in the near future

mellow creek
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closest thing ive found is sorting by subscribers on the website version of workshop

clear egret
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Oh nice! Iโ€™ll take 1.3k subs ๐ŸŽ‰

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Thanks!

dense scaffold
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so many inactive players sadge

velvet pelican
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its old but thank you for posting what solved it ๐Ÿ™‚

wraith ibex
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Is it possible / allowed to make a mod that is only available to a single server? Like somehow make a script that stops the mod from working on other servers? Technically you can "use" the mod but it just doesnt work
Or is it possible to use a custom license that forbids the usage? But not sure if thats what the TOS means with:

The custom license shall also not limit the functioning of this ARMA REFORGER Workshop and shall support its purposes.

maiden pendant
sullen dune
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Has any mod been made that pulls the supplies and building system from conflict into GM?

dense scaffold
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takes 2 hours to download chernarus mod on a server

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those rate limits are wack

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would appreciate them being raised until servers can reliably update mods

open plinth
clear egret
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Tried logging into the workbench experimental tools and it's returning a "user not found" error despite being able to successfully log in to https://accounts.bistudio.com/ - is this expected behaviour?

mellow creek
clear egret
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gotcha, cheers

barren dagger
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Hey when I publish a mod I can still add stuff then update the mod adding the stuff correct?

barren dagger
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cool thank you

barren dagger
bitter relic
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Yup!

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There should be a page on the wiki all about Publishing

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Gives me detailed info and whatnot

ruby elm
# dense scaffold those rate limits are wack

we dont have any rate limits.
We did some investigation and it seems that it is caused by scheduler because download speed is bound with FPS so it means that download connection is not fully utilized when you have low FPS.
On server specifically it is bigger issue because there download is running in handler which is locked to 10 FPS (intentionally) compared to client where in Main Menu you have a lot more FPS and is not that big issue

We already have some plans for possible solution which would improve utilization of download connection even on low FPS.

dense scaffold
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like on the CDN not in-game

ruby elm
dense scaffold
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it is indeed faster for me on client than on server

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well if it's just a bug then that's great news, but if servers start using up a lot of bandwidth once it's fixed you might be forced to add rate limits ๐Ÿคฃ

ruby elm
clear egret
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One tweak that would be welcomed for the workshop is having an icon or indicator for mods that haven't been updated since the last big reforger update and so may have broken features - a lot of the workshop is turning into a scrap heap of not-updated mods and it's quite hard to parse out what works and what doesn't

mellow creek
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on the website you can see the last modified date. Would be nice for the in game and website workshops to have the same features as well.

ruby elm
clear egret
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yeah understood, I have a lot more thoughts on Workshop I'd be happy to share but aware that the current state of workshop is probably more limited by engineering capacity than ideas. Thanks for the response!

clear egret
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aaand just saw the new workshop UI coming in the developer notes! Great improvements!

clear egret
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Ah such an improvement, great work ๐ŸŽ‰

clear egret
ruby elm
lethal night
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Love it, looks really nice. I should have started using the changelogs sooner in anticipation that one day they would be shown >.>. Being able to click links makes me especially happy

dense scaffold
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yay scenarios list

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so now that there is no (easy) access to the assets api, it makes it harder to build tools to make my life easier (example: integrated mod browser in server management)

I would suggest that you either provide access to the api for users so they can build tools like this to make their experience better, or provide native tools like this bundled with software in some way - not doing either of the two means there is no interest in improving user experience and would be very disappointing

mellow creek
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The one thing I dont like about the website version is how when youre on page 16 and click on a mod, then click 'back to workshop,' it takes you all the way back to page 1. Even if I edit the url and add page 13 or whatever, it refreshes and takes me back to page 1.

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soooo Im not gonna be getting past page 6 for a bit i guess lol

ruby elm
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yeah bug, will be fixed

pseudo spear
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Is it possible to redirect where the mods from reforger workshop download? I want it to download on a different drive

pseudo spear
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Thank you โค๏ธ

lethal night
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Suggestion for the workshop. Allow the mod author to post announcements for e.g. upcoming updates. And on servers in the console or something it can print this as kind of a message of the day. That way I can inform my users about an upcoming update or some known issues.
I don't want people needing to join some random discord servers for ever mod they use to be able to discuss it or get updates. Steam workshop allowed some discussions and thus pinned announcement posts too

eternal geyser
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Like the new workshop UI. Just a bummer I forgot to add my change log descriptions ๐Ÿ™ˆ

mellow creek
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Im getting flashbacks to AOL dial up internet speeds. Its taking like 20min to DL a 4MB mod... ๐Ÿ˜ข

rustic drum
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Erm... yeah

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Regarding that...

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How can we play arma reforger in 10 years?
Could we get an option to setup our own backends?

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Both for workshop and server browser

ocean grove
ripe birch
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Every time I enter the game, it downloads all the mods again from the beginning. what is the reason of this

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Valid for all mods.

lethal night
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Have your configured any custom mod folder to store them via CLI param?

mellow creek
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This happens to me too, but I cancel, refresh list, retry and it works better. (Doesn't force me to update mods that were not updated)

sudden verge
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ArmaReforger
This mod "where am i" by ValterB has this compile error.

not sure if it needs updated or if i can change a line of code or in the tools

sudden fiber
mellow creek
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Yeah broke on first update never worked again

cursive scarab
open plinth
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everytime i start the workshop i get these errors i got i lot more but cant post it all is there a way to fix this? RESOURCES (W): ResourceDB: duplicate GUID found! @"$ArmaReforger:Assets/Structures/Infrastructure/Naval/Lighthouse/Data/LightHouse_Small_EXT_WindowSmall_LightPortal.emat" and @"$ArmaReforger:Assets/Structures/Infrastructure/Naval/Lighthouse/Data/LightHouse_Top_Entry_LightPortal.emat"

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SCRIPT (W): @"scripts/Game/Character/Cameras/ADS/CharacterCameraADS.c,383": 'GetBoneMatrix' is obsolete: Use GetAnimation().GetBoneMatrix() instead
here is a nother one a lot of things say its obsolete now

lyric fog
rustic drum
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Is filepatching for workshop downloads not working again?

It got fixed on 0.9.8, but now 0.9.9 it seems like it's not patching files when updating big mods, it's re-downloading everything?

humble wigeon
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yes, its broken

lethal night
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You mean delta patching, filepatching is side loading unpacked raw data during development, just to make sure your question is understood correctly

humble wigeon
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it should be fixed in next update

rustic drum
clear egret
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Do the tools have to upload the entire mod package every time you publish? Or is it just the delta between current version and new?

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(I guess this is the other side of the same question just asked about downloading)

humble wigeon
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upload is without delta patching

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download should be with delta patching but since last stable patch it is broken

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it should be fixed in next update

eternal geyser
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Looks like when you log in with a different BI account in the workshop and upload a mod, all previously published mods will change ownership to that account too...

clear egret
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The โ€˜warning you are leaving the reforger pageโ€™ modal shows even if clicking a link to another workshop page

Repro: on mobile (or desktop) visit https://reforger.armaplatform.com/workshop/5E0A8495EA7AAA76-BFSuppressorMod , tap link to British forces mod in description

Arma Reforger

adding suppressor support for the L119A1/A2 and L129a1
New sound for L129a1

BRITISH FORCES
by TepacheLoco
https://reforger.armaplatform.com/workshop/5AE50EC5B8D6F4AE-BritishForces

mellow creek
# humble wigeon it should be fixed in next update

I sure hope so! Tired of waking up to a frozen server that failed to update mods. Maybe I'll have to start locking version numbers in config to avoid this in the meantime. I thought there would have been some kind of hotfix out by now,

teal sparrow
#

What happened to the project redline uh-60?

round token
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;P is it possible for a rhino mount in the game RHINO mount is the base that holds the NVG in place) which gives the user's helemt he look of a rhino.

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maybe more helemet variations as well :

#

I really wanna learm how to do this stuff so i can start pumping out content ๐Ÿ˜ฆ

thick crown
#

well, we can add an empty rhino mount to slot if you want

forest dome
#

Is there any info on what this update means? Does it mean I can add a friend as a contributor for example, and they can add or change the mod with me? "Added: Users can now specify contributors when publishing their addon"

humble wigeon
forest dome
#

ahh sick, can 2 people be working on the project at the same time or is it one at a time?

forest dome
#

so only through 3rd party repository? not native reforger tools like collab or anything? WHat does contributor actually allow them to do then because you wouldn't need contributor to work on a project through me giving them the files directly would they? Basically could we both be working on placing things in the terrain in the same project without external tools or having to use perforce / git?

mellow creek
#

still getting freezes on updates that force me to delete the mod and download fresh. Are you sure file patching is fixed? (Server side)

lethal night
ruby elm
mellow creek
humble wigeon
forest dome
#

awesome, thanks all ๐Ÿ™‚

round token
vernal wing
clear egret
lethal night
#

You can do fine without it however some tools benefit from it. Such as the script formatter that uses SVN diff to only change lines you recently edited.

mellow creek
#

why are the downloads so slow? I swear i get better speeds as a client than my server does for downloading/updates.

viral storm
#

Ive gotten up to 20MB/s one time

mellow creek
#

Are you on BI's wifi? ๐Ÿคฃ

dense scaffold
#

it's been reported in the discord like 4 updates ago that servers download much slower

radiant sierra
#

I get 2-3MB per second which is the same as my usual steam downloads, nothing unusual for me. PainHarold

mellow creek
#

I get more like 2-3MB per minute ๐Ÿ˜ฆ

#

like mom get off the phone, i need to get online! LOL!

rapid stratus
dense scaffold
#

Well it's not git but it's something

clear egret
rapid stratus
#

no, it just means that you can do svn updates and commits directly through workbench UI

mellow creek
#

Just got kicked from a server and have to re-download the same version of RHS I had before I got the RPL flooded kick? Thats not right, what's going on here?

lament inlet
#

Is a mod capable of changing the volume level and range of someone speaking?

Like in my mind Iโ€™m picturing a megaphone someone could hold and when they use voip into it, your louder and people farther away can hear you, or it could go in a car ig.

Idk Iโ€™m not a modded and Iโ€™m not here asking anyone to make this. I was just curious if sound can be altered like this ingame?

round token
#

whe nthe helis gonan be fixed?

mellow creek
olive mason
vernal wing
#

for the nth time, this isnโ€™t the placeโ€ฆread the channelโ€™s description before posting

mellow creek
#

Guys can we fix the workshop please? Im so tired of waking up in the morning to frozen servers due to failed updates. Id rather not have to version lock every single mod, but that seems like what I'll have to do until this is fixed on your end! ๐Ÿคฌ So annoying! Please make this a priority!!!

#

Wow, while I was posting, another mod failed to update... This is really bad... ๐Ÿ‘Ž

mild ice
#

It got worse in the latest update im pretty sure

lethal pecan
#

I agree, strange things go backwards after updates.

dense scaffold
#

workshop kinda borked for like, forever

round token
#

Does anyone know if the grey wolf mod maker is in here,???

round token
#

I wanna see skemthjng related to the workshop

mellow creek
#

Lots of complaints from players saying they cant update their mods on xbox, and it wont delete mods either, leaving them with the only option of deleting all mods. This is totally unacceptable! No more new content until the workshop is fixed!!!

#

nobody should have to spend 30 minutes trying to update your mods. This is going to hurt future player counts with people giving up and leaving the game.

mellow creek
#

Another report: "Had to clear my saved Data and cache, AND reset my MAC" not good!๐Ÿ‘Ž

mellow creek
#

again 4/7 updates failed and must be deleted from the server manually so they can download fresh... ๐Ÿ‘Ž

dense scaffold
#

haha mac reset, why

mellow creek
#

I also just got home to another server instance that was sitting there for the last 3 hrs, failed update again. Kinda wish there was a way for me to know if an update failed so I could delete the failed mods via my batch file. I really don't have the time to sit down and version lock every single mod and dependency I'm running.

opal ridge
mellow creek
opal ridge
#

its attachment bug, every 5 restart scenenotlikemeow

mellow creek
#

Another report from one of my players: Anyone else having to constantly re-download *****, or *********** mods? Literally every single day. Even after downloading in mod manager you try to join server and it makes you download em again. This **** mad annoying lol Like **** I gotta wait 1 hour to play everyday Workshop needs a hotfix asap!!! I have these mods version locked, so he shouldn't be having to download them again... ๐Ÿ‘Ž A "we're working on it" would be nice to hear, that you guys realize its broken and it's a huge problem for the average player who plays modded servers.

cursive scarab
#

But yea, shit's still broke.

mellow creek
#

IMHO its worse than the last major update. I didnt have nearly as many problems then. My servers never froze downloading an update like they do now. It used to be 100% automated and now its so broken.

mild ice
#

It has most certainly not gotten better. It has gotten so much worse

#

Do they even test on Xbox? The replication steps are literally:

  1. Own an Xbox
  2. Join a modded server
valid cape
#

Dose anyone know where to find interiors for BMDs?

vernal wing
glad willow
#

Half the time I download more than 3 mods(in the same go) it just freezes at random points, that is when it is finishing it is both before and much after the progress bar has reached the end of each mods progress bar.

adding on to this: I recently deleted my addon folder and holy hell 5GB of mods took me an hour on a gigabit connection to an m.2 SSD.

glad willow
lament inlet
# mellow creek Another report from one of my players: ```Anyone else having to constantly re-d...

Instructions to Avoid Save Data Deletion on Xbox When Dealing with Download Failures and Mods:

  1. Download Process Start:

    • Begin by initiating the download of the necessary mods for your game.
  2. Monitor the Download:

    • Keep an eye on the download progress. If the download fails, accept the initial notification and stay on the download screen where the failure occurred. Do not click away.
  3. Immediate Dashboard + Quit:

    • Without clicking away from the download failure screen, quickly press the Xbox button on your controller to bring up the dashboard.
    • Navigate to the game in focus and press the "Menu" button (the three lines button) to reveal options.
    • Select "Quit" to exit the game entirely.
  4. Reopen the Game:

    • From the dashboard, reopen the game you were working with.
  5. Access the Workshop:

    • Once the game is open, proceed to access the workshop section where you install and manage mods.
  6. Manual Mod Installation:

    • Instead of relying on the failed download, manually search for the necessary mods within the workshop.
    • Install the mods one by one, following the usual installation process.
  7. Enjoy the Mods:

    • With the mods successfully installed, you can now enjoy your game with the added content and features.

This has worked consistently for myself for the past week to get around deleting saved data and reinstalling completely. I cannot guarantee it works for all but it canโ€™t be any worse than the alternative so I figured I would share. The issue primarily occurs with larger mods such as TFM uniforms or RHS

If this works for anyone pls lmk or react to this message so we can pass it to others.

#

Worked for a few other guys so far, maybe try sending this over to yours?

valid cape
mellow creek
#

Im actually playing myself tonight (on pc) and I keep having to download the same mod (that has not updated, I know its version locked and not updating server side) each time i join my server... Thats really dumb, this is a major problem for both xbox and PC and we need a hotfix!

celest trout
#

Yeah that happens to me on some servers aswell. Deleting ALL mods and then rejoining the server for fresh downloads fixed it for me for a while and then back to the same thing๐Ÿ˜„

#

(Xbox)

vernal wing
mellow creek
#
07:44:08.301 BACKEND   (E): Fragmentizer: Request error 39/684 SHA: '82ba46c45fd721a6ff7677261e52a148355c4d6327c43168555a481274c3820ce3b8ae20e1304bf50d992124001b11e89db7cecd5157ea2d84f73912685028db'
07:44:08.401 BACKEND   (E): Fragmentizer: Retrying download from fragment 39/684
07:44:08.803 BACKEND   (E): Fragmentizer: Can't read fragment SHA: '82ba46c45fd721a6ff7677261e52a148355c4d6327c43168555a481274c3820ce3b8ae20e1304bf50d992124001b11e89db7cecd5157ea2d84f73912685028db'
07:44:08.902 BACKEND   (E): Fragmentizer: Request error 39/684 SHA: '82ba46c45fd721a6ff7677261e52a148355c4d6327c43168555a481274c3820ce3b8ae20e1304bf50d992124001b11e89db7cecd5157ea2d84f73912685028db'
07:44:09.002 BACKEND   (E): Fragmentizer: Retrying download from fragment 39/684
07:44:09.502 BACKEND   (E): Fragmentizer: Can't read fragment SHA: '82ba46c45fd721a6ff7677261e52a148355c4d6327c43168555a481274c3820ce3b8ae20e1304bf50d992124001b11e89db7cecd5157ea2d84f73912685028db'
07:44:09.602 BACKEND   (E): Fragmentizer: Request error 39/684 SHA: '82ba46c45fd721a6ff7677261e52a148355c4d6327c43168555a481274c3820ce3b8ae20e1304bf50d992124001b11e89db7cecd5157ea2d84f73912685028db'
07:44:09.602 BACKEND   (E): Downloading has failed! Repeat later or try different mods.```
#

Please fix the workshop! We're begging you!!!

#

when this happens, it never succeeds, you have to delete the mod and re-download. This is server side, not client side.

#

This is what's happening when I wake up to a frozen server, it now requires me to manually intervene to get the server up again. This is unacceptable!

mellow creek
#

I just had that bug where RHS fails to download at 90% and the game crashes. It did not need to download the mod again, I had the correct version already, I have it version locked server side. I am on PC and here is the crash log: ```Reason: Access violation. Illegal read by 0x7ff69eaa1d8a at 0x98

SymGetSymFromAddr:487, addr:0x7ff69eaa1d8a
SymGetSymFromAddr:487, addr:0x7ff69eb80c8e
SymGetSymFromAddr:487, addr:0x7ff69eb8cdbc
SymGetSymFromAddr:487, addr:0x7ff69eb8c307
SymGetSymFromAddr:487, addr:0x7ff69eb106d0
SymGetSymFromAddr:487, addr:0x7ff69eb0f376
SymGetSymFromAddr:487, addr:0x7ff69eaa92d6
SymGetSymFromAddr:487, addr:0x7ff69ea995d5
SymGetSymFromAddr:487, addr:0x7ff69ea993db
SymGetSymFromAddr:487, addr:0x7ff69dc80c3f
SymGetSymFromAddr:487, addr:0x7ff69dc80e30
SymGetSymFromAddr:487, addr:0x7ff69ef34dd2
[BaseThreadInitThunk]: ??? addr:0x7ffcda327614
[RtlUserThreadStart]: ??? addr:0x7ffcdbfe26b1
[RtlUserThreadStart]: ??? addr:0x7ffcdbfe26b1```

#

Now its refusing to even start downloading after restarting my client, keep getting a pop up that reads: ```Error
The following mods will be affected:

  • RHS - Status Quo
#

The mod no longer appears in my Mod manager, I have to go to workshop and download it like I've never had it. But it never should have attempted to download again in the first place. Just wasted 10min trying to join my server with no mod changes server side. ๐Ÿ‘Ž Ridiculous!!!

glass ermine
humble wigeon
#

@lament inlet
it is mentioned on that page that right now it is set to 20gb on xbox. It could be probably set even to 100GB (dunno how MS would react on something like that) but that space would be permanently reserved - Reforger would take 120GB on your drive whether you have or don't have any mods installed. There is option for Growable PLS ( see https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/system/overviews/local-storage ) and I think it is investigated how to implement it. I think MS FS is the only "game" which is using it

Describes the temporary local storage available to titles on Xbox consoles and how to access temporary locally stored data, installed game data, and the developer scratch partition.

rapid stratus
#

The growable PLS seems to be the right way to go? but indeed you need to extend workshop with proper storage pace checking functions as it seems to work a bit different

vernal wing
#

this makes a lot of sense obviously - download speed was around 180-200Mbs (around 2 mins to download) - full download, not shown correctly

halcyon frost
#

Is anyone here having problems with spacestrider tank mods not loading correctly? (Personal statement that m1 abrams does not want to load/update yet it shows in mod menu) if i am in the wrong area or has any answers to it thank you

mellow creek
#

I had to delete it to be able to update it. It froze my server with a failed update.

#

Workshop is still hella broken, more people should complain imho, Im very afraid they're not making it a priority...

#

....aaaaand my pc client is once again re-downloading mods i already have that have not updated... This is so frustrating, no wonder nobody plays this game! ๐Ÿคฌ Quite a few of the regulars in my servers have given up and left they're so frustrated with this crap.

rich cove
mellow creek
rich cove
#

what mod adds in that giant russian/soviet tank destroyer? Shits badass

mellow creek
#

if youre talking about the K17, that's RHS, if not its another one of SpaceStriders mods

solemn ice
#

Bohemia please fix xbox's speed lol

mellow creek
solemn ice
#

If that's the case. Sucks a lot

mellow creek
#

Oh sweet, client crashed on pc. Have to download RHS AGAIN!!! for the 500th time... no update, the game just yeeted the mod off my client I guess. ๐Ÿ‘Ž

mellow creek
mellow creek
mellow creek
#

Sick, downloading RHS AGAIN, because you know... it wasnt updated or anything... ๐Ÿ‘Ž

#

now joining my other server and redownloading completely different mods (that were also not updated/version locked). Why dont i have to redownload rhs on this server? This makes no sense at all.

humble wigeon
#

Do you have rhs version locked on all servers? Maybe you downloaded different version when joining some other server

dense scaffold
#

yeah this happens a lot especially for mods that update often

#

but it's normal... btw how does delta patching work when you need to juggle versions like that?

humble wigeon
#

Backend stores now all versions of mods and is able to calculate differences for all versions

#

I don't remember though how many versions are stored in user pc though or if it's just one version

dense scaffold
#

but the download when swapping versions should be only the diff?

lethal night
#

From what I see in my downloads folder the client only stores the most recent version and if I am not mistaken if you have something later than the old one it simply re downloads it. Not sure if the delta works backwards as well. I just speculate but it would explain why jumping between servers with different versions might have this rather unpleasant experience.

viral storm
#

Configuration option on the client would be nice to allow us to chose how many versions we want to store

halcyon frost
#

Issue with mod showing up in WS after changing from unlisted to public. Anyone seen this and have a workaround?

humble wigeon
#

What kind of issue do you have? On Web workshop or in game one?

halcyon frost
#

both

humble wigeon
#

web workshop doesn't reflect changes instantly

#

what is the mod name?

halcyon frost
#

Asymmetric Warfare Kunar

#

5E1769346560CCF5

humble wigeon
halcyon frost
#

I gave it 24 hours to show up

humble wigeon
#

are you sure you don't have some filters on?

#

like test

halcyon frost
#

yea that is right but only if you search it.

humble wigeon
#

not only

halcyon frost
#

hmmmm okay great. Not showing in my viewer. Let me check.

#

Thank you!

#

Recently added date regardless of unlisted or public...

#

status

humble wigeon
mellow creek
#

so dang tired of the in game server browser not detecting the correct mods when you join a server. half the time i join a server i have to cancel mod downloads that i dont need. and then redownload them again because it started changing the version on me...

#

this ones new (on stable) cancelled downloads and now im stuck in the downloads window, cant get out, gotta restart the game i guess. Why are all the basics so broken. Please no more new features until the basics are fixed. This is a major cause of players frustration and this should be addressed asap imho.

#

literally had to alt+F4 to get out of that

mellow creek
#

Class:      'SCR_WorkshopItem'
Function: 'Internal_StartDownload'
Stack trace:
scripts/Game/Workshop/SCR_WorkshopItem.c:1529 Function Internal_StartDownload
scripts/Game/Workshop/Actions/SCR_WorkshopItemActionDownload.c:211 Function StartDownloadOrLoadDetails
scripts/Game/Workshop/Actions/SCR_WorkshopItemActionDownload.c:117 Function OnActivate
scripts/Game/Workshop/SCR_WorkshopItemAction.c:138 Function Activate
scripts/Game/UI/Menu/DownloadManager/SCR_DownloadManager.c:275 Function DownloadItems
scripts/Game/UI/Menu/ServerBrowserMenuUI.c:2779 Function JoinProcess_CheckModContent
scripts/Game/UI/Menu/ServerBrowserMenuUI.c:2701 Function JoinProcess_LoadModContentVisualize
scripts/Game/UI/Menu/ServerBrowserMenuUI.c:2682 Function JoinProcess_LoadModContent
scripts/Game/UI/Menu/SCR_ConfigurableDialogUI.c:338 Function OnConfirm
scripts/Game/UI/Components/WidgetLibrary/SCR_NavigationButton/SCR_NavigationButtonComponent.c:133 Function OnClick```
#

also: ```Reason: NULL pointer to instance. Variable '#return' during call 'WorkshopItem.Thumbnail'

Class: 'SCR_DownloadManagerEntry'
Function: 'SetupWidgets'
Stack trace:
scripts/Game/UI/Menu/DownloadManager/SCR_DownloadManagerEntry.c:107 Function SetupWidgets
scripts/Game/UI/Menu/DownloadManager/SCR_DownloadManagerEntry.c:98 Function InitForDownloadAction
scripts/Game/UI/Menu/DownloadManager/SCR_DownloadManagerListComponent.c:98 Function AddEntry
scripts/Game/UI/Menu/DownloadManager/SCR_DownloadManager_Dialog.c:248 Function InitList
scripts/Game/UI/Menu/DownloadManager/SCR_DownloadManager_Dialog.c:78 Function OnMenuOpen
scripts/Game/UI/Menu/DownloadManager/SCR_DownloadManager_Dialog.c:38 Function Create
scripts/Game/UI/Menu/ServerBrowser/SCR_ServerBrowserDialogManager.c:459 Function DisplayModsDownloading
scripts/Game/UI/Menu/ServerBrowser/SCR_ServerBrowserDialogManager.c:138 Function DisplayDialog
scripts/Game/UI/Menu/ServerBrowserMenuUI.c:2781 Function JoinProcess_CheckModContent
scripts/Game/UI/Menu/ServerBrowserMenuUI.c:2701 Function JoinProcess_LoadModContentVisualize
scripts/Game/UI/Menu/ServerBrowserMenuUI.c:2682 Function JoinProcess_LoadModContent
scripts/Game/UI/Menu/SCR_ConfigurableDialogUI.c:338 Function OnConfirm
scripts/Game/UI/Components/WidgetLibrary/SCR_NavigationButton/SCR_NavigationButtonComponent.c:133 Function OnClick```

mellow creek
#

I literally got about 10min of playtime in tonight and the other 35 minutes were spent dealing with mod downloading issues... ๐Ÿ‘Ž

glacial relic
#

the ordering on the workshop changelog page is a bit weird ๐Ÿ˜„

dense scaffold
#

classic alphabetical sorting

clear egret
#

Yeah raised this a while back, if this was the intended ordering then the publishing tool should enforce it

mellow creek
#

Just tried to delete/update a few mods on one of my servers and I kept getting a script mismatch (like 3-4 times in a row) when downloading fresh, until I RDP'd into the server and literally copied the updated mods from another instance and pasted them. Workshop really needs some work guys!

hallow yarrow
glacial relic
#

I wonder if it's the backend sorting wrong or frontend reordering, didn't check

glacial relic
#

backend, the next data blob fetched is incorrectly ordered

#

and frontend just iterates the data with a mapper

mild ice
#

now we are getting multiple reports of people who cannot connect to the server due to the error: Kick cause code: group=4 โ€˜DATAโ€™, reason=2 โ€˜SCRIPT_MISMATCHโ€™

Always xbox players. They have cleared the entire reserved space, uninstalled and reinstalled the game, power cycled their console and they still get this error which makes ZERO sense because they are downloading the mods from scratch.

Can we please get a response from the devs that this is at least being looked into

#

it seems as though mod dependancies are not version specific.

Today the BMP3 mod added a dependancy (SpaceCore)

Our server was still on the old version of BMP3 without the dependancy, however people joining the server would be forced to download the dependancy anyway. Therefore they would be out of sync with the server and get a script mismatch

#

and every time a mod updates we need to delete it entirely from the addons folder on the server or the server will just not start

#

it says its downloading the mod but nothing happens

#

I waited 10 mins for a 800kb mod to download but nothing

#

the workshop is just entirely broken

mellow creek
mild ice
#

sorry not JLTV, not sure which mod added that

#

BMP3 maybe

#

yep that one

mellow creek
#

I saw one of the RHS guys say they cant publish in exp, so let just pray its not worse when they push to stable

mild ice
#

awesome.

#

and still zero response from devs

#

theyve responded to all sorts of other things but they will not respond to anything about the workshop

mellow creek
#

I know its infuriating!!!

#

thats got to be why my servers have been half populated today

mild ice
#

yeh if you have BMP3 mod do a restart

mellow creek
#

wasnt there a workshop status page at some point? anyone got the link to that?

#

looking like its mostly an xbox problem, I usually have like 85% xbox players but tonight they are 30% and the total pop is way down

pearl forge
#

Tried to clear reserve and re-download 1by1 and nothing.even reinstalled game.pulling hair now

#

N yea im on console

mellow creek
#

Vex in striders thread found a possible fix. Remove all mods that require SpaceCore, then download SpaceCore fresh on your server. Then add back the vehicles after you have SpaceCore downloaded.

pearl forge
#

Ok ill give it a shot now

mellow creek
#

I still dont know what to tell xbox clients, I can see them attempting to join and getting script mismatch... ๐Ÿคฆโ€โ™‚๏ธ ๐Ÿ˜ญ

#

got a ton of these in my server logs: NETWORK (E): RplConnection::ValidationError remote script source code checksum does not match! local=0xFE77C55EB62E3049 remote=0xFE44E6424940E28B

#

maybe they are just tired of deleting their entire reserved space and reinstalling over and over. This is really really bad for the game!

pearl forge
#

I disabled space core and I got right in

mellow creek
little siren
#

Almost all of my mods use it now since it also contains turret stabilization

pearl forge
#

No its not my server it's darkgru conflict.i kept having that mismatch content error so I did what u told me but disabled space core and I had no error pop up n now I'm in

mellow creek
#

ah I was checking on the web workshop for dependencies and i remember that is not updated as often as the in game one

pearl forge
#

I legit just got in after having this issue all day

#

Thanks gramps

mild ice
#

None of this should be required just to join a server, regardless of what modders do. It's ridiculous

pearl forge
#

I feel that.thanks brother

humble wigeon
dense scaffold
#

well yes, current version has a dependency

mild ice
#

not 100% sure and didnt replicate it myself, just had people complaining about having to download spacecore today and then getting a script mismatch, when the server did not have spacecore downloaded at all

dense scaffold
#

I think the mod may have been updated from version 1.0.0 to version 1.0.0, or deleted from workshop and published with the same guid, maybe messing with the delta patching or something

humble wigeon
#
            {
                "modId": "5B383D4CB27E0D54",
                "name": "BMP3",
                "version": "1.0.16"
            }``` I launched server with this version (without dependency) and I was able to connect to this server. I didn't have to download SpaceCore
mild ice
#

I restarted the server so it would update BMP3 and get spacecore.. then it didnt start and was stuck on downloading spacecore

so I deleted everything in addons folder and started server and everything was fine once it had redownloaded all mods

dense scaffold
#

spacecore is a dependency for the latest versions

mild ice
#

yes but what if you have version: "" in the config when the server starts, and then a dependancy is added

humble wigeon
#

yes, I know. I'm curious about why it was supposedly downloaded for older version

mild ice
#

which you wont be able to test atm

dense scaffold
#

its added even with version if the addon version uses it

#

but now that the version has been incremented to 1.1.0 it downloads correctly and no errors

humble wigeon
#

ah, so you were using latest version on the server -> mod got updated -> server was not restarted

mild ice
#

this issue is nothing compared to the other issues with the workshop

dense scaffold
#

look at the dependency, mod created 28.08.2023, go to changelog version 1.0.0 created Wed, 30 Aug 2023 06:03:22 GMT

#

how does that work

#

if i make a mod, upload it, then delete it and publish it again, how does mod update process work

mild ice
#

well if it was me, I'd be ignoring the version number and just using a checksum hash

#

same checksum hash = same version

#

but who knows if reforger does that

mild ice
#

hope these help

mellow creek
#

Yeah wish we could test on exp. Those seem mostly client related, except I have hope for that ambiguous last one

humble wigeon
#

There should be also fixes for server downloading

ruby elm
mild ice
#

hope that myself and @mellow creek being vocal about it inspired you xD

mellow creek
#

๐Ÿฅน

#

Would have been great for this holiday weekend, but I guess we have another week of crying our tears dry at least ๐Ÿคฃ

mild ice
#

The longer an experimental update stays in experimental the better

#

I'm so glad to see multiple updates into exp branch before they go live

mellow creek
#

Indeed! I see people posting sometimes "just push to stable already!" And I'm like, these kids have no idea what they're asking for, not realizing how many other things could break. Like I just read optics got changed again and modded optics are broken again... โ˜ ๏ธ

dense scaffold
#

so workshop blew up huh

#

did everyone that tried to publish an update today get their mod nuked?

dense scaffold
#

nvm my suppressor mod blew up without me touching it which is not how it usually happens

rapid stratus
#

yeah i think its not related to people who published today

#

both rhs got nuked, and we only tried publish one

mellow creek
#

I also just uploaded a new scenario and updated it without issue.

mighty bluff
#

On my Server the suppressor mod is functional and i can join without a problem but many players cant join and they cant find the suppressor mod in the workshop.

#

Some people downloaded it in the workshop and then they have an empty suppressor folder on the pc

mellow creek
#

Well geeze I guess I'm lucky on that one!

mellow creek
mellow creek
#

just had my first report of suppressors mod failing to download for an xbox client... even deleting the mod it continuously fails to download. rip workshop โ˜ ๏ธ I sure hope they fix this tomorrow as Im sure theyre all sleeping now. But this is a HUGE problem and must take priority! Whoever makes it into the exp playtest tomorrow better let them know the workshop is super broken!

rapid stratus
#

They are well aware

dense scaffold
#

rip workshop rip

#

rest in pepperoni

mellow creek
#

well they could say something about it! Maybe acknowledge the fact that its broken?

mellow creek
#

you two guys' mods are the only ones i know of with this issue, But I actually see bacon's on the web workshop, RHS is the only one i know of giving a 404.

dense scaffold
mellow creek
#

I hope the workshop guy is not on holiday!

ruby elm
mellow creek
#

Workshop guy ^ trying his best! ๐Ÿ˜Ž

random pelican
#

May the force be with the workshop guy(s)

lapis aspen
#

Any updates?

vernal wing
#

stop spamming this channel with gifs please

mellow creek
#

Is it fixed yet?

viral storm
glacial relic
#

You guys know itโ€™s Saturday right?

mellow creek
#

Yeah I'm afraid they left it as is for the holiday weekend.

mellow creek
#

I mean if I was a project lead, I'd say "looks like we're pulling overtime this weekend boys!" But who knows what's going on. ๐Ÿคทโ€โ™‚๏ธ

round hound
#

Hello, I'm having a problem loading a quest. Always appears the error: "Game resources don't match server resources
Kick cause code: group=4 'DATA',reason=1 'RDB_MISMATCH'. How do I resolve this?

lapis aspen
#

Delete your game and reinstall it

#

If they Fr left it for the weekend thatโ€™s so annoying

opal ridge
#

can i make all my 2k textures to 1k by 1 click? Like unity or unreal

umbral nacelle
lapis aspen
#

@umbral nacelle yeah itโ€™s annoying but I did it once and it fixed for me

#

But I only play one server which is mine so thatโ€™s prob why

real spade
timber quiver
formal dust
#

Is it possible to collab with someone on making a map, and if so how would one go about doing it? Started a map recently and my buddy wanted to throw in some help but not sure how to go about it.

young coral
#

If you want to save some trouble with merging or overriding files, you could also consider having separate layers for each of you, as they are different files

formal dust
rustic drum
maiden pendant
#

The broken workshop mods should now be fixed, please report if you know of any that are still broken.
Suppressor mod is still broken and is being handled

dense scaffold
#

I noticed on changelog for my suppressor mod there's the same version 1.0.9 posted twice

#

thought that was a little weird

maiden pendant
#

Suppressor mod should be fixed?

trim night
maiden pendant
#

I just tested downloading and it worked for me, what platform are you on? Xbox it seems

trim night
#

Yeah xbox im still getting download failed even after closing app and opening it back up

#

Idk if im doing something wrong or what

maiden pendant
#

I assume its the known xbox issues that are fixed on experimental

trim night
#

When is that update happening?

dense scaffold
maiden pendant
#

But there is a bug on xbox where trying to download a previously failed mod is broken

dense scaffold
#

oh yea, right

trim night
#

My question is how are some people able to play the server and others cant

maiden pendant
#

Can you delete the mod and redownload it?

trim night
#

All of the mods or just the suppressor?

fierce heart
#

try only suppressor first.

umbral nacelle
#

So far anyway its actually downloading this time

trim night
fierce heart
trim night
#

Xbox

mellow creek
#

I feel bad for Xbox users, that workshop bug and then the download speed caps, sounds like a nightmare. I keep hearing people have to delete their entire mod collection and re download everything. That's just crazy to me! Nobody should have to do that! Some people spend their whole available play time just downloading the mods. ๐Ÿ˜ฆ

trim night
mellow creek
trim night
#

Fair

#

37kbs*

umbral nacelle
#

Never mind mods downloaded but still got rdb mismatch

#

No idea if its the suppressors doing it or what now ๐Ÿ˜‚๐Ÿคฃ

light pier
#

I'm getting rdb mismatch aswell

magic wind
#

Hello and Help. In the Workbench under "Resource Browser", my project/mod has disappeared and is not listed any longer. When I launch Arma Tools, the project is listed there, and when I click to open, it opens a completely different mod, and my project/mod isn't listed in the Resource Manager

#

(Sorry if this is not the right chat to ask this)

humble wigeon
#

Check logs for more info

magic wind
#

will do..ty

magic wind
#

That worked. Took a while to find out what mod was messing it up, but it worked. THANK YOU SO MUCH for the help

lament inlet
mellow creek
#

Indeed many have already just completely given up

humble dagger
#

Is it possibly the server hosting company? I know it seems unlikely but just a thought.

mellow creek
#

Nah it's just general workshop issues, I'm looking forward to the fixes mentioned for exp branch, hopefully some of those will come back and give it a shot again after the fixes!

umbral nacelle
#

Im deleting the mods 1by1 and reinstalling them 1by1 and got a different error

humble dagger
umbral nacelle
#

Script mismatch now mate

#

Instead of RDB mismatch

humble dagger
umbral nacelle
#

Maybe the same thing i dunno

mellow creek
#

Script mismatch means the mods don't match on client and server.

dense scaffold
#

rdb mismatch comes up a lot in discords currently

ruby elm
#

yeah I think that current stable has some issues with writing into file on Xbox.
It is slightly different compared to PC

so far seems like most of script mismatches are on Xboxes. CRC validation also received few fixes in recent experimental updates

dense scaffold
#

some dudes telling me that it persists even after a complete reinstall

ruby elm
#

even when clearing persistent storage? Xbox in such case should nuke all data so nothing should stay behind.

But we will see once fixes from experimental are pushed into stable.
We merged quite lot of fixes (not every is mentioned since some can be quite low level or hard to explain and would just clutter changelog)

umbral nacelle
#

Still getting rdb mismatch do the devs know how to fix this? ๐Ÿ˜‚

mellow creek
#

I'm curious why that started happening without a game update to stable. Something on the backend? Seemed to start happening about the same time as the backend update that yeeted rhs from the workshop.

umbral nacelle
#

I try join jsco server for example, and i get rdb error, but i join this server im on now called โ€˜project operation a-10 testingโ€™ bare in mind this server has like 2 gig more mods then the jsoc one and i can play this server

mellow creek
#

I've never seen this issue on my servers so I suspect it's related to a specific mod. (One that I'm not using)

umbral nacelle
mellow creek
#

Knowing which mod could really help

humble dagger
umbral nacelle
humble dagger
#

Take a screenshot of both mod lists and compare them

umbral nacelle
#

Yeah that a-10 server has pertty mich everything g jsoc has

#

Yeah ill give it ago broo

mellow creek
#

Yeah I use those mods too, no issues

#

Might want to compare more version numbers as well. Maybe they are running an outdated version?

humble dagger
#

Will check inabit, Its weird though because im on xbox along with alot of others yet for some it doesnt work for them

#

its like theres no explanation for it

mellow creek
#

Yeah I do have a lot of Xbox clients that play on my servers without that issue ๐Ÿคทโ€โ™‚๏ธ

dense scaffold
#

note that those issues pop up on xbox

#

not on pc

dense scaffold
humble dagger
dense scaffold
#

it's possible that only some mods have corrupt content, so report those but please don't hold mod creators accountable for platform issues - it's not enjoyable to have my mods report bombed for issues I have nothing to do with

#

just saying in general

humble dagger
#

Or would that no make a difference.

dense scaffold
#

did you see the twitter announcement?

humble dagger
#

The one posted earlier today?

dense scaffold
#

yeah, posted a bit late since the issues started on friday

#

but it's for that issue

humble dagger
#

Yeah thats what i thought

dense scaffold
#

it also seems like mod corruption on xbox is still existing now despite the workshop being fixed

#

so maybe just wait for a patch

#

waiting sucks and it makes you feel like you want to figure it out but really until the corruption bug is fixed in the first place it'll just keep happening

ruby elm
#

it also seems like mod corruption on xbox is still existing now despite the workshop being fixed
because it is game (frontend) specific issue and not Workshop (backend)

new stable might fix it, as I mentioned in previous message, Experimental currently contains ton of fixes for Workshop in game

dense scaffold
#

in general the workshop experience is much better now than it was last year, so over time there is big improvement

humble dagger
#

Yeah guess we will have to wait then, its a shame, people are losing intrest in the game because of it

umbral nacelle
#

The whole time Iโ€™ve okayed arma ive never had workshop problems untill friday

dense scaffold
#

I love this game despite all this, hope it gets better

umbral nacelle
#

But known of so many people it effected for months

#

So one of these maybe causing the bug

dense scaffold
# umbral nacelle

if you are very motivated to find out which mod it is I can give you access to a server and you can add them one by one and test

umbral nacelle
dense scaffold
umbral nacelle
humble dagger
#

Wishing you guys luck

#

hope you find it out

humble dagger
#

The error is showing up for people on PC aswell

dense scaffold
#

is that pc or xbox with mouse and keyboard?

dense scaffold
#

oh ok then I take that back

humble dagger
mellow creek
#

Are there actually others playing on that server you're trying to join? If not, it may be a server sided issue.

humble dagger
# mellow creek Are there actually others playing on that server you're trying to join? If not,...

Typhoid has done some messing around on bacons test server, and we believe it is the 75th Ranger battalion pack, He downloaded 11 mods that could have been the problem and put it in the server. He tried loading in and got the RDB mismatch error, he then removed the mods 1 by 1 and kept testing it, once he removed the 75th ranger battalion mod the error was then gone and he managed to load in.

#

If you have this mod in your server try temporarily removing it and test it with the people who cant get in.

mellow creek
dense scaffold
umbral nacelle
#

Quick fix is to reinstall just 75th ranger pack 2

humble wigeon
#

Tried it on my end with DS with clean install of 75th ranger pack 2 and I didn't have any issue

light pier
#

Now I'm getting a script mismatch tf is that

humble wigeon
light pier
#

2nd ranger battalion server 2

light pier
humble wigeon
#

I cannot find such server?

light pier
#

@humble wigeon

humble wigeon
#

on PC, I will try it on xbox tomorrow

olive iron
#

That mod runs on TFM Uniforms just reinstall the dependency and the mod itself if that oneโ€™s corrupt for you

dense scaffold
olive iron
#

Iโ€™ve noticed it with other mods too

#

The workshop made everything go weird

north peak
dense scaffold
#

folks are still sending me reports about the suppressors mod, I guess at this point it's the xbox bug?

rapid stratus
#

@dense scaffold have you tried republishing the mod after the fixes this week?

dense scaffold
#

BI said they fixed it

#

I'll try it anyway

dense scaffold
#

ok now the servers failed to download the mod and froze as well

humble wigeon
#

did they failed to download suppressors mod?

dense scaffold
#

they didnt say they failed, just froze, I waited 15 minutes which should be enough to download the mod

#

as in update, I've deleted the download to have them try without updating now

#

that worked, update didnt

rapid stratus
#

yeah i saw updates failing on servers before as well

mild ice
#

Hopefully it's fixed in experimental

mellow creek
dense scaffold
half sphinx
#

Just saw your message, sorry

mellow creek
#

ok this is crazy... One of my 3 instances will freeze after updating suppressors mod (its a dummy update with no changes), but if I roll back to 1.0.9 it doesn't freeze. WTH is going on with this dang cursed workshop?!?

fossil linden
#

Its fixed

#

Referring to vapes 75th ranger pack we solved it and its working for multiple people now

mellow creek
#

Fixed? ๐Ÿคฃ Then why am I having this crazy issue only on one server instance? The versions of the mod are exactly the same...

fossil linden
#

Not sure but the people who was having this issue are no longer having it

mellow creek
fossil linden
#

hmm strange

#

fixed for some but not all

light pier
#

shits annoying ive had this issue for like 3 days now

mellow creek
#

It has to be a backend issue

fossil linden
#

have you restarted within last 5 mins?

light pier
#

the game?

fossil linden
#

the server may need a restart

light pier
#

idk the thing is ppl are playing it

fossil linden
#

mod was fixed like 5-10 mins ago and the 1 server i restarted for them to test worked for them

light pier
#

im playing on the 2nd ranger battalion server

fossil linden
#

Its only a issue for some people

mellow creek
#

About 30 min ago I was restarting multiple times to figure out which mod was causing the freeze

fossil linden
#

updated*

fossil linden
#

it was working for most

mellow creek
#

I updated fine on another instance on same machine, I even copied it to the other instance and it freezes on server #3.

fossil linden
#

the RDB_MISMATCH one?

mellow creek
#

No server freeze on update

fossil linden
#

oh i was talking about something else

mellow creek
#

Suppressors 1.0.9 is exactly the same as 1.0.10 and 1.0.10 is freezing only on one instance, but rolling back to 1.0.9 works just fine

light pier
fossil linden
#

Lmk if it works

light pier
#

by some fucking miracle im in a server

#

not pub1

#

a private company 1]

#

but im finally in

#

thankl

fossil linden
#

Bravo!

oblique totem
#

Getting rbd_mismatch

humble dagger
oblique totem
#

Donโ€™t have it installed

mellow creek
#

No idea why and I didnt see many others reporting a problem, but one of my servers tried to update NightVisionSystem to 1.1.8 but both 1.1.7 and 1.1.8 freeze my server, I had to roll back to 1.1.6 for it to start up again. I think there is still a workshop problem of some sort... ๐Ÿ˜ฆ

#

this is not the same server instance I had issues with suppressors mod updating yesterday, but same machine.

mighty bluff
silver bison
dense scaffold
ruby elm
dense scaffold
#

how about a server config parameter or something that disables delta patching and always redownloads the whole thing

#

until it's 100% sorted out

humble wigeon
dense scaffold
#

I hope so because there are workshop issues on and off for the past year

halcyon frost
#

@misty tide I am having an issue with seeing a mod in the game workshop vs website. It's the "Modular Ops Core" by erfue. I noticed it 3 days ago, and waited to see if it was a sync between game and web. I searched for "erfue" and mod name in the game. Checked my filters. Any thing I can do to reset game? I normally sort by "recently added".

mellow creek
humble wigeon
mellow creek
halcyon frost
#

@humble wigeon Except it's not my mod.... I am trying to download it.

#

I'll try to reach out to the mod owner and see if that fixes it. @misty tide

ruby elm
mellow creek
#

Yeah it works fine for 2 out of 3 instances for me

ruby elm
mellow creek
#

Different instances have problems with different mods

#

But like bacons suppressors was a dummy update, it makes zero sense his update would freeze the server

ruby elm
#

some specific version?

mellow creek
#

Two versions exactly the same according to bacon

#

One has issues on one server instance, the other does not

ruby elm
#

that sounds like exactly same thing as with Night Vision meow_think
do you have access to filesystem of addons? You could try to download that problematic addon from server and send it to me.

mellow creek
#

I will try before I have to head to work, my weekend just ended notlikemeow

mellow creek
ruby elm
mellow creek
#

Oh like a duplicate guid I was reading about yesterday?

ruby elm
#

CRC checksums has still some issues and many of them were already fixed and are currently on Experimental

mellow creek
#

working version: "totalSize": 16196480, "downloadedSize": 16196385, broken version: "totalSize": 16196480, "downloadedSize": 10319,

#

and for some reason the subscriberCount is also different

#

11551 vs 11263

#

this is two server instances on same machine both downloading suppressors v 1.0.10

#

also this is always the last line in the logs when it freezes on update: 08:09:07.481 RESOURCES (E): Wrong GUID/name for resource @"{4B91B7B487F17FBD}UI/Textures/MissionLoadingScreens/Reforger_ConflictIcon_Arland_UI.edds" in property "m_sPreviewImage"

#

sometimes it tells me its downloading the mod, other times it does not.

boreal wharf
#

Why does this look so complicated

meager gate
#

A Friend of mine is having issues downolading the mod Gogland, when he attempts to download it his game crashes and goes to the dashboard, any suggestions (he is on Xbox)

mellow creek
#

That sounds like the classic x box drive fills up with no warning and crashes client bug. I've seen it in the known issues but I think it might be fixed in exp branch?

halcyon frost
#

I need a clean up on aisle 5... :-).

Anyway to get all mods published by me removed from the workshop?

I've lost quite a few and can't unpublish myself. Author is "Blackheart_Six".

I'll republish the 3 I have actively going. I will be a better steward of my stuff going forward.

ruby elm
halcyon frost
#

source files.. I'll check it out.

#

TY

magic wind
#

Just so I am clear on where to post things - in the game there is the ARMA Reforger "Workshop" . Then there is the separate tool outside the game called ARMA Reforger Tools which opens the Enfusion Workbench. In Discord, there are two channels - this one enfusion_workshop and the other reforger_workbench. See what I am getting at. It's confusing cause there is a Enfusion Workbench and the Reforger Workshop but the channel names are mixed. So, if I have a question about how to edit/use something in the Enfusion Workbench...do those questions come here and the other channel is for issues in the in game Workshop?

mellow creek
#

I think you got it backwards, this channel is for workshop related issues (with published mods). The other channel is for questions about the software to create those mods (workbench, world editor, etc)

magic wind
#

Thanks Gramp. You can see why I am/was confused, right?

#

It's my OCD...lol

magic wind
#

Hello - hopefully this is an easy question - when you are in the World editor, how can you view where items (like vehicles) are placed/located? At one time yesteray I could see every vehicle spawn listed/shown on the map. I must have done something and now I can't see them. I have looked through all the menus but I don't see any type of "view" option to bring it back

mild ice
#

I agree the issue is in the prefix

The channels should be: enfusion_workbench and reforger_workshop

dense scaffold
mild ice
#

yeh fair

rustic drum
#

Ohh nice, workshop mods checking for updates much better now

small parrot
#

The Laser mod that most of the weapon mods depend use is the only thing really keeping me from booting up a game master game just gives me an error, anything about this?

mild ice
#

however @dry fiber'sTask Force Mattock Weapons is broken, even though it uses RIS as a dependancy

dry fiber
dense scaffold
#

consider inheriting a class with your class so upstream changes can hopefully apply, instead of copy pasting scripts (for as long as you use the dependency)

karmic tinsel
#

Hi, I'm getting the following error message when publishing my project:
RESOURCES (E): Failed to load metafile of mission config image:
DEFAULT (E): Cannot copy image:
RESOURCES (E): Creating bundle failed

I've checked what advice people give online. The images in the config file need to be small, in the addon folder and not the default. The image I'm using is a about 1kb png file. And it's in the addons folder. I have no clue what to do. Can someone help me?

glacial relic
#

are you using any of the bundled reforger images?

karmic tinsel
#

No, I'm using one small png or jpeg file

#

it's in the folder of my own addon

dense scaffold
#

server stuck on downloading suppressors wah

mellow creek
#

Yeah I got a report of a server freeze on downloading a mod today, can't wait to get off work so I can intervene and fix it! I wish this had been fixed! RIP automation

mellow creek
#

2 of my 3 servers are now down because of this continued workshop problem... please fix, I'm begging you!!!

#

I really wish the server would just crash and not freeze for hours on a failed update... ๐Ÿคฌ

mellow creek
#

Turns out all three of my servers froze today... ๐Ÿ‘Ž

mellow creek
mellow creek
#

Why would a mod freeze on update on only one instance out of 3? Almost the same mod list, just a different scenario. It updates on the other instances just fine but I have to version lock it to prevent the update on the 3rd. Im so confused, this has to be a workshop bug? Theres nothing in the logs that mentions the mod in question. (Thanks for cleaning up those logs BTW, that's a game changer in trying to find actual errors in the logs)

dense scaffold
#

yes its a bug in the whole download/update stuff

#

trying to publish 5E29089610A63FB4, workbench says asset not found (good, I removed it) but I can't update it because then it says version already exists

#

works after incrementing version to 1.0.100 tho

mellow creek
#

why would you delete it though instead of just updating it? That seems like it would cause more issues doing it that way.

dense scaffold
#

not relevant - the problem is the deleted addon cannot be republished with version 1.0.0

#

when I delete my mod I expect it to be gone, not hidden

mellow creek
#

seems like that would cause more issues doing that. If a server is running your mod when you do that, when they try to update, it will just roll back to 1.0.0, should be an entirely new GUID if you want to start over imho.

#

how would it know the difference between the original 1.0.0 and the new one?

dense scaffold
#

the mod cannot be downloaded by the server anyway after I "unpublish" it so same net result

#

don't give me a delete function that doesn't delete things

mellow creek
#

I would do a 2.0.0 instead of trying to roll back the version number, thats why version numbers exist. But I hear ya, delete should delete. But then if you delete it should not allow you to update that mod going forward and give you a completely new guid.

dense scaffold
#

I don't care, when I press the delete button I expect it to work, not put the mod in limbo

mellow creek
#

I mean, Id expect problems trying to go backwards in version numbers ๐Ÿคทโ€โ™‚๏ธ

dense scaffold
#

you are discussing a point that isn't my own

mellow creek
#

my b

dense scaffold
#

you can do whatever you want with your mods, I'm saying here that the delete button doesn't work

mellow creek
#

seemed more like you were trying to update, not delete the mod. my bad yo!

dense scaffold
#

I was trying to publish it. I couldn't because my deleted mod still existed even though it was not downloadable

#

the delete button worked a few months ago

forest dome
#

having issues trying to upload a world to the workshop and I'm not sure why... It starts publishing but once it hit 100% I get the following errors:

22:18:28.146 BACKEND (E): Curl error=Timeout was reached 22:18:28.469 BACKEND (E): Http Error (TIMEOUT) 22:18:28.469 BACKEND (E): [RestApi] ID:[20] Timeout 22:18:28.469 DEFAULT (E): Uploading failed! Reason: "TIMEOUT" 22:18:28.472 RESOURCES (E): Publishing failed

Anybody able to help me understand what's going wrong?

open cobalt
#

I'm trying to publish my scenario to the workshop

#

No errors no nothing it says published but I can't see it in the workshop?

#

I've tried test, unlisted and public

#

None of it shows up

humble wigeon
humble wigeon
# dense scaffold the delete button worked a few months ago

I need to verify it with backend team but I think this behavior (keeping meta data about deleted content) was there from the beginning, yet there were no checks for duplicated versions. See this addon and two 1.0.0 versions https://reforger.armaplatform.com/workshop/5E389BB9F58B79A6-SpaceCore/changelog Mod was deleted from workshop and then uploaded again

Arma Reforger

A core mod that includes scripts used in all of my mods.

#

Metadata is kept there, to "reserve" GUID for you, if you would like to republish mod with same GUID in future.

forest dome
humble wigeon
#

What is you mod name/GUID?

dense scaffold
forest dome
humble wigeon
forest dome
#

Oh really? It said failed every time..

It shouldn't be empty either haha its like 850mb or something

#

But I do have 2 small mods uploaded as unlisted I think, but they aren't this one

open cobalt
#

Thanks lmao I'm stupid

humble wigeon
# open cobalt Thanks lmao I'm stupid

no problem, I noticed that you are using different version of tools by looking at the backend environment, which is listed next to the version in bottom right corner. Submission backend is used by Experimental version of the tools while Production is used by stable/regular version of Reforger

forest dome
humble wigeon
#

yup, they are like 22kb on the backend

#

in any case, issue with timeout is being investigated

forest dome
# humble wigeon yup, they are like 22kb on the backend

Ahh cool, yeah they were fine. Had no issues other than that weird timeout on this bigger mod (850ish mb), is it worth me just to keep trying the publish on the hope it makes it through or is this a 100% error for uploads of a certain size do you know? ๐Ÿ˜Š

Thanks for looking into it!

forest dome
humble wigeon
main saddle
#

Anyone know how I could run the workshop just to make models and publish map edits on a trashy computer?

vernal wing
novel phoenix
#

is the workshop down ?
getting these error when trying to upload an update to a project
BACKEND (E): Http Error apiCode="remoteRequestFailed", message="Remote request failed"
BACKEND (E): [RestApi] ID:[11] Error Code:502 - Bad Gateway, apiCode="remoteRequestFailed", message="Remote request failed"
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

forest dome
#

I had similar timeout errors above, maybe its linked?

lethal pecan
#

Any ideas why this is happening all of a sudden (nothing changed)

#

was just adjusting a parameter an this happened

humble wigeon
mild ice
#

He's missing reforger as a dependancy. Must have gotten removed accidentally. The publish tries to add it because its a dependancy of all the dependancies but of course it doesn't exist

#

Publish could maybe be changed to handle it or at least have a better error message

#

workbench itself handles it, when it should maybe not and tell you it's missing

ionic basin
#

yoo, got myself a new computer, how dfuq could i unlock my published addon, so i can edit it in tools

humble wigeon
#

mods downloaded from workshop cannot be "unlocked" since they don't contain sources

sly rune
#

Good morning,

I need help please, I modified a map to create a version 2.0 however errors appear in the logs and I don't know what to do, the creator of the base map helped me but I think he doesn't just have to help me, which is normal, if someone could take a look

lethal pecan
lethal pecan
# humble wigeon what dependencies do you have?

ive got all the ones in my Darkgru conflict main mod and no mods were added or removed from my update only a tweak an they all appear on the workbench and there dependencies. Its aggravating because this never happened before this recent update and im trying to fix this

mild ice
#

the issue was the same dependancy added twice

humble wigeon
mild ice
#

no didnt seem to be

#

so a better error message when a dependancy is repeated would be nice

weak tide
#

Cant download anything for the workshop today keep just failing the download. Is it act wired for anyone else?

dense scaffold
#

We've been having issues with workshop for so long sadge

ionic basin
humble wigeon
mild ice
#

so the current issue with the workshop is people getting "script_mismatch" errors whenever a mod is updated while joining a server

its almost reproducible 100% of the time, PC or XBOX doesnt matter.

Sometimes restarting the game fixes it, but quite often you need to delete the mod in question/clear reserved space to get it to work

#

however there are definitely less problems than there were in the previous stable version

#

its like its using a cached version of the mod (or the checksum) even though it was just updated

mild ice
#

I did not. thanks for that

subtle river
#

Hey. I cannot bundle my mod. Console reads:

RESOURCES (E): Failed to load metafile of mission config image:
DEFAULT (E): Cannot copy image:
RESOURCES (E): Creating bundle failed

Perhaps I am missing something in the conf file?

forest dome
#

You need to change the 3 images in the config to ones in your own project location I think

subtle river
#

Yeah I think you were right

#

But now I have:
DEFAULT (E): Unsupported file type (previewImage.edds)

#

I have not idea what previewImage it's talking about and as far as I know .edds is the only accepted format

forest dome
#

ah preview image is your option in the publish project page I think, that needs to be png

subtle river
#

Alright! publishing successful! blobcloseenjoy

halcyon frost
#
BACKEND   (E): [RestApi] ID:[8] Error Code:502 - Bad Gateway, apiCode="remoteRequestFailed", message="Remote request failed"
DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed``` ~~Anyone know what this means? Trying to publish my bug fixes~~
humble wigeon
#

Workshop is down

mild tundra
#

Oh thank you

#

I thought something broke on my end

halcyon frost
#

Ah ok, thanks

humble wigeon
#

It's being investigated right now - hopefully it will be resolved soon

mild tundra
#

Thank you.

humble wigeon
#

should be working now

halcyon frost
#

It is indeed ๐Ÿ™Œ thanks again

magic wind
#

Two questions - 1.) Is OriginZ Metabolism deleted from the Workshop? I see at least 2 other servers/mods that use this, but I am unable to download it or see it in the workshop. 2.) I don't see any mods for food/drinks, yet there are some mods out there that have this (cans of food, drinks, meat, etc.) Any idea where I can get these items or mods to include in my own? THANK YOU!!

timber quiver
#

Can i make unlisted mods visible for specific ppl if i add them to contributors?

humble wigeon
timber quiver
#

Oh okay well private is good too.
Will give it a try.
Many thanks. ๐Ÿ‘

timber quiver
humble wigeon
#

Ah, yes, it was removed at some point since it wasn't working correct. It might be reintroduced at some point

timber quiver
#

Alright.
Will test the unlisted > contributor way then.
Would be nice to have an additional field like "Contributors" but called "Testers" or something like this to make stuff visible for specific ppl only without and other additional rights just to get it shown to them in workshop.

humble wigeon
#

you don't need contributors to download unlisted mod

timber quiver
#

But how can someone find a unlisted mod?
Unlisted means they will not appear in workshop right? Or what exactly does unlisted do?

#

Unlisted: Hides the project in search results. Mod can be still used on dedicated server and downloaded by other users.
I can search and find it but others can't.
Also i don't have a dedicated server.

humble wigeon
#

Unlisted means they will not appear in workshop right
yes, its hidden although anyone can still download it (via dedicated server) when they know the GUID

#

I think that once you have it downloaded, it will be still visible in Workshop

timber quiver
#

Okay many thanks for your help. ๐Ÿ‘

glacial relic
#

if you run a server with the mod anyone can find the guid via the server browser, even without knowing the password

rustic drum
#

Any way for playing in multiplayer with mods without using the official workshop?
Like when the official workshop goes down, can I just manually sharre mods and still play in MP?

rustic drum
#

Are there any plans for that in the future or in arma 4?
I feel as a modder, it would be very useful to know about end of life support.

For context, I'm trying to make a mod right now,
knowing how temporary reforger will be could help me with prioritizing polish or new gimmicks.
||I also have around a dozen mods for project zomboid, where they have a non-steam executable, so we can keep playing on older versions of the game, so polishing mods is worth it, even if the game will change, update or if steam workshop goes down||

dense scaffold
#

I have no experience with those params but some modders have used them to test server mods before successfully

rustic drum
#

Ahha, I'll give that a go, try some tests. Having a backup way to always play the game for what if scenarios is good.
I actually love the workshop, updates are working good now, joining servers is easy, not to mention the fact that we have mods on xbox is actually like insane ๐Ÿ˜„
But what if: Workshop is in maintainence or goes down and I want to play the game. The main reason I make mods is to play the game ๐Ÿ˜„

viral storm
# rustic drum Any way for playing in multiplayer with mods without using the official workshop...

Yeah do what Bacon said. We use it to test airplanes without publishing updates. You can use -addonsDir and -addons. You will also need to specify -server followed by the world resourcename and then specify a profile with -profile.

For clients you need -addons -addonsDir -client followed by the IP of the server (server browser does not work at all for this method, not even direct connect, you need to do it only via command line)

#

You can share the packed files and such (i forget if you can pack without publishing), or you can use it with unpacked folders (we do this since everyone is on the git repo) BUT if you do unpacked folder you need to make a copy of the folder and delete .git because everything in the folder has to be identical for the client and server checksum to match. Sometimes people will also need to launch the project in workbench for their resourceDatabase to have the correct checksum as well. (All the checks should only be for unpacked source, I imagine the packed addon should be identical everywhere)

dense scaffold
#

honestly what you've just said should be put into the wiki somewhere under a section "testing mods before releasing"

#

it comes up a lot, and your message sums it up very nicely

viral storm
humble wigeon
#

There is actually quite a lot of mess with thumbnails in addon folder and those are not affecting connectivity - afair there are 2 checks now - general rdb check and script folder check

viral storm
#

Ah okay. Maybe when we were testing our order was first delete git then we thought of resource database after git folder. Ill give it a shot next time with only making sure rdb is correct

humble wigeon
#

Rdb and pak file (game data, including scripts, are located there)

#

If unpacked, then scripts still need to match

rustic drum
#

Ohh that's super nice, this can very much speed up testing as well for me

#

Thanks

glacial relic
#

if .git still cause problems for you just make a shadow copy with junctions except for that folder

vernal wing
#

@torn kindle - this discord server has no place for user requests, much less this #channel. Want something done, you can surely feel free to do it yourself

torn kindle
vernal wing
torn kindle
vernal wing
torn kindle
dense scaffold
#

is workshop ok? some folks getting dependency not existing errors when trying to publish but the mod ids from gproj exist false alarm

halcyon frost
#

Getting a LOT of spinning arrows on the workshop... Checked my connection, working as expected.

dense scaffold
mellow creek
#

I had a mod corrupt today on a restart, two other mods updated, the corrupted mod did not update yet failed to launch the server until I deleted and redownloaded the non-updated mod again. ๐Ÿคฆโ€โ™‚๏ธ

ruby elm
neon spoke
#

Is there any reason the workshop is so slow at uploading? I have symmetrical Gb but to just upload 100MB it takes about 5-10 minutes could it be my location since I am in Australia? just seems odd

dense scaffold
#

you'd still be bottlenecked by the speed you get between the continents

#

unless there's some sorta cdn cache in australia, not sure oh wait you said upload, yea no see above

#

your download and upload speed are not going to be full capacity for the whole world, they only define the maximum your ISP setup for you

neon spoke
#

Do you know the best location would be to upload from?

humble wigeon
#

...Czechia ๐Ÿ˜‚

halcyon frost
#

@ruby elm Here you go... the last console log from yesterday startup of the game. TY.

ruby elm
ruby elm
halcyon frost
#

@ruby elm Just started yesterday afternoon. And this morning the workshop loaded up no issues.

#

Glitch in the matrix.

mellow creek
# ruby elm would be good to know how it was corrupted... I have hunch but without seeing it...

This is the entire console log, however I have it set to -logLevel error ```---------------------------------------------
Log C:\Games\SteamCMD\steamapps\common\Arma Reforger Server2\ServerProfile2\logs\logs_2023-10-04_15-20-18\console.log started at 2023-10-04 15:20:20 (2023-10-04 22:20:20 UTC)

15:20:20.259 Loading dedicated server config.
15:20:20.259 RESOURCES : GetResourceObject @"{C86BA3714AEE5C8A}Missions/PMCvsInsurgents.conf"
15:20:20.259 RESOURCES (E): Failed to open
15:20:20.259 RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/PMCvsInsurgents.conf'!``` However, I always get this same error even when the server starts successfully. ๐Ÿคทโ€โ™‚๏ธ It just hung after these errors were printed.

dreamy fjord
#

Anybody know how to fix this if so any info would be helpful

#

Are is there another mod for the roleplay beside that team elan?

vernal wing
dreamy fjord
#

?

#

And how do i do that is dat his name on here

vernal wing
dreamy fjord
#

Im on discord team elan right?

#

Sorry thought this was it its armor reforger discord ๐Ÿ˜”๐Ÿ˜…

#

But question for u

ruby elm
vernal wing
pure isle
magic wind
#

Does anyone have a video or text document of how to use the ServerAdmin Tool Mod?

magic wind
#

TY Bacon!!