#reforger_questions

1 messages · Page 12 of 1

terse cloak
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Wow.

lusty vector
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Ok that’s Dumb. Just take your own time to make stuff

half locust
#

haven't seen that tweet before
...in any case, it will be shared when it will be shared, asking about it won't really change that, it is very unlikely for BI to mention anything in advance, prior to actually publishing it (be it game updates or game information). It creates unnecessary pressure and expectations

half locust
lusty vector
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Will we be more content after the roadmap for arma Reforger or will be be getting arma 4 soon when we get to that point ?

#

When you say soon, could it been like next week or by the end of this month?

terse cloak
#

Have you heard of the soon TM joke.

lusty vector
terse cloak
#

....

lusty vector
#

I’m a funny person 🤣

terse cloak
#

Doesnt sound like it

eager sandal
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Did the clocks in the game finally working? I mean the grandfather clocks, the clocks on the walls and church clocks. Is that recent or have been working for quite some time. I only noticed it just now in offline game master

maiden forge
half locust
half locust
feral loom
lusty vector
#

Will arma 4 have its main game based off of were reforger is?

fossil osprey
lusty vector
#

Will Commander sights work on the BTR?

half locust
gleaming holly
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lmk if im in the wrong channel but does anyone know if there is an app/site for everon reforger thats like iZurvive for DayZ? im specifically looking for something i can use to measure the exact distance between 2 points on the map

topaz whale
gleaming holly
#

thats what ive been doing it just takes a long time to plot a bunch of points

topaz whale
#

If so, open Everon in world tools and there is a ruler

gleaming holly
#

i wish, im on console

topaz whale
gleaming holly
#

lmao

cosmic ice
#

Hi everyone
Is there solution for this error during logging to the server?

23:07:58.632 DEFAULT (E): Kicked from game. group=1 reason=3
23:07:58.632 SCRIPT : Kick cause code: group=1 'REPLICATION', reason=3 'CONNECTION_FAILURE'

#

Sometimes is possible to login sometimes not

maiden forge
royal basin
# gleaming holly i wish, im on console

You can use the protractor and pencil on controller aswell no problem, just open your map and follow the hints on your lower left side of the screen. The protractor and pencil can be activated from the tab on the top of the screen when the map is open.
Its great for distance calculation and for creating waypoints and headings or just to pinpoint exact coordinates. i use it all the time👍

chilly briar
#

Are there any faction replacement mods that don't alter core files? I want to be able to load up a singleplayer conflict without getting an error message

chilly briar
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Why are there so many mods that are dependent on each other?

quaint copper
chilly briar
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I'm looking for a modern US military replacer mod

quaint copper
chilly briar
#

Only issue is that blufor opfor is dependent on a mod that for some reason gives me an error message whenever I load up a vanilla scenario

ancient rapids
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That mod probably needs an update then. Go to the mod page in game to check for sure.

visual remnant
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.......................................

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anyone else having issue with mods and joinign servers on PC

gentle citrus
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How to add world to project?

tepid torrent
gentle citrus
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I opened WorldEditor and saved new entity. But scene is empty. How to fill with Eneron?

tepid torrent
ancient rapids
visual remnant
ancient rapids
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I just hope they stop adding new features to the workshop before they fix the old bugs. Seems the new features created even more bugs...

visual remnant
spark axle
#

mod related but NGV float on head and done remoeve when helmet is removed so the ngvs double up, even when replacing hemlet, any ideas?

ancient rapids
spark axle
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Tried that and resaved, same thing still happening but if its a mod I'll wait for an update and just play around it, thank you

native mesa
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Any mods out there for player profiles? Like in game name changing?

terse cloak
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You can change your steam username

west fog
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After the last update seems a lot of mods are failing to update for a lot of people any ideas?

digital crane
modest yarrow
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hello

#

i need help with creating my server in arma3

magic pebble
sly stirrup
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best tips for getting a server started with reforger. Haven't seen any tutorials, but have some DayZ console server coding experience. From what I've been told by a few folks, reforger servers are substantially more of a simplified process? is this true or am I being misled? lol

ancient rapids
sly stirrup
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so it's sounding like it's just as easy as a few people told me, add the mod, that's it. no coding involved other than the list of mods in the json file?

ancient rapids
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not really, unles syou write a batch script to restart your server when/if it crashes

#

some server providers provide that for you though

ancient rapids
sly stirrup
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Which server hosts are the best. I can’t stand Nitrado lol

ancient rapids
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depends your experience level in hosting servers. I prefer renting a dedicated server but i have to do all the work myself, no web interface for anything.

sly stirrup
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Completely new to reforger. How much is involved with a dedicated server.

ancient rapids
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probably the toughest part is writing your batch program to start/update and restart servers after a crash or shutdown. If you dont know batch, you may want to go with an easier provider with a web interface.

sly stirrup
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Yeah probably best to do that for me. Lol

ancient rapids
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yeah you may want to ask some of the others around here, maybe in #reforger_servers that will also generally be cheaper.

chilly briar
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Just curious, are there any mods that expand upon the vanilla experience? I'm looking for a 1980s night vision mod and more gear options for the vanilla factions?

terse cloak
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There was a KLMK mod and NV i dont think was even a military issue during that time, especially to infantrymen

tepid torrent
terse cloak
#

yeah

#

they had NV scopes on guns but not NV in their eyes

topaz nexus
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There were NVGs but they were notably worse than modern NVGs, they were JUST starting to get issued to your average joe infantry

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Incase anyone wants to look into it, they mainly (from what I can find and only talking about goggles) had AN/PVS-5s and AN/PVS-7s

vestal sluice
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How do we black list known trolls that mess the game up?

terse cloak
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Cant, They just change their usernames

vestal sluice
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whole 3h conflict is distroyed

tepid torrent
# vestal sluice whole 3h conflict is distroyed

yes lots of effort down the drain, easy fix for devs is to make kills register even if respawn, and make deleting buildings only available for corporal rank, also fix the votekick system and let the system work in coordination with a friendly kill counter to maximize kick priority

vestal sluice
chilly briar
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How do you select conflict everon in singleplayer? I can only see arland atm

terse cloak
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scenarios

quaint cargo
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Best we can do at this point is help guide and teach the ones who wish to play properly and hopefully come launch they do the same to the next batch of Arma virgins

Console players getting Reforger as their first experience in Arma, I don’t know how anyone expected it to go any better.

Its the first game of its scale for a lot of these people and theirs 0 tutorial’s to teach you the actual mechanics of the game to properly take advantage of them.

Its 75% on the trolls, but 25% Bohemia bc to the unknowledable troglodyte it’s battlefield w a bigger map n “shittier” graphics, and they get frustrated and do what console players do.

chilly briar
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Tbf public servers have always been toxic in Arma. There's always been team killers, trolls and many other undesirables trying to ruin the match. Best bet is to find a good community server. My server that I'm in perma bans team killers

quaint cargo
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That’s something I don’t think Bohemia calculated

chilly briar
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Eh I've dealt with it before in games like R6, CoD and Halo

quaint cargo
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Prob great for stress testing 💀

quaint cargo
chilly briar
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There's always going to be toxic players no matter what. There is also a good amount of mature players on console as well. I'm actually coming into this game with experience from Operation Flashpoint. It didn't take long for me to get used to things but I'm still learning a lot of stuff like the UI and game master. As a console player, I welcome an Arma title since there's been an absence of anything like it for an entire generation

quaint cargo
maiden forge
ancient rapids
terse cloak
quaint cargo
terse cloak
#

Its a good tutorial.

quaint cargo
# terse cloak it actually teaches you how to place things and how to do logi

There’s so much more to Arma though that’s left to interpretation, where the point needs to be clearly taught. let me explain.

In Arma you’re weight you carry, affects your stamina, your stamina in turn affects your accuracy. So since your bullets actually travel from your barrel in this game, and not wherever your sight is, if you stop for 10 seconds and regain stamina, you could probably kill someone in 2-4 shots no spamming and screaming about Desync (which is a real issue)

Another example is that if you read your field manual, in conflict the envisioned play style for conflict is once a player spawns, they will pull security and defend the base they spawned at, and as more ppl spawn there and wait, someone driving to all the bases and on radios will come and pick everyone up, and hopefully they got organized and created a plan to assault the next point.

But since things like these took a quack like myself a year to figure out for myself, Xbox players who have information force feed to them and gameplay dumbed down to refurbished crash bandicoot stand 0 chance of ever truly understanding the game their playing.

If you want to stop the trolls from spawning Jeeps for one person and die in 2 mins, or the strew of Rambo’s running around, you have to meticulously explain all of these things to them.
In a very clear way aswell

The freedom is not the issue in the game, it’s the lack of communication to people who need to be told what is that “correct” thing to do.

Not even on sum “mil-sim” bullshit, like this has been a persistent issue and the only way to fix it, is to actually explain what is going on to these ppl who have 0-5% of an idea.

ancient rapids
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yeah but I have a feeling most of the trolls dont care at all about how the game is supposed to be played, trolls are just gonna troll any way they can.

quaint cargo
terse cloak
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Well its their issue, when a4 comes then smart people come and then servers become pc only or whitelist or somekind of non xbox

quaint cargo
quaint copper
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Battlefield players that don't know anything about actual strategy and tactics

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Conflicts communications are so scuffed
Why talk at all when half your team is using the Platoon freq to make it everyone else's problem and the other half don't say a word the entire match but expect you to know their plans?

terse cloak
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You cant help dense people

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its impossible to help ignorant people and to be honest i cant be bothered

maiden forge
terse cloak
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Siya i have seen how you play and you are one of the xbox sterotypes

timber latch
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hello you have a good server milsim free please ?

terse cloak
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I have lol

maiden forge
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You got your head popped off at figari while I took cover bro 🤣

#

So if anything it’s you

terse cloak
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bro got teamkilled and then starts turning into a brainless idiot and blaming me for team killing you lmao.

quaint copper
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Imagine caring more about dying at a random place instead of taking the point

terse cloak
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yeah

maiden forge
maiden forge
terse cloak
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mhm

#

this proves your denseness.

maiden forge
terse cloak
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oh you have multiple times, you just cant remember them due to your memory-loss

maiden forge
terse cloak
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sure

maiden forge
terse cloak
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sarcasm mate

maiden forge
#

It’s childish what you’re doing really

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I mean you do act like a man child in game plus in discord but I think I’ll stop

maiden forge
#

K

ancient rapids
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LOL nice read, thanks! 9/10

terse cloak
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yeah enjoyed every second of it

maiden forge
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Same

topaz nexus
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I feel as though most teamkillers are just the sorts of people who go on to online political communities to just start doing the dumbest stuff possible for attention. They're trolls.

Alot of xbox players do generally have less of a clue what they're doing than the average arma vet coming from a3 or other sim-type games. I feel like the tutorial could be expanded to touch on some things, like how to read a map and use a compass, how to manage weight, etc.

#

Being one myself and having seen many, xbox players can be competent and many indeed are

topaz whale
topaz nexus
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I can't really remember, I only did the tutorial once to actually see what was in it, otherwise I did my typical thing of just brute force trial and error

maiden forge
topaz whale
maiden forge
topaz whale
terse cloak
terse cloak
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or i mean after arriving at the mhq then you gotta walk to mil base levie and tutorial is done

terse cloak
maiden forge
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And that’s not true for the first 2 months of my game time I dedicated 3/4 of my playtime to logi on pbs server

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I gave up and I only do logi when needed because no one really thanks or cares really and one guy could destroy all your work

royal basin
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Yeah i used to do a ton of suply running until i started getting into match after match of the enemy team deleting your built up bases after capturing them. They would delete the suply depo very last so there would be 500 suplies left, then they would use those 500 suplies to place hedgehogs.
Like come on, i spend hours of running suplies to all the forward points to move us forward and all along respecting the bases we capture from them and they do that..

terse cloak
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Or telling team not to spawn at that base so you can get a radio in it and they spawn tehre

royal basin
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Well that is just them not knowing better. Deleting bases is pure evil

maiden forge
royal basin
#

At the very least use the suplies for something😂

terse cloak
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biggest issue is when 30 people just cluster in 1km^2 area and cannot spread out and you lose due to not being able to have much bases

royal basin
#

Yeah, Its a comunication issue

lucid tulip
terse cloak
terse cloak
lucid tulip
terse cloak
#

Mi-24 for life

lucid tulip
#

Also IMO its easier to landnav when you are seeing stuff high up from the sky versus being on the ground.

topaz nexus
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That's not even imo that's just true

acoustic shoal
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Hi I do have a question. What reason is there to lock packaged mods, besides to protect the modder's fragile ego? When reforger launched, you could edit any scenario freely. This gave more power and freedom to the community to create content, and it meant you could fix broken missions that an author had abandoned. Modders do not own the game nor the content they create for it. BI is very explicit about this. So what possible justification did the developers give for removing this feature from Reforger?

tepid torrent
acoustic shoal
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Everyone would know it's a duplicate. Also you can already copy a mod and add things to it freely using the editor. This is part of the Arma Public License that you must agree to when you publish a mod to the workshop. The agreement also states that you do not own any of the content you create for the mod. So again, I ask, what reason is there to lock the mod besides to protect the author's ego?

#

Also you said just ask the creator. What if you cannot reach the creator? What if the creator has abandoned the project? What if the creator is dead?

#

If you already have no ownership over the mod, and people can freely copy your mod as well as use any of the content in it according to the Arma Public License, what do you stand to lose by someone copying it? Given those facts, I simply cannot think of a reason for BI to lock the files besides protecting the author's ego.

eager sandal
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Maybe they will lose the motivation to make mods? Because thief keep stealing their work.

acoustic shoal
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I don't think so. You can already "steal" any other creator's mod and use it in your own content, because of the APL -- the Arma Public License -- which you must agree to when you publish a mod. So far that has not made anyone "lose motivation."

#

This is a discussion that comes up in every modding community for every game, and I feel that in every case the answer is the same. The only reason to lock mod files is to protect the ego of the author.

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Every modding community would be stronger if egotistical creators did not feel the need to "protect" their work.

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I thought that BI had seen the light when Reforger released with the ability to edit any scenario. But then they took that away.

#

You can't make money off of mods. The only thing you possibly stand to lose is the credit (however you must give credit according to the APL), which is entirely a matter of ego. It does not affect you in any material way.

eager sandal
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So what is the point of your question? Other than to feed your ego that creators have big ego?

acoustic shoal
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I asked already. What reason did the developers give for removing this feature from the game? When Reforger launched, you could edit any scenario freely.

#

Also I am a programmer and a mod creator. I feel this way about my own work. I do not care who "steals" it or what they use it for. They only stand to benefit from having access to the things that I have created, I would never want to take that from them.

#

If I was making money off of mods then I would feel differently, but again, you cannot profit from Arma mods according to the APL.

#

If someone takes something from my mod and uses it to make something new, I do not lose anything. Even if they don't give me credit, I do not lose anything.

eager sandal
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Well. If you think it is to protect the creators ego, than its reason enough. If you want to create mods and distribute freely without locking it, you are free to do so too.

acoustic shoal
eager sandal
#

You can zip the source and put it for download. Then players can packaged it themselves

acoustic shoal
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Very few people are going to do that voluntarily, even if they don't care about it being protected, it's extra work. Before it was changed in an update, you could edit any mission and you didn't need the author's source files.

#

It was a feature that has been removed from reforger

eager sandal
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If they are modder, they will do the extra mile. If they are normal players, they can just download it at workshop normally

acoustic shoal
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So far you have not made a logical argument for why this feature was removed from the game.

#

Also for the record, I didn't ask for an opinion. I asked what reason the developers gave for removing this feature.

tepid torrent
acoustic shoal
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If your opinion is that the ego of modders is worth protecting, I am not interested in having that discussion.

acoustic shoal
tepid torrent
acoustic shoal
#

The APL itself is completely contradictory to locking the mod files

eager sandal
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Using it does not equal to modify it

acoustic shoal
acoustic shoal
tepid torrent
acoustic shoal
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It's an extremely arbitrary decision which is why once again, my question was, what justification did the developers give in removing this feature that used to be in the game?

half locust
half locust
half locust
#

maybe @signal spruce can develop on that (and the lackluster of said license you miss-interpreted)

terse cloak
#

Ctrl+c, ctrl+v

acoustic shoal
acoustic shoal
half locust
acoustic shoal
#

Right.

#

But what is it protecting?

half locust
#

the author’s IP

acoustic shoal
#

The APL says you need to give credit to the author if they ask you to give them credit, and even if you didn't follow the APL is that what we're really trying to protect here? Credit?

#

But the author's IP can only be used within Arma. For all intents and purposes they do not own it anymore.

#

You should look into the legality of mods. It's not just Bohemia Interactive. If you create a mod for a game, you don't own that content.

half locust
acoustic shoal
#

Also the APL says you can modify, rework or update any mod. So the APL is actually in contradiction with this file locking behavior.

acoustic shoal
#

So once DayZ was created for Arma, their only choice for publishing that game was BI

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It would have been a violation of the APL otherwise.

half locust
acoustic shoal
#

Not in the United States.

sand verge
#

Standalone*

acoustic shoal
half locust
tepid torrent
#

this is still going notlikemeow ok stealing bad, people not like, make own idea and populate workbench with your own content, people now happy meowawww

half locust
#

If i take all the content i made (assets missions terrain etc) and make my own RHS stand alone game, BI can do f all about it, and is well within my own right to do just that

acoustic shoal
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But RHS has been released on the workshop, and all workshop mods must agree to the APL, and the APL says that the content can only be used in Arma...

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So...

sand verge
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By others downloading it presumably

acoustic shoal
#

I see.

#

that's a luxury not afforded to the regular mod creators

half locust
acoustic shoal
#

When you use the workbench tools to publish a mod for the workshop, you must agree to the APL. RHS having a special license is a unique situation.

half locust
acoustic shoal
#

I mean I was just reading it in the agreement but maybe there is something I'm not understanding there. It specifically says mods published to the workshop need to be under the APL.

chilly briar
#

How do you select a unit as a player character in game master? I forgot how to do that

tepid torrent
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or right click and create player

chilly briar
#

Thanks

acoustic shoal
#

when you do right click -> create player will people who join automatically take control of that unit?

half locust
acoustic shoal
#

like I said before I don't know about the EU but in the US you don't own any mod content for any game, according to copyright law.

#

it's a situation that game developers have acted in extremely good faith on, because legally there are all kinds of fucked up things they could do with mod content

tepid torrent
acoustic shoal
#

ah

chilly briar
#

I figured it out

acoustic shoal
sand verge
#

It probably just helps deter a good amount of people rather than taking everyone on good faith

#

Average dude dipping his toes probably just wants to drag the models across to his folder

acoustic shoal
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Yes but I don't understand why there is this arbitrary limitation on editing scenarios. You can download a scenario, make a copy, and you can add as many entities as you want. But you cannot delete or edit the ones that are already there. It seems completely arbitrary and I really want to understand why the developers did it.

quaint cargo
#

Do terminal ballistics (bullet tragectories, ricochets) work similar to A3? Not yet? Not ever?

acoustic shoal
#

All of that works, and if I understand it correctly as of this most recent medical update the terminal ballistics of Reforger are actually more accurate than A3.

quaint cargo
#

Thank you 🙂

half locust
acoustic shoal
half locust
acoustic shoal
#

whether it's allowed by the license or not isn't really relevant to what I'm asking, because the editor lets you do it no matter what.

#

No matter what, I can copy a scenario and then create a new subscene

half locust
acoustic shoal
#

What's your point

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If you excuse my impoliteness for just a moment, it feels as if you are formulating your arguments based around your position on the subject and not the other way around. It doesn't seem like you actually understand why the editor working the way it currently does makes sense. Because letting you create a copy and then modify it however you want is definitely not on the side of IP protection.

half locust
#

as far as i understand there are 2 reasons

  1. technical one (compilation etc)
  2. ip protection (which is something you were debating- saying BI owns everything)
acoustic shoal
#

If it's for IP protection then why can I create copies and edit them?

half locust
#

because that is derivative, you never edit the original content = traceability

#

are you arguing that you shouldn’t make a copy to begin with?

acoustic shoal
#

I am saying that being able to make a copy like that is contradictory to your position

acoustic shoal
#

What I mean is, based on how you feel about IP protection, don't you feel like users shouldn't be able to copy and edit a mission at all?

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I think I've made it pretty clear that my position is the opposite. Which is why for me being able to copy the mission but only edit certain elements seems oddly halfway. For example though I couldn't remove the original entities, I could definitely cover them up and essentially transform the work in a way where parts of the original author's design were gone.

#

It's like it's protected and it isn't. So I don't understand why they wouldn't just pick a side. Either let me edit everything, or let me edit nothing. Who is this protecting where I can tear the mission apart as much as I like so long as I don't move the original entities?

half locust
#

Being able to look how others have done things directly into an editor is a plus in terms of learning

acoustic shoal
#

Okay, that's a fair argument, a solid argument. But that doesn't explain why we get to add things. That's an argument for being able to view missions, not an argument for being able to copy and modify them

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Also what if I used a script to just copy everything from his mission into a separate scenario? I wouldn't have directly edited their files but I'd still have their work and now there would be no way to even trace it.

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Do you at least see what I'm getting at? It's like a child proof lock. If anyone wants to get around it they can. Even without using a script I could painstakingly duplicate the mission just by looking at it in the editor.

#

It doesn't make sense!

half locust
half locust
acoustic shoal
#

That's kind of neither here nor there though. I'm just asking what the logic is in the system working the way it does and after speaking to developers for a bit I think the answer is that there is none, it's just an arbitrary engine limitation.

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the main reason you can't duplicate worlds is because layers are lost

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not because of some ideological decision

half locust
acoustic shoal
#

actually I kind of think it was nice keeping the ideological side and the technical side separate. it was refreshing talking to reyhard because he spent no time trying to convince me of some reasoning behind the system working the way it does, he just gave me a technical description, and even suggested I put in a feature request for duplicating worlds.

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and honestly, I knew it was a mistake bringing my opinion into the mix in the first place. I'm just not good at keeping my mouth shut. I've been modding games since I was 12 years old. I'm 32 now. I have never seen any value in mods being encrypted, locked, obfuscated, etc.

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and every argument I have heard in favor of it came down to one thing -- the author's ego. They saw more value in something being "theirs" than the value of the whole community being able to improve it.

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and it's an age old debate, which is why it was stupid of me to start it. It's the debate of open vs closed source

sand verge
#

I'd rather an ego and a mod than no ego and no mod

acoustic shoal
#

Modders are never going to stop making mods

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and if we're gonna go there, I would rather an egotistical selfish author to not enter the community in the first place. I have seen so much strife created solely because of authors not sharing their work when they had absolutely no material or ideological reason to do so besides "mine"

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or forget not sharing their work, just authors doing INSANE things because they feel overly protective of their work

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ruining entire communities just because they want to feel like they're in control

half locust
#

You are free to do whatever you want with your own mods. So are others.

acoustic shoal
#

Yeah no duh, doesn't mean I can't condemn them

half locust
#

So then why are we having this discussion to begin with? Besides the fact that you obviously miss-read the license

acoustic shoal
#

That's not a question for me to answer. I've stated my opinion

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and I don't think I misread or misinterpreted the license but whatever.

half locust
#

If one author wants to keep their files locked, it is their own prerogative. If another doesn't want to do that, he is free to do just that as well.

acoustic shoal
#

Well in this specific case, the author does not have a choice. Worlds will always be read-only.

half locust
acoustic shoal
#

But in a broader scale, yes. They can. And just like they are free to do that, I am free to condemn them for it. I am free to express why I condemn them for it, as I have just done.

half locust
acoustic shoal
#

Sure.

half locust
acoustic shoal
#

Is it? That's interesting, it seems pretty relevant to me.

sand verge
#

You may as well call someone selfish for not contributing at all

acoustic shoal
#

If you want to have a debate and poke holes in the argument I've made that's fine. But telling me it's irrelevant because it's an opinion is not having a conversation or a debate.

acoustic shoal
half locust
sand verge
#

Is my choice to not make a mod for Arma selfish?

acoustic shoal
#

lol. uh? I don't think it is

#

I'm pretty sure society functions right now because we have opinions and we talk about them

topaz whale
acoustic shoal
#

and I know they were read-only in all the other armas. but you could decompile them.

thorn furnace
#

Allow me to interject Kieran. You are making assumptions about people's motivations. Every one is modding for their own reasons.

half locust
acoustic shoal
acoustic shoal
thorn furnace
#

That people are modding would choose not share something out of ego or just to spite people.

#

Which is franklyy ridiculous

acoustic shoal
#

Well what are some other reasons that they would choose not to share it?

#

Monetary is one, though most of the time there is not a legal pathway to getting paid for a mod.

half locust
topaz whale
sand verge
#

Modders spend a lot of time and money on the mods

acoustic shoal
half locust
sand verge
#

Source code in general, even for a free product, is valuable.

There's lots of products that are free yet keep their source code private (for valid reasons)

acoustic shoal
sand verge
#

The source

half locust
thorn furnace
half locust
sand verge
#

Mind-blowing how not releasing a mod is less selfish than releasing one in a limited way

acoustic shoal
# sand verge Source code in general, even for a free product, is valuable. There's lots of ...

It is valuable. And from a purely capitalist perspective nobody should be in favor of open-source. But as a lifelong programmer I don't look at coding that way. I feel quite the opposite. Society only stands to benefit from things being open-source. It will never hurt us as a collective for more things to be open source. Can you see why it is clearly a selfless act to open-source something?

eager sandal
topaz whale
#

Some people don't want to get their shit stolen and sold somewhere. Some people have their models for sale (pre BI tools) and don't want people stealing it and causing them to lose money.

acoustic shoal
sand verge
half locust
acoustic shoal
acoustic shoal
topaz whale
sand verge
topaz whale
eager sandal
#

Can we just drop this altogether... Modders decide to protect their stuffs. The end.

thorn furnace
acoustic shoal
half locust
half locust
acoustic shoal
#

open source, or closed source

#

I'm loving it. If you don't wanna talk about this stuff it's all good but I'm into hashing things out

thorn furnace
#

From a technical perspective, I don't think anyone has bothered trying to obfuscate Reforger scripts?

acoustic shoal
#

No I don't think so. But aren't they compiled anyways?

half locust
# acoustic shoal Objection!

let's just agree to disagree. You have your own persoanl view on the matters, and that is fine, you are free to do as you please with your own mods, just like others can.

thorn furnace
acoustic shoal
#

Could you at least meet me halfway and concede that it is more selfish to keep something closed source and it is less selfish to make something open source?

sand verge
#

It depends on the situation

half locust
#

objecting to me having a different opinion than yourself will not make your own opinion more valid in any way or form

acoustic shoal
slow pagoda
#

instead of condeming the people who want to protect their work condem the shitheads who use other peopels work or even steal stuff for their own selfish reasons and gains.

acoustic shoal
#

oh you said nope

thorn furnace
topaz whale
acoustic shoal
half locust
#

but we are talking about mods in general, and that includes files that have a monetary value outside of any game (3d files and textures to give you an example)

sand verge
#

Someone can release a free product but want to commercialise it in another product later, which they reserve the right to do and hold their own source for

half locust
thorn furnace
slow pagoda
acoustic shoal
# topaz whale Agree with wolf that it's situational. Should be left up to the authors. I of co...

From that angle I think the benefits massively outweigh the drawbacks. And as a real world example, a bunch of source code for Nintendo games got leaked a few years ago. Nintendo has fought really hard to protect their source code, it was the first time the source code for ANY nintendo games had been leaked. It was one of their greatest fears. But it didn't end up hurting the company a bit. How could it? All we saw was how they constructed the games. There wasn't anything secret in there. The idea that your code is "special" is very presumptuous.

sand verge
#

Nintendo is worlds apart from a small studio modding

acoustic shoal
acoustic shoal
sand verge
#

The point is that the source for a few games isn't as proportionate a loss as would be for a smaller studio

half locust
#

to conclude because i think this has run its course already - @acoustic shoal - feel free to have your own opinions, feel free to act based on said opinions with regards to your own original creations where you are the author for. If other people think differently that is also their prerogative, and they owe no one an explanation in regards to their reasoning.

acoustic shoal
#

a massive massive majority of mods rely on other community content, so you couldn't monetize them

slow pagoda
#

you could if you asked all the involved parties

sand verge
#

Isn't this just tied back to the whole "all mods must agree to the apl* thing

slow pagoda
#

but reforger has not monetization at all

acoustic shoal
#

and whether or not you release the source code to say, your gamemode, has no effect on whether or not people copy it. people copied PUBG and they definitely did not need the source code.

acoustic shoal
sand verge
#

I'm not necessarily talking about monetising entire mods but subcomponents like entire 3d models are still valuable

slow pagoda
#

also in that regard, some mods use bought assets that are not allowed to be shared

#

you buy a 3d model from a store most times using it requires it to be bundled up in a way it can not be edited further by other users

#

as only the mod maker has bought license for that

acoustic shoal
half locust
# acoustic shoal I mean mods period. Not just for Arma

roblox is plagued with ripped content that is commercialized, garrymod - just the same, etc, and there have been trys for BI games as well (if you ask me DayZ modding is a cesspool of ripped stuff) but at least there is a form of control

acoustic shoal
#

If somebody steals RHS content the only recourse they have is legal. There is no software encryption or anything of the sort that will prevent you from ripping models out of a game or a mod.

slow pagoda
#

and the people who do that

sand verge
slow pagoda
#

as those peopel are the reason your ideal world "everything is nice and shared" wont work

acoustic shoal
half locust
sand verge
#

It demonstrates a proactive effort to actually try breaking a system put in place to protect mods which makes you questionable

half locust
sand verge
#

Rather than being able to feign ignorance with not knowing the license

acoustic shoal
#

I mean I know I just am really surprised to hear that it was a necessary component to winning

acoustic shoal
half locust
#

it is an important one. Read any royalty free license (most are the same)

slow pagoda
#

and if your derivate diminesh that

sand verge
slow pagoda
#

and usually one does not need the original files to create a patch mod on top

acoustic shoal
#

I don't really care how they intended it to be used, and as an author myself I don't care how others use my content

slow pagoda
#

yes well

#

you can do that

slow pagoda
#

but you should not expect others to feel the same way

half locust
eager sandal
acoustic shoal
#

and as Gabe Newell said, piracy isn't an issue when you offer a better service

sand verge
brittle agate
acoustic shoal
#

Steam is more convenient than pirating games. So way more people pay for games than pirating them

#

The same goes for streaming services.

brittle agate
sand verge
#

It doesn't matter if a car company makes it difficult to pay for a car, I can't just steal it if it's easier

half locust
brittle agate
half locust
acoustic shoal
sand verge
#

That's an obvious question with many reasons for each though

brittle agate
acoustic shoal
#

@brittle agate do not do a rewind on the entire conversation. Other people have already said everything you are saying.

#

@brittle agate read to the end and then respond. Please.

brittle agate
indigo crater
#

I put it in wrong channel. For Project redline, when will the helo sounds be fixed

acoustic shoal
eager sandal
indigo crater
#

Alright thanks

eager sandal
#

For more precise answer check with the redline team

acoustic shoal
#

@brittle agate I am going to mute you if you keep doing this so just keep that in mind. If you read to the end of the conversation and then write your respones it would be a lot more productive and it wouldn't be spamming the channel

brittle agate
# acoustic shoal But what is it protecting?

I assume engine bugs. It was probably locked because editing these files didn't work right. Or rather, that it was just the wrong way to do it, and locking it forces you to do it the right way.
I don't think it has anything to do with authors IP, because you can still view all the stuff. Its probably a technical reason

brittle agate
acoustic shoal
#

Alright sorry man I'm muting you.

slow pagoda
#

good call muting people who correct your misconceptions..

brittle agate
acoustic shoal
#

We have already talked about all of this stuff @brittle agate

acoustic shoal
eager sandal
#

You want to hear it from the Devs right? He's the devs

acoustic shoal
#

He is being rude to all of us by not reading to the end of the convo before responding. He is just repeating stuff that other people said long before him.

sand verge
#

The convo is three miles long

acoustic shoal
#

EXACTLY

eager sandal
#

And you are being rude to us for continuing with these nonsense

brittle agate
acoustic shoal
#

and he is reading the whole thing, and responding to every message, instead of just reading to the end and seeing that almost all of the things he's saying have already been said by you guys

brittle agate
sand verge
#

I think you have too much time on your hands with A) suggesting nigh everything be open source and B) thinking it reasonable he read an entire discussion that started 5 hours ago

acoustic shoal
#

He is reading it dude

brittle agate
acoustic shoal
#

He is reading the whole thing and responding to each and every message.

brittle agate
half locust
#

ahmmm...this discussion has run its course, you have your answers, and you seem to not wanna hear one of BI developers anyways.
Wanna talk about legal things more, please use #other_ip_topics

And yes, i am using - follow the moderator instructions prerogative here ( @brittle agate is the exception). I will start sharing infractions otherwise

brittle agate
sand verge
acoustic shoal
#

Well I guess strap in then

brittle agate
acoustic shoal
fluid terrace
#

Hello I am looking for help finding a mod or a modder to help me with getting some marine uniforms. Can some please point me to the right channel to ask this question?

acoustic shoal
#

Just because you gave me grief for it I unmuted him and I am sitting through this experience like the rest of us.

fluid terrace
acoustic shoal
brittle agate
acoustic shoal
#

additionally, it seems like the issue of content theft is more of an issue of moderation than it is of digital rights management.

brittle agate
# acoustic shoal Could you at least meet me halfway and concede that it is *more* selfish to keep...

Thats the cool thing with Arma tools in general, old and new games.
Everything is open by default. So that everyone can learn from eachother.

You are talking about Open Source here because it would allow you to take the scenario files. But that isn't true. Open-Source means you can see the source, it doesn't mean you can also take it.
So making mods open source, wouldn't get you any closer to your ability to copy/edit that scenario...

acoustic shoal
brittle agate
brittle agate
brittle agate
acoustic shoal
brittle agate
brittle agate
# acoustic shoal Incorrect. open-source means you can edit it. open-source means having the same ...

Wrong.

Just because you can see a painting on the wall in a museum, doesn't mean you can walk up and edit it.
What you can do with open-source content, is defined by its license. If there is no license, you can't do anything besides look at it.

If you want to hear it from someone else.
https://opensource.guide/legal/

If you want others to use, distribute, modify, or contribute back to your project, you need to include an open source license. For example, someone cannot legally use any part of your GitHub project in their code, even if it’s public, unless you explicitly give them the right to do so.

acoustic shoal
# brittle agate You can call everything part of "ego" if you want to take it like that. End of t...

I get the ends justify the means and all that but right now the workshop does afford you the ability to "steal" content by incorporating it into your own mods. Trying to claim ownership over something is one thing, but in the past modders would not release source files necessary to do what you can do in Reforger out of the box simply because they didn't like the idea of someone else using their content to make something. I get that we're no longer living in that world but I know people with that attitude still exist in the community and I really do not appreciate them.

acoustic shoal
brittle agate
#

This is the workbench upload dialog.

#

It even lets you select license, including custom

#

Also there are different kinds of APL licenses.
APL-ND doesn't allow you to edit/modify

acoustic shoal
#

And in the case of what sent me down this rabbit hole in the first place -- a broken mission that the author abandoned -- all I wanted to do was fix the mission and play it with my friends. I'm pretty sure that isn't about to put the brakes on the Arma modding community lol.

brittle agate
#

But you said you can just copy the scenario in workbench, and then edit the copy

acoustic shoal
#

I can't change what's already there because it's part of the world

#

and world can't be duplicated

brittle agate
#

Ah can't delete things.
That was added more recently

acoustic shoal
#

Exactly

#

Why was it added?

brittle agate
#

Oh its actually locked down further than I remember.
I remember just not being able to delete, but I thought you can still edit.

It definitely was a response to a bug/issue. But will be hard to find what it was

acoustic shoal
#

Oh yes, reyhard explained that to me

#

All of those entities reference the original world, so the changes couldn't actually be saved back to that read-only file

#

and currently, worlds cannot be duplicated because there is information lost when a scenario is packaged, like layers

#

reyhard suggested submitting a feature request to investigate the possibility of adding a feature that lets you duplicate worlds so you can edit them

brittle agate
#

Ah yeah thats the good thing when people crosspost and talk about the same thing in multiple channels notlikemeow

acoustic shoal
#

😅

#

fwiw I started here and was directed there for better answers

#

which I did get

brittle agate
#

That makes sense for deleting entities. Which is also what I thought it was.
But, just moving entities around? Changing their position. I don't understand why that wouldn't work.
Was probably also too much work to differentiate between things that are possible and that aren't

acoustic shoal
#

Well, I don't know precisely how subscenes work in terms of referencing the original entities, but from what I've gathered the original entities are only referenced in the original world file so the subscene at least currently can't save new information about them

#

that could be a way forward though, maybe the subscene could keep track of those changes and apply them when it loads. then you wouldn't have to touch the sticky subject of duplicating a world

#

I'll put that in the ticket

#

I've tried creating entities with the same names to override the originals but it doesn't work

brittle agate
#

Seems while you cannot copy world.
Up until recently you could open it, and copy it using the "Save As" option.
But that was disabled becuase it didn't work right.

Because normally scenarios have many layers. But when its packed, its all merged into one layer, and that would be confusing/bad to edit

acoustic shoal
#

Right

#

So unless you saved those layers into the scenario there wouldn't be a clean way to duplicate it. It would be more akin to decompilation, which is not what you'd want out of an official tool

#

That's why I'm thinking an extension to subscenes might be the way to do it

brittle agate
#

I think it would be a clean-ish copy.
It just will be very hard to work with
That worked up to last month still I think

acoustic shoal
#

It would be alright, I just understand why the devs wouldn't want the copy function to not actually create a true copy

brittle agate
#

Ah found the explanation.
Yeah "Save World as" was very hard to work right.
It would copy the world just fine (besides that all layers are merged), but it wouldn't copy terrain files.
SO when you made copy of a world, you have to save it to exact same folder structure as the original. So that it finds the terrain files that the original has there.

So it was cumbersome and hard to use correctly. That's why it was disabled
No info if there are plans to fix/improve it further. But your ticket you talked about might start that work

acoustic shoal
#

👍

#

Thank you for taking the time out to reply. Sorry for being hard-headed.

ancient rapids
#

After work today I'm making a private ticket to find out if an existing method to duplicate/edit bi scenarios is ok to use. So stay tuned! I would have done it this morning but reading this was way more entertaining!

brittle agate
ancient rapids
#

Nope own sub folder

brittle agate
#

you can DM the link to the FT ticket.
But FT ticket will be needed anyway, I don't work on workbench

ancient rapids
#

Ok later on then tonight

torpid apex
#

Anybody know the scenario id for Gohstrecon2001 made by nvm1

acoustic shoal
torpid apex
#

Thanks.

acoustic shoal
#

No problem. Are you trying to host a multiplayer server?

torpid apex
#

Yeah I'm doing it off my phone on gtx.

acoustic shoal
#

Let me know if you have any luck. That mod seems to be broken in MP. I've already messaged the author on the forums

#

He's been working on it daily but I don't think he actually has been testing the MP functionality

torpid apex
#

What's the full ID you've been putting in?

acoustic shoal
#

GhostRecon2001_5E0E6298EE9FF558

#

uh

#

sorry I just checked the config file, I have it as this:

        {
            "name": "GhostRecon2001",
            "modId": "5E0E6298EE9FF558"
        },
#

"scenarioId": "{4334E8613D0CEDD1}Missions/IronDragon/IronDragon.conf",

#

my bad I got that mixed up

torpid apex
#

Try taking off /ironDragon.conf

acoustic shoal
#

The mod loaded succesfully on listen servers and the dedicated servers

#

The issue was when clients tried to spawn they would get kicked immediately for a virtual machine exception

torpid apex
#

What server platform are you using ?

acoustic shoal
#

I am just using the dedicated server provided by BI

#

But it happened on listen servers and dedicated servers the same way. Again, test it for yourself and tell me if you have any luck but I'm pretty sure the scenario is broken due to a misconfigured player controller object.

#

It works in singleplayer

torpid apex
#

I'll try it out on my GTX server I'll let you know PM me so I can let you know.

acoustic shoal
#

and if you host it as a listen server, the host can play the scenario normally, but the rest of the players still get kicked when they try to spawn

#

Me and three other people all tried hosting it on listen and dedicated servers and we all got the same result so I'm pretty sure it's an issue with the mod. Like I said, I messaged the creator on the forums with error logs. He seems pretty active on there so hopefully he'll figure it out soon.

lucid tulip
#

just out of curiosity why was it that the grill like bumper was removed from the Humvee a few patches ago?

wicked vortex
#

How do I disable battle eye so I can run Reshade?

#

@dire magnet

#

do you know?

#

do I just uninstall it?

slow pagoda
#

but you can check reforger launch parameters in the wiki

stray vigil
#

How would you get AI to follow a player? As in a squad?

cerulean token
stray vigil
#

Fairs, alright.

ancient rapids
#

And apparently now it's the end of the day over there so it will be, at the very least, another 24 hrs...

random cape
stray vigil
#

Coolio, I got another question real quick. For a single-player, or scenario for conflict, how do I enter the game master mode?

terse cloak
#

escape

stray vigil
#

Well, yeah but Game Master is grayed out.

terse cloak
#

no idea

ancient rapids
#

I believe you have to set an admin password for that to work. Not sure if you can in sp mode as there's no config file for that. You could learn to run a local server instance on your client machine and play sp mode that way. ...... Unless you're on Xbox.

stray vigil
#

I am on PC, but I think I remember seeing something about a SP config file or something

vale tusk
#

You can just host a local multiplayer session. Set an admin password then login and GM will work

stray blade
frosty vector
#

Is the Modder "captain kirk 01" in here?

wary badge
#

Any clues as to why this is happening to one of our servers players, he definitely did not get a ban from any admin

Session error
Internal error has occurred.
Kick cause code: group=3 BATTLEYE, reason=10 'ADMIN_BAN'
Check console log for more details.

#

Definitely not banned or kicked, nothing in our ban logs

acoustic shoal
#

It looks like he got banned through battle eye.

lucid tulip
#

Is it planned to have the ability to roll down passenger door windows in the M1025 humvees?

stray vigil
#

Would stopping a server reset a map and it's placed objects from game master? I mainly ask this because I want to save any custom assets placed in game master.

chilly briar
#

Are there any Ukraine mods?

tepid torrent
ancient rapids
# acoustic shoal It looks like he got banned through battle eye.

Great news, my method has been officially approved to share by BI! the steps for an example are as follows: Open Eden.ent world. Create Sub Scene and save as. Open CTI_Campaign_Eden.ent Right click on default layer > "Select all entities" Edit menu > Copy. Open your saved eden sub scene. Edit menu > Paste on same position. This creates a new default layer and allows everything in the previously locked default layer to be edited and/or removed.

acoustic shoal
#

Holy shit heck! This is awesome! Thank you Gramps!!!

maiden forge
keen tendon
#

Hello, anyone here know how you start making custom emblem patches?

blazing dew
#

So I'm following this guide on how to work with AI, but if I follow the exact steps, dragging in a group, it's invisible for me, how come?

sand verge
#

are we still getting monthly updates? or are they just at random

magic pebble
#

random

sand verge
#

copy, has any sort of intel been released on the next?

magic pebble
#

radio silence

sand verge
#

always a good thing

#

(i hope)

small lichen
#

All we know is, there has been new updates on experimental and internal versions, which usually happens before an update drops

magic pebble
#

It happens every day though

tough drift
#

How do I play custom maps I downloaded?

magic pebble
#

Scenarios

tough drift
#

Alright thank you

tough drift
#

So I'm an absolute idiot
How do I fuel a car on Xbox?

small lichen
#

You can’t refuel cars yet, unless in game master

tough drift
#

I am

#

Oh I found it

haughty maple
#

Question: Why can't i install and run the PLXABLE or Deadzone Dayz mods onto my server?

tardy rune
vestal sinew
#

anyone know if its possible to move the spotlight around on the UAZ and the soviet supply truck

vestal sinew
#

damn

granite sandal
#

Anyone know what mods I can add to control the A.I Better?

tepid torrent
eager sandal
#

There is only one AI mod. the CRX EAI by ATiM

granite sandal
#

Okay thanks.

eager sandal
granite sandal
#

Just wanted to check if there were other better ones.

#

Anyone know if any Mod has any Ghillies?

queen pasture
#

I've never played reforger, but I assume this question is a good one, that'll help with my understanding of arma 4. Does reforger perform better? For example, on Arma 3, even vanilla (even worse with mods that simulate even more), the performance is not really the best compared to today's modern games. Does reforger and it's new engine solve these issues? Obviously we can't know the performance of intensive mods until arma 4 comes out, but what's it lookin like?

terse cloak
#

It looks good

topaz whale
eager sandal
#

It has its share of problems, but performance wise it is good. Never had a stutter in MP. It was smooth sailing... until it crash.

#

The crash itself is rare though, maybe in 1-2 hours? Depends on server. You mileage may vary

tidal elk
#

Was any update about Q&A video with reforger devs?

random cape
queen pasture
#

But reforger wasn't really intended to be arma 4, right? It's like arma 3.5/engine paid tech demo

quaint copper
#

more like 4 -0.5 tech demo

queen pasture
#

I'd rather them work on 4 than 3.5 tbh

random cape
#

Personally I think a bunch of it was a hedge so that the 'falling flat on their faces' would happen with a game that wasn't Arma 4...

queen pasture
#

Gotta keep a good outlook for arma 4

random cape
#

That's all that can be done besides giving up... I for one believe that the boats got burned years ago, so to speak, by which I mean that the decisions that led BI to both the direction of Arma 4 and the state of Arma Reforger were made years ago and someone's probably decided that it's better to eat the criticism/push through than try to change course or return to the drawing board

#

Like how Arma 3 began development-as-Arma 3 by BI reusing assets and the aesthetic of a 'post-apocalyptic alien invasion sci-fi RPG' that had already been under way, such as the Mediterranean setting having been picked for that game and reused for Arma 3 😛

#

BI not revealing stuff until it's too late for a backlash... a recurring BI trait in the past decade

eager sandal
#

Sorry to interupt. I have a question. How far does an infantry rendered? For me around 800ish m? Beyond that the infantry is invisible. Put a vehicle side by side with an infantry, only the vehicle is visible

quaint copper
#

Sounds about right, none of the weapons in the game are designed for shots that long so thats accurate

eager sandal
#

Okey roger that... that's too bad because I can't blast people away using BTR from thousand meters away 😅

quaint copper
#

Isnt the max range on the NSV like 1100 meters for ground and 2200 for air?

eager sandal
#

I don't know the specs. But if infantry are not rendered at that distance it would be useless anway right?

quaint copper
#

technically not

#

Could always shoot where someone tells you an enemy is
"Theres a sniper in the church tower at Monti!"
"Gotcha, leveling the church"

eager sandal
#

Yep that probably works. That's how it should be anyway.

quaint copper
#

besides the heavy weapons and the mortars, those are the only weapons that actually shoot that far. If youre trying to snipe people that far away with an SVD or a M21, youre objectively using the weapon wrong and should get back to your squad to be what that rifle is - the Designated Marksman, not the sniper who misses most of his shots

random cape
#

Heck, there are no 'true' sniper rifles on the roadmap

quaint copper
#

^

#

2031

terse cloak
#

in arma 4

#

its a test bed mate

quaint copper
#

Age old excuse

eager sandal
#

Thats what an Early Access is... I thought that was common knowledge?

terse cloak
#

They have said they are moving to a4 when reforgers done, its a test bed

eager sandal
#

I am not BI, nor others that responded. I don't know if there will or will not have joystick support. I suspect when helicopters finally in, they will mention about joystick

terse cloak
#

Idk bro whats the release stream. it will answer your questions

#

Study before buying. be smart with your money

eager sandal
#

Reforger will still be supported after releasing. That I am sure

quiet plinth
#

That guy has been purged for a reason.

eager sandal
#

Can't remember where the source is though

terse cloak
quiet plinth
#

Not because has negative opinion at least

terse cloak
#

has he done something wrong before to get banned

quiet plinth
#

Yes

terse cloak
#

aah

quiet plinth
#

Basically a ticket to insta-ban word has been issued

terse cloak
#

n word?

quiet plinth
#

Not going to elaborate further

terse cloak
#

ok np.

sand verge
#

i have a question, is it legal to purchase ARMA weapon models?

thorn furnace
sand verge
#

so could i go out and just purchase a arma model then upload it to the workshop and it would be completely fine or?

thorn furnace
sand verge
granite sandal
#

Anyone able to help with getting Gogland working in my server?

tepid torrent
#

so from what i am looking at is this exp update just a visual update to everon and everon assets

#

i like the sounds of waves and insects though

supple wigeon
tepid torrent
ancient rapids
#

its the LAB6 markers getting worked into the game, yes they're very nice, been using them for a while now

narrow chasm
#

Has anyone dealt with a bug lately with applying medical aid with Mouse and Keyboard on console (maybe even perhaps PC as well)?

#

I cannot apply tourniquets, bandages, saline etc when I press f on the injured location. But soon as I press Y on my controller it works just fine. I have checked my binds and everything else as well.

magic pebble
#

As GM is it possible to move objects on the Y axis? If so, how?

narrow chasm
#

Should be able to by holding alt and using q to raise the entity

terse cloak
#

Yeah its possible

magic pebble
#

I think I asked that wrong, what I'm asking is, a container for example, can I make it stand straight up or at any degree. Instead of always being on its belly.

magic pebble
#

Like if I'm building a bridge, and part of it need to be an incline or a decline. How would I go about doing that?

stray blade
#

You cant tilt or pitch them, so no.

magic pebble
#

Has there been any talk of adding that?

topaz whale
#

If you place things in the air, do they fall?

magic pebble
#

No

topaz whale
balmy python
#

@paper herald FSR3 was just announced to be coming out soon at Gamescom, it will be very helpful in CPU limited situations like Arma where there are tons of AI on screen

#

Will Reforger or even Arma 3 plan on getting this feature? (frame generation specifically)

#

And also what about DLSS Frame Generation from Nvidia? It's currently supported in a few games and makes a massive difference

paper herald
#

last time i checked FG was quite bad and generated content which ain't supposed to exist ...

#

FSR3 will matter the moment is on GPUopen with full source alongside, then if it's better than 2.2.2 it may be worthwhile to be looked into

magic pebble
#

The game already has an old fsr technology, so them adding the new tech is a mtter of time I think

paper herald
#

take in mind FSR3 was in state of snake oil rumor for nearly 1 year, so until it physically exist and is working much better than existing solutions ...
might need to mature, it took a while till FSR 2 became usable, can't even compare vs FSR2.2.2, thus it's like trying to predict from crystal ball

#

but don't worry, there are lot of nice things AMD has at GPUopen not just FSR {IMHO}

sullen path
paper herald
sullen path
#

I havent really looked into DLSS 3.5 yet other than a surface look (looking forward to the DF breakdown of the tech), but DLSS 3.0 FG has greatly impressed me with CP2077 and FS2020. The former for making pathtracing a reality and the latter for its vast high fidelity viewdistance perfomance @ 4k (not that I am able to experience any of that lol)

digital crane
#

does the in game feedback system actually reach the devs?

balmy python
#

I usually mod these games with increased spawns, so I was absolutely stunned when I'm able to spawn hundreds of NPCs in Skyrim to test out large scale battles. Literally turning Skyrim into Mount & Blade lol. The only issue I've seen is a little bit of ghosting here and there, but that's mostly because I was stress testing with 20 FPS native, which FG bumped it up to 40 FPS. But usually when I'm above 30 FPS there's not too much graphical anomalies

paper herald
#

i think there is difference between scene where you don't look or need to see something and scene where you actively search something or must see

#

so e.g. flight sim with long distance and lot of moving bits

#

scenes where irregularity doesn't matter are completely different

#

so when FG can deal properly with dynamic irregular content, it may start to matter

#

but as long as solution produce / generate wrong shadow or leaf or shade of boulder or texture smudge, while trying to find enemy sniper ... it means quite problem for gameplay

balmy python
#

yeah there was actually a good vid a few weeks ago, where it shows just the generated frames compared to real frames: https://www.youtube.com/watch?v=2bteALBH2ew Usually with FG, anomalies is noticeable when your base FPS is already low, like 20-30. But when the base FPS is high already, you're pretty much not gonna notice it unless you pause frames and actively search for it

thorn furnace
#

Flightsim an odd example; mostly you stare at the panel which is static; mostly flightsim players happy at 30fps

paper herald
#

lets make it new anticheat procedure, time to introduce discrepancies into visual output with FG, then nobody will knew if that leaf moving is because player/npc/animal or nothing 😁

thorn furnace
#

DLSS 2.0 would be nice; most people have GPUs that can run it

paper herald
#

evaporates into thin air because it's so hot that can't think anymore ... have nice weekend

balmy python
# paper herald lets make it new anticheat procedure, time to introduce discrepancies into visua...

Tbh haha, feel like alot of people miss the point of FG, it's main benefit is actually the massive performance benefit it brings in larger scale battles. It's beneficial for CPU limited games like Arma, Total War, Bannerlord.

With FG, we are finally able to have true Normandy scale battles in the engine, which have always been what alot of players dreamt of before, but now finally possible! A little graphical anomalies here and there really isn't that much issue, since for these type of games players usually mod the hell out of them anyway, which brings out tons of bugs and graphical errors already, but it's really not something players mind. 😛

As an example, alot of players use DXVK for games to better GPU utilisation and improve frames, it does cause quite a lot graphical anomalies in some (eg. Dawn of War). But players will happily use it since it finally removed the dreaded stutters when there are tons of units on screen. FG should really serve as similar purpose

balmy python
# thorn furnace DLSS 2.0 would be nice; most people have GPUs that can run it

DLSS 2.0 is actually just upscaling, so only useful in GPU limited situations which doesn't have too much uses on Arma, the default FSR1.0 already serve that purpose. FSR3.0 is the new frame generation tech that AMD just announced an hour ago, it will be similar to DLSS3.0 FG, able to essentially double your framerate when CPU limited, and it will work on both Nvidia and AMD hardware!

#

Sorry if I'm rambling a bit here, it's literally 3AM here and I've stayed up to watch this announcement 😄

sullen path
#

I desperately want AMD to close the gap and especially make strides in ray tracing support, but right now Im viewing their FSR claims with some dose of scepticism. But hopefully they'll knock it out of the park.

fossil osprey
#

There is a lot of stuttering in the game - in character animations, looking around with the camera.. to the game freezing when new objects are loaded and so on.. even at 60 FPS. FSR or DLSS won't fix it.

balmy python
paper herald
#

like i said it needs mature, just like FSR and DLSS etc.

worldly lynx
#

How do i get the workshop to show more then 2 pages of mods?

#

On pc

cerulean token
#

the experimental version doesnt have the same mods as the normal version

worldly lynx
#

Yes?

cerulean token
worldly lynx
#

👍🏼

cerulean token
#

Experimental branch is more for early peeks into and testing of new updates before they come into the proper version. A new experimental released yesterday for example

magic pebble
#

Can someone link to a tutorial on how to use server config to change which objectives are active and which are the v-points.

kind osprey
#

Anyone on xbox know how to startup a helicopter? I haven't ayed in a while and the control scheme has changed.

kind osprey
stray vigil
#

Is there any way to save a conflict session?

chilly briar
#

Is there an antistasi mod for reforger?

terse cloak
#

no

#

and its not gonna be made for reforger.

balmy python
# paper herald like i said it needs mature, just like FSR and DLSS etc.

Fully agree with you on this one mate, no rush at all but it'll be awesome if Frame Gen can be included with the official Arma 4 release. This will mean even those with weaker CPUs or console players can enjoy A4 to its full potential, running Normandy scale battles while still maintaining good framerate. Making this dream a reality will assist significantly with the initial sale number. 🙂

The hard work is already done after all, motion vector data and even FSR1 are already in the engine. Upgrading to FSR3 will be a significantly simpler task to do. The same for DLSS FG, will be awesome to see this tech as well and it's easier to add one in when the other is already in place.

paper herald
#

i think one of reason we didn't see FSR3 release earlier is Intel's XESS where it was promised it will be opensource / platform agnostic but didn't happen, yet

#

another reason is that NVIDIA DLSS 3.5+ had leap in quality , so AMD needed to rewrote it

fossil osprey
#

How much do these filters reduce the clarity of the scene if the figures in the distance are only a few pixels in size? Is it even usable in Arma?

balmy python
# paper herald i think one of reason we didn't see FSR3 release earlier is Intel's XESS where i...

Yeah seem like it will follow the same path again, Nvidia have dedicated hardware for Frame Generation on their new lovelace cards (via Optical Flow Accelerator), hence why DLSS FG only available on the RTX 40 series cards. AMD on the other hand goes the software route, and uses Async Compute to assist with FG (which are available on most GPUs from the past few years).

So similar situation will likely occur, where DLSS3 FG will look better with less anomalies, but FSR3 FG will be supported on many GPUs, even the ones from Nvidia, albeit not looking as good.

balmy python
# paper herald i mean i keep waiting for FSR3 myself (considering the evolution i seen in 1.x t...

Hmmm now that you mentioned about it, what are the chances that Arma 3 can support FSR3 in the future? Since Steam Deck will be able to support it due to RDNA2 architecture. And believe it or not the game actually plays quite well on this device.

If A3 will be able to support FSR3, it will remove one of the biggest performance hurdle, and actually make it a super smooth experience on the Deck! It sounds exciting to even think about it haha 😛

balmy python
paper herald
#

that's not exactly what is bottlenecked in A3 renderer ... it's the wait for simulation thread, FSR3 will not solve it, it would need the same no-wait threaded approach which was applied in DX11 renderer DSA got in fall 2016-2018 ontop of RV engine

balmy python
#

Ahh now I see, thank you! I understand most of the team's effort are now on Enfusion, Reforger and A4. But are there still possibilities for further updates with Arma 3, even if it's in the far future? Like with adding in motion vector data and all that.

balmy bluff
#

WHY GAME ALWAYS CRASHING?

#

I paid money for a game that at least should just work

#

how much fucking time does it take to fix the departures. it's been almost a year, the game crashes every 30-40 minutes

terse cloak
#

It doesnt crash as much as when the game released.

balmy bluff
#

can anybody say me plz

#

ohhh thx

#

the game does not work a little less than before

#

should I buy 10 more copies to support the developer and thank for it?

austere nimbus
#

Using CAPS and swear words won't make the issues go away either, so try not to use that...

Reforger is still in Early Access and a work in progress, which you knew (or should have know) the moment you bought the game. And it will remain like this for some more time too, without any specific date/time on when "everything" is fixed.

#

And are you sure it's only the game which has issues? Or are you for example using mods which may or may not cause those issues, or play on a potato internet connection which disconnects you every time.

A bit hard to help you out with your problems without any constructive feedback.

balmy bluff
#

if the game didn't launch at all, would you also say it's early access?

austere nimbus
#

Big note on the Steam page:

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.
With more info here: https://store.steampowered.com/earlyaccessfaq/

Same applies to the Xbox version, which even offers a free trail to test it before buying it.

balmy bluff
austere nimbus
#

no, just stating the facts...

Ignorance is not an excuse 🤷‍♂️

#

I knew what I was buying, and it could have been a lot worse. Not to mention there is visible active development going on, and issues are being resolved.

So no need to make things shine when it will come out as a pearl anyway.

graceful totem
#

Okay this has been driving me crazy for over a year now. Is there anyway to fix ADS on controller?

Issue: Pressing LT or L2 triggers ADS, this is normal and fine. The bad part is, it also triggers eye zoom feature when entering AND leaving ADS.
Right click on mouse has basic, straight to ADS transition without temporary camera zoom.

Anyone on controller know how to fix this? It’s been this way since launch. I am playing on PC
Video: https://streamable.com/0p9p98?src=player-page-share

royal basin
#

Are you playing on PC with a controller?
If that is the case maybe you can unbind the focus function from LT and bind it to another button

#

Most people that play on controller play on Xbox and they do not have the luxury of changing keybinds, but maybe you can on PC

quaint cargo
#

Is it at all possible to change the playable radios to be usable?

Like if u could walk and change the station everyone around could hear what ppl are saying. And one could walk up and maybe use it to talk extremely long ranges.

terse cloak
#

When will you guys fix the radio distance and engine startup sounds?

echo spire
#

are there any plans for a linux release?

stray vigil
#

Are there any forums or such that I can promote my servers on?

echo spire
languid lodge
stray vigil
#

Appreciate it!

languid lodge
# stray vigil Appreciate it!

The modlist in your post is a requirement tho 😉 You can edit your post with the same /community command. This modlist can also be a list of most common used mods

stray vigil
#

Alright, I'll fix it later. I am not on my PC right now.

graceful totem
stray vigil
#

Are there direct update channels for the game I can follow to add to my server for reforger and 3?

stray vigil
#

RIP so no game specific channels? Alrighty, that should be fine

chilly briar
#

Are there any Vietnam era mods?

terse cloak
#

Rs2 vietnam radio mod

#

But no vietnam war mod

#

You can search on the workshop, its a good skill to learn

chilly briar
#

It kinda sucks how it's only modern day mods. No one ever does Vietnam or 1990s era mods

terse cloak
#

Because why would they, games not finished.

#

Proper modders are gonna come to arma 4, or maybe reforger late stage.

stray vigil
#

Just released today, might be worth watching

quaint copper
true reef
#

Hi, I am looking for some help about the SCR_ScenarioFrameworkSlotAI in SlotAI. The AI does not respawn despite having the respawn options (Enable Repeated Spawn, Repeated Spawn Number, Repeated Spawn Timer) set.
My hierarchy looks like this: the SlotAI is in a Layer which is in an Area activated by an On_Area_Trigger_Activation.
I tried it in all different ways, doing the respawn settings for only SlotAI, Layer, or Area, and also for all of them together, but nothing works.
I am not sure if i am writing to the right place, I have written to the enfusion_mission_makers too.
Thanks for your kind help in advance!

eager sandal
ancient rapids
foggy ridge
terse cloak
#

Idk

foggy ridge
#

I only have 1000+ hours in workbench sadge

#

let's do 10000

terse cloak
#

I mean like larger mod makers.

foggy ridge
#

I mean you're not wrong, since large mods are such a pain to download rn

topaz whale
#

Not to mention so many modders are on CDLC teams now and sticking with that while it still makes you money is the smarter move

slow pagoda
#

might mention that even cdlc devs make mod stuff on their free time as a hobby

#

like any other hobbyist its "when there is time"

#

the big mods one might see for Arma3 are results of many years of development and I think there is little bit of misunderstanding in how much work mods are

#

they will take years to make for reforger and Arma4 too

topaz whale
#

I'm aware of that but I imagine free time is a bit lower when working on them given that I've seen a lot less from people since they've joined cdlc teams

slow pagoda
#

for sure it is demanding

topaz whale
#

And I guess to a lesser degree some modders have gone to BI and may not mod as much in their free time as well. Then there are some who aren't happy with the direction of Reforger and have quit modding Arma. Others who don't want to move forward for the same reasons. Some trying to finish long term A3 projects. The nice thing is that the tools are more user friendly so we're more likely to get new people but now the old guard has to learn new tools and the new engine

slow pagoda
#

all true points yeah

true reef
craggy marten
#

I would like to add a FIA wippions crate to a costom Conflict map i am making. Also is there a way to get the main HQ to start with a barracks and car depot?

#

can some one point me to a help fiel or somthing

#

Thank you

#

Sorry I mean, weapons depot

tardy onyx
#

What type of Scenario is Dayz? My server host only supports Conflicts, Tutorial, or Game Master - Everon

green adder
#

Do enemy AI react to proximity chat?

tepid torrent
bleak harbor
#

Hi! Are there any known plans regarding the AI's ability to garrison buildings and pick a firing point at a window or door, as well as holding trenches for Reforger and Arma 4 down the line?

random cape
# bleak harbor Hi! Are there any known plans regarding the AI's ability to garrison buildings a...

None announced, though none denied... in part because we have yet to see 'true' trenches. As for the AI's ability to garrison buildings and pick a firing point at a window or door, I presume that you refer to the ability to have the AI stick to a specific direction/field of fire... that I have not heard of being implemented.

Pertinent to both examples, the World Editor apparently lets one adjust the size of the Defend waypoint area, as does the CRX - Enfusion AI mod for Game Master mode. A screenshot of the in-game Field Manual indicated that there will be a Defend command available to players, however I have not heard of players being able to adjust the size thereof (e.g. 'AI can only stand at this window and not move laterally except for cover').

clear sparrow
#

Is there like a channel to buy custom mods or is that not a thing

half locust
clear sparrow
#

Do y’all know what script mismatch means

spark axle
#

Anyone know how to fix game mod content doesn't match server mod content?

raw dagger
#

Is anyone else having the glitch when you get out of build mode you and you see your bincoluar for the whole game

clear sparrow
#

@spark axle dude I’m having the same issue

spark axle
clear sparrow
#

Alright bet I’ll do that

bleak harbor
# random cape None announced, though none denied... in part because we have yet to see 'true' ...

Ah thank you for the information!

What I meant by garrisoning a building is that we as the squad/platoon leader can order the AI members of the squad to occupy a building, and the AI will automatically pick a window to look outside and will shift positions to engage the enemies if they need to.

(We currently can't lead a squad so obviously not a lot of info on that, but I just wanted to ask if there was any communications regarding the idea)

#

In Arma 3 the AI can't do interior fighting very well, they can't clear rooms and occupy positions to engage targets outside (unless my memory is iffy)

slow pagoda
#

they can

#

a building just has to be built properly with AI pathing

#

once on the path AI shoots anything it sees inside or outside (through windows etc openings)

slow pagoda
#

well it does not move tactically inside though if that is what you meant

#

that would be nice improvement

#

adaptation to surroundings

bleak harbor
#

Aye absolutely!

#

Thank you for the information though! I'll give it a try again soon with AI and interior combat.

slow pagoda
#

its not brilliant but it can find you inside a building if its pathing is working right

bleak harbor
#

Aye, I guess what I was essentially asking for is an improvement on the current system so it could be smoother and more.....tactical

pastel sorrel
#

Do Reforger multiplayer servers force 1st person view? I was really turned off by people exploiting 3rd person in Arma 3 to look around corners and above walls and hills without exposing themselves.

magic pebble
#

Server admin can set it so it is only 1st person, but default is 3rd person.

pastel sorrel
magic pebble
#

They say so in the name of the server.

#

There is none though, so don't bother looking.

pastel sorrel
#

I bought and tried out the game, but I don't have much time left to evaluate it, before I have to decide if I'm going to refund it. 3rd person wallhacking is a complete deal breaker for me.

#

Thanks, I had my suspicions that this wouldn't be addressed. Arma 3 never fixed it.

magic pebble
#

Then refund the game, because every gun fights is someone 3rd person peaking over a wall or a bush.

tardy onyx
#

Is there a command or some other method for a Server Admin to teleport to a specific place on a map? I am creating a new server, and want to bounce around quickly to test mods

gleaming holly
tardy onyx
#

Thanks @gleaming holly

#

Forgive my lack of knowledge - what is GM?

#

Game Map?

gleaming holly
#

Game Master. Its both a gamemode (scenario) and essentially "god mode" in game, if you are playing as a character and have game master privleges you can enter GM and spawn things in, delete entities/vehicles/etc and change global settings for the scenario. go to scenarios and play Game Master - Everon to test it out

tardy onyx
#

Thank you again. I am trying to create a new DayZ server so just trying to figure out how I can get to loot areas to check it out. I am not hosting the server myself...its 3rd party hosted. not sure if that makes a difference or not

mental abyss
#

Hello, Im in search of some modders who do comissions for Reforger. Not sure if this is the place to search but feel free to message me if you know of anyone!

mental abyss
tardy onyx
#

Is there anyone out there that would be willing to take 30-60 minutes to help educate me on the use of the Server Admin Mod/Tools for ARMA Reforger? I am trying to figure out some basic things like how to change the inventory loadout of what a new/respawn spawns with. Or how to increase the Loot that is spawned in or the amount of vehicles. THANKS!!

#

**Wasn't sure this was the right place to ask. Thanks

plain scarab
#

Can you guys add back the lan servers I saw it was up for a little and was enjoying being able to be gm in certain scenarios with the ability to add extra enemies and allies please and thank you

silk compass
lucid tulip
#

is the inventory bug a known thing ? IE the one that happens randomly where if you get out of your vehicle you cant select different weapons or items until you suicided and respawn?

ashen python
#

Will this game ever have stable servers?

rancid jolt
#

Are there major issues with the workshop rn? Multiple mods are not working and I think a few are not even on the workshop

stray blade
#

If mod doesnt work, it has little to do with workshop, but rather with the mod creator.

If mod doesnt download, then it has to do with workshop.

If mod isnt on workshop, then it got removed, or is private.

rancid jolt
#

Ok I'll try to get an exact description of what is going on but apparently, multiple mods have either been removed or won't download all simultaneously. But this is only what I've been told

rancid jolt
ancient rapids
#

yes, workshop is totally broken for many people. A couple very popular mods are giving people major problems when those mods were not even updated or anything, just mysteriously disappeared from the workshop. It seems to be more of a problem for xbox clients, but also affecting server downloading as well.

whole plover
#

Is leaning buggy? I sometime cant reset my lean and have to tap q or e multiple times before it works. Any way of fixing this? I dont see anything double bounded in keyboard settings.

fluid hornet
#

Once the AI is commandable, will they add them into conflict? I figure the battles will turn out huge if so

ancient rapids
#

Has anyone else noticed client frame drops in Figari?

tepid torrent
fickle skiff
#

I recall a while back, you could change the complement of your vest in Reforger, i.e mix 'n match holsters, ammo bags and the sort.

#

Has anything come of this feature or was it a side effect and was promptly removed?

tepid torrent
fickle skiff
#

The more customisability my character has, the more I can play dollhouse :D

tepid torrent
brittle agate
terse cloak
brittle agate
stray blade
#

Workshop just cant play nicely...

sand verge
#

Workshop more like Doesnt-work shop

stray blade
#

Workshop'nt

terse cloak
#

Unemploydshop

random cape
fossil osprey
#

Another thing that will never work - the workshop 🙂

#

It's a shame that BI doesn't make banking systems, for example, that would be a lot of fun

storm tiger
#

hello 🤘 - quick question regarding soldier-environment interaction. are you guys planning to add some resistance when sprinting through vegetation? Also fingers crossed to see good vehicle collision damage.

eager sandal
#

While we are at it, why not also add resistance when moving through water also

topaz whale
#

... or up hills

cerulean token
topaz whale
grim otter
#

Bro takes me like 10 minutes to get over a 15 degree increase in a hill with a fresh BTR, resistance is frickin painful.

topaz whale
topaz nexus
#

Vehicles strike me as really funky, a humvee should not lose literally all speed and struggle to go uphill

lucid tulip
lucid tulip
grim otter
#

BTRs have like weird bits where they're sonic and then there a frickin slug popping wheelies.

fickle skiff
grim otter
#

I've seen a mod for some of them. Same with a canteen but the canteen was literally a waste of time and effort.

#

Who would use a canteen in a COMBAT sim? Besides Ghost Recon Breakpoint?

tardy onyx
#

Help - For some reason I cannot get the ShopSystem mod for Reforger (DayZ) to load or work. Keeps crashing server with the last line of the log saying Game destroyed. It worked just a few days ago, but now it won't. I see it running on other servers out there. Any help is appreciated

grim otter
#

I'd say it's all Fubar.

tardy onyx
#

LOL...good one 🙂

#

And you would be 100% correct

rancid jolt
foggy ridge
#

RHS is in the shadow realm, the others just fail to download for some dudes or dependencies can't be resolved for them

tardy onyx
#

All: I am still having problems getting the ShopSystem (5D2D1436D1FA5A13) to work on my server. There is a line in its json file that reads: "scenarios": [
{
"name": "Shop System Demo",
"gameId": "{DCACE7BD363DBC20}Missions/ShopSystemDemo.conf"
}

#

Does this need to be in the servers config json file noted somewhere to make it work?

fallow quarry
tardy onyx
#

Is there a readme file or cheat sheet on how to use the Server Admin Tools mod?

tardy onyx
#

Anyone willing to spend 30-60 minutes with me in a DM to learn and ask some questions about configuring and running a server (on a hosted platform). I need Admin help and how to configure things like loadouts for new spawns, loot spawn/tables, vehicle spawn/tables...things like that? Please direct message me if you are will to teach someone how to fish here. THANKS!

golden sundial
#

Is vote to kick based on % of all players votes or just that particular teams votes? And what % is needed. I have never seen a successful vote to kick

south drift
#

how do i check the status for RHS?

austere nimbus
slow pagoda
#

RHS status is always Quo

#

. . .

keen valve
#

Does anyone have a workaround to fixing workshop downloads

#

whenever i download some mods it just gives me a instant error

austere nimbus
#

wait till the workshop is unbroken again 🤷‍♂️

keen valve
#

how tf do i join modded servers then?

austere nimbus
#

join unmodded servers, or server which require mods you already have, instead

keen valve
#

fantastic

tardy onyx
magic pebble
#

Any idae if the trucks driving through Pinewood lake is a feature or a bug?

#

Because, it seems you can't damage the truck when two thirds of the hull is submerg.

cerulean token
#

The air intake is above the water, so it is supposed to work like that I believe

magic pebble
#

But won't the engine get fucked

cerulean token
#

The engine is a sealed space, so the only way for water to get in is through the air intake. Don't think the exhaust is a problem, but I'm not a mechanic. 😅

supple wigeon
tepid torrent
#

https://www.youtube.com/watch?v=LC5ld79joIA this is more of a failiure river crossing, but you get the point, the snorkel allows the engine to intake air and continue operating, this is why the 5t trucks can go deeper into water in comparison to the uaz and jeep

stray blade
#

Its called "fording". Fun fact, tanks can do it too. Except that tank can be fully submerged few meters below water surface. A huge snorkel is installed on air intake for that reason.

eager sandal
#

What language exactly the Everonian speak? I assume it was Czech.

topaz whale
quiet pivot
#

Hi does anyone know why I would get this error for any mod I try: "RESOURCES (E): Wrong GUID/name for resource"

#

this is what I was trying: "mods":[
{
"modId":"59673B6FBB95459F",
"name":"BetterTracers",
"version":"1.0.5"
},
{
"modId": "59673B6FBB95459F",
"name": "BetterTracers",
"version": "1.0.5"
}
]

signal sparrow
#

If I’m correct that’s due to outdated mods or it’s a glitch

quiet pivot
#

let me see if they need an update, thank you very much

tardy onyx
#

They are the same mods listed twice. Get rid of one of them

quiet pivot
#

oh wow lol I also noticed when I joined another server with the other mods I have in the rest of the config file 5 of them would not download. Took those out, removed the duplicate entry and restarting now. Thanks for all the help.

fading glen
#

out of curiousity, is there a mod somewhere that adds a Still Sitting C-130 or AC-130? say a picture somewhere that looked legit, but wasn't sure.

hasty idol
#

I think I have a bug I bought the game and I only have 2 mod pages is this normal ?

magic pebble
hasty idol
#

how can I fix this?

magic pebble
#

Open the not experimental build.

#

Called Arma Reforger. Not Arma Reforger Experimental.

hasty idol
#

Im on Xbox 😭

gleaming holly
#

lmao

native mesa
#

anyone know whats going on with RHS Status quo

austere nimbus
late creek
#

Hello I’m looking into renting a server which company is the best quality server company?

polar oyster
tardy onyx
#

+1 on Logic Server

echo spire
#

im trying to ger reforger to work with proton on ubuntu thru steam, not having any luck, anyone able to give me a little help?

shut cosmos
echo spire
#

dm me if u can, im open to teamviewer etc, im also on the qa team for another game community, looking to bring some here, and some there.

hazy bluff
#

Will Arma 4 look different to Reforger in terms of graphics?

half locust
gleaming holly
echo spire
#

🫶 lol

#

Funny though, neither of us knew the other was into gaming, ive run the same crew in my other game since 2007 and currently on the testing and quality asdurance team. Lol

#

amd im a veteran so, yeah military games all the way.

distant isle
#

Does anyone know if your are able to refuel vehicles on conflict yet, the humvees keep running out of fuel and we just have to ditch them?

distant isle
#

@ancient rapids Damn that sucks but that’s for letting me know appreciate it

sand verge
#

Anyone know why I can't install the suppressors mod on arma reforger? It gives me a error saying "the following mods will be affected:

-Suppressors."

ancient rapids
tranquil axle
#

Hello!! Someone have an idea of the necessary bandwidth for hosting conflict server with approx. 60 players?

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My provider start from 250Mbit/s to 1Gb

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for example :

#

Processeur
Intel Core i7-7700K - 4c/8t - 4.2 GHz/4.5 GHz

Mémoire
32 Go DDR4 2133 MHz

Stockage
2× 450 Go SSD NVMe Soft RAID

Bande passante publique
250 Mbit/s non mesurée

foggy ridge
#

I've ran servers on Ryzen 5800X for a while and they were not able to run 64 players, though that was Game Master and not Conflict.

tranquil axle
#

OK thanks for the information and feedback

foggy ridge
tranquil axle
#

so 250Mbit for bandwidth it's ok?

foggy ridge
#

yup

tranquil axle
#

ok thanks!

chilly briar
#

Is there an ETA on the next update?

ancient rapids
distant isle
#

Is there an expected timeline for the fuel update?

slow pagoda
#

negativo

distant isle
#

Damn

wind lantern
#

Are the 500LB bombs for the A-10 in game? If so how do I access them?

vestal sinew
#

or attach them directly to the middle 3 pylons