#enfusion_resources

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jagged mantle
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#arma #reforger #game_development #jeuxvideo

Dans cette vidƩo, nous comprenons ce qui est Ơ la base de tout contenu d'un jeu vidƩo sur la plateforme Arma : des donnƩes. Que sont ces donnƩes et comment elles sont intƩgrƩes dans l'atelier Enfusion.

Les liens citƩs dans cette vidƩo :

  • L'organisation des rĆ©pertoires du contenu Arma Reforger (wiki...
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Part of a video series, first four videos are beginner oriented.

jagged mantle
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Hi guys. About this YT playlist, more precisions :

  • Each video has a good translation for its description
  • I made a huge work on transcription to produce a reasonably good subtitled english translation for most important videos :
  • The teaser : https://youtu.be/bwA8GJRA7EU
  • Assets and datas : Enfusion resources https://youtu.be/8In70iqQJe8
  • Entities and components https://youtu.be/fdl5mxOwJFo
  • Prefabs (will be published on Wednesday)
    My orientation is to get everyone on board, including beginners. But, after these first videos, the learning curve will start to get steeper.
    Please let me know if there is any mistake a,d/or if you find this usefull for modding community !
wise shadow
jagged mantle
hexed mortar
jagged mantle
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If anybody here did a tutorial about destructible assets, please let us know !

raw geyser
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there is no official tutorial yet but you can take a look at sample new prop - it has basic configuration over there

jagged mantle
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Guys, detailed video tutorial about creating relief based surface masks with TerreSculptor free version (fr + en subtitles)
https://youtu.be/pJ1QKCz-f3M

#arma #armareforger #enfusionengine #modding #game_development #jeuxvideo

Dans cette vidéo, nous découvrons comment appliquer des textures grâce aux masques de surface. Ces masques permettent d'appliquer des textures sur des zones de la carte définies par différents paramètres tels que l'altitude.

āœ… follow me on twitter : https://twitter.com/_...

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teal sonnet
vital halo
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if you copy and paste them to your workbench addons directory they will load as dependencies without adding them explicitly

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me thinks

raw geyser
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you will get pop up error every time you will try to create some new folder and you are also risking that steam might remove those files at some point

merry bison
round idol
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Will BI consider selling , as a pack or separately, a series of detailed guides to 1) arma 4 editor, 2) arma4-enfusion oriented scripting, 3) workbench and mod creation, etc, and selling these as part of different premium packages with different prices depending on the content? Video tutorials, pdfs, etc. What about physical copies including books and DVDs together with the base game and a nice case? I think these would sell like mad. It would be the perfect present to give all our friends...

vital halo
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physical doesn't make sense but who knows

solar plover
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Nah I'd buy it

woven burrow
robust pebble
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They already do, and it's even for free!
The BIKI is the official source for guides, examples and full documentation anything BI related.

Of course it's still a bit empty for Enfusion, but by the time we get closer to Arma 4 I'm sure the BIKI has been filled with a lot of stuff.

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Getting a physical copy of Arma titles doesn't make really sense nowadays, can't even remember the last time I got a physical copy of a game šŸ¤” I guess it was Doom 2 šŸ§“

scarlet tiger
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i imagine physical copies would also suck if they ever change a tool's workflow

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lol

worldly mural
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Hi guys, is there somewhere the jpg or png file of the Crye g3 pants texture? I would like to use my camo texture but I don't have the source file to create the edds!
To be clear, need the version without colors of this png to overwrite with my own camo!

swift mantle
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Has anyone wrote or made a mod for being able to hold your breath with a keybinding while shooting. its a huge fundamental of shooting and I was surprised when I found out it wasn't in the game yet

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unless it is now and I just cant find the keybinding but I have looked a few times

jolly snow
vital halo
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hopefully will be a bit less of an issue when bipods work (beyond just animation/visuals that is)

jolly snow
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there are no proper sniper rifles planned for reforger either, so dunno, maybe it is out of the scope of this particular cross platform game

vital halo
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we'll mod it in then whatevs

floral quail
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Are there any resources regarding expanded buildings that could be used for terrains, I.E stuff that i could use for making a map for reforger.

floral quail
# jolly snow please rephrase

I’m looking for buildings, things like this project

https://discord.com/channels/105462288051380224/1109920488106508298.

I doubt there will be much or anything at all, but I’m looking for Western European preferably British in style buildings for the Cold War.

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

jolly snow
floral quail
broken lodge
gleaming gazelle
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Is there an updated list of server admin commands? I am having a difficult time trying to perm ban someone

solar heath
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can anyone point me to a good example of a radio mod?

old swallow
old swallow
sudden flower
old swallow
hushed hull
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I'm looking for a scenario example/sample. I think It was released a year ago. It was on an small island with two hills and a road cutting through them. Some task examples had you load a barrel of fuel into a truck and fixing a radio. I thought I still had it on my hard drive but I think I deleted it.

calm linden
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ArmaReforger/worlds/ScenarioFramework/SF-Tutorial-Full.ent

hushed hull
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thanks

carmine timber
mellow pendant
royal portal
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Question is there a Mod/ script or otherwise that creates reserved player slots for Admins so that server admin don't have to wait for a player slot to open up to gain access

severe sapphire
royal portal
severe sapphire
rigid lodge
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If you are a New Mission Editor to Reforger, check this out: https://forums.bohemia.net/forums/topic/287110-tutorial-how-to-setup-a-coop-mission/

worn lagoon
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Is there any tutorial for like super basic scripting? I have loaded empty project and I would like to write script to print out "HELLO WORLD" to console and also "HELLO WORLD" on screen. I have no world loaded.

worn lagoon
severe sapphire
worn lagoon
worn lagoon
raw geyser
raw geyser
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for instance

worn lagoon
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But that doesn't run the code in game.

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just in debug console

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I'm looking for simple way to run empty engine "game" and write hello world in there somehow.

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the most simple tutorial lesson 1 in engines docs as I shared Godot ones for example

raw geyser
raw geyser
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(at least by default - you can switch it so it runs in Workbench too though)

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you can create entity or code and run some code from it - thats the principle

worn lagoon
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I tried, but when I open empty world, I can't start it. And I have not found what's minimal world to start. šŸ¤”

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Same is in Godot, you create entity, attach init script and run.

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trying to mimic this

raw geyser
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hmm, seems there is small bug now - try to press F5 to switch to play mode

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make sure that your current world is saved too

worn lagoon
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ok, I'll try, thanks

raw geyser
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fyi: there is indeed bug with refreshing availability of play button - as a workaround, you can load some other world and then create new one - button/shortcut should be active afterwards

worn lagoon
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@raw geyser thanks, you're right, loading other world and back the original makes play button work (F5 wasn't working on originally loaded one)

worn lagoon
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Thanks, now I have it. Simple first steps, create world and attach script to world constructor. Create entity, put it into world and use lifecycle events or constructor.

earnest moss
earnest moss
stable vale
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Hey guys i have following problem when trying to create Action by bone source : the imported bones only show up in viewport and none is added to "Action Contexts". How do i fix this ?

vital halo
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create action context yourself

earnest moss
dusky summit
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stringtable.csv2st when?

earnest moss
# dusky summit stringtable.csv2st when?

First, I thought about doing it as well, but then I discarded the plan. Because I wouldn't have thought that this could come up as an option for anyone else besides me. However, if there is demand for it, I'll check if it's feasible to implement.

dusky summit
earnest moss
static tulip
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guys, another request for help, the point in the conflict needs to have a certain radio radius, I set the necessary distance in the conflict base prefab, but when building the antenna, the vanilla radius becomes 2000, how do I change this?What options are there?

woven burrow
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Could someone tell me if a mod is causing my Arsenal Box, Medical & Repair Shops from spawning in ?

  • Arsenal Box (little one)
  • Medical Shop (the spawner that has the Medical symbol with a ring around it)
  • Mechanical Shop (the spawner that has a wrench and a lift with a ring around it)
raw geyser
woven burrow
hardy prairie
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any resources on the cinematic track in reforger tools? Can't seem to find much besides the cinema & VFX video they put on youtube

rotund mantle
carmine rock
rotund mantle
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They were not; I'll commit them now (whoops, should be pushed shortly)

woven burrow
slender yarrow
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what am i doing wrong

wary pumice
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Im not sure

severe sapphire
slender yarrow
fair osprey
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I'd put it in gimp or whatever and resave it as a png to make sure

severe sapphire
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thumbnail.png is used for this, The mods image.

stuck totem
severe sapphire
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When I set the Icon it shows the guid of the edds.

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Not sure why yours doesn't. Seems like the thumbnail isn't a png, as per the error

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Otherwise idk

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But you kinda can't argue with the error because it's not wrong.

slender yarrow
severe sapphire
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Delete the edds version

slender yarrow
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can someone send me a png that is working so i can see if its something i am doing plz

severe sapphire
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Delete the edds version and try again.

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thumbnail.png should exist in the mod root folder. There shouldn't be a edds for it.

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an*

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meaning it shouldn't be registered and converted.

slender yarrow
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it will not let me use the png only the edds

severe sapphire
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You're tying to use a "reserved" file name

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Don't use the "thumbnail" as its name

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I explained above what the thumbnail is for

slender yarrow
severe sapphire
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If you're wanting to have icons and previews for your mod, don't import them with a name that is reserved for other functionality

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Or Mission

slender yarrow
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were do i find the thumbnail bit you showed ??

severe sapphire
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options

slender yarrow
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that worked just need to change that

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thank you

severe sapphire
woven burrow
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i need help with a loading screen layout not showing up after downloading and applying it to the server its the only mod im testing right now i need it to join server but when i load it up the load screen dont show its default instead

upbeat lily
woven burrow
upbeat lily
woven burrow
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Not the first one that pops up but the second one …sry new and don’t know what they are called but it has the info and picture

woven burrow
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@upbeat lily

sleek cypress
lethal turret
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are there a resource for modding mortars / artillery ?

knotty galleon
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is there any way to fix this error Im trying to upload and test my map on the workshop

desert fjord
knotty galleon
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its a backend error so I dont know if its me or the game so no

iron relic
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Yea i've had this exact issue for the last couple days, people in reforger_workbench were having similar issues yesterday. I'm also thinking it's an arma issue, the problem is that it's not like in february where no one could upload so it's ultimately hard to say

raw geyser
woven burrow
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posted by Til

tawdry owl
woven burrow
woven burrow
# tawdry owl fo real

Yep welcome to the way people see and use communities not what it’s suppose to be like at all

median night
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so ive created a custom map and is ready to go besides not having a scenario id. Where can i add that?

versed pilot
sudden spindle
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Hello, sorry for asking again but nobody have the ''Crs Rufus Weapons'' source code ? Because i love play whit this mod but chRisos have delete all these mod...

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If I haven't put my message in the right channel, could you please tell me the right one and I apologize if that's the case.

vast badge
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I need help. For some reason when I downloaded "Atmospheric Weather Mod
by EO" I put it in the server the wind and maybe the lighting works not the thunder sound. But also the rain. I cant see the rain at all. If i spawn a vehicle like a helicopter then i would be able to hear the rain like hitting the helicopter. do i need to do any additional set up in enfusions properties or any help?

cunning yoke
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Anyone have any info on editable entities? I want to understand the process for setting them up and more specifically why they need a child entity?

midnight ember
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I'm looking for the command post composition that can be placed in Gamemaster mode. All I can find is the tent composition but it doesn't include the supply cache on the side nor the flag in front of the tent. Anyone know where to find it so I can duplicate and edit it?

cunning yoke
midnight ember
# calm linden Search for E_Headquarters_S

I found that but didn't realize it was using an editable for the composition. This whole time I've been looking for the locked composition I consider as the 'original'

calm linden
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All structures placed by GMs are editables

midnight ember
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Learn something new everyday, thanks

midnight ember
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Anyone know what resource links an unbuilt prefab with a completed prefab? Specifically the virtual version of E_PlayerHub_S_US_01.et in a circle of 15 TrenchOld_01_pole_metal.et when it is placed by a construction truck. I'm at a loss on where to find how they are linked https://discord.com/channels/105462288051380224/1386419140021063821

shy void
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Hello! As the official BI forums still cannot be reached I wanted to ask if there is a certain place where one can upload written tutorials?

tawdry hare
dusky summit
quaint pasture
grave gale
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Could anything help me with a problem in my scenario when you try to save a load out, it says personal belongings do not belong to your faction where do I fix this in the workbench?

rich field
green merlin
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Episode 1 of the Toilet Kart build series. In this part I take the custom kart wheel I've made into Substance Painter, bake the high resolution maps, add wear/damage, and export the textures.

Then I bring it into Enfusion and set up the basic material so it’s actually showing correctly in Arma Reforger tools. Very Basic stuff for now but you...

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dusky summit
# green merlin https://www.youtube.com/watch?v=vjZKbM50_Y4 More this week

Mh. I'm not so much in texturing but I have a couple of questions:

  • At first thanks for making a tutorial to show the texturing process for enfusions models.
  • The UV unwrapping seems me to detailed. Literally every face has it's own UV island. You said that in the video too that you're not happy with that. Can you show a better one? Would be good to see a "bad" and a "good" one to show where is the difference.
  • The vanilla wheel material (e.g. BRDM2_Wheel.emat) uses a resolution of 256x256 for the masks and the GMCR and a 2048x2048 GNMO with repeating normal parts. I would say this is used because of performance. BTW: Is the UV unwrapper of SB good or should we use some other tools for that?
  • You perform a mesh map bake. Does SB apply after that the normal map automatically to the mesh? If so can you show that where I can find that in the layers?
  • Shouldn't at least the rubber part and the rim separated in the 3d model somehow (to be it's own UV island)?
  • Should the low poly model not be more details at the nuts? They looks a little bit too collapsed in my opinion. Then it would give much better results during mesh baking I would say (see for example BRDM2_wheel_Front_L.xob and then click on the first material to see the green mesh grid).
  • The BRDM2_Wheel.emat uses a MatPBRMulti material with Mask Maps and VFX Masks. Will you cover the creation of these maps, too?
green merlin
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Yeah I'll redo the uv, I should remesh the wheel to lower poly but was in a quick rush I'll jump. On discord later and show you /answer some of your questions I can if you'd like šŸ™‚

green merlin
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So my mod is based of the sample vehicle mod, I havent investigated The BRDM textures but glad to know 2048 is used too. For my wheel easier option is to uv unwrap with a lower quad meshes poly this can be achieved in a few tools happy to show mesh reduction if your happy with hand painting and cbf to manually uv unwrap substance can get you out of trouble quickly even with shit uvs as shown. Optimising this will make it perform nicer though as mentioned als. Baking will dump normals and layers into the default layer you can cycle thruugh these with tab key in substance or clicking the material droo down menu in painter window.

green merlin
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Stream cut out a litle throught his one sorry.. will have to catch up and re do bits. but regardless wanted to share as there was still some good stuff to see in blender quickly. (cut out at 19 mins and continued maybe 10 mins after)

https://youtu.be/KjFD6MhIGa4

Episode 2 of the Toilet Kart build series.
In this part we take the kart into Blender, do basic rigging/skinning, set up the steering + wheels, and get it ready for Enfusion. I also bring the rigged kart model into the Arma Reforger tools so we can start testing it in-game.

The stream recording cut out so a couple sections (weight painting / bo...

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green merlin
obtuse glade
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somewhere in NRTHKOREA

covert pine
wide thicket
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Hex

In this tutorial, hopefully you will learn all of the basic tools and functions necessary in order to make your very own Arma Reforger (and technically Arma 4) map. I go over where and how to collect real world terrain data, importing the data into Arma Reforger Tools and then cover the core tools of the engine. These include: movement functions...

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opaque fog
half sigil
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I have been toying with IPC Kunar PVE and am really enjoying it. The only issue I have seen so far is that the large US camp is hovering over the river just north of Jharnok. I have only tried the USSR Full scenario. Has anyone else experienced this? If so, were you able to resolve it? TIA.

split nest
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I'm interested in the PSCore mod because it seems to have support for a "spectator mode on death" feature, but I can't find any documentation for it. (https://reforger.armaplatform.com/workshop/1337133713371337) Does anyone know where I should look? Google search doesn't find anything, and the mod page doesn't have much info.

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@limber kettle Maybe you are the author of the mod, based on the name?

lilac furnace
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Hello, does anyone have any guide for Vests? I want to make a rig with slots where i can put different types of pouches on. If i duplicate an already existing Vest, and replace the meshes with mine, everything works as intended.
But if i take the "Vest_Core" and add the "BaseLoadoutClothComponent" my slots dont move/animate anymore.. Sadly there is no documention on the Biki yet šŸ™

ionic otter
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Its very handy and pretty quick to set up

lilac furnace
# ionic otter Have a look at how the flashlight attachment works on vanilla vests. You can use...

Yeah, Im currently a vanilla vest and assigned my pouches to the slots. That way they work as intended. But i cannot rename/delete the slots. I want to keep my structure as organized as possible.
Also, if i add new slots in that vanilla vest, and add my pouches to the new slots, they wont work either.

That is why i wanted to use the Vest_Core and build from that, and i applied all settings 1:1 - if i then add new Slots and name them like ā€œMagPouchRā€ and assign my pouches, they wont move anymore.

lilac furnace
stuck totem
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I found out on vehicle that if you don't have vehicle collider you can't move supply position whererever you want they keep spawning a 0,0,0 ( was helping someone thrying to add a supply bed in as a slot just as vanilla truck) maybe it's is something similar

lilac furnace
lilac furnace
stuck totem
radiant summit
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Hi. I have a question.
How can I remove the tent from a ConflictControlPoint?
I want to keep only the plashnet or a couple of objects from this prefab.
So, how do I remove the buildings from it?

trail tiger
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@cinder swallow hi, i have a question concerning your mod Basic Economy! I can use it and it's exactly what i need for my mercenarie serveur! I don'0t know if you can update it ?

weak pond
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Anyone have any guides for helicopters? Or willing to help teach a bit

stoic drift
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Which resources would you guys recommend I watch or read over if I'm starting from step 0?

snow rover
jolly snow
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for all things, the biki before anything else out there

wintry pebble
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Hello, I am kind of new into modding for arma and using enfusion workbench, but not new blender and coding. But i am struggling with enfusion I am trying to make M1150 any recommendation. The modeling is done just the rest needs to be

tawdry hare
torn lion
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Hey does anyone know how to work the "RPphone
by NewbKodii" with the Shop System by Euka

tawdry hare
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Found a good Enfusion scripting YT video channel for beginners: https://www.youtube.com/watch?v=B3hseunMjh4

#ArmaReforger #EnfusionWorkbench #PCGaming

https://community.bistudio.com/wiki/Arma_Reforger:Scripting_First_Steps

Learning Arma Reforger Enforce Scripting! How to create scripts in Enfusion Workbench.

Timestamps:
00:00 Intro
02:52 Open Workbench and Remote Control
05:35 First Line of Code
26:20 Basic Math
28:29 Variables
40:45 Decisions
48:...

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severe sapphire
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Watches video tutorials on how to read and follow along with the B.I. wiki, instead of just reading along and following the B.I. wiki

obsidian river
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*Go to lecture on how X subject to follow along X subject instead of just reading the textbook that the lecturer uses on X subject * thonk

tawdry hare
severe sapphire
severe badger
obsidian river
# severe sapphire Jokes on you, I'm self taught.

Well wasnt clear if you're joking or not. But i thought it was just kinda odd reaction too see from a veteran here on react like that to learning material. Yeah its the wiki, but he explains more around the subject that you dont get by just reading. For newcomers having a guiding hand helps a lot i think than just sitting by yourself. Sure works for some but id bet majority is not like that.

wide thicket
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Hex

In this video, I'll be teaching you guys how to make a map like you see on Appalachian Conflict for yourself! It's super simple and you'll only need the following:
TilW Terrain Tools - https://github.com/Til-Weimann/tilw-terrain-tools/
GIMP - https://www.gimp.org/downloads/

#arma3 #armareforger #arma4 #mapmaking #armatutorial #tutorial...

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glacial quail
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Can anyone point me in the direction of a tutorial that shows me how to import and set up a new building in enfusion?

Specifically something that details the collider process for staircases because at the minute I'm just clipping straight through them 🤣

spare verge
gaunt grotto
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any website reccomendations for 3d models that i can use to make addons e.g. vehicles, weapons and buildings etc. (I cba making them all / have limited skill when it comes to blender)

My DM's are open so feel free to message me, any and all assistance is appreciated.

cursive sun
knotty inlet
barren tartan
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Shameless plug. I have made the Beginner Enfusion Workbench Course on YT. It is currently 3+ hours long and 20 videos. I'm currently working on the beginner scripting videos right now. Just search "Beginner Enfusion Workbench Course on YouTube". Thanks Everyone 🫔

jolly snow
barren tartan
median timber
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I created a Sample Terrain with an easy to follow checklist based off of Royal Tomato's youtube tutorial to make prototyping easier, setting everything up following this guide should take no more than 10 minutes to get you to a basic functional terrain.
https://github.com/ChairborneIT/ReforgerSampleTerrain

GitHub

A simple and straightforward guide with a cheatsheet to prototype Arma Reforger terrains. - ChairborneIT/ReforgerSampleTerrain

calm linden
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GitHub - ChairborneIT/ReforgerSampleTerr...

timber idol
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Would anyone know where would be the best place to start learning cinematic/machinima making for enfusion through reforger?

jovial zenith
# timber idol Would anyone know where would be the best place to start learning cinematic/mach...

Join our Arma Content Manager =OV=, as he teaches you the basics and many different tips & tricks of Enfusion Photography in Arma Reforger Tools. Create stunning visuals with the same set of tools as the game devs have available in their arsenal for creating promotional material.

Check out the entire Arma Reforger Tutorials playlist at https://...

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I thought Arma Platform had a cinematic tutorial released recently but I couldn't find it.

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Get #ArmaReforger now āž” https://reforger.armaplatform.com/buygame

Community videos and cinematics (also known as machinimas) have always been a part of Arma and DayZ platforms. Vladimír JaŔke, director of the #ArmaReforger launch trailer, will show you step-by-step tutorial workflow for creating awesome cinematic and VFX effects in the next...

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timber idol
cloud furnace
vivid inlet
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Hey Ive been following this tuturial on map making, everything has been going smooth until I have to upload the height map into enfusion tool, any assistance is appreciated.

https://www.youtube.com/watch?v=v-ovKpSn4z0&pp=ygUdaG93IHRvIG1ha2UgYXJtYSByZWZvcmdlciBtYXA%3D

Hex

In this video I show how to setup the basic road layout on your Arma map in the Enfusion tools.

Reach out on my discord if you have any questions and be sure to subscribe for future tutorials!

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half cipher
vivid inlet
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im unable to import my height map into world editor

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once i go to look for the file in the folder I put it in, it is not visible

sweet fog
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How would I go about making basically respawning AI for a POI with a timer or such? Is it something I'd need a custom script for?

half cipher
# vivid inlet im unable to import my height map into world editor

Follow this tutorial and 2nd part. Then go to SwampFox channel and watch his videos.
https://youtu.be/pYLSOwWJYCo?is=Gb0WyyQSU3GbXSrr

https://youtube.com/@swampfoxgamingchannel?si=L8UDFHLJG1pu_sTk

Part 1/4 hope you enjoy!
You will fine the correct version of QGIS in the google drive for you to download, you can also go to their website and search for QGIS 3.36.1.

If you like what I do, buy me a coffee; it keeps me going during the late-night hours.
https://ko-fi.com/pianomanmods

If you learn more or want to join our team in making awes...

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half cipher
vivid inlet
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ok, ill check it out now, thanks

leaden citrus
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Does anyone have the link to the MI8 rotor blend?

strange lily
heady geyser
heady geyser
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Oh nvm, it’s just lod3. Figures

pulsar carbon
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Does anyone know if it's possible to collaborate on a map simultaneously using GitHub? At the same time? Haven't used it before

severe marlin
severe sapphire
worn lagoon
proven tartan
worn lagoon
bleak ore
#

Also this channels description says its not for discussions, I will clean up the messages later

tawdry palm
bleak kestrel
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Hi! Just finished my first tutorial tonight for Arma Reforger Mod Tools/Enfusion, aimed at beginners that are not entirely familiar with the engine. It covers some absolute basics. (Hoping to do more over the coming days and add more over time if people find them helpful!)

Arma Reforger Mod Tools / Enfusion Tutorial - First Steps https://www.youtube.com/watch?v=zryfAg3t6-E

Take your first steps with a basic introduction into using the Arma Reforger Mod Tools / Enfusion.

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final raptor
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Been working on a playlist of videos for working in the reforger tools. Currently have 4 up with a couple in the works. Would love to hear what people want to know so I can try and do some videos on what people are looking for. Hope this helps at least someone!

bleak kestrel
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Carrying on from my previous tutorial (and still aimed at beginners), this tutorial covers locating Arma Reforger content, entities and using the transform controls.
https://www.youtube.com/watch?v=5zw6dhm2szA

Aimed at beginners and following on from the previous tutorial, this tutorial covers the use of Enfusion's tools to place and manipulate entities in the world.

0:00 Introduction
0:17 Getting Ready
0:52 Entity Brief Introduction
1:53 Finding and Placing Entities
2:39 Transform Controls
4:49 A few tips n tricks
5:53 Wrap up

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round oxide
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Here is a small video showing how to add your finished prefabs to a arsenal! - Haven't tested but i'm pretty sure it will only let you add gear for the faction to it - So if you replace a soviet headgear you can only add it to the soviet arsenal

stuck bobcat
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Important notice regarding prefab "modding". The Arma Reforger has 3 options for this, only two being obvious to modders. When you right click a prefab you see options for Addons > Override in 'YOURPROJECT' and Addons > Duplicate to 'YOURPROJECT'.
Override means adding modifications to this prefab and all those that inherit from it. So any change you make for your specific mod will affect both the base game and all other mods. This option is highly discouraged according to BI developers and should only be used if it really is what you need to do.
The other option the duplication. This creates a plain copy of the prefab that does not affect the original or any of its derivatives. This can have the drawback of having to maintain your copy to adapt changes vanilla does.
Now for the "best" option. Create an inherited prefab. There is a context menu option called Custom > Inherit Prefab. This however is not available in a lot of folders. So if you want to make an inherited prefab for a vanilla asset, you need to go the "hidden" route:

1. Drag the prefab you want to inherit into the world scene
2. Make the changes you want to do
3. Drag the world entity from the hierarchy list (left) to resource browser (bottom)
4. Name the inherited prefab
(5. Right-click the prefab and choose Edit Prefabs(s) and validate that it inherits from the base prefab by clicking on the prefab name above the attribute section (below components))
gleaming jasper
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can this get pinned please

haughty lion
haughty lion
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@autumn bronze I have deleted your post, ripping & reverse engineering game content is prohibited.

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Clauses prohibiting reverse-engineering are in both Arma 3 and Arma Reforger EULA's, think of this is a warning on that topic. šŸ™‚

bleak kestrel
left pecan
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Oh I didn't know this channel existed. My videos are aimed at beginners and the current focus is going through the scenario creation process step by step. I don't have the voice of an angel like @bleak kestrel unfortunately. This initial video starts out with singleplayer, part 2 will go over co-op/mp and then going forward we will add various features and build out a full mission. https://www.youtube.com/watch?v=2BM7stNyaNk

Today in the enfusion workbench powered by the enfusion engine we are making a base arma reforger mission for you to build up from. The mission in this video is geared more to singleplayer but in part 2 we can discuss co-op and multiplayer aspects including expanding the mission.

Win condition trigger script: https://pastebin.com/4fYGXJbh
Shout...

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candid cliff
proud stratus
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Ya'll are doing wonders with these tutorials. Thank you so much!

normal pasture
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I don't find a lot of documentations for reforger (specially for scripting) is DayZ or Arma3 script are quite same, in terms of workflow or it's absolutely different ?

naive igloo
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completely different in all regards

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whens part 2/2 coming, im waiting eagerly

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we need part 3,4,5,6 all the way to 100 with how complex everything is

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theres no way i memorize all the steps. like theres lack of consistency. sometimes you just pull a module, sometimes you have to name it, sometimes you have to refer to it in another module, its nutty

left pecan
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@haughty lion @bleak ore Is it possible to enable threads in this category? I think that it'll help keep this section clean and allow easy access to resources while still allowing discussion for each resource (in a thread attached to the resource post). Not sure who handles permissions, just tagging you two as you were active in this category. Thanks!

woven burrow
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New modders please watch this it goes through:

  • UI navigation
  • map layers
  • waypoints
  • prefabs
  • AI navigation
  • triggers
  • objectives
raw geyser
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not yet

oak river
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is there anything on how to move the hands on weapons

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i have an smg that wont work as the hands need moving and changing it

eager chasm
oak river
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alr il give it a pop

opaque fog
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I was not aware of this channel PepeHmmm

stiff cosmos
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Will also be "Open Source"

left pecan
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Basic setup and usage of PeerTool in the enfusion workbench https://www.youtube.com/watch?v=YSPg4MAhDfc

This video goes over how to use PeerTool in the enfusion workbench, it is used to create a new client isntance so you can test multiplayer environments.

Timestamps:
0:00 Intro
0:18 Creating new project (skip if you have one already)
3:12 PeerTool Explanation
3:56 Setting up PeerTool
8:30 Outro

All of my Social Media:
ā–ŗ Patreon: https://www.pat...

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jolly snow
grizzled leaf
foggy rock
foggy rock
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ALL of the Resources for this tutorial: https://hq.uselessfodder.com/p/how-to-make-missions-in-arma-reforger.html
Buy awesome tactical games: https://nexus.gg/UselessFodder
Join in future operations: https://discord.gg/UselessFodder
Support the channel and community: https://patreon.com/UselessFodder

This is a COMPLETE guide to making a custom ...

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left pecan
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duplicate

marsh folio
toxic gulch
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hey lads, is there any step by step tutorials around for new weapon modding aside from BI documentation?

jolly snow
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not yet

left pecan
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Please... this isn't a discussion channel

midnight flint
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āž¢Subscribe & Like - Enjoy your stay!

Get your own Nitrado Game Server here : https://www.nitwhsj2.com/DFBHL/D42TT

Today I will take you through the basics of using the Arma Reforger/Enfusion World Editor from world/terrain creation to publishing to the workshop.

Discords:
https://discord.gg/arma
https://discord.gg/tVqk9UrD

Chapters:
0:00 In...

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gleaming mason
gray seal
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I made a script that spawns equipment/items/rifles and equips them to the player. I've made sure to comment everything as extensively as possible since this was quite difficult to understand how to do.

Feel free to use this as a starting ground to make your own loadout / equipment logic!

https://github.com/democore/ReforgerLoadout

GitHub

Contribute to democore/ReforgerLoadout development by creating an account on GitHub.

marsh folio
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Following up from my overview of the HunterKiller script. The feedback I recieved was positive, critical and ultimately correct. Thus, I've created my first "proper" tutorial that focuses specifically on the scripted AI spawning aspect: https://youtu.be/O4ewLYbzNIU

Welcome to the first in a series of short scripting tutorials for Arma reforger. I’m going to attempt to approach this from the angle of a beginner. By this I mean that those who are new to scripting in Arma Reforger, or just in general, should be able to take what I’ve done here and run with it to create their own scripts.

For those that watc...

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steep temple
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I made a simple rocket-launcher turret with heading/elevation input UI. Try project is pretty barebones, but someone may find it useful for UI or other purposes. I'm kinda sleepy now so I plan on making some documentation in the repo later. Also not sure of what files I should put into .gitignore, so I just pushed the whole project there.
https://github.com/alnyan/ArmaReforgerPlayground

GitHub

A repository for my Arma Reforger/Enfusion engine modding experiments - GitHub - alnyan/ArmaReforgerPlayground: A repository for my Arma Reforger/Enfusion engine modding experiments

gray seal
unique abyss
# gray seal Here's the Laser Pointer Mod I've been working on. It's made with the intention...

A few hints to make your mod better in performance.

  1. Use RplProp on your "on" member, currently if the component is streamed in while being on, the laser will not work for other clients, which means there is a desync. Or you can override RplSave and RplLoad event, to be able to sync it while streamed in.
  2. With RplProp you can give a callback when the value is changed, here you can set the event mask of postframe, this would reduce the tick when the laser is not on.
  3. GetPlayerOwningLaser is very heavy and should not be used every frame. You could cache the result, or just get the parent of the owner which should be the player if the weapon is on the player.
elder cosmos
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can anyone help me with writing a script for shrapnel? I want to make a semblance of what was in ACE mod for Arma 3

marsh folio
marsh folio
wise narwhal
merry bison
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Any tutorials out there on how to make a prefab from scratch?(Not duplicate or inherit)