#enf_showroom

1 messages Β· Page 19 of 1

proud quiver
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I made the blood wayyy too shiny in the hotfix... preparing a hotfix for the hotfix πŸ˜‚

turbid widget
proud quiver
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protip (or maybe noobtip): test your materials in various lighting conditions

turbid widget
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or not, for surprise effect, everyone loves surprises :D

finite compass
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okay

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German Base Setup done and works as a vest

hidden blaze
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fucking nice

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are these newly made or ported? You work fast

proud quiver
finite compass
hidden blaze
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well, looking good

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Im gonna assume you have the copyright settled, so I wont meddle

sly venture
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Copyright for a german vest?

hidden blaze
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copyright for the original model and textures

finite compass
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^

radiant skiff
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Ladies and gents, you are amazing. Didn't expect so much stuff showing up pretty much two days after release. Amazing. πŸ™‚

turbid widget
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if this is "slow" i'm in for that

turbid widget
turbid widget
# radiant skiff Ladies and gents, you are amazing. Didn't expect so much stuff showing up pretty...

you guys from bohemia just have to do 3 things:

  1. release a somewhat similar to Eden, Editor (something more accessible than whats now "Workbench")
  2. develop the AI (but you've already said that its one of the objectives of EA so :D )
  3. tweak Game Master a bit (i've heard some criticism as it's not as "complete" as Arma 3's, but this could be considered "secondary" in comparison to the first two points )
    then you'll have made the perfect arma game imo
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and fix bugs, but well that was somewhat implied tho XD

proud quiver
turbid widget
proud quiver
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BloodLust patch released: tweaked blood material, fixed issue where splatters had a weird box outline in certain lighting conditions, and tweaked splatter sizes.

jaunty hamlet
proud quiver
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dang it, there's some flickering issue with the decals now ingame :c

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BACK TO WORKBENCH 😭

hidden blaze
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you can do et

proud quiver
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I think I saw that with bulletholes though, might not be an issue with my mod, gonna double-check

hidden blaze
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you can do et

jaunty hamlet
proud quiver
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whew

hidden blaze
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well, there's another bug for someone to fix

proud quiver
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current version of BL2 should be good for now -- gonna head to bed πŸ’€

hidden blaze
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gnite!

finite compass
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lots of trial and error due to the necks being fuking wild and huge for some reason

hidden blaze
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noice

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looking comfy

mild solstice
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Great progress

finite compass
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Time for pants

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thank god i don't have to touch the hands i don't wanna move bones again

sweet hull
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how did you manage to rig it?

finite compass
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just have to clean out the other crap that's not needed

sweet hull
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ah right

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i tried that and my collar flew away lmao

finite compass
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LOL

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make sure you weighted everything

sweet hull
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i'll give it another try soon

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thank ya

finite compass
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np bb

finite compass
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lol

knotty finch
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πŸ˜„

finite compass
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basically

tough python
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When will this be out

boreal carbon
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I'm walking in direct sunlight so I can't see much on my phone screen, but that's an M1 helmet, right?

tough python
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An M1 with a para scrim net

finite compass
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^

boreal carbon
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M1 helmets are up there with wood M14s and M16s with triangular handguards on my wishlist πŸ‘Œ

finite compass
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i have the urge to mod the drip vest in

boreal carbon
tulip stream
tulip stream
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Oh okey thanks

finite compass
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BRO I"M FUCKING CRYING

turbid widget
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noice

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he's got the drip

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arma reforger drip

jaunty hamlet
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Does your fire select move?

calm echo
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Y'all are doing God's work, thank you

jaunty hamlet
sweet hull
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M56 Helmet + Net

finite compass
knotty finch
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slight mistake: Icon for full auto is icon for burst

turbid widget
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yeah, what happened?

lofty jetty
jaunty hamlet
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So it begins

finite compass
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Drip jacket is on the workshop - Credit is given where credit is given

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cheers i make sure to credit the helpers

tacit isle
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You're not attributing credit to the original creator in the workshop just posting it under your own name

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thats not correct

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"Under the following terms:
Attribution β€” You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

No additional restrictions β€” You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits."

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I'd also recommend you address the IP violation chat ping

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Yes I know, I clocked it, but you've IP breached in the process. I don't believe BI have been shy in stating you will be workshop banned for IP theft. Don't let yourself down with this stuff, you've been very helpful to people but ripping assets belonging to others, hosting it on BI's infrastructure is just going to get on their nerves and get you the boot.

knotty finch
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That's not how IP works

tacit isle
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BSG dont authorise rips, its in the EULA

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Bohemia is responsible for its own workshop, so they host, distribute etc etc etc. They, I believe will then be liable for distributing that content, if a complainant is able to show BI arn't taking reasonable steps to stop it

finite compass
tacit isle
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agreed

finite compass
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TFL drip

torpid quail
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Dude, posting this here is maybe not the best idea. IP rights are still a thingπŸ˜‚ .

rare mango
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:)

bright nexus
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yeah doing it now

pulsar flare
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All of you guys are beast. Thanks to you all for the huge work you're doing everydays

mild solstice
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Gosh damn

limpid scaffold
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Mods already for the first week - sick πŸ‘

proud quiver
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how are you getting them into the game? i cant get my mod to stay active when i boot into GM

finite compass
tiny sigil
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Can you send those pics in some bigger resolution πŸ˜„

finite compass
boreal carbon
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I wish it was possible to set only select portions to be hidden. Having the microphone on RHS Status Quo's CVC helmet poking out of the bottom of the screen is pretty cool, but the helmet brim overhead is a bit more on the distracting side

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Hmm. I'll have a look at it when I return home.

ornate zephyr
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It's could be interesting to see the microphone while we have the helmet equipped, but maybe put it lower than the actual position for only seeing it while looking down ?

foggy lotus
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Is the aimpoint backwards?

tranquil dune
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now make an M27

tacit isle
foggy lotus
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Nice

vestal panther
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collisions thonk

tough shell
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Treeeeeeeee

indigo bear
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looks great

random basin
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Task Force Canada C7A2 and CG634 Helmet

proud quiver
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I was happy to see weapons be component based when I took a peek at the vanilla weapons in the editor. It’s going to be so much easier for modders to make new weapons now, especially with custom behavior.

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These modded weapons look amazing

gilded quarry
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is this on the workshop already? Looks amazing

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dang

potent bramble
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I made a thing

nimble parcel
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holy shit thats cool!

thorny brook
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very nice!

nimble parcel
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looks a lot like spintires :d

potent bramble
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I doubt the physics would be as detailed 😦

civic prairie
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Is this on workshop yet or still in progress?

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Ok awesome, those models look really good, really looking forward to a modern overhaul for this game, and I think weapons and gear is the obvious first step

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Oh I'm not worried about specifically modern stuff, just a little bit more modern. Give us armor, more options for what we can bring in game, outfit variations, etc. and I'll be a happy boi

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Something as simple as the Soviet KLMK uniform makes the game that much better IMO

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But yea, thanks for making mods for us @formal gazelle. You guys are the reason Arma games are awesome. Definitely will be checking yours out once they drop

upper wadi
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working on a map based in south-norway

indigo bear
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ooooh nice

boreal raft
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Noice

civic prairie
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Oh that looks sick

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Can't wait for old maps to be put be put on here

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But that map looks sick, really good detail for it being this early in development

dry kelp
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The number of awesome things produced in 72 hours

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wow

civic prairie
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Oh so, idk if it'd be possible, I have extremely little modding experience, but I've noticed that the flashlights on characters are bulletproof. Would it be possible to actually use that to make armor?

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Dang was trying to post a picture, won't let me but that's fine. But I think this is the same kind of thing that people used for Arma 2 and 3 to make shields, right? Since these are also bulletproof while on a character, wouldn't it be possible to make body armor with that too?

fallen mural
elfin pagoda
potent bramble
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Thanks πŸ˜„

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I want to polish it alot more and add some features and then I might publish to workshop

elfin pagoda
fallen mural
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Would love to see this implemented with the ability to add cargo on trailers. Definitely see that being a hot mod. Good work man

potent bramble
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Cargo loading would be awesome, military convoy or something like that

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This would also work for trains if I could make a rail system

civic prairie
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Oh functional trains sound awesome

elfin pagoda
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bruh trains

bronze ingot
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bruv

mild solstice
indigo bear
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norwegians are cool

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northern brothers πŸ‡©πŸ‡° 🀝 πŸ‡³πŸ‡΄

radiant skiff
upper wadi
mild solstice
civic prairie
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Looks really good. Is that the DayZ model?

civic prairie
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Nah Bohemia has never had issues with people taking models from other Bohemia games and putting them in as mods

winter junco
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Certain content is licensed to be ported in certain circumstances

civic prairie
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Ah, my bad then. Should reach out then and ask them. Although, if it's just textures for the handguard, I wouldn't see it being an issue. I know a lot of stuff gets ported from other games, such as the CUP mods

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Best thing I could say is to put where you got the model from in the description. Otherwise, it's hard to say how long the reports would go on for

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Be cool if Bohemia had a program where they could go and verify mods. That way the community knows "Ok this is functioning, as far as we know it's not breaking any IPs, etc". But that would be difficult to do because of how many mods get uploaded to Arma, cause Arma is essentially made for modding

civic prairie
civic prairie
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This available yet? Don't see it in the workshop

finite compass
civic prairie
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Ok gotcha. Does it actually provide armor, or is it aesthetic only?

finite compass
civic prairie
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Hm ok, I'm not sure that does, but it'd be cool if it does. I'm just waiting for some good gear mods to come out, diversify the soldiers a bit

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Really looking forward to Kernov's mods, those look sick. Any new gear is better than the very limited selection in game

finite compass
civic prairie
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Yea sometimes it doesn't work, from what I've seen. Even the bullpup that BI put in doesn't seem to work for everyone, myself included. Be nice if they added a loadout editor

static tapir
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Really hope we get a virtual arsenal in the future

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Or at least an arsenal that has everything in it instead of faction specific ones

civic prairie
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I have no doubt we will, I just think that it's weird that they didn't think it necessary to have that in game when this launched

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This game is really confusing sometimes. On one hand, the AI works pretty well in terms of them searching for enemies, they go indoors to search, they retreat if they're heavily outnumbered, but somehow they just like, REFUSE to take cover other than going prone. They have very basic pathing that usually makes them jump fences instead of going through the hole 5 feet away, that sort of thing. For a test, it's nice to see this in a state where it's relatively playable, but the AI is so inconsistent that it's just kind of awkward. Then some vehicle's wheels clip through the ground when driving, it's missing a basic virtual arsenal, that sort of thing. I'm not too upset about it, but if they're selling it for $30, I was expecting at least a few more basic features

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Oooh, can I make a very basic request?

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UN soldiers?

finite compass
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I can retexture probs i have everything needed for them

civic prairie
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Like that vest with a UN helmet would be great for like a checkpoint RP server

civic prairie
finite compass
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I have a nice setup for the UN thanks to void - super helpful and gave me perms

civic prairie
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Oh shit they're letting you use their models for this?

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Dude that's awesome, that's super nice of them

finite compass
civic prairie
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Damn

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Do you plan on making most of the gear available in arma? Guns, helmets, etc?

finite compass
civic prairie
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That's awesome, I feel you might be on of the first to get proper modern gear in the workshop

static tapir
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I'm certainly interested in the modular vests we've sort of seen in game already, though they're obviously not really meant for use right now with how janky the system is to use as of now

finite compass
civic prairie
finite compass
jaunty hamlet
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I want to drop my damn Block II mod, but can't get it to work in a arsenal box. Is there any other way of having it for folk to use? Or will people need to just drop one themselves to play with it?

jaunty hamlet
jaunty hamlet
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Got the friggin weapon added to the game, bones etc set up over the past 13 hours of live stream learning, want to shut it down and release the mod and can't work out why it won't work in the arsenal, only usable by direct placement 😦

boreal raft
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are you ripping stuff out from their game?

finite compass
boreal raft
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neat!

finite compass
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They are ten outta ten devs super great to work with

static gale
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and ya seems like ur the only guy who has perms from void

finite compass
static gale
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same here dude

finite compass
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Trying to get the MLO stuff ingame before the main stuff

dry kelp
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Guys, be careful what content you put in the game. If you don't have the author's permission to put it in the game, don't do it. If everybody starts doing that, it's going to get messy real fast. I respect the work of the importers as much as the artists and developers, but importing content without permission is a detriment to the whole community and the developers. Obviously, if you have the rights, no worries, I'm talking to the others.πŸ‘

boreal raft
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put a giant rubber duck that shoots lasers out of its eyes in order to pass judgement

civic prairie
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Can't wait for more shit to get added in by you Widow. Especially once you start figuring out the tools more as time goes an, I definitely see you having some of the highest quality mods in game, especially since they're coming from a high quality game like RON. Especially before the bigger stuff like RHS comes out

finite compass
civic prairie
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Could be worth reaching out to other mod makers

sudden jolt
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niceu, wheres the information about importing stuff from other games? wondering what the limitations are here

civic prairie
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Don't want to @ them, but I know LEWD SCP has something on the workshop that's in the arsenal. Could be worth reaching out

finite compass
finite compass
civic prairie
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Well, hope you figure it out Widow. This stuff looks awesome, and I can't wait to get my hands on it. Thanks for making us all mods dude, we really appreciate it

sudden jolt
civic prairie
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My understanding is that we can take stuff from other games if they give permission. For example, Widow got specific permission from Void to put RON stuff in game (which is fucking awesome, might I add). However I think Bohemia is only letting select modding teams port over Bohemia content. Like RHS and CUP, as far as I know, are the main ones that are "allowed" to port this stuff over

sudden jolt
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ah thats fair tbh, i guess its not like in fallout 4 where it seems you just gotta credit them and the devs will allow it to be used despite maybe not actually ever getting permission from big names like Activision

civic prairie
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Well, I think this is more enforced now that Bohemia is using their own workshop. Now, it's 100% their job to police it and make sure there's no copyright infringement. Otherwise, they're "allowing" it. So yea, get permission and you're good. Otherwise, you're gonna have a lot of people reporting it

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Also seems like you can't rip stuff from previous arma games and dayz without getting the go-ahead from Bohemia, so that's kinda new too. People used to get away with it easier

static tapir
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AKA, the 40K mods are dead

dry kelp
# sudden jolt i mean what we are allowed to take from other games, i know a few allow it by de...

Concerning Bohemia Interactive games, there are "Licensed Data Packages" distributed by Bohemia Interactive themselves. These packs have specific licenses that allow importing into other games (Arma and/or DayZ). The data not distributed in these packs cannot be ported into other games. https://www.bohemia.net/community/licenses/licensed-data-packages

civic prairie
static tapir
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I have a feeling GM would still throw a fit

civic prairie
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Probably, but they can suck it lol

static tapir
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Buuut, that's neither here nor there

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need battletech mod

civic prairie
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All the modders need to do is alter them slightly so they're not technically 40k, then they'd be inspired by it instead lol

static tapir
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Actually that brings an interesting point, I wonder how well mechs will handle in Enfusion

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I have a feeling they might be easier to do now, especially with the typical Arma low orbit glitch being gone from what I've seen

civic prairie
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I hope unique vehicles are easier

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I want a moon mod, similar to what Enlisted did for April Fools

static tapir
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Yeah

proud quiver
civic prairie
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Awesome. Any chance we could see what it looks like trailing behind him while he's moving?

proud quiver
civic prairie
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Awesome, I appreciate it. Blood really makes a difference in a game like this

proud quiver
proud quiver
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took so many tries to get the AI to survive getting shot, bleed out, and force them to move πŸ˜‚

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healing/bandaging will also stop bleeding

civic prairie
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Ok so it's less of a bleed out and more of a blood splatter when hit?

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Like obviously they still bleed

proud quiver
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blood droplets occur over time

civic prairie
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Yea but it's more focused on the splatter when hit?

proud quiver
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there's the initial hit splatters, and then blood droplets afterwards for a bit

civic prairie
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Probably better for performance lol

proud quiver
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Notice the bleed droplets here:

civic prairie
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Maybe it's just a little harder to tell in the video. Yea I saw that there was active bleeding, just way more blood on the initial hit than on the bleeding, which obviously is realistic. I remember bloodlust from awrma 3 had more blood when bleeding. That looks really good, can't wait for every server to make people download this lol

proud quiver
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still probably enough bleeding to be able to follow someone's path for a bit

civic prairie
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Yea that's what I was thinking, since this runs way better than Arma 3, I assume there will be way more AI on map, so more blood, so definitely it would need to be toned down for performance

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But yea dude, looks dope. Will definitely have this in my workshop once it releases

proud quiver
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for sure!

civic prairie
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Now hopefully gore ends up being an option down the road lol

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Would love to see an arm pop off from an RPG or something similar

proud quiver
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ha, I'm hoping it's possible

civic prairie
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Get hit by a helicopter blade and just spray blood, that'd be cool too, but I don't know if there's a way to differentiate between damage types and blood decals

proud quiver
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also blood decals are currently set to live forever in BloodLust2, but I should probably change that -- haven't seen any noticeable performance hits from having a bunch of blood decals yet

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might change it to live for 10 mins in the next update

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seems like a reasonable duration

civic prairie
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Was there much of performance hit in Arma 3 from leaving the decals on for too long?

proud quiver
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yea

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they weren't really decals though, was just a plane

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with a random blood splatter texture applied

civic prairie
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Ah ok

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Does this one have them as more of a decal? Or is it still closer to how they were in Arma 3?

proud quiver
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they're entirely decals now

civic prairie
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Oh awesome

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That'll definitely help with performance then

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This new engine is awesome from what I've seen, just missing some features, but the engine seems to be way easier to work with from what I've heard. Just a matter of learning the tools

static tapir
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I know the blood pooling in BloodLust in Arma 3 absolutely killed my frames

civic prairie
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It never affected mine too bad, cause ya know, the game always ran like shit lol

static tapir
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For me it dropped my game down to 1 frame while it pooled out, and then would run a consistent 15 frames while it was there, so I just turned it off entirely

civic prairie
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I'll be interested to see how a DayZ mod turns out. That'd be fun as hell with the really good lighting in this

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Nah I didn't have that issue surprisingly

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But I did hear it was tanking frames for a lot of people

static tapir
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Hoping it'll run better this engine-round

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It's been great so far, adds that little effect that you don't know you need for immersion till you have it
especially having blood splatters on the wall

proud quiver
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I'd like to know or figure out if it's possible to animate materials, like changing the alpha amount, specularity, color, etc during runtime

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then I could animate these splatters to appear less harshly/instantly, and also animate blood pools

civic prairie
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There was one where the blood would smear across the ground when ragdolling, idk if that was bloodlust or not cause I haven't messed with them in a while

proud quiver
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yea that's mine

static tapir
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All I want now is ragdoll deaths, I find the biggest thing for me right now that makes gun fights feel not as great is the lackluster response when the guy on the other end gets hit

civic prairie
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Yea, that was the best part of it in my opinion

proud quiver
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pretty bloody here

civic prairie
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I think ragdolls should be triggered on headshots

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And do the animation for other deaths

static tapir
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I don't know if I would do the current animation we have, they do feel kind of cheesy, but a small animation that goes into a ragdoll, sort of like what Project Injury Reaction for A3 did

proud quiver
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I'd love to see a successor to PiR

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it really made a huge difference

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no other games even comes close to that mod IMO

static tapir
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Yeah, that was one of my big time favourites, it was super immersive

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The ragdolls felt real and the reactions felt genuine

proud quiver
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ya

civic prairie
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Well the animation only plays halfway, then it ragdolls. I think they could play even less of the animation, then ragdoll. But if it's a headshot, immediately drop to ragdoll, no animation, just drop like a rock

proud quiver
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anyways, bleeding update should be coming out in about an hour -- doing one last round of testing

civic prairie
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Ooooooooh

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I'll be the first tester of bloodlust lol

proud quiver
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oh the mod's been out since yesterday lol

civic prairie
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I'm all in for new mods

static tapir
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What I mainly want to get rid of is the cheesy throwing the hands up in the air, having them grab the place they were hit in before collapsing would probably look better imo

civic prairie
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I haven't seen it in there

proud quiver
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this update just adds the bleeding feature and tweaks the blood material

proud quiver
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page 2

civic prairie
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That's weird, I look every couple hours to see what is in there and it hasn't shown up for me

proud quiver
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ooh, that's a good project idea! good luck, looking forward to your progress

civic prairie
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Hey it looks good, will definitely check it out

analog lodge
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It may take sometime first time doing models etc trying to learn the engine at the same time

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Had to stop for a bit trying to fix the animations was making my head blow steam

civic prairie
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How easy is making new animations compared to A3?

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Obviously still learning tools, but does it seem to be easier?

analog lodge
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Not 100% on it haven't had a full test of the animation thing yet. But it looks and feels a bit easier to do

civic prairie
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Ooh that's hot. Any plans to make one with a helmet?

finite compass
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yeah probs to cover the thiccness of the masks straps

mortal ocean
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I am suck

civic prairie
proud quiver
civic prairie
proud quiver
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leg vest

civic prairie
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Or maybe I've been wearing mine wrong

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Shit, they need to add that to Tarkov as leg armor lol

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Oh hey, to whoever made this M4 Block 2, this thing looks sick

proud quiver
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BloodLust2 updated now! Bleeding update released!

civic prairie
proud quiver
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would be nice to see what this looks like in multiplayer

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haven't tested it with other players at all

civic prairie
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Is it easy to host a server? I'd be down to hop in with you to check it out

proud quiver
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i havent tried

civic prairie
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Dang that's looking good Widow, I'm really excited to see this stuff in game

finite compass
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Releasing it on the workshop now figured arsenal thanks to comrade

civic prairie
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Oooooooooh

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What all are you releasing atm?

finite compass
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Just the headset since it seems the arsenal adding might cause conflicts

civic prairie
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Oh arsenal is still causing conflicts for your other items?

finite compass
civic prairie
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Oh ok, that's weird. They need to just add in a proper A3 style arsenal, that would solve so much of these issues

crude barn
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hmm...

civic prairie
#

Whatcha publishing there bud?

proud quiver
civic prairie
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Oh yea for sure, just seems weird that they give all these tools for modding, but severely limit them being able to be used in game

proud quiver
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bloody

finite compass
crude barn
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i just want to see if it works first

civic prairie
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I also want to see if it works

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Oh yea I messed around with bloodlust, started a little fight in a town, the blood definitely makes it better

proud quiver
#

throw a nade into a crowd

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explosions are 🀌

crude barn
civic prairie
proud quiver
boreal raft
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Is dismemberment and gore possible? I want to see my leadership explode

proud quiver
crude barn
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or is that just me

boreal raft
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Yes. Like JFKs head. Except he wasn't shot

crude barn
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😳

boreal raft
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His head just did that

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On its own

finite compass
#

com headset is now out

hidden blaze
#

nice

finite compass
#

i sent a update for FP view if it's still messed up please let me know

crude barn
proud quiver
boreal raft
#

VA has determined your claim is not service related

jaunty hamlet
finite compass
static tapir
#

Driperator

formal thicket
#

0

proud quiver
# finite compass i can try in a bit

Do you completely add everything new or do you copy a existing item and replace the mesh/textures and apply a new ID?

Trying to figure out which is easier

finite compass
proud quiver
#

Amazing

finite compass
proud quiver
#

So it’s not a mod

#

But I’ve been testing out game master on console for the first time

#

I’m studying 3D modeling in university atm, so I thought I’d practice composing an environment using the assets available

#

My own Soviet style checkpoint:

proud quiver
#

Thoughts on this ?

#

This also

random basin
rare isle
# proud quiver

I like it. Good use of similar shapes in different scenes. I'd suggest to improve on framing, as the scenes look very closed and claustrophobic.

proud quiver
#

I took the photos with my phone

#

As my screenshots were being buggy

#

Lmao πŸ˜‚πŸ˜‚

modest lava
knotty halo
proud quiver
#

So am I doing it? Am I actually Zeusing on console ?

#

Yayyy

#

Can’t believe I’m finally doing it

grim portal
#

you have permission to use Void interactive stuff?

rotund jewel
#

Currently taking a crack at re-texturing and porting some Arma 2 assets, to see if they're still serviceable.

#

The meshes are actually quite good still!

rotund jewel
#

Looks great!

sweet hull
rotund jewel
#

@sweet hull The basic workflow for adapting it was to bring it into blender and get rid of the modeled magazines (Easy, they're in their own vertex group) then I brought the vanilla normal and ambient occlusion map into substance painter

#

Then I just work with those and work up a new colormap

sweet hull
#

aha

#

how'd you apply those normals?

rotund jewel
#

Converted to .png via Texview 2, it's in Arma 3 tools

sweet hull
#

ah right, i didn't think it'd work out of the box

rotund jewel
#

Only thing you must do is convert from .paa

sweet hull
#

i'll give that a try, thanks man

rotund jewel
#

Cheers, I'll note that some of the lower poly areas such as the barrel and grip really show their age. It's worth doing a little sprucing up with subdivision and such to bring them up to par with Reforger models

sweet hull
#

yeah, i can do some edits

rotund jewel
#

The AKS-74U is only about 2000 tris, whereas the Reforger vanilla AK is about 17,000

sweet hull
#

one question though, where'd you find the A2 textures? like the nohq

#

i got the samples but idk where the textures are lmao

rotund jewel
#

You can find them in the PBO files of Arma 2 and Arma 2 Operation Arrowhead

sweet hull
#

ah cool, cheers!

proud quiver
#

Awesome to see old ArmA assets being ported to the new engine!

sweet hull
#

i mean my attempt wasn't too ideal, my gun textures suck lmao

#

trying to do the FAL

lofty jetty
#

And it’s Arma not ArmA >.>

viral plover
lofty jetty
civic prairie
finite compass
#

all my homies play ArmA

civic prairie
#

To be fair, it does mean Armed Assault, so he isn't technically wrong lol

hidden blaze
#

noice

finite compass
#

You gotta have 163

mortal ocean
finite compass
#

When you export make sure

mortal ocean
#

oh ok

finite compass
#

This is checked

#

And this is unchecked

mortal ocean
#

thank bro

finite compass
#

πŸ‘

random basin
rotund jewel
#

@random basin That is looking to be the solution. It is a very workable mesh with a lot of tri budget to go until you hit the ceiling of vanilla assets

#

A couple things like the barrel, grip, dust cover could be higher poly and it'd be great

#

I assume other A2 assets are just as workable

random basin
coarse valve
#

had a play around with terrain making, have a guess what island it is

indigo bear
#

stratis?

fossil cairn
#

Altis?

coarse valve
#

ha, i give you a hint, 'not far from japan'

mortal ocean
coarse valve
velvet grotto
#

Iwo jima

coarse valve
hidden blaze
#

might as well show off a map im working on as well then

#

props to whoever can figure out where the hell this is

coarse valve
#

i was not really making a map, more just have a play around to see what you can do

hidden blaze
#

awwwwwww

#

I wanted Iwo Jima

velvet grotto
#

(It kinda says st mihiel in the top left)

hidden blaze
#

ah fuck

#

dammit

#

well either way, there you go

jaunty hamlet
#

Thanks to @finite compass my rifle finally shows up on the Arsenal, along with the PMAG, PMAG is also compatible with the base M16A2 rifle. I'm still working on the weapon, actively working out how to set up a few attachments but not sure how long that will take.

For anyone curious, this is a purchased model, from CGTrader, proof can be shown along with any required licencing. I've also noted this in the description, despite the seller not requiring it.

This was all done on my Livestream on Twitch last night, glad to have gotten it working.

velvet grotto
#

Ooo that looks really nice

hidden blaze
#

looking good alright

#

those are some really shiny rounds tho

jaunty hamlet
vernal quarry
#

very nice Aussie !

hidden blaze
#

Havent played around with texturing yet so I cant help, sure you'll work it out tho

jaunty hamlet
#

Forgot to crank the graphics for the shots, same spot, full detail. Noticed a few issues and forgot to change the fire mode to safe,semi,auto so it's currently safe,semi,burst. Rookie error lol.

hidden blaze
#

god damn that does look nice

jaunty hamlet
# hidden blaze god damn that does look nice

Now to wait for modern uniforms etc so my trooper doesn't look like he is from the future. That and I also need to make LODs for optimisation, at the moment this mod only has a single LOD and I am assuming that will end up being bad for the game.

hidden blaze
#

well, it is a good start

#

godspeed

pastel oak
random basin
jaunty hamlet
rapid mesa
jaunty hamlet
jaunty hamlet
unique lagoon
#

How exactly is the "eye" position defined? Is it via Enfusion or from the model or animation?

stable oak
#

a bone on the model

unique lagoon
#

Ahh ok, thank you

random basin
jaunty hamlet
stable oak
#

ah yeah, its like a socket, its just an empty in blender

unique lagoon
#

Thanks πŸ‘

proud quiver
#

Some of these new mods are fantastic

upper bone
deft estuary
proud quiver
#

Oooooo

#

Gonna make some landmines ?

#

@deft estuary

#

I could 3D model you landmine if you wanted me to, all you’d have to do is make it work

deft estuary
#

AP and AT mines yes. Then onto remote detonated explosives. (Claymore)

#

If you can model that would be a god send. I am piss poor at it XD

proud quiver
#

Lemme show you some of my personal work @deft estuary

#

A sci-fi/retro style AC system for my blade runner inspired environment

#

The environment in question in grayscale

#

@proud quiver Thoughts on this environment im 3D modeling In university?

#

It looks like it would be a pain to clear with 4 man team.

#

Awesome tho.

#

I’m currently bashing out all the texturing work now

#

And putting it into unreal engine

#

All the unwrapping took ages but I’m glad it’s over

#

But I could definitely take the time to make you some mines

#

But yeah I’m so happy console can edit and create stuff in game master mode, like this checkpoint tent I made

#

Really allows me to practice composing environments and scenes with the assets available

ornate zephyr
proud quiver
ornate zephyr
uncut trail
fossil cairn
velvet grotto
#

Thats a uhhh very powerful 50

proud quiver
indigo bear
#

looks like a real picture lmao

proud quiver
#

Ya that’s what I said lol

#

At least I hope it’s a picture of the mod 😳

indigo bear
#

sick

buoyant aurora
#

Based On the AK5c

#

Swedish rifleman weapon

proud quiver
#

Yeah that’s there’s standard issue

#

Not sure if it’s there latest iteration of that platform though but still mighty impressive work

indigo bear
#

model looks nice but the colours are ugly asf, looks like a fruit

buoyant aurora
#

yes still trying to desaturate it abit more, texturing not my strongest part πŸ˜›

indigo bear
#

that's fair

proud quiver
#

Was gonna say the colours remind of of. Toy soldier haha

#

But the model is chefs kiss

buoyant aurora
#

yea i was looking at airsoft version when texturing πŸ˜›

proud quiver
#

How possible would it be to give it foldable stock functionality ?

buoyant aurora
#

don't know but the buttstock is a seperate piece for me, so its possible if the engine permits it

proud quiver
#

Do you know how to animate ?

buoyant aurora
#

no 😒

proven sorrel
buoyant aurora
#

when it comes to 3d modeling it takes alot of time to learn πŸ˜›

proven sorrel
#

Have some previous experience with Cinema 4D, but Blender is a whole different piece...

buoyant aurora
#

never used blender before i am a user of 3dsmax πŸ™‚

proven sorrel
#

If only I could afford a license, either 3ds or C4D...
I just don't like subscriptions services.

#

Looks pretty sick folded, as to functionality idk...

buoyant aurora
#

yea we will most likely have to wait for arma reforge to add that feature πŸ˜‰

proven sorrel
#

Yeah, or at least release some more documentation.
Might be possible to add an animation when slinging?

buoyant aurora
#

might be yea like an idle posistion when on the back

proven sorrel
#

That's at least how we used it irl.

buoyant aurora
#

yea i only used the ak4 so never had that option πŸ˜›

proven sorrel
#

No, and that's a really long boi πŸ˜‚

buoyant aurora
#

indeed it is πŸ˜›

proud quiver
#

Next patch for BloodLust2 fixes an issue that wasn't using all of the splatter and bleed textures I made, which will increase the variety of blood decals.

cyan bridge
#

do mods like that only work for servers that have it enabled or does it not matter like arma 3

random basin
willow hamlet
proud quiver
#

I wouldn't know for sure though, haven't played any modded servers yet

#

Some of the new blood variety

indigo bear
#

the more the merrier

cyan bridge
#

i’ll test it out

proud quiver
#

update should be out in about 20mins

radiant skiff
# proud quiver

I thought I tortured too many AI when doing ragdoll sounds, but I'm pretty sure you've overtaken me already. πŸ˜„
Super gnarly, love it πŸ˜„

proud quiver
#

Many AI were harmed in the making of this mod.

velvet grotto
#

now you just need somone to do some REALLY loud death screams

radiant skiff
velvet grotto
#

xray😳

#

lol

proud quiver
#

BloodLust2 0.3.0 is released on the workshop!

- Increased blood decal variety.
- Increased bleeding frequency and amount.
proud quiver
light magnet
sweet basalt
#

I have just released "Extended Adjusted Stance" 0.3.0, if you wanna check it out, I highly recommend! ;P
EDIT: 0.4.0 - bugfixing πŸ˜„

sweet basalt
upper wadi
#

A couple of moody rain-pics from a map i'm working on :

mild solstice
#

How big is your map going to be if I can ask @upper wadi

upper wadi
mild solstice
#

Ah fair enough. Looks good though. will be nice to see some Norway maps forward

sweet hull
#

tfw you cant import a hieghtmap for a 10x10 map lmao

#

(cause of pc issues im assuming)

young zephyr
flat canopy
#

Is it a helmet or does it go in another slot?

proud quiver
formal steppe
#

This thing is already fun as hell to drive (I need to get better at drifting...)
Next up I need to make lights, custom sounds and better textures.

frank fossil
#

Arma turning into a drifting game?? I’m all for it.

worldly pecan
#

#NeedForArma

ember pond
#

is this Karts DLC 2?

proud quiver
#

make BeamNG: Reforger

#

or else

formal steppe
# proud quiver make BeamNG: Reforger

That would be the dream - full soft body physics would be cool as hell. While that isn't possible I do have a few ideas for what can be done in the new engine... I think you'll like it.

proud quiver
velvet grotto
#

Hahahah how do you even figure this stuff out

#

The tiny guy on the roof lmao

sweet basalt
proud quiver
#

made the game freeze

#

I think maybe because of some colliders or physics going bonkers

#

was trying to see if dismemberment was possible

sweet basalt
proud quiver
#

ya

#

small numbers glitch the physics out

#

but doesnt freeze

sweet basalt
#

😦

proud quiver
#

character will fly into the sky

sweet hull
#

A2 OA FAL updated to reforger standards as a test

young zephyr
proud quiver
finite compass
#

Looks Great combined Together

azure stag
#

Flare Gun little over powered

sweet hull
proud quiver
#

always the dang CSAT

civic prairie
#

Dang it, every time I see this I'm like "OH is it out yet??" so thank you for saying "Coming soon" lol

#

Probably dumb question, are you doing different colors? Like the tan shown above, black, grey, etc?

finite compass
civic prairie
#

Oh those are some really good retexures too

#

The ones on Nexus

#

They put a lot of time into making them

jaunty hamlet
civic prairie
#

It's horrible camo, but it's one step closer to getting a SWAT team in game lol

jaunty hamlet
#

Hahaha it was a retexture I made for the community I am in. Turned out ok

civic prairie
#

Any content is good content right now lol

jaunty hamlet
#

I even added a meme shield lol

finite compass
#

I got my homie mery g who got hired by void that will do stuff for me

civic prairie
#

Dude ok so, what are the possibilities of adding a shield in game? Cause the weapon models are bulletproof, couldn't you just use that to add a shield?

finite compass
jaunty hamlet
#

Well lunch break is over, finish my shift and hopefully finish in 3 hours, try to talk the missus into letting me work on my G3 Crye uniform importing, another CGTrader purchase

civic prairie
#

I think it's the same thing modders "exploited" for A3 to get shields in that

civic prairie
#

Tigerstripe?

#

With the "shirt" part being black? It's an awesome uniform/camo combo that I've only ever seen in one game

#

It was like 2020 special edition G3 uniform, they don't make them anymore

jaunty hamlet
#

I can certainly try. It depends if I can even get it ingame. I hope people don't mind it, I know other people are bringing uniforms across from other mods in A3.

finite compass
#

I will be putting in the ron g3 hopefully soon

jaunty hamlet
finite compass
#

They are getting a big update soon so waiting on some gear updates

civic prairie
#

Like I said, I think the community is just hungry for any mods they can get ahold of. Even if some of it is duplicates/the same gear

#

Couldn't find any pics of the real top, but close enough

granite palm
uncut trail
swift dune
granite palm
#

It might be asking too much but it'd be interesting to see how the game handles prop physics on.... everything that physically makes sense lol

proud quiver
#

aww man can't publish mods rn, services are down 😭

#

new mod

#

Do you notice anything different?

swift dune
proud quiver
#

nope not the gun πŸ™‚

#

it's subtle

swift dune
#

it's a soviet shooting an m60

proud quiver
#

not asset related

swift dune
#

the recoil?

proud quiver
#

nope, that's a different mod

#

I probably should've disabled all the other mods lol

swift dune
#

The rise of the machine gun?

edgy burrow
#

the screen shake?

proud quiver
swift dune
#

Ah

edgy burrow
#

look good bro i like the way it looks in third person

proud quiver
#

the shake is a bit more pronounced when paired with the increased recoil mod from the workshop as seen in this vid

random basin
#

Does the screen shake less when your are in crouch or prone vs standing?

granite palm
random basin
#

Is it possible to make it that way. More realistic.

granite palm
#

Anything is possible now

proud quiver
random basin
#

That looks good. The minimal recoils compensates for it.

proud quiver
#

ye

pulsar flare
# proud quiver ye

Make me think of the "immerse" mod of arma 3. Maybe one of the best and realistic mod i had. You guys are doing such a good work

proud quiver
proud quiver
pulsar flare
#

Omg omg omg. Yaaay ! That shake is so damn good. Your my savior bro

sweet hull
#

xrax how do yoyu work this shit out lmao

proud quiver
#

lol

#

I just do

sweet hull
#

also was gonna ask, is the recoil mod already out or is it WIP?

proud quiver
#

yea, it's called BetterRecoil on the workshop (not my mod)

sweet hull
#

ohh okay, thought it was yours

#

cheers man

proud quiver
#

not using the BetterRecoil mod in this comparison

#

I will release this tomorrow if the workshop is back online by then Workshop is online now! Mod published!

proud quiver
finite compass
pulsar flare
#

Omg

jaunty hamlet
#

Can't tell from that single image, but they don't look like shadows are being applied? Could be just me?

jaunty hamlet
# finite compass just the photo

Okie dokie. I will grab em and give em a go once I get on the PC. Hoping to get on and start live streaming the G3 importation and learning how to do clothing. Rigging and skinning on TTO was a pain in the ass

finite compass
proud quiver
#

@sweet basalt your extended stance adjustment mod indirectly lets me use the iron sights under the scope πŸ˜‚ gr8 unintended feature πŸ‘

#

this'll do for now until we can switch optics

sweet hull
#

i love it man

#

just tested the camera shake

civic prairie
#

Hey yea dude, looks sexy as hell

jaunty hamlet
#

What are the chances of an nvg version having them flipped up instead of down?

finite compass
#

just setting them out for now

jaunty hamlet
#

How do they look on a character with your other stuff on? πŸ€” wishing I was on the PC already but 🍽 first etc

finite compass
#

but they work pretty well on any other ones

proud quiver
#

Looks ace. Going in workshop soon? I'm basically counting on reforger to allow me to relive the buzz of the James Gastovski missions 20 years ago.... to this day I don't believe a game has captured the 'tiered' gameplay of a regular soldier vs operator

jaunty hamlet
finite compass
#

pretty dumb but i can't do much maybe a way probs

jaunty hamlet
#

Bit strange to have different heads with no method of changing to fit when applied. Ah well, maybe a future feature

indigo bear
#

sick stuff

mortal ocean
#

session hat ... (test)

finite compass
#

Update made to all the current mods that i've posted - Items can be found in every factions arsenal now

stable oak
split rose
#

Uploading an M1A1 Tompson now. Model is Royalty Free off CG Trader. Made changes to textures and got working for all Faction Arsenals with magazines and .45 ACP ammo.

civic prairie
split rose
#

Okay, Mod is Published and up on the Workshop now after a publishing bug. Enjoy!

#

I'll update and add to things the more I learn

tranquil dune
cyan canyon
wide moon
#

Published new and now properly working version of my take on utes, with gamemaster mission inside

maiden jackal
split rose
#

Interesting

#

Any other mods running?

maiden jackal
#

I'll purge and tell you

split rose
#

Okay. I realized an animation thing is wrong, so that could be it

maiden jackal
#

Seems to be working when test weapons from bohemia are disabled

split rose
#

Ah

#

Can you screenshot that addon

#

I

maiden jackal
#

I'll guess some kind of conflict

#

Yeah just a min

split rose
#

Chances are I have sample stuff from them that is conflicting

#

I hope changing the file names fixes that

maiden jackal
#

I had both of those installed

split rose
#

Oh yeah, that's totally why lol

#

Try with just the AK

maiden jackal
#

WIth ak loading fine

split rose
#

sWEET

#

That should be enough info for me to fix

maiden jackal
#

So yeah i can guess what's the problem lol

split rose
#

Appreciate it

maiden jackal
#

No problem !

split rose
#

I'll @ you when I get some fixes pushed

maiden jackal
split rose
#

Glad to hear! There were a lot of weird bugs to work around to get it working somewhat correct.

split rose
#

I've been wondering if somebody could use the wetness code to make snow/sand/dirt appear on a character over time/exposure to that element.

granite palm
#

with Enfusion it's more a matter of "When" rather than "If"

sweet basalt
#

Just shipped another one, something I personally missed

granite palm
#

Hey Ex0 PE_PandaWave

#

The advanced stance mod is rad, you've probably noticed but that system that makes you hold the gun back when you're up against walls gets in the way of some fancy shooting though =(

#

also nice =D

split rose
#

Hell Yeah!

granite palm
#

when you have a mod that adds small hud things like that, can you use it online?

#

in the conflict servers?

sweet basalt
granite palm
sweet basalt
sweet basalt
ashen token
#

Is there a revive player mod yet

indigo bear
#

very nice helmet

#

the balaclava definetly needs some work though

#

the texture isn't terrible

#

the model itself might need a bit of work, perhaps to make it thinner

#

that's fair

#

definetly looks nicer

ember pond
#

Minecraft to Enfusion.

velvet grotto
#

Damn

hexed delta
#

Looks good! I just wish we could get actual snow, instead of just having snow texture

lapis dune
#

Hey guys has anyone stated work on any modern military clothing / gear like ghillie suits, night vision goggles ect for reforger?

velvet grotto
#

Scroll up….

#

Literally two pictures up…

mystic hedge
#

snow blending experiments

velvet grotto
#

That looks really good

#

How have you managed that?

lapis dune
#

@velvet grotto thanks just seen the night vision helmets, looks sick can't wait to be using them

finite compass
#

They are purely cosmetic atm

lapis dune
#

Snow effects looks amazing aswell

#

Are people able to import mods from previous arma games or do they have to be recreated from scratch?

ancient eagle
#

Remade from scratch I think

elfin shore
ancient eagle
#

It's a new engine with new scripting

ember pond
#

the models (and i think that the textures too) can be imported, but all the configs need to be remade from scratch.

elfin shore
ember pond
#

oh, i thought they could be imported.
I've seen the post from TeTeT where he imported some assets from Unsung as props.

velvet grotto
#

Its easy to do if you still have the substance files

hasty pollen
random scroll
velvet grotto
#

First supressed gun nice

proud quiver
static gale
#

boots?

#

could u add nice boots maybe? πŸ‘€

finite compass
#

EL gato smoke grenade?

zealous wigeon
proud quiver
#

war tapes coming soon πŸ™‚

hexed delta
random scroll
zealous wigeon
random scroll
#

open the tutorial or the sample place your prefab and its good

astral solar
undone forge
indigo bear
#

great job

finite compass
#

EL Gato Smoke Grenade - Now On The Workshop!
If Used In A Reforger Server You Can Not Monetize This Pack
Credit -
Boomfist

indigo bear
#

el gato

#

!!

proud quiver
granite palm
#

I remember a combination of bloodlust and goro ballistic impacts made really satisfying headshots

#

name a more iconic duo

proud quiver
granite palm
#

😩

proud quiver
#

also SSD Death Screams

granite palm
#

Fallout 3/4 gore when?

proud quiver
#

it might be possible

#

bones can be scaled

#

which means it's likely possible to pull off a rudimentary dismemberment system

granite palm
#

Everything is possible, it's all a matter of will power now lol

proud quiver
#

though when I tried to scale bones, the physics got all bonkers

granite palm
#

It would only work for the head, but you could probably just replace the characters head model with gory version

proud quiver
#

anyone remember the War Tapes audio setting for Battlefield?

short meadow
#

yup

proud quiver
#

πŸ”œ ℒ️

short meadow
#

Ok I published the first version of my "Capture & Hold Custom" mod. Which currently is merely a new level at St. Philippe, with 1 main objective and 3 towers to capture.

#

Here's a top-down view of it.

proud quiver
#

nice

short meadow
#

I hope someone tries it out because I cannot get a server running πŸ˜›

snow flicker
#

idk how to make a gold texture lmao

short meadow
#

that's not so bad

gilded quarry
#

that's a healthy piss color

snow flicker
#

loool

#

it does look like piss lol

proud quiver
#

lol

civic prairie
#

Put a couple of the modern gear mods together, I think that this stuff could be great once we get a lot more of it and servers running it

echo bobcat
#

someone need to add the arma 3 towers

civic prairie
#

Oh yea, shout out to @finite compass for the RoN mods, really high quality and everything seems to fit really well, and @proud quiver for bloodlust and extended stance. Gonna try and take some pictures with this and bloodlust, see if I can get anything that looks cool

ashen token
civic prairie
#

War crimes anyone?

finite compass
#

Grey Variant with flags Coming Soon
Thanks to my boy lime

civic prairie
#

Getting these guys to fall over in a convincing matter is kinda hard lol

civic prairie
finite compass
civic prairie
#

Ah ok

#

I'm down for any variation lol

#

Have one team in all black, and the other in grey and tan. That'd be a fun game

steel dust
#

IΒ΄m still stunned on how good objects and and the textures really look in engine :O. ItΒ΄s just the same like in Substance Painter. Soo satisfying.. πŸ˜„

merry drum
#

Absolutely love the new tools! Dreams coming true!!

civic prairie
shut oar
finite compass
shut oar
snow flicker
#

someone needs to make a fart mod fr

shut oar
#

Shit kept getting removed when u did it in A3

civic prairie
scarlet elm
#

high res G3 MC when ?? πŸ‘€

finite compass
civic prairie
scarlet elm
civic prairie
#

Hopefully night vision will look good in this with the lighting engine, using IR lights, etc

shut oar
#

Before they revealed it

civic prairie
#

They might have planned on it, but then they realized "Hey instead of remaking this same map, we make a new map, port it over to the other game, and we can sell it twice

#

And tadaaaa Livonia

#

Which to be fair, is actually a pretty decent map

tough python
#

Can't wait to be able to host private Zeus games

civic prairie
#

God I wish these nods were wanting

#

Let me do the sneak breaky plz

split rose
#

Fixed all issues you all DMed me about with the Tompson. It should work as intended and will no longer conflict with Sample work. Have fun with it.

sweet basalt
#

Aaand, more from personal desire collection:

elfin pagoda
#

Beautiful

random basin
static tapir
#

Man, wish all these hud mods could be used in servers clientside

civic prairie
#

All in due time I'm sure

velvet kindle
#

vests already in workshop?

civic prairie
#

Yep

#

Look up Plate

austere glacier
#

Made a helmet. altho when u aim down sights it covers ur eyes so u cant see haha πŸ˜„

tiny crow
# snow flicker

Reduce the saturation of the colour. Make it more faded, should be more gold-ish

random basin
proud quiver
upper wadi
#

A couple of screenshots from my wip map (the weather system in this engine is blowing me away 🌦️ )

buoyant aurora
#

how did you get that awesome looking water ?

upper wadi
buoyant aurora
#

ah ok

#

Thanks for the answer πŸ™‚

proud quiver
#

Beautiful map

velvet grotto
#

Looks good chemlights seem to be clipping on the vest tho

#

I know but look at the picture you posted

#

Top row of velcro

#

Could just be a distance thing tho

finite compass
#

it might be the weighting pushing it foward

unkempt oxide
#

@random basin your mod on workshop yet? Looks dope af

random basin
unkempt oxide
#

Sheeeeeeetrotatingparrot

random basin
#

I may just publish it anyway tonight before I go to bed. Lots of little annoyances to fix like assets names, some texture stretching, ironsight texture and such but nothing game breaking so.

solid kraken
finite compass
#

Chem lab backpack releasing now on the workshop
Credit - @elder inlet

sweet hull
#

@proud quiver hey man, got a bug report for you off of someone and i believe i have it too, no idea what channel to put it in but you lurk here so

It takes away the ability to toggle scope zoom and to melee```
proud quiver
#

I'll look into it soon

sweet hull
#

Awesome, cheers!

proud quiver
#

ty

random basin
rough mirage
#

Dopeee

proud quiver
#

tweaking War Tapes right now to make gunshots more pronounced and the ambience less harsh

sly pewter
#

btw, have u thought about some kind of L_suppress (supression effects from flyby bullets)

proud quiver
random basin
#

that moment when your publish reverted back to your old save... RIP

pulsar flare
proud quiver
#

War Tapes updated! Made the ambience less harsh and the gunfire more pronounced.

#

Let me know what you think!

sweet hull
#

something i worked on today

finite compass
proud quiver
finite compass
#

Think he released it already

proud quiver
#

ya

#

it's on the workshop

pulsar flare
#

Yeah like this. The shake camera etc.

#

Niiice

proud quiver
#

going full auto with an LMG sounds insane

#

lemme get a demo vid real quick

#

uncompressed audio πŸ‘Œ

sweet hull
#

wowie

pulsar flare
#

Yeah boy this is sick !

rough mirage
#

@finite compass would it be possible for someone to make a mod that would allow you to wear the ROM belt with the ROM vests ?

finite compass
rough mirage
#

Dope

split zinc
#

1st time texturing

#

Obviously not accurate

finite compass
proud quiver
proud quiver
#

Weapon Camera Shake mod updated -- fixed an issue where melee and zooming in scopes was broken.

hexed delta
# proud quiver

I always loved the audio in DayZ. Guns where extremely loud, most likely a way of "balancing" them for pvp. But if you shot one of the big braked 50's in that game your headset literally exploded it felt like. Would be awesome to get that kind of audio in Reforger/A4. With earplugs toning it down and being a necessity

proud quiver
#

I haven't played DayZ since it first came out

void imp
#

War tapes achieve that ! It so intense right now ! But the weapon lost their mythic sound

hexed delta
proud quiver
hexed delta
proud quiver
#

It's inspired by Battlefield's War Tapes audio setting which exaggerates everything

#

makes it sound more brutal

stable oak
hexed delta
#

I Just think the audio should be unbearably loud without earpro πŸ˜‚

proud quiver