#enfusion_terrain

56 messages · Page 1 of 1 (latest)

clever timber
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my beautiful 10x10 map is fucked and I cant seem to retrieve the heightmap data to produce the terrain again

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and it was a custom heightmap I did manually from scratch not one imported.

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idk whatcha mean? I have the terrain folder and the data. just for some reason it refuses to load it

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they changed the directory order in 1.7 for how maps are configured so the way I had it prior everything is sideways now

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but 1.6 update and prior never had this issue with how all the files were set.

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Terrain folder (these are the original files that were working before 1.7)

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so all the files are still existing like you said. but enfusion is not locating or reading any of it.

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And if i shift the folders into different subfolders etc it tends to just crash tools at launch

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If I shift my .ent world into the Worlds subfolder and leave Terrain subfolder in main directory and layers in main directory I get this

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which either option does nothing.

silk basin
clever timber
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I have to have my DoungIsland_Layers subfolder in the Worlds folder I created (there was no Worlds folder prior in my map directory I had to manually create one today)

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So now that I just put the DoungIsland_Layers subfolder in and the .ent file is ALSO in the Worlds folder, this is what everything looks like

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Notice I have a terrain entity.

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and I have the Terrain folder with all the files

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therefor I HAD a working terrain

clever timber
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yee i was talking with him this morning

silk basin
# clever timber i did not know

All good. Sounds like he may be offering to have you send your project over somehow for them to look at. I could be wrong. I’d offer to try and help on a screen share I just don’t know when I’ll have time.

clever timber
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i have all the data for the terrain but if I move the terrain folder into the world subfolder. it crashes with a Invalid authorization exception saying it cant find a string

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OOOO

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That being said yeah im willing to send files over.

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@civic lava im EST Based by the way. I will DM you and if you'd like I can send over the folder in a zip

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i can even open all the terrain files in resource browser as well

tawny roost
silk basin
stable pecan
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Hey guys, I need your help with setting the grass (surface) draw distance in the editor.

The problem came up when I wanted to make an airport, and the runway just wouldn't render. Can someone help me with this?

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Can you tell me how you did it?

cyan knot
cerulean hare
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only for the mist right?

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inside resource browser "Arma reforger" -> "Prefabs" -> "Particles" -> "Water" here you will find a couple of effects for a swamp i prefer the quick and easy "water_steam_02" while technically steam it does work for a little bit of scenic fog

manic pollen
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Does anyone here know of any good vanilla assets for creating tunnels using the new "Holes Tool"?

cerulean hare
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yup, just a sec

cerulean hare
manic pollen
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Do you also know a few involving earth?

cerulean hare
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this is what it comes down to. use those mine assets for the base and upcale it, same with the concrete pipe

cerulean hare
manic pollen
cerulean hare
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pretend i'm an ai for a sec what do you like the tunnel to look like, materials, size, general look

manic pollen
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something like that but i dont think it´s possible with Vanilla Prefabs

cerulean hare
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well ill come back to this in 40 mins, gonna experiment alittle

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i got some ideas

manic pollen
floral wharf
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Can you flip trenches upside down? Never used them , just wondering if they would work for your tunnel

manic pollen
manic pollen
floral wharf
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I'll have to give it a go sometime.
You could also have rocks on top of you wanted a different surface on ceiling or walls.
I have used rocks inside underground bunkers for a varied surface. Looks okay sometimes.

manic pollen
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I'm going to try out a few different things to see what looks best. Rocks are so basic... 😄

cerulean hare
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i got this thing down but i need to find something to replace the floor with

bleak geyser
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Hey guys, is there a way to get this leaves generator to go on top of a road?

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experimenting and figured this would be good for putting leaves along the kerbs

twilit prawn
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Hey currently establishing a community. It's gonna be a Life/RP community. My skills are sorely, coding, so i will build the server. What i need is someone that is good with map knowledge and terrains.

Message me if interested!

bleak geyser
twilit prawn
solemn dune
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so anyone figured out how to start making terrains ? 🙂

buoyant lark
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for some videos and so

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its a while from ready i think 😄

solemn dune
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coolio 😄

buoyant lark
lament crown
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oh, now THIS is the most important channel

fringe pasture
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oh hey this channel exists

neat trellis
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Hope this helps people get a few steps further into making terrains in Enfusion.

  1. File\New world
  2. Save world (needed to make a terrain object later)
  3. Bottom-left, select the 'Create' tab, next to Hierarchy.
  4. Search 'GenericTerrainEntity'
  5. Drag it into the game perspective window
    4.1 - Switch back to Hierarchy tab from the Create tab.
    4.2 With object selected in hierarchy, Bottom-right - in the Object Properties: Set X, Y, Z co-ords to 0 for each
  6. Right side of screen - Object Properties: Right-click 'GenericTerrainEntity', under the search 'Filter components' - Select 'Create new terrain'

For a quick test, set Terrain grid size to 1024 - keep everything default. Select 'Create'

You now have access to the Terrain tools! Either:
A. Press the mountain button on the buttons toolbar
B. Tools\Terrain Tool

Terrain tool will appear in the bottom-right. You can now import height map, sat map etc.
Supported file types are .png and .asc for heightmaps

Credits to a twitch streamer called 'theemperorfox' who I was watching do this

true hearth
neat trellis
stray briar
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errain grid size to 1024 ! where do you find it? I do not below GenericTerrainEntuti

fringe pasture
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lol it just crashes for me every time I try and save

mental pecan
burnt torrent
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Are you guys launching this via Arma Reforger Tools in Steam and then pressing Launch?

fringe pasture
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yes

burnt torrent
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oh weird. I had been trying to press Create New before opening Reforger for the first time and it wasn't letting me go anywhere but now that actually worked

left tangle
neat trellis
# burnt torrent Kiska?

Sorta, it's Skira from Operation Flashpoint: Dragon Rising, which is a sort of recreation of Kiska. I initially tried to make Kiska but ultimately ran into the same problems the people making the map did - it isn't fun to play on, nor has any real points of interest, so I instead decided to recreate Skira.

burnt torrent
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Oh okay. That explains the few differences that I saw then. I had almost made an island based on that back in the A2 days but more of a temperate Chernarus type place.... actually at this point I've probably have had plans to make a terrain based on every island in the world at some point 😄

zinc ruin
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@burnt torrent HI mate 😉

buoyant lark
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there's too many channels on all this stuff now

burnt torrent
burnt torrent
buoyant lark
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whats an arma 3?

fringe pasture
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fair

zinc ruin
burnt torrent
zinc ruin
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Thanks mate, glad to hear!

humble apex
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I imported my hightmap can only go to cord 3000

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😦

grave basin
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Anyone else's world editor crashing when saving?

fringe pasture
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save to your own folders

grave basin
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oh

fringe pasture
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not the default ones

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yeah lol

grave basin
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doh

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😄

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Yeah that worked, thanks

raven lance
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Can't save read only stuff. 😛

grave basin
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yeah I'm coming from UE4/UE5 so I'm too used to that haha

buoyant lark
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cant paste/copy paths into the file selector stuff in workbench ;_;

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and it doesn't use the native file selector and instead uses the one from qt

lone sinew
grave basin
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Dragon Rising?

buoyant lark
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strange question for the BI boys.... do you guys happen to have some (basic) mapping of A3 objects to some Enforger thing? I'd like to see if I can just write basic converted of old object list to new ones.... 😄

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Well... it imports 😄

sinful brook
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Saareema?

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Or what the name was

buoyant lark
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its the saaremaa that is NOT AT ALL saaremaa 😄

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but i liked doing that port from BF2 PR because it took like 2 days i think.....

sinful brook
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It been a long time since I played pr

buoyant lark
sinful brook
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Try operation marlin

buoyant lark
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because its not at ALL like the real terrain.... but its the BF2 pr

sinful brook
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Is it easy to do

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What about obbjects

buoyant lark
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from the BF2 pr ones? No

sinful brook
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Tress houses

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No the editor

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Workbemch

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Workbench

buoyant lark
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@left tangle if you're feeling bored... how do the surface masks work? Is it a black/white mask per mat or global color banded surface mask like RV?

Can the old ones be imported somehow?

whole onyx
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Importing Heightmap the heightmap does nothing for me.

fringe pasture
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black and white mask

whole onyx
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Yes indeed

fringe pasture
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drop on a material on the right

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right click on the material and import the black and white mask

whole onyx
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Will try, thanks man

buoyant lark
fringe pasture
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can i not paste screen shots here?

buoyant lark
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need permissions

whole onyx
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Had to start my tools up again but I think I might be a bit blind 😅 can't see the option for material

buoyant lark
whole onyx
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Thanks

fringe pasture
buoyant lark
fringe pasture
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oh yeah

buoyant lark
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i cant remember if already do it for UE4 export... i basically never finished that 😄

fringe pasture
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you make that

left tangle
buoyant lark
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merci, i guess i gotta check the specs, bit confused with the pixel formats and so

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IE mask export being 4033 for a 4096m terrain with 2 cellsize

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well i wont be bored this weekend 😄

sweet sedge
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it is because similar to overlapp in a3

buoyant lark
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ye but in a3 your importable files didn't have that, so I'm wondering if I can make sure to include it

sweet sedge
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but here it is more inteligent in how it goes together

buoyant lark
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for ref, i "just" want to make GTT be able to give pretty okay starting files for Enfusion 🙂

sweet sedge
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ground textures?

buoyant lark
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heightmap already a-okay, just gotta make it export to PNG for satmap

zinc ruin
buoyant lark
sweet sedge
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ahh

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yeah

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so each surface each gets a grescale and the blendinig is a bit more complicated.

buoyant lark
fiery bluff
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lidar! this is the way

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currently trying to get things roling

sweet sedge
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adanteh thehre are generators for that in the software thaht are pre made

zinc ruin
sweet sedge
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just give us some time to put out all stuff thtte next few days

sweet sedge
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i will have an example terrain anyone can do whatever with that works

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and give it out as components you gotta put together

buoyant lark
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well i gotta crash in any case, so far it looks coolio

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nice job on this

sweet sedge
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it is fun to work in soon as you get the basics

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now, what you would easily figure out adanteh, is if you open the layer files

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in herarchy you make layers

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in there you can place objects

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then edit that and see how the matrix is and you can convert object placement from a3

buoyant lark
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you mean the .layer file itself?

zinc ruin
sweet sedge
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yes

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the layers files are text of the netities in them

fringe pasture
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is there just brush tools or can we mass place forest via mask?

sweet sedge
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so you should be able to do that if you want

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lancer

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do this

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on menu on top is a squiggly

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lets you open vector tool

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there you can make polylines

fringe pasture
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can I use images?

sweet sedge
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make a 100x100m or so one and let me know when you have

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no i am showing you how the basic is realy kwik

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to apply a generator

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in the vector tool you can make polylines or vectors

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a polyline is same as in a3

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roads and rivers use vectors

zinc ruin
sweet sedge
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forest generators use polylines

tawny pike
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When Nogova ? Just joking.

sweet sedge
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in prefab library under generators you find stuff to add

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you simply drag them onto your newly created polyline or spline in hierarchy

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save first

rancid isle
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is there lakes above sea level in enfusion?

sweet sedge
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yes

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and flowing rivers

rancid isle
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awesome lol

sweet sedge
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and you get wet from it

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as well as rain

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go see

buoyant lark
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... Can I have underwater terrain?

zinc ruin
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sure

rancid isle
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id play around in-game a bit more, but it looks like the old 1650 super isnt cutting it anymore

paper ermine
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how do you add the imported asc to the viewport?

rancid isle
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lol :)

wintry cypress
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the game has gone from being mostly cpu dependent to gpu, which is a good thing, I just need to upgrade gpu now lol.

rancid isle
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yep.. 3060 is in my shopping cart as we speak..

wintry cypress
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anyone else's world editor crashing upon launch? any fix.

sweet sedge
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launch it from folder, not steam mght help

wintry cypress
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ok

rancid isle
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im also curious if lighting classes are set up in a similar fashion to a3

rancid isle
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i've been looking at the weather systems but i haven't been able to get anything to work yet lol

sweet sedge
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yes lancer

buoyant lark
sweet sedge
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no

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i was talking about object placement conversion

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if you have source files for your a3 map, you are ok. conderping a TB project. forget it

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what you do is split your 5 colours situations into 5 greyscale masks

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and import each

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after adding the surfaces you want in the stack in world edtor

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you just drag them from resource browser

buoyant lark
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Names get matched right?

sweet sedge
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no you import each

buoyant lark
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Like it imports based on which names your mats got

sweet sedge
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and if you are smort, you import, save, then do the next

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dont ask tools problems here pls

fringe pasture
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So for importing forests im looking to import the mask with the Shapefile import button?

sweet sedge
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no

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personally

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when i do a shape

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this is what i do

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i will already have imported 3 surfaces in the area

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so say i add a forest shape

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with decidous trees

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i quickly paint under the trees with a huge brush

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you can make your own brushes

rancid isle
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yeah i was wondering, how does brush creation work?

sweet sedge
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i mean just spreading the surface nocely with a brush with a low setting sort of like spraypaint

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you can make 500x500m shapes in like half a minute each

sinful brook
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How will the object library be when people start uploading object mods to workshop will they appear in your library that you can place them on the map or will you have to import them your self somehow (talking about buildings, rocks, trees etc)

sweet sedge
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i am not entirely sure as i have yet to use the public builds

sinful brook
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For exmpl people upload buildings from a3 and you whant to make map with them

sweet sedge
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i dont even have the game in my own steam yet :3

sinful brook
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Lmo

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Hey blud

sweet sedge
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you will be able to use things on your maps

fringe pasture
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Can I import vector shapes for use as forest/road/river/lake masks

sinful brook
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What you think what's the biggest terrain possible to make but to have good fps on it

sweet sedge
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you will be able to make your mod depend on stuff similar to what you are used to but this is off topic to here kinda

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not sure i can make a recommendatioin thehre

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the question you should be asking is how big can you possible make a map and iit be good

sinful brook
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Okay guess u will have to find it out my self

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Hahaha

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Ye but

sweet sedge
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nont really

sinful brook
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Like what you think

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In term of size

sweet sedge
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you just have to find the balance of what is realistic

sinful brook
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Jm

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Km

sweet sedge
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i have had 60km maps in testing

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i could finish them

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i might have some screenshots actuualy i can show from years ago

sinful brook
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Pleasw

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Well i was thinking on making real world terrain

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Is it possible to have a satelite image overlay

sweet sedge
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it is absurdly easy if you use instant terra and enfusion

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that is my combo with photoshop inbetween

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that was my workflow for some of everon areas

whole onyx
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Probably already asked what file type for satellite?

sweet sedge
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png or tif or something

sinful brook
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There is a good plugin online for high resolution satelite image for free

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It's called fireshot

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If anyone needs it

whole onyx
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Have used QGIS but edited it so it's a BMP xd

sinful brook
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This plugin just download it like a picture I think it's png format

sweet sedge
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if anyone know my A3 maps they might recognize this:

sinful brook
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I saw this idk where

whole onyx
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Wow

sweet sedge
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i never posted that anywhere

sinful brook
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I think

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The map

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Not picture

sweet sedge
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oh theres an arma 3 veresion

whole onyx
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Vidda right?

sweet sedge
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but the point is porting doesnt really work

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yes

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but recreating is much better

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and relatively fast if you can manipulate thte source files

fringe pasture
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Can I adjust the brightness of the satmap somewhere?

sweet sedge
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when importing

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please take a screenshot of the import diaog cause i donæt remember it top of my head

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i doont have tools here

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there is a setting to use the right colour mode

sweet sedge
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turn off in linear colour space

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tile texture size do 512

fringe pasture
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for an 8k map?

sweet sedge
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it is not the size of the whole map

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well just try

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but that linear thing should fix the sat

fringe pasture
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yeah that fixed the colors

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but 512 lowered me to 4m texel density

sweet sedge
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ah

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but it doesnæt need to be very high and you still get similar looking distance anyway

fringe pasture
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any blending options between satmap and detail textures?

sweet sedge
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yes

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youll figure it out

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its simple

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just make sure when you edit materials in WB and looking in WE at the same time, to save the materials.

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it isn't automagic. you still kinda have to work on it. you cant simply throw some colours in there and hope they don't look too bad

fringe pasture
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wait, is it color matching or real blending between the textures?

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OK so theres Detail, Middle, and Sat afaik

vagrant radish
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Does the engine support rivers above ASL and underground structures/carving?

fringe pasture
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can i blend sat into detail and middle?

sweet sedge
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yes

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like i said you will find out

fringe pasture
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sweet

sweet sedge
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just play with things

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remember to always have all the panels visible

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cause clcking on different things in WE will make them do different things

fringe pasture
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Ok, The only thing I hate

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not being able to paste directories when looking for a file to import

buoyant lark
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Yeah the non native qt file browser is a pain too

fringe pasture
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I'm kinda confused as to why roads are like 2 meters above the spline level

sweet sedge
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because not enough verts

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they dont follow the terrain

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they follow road curve

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and they can modify the terrain annd do smoothing themselves

brittle girder
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does anyone know how this engine wants the mask image set up? I try to import it and it says "No surface masks to import were found in the import directory"? I have it set as a png and called mask.png?

sweet sedge
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that bit is confusing

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do this

fringe pasture
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yeah but I placed the splines at terrain level and they are raising terrain level by like 2 meters or more

sweet sedge
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in the panel where you select surfaces, select thte surface you want to import a mask for and select prio. mask import

brittle girder
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okay im looking for that right now not seeing it. I only see the part where to import and export terrains which just defines the path as to where the mask lives instead of the actual mask file

fringe pasture
brittle girder
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gotcha ok will attempt to do that now 👍

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is there a way to change the render/view distance for WE?

odd yew
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Is there a detailed tutorial for making a terrain then using it in reforger

paper ermine
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there's supposed to be documentation coming up very soon

sweet sedge
odd yew
brittle girder
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phenomenal thanks again @sweet sedge u the man

paper ermine
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also are you supposed to do anything after importing the heightmap? for me nothing happens on completion

sweet sedge
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always let it sit a little between big operations

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make sure to not do much when the thing is doing stuff like generating textures. (says in the upper right corner)

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definitely don't do anything that will alter surfaces then

odd yew
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Is there an asset library with like trees and stuff

sweet sedge
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yes

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prefab library

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never place anything but prefabs on the map

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now if you wanna make a forest.. see earlier

odd yew
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Also how would you apply gamemaster to your terrain to test it???? Or something along that lines

sweet sedge
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i really have no idea

brittle girder
sweet sedge
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i just know about maps but nothing else to be honest

brittle girder
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Ok so these locked folders in the examples in the screen shots above we cannot see them in the explorer right? so when we set up our folder structure I'm assuming we place everything wherever the project file is that we created but that's also not visible in my explorer

Basically I'm still trying to figure out my materials.. I have them all custom made from substance painter.. but i'm still not sure exactly where they go to show up in WE. I don't have .emats created for them yet so maybe that's required in order to see them?

terse bear
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quick import Chernarus

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lol

rich socket
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Any issues with the workbench crashing when importing a skybox?

dire ruin
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hi, im trying to have the copy of the Eden map so I can make changes on my own copy on it etc, how can I do that?

burnt torrent
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Atlas Reborn!!! 😄

feral olive
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Anyone know the max terrain size? And the max change in elevation the engine can handle?

burnt torrent
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Don't think anyone knows yet

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I think the max for 2m was something like 12-15km total size though or else it runs out of memory

rancid isle
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i still havent figured out how to actually playtest the terrain and set the lighting up

burnt torrent
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throwing together a quick tutorial here. Some of you are much further along than me probably though but might be helpful for people trying to catch up in the chat: https://docs.google.com/document/d/1viZSm7OquK8vhahskP0Bthy9uQufmz2PA01g1SHzFd0/edit#heading=h.53pum3epvxer

short helm
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I feel the camera movement is weird

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am I the only one?

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@fringe pastureYo how was you able to add water in your Vector tool?

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like in the shape you put

short helm
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yea

fringe pasture
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the directory there

short helm
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I cant see uh

fringe pasture
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drag one of those onto your spline or polyline

silent pebble
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i got a 20x20km map, had to save, close program and open again to get past invisible barrier

fringe pasture
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PrefabLibrary/Generators

short helm
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?

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for water?

fringe pasture
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anything in there can be dropped on any polyline or spline in the Hierarchy

short helm
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K

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Gen added

sweet sedge
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you can make your own presets

fringe pasture
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roads, rivers, lakes, forests, walls

sweet sedge
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for everything

fringe pasture
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ect..

short helm
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Welp I cant add image

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Create LakeGeneratorEntity

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under ShapeEntity

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if im rioght

fringe pasture
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no idea what your saying

short helm
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I dont understand you also uuuh

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Can you actually screenshare

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will be actually easier

fringe pasture
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Have you made a polyline?

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or a spline?

short helm
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Polyline

fringe pasture
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is it listed on the left?

short helm
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Yeap

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PolylineShapeEntity_2 etc

fringe pasture
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now go find the river thing

short helm
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Join sub_alpha channel

fringe pasture
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with like .et at the end

short helm
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Imma screenshare

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Ok so you see

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so after this I drop where the .emat

fringe pasture
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wrong water

short helm
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Which one

fringe pasture
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PrefabLibrary/Generators

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anything in there

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you got a microphone?

short helm
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yea

short helm
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Ok btw for the road Ive found but the texture doesnt appera

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@sweet sedge How did you make the road im actually curious I did a Polyline and dropped a Asphalt texture I moved a bit so it upper the ground but no texture of road appear except a semi transparent block

burnt torrent
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Did you draw a polyline in the tools?

short helm
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yea

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I did

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I cant send screenshot sadly dunno why

burnt torrent
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Is it more than two vertices?

sweet sedge
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Use spline for road

short helm
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Oh

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Ooooh it work but it still transparent normal?

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welp

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it crashed

pallid elbow
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How do i use satellite map

feral olive
short helm
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@sweet sedgeHow to make appear the road it transparent for me

pallid elbow
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what do they mean by satellite map

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and how do i get one

short helm
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Started to understand how it work ! Thumbsup

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Still need to learn how to make the road visible

short helm
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Do whatg

pallid elbow
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the terrain

#

did you do it by hand?

short helm
#

Once I will learn more I will do a Docs that explain

#

and yes

#

by hand

pallid elbow
#

alright

feral olive
#

Is it a distribution paint for plants?

short helm
#

No paint needed

#

you can juste do Polyline

#

once done

#

put your Tree in it

#

and it spray naturaly

pallid elbow
#

bro im so confused on how to use this

short helm
#

Dont worry I was also !

pallid elbow
#

im more of a blender person

#

oh ok

short helm
#

Blender is usefull

#

you will be able to do building and Import

feral olive
#

Hmm, can't tell if your terms are different to spintires'/mudrunner's
Or if it is a different system

pallid elbow
#

oh ok

short helm
#

Those are differant

#

I still need to figure how to make road visible

#

it so bothersome

feral olive
#

Can you say 'make this area a random assortment of these three trees with slightly different sizing'
With the polyline?

short helm
#

it randomly assorted

#

want me to show you?

#

Join sub_alpha

#

@feral olive

#

imma show you

feral olive
#

😂 on the train so unfortunately I can't, but will be taking a look later today!

short helm
#

Ahhhh rip

pallid elbow
#

how did you do texutres

flat owl
#

Question for ya'll, how do you actually place a character down and walk around in the map?

flat owl
#

Hm

#

Welp

#

Time to do some digging

short helm
#

Im pretty sure

#

you add a Character

#

from Lib

pallid elbow
#

how do you get textures lol

short helm
#

Ok road work

#

now I need to get rid of the grass hmmm

#

Fixed

#

amazing

tardy hemlock
#

@short helm gotta do the trees like X-CAM

short helm
#

?

#

you lost me here

#

BRO

#

IT SO FUN TO USe

pallid elbow
#

how do you make a depression in the terrain

short helm
#

Sculpt

#

tool

river chasm
#

ALT + Left Click

pallid elbow
#

how do you make the entire terrain one texture

short helm
#

You need to paint it

#

with the texture

pallid elbow
#

oh

#

ok

short helm
#

i didnt found a better way yet

river chasm
#

no

short helm
#

pretty sure there is one

river chasm
#

go to paint tab

#

right clic kyour texture

#

fill surface

short helm
#

there

#

dude knew a way

flat owl
#

How do the generators work? I'm trying to generate a forest, but the polyline area that I drag the forest generator on isn't doing anything

short helm
#

Hmm

pallid elbow
#

how do you make water

short helm
#

weird

#

cuz it did work for me

#

@pallid elbowPolyline

flat owl
#

I'd post screenshots, but I can't in this channel

short helm
#

yea

#

Upload it on a random discord

#

and then copy the link

#

and paste it here

pallid elbow
#

how do you use a polyline lol

short helm
#

Vector tool

#

Height map?

flat owl
#

What about it?

short helm
#

Nah was just curious..

flat owl
#

Hang on

#

I gotchu

short helm
#

OH GOD

#

it look cool

flat owl
#

WELCOME TO HELL

feral olive
#

Beautiful

short helm
#

how you removed the damn fog

flat owl
#

uh

#

It's about 1/10th the size

#

hahahahahahah

#

It's 1km^2

short helm
#

OH

#

I see lol

flat owl
#

I tried to generate a 20km one

#

thing kept crashing

short helm
#

Engine crashed?

flat owl
#

So we're starting small lmao

short helm
#

yea

#

you used satelite map no?

pallid elbow
#

how do you even use satelite map

flat owl
#

Yeah, sat map was my basis for height map, and I just erm... borrowed the arma map texture for my sat map

feral olive
#

Ah that's a shame that it's not handling larger maps well

flat owl
#

Yeah, It seems like the limit is <1024x1024 for size, and a terrain size no larger than ~10km^2

#

The issue is anything larger and it crashes, or if it doesn't crash, the invisible wall and fog make it impossible to work on

#

Eitherway, I still don't get forest generation, but I should probably paint the group first shouldn't I

feral olive
#

Fog should be disablable? Id hope

short helm
#

I think we are able

#

but we need to find it

flat owl
#

It appears that there's no sand texture for me to paint

short helm
#

I used another surface

flat owl
#

Or at least, I can't find it

flat owl
short helm
#

I used Dirt texture

#

and not grass

flat owl
#

Ah, I see

flat owl
#

Hm,. interesting

#

I'm having an issue with certain textures being unable to paint certain areas

jaunty bronze
#

man i have no clue how you guys are getting started 😭

flat owl
#

For example: I'm trying to paint a path texture along the surface

#

But for whatever reason, the dirt_01 and dirt02 textures just aren't being painted

#

it's weird

naive haven
#

reached max amount of textures per cell?

flat owl
#

Yep

#

I just realized that's what it was

#

How many can you have per cell?

mental lion
#

how did you get stratis in so quikclyt!

mild ermine
#

Hi, I'm trying to modify Eden's terrain but for the moment impossible, do you know how to do it?

mental lion
flat owl
#

lmao this is a 1/10 scale model

#

it is NOT good

#

it is NOT pretty

mental lion
#

😦

flat owl
#

and i do NOT know what I am doing

#

hell, I don't even know how to get an ocean into this map

#

Speaking of, anyone have any clue?

mental lion
#

the fact this game isnt even a day old and people are going nuts doing this stuff is impressive.

#

I wonder how big the maps can be

junior latch
#

if i try to save my world, the Editor instantly crashes.. :/

burnt torrent
#

It might be the folder you're trying to save it to

junior latch
#

Ok. This was the Problem, thank u

left tangle
left tangle
sterile atlas
#

I figured out how to do water right away but unfortunately im not on my pc for the rest of the night

#

i remember it being simple

#

I'll be up around 10:30 EST if you still need help figuring it out, good luck!

static imp
#

just go into the world entity I think and add a water material / behaviour material or whatever it's claled

#

called*

#

under environment I think

jagged loom
#

@static imp lmao hi Ben. Knew I'd see you here

#

Its Michaels

static imp
#

Oh thought it might be but wasn't sure 😂

#

How are you?

jagged loom
#

I'm good. Debated calling in sick today to play more forger ngl. I'm really excited at the possibilities we've been given for the future man.

static imp
#

Yeah the tooling is pretty excellent

silver radish
#

can anyone tell me how to create a prefab?

left tangle
grizzled island
#

Since this is still heightmap-based I'm guessing we still can't have overhangs or tunnels as part of the terrain?

feral olive
left tangle
soft heart
#

Did anyone figure out how to add the ocean yet?

pine echo
#

anyone successfully get height maps working? I says I've imported one but it doesn't seem to affect the terrain world

soft heart
#

Oh my, its looking beautiful

subtle schooner
pine echo
#

i wish i could send you a pic but it's not letting me

#

huh how are other people sending images in chat

neat trellis
grim tinsel
#

But I wonder how well navmeshes would interact between each other

turbid plover
#

How would I go about testing/playing on a map that I created?

turbid plover
# zinc ruin as simple as

I have seen that. But it just puts the camera in the ground and I can't move at all or do anything.

zinc ruin
#

ah right you need one or both of these(taken from eden) ... @left tangle should know more 🙂

feral flame
#

With the spline discussion above, can we import custom procedural models to be used?

#

Houdini plug-in would be amazing for example

mental pecan
neat trellis
#

Saw my message is pinned. I am fairly active on Discord so should there be any improvements, additions I can make then feel free to @ me and I'll make changes

feral flame
# zinc ruin nope

What’s the current approach to procedural model generation for things like fence lines and such?

rapid locust
feral olive
#

Change the intensity

rapid locust
#

doesn't seem to change anything

feral olive
#

Is the 'tile texture size' correct? IE, the same as you're source heightmaps res?

rapid locust
#

but to be fair I have no idea what I'm doing with height maps at this point

feral olive
#

Right click the image in you're file browser and click 'details'
should tell you in there

#

Nah thats fair haha

rapid locust
#

Ah roger, that kind of res

#

so they need to be square

#

so If I set terrain size as 1024 then the image should be 1024

feral olive
#

It needs to be exactly what that drop-down says, possible the dropdown has a custom input? But I haven't played with it

rapid locust
#

ok

#

i'll give that a crack

grim tinsel
#

Did someone check how editor handles "non-island" terrains?

rapid locust
#

What should the Pixels/Inch be? 72 as standard?

feral olive
#

Not sure, haven't done it myself.

rapid locust
#

fair

neat trellis
warm stirrup
#

I'm trying to use the same tools but coming up with very much the same results

rapid locust
#

Tools just crashed and now it wants me to locate the reforger project

rapid locust
sweet sedge
#

No landlocked terrain n yet. Only island unless you want end of the world drop

warm stirrup
#

Blud, any tips on height map importing from tools such as Tangram?

left tangle
sweet sedge
#

Use ASC format

whole onyx
#

How do you implement water flow from a higher point on a map?

sweet sedge
#

Draw a spline and add generator

#

Explained a few times in here the last day

whole onyx
#

Ah, might have missed it then. Thanks for the answer though

rapid locust
#

I'll get back you but i'm having an issue with reforger tools itself now

turbid plover
rapid locust
#

It lost itself after a crash

turbid plover
#

Try launching Arma Reforger and then the Tools.

rapid locust
rapid locust
rapid locust
turbid plover
rapid locust
#

thanks mate

sweet sedge
#

You can use png but it is not recommended

#

You will have to import.it a lot of times with different settings as it doesn't know min/max

sweet sedge
#

It is better to turn geotif into ASC in qgis

#

Or better yet a world.generator like instant terra where you can do important edits and resampling

#

I will share my personal workflow next week

feral olive
#

qgis give's a read out of
min height elevation:
max height elevation:
When you select an area to export (as the black-white gradient rescales to the selected area's max/min height)
Can this be directly entered into the terrain system, or do you have to fiddle with the intensity settings until you get something that 'looks' right?

Would be fascinating to see, cheers for that. Also I get a world generator would be beneficial but there is a great amount of real world high resolution (1, 5 and 10m) geo tiff data out there.

sweet sedge
#

Export to ASC from qgis and it is 1:1

#

With image formats, it is not accurate to the decimal as ASC and your source files must be exposed properly

#

World editor also exports ASC perfectly so you can use other world makers to work on your data

feral olive
rapid locust
#

Is QGIS a better software for heightmaps?

sweet sedge
#

If you are a newbie, look at instant terra

rapid locust
#

fair

feral olive
#

QGIS worked great when I had been playing with it, never directly generated terrain (nothing like l3dt) but it handled 200gb tiff heightmaps like a champ

sweet sedge
#

There are modern game terrain tools that do everything very quickly and easily

#

200gb tif is a waste

feral olive
#

200gb due to the size of the area, this was a very large coastal area of real-world 1m heightmap data.

sweet sedge
#

You can only use 16kx16k

feral olive
#

Source file to be massively cropped to the area that you're map will actually be.

sweet sedge
#

Do that in qgis

feral olive
#

I had been.

royal turret
# left tangle

In regards to "Playing" in the world editor, I am getting this strange issue.
When I click play everything seems to be exceedingly dark, I stole what I could find from eden, but I still get the dark issue on my terrain. Does anyone have any idea as to what I might be missing?
https://ibb.co/1JKyj6W (This is what the issue looks like)
https://ibb.co/ncLggYM (This is my current Hierarchy)

Image image hosted in ImgBB

Image image hosted in ImgBB

left tangle
royal turret
#

Thanks, I have it set as the same but it still seems to persist. I will play around some more, I am sure its probably just a number wrong somewhere

#

I fixed it!

whole onyx
whole onyx
#

I am having issues keeping my settings in the Weather tool so when I re-enter it resets even if I save a preset, I am also having issues setting a cycle. The bottom part of the image you sent.

#

I am sort of bad at explaining but I will probably figure it out.

left tangle
#

when you are in the weather tool, make sure to hit OK to confirm the changes

whole onyx
#

I was being a bit dumb, I mean more the date resets for some reason. Same with the Timezone settings. Cycle duration, Time and Update frequency stays the same.

left tangle
#

ah yes, because that setting is stored in the WeatherManager prefab you have in hierarchy

#

(at least that's my guess)

whole onyx
#

Ah, thanks for clarification then. It was driving me crazy

pine echo
#

does anyone know how to change your camera position by coordinates in the world editor?

#

i seem to have lost my position

feral olive
pine echo
left tangle
#

either F or double click on it in the hierarchy

turbid plover
feral olive
# left tangle

Just gotta say, I love that you guys have even included this in the tools. Many game editors skip out on the smaller things that.

left tangle
pine echo
#

is the documentation up yet?

turbid plover
#

I don't think so.

#

...

pine echo
#

no prob

#

also, is there a way to increase view distance in world editor

turbid plover
#

Why can't one send images in this channel? Seems very counterintuitive to block it.

left cairn
feral olive
turbid plover
#

I get this without the weather preset thing.

sweet sedge
#

You have to treat them right in qgis

#

Or other software

feral olive
sweet sedge
#

You also can do that

turbid plover
#

Doesn't work on that though does it?

sweet sedge
#

But it is best to do it every ght before you load source files

sweet sedge
#

It does work, use the brushes

warm stirrup
pine echo
#

anyone know how to increase world size

#

i imported a height map, but it doesn't fit into my current world boundaries

pine echo
#

woah

warm stirrup
#

Its significantly cleaner than PNG as Blud makes very clear.

#

only thing I've got to nail down is the scale is abit 'off'

pine echo
#

Are you using this as a substitute for importing a height map?

#

Or did you sculpt that

sweet sedge
#

iti s easiest to use a purpose made terrain simulation and sculpting tool to at the very least process your height map

#

because you also use that data to generate masks

#

I am working on some sample files for the community and am using instant terra to create those actually

warm stirrup
#

lovely cheers

frank iris
#

What is maximum resolution for arma terrain?

sweet sedge
#

16k

warm stirrup
#

still gonna explore the F out of it, enjoying the tools

pine echo
sweet sedge
#

no

#

you import the data you need. such as the heightmap

#

then you use the simulation tools to generate your masks

frank iris
feral olive
sweet sedge
#

see this?

#

i export that mask and that is all i need for defining rock surface on my map

pine echo
#

Oh I see what you mean

sweet sedge
#

then you just force import that into your rock surface and you are set

pine echo
#

Gotcha, I already have a heightmap

sweet sedge
#

it is recommended to do this with your 3 most important surfaces on your map

#

then hand paint the others

#

so basically underwater default texture, rock and grass

#

everything else you just paint by hand as you place things

#

this is the same island

pine echo
#

You can import colorized height maps into enfusion?

sweet sedge
#

in my workflow, i would use that data to paint my own sat map inside photoshop, using the distant ground textures in contextual locations using those masks inside photoshop aswell

#

no you just export it as sat map files

#

however you want

#

there are several ways you can do colour grading of it once you get the hang of it

pine echo
#

Ok ok, sorry if I'm a little slow at this, all new to me. I'm a programmer but new to engines

eternal fractal
#

Whoa this satellite map thing is nice

whole onyx
#

Might have to give Instant terra a try

empty sluice
#

won't let me post a picture.. otherwise i'd show it

zinc ruin
empty sluice
#

is there a better way?

zinc ruin
#

first let me understand what file you trying to import

rapid locust
#

Was wondering if anyone knew how to add water to the world?

#

like the base sea level

rapid locust
#

I think thats more for ponds

empty sluice
zinc ruin
#

can you share asc file?

empty sluice
#

sure

#

grr no file uploads.. gonna dm it

rapid locust
warm stirrup
#

yeah its blinding

zinc ruin
sweet sedge
#

PSA: If for any reason your WE is doing this:

#

don't do anything else

rapid locust
#

but thank you

#

Another question now, I seem to be limited as to where my camera goes, is this a setting? and is there any way to extend my view distance?

austere shell
austere shell
rapid locust
#

I then selected a secondary resource value

#

Then you hit save

woeful osprey
#

What are you guys using to get your height maps?

#

Want to start working on a terrain so I know how to do it in the future but what would be the starting point? I'd assume the height map but then again I've only messed with Unreal lol

neat trellis
woeful osprey
#

okay so similar to Unreal engine then

neat trellis
#

If Unreal Engine can take in heightmap data, sure

woeful osprey
#

I was saying its similar to the Unreal engine Terrain creation thing but yea.... long story short trying to figure out how to do stuff in this workbench and just like uhhhhhh xD

neat trellis
#

Eventually I am sure people will make comprehensive tutorials to do everything, until then people are in the same boat

woeful osprey
#

yea I've been reading thru this all day xD

noble cloud
#

yeah spent hours lastnight just working out how to get terrain in then fixing its collision it was missing for some reason lol

woeful osprey
#

i'll probably work on it this weekend, My end goal is to make a "Training Terrain" that will be suitable for Infantry based stuff, Vehicle based stuff, and some long flat areas to be used later for Arma 4 (Jets & Helicopters)

rapid locust
#

QGIS is brilliant for height maps

#

and there are a few youtube vidoes that are easy to find that show how to use it for arma

sweet sedge
#

Tomorrow or Friday we will have a sample terrain out. It is an OK sized island anyone can build on and do what they want with. It will only have basic nature, masks and everything and every type of generator and function used and modifyable

grave basin
#

Will there be documentation also on how to implement terrain as well or is that coming at a later date?

noble cloud
#

whats the max size of terrain u can do? i seem to always crash it when trying to do 8x8km terrain creation. ?

#

blocks per tile : 2
Grid Cell Size : 8
Grid Size 1024 x 1024. ..

crashes on that tho

left tangle
noble cloud
#

put blocks per tile to "4" and it worked. so max ive got out so far is 8x8km

left tangle
noble cloud
#

yeah seems it doesnt like some settings and crashes out . will keep messing with it. 🙂

left tangle
#

As I've said, please make sure to save the world somewhere else than the Arma Reforger folder. 🙂

noble cloud
#

yeah have done. its in its own folder out of the locked stuff

left tangle
#

The issue with the saving crash is reported and should be hopefully fixed in an upcoming version of the tools. 👍

noble cloud
#

yeah its all good 🙂 starts back up fast atleast lol

kindred goblet
#

How does the hand painting work, Im familiar with UE4 editor, but cant figure out how to do actually the painting

#

got materials already in there

odd wren
#

Managed to do a simple terrain. Once I figured out how not the most intuitive tool set but 100x better then modding a2 lol next is materials I guess

kindred goblet
#

oh lol never mind figured it out

sweet sedge
desert igloo
#

whats a good way to place enough trees to have a forest

#

i mean i can place em 1 by 1

#

but isnt there a way to brush them or something?

odd wren
#

Just noticed this but i cant seem to move from corner to corner of the map? invisible wall!

noble cloud
#

world bounds

short helm
#

@desert iglooYou can use Polyline

#

and after use Generation forest

#

in prefeb

desert igloo
#

i dont know what polyline is

mental lion
#

Can someone recreate the state of Rhode Island? 1:1? That place could use a small war

odd wren
#

Where do you change the world bounds :. Not seeing anything happen when i click would bound tools

river chasm
#

@desert igloo did you figure it out or do you still need some help?

desert igloo
#

i need some help still

river chasm
#

i gotchu, 1 secc

#

i guess i cant upload a screen shot

raven lance
#

Are there any transform options for the satmap? I imported mine and it appears to either be offset slightly, or rotated. Hard to tell. 🤔

desert igloo
#

DM

left tangle
#

Sorry Aaron if I'm faster, for everyone, how to create a forest (and much more);

  1. Select Vector Tool
  2. Click on New Polyline
  3. First left click into the scene, then Ctrl+LMB adds point in front, Alt+LMB click at back
  4. Once you are done, go to object properties and check Is Closed box (at the bottom)
  5. Look for FG_ in Prefab Library or Resource Browser
  6. Find what forest you are looking for and drag'n'drop it right into Hierarchy in WE straight onto the vector
  7. You have a forest
#

You can edit vectors only while in Vector Tool.

noble cloud
#

Is there a reason why if ur terrain is not at 0,0,0 it has no collision?

river chasm
#

@left tangle all good!

left tangle
kindred goblet
#

Alright got the lighting sorted, trying to playtest it on editor cant move or am I missing spawn entity or something?

noble cloud
#

ok was just making sure i wasnt going mad 😄 lol

#

one last quesiton lol. the invis walls in the editor., anyway to edit them? as when terrain is at zero. it pokes out at one end so cant get to that end.

raven lance
#

Save and close the editor, and then open it again. Seems to recalculate the world bounds then.

noble cloud
#

cheers

raven lance
#

@left tangle Am I correct in the assumption that those numbers should be the same?

#

Currently have the oddity that things are offset. 🤔

kindred goblet
#

Mmmhmm

river chasm
#

perfect

kindred goblet
#

Maybe this is the reason I cant play it 😛

sweet sedge
#

It is good practice to do that often

fringe pasture
raven lance
#

Not sure, I unchecked the flip thing.

fringe pasture
#

I think the flip might be required

raven lance
#

Interesting.

#

I find it more strange that the resolution calc for the satmap does not match the overall map size.

raven lance
sweet sedge
#

it resamples your source to what it needs

#

so the size you see there is what you want to make your source hf from then on

#

if you settle on that res

flat owl
#

is there any way to increase the render distance in the World Editor?

#

Or to at least restrict the fog?

raven lance
#

Camera settings tab at the top of the viewport.

#

Min and max clip ranges change when things clip out of view.

#

so the size you see there is what you want to make your source hf from then on
Interesting...

flat owl
#

So I'm having an issue rn

#

Whenever I import my sat map, my editor keeps crashing

#

This is the image, and i'm importing it onto a 512x512, ~25km^2 map

#

I've gotten the height map working properly, but the sat map is causing me my issues now

sweet sedge
#

screens

#

and make sure you save the satlike 8bit png

paper arrow
#

Is there any tutorial or resources for creating a sat map from instant terra data? I have my masks for rock + grass etc but no satmap for distant textures

sweet sedge
#

ill have a smoll guide for it later how to do it the most basic ways incl the files

#

but what you should do is export masks

#

one for each surface that you would use to generate the basic nature.

#

then import those

primal lark
#

How do you make roads?

sweet sedge
#

then import those as layers or masks in photoshop and fill them with the average colours from the ground texture middle textures

flat owl
sweet sedge
#

how to make roads has been explained a few times if you scroll up

flat owl
#

or that too lmao

flat owl
#

Or generally, how would one go about creating them?

sweet sedge
#

the search function is your friend. we have gone over all the tools already for by far not the last time 😄

flat owl
#

Hahah fair enough

sweet sedge
#

in instant terra there are like 10000 things you can do to make masks

#

not even kidding

#

they have videos and tutorials for all of them and guess what.. it is called masks in instant terra too

#

just import your heightfield. you can export it from enfusion with roads and everything

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then you can do some serious mask business in IT

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or l3dt

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or photoshop

primal lark
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hmm, roads have raised the terrain for some reason

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well, the parts they're on

flat owl
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Awesome, thanks blud, i'll take a look

warm stirrup
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All day in World builder and I have to say I'm exhausted

river chasm
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keep going MADGE

sweet sedge
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Roads will modify the terrain

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They then follow.the spline and not the landscape

tawdry elk
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I've made a custom terrain using l3dt and have imported the heightmap to the terrain but for some reason it has no collision?

flat owl
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Holy hell, Instant Terra is amazing. Thank you @sweet sedge, I now have a new program to get addicted to

noble cloud
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what do i need to change to increase distance u can see the ground texture? its white further away.

grave basin
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Anyone else crashing when importing a heightmap file?

sweet sedge
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I'm the.material

hexed cape
sweet sedge
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If you crash when Importing height map. Try other settings. It.csn be whatever reasons

grave basin
hexed cape
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I have my heightmap imported but how does one put a material on the surface such as grass?

tawdry elk
hexed cape
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ty, will try!

sweet sedge
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That is also where masks are imported

hexed cape
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One more question. How do I up the view distance so I can see more then what looks like 500m of my map before its lost in the fog?

raven lance
hexed cape
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ty

sweet sedge
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ben is going to do this a few thousand more times before it dies down

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100% accurate estimate

short helm
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@sweet sedgedid you use Squadspinne for your map or Scuplt by hand?

sweet sedge
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no idea what squadthingy is and also which map?

short helm
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it look amazing

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Im talking about this

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Terrain generation

sweet sedge
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oh right

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someone gifted me that software

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long ago

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i wish they hadn't and that is all i am gonna say about it

short helm
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This software is kinda expensive

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lol

hexed cape
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I use the free version lmao

sweet sedge
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some might like it

short helm
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But how did you made your Height map?

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for like the background mountain etc

sweet sedge
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i recommend this personally: photoshop, qgis and instant terra

short helm
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Instant Terra?

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Imma check this

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qgis is for satelite map no?

hexed cape
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Can not figure out how to add a skybox for the life of me.. fml

short helm
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Neither I

sweet sedge
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qgis for working with map data

short helm
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Hmm

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Alright

sweet sedge
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if you dont recreate real terrain, you dont need it at all

short helm
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I dont so

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good

sweet sedge
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you can juse use instant terra and enfusion

short helm
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Nice

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Imma give it a try

turbid plover
left tangle
turbid plover
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ok

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cause I somehow managed to get my general lighting to not look way to bright and white

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but basically with trial and error :/

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Is there an ETA on the terrain documentation?

pulsar lodge