#enfusion_scenario

1 messages ยท Page 20 of 1

olive lotus
#

๐Ÿ‘ Ah yes, found it. I will check it out!

chrome rampart
#

@olive lotus

#

Are you friggin crazy! I just retired! LOL! Thanks for those kind words prior to "may"

olive lotus
#

Thank you @chrome rampart I got it to work. I am a bit confused though. In the delivery entity there is an option under plugins called 'once'. When I unchecked it the task suddenly completed. Why is this? Just trying to understand why that would be.

chrome rampart
blissful python
#

How can I spawn a vehicle weapon unloaded?

quiet plover
#

Any idea why supplies are not working in scenario framework? Supplies are not disabled in game mode settings - If I deliver supplies to base and then request a vehicle, supplies do not deplete?? Sort of defeats the purpose of turning supplies on when players only need to do one supply run and they're set for the entire game

eternal basalt
#

best way to disable the friendly fire penalty and the hint about friendly fire without making everyone hostile to each other?

eternal basalt
#

Thanks

supple tundra
#

Can we please get predefined faction affiliation component to work with conflict bases again?

chrome rampart
supple tundra
wild trellis
#

Did I miss a modders blog for 1.6 update, or did they never actually do one? Cuz that would have been a good thing to communicate. Ive had a lot of people ask me about that issue since 1.6 went stable.

muted scroll
#

Hello,
I have a problem with persistance from 1.6.
When my server reboot or crash I have an extra tent that appears.
Does anyone have a solution so that only the basic tent remains ?

coarse olive
coarse olive
#

I'm still trying to understand this because the same thing is happening to me

sturdy ocean
#

Why in my map when aiming its so bright?

chrome rampart
sturdy ocean
#

Nope its eden only

chrome rampart
sturdy ocean
#

Yep

chrome rampart
#

ok thank you. It has to do with a probe required for terrain. I am not a terrain builder but know that there are lighting probes that cause this. I would ask over in #enfusion_terrain as they are the SME.

sturdy ocean
#

Oops my fault thank you

chrome rampart
leaden trellis
#

Anyone know how to give everyone who spawn in a world gamemaster rights automatically?

#

What component

regal wadi
#

make a script

leaden trellis
#

What about scripted chat entity?

#

I place it and configure it but it doesnt work when replicated

#

Im trying to configure my test world

quiet plover
#

I thought that was for the text chat, think if you just throw one in it works or at least that's what I do

quiet plover
chrome rampart
atomic forum
#

Hey there Scenario Creators!
I've ran into a problem trying to create a mission with Scenario Framework.
Everything is fine when I test/play in the workbench, but for whatever reason, my tasks wont create when i load the mission on a server. They will create fine when playing in the workbench though.
Have someone an idea of what that could be, or what I did wrong?
Appreciate all feedbacks shlo7

chrome rampart
atomic forum
atomic forum
#

Ok, found my Problem. In my mission config, there was no task DEFAULT available. Added it and it works now. Didn't know this was a thing in the mission config ^^

void marlin
#

Is there any Ambient/dynamic/Random Patrol system mod for Scenario Framework ?

Placing lots of waypoints gets a little laborious after a while.

I'm thinking of scripting a system that you can define points of interest like wells, barracks, barn and the AI move to these places and perform certain actions, obviously this is a massive undertaking.

chrome rampart
west bobcat
#

Anyone know how to set like a "protection zone" in which within the area nobody can be harmed?

atomic forum
#

Another question i have. Can i modify the attributes of an object spawned by an Slot? Or do i have to make an custom prefab for this and there is no other way?

chrome rampart
atomic forum
eternal basalt
#

Whatโ€™s the best way to make a specific objective marker for a player? My main goal is to allow players to speak to an NPC to give them an objective and to travel there for a reward

hollow snow
west bobcat
#

Is there a way to create a completely unrestricted arsenel?
One in which a user can grab literally all pieces of kit and equipment from all factions.

rapid owl
west bobcat
rapid owl
#

Did you override/duplicate the Arsenal into your mod?

west bobcat
#

No. But I shouldn't need to do that?
I should just be able to place the arsenel box and change the compnent on the entity instance.

rapid owl
#

I'm trying to remember if I got this to work, I thought I did.

#

I'm not sure if it can be done, I'm trying to reproduce what I thought I did, but it's not working. I ultimately ended up not using it in my project.

quiet plover
#

Did ambient vehicle spawnpoints always work in SF? I always thought they didn't but seem to work now?

chrome rampart
west bobcat
opaque ocean
#

Please tell me, I've encountered a problem with bots spawning infinitely on points if the waves value is set. Is there a way to fix this and make the bots spawn 2-3-4 times instead of infinitely?

chrome rampart
opaque ocean
chrome rampart
opaque ocean
#

or am I doing something wrong?

chrome rampart
#

My vanilla ambientPatrolSpawnpoint doesn't look like yours. Is this a customized one or part of a composition? @heavy mountain

chrome rampart
#

@heavy mountain

#

v1.6.0.87

opaque ocean
brisk shell
#

Hello, I'm trying to modify the XP received when killing civilians and friendly fire. I tried to make it add XP, but when I test it, I get no results and no notification from the game. I don't receive XP and I don't lose any. I tried modifying other simple things like the total XP obtained per kill, and that works, but these two things don't work. I don't understand.

lethal bramble
#

How do you make QRF to work in Conflict mode?

wild trellis
#

The QRF I use for PVE Conflict is based on the vanilla AmbientPatrolSpawnpoint using the AmbientPatrolSystem. The vanilla spawnpoint component has a variable for respawn time, if that is more than 0, it will spawn a new group x seconds after the previous group was eliminated. I added my own variable for a number of waves which required a bit of scripting to make it work.

atomic mountain
#

Who can tell me how to fix the lack of radio signal?

versed owl
#

Looking for some advice on getting AI on PvE to be more varied, such as vehicles and QRFs to work properly - if you know how or whatever just reply here

quiet plover
versed owl
opaque ocean
quiet plover
versed owl
#

Thanks mate, Iโ€™ll have a look.

quiet plover
#

Standard SF QRF's are mostly straightforward, the only real fiddling I had to do was playing with the distances and waypoints but don't think it's exactly necessary

versed owl
#

And is there a way to have it so QRF includes a BDRM doing a Search and destroy / defend

#

Rather than spawning empty

#

Or would it be spawn + mount + unique order

quiet plover
#

Hmm not entirely sure, I know the QRF system has things that indicates mounted AI but no idea how it would work - sorry!

opaque ocean
wary perch
#

Hi guys, Iโ€™m dealing with a conflict and I want to remove the relay station tower from the objects that can be built in bases. Could someone please help me?

compact oracle
#

hey guys, im trying to place a new Conflict capture point at an area with custom terrain modifications. I did the partial navmesh regeneration for this area, and then added the ConflictControlPoint entity, and adjusted the height so it is level with the custom terrain. Also adjusted the AmbientPatrolSpawnpoints and SCR_CampaignSpawnPointGroup height so they are level with the floor. It all looks good in the World Editor, but when I hit Play and load in-game, the Conflict Base Tent and the AI patrols spawn deep under the ground, and not level with the floor like I thought. Anyone know how to fix this? Do I need to use a Probe entity or something?

atomic mountain
#

Guys, who knows or can give info about Radio in 1.6 update?

I think it's now different from what it was

lethal bramble
#

How do I use the cycle waypoint to make AI doing a patrol? They seem to stop at the 2nd waypoint

chrome rampart
lethal bramble
#

Thanks, I managed to work it out somehow using this Waypoint setting in one of the slotWaypoint. I'll watch your video after this to see how you did it.

lethal bramble
#

Is there a way to be able to construct things like in Conflict? I managed to spawn engineering trucks, fill it with supplies, tried to construct thing but the build menu interface didn't appear.

chrome rampart
lethal bramble
#

Thank you very much good sir ๐Ÿซก

lethal bramble
#

Hmm... I got it to work... but it didn't consume any supplies. But it do need sufficient supply to build or buy things, but the supply were not consumed/decrease. Currently I'm trying to find the components from campaign/conflict that enable supply consumption

quiet plover
#

Sorry to butt in, but please could you let me know if you find anything on this? Been looking into supplies for a few days now ๐Ÿ™

opaque ocean
#

Guys, please tell me, after all. How does the wave component work on the spawn point for bots ? Why, despite the set number of waves and the timer, does it continue to spawn units indefinitely ? Is there a way to disable it ? or is there a trigger script that can disable their spawning ?
I'm just new to this whole thing ..

#

every day I try to fix it and understand the reason, I want to give up on this game more and more and go play Tarkov))

opaque ocean
#

Also, please tell me why the multiplier on spawn point might not work. Could it be because the faction and groups are set to FIA?

wild trellis
tawny remnant
#

Hello, I have an issue with my server. I cannot get it to start...., ๐Ÿ™ anyone have experience with this error?

wild dirge
tawny remnant
#

I am trying to get AI to assist as everything keeps coming valid but that error pops up

#

Also is this normal?

opaque ocean
opaque ocean
#

What could possibly be wrong here?

wild trellis
#

I wouldn't use random group type. Civilian groups could be selected for a counter, which wouldn't work well. Also the multiplier doesn't work unless you choose a group with enough members, like the custom counter groups I made for the counters. You also don't have "is counter group" checked so that ignores the number of waves set and would spawn infinite waves.

wild trellis
#

So yeah there's a lot wrong there, no wonder you're having problems!

#

Yes it was not checked in the picture above

opaque ocean
opaque ocean
opaque ocean
versed owl
frank island
#

So CIV, FIA, SOV, and US aren't loading up in my scenario as playable, but I have all of them set as playable in my scenario file. anyone know why this may be happening?

hoary axle
#

Hello. How to add rank name to nametag?

lethal bramble
#

So I tested the SF framework, got the spawn point work first time, but when I died the screen goes black. Was hoping to see respawn screen. How do you get respawn to work?

hollow snow
lethal bramble
#

Thank you will try that out ๐Ÿซก

quiet plover
#

FYI if you've done this and it's just getting stuck on the black screen in workbench, try hitting Windows key had this before where it was getting stuck loading the deploy map screen, but no issues in game

frank island
#

I kind of need help with my question from yesterday please?

empty swift
#

keep getting "not enough supplies" trying to spawn in, but wether I update it myself or keep the vanilla values I'm still getting nonsense.

My game mode is base game mode, but i added a few things and had it working a week ago but can't seem to find what I broke.

Im guessing it's something relating to or associated with SCR_CampaignMilitaryBaseComponent im missing or need to override again.

    bool CostSuppliesToSpawn()
    {
        return !m_bIsHQ;
    } 

i have "Can be HQ" selected too, but it seems like it's still requiring supplies that i dont think im adding correctly. but none of my components give a "Is HQ" box.

ideally i just want to override spawn cost for players altogether for what I'm doing but not sure if this is where I'm supposed to do that?

chrome rampart
# hoary axle Hello. How to add rank name to nametag?

These are quite old but show some customizing.

https://youtu.be/HasrootgqAI

https://youtu.be/0gOZJCOOpdo

Using Arma Reforger Tools and the Enfusion Workbench, I show how to customize the name tag.

โ–ถ Play video

Arma Reforger Editor | Using Enfusion Workbench I customize the default name tag by adding a rank icon.

โ–ถ Play video
chrome rampart
coarse olive
#

Hi, I wanted to know if anyone else has used Nitrado to host their server, because I wanted to test a few things and rented a 3-day host, but when I upload the mission it simply doesn't show up under the modified scenarios section

#

ChatGPT told me to do some weird stuff with the scenario, and since I don't really trust it, I'd rather ask here

mystic mountain
#

Or I can take the faction choice UI and integrate it into my RP LifeMods so that he can choose a faction without being in conflict.

versed owl
#

Alright lads and ladettets.

Got a scenario that works in tools but not IG.

Doesnโ€™t allow spawns on the point (even tho itโ€™s set up correctly)

And doesnโ€™t show objectives even tho they are there

remote zodiac
#

Created some pre groups, but after someone joins a section, it goes blank.
anyone know why?

opaque ocean
#

@wild trellis Unfortunately, the wave group component still doesn 't work.. I took a break to take a break from the mission.. I set the parameters as you recommended to me, but the bots still spawn in endless waves, albeit with a time interval, especially if there is no player at the point.
It seems to me that this is some kind of error in the game itself, because I recently saw that someone posted a about this.

chrome rampart
opaque ocean
#

could there be the same error as this guy?

versed owl
#

fresh eyes make things better

wild trellis
wild trellis
opaque ocean
#

"with little blood" is a stable Russian-language expression that means minimal loss of time and physical resources.

opaque ocean
#

or maybe there's some kind of detailed guide about the whole thing?

wild trellis
#

Im not sure why youre trying to rewrite it, im not having any problems.

versed owl
opaque ocean
# wild trellis Im not sure why youre trying to rewrite it, im not having any problems.

Perhaps the translator translated it incorrectly. I've tested several scenarios on the map I'm currently using, and they all have the same problem with endless waves. I'm asking for your advice: is there a way to fix this issue with minimal effort, or is it better to start over? If I have to start over, is there a detailed guide on where to click?

olive lotus
#

Can someone tell me what's going on here? I had set up a number of deliver intel tasks which worked. I saved my work yesterday, and now I come back to this where the slotpick and slotdelivery have somehow been split into seperate entities? See picture for 'SlotPick1' and 'SlotPick_141080'.

I can remove the generic entity (SlotPick1) but when I try to remove 'SlotPick_141080' or the delivery one I get a warning. If I press yes it removes ALL the SlotPicks from other layer tasks as well. Same for SlotDelivery.

It's like my save got corrrupted or something. Can this be fixed?

chrome rampart
olive lotus
#

Yes. I'm actually following some of your YT guides which have been very helpful.

chrome rampart
#

No, I do not use the compositions tasks.

https://youtu.be/1rnF0rhkIY0

https://youtu.be/Lzp77b8rUdI

BI Feedback | Problems with Compositions
In this video I demonstrate issues with the scenario framework compositions. DO NOT USE COMPOSITIONS!

โ–ถ Play video
olive lotus
#

You mean the taskdeliver layer which has the deliver slot and slot pick yes? I think I used it, anway.

#

Okay, I'll watch these vids to see if I can troubleshoot that way. Thanks!

chrome rampart
#

Basically do not use tasks from this directory. And if you use QRF do not make any changes to the structure. You can add QRFSpawnpoints but do not move them to different layers. @olive lotus

#

Use only tasks from the components directory to save yourself a lot of time and hassle.

late lily
#

Anyone know how to make the Conflict campaign starting vehicles spawn facing a different direction? They all spawn facing North, I need them to face South.

opaque ocean
wild trellis
#

Those scenarios might use my scenario as a dependency, but other than that I have nothing to do with those scenarios. Better off asking the authors of those scenarios. My scenario has no problems with infinite waves.

opaque ocean
wild trellis
#

Probably because bi's back end was down this morning, so nothing to do with me really.

lethal bramble
#

Does anyone manage to get supply to work in Scenario Framework? The problem is the supply was not consumed when building things. Haven't tried about buying things...

chrome rampart
olive lotus
#

Does anyone know how I can make an AI surrender (I'm using ACE captives mod) when activating a trigger. I've set up the trigger area but I'm not sure how to add the actual action of surrendering/how to trigger the animation.

chrome rampart
olive lotus
#

I guess I could remove their weapon from inventory and wait.

#

Kind of have to trust the player not to just dome him ๐Ÿคฃ . Having the surrender animation would be a more visual reminder not to shoot haha. Ah well, this should work for now.

chrome rampart
#

@turbid rune Maybe a COM-RAD content entry if not already done.

Pro-tip from a non-professional, stumbled across this website...
https://reforger.recoil.org/

olive lotus
#

How do I add multiple AI slots to one group, so they move as a unit?

olive lotus
#

Nvm, created my own prefab

quiet plover
# chrome rampart

Hello ๐Ÿ™‚ I did try this previously and think it works, still not sure why supplies don't "just work" in SF. There's a script mod that fixes the problem but it's a massive shame that it can't be done blankets without an extra dependency

chrome rampart
quiet plover
#

Yeah I mean radio stuff and base building I can see but I see no good reason for supplies not working in SF ๐Ÿ™ Anyhoos

lethal bramble
#

I still haven't manage to make it work. The scenario default to not use Global Supply. Then after set to yes, Supplies still was not consumed after build thing from Construction truck

#

before and after building. Supplies still 800.

#

Maybe I missed a step somewhere?

#

infinite supply ๐Ÿ˜…

white sail
#
16:03:19.418  RESOURCES    : GetResourceObject @"{6712FEF1232C0F32}Missions/LegacyLife.conf"
16:03:19.419   RESOURCES (E): Failed to open
16:03:19.422  RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/LegacyLife.conf'!

Anyone can help with this error?

My missionheader.conf isn't loading.

chrome rampart
chrome rampart
#

SCENARIO FRAMEWORK FEEDBACK:
No ticket yet.
Issue: The taskdeliverintel will complete when player walks into slotdelivery trigger area BUT if you set down the intel on the ground it will launch the task again as if it has been dropped. And then the task never completes.

Workaround/Fix: Change the slotdelivery.et to a scenarioframeworktrigger.et and setup per image. When the intel is dropped on the ground in the trigger area the task will complete and stay completed even if you pick it up again.

quiet plover
#

Does anyone know how to set a vehicle on fire? Only worked out how to completely destroy then so far

lean scroll
#

Hello guys, 1st sorry for my poor english. I would like to know how to setup renforcement in conflict ? I search since monday and i cannot find it. I hope some one will help me. Have a nice day all.

lean scroll
silver urchin
#

Does anyone know why the vehicles on my map can't move?
You can get in them, start them, and they accelerate. They have physics when they fall, but they're stationary (I'll disable any "static" option).

regal wadi
#

terrain > select terrain

quiet plover
lean scroll
severe hollow
quiet plover
quiet plover
jade fossil
#

Hi everyone. Maybe someone can help. I created a pve scenario for Seitenbuch but when uploaded it didnt add a scenario id i can copy. Any help on what i did wrong?

jade fossil
opaque ocean
#

Has anyone tried to do a boat patrol? Do bots even know how to navigate through water?

hollow snow
frank island
#

How can I get the radio range with the big blue ball to appear?

vivid anchor
frank island
vivid anchor
#

There must be a setting somewhere to turn it on.

frank island
vivid anchor
#

Your question was too vague for me to know that.

#

I would guess maybe Editor Radio That doesn't seem to be it

frank island
#

I also can't place CampaignTaskManager , I tried making a duplication and override, but the moment i did it crashed my workshop

vivid anchor
frank island
#

it was

#

omg so many boxes to go through

vivid anchor
#

I looked through the debug menu and didn't see it.

#

I don't mess with the vanilla game modes much so had no idea where to look.

frank island
wild trellis
frank island
#

alright

#

windows + ctrl + alt, then go through into gamecode, then radio

#

@wild trellis

wild trellis
#

nice Im sure others will appreciate that! Ill link them here if I see people asking again!

wild trellis
#

there are like 4 different task components in the game mode now

frank island
wild trellis
#

what game mode?

frank island
#

conflict

#

I did the auto generate of it, and I have all the required managers for a game to work

#

except for the task

wild trellis
#

I run conflict and I dont have that prefab in my world, not sure why youre trying to override it and place it.

#

Ive never done the auto generation though either. Did something tell you that you needed to do that?

frank island
#

because it wasn't working, and the tutorials I'm finding all have it

#

and I've followed everything they have accept that factor

wild trellis
#

well like I said, the task system was just completely reworked within the last few months, so if the video is from the first half of 2025 or earlier, its going to be out of date.

#

what exactly are you trying to do?

frank island
#

make a conflict gamemode?

wild trellis
#

well yeah but why were you messing with the task manager, what were you trying to do with tasks?

frank island
#

it wasn't spawning when I tried dragging it in

#

so I tried different ways of getting it to spawn in

wild trellis
#

thats not a thing that spawns in

frank island
#

it's a prefab

wild trellis
#

its an old system for tasks

frank island
#

k

#

so we've solved that problem

wild trellis
#

youre trying to fix respawning?

frank island
#

now I am

#

I thought the task system was the problem, we have identified it's not the issue

wild trellis
#

tasks are for mission objectives fyi, nothing to do with respawning

#

and youre playing in workbench?

frank island
#

yes

#

when I die the screen goes black till I go back into Admin Zeus

wild trellis
#

when you click the arrow next to the play button, do you have "Play from camera position" checked?

frank island
#

omg

#

yeah let me untick that and see waht happens

#

works

#

thanks

#

it's always the simple things

wild trellis
#

๐Ÿฅณ

frank island
wild trellis
#

just ask, if I cant answer, maybe someone else will be able to

frank island
wild trellis
#

Is control point

#

number of control points controled decides winner

frank island
#

is there a way to randomize it like in vanilla

wild trellis
#

not really, you have to enable or disable it on each base

frank island
#

thanks

wild trellis
#

you could probably randomize it with a script, but thats a bit more advanced

frank island
#

alright next, how do I get points to connect to eachother for capture? is it the radio transmission range, or is there specific like lines I have to connect somehow?

wild trellis
#

yes coverage radio component

#

each base can have unique radio radius

#

or you can select all the bases and make them all the same

frank island
#

would this make it captureable

#

I have radio towers even made, the blue zone overlaps the other base, the icon says there's no radios

frank island
#

got it figured out

atomic mountain
#

Can someone tell me, why server ignores overwrite in arsenal component?

lethal bramble
#

Does anyone know how to make the AI do a fighting withdrawal? In Arma 3 I use sentry waypoint and a move waypoint to simulate a withdrawal, to certain extent because the AI just love to fight... but it kinda works (not good, but good enough). Is there a similar system in Enfusion? Or probably better ones?

fiery hemlock
#

Need some help for a custom conflict, how do I go about disabling AI spawns, and how to do I make it so that you can only spawn at the MOB

fiery hemlock
#

also really struggling to even get a MOB to work I even copied it from the OG conflict and it says no spawn point available

opaque ocean
#

Is it possible to make sure that players are given a one-time task for only one point, in the case of working with ConflictPVERemixedVanilla, but not using LinearConflictPVE?

feral anvil
#

DUMB Question about editing multiple entities in Enfusion workbench:

I need to change a group of entity properties that are incorrect.

I select them on the left and choose object properties on the right, then I make the edits.
Each time I do this it only changes the first item in the list of entities instead of the expected 777.
The rest have the un-edited properties.

Same issue with adding a component with a list selected on the left and then + add component

No idea why this happens.
Please post a quick note on how to edit multiple entity items. Thanks

... 2 hours later ...

I can't get this to work.
Either I need to be able to select multiple items and edit their properties
OR
I need to be able to change the class of all the selected entities to accomplish the same result.

Also tried "Replace with Prefab"
It does nothing, absolutely nothing.
Got a good workaround for this?

little stirrup
#

Is it possible to change the networkViewDistance or a similar setting per scenario?

opaque ocean
#

Guys who use CRX, tell me, we have the same settings on two servers, but on one the USSR is used and on the other the FIA is used as enemies, but for some reason they behave differently, what could be the reason?

feral anvil
#

What rigidbody properties do you need for a concrete wall?

If anyone has a list of the rigid body properties and what they all are, I would like that. ๐Ÿ™‚

Fed up with the usual BI lack of usable documentation on so many things... or the Enfusion tools don't work properly and the bug has been open for 1-2 years.

wild trellis
feral anvil
#

All of a sudden one of my scenarios is doing this at all CPs:
https://pasteboard.co/J3sKAZ8arpRp.jpg

The odd things is that I've seen this before when you edit a CP's supplies and add an extra zero so there is not enough storage with the default CP config to store the items.

I didn't edit this ... verified the configs on all the CPs is correct and unchanged.

Thoughts? Fix?

Simple and lightning fast image sharing. Upload clipboard images with Copy & Paste and image files with Drag & Drop

chrome rampart
#

Call in air strike to take out the supply depot.

feral anvil
rustic hearth
#

Anyone has any experience with SCR_ScenarioFrameworkAIActionJoinGroup?

It doesn't work for me. I've been investigating the issue, trying to copying the setup from operation omega scenario. Just can't get them to be assigend to me on start. I need to recruit them manually once I'm in the game.

EDIT: I figured it out. Add a slot with Spawnpoint plugin. Add action on spawnpoint plugin "spawn object" and add the slotAI to be spawned once player is spawned.

rustic hearth
#

Slot with spawnpoint

#

SlotAI

magic delta
#

I've built a basic scenario within a custom map with some mods, when testing the mods just with a base game conflict scenario, I run into 0 issues, same when loading a conflict scenario that came with the map itself. Now when I load my custom scenario in which I just ran the Game Mode Setup tool on the tools within a subscene, I placed down the two HQ's & placed down maybe 5 or 6 Control Points, it throws the following errors:

02:15:58.366 RPL          : ServerImpl event: authenticating (identity=0x00000000, address=--)
02:15:58.519 BACKEND      : Authenticated player: rplIdentity=0x00000000 identityId=77a0717e-b43c-41e0-9514-1a04378b7e00 name=baytona
02:15:58.528 RPL          : ServerImpl event: connected (identity=0x00000000)
02:15:58.536 WORLD        : UpdateEntities
02:15:58.536  DEFAULT      : BattlEye Server: Adding player identity=0x00000000, name='baytona'
02:15:58.537  DEFAULT      : BattlEye Server: 'Player #0 baytona (--) connected'
02:15:58.537  DEFAULT      : BattlEye Server: Setting GUID for player identity=0x00000000, GUID=76561198119367976
02:15:58.537  DEFAULT      : BattlEye Server: 'Player #0 baytona - BE GUID: d37c2784e8fd67d972aa1ac951deb6f4'
02:15:58.756 DEFAULT      : BattlEye Server: 'Connected to BE Master'
02:15:59.499 RPL          : ServerImpl event: disconnected (identity=0x00000000), group=4, reason=3
02:15:59.502 WORLD        : UpdateEntities
02:15:59.502  DEFAULT      : BattlEye Server: Disconnect player identity=0x00000000
02:15:59.502  DEFAULT      : BattlEye Server: 'Player #0 baytona disconnected'
02:16:00.203 RPL          : ServerImpl event: authenticating (identity=0x00000000, address=--)
02:16:00.386 BACKEND   (E): [RestApi] ID:[13] TYPE:[EBREQ_LOBBY_RoomsAcceptPlayerS2S] Error Code:400 - Bad Request, apiCode="InvalidSessionTicket", uid="53f93a9b-2d2f-48f4-bac9-a32199f444fe", message="Invalid ticket"
02:16:00.389 RPL          : ServerImpl event: connection refused (identity=0x00000000)

And it doesn't let me connect, I've been messing with this for almost two days now, tweaking a little bit of settings in the config & ensuring that the HQ's settings are correct.

What causes this? How can I troubleshoot it as I cannot find a reason that could cause it, especially if its not my mods.

cloud sapphire
magic delta
#

Thats strange but I also set it as source on my main project, but it was happening before & when I tried to just throw together another one with the Game Mode tool without changing anything but placing 2 hqs & 2 control points I'm having the same trouble

cloud sapphire
#

the uploading failures have been hampering my troubleshooting. I've been at it since 10am, its 4am now

magic delta
#

Oh strange I haven't had trouble with uploading, but my addon for the scenario is literally kilobytes

cloud sapphire
#

maybe I'm sleeping and this is a bad dream

magic delta
#

๐Ÿ˜ญ I feel that

#

Are you on ipv6 or ipv4? Because sometimes I find cloudflare has trouble with ipv6

#

And when I disabled IPV6 I haven't had any trouble with them

cloud sapphire
#

...crayons please

magic delta
#

If you google my ip, does it show as numbers or a weird string of numbers and colons

#

ipv6 looks like 2001:db8::1 and ipv4 looks like 127.0.0.1

cloud sapphire
#

OH, I thought there was something on my end to adjust engine side, I'm on IPv6, but I share internet with my landlord so I cant go shag with it

#

hell, I dont even know if he knows I'm on it

magic delta
#

Most of the time routers give options of ipv4 & ipv6, if you just disable ipv6 in your windows network settings itll force ipv4

#

And if you just lose internet when that happens turn it back on lol

cloud sapphire
#

I'm trying to decide on having breakfast now or not๐Ÿ˜†

magic delta
#

haha

#

Are you also getting a null pointer index for anything related to campaign updatebase or something like that in your console?

cloud sapphire
#

nope, looks solid

magic delta
#

Okay, ignore that then

#

Well I'm going to give up for the evening its almost 5am here, I do recommend disabling your ipv6 and giving it a shot though, will most likely fix your upload issues

cloud sapphire
#

oh, youre in Newfoundland

magic delta
#

yessir

#

haha

cloud sapphire
#

I lived in Bishop's and Grand Falls growing up

magic delta
#

too funny, I grew up in Gander & just bought a house in Lumsden last summer

cloud sapphire
#

small world

magic delta
#

yep most definitely

cloud sapphire
#

I'm over in Saint John now, just came back from my stint outwest

magic delta
#

oo I see, I havent heard many good things of Saint John

#

lmao

cloud sapphire
#

its nice, charming kind of grunge

#

funtional freeway system, thats a nice plus

magic delta
#

yeah thats fair, TCH is horrible in NL

cloud sapphire
#

I remember. Over here, it feels a lot like central, hills, granite cliffs, and a load of trees

magic delta
#

Sounds similar yeah

cloud sapphire
#

except we can dig a basement

magic delta
#

All of the houses iโ€™ve rented / bought now have basements, is that a thing in the grand falls area? lol

cloud sapphire
#

I know most of the houses I seen in GFW and Bishop's didnt have much more the 4 feet down for a basement

magic delta
#

Ah I see, hasnโ€™t been like that for me

cloud sapphire
#

I remember dad having to get under the house with the blowtorch in the winter to get the water running, and then go help the neighbours with the same thing

magic delta
#

yeah we had someone out in new wes valley last year burn their house down doing that, glad I have insulated pipes now

cloud sapphire
#

no kidding

quiet plover
#

Does anyone know how I could get AI Logistics working in Scenario Framework?

chrome rampart
magic delta
#

Even tried creating another scenario that was literally just 2 hqs created and 2 control points and all default settings, same issue.

chrome rampart
midnight tinsel
#

TUTO

chrome rampart
hoary axle
#

I want to allow players to create new groups, if previous created not fully filled with players. How to do that? For example to create 10 empty groups. Now its disabled, untill previous one filled

magic delta
chrome rampart
hoary axle
#

Hello. Is it possible to allow admin to remove other player markers from map? currently only creator could remove his marker. Admin cannot

chrome rampart
feral anvil
#

QUESTION: Why are Move Waypoints not working / buggy?
I have tried every iteration of AI troops and WP moves with a cycle and they will not move at all. AI Defend, AI GetIn or AI Search and Destroy WPs work fine, but NOT F'N move WPs.

I created 2 layers based on the BH6 video this time:
1 has the Sentry AI

2 has the WPs: which includes a super simple WP_Move_1 and WP_Move_2 and then the WP_Cycle_1

The WPs were added to the Sentry AI's static WP section

Click play and nothing?
Why is this such a buggy mess?
I can do this all day long for dozens of WPs in A3 Eden editor.

@chrome rampart What do I need to do in order to have working WPs?

red hedge
#

I am making a conflict but for some reason players cant hear each other over the radios even with a source mob?

chrome rampart
# feral anvil QUESTION: Why are Move Waypoints not working / buggy? I have tried every iterati...

First, let me make sure I know what video you are referencing. This one?

https://youtu.be/LDvOx-3O9pc?si=fc7TzHsPpTPq4-bj

Second, here is a sample of my dismount patrol from the video. Give it a look over, compare it to yours. Use it to test or just copy and modify as you need.

Third, as far as I know there is nothing wrong with the move waypoint. I normally don't use it though. I use the patrol waypoint.

Forth, if you can zip up your patrol and paste it here, we can look it, or at the very least do some screen shots of your setup.

red hedge
feral anvil
quiet plover
#

How can I get the Surrender animation to be available?

chrome rampart
nova slate
#

How do you create a scenario where two game masters battle with two different factions (USSR and US)?

nova slate
#

came to Arma Reforger thinking it'd be simpler than Arma 3, well well well

iron canopy
#

Do Slot Triggers work currently? Can't seem to get mine to detect when a player of a certain faction enters the area

#

It doesn't seem to be spawning the "object to spawn" meowHmm

chrome rampart
chrome rampart
iron canopy
#

Though, with the trigger, I have it set to pop-up a notification when a player enters the trigger, but it repeatedly pops up the notification despite having the โ€œOnceโ€ option checked

chrome rampart
nova slate
#

do I really need a dedicated server to promote other players to admin/game master (as i understood it's the same thing)

chrome rampart
#

It would cause chaos I think having multiple GM's.

nova slate
chrome rampart
nova slate
#

I just happen to have access to game master as the host

#

I don't click anything in particular to log in as admin

chrome rampart
#

#login password through the console command line

#
  1. Press /
  2. Type #login password
gray terrace
nova slate
#

It works for servers locally hosted from the in game UI?

iron canopy
onyx mango
#

does anyone know the setting in Enfusion (or in your server) to force a server restart for a conflict PVE scenario after they win it? For some reason our's isn't restarting the server upon mission success and requires a manual restart through our control panel

chrome rampart
raven dome
chrome rampart
#

I tested in WB. It works. Not tested outside of that. Full credit goes to @knotty iron

long thunder
#

Hey I got a friend thats has a good idea he just need someone to make for him @tired lily

hybrid light
#

Hey guys... I feel like a dummy but I can't figure this out:

I am making a scenario on Arland (subscene of Arland Campaign). I have an AI group and I want them to get in a vehicle. I tried adding a getin waypoint but it throws errors, I tried adding a getin nearest waypoint and they just shuffle about then stop.

Can someone tell me or point me to a tutorial that shows how either start an AI inside a vehicle or how to get a group to get in a vehicle (in Enfusion, not GM)?

iron canopy
#

When it comes to SlotTaskAI, has anyone noticed it spawns the AI twice on task creation?

#

I've added a print to the SpawnAsset() function, and it only prints in log once, but yet it's spawning my asset twice thonk

feral anvil
nova zealot
#

any idea why i cant get 2 points to connect through white listing? i have multiple other points connected how i want, but these 2 specifically wont work.

feral anvil
feral anvil
# feral anvil I'll take another look at this, thanks.

I figured this out:

It was nothing that I was doing at all.
I tested this on the Ruha Winter terrain and it worked fine.
So I went back the the Zarichne scenario I was working on earlier...

Even though I had updated ALL 3 Navmesh files and saved them over the originals, it was not saving the files.

I figured this out by reviewing the console log errors )red X)
This is what it generates:

PATHFINDING   : Navmesh Init 'Soldiers'
 PATHFINDING(E): Navmesh file "NavMesh/Zarichne_Soldiers.nmn" is obsolete. It should be regenerated!
 PATHFINDING(E): Failed to load Navmesh from file! Will initialize empty navmesh world
PATHFINDING   : Navmesh Init 'BTRlike'
 PATHFINDING(E): Navmesh file "NavMesh/Zarichne_BTR.nmn" is obsolete. It should be regenerated!
 PATHFINDING(E): Failed to load Navmesh from file! Will initialize empty navmesh world
PATHFINDING   : Navmesh Init 'LowRes'
 PATHFINDING(E): Navmesh file "NavMesh/Zarichne_LowRes.nmn" is obsolete. It should be regenerated!
 PATHFINDING(E): Failed to load Navmesh from file! Will initialize empty navmesh world

It should have given an error when saving the updated navmesh files over the old ones, but it does not. I created a new Navmesh folder and then saved all 3 navmesh files. Then updated the navmesh file links in SCR_AIWorld.

The patrol WPs work fine right away.
Hopefully others will find this useful.

feral anvil
#

Onto the NEXT NAVMESH / AI ISSUE!

Sometimes the AI troops ignore their orders.

I have a Serhiivka scenario, where a percentage of the AI do not use the GetIn WP to get into a BTR70. Also, they don't just stand there... they march West for no reason.

In the same area, I have several troops that are ignoring the Defend WP and they are also marching West.

I have verified that I don't have incorrect WP#'s or other issues.

I have rebuilt the BTR70, troops and GetIn WP and they keep performing this behavior.

In other areas of the map they troops are working as expected.

Anyone seen this?

nova zealot
feral anvil
nova zealot
#

Yes both mobs are transmitting, the distance between the points isnt large at all, its a kunar scenario im making.
Also how do i check the distance on the map between the points. This is my first time creating a scenario

#

Ive made both radios transmit like 8000 meters and they are only like maybe 1000 away

feral anvil
nova zealot
#

Its just not workingโ€ฆ. Ill have to stream the issue sometime or something cuz this is jus weird.

feral anvil
feral anvil
nova zealot
#

The name is copied and pasted, the ranges are def within distance, idk anymore. It worked the first play test. Then i added some lil lmgs around the map, and some vehicles, then it jus doesnt work.

nova zealot
frank island
#

nvmd solved that problem, how do you get AI to move automatically to capture their locations back? Trying to setup on my own map

frank island
#

when I reset in my server, the json for my conflict scenario stays the same

#

and we can't login into admin

uncut rock
#

anyone able to breifly explain to me how to get map marker icons on map for certain POI's etc in tools?
cant seem to get my head around them or find doco

charred wasp
#

Hi everyone, I'm currently having a problem with a scenario on "Everon". As soon as players approach the airfield, they get kicked from the server with the error message "REPLICATION FAILURE - SYSTEM - FAILURE". I'm trying to find the error in the World Editor, but I haven't placed any entities in that area of โ€‹โ€‹the world. The world is empty! Even when I test the scenario with the PeerTool and Dedicated-ServerTool, the server kicks me as soon as I get near the airfield. The server log doesn't provide any information, and the client crash-log shows the following:

06.01 2026 11:46:11
Assertion failed

Error.log:

11:46:25.880 DEFAULT   (E): Kicked from game. group=1 reason=1

Now I don't know how to find the problem. Does anyone have any idea what's going wrong?

quiet plover
hexed rune
#

Hi, I'm looking at making a Freedom Fighters port for Worthy Islands, does anyone know how I would go about doing this? Any help is appreciated.

frozen lintel
hollow snow
hollow snow
frozen elm
#

Hey boys, can I use object brush in creating scenario ? I would like to add a lot of small bushes to my conflict mode, to do it manually one by one is not that fun ๐Ÿ™‚ Please ? Thx

void marlin
#

A guide on creating maps within the Arma Reforger Tools covering Forests, paint tools, creating fences/walls, placing objects and assets.

Let me know what you think in the comments below!!

Griefdrums Pin Badge from the Koyo Store - https://koyo.site/griefdrumsโ€‹

Support the channel and spread the word with Merch - teespring.com/en-GB/stores/...

โ–ถ Play video
jade fossil
#

could anyone help me with a small issue i have. i created and pve conflict scenario which allowed me to spawn in. then i just added more ai and changed the faction for the one's that spawn at the control points to the opposite faction. that is when i loaded it to my server and it said no spawn point available.

idle shadow
#

anyone any idea why i might be getting this error when trying to connect to my server with a custom scenario

BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_LOBBY_RoomsAcceptPlayerS2S] Error Code:400 - Bad Request, apiCode="InvalidSessionTicket", uid="5dfdce1d-ccf4-4567-93cb-576fc9c77f00", message="Invalid ticket"

deft viper
#

i keep getting wrong file extension on my file its the file that holds the mission header anyone know what might be wrong because ive seen other people use .conf

idle shadow
gaunt acorn
#

I'm following tutorial on objects chosen to be spawned inside a layer, but it doesn't seem to work. Have the scenario framework subscene and proper game mode items using the plugin. I've done this before about a year ago, wonder if something's changed since tutorial was made. https://www.youtube.com/watch?v=PjQMbV1pT4Q edit: disregard, doesn't seem to work with building

Components | Layer #1

In this video we show how to use the layer as a hierarchical tool to divide the area. Layers can be considered as a container.

โ–ถ Play video
magic delta
deft viper
#

im trying to make a conflict game work atm and currently i got the Faction manager and the spawnpoint setup but i cant see the spawn point or spawn on it when i test run it i am using SCR_SpawnPoint anyone know what i might be doin wrong?

finite sparrow
#

Im not sure if im overlooking something in the prefabs, is there a way to prevent the command tent from spawning at the origin of the conflict control point prefab? Or should i just use the scenario framework config

mellow rune
#

Is there anyone here who can help me out with a couple things in my scenario. It's a game master project

lyric ermine
#

Hi guys o have problem with IPC Anizay, i change us to our faction WP and i change every faction key and bla bla but if i respawn on the map i have SIZE on the enemy base and 1 is enemy doesnโ€™t respawn on the base and 2 if i capture the base my SIZE is still on the captured base. Bota only respawn on the base with SOURCE_BASE but if i have more then 4 SOURCE_BASE bot doesnโ€™t spawn everywhere

charred glade
#

Cause of this?

lyric ermine
#

And thats the problem bcs i doesnโ€™t see any errors

#

And still doesnโ€™t working

charred glade
#

Virtual Machine Exception

Reason: NULL pointer to instance. Variable '#return'

Class: 'SCR_CampaignMilitaryBaseComponent'
Function: 'EvaluateDefenders'
Stack trace:
scripts/Game/Components/Locations/SCR_CampaignMilitaryBaseComponent.c:2484 Function EvaluateDefenders
scripts/Game/game.c:866 Function OnUpdate

lyric ermine
lean scroll
#

Hi I am currently making a GM Scenario map for pilots to fly and learn to fly. I have everything but the playable factions wonโ€™t actually be playable auto selected when server restart. So a GM has to go in and change that. Any way I can change this?

quiet plover
lean scroll
#

They are ticked but doesnโ€™t work

#

Is it just the GM scenario that is overriding it or am I missing something?

quiet plover
#

Sorry, didn't reply! I'll check it out when I'm on my PC later, is it just a standard GM scenario?

lean scroll
#

im workingon it rn

pulsar nest
#

Hej community,

Iโ€™m trying to figure out how to integrate the Commander feature into a Scenario Framework scenario.

Iโ€™ve tried adding the SCR_CampaignFactionCommanderHandlerComponent first, but had no luck. I also tried the SCR_FactionCommanderHandlerComponent, but I still canโ€™t interact with an HQ shop to apply for the commander role.

Iโ€™d really appreciate it if someone who has successfully managed to get Commander mode working with the Scenario Framework could guide me on what additional elements or systems need to be added to the game mode to make it function properly.

quiet plover
#

Anyone know why AI don't work/shoot players in capture and hold?

compact oracle
#

does anyone know how to convert an HQC mission to standard Conflict? is there a way to do it without re-creating the whole scenario?

viscid lagoon
#

im trying to load a conflict layer that has the capture points already set up. I canโ€™t figure out how. Would someone be able to help me?

charred coral
pulsar nest
# charred coral

Is it set as HQ on the parameters inside the ConflictMilitaryBase entity?
And also, u need at least two ConflictMilitaryBases set as HQ (US & USSR) to make it work properly

cinder valley
#

Hello- my friend and I are actively trying to make our own conflict hq scenario.

We found a tutorial on YouTube thatโ€™s been helping but are unable to activate the task manager entity per the video weโ€™re watching. Any help or advice would be greatly appreciated, we can send you the error code as well.

#

This is the error code:

Virtual Machine Exception

Reason: NULL pointer to instance

Class: 'SCR_CampaignMilitaryBaseComponent'
Function: 'OnAllBasesInitialized'
Stack trace:
scripts/Game/Components/Locations/SCR_CampaignMilitaryBaseComponent.c:2177 Function OnAllBasesInitialized
scripts/Game/Campaign/SCR_CampaignMilitaryBaseManager.c:256 Function OnAllBasesInitialized
scripts/Game/GameMode/SCR_GameModeCampaign.c:569 Function Start
scripts/Game/GameMode/SCR_GameModeCampaign.c:896 Function OnGameStart

twin prism
#

Hi, does anyone know why all of my bases are with the same callsign name?

pale saffron
#

Can anyone help me understand why the timeandweatherhandlercomponent seems to change nothing when i edit the settings?

pale saffron
mild raft
#

Any server building vets who like to teach willing to help out with some questions setting up a server, sorry if wrong place to ask

mild raft
#

Nor did a quick google search have that. Or wouldnโ€™t be here asking ๐Ÿ˜‚

wild trellis
# twin prism

Usually because there are not enough call signs to match the number of points. I think those are set in the faction manager.

woven grove
#

Hi. I have a question.
How can I remove the tent from a ConflictControlPoint?
I want to keep only the plashnet or a couple of objects from this prefab.
So, how do I remove the buildings from it?

woven grove
#

I literally need to create a capture point with no or minimal buildings. How do I do this?

chrome rampart
olive lotus
#

Having a weird issue where one of my roles won't spawn with the right loadout ingame. It works for all the other ones but this one won't. If I spawn the unit on a slotai it does load correctly. Am I missing something in the loadout manager?

#

Here's the same one spawned in as AI with slotAI in the editor...

summer geode
#

๐Ÿซฉ SYSTEM FAILURE

Hi guys,

I ran into a problem with my Arma Reforger scenario.

I created a conflict scenario for my mercenary community and it was working fine!

Now I want to add an economy system to the scenario, so I added the โ€œDynamic Economyโ€ and โ€œDynamic Lootโ€ mods.

In Enfusion, everything works fine, but when I published the scenario to the Workshop and installed it on the server, I get an error at spawn:

group0="REPLICATION", REASON=1 System_FAILURE

I donโ€™t know where the problem is. If anyone has a solution or can help me, that would be great.

Thanks guys!

#

@distant basalt I donโ€™t know if you now why ?

distant basalt
summer geode
twin prism
torn mesa
#

hi, where is the place to select folder for missing content?

iron canopy
#

Is there a way in the scenario framework to remove task icons from the map when they've completed/failed/cancelled? Restore layer defaults don't seem to do so

junior quiver
#

Ey i have some issues with a scenario can i get some help?

Well, if you're interested in helping, here's the problem

In Game Master mode, not the entire map is accessible. What does this mean? It means the camera only allows you to access a specific area, while the rest of the map is blocked by an invisible wall. It doesn't allow you to go beyond it, consequently leaving a large part of the map out of the Game Master's reach.

On the other hand, the vehicles seem to be stuck in mid-air, not moving or advancing. Does anyone know how to fix this?

frank island
#

Massive questions. When the US team on my vanilla conflict scenario creates a radio station they can cap all these points, compared ot the first, image, but when they begin building more radio stations at the bases they can capture, they don't connect to any other points. The Soviet team has no problem being able to cap everything on the map, but the US team is completely limited to just these points. Need help solving the issue.

quiet plover
#

Oh and if it's a failable task you'd need to do the same for on task failed

iron canopy
#

Ended up overriding LayerTaskBaseโ€™s RestoreToDefault method in script to delete the spawned task upon restoring, which was needed anyways for the way Iโ€™m handling spawning missions

quiet plover
#

Nice!!

west karma
chrome rampart
west karma
west karma
chrome rampart
# west karma Are there any tutorials you'd recommend for now?

Welp, I know a guy... Try these for the scenario framework.
https://www.youtube.com/@Blackheart_six-framework

And for gamemode_campaign
http://www.youtube.com/@TPMTactical

west karma
#

Thanks! Your computer is quicker than mine though so I have to keep pausing.

brittle tree
#

i need help. I made a spawn point on a ship that is on the water and each time i spawn on the ship it spawns me inside the ship swimming in the water. Is there anyway to fix this.

chrome rampart
brittle tree
chrome rampart
chrome rampart
brittle tree
#

ok i found i fix for it. a screenshot of what i did incase someone else needs help with it. all i did is put the ships in a layer named LShipPropsA1 then i when into my slot that im using to as a spawn point. I went into plugins and added in pluginSpawnPoint and in that i added action wait and execute and in that i added spawn object and in spawn on activation i added LShipPropA1. this seemed to work somehow.

#

also i change the delay timer to 5 sec in wait and execute

chrome rampart
#

I see you have the prefab in the layer. Maybe move it out of the layer to the root.

#

Area/Layers are for SF components. Not really object prefabs.

brittle tree
#

could it be that i have a lot of things to spawn in that i causing this. well either way its working now.

feral anvil
brittle turtle
#

I'm new to this Enfusion Workbench scenario creation, I've watched enough videos to make my eyes fall out and can not seem to get the base conflict system to work. Essentially just trying to make a Kunar PVE server with similar enemy behavior to Gramps PVE mod. I want to do NATO vs MEI with WCS weapons. The factions and spawns are what I'm having issues with though. It works with vanilla factions but the second I try to put MEI and NATO on bases there are no spawns. Factions affiliation tags should just be US and MEI right?

brittle turtle
#

Okay I almost have it๐Ÿ˜‚ I can spawn and factions are set, I just need to fix this now

opal knoll
#

So trying to increase the number of objectives on combat ops to trigger the regroup I've already got the number of objectives to 6 but for the live of me I can't find where to make it all 6 must be completed to trigger the regroup does anyone know where that is?

chrome rampart
opal knoll
chrome rampart
west karma
twin prism
narrow path
#

I am trying to get a PVE mission to work with the British forces mod, however when I set up the mod faction and such in the faction manager I Get this error and I do not understand what it is trying to tell me.

I know that it is saying that the index position does not exist but why would it work with the default faction manager but not one with additional callsigns effectively making the index bigger.

This error does not appear when using the default faction manager.

Any help is appreciated.

west karma
#

Is there any use for areas other than doing random objectives?

sacred jackal
#

Hi!! Im basically building an app for Arma reforger where you can take notes and calculate ballistics among other capabilities. I'd need to extract the height map of the maps of the game in a way that allows me to obtain the height based on x and y coords. I've been messing around (without having idea) with the Arma workbench and world editor wothout success. If somebody could explain me how could I extract that information would be helpful. Thanks in advance!!

wary perch
#

Hi guys,
I wanted to ask if someone could kindly help me modify the amount of supplies in the HQs without them spawning all over the place next to the base.

#

also make them regenerate very quickly

chrome rampart
wild trellis
west karma
iron canopy
#

What's the proper way of handling spawning multiple AI with a SlotTaskAI? Multiple SlotAIs?

#

Setting the object to spawn as a group duplicates the group, it seems

#

Or is that where the Group Prefab option comes into play in the SlotTaskAI?

iron canopy
wooden sonnet
#

Is there a way to give 2 MOB locations to each team? Trying to cut down on mob locking blufor and ruining the matches as fast as possible. Much harder and less rewarding to mob camp 50% less potential victims.

chrome rampart
narrow path
# wild trellis That looks like you're using my scenario. Can you post your setup down in <#1113...

I found out the issue. The British forces mod using custo. Callsigns in the faction so I had to strip them out and use the default US callsigns.

I just could not figure that out there and then for some reason thank you for the help though

And it is your scenario im porting there is a version on the workshop under the test flag has no vehicles and the rank unlock is messed up at the moment but other than that it does work.

median breach
#

I have made a conflict map and when I set it up in a private server, for some reason I cannot access game master while in game?

Anyone else have this happen?

Help, pls send dudes

swift basin
#

does the persistence system works with scenario framework?

median breach
# south badger You signed in as admin?

Well it wasn't allowing me to. It was acting like the ability to log in with credentials didn't exist. But I checked server side and it was enabled and password locked for admin. Enter password.. nothing, no confirmation of sign in, no game master, nothing.

chrome rampart
chrome rampart
median breach
#

Thankyou

swift basin
chrome rampart
swift basin
mellow rune
#

I'm wondering if anyone could possibly help me out with my scenario? It's already published on workshop, but it's unplayable... so I was wondering if anyone could take a poke at it and tell me how to fix it....

chrome rampart
#

For those who want to expand to scripting... following me down the rabbit hole to wonderland.
https://www.youtube.com/@blackheart_six-script

west bobcat
#

Has anyone created placeable barbedwire? I.e Barbedwire you can put into your inventory, equipt into your hands, and physically place it.
I've been able to do this with cuttings/vegetation so players can conceal a location, but I can't seem to get barbedwire to do the same thing?

quiet plover
#

No but it sounds pretty cool ๐Ÿ˜Ž

chrome rampart
west bobcat
#

I just can't get barbed wire to work.

#

It just doesn't appear in the inventory of the box, Nor if I just place it on the ground.

south badger
#

Iv accidentally changed something in my scenario. I am no longer able to create group in the group menu. Anybody know what could cause this

humble onyx
#

Is it possible to create a task, an objective for example, by selecting an object? I could take a document that indicates the objectives to be completed and mark them on the map. If so, how?

chrome rampart
chrome rampart
west bobcat
hollow snow
south badger
severe hollow
quiet plover
#

Is anyone here experienced with blending Scenario Framework into the campaign gamemode? Planning a more long term PVE thing, would be based around capping / defending bases, but there's a lot of things SF can do that I don't think can be done in campaign gamemode as standard

#

For example how easy would it be to get general areas, layers, slots, and slot triggers working for spawning in AI and bits

south badger
#

Hello again troops. I'm running a scenario framework gamemode with one playable faction, not friendly to self but groups can see eachothers nametag and map markers. Gamemode is almost finished although I cannot for the life of me have more than one player in a vehicle.

#

Iv tried a override on the group entity and adding slots to it. But no luck

quiet plover
#

That's really weird!! Is it giving the "hostile" message when you try to get in with someone or does it just not give you the option to at all?

south badger
#

No not at all. Should I try disable SCR_BaseLockComponent?

willow lily
#

Having an issue with my personal scenario in which my server panel can never read the mission.conf even though itโ€™s all within the guidelines and properly falls under the right pathing, anyone have any ideas?

south badger
quiet plover
#

Us ur mod published?

#

Or wip

south badger
#

Both. It's published but unlisted for testing. I just made faction friendly to self. I just need to sort out nametags and map markers now to suit

#

Which is more difficult than I thought

pallid karma
#

4678c605-b4ab-415c-a023-cf43fe38e34f i get tis error code after trying to save my world after making a sub scenario and i crash immediately

chrome rampart
pallid karma
#

yes aone i made

#

would the logs be help full

chrome rampart
pallid karma
#

i will try that thank you

obsidian ledge
#

Ok I might be over thinking things too much, but in Arma I would build my mission in the editor place most of the units etc and then run it in Zeus. Essentially baby sitting the mission and role playing.
If I want to do the same thing in Reforger, should I be using the SF Game mode manager and adding some GM components? Am I just obsessing too much about the warning message that says the mission isn't set up for GM??
I tried starting with the GM gamemode but don't like the way it just pops me straight into GM (I assume on a server first loaded in would them be GM?)

#

Also am I right in saying I can create a prefab that has all the manager nested into it? Just trying to build a consistent template for my unit and make things as easy as I can for our mission makers. So if they only have to drop in 1 prefab with all the managers set up that would be awesome

chrome rampart
#

Yes, you can nest managers into the gamemode. But I think AIWorld need to remain outside of game mode.

obsidian ledge
fiery garden
#

Someone know where is the garbage system? I remember it was a component on the game mode, but thats not the case anymore. Where I find the garbage system now?

fiery garden
# iron canopy it's in your systems config

I have found only scripts. Did they turn the gamemode component in scripts? I dont know very much about coding, it was simple to modify with the component and the .conf files.
Another question, BI havent fixed the repeated spawn bug yet, so do we have any workarounds to make the layers and slots be able to spawn their children more than once?

chrome rampart
digital creek
#

Override ChimeraSystemsConfig, not MissionSystems

#

MissionsSystems is only used for some things

fiery garden
cinder valley
#

guys ive tried all of the tutorials and all of the fucking guides, and this shit never fucking works

#

im tired boss

#

How the fuck, do I set up a conflict hq pvp scenario on everon

wicked summit
#

I'm working on a gamemaster scenario. I would like to just be able to boot up and already have my factions set, instead of having to set up the factions/spawnpoints then load in. I tried adding SCR_FactionManager_Editor and setting the faction to playable, but that still didn't seem to set up the load-in screen. How should I go about this?

chrome rampart
# wicked summit I'm working on a gamemaster scenario. I would like to just be able to boot up an...

Have you looked at the BI video on Game Master?
https://www.youtube.com/watch?v=pcFa_z-W0eM

Also, TPM Tactical has a video on it as well.
https://www.youtube.com/watch?v=Tzh9bvvRyP4

In this comprehensive tutorial, Senior Technical Designer Emre Bugday provides step-by-step instructions on crafting dynamic and engaging scenarios in the Game Master game mode. Whether you're a seasoned Arma veteran or a newcomer to the series, this video is tailored to help you understand your options and unleash your creativity.

Check out th...

โ–ถ Play video

A tutorial video showing how to setup a custom Game Master mission.

TPM Tactical Discord (Aussie Arma Community): https://discord.gg/arm2ZQ4wAQ

Music from #Uppbeat
https://uppbeat.io/t/cloudchord/just-before-light-feat-soul-food-horns
License code: 2LBQCLQ87VWGSE0O

Music from #Uppbeat
https://uppbeat.io/t/dosi/afternoon-bliss
License code: EA...

โ–ถ Play video
#

I think you want TPM's video.

wicked summit
#

Thank you!

sick oasis
hoary axle
#

Hello. I'm creating new world in my mode with default eden map. What is needed to configure to allow AI move across map? I added SCR_AIWorld and added needed navmesh files for soldier, vehicle and lowres, as usual. But AI spawned and just stay. Cant find difference with my previous world, but looks like I missed something.

Any ideas?

torpid yarrow
#

Heyo!

Donยดt want to be the 500th user which is asking for help today, but I really canยดt get any further. After this unexpected update I have problems to launch my scenario on the Server. In Workbench everything is fine and ingame as a scenario too. But on the server I get the errorcode: ReadMssionHeader cannot load the resourceยดMissions/Conflict.confยด

I deleted my mission header in my scenario and recreated it, but same result. Any Ideas?

sturdy ocean
#

I think you should check logs, if you have a modded server.

#

Bcs of the update they broke the major mods and no server can load now with RHS, for example

torpid yarrow
chrome rampart
#

Anytime there is an update you can expect mods to break and not be usable until the owner issues an update.

If you are a scenario creator, you should build your scenario as vanilla then create a dependency mod that includes your addon mods you want. This gives you the ability to unplug the dependency mod from the vanilla stay up and running until the mod owners update their stuff.

Now with a minor update like today it's not that bad but when a major update hit's and you are waiting for mods that never get fixed you are dead in the water, and all your hard work goes down the drain.

west karma
#

Can AI fly helicopters atm?

hoary axle
#

Hello. Where I can find prefabs added to game master spawn menu? list of prefabs. I think its a config, but cant find where

chrome rampart
#

gamemaster = edit
armaVision = photo
admin = admin

chrome rampart
limber bane
#

WORLD : UpdateEntities
WORLD : PostFixedFrame
SCRIPT (E): Virtual Machine Exception

Reason: NULL pointer to instance

Class: 'SCR_FactionManagerSerializer'
Function: 'Serialize'
Stack trace:
scripts/Game/Systems/Persistence/Serializers/Entities/SCR_FactionManagerSerializer.c:50 Function Serialize
WORLD : UpdateEntities
WORLD : PostFixedFrame
PLATFORM : Save data transaction to 'game/2C1A07B9EA25D69E-CampRogers-GM/playthrough000/savepoint164' started.
PLATFORM : SaveGameDatabase::CommitAsync transaction started.
PLATFORM : Deleting save 'game/2C1A07B9EA25D69E-CampRogers-GM/playthrough000/savepoint154'.
WORLD : UpdateEntities
WORLD : PostFixedFrame
DEFAULT : [PERSISTENCE] Save ended with state 3.

not sure what the issue is here how do I Serialize the faction manager? is it missing a component or something? I have the gm gamemode prefab overridden before the recent updates so ive deleted my copy and re overrids it and still getting this error

#

is it harmless? thanks

vestal sedge
#

Hello guys, i've created my first scenario, but in game when i put my admin password, nothing happened. I need to do something in my scenario to activ it ?

south badger
vestal sedge
#

no i don't know how i do that

#

in the scenario i'll do conflict, HQ, control points and AI

south badger
vestal sedge
#

i'll do that now for test

vestal sedge
south badger
#

Yes world editor

vestal sedge
#

in pluggins i need to search "scriptedchat"?

south badger
#

Down the bottom

vestal sedge
#

this ?

south badger
#

In prefabs

vestal sedge
#

i click on it and drop on the map ?

south badger
#

Noooo

vestal sedge
#

this one ?

south badger
#

Ayeee

vestal sedge
#

sorry XD

#

so for activ it i just drop it in the map or i need to create new layers

south badger
#

Just drag and drop

vestal sedge
#

okay thank you i test that

south badger
#

I keep it beside my managers not sure if it matters or not but keeps it organised

vestal sedge
#

yes thank you, and i don't need to modify anything

south badger
vestal sedge
#

okay thank you, i publish and i test it, thank you for you help

chrome rampart
#

What happens when you let a large language model command AI groups in Arma Reforger?

Meet ABIS - LLM Commander (Working title)

So the concept is this: Claude (or any other AI model) operates as a strategic layer above the vanilla AI. Every few seconds, the game sends Claude a situation report โ€” where are my squads, what's their strength, do ...

โ–ถ Play video
swift sentinel
#

Uh, so I have spent the last 2 days trying to get this map inside my server, and someone said I had to make it a sub-scene. It started off as a map called Fallujah map by Heine. I made a sub-scene and added some buildings and published it to the workshop and tried putting it inside my server, but my server wouldnโ€™t start. So, any clue what to do?

chrome rampart
vestal sedge
#

@south badger Hello, i've do my scenario, the radios works but we don't ear our friends in this, how can do for that work ? anything to put in my scenario to ear them with the radio ?

chrome rampart
vestal sedge
#

with another scenario, it's okay but don't with mine, i don't konw why

chrome rampart
vestal sedge
#

wher i check this in a world editor ?

chrome rampart
#

Is this a scenario you created?

vestal sedge
#

yes

chrome rampart
#

yes in the world editor

vestal sedge
#

my forst one

#

i serching this in ressources browser ? or other ?

chrome rampart
#

in the hierarchy

south badger
vestal sedge
#

no i don't have "radiomanager

chrome rampart
#

ok. Add it and test

vestal sedge
#

how add this ?

chrome rampart
vestal sedge
#

this one .et?

chrome rampart
#

yeppers. Drag and drop it in the world

vestal sedge
#

nohting to touch here ?

chrome rampart
#

nope not that I know

vestal sedge
#

ok i test that thank you

vestal sedge
#

anything to modify here ?

sick wren
#

Whatโ€™s wrong with this? I just donโ€™t get it!
Pics with Example T72A
The crew spawns, theyโ€™re sitting in the vehicle, then the gunner gets out and sits next to the vehicle. Thatโ€™s it. No Waypoints Use...
Itโ€™s the same with the BRDM-2 or a UAZ_PKM. Always the same pattern. The commander and the driver stay seated, only the gunner gets out.
As I wrote: the vehicle spawns, the crew spawns, and then this behavior happens where the gunner exits the vehicle.

swift sentinel
chrome rampart
# sick wren Whatโ€™s wrong with this? I just donโ€™t get it! Pics with Example T72A The crew spa...
  1. Remove all actions from the slotAI.
  2. Place the "Set Vehicle cruise speed" on the slot containing the vehicle.
  3. Use action "Wait and Execute" with a 5 second delay on the slotAI.
  4. Add "Action AI" to the wait and execute.
  5. I believe you can't use "MoveAIintoCompartment" on a group. Characters only.
  6. Add a slotwaypoint "GetInNearest" and assign to group. Best Method.
  7. Change the "Add Waypoint" to point to the cycle waypoint not the layer.
#

Sorry I need to add a vehicle patrol video.

sick wren
chrome rampart
#

Copy and paste into your world layers.

#

Its for Everon, so you may have to move it around.

sick wren
chrome rampart
swift sentinel
#

Hey @chrome rampart

#

I tried it and couldnโ€™t get it to work, Iโ€™ve been trying for over a week

#

To get a map that is a scenario I can load on my gtx server and edit on arma tools

swift sentinel
#

I have spent the last week trying to get this map inside my server, and someone said I had to make it a sub-scene. It started off as a map called Fallujah map by Heine. I made a sub-scene and added some buildings and published it to the workshop and tried putting it inside my server, but my server wouldnโ€™t start. So, any clue what to do?

quiet plover
#

You got all of the managers etc. In there and set up? Plus the mission header thing?

chrome rampart
vestal sedge
#

@chrome rampart hello, i've send you MP for proposition

chrome rampart
vestal sedge
#

Okay don't worry, it's okay. Do you know who can help me ?

chrome rampart
# swift sentinel How do I do that

add a default scenario to your server.json file:

"scenarioId": "{DAA03C6E6099D50F}Missions/24_CombatOps.conf",

Remove all mods from running:

        "mods": 
        [
        ]

This is so you can eliminate the server as being the problem and test that it runs. Once you confirm this. You want to create a functioning scenario with the world you want to use, publish it, and test it on a dedicated server to ensure it works. Just make it with least amount of mods so you can ensure it works and nothing interferes with it.

brisk shell
#

I have a problem. I am limited to three objectives, even though they are all connected. I don't understand how to do this

swift sentinel
brisk shell
swift sentinel
#

I diddd!!

#

But my server hoster doesnโ€™t run the server

grizzled gazelle
#

Hey, looking to learn from step 0 on creating my own scenario that's PVP multiplayer. Currently running a server that gets 100+ players daily, so I need to change things up a bit. What resources would yall recommend learning from scratch? Video tutorials or wiki links?

queen heron
#

I'm sure this is something really stupid that I am missing, but I am not able to access game master on a conflict scenario. Is anyone able to point me in the right direction?

clear wasp
#

I cannot connect to my dedicated server running a custom scenario. If I host GM Everon or Conflict Everon, I can connect and play. Anyone encountered this?

08:20:30.680 RPL          : ServerImpl event: authenticating (identity=0x00000000, address=***.***.***.***:58781)
08:20:30.822 BACKEND      : Authenticated player: rplIdentity=0x00000000 identityId=********-****-****-****-************ name=quinvirE
08:20:30.838 RPL          : ServerImpl event: connected (identity=0x00000000)
08:20:30.838 WORLD        : UpdateEntities
08:20:30.838  DEFAULT      : BattlEye Server: Adding player identity=0x00000000, name='quinvirE'
08:20:30.838  DEFAULT      : BattlEye Server: 'Player #0 quinvirE (***.***.***.***:58781) connected'
08:20:30.838  DEFAULT      : BattlEye Server: Setting GUID for player identity=0x00000000, GUID=76561198092166222
08:20:30.838  DEFAULT      : BattlEye Server: 'Player #0 quinvirE - BE GUID: aa5be307a3db745bf402e2f5242e2a35'
08:20:30.961 DEFAULT      : BattlEye Server: 'Connected to BE Master'
08:20:32.056 RPL          : ServerImpl event: disconnected (identity=0x00000000), group=4, reason=3
08:20:32.101 WORLD        : UpdateEntities
08:20:32.101  DEFAULT      : BattlEye Server: Disconnect player identity=0x00000000
08:20:32.101  DEFAULT      : BattlEye Server: 'Player #0 quinvirE disconnected'
08:20:32.767 RPL          : ServerImpl event: authenticating (identity=0x00000000, address=***.***.***.***:54457)
08:20:32.974 BACKEND   (E): [RestApi] ID:[16] TYPE:[EBREQ_LOBBY_RoomsAcceptPlayerS2S] Error Code:400 - Bad Request, apiCode="InvalidSessionTicket", uid="e2470781-cdf9-4697-9609-c3fc8c2bae8a", message="Invalid ticket"
08:20:32.989 RPL          : ServerImpl event: connection refused (identity=0x00000000)
08:20:56.092 RPL          : ServerImpl event: authenticating (identity=0x00000000, address=***.***.***.***:51260) ```
quiet plover
chrome rampart
chrome rampart
chrome rampart
clear wasp
# chrome rampart Happens ALL the time. What do you think the problem is? Custom Scenario? Mods?

Well, currently the only "mod" I left in the server is the scenario itself. I've delted mod folders from both server and game so that they get redownloaded. I my mind it has to be scenario, since last time I checked, both Gamemaster and Conflict work, even with mods. I followed your tutorial to create basic scenario with nothing in it, just a spawn. It works in singleplayer fine, and it seems to start up on dedicated server, but whenever I try to connect I get this error. I am connecting from the same machine though and tried from a laptop on the same network, also get the same error

chrome rampart
clear wasp
chrome rampart
# clear wasp

And you have a mission header file, published successfully to the workshop I take it.

clear wasp
#

Do you see anything wrong here? I just masked my IP

    "bindAddress": "",
    "publicAddress": "",
    "publicPort": 2001,
    "a2s": {
        "address": "***.***.***.***",
        "port": 17777
    },
    "rcon": {
        "address": "***.***.***.***",
        "port": 19999,
        "password": "changeme_withoutspaces",
        "permission": "monitor",
        "blacklist": [],
        "whitelist": []
    },
    "game": {
        "name": "Everon Socialist Life",
        "password": "",
        "passwordAdmin": "changeme",
        "admins" : [
            "76561198200329058"
        ],
        "scenarioId": "{68873976483646D0}Missions/ESR_Eden.conf",
        "maxPlayers": 32,
        "visible": true,
        "crossPlatform": true,
        "supportedPlatforms": [
            "PLATFORM_PC",
            "PLATFORM_XBL",
            "PLATFORM_PSN"
        ],
        "gameProperties": {
            "serverMaxViewDistance": 2500,
            "serverMinGrassDistance": 50,
            "networkViewDistance": 1000,
            "disableThirdPerson": false,
            "fastValidation": false,
            "battlEye": true,
            "VONDisableUI": true,
            "VONDisableDirectSpeechUI": true,
            "missionHeader": {
                "m_iPlayerCount": 40,
                "m_eEditableGameFlags": 6,
                "m_eDefaultGameFlags": 6,
                "other": "values"
            }
        },
        "mods": [
            {
                "modId": "68873976483646D0",
                "name": "ESR Life",
                "version": "1.0.3"
            }
        ]
    }
} ```
clear wasp
#

Is there anything important in the mission header I need to include?

chrome rampart
clear wasp
chrome rampart
regal wadi
#

and its very overpriced

chrome rampart
#

Whatever. I've used them, they are ok. I host my own server so I don't have to pay anyone.

quiet plover
#

Host Havoc has "presets" for the vanilla game modes, no idea if GTX does but if so these are a quick and easy way to test that server itself is working properly

quiet plover
chrome rampart
#

I looked at server specs then matched as close as possible. I don't think I can host 128 players but don't need to

swift sentinel
#

When I load in my screen is just stuck to this

#

How to fix?

swift sentinel
#

Anyone?

chrome rampart
# swift sentinel Anyone?

what are we looking at? Is this the game? Workbench? Workbench Playmode? A little context?
It certainly using 1/4 of your screen.

#

whats the model of the monitor? Max resolution of the monitor?

#

Imagine that, 10 second search of the internet.

swift sentinel
#

It the server

#

Not my stuff

west bobcat
#

Does anyone know how to make a turret/static/deployable weapon, ignore the restraints that stop someone mounting it?
I want the player to be capable of mounting regardless of the physical aspect.

grizzled gazelle
#

Is it possible to make a new scenario over someone elses map?

chrome rampart
grizzled gazelle
#

Forsure, I'm looking to do that for our server. We have 128 players daily but no developer lol So I have to learn or bring someone on board

zenith imp
#

Is it possible to place some objects which will extend the radio signal to capture points? My MOB has a radius of "x", the first capture point will be the point with Yellow Line. I want the one with red line to be the first capture point, so is it possible to place extenders like on this screenshot? The blue circles would be the extenders

fleet shore
#

had this working just fine just before i have MenuSpawnLogic, I have my loadouts set, I am forcing it to the faction and my spawn is for that faction but the deploy UI is not popping up at all any ideas?

#

no code or logs throwing for it at all either ๐Ÿ™

opaque blade
#

Hello, i'm new creator and i don't know how to create conflict, who can help me?

chrome rampart
#

You can always add mods to the server through the server.json file.
The scenario addon.gproj file contains the list of dependencies.

west karma
#

Does anyone know how the AmbientPatrolSpawnpoints work?

cold sleet
#

hello there, what is the "data.asset.scenario[0].name? :)

hollow snow
west karma
#

And I don't use dyanmic despawn for mine, but thanks ๐Ÿ™‚

hollow snow
muted scroll
#

Restore layer to default with task are not fixed ?

Or maybe an idea how to use other method for the same ?

quiet plover
#

Wait what's wrong with it is it the task failed to create error (something like that anyway)?

chrome rampart
muted scroll
#

Thanks, we hope BI send some love to SF soon ๐Ÿ˜Š

quiet plover
#

More SF breaks? ๐Ÿ˜ญ

tall horizon
#

I have a non technical question that I'd like to hear peoples opinions on. What are good ways to deliver the briefing for a scenario and do you think there is a "best" way? I have a fairly complex scenario set up and I want to make the explanation of player goals as easily digested as possible. Originally I was considering diegetic documents that would be in the players spawn area/inventory but I worry that people might miss or ignore them. I also considered just explaining it to people at the start of the game in person but obviously that's a massive pain in the arse if you run the scenario more than once, or someone wants to run it themselves.

chrome rampart
hollow snow
# tall horizon I have a non technical question that I'd like to hear peoples opinions on. What ...

IMO right now dont think there is a best way for me just a simple way is successfull with where the game is right now, have to think about the new player and like you said the lone player too i wonder how long does a player stare at the welcome screen or just click and play or do they know about the field manual? Editing it like suggested above and pointing players to that too is great. ive opted for just the welcome screen put as good info in the task descriptions i feel alot of players will just open map see tasks and move towards and have found that ingame with players not knowing the target vehicle or kill etc. And used alot of hints too throughout the mission thinking about that new player with a long hint for like 60 secs at the start to read titled "Prepare to move out" detailing things for players to think about,equipment med supplies explosive to take spawn radio etc where to save loadout and all that. Another fair idea to throw your way if your scenario is military based have a simple move task to say a staging area with nothing in it no distractions just a countdown timer too and a long pop up on screen hint or Task description almost forcing players to stand there and get that info at the start of a scenario.

grizzled gazelle
#

Hey

#

My friend published a scenario to the workshop, he wants to share it with me so I can modify the source file and we can collab on it. Which source file does he need to send me so I can make changes to the source?

fiery garden
chrome rampart
tall horizon
#

I second that. Github is a great way to collaborate.

vivid anchor
fiery garden
vivid anchor
#

Not sure what it does to break them but, I do know that you shouldn't use it. Not sure if it even breaks every mod in the same way. I just know it messes mods up somehow.

jolly bloom
#

Guys, could you tell me the best way to use troops to patrol the interiors of houses, buildings, etc.?

I'm doing a dynamic spawn/depawn mission on the layer, the usual pattern. There are several types of Slotwaypoints, or you can use the base to set one up, etc. The defend waypoint and patrol just make they walks around, the AI, doesn't patrol the houses, rooms, etc. It just walks around the area. Is there a mod that solves this or a correct way to use the waypoint? In Arma 2 and 3 there was the Garrison mod, is there something similar in Reforge?

quiet plover
#

You could try messing with the loiterpoints, or maybe just have small waypoints placed in buildings and cycling randomly (what I did) only issue with this is AI can get stuck inside sometimes also I think Blackheart 6 has a video on AI in urban areas

jolly bloom
rapid flume
#

hey, quick question, I'm trying to set up MOBs based on affiliation, on USA side - no problem, range is on each point after taking one after another, on RU side only first one is capable, third one seems like out of range even tho it is in actual range

anyone had problem like this? i remember in patch 1.4 it was fine

fiery garden
fiery garden
#

Thanks sir

sour onyx
#

Hi everyone! I'm using SCR_ScenarioFrameworkActionPlayCinematic to play a timeline, but I'm having trouble returning the camera to the player after it finishes. The camera just stays stuck. Does anyone know the best way to release the camera and switch back to the player view? Thanks!

chrome rampart
fervent flume
#

Hello, I have a question.
Iโ€™m currently learning how to create scenarios and Iโ€™ve run into an issue. My radio tower mechanic is not working as intended โ€” capture points can be taken even without building/placing the radio tower.

I would like to set it up so that the next capture point only becomes available after the radio tower has been built or placed. Could someone please advise how to properly configure this?

chrome rampart
fathom mulch
#

how can i disable all vehicle spawns on ConflictMilitaryBase?

quiet plover
#

I think there's a starting vehicles option in faction manager?

#

Or maybe gamemode

fathom mulch
#

I tried this, and it worked coolfrog

west bobcat
#

Is there a way I can make wrecks be deleted immediately upon creation?

#

Soon as a vehicle blows up, I want to despawn the wreck immediately.

rare field
#

how do i add supplies depot so its visable on the map..?

rare field
#

i found it, "campaignRemantsSupplydepot"

hidden wadi
#

aye would anyone be free to help me build a conflict scenario

sick gazelle
#

when using slotAi to spawn units, they wont spawn in. but in the game master side bottom planel they are "non combants". Any reason for this?

quiet plover
#

What sort of units are you spawning?

chrome rampart
neon fog
#

Hi everyone! I ran into a problem while creating a mod. I specified two lines in the emat file, but the system is ignoring them and displaying an error. Perhaps there's something wrong with the syntax?

vivid anchor
#

Open the material in the tools and change it's values.

#

Not sure where you pulled "DirectLightBrightness" and "AmbientLightBrightness" from. If from AI, that should be a clear indication to not use it. lol

neon fog
# vivid anchor

Thank you so much! This really helped! ๐Ÿ˜ ๐Ÿ‘ ๐Ÿ”ง ๐Ÿค

vivid anchor
neon fog
vivid anchor
#

You're aware that feeding the scripts to a LLM is against the TOS?

neon fog
vivid anchor
#

A material isn't a script.

#

I would suggest that you get on the wiki and read as much as you can about all of this.

#

Using AI, isn't gonna help much. It's also prohibited by the company.

#

Meaning, that your mods and yourself can get banned for doing it.

neon fog
vivid anchor
#

No offense, but your opinion is wrong.

#

A material, isn't a script.

neon fog
vivid anchor
#

That doesn't mean you're allowed to use prohibited means to learn things.

#

Regardless, good luck on your endeavors. Have fun.

neon fog
digital creek
#

Good luck but even if you eventually get your chatbot to produce something that works, you won't have "mastered" anything

#

AI is also extremely unreliable for this kind of work, because the training data simply does not include how things work here, it's not Unreal Engine or Unity

#

It will try, but a large part of the answers will be hallucinated, and just not work

surreal parcel
#

If I need to place a tonne of cars for ambience - is there an Enfusion equivalent to Arma 3's 'Simple Objects' I can use?

#

Placing XOBs seems like a bad idea, and most of them handle wheels,windows etc. through Slots anyway

vivid anchor
#

Also, if this is script related, then this is the wrong channel to be asking in.

#

If you're meaning some generic class that can be used to spawn a whole vehicle without setting up components for doors etc. Then No

#

You'll have to make your own prefab that "looks" like a complete vehicle but doesn't function like one.

#

A ton of actual vehicles in a small area isn't gonna be a good time for anyone.

chrome rampart
languid pine
surreal parcel
#

@vivid anchor @timid spindle Thanks for the feedback - seems entirely correct on both counts, so thanks for clarifying ๐Ÿ™‚

Seems I can offset the performance costs of prefabs by disabling components en-masse, so thats another way of handling it

willow elbow
vivid anchor
#

Not sure what is so confusing about that

#

You don't have the right to use someone else's property in a way they tell you it CANNOT be used.

willow elbow
vivid anchor
#

If you have further questions about these things ask B.I.

willow elbow
#

I did not find anything in the ToS for Arma Reforger or Arma Reforger Tools

vivid anchor
#

Go to the ip channel and ask. If you're so sure that I'm "lying".

willow elbow
vivid anchor
#

Maybe not, but an earlier comment seems to insinuate that I am and as I stated. You can go to the ip channel and ask, I wouldn't expect an email response in a timely manner, if you even get one at all.

willow elbow
#

I am merely interested in digital governance and how platforms could be influencing the usage of AI regarding IP for an example. It looks like an interesting case

vivid anchor
#

Regardless, if you have questions about IP governance, ask your questions in the IP channel, as it's the channel used for such discussions.

soft aurora
#

hello, I'm trying to add some building to a scenario but the buldings I'm adding do not show up in the papermap, how can I fix this?

chrome rampart
fleet shore
#

anyone know why after spawning in my debug world this keeps happening? it works fine on my map I am building with my frame work, but when I spawn here it just does this?

fleet shore
#

nvm fixed

#

for refernence the MP debug world did not come with camera manager etc

fleet shore
#

trying to assemble a weed gathering point inside of a trigger entity. Trying to get it to show on the hud to "press F to harvest" I feel like it needs to be a physical entity to get this work. Tried all filters but can't seem to get this to work. Any ideas fellas?

uncut rock
#

need actions setup or scripted

fleet shore
#

it has actions through its actions manager

#

ill get a screenshot

chrome rampart
#

Look for a wiki. When in doubt just open an .et with an actionsManagercomponent and look at it.

#

Additional info on action context
https://community.bistudio.com/wiki/Arma_Reforger:Action_Context_Setup

Add a persistence, RPLComponent, and Hierarchy components to your entity any time you are making a entity.
Use proper naming conventions. IE SOARP_HarvestAction

Can you add an action to a trigger? I thought it had to be a prefab with a mesh object.

fleet shore
rare field
#

I have everything in workbench, it works as a charm.. but when i load it outside workbench my points/cap points and mobs are gone.. what have i done wrong? Falluja byHeine

regal wadi
#

<@&105621371547045888>

#

some scam

polar nova
#

has anyone had issues with inserting the campaign task manager prefab?

#

im on a vanilla gulf island map and attempting to set up my managers but for some reason i cant get the campaign task manager prefab to show up or insert

chrome rampart
surreal parcel
#

Hey can anybody remember the name of the config file that determines GM settings upon mission start?

#

id like to set them permanently rather than adjusting each time the server launches, but cant remember the name of the .conf file that does it

#

Ah nevermind, found it - its 'Edit.conf'

polar nova
chrome rampart
south badger
#

I missed it anyway and needed the edit.conf without knowing it. Thank you

uncut cloud
#

Hello. Iโ€™d like to learn how to make something similar to Operation Omega campaign. A sequence of missions taped together.

Are these any tutorials or at least basic documentation on this topic?

chrome rampart
west bobcat
#

Does anyone know a way I can apply a component to every child at once on a prefab?

#

Instead of doing it one by one.

severe hollow
west bobcat
#

That effect hasn't happened tho

#

For some reason I need to do this to all children for the effect to take place.

modern snow
#

I am working on creating a project using the Fallujah Map (Version 2), but a strange issue occurs and I donโ€™t know the reason.

When I respawn, the camera appears in this position and Iโ€™m unable to move or switch to Game Master.

Please let me know if you know a solution to this issue or if you have experienced the same problem before.

modern snow
quiet plover
#

Does anyone have any ideas on creating longterm-capable vehicle patrols? My scenario ideally would run over a couple of days, everything continues working except for the vehicle patrols - they just give up after a while

grand helm
#

I have a question, is it possible to have multiple spawnpoints, but make it so every spawnpoint has a different default loadout selection? pls ping when answer

hybrid light
#

Hello frens. Quick one: Is it possible to enable "Spawn on radio operator" in the scenario file instead of doing it in GM every time?

pearl wind
#

how does one apply idle animations to an ai character?

chrome rampart
chrome rampart
chrome rampart
quiet plover
chrome rampart
plain granite
clear wasp
plain granite
clear wasp
fleet shore
#

Hey fellas, got a weird one (I think its RPC related but unsure where to start for it) Inside my workbench what you are seeing now works all fine etc. Pushed it to my server for its first multiplayer debug test and I cannot click any of the groups premade inside the factions. got any ideas where I could narrow this down to?

chrome rampart
fleet shore
fleet shore
#

It could be related to how my factions are set up because I can see in the logs US FIA and Civ isnโ€™t a faction

#

But police is US and FIA is EMS civ is just Civilian

chrome rampart
fleet shore
#

Iโ€™ll give that a crack

fleet shore
chrome rampart
fleet shore
#

how does one do this? this is news to me haha

chrome rampart
#

Half split the problem...
Load up a default scenario like combat ops or as closest to your game mode and test.

#

Eliminate the server as the problem.

fleet shore
#

aight sweet ill get to smacking that out

chrome rampart
#

No mods

fleet shore
#

oh? why is that?

#

just to see if it running smooth or the mods fucking it?

chrome rampart
#

to eliminate any mods as a possibilty

fleet shore
#

ahhh right

chrome rampart
#

Rule out the server.

fleet shore
#

so i gather if all the mods and stuff doesn't cause it to clap out it would be server and vice versa

#

i am also unsure how well my gamemode will work vanilla wise as I gutted a lot of the prefabs out to make way for my custom factions

#

I based it off US and stuff like that

#

idk if that was a silly idea or not

chrome rampart
#

For right now just load up a default scenario closest to yours with no mods and run the server.

#

How many mods is the scenario dependendent on?

fleet shore
#

uhh like maybe 6?

chrome rampart
#

ok not hateful.

fleet shore
#

5 of mine and additional like 5-6 pretty sure

#

so 11 total

chrome rampart
#

Next step is using the default scenario add the 5-6 mods besides your scenario and run the server.

fleet shore
#

mind writing a list out for me to check over for tomorrow pls?

#

its late asf here and I lowkey just want today to end

chrome rampart
#

Assuming the server loads correctly with default

fleet shore
#

Iโ€™ll send you a pm with how it goes

chrome rampart
#
  1. Check server runs with just default scenario and no mods.
  • Yes server runs correctly? Go to 2.
  • No server shows same problem? troubleshoot the server.
  1. Check server runs with default scenario and same mods that are attached to your scenario.
  • Yes server runs correctly? Go to 3.
  • No server shows same problem, determine which mod is causing the issue and go to step 3.
  1. Create a new project, copy just the managers for bad scenario, add spawn point and test on server.

The goal is to keep half splitting the problem and reducing it down to the possible issue.

fleet shore
#

I have a feeling itโ€™s gonna be one of the dependents mods

#

Iโ€™m just weirded out that it works in workbench

#

Then of all things

#

I canโ€™t select my faction or group when I load

#

So odd to me

#

But I guess thatโ€™s just Arma in a nutshell

chrome rampart
#

This is why I strongly suggest building any scenario is vanilla first, no mods. You can customize all you want inside the scenario like custom factions, characters, etc. And test. Then add mods in a seperate project and make that a dependency to your scenario. This way you can unplug it from the scenario with minimum disruption.

fleet shore
#

Ahhhh thatโ€™s smart asf

#

So just to clarify essentially build it with all of normal stuff just customize etc

#

Then add dependencies on after

chrome rampart
#

yep. Anything you can customize inside the game yourself and eliminate having a dependency (mod) will make it easier for you if there is an update to the game.

fleet shore
#

Ahhh right

chrome rampart
#

Or use highly reliable mods that you know the owner is not going to abandon like RHS as an example.

fleet shore
#

Iโ€™ve learnt so much in such a small time thanks for your time and effort @chrome rampart

#

Well I did run it on my debug world and then on the map I want to use and I had the same problems for both

#

So I guess that promising I guess

pearl wind
#

the wooden boards used for the sandbag bunkers, are these found anywhere to use separately from the bunker? is there any way to isolate some of the parts for use

chrome rampart
pearl wind
#

great videos on youtube btw, ive already gone through many that are veryy helpful in my learning journey, thanks!

unkempt cradle
#

Good evening, can anyone help? I'm trying to place the gamemode_campaign prefab on my map, but when I try to run the scenario, it gets stuck on an infinite loading screen. Does anyone know how to fix this or what I might be missing?

chrome rampart
unkempt cradle
west sail
#

Hi, I have a map, but the game isn't saving on my server even though I have automatic saves enabled.

agile oriole
#

Morning all I am fairly new to all this modding I am wondering some of you could help me here goes โ€ฆ. Iโ€™ve created a scenario and on saving loadout when I respawn after saving it is saying insufficient rank and ppl canโ€™t load there kits any ideas no bacon no wcs load out? Any help much appreciated thanks you.

pearl wind
#

Iโ€™m looking at setting up ai guards for an MOB, where I want a new squad to respawn in after the first squad has been killed. Also having them walk from their spawn location to their guard position.

Anyone have any tips or guides to get me started? Thanks

#

Getting them to move to a new position should be easy to figure out, just the respawn system Iโ€™m needing some direction on

pearl wind
#

gamemode_campaign a conflict PvE scenario

chrome rampart
willow gate
#

Hello all, I have recently joined the Arma Reforger community & learning how to use the work bench to set up a conflict mode & I've run into an issue where I have turned on Is source & the encryption keys ect the red lines that show the bases are connected with the radio are not showing up on the map. Then we I go cap a few bases that are in range of HQ it works fine I am able to cap them but then when I go to put a radio relay down to open up the next lot of bases nothing happens is anyone able to give me a hand with this? I have attached a screenshot of what my HQ radiocomponent looks like & what my cap point bases radiocomponent looks like.

Edit - I have now fixed this I was using the wrong key

winged canyon
rare field
#

how do we share workbench files? easiest way... when we are a couple working on a project?

river ferry
#

Hi everyone, I am making my own Capture and Hold scenario. (I've copied over the entities from CAH_Morton.ent) I would like to have the command menu working so you can recruit npcs and command them etc. Would anyone know what I need to change in the scenario to get the menu working? (Or how I can debug this problem?)

#

(Also I am infact a groupleader in my screenshot)

#

nevermind it's a SCR_CommandingManagerComponent the gamemode needs

pearl wind
#

got the WW2 bike into the arsenal, but its not placable anywhere, other vehicles can be placed. what am i missing?

iron canopy
#

Is there currently a way, in vanilla, to have a spawn timer for individual spawn points?

Only option I'm seeing is one timer for all spawn points

near wraith
#

Hi, I want to know how can i cut de grass when i put a road in a preexistence scenario?

pliant frigate
#

Hello, I'm attempting to whitelist FOB's for an AAS-style conflict scenario using WCS_Core. These few bases are linked to each other and should be good to go, however when I cap the first base (Camp) it turns the next base (Woods) yellow / uncapturable. Any suggestions? There's not much info available out there for WCS white listing from what I seen

tough sparrow
#

Simple question this time, I'm hoping to do what I do in Arma 3 in Reforger. That is making an operation in 3den (or reforger tools in this case) and then having a zeus player and player slots and playing out the scenario with a zeus.

I'm very new to even poking reforger tools with a stick so let me know.

#

And whether objects/NPCs placed in the base scenario will show up in zeus UI

chrome rampart
#

@tough sparrow Yes.

brittle tree
#

Hello, I just finished making my mission but each time i try and spawn i get this error. Not sure what i did wrong.

Virtual Machine Exception

Reason: NULL pointer to instance. Variable 'm_VONComp'

Class: 'SCR_VONController'
Function: 'SetActiveTransmit'
Stack trace:
scripts/Game/VON/SCR_VONController.c:617 Function SetActiveTransmit
scripts/Game/VON/506th_VONController.c:98 Function SetActiveTransmit
scripts/Game/VON/SCR_VONController.c:384 Function SetVONLongRange
scripts/Game/VON/SCR_VONController.c:222 Function SetEntryActive
scripts/Game/VON/SCR_VONController.c:241 Function AddEntry
scripts/Game/Components/Gadgets/SCR_GadgetManagerComponent.c:971 Function RegisterVONEntries
scripts/Game/Components/Gadgets/SCR_GadgetManagerComponent.c:685 Function OnControlledByPlayer
scripts/Game/Character/SCR_CharacterControllerComponent.c:1260 Function OnControlledByPlayer
scripts/Game/Player/SCR_PlayerController.c:414 Function SetInitialMainEntity
scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnHandlerComponent.c:340 Function AssignEntity_S
scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnHandlerComponent.c:156 Function FinalizeRequest_S
scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnRequestComponent.c:462 Function FinalizeRequest_S
scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnRequestComponent.c:424 Function AwaitFinalization_S
scripts/Game/game.c:866 Function OnUpdate

tough sparrow
fickle otter
brittle tree
#

is there anyone that can help me with the error im getting above. Not sure what i did wrong or missed

brittle tree
#

fix the problems. turns out i had to much items in my vest for my kit

mellow rune
#

Does anyone know how to get my scenario to save all the gear and money after the game ends and restarts?

hidden shuttle
#

I have just uploaded my mod and i get this issue. It works fine in the workbench but when i use the mod in game it doesnt. Idk if its an issue with game mode or a dependency mod working weird? I didnt create a game mode, i just duplicated a world from a different mod (the mod is a dependency of mine if it matters) and it has spawn points and stuff in the workbench.

Basically im asking if my world works in workbench should it work in game when the mod is uploaded

hidden shuttle
#

ping me if you can help please

iron canopy
hidden shuttle
#

I will go look

#

Ah shit it does say no game mode. Thanks I for some reason didnt think to check here

proud swan
pearl wind
#

has anyone tried merging a mini capture and hold objective, within a conflict mode?

just thinking that iโ€™d be fun for a linear conflict map, that the leads to a capture and hold mission for a large town, say Montignac, and once captured, we return to capturing bases

mellow rune
#

Does anyone have any idea how to get my tasks to respawn on a loop like every 30 mins through scenario framework?

quiet plover
daring stag
#

Hey guys. Is there any other way to have vehicles spawn with crew other than assigning unique units to it? Like: A class instead of an identifier?

#

This does not seem to do the trick:

daring stag
#

Hang on - Does this only work on server? Might not work locally actually?

leaden meteor
#

i am trying to edit a scenario so it has the modern USAF AFRF Factions but the scenario is made with faction keys USSR US.
meaning soldiers symbols are white instead of blue or red and also AI isn't fighting.

I tried using the FactionManager_Editor1 from RHS which contains all Factions but the scenario does not like that and starts off with the faction selection screen which should not happen by scenario policy. (also no other factions where selectable)
is there an easier way to update the faction keys problem?

leaden meteor
#

implementing the FactionManager_Editor1 from RHS actually works. just needed to make sure all settings are right

leaden meteor
#

ok it actually actually does not work. mainly their not following their task and the HVT isn't spawning.
i guess its because their bevaviour has been set for USSR and the Enemys are RHS_AFRF.
sombody knows a solution without re-editing all prefabs to ussr?

leaden meteor
#

i just saw that copying the files inside an .ent file is not actually copying everything and i am having trouble with the entity names due to copying does not use the same name as the source in case of Areas and Layers. [which is not good because the name of areas and layers are used in scripts or conditions].
i had to rename around 50 entitys in order to make this work.

leaden meteor
#

no. thank you

placid star
#

hello, I want to create a scenario on the Zarichne workshop terrain in Workbench, how do I load it ? Because i cant find

valid badger
#

Hey guys I unloaded a scenario with custom factions. But when I download the scenario mod. There is no scenario.

I have all the mangers added and header created too

hybrid light
#

Ayo - AI config question. Is there some setting in the Mission or World prefab that defines how reactive the AI is?

I was running Arland and then Everon and the AI was very reactive and a bit sinister (what I wanted), but then I deployed Faircroft and they are doing things like not getting out of the way of oncoming vehicles and not reacting to things happening nearby.

chrome rampart
chrome rampart
chrome rampart
valid badger
#

thank you

#

that fixed it

hybrid light
chrome rampart
quiet plover
#

Can you regenerate navmeshes for modded maps? ๐Ÿค”

digital creek
hybrid light
hybrid light