#reforger_workbench

1 messages · Page 27 of 1

rigid tulip
#

Easier to implement, syntax fluff and just personal choice

runic pollen
#

the wiki's all we've got for now

thin falcon
#

Got a link>?

rigid tulip
#

Enscript is very similar to C# anyways, it's almost like sandboxed C# in a way

runic pollen
thin falcon
#

Are you sure there's a wiki lol

leaden hedge
#

I cut my teeth in DS&A with C++ and it’s got a very digestible syntax

#

Feels like home

rigid tulip
#

@vague hamlet Honestly, I wouldn't worry about libraries just yet. People will create them as they need them, also alot of the things that required outside systems in Arma 3 now are native to Enfusion, like I'm 90% sure Enfusion has a robust database system integrated in it

vague hamlet
spark sigil
#

On a side note im actually a rails dev, still a joke but i do like ruby…. Prefer .net but would choose ruby over lets say python

leaden hedge
#

I think it’s fair to say that Enfusion is by all accounts a modern and competent engine

rigid tulip
haughty vapor
#

ruby 😶

cursive orbit
#

Does Reforger already support 'call extensions'? I would like to implement database integration

rigid tulip
vague hamlet
cursive orbit
frosty swan
cursive orbit
#

holy sh*t nice

leaden hedge
#

OH YEAH can we talk about that script editor

rigid tulip
leaden hedge
#

That’s a nice layout

#

Very well integrated

rigid tulip
#

I want rider integration Cry

#

BI PLS

spark sigil
rigid tulip
#

I want to use my professional tools 😢

runic pollen
#

don't they realize that we can't function without our jetbrains editors?!?!

rigid tulip
#

for real lmao

#

I used to use Visual Studio, but holy fuck I've tasted the forbidden fruit of rider and now I'm never going back lmao

frosty swan
haughty vapor
#

vim

rigid tulip
pearl forum
#

Hi shix 😄

frosty swan
#

ohh Hi Ron you beautiful man

pearl forum
#

Can’t wait for the server issue to be ironed out so I can have a whirl

wicked crag
#

Anyone still having issues logging into the workbench?

runic pollen
#

yeah, afaik it has been like that for a bit now

#

at least for me

leaden hedge
#

But a lot of these guys are seasoned programmers

runic pollen
#

and that's why we should teach kids C in elementary school.

leaden hedge
#

I’m sure they’ll be cool

wicked crag
#

I have a completed vehicle playground made but I want to upload it D;

leaden hedge
#

Definitely, Cloaker. In some places they do start pretty early.

reef gulch
#

is the workbench available for mac ? 😂

reef gulch
gleaming basalt
#

My Workbench crashes if i want to do something with the RestContext KEKWlaugh

runic pollen
#

yeah there's already a bug report for that lol

rigid tulip
#

Anyways I need sleep good night!

gleaming basalt
#

they updated the devhub

leaden hedge
#

Night night!

reef gulch
runic pollen
#

RIP to the forums

gleaming basalt
runic pollen
#

was kinda excited to have an enfusion engine utopia to chill in

gleaming basalt
#

Had in cache

reef gulch
#

Forum got removed maybe its located somewhere else

craggy nymph
#

anyone getting this when trying to publish

BACKEND (E): [RestApi] ID:[8] Error Code:400 - Bad Request, ApiCode:
BACKEND (E): [RestApi] ID:[9] Error Code:401 - Unauthorized, ApiCode:
DEFAULT (E): Uploading failed! Reason: "Unauthorized"
RESOURCES (E): Publishing failed

vague hamlet
turbid mountain
#

I think only in workbench when you are making/debugging your own mod.

#

no SQF is compiled to instructions-ish

main hollow
#

how tf can i create a new prefab?

pliant hawk
#

Just got an idea: Reforger has behavior trees within Zeus. Imagine someone implementing a UI through a mod where you can alter behavior on the fly for unit/groups/faction level with something like tags or something. Like editing a group and assigning "Cautious" "Avoiding" "Suicidal" "CQB" as tags/assignments and the mod will implement the respective tree so that that group avoids combat carefully and tries to flank in for hand to hand combat (or suicide vests)

bitter hinge
#

Hey, a friend just wondered if arma reforger prophunt is possible. Is it?

brave bramble
#

I launched workbench to work on my project and it's available, like I can select it at the start, but when I do the files aren't in the resource browser.

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They're just totally gone.

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But they're still on my PC.

craggy nymph
#

still anyone got an idea why i wouldnt be authorized to upload on workbench ?

craggy nymph
vague wren
#

Did DayZ also use the Enfusion Workbench for modding?

narrow fox
#

'llo there,
Seems like if I cannot open any project using the tool launcher. It displays the "Enfusion Engine" logo then just stop and do nothing.
Did I miss something?

meager flower
#

Sooo thats everything we got now for documentation?
seems like its public now but no where any explanation for components or so

runic pollen
#

12 hours ago there were 3 wiki pages

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they are pushing out new documentation mega fast now

brazen plaza
honest zodiac
#

has anyone figured out where you define which factions are hostile to each other in the world editor, I have managed to spawn ai as both blufor and opfor but they have yet to shoot at each other or me

runic pollen
#

although I'd bet there's some community contributions mixed in too

tight dune
brazen plaza
#

So I am one of those SQF hackers, any good basic resources on syntax, code structure I can dive into. I am bookmarking the shit of the wiki's.

tight dune
#

if you have it checked, then uncheck it so your non registered files could be visible

meager flower
runic pollen
#

🤷‍♂️ I can do just as much about that as you can

brazen plaza
#

Thanks Patrick, I am there.

brave bramble
runic pollen
#

considering you can read the source for pretty much all of the components though, 100% documentation coverage isn't critical

meager flower
#

Yea but there is no documentation right now

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There are only some basics
but thats not the documentation at all

#

definition of a documentation is something different xD

vague wren
#

How can i use Eden in a project? It wont let me override it

meager flower
#

thats a documentation

runic pollen
#

ok yeah but you should be able to guess what SCR_FlashlightComponent does

#

you don't need a hand-holding guide for everything

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plus you can legit read the code implementing SCR_FlashlightComponent (or whatever component you're wondering about)

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it isn't perfect but covers a lot of cases

meager flower
#

You are just trying to make excuses xDD
I hope they got the real documentation ready but just not for public

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all good

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🤝

runic pollen
#

you're spoiled if you can't program without documentation lmao

meager flower
tight dune
brave bramble
#

Where do I check logs?

carmine crow
#

Yeah, this isnt great from the content cretaion side of things. I know were on the cutting edge, but there arent any guides on how any of the tools work and some of them are really confusing

compact zephyr
brave bramble
#

I do see this now.

runic pollen
runic pollen
#

the language/APIs are fine

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but a big menu? no chance

carmine crow
#

I feel like we're back in the same situation we were with RV. The tools are too confusing and lacking in documentation, putting off people

wet void
compact zephyr
#

Like we discussed earlier Cloaker, I still haven't been able to figure out how to do class inheritance in this.

runic pollen
#

well right now their "good practice" points are probably all going towards fixing bugs

runic pollen
wet void
#

Yea I understand now, but these documents should have been produced before launch?

carmine crow
compact zephyr
runic pollen
tight dune
#

if addon is not working then enfusion fallbacks to vanilla mode

carmine crow
#

Im personally going to make the same choise as with DayZ. Until they sort their things out, i will stick to Arma 3.

runic pollen
carmine crow
#

I dont get paid to make content for these games, so the least i should expect is to not have to deal with a development nightmare

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And that applies to everyone

runic pollen
#

depends on how you define development nightmare really, SQF with complete documentation still feels like more a nightmare than this to me

carmine crow
meager flower
wicked crag
#

Anyone know why my mission header isn't working? I created a scenarios folder in the root of the mod and added a mission header with SCR_MissionHeader but it still wont appear in scenarios

carmine crow
#

Enforce and workbench honestly feels like a downgrade

compact zephyr
# runic pollen give me the rundown on what you're trying to do? I'd be guessing same as you but...

Alright so I have a Leupold mk4 spotting scope 3D model. And I want to add it to the game by using the US B22 Binocular base class, so basically using the b22 config but changes a few parameters such as how much it zooms etc. How is this even doable in this? In arma 3 its simple, just write out the correct order of classes you wish to inherit from and change the lines in config you want to change. Boom you're done.

carmine crow
#

It doesnt matter how many fancy tools you have made if nobody knows how to use them

gleaming basalt
#

Chill

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The Tools looks good

meager flower
#

No one said anything else

gleaming basalt
#

Docs coming in next few days

meager flower
#

U dont know

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we dont know

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no one knows

carmine crow
#

@gleaming basalt the tools look good... i just wish i knew how they work

gleaming basalt
#

Me too

wet void
#

At this point the best thing you can do is be patient :)

carmine crow
#

@wet void i suppose. This is just the feedback they requested

reef ferry
#

you either trial and error, or wait to get the necessary documentation

wicked crag
reef ferry
#

it's been under 24h since the release

carmine crow
wicked crag
#

but making progress its the same process I went through with Arma 3

wet void
carmine crow
#

And of we cant create, then what is this game about

gleaming basalt
#

Give them few dass

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*days

reef ferry
carmine crow
#

Cant for the reasons outlined before

reef ferry
#

also, very funny that you're telling me what arma is about

carmine crow
#

Im only parroting what the stream told me

daring laurel
#

Dude quit complaining about shit veyond anyones control right now, go poke at the tools and see what breaks and what doesnt

carmine crow
#

If Reforger is supposed to be a step where we are allowed and meant to voice our opinions, then what im doing is perfectly valid

daring laurel
#

Eventually youll find out whats what

carmine crow
reef ferry
wet void
meager flower
#

then I guess we can expect that

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xD

carmine crow
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Isnt that the whole point of the alpha? To collect information on features that dont work

reef ferry
carmine crow
#

And considering i paid 30€ for an alpha, which is outrageous to begin with, i should be able to expect atleast the bare minimum i.e. being allowed to tell them what is wrong in my opinion

reef ferry
#

or just you have no idea how to make it work

reef ferry
carmine crow
reef ferry
#

in order to work, it needs to exist

meager flower
#

correct

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u got the point

carmine crow
#

So when a part of it is missing, i should be able to tell them its missing and i need it

opal ingot
reef ferry
#

you guys would have had a fit back in the day then

plucky burrow
#

You should try making your feedback constructive instead of offering comment with no real point behind all of these messages.

reef ferry
#

you said whatever you wanted to say, you can even send an email

reef ferry
#

but beating the bush is not really gonna make the documentation suddenly pop up on wiki

carmine crow
opal ingot
#

The complaints is what he's getting annoyed at, pointing out issues to then move on and shitting on things are two different things

reef ferry
#

also, would be nice to actually ask a question about what you are trying to achive

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maybe someone actually knows how to help you out

carmine crow
#

That's the part wher ei poke and figure out

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My concern is that this part can be streamlined and removed entirely if there was documentation

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Cutting potentially hundreds of hours into under 2 digits

wheat locust
#

bro it's been a day

plucky burrow
#

not even a day 🙂

wheat locust
#

documentation hasn't gone up yet

carmine crow
wheat locust
#

ok

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it's been less than a day since reforger came out

wraith knot
#

HOW DO I MAKE A MAP

reef ferry
wheat locust
#

not sure how those are related

carmine crow
#

It's been 2022 years roughky sibce we started counting time

opal ingot
#

Different dev's have in just about every channel stated documentation is being actively worked on and will be released by the weekend, chill out. It wasn't fully prepared by release, release wasn't gonna be delayed purely for some documents.

carmine crow
# wheat locust not sure how those are related

How is it related in any way when we get our hands on the alpha release and when the developers shouldve realized "oh, maybe they need to know how these things work in order to use them"

wise axle
#

Nica its early access bruh take a chill pill.

opal ingot
#

Also, we aren't cold turkey here, there is documentation it just is limited currently.

shadow spire
#

You're feeding the troll

wheat locust
#

so you know they somehow didn't know that, how exactly?

carmine crow
wheat locust
#

they've said the documentation is coming soon

reef ferry
#

i am gonna stop here

wise axle
#

Also just read through the source code its easy to reverse engineer loads of what they have

carmine crow
opal ingot
reef ferry
#

you are now arguing for the sake of arguing

crimson remnant
#

I feel completely dumbfounded when using the tools? Is it normal that it opens a new windows for everything I double click (World editor tutorial mission)? Also closing one window closes all the tool windows and I have to restart.

wheat locust
#

and I'm saying you should have at least a little bit of patience

wise axle
#

Bruh im talking about their SCR files.

plucky burrow
#

I feel sorry for anyone wanting to ask genuine questions about the Workbench with all this off-topic discussions going on over everything.

daring laurel
#

they are talking about the engine itself

wise axle
#

The publically available script files.

opal ingot
#

Templates have been uploaded to github, and those who don't complain but actually ask questions in the relevant channels have been getting all the information they have needed.

carmine crow
wise axle
#

Not the fkn engine

wise axle
#

Its not different, both are SOURCE CODE. NOT COMPILED

carmine crow
#

Whateverlost cause

reef ferry
#

reverse engineering is the wrong term, but whatever, you can openly walk backwards if you really wanted to

wheat locust
#

your feedback is there's no documentation

reef ferry
#

@plucky burrowshoot

wheat locust
#

which is coming

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it's not useful feedback when it's obviously already known by the devs and is in the process of being addressed

opal ingot
shadow spire
#

People who are crying about lack of documentation instead of waiting patiently and poking around in the tools and learning what they can are the same people who will move on to the next game in a week. They don't really want documentation, because they're never going to learn to use the tools, they just want to complain

carmine crow
brave bramble
#

@tight dune This might've been me being dumb, but I wrote in 'core' and 'ArmaReforger' as dependencies which seems to be an issue suddenly, though it wasn't yesterday.

carmine crow
brave bramble
#

I opened the gjproj in a text editor and cleared the array.

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Now I get an engine failed to initialize start-up crash.

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I'm going to look at the sample mod gjproj and see what they have in dependencies.

wise axle
tight dune
brave bramble
#

In the Workbench

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I think this is just me being dumb haha

fluid breach
#

Could anybody point me towards some resources for learning scripting, please? I'm proficient with .sqf but haven't touched any other language except Powershell, so I'm feeling a bit lost looking at all this. I feel like I need some foundation knowledge of OOP or something

brave bramble
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Yup fixed.

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I had wrote down names for the dependencies.

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Not the GUID.

tight dune
#

so you did in text editor? 🤔

brave bramble
#

I fixed it in a text editor.

tight dune
#

you can create new addon directly in Enfusion Workbench Launcher

brave bramble
#

I initially did it all in workbench.

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Yeah.

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I did. 😄

tight dune
#

so you created new project when you didn't have arma reforger registered?

quick grove
#

Is it possible to retexture the existing assets right now with Workbench as it is today? Like say something small like add a flag to the paint or something?

brave bramble
#

After I put the dependencies in I couldn't edit the addon in the Workbench, because it'd crash before I was able to.

#

So I had to do it in a text editor.

tight dune
brave bramble
quick grove
brave bramble
#

This was all working fine yesterday and then when I went to bed it was broken in the morning but it's fixed now.

#

idk

tepid swallow
#

Anyone else having issues logging into your BI workshop account in the workbench?

brave bramble
#

But it's alright now.

tepid swallow
#

Get error code 400 in the workbench console

quick grove
#

Hmmmm not sure sorry.

#

I was having a different issue I solved by resetting password.

brave bramble
#

Btw do wish there was a way for strings to be displayed with their actual text in configs rather than just the string ID

storm harness
#

Hello, where we found Workbench ?

vague hamlet
#

steam -> your games -> search Arma Reforger there you should see the Arma Reforger tools as a steam game. Just download and start.

wicked crag
#

Anyone know why my mod isn't working as a scenario? I've used a MissionHeader config in a Scenarios folder however it still doesn't show up

compact zephyr
#

@tight dune I'm trying to launch the game via world editor with the green play button, but it says "No GameMode present in the world, using fallback logic!"

quick grove
reef ferry
quick grove
#

AH awesome thanks

#

Still getting used to the new stuff

tight dune
quick grove
#

I am a bit dumb at finding Discord channels, appreciated.

tight dune
compact zephyr
tight dune
compact zephyr
tight dune
#

because world editor is tool for creating worlds

#

you can always use that world from sample to test your scenarios quickly

compact zephyr
#

Is there another way to load up the game with my modified files to test?

winter oriole
#

Is there a list of scripting commands for Reforger somewhere online?

compact zephyr
#

I might be wrong here, but it just feels very strange having to run a map editor to test if my binocular works lol, an item that doesnt have any relevance to mapping what so ever

tight dune
#

in the end, world editor play mode is much faster than loading whole game

compact zephyr
#

Yeah true, Its just what I am used to I guess

tight dune
#

and quick iteration is crucial for learning by trial and error

compact zephyr
#

Yeah having to quit the game and repack pbo's then relaunch for trial and error is a pita

narrow fox
#

'llo there,
Seems like if I cannot open any project using the tool launcher. When choosing/opening a project It displays the "Enfusion" logo then just stop and do nothing.
Did I miss something?

wicked crag
#

trial and error was very annoying in A3 if your texture was off you would have to change the texture in substance painter or whatever, convert to .paa, transfer files over, pack the .pbo's, loadup the game, setup the character or object and then see what it looks like

#

and if its something you can only test in a server it gets even more annoying

twin knot
#

does anyone know which file path we need to use for the addons section in the properties of the enfusion tools in blender?

junior canyon
#

sorry if this has been asked a million times but has the documentation been released yet?

junior canyon
civic jacinth
#

is there any mod makers here willing to help someone out, i want to learn how to make clothes and small animations but got no idea where to start lmao

reef ferry
#

i doubt there are many modders out there right now knowing how to make mods for reforger considering it was released under 24h ago

civic jacinth
#

it uses the enfusion engine so far it doesnt look horrible but

valid reef
#

I need to login into the workbench using my BI account to pack mods for distribution? (Mikero, save us)

turbid mountain
wicked crag
#

I tried to register the .config however it was grayed out

#

all I want to do is add my vehicle playground to the workshop D:

tight dune
wicked crag
#

I wouldn't know what else to do

tight dune
#

so it should be enough to see it in workshop

wicked crag
#

You can see it in the workshop however when you download it you can't play it because it's not a scenario

#

I'm trying to make it a scenario so players can just load it up and play

tight dune
#

Vehicle Playground addon, right?

wicked crag
#

yes

#

ignore the recent 13 patches >.>

tight dune
#

it has to be in Missions folder if I recall correctly

#

yours is in Scenarios

wicked crag
#

I noticed that when I went through the Eden/Tutorial worlds

#

The documentation is wrong then

tight dune
#

or wait

#

your config is empty?

wicked crag
#

however I did test it as Missions and it still didn't work because it needs a missions file or something

#

it shouldn't be

#

ah it is

#

weird let me try again however when it was filled before it wouldn't work

tight dune
#

Try it in Missions and with filled data

#

I will change documentation in the meantime

wicked crag
#
RESOURCES (E): Failed to load metafile of mission config image: 
DEFAULT   (E): Cannot copy image: 
RESOURCES (E): Creating bundle failed

This is the message I get when I try to bundle the mod with
SCR_MissionHeader
with the folder Missions

#

If I do with the Scenarios folder I wouldn't get an error

tight dune
#

so Missions folder is correct

#

you need to add some Preview Image in the addon

#

and then link it in mission config

wheat cloud
#

Is there a "map" view in the workbench? Something for editing like map markers and such

heady mauve
#

Is anybody else having trouble logging into your bohemia account from inside the game? I want to see my private mod. 🙂

junior canyon
honest zodiac
#

has anybody been able to get combat behaviour from placed AI in the world editor, I have got two groups moving about with waypoints, and if I go into gamemaster it shows them as two different factions yet they dont shoot at each other, nor at players?

grave kraken
#

How do you get to the Config editor?

#

I've been trying to find that menu for hours lol

grave kraken
tight dune
#

double click on config file

karmic moat
#

So anyone developing a PC UI yet?

grave kraken
#

Oh right. Brill thank you.

karmic moat
#

I can't wait for the documentation to drop 👀

buoyant depot
#

hehe i crashed workbench c:

junior canyon
#

think i may of found a bug, if you use the resource browser and navigate to the skybox folder it'll crash

junior canyon
#

haha

#

was trying to set up a skybox as well?

buoyant depot
#

maybe

#

possibly

junior canyon
#

lmao

buoyant depot
#

i saw World Editor

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you know i cant refuse

junior canyon
#

honestly

#

trying to figure out how to get terrain tool working

buoyant depot
#

caveman brain will use trial and error (mostly error) to figure it out

junior canyon
#

all unga bunga techniques until the documentation drops

buoyant depot
#

yes.

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so im finding some things out

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nevermind dead end

dreamy kestrel
#

How do you guys test your mods? I can't figure it out

buoyant depot
#

haha i crashed it again

wicked crag
#

Thank you guys for helping me out with the scenario issue who knew you're supposed to have the image file inside the mod lol I thought the converted one is good enough

But Vehicle Playground is now available on the workshop :D

junior canyon
#

congrats

bitter hinge
#

Hey, so I just found out there's a clone wars mod. and its in the megabites sizes of 141. But no pictures.

buoyant depot
#

crashed it for a third time

junior canyon
#

regardless if it actually is what it is

bitter hinge
#

Also I notice there's a patrol ops mission in the workshop being worked on

junior canyon
#

anyone elses workbench crashes when saving a world?

bitter hinge
compact zephyr
#

There are a few "mods" on the workshop page that actually aren't mods at all. When hovering over them they give a brief description like "This will aim to bring weapons and equipment from bla bla into the game" But when actually clicking on it and reading the further description it says " We are a Arma 3 unit, here is our discord and here is our teamspeak"

Units are using the new workshop to advertise A3 units.

glad solstice
#

yo they said theres a lot of documentation for Workbench. where its at? probably good idea to pin it in this channel

dreamy kestrel
junior canyon
glad solstice
#

oh

junior canyon
spiral totem
#

Anyone know if PhysX is still the main API for physics or is it something else?

glad solstice
#

already seeing the workshop being used to advertise things and communities

wicked crag
#

Is there a way to check the stats of your mod?

junior canyon
junior canyon
glad solstice
#

is it even possible to have mods private?

#

i guess if installation is from ingame for everyone then the answer is no, for now... till theres an external 3rd party mod management stuff like arma3sync or whatnot

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so 'advertisement' is kind of unavoidable. if my community needs to make a mod or combine a bunch into one, then itll appear publicly for everyone

buoyant depot
#

OML

#

I OPENED EVERON IN THE WORLD EDITOR

#

I CAN EDIT EVERON

glad solstice
#

i love the future

junior canyon
glad solstice
#

BI gonna hire a full team of mod reviewers to keep the workshop clean i bet Clueless

#

it always goes well when a team of developers has to manually review and approve/decline content made by players

jagged pilot
edgy oracle
#

Anyone figure out terrain creation workflow yet? What should I expect?

south imp
#

please, where are Roughness Metallic, and AO
because i have only BCR MAP AND normal map

#

?

#

when i edit a .emat

buoyant depot
#

im assuming at this point you CANNOT create your own terrain/world

foggy agate
#

R normalX
G normalY
B metallic
A ao

R diffR
G diffG
B diffB
A roughness

buoyant depot
#

there is a terrain tool but it is grayed out and unavailable to use and im working on figuring out how to enable it

hexed pewter
#

you can blanch

buoyant depot
#

ah.

#

maybe i am the caveman

hexed pewter
#

u need to add a generic terrain item. right click it. at bottom. click create terrain

south imp
#

i have only BCR MAP
OPACITY MAP
Normal POWER

#

I can modify only 3

hexed pewter
#

then terrain tool will work

jagged pilot
#

Play in the world editor iirc. Basically boots the game with the mod loaded in the Enfusion workbench itself.

hexed pewter
#

warning tho. it crashes ALOT when importing height maps for ur terain lol

junior canyon
#

i have managed to load into the world editor and run around as a character but only when i load the tutorial world. Gotta figure out how to place a playable character

ionic fossil
junior canyon
#

FYI for others, make sure when you save you dont save to a folder that has a padlock otherwise the program will straight up crash

foggy agate
#

Mind adding me as a friend? Wanna ask you a bunch of questions about that mod, but I don't really wanna chat in here about it for now hahaha scheme

edgy oracle
pallid fern
#

Okay? So did you come to complain or did you need help?

hexed pewter
pallid fern
#

Aha, misunderstood that. Sorry then.

foggy agate
#

Seems like your account is not accepting friend request

hazy crypt
carmine patrol
edgy oracle
carmine patrol
#

damn. any idea when it will be up?

turbid mountain
#

Wiki is in the process of going up, see #biki_changelog
The main reforger article has "subcategories" at the bottom, that leads to much of the stuff

vague wren
#

Hey, how do the PIP Scopes work in Reforger? Is it a material?

pearl pier
glad solstice
#

why

#

look at the workshop, theres only like 2 working mods, everything else is WIP broken stuff

pearl pier
#

If your working with a team on a mod, it would be not too great to need to publish it for everyone in your team to have access

pseudo spindle
honest zodiac
#

You also need the SCR_AIWorld, then in the components for that there is something called NavmeshWorldComponent, which you need to edit and add the GM_Eden.nmn as the Navmesh file otherwise the ai dont path around stuff

wheat cloud
pearl pier
grave kraken
#

Go to your documents/My games/ArmaReforger/addons

#

There you will find all the addons.

twin knot
pearl pier
grave kraken
grave kraken
#

So theoretically yes it can be a private addon.

worthy kayak
#

But when it's finished , you publish the mod and then everybody can modify it ?

grave kraken
#

No, when you create a addon on the workbenc it gets placed in that folder.

#

So as long as YOU don't publish it you'll be fine.

wanton junco
#
RESOURCES    : Packaging project successful
RESOURCES (E): Failed to load metafile of mission config image: 
DEFAULT   (E): Cannot copy image: 
RESOURCES (E): Creating bundle failed
#

What does it mean? It doesn't specify the image that is missing

grave kraken
#

The process would be something like this:

  1. Open up Workbench and create the details you are tasked with making, from the team.
  2. Once finished go to that file directory, and transfer those files to the next person in the team.
  3. Don't publish the mod unless you want people to see what your working on.
kind topaz
#

Hello, has anyone tried to make a scenario? we are trying but even following the tutorial the created scenario does not appear in the list of scenarios once inside the game

wanton junco
#

You have to build it, using workbench Publisher

pearl pier
grave kraken
#

Yes.

vague wren
#

Can I export models from blender to a .xob file into Enfusion Workbench

#

Or how do .xob's work

grave kraken
#

So you can still collaborate with a team.

broken gulch
#

It feels very different from DAYZ.
I want to create an object, but I can't define a Class, how?

#

For example, to determine a faction or.....

grave kraken
vague wren
#

Ahh perfect, thank you

broken gulch
#

ahh!

#

thx

digital jewel
#

Do we need to install tools while making mods?

grave kraken
#

Whatcha mean?

valid reef
#

there is no feedback button in the workbench... I just want to know if the devs are aware of the problem logging-in in the workbench

#

And to let them know that needing to login to bundle a mod is a horrible idea

grave kraken
turbid mountain
valid reef
grave kraken
#

I can't answer that.

wanton junco
turbid mountain
wanton junco
#

in the .conf nope

grave kraken
#

Try moving the rear sight LOD or whatever the thing is called back more I noticed when I was messing about with the Samples for optics they put them far back.

wheat cloud
#

Any idea why my scroll wheel just stops working in the world editor sometimes?

wanton junco
#

Icon: Default.edds
Loading Screen: placeholder_1,edds
Preview Image: placeHolder_1,edds

turbid mountain
grave kraken
#

Sight point rear yeh.

wanton junco
#

ok

honest zodiac
grave kraken
#

I'll send SS hold one.

wheat cloud
#

Ok thanks

turbid mountain
twin osprey
#

Anything up on how to just have a spawn point so you can actually test your world in the world editor?

grave kraken
wheat cloud
#

Also, is the slotting screen kill?

wanton junco
grave kraken
#

Oh.

turbid mountain
# wanton junco ok

there are 3, icon, loading screen and preview image, you have all 3 yeah?
your error definitely references some missing/empty image.
I really think its a image field with no text in it

#

can you send me your mod files maybe? via zip in dm and i can take a quick look

grave kraken
#

I do not know then. When making models and stuff I always do it through blender or used to for the Arma process.

vague hamlet
grave kraken
#

Try using the sample model and importing it.

#

Compare it with yours.

#

Ah.

#

I'm just as bamboozled as you then.

gritty fog
# twin osprey Anything up on how to just have a spawn point so you can actually test your worl...

Terrain Preparation
At minimum, a new test scenario built in World Editor requires the following prefabs:

GameMode_Deathmatch_Automatic.et - this prefab contains Deathmatch game mode configuration
FactionManager_FFA.et - prefab defining which factions are participating in the game. FFA means represents Free For All, meaning there is only one faction
SpawnPoint_FFA.et - spawn point with FFA specific configuration
LoadoutManager_FFA.et - respawn loadout manager - the FFA variants contains all available loadouts for both USSR & US characters
All those prefabs can be placed in World Editor's viewport by drag and dropping them from the Resource Browser.

grave kraken
#

(Stupid question) Is your "barrel_muzzle" at the end of your gun barrel?

#

Have you made the FireGeometry?

#

I have no idea if it's linked but going by fire I would presume it would be.

#

Using the AK as a thing for explaining here but under the Colliders there are interaction layers, one of those is Fire Geometry.

#

When you click on it, should bring up like a purple outline of the weapon or object.

#

Like this.

twin osprey
#

Is there something I need to do to enable collision with terrain? I'm not sure if i'm just falling through my terrain here or something else is happening for this result.
https://streamable.com/5m0z15

grave kraken
#

Set your Layerpreset if your able to, to Weapon.

#

Above interactionLayers.

#

Not sure if you can edit it from there.

#

Ah you only have the one Colider.

#

Which is the body.

#

This is what the base M16 has.

#

So it could be the firegeometry. And/Or your interaction Layers.

#

Only problem, I don't know how you edit them.

#

No harm in trying it.

#

At this point I think it's just a case of finding how to change the layer preset.

#

But idk thats just from looking at the situation on my end.

forest oxide
#

Ok, stupid question here : How do I navigate the camera with WASD keys? I can do it just fine with the mouse scrollwheel (scrolling to zoom in/out, press and drag to move). Am I missing something?

#

I'm talking about flying around in the World

turbid mountain
#

hold right click and WASD?

forest oxide
#

hold right click! shoot me

#

thank you

elfin belfry
#

More documentation coming?

vague pecan
#

I hope so

#

I cant even get a mission to appear in scenarios

#

created a Missions folder, put in a SCR_MissionHeader with a Eden sub-world and enabled mod.. nothing

soft blaze
#

funny finding you here, why did you delete your ron mods server?

pseudo spindle
vague pecan
#

oh really

#

ill try that thx

#

yeh it has placeholder_1.edds

oblique flax
#

How can I use the publisher, I am getting a 400 error whenever I try to use it. I have searched far and wide but I have not found a solution

slate thunder
#

are the docs out yet

plain hatch
#

i can't login

BACKEND   (E): Error response: {"url":"/game-identity/api/v1.1/identities/reforger/auth","message":"ErrID: 5cd2d292-e451-4b24-a55a-1bf9110bcbe2: Authorization failed, check your token."}```
forest oxide
#

Ok, if anybody is ahead of me - All I want to do is load up an empty Eden map and place down one single playable soldier slot. How 🙂

#

I've gotten to where I have an empty Everon sub-scened from the main map. I've tried placing down anything that has "spawn" and the like on the map, no dice

plain pawn
#

people are never gonna let it go lmao

vague wren
#

How can i view the script file for the M21?

#

Somehow whenever I change values from a Prefab and I press "Apply to prefab" nothing changes and the values are default

cosmic echo
#

Any cool mods so far?

hot stream
#

What is the workbench like

#

Is it any easier to mod now

grave kraken
#

A couple people have put out mods, for the rest we're still trying to learn off the past chat logs. For now it's a waiting game for the documentation.

hot stream
#

Because i want a mk18 mod

ivory quail
#

the release all about mods and they dont have any documentation lol

#

feels good

grave kraken
#

Some documentation has been released so far but not all of it.

alpine brook
#

Hello i can't publish mod "BACKEND (E): [RestApi] ID:[7] Error Code:400 - Bad Request, ApiCode"

grave kraken
#

I believe thats the error for not being logged into BI, go workbench top left and login.

alpine brook
#

i've try but also same error with 2 account

grave kraken
#

Oh, I am unsure then.

turbid mountain
turbid mountain
grave kraken
#

I bet your having a field day huh Dedmen.

brazen plaza
#

Will map mods be possible?

turbid mountain
turbid mountain
thorny linden
#

I expect Eden: Reforged on my desk pronto!

brazen plaza
hot stream
#

We need a cqb map

thorny linden
#

it's arma you'll have more desert maps than you'll know what to do with

hot stream
#

Anyone going to work on a mk18 mod

thorny linden
#

It's all yours dude

twin osprey
brazen plaza
#

Reforger TFL???!?

#

🙀

turbid mountain
#

At the top, i think next to the play button there is a drop-down menu for options, and there is a respawn on camera, disable that

twin osprey
#

I just want to be able to spawn and walk around on the terrain I generated

#

I had the spawn on camera disabled

vague wren
#

When I press "Apply to prefab" the configuration of the weapon is not saved, as soon as i hit play

#

Any clues why this happens?

worthy kayak
#

how do you get infos on the player ? for example the player health ?

gleaming basalt
rocky stag
vague wren
#

Yup, CTRL+S

gleaming basalt
grave kraken
#

Oh

#

What did you do if you don't mind me asking?

#

Ah

unborn crane
#

where is workbench ?

lofty schooner
grave kraken
#

Go Library, search Reforge Tools.

#

Oh.

unborn crane
#

oh thanks .. I was looking for "enfusion"

grave kraken
#

Interesting, well good to see you got it working in the end, you managed to get it in full auto or you still having the bug where it fires from the sight still?

half pilot
grave kraken
#

Could be a Muzzle offset?

#

Same thing with the sight.

lost minnow
#

Q; is it some how possible to export or duplicate a texture file in to the addon you making?

iron tusk
#

Am i the only one getting an erorr trying to log in into my BI account from workrbench ? with an error 400

grave kraken
#

Oh.

lofty schooner
grave kraken
#

Again, it appears I'm at a loss.

lofty schooner
#

question. can you create a prefab or do i need to just duplicate an existing one and modify it?

iron tusk
lofty schooner
#

wheres the option at, i cant find it to save my life

knotty lark
#

Sorry for the beginner question, is there a tutorial on how to get started with modding in Reforger? When I click on workbench there is only the downloadable content but where do I start creating my own stuff?

lofty schooner
#

yep im here. ill probably end up duplicating for the time being, just would still like to know

lofty schooner
grave kraken
#

Lmao, well. not worth having a gun that shoots you in the face is it? Either way, at least you figured it out, took a good minute but you learned.

#

Kinda cool ngl.

#

Way to make it come out the right side?

#

Two days worth of work. Job well done.

#

Thats if you wanna get the materials done by today that is.

#

From what I've seen yes.

#

Good job!

#

You can now officially say you were the first to mod a firearm into Reforge.

whole ore
#

Congrats yo

grave kraken
#

Just saw this.

whole ore
#

Time to make an acog for it 😮

grave kraken
#

Yeh.

#

SVD has unattachable PSO

#

You can detach the GP 25 off the AK as well.

whole ore
#

I wonder how hard it will be to mod Picture in Picture scopes

minor lodge
#

Anyone getting an error?

Publishing failed!
See console for details.

Console has nothing though.

neon raven
compact zephyr
#

How can I test my mod? Do I have to publish it first?

grave kraken
#

Tbf, I mean no harm when I say this, but congrats to the person who did make the Honey Badger, but you used an AK reload animation.

compact zephyr
#

Thats what I was trying, just using gamemaster world and putting down arsenal box. I have asset, prefab and config

grave kraken
#

I'm gonna have a go myself when the docs come out.

#

No rush.

compact zephyr
#

What am I doing wrong?

#

What does your config look like?

#

I asume you're using Arsenal to get the gun

#

I see

#

Why would you do that?

#

Yeah fair, just curious since you're not really adding to the game but rather replacing

#

I'll try it this way myself with the M22 Binocular

#

Just to see if I can get it working

grave kraken
#

Freddy have you got a collection of weapons or something you gonna try and get in? Saw you had a Spotting scope you were trying to get in but nothing more.

wise axle
#

has anyone able to add a UI widget?

compact zephyr
spark briar
#

How can i replace hit particles? I have ready .ptc files with parameters i need, so how can i do they work in game?

rocky stag
elfin belfry
#

Is there a documentation for AI and AI customizations? (pathing, logic, FSM,...)

thick eagle
vagrant ore
#

It not broken?

#

Epic

lofty schooner
#

question. so i made a simple class that inherits from SCR_BaseGameModeComponent that i want to add to a game mode prefab. im assuming i need to turn this from a script into a component to add it? if so how can i do that. i see no options anywhere in that regard

grave kraken
thick eagle
#

ok all good 🙂

wise axle
#

I'm making better ui

#

with more info

thick eagle
#

nice

compact zephyr
#

Got my binocular working now, just have to figure out how to make the character hold it properly. Right now its just floating in the air 😛

grave kraken
#

Progress, it's lovely isn't it.

compact zephyr
#

I also need to figure out how to make the binocular variable zoom, just like how the M21 riflescope works

#

Since I want 12-40 magnification. I have it configured to 40x static now, and oh boy the game looks pretty darn good even with that much magnification

grave kraken
#

Go on give us a peek.

analog marsh
#

Any word on that file directory bug discussed earlier? I help run an Arma community and wanna know if it's been resolved

neon raven
#

What's the difference between dependencies of ArmaReforger and Core? monkaHmm

lofty schooner
analog marsh
#

Any updates on this?

compact zephyr
lofty schooner
lost minnow
#

Some what possible to export texture files or finding them?

elfin belfry
#

LMAO, is it time to host a server that deletes system 32 on clients?

spark briar
#

Hi, I want to swap the hit particles for different materials. I have customized ones .ptc hit particles, how can I use them in the game?

lofty schooner
#

where do you go to create a prefab? i cant figure out how to create prefabs and components anywhere

rocky stag
signal vector
#

is there some sort of quick start tutorial or smtn i can follow to start my first project in the reforger tools? im mostly interested in scripting

lofty schooner
signal vector
#

tysm

lost minnow
#

I have problems getting the string table to function

#

I have:
mod.\Language\localization.st with a id
and i refering to it from the prefab

#

but i only get the # id and not the string it self

mint raven
#

Have a obscene amount of legitimate military 3D assets, weapons, gear and characters.. also experience with Unreal, Substance Painter, Bridge, World Creator.. anyone more on the coding side that would like to team up and put something decent together for Reforger?

Not a fan of the Cold War setting 👀

white marlin
#

how do u get into arma reforger tools or workbench

half pilot
#

steam tools

junior sinew
#

how can i animate a first person weapon? is there a rig for the character arms or something?

mint raven
#

there is a rig, download their example from git, they have blend files and fbx

white marlin
thorny silo
#

Any place I can grab documentation? Didn't see anything pinned so I wanted to check

junior sinew
#

i'll look into the folders then

thorny silo
#

Or are we all flying blind so far

rocky stag
spark briar
#

How can i replace hit particles? I have ready .ptc files with parameters i need, so how can i do they work in game?

junior sinew
#

btw is it normal that sample mods disable themselves when i try to create a game master game?

mint raven
rocky stag
thorny silo
#

Biggest interest at the moment is terrain mucking, want to figure out height map imports. Maybe I can finally get that LIDAR data imported kekw

white marlin
#

got it thanks

junior canyon
#

I've made a terrain but the terrain has no collisions so you fall through it, anyone know how to fix that?

mint raven
thorny silo
#

Does workbench finally support more file types instead of just the few we had?

#

Cause there's plenty of survey data out there

#

But not always in a readable format

junior canyon
mint raven
#

L3DT is cool, I just have more experience with World Creator

thorny silo
#

Honestly half of me wants to go see if I can ask for the files from the guy who did the Seattle map

#

See if I can't mess with that

#

I mean, the engine might actually be able to handle an urban environment now

mint raven
half pilot
#

imagine adding that to arma

mint raven
#

I'm sure there is a way

half pilot
#

i mean

#

probably

half pilot
#

you can also use blenderGIS

#

pretty useful for that stuff

#

even tho 1:1 maps are a bit overpowered

junior sinew
thorny silo
#

Blender can import directly into arma now, yeah?

#

That was a thing they highlighted

half pilot
#

yeah

#

theres plugins in the enfusion folder

thorny silo
#

Well how do ya like that

half pilot
#

pretty promissing

thorny silo
#

And I went to so much effort with blender workarounds to get custom animations in for a3

half pilot
#

even tho i didnt use it yet

mint raven
thorny silo
#

Btw, are either of those height maps of just ground

#

Or does it include stuff like trees or buildings

mint raven
#

just ground 👀

#

heightmap is just simple - white is high - black is low

junior sinew
#

the right arm IK doesn't seem to work on my end

#

i can move it with fk tho

mint raven
#

not messed with the rig tbh, not big on Blender and animations

#

as I posted above, if someone knows how to add equipment, helmets and stuff, hit me up 👀 got tons of it

lost minnow
#

Manage to fix the localizaion it was forced to define it in the addon.gprj then build it via plugins

#

never mind

spark briar
#

How can i replace hit particles? I have ready .ptc files with parameters i need, so how can i do they work in game?

half pilot
#

you should be able to bundle it in the "publish project" tab

dense hedge
#

Please tell me if there is an opportunity to make your own mission scenario now?

sterile vapor
#

its been 24h give the devs a chance to breathe

spark briar
half pilot
#

try recreating the folder structure from the particles you want to change

forest oxide
#

has anybody managed to initialize a GameMode_Plain setup?

clever mulch
#

Where is the option to import hightmap data in the world editor?

pseudo spindle
honest zodiac
clever mulch
pseudo spindle
honest zodiac
#

SCR_AIWorld has a component called NavmeshWorldComponent, which has a property called navemsh file, i just specified the eden.nmn file, before I did that the ai were incapable of pathing around fences and stuff

dense hedge
#

Please tell me if there is an opportunity to make your own mission scenario now?

spark briar
#

Is there a way to bind hit particles not to a specific weapon, but to all at once?

pseudo spindle
honest zodiac
#

just have it placed in the world

forest oxide
pseudo spindle
wise axle
#

why can I no longer edit shit in the properties bar in Layout editor?

honest zodiac
spark briar
#

Is there a way to bind hit particles not to a specific weapon, but to all at once?

silver wing
#

I've imported my model into the game and attached it to a character

#

but for some reason its off center

#

Anyone know the solution?

#

Based the model off the provided character sample

#

Still nothing

torpid kettle
#

origin point?

silver wing
#

Origin wouldn't have a factor I don't think

#

Its based off the character sample provided

#

and the location didn't change.

pseudo spindle
stone osprey
#

Hi all 👋

Is there any good video on how to get started with the Workbench?

pseudo spindle
#

not yet

#

Has anybody figured out how to implement the CYCLE waypoint into the waypoint procedure? It doesnt seem to be enough just to add a last waypoint type CYCLE. In my case, the soldiers just stop at the waypoint before.

alpine brook
#

how to bundle file offline ?

honest zodiac
#

would anyone know why my scenario isnt showing up in the scenarios folder, I can see it in the downloaded tab of workshop. And yes I have changed all the images from placeholder ones to one in the mission directory.

pseudo spindle
honest zodiac
#

I dragged the config file onto it

pseudo spindle
#

smart guy 😉

#

I read the thing with the placeholder images all the time. But how did you use own ones? imported own?

honest zodiac
#

yeah I just drew something in paint, converted it to tga with online converted and renamed it to .edds

pseudo spindle
#

I wonder if this is the issue since TGA can have so many attribute levels. Just remembering the pain with DDS in starcraft 2 and how to find the sweet spot setting

#

on the other hand, many people dont seem to have the problem

honest zodiac
#

yeah I just found a forum post that said you can rename tga, so i have no idea if that could cause a problem

slate sluice
#

skyrix whats it called trying to start modding

jade cargo
#

I'm attempting to follow the scenario tutorial but I'm struggling with the last step of getting it in game. I'm using

#

but the last step is extremely vague

#

Launching Arma Reforger with this newly created mod enabled should allow you to see the and launch the scenario directly:

#

how do i launch it with the mod enabled so i can test my scenario?

barren cargo
#

anyone know how to do this step? I cannot figure it out.

#

"On that new prefab inside SampleMod_ModdedWeapon addon, click on "Inherit prefab" and type the name which the new prefab should use. New prefab will be created next to existing one so only thing that is left is moving it to target location in Sample Mod directory."

#

cant find the "Inherit Prefab" option anywhere

wise axle
#

there's not even a UI input element for these properties anymore

silver wing
#

I've imported my model into the game and attached it to a character
but for some reason its off center
Anyone know the solution?
Based the model off the provided character sample
Still nothing

silver wing
#

Even if its centered in blender?

forest oxide
#

I can't find that message. What did somebody say about the config needing Loading Screens/Images? They cannot be placeholders?

#

Can't jump over the last fence : config so I can find the mission in the Scenarios

jade cargo
#

ok, is there any reason I can't log into the workshop area? my username and password work fine on the bohemia website

pseudo spindle
#

had the same for hours

jade cargo
pseudo spindle
#

I have no clue but I doubt

#

magically, Im now logged in but fail to bundle the project

jade cargo
#

i've been following the wiki instructions. They miss out a fair amount of critical info. Is there anyway I can update it?

pseudo spindle
#

Did anybody had the same problem when bundling for publishing, that there was an error with the preview image?

sacred moth
neon raven
jade cargo
jade cargo
neon raven
jade cargo
#

yea

neon raven
#

Give me the info, I need to know dogeKek

sacred moth
neon raven
#

There have been a few people asking about this

sacred moth
#

or the opposite, or smth like that

jade cargo
#

it says use the email so i did, maybe I should use the username?

sacred moth
#

maybe?

#

worth a try 🤷‍♂️

jade cargo
#

na, complains about it not being in email format

#

i'll reset my password anyway

pseudo spindle
#

I had the same. It IS the email. For me, it did just magically login an hour later by itself

#

I GUESS its on the server side

jade cargo
#

oh okay, maybe it just needs a login attempt once and someone to give me permissions?

#

i'll try again later before i go off on holiday

pseudo spindle
#

that could be the case

#

regarding the scenario not showing ingame: if have the same. Thats why I try to publish it to check it that way. But Im not able to bundle it (unknown problem with the preview image). One step at the time 😉

jade cargo
#

oh yeah, to test your mission shows up. You have to stay in the tools. Close the world editor. Then reopen it. Press load world but then open the MainMenuWorld.ent. Then press play and it'll show up in there

silver wing
pseudo spindle
#

Thx. Yeah the way via mainmenuworld.ent I did learn this afternoon. But thx.

pseudo spindle
jade cargo
#

I think thats what the tutorial means to do

silver wing
#

Its attached to headgear

jade cargo
#

but its very very vague

silver wing
#

For some reason its off ..

#

And backwards

#

It's modeled after the arma sample skeleton

#

Everything to set to 0,0

pseudo spindle
silver wing
jade cargo
#

yeah, like i say i can't even log in to publish to help you out

pseudo spindle
silver wing
#

Maybe

#

Not sure thats all they gave us tho

tall tiger
#

So any ETA on the documentation talked about for workbench?

jade cargo
sacred moth
#

it has to be imported first before we can start working on it

pseudo spindle
jade cargo
#

ta

scarlet crypt
#

@pseudo spindle I reset my password on bohemia.net and that fixed the 401 error for me.

pseudo spindle
tall tiger
silver wing
#

Literally cannot figure it out

median pecan
#

So have we any way of converting yet?

pallid siren
#

I know it's really early but ,do we know if it's possible to make a "DayZ" ish mod ? On reforger

deep grove
pallid siren
#

This community is amazing

wise axle
#

Anyone know what the stamina component is attached to? not player controller by default.

candid barn
#

People ported guns. Meanwhile I spent three hours on placing fire squad with single waypoint 😄

sacred moth
#

I've added working computers in A3. Imma add working computers to Reforger too 😄

pseudo spindle
median pecan
candid barn
#

Worst part is I am software engineer. I thought that I’ll edit some code and it will be ok. I failed at figuring out how to trigger something with trigger. I have KC:D modding flashbacks 😅

pallid siren
#

I'm so hype ,in few weeks,the community will add soooooo much content

hushed quest
candid barn
#

I’d love to attach action to it. I figured out how to make it look for my specific car. Now it has to finish the scenario

#

Yes. I’m trying to make poor man’s steal the car

pseudo spindle
wise axle
hushed quest
#

Wait, so by trigger, you mean BaseTriggerEntity, or Action (to be "used!)

fast wasp
#

Where is the workbench?

#

Is it the reforger tools?

candid barn
#

TriggerEntity

pseudo spindle
fast wasp
#

Yes as in, in tools?

pseudo spindle
#

yep, tools

sacred moth
#

The "Workbench" = Arma Reforger Tools

fast wasp
#

Gotcha

#

I gotta check it oit

#

I take it that it's an early 3den editor

sacred moth
#

It's not an 3den Editor

pseudo spindle
#

no. its a whole SDK

sacred moth
#

it's actually more like the Arma 3 Tools modding suite

pseudo spindle
#

hmpf, I just changed something to my camera and now its super fast. Does anybody know the keys for that? Cant find it in settings

fast wasp
#

Hold right mouse and scroll wheel

pseudo spindle
#

ah.thx

candid barn
#

Although I need to say - modding island is awesome. I placed base prefab but part of island blocked one of tents. So I just clicked on it and moved it a bit. That was so cool.

sacred moth
#

yeah, the tools are great

#

If only we'd have similar ones for other games

#

I'm looking at you, Frontier Developments 👀

wise axle
#

only took me 2 days and a bunch of reading through the other UI

#

think I'm gonna make it fade when standing still & possibly change colour like white when full, red when almost depleted etc

mellow mortar
wise axle
#

HP/Blood bar next

#

if there isn't one already

mellow mortar
wise axle
#

From my experience, it is not HTML based. It's a widget system, there are some pre-defined widgets such as Button, ProgressBar (what I'm using for the stamina bar) and a lot more

#

There's a "Layout" editor which lets you drag & drop these

leaden fractal
#

Can you use the workbench to make missions or is it solely for SDK and modding?

hushed quest
#

You can make missions through it.

wise axle
#

You can use images for the UI as well, though, and think there's some sort of "mask" stuff as well..

leaden fractal
#

Awesome, I've been waiting for the enfusion engine before continuing a mission because of SQF limitations, can't wait until i get home tomorrow l

mellow mortar
mellow mortar
wise axle
#

Yeah that would have been nice but it's not too bad with the widget stuff. Nice thing is you can open the pre-made UI layouts like the Weapon Info (ammo count, fire rate, etc.) and see how they built that and reverse engineer it for your own ui

#

Not done that yet

mellow mortar
wise axle
#

I've looked at the inventory UI stuff briefly but not properly looked to see how it's handling interaction. There are some concept of Events in places

hushed quest
wise axle
#

I can't seem to login to my bohemia account in workbench, gives me a 400 bad request 😦 known issue?

ruby jungle
#

is there any documentation on using enfusion workbench?

brazen plaza
#

it's coming. Some wiki stuff out

#

a forum is coming tonight hopefully and that will help.

hushed quest
brazen plaza
#

Discord is not the place for these conversations

#

Think Youtube is starting to populate as well if you like that meduim

mellow mortar
harsh walrus
#

Any idea when the current documentation will be fully uploaded?

#

(Just got a lot of people asking in other places)

brazen plaza
#

as fast as they can write it

harsh walrus
#

My understanding was it was already written

#

at least that's what we were told yesterday 😂

brazen plaza
#

doesn't seem. I would have posted as the same time as release then\

wise axle
#

Hey Plikonious, do you know any issues about publishing/getting an Unauthorized error?

brazen plaza
#

@wise axle I used my email and PW to BI account got me in workshop

wise axle
#

yeah I'm logged into workshop

hushed quest
#

Eh, not really. I'm not used yet to retail side of these things. I'd say, you could try removing "ArmaReforgerOnline.bin" in MyGames/ArmaReforger/profile, though that's only wild guess.

harsh walrus
wise axle
#

Ooh it's working now

harsh walrus
hushed quest
uncut sorrel
#

I like the script editor. I kind of wish I could customize the font/size/colors

harsh walrus
#

Yes, but there should still be an official explorer

mellow mortar
harsh walrus
#

Like how will people find what commands/classes they can use when they start out

#

if there isn't a list somewhere

uncut sorrel
#

Yeah, it'd still be nice. I'm figuring it out based on the Conflict scripts and their samples.

harsh walrus
proper widget
#

Anyone getting the project not found error when creating a new project?

harsh walrus
#

I think it defaults to your system

mellow mortar
uncut sorrel
harsh walrus
#

@proper widget C:\Users\USER\Documents\My Games\ArmaReforger\addons

#

Check if that folder exists?

proper widget
#

nope

harsh walrus
#

I believe that's where they're supposed to save lmao

#

although may be different on a different drive

hushed quest
#

Regarding reading through scripts, I have a tip for you, if you don't know about it yet. Ctrl + Left mouse button on variable, class and etc will navigate you to its definition

wise axle
#

My stamina bar doesn't work when published 😦 rip

harsh walrus
uncut sorrel
#

I'm working on figuring out map icons so I can make a simple GPS mod for my friends who are navigationally-challenged.

mellow mortar
#

Plikonius, is it possible to write mods directly in C++? Or can we use only Enforce script? I was just thinking about a few libraries or bindings I’d like to implement

harsh walrus
#

Only Enforce

#

there is no extension support rn either

hushed quest
#

Enfusion script only right now I think.

mellow mortar
#

Oof

#

Can we access networking in Enforce? As in raw sockets or at least something high level like HTTP?

sharp sonnet
#

which file do i open to open a already completed version of any of the included maps?

harsh walrus
#

but apparently it's broken

#

abstract method doesn't return an instance I think