#reforger_workbench

1 messages · Page 14 of 1

brazen plaza
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HI any help with this error? Trying to make a task scenario with scenario framework, but I keep getting this error.
`Virtual Machine Exception

Reason: NULL pointer to instance. Variable 'm_MapItem'

Class: 'SCR_MapUITask'
Function: 'InitTask'
Stack trace:
scripts/Game/Tasks/UI/SCR_MapUITask.c:18 Function InitTask
scripts/Game/Map/ComponentsUI/SCR_MapUIElementContainer.c:340 Function InitTaskIcon
scripts/Game/Map/ComponentsUI/SCR_MapUIElementContainer.c:320 Function InitTaskMarkers
scripts/Game/Map/ComponentsUI/SCR_MapUIElementContainer.c:162 Function OnMapOpen
scripts/Game/Map/SCR_MapEntity.c:362 Function OnMapOpen
scripts/Game/Map/SCR_MapEntity.c:1488 Function EOnFrame`

rough dagger
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Is it possible to have someone working on the same map at the same time with you? Sort of like a version control system for the workbench?

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Would love to get another person or a friend level editing wtih me or doing some scripting

broken robin
rough dagger
#

Ah, okay. I see.

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So I could basically setup a private repo and just invite that friend, then share the project files?

fathom harness
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Share the repo

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But yes

next wadi
#

For some reason it seems that when I override and edit a prefab, it won't save the changes.
Oh, now it is, nvm

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Anyone know what this bologna means?
"WORLD : UpdateEntities
WORLD : FixedFrame
SCRIPT (E): Virtual Machine Exception

Reason: Index out of bounds.

Class: 'SCR_AmbientPatrolSystem'
Function: 'Get'
Stack trace:
scripts/Game/Systems/SCR_AmbientPatrolSystem.c:189 Function ProcessSpawnpoint
scripts/Game/Systems/SCR_AmbientPatrolSystem.c:87 Function OnUpdate
INIT : INIT : Workbench Reload Game"

dusky linden
# next wadi For some reason it seems that when I override and edit a prefab, it won't save t...

Im literally trying to work on this exact issue myself. what ive found so far is that overridden prefabs cant have objects deleted. you need to create a duplicate in your own mod (if that is what you're doing). also read through this BIKI page:
https://community.bistudio.com/wiki/Arma_Reforger:Game_Master:_Composition_Configuration_Tutorial

Specifically the "Editing Composition" Section

dusky linden
#

Someone really needs to update this wiki page. ive literally spent 7 hours of my fucking life trying to remove 8 objects from a composition and it just feels completely impossible. every time i touch this shitass workbench editor the more and more i actually despise its creation.

viscid grove
#

We need a mod with tan and olive boonie covers with NVGs able to be equipped to them. That would be nice asf

keen bobcat
dusky linden
keen bobcat
dusky linden
#

pretty much

keen bobcat
dusky linden
#

Appreciated thank you.

stable quartz
#

Workbench uploads down right now?

unreal plover
#

Hey guys! Since not long ago (last 1.2.1 and 1.3 updates) our custom conflict scenarios started crashing server on scenario restart and players clients on rejoin. Can anyone help to localise the issue?
I can share crash logs
Thank you in advance for any help!

rough dagger
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Any recommendations for plane assets?

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Or recommendations for where I can pull assets from and use them in the engine?

glad jacinth
#

Is there a way to setup Script Editor to have tab key produce spaces instead of tabulation?

untold pilot
#

where is the scripts that allow arsenals in the conflict mode, I am definitely blind as I cant find 😦

#

please and thank you sorry my manners -_-

rough dagger
#

This?

#

BTW you can do this if you just view the object proprties of anything

untold pilot
untold pilot
#

will look when I get home legend

rough dagger
#

👍🏻

formal cypress
#

can anyone tell me what mods disabling 2 primary weapon slots? were locked to a launcher as are secondary

rough dagger
#

I think WCS_Arsenal does?

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Don't quote me on it

obsidian kayak
#

can someone help? 😅

tight dune
obsidian kayak
#

how can i solve it?

fathom harness
reef ferry
rough dagger
#

Huh?

#

I mean things like Quixel Bridge or Fab

fathom harness
#

You can use any place like that. CG trader, Turbo squid, sketchfab as long the license allows.

rough dagger
#

Sweet.

next wadi
#

*Virtual Machine Exception

Reason: Index out of bounds.

Class: 'SCR_AmbientPatrolSystem'
Function: 'Get'
Stack trace:
scripts/Game/Systems/SCR_AmbientPatrolSystem.c:189 Function ProcessSpawnpoint
scripts/Game/Systems/SCR_AmbientPatrolSystem.c:87 Function OnUpdate*
If any of the kind folks here could explain what this means, would be greatly appreciated

rough dagger
#

If I understand, it justeans that your navmesh isn't setup properly and/or AI spawns can't be processed on to any valid spot

remote estuary
#

You can look in the script it says and on the line it says and find out

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No need to waste time guessing

next wadi
#

good to know, tyvm

vale jungle
#

Is there a way to change the escape key's function in workbench? I keep forgetting it will shut down the 3d instance of the game while I am testing. Figured i'd ask before fixing it via autohotkey script

fathom harness
#

I believe The Binding is called exit game mode

stable oxide
#

does contributors even works, how i can let my friend edit the project in tools?

fathom harness
#

Send them the project, and I'd highly recommend setting up a git repo

vale jungle
vale jungle
tight dune
#

you are basically granting another person permission to upload your mod to workshop

#

if you want to share your project, use i.e. github and git repository for collaboration

grave depot
#

Hello everyone I am coming to you guys and gals in desperation mode for a problem I am having. I recently made a custom conflict scenario from scratch It has taken me about three weeks to create in my off time. I was preparing to publish my scenario yesterday evening and I made the fateful decision to create a new addons directory with only the addon dependencies and the project file in said directory. I basically migrated my project to a different folder to organize it away from other project directories. Migrating seemed to work just fine but when i load the world I get hundreds of incorrect GUID and database errors. The funny thing is the scenario loads and runs fine but if I add any entities they are blank. I made sure the scenario options pointed at all the dependencies and at the correct directory. I also have all addons added to the launcher. Im at a loss here. I also did make a backup of the original scenario folder just incase something went wrong but after import the backup has the same issues .

#

Here is an example of the errors I am having

#

ENGINE : GameProject load
INIT : GameProject load project data @"C:/Program Files (x86)/Steam/steamapps/common/Arma Reforger/addons/data/ArmaReforger.gproj"
RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource"
INIT : GameProject load project data @"C:/Users/Levi/Documents/My Games/ArmaReforgerWorkbench/addons/WCS_Armament_629B2BA37EFFD577/addon.gproj"
RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
INIT : GameProject load project data @"C:/Users/Levi/Documents/My Games/ArmaReforgerWorkbench/addons/M1Abrams_5D1880C4AD410C14/addon.gproj"

cloud venture
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Hi All, I would like to generate more randomised clothing for my Militia and Civs. I understand that I can generate character variants for each clothing combination and then randomly select one of those in "SCR_EditableCharacterComponent", however I was wondering if there was a more manageable workflow, especially when there are many possible combinations?

In the image below I have diagrammed out an alternative, and while I am sure there are many errors in the image, I hope it conveys more than I can explain in text.

I have tried to implement the alternative, it throws script errors and while changing the headgear, it does not randomise it. Unfortunately, it is well beyond my skill level to determine if this is an easy fix or fatally flawed.

Has anyone worked on something similar?

brazen plaza
rough dagger
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Question

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How will migrating my current project to 1.3 work?

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Will it "just work"?

brazen plaza
# cloud venture Hi All, I would like to generate more randomised clothing for my Militia and Civ...

maybe youre passed this point but this helped a few things click. https://www.youtube.com/watch?v=eT2HaRM4MJY

A video showing a basic flow chart of configs linking together.

TPM Tactical Discord (Aussie Community): https://discord.gg/arm2ZQ4wAQ Flow Chart: https://drive.google.com/file/d/1_TDVKvhwoYxBK1xH1AhBT_BGvogGoAs8/view?usp=sharing

Music from #Uppbeat
https://uppbeat.io/t/ak/gone
License code: SBSXSCR2IKHTCJSP

Music from #Uppbeat
https://uppbea...

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#

shout out @stoic wigeon

brazen plaza
# rough dagger Will it "just work"?

Try opening your 1.2 in 1.3 and see if it loads. then go from there. I didn't have too many issues or huge things to change but my stuff is pretty simplistic.

rough dagger
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Alright

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I'm pretty sure it will, since all I've done is just start making terrain

kind topaz
#

how to increase the view distance in the world editor?

rough dagger
lyric narwhal
fathom harness
#

Hopefully update drops soon not up yet.

rough dagger
#

It is today right?

frosty dragon
#

Would anyone happen to know why localisation isn't working? Its been build, its been added in the options; The entry exists in the conf file.

obsidian badge
#

oh no, what do I do

drowsy geyser
obsidian badge
#

I was working and opening and closing the workbench and then it wouldn't open, it was scary

rough dagger
#

Time to see if my project broke wiht the 1.3 update 😅

#

Where can we see changelogs for the workbench BTW?

#

NVM, I see.

#

I'm still getting crashing with a river entity unfortunately. Someone let me know if there's a solution for this

uncut niche
#

i have a Problem wih a mod of ours. when trying to publish, i don't get any Categories to chose from, but it wants them.
DEFAULT (E): Unknown class 'SCR_FilterCategory' at offset 19(0x13)
DEFAULT (E): Unknown class 'SCR_FilterCategory' at offset 19(0x13)

ashen nimbus
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stupid question, but if I want to change the body of a method in e.g. SC_InventorySlotUI.c do I have to overwrite the whole file or can I only override the method I want to work differntly and Reforger will "combine" the vanilla script and my script?

pallid copper
#

WOW scenarios are totally broken great work

balmy gull
reef plinth
#

Does anyone know how to regain access to a old mod?
When I try to open it now it is locked even though I am the publisher

peak cedar
#

Just noticed in workbench: If you neutralize AI in GM, it does not remove them from the AI budget. It only removes them from the budget if you delete them.

keen bobcat
#

So... My mod is broken after 1.3 how do I fix this ? I can't start again. 😪

keen bobcat
#

Should I wait for all dependent mods to switch to 1.3 ?

fathom harness
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If there are any that are preventing it from compiling that's what you will have to do unless you want to remove them

narrow temple
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Does anyone have a workaround for characters "falling" when you try to place them (cinematic timeline). Seems like a bug with tools update they just fall in place

narrow temple
fair wigeon
#

Anyone knows whats goin' on here?

pallid copper
#

Can’t even play 1.3 it’s now so dam broken

keen bobcat
frosty dragon
keen bobcat
#

All have this issue. My mod is dependent on these

frosty dragon
#

Then update your dependencies?

#

If they haven't been updated, you'll have to wait until they are.

fair wigeon
pallid copper
#

yeah its just one thing after another fix one on to the next lol there goes my day

fair wigeon
#

Managed to get into the mod, just to find another problem lmfao

olive root
#

Making my first scenario, doing fine following tutorials but I must have messed something up, whenever I click play and then go into game master there's a bunch of supply crates loaded in, Not sure what setting I messed up but would love some help.

pallid copper
#

supplies replenish its loading in more than the HQ can hold

olive root
brazen plaza
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Is exp tools now stable tools? What about projects I had in exp tools previous to 1.3?

brazen plaza
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If i made an exp version in prep for 1.3 in exp tools, can I use guid of the 1.2 version so it is on the same page as an update instead of a separate mod?

edit: I was able to update by copying the GUID from my 1.2 mod version, opening existing mod in Stable Tools and then copying over GUID and updating missionheader config. Uploaded and all set.

violet field
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Is this a bug? I can't edit anything from my mods.

fair wigeon
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Should help you

fair wigeon
atomic spear
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is there a way to disable the damage, destruction on vanilla objects from my subscene? i have tried moving the vanilla objects into my subscene and remove the destruction component manually but when i load my server all the objects return back to default (gm_eden). If someone could also tell me how the hell i can move all vanilla objects into my scene so i can edit the world/terrain id appreciate it very much xD theres a terrain file that i can see but cant get access to it

fervent hedge
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What could be the Issue that opening the Proc Anim Editor is always crashing my Workbench ?

formal cypress
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is there a way to use wcs but keep 2 primaries?

teal axle
#

Is there a way to pick a category when publishing? Wouldnt let me select anything

abstract coral
#

Hi guys! Can someone help me to tell how to solve the problem?

vale jungle
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I noticed some network features on the workbench. Is it possible to host a game world and have other user connect? Ex: I am using workbench on my pc, is it possible to host a server and have an xbox client join so that I could run debug in real time?

teal axle
# brazen plaza

yeah when i click it or attempt to interact, it just doesnt do anything... its weird..

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ahh i see, it's some scr_inputbuttondata script error thats keeping me from publishing it

brazen plaza
#

you get it working? Does it work in another project?

teal axle
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nah, just touched tools for today, ill prob wait til its fixed or seek solutions when things settle down

brazen plaza
teal axle
#

🤔 it just fixed itself on its own? (probably when the other dependent mods got fixed) i assume

brazen plaza
brazen plaza
teal axle
#

this popped up, for reference this is for a chernarus edit

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I do know that the n3crowolf recently added some railwaygenerator track addon post 1.3 so maybe i have to wait and let him cook

abstract coral
fathom harness
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What does registering files and folders do anyway? I notice a bunch arent registered but doesnt seem to be affecting anything

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Should I register them all or?

brazen plaza
brazen plaza
# abstract coral Yes

oh right i remember that one lol. Looks like it hasnt been updated yet, could be the issue.

abstract coral
formal cypress
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what am i doing wrong or missing ? just trying to make an override to allow 2 primary weapon slots

fathom harness
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There are 2 primary weapon slots by default

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Just add 2 of the primaryweaponsystemslot component whatever its called

formal cypress
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im trying to override a mod that disables it

crude elm
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any ideas?

unkempt knoll
tight dune
frosty dragon
viral crag
crude elm
#

We did but got rid of it figured it was causing errors before I even jumped in here

stoic hill
#

Did todays update break in editor armaVision and gamemaster for anyone else?

stoic wigeon
# crude elm any ideas?

One of your mods needs to be updated on your client. You running WCS as a dependecy at all?

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This is a nice touch to the workbench. That it will tell you what dependency your project is missing now 🙂

crude elm
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Really appreciate all the help guys will give this a check

opaque bolt
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Hello, who can help. I'm trying to post an update, it gives this

violet field
tight dune
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it is enough to assign custom icons to folder

analog pebble
keen bobcat
# analog pebble

Check your scripts or the dependent mods.

If it is one of your dependent mods wait for them to update it.

feral coral
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There is a way to clean/reset the changelogs?

lethal mirage
feral coral
astral mortar
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What am I doing wrong here

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I scanned my computer for the missing stuff

feral coral
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Probably you open a slot for a dep but didn't fill up with one and close the project. just open the .gproj file and remove the empty field. ex:

lethal mirage
wintry egret
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hey guys do you have this error with server admin tools

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I downloded an updated version but the issue is still here

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in the script ther is no bracket in the function

potent sable
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so the workshop and workbench are broken and currently being addressed? correct?

pallid copper
potent sable
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ie rhs status quo

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has been updated to 1.3 and is not uploading to server due to fragmant err

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so yes its not uploading correctly

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the bigger mods are doing this even tho they are updated to 1.3 version so?

abstract coral
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Hi guys, who knows how to fix it?

pallid copper
potent sable
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i get it but its not the only one

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only ones i had zero issues with was the realism mods they went on perfectly

torn pike
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Thanks that worked

sour sapphire
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What could this publication error be related to?

ancient flower
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That happened to me when i tried uploading an empty project, don’t know if its the same problem tho.

grave widget
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is there a way to stop reforger from garbage collecting objects like bagpacks when laying on the ground

fathom osprey
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probably a noob question but lets say a piece of a prefab, like a chair out of a building somehow gets separated from the parent is there a keybind or selection you can use to snap it back to where it came from?

peak cedar
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Ctrl+z (undo)

brazen plaza
#

keep getting this error in scenario framework, when trying to make a build area like in campaign. Is there a build system for scenario framework or how do I try to fix this?

`Virtual Machine Exception

Reason: Index out of bounds.

Class: 'SCR_CampaignBuildingBudgetEditorComponent'
Function: 'Get'
Stack trace:
scripts/Game/Editor/Components/Editor/SCR_CampaignBuildingBudgetEditorComponent.c:31 Function EOnEditorActivateServer`

potent sable
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how do i get modded map to load in workbench to edit

arctic ice
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Anyone know why adding items to the scr_editorlinkcomponent would cause them to all duplicate in the composition?

untold pilot
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how to remove mod from the workbench if you have already deleted them from you HDD (my HDD failed)

stoic wigeon
# untold pilot how to remove mod from the workbench if you have already deleted them from you H...

Quick tutorial showing how to remove a corrupt mod from the workshop if you no longer have access to it within your Arma Reforger Tools.

TPM Tactical Discord (Aussie Community): https://discord.gg/arm2ZQ4wAQ

Music:

#arma #armareforger #armatutorial #tpmtact...

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stoic wigeon
# potent sable how do i get modded map to load in workbench to edit

The same as adding all mods. https://youtu.be/TFipRfpxtIk

A video showing how to add mods to Arma Reforger Tools - Workbench

Subscribe for more Arma tutorials, tips, and gameplay!

Music:

#arma #armareforger #tpmtactical #pcgaming #xboxgaming #armaplatform #armareforgerworkbench

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stoic wigeon
# grave widget is there a way to stop reforger from garbage collecting objects like bagpacks wh...

Unsure with regards to an exact object, but this video shows you where and how to config some of the details related to the garbage cleanup https://youtu.be/h29HtsO0uxY

A quick video showing how to disable or modify the garbage cleanup config.

TPM Tactical Discord (Aussie Community): https://discord.gg/arm2ZQ4wAQ

Music:

#arma #armareforger #armatutorial #tpmtactical #pcgaming #xboxgaming #armaplatform

▶ Play video
grave widget
rough dagger
#

Could I get confirmation from someone who has tried this and let me know if it is possible? I want to know if I can have a friend or two working on a map with me together.

stoic wigeon
rough dagger
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Hmm, alright. I was hoping we could work on the map at the same time.

stoic wigeon
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Not that I am aware of

rough dagger
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It would be great if Bohemia did add that kind of support to the editor

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I would imagine they have something like that for their in-house engine

stoic wigeon
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I couldn't see how it would work to be honest. But I am no expert so who knows.

rough dagger
#

IK Unreal Engine has built-in support for it and lots of other engines do as well, basic rundowns of version control

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I feel like it couldn't be that hard

tight dune
#

we are using SVN in house. There is also functionality to claim "tiles" in World Editor, so two people are not working on same tile

rough dagger
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I was wondering what that claim tiles was for

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Would SVN be as simple as just posting the repository and sharing and then checkingout files via it?

tight dune
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pretty much yes

rough dagger
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So say like, I check out a specific layer and my friend checks out the other, we essentially will merge those changes via the repo

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Just gotta make sure we lock the layer we're not working on

rough dagger
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One more quick question

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I already probably know the answer but I want to make sure, does it work fine if I put the repo in the addon folder?

runic bobcat
rough dagger
#

Alright, preem, I have my own GitHub clone hosting so I just want to make sure before I bork something up

runic bobcat
tight dune
#

single repo, sources (like spp files) are in separate location

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AR data SVN is like 150GB I think

runic bobcat
#

how about large binary formats? it's usually a pain in the ass with git, even with lfs

tight dune
#

it is SVN, not GIT

runic bobcat
#

yup, thus the question - is it any better than git 😄

tight dune
#

large files are one of the reasons why we stick to SVN

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although a lot of scripters would wish to have GIT instead

runic bobcat
#

cool, that explains it

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I'm not surprised, companies tend to stick to git unless they have a good reason not to (or it's just legacy thing "it has always been this way")

rough dagger
#

One more thing about the repository setup for sharing an addon to work together

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For things like a resource database file, what should I do with those?

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More specifically, a file like the resourceDatabase.rdb file.

tight dune
#

ignore it

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like add to SVN ignore list

rough dagger
#

Yee, gotcha

tight dune
#

each client should have its own rdb

rough dagger
#

Alright.

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I should just be able to ignore the *.rdb file type I presume

untold pilot
rough dagger
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When claiming tiles, is it meant to automatically update across users, or is it only when commits are pushed and then pulled to the repository?

drowsy geyser
#

Anyone else getting a hung GPU when they are importing surface masks in the world builder? I have an AMD 9070 with up to date drivers

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Its not everytime but when it does it corrupts the last imports

granite kernel
#

I'm having an issue, where workbench crashes any time I try to open it. Is there a cache I need to clear?

finite silo
#

How do I go about configuring Mods basically what I’m trying to due is make a custom arsenal

livid swallow
# finite silo How do I go about configuring Mods basically what I’m trying to due is make a cu...

You can make an entityCatalogList (multi one)
https://www.youtube.com/watch?v=98aa_y7c4Q0&t=333s
I would watch this as its really helpful!

Take your Arma Reforger missions to the next level with this step-by-step tutorial on creating custom arsenals!

Subscribe for more Arma tutorials, tips, and gameplay!

Music:

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#

Although at that I also have a question

I somewhat made a new faction but i keep getting

Reason: NULL pointer to instance

Class:      'SCR_LoadoutRequestUIComponent'

error when i try to spawn in, what might be wrong?
I am assuming its due to the fact that I didn't set a default loadout, but I am not too sure where I can put a default loadout

solemn tiger
#

concrete wall having alot of trouble on polylines. splines seem fine.

rough dagger
#

I tink polylines in general rn are borked

#

Just use two point splines and keep em as straight as possible

narrow temple
#

Is there anyway to add a ton of dependencies to a project at once plz godblobdoggoshruggoogly

rough dagger
narrow temple
rough dagger
#

If you got the GUIDs of each mod you can just add the amount of dependency slots and paste them in

#

Instead of searching for the folders

brazen plaza
#

Also there are presets in the addon window.

stoic wigeon
# livid swallow Although at that I also have a question I somewhat made a new faction but i kee...

Unsure on your error. But this might help you with your default loadout https://youtu.be/e1rb8lSeFZ4

A video showing how to override the vanilla default loadouts in Conflict.

Subscribe for more Arma tutorials, tips, and gameplay!

Music:
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Interested in joining our Aussie Arma Community? Jump into our discord server and say hi. https://discord...

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stoic wigeon
livid swallow
rustic shard
#

Enfusion Workbench filled up my C drive. Where are the folders that it put files in? How can I change them to a different location?

rustic shard
#

ah I found out why

stable quartz
#

will my custom bios for the personal belongings work even though it says LOC?

cunning lichen
#

good morning, afternoon, evening any everything in between all. how do i get the supply crates to not spawn at this hq when i start the game? i set the src_campaignsuppliescomponent to all 0's and even disabled but that did not work. i did copy this conflict over from the builtin arland conflict in case that helps. i have looked everywhere and cannot find where this keeps spawning from.

fluid phoenix
#

Can somebody possibly help me? I'm having troubles with these bones and procedural animations. I followed the BI Wikis but when testing in game the tripod doesn't allow the gun to turn. I copied the bones from the M122 tripod already in the game so I could use the same anims. Gun mates up exactly as it should when changing the mesh from the M122 tripod to the one I'm working on. Can mount the weapon and the player turns as he should but the gun stays locked in place. Any help is greatly appreciated

muted venture
#

How can I see the bones in world editor using the diag menu? Can't find it

lament socket
#

Does anyone know why, when building barricades from a construction truck, it deducts twice as many supplies as the barricade actually costs, while at the workbench, the correct amount of supplies is deducted?

cunning lichen
gleaming kestrel
#

hey i cant open my gamemaster in my workbench like nothing happen i can ping but i cant enter it

cunning lichen
gleaming kestrel
cunning lichen
# gleaming kestrel no

darn. i got nothing. i thought I was having an issue opening it earlier this morning but I just wasn't holding the Y key down 😂

gleaming kestrel
#

reinstalled my tools

cunning lichen
gleaming kestrel
stray orbit
#

how do i go about setting world size? and what exaclty is the default
all info i find is conflicting

lunar harbor
#

hi guys - quick one - I've got debug shapes drawing in the world editor, but I can't get them to appear in play mode?

obsidian badge
#

Hey! So the MQ9 mod works on localhost but is not working on a dedicated server, any ideas? Is there an option to replicate the same environment as a server?

past dune
#

Can anyone explain to me how to add a map selector screen after the end mission screen where people can vote for the next map?

rough dagger
#

Is it possible to rename existing projects?

#

Oh wait

#

NVM I just needed to close the workbench

#

I was hoping it'd rename the folder and it did

rough dagger
#

It just goes through all available ones AFAIK

#

Unless I missed the config

#

Correct me if I'm wrong, BC I would like to use it too

brazen plaza
#

not sure exactly what you mean. Follow the instructions closely, you need to add a separate config to your server with the scenarios you want to have in the vote.

rough dagger
#

Yeah, I couldn't find the configs for it though

#

Unless they need to be created manually

brazen plaza
rough dagger
#

Ah, okay.

brazen plaza
#

here's one i made for escapists. Just replace with scenarios you want.
{ "giveVoteAbility": "all", "time": 180 { "mode": "whitelist", "list": [ "#random", "{B76E6CFDF056031F}Missions/Escapists_Arland.conf", "{D8253A9909511192}Missions/Escapists_Eden.conf", "{24F69B20B0FD056E}Missions/Escapists_Chernarus.conf", "{9BF54068EAB61E9C}Missions/Escapists_Gogland.conf", "{AED2408B1A11BD15}Missions/Escapists_Enhanced_Chernarus.conf", "{096419AAF1F58565}Missions/Escapists_Enhanced_Arland.conf", "{0F2B5F30C77D0B59}Missions/Escapists_Enhanced_Eden.conf" ] }

rough dagger
#

Nice, appreciate it!

brazen plaza
#

yeah have fun

rough dagger
#

What reason would cause a scenario to not exit? I am testing my map on the actual game and am trying to close out from my game master scenario, but it only saves and won't exit.

silent halo
#

Does anyone know why I keep getting locked out of my own projects, I open it up and my files are read only

silent halo
#

I keep turning off read only in my file explorer but it keeps changing back

past dune
#

Or make sure you are not missing any dependencies

silent halo
#

Its a new mod, I just created it then quickly restarted it

#

afterwards they turned into read only

brazen plaza
#

so did the edges of the Arland map get moved closer to the island? In exp i had a thing spawning at the very near edge of the map, now opening them in stable tools after 1.3 update shows they are out of bounds.

#

Also, does that black box line show the actual edge of the map, or can I put things outside of that line?

ornate warren
#

My enfusion tools is running

stray orbit
#

any ideas on why wall generators would break? they arent working right all of a sudden

dusky linden
#

Heyo! just a quick question, can anyone guide me on how to add a thumbnail to this entry?

#

to give context i modified the composition and removed some things.

gleaming kestrel
#

hey i cant add a RegisterComponentSlotInfo anymore
its automatic do a EntitySlotinfo

#

everytime i try to change the class

remote estuary
#

ya they broke it

gleaming kestrel
#

i hope they fix it fast

remote estuary
#

just rename it in notepad

#

for the time being

#

then reimport your prefab

gleaming kestrel
#

ah

rough dagger
#

I'm curious to know what this is for.

rough dagger
#

AHHH okay

#

That makes snese

rough dagger
#

Another question

#

What's the ForestSyncManager for?

wispy scaffold
#

Hello, everyone. Have a bit of a problem and I cannot for the life of me figure it out. Hoping someone in here can be my hero 😄

I'm working on a custom faction for Conflict and everything seems to be working correctly EXCEPT for markers. In the respawn menu I just get a gold colored box when mousing over a respawn point (the icon for the base is actually missing) and anything taken by my OPFOR faction also exhibits similar behavior but the box is white and also missing the icon.

I suspect its probably related but squad markers are not visible in the in game map as well.

In looking at the configs for markers in the gamemode object, I noticed the faction colors are not set to a faction per se but a side. I think its all related and somehow I am missing a definition somewhere. I have, as of yet, not found a solution.

Help! I need an adult!!!

silent halo
#

How do I fix it?

atomic field
#

So i just uploaded my Map (Alpiner Wald - WIP) and when i try to join it on my nitrado server it says on the multiplayerlist: TODO:scenarioName. IDK what i did wrong here pls help me!

abstract coral
#

Hi guys! Hint who knows, can't deploy radio one, requires two people. How do I change it to one? Where do I look?

dusky drift
#

did you had a look in baseloadout component ?

brazen plaza
mild wigeon
#

Anyone having mortar problems? I.e. only like 1 of 4 actually impact. And yes I checked site every round. Then we into game master to watch the impact and only like one. And sometimes none.

silent halo
crimson wharf
#

any way to make a pve conflict on a map is there a video tutorial i tried editing ppls conflict but the layers are locked and wanted to change the loadouts

unreal plover
#

What's the difference between override and duplicate? Does override generate the same ID and uses it as a priority?

#

And another question. Is it possible to apply a loadout prefab to a player without respawning them?

fathom harness
solemn furnace
#

Hello y'all 🤙 can anyone point me in the right direction to disabling the AI budget at bases in conflict?

past dune
# unreal plover What's the difference between override and duplicate? Does override generate the...

Override removes the prefab (or whatever you're overriding) from the Arma Reforger addon and places it into your own mod. Any modifications made to the overridden prefab will apply to all instances of it. In contrast, duplicating creates a copy that can be renamed and used in specific situations. The key difference is that the original prefab remains in the game and can still be used if you decide not to use your edited version.

regal girder
#

im trying to use the Dedicated server tool, it works in MP_Test but when i make a subscene of that world and try it the PeerTool crashes, heres an error im getting 16:30:31.339 ENGINE (E): Unable to set world file to '$profile:Real_MP_test.ent'. File not found!

tight dune
regal girder
tight dune
#

If yes, then that's not correct

#

Create addon and write it over there

unreal plover
#

Does anyone have an idea if a loadout prefab can be assigned to a player without them respawned? I.e. dead and spawned again?

We have modded role presets but can find a solution to change them without respawning and selecting the role again

remote estuary
#

I suppose you can do it similarly to how the loadout editor does it

uneven axle
#

is there a way to revert back to a previous version in the engine

fathom harness
#

version control

uneven axle
fathom harness
#

Sorry I meant if you use version control it will help you do these kind of things.

#

Git, svd, etc..

uneven axle
#

ah, yea well i didnt lol. RIP ill just start fresh 😦

unreal plover
pallid copper
feral gust
#

does anyone know why in the editor my trees are fine, but when i publish all my trees have moved like blocking roads and some have sunk into the ground.
Does anyone know how to fix this please, i have looked everywhere.

potent sable
#

how do i load modded map into workbench to great my own thing

pallid copper
potent sable
#

yea i want to create a subscene of a modded map and its not there only eaden and everon are in there i want to do WCS_Serhiivka so i can build a hq and range and stuff that will always be there for fresh server restarts

pallid copper
#

also i assume as its a WCS theres already a scenario created for the map Serhiivka unless of course they creatd the map itself

unreal plover
#

New loadout shows random US items that are not on in inventory view, any ideas why this could happen? Those slots use vanilla items

empty jay
#

Hi, I have a very strange error that I haven't seen anywhere.
I launch my workbench, click on my project and it won't open.
I delete it, recover the addon.gproj and I get the same thing.
Same message when I want to create a project

empty jay
#

wtf, my data file on my Armareforger/addons was disapear blobdoggoshruggoogly

#

Thk Reyhard

jade anchor
#

Anybody know how to get the slot manager to allow other types of slots aside from entityslotinfo? Before 1.3 you could add various types, like seen on vanilla vehicles. Its now impossible to use many of the important functions the slotmanager previously had.

past dune
#

How can I permanently remove all doors from a building in Workbench?

I duplicated a prefab and entered "Edit Prefab," where I deleted all the doors and saved the changes. However, when I close the World Editor and reopen the prefab, the doors reappear as if nothing was changed.

How can I make the removal stick?

fleet lily
#

hi how to modify the basic stuff weapon ect

tight dune
past dune
tight dune
#

what prefab did you duplicated?

past dune
tight dune
#

name suggest that there is some parent prefab with _Base suffix

past dune
#

I should edit Barracks_Base instead?

tight dune
#

check where are doors defined

past dune
#

Alright I'll see if I can find anything. thanks!

tight dune
#

number 3 can help you seeing where the thing is defined

past dune
#

How do I interpret that?

feral gust
spark viper
#

I've loaded up workbench this evening and on all my object property pages I am missing checkboxes, editable fields etc.

Anyone ever experienced this?

remote estuary
spark viper
#

That would of ended me

#

Thanks

twin sparrow
#

Small calibration. just made my first ever reskin never using the tool before! yay

#

Changed the white

past dune
#

How can I ensure that a vehicle automatically respawns after a player takes it? I want to always have a vehicle available at the MOB, so whenever one is taken, a new one spawns to replace it. I'm using the Scenario Framework.

frozen token
#

Hey guys I need some help with my terrain. The map I used ended up being too small and I want to extend out but not sure how to change this bright blue color? It makes grass/other things look weird. Thanks!

past dune
# brazen plaza

Thanks man, but that only applies when the vehicle is destroyed right?

feral gust
#

is there a reason the why min and max scale is not working?

past dune
#

anyone knows what this is? I can't play on my server it gives me a replication Jip Error. Here are the logs:

: rpl::Pip::ProcessNetToGame
05:24:02.793 RPL (E): IReplication::JIPError: Terminating connection. (identity=0x00000002)
05:24:02.795 NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000002, group=1, reason=8)

lethal mirage
feral gust
feral gust
lethal mirage
#

Wdym they move?

feral gust
#

so i have trees and rocks down in editor they are fine where i left them, but when i play in published game they all move

feral gust
#

my message from befor shows both

#

2nd image is from the main game not the editor

#

its like they sink down and move slightly

lethal mirage
#

Does this happen to only these trees, or also vanilla trees? What about ogher objects?

feral gust
#

it seems to be with the polyline prefab things, sorry dont know the names yet

#

like the forest generators

lethal mirage
#

It affects all generated forests, including vanilla generators?

feral gust
#

i will place a default one and test quick

#

some times it wont publish but when its done i will let u know

feral gust
#

Ok, so the default trees are fine, i don't know what i have changed

#

@lethal mirage

lethal mirage
#

Most likely there's something wrong with the custom prefabs.

feral gust
#

i can remake the whole thing, just 2 days wasted haha

#

and hoping it dont pop up again

#

is there any info on making my own generator

lethal mirage
#

Start by comparing your prefab with a vanilla one

#

There has to be some difference, either in the prefab or elsewhere

feral gust
#

i changed almost all the models

#

i have already remade it all, about to upload and try

#

the trees i was using were from a different pack, im trying a mix of vanilla trees and a new pack

rough dagger
# feral gust

👀 How's your performance with all that density?

dry sand
#

Hello, Would anyone know why when I enter play mode from camera position it crashes the workbench.

rough dagger
#

I want to make a recommendation for the object paint brush to allow us to specify an array of materials that the brush can paint on, and a master toggle to enable that feature.

#

Where would be a good place for this so the devs can track it?

oak vale
#

anyone else have this when uploading a mod to the workshop? BACKEND (E): [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:502 - Bad Gateway, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

fathom harness
feral gust
#

looks like a lot but the main trees are huge

river lintel
#

Hey guys, making a conflict scenario and I have the HQ's and control points placed and configured, but when I hit play and it sends me to the menu it crashes when i hit "continue". Has anybody ran into this? And what workarounds did you use to fix this issue?

past dune
#

how can i find the sound that plays after a base is successfully captured in conflict?

past dune
#

nevermind I found it. lol

feral gust
#

how do i change from local movement space to world

stable quartz
feral gust
#

anyone know how to change or move the spawn point for the game master?

hearty dome
#

Do we have a solution to the invisible wall when making a map?

feral gust
feral gust
hearty dome
#

Thank you @feral gust

crude elm
#

Having an issue and wondering if anybody couldn’t help on spawn we’re having players get stuck in’ a frozen camera over looking airfield to the south any tips on how to fix it?

void skiff
#

Hi, I added a heli to US faction starting vehicle but it spawn in a fence! How can I set its position?

grave widget
#

can i with a hotkey move an object to the current position of the mouse?

#

when i ctrl-c ctrl-v an selected object the workbench perfectly pastes the object to the position of the mouse as deepest to the ground possible (so it like snaping it to the gound.)

I want something like that with a hotkey to move already existing objects to the mouse posistion

frosty egret
#

Hi! I'm new, and I also have a problem related to ground-snapping. I've placed some supply cache prefabs in a barn, and when I run the game, they're automatically getting snapped to the terrain under the floor. How do I stop this happening?

grave widget
#

every time i start my scenario the map is super focused on a point up north. can i center this somehow on somewhere else`?

peak cedar
frosty egret
potent dagger
#

Does anyone know how to fix character spacing in the workbench? Some of the characters are overlapping one another (not a big issue, but it doesn't look great). I tried looking in Workbench -> Options -> Workbench, but I don't see anything that seems relevant. Thanks!

fathom harness
past dune
#

Is there a modder whose nickname is "the modder f*cker"? Because if not that seems like a missed opportunity

remote estuary
#

Be the change you want to see

silent halo
#

Unable to get a picture atm but I’m having an issue with some uniforms I have added.

They look great until they don’t have any light directly on them, then they turn almost completely black.

#

So pretty much any part of it that’s in shadow just goes black

young barn
#

I think I accidentally turned game master off in my world editor, I swear I was able to use it in world without it having gm module before? Did something changed in 1.3?

stray orbit
#

any word on the wall generators not working right?

pallid copper
#

can anyone enlighten me on this so if say i override a override how does it then get determined which override is used or is it always just the new one

humble summit
#

Anyone would know why these would be grayed out?

tight dune
humble summit
tight dune
#

more context maybe?

#

where are you trying it?

#

What is the asset?

humble summit
# tight dune What is the asset?

Its a prefab that was made for base building.. Everything else works fine, for the final step needed to add fire dmg if you are to close or some type of dmg component so you cant just walk through the fire.

#

Well.. that answers that.. thanks for responding @tight dune

stray orbit
#

sure not alot of answers in here lol

lucid moth
#

Hey guys! I'm a total noob at this, but I managed to generate the islands! 😄 The only issue is that every time I press W to fly around and check the map, it keeps throwing me into the corner of the map. Any idea what's going on? Thanks a lot in advance for the help!

#

lets say O I am here:

but as I press W to move forward, I am getting kicked here to corner.

gritty flint
#

Somebody explain to me what these ''ammo'' boxes do, cause i sure as hell dont have a clue as they are entirely unusable

woven bobcat
#

Anyone crazy enough to try and run the workbench onf wayland? I haven't worked closely enough with wine prefixes to know how I might tackle the main game's PROJ file being not findable. (Becaues the game is in it's own prefix). Any ideas?

woven bobcat
#
1) set PROTON_SET_GAME_DRIVE to the full path of reforger,
2) launch reforger tools, it'll prompt you saying game is undected, press okay and select your main arma reforger directory underneath the new S: drive that appears```
hollow delta
#

Can anyone help with this i cant get any of my projects to open.

When i try to open the workbench the enfushion loading logo appears, it then dissappears but doesnt open the workbench...

Ive So far done this

  • Restarted Pc
  • Uninstalled reinstalled both tools and arma reforger
  • Updated gpu Drivers
  • Updated windows
  • Launched as admin ...

Nothing i do seems to help the problem, It was working fine all week till today

cosmic gust
#

Does anyone know how to change characters in Enfusion Tools? For example to Asian

void skiff
#

Why is my folders locked? How do I unlock them, I made them myself?

silent halo
#

How do I fix it?

fathom harness
#

Turn down AO on material probably

grave depot
#

I'm having this exact same issue anyone find a fix?

rough dagger
#

Making them non-playable

grave depot
#

awesome! Thank you!

pallid copper
remote estuary
#

Log console does not have wrapping

#

Weird bug

static shale
#

hey guys im trying to change the playable faction in a conflict game mode i want to FIA to be a playable faction but everytime i change this in faction manager / gamemode campaing / loadout manager is get this error am i forgetting to change something ?

#

i want to create a nato vs taliban conflict mode using the taliban mod and i want the russians to be garding the points before they are captured seems like a easy switch but somehow i cannot get it done without errors i think im missing something somewere

remote estuary
#

Is Workbench just an elaborate troll to make us suffer?

tight dune
#

bug in QT library

#

thankfully, it got fixed but I guess it will take like ~3 months till regular mortals will be able to enjoy it

remote estuary
#

Ugh just dm me the fixed binary

#

Lol

humble summit
# tight dune bug in QT library

you responded to me yesterday about the dmg to a generic entity of mine, do you happen to know or have a direction you can point me in for creating fire dmg, been at it for 5+ hours can't figure out how to set a collsion effect or something similar as if you get to close to a burning vehicle. I did try to reference from a vehicle but not able to figure it out

silent halo
young vector
faint steeple
#

Hey all! I hope you can help me with this issue I’m having.
In Workbench I can spawn and play but when I made it public and launched the map in my server it spawns me in the ocean and I can’t move.
Any help would be great, this is what I followed to set up my spawn point.

faint steeple
fathom harness
#

Both

faint steeple
#

That’s a negative

fathom harness
#

Not sure if gamemode should have one actually but probably. Okay put one on the spawn point and try it

#

I had that issue like a week ago and that was the problem for me

faint steeple
#

Should I add it to the layer?
I added it to the Slot and it did not work

fathom harness
#

No add it to the prefab on the right side where the components are

#

On the spawnpoint prefab

faint steeple
fathom harness
#

No. That area but different oject

mild wigeon
#

Anyone know of a good tutorial to reskinning vehicles and aircraft?

fathom harness
#

Yes

#

Ok it has one

#

Are you spawning US character?

#

Put US in faction key field

#

Shouldn't really matter tho

#

Idk haha

faint steeple
#

Correct.
Still in the water. 🤷‍♂️

#

Like it spawns in the water than I’ll appears at base.
But once I post it live, I’m stuck in the water lol

faint steeple
brazen plaza
unkempt knoll
#

any idea why rocket pots dont stay connected to the heli ? i added a few new once and 2 stay on 4 dont go with it . even tho they are setup the same way

frosty egret
fathom harness
#

Why do layers come back in game mode when they are disabled in the editor?

faint steeple
faint steeple
stable quartz
unkempt knoll
stable quartz
#

I’ll try it out real quick and see what’s up

#

Could just be acting funky for no reason lol

frosty egret
stable quartz
unkempt knoll
brazen plaza
#

Best way to test tasks in workbench? Does debug do that?

static shale
#

Is it possible to customise prefabs for conflict.
I want to adjust the prefabs in such a way that for example only building service is still together with the supply storage.

I'm am Trying to make it work so that I can create a nice conflict game mode on a map with smaller location to place down the composition / placing the conflict military base inside an existing building in the map

If tried editing the prefab and prefabeditable but everytime I restart my editor it seems to reset to original state

#

Is this a hard coded thing and not possible or something?

obtuse kayak
#

Howdy howdy

#

Got what hopefully is a simple question

#

Currently I have a mission file (game-master, no objectives or pre-defined tasks) - and player nametags seem to be completely disabled. No player UI present at all (besides obviously the player models themselves in-game).

#

I cannot for the life of me find any settings in the mission header (nor in the gamemode_SF manager, or the faction manager) that would lead me to nametags or player UI being disabled.

#

If anyone here happens to know what manager/component/header/etc that these settings might be buried in, please let me know!

static shale
median drift
#

Good evening, I would need a helping hand with the engine to make a prop mod, because I studied the official Enfusion documentation, I still can't pack the mod so that it is functional, someone more qualified could help me understand the procedure please

twin sparrow
#
BACKEND   (E): Fragmentizer: Can't load manifest file '/home/container/profile/addons/RHSGlovereskinbySiL_650420ED3CD3CD6B/resourceDatabase.rdb_1.0.6_manifest.json'

Getting error when loading with other mods. works find with just rhs and my reskins, any help

light blaze
#

The "editable" prefabs refers to ones that are set up to be placed in GM / freebuild mode, it's not an indication you can edit them directly in workbench. Gotta use overrides or inherited replacements for that

static shale
static shale
#

Maybe it's because i am trying to duplicate and then adjust the E_headquarters one i have not tried with any other ones yet because I'm getting stuck on trying to do this one first?

static shale
static shale
#

So we'll just call me stupid but I found my mistake haha.

What I was trying to do was removing something from a prefab located inside the prefab so everytime I restarted the editor that prefab would just reset..... Stupid as hell I had to go on layer deeper in what I wanted to change to make that change stick.

Fixed the issue I had I can now make custom composition to use inside my gamemode

cloud zenith
warm mural
#

Hello, am I the only one who has such a mistake today, or is it massive?

BACKEND   (E): Http Error (BAD_REQUEST)
BACKEND   (E): [RestApi] ID:[81] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT   (E): Uploading failed! Reason: ""
brittle timber
#

hi there
how can i add a helipad ?

#

this WCS AAS mission

abstract tartan
brittle timber
abstract tartan
#

always good to make sure

brittle timber
#

true

surreal stag
# brittle timber this WCS AAS mission

I assume this is WCS_Zarichne? you need to make a mod that overrides the helipad prefabs in our mod, and then change the faction on the helipad to restore it back to the original setting

broken crater
#

Hello Soldiers....In need of a fix to dependencies that are missing in my project file. There is no way to remove them from the options panel or edit this feature once the dependencies is made. I just get the Pop up error Dependencies not found. In a perfect world there should be access to directly remove that dependency so I can find or fix the error. After returning to the workshop I noticed there are 18 dependencies associated with this addon. I also have them in my library so not sure where or how I am suppose to fix this. I just spent 2 weeks on a project that I can no longer access.

static shale
#

Hope this is kinda accurate haha this is out of my head without checking

#

But if you use any thing from those addon in youre mod this method will break stuff

mild wigeon
#

So I know there is a mod that allows players to change factions mid game. Can’t remember what it’s called . Anyone know?

static shale
mild wigeon
#

Really! Sorry new guy, where exactly?

static shale
#

So you're trying to make a conflict gamemode I expect right?

mild wigeon
#

Yes

static shale
#

So then in youre world you will have a prefab gamemode campaign?

#

Click on that one and then on right hand side of screen go look inside the properties and browse them the option will be in there

#

There are some pretty descent YouTube tutorials on how to set stuff like this up blackheart has a good one as far as I know

#

Maybe even tpm tactical

broken crater
#

@static shale I fixed it by going into the project file in notebook and removed these dependencies. "58D0FB3206B6F859" "5F0D245931200FD1" "62952107D2F9EB2E" "5D84C738432BFE6A" "628EDA2ABC937159" "5EDC6DEEFCFDE088" "62511895E325DF3F" Then loaded the game and received an Engine boot failure. Then back to notepad and put those exact dependencies back where I deleted them and started the project and it worked perfectly. Removing the last entry I made in the options dependencies. Arma is a fickle little one. Just forced the program to hash itself instead of doing in the parse file and creating headaches for everyone who left out a dependency. So this is a fix please pin to how to not get ARMA'd.

fathom harness
#

Can anybody give me a basic rundown between prefab folder and prefab Library. I want to learn how to use them in my workflow properly

#

All my stuff is in the prefab folder but I want to use the library but I want to know how it works before I use it

fossil ore
#

Hello. I would like to know if it is possible to modify the size of a map once started? Indeed, I created a 5 km island but I would like to modify the map limit and extend it to 12 km in order to create a second island. But I can't do it. Do you have any tips? Sorry for my English.

fathom harness
floral orchid
#

Hey guys, does anyone know if there's a way to set a mission to end when all players are dead? or if none are present in an area(the entire map)? I've been messing around with triggers but everything ive tried seems to end the mission on 1 player dead

brazen plaza
floral orchid
brazen plaza
floral orchid
floral orchid
# floral orchid all good man, i appreciate the effort

Just wanted to document that i got the solution to this thanks to BlackHeart_six! The solution was to add a logic counter to a plain player trigger set to the whole map. and set that logic counter to check for entities in trigger less than 1. output end game
Thanks for everyones help!

past dune
#

is there a way to mod the game so the colors are not as vibrant? I'd like to have something more desaturated, grittier, if that makes sense.

frosty egret
#

I'm still having this problem with ground-snapping. I've placed some supply cache prefabs in a barn, and when I run the game, they're automatically getting snapped to the terrain under the floor. How do I stop this happening?

torn pike
#

Tweaked: Explosion fragmentation computations

#

-# oh no

static shale
gaunt fog
fossil ore
#

Hello, could you please tell me how to change the yellow zone boundary? Thank you.

gaunt fog
gaunt fog
frosty egret
static shale
frosty egret
turbid arch
#

Hi, the workbench terrain tool have the border bug (invisible wall), T182440 since 27.06.2024. Is there a ETA for fixing this?

static shale
#

Should also exist

low sequoia
turbid arch
low sequoia
#

Fair point, kinda why I stopped doing map making and focused on Modeling until they get it fixed but when that will be we will never know

frosty egret
agile furnace
#

@lyric kestrel

static shale
frosty egret
frosty egret
static shale
#

Also try some of the samples they have in github also very interesting stuff in there

frosty egret
frosty egret
frosty egret
wide sleet
#

Anyone else having trouble with workbench after the hotfix?

#

DEFAULT : Pending workshop invites request done (1)
SCRIPT : SCRIPT : Script validation
SCRIPT : Script validation
SCRIPT (E): @"scripts/Game/generated/Entities/PowerlineEntity.c,19": Invalid inheritance, 'PowerlineEntity' must inherit from 'DestructibleEntity'
SCRIPT (W): @"scripts/GameCode/Effects/SCR_OptimizedMuzzleEffectComponent.c,14": Possible variable name conflict 'inScope'
SCRIPT (W): @"scripts/Game/Editor/UI/Components/Modes/SCR_PhotoSaveModeEditorUIComponent.c,25": Pointer type 'PixelRawData' can only be used with local variables
SCRIPT (E): Can't compile "Game" script module!

scripts/Game/generated/Entities/PowerlineEntity.c(19): Invalid inheritance, 'PowerlineEntity' must inherit from 'DestructibleEntity'
PROFILING : Script validation took: 400.287200 ms

static shale
#

Yes

#

Start the game itself

#

And fixed it

#

For me

wind jay
#

Hello everyone, I have a problem with arma reforger tools. When I want to open a new project I have the enfusion logo which appears as usual and then it no longer displays anything.

vale jungle
torn pike
#

My mod deals with fragmentation

vale jungle
#

I am yet to check it out, wasnt sure how drastic the change was. Wish there were more detailed notes

tropic crystal
#

Hey, can anyone tell me why the street is placed with if this massive offset after placing it? My spline is snapping to terrain but the streets are kind of far under my map

ebon lance
ebon lance
sleek mango
#

I have spent the last two days trying to bring in a couple modded vehicles they work in the world editor but when I put the mod in my server it doesn’t show in the depots, I have had no luck I have followed almost every video and tutorial there is covering putting modded vehicles in and nothing has worked.

I am wondering if anyone out there has managed to do this run an WCS Scenario and if so would you please reach out! 🤙

gaunt fog
brazen plaza
sleek mango
#

Fixed it

ebon lance
#

How do i fix this?

cloud zenith
wispy birch
#

Is there anyway to change the mod directory for enfusion workbench? I changed my mod location for the game but the workbench still thinks its in default location

static shale
frosty egret
frosty egret
frosty egret
static shale
frosty egret
static shale
#

Yeah bro you cannot directly adjust on a prebuild prefab

static shale
#

There is a good wiki page on this gimme a sec

static shale
frosty egret
# static shale Yeah bro you cannot directly adjust on a prebuild prefab

Well, all I've done is placed it, and SwampFox suggested checking for a property that the prefab doesn't have. So I haven't tried to adjust anything on it.

Inheritance is something I'm yet to work out how to do effectively in Enfusion, though, so thanks for the link! I'll give that a look later.

azure birch
#

How to fix?

gritty trout
#

clutter takes color from satmap

azure birch
#

I don't understand, what should I do?

gritty trout
hasty tangle
#

Anyone got a ACR Rifle mod ?

static shale
frosty egret
static shale
#

Haha I have faith we will find the way! 🤣

#

For me it's giving issues because I want to place a table inside a building but it sinks in the floor haha

#

But this only happen to the table when it's part of the conflict mili base prefab

dusk vector
#

Is there a way to directly export textures to your desktop? every youtube video I have seen is just people taking screen caps.

cloud zenith
stable mist
#

I'm not sure if this is the right place to post this, but I'm experiencing a problem with World Builder. After launching Workbench and opening a world, World Builder becomes extremely laggy—to the point where clicking a button takes about two minutes to respond.

However, here's the odd part: when I stream my desktop on Discord, World Builder suddenly works.

Suggestions for possibly fixing this?

sleek mango
#

How do I add stabilization to a canon on a helicopter? Any help would be appreciated

young vector
#

Are there any tricks to getting PeerTool to behave nicely? The slowest part of my iteration loop at this point is the PeerTool client getting dropped with Another connected player with the same identity found.

pastel plume
#

Hi, I added a patch with my own material using the RHS dependency, I inserted patch in the USMC_InventoryItems.conf setting as EQUIPMENT.
If I try to search for the item in the arsenal it is not there, it cannot be found.
someone know why?

fast belfry
fast belfry
pastel plume
fast belfry
twilit ferry
lunar estuary
#

anyone know why im getting this error trying to save?

cloud zenith
#

"Chosen file path is too long!"

pastel plume
#

A mod I try to use gives this error overriding function not marked as override, does anyone know how I can try to fix the error from a mod that isn't mine? If I try to use it as a dependency, enfusion engine won't let me use the world editor to try.

fathom harness
sleek mango
#

Hey guys quick question what do I have to edit to make a modded vehicle carry supplies?

brazen plaza
brazen plaza
sleek mango
#

or should it be its own?

brazen plaza
#

i was just showing the component itself. if it works it works.

sleek mango
#

cheers

modest fox
#

Okay so I'm about to pull my hair out here, I can not for the life of me import image files it always fails with "Resource file registration failed" and the lack of documentation doesn't help. Wtf am I not doing?

modest fox
tight dune
#

describe in detail what you are doing

modest fox
#

So I put the image file (I have tried TIFF, PNG, JPEG, ect) into the asset folder that I created within tools, click the import button at the bottom and it asks do I want to run "dangerous script" I click yes, it tells me it cant register the file as a resource but I sent it to another one of our dev guys and he was able to import it fine, is it a hardware issue or am I just stupid

tight dune
#

can you post some pic?

#

from workbench, whole screen, including resource browser

modest fox
tight dune
#

change nome of the file perhaps?

#

it seems is using long dash which is converted to ?

#

thus it fails to read it

#

also, read the textures page

#

and name your files in proper way

#

if its UI texture then add _UI suffix

modest fox
#

Ahh I am stupid xD

#

It's also 3AM for me I should probably go to bed

#

It worked 🤦

rapid echo
#

Is there a reason why my project is now read only? It is published, the folder is in the workbench addons file structure.
Ive looked at previous posts about this and they say the folder needs to be in the workbench addons which it is. thanks for any help

arctic ice
#

Anyone else had an issue where when generating vehicle thumbnails the first thumbnail always seems to have a leaf over it?

fast belfry
past dune
#

How do i edit a layout with my own text?

slow hawk
#

how to test the pause menu in workbench without coming out of the game world editor debug meowsweats (you hit esc and it comes out of the play world)

fathom harness
tame imp
#

Anyone know how to get rid of this lighting issue

cloud zenith
#

So change the textures to not include it.

tame imp
#

its using the btr turret as a base btw

#

so i think its something to do with the turret

#

then on the turret

cloud zenith
tame imp
#

btr

cloud zenith
#

Model?

#

Yours?

tame imp
#

vanilla lol

cloud zenith
#

Yeah, what model is it?...

tame imp
cloud zenith
#

Weird that mine looks nothing like that.

cloud zenith
# cloud zenith

Even adding it to the turret I didn't get the same effect you did. Which would still indicate that it is the AO in your texture.

tight dune
#

I would say turret probe could affect it

#

shape wise shadow looks like BTR70 turret

tropic zodiac
#

How come my PeerTool always crash.
It opens the client window starts to load a couple sec. and than it crashes...

static shale
#

Replaced this message to correct topic

covert creek
#

Help

#

When is it when I click f5 my scene is so dark and the sun is so far away

tropic zodiac
# tropic zodiac How come my PeerTool always crash. It opens the client window starts to load a c...

09:37:32.074 NETWORK : Starting multiplayer client using command line args.
09:37:32.170 NETWORK : Starting RPL client, connecting to address 127.0.0.1:2001
09:37:32.170 RPL : Starting client
09:37:32.274 RPL : ClientImpl event: connected (identity=0x00000000)
09:37:32.379 RPL : ClientImpl event: disconnected (identity=0x00000000), group=4, reason=2
09:37:32.379 RPL : Pip::Terminate
09:37:32.379 RPL : IReplication:: Terminating
09:37:32.481 RPL : Pip::Destroy
09:37:32.481 NETWORK (E): Unable to connect as client to ''
09:37:32.728 ENGINE (E): Unable to initialize the game
09:37:38.706 ENGINE : Game destroyed.
09:37:38.722 RPL : Pip::Destroy
Unable to connect as client to '' ? Why?

neon ore
#

Mismatching data

#

(Afaik)

west sail
#

hello all, i ve create a scenario is now online but i can t connet as an admin. is there something to do in the workbench before uploading it? thx

light blaze
pastel wasp
#

Hi, working on a map project,, just wondering, can you change the resoulution on the satmap picture without breaking the project. Map is 25x25km and realy don't need the 25000px resoulution on the background map, half would be more than enough.
What size sould I use, the heightmsap I exported is 12545px.. not exact half, should I use this size or 12500px witch is the exact half. Abit puzzled with the sizes. Any advice is appriciated.

wind jay
west sail
odd ore
#

Does anyone know how to remove the 6 digit grid overlay

#

on amps

white barn
#

Does anyone know where I'd find to limit vehicle spawns? So only a certain amount of a specific vehicle can be active at one time?

tropic zodiac
past dune
#

I have two questions if anyone can help?

1- Can I edit the paper map from a modded world? (not mine)
I can see there's an .edds file containing the actual map but obviously I can't edit it since I don't have access to the source file and I can't override it.

2-If the above is not possible, How can I add some color overlays on the map? basically I want to delimit a specific area within the map. Nothing functional, just the colored lines/overlay. This would be much easier if I could just edit the map in photoshop and replace it for the original but not sure if it can be done

clever glen
#

Anyone know why I can't open any mod in workbench? I can get to the browse project window, but attempting to open (or create) a mod just shows the Enfusion logo than nothing. I restarted Steam, reinstalled Workbench, even restarted my PC.

wintry egret
#

hi all , i can't preview my mission in workbench . when i click play my screen seems frozen. I can hear engine is running but can't interact with the windows

#

every thing seems locked

#

i only created default modules from workbench plugin

pallid copper
past dune
past dune
terse badge
#

if Anyone knows how to make Vehicles with Emergency Lights could you give me a DM please 🙂

brazen plaza
#

Where to post this or who to contact for more traction? It was locked it with no info or response.

tropic zodiac
# neon ore https://discord.com/channels/105462288051380224/976019427483074621/1246032958838...

WTF!
Turned out i had to open Workbench > Resource Manager stand alone and open the world in World Editor manually...
I always use a Workbench shortcut with:
"S:\Arma Reforger v.1.3.0.144\tools\Workbench\ArmaReforgerWorkbenchSteamDiag.exe" -scrDefine AI_DEBUG -scrDefine CRX_DEBUG -scrDefine CRX_DEVELOPMENT -wbmodule=ScriptEditor -run -wbmodule=WorldEditor -run -load "Missions/CRX_Arland_Bay_Optimized.ent"
So all my Workbench editors and world get loaded automatically by just single clicking the shortcut.
Somehow this is messing up the PeerTool data thing just as you explained it.
First time i'm able to get this working!
Thank you so much for leading me into the right direction. 🙏

astral mortar
#

Anyone else unable to upload larger files? I keep getting timeouts after trying to upload anything

balmy shard
#

sorry I dont, however does anyone know why when making lakes the game crashes, I have isolated it to the lake textures:

#

obviously this is for modding in efusion

past dune
#

How do I override or modify a script in the workbench? the scripts are with a lock symbol and I can't edit them at all.

#

It only gives me the option to duplicate them to my mod folder

#

but if I do that I get a script error because there are two scripts of the same

astral mortar
#

Every time I try and upload a large file I get this error when it reaches 91% and then the upload restarts, what do I do?

gritty trout
#

This morning i got same two times, i restarted modem and computer... And it worked.

brazen plaza
#

I have a strange question. I had my workbench freeze and close on me. Now when the launcher comes up and I select my project it goes away and runs as a background process and doesn't show on the screen or let me do anything at all. Has anyone else ever ran into this issue before? Any help would be appreciated as I have about 100hrs into this file so far. Thank you for any help in advance.

lucid moth
#

i forget which dependencies i added, can i get them from some logs?

brazen plaza
brazen plaza
blazing lintel
#

is there an easy way to spawn objects only if the task is accepted?

#

or any way^^

abstract coral
#

Hi guys! Are there those who can or have a desire to help our project? The point is, there is a 3d model of the drone, we need to make it all perform functions. For details write me in private messages. Thank you!

sacred flame
#

Dose anyone know how to a customs loading screen or could give me some info or point me in the right direction?

lucid moth
tight dune
lucid moth
#

I removed manualy dependiencies by notepad. Now, when I am loading project I got this error:

#

Log C:\Users\jahcu\OneDrive\Dokumenty\My Games\ArmaReforgerWorkbench\logs\logs_2025-04-16_16-40-55\error.log started at 2025-04-16 16:41:16 (2025-04-16 14:41:16 UTC)

16:41:16.177 INIT : Workbench startup
16:41:16.177 INIT : Workbench Init Engine
16:41:16.177 RENDER (E): GrassMaterialClass: cannot find perlin noise texture (system/textures/perlin.edds)
16:41:16.183 MATERIAL (E): SMAAEffect area texture not found (system/textures/PP/smaa_area)
16:41:16.183 MATERIAL (E): SMAAEffect search texture not found (system/textures/PP/smaa_search)
16:41:16.230 GUI (E): Can't find default system font '{0E041C5B1F27DCEA}ui/fonts/robotomono_msdf_28.fnt'
16:41:16.230 ENGINE (E): Failed to initialize Enfusion engine

#

When i run other projects, this error doesnt show up.

past dune
#

How can I make this timer smaller?

tight dune
#

You should still leave AR dependancy

lucid moth
#

I added one (id's) from other project. Hopefuly this is the fix.

#

@tight dune

vagrant beacon
brazen plaza
brazen plaza
#

possible adjust or override (force game to use other camera manger) on arland empty? No matter if I spawn as GM or as a player using menulogic, the view is always from this locked camerabase way up in the sky. I have to use GM to move to player and control every time.

pallid copper
cloud zenith
strange saffron
#

ANYONE know where i can find the maker of the autoturret mod

devout cliff
#

Hellow, where i can replace radio building conflict item

static shale
#

It should be inside prefabs under composition and then I believe slottedsmall

torn pike
#

Changed: Improvements for explosion damage
-# oh no

brazen plaza
sacred flame
static shale
#

I'm making custom prefab composition which makes the standard prefabs smaller and beter suit the kind of gameplay I want to achieve.

Now I'm running into an issue I'm trying to add those composition to the freeroam composition config so they show up for players to build them but I must be missing something.

I am able to add them to the config so they are place able from gamemaster but for some reason they are not showing up in the headquarters buildingservice table for player to build is there any guide on the wiki that can guide me the correct direction?

#

So to make things maybe a bit more clear I duplicated ammostorage_ussr and created my own version of it called ammostoragemin_ussr and want
The players to be able to build this instead of the original one

blazing lintel
#

i spawned a normal object in the world not tied to a slot

#

but it has to be on a slot

thick lake
#

Guys, does anyone from you have a RTX 5080 and also massive stuttering in Workbench? Today i tryed 3 different driver version, but if no one its running smooth like my old 3080 TI. Its also looks like the GPU does not Boost while in WorldEditor. From the 2650 Mhz, the GPU only runs at 900 - 1200 Mhz. If i press play i got 16 FPS 😄

cinder mountain
brazen plaza
brazen plaza
tired kayak
#

Is it possible to export an object from Arma Tools to Blender? Is there a tutorial?&

atomic mirage
#

Does someone know the correct parameters to change the peer tool player name? Tried a few things and have had no luck

wise belfry
#

Hi friends, I created a map with the Reforger Tools weapon, when I load it on my dedicated server, my admin password does not respond

daring dagger
#

Hello, I would like some help with Work Bench. When I export a cinematic, it comes out in PNG format and not in MP4. How do I do this?

pliant trench
#

Goodday! Ive set up a custom terrain (island) with a game mode and faction manager and finnaly its working 😄
can anyone give me advise how to make a backup from this as base to start of from if anything goes wrong in the future?
I am used to different modding tools for other things where i can just copy the files to safe my work as backup.
Can i just copy the mod map from this project and make a backup this way? Does this work? Any advise would be highly apreciated.

shrewd elm
static shale
#

so up to my next problem ahaha im trying to make a tumbnail of my prefab following the wikihttps://community.bistudio.com/wiki/Arma_Reforger:Game_Master:_Image_Generation_Tutorial
all good but when i want to try and reach the requested 400300 current resolution i get stuck at 401300 even if i set it to 4/3

and i get an error trying to play the world to create the tumbnail

im not getting it lower then 401*300 is this because of my ultrawide monitor ?

lofty burrow
#

I messed up, I removed a project dependency and now I can't open the project. Any ideas on how to fix it?

lofty burrow
#

I fixed it by opening the "addon.gproj " file and removing 4 " marks

glossy cove
#

Is there a way to load your mod in the normal game without needing to publish it?

shut coral
#

Is there a guide on using the workbench "server localhost" around? I'm hoping to be able to start a local server that a tester can join to ensure replication etc is working correctly

static shale
#

for testing of replication you can run 2 instances from the workbench and yes there are guides on how to this i never done this tough maybe somebody with more knowledge can tell you more

#

peertool is the name if i remember correct

hoary lantern
#

I come looking for some Assistance and some direction.

I am trying to build a Fast travel system. (that's the easy part).

For some reason when I open my Project it creates an addon.gproj file and thats all. I have tried manually generating all the files into the project such as the .addon file and the mod.cpp file but nothing seems to be working. I've been chasing my tail for about a week trying to just get a file that will allow to add the components i need to the project properly. I've uninstalled tools, reinstalled, used experimental and standard tools, deleted any and all tools related files and reinstalled them and scrolled through google endlessly and the BI wiki. I'm beginning to think there is something violently wrong with my tools but i cant figure it out.

Im very very new to the tools and was just having a play with the systems to grasp an understanding so i can build mission files etc later down the line. Any assistance would be greatly appreciated

static shale
#

And I think building such a system by yourself is definitely not the easy part mate haha.
Maybe start off looking at some of the samples they have on github maybe even checking some YouTube video on howto setup a conflict game mode that kinda stuff.

What you're trying to do as a first project is way to complex IMHO....

devout cliff
#

Hi, I'm creating a conflict mission and when I capture a city I get the following error, does anyone know why?

rustic shore
#

how do i use the refoger tools?

devout cliff
remote estuary
#

Lol the crashes are so random man

#

I just replaced a prefab in an AI group prefab and it crashed

odd ore
#
23:33:24.012 RESOURCES    : GetResourceObject @"{1C71B463B3B66BAB}UI/layouts/Menus/MainMenu/IntroSplashScreen.layout"
23:33:24.012  GUI          : Layout load @"{1C71B463B3B66BAB}UI/layouts/Menus/MainMenu/IntroSplashScreen.layout"
23:33:24.012   GUI       (E): Unknown class 'SCR_WidgetExportRuleRoot' at offset 282(0x11a)
23:33:26.091 PLATFORM  (E): Steamworks: RequestCurrentStats failed
23:33:26.091 DEFAULT   (W): Achievements failed to load. Consecutive calls to Achievements API may fail.
23:33:26.491 NETWORK   (E): Unable to connect as client to ''
23:33:26.691 ENGINE    (E): Unable to initialize the game```
#

Can someone support

wise belfry
#

hi guys i need help I have created a scenario but when I load it on my dedicated server I can't log in with the admin tools.

odd ore
#

NETWORK (E): RplConnection::ValidationError isDevBinary value does not match! local=1 remote=0

static shale
shrewd elm
static shale
remote estuary
wild tiger
#

Hey, quick question, is the term "world" akin to the same as a mission file in Arma 3?

static shale
#

Because he said admin tools I assumed haha

remote estuary
hoary lantern
past dune
#

Speaking of fast travel how can you force fast travel on players via trigger?

granite kernel
#

If you look at the info tab it's v0.0.2 and changlog is at 0.0.4

wise belfry
wise belfry
brazen plaza
nocturne edge
#

hello what is good conf for get no role back im restart my server

brazen plaza
broken tundra
#

Is it possible to add an arsenal to a vehicle?

plain veldt
#

Hi was wondering, my m2 ssd is dying and i need to move all the things, for the reforger tools, if i just move it with steam on an other ssd, do i have to replicate or save anything else related for my mods or am i good like that? do i have to pickup the files from documents and save them too? Thanks (with mods i mean the one im still making and are not on the workshop yet)

remote estuary
#

Save the files you are making

nocturne edge
#

Hello how I take away the role back

#

On server nitrado or in tools

devout cliff
#

Hello, how can I edit the CampaignFactionManager of a mission that is not mine to adjust it? The duplicate or overwrite option does not appear.

devout cliff
wise belfry
royal marsh
#

First.....if I create a mod and want to utilize JUST NVG's from RHS Status Quo, will that overwrite all my existing faction entities? Second.....is that even legal for me to do it?

past dune
#

Why don't things snap to ground automatically? And most of the time snap to ground doesn't even work and you have to do it manually anyways. Just snap to ground by default all the time would be so helpful

fresh verge
#

anyone know what i'm doing wrong for my scenario upload?

#

im like 90% sure i have the paths setup correctly

brazen plaza
brazen plaza
fresh verge
#

yeah i should, my guess is i have it set up wrong so i'll play around with it

royal marsh
brazen plaza
brazen plaza
past dune
brazen plaza
#

modded vehicles ro random vanilla prefabs? But yes depending on the orientation it takes a bit of adjusting, i have the same issue. Too many variables to auto snap I think.

#

i tried place using physics, but honestly not sure what it actually does or if it works.

silk kernel
#

Hey does the contributors feature work like github or not? If not, can you use github to develop mods like maps? or are these just binary files that will not be suitable for version control etc?

brazen plaza
fathom harness
#

I haven't used the built-in contributor system

brazen plaza
solemn bramble
#

Have another publisher trying to add a mission file to a mod, but all the folders have these locks on them

#

WE have shared the source code of the mode between each other using git

#

and the folder is not a part of onedrive

#

but he can't edit certain folders

#

His email is also listed as a contributor

mild wigeon
#

So went out on a limb trying to create a CAH, so far so good. But for some reason I cant edit the starting supplies to the Command Post. Is there another building? Or do I need to add a SCR component?

brazen plaza
mild wigeon
brazen plaza
#

i didnt know. Take a look at a comflict scenario and maybe copy over the way they add supplies to base systems. resource componenet is one of them for sure.

mild wigeon
#

Added this, and supplies in the command post are still 0

brazen plaza
#

campaginsupplies is probably for gamemode. look for other supply or resource components.

mild wigeon
#

Also when I put down a Vehicle Depot it says 0 supplies to purchase.

brazen plaza
#

Conflict the main gametype that uses supplies, so take a look at one of those project files within workbench, and then copy over or compare what you need to make it work in your gamemode.

devout cliff
#

Hi, I'm creating a custom group but I can't get it to appear in the selection list where it says Group Type.

peak cedar
#

You need to add your custom group type to the groups enum in scripts. I think the class name is something like ambient patrol data?

remote estuary
#

Getting a bit tired of the feature that deletes my most recently saved changes when WB crashes, either make saving things actually save or get rid of the crashes

#

3 crashes past 20 minutes

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Now crashed when I moved an entity as GM

devout cliff
regal girder
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The proc anim preview window is unfortunately cooked right now aswell

devout cliff
glad tree
#

thx

solid hatch
#

hello, does anyone else have issues with the workbench / World editor?

It freezes my whole PC, is like bringing proccessor to 100% and can't so sh1t after that, have to force restart the pc by button

remote estuary
#

Silly me to think I could get into my turret without crashing

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Not in Reforger!

#

Hmm let me see if thi-crash with zero logs

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What if I-crash with zero logs

solid hatch
#

this is only reforger open on my pc

#

wtf is that sh1t, not happening with any other game

silk kernel
fathom harness
#

You can break your project with it or save your project with it.

fallow fern
#

How do i remove a mod from my project?

brazen plaza
fallow fern
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Removed it in the wb options now i get this when i try opening, nothing from the mod that was deleted is in my project

brazen plaza
#

Does the depenecies still show when you open with addons?

fallow fern
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Yes, but it does not open if i have it checked or unchecked

brazen plaza
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What does it say when you open addon.proj with a text editor? should show dependencies. Also I think the - only means it can't locate an empty dependency. Otherwise it would show the guid of it next to the dash.

brazen plaza
fallow fern
#

Why is this happening?

fallow fern
#

Can anyone translate what this means?

cloud zenith
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Delete or rename the thumbnail file.

#

Also stop using OneDrive

#

It's been told a thousand times not to be using it.

fallow fern
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Hmm disabled OneDrive, deleted thumbnail file, and there is no files in my project called thumbnail.png

brazen plaza
fallow fern
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I copied the files over to a new project and it worked :)

brazen plaza
#

ok awesome

kind topaz
#

How do I add weapon attachments to a soldier's prefab, I'm using RHS and I want to add attachments to the weapon I'm using. I have figured out how to do it with clothing but not with weapons.

odd ore
#

Can some smart man give me troubleshooting points beyond remvoe the mod and download it to fix this with the CSI mod happened only post 1.3

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Class:      'CSI_ClientComponent'
Function: 'UpdateLocalCSISettingArray'
Stack trace:
scripts/game/Systems/Components/CSI_ClientComponent.c:527 Function UpdateLocalCSISettingArray
scripts/game/Systems/Components/CSI_ClientComponent.c:59 Function OnPostInit
01:32:05.676     SCRIPT    (E): Virtual Machine Exception```
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Class:      'CSI_Compass'
Function: 'SetSquadRadarImage'
Stack trace:
scripts/game/UI/HUD/CSI_Compass.c:256 Function SetSquadRadarImage
scripts/game/UI/HUD/CSI_Compass.c:227 Function UpdateSquadRadarPositions
scripts/game/UI/HUD/CSI_Compass.c:180 Function SquadRadarSearch
scripts/game/UI/HUD/CSI_Compass.c:83 Function UpdateValues
01:44:59.989 WORLD        : UpdateEntities
01:44:59.989  WORLD        : PostFrame
01:44:59.989   SCRIPT    (E): Virtual Machine Exception

Reason: Wrong parameter value
#

I have tried to consult the mod owner @livid gale but no dice

livid gale
kind topaz
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I'm trying to add items to the default loadout and I've got it in the backpack but in the vest I put them in the pouchs, as the armored vest doesn't have to put items in but they don't spawnean. the vest is made up of several pouches (I'm using RHS) but my logic tells me that it should go in the general one.

am i doing something wrong?

weary fern
#

Is there a way to have Separate Bookmarks and Breakpoints per project?

clever garden
#

Was wondering if anyone could give me some advice regarding this error.
It happens whenever I launch my peer tool and/or dedicated server tool.
It used to work fine a few months ago but recent seems to not be working.

WORLD        : UpdateEntities
 RPL          : rpl::Pip::ProcessNetToGame
  NETWORK   (E): RplConnection::ValidationError remote rdb checksum does not match! local=0x6C8A5925F0394E11 remote=0xBB2C2E7BC70E9476```
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I've exhusted my general knowledge on this and now need help.

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Thank you in advance!

near parrot
#

How do I delete my cache of Workbench? Is there an appdata folder?

snow ridge
#

Does anyone know why my weapon is falling of the pylon only in MP? Works fine in every SP way I test it but once its in the server it drops

near parrot
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When I try opening GM_Eden.ent with a bunch of mods, I get spam Virtual Machine Exception spam like every millisecond

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about NULL pointer to instance

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  SCRIPT    (E): Virtual Machine Exception

Reason: NULL pointer to instance

Class:      'LM_SuppressionScreenEffect'
Function: 'UpdateEffect'
Stack trace:
scripts/game/Modded/GCC_LM_SuppressionScreenEffect_M .c:6 Function UpdateEffect
scripts/game/UI/ScreenEffectsManager.c:72 Function DisplayUpdate
scripts/game/UI/HUD/SCR_InfoDisplayExtended.c:551 Function UpdateValues
WORLD        : UpdateEntities
 WORLD        : PostFrame
  SCRIPT    (E): Virtual Machine Exception

Reason: NULL pointer to instance
near parrot
#

nvm

#

also how do I open a new mod without closing reforger tools and relaunching it from steam?

regal girder
# near parrot nvm

Your able to open another instance of workbench if you pin it to your taskbar

past dune
regal girder
near parrot
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My script editor keeps freezing, no idea why

brazen plaza
#

If I am working in stable, I use exp tools to check things quickly (if it's something that is the same in stable/exp). Didnt know I could open two of the same tools though.

snow ridge
#

Right click icon and click on arma reforger workbench and itll open the list

livid swallow
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I been trying to make my own custom GameMaster Faction, but after putting down the respawn and trying to spawn in, I keep getting

Virtual Machine Exception

Reason: NULL pointer to instance

Class:      'SCR_LoadoutRequestUIComponent'
Function: 'CreatePlayerLoadoutButton'
Stack trace:
Scripts/Game/UI/Menu/DeployMenu/SCR_LoadoutRequestUIComponent.c:309 Function CreatePlayerLoadoutButton
Scripts/Game/UI/Menu/DeployMenu/SCR_LoadoutRequestUIComponent.c:275 Function ShowPlayerLoadouts
Scripts/Game/UI/Menu/DeployMenu/SCR_RoleSelectionMenu.c:365 Function OnPlayerGroupJoined
Scripts/Game/UI/Menu/DeployMenu/SCR_RoleSelectionMenu.c:377 Function OnLocalGroupJoined
Scripts/Game/UI/Menu/DeployMenu/SCR_GroupRequestUIComponent.c:138 Function UpdateLocalPlayerGroup
Scripts/Game/Groups/SCR_PlayerControllerGroupComponent.c:638 Function OnGroupChangedDelayed
Scripts/Game/game.c:924 Function OnUpdate

Error
SO just wanted to ask, does GameMaster mode piggyBack off of Campaign mode?

atomic mirage
#

Asked this last week but didn't have any luck. Does anyone know the correct parameter to change the peer tool client name?
-userName TestPlayer isn't correct

woeful summit
#

Need help!!! may I ask how to quick look 2d map in world editor and also how to move camera position quickly in 2d map just like in arma3?

#

It is sooo hard to make mission only use camera move in third person view

brazen plaza
woeful summit
brazen plaza
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should be able to right click on map and MOVE CAMERA TO. something like that

#

also check PLAY GAME settings as well, see if you want to spawn where the current camera is or not.

woeful summit
brazen plaza
#

oh i see. That would be helpful!

brazen plaza
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top down

woeful summit
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The view distance is limited 😦

#

if I go too high, the only thing I can see is fog

past dune
#

where can I get the ArlandRasterized.edds file?

ancient flower
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{F98F3D2CBA523091}UI/Textures/Map/worlds/Arland/ArlandRasterized.edds

past dune
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I can't override it

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How do I download it?

ancient flower
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you can use export map data tool in the world editor. i don't know about the eula thing on that tho.