#reforger_workbench

1 messages · Page 12 of 1

dark estuary
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i have a whole squid game game mod waiting 😭

errant hare
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that sounds amazing, but those who wait on something good doesn't wait in vain.

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maybe there are some "gold plating" to do on it meanwhile? idk.

midnight linden
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Has there been any word on when its coming back or is it crickets?

full jacinth
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no idea

past crown
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It’s confusing because I see in recents on the workshop a mod got updated today

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So it’s like either there’s a time block that people squeeze into where the backend for workbench functions (probably when the attack is at its slowest)

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Or some people are just getting lucky

worldly compass
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yeah i figured something was up with publishing, but I am having no problems playing on wcs servers though

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Hopefully it gets sorted soon I have a nice map to upload

leaden shuttle
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did you back up your mod in a zip file before ?

mild jasper
leaden shuttle
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when you open tools, remove the prject and then re-add the project again

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poiting to the correct folder

mild jasper
#

It's very odd. It's something my end, I will take a look again later maybe even reinstall workbench but it's odd it's happening on both exp workbench and stable

errant hare
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I am wondering if there are a light/bright theme for workbench?

granite imp
#

Any chance vehicles can get multiple reverse gears as well? Currently working on a tank that in reality have equal number of forward/reverse gears

analog pebble
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Hi guys, when I try to publish my map I encounter this problem. The Asset GUID specified in the error matches the GUID of my project. Maybe someone knows how to fix this?

BACKEND (E): [RestApi] ID:[8] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1739213269080-768308", message="Asset 64770A732AEA31D6 is not published"

past crown
burnt sentinel
analog pebble
oblique crag
#

is any timeframe currently known when we be able to update our mods again?

icy sluice
icy sluice
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But as far as I know, the team is deliberately silent about it. Because it probably looked like the best way to paralyze the servers with the attack was via the workshop. Since access was probably the least secured. It's a guess because there will be reasons why it doesn't work anymore. But the servers have been running more or less stable since then.

oblique crag
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Your right

icy sluice
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But slowly you should get the topic under control. Since it has already driven away many new players.

winged agate
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hello guys, i make a .et file. nothing special. just some tables etc but now i try to add it to GM as placeable item but i can't figure out how. any help ?

cloud zenith
winged agate
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i try to add rigidbody, rplcomponent and hierarchy. i don't know if i must add mesh object because i use multiple items in that. can i add any mesh there ? is it necessary ?

cloud zenith
sturdy hound
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I heard from a little birdie that we can upload to workshop now?

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Update: No.

gusty tartan
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Had me there

real matrix
# sturdy hound Update: No.

BACKEND (E): [RestApi] ID:[31] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

true escarp
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Are other players able to find an Unlisted mod on the workshop using GUID? Wondering because it has a "Private 🏴" indicator on the Workshop thumbnail on my end

atomic dune
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Is there a way to revert workbench addon version?

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Say you deleted something by accident or messed up on a map is there like an actual way to correct something like that or is it tough luck

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Besides the Undo button but let’s say something internally destroyed your work

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I’ve been wondering that for a bit now

true escarp
sick sierra
true escarp
leaden shuttle
safe dew
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Is there a guide somewhere on how to correctly set up the dedicated server tool in workbench? It's proving hard to search anything for it because of the community dedicated server tool.

I'm not entirely sure how the -addonDir should be done to allow it to load any dependencies my mod has while still loading the workbench mod. I've pointed it to my mods folder, as well as my projects folder which seems to work fine for the server, apart from it not being able to load the world in my mod. If I load a vanilla world it at least starts without saying it can't find any mods.
The peer on the other hand just give up on start saying it can't find my addon (the one in workbench) with the same -addonsDir

turbid tangle
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Set it up how it is in the image, to get the list of addons needed to run the server, just run it without the parameters, the server log will print out the list you need to run it.

safe dew
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Ahhhh found my problem immediately. I was closing the projects and addons paths on either side of the comma.
Like -addonsDir "<Projects>","<Addons>"
Working now. tyvm @turbid tangle

pallid copper
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@lusty bridge bro dm please

wraith rover
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Hello all, Working on creating my first scenario. I have it complete and saved. How do I get to see it in reforger game? Under Scenarios? Do I have to publish it to play locally?

distant helm
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Is this normal now?

scenic pasture
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Yut

simple hollow
simple hollow
woven mortar
simple hollow
wraith rover
wraith rover
# simple hollow startup command so yes

I was able to get it to show up in Scenarios. But it says I missing the dependency. How do I figure how what dependency that is? I can see the GUID for the dependency under the gproj file.

simple hollow
minor sleet
#

Anyone know which setting in the debug menu disables the mine placement UI? Ive been through every category and submenu and havent found anything.

distant helm
wraith rover
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Following Capture and Hold Tutorial, I get to the point to launch scenario in game and it says I am missing the dependency. The dependency is the Arma Reforger. Anyone else ever run into this problem.

pallid copper
wraith rover
wraith rover
visual marsh
#

Anyone know why I would get a full crash when trying to place a decal on a terrain? I'm wondering if I've missed a step somewhere but not sure where

midnight linden
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any word on publish yet?

remote estuary
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Unpublish works tho, if you're into that

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I was able to delete a mod

simple hollow
remote estuary
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I unfortunately tested unpublishing first

simple hollow
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i did it just to see if it worked funny how you can delete but not upload

white hollow
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I keep getting this error code when trying to publish my mod. Any ideas?

BACKEND (E): [RestApi] ID:[10] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1739311878327-271452", message="Asset 649759B3CCCC6D29 is not published"

final peak
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I scrolled up and read a little, seems to be an issue that's been going on for a while.

white hollow
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Yeah..I'm a bit challenged I guess. Is it possible for me to use my mod locally without officially publishing it?

pure kernel
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It’s a backend issue u can use it in the world editor as like a gm but I’ve found it rlly buggy on my end

white hollow
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Yeah my mod is literally just an edit to a config file to another mod,just changing one number from 0.2 to 1

misty palm
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what can i be missing from my gamemode or whatever if i cant die at all.. not to fall damage not to explosions nothing. my gamemode is setup exactly the same as i had it on everon x arland map but im guessing this one (just everon from CE mod) is missing something or im just being dumb

balmy cradle
balmy cradle
# misty palm

Oh, doing something related to EveronLife. Did you follow this part of the instructions? https://github.com/EveronLife/EveronLife/blob/main/docs/custom_server.md#adding-the-game-mode Beyond that, I'm not sure when it comes to EL. I know all CentralEconomy does is allow for item spawning. I don't touch anything related to character damage in it. And the Everon-CentralEconomy world comes by default with no gamemode.

Maybe missing SCR_GameModeHealthSettings within your gamemode? Not sure if EL utilizes that or not

GitHub

Everon Life is a community-driven open-source Arma Reforger RPG framework - EveronLife/EveronLife

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Also, when it comes to CE, I recommend looking at #1301291009635909664 message as I'm going to be updating how item spawning works once the Workshop is back to working normally, and would hate for you to do all the work in the config when it'll be converted to Json 😄

misty palm
# balmy cradle Oh, doing something related to EveronLife. Did you follow this part of the instr...

ill look into it more tomorrow. im just confused cause on me previous mess arounds i havent had to touch anything regarding any health or damage it was working out of the box so i was thinking it might be some mod i added into this "test" that messes with things (tho i really cant see what mod would make you invulnerable) or missing part of gamemode like hit reg or something... idk ill debug tomorrow.. thanks so much tho ^^

misty palm
balmy cradle
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Hopefully it all get solved! If not when you try it again tomorrow, there should be a Discord for EL listed somewhere on the GitHub repository that you can go to and get further help!

pallid copper
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Nothing takes this long to fix lol

trim drum
pallid copper
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yep seems that way

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all its doing is destroying the game though lol

full jacinth
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Is there a possibility for reforger to ignore dependencies? Like in arma3? It would simply not load such things

full jacinth
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😭 Why does this expand anytime I unselect my prefab

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Its so annoying, any tips how to set different default behaviour?

tropic zodiac
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CTD:

13:21:54.469 RENDER (E): Render error (-2005270522 = 0x887A0006): The application's device failed due to badly formed commands sent by the application
13:21:54.469 RENDER (E): func: m_pD3DDevice->GetDeviceRemovedReason()
13:21:54.469 RENDER (E): D:\jenkins\workspace\continuous_branches_stable_1.3.0\ARGamecode\Enfusion\Enfusion\src\render\enf_rendmainimpl.cpp(3290): enf::RendererImpl::EndFrame
13:21:54.469 RENDER (E): Device removed, reason: DXGI_ERROR_DEVICE_HUNG
13:21:54.470 ENGINE (F): Crashed
13:21:55.636 RENDER : ----------------------------------------------------------------
13:21:55.636 RENDER : ----------------------------------------------------------------
13:21:55.637 RENDER : Rend: Fps:1000000.00 (0.00ms) | Present 0.00ms | Wait4GPU 3665.06ms (graphical 3665.05 + copy 0.01) | defrag 0.00ms
13:21:55.637 RENDER : Rend: DP:0000 DPI:0000 DPR:0000 DPID:0000 Tri:00000 Vert:000000 CSRun:00|AllV:00x(00000) AllI:00x(00000) BegV:00x(00000) BegI:00x(00000)|TRes:0237
13:21:55.637 RENDER : ----------------------------------------------------------------

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Also some other strange looking stuff:

13:21:19.572 WORLD : UpdateEntities
13:21:19.572 WORLD : Frame
13:21:19.572 RESOURCES : GetResourceObject '{501D3A26F3F9BB76}föö'
13:21:19.572 RESOURCES (E): Unknown object type, missing extension!
13:21:19.572 AI (E): Resource name:** "föö"**is invalid
13:21:19.572 RESOURCES : GetResourceObject '{501D3A26F3F9BB76}föö'
13:21:19.572 RESOURCES (E): Unknown object type, missing extension!
13:21:24.868 WORLD : UpdateEntities
13:21:24.868 WORLD : Frame
13:21:24.868 RESOURCES : GetResourceObject '{501D3A26F3F9BB76}föö'
13:21:24.868 RESOURCES (E): Unknown object type, missing extension!
13:21:24.868 AI (E): Resource name: **"föö"**is invalid
13:21:24.869 RESOURCES : GetResourceObject '{501D3A26F3F9BB76}föö'
13:21:24.869 RESOURCES (E): Unknown object type, missing extension!

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And when i delete A.I. during combat:

13:21:34.247 SCRIPT (W): GetAimCompensation: provided null entity
13:21:34.301 WORLD : UpdateEntities
13:21:34.301 WORLD : Frame
13:21:34.301 SCRIPT (W): GetAimCompensation: provided null entity
13:21:34.367 WORLD : UpdateEntities
13:21:34.367 WORLD : Frame

misty palm
full jacinth
charred hedge
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Can anybody upload anything yet? 😂

leaden shuttle
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Hey guys, dumb question for you, are we able to find these #AR-map attributes anywhere and override them/change them ?

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instead of pasting text directly into the field, I would like to change the content of these #AR-* files

leaden shuttle
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perfect, thanks

steady veldt
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im trying to use the Enfusion Workbench for the first time to upload my first mod to the wiorkshop. I keep getting an error no matter what I do, is there anything im doing wrong or anything i can check to try and get it to work? THis is the error messsage

BACKEND (E): [RestApi] ID:[37] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

past crown
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Read up

steady veldt
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i didnt see exactly the issue or solution

steady veldt
lucid harness
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right now there is a problem with servers, and publishing does not work

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no words on when it will be back

steady veldt
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ty i understand

final peak
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Are there any workarounds for us who are new(er) to modding reforger for the time being?

sturdy hound
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For anyone wondering, we still can't upload mods or updates to existing mods. I just tried. No dice gents.

pallid copper
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yeah we know because as soon as its able to there will be loads of new uploads

languid linden
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Hi guys, I'm trying to create a team deathmatch game mode on my own custom map, when I set the respawn component to auto spawn it works fine, if i change it to menu spawn however, it throws up an error in the SCR_RoleSelectionMenu, specifically this line: protected void InitMapPlain()
{
ResourceName conf = "{A786DD4868598F15}Configs/Map/MapPlain.conf";
m_MapEntity.OpenMap(m_MapEntity.SetupMapConfig(EMapEntityMode.PLAIN, conf, GetRootWidget()));
}
This script is read only and as far as I can tell I cannot edit it even when overriding to change A786DD4868598F15 to my maps GUID (which is what I'm thinking is the issue). any tips?

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Also, weirdly I have hud sounds but no other sounds, related perhaps?

misty palm
balmy cradle
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No problem! Glad it got solved 😄

misty palm
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now trader configs pepeyikes

balmy spindle
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another addon i added into the workbench file isnt showing

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I was messing around w the dependcies for my modpack and now when i open my mod it doesnt pop up

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just this

cerulean grotto
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How do i add a mission header?

tranquil pilot
cerulean grotto
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Got it...Thanks

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Is it possible to load a mod into the game if i copy it to the addons folder? Its not being detected for me to load under mod manager

cerulean grotto
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trying to get around not being able to publish atm

tranquil pilot
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so you should be able to launch the game with -addonsDir pointed at your ArmaReforgerWorkbench/addons to run your addon in game locally

balmy spindle
tranquil pilot
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workbench probably doesnt see your dependencies

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when you open workbench, where it asks you to select a project, add the dependencies via "add existing project". then try to load your mod

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all dependencies have to be registered in that list for workbench to be able to load them

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(you can also use the Scan option if you just wanna add your whole addons folder)

balmy spindle
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but the issue is i only see one addon but i have 2 addons inside the workbench folder

wraith rover
balmy spindle
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nvm issue got resovled

young barn
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To be able to upload or not to be able to upload, that is the question.

rancid schooner
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So are the workbench working again?

tropic zodiac
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What did not work with it?

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Workbench always worked.
It's the NOT work shopn't.

pallid copper
stoic wigeon
trail pawn
#

Hello. I ad a dependency to my project and now i can't see it when I open it. But I can see it in the project. What's happening?

pallid copper
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SAME as before

trail pawn
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I have to restart the project from scratch?

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In the pc I see the folders

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But when I try to scan for existing projects I can't find it

pallid copper
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just make sure you open with all mods you had added when first creating

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you dont need to set it as it will pull regardless

trail pawn
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Yesterday I have 3 dependency and it's was OK. Now when I ad 1 it happen this problem

pallid copper
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your missing something that was there yesterday causing that dep now not to show

trail pawn
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The dep is showing on the main menu and the project so. But when I try to open the project, workbench open one of the deps

pallid copper
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even when you hit open with

trail pawn
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Yes yes.

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Workbench open and i can't see the folder name of the project. Ony arma reforger folder and deps

pallid copper
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go back to you main mod remove dep then see if can pull the missing dep from hitting open with and see if it appears

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i assume if you open each separately all files show ok

trail pawn
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Already do it. I remove all dep. I have only my project on the main but when I open it, it's looking like scrap. But yes, all files show OK in the folders in my pc

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I have this problem time ago but I was working on it only half hour. So I cancel the project ad start again from scratch. Now I was at the finish work to ad 1 dep and bye bye project 😭

pallid copper
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are you using a dep thats no longer available

trail pawn
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No no. There are all ok. I ad only wher ai am mod

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Today

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I try do reinstall workbench but nothing change. Thank you @pallid copper for helping

trail pawn
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I will try a new project. But first I will load all the deps. So if something is wrong from the beginning I will find out which mod or dep is causing this problem

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But first I have to chill down 🤯 😂

pallid copper
river sun
#

Is the Workshop uploads still broken?

night magnet
#

does anyone have a tip or videotutorial on how to test my mod from the workbench? (workshop no work 😭)

scenic pasture
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It’s under Arma Reforger

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Worlds/ MP Test/ MP ent

brazen plaza
#

Is anyone as annoyed as I am that we still can't publish our updates?

simple hollow
acoustic elm
#

I am just looking forward to all mod updates soon ^^

leaden shuttle
#

Hey guys quick question, when creating a map, for some reason I seem to be stuck in a corner and can't access the otherside of the tile

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I'm not sure which setting I've messed up

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I'm able to move the Generic terrain entity using the moving tool but this to not be the proper way to center my map to the middle of the tile

balmy cradle
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I believe it's a known bug with terrain creation at the moment, as far as the solution, not sure

leaden shuttle
#

ok ythanks

granite imp
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Search the discord for terrain stuck camera world editor and you will find 4 fixes that have varying success.

remote estuary
#

Folks told me setting the world bounds and locking the layer works

leaden shuttle
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worked like a charm ! thanks

jade cedar
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Hi, I happened to find your post looking on how to unlock a mod so I can try and fix someone elses mod for them. There is absolutely reason to unlock a mod - or at least for uploaders to make the mod itself unlocked so it can be fixed if they neglect to keep up with it

cloud zenith
jade cedar
#

Some people literally won't be around to fix their mods

cloud zenith
#

That sucks but, what you're suggesting will never happen.

polar halo
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did you ever figure this out, not sure where the world file belongs

polar halo
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does a scenario only get the .conf after being published

im using -listscenario and its not showing mod scenarios even though i dont have one specified in my .json

flat relic
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Hey just putting this here as I've tried to resolve this and can't figure it out for the life of me hoping someone here can help ❤️


Reason: Index out of bounds.

Class:      'SCR_AmbientPatrolSystem'
Function: 'Get'
Stack trace:
scripts/Game/Systems/SCR_AmbientPatrolSystem.c:189 Function ProcessSpawnpoint
scripts/Game/Systems/SCR_AmbientPatrolSystem.c:87 Function OnUpdate
trail pawn
#

Hello. I like to ad ghillies in my project. But i don't won't to see Bush player's all around the map 😅. So I was thinking if is possible to disable the ghillies from the arsenal?? So I can spawn them in a secret place so only snipers can know the place and get it

soft perch
#

so ive got a script currently that works and its made to propel characters and AI into a ragdoll state depending on explosion types and distance to the explosion. currently like i said it works however it seems to have an error that isnt logging in console thats making me crash sometimes when an explosion is about to happen. if anyone can dm me and provide insight on some troubleshooting that would be great

pallid copper
trail pawn
#

@pallid copper now they spawn in the arsenal of the HQ when you deploy it

muted ivy
#

Are Arma modders still not able to upload mod updates?

flat relic
#

how can I get enemy MOB showing on map so both enemy teams can see where each other MOBS are?

muted ivy
#

Dang. My mod has been brockt for a weeks now, due to partial upload, mod version increment and 400 error. Guess we're all in the same boat-y-poo. Thank you!

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Must require a rewrite of their API to add better security measures.

fading hornet
full jacinth
#

Uploads still down?

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ik it was down yeasterday lol

simple hollow
#

It works!!!

Jk. Just wanted to get your hopes up.

past crown
#

Chat ban this man

simple hollow
jovial meadow
#

thats horrible

pure kraken
#

Mod is at 21.6.2 still no upload.

jagged creek
#

Is there any way for me to test out my mod in the workbench? I tried loading a world but it doesnt seem to load my mods along with it. I just wanna test to see if the vehicle changes are applied to the vehicle depots.

young barn
#

I wonder, was that an intention to start banning mods when uploading to workshop doesnt work and the issues arised from that cant be fixed, or was it just an oversight?

past crown
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I don’t think it was intentional but maybe a byproduct of the attacks. As earlier a BI staff member said either in here or #enfusion_generic that they found the error internally and the fix would most likely come with the next stable update

simple hollow
flat relic
#

Hey just putting this here as I've tried to resolve this and can't figure it out for the life of me hoping someone here can help ❤️


Reason: Index out of bounds.

Class:      'SCR_AmbientPatrolSystem'
Function: 'Get'
Stack trace:
scripts/Game/Systems/SCR_AmbientPatrolSystem.c:189 Function ProcessSpawnpoint
scripts/Game/Systems/SCR_AmbientPatrolSystem.c:87 Function OnUpdate
gusty tartan
#

Are you writing code or is this a module throwing an error? Index out of bounds mean you are accessing an array beyond its size. Ie: say you create an array int foo[3] = [1, 2, 3] . Its an int array with a size of 3. If you tried to access foo[5] it would throw an index out of bounds exeption. Also note that arrays start at index 0. So an array of size 3 would be accessed with foo[0] foo[1] and f[2]. Foo[3] would throw an index out of bounds exception. People new to coding make this mistake alot.

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@flat relic

flat relic
#

I'll 2x check thanks for that 🙂

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I think it's a module throwing an error as I got this trying to delete ai

crude pewter
#

So is work bench broken? I keep getting rrror 400

midnight linden
crude pewter
#

Really?! 😆

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And oof

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Typical BI

leaden shuttle
#

Wish we could publish mods again

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can BI re-enable network connectivity to the servers just for 2 h ?

turbid tangle
leaden shuttle
#

or damaged Hardware

burnt sentinel
leaden shuttle
#

or re-architecturing the infrastructure

leaden shuttle
slate kraken
#

Guys i having this issue on publishing a mod

#
DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed```
glossy relic
slate kraken
#

Is the workbench still down...

slate kraken
tranquil pilot
#

clearly its up

smoky turtle
#

Works fine for me 👀

pallid copper
austere tulip
#

Does anyone know how I could make it so players could potentially join another faction if let’s say I enabled it via a config? Is this achievable? I am using Gramp’s PVE Mod and I basically want to run an event where players will be divided up and some players will fight along the side of AI. But right now you can only join one faction.

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I don’t want this to be enabled all the time just when I want to run the event. Or if anyone has any better ideas or approaches to this.

pallid copper
austere tulip
#

Right now I have prefabs (rank limit/supplies) entity configurations, and miscellaneous changes done.

austere tulip
pallid copper
austere tulip
#

Now, to go about it this way, is there a way I could enable/disable it live? Or would it require restart? Like for example, if I ran a command it would essentially enable/disable it? Or could I make a config that has a true or false in it?

austere tulip
pallid copper
austere tulip
pallid copper
austere tulip
upbeat horizon
#

Hi, I have this error message when I leave my world. I can't find the line. Could this be linked to the workbench which is stopped? I don't remember getting this error message before. Thanks to you

charred hedge
leaden shuttle
#

Still no changes today about the workshop ?

undone kestrel
leaden shuttle
#

Lol they posted a youtube video about mods but yet the mod upload is broken

undone kestrel
#

It’s a pain, I have to think at this point it’s an intentional shutdown by BI.

leaden shuttle
#

oh I'm 99.9% sure it is

remote estuary
#

Hey deleting works

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Unfortunately I tried testing delete before upload agonylmfaoo

scenic pasture
shadow bolt
#

Hey im trying to make a PVE conflict mode for Gulfcoast Islands, where should i start?

gusty tartan
scenic pasture
#

I could be wrong about the private mods as it’s still up in the air. But the WIP and unlisted mods was mainly what I was referring as that’s what I understood

remote estuary
remote estuary
grave widget
#

wow i cant even upload my mod

#

Error Code 400 Bad Reqiest and then not even an error reason

dire wind
grave widget
#

f***

tropic zodiac
#

Not work shop.

undone pagoda
simple hollow
#

no

uneven stream
#

I'm testing swapping out mounted weapons on vehicles. I swapped a 50Cal on the Willys jeep for a British GPMG but when you mount it you can't fire or move so it looks like there are no animations. Anyone have any luck with doing the same?

glossy relic
gusty tartan
#

Thats a pita though.

glossy relic
#

So no, you can't use public infrastructure to distribute private mods. But you can bundle up your mods and distribute them to a private group AFAIK.

Whether that violates any TOS with BI is u pto them.

errant hare
granite imp
#

is there any consensus between mod creators for reforger on penetration values and types at ranges?

rigid plume
#

does anyone know how to access the ESC menu to access the game settings when running around in the world editor? You can't press ESC to access it but I need to somehow test the menu I'm trying to create

smoky turtle
#

Alt esc I believe

Or shift esc

wintry haven
#

Hi im new to all this, im not doing anything wrong am i?

BACKEND (E): [RestApi] ID:[16] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

tropic zodiac
#

Look's pretty fine to me.

#

Even your failed reason look's alright.

#

👍

#

Nah just kidding its broken sice a while.

#

*since

#

Nothing you can do.

faint hawk
wintry haven
#

okay thank you, i was stressing thinking i did something wrong

faint hawk
#

hoping it gets fixed asap tho i have stuff that needs to be uploaded lol

tropic zodiac
#

Once it's back again, it will just crash due to 1000 ppl uploading their stuff. 😅

faint hawk
#

100% lmfao

#

Have they said about it ?

tropic zodiac
#

About the publish problem?

faint hawk
#

yeah

tropic zodiac
#

Nope just to be patient and they are working on it.

#

Well could be worse.
As long as i can do my stuff in workbench i'm pretty okay with whatever.

granite imp
#

Ok im being mega stupid. How do i cycle between ammo types in a vanilla reforger vehicle?

uneven stream
leaden shuttle
shrewd ember
#

Hello, how can I get the "Dedicated Server Plugin" to load regular mods that are installed with my normal Steam Reforger Game?

I am using "-addonsDir" to add the regular Reforger addons directory, but it keeps saying "Can't find Mod xyz".

What am I doing wrong?

tranquil pilot
#

add your games addons dir, add your workbench addons dir, etc

remote estuary
#

In Exp when I have a material preview window open in addition to world editor everything stutters and works at 20 fps

#

Also it just crashed when I closed wb

granite imp
#

What on gods green earth is this formatting!!! ActionStates viewing debug list... (AKA Action Manager)Why just what? Who why? Ohh god my poor screen.

Like seriousy how am i meant to debug anything when there is no scroll bar and the list goes on for infinity???

gusty tartan
#

How do I pack my mod but not publish it? I want to try running it while publishing is still down?

loud hawk
#

Day 17

#

I'm in shambles.

#

Unable to upload to the reforger workshop I find myself succumbing to caveman-like behavior

#

I just made a fire in my backyard with sticks

#

My dog is looking tasty

#

My wife left me

#

I'm in a loincloth

#

I muttered my first unga bunga today.

#

Society is a construct of my mind of which I'm LOSING BECAUSE OF WORKSHOP API frogedaxcrybabyrage

loud hawk
#

Also fun fact you can join conflict servers from the world editor happydoge

#

I don't know if it actually works I never got that far

remote estuary
#

yeah it's weird how long they are dragging this out

gusty tartan
simple hollow
loud hawk
#

Also apparently it's day 19

simple hollow
loud hawk
#

I've lost count of time it's been so long. The rats in the corner of this padded room are talking shit to me but the angels in the white shirts says they aren't real.

#

But I know a real rat when I see one. They wear top hats and sing and dance.

simple hollow
unreal ginkgo
# remote estuary yeah it's weird how long they are dragging this out

My theory (based on pure baseless speculation and stupidity) is that the DOS attackers used the workshop as an attack vector, so Bohemia temporarily disabled the publish API. This would explain why publishing went from timing out while the attack was ongoing to just returning BAD REQUEST. And they have to keep the publish API disabled until they can patch whatever the vulnerability was.

Makes perfect sense if you don't think about it.

remote estuary
#

Whew good thing I read that line at the bottom

unreal ginkgo
# remote estuary Whew good thing I read that line at the bottom

I may need to speak to a psychiatrist after that schizophrenic ramble. But I'm really trying to piece together why we can't publish long after the attack is over. I feel like they must have manually disabled the API, but I have no idea why or if that's even true

remote estuary
#

It's hard for me to say what I think it is without getting a warning

unreal ginkgo
devout cliff
#

Hello, can I set a vehicle to patrol on a mission? I can't figure it out, how could I do it?

devout cliff
#

but the enemy vehicles come out empty, how do I put enemies inside them

pallid copper
devout cliff
#

I'll try to see if I understand you, thank you

granite imp
unreal ginkgo
granite imp
#

Because console money.... 🤑

#

🙉 🙈 🙊

unreal ginkgo
uncut niche
granite imp
#

But console store interfaces suck and have inbuilt backdoors... Why would anyone support corruption... Thats the whole reason steam have been building their own OS that people on consoles can replace shitty XBOX and PS5 OS's with...
If industry fails to act on behalf of the consumer then the consumer shall also in return.

clever mulch
#

What's the process of adding Game Master to a custom world? I've tried adding GameMode_Editor_Full but that doesnt seem to work correctly with me being unable ot move the camera in Game Master

pallid scarab
#

Can someone please help me understand (or direct me to the appropriate documentation) how to load a world in world editor thats not part of the base game? Like if I have WCS Eastern Europe in my add ons folder.. where is its ENT file and how do i add that folder to be a place to open from

clever mulch
#

Let me do that my self so I can walk you through it

#

I'll do this with a diffrent addon for the purpose of demonstation

pallid scarab
#

Thank you.. i keep reading that I need to do that, but im missing something because its not adding the worlds folder from eastern europe as a directory for me to open from, even if its selected as a depend

clever mulch
#

First you will want to locate your addons downloads folder, this should be C:\Users\<USER>\Documents\My Games\ArmaReforger\addons

clever mulch
#

Now with your workbench open, but without a project opened select Add Project -> Add Existing Project and locate the addon you want to use in the addons download directory

#

(You can also use Scan for Projects in your addon download directory to just add every addon in there)

#

Once you browse to the addon's directory, you will want to open the addon.gproj file

#

Once you do that, the addon should appear in your workbench launcher

#

@pallid scarab Is this a existing project you want to add it to or are you creating a new one?

pallid scarab
#

yep got that

#

I want to edit an existing

clever mulch
#

Gotcha

pallid scarab
#

So i have the eastern europe project in my projects list now.

clever mulch
#

So now open your project

#

Then you will want to go to Workbench -> Options

pallid scarab
#

a new one, or the existing one

clever mulch
#

WDYM?

pallid scarab
#

Like, am I adding a new project or opoening the existing one that I just added to the projects list

clever mulch
#

Opening your existing project

#

Dont open the one that was added to the list

#

Open your project

pallid scarab
#

Oh, okay so a MY project, got it

clever mulch
#

Now you should see the following in your Dependencies list

#

To the right of where it says (unknown addon) select the ... button

#

Then like before, browse to the location of the addon you want to add as a dependency and open the addon.gproj for the addon

pallid scarab
#

Okay, got that

clever mulch
#

You should now see it as a dependency

pallid scarab
#

yes

clever mulch
#

Next, completely close the workbench

#

Then re-open the workbench and open your project

pallid scarab
#

Aha.. thats the part I missed. Re-opening

clever mulch
#

If everything worked, you should see it in the resource browser

#

Ah

pallid scarab
#

Yep, thank you very much

clever mulch
#

No problem

sturdy hound
#

can we upload now?

balmy cradle
#

It'll more than likely be announced by the devs once it's possible again

simple hollow
devout cliff
#

anyone can help me?, Virtual Machine Exception

Reason: NULL pointer to instance. Variable '#return'

Class: 'SCR_CampaignMilitaryBaseComponent'
Function: 'EvaluateDefenders'
Stack trace:
Scripts/Game/Components/Locations/SCR_CampaignMilitaryBaseComponent.c:2242 Function EvaluateDefenders
Scripts/Game/game.c:933 Function OnUpdate

#

is a conflict mission

full jacinth
#

Uploading still down?

#

oh

#

yea, Iam blind

slender dune
#

enable mod uploading NOW!!😡 😡

royal mural
#

hey something new i try to upload my mission and i get this error

#

this is my conf file

obtuse sphinx
#

@royal mural Upload is Down

royal mural
#

how long this is going on ?

obtuse sphinx
#

20 Day i think

royal mural
#

thanks ^^

umbral karma
loud hawk
#

(I have been keeping count)

tranquil pilot
#

last upload was 2/6 so thats 11 days ago

#

some mods pushed updates on 2/7

ashen nimbus
#

Is there an API for the workshop to access it?

ruby quest
#

Is there a way to disable the white cylinders area vizualizations that are dotted around on the map when inside the World Editor? I think they're related to SCR_CampaignSpawnGroupPoint

#

Tried View -> Toggle Visualizers, and it doesn't remove them

pallid copper
remote estuary
dark echo
#

is there a way to request access to upload mods to the workshop again? Ive been told by buddies of mine that people have been able to contact bohemia to enable uploads again but how exactly would I go about doing this?

burnt sentinel
#

Mainly because there hasn’t been any official statements made apart from”it’ll be fixed when its fixed” - 💩

grand escarp
#

Anybody know why the engine is not letting me register and import sound files? They are wav files it just shows it as greyed out

stable quartz
grand escarp
#

Oh okay bet

#

I’ll try it out

#

Still nothing

#

Exported it as a wav and reimported it and still greyed out

gaunt summit
#

one of the most important tools for the game still off... and not even a "good explanation given" pepe10

loud hawk
#

I don't know what rock you're pretending to be under (Probably the same one the people who think the holocaust isn't real) But going off the window some 100mb mod found at 1am on a thursday isn't reflective of how long this issue has been persisting.

tranquil pilot
#

you're the one trying to correct people with false information. it's very easy to see that publishing stopped working sometime between the 6th-7th https://reforger.armaplatform.com/workshop?sort=newest and look at updates of the most popular mods. the entire first page (and then some) are new mods that were created that day, excluding existing mods being updated

ddoses were happening earlier yes but they did not take down workshop publishing like its down now. workshop publishing is down now as a result of ddoses being mitigated. not the other way around. this is also clear from bohemias official announcement

reef plinth
#

Has anyone created a mod that limits platoon radio to Squad leaders only?

pure kraken
#

The amount of mods about to drop when uploading works again..

soft perch
tranquil pilot
#

bohemias making us go nuts

grave widget
#

still not able to upload....

remote estuary
unreal ginkgo
remote estuary
unreal ginkgo
#

Until my new Abilify prescription gets filled

#

To help with the schizophrenia

remote estuary
#

Yeah but when hundreds of users read those very logical and sane theories they tend to start spreading them

tropic zodiac
#

If you don't give them theories to spread, they will come up with their own, which may be much worse. 😅

unreal ginkgo
tropic zodiac
unreal ginkgo
unreal ginkgo
tropic zodiac
soft perch
#

anyone here understand how to rig the uniforms, vests, helmets in the workbench cuz i been following this bohemia forum and no workie

#

trying to rig my new halo armor-

soft perch
#

its definitely a skill issue- somewhere im misreading something or doing something wrong

#

everything is in the game. easy part. The uniforms and vests are just not animating with the player ;-;

tight dune
#

you wrote bohemia forum but ok. Have you seen this one https://www.youtube.com/watch?v=dUNN_KeyjkQ&t=1632s ?

Follow along with our guide here: https://reforger.armaplatform.com/news/modding-boot-camp-3-modeling

Bohemia Interactive Community Wiki (BIKI) Tutorial: https://community.bistudio.com/wiki/Arma_Reforger:Character_Gear_Creation/Headgear

This Modding Boot Camp seminar was originally held on the Arma Discord Server on December 18th, 2024.

Artis...

▶ Play video
#

you could also try to write down what have you done so far and share some pics

#

skill issue or not, you can always ask here for assistance but you also need to put some effort to describe what you have done

soft perch
#

RAH i figured it out

#

in blender- for some fucking reason- each vertex i assigned to the spine or stomach etc had an extra letter idk if i mistyped or if my blender bugged or what.

#

So basically my vertexes were stomachh, spinee, etc

#

stupid mistake

#

im testing it now in blender in the pose mode, the mesh is animating with the body 😄

cinder verge
#

Hey, I'm having an issue with the Reforger Tool. After a while, all of my GPU memory gets used up, and it stays that way until I restart the app. Any ideas what's causing this and how to prevent it?

leaden shuttle
#

assuming still no luck with uploading today ?

native hollow
#

In the modding boot camp we will talk about how to solve the mod upload I hope...

steel haven
burnt sentinel
steel haven
# burnt sentinel So like in two/three months... 💀

Can't be disappointed if you massively overestimate taps head

In all seriousness, modding is the backbone of Arma and has been for as long as I can remember. 3-4 weeks of downtime is already too much. What's another 3 or 4 🤷

midnight linden
#

try in the modders lounge

#

ill dm you a link

rugged cosmos
# midnight linden try in the modders lounge

Its not so much creating a brand new mod as it is tweaking an existing mission file and adding dependencies that my team wants added.. not sure what channel or place that would be in.

storm gyro
midnight linden
upper owl
balmy cradle
#

Why is there a splinter discord for modding when most modding discussion happens here? 🤔 Sounds sketchy

reef ferry
uneven stream
#

Can anyone tell me which component in Workbench restricts the use of assets by Game Master?

leaden shuttle
#

What is the difference between the .et files found under ArmaReforger > Prefab Library > Generators and ArmaReforger > Prefab > WEGenerators

sharp juniper
minor sleet
#

Does World Editor preview have an ability to slow time in the debug menu?

lapis echo
#

Sorry if this is in the wrong place. I setup up my ConflictMilitaryBase and the vehicles are there and I can hear the HQ radio but the tent isn't showing up. It acts like its there but its not. Any idea why? Any help is greatly appreciated!

sturdy hound
lapis echo
#

I'll have a look I am uninstalling and reinstalling Tools. Thats where I'm at with it lol

pallid scarab
#

sorry if this is common knowledge, but is publishing disabled at the moment?

balmy cradle
#

yes, it is disabled

#

no, we dont know when it's coming back

pallid scarab
#

Thank you.

full jacinth
#

Be me, buy a server a week and something ago

  • be unable to upload anything you want to use
  • server just waits
young barn
#

Uploading will continue being disabled until the morale improves

full jacinth
broken robin
simple hollow
woven mortar
#

to say, you are running a new made mod and want to test with others.

devout cliff
#

Good morning, would someone be so kind as to tell me how I can add civilians to a mission?

tropic zodiac
fickle elbow
tropic zodiac
trail pawn
#

hello. It's possible to spawn an empty box ad decide wich item find inside?

devout cliff
tropic zodiac
tropic zodiac
devout cliff
#

They get into the vehicle but it doesn't move.

tropic zodiac
#

Did they just teleport into the vehicle?

devout cliff
tropic zodiac
#

Yeah i'm not on PC rn and i can't tell from the top of my head...
I will try a little later and let you know, if you not already figured it out by yourself. 🙂

austere tulip
#

Is there any where to learn how to make your own PvE conflict on a map of your choosing? I have watched some videos but more or less it’s all PvP related.

#

Nothing related to AI manipulation etc.

tropic zodiac
devout cliff
tropic zodiac
#

Alright.
This is how mine look's:

silent halo
#

Haven't been paying attention to it, but from quickly reading up the chat, the workshop is down and we are unable to upload projects atm, correct?

silent halo
gaunt summit
silent halo
gaunt summit
#

It's on their X that they "are working on it"

silent halo
#

Right, thanks for catching me up

gaunt summit
burnt sentinel
gaunt summit
peak cedar
#

I think that is when they realized there was a problem, not when it actually started.

nova remnant
#

Workshop issues started around the same time as the ddos. After that it was back for a short while and then perma offline 😄

gaunt summit
#

for a "small" company to solve this should be very easy

#

apparently not pepe10 KEKW

burnt sentinel
#

“Working hard to fix this as soon possible” hmmyes

winged agate
#

guys i have some issue with Faction Selection, some times when i do some other changes on manager and i hit the play button to test them, at the deployment setup i select the faction i want but nothing happens. No squads. is there any way to fix that ?

#

plus the faction become "Kompas - 2"

leaden shuttle
#

I'm facing an issue that i have not seen before, when creating a spline and using the powerline generator, it generate duplicates automatically

#

does anyone know which setting I messed up ?

ashen nimbus
#

Might be another dumb question of mine, but given that the backend is down: How can I test a newly created mod ingame? I've only altered a script, so no world to test it in the Workbench directly. I did try to publish (which obviously fails, as pushing to backend not possible) and copied over the folder from the publish folder into the actual addons folder, but it doesn't show up ingame.

winged agate
ashen nimbus
#

Inside addons I have these files:

#

And in publish those:

winged agate
#

im not sure if you can use meta file from other mod just to run yours, never try it :/

ashen nimbus
#

So no testing until the backend is back?

winged agate
#

there is another way i found in a video tutorial before but i can't remember the video. you can add specific folder from steam parameters

pallid scarab
#

What am i doing thats causing entire squares to change color when painting other textures in? Like here I painted in that asphalt but the entire square of grass became brighter.

leaden shuttle
#

heatmap ?

pallid scarab
#

I started with a google maps sat image as my sat map and used it as a reference for placing stuff, but then i saw that it painted all the grass etc.. whatever color is under it. So when i was done I made a full green png

sharp wyvern
#

Another day, another issue. I placed some objects, and they stay in place until I switch to game mode. After switching to game mode, they disappear into the ground. When I switch back to mapping, I need to move them slightly, and they snap back to their original position before I switched to game mode.

What could be causing this issue?

dusky drift
sharp wyvern
#

I think I found the issue. I placed objects in a layer above the terrain layer. After moving them to a layer below the terrain, they no longer disappear. Red - disappearing object folder. Green - terrain folder. yesh yesh

midnight comet
#

Is the initialization error fixable when open back up a project?

full jacinth
#

Can you open more resource browsers at the same time?

storm gyro
calm estuary
#

Hey I'm trying to publish but keep getting this code.

gusty tartan
#

Does nobody scroll up here

simple hollow
peak cedar
#

apparently the search function doesnt exist either hahah 😏

whole stone
open sky
#

workshop being down is forcing me to make things better quality
born to make shit mods forced to make highish quality

calm estuary
calm estuary
#

Tried the search but brought me to some other editor thing. Figured to just ask

calm estuary
lucid ocean
storm gyro
# calm estuary Sorry

Mr nobody to himself: "you forget to scroll up ONE TIME and get a gang beating from half the server!"

calm estuary
#

Lol I'll use the scrolling to great effectiveness next time lol

calm estuary
leaden shuttle
#

anyone has any idea why my Powerline generator is duplicating items when the prefab in a spline ?

soft perch
#

or heightmaps

#

i do it all from scratch cuz i hate relying on the workbench to read the png files correctly and scale it correctly which it sometimes does not do

pallid scarab
soft perch
#

depending on how big your terrain is, if you made it too big its going to stretch the png to fill the whole terrain

#

i would assume

#

u used to be able to use skybox... and grab the exact dimensions of your terrain on a real satmap but its paid now.

#

not a free site anymore.

pallid scarab
#

its a 1x1km lol

soft perch
#

well then my theory is probably wrong cuz 1x1 is nothing

#

unless the png u have is that small

#

biggest thing u have to do in enfusion is troubleshoot. grab some other satmaps and see how they look.

#

narrow down the issue.

pallid scarab
#

that

#

oops. that's what i'm saying, i swapped it out and it didn't change anything.

soft perch
#

or just remove it and manually paint the ground texture like i do.

pallid scarab
#

that's when it's occurring. it's fine until I paint it by hand

soft perch
#

okay so then what does that tell you to look for issues

#

if it happens after u paint

pallid scarab
#

thats why im here lol.. because i feel like i'm doing something wrong or missing something

soft perch
#

at the risk of sounding rude, which i am not i promise, you need to pay attention-

if your painting it and then it looks all shitty it means its probably the emat your painting with. try a different one, compare.

#

if its still broke i recommend just watching a video.

pallid scarab
#

it's not that it looks shitty, it's changing the shade of the entire square if I manually paint anywhere in that square

soft perch
#

the shade?

#

as in when u paint the square ur paint goes black on your map or just looks like its shaded from the sun?

pallid scarab
#

i painted the asphalt, and it changed the rest of the square to no longer match the neighboring

soft perch
#

the fuck

#

uh idk man never seen that

#

sorry-

pallid scarab
#

yeah it was hard to explain haha

soft perch
#

best advice i can give you is to Ctrl+Z until before that happened so its back to normal

#

and do things one by one to see when it happens

#

then just... dont do that thing

#

idk

ruby crystal
#

guys ive been away 1 week and i try to upload and still get a bad request. is it my mod or is the shit still down xD

burnt sentinel
plain tartan
#

why does my sun look like this in the workbench? it looks fine in the editor but when doing the play test buttona and it spawns my character it screws up the sun.

plain tartan
#

and then after importing my sat map i restarted and now my workbench is forever stuck "creating entities."

storm gyro
#

Am I the only one that get the urge to ask if it's up several times a day just to annoy everyone?

plain tartan
#

hey is it up?

#

@storm gyro there you go asked for you

storm gyro
#

In my Palpatine voice "do it"

simple hollow
scenic pasture
#

So how do you export something from experimental to stable once that version of the game in experimental is released too stable?

#

Or does it happen automatically?

ashen nimbus
#

"Fixed: Error when uploading addon to workshop" So experimental is working again? This is from the experimental changelog from today

short frigate
smoky panther
robust merlin
#

Has anyone have any issues on experimental dedicated server with newly uploaded addons?

dire relic
#

can't login with exp workbench, regular logins fine

soft perch
#

dare i ask

burnt sentinel
#

Seems like uploading mods will be available until 1.3 update since it’s available in the experimental branch which is running 1.3 thonk

burnt sentinel
stable quartz
#

maybe a little hotfix can be thrown on the stable version 🤞

burnt sentinel
kind swallow
#

can anyone help me with this?

smoky panther
#

workshop is down

kind swallow
#

oh

#

ok

smoky panther
#

its been down for days

kind swallow
#

well

#

shits happen

#

ok then

#

i will try it later

crude pewter
umbral leaf
#

Imagine all these addons getting uploaded at once. Once the workshop is back up

peak cedar
#

y'all might as well move to 1.3 and get your mods ready, what if 1.2 workshop never gets fixed? o.O

balmy cradle
#

I don't think it will ever work for 1.2, if they got it working in experimental before stable, it very obviously shows the priority is for 1.3

#

So, unironically, just make mods ready for 1.3 by using experimental tools, and support experimental development by playing on it if possible. The quicker bugs in it are fixed, theoretically the quicker it should release for stable.

peak cedar
#

...and if they wanna keep to their estimation, they've still got one more week to get 1.3 out in Feb.

queen obsidian
#

Hello everyone, I am currently creating a map on Arma Reforger Tools and I have imported my drawing onto the ground of my map. The problem is that, from a distance, you can see the outlines of the map but not the ground textures.

#

I've already tried to import an image that could correspond to the map I created but it doesn't work the screen freezes and I can't do anything

#

If you have a solution I take

woven mortar
uncut niche
#

it's a little disapointing, that BI doesn't give any feedback on the workshop situation. By now i would have expected something, even it it ware a official "we are working on it and it might not get Fixed before April.". Anything official would be nice besides the well educated guesses we have here all day 😄

crisp fable
uncut niche
woven mortar
uncut niche
#

since i belive that they would never lie nor forget to give us an update on the release of 1.3, it will come within next week. i'v got time to wait till then. spezialy since i need the workshop to publsish updates for our Communityservers, and i somehow don't expect all those players to switch to experimental 😄

storm gyro
reef plinth
#

Is there no way to restrict the GM module? we need the admin module for our admins but it is tied to GM and it just does not seem tenable to give every admin full GM permissions?

bitter portal
#

When pushing my stuff to workshop, if I select test... that only makes "that version" a test version right? Then if people were grabbing the latest version - it wouldn't grab this "test" build... corrreecccttt?

peak cedar
reef plinth
#

Module starts at limit?

peak cedar
#

probably if you mod it. dont think anything like that exists yet

remote estuary
#

I am not sure. My mod simply raises the budgets to unhealthy values, so a little fake.

umbral karma
#

break the editable prefabs system entirely 🧯

real matrix
empty portal
#

how do i actually select a category?

#

when i click the dropdown nothing drops down

balmy cradle
#

If on 1.2, uploading won’t work anyways, so no point

empty portal
#

1.2

empty portal
balmy cradle
#

Workshop has been blocking uploads for close to 3 weeks now for stable Reforger. Unknown reason, but will likely be fixed on 1.3 stable release

empty portal
#

ah

#

a shame

ancient flower
#

For the future its the box thats says category. You click it and choose the box(s) relative to your mod.

reef plinth
#

When you add a player into the Admin list they are automatically given admin and GM when they join

shadow bolt
#

Hey how do i upload a map to the workbench?

brazen plaza
#

anybody have little time to show me how make a custom trigger. been watching endless vids and it hast clicked yet...

frank terrace
#

Hello - why is my project stuck in read-only mode? any way to revert this?

tropic zodiac
tropic zodiac
empty portal
#

yeah when i click it nothing pops up

tropic zodiac
#

Oh you even wrote.
Well it should.
Maybe try whenever they fixed the upload bug.

frozen pine
#

If it’s possible could we add a feature to pick flowers my wife would like that

frank terrace
tropic zodiac
#

Well at least this was the case for me once.

frank terrace
#

did not work 😦

real matrix
# reef plinth How?

There is a way to do it in game in your server I have noone in my server to show as an example though

#

maybe here?

reef plinth
#

Remove GM doesnt work

soft perch
#

it says there to DM any issues to ceo_of_bacon, where would the bacon man be hmmyes

dark chasm
# kind swallow

Im getting same issue, any resolution yet? or any way to just test out if this code is working in a single player scenario? dont want it pushed but I need to test stuff out in game

#

I'm working on a simplified healing system for Arma Reforger. From what I can tell, the code runs without errors, and I've added the necessary components to my duplicated prefabs, which will serve as a basic medic kit. I'm wondering if the only way to test if it works is by downloading it from the Workshop and launching the game, or if there's another method I might not be aware of.

balmy cradle
#

Workshop is not accepting uploads currently for Stable, Experimental is accepting uploads however

#

But if testing for single player, just testing in world editor should suffice, no?

dark chasm
balmy cradle
#

If it's just on a prefab you have as a med kit, drop it into the MpTest.ent world in a sub-scene of it, and just press play to launch into the game and test it

#

MpTest will have spawn points setup, so just setup the subscene of it and place the med kit close by, then press play

dark chasm
#

ahh okay thanks heaps for this! actually going to save me so much time.

#

Just curious, why isn’t the Workshop allowing uploads right now? And do you know when it’ll be back up?

balmy cradle
#

No one is sure why, and no one knows for sure when it'll be back up for stable. The guess is currently not till 1.3 releases on stable

dark chasm
#

okay cool, again thankyou!!

tropic zodiac
#

Why the FactionManager in the worlds hierachy always change it's name to 64A415F2D0B12ECD?
Is this normal?

remote estuary
remote estuary
grave widget
#

Still no Workshop upload! are there any alternatives to test it publicly with friends?

i heard i can localy store them in the add-ons folder same as for any friend and server
but i couldn't get the mod recognized.
Details: it has never been published before

plain tartan
#

you guys got any tips for painting grass and whatnot near roads that doesnt feel like it takes FOREVER on a large map?

shut remnant
#

Is publishing to workshop still down?

grave widget
#

at least for me

plain tartan
#

are you able to paint terrain with polylines or anything?

scenic pasture
odd ore
#

In the watch wiindddow of the editor how do i see the full variable?

grave widget
scenic pasture
#

You were able to update to stable?

grave widget
#

no

scenic pasture
#

Ah

grave widget
grave widget
# scenic pasture Ah

i am serching for an solution to test on a public (self hosted) server with friends who will get the mod by me

#

i have a server but i cant even get my mod recognized localy (probably becuase it have never been published and there for no id)

peak cedar
slate kraken
#

Can someone tell me if I use the experimental workshop, will I be able to upload the mods to the stable version? Or will that cause conflicts?

I know the answer might be obvious, but I have my doubts.

grave widget
ancient flower
real matrix
peak cedar
#

That's why I can't stand dependencies, nothing you can do about that.

woven mortar
peak cedar
#

I assumed he meant they haven't updated exp version yet

scenic pasture
#

Has anyone had issues getting uniforms in their arsenals with Experimental?

#

Like custom ones. I’ve done the process over and over a couple few times with no luck. Crazy cause I had no issues prior to this

grave widget
grave widget
#

but its the only mod its dependent on

hollow badger
#

Workshop publishing is more than likely not going to work on stable till 1.3 drops Shruge

peak cedar
grave widget
#

i can always remove the mod and switch the entity's to entity's of a vanilla faction
but yeah

i actually just want to play it with friends

hollow badger
#

I have no idea but probably not. They tend to push patches on Thursdays.

simple hollow
atomic heart
#

Is there any way to disable Vote kicking on a server that is run by the community but its Vanilla ver (bc of PS5 players cannt use mod)

#

something like adding stuff in JSON?

fluid phoenix
#

How can I package a mod like uploading it to the workshop but just doing so locally?

glossy relic
#

it packages it in your documents folder

rancid schooner
devout cliff
#

Hello, why do the AI ​​I put inside buildings stay stuck in the ground?

devout cliff
#

fix

fluid phoenix
# glossy relic it packages it in your documents folder

So I believe I had found what you were talking about but the file is missing a lot such as meta, server info, and all what is needed to actually access it in game. I'm assuming you were talking about documents\MyGames\ArmaReforgerWorkbench\Publish

fluid phoenix
#

I just was informed in another discord that without the workshop we can't test anything in game and only through the workbench. Would be really nice if we didn't have to upload it to the workshop for in game testing

remote estuary
#

You dont, you can use peertool to simulate multiplayer, and/or host servers without backend

#

Plenty of ways to test

wet coral
#

Plugins - peer tool you’ll need to do some setup work then when running world editor select peer tool

#

Also take it this is confirmation no uploading till 1.3

austere tulip
wet coral
#

1.3 experimental changelog from 2 days ago

austere tulip
#

Ah nice

leaden shuttle
#

When is that expected to be released to stable ?

frozen pine
#

Is workshop down?

hearty gust
#

guys i got this error while publishing my scenario Uploading failed! Reason: "data.asset should have required property 'summary'"

#

someone know what that is?

plain veldt
#

Hi guys im setting up the reforger plugin for blender, but im having some issues, can someone help me out 5minutes maybe in chat to understand what am i missing while trying to export? thanks in advance

soft perch
#

did 2 people just ask if uploading is down when there is a pic of a changelog right before their message saying “fixed workshop upload error”

READ MOTHAFLECKA

simple hollow
slender needle
#

Why is it impossible for me to publish on the Workshop? Does anyone else have this problem?
I get this error:

BACKEND (E): [RestApi] ID:[11] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

peak cedar
#

It would be nice if they would tell us if they even plan on fixing stable branch workshop before 1.3 goes to stable.

shadow bolt
#

hey it wont let me move my camera beyond a certain point, how do i fix that?? im on the terrain editor

brazen plaza
#

On arland map how can I move/delete items that are on the map under the locked default? I want to delete a wall and a few gates for a specific driving area.

#

Or does hiding in the default layer actually hide it?

balmy spindle
#

if someone can help me with an issue i have, workbench isnt showing my stuff inside my folders

viral flicker
#

Ive assembled a metadata file for my mod and attempted to copy the mod ive been working on directly to my server, im getting an error that my mods not listed on workshop and the server does not start.

I saw someone else in here getting their (unable to be published) mod to their server, but im not sure if they were successful.

Does this just not work, or could it be an issue with my metadata?

wind swallow
#

how do i add mods to the workbench ?

simple hollow
#

right clock add addons

wind swallow
#

i cant find it :3

simple hollow
#

before you open it on the projects page

ornate stratus
light blaze
#

Is there somewhere specific to set localhost server config for workbench "localhost server + peer tool" run option? It doesn't seem to pick up the config.json I set in peer tool or dedicated server tool settings

brazen plaza
#

Hi any help with this error? I cant get into content area to test anything, when clicking play or f5.

Virtual Machine Exception Reason: NULL pointer to instance. Variable 'm_eSupportStationPriority' Class: 'SCR_SupportStationManagerComponent' Function: 'AddSupportStation' Stack trace: scripts/Game/Components/SupportStation/SCR_SupportStationManagerComponent.c:169 Function AddSupportStation scripts/Game/Components/SupportStation/SCR_SupportStationManagerComponent.c:169 Function DelayedInit scripts/Game/Components/SupportStation/SCR_SupportStationManagerComponent.c:169 Function OnUpdate

EDIT: I deleted and re-added the game mode module. So it was something I probably unchecked by accident.

whole stone
#

unless you're using that class, it won't have any effect on your testing, it's the VMs failling.

scenic pasture
tranquil pilot
simple hollow
#

if you looke in the generic chat they said hotfix next week.

shadow bolt
#

How do i add collaborators to my reforger project?

wicked cliff
#

hi this is my fisrt time trying to create something and iv followed all the steps in the video i watched by TPM for a banner but it wot let me publish it. i keep getting this error. can someone help? BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed

wicked cliff
peak cedar
simple hollow
wicked cliff
marsh nest
wicked cliff
brazen plaza
plain cargo
#

Somewhat random, how do modding teams handle collaboration? Is Git the way? Maybe a service account for publishing?

slender needle
brazen plaza
#

What's the difference between prefabs and editable prefabs, in the case of adding one or the other in a scenario framework?

tranquil pilot
plain cargo
tranquil pilot
plain cargo
#

Excellent

#

I haven't seen one, but I assume there's no publicly facing workshop API

jovial onyx
#

Anyone having issues uploading mods from enfusion?

mental oasis
#

anyone know why I my changes only work in the workbench and not the game

yes I have uploaded mod
yes I haved updated my mod with the new changes
yes I enabled the mod in game

mental oasis
#

ah just realized that the main menu runs off a sever, would be nice to see an option to not have to connect to a backend sever.

dark chasm
#

Hey, I'm working on a simplified medical system where I’m replacing bandages with a medic kit that heals any wound. So far, I’ve successfully swapped out the bandages, and everything is functionally working. I was just wondering if anyone could point me to where I can update the UI elements to change the name from "Bandage" to something else, along with its description.

sick sierra
dark chasm
#

Yeah I did see this and thought this was referencing some kind of script but I just changed it and saw that its actually working in game. Sorry for the dumb question. Cheers!

#

for anyone else who might come across the same issue

brazen plaza
#

Possible to have GM faction based and then limit gm items and or movement?

whole stone
wheat pumice
umbral karma
soft perch
#

dare i ask

nocturne edge
#

Do we know when we're going to be able to republish our mods

burnt sentinel
nocturne edge
mental oasis
#

anyone know how to edit the main menu and have the changes show up in game?

remote estuary
#

Not possible, mods load when you are loading into the world

mental oasis
#

im at a loss for words lol

nocturne edge
#

Pas possible, les mods se chargent quand vous chargez dans le monde

mental oasis
#

there gotta be a work around right?

burnt sentinel
# peak cedar I think you mean next week 😉

The info provided has been kind of vague and unclear. There was a response from one of the Devs yesterday (Sunday) it said next week which could be this week technically since the week had not ended or maybe in two weeks. So we’ll see, only one way to find out hmmyes

leaden shuttle
#

I had a dream where I was able to publish a mod.. I felt nostalgic of the good old time !

cloud zenith
brazen plaza
#

possible to tell workbench to number entities by a two digit number? eg workbench assigns 1-9, then goes to 10. I would prefer it start with 01-09, then go to 10.

#

must.have.order.

knotty ridge
#

Even with older projects where I follow the same steps and now I cant change nothing

pallid copper
knotty ridge
#

even with duplicate or inherit doesnt let me change nothing

pallid copper
knotty ridge
#

And now I cant change nothing from that gun

#

older or new I cant

#

Maybe reinstalling can halp :v

#

reinstal did not helped 😦

vocal girder
#

any update on the update drop? to fix tools?

pallid copper
knotty ridge
tight dune
knotty ridge
#

sure

pallid copper
knotty ridge
#

Here is

#

pardon me for my bad english 👉👈

tight dune
#

drag the line from right to left

#

or make the object properties wider first

#

some keywords for myself if I would ever need search for it next time: object properties width parameters

knotty ridge
#

HAHAHAAHAHAHAHA

#

That was! 🤣

#

Thanks Reyhard!

midnight crown
#

What's the correct way to edit building prefabs for conflict? I duplicated the ammo storage prefab for one faction, then replaced it in the gamemode to use it, then used "break instance" on every single object in the prefab and it still does not save any changes.

Is this a bug?

lusty linden
#

guys any estimate when publish service is online ?

simple hollow
lusty linden
#

yayy

lusty linden
sick sierra
#

What error are you getting?

lusty linden
#

wait nvm, i have to install the experimental tools lol

#

god

young barn
trim drum
# sick sierra

This is the best comment on the current situation. Thank you @torn kayak for the high-quality feedback from the community. 🤝

knotty ridge
#

planing to make a AR and MG types

stoic dagger
#

When will the upload in the workshop work again?

muted ivy
verbal frost
#

hello, guys, i get this error on exp:
19:43:44.434 BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:401 - Unauthorized, apiCode="Unauthorized", uid="-redacted-", message="Unauthorized"

any idea what to do?

muted ivy
verbal frost
#

i get this one from experimental tools and separate experimental branch BI account

muted ivy
#

Oh gotcha. I installed Experimental Tools and saw my non-experimental project does not work with it... uninstalled. 😄

simple hollow
peak cedar
verbal frost
#

yes, i have already uploaded the mod early autumn, and cant update it now

celest ice
#

How do I test something intended for multiplayer?

#

i.e. how could I start a second player client

nocturne edge
#

I prefer to wait for the tools to just fix because it won't be much of a job to publish on the experimental sy my mods are in tools and according to what I saw in 1 week it will be repaired

peak cedar
muted ivy
peak cedar
#

I don't have any issues in exp workbench. After I updated my scripts for 1.3 comparability of course.

muted ivy
#

My mod’s been offline for weeks. What’s a few more days. Not sure if all dependencies are in experimental. 🤷🏻‍♂️

#

No one plays my mod, so it’s low priority. I use my mod for my server that’s been offline. I’m sure yours and other mods are more important.

peak cedar
#

ah yeah that makes sense, luckily i dont use dependencies that are not my own.

simple hollow
#

so has anyone had this. I add the supply icons on the map but i have 5 of them but only one shows.

brazen plaza
surreal stag
#
    [Attribute("1200", UIWidgets.EditBox, "The furthest an independent supply depot can be from the nearest base to still be visible in the map.", params: "0 inf 1", category: "Campaign")]
    protected int m_iSupplyDepotIconThreshold;
peak cedar
light blaze
#

Any easy way to make an entity visible when unselected in world editor?
I have vehicle spawners based on GenericEntity but they are completely invisible unless I select or mouseover them so it can be hard to keep track of where I already placed them

brazen plaza
light blaze
#

Nah just tried toggling it on and it seemed to make no difference though. Do I need to restart workbench or something for it to take effect?

#

I get the editor/debug visualization for stuff that usually has it e.g. vanilla spawner or conflictmilitarybase prefabs fine. I guess I just wanna know what is needed on an entity for it to be visualised

#

I'm guessing I should be able to change class or add a component that will make it be visualized in editor

brazen plaza
#

hmm maybe a preview entity component. Otherwise I dont know.

light blaze
#

I can see by switching my GenericEntity to an SCR_PrefabSpawnPoint it renders a cylinder mesh in the editor which seems to come from this entity editor decorator:

[EntityEditorProps(style: "cylinder", category: "GameScripted/GameMode/PrefabsSpawn", description: "Prefab Spawn Point Entity", sizeMin: "-0.25 0 -0.25", color: "64 0 64 255")]

So I guess I'll have to just make a custom entity based on GenericEntity with a similar thing added and replace usages in my spawner prefabs if there isn't some generic utility thing I can use

tranquil pilot
brazen plaza
#

Having issues with camera reseting to a place in the sky way out. Usually the camera is linked with where I am playing or working within the content window. I have the camera and camera saved place ticked.
Changed when I moved from Arland to Arland Empty and copied over Arland entities. Same SCR everything.
guess it's a camera or player controller issue?

#

alwasy same angle when I hit play f5

fathom harness
#

Can I change the default folder for new workshop projects?

light blaze
ruby crystal
zenith crane
#

Im new to "attempting" to mod. Im having issues attempting to test my build, Im starting small with a keybinded menu to edit current weather effects, its just a small GUI that modifies current weather effects, i.e. fog density. i created the mod in workbench from "Create new project" but i cant register( greyed out) the mod or load it in game. im chasing file locations buit im at a loss right now. ANy tips on geting the Register to be active

slow sluice
#

hey, does anybody know how to solve the issues like
RESOURCES (E): File '$ArmaReforger:Assets/Vehicles/Wheeled/M998/Data/HMMWV_Body.emat' is read-only?
all the custom textures do work, but are read only so i cant export the actual mod.

cloud zenith
#

User Error

glossy relic
loud hawk
#

Now Bohemia.

#

I'm beginning to get ANGRY 💢💢💢💢💢💢💢💢💢💢💢💢💢💢💢💢💢💢💢

pallid copper
#

am i missing something here shouldn't this allow use of nvg regardless of the zoom level ie can use nvg when ADS

cloud zenith
#

He did apparently figure out how to export textures though and has completely ignored my response in the textures channel. Let him upload them so he can get banned.

slow sluice
#

?

#

did you wake up on the wrong side of the bed?

#

also, i havent exported game textures 💀

#

why are you presuming random shit?, who are you?

midnight crown
#

Is there any way to access the main menu when testing inside workbench? Pressing esc closes the game

tight dune
#

press f10

broken robin
#

meowsweats Womp Womp meowsweats

robust merlin
#

Anyone got a guide on how to set up peer plugin? I'm lauching it with addons etc. but still I can't join the game

12:33:24.904 RPL          : Starting client
12:33:25.004 RPL          : ClientImpl event: connected (identity=0x00000000)
12:33:25.004 NETWORK   (V): RplSession::RplStartupEvent: Started
12:33:25.013 RPL          : rpl::Pip::ProcessGameToNet
12:33:25.013  NETWORK   (V): RplConnection::Rpc_Validation_S sent
12:33:25.104 RPL          : ClientImpl event: disconnected (identity=0x00000000), group=4, reason=2
12:33:25.104 NETWORK   (V): RplSession::RplRuntimeEvent: Error
12:33:25.104 NETWORK   (V): RplSession::RplRuntimeEvent: Disconnect
12:33:25.104 NETWORK   (V): RplSession::Terminate
12:33:25.104 RPL          : Pip::Terminate
12:33:25.104 RPL          : IReplication:: Terminating
remote estuary
broken robin
#

yeah, just have to restart it 10 times, sometimes it kicks, sometimes it doesnt 🙂

light blaze
robust merlin
#

yep, I was using the diag one, but I was using multiple mod directories with multiple version of the same mod inside. After cleaning things up it started to work happy

nocturne edge
#

is now possible publish or not

nocturne edge
hollow badger
#

eeeh can't publish new... but I was able to update existing...

BACKEND   (E): [RestApi] ID:[10] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:404 - Not Found, apiCode="remoteRequestFailed", uid="1740666973287-693337", message="Remote request failed"
DEFAULT   (E): Uploading failed! Reason: "Remote request failed"
RESOURCES (E): Publishing failed
soft perch
#

mother

midnight linden
#

anyone else habving this error?

soft perch
#

apparently the update is rolling out.

#

well see.

#

hold your breathe gentleman and pray to your arma gods

hollow badger
#

I'll probably be dead if I did that, no thank you.

soft perch
#

im guessing it didnt actually fix then eh?

scenic pasture
#

You can now upload in stable to workbench

hollow badger
#

I managed to get it working there's some weird account linking issues happening on me, stupid spaghetti code

#

all my mods magically switched to a different account Stare

waxen ledge
#

How to create a mission on a mod map?

I’ve created a Battlefield 3-style Conquest & Hold (C&H) mission based on the Caspian Border map from the Arma Reforger mod. The mission works fine when opened in Workbench, but it fails to load in the Creative Workshop. It shows the error message: World_Load_Error.

Can anyone help me troubleshoot this issue?

lusty linden
#

besides the scripting, do I have to create or configure any file to work after publishing ?

#

because the script is working on World Editor, but not when i publish it

crude pewter
#

is the workshop down? my mod keeps failing still

#

try upload one more time then i will look at logs

slate kraken
austere tulip
#

Probably servers getting overloaded it’ll take a few days for this to mellow out people have been waiting to upload for weeks 🫡

#

Imagine early 2010-2014 Black Friday sales at Walmarts. It’s going to be like that as soon as the doors open.

crude pewter
#

yup worked second try

balmy spindle
#

So what you can only update already uploaded mods and not new or can you do both

crude pewter
#

Both. Dont see why you could not create an new mod

carmine geyser
#

@neon ore

vocal girder
#

anyone ever use reforger lobby?

brazen plaza
#

Empty Arland has a camera base/manager that is up in the sky and cannot be moved(?). Regular arland map is fine. Any guesses? This means the 'save camera position' when working on the mod, resets to this spot in the sky no matter where you are on map.

steel haven
#

how does one make his own files not read only? The update seems to have locked me out of my own mods