#reforger_feedback

1 messages Ā· Page 34 of 1

low flax
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suspected memory issue no doubt

hard flume
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it runs AMAZINGLY compared to A3 and can handle way more but this needs a lot, MASSIVE zeus changes, UI changes, control changes, and the overall feel is just weird

mellow sun
#

Reckon a "Are you sure button" would be nice when you got between edit and play mode

wary field
sour idol
#

Anyone here having audio issues on the Xbox version of Reforger?

wary field
#

depends on what audio issues XD I play on pc, I didn't have sounds for when my gun shot, but had sounds for everything else like bullet impacts, enemy and friendly fire, etc.

#

it seems like the longer you spend in-game the more bugs pop up

sour idol
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I'm having a very specific audio issue that seems pretty common, at least according to many reddit posts, for the XB version.

Basically, I have no in-game audio.

wary field
#

at all? wow

vital grail
sour idol
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If you use a headset while playing Reforger on XB, and your audio is set up to go through your TV/surround sound instead of your headset, there is NO in-game audio. At all.

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So, I can either play Reforger without a headset and have audio and be unable to talk to anyone, or I can talk to people and be a deaf soldier.

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Just a little bit inconvenient.

hard flume
wary field
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if we're comparing max graphics on both, reforger obv looks much better but it performs worse overall... the nice thing is that at least it's somewhat stable and doesn't turn into a slideshow when someone starts shooting at you lol

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on a3 I got around 100-300 fps without firefights, here it's ~60

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playable framerates nonetheless so I can't complain

hard flume
wary field
#

it is pretty neat, although I wish there was slightly better optimization

hard flume
wary field
#

agreed, it's a work in progress after all šŸ™‚

hard flume
#

very true! can't wait to compare it from now in a year, very excited

sage sluice
#

Man I just wana join a server

warm fractal
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So, you can inspect your weapon, and fire while inspecting it, which will shoot, on your side, it's a bit of an interesting "workaround" for blind firing an angle and gave me the thought that, beeing able to blind fire angles would be an interesting addition to the game.

odd wharf
#

Server is kicking people out when people try to connect

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pretty sure thats the main cause of disconnects now

golden rose
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had the 3fps bug \o/

azure latch
#

Guys, when you get in and get out of an UAZ you'll receive an error after trying to get inside again on a multiplayer server

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And it may crash your game if you try once and forget

frigid meadow
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The connectivity issues are a problem. Perfect ping, still can’t join hardly any servers due to connection has failed

midnight aspen
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Not sure who has to hear it from BI - but Server Bans are non-existent. Ban and Kick are the same thing, people can immediately rejoin. Public servers getting overrun by trolls.

distant hawk
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not using steam workshop seems like a step back solely to make it work for consoles, steam workshop should be allowed for PC maybe?

#

I just hope the windows 8 mistake isn't made with arma 4

lyric wedge
paper ice
safe zephyr
#

if you Ping GM, there's a chance of the Zeus Eye freezing in your screen
(idk if i post this here or in Troubleshooting)

cold berry
#

I just wish vehicles stayed on when you got out of them

storm tiger
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can we get mouse key binds? like middle key is in controls but I can't bind things to it, or the other keys on my mouse, kinda fail

rustic merlin
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i put in an issue report for that

rich fractal
slow cradle
#

i'm surprised there isn't manual shifting

waxen holly
slow cradle
#

because my dude sucks at managing rpm's up hills

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why? dayz has it

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you can also crash into a tree at full speed with no repercussion,

waxen holly
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The game needs a lotta work

rich fractal
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it's in the control menu, so futureā„¢ļø

slow cradle
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maybe they can start with not getting disconnected every 12 minutes so we can actually play with people

rustic merlin
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Gear shifting would be useful

waxen holly
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mainly they need to re-install the hundred thousand features that they removed/didnt add that were present in old arma games in order to cater to console peasants

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you cant even roll while prone

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Zeus has been watered down to almost nothing

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ctrl+scroll to change your weapon's zero is absent

tepid stream
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i pray to god they fix zeus

waxen holly
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there's no arsenal or character editor at all

tepid stream
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the menu for it is absolutely abymisal

waxen holly
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you cant ctrl+click on AI to take control of them anymore, you have to right click them

rich fractal
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C

waxen holly
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copy that

lyric wedge
#

Arsenal and editor will be added later I'm sure, I'm not worried about missing features. I'm worried about how they decided to design some of the features that are here, primarily the UIs and especially the GM

tepid stream
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speaking of copy

waxen holly
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Also am i the only one who despises death animations instead of just realistic ragdolls

tepid stream
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which is something else you cannot do

rich fractal
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No, I'm not a giant fan of the animations either

waxen holly
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i stg the death animations are so cartoony and unrealistic they should be replaced by something like what Squad or insurgency do

lyric wedge
#

Those sorts of details will improve later I'm sure, those are simple omissions that are to be expected

rich fractal
#

I do also think recoil needs to be upped a bit

waxen holly
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i'd even take arma 3's jointless boneless gravityless ragdolls over the death animations in reforger

rich fractal
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Same with sway

lyric wedge
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My dead horse is pulp at this point so I can't beat it any more but if you want to hear my tirade about the UI design, check it out: #reforger_feedback message

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The rest of the game is pretty placeholder so I'm not worried about it. I am worried about the very polished and non-buggy UI that is probably great on console but is awful for PC players

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Perfect example of PC getting screwed by console support

waxen holly
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This is every PC players exact thoughts

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Why tf should the unit selection menu take up your ENTIRE SCREEN

rich fractal
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The one thing I do like about the Game Master is the composition areas, but not having lists is painful

tepid stream
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slowmode sucks, so big post here we go.
The UI fekin sucks

  • I shouldnt have to enter a menu that completely removes my ability to move the camera to spawn a single unit or group, then have to re enter it again to make one more spawn.
  • Why on gods green earth can i not copy paste units
    -Why did they completely remove the standard, hold right click to swivel, scroll wheel to zoom in and out, mode, and replace it with a speed slider
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Its entirely because they have to conform to people using controllers, thats literally the only reason its like that

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maybe this isnt too popular of an opinion, but A4 shouldnt be crossplay, and if it is, only KaM console users

waxen holly
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They said "forget our main playerbase who have been playing for decades. let's make a UI for casual console players who will probably not play the game for more than 70 hours"

lyric wedge
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I wrote this while arguing with someone on reddit who thought the new GM UI was great, may as well paste it here as well:

Rapidly selecting and placing units is at least 3-4x slower than in A3. This isn't a "get used to it" difference, this is an intrinsic limitation of the UI. Adjusting filters incurs a 1+ second delay before the results populate. The results only displays up to 15 entities at a time and occludes the whole screen (killing situational awareness). A3 Zeus displays 50 entities in a list that can be instantly scanned from top to bottom and takes up less than 15% of the width of my screen.

I can identify squads from a list, place and orient them at a rate of 1 per second in A3. In A3 Zeus, the menu tree's state is cached per-category, so I can have the relevant ones expanded in every category and switch between them instantly, e.g. closing everything but the NATO > Infantry menu open in the BLUFOR groups tab at the same time as the CSAT > Infantry menu isolated in the OPFOR groups tab, and switch between factions instantly without needing to check and uncheck multiple filter options to hide the extraneous categories and then wait a whole second for the results to populate. This needs to be done every time you need access to a different set of units.

Maybe it's fine for people just causally plopping down units to play with, but for use as an actual game master let alone as a scenario editor it's a massive productivity killer.

now I don't have to read a list

This is the first time I've ever heard anyone imply that lists are bad. You would rather read a bunch of text, 15 chunks at a time, interspersed with unhelpful pictures and uniformly distributed over the entire screen, and have to scroll before you can start reading the next 15? Reading a fixed-width vertical list is among if not the single most efficient way for human eyes to scan text, I really don't understand where this notion is coming from.

waxen holly
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Reforger is just like worse squad except you can go in 3rd person, doesnt feel at all like arma

outer forge
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after the update reforger is using a insane amount of bandwidth when im in a game, is there a reason or a fix?

slow cradle
lyric wedge
# slow cradle the worse part is that, i have a 32:9 monitor in arma 3 the UI takes up the same...

Yep that sucks. Fortunately it seems to be pretty unanimously agreed upon that PC needs a separate GM UI at the very least, except for the troglodytes on reddit who called me "old man" over the argument I pasted above (I'm less than 30). I almost feel bad for the devs who designed the current UI and are facing all this backlash, because they're super polished and I'm sure they work great on console, but they're just not fit for use with a mouse and keyboard.

waxen holly
tepid stream
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yah and you know what else you can do with A3's menu open? move the damn camera

waxen holly
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yep

waxen holly
tepid stream
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which by the way can i point out, i cant even swivel the camera and zoom out at the same time anymore because of the stupid as hell decision to bind scrollwheel + right click to camera zpeed

lyric wedge
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I did the same thing with the game and graphics settings windows yesterday, the new ones contain less information and are over twice as fluffy, gotta move your mouse way more and scroll to find things that would ordinarily be instantly available in a fixed location on the screen by clicking straight to the appropriate tab

#

Are you talking about Workbench or GM? GM supports WASDRF motion just like A3

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Or whatever the controls are, I don't remember what they are but my muscle memory was able to take over in the normal way

tepid stream
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GM

tepid stream
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go into it rn and try to rotate and zoom in or out

lyric wedge
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Workbench has the problem you're describing but in Reforger GM WASD + RMB should let you fly around just as you can in A3 Zeus/3DEN

waxen holly
tepid stream
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yah i can fly around fine, but i cant zoom in or out

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unless i outright stop holding right click

waxen holly
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Also i think it was completely pointless to make the character have an animation of putting the gun on safety before he can holster his gun, its just a waste of time and makes the animation longer for no reason

sudden coral
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I want realistic death screams kinda like insurgency sandstorm

tepid stream
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ahhh yes because I, a soldier in an active combat situation, would put my gun on safety at any fucking point in time

lyric wedge
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Actually you would, at least more trained SOF types

rustic merlin
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Yes you would

waxen holly
rich fractal
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Yes, actually, you do
You'd get reemed out if you point it at the ground without the safety on

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The safety comes off when it's pointed at the enemy

waxen holly
tepid stream
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yah my point was it takes so damn long im sure people playing reforger have died because of it

lyric wedge
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That's certainly a good point, it should be manual imo. And even if not, it shouldn't take long enough that it requires an additional animation step

waxen holly
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i dont even think its necessary to add at all but if youre gonna do it then do it right

rustic merlin
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Because that's what you do when you holster your gun

lyric wedge
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Switching the safety on takes zero seconds IRL since you do it at the same time you do something else

tepid stream
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not in game tho

lyric wedge
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Yeah I'm saying it shouldn't take so long

rustic merlin
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I dont even notice it, not really a big issue imo

rich fractal
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Yeah, I'm not commenting on how long it takes

waxen holly
rich fractal
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I just simply commented on the "you don't turn you're safety on" thing

tepid stream
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maybe im just ignorant since i havent had any actual training, but if youre quick swapping from rifle to pistol, in a life or death scenario, you safety it?

waxen holly
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that would be the last thing on my mind if im life or death scenario

rich fractal
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No, if the rifle is not in a combat stance, i.e. pointed, low ready, or high ready, the safety is getting turned on

sudden coral
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Not the place for this^

rich fractal
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Yeah, sorry

tepid stream
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its discussion around a feature of the game

verbal ermine
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Its purely an academic discussion, because you can't be killed by a bad safety animation if you can't even join a server šŸ™„

waxen holly
rich fractal
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Anyways, I do think the animation for safety when lowering your gun could be changed around to putting the rifle in safe while it's being lowered

craggy yoke
waxen holly
wild thistle
craggy yoke
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More like side A3 style menu.
And if i click something I open up the full thing. Best of both worlds kind of thing

sudden coral
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Y'all really want immersion

tepid stream
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but the fun thing is they wont, because controller players have to be able to use it

lyric wedge
waxen holly
toxic tusk
waxen holly
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Advanced stances were love and life bro

rich fractal
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More stances are probably a futureā„¢ļø thing, the stance system in Reforger is more advanced than Arma 3 so needs more time

lyric wedge
tepid stream
rich fractal
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Rolling and weapon mounting are things that probably just couldn't make it in because other things were deemed more important

verbal ermine
toxic tusk
sudden coral
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Well y'all are gonna have to suck it up because it's staying on console.

toxic tusk
#

Hope not honestly lol

wild thistle
#

How do I put bipod šŸ’€

waxen holly
wild thistle
rich fractal
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Not yet at least

waxen holly
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arma was never meant to be super easy to learn its not a game for low iq casuals, why are they trying to make it into one

rich fractal
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They have to remake that entire system from scratch, which making a weapon mounting system that conforms to terrain in a believable way consistently on large open maps with varied terrain angles and such is not an easy or quick task

tepid stream
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i feel like reforger is trying to hard to be like squad

waxen holly
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i agree

tall rampart
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no one likes an elitist

waxen holly
ember hedge
# waxen holly arma was never meant to be super easy to learn its not a game for low iq casuals...

They want to tap that tactical console market, which could potentially be gold mine.

I’m all for Arma being put on more platforms, but if it sacrifices basic things like weapon mounting and stances that all had their uses, especially when some maps/buildings have keyholes that require advanced stances to actually use, then I would rather sacrifice availability instead of getting rid of what made Arma unique.

rancid apex
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I desperately NEED mouse and keyboard support for console. I noticed it was slightly more playable today but I need to ditch this controller

slow cradle
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This isn't a main line Arma game... you guys realise this, no?

verbal ermine
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the point is to ditch arma 3 for a new game thats built on a new technical foundation without changing the essence of the game, reforger does that currently to an extent, atleast with UI design

sudden coral
ember hedge
tepid stream
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its not so much being an "elitist", its that arma was suppost to be a game that was grity, that was hard, that wasnt accessable with the button layout of a controller, that was built ground up for people who like the difficult and tough demeanor of milsim, and i fear that BI is straying away from that, we got 12 months to see improvement before they stop support

rich fractal
waxen holly
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i love the new engine its awesome, the gameplay is epic, visuals are very nice, the game runs like butter, but the controls and UI have been so butchered it's absurd

slow cradle
ember hedge
waxen holly
tepid stream
slow cradle
waxen holly
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However I will keep an open mind because this is a tech demo and not even supposed to be a full arma game

ember hedge
wild thistle
tall rampart
slow cradle
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from what I understand this is a snippet into the window of the new engine. not sure waht you expect.

wild thistle
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we're the consumers, we have rights to give feedback

slow cradle
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Yeah... these guys might as well be complaining about mobile ops and how it's not a "Real Arma game".... don't get me wrong, I have my concerns too. But this pinky lifting is a little silly right now no?

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you can also refund and play something else if you dont like the essence of the game - which isnt even a main part of the series.

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you are complaining that its not arma 3 basically. Which is nonsensical

waxen holly
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There's probably more controls in arma 3's "common" controls section than there are controls in all of reforger

tall rampart
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and movement, driving and gunplay has never felt better lol

slow cradle
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The game is a testing ground, a way to get feedback on certain features so when arma 4 starts development and is released it wont take years to get it to a stable and good point that the community will like.

waxen holly
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i think steering doesnt feel good and the APC is really buggy it slides like its on an ice rink

tepid stream
tall rampart
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on mp or sp? I reckon the driving physics is getting up to that dirt rally level

slow cradle
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yes and features which are disliked will be changed or removed

waxen holly
tepid stream
#

like the console compatiability on zeus?

waxen holly
#

we wanted arma 3 but on a better engine

slow cradle
#

this isnt arma 3

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sooo... you want Arma 4?

waxen holly
tepid stream
slow cradle
#

you bought the wrong game then

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rofl

waxen holly
wild thistle
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Bohemia isn't dumb enough to put the new UI into Arma 4 I suppose, the whole purpose of Reforger is just testing the new engine, they prolly didn't care much about the UI, which they probably will do in Arma 4

slow cradle
#

r/selfawarewolves

sudden coral
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They were all whining because it's not done.

slow cradle
#

why is the early access game not made yet 😦

tepid stream
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"not done" and "key part of the gameplay thats already been implementated" are two seperate things

waxen holly
wild thistle
#

tbh I have fun in reforger despite its hate, because its still in early access, but its good imo

waxen holly
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if no one criticized the game it would defeat the point of reforger and they wouldve wasted their time

tepid stream
waxen holly
slow cradle
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Its a platform for testing and giving feedback so when arma 4 is released it isnt a buggy mess with features that nobody likes. so many hyped up games now release buggy and broken and with features nobody likes, with reforger its pretty much going through that first year of improvements and feedback but on a seperte game made for that purpose

wild thistle
sudden coral
#

Wow I can't believe a early access game has so many issues lmfao

slow cradle
#

BI: This isn't Arma 4
"Feedback": Hey, this isn't Arma 4!

tepid stream
tall rampart
sudden coral
tepid stream
waxen holly
ember hedge
# sudden coral Elaborate on get rid of stuff? What would they get rid of that console couldn't ...

So, for example, advanced stances like mentioned previously. I don’t know if they will put them in, or if it will just be a hold ctrl+mm to change between them, however things like weapon mounting, I can’t see it being viable on console. At least not in my opinion.

So I will say the new Bohemia workshop is weird. I don’t know how it will work in the long run, but to me it looks like how the Fallout workshop is, clunky and not good in general. Of course not many mods on the workshop but things like Modpacks, how will that work. If I have a group of mods for a unit, then I have a group of mods for another, how will that work out?

We have no idea in this current time, but these are some things I can see being sacrificed. However I could be completely wrong, but this is just speculation.

slow cradle
sudden coral
#

Have you tried the console version ?

waxen holly
lyric wedge
ember hedge
slow cradle
#

surely feedback should go beyond that which anyone who hasnt even played the game can observe, namely: its not arma 3, or 4. Or its early access and there are features that dont work.

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Report them but dont shit on it like you got scammed

waxen holly
ember hedge
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I don’t think I have been more furious when I saw the reviews for Reforger

tepid stream
ember hedge
#

Dudes thought it was Arma 4 and mad that it isn’t perfect

tropic knoll
#

Gosh I really hope they don't make A4 cross platform with consoles if they continue going down console route...

waxen holly
rich fractal
tepid stream
slow cradle
#

Yep bunny hopping is silly.... were one step away from rocket jumping 🤪

waxen holly
tepid stream
safe zephyr
#

I can understand that the game is wip and all but...i expect they really rework jumping and Stamina

slow cradle
tepid stream
lyric wedge
safe zephyr
#

ads feels a lot faster, even arcadish. maybe i'm coping because the game isn't clunky like A3

rich fractal
#

It feels about the same to me as Arma 3

waxen holly
#

i like the game having more smooth gameplay

sudden coral
#

Watch someone play the console version then give feedback maybe?

rich fractal
#

I think my main thing is the guns feel like lasers, I can mag dump a rifle in a couple of seconds and barely have it move

ember hedge
#

I wish I could post an image here, that would help my point but sadly cannot.

slow cradle
tepid stream
safe zephyr
#

yea...i think i'm just used to the 30 fps clunky experience.

waxen holly
waxen holly
safe zephyr
#

it still is valid criticism tho. i think people shouldn't be so defensive about these things

waxen holly
#

what am i gonna do, not complain about a product that's clearly not finished? i know it's a tech demo and not a full arma game, i can still give criticism

tepid stream
#

One thing i would like to see is immediate ragdoll on death, no animation

tepid stream
#

i wanna see a mf DROP when i lay him out

waxen holly
sudden coral
rich fractal
#

I do also think the height of objects you can mount/vault needs to be tied to the weight you're carrying for how high you can jump
So if you're carrying barely anything, sure you can get up to roofs, but if you've got a GPMG, good luck

waxen holly
#

and not like arma 3's weird ragdoll system where all their limbs flail out as their body defies gravity and very slowly descends to the ground

lyric wedge
tepid stream
lyric wedge
#

That's a pretty trivial issue that you could change right now yourself with the existing tools. Hardly a major design flaw of the game that indicates a bad direction or anything

safe zephyr
tepid stream
#

man idk what it is with US ai but one infantry squad just laid out 3 russian ones no sweat, only lost like half its team

waxen holly
sudden coral
#

The ai are lazers. They make you want to stick as a team.

waxen holly
#

also soviet soldiers are all young dumb malnourished untrained conscripts lolololol

tepid stream
#

Us inf squad has 8 an russian inf has 6

waxen holly
#

us has 9

tepid stream
#

thats still a 18v8

waxen holly
#

9 v 18

safe zephyr
#

The AI isn't really impressive right now. just wait either for mods or Updates.
sometimes it will snipe you like a laser. sometimes it will actually play aggressive and rush you. most of times it will stay there just looking at you menacingly.

waxen holly
#

idk coulda been better vantage point

tepid stream
#

yah about the mods, have any of yall tried the starwars ones popping up?

waxen holly
tepid stream
#

it was one of the first 5 that was on the workshop

waxen holly
safe zephyr
waxen holly
#

since reforger is trying to copy squad they might as well also copy their death animation system

safe zephyr
waxen holly
tepid stream
#

thats neat, ai dont actually jump over the fence, they just spawn on the other sie

safe zephyr
# waxen holly the guy in the video is using .308

it ain't like you need to shoot anything more than 5 bullets per people in squad while using an AK.
and remember: most of your enemies are using body armour.
Here we are shooting at people who only have their shirts equiped lol

waxen holly
#

but thats lame game design if they die in 1 hit every time no matter the gun

#

i say 2 hits center mass is fair

safe zephyr
#

yea. i think people should die around 3-5 shoots.
tbh i'm too used to killing people with only 1 shoot in A3. (762 my beloved)

verbal ermine
#

I really liked Rising Storm 2's health system, to instantly kill someone you have to actually hit a major organ, otherwise you kill with a 'sum of trauma' method or bleed them out

waxen holly
#

doesnt matter what gun, unless its a fuckin plinker like a .22 LR

verbal ermine
#

I also really want to see AR/A4 have good body armor simulation, something felt very off about A3's implementation

safe zephyr
#

LOL

verbal ermine
waxen holly
#

hopefully its not against the rules to send my face

verbal ermine
#

even instant brain death would probably result in some kind of nervous overload resulting in muscle spasms

waxen holly
safe zephyr
tepid stream
#

intresting, so the flashlight you get is suppost to only be visible to the Zeus, however ai are effected by it, so us and soviet ai that had no idea of eachothers presence shoot at eachother the second the zeus toggles their light

safe zephyr
#

a good review about the animations:
https://www.youtube.com/watch?v=euDzhuJMgN8

A look at the blood effects, other character responses, as well as the gun damage and destruction in the initial early access version of Arma Reforger

You can get it here:
https://store.steampowered.com/app/1874880/Arma_Reforger/


Consider supporting the channel on Patreon, supporters of all tiers get the impressions and interview videos a ...

ā–¶ Play video
waxen holly
reef crow
tepid stream
reef crow
#

Not sure what triggers it, but seen quiet a few bodies with bleeding necks

tepid stream
waxen holly
safe zephyr
waxen holly
reef crow
#

We also don't currently have a way to fully heal aside from Game Master healing.

safe zephyr
#

Ah yes. no medics

tepid stream
#

OH MY GOD, I FOUND IT, ONE PERSON WITH OUTSTETCHED LEGS IN A FIELD OF TENS OF BODIES

jagged cobalt
#

Only thing I'd say I hate about squads death like animations is how far limbs would move when falling on a stair case or something. Unnatural movement with rag doll affects

tepid stream
jagged cobalt
#

Wtf happened there

tepid stream
#

i just moved all the bodies together, only one mf with 2 limbs outstretched

waxen holly
safe zephyr
#

Cockroach animations

tepid stream
#

the rest look like theyre doin yoga

waxen holly
#

fix the cockroach death poses

#

pretty sure it's never happened, dunno what they were thinking making these silly ass death poses

jagged cobalt
#

/o/

tepid stream
waxen holly
warm sleet
#

Pls make reformer cheaper

knotty shoal
#

Hell Let Loose has a great death animation system where the soldier falls according to his current momentum as well as the impact of what they are hit with. If arma could match something like that, it would be awesome. Currently even OFP from 1999 feels more authentic

wild thistle
#

Literally unplayable, Arma Reforger is a failure, no hope for Arma 4, refund

waxen holly
#

oh floating rock hahha

jagged cobalt
wild thistle
stray cairn
#

Worst game 2022 AND 2021

waxen holly
#

lololol

stray cairn
#

You know what, because of that one floating rock there, its also going to be the worst game of 2023! Valve, pls fix

waxen holly
#

Valve pls fix

jagged cobalt
stray cairn
#

100% agreed! Never seen a game with such severe mistakes before! I mean, floating rocks!??? Thats literally and totally unplayable

waxen holly
#

must be fixed immediately or i'll refund every arma game and every arma dlc i have ever bought!!!!!!!!!!!!!! unacceptable!!!!!!!!

jagged cobalt
#

I'm going back to 2042 Frick this >:(

waxen holly
#

frickers crud heck >:(

#

New engine looks promising, gunplay looks very nice and visuals are great

death animations look absolutely silly and cartoony, should be replaced with something similar to squad or insurgency

UI and controls need to be unbutchered for PC players, they've been simplified to an unacceptable extreme, advanced stances need to be added back like they were in arma 3, then this will create the perfect arma game

and of course extra content like maps and units and vehicles and eden editor but im sure thats all planned already

wild thistle
waxen holly
#

If the direction they're trying to take arma in is going to be universally console oriented then arma is done for as a series

wild thistle
#

Does anyone have a problem where your download stuck in Reforger workshop?

jagged cobalt
#

Talking about like getting mods and being stuck at like 8%?

wild thistle
#

yuh

lucid mural
jagged cobalt
#

Had it happen once to me. Canceled the download and restarted it, got it done.

waxen holly
lucid mural
knotty shoal
#

gore would def be more 'realistic' but i dunno, seeing how stuck arma is in its old ways even with a 'new' engine, would it even be possible

wild thistle
waxen holly
crystal beacon
#

Is there a way to send real feedback instead of this crybaby page ?

jagged cobalt
wild thistle
jagged cobalt
crystal beacon
#

It was not in anyway directed towards you šŸ™‚

crystal beacon
lucid mural
lucid mural
crystal beacon
#

It buggy but i freaking love this new arma direction, alot better than arma 3 was at launch aswell

crystal beacon
#

ive had so many DayZ 2013 moments already, great potential!

lucid mural
#

Its definetly got a ton of potential and I cant wait to see what both BI and the community do with it

waxen holly
#

Engine* not direction

#

arma 3 woulda been perfect if it had a modern engine

wild thistle
#

Arma is just, different idk how to explain it, most people see it as milsim game, but bro, I can't explain it, its just different

waxen holly
#

if by direction you mean whittling the game's mechanics/features down to nothing in order to cater to console players, then no, the direction theyre taking the series is the wrong one

jagged cobalt
#

It's got a it's own tactical feeling in it, is how I explain it

waxen holly
#

Arma isn't your typical arcade brainlet game that you play for 20 minutes casually

wild thistle
#

its just perfect

waxen holly
#

My favorite thing about arma is the sandbox

#

The sandbox aspect of arma is the best part

wild thistle
#

Even my GF plays Arma 3 for the sandbox XD

waxen holly
#

Reforger isnt a sandbox it's an arcadey copycat for console players

#

for now at least

#

it's been out for like what 3 days

#

I shall cut it some slack for a while but if they keep updating the game without actually improving it then we gotta dillema

#

The real test is when arma 4 comes out

#

that's when we'll see if they took the criticisms seriously

edgy sparrow
#

jesus Kajmen we get it

#

I've seen you across 2 discords already on the same thing for the past 2 days

pastel onyx
waxen holly
#

my criticisms are valid

pastel onyx
#

K

wild thistle
#

Is copy paste possible in Gamemaster?

edgy sparrow
#

not the right place, and idk

toxic tusk
lucid mural
hidden plover
#

A node editor for the materials would be cool. But that may be a bit too much to ask for.

thick sable
#

249 should be made to accept STANAG mags

low flax
#

M249... are you lost lol

#

Bro this is reforger channel you know the one that's based in the cold war?

thick sable
#

The weapon in service since '84? The one that's in the game? Yeah that one.

velvet owl
#

huge game freeze for 5 seconds after selecting group of units or giving them new order / waypoint

low flax
#

The M60 dude can only be belt fed

thick sable
#

You should probably play the game a bit more and see that the M249 is in the game as well dude.

frigid yacht
#

If anything I wonder why the heck it makes a point to tell the player that reforger is set in 1989, if all assets (afaik) in the game were already used in 1985

dusty salmon
small anchor
frigid yacht
#

And on the other hand, things that are not in the game would make sense if it was 1985 (eg. RPG 26)

small anchor
frigid yacht
#

Iirc this requirement for stanąg mags was only made so minimi would win,

#

Originally it never had this feature and Americans were the only ones to get a variant that could be magazine fed

low flax
#

Wait what

frigid yacht
#

FN added magazine feeding only for M249 requirements before the competition started

low flax
#

Fu.. okay I stand corrected I apologise @thick sable

lofty sandal
#

Aussie minimis do feed from mags afaik

frigid yacht
#

Damn. Early solid stock minimis were sexy

thick sable
frigid yacht
#

Are you playing in 1st or 3rd person?
Just guessing, but in Arma 3 your framerate would limit gun's fire rate. So in theory switching to 1st person could change your field of view, which would change the number of things rendered and raise your framerate.
Then again it could just be arma'd šŸ˜›

#

ok, so it's a feature arma šŸ˜„

gray shoal
#

We desperately need that loadout tab to be functional. It is quite tedious to respawn and manually redo your kit every time you die.

wraith trout
#

This is not about the game but more for the modding community: add github integration for the tools if possible.

torpid ruin
#

Hello to you

To start I love your game even if I can't play it lmao, here is my current problem

I encounter a problem in the multiplayer mode every time I approach the objectives my game crashes, and that 100% of the time

I'm on Xbox Series S

Good luck to you and have a nice day/night

velvet owl
#

I don't like the naming ".c" extension for Enforce scripts, can we add extension like ".enforce" or something like, much better for other generic tools to see its not C language file

proper wasp
#

Anyone else’s game seem to start lagging when you respawn in multiplayer?

velvet owl
#

In game, in Feedback window, feedback control don't want to accept keyboard input

gray shoal
#

My game froze when opening the map, but I did not get a crash report

frigid yacht
gray shoal
frigid yacht
#

If you just run Zeus and spawn an arsenal crate, it has a secondary option to save your respawn loadout there. Sadly it only works for this mission.

craggy orchid
#

Quick thoughts:

  • New player controller is awesome (very responsive, clunkiness of A2/A3 is finally gone), but I think that movement speed should be toned down to at least 70-80% from current value. Š”urrent speed of character movement fits DayZ (game basically about running from point A to B), but Arma is a different beast and I think that movement quickness that sometimes can compete with Quake 3 Arena and UT should gone, especially bunnyhopping and other tricks
  • I hope that item condition and mag repack system from DayZ will make it's way back to Arma in some lightweight implementation as the ability to fill your mags with any rounds pattern and ability to damage scopes mid-firefight would be nice to have
  • Contextual hotkeys should somewhat steamlined to "if you have selected item and hold it in your hands, then left mouse click should activate/use it" instead of pressing X/R/L or other keys to use it which differs from item to item. I get why this was made (many items are used by left hand while holding the rifle in the right), maybe the solutiton could be something like "put it in the right hand and use CTRL+left click to put it in the left hand"
  • Animation-ragdoll transition on death is very abrupt
frigid yacht
#

I can't put my finger on it, it might be Everon, it might be navigational and communication problems, but from what I noticed almost all combat takes place at point blank? 100m distance engagements are rare, 200m distance ones only happen against the AI.

tranquil hamlet
#

I like the movement but the speed needs to be reduced..... looks like i am playing DayZ and I dont like it at all... doesnt feel real.

frigid yacht
#

"jump around šŸŽ¶ jump around šŸŽ¶ "

ebon gate
#

Not sure if it's been posted, but for those of us with simming peripherals (in my case the warthog hotas and mfg crosswinds) the controls conflict between that and keyboard mouse. Unable to control the first vehicle in the tutorial due to this!

deep snow
#

The hold right click zoom in this game is pathetic. Why even have it if it zooms you in by like 0.1 times?
Please return to how arma 3 handled it.

deep pivot
pine flicker
pliant crag
#

Wish you could look at your map in first person without going into fullscreen, would make navigating way more enjoyable

deep snow
pliant crag
young latch
#

has anyone tried to rebind keys to their mouse buttons yet?

#

I tried day one to change the talk keybind and it wouldn't let me

paper raptor
young latch
#

I might if it's not being tracked

#

just annoying to have to click t every time I wanna talk in game lol

paper raptor
#

Double tap T to toggle chat. Just gotta be mindful

raw leaf
young latch
#

thanks šŸ‘

gray shoal
#

After playing for a few hours, the game will suddenly drop to 30 frames. I have to restart the whole game to fix it

steep grove
#

Opening and closing doors/windows
When opening/closing doors and windows, I think it would be nice if we would be able to open/close them with some F+mouseWheel up or down, by which we would be opening or closing them slowly/progressively and only by a portion we need. A sniper/spotter often needs just a very small gap to see through, instead of opening whole window/door wide open. Could be a more quieter option too.

Simply opening/closing mechanics like the already existing mechanics of progressive changing running speed of our character.

real dome
#

i keep on getting disconnected from servers

#

i have never been able to be in a server for more than 10min.

vocal lance
#

^servers get huge memory leaks

real dome
#

i just wanna refund this game but i have 12h

gray shoal
#

Is there an ETA for when we'll get a fix for the memory leaks on the servers?

trim crest
steep grove
unkempt wagon
#

There is a problem with the workshop not loading mods. this is in the logs.

#

: [SCR_AddonManager] SCR_AddonManager<0x000002439AE1C030> Internal_CheckAddons()
17:29:04:353 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000002439AE1C030> Callback_CheckAddons_OnSuccess()
17:29:04:353 SCRIPT : GetGame().IsSafeMode(): 0
17:29:49:667 BACKEND (E): Http Error (TIMEOUT)
17:29:49:674 BACKEND (E): [RestApi] ID:[7] Timeout
17:29:49:674 SCRIPT (E): SCR_WorkshopItemCallback_DownloadImage<0x00000243F0EAB900> OnTimeout
17:29:49:674 SCRIPT (E): SCR_WorkshopItemCallback_DownloadImage<0x00000243F0EAB558> OnTimeout
17:29:49:674 SCRIPT (E): SCR_WorkshopItemCallback_DownloadImage<0x00000243F0EAB168> OnTimeout
17:29:49:674 SCRIPT (E): SCR_WorkshopItemCallback_DownloadImage<0x00000243F0EAB120> OnTimeout
17:29:49:674 SCRIPT (E): SCR_WorkshopItemCallback_DownloadImage<0x00000243F0EAAD30> OnTimeout
17:29:49:674 SCRIPT (E): SCR_WorkshopItemCallback_DownloadImage<0x00000243F0EAACE8> OnTimeout
17:30:33:236 BACKEND (E): Http Error (TIMEOUT)
17:30:33:236 BACKEND (E): Http Error (TIMEOUT)
17:30:33:236 BACKEND (E): Http Error (TIMEOUT)
17:30:33:236 BACKEND (E): Http Error (TIMEOUT)
17:30:33:236 BACKEND (E): Http Error (TIMEOUT)
17:30:33:236 BACKEND (E): Http Error (TIMEOUT)

regal nebula
gray shoal
#

Speaking of mice, I would really like to bind some functions to the mouse 4 and mouse 5 buttons. The game doesn't let you do that yet

rustic dock
#

Any update when xbox servers will be playable. I either can't join a game or I get DCd in 20 seconds. I have 0 problems with any other games like dayz and bf 2024

gray shoal
#

I think something really needs to be done to encourage longer engagement distances between players. I have only ever been at close range contact with other players, always less than 100m.

slow cradle
#

Issued refund request over inability to do custom control setup. Oh, inability to rebind mousebuttons under different functions topped the cake. I guess this game is meant to be played by righthanded PC players and lefthanded players can eat grass

short tinsel
#

I’m seeing a bug with blufor crates were on the Xbox it when ever I mod install mods nothing spawns in the crates

proven thorn
#

holy mother in christ toggle ADS is so broken in reforger

#

any toggle keybind that you rebind is just completely broken

#

that's what toggle ADS does

#

insane

versed dock
#

anyone else have issues with getting in an out of 1st and 3rd person? Pressing enter feels like it's struggling to switch between views

#

already sent this to Bohemia via in-game feedback

waxen holly
versed dock
#

One more thing - why it's not possible to bind mouse's side buttons to something? The game doesn't recognize the buttons or something

waxen holly
#

so control options are extremely limited

versed dock
#

that's probably easily fixable.. right? I feel like they can just add extra configurability for PC and let console players have their 6 buttons

waxen holly
blissful sage
#

I feel like it's an oversight and will hopefully be fixed soon.

I like to use the side buttons to control zoom or VOIP

waxen holly
#

i agree

blissful sage
#

I do feel like the modes will be a lot better once they fix and use the AI more.

Something like AI guards being deployed to captured points would massively improve conflict for instance.

Or even things like AI logistics deliveries and AI driven transports from main to some points

waxen holly
#

the one thing i wanna see implemented is realistic death animations

#

i posted this yesterday already

cedar flower
waxen holly
#

it's absolutely designed for console players

#

it was designed for console and ported to pc as an afterthought

solemn plover
fierce quest
#

This is bait, don't bite

waxen holly
#

like how call of duty was designed for console they can still port it to pc

#

Assassins creed is an even better example, sure you can play it on pc, but it was designed for console

fierce quest
#

The fact that you haven't mentioned Halo yet tells me everything I need to know about your knowledge of the subject

waxen holly
solemn plover
amber dome
#

what about arma for orignal xbox?

waxen holly
#

idk anything about that first arma game so i wont say anything about it

amber dome
#

devs said its a return to form

fierce quest
#

Flashpoint is 20 years old

waxen holly
#

isnt it called "arma: cold war assault" on steam

cedar flower
slow cradle
#

honestly one thing i think could be added would be when 4 people are touching a jeep, having the ability to team flip it

versed dock
#

guys pls

#

when reforger is in a good enough state, someone has to recreate the operation flashpoint campaign in it

tepid sun
#

Would love to see a team map feature similar to RUST located in command posts. Would allow players to add/grab map markers and intel from the command post in their MOB/FOB and share enemy expected locations etc. Something that combines Arma 3 map drawing with Arma Reforger's lack thereof. Players would still need to return to a FOB to get the information from their friendlies, but it would also give teams the ability to communicate infantry/cavalry movements around the map.

#

For example, player at FOB Indiana says "There's a platoon element located outside our FOB to the east. They place a marker on their map with that intel, go to the command post, interact with an "intel map" inside, and then players at other FOBs could go to the map in their closest FOB and pull those markers that others have placed.

#

This would give players the ability to communicate locations and put a visual to it rather than only being able to communicate through long ranged radios, but also keep a bit more of the realism you get from Reforger compared to Arma 3's drawing on the map and everyone getting that info in real-time.

desert saffron
#

Hot take: I dislike Reforger because it doesnt even feel like Arma.

thin garnet
#

Reforger needs its own section in the official forums especially the modding part. Discord is nice for fast help and the mods are great but all the work is lost as you wont find it via google. And even if you come hre and use the search its hard to read through all the messages that are unrelated to the discussion you try to follow. People ask the same stuff every 5 minutes at least in a forum you can merge posts to keep it clean.

vital shoal
pastel onyx
#

Kajmen just likes to complain about everything. Just ignore him lol

verbal ermine
#

We all know Arma historically is a jank game to play, but its menu interfaces (Eden, Zeus, ESC Menu, etc) were the good parts and they, atleast so-far, dropped those designs

pearl trout
#

Please change the 3rd person cam to something that feels closer to arma. The standalone-like 3rd person feels very bad. especially with vehicles

solar coral
#

The servers need to be fixed

steep phoenix
waxen holly
steep phoenix
steep phoenix
#

Lmao its pretty accurate

waxen holly
#

hahahahahahahahah

steep phoenix
light shore
#

Shits got me in tears

steep phoenix
#

yeah I'm trying to get this issue noted by the devs its so dumb

waxen holly
#

i think all the improvements will come in time

#

The game has been out for like 3 days only but hopefully theyre working on it

steep phoenix
#

Tbey said there's only going to be 3 big updates, but I'm wondering how big these actually will be

waxen holly
#

game master needs a complete and utter overhaul for PC

#

The level it has been watered down to it ridiculous

#

UI on PC and console should be completely different

rich fractal
#

Bunny hopping is at least as simple as adding a 3 - 5 second landing animation

gilded panther
#

everything eventually goes to shit to grab more money

gilded panther
#

BI just did this to get money from consoles

steep phoenix
#

Can't blame them for wanting to have a wider audience but if its at the cost of the game experience no thx

steep phoenix
#

Its cool for consoke gamers to have a milsim, but this implementation is not looking promising for pc

waxen holly
#

Make 2 different versions of the game, one for PC that is a lot more complex like arma 3 and one that is more simple for console

low flax
#

i see why they did it, they have a business to run salaries to pay and to fund development of Arma 4.

At the same time need to test and iron out these issues with enfusion. Ok 30 dollars or whatever is questionable but meh i trust the team to deliver

waxen holly
#

Yeah but that doesnt mean they should butcher PC's experience just so console players can play

#

they can make specific KBM and Controller UIs and controls

low flax
#

that i agree with and hope PC versions are allowed to use its potential and consoles have its own "thing"

waxen holly
#

yeah

low flax
#

Arma 3 Zeus UI was perfect

waxen holly
#

i agree

low flax
#

and EVERYONE knew that layout

#

now im pressing tab and V and what the f lol

steep phoenix
waxen holly
low flax
#

but this exact reason is what reforger is all about. to help direct the series

low flax
#

help the devs direct the engine and game(s) in the correct direction so in a way us saying this is helping the future (providing the devs are reading this now)

#
  • bring back EDEN!
waxen holly
#

This is an obvious cater to console players that must be fixed on PC

low flax
#

agree

waxen holly
#

the question is why tf did they put console first?

#

why was PC the afterthought and not console? did they forget who their main playerbase is?

low flax
#

new audience - revenue for the company, trialing console additions i guess

#

i dont doubt things will change for the better we just gotta keep voicing the feedback

waxen holly
#

yes

radiant crow
low flax
#

They need a Sub forum for reforger on the forums because feedback here gets lost

#

make a poll lol or devs need to give the community polls to answer

steep phoenix
radiant crow
# waxen holly the question is why tf did they put console first?

I think instead of prioritizing one platform over the other, especially with stuff like zeus menus, they could've just added different interfaces, I wouldn't mind the old zeus interface with the aesthetic of reforger since people are already familiar with it

low flax
#

good idea

waxen holly
low flax
#

even if the URL is feedback.bistudio lol

#

hence why a sub forum is needed

radiant crow
low flax
tepid sun
robust fog
#

Gravity seems super high on this planet. Or they forgot one of those Contact anomalies under the terrain. In tutorial the jeep seems to accelerate very fast downhill and have great difficulty going uphill... even when the grade is very mild.

visual vessel
#

From what I've seen in the world builder, the default gravity is -9.81 m/s² (which is the case in reality as well). Maybe the apparent heightened gravity is because we're used to the jank of Arma 3?

rough sun
#

server filter in the browser is bad, we need option to filter by more specific criteria like min player count, max player count, minimum available slots, etc

placid quiver
#

I've compiled a list of issues and suggestions from both myself and friends that also bought the game to try it out. We've refunded the game for now, as I found my computer can't run it, and the others would rather wait for everyone in our unit to have upgraded computers before switching from A3.

Props:
AMD FSR is a great addition, especially in a game like this where distant object recognition is a big part of it.
The animations, movement, etc. are fantastic. Everything feels fluid and the gunplay has a lot of 'kick'.
Sound design is top notch - huge props to the teams behind those. Big step up from 3 and its DLCs for sure.

Issues:
Building stuff in Conflict/Tutorial can lead to players getting stuck inside the structures, not sure how to fix this - perhaps an unstuck button that TPs players slightly if they get stuck, like Sven Coop
Player can easily get stuck in the M113 wreck model by crouching in the open hatch - again, unstuck button would help a lot, either that or widening the opening
Lots of pop-in around village areas - sometimes interior furniture appears before the buildings themselves. Something to do with streaming speeds? The houses take longer than furniture?
No in-game scenario editor is a huge, huge bummer and will massively slow down mission creation and debugging.

Suggestions:
Openable windows like we had in A1QG Sahrani would be pretty great, especially now that we can vault over stuff.
Cooking grenades by hitting right click while holding it in throwing position, like in Insurgency Sandstorm, would be good. Basically, hold left click, pin's off, hit right click, spoon flies off, now you're cooking it.
Vulkan version for non DX12 cards, if possible. If not, understandable.

Dumb Suggestions (AKA things that would be nice but are definitely not worth development time):
Animals and women would be nice. We had them both introduced in Arma 2, but have never made a real appearance since, outside of some small critters in A3.

snow yacht
#

just a spoonful

sinful dagger
#

Hello, I bought this game a couple nights ago but haven't played yet due to work. I was going to sit down and play tonight, but I heard there were some issues with server connection for a lot of people. I was just wondering what's the best way for me to help devs with this situation? i.e. what information do they need to help them more quickly find the cause of the problem -- whatever that may be

#

and sorry if this is the wrong channel

viral echo
#

I'm actually a very big fan of Arma, but a game that doesn't work shouldn't be sold for 30€ (in my case).
Ever since I bought this game, I've had the problem that I get a 5000 ping when I try to join a conflict game. I spent 90 minutes in the game with this bug alone. If that happens with Arma 4 then it will be a second Battlefield 2042.

I still love Arma but this game doesn't get any love from me

fierce quest
#

That's because it's not a full game yet, it's Early Access. That exact fact was pasted everywhere when you bought it.

ebon gate
proven gyro
#

environmental properties should be available while in Armavision

spiral bronze
#

As for console version, I think aiming could be more smooth and fluid, don't know how other fellow xbox players feel, but for me it's one of those games where I can't really set up the sensitivity to be able to aim more precise and something maybe with the response curve ? It's kind of hard to explain, it feels hard for me to do the micro adjustments when using ads, I think CoD and Halo are perfect examples imho how it should look like and feel across all games

scenic ledge
#

Leaning needs to be done like other games. Set angle and move around is too clunky. Anyone without a brand new controller with perfect rb that works without fail it’s tough. Also the right stick to free look is never a good one in my opinion. Put so much pressure on the analog sticks. Stick drifts already bad enough

#

Right stick would be okay if it was a toggle feature rather than hold

waxen holly
#

leaning feels super robotic in dayz and reforger

#

it should be more slow and smooth

#

well now that i think about it that mechanic is in the game i think

spiral bronze
#

Tbh I wouldn't mind an option on consoles for automatic leaning, just like in other games when you're close to the edge of a wall/whatever, it automatically leans you when using ads. But I can see why people wouldn't want that

scenic ledge
#

There’s plenty of good options tbf. Not sure if this one is the best. Feels slow and only useful when setting up a position rather than off the cuff. On console that is I might add

#

Maybe auto isn’t bad. I’m sure the controls will change a lot before the final ones

spiral bronze
#

Yeah, I just wish for the aiming stuff I wrote ^ cuz my shooting often feels like it's my first day with a controller

#

and its definitely not a performance issues

waxen holly
#

i just wanna see the following

  1. Realistic death animations instead of the cheesy cartoony crap in game rn

  2. more advanced game master with more efficient UI for PC players, similar to zeus from a3

  3. advanced stances like from a3

  4. eden editor

  5. more organized inventory

  6. bug fixes like anti crash and netcode

  7. more versatile controls

#

i think this is all what most people want

scenic ledge
#

Feels to me 64 player servers on console are struggling too

low flax
spiral bronze
low flax
#

except 4 should be 1 and 1 be 4

vagrant basin
#

Would be really nice if you could see the weather conditions on a server in the server browser. i cant play in rain because my frames drop to 30. and i dont want to play in complete darkness.

scenic ledge
spiral bronze
wary field
tepid stream
waxen holly
low flax
#

hehe

solar slate
#

Here is my feedback from the gameplay (I have played Arma for 12 years and have 4000+ hrs in arma 2/arma 3):

The bad:

  • Combat and movement feel smooth at some points but extremely clunky and awkward most of the time. Vaulting and better animations are an upgrade.
  • Movement speed feels too fast and character feels like he has floppy arms when aiming/shooting.
  • Most combat feels like I'm playing PUBG and not an Arma game. At worst, it feels clunkier than combat in Arma 3.
  • I don't like that the devs are trying to reinvent the weapon handling, their attempts to make it more "modern" makes it feel cartoony (it feels like they are pandering to consoles here). The weapon handling in Arma 3 was pretty solid, bring this back.
  • Shooting the weapons and shooting other people feels uneventful, weapons don't feel powerful and there is little feedback when hitting someone (ragdolls look cartoony)
  • Game master UI is terrible and obviously is pandering to consoles and not PC, feels clunky on PC. Bring back Arma 3 UI and Zeus features. Very bad downgrade from the previous game.
  • Workbench is great, but also very complicated. Bring back 3DEN, I just want to mess around scripting and making random things. The workbench is simply too complicated for this. I spent most of my past 1000 hours in Arma 3 just in 3DEN making scripts for fun, I can't do this in Reforger.

The good:

  • Improve graphics and visual fidelity is amazing. Houses that actually have furniture? Also amazing.
  • Improved performance from Arma 3, you can actually have a firefight without constant stuttering.
  • Built-in workshop and being able to instantly download and join modded servers without restarting the game is a great quality of life improvement
  • Foliage density and distant shadows is great.

tl;dr:
graphics and visual fidelity is good, movement and combat are not. Combine the graphics and animations of Reforger with the combat and weapon handling of Arma 3 for best Arma 4.

tepid stream
low flax
#

i wouldnt care if it had arma 3 editor interface

waxen holly
#

i use them and all my buddies use them

wary field
#

you just try it out once and forget it exists

waxen holly
wary field
#

great but it's such a minor community whom use it

#

it'll just clutter the controls XD

waxen holly
#

the controls have always been cluttered buddy, its what made arma what it is

#

It wasnt supposed to be a simple arcade shooter that any idiot can play on a controller

#

thats why arma 3 was such a success

#

not because simplicity but rather complexity

wary field
#

arma 3 controls were manageable (eh)

ripe sigil
urban cypress
#

I was wondering if intense dust graphics are gonna be a thing? in most combat footage a lot of dust is kicked up from weapon fire, explosions, vehicles, helicopters and everything else. Are there plans to integrate this more realistic level of dust or is that just graphically impossible?

waxen holly
#

but i think youre commenting this at the wrong time, reforger only has everon and everon has no sand whatsoever

#

maybe when they add a desert map

urban cypress
#

there are patches, but dust settles on pretty much everything, more dust should be kicked up on the dirt roads, and (of course they're not in the game yet) but when artillery gets added (or at small scale grenades already) should kick up a lot of dust

#

just looking at recent war footage outside of deserts explosions even without large sandy terrain kick up massive amounts of dust that really lingers

waxen holly
#

artillery will hopefully leave large dust clouds

frozen ruin
#

Can we let admins bypass the player limit? So they can log into their server even if the server is full

quasi agate
#

i dont understand why people ara arguing about increased playerslots, when the players get kicked off the server every 5 minutes

low flax
rich fractal
#

So we'll probably see more to the system, they just probably need some more time to get all of it done

slow cradle
#

i feel that being able to draw (at least i dont know how to doit) on the map would help me with navigation since we dont have gps

cursive remnant
#

Rifle grenades feel really weak on both sides

#

you pretty much need a direct hit to kill someone

slow cradle
#

explosives feel weak in general

#

i need like 3 rpgs to kill someone

small anchor
timber sparrow
narrow raft
slow cradle
#

plus is something nice to have

small anchor
#

the grass issue is not as bad in reforger but its really annoying having to go up into a crouch just to look over grass

narrow raft
small anchor
#

yeah or even some form of high prone could be interesting if they want to stick with the more adjustable stances

wary field
#

ctrl + scroll wheel šŸ’€

small anchor
#

its cool for standing but i can see it being harder to have it be as smooth in prone, unless they make it so you have some giga core strength to lift your torso up

#

going to be hard to smoothly transition into a tactical sit

tepid stream
#

add a way to eject from a vehicle, or leave the driver seat without turning the engine off

solar slate
#

anyone else feel like playing reforger just makes you want to play arma 3? the game is just missing the feeling of playing an arma game

waxen holly
#

either play arma 3 and have ridiculous physics and piss poor performance or play reforger and have a lackluster unfinished unpolished tech demo

#

reforger shows good potential, the engine is awesome

#

But the current state is not even close to an arma experience

small anchor
#

its a shame because i want to play reforger but if i want to actually play an op arma 3 is the only real option

waxen holly
#

Reforger stops getting support in 12 months, hopefully arma 4 is finished by then?

small anchor
#

hopefully once its stable and we get working AI ops will be a lot more doable

solar slate
#

unless they add 3DEN then reforger will not be an arma experience

small anchor
waxen holly
small anchor
#

im interested to see how they distinguish a4 from reforger, like what functionality is arma 4 going to have over reforger that will make people play arma 4 if the mod content can be used on either

#

are they just going to hold eden hostage with arma 4

tepid stream
waxen holly
wary field
small anchor
wary field
waxen holly
#

well god damn a3 came out 9 years ago how much longer could it possibly take to release a4

wary field
#

I imagine they haven't made much progress on a4 since they've been working on reforger

#

plus they don't have to start working on the next game right after a3

small anchor
#

i mean progress on reforger is progress on arma 4

waxen holly
#

^

tepid stream
#

"right after a3" its been over 10 years

wary field
small anchor
#

they have confirmed all the reforger content will be ported to a4 so it cant be that different

wary field
waxen holly
#

yeah and there was only a 4 year difference between arma 2 and arma 3, why has it taken exponentially longer for 4

tepid stream
#

keep in mind too reforger isnt a tech demo, its its own standalone game, so id expect a full experience in a years time

small anchor
wary field
#

don't expect a full game lmao that's just gonna disappoint you

small anchor
#

but yeah i mean just look at dayz, they were basically building enfusion while developing the game and look how long that took

waxen holly
tepid stream
wary field
#

I just said, don't expect anything, might as well refund if that's why you bought it lol

small anchor
#

nobody is saying they want a full arma game but expecting a full game is not unreasonable

tepid stream
#

ā€œWe are very familiar with the Early Access release method, as the previous game in the series, Arma 3, also originally launched in Early Access. By working alongside our community, we were able to deliver a unique and varied military game that players still enjoy to this day, and while Arma Reforger is more focused on the Cold War theme, we are hoping to create a similar experience here."

#

"Similar experience here"

waxen holly
#

nice

small anchor
#

might not be as big as a3 or a4 in scope but they have to at least finish the game

tepid stream
#

not as large no, i dont expect that, but it will be its own game

#

i feel to many people default to "its a tech demo" because its the first game on the enfusion engine, so in a way, yah it is i guess, but its its own game, and thats what they are shooting for

waxen holly
#

i wonder what theyre gonna do with reforger after arma 4 is out

make it free?
erase it from existence?
completely ignore it?

small anchor
#

i mean right now it is a tech demo, regardless of how its marketed

small anchor
waxen holly
#

yea thats what im sayin

small anchor
#

possibly it will act as a CDLC situation for people who didnt own reforger

tepid stream
#

well as it stands we are looking at 3 years till A4, so itll have a decent life span

small anchor
#

25 quid addon to add cold war content to arma 4

#

but i wouldnt be suprised if they just use it to add to the launch content and make it included in arma 4

tepid stream
#

are you just not able to bind thumb buttons?

verbal oyster
#

I can’t even join any servers

tepid stream
#

niether can i

#

im just goofin round in solo zeus rn

verbal oyster
wary epoch
#

Feature request: Arma 3's deadzone aiming slider, but with oval shaped deadzone.

#

Turret ADS could use smoothing.

wary epoch
#

VR plox

timber sparrow
sinful oyster
waxen holly
tropic knoll
#

šŸ¤ž

#

Hope so as well

edgy arch
faint dagger
#

wtf 3d sight conversion does not work well

#

looks this game broken

small anchor
#

just seems like a waste of time to put a game which is just a precursor to arma 4 on consoles, build the playerbase and then just never drop arma 4 on consoles

night notch
shut breach
#

(looking at the drip-feed content DayZ standalone received my hopes are not very high)

night notch
shut breach
small anchor
#

The environment, historical context, and all of the assets, as well as our modding tools and features, will all be redeployed for the next Arma instalment, alongside a slew of extra content. Arma 4 however, will release as an independent title and will build on all the lessons learned from Arma Reforger.

night notch
small anchor
#

i doubt arma 4 will be cold war but there is no real reason not to port it i guess and ak74s and m16s are hardly going to be irrelevant in any setting

night notch
#

It's interesting though the wording with that statement including "historical context" being moved over as well. What does that even mean?

small anchor
#

yeah it sounds like its going to tie into the arma 4 campaign/setting somehow

#

but we havent really gotten any story elements outside of the basic US and Russia fighting over everon

shut breach
night notch
small anchor
#

i mean realistically unless we get some lore dumps it might just mean that it will be canon that the US and Russia fought over everon

night notch
#

Didn't the A3 Malden dlc already do that with the memories of Malden trailer?

spare matrix
#

p2p or lan servers ? pls

pastel onyx
misty lantern
misty lantern
night notch
misty lantern
#

It didn't have to be a large-scale fight

robust canopy
#

After a fairly prolonged session, I had a few remarkable issues. Firstly, my FPS counter will stay locked at 60, regardless of what limiter setting or if V-Sync is on or off, and during fights my frames would suddenly dip down to the low 30s mid 20s.

In urban fighting, several of the building's interiors would load, but not the exterior, allowing me to see the enemies behind them, as well as several barn doors being invisible or in an inverted position.

slow cradle
#

The organ doesnt play like the piano's PepeWowzaShockAndAwe
it even has the prompt

#

the church in montignac has a few issues in it, like the ladder

sudden coral
#

The btrs on Xbox everytime you look out of the scope the ammo disappears and makes you reload again. Kind of makes them unusable

#

Also can the passengers use maps please

#

They can on the btrs but nothing else

sinful oyster
#

I think reforger has the ability to live alongside future arma titles. As a more regulated, streamlined experience to the main game.

mystic shard
#

As a console player, I personally only have one because it was more affordable than a PC

#

So I live for titles like reforger

sudden coral
sinful oyster
#

Of course, I’m glad console players can now have an arma experience. Especially when you see what we do with our mods.

#

But the devs said themselves that they had to implement limitations etc for that and the game really does feel like an arma lite. If they could bring a full arma experience to consoles then great but I can’t imagine it happening.

#

There’s a lot of simulations in Arma 3 that are missing in Reforger probably so consoles can manage. I think even the ai got dumbed down a bit for consoles. Previous AI did a lot of logic and was quite performance heavy.

pastel onyx
#

Well I play on pc, but I got the trial for my series x and it gets like a super janky 25fps, and when I scoped with a sniper the scope is like 10fps so that's wild

low flax
#

I hope they decide to keep arma 4 away from console and then build use games such as reforger for consoles instead

sinful oyster
#

^

mystic shard
low flax
#

Time travelling lol

gray shoal
#

I just want to say that I think it is insanely cool that you can listen in on enemy radio channels! It is one of the coolest features I've seen in a tactical shooter and I would love to see it in Arma 4!

cursive remnant
#

Reforger is definitely not a "competitive" game but if you have pvp then competition will happen

spare reef
#

radio isn't meant for pvp in anyway

#

it's more aimed towards milsim groups

low flax
cursive remnant
fierce flame
#

vs ai is pve not pvp

cursive remnant
#

Milsim typically play pve where enemy radio is not useful, lol. Its obviously a feature for pvp

still knoll
#

This game could really use the Arma 2 3d wizard. An easy to use TDM mission maker with AI would be great for letting people mess around and test out stuff

night notch
sinful oyster
#

I think the current radio system in reforger works really well most people seem to be enjoying it. Also if you're concerned about people listening in, use codewords

tepid oyster
#

The codenames for locations are static, it's only a short time until somebody puts up a guide with both sides' location names.

low flax
#

This is catpoo1 we are at elephantear34 over

deep snow
#

Mouse 4 and Mouse 5 keys are not supported in controls.
Also there is a bug while driving, where if someone talks to you while they are in the same vehicle as you over local chat, they will sound like they are far behind the driving car and will be almost impossible to hear

deep snow
gray shoal
slow cradle
#

Please fix server stability šŸ™‚ otherwise good job

timber sparrow
sinful oyster
low flax
#

Because it limits what the pc features look like or can do

ember mulch
willow hinge
#

Having been a Flashpoint player back in the day and through the Arma series.. I've been stuck in Hell Let Loose for the last 2 years, So to come back to Arma again and give this a go is a nice breath of fresh air! I'm sure once the bugs are sorted it will be great, But when I have managed to get into a server, I've really enjoyed it.. The night time looks epic! Great job.. Maybe just tone down the water a bit, it looks a bit cartoon like

deep snow
#

I will say the soviet voicelines are really nice. Gives me some practice with my Russian, which I haven't spoken in a long time.

teal barn
#

bad game. really bad. no patch can save this. going to refund asap

queen wasp
#

nice and constructive feedback lol

teal barn
#

i am a customer not a dev

#

cant even join servers properly. nvm

queen wasp
#

yeah huge problem me neither nearly nobody can. ill wait till the next patch in the meantime i just play gamemaster and conflict alone.
but multiplayer needs to be fixed asap.

golden rose
# teal barn i am a customer not a dev

you accepted EA state of the game šŸ˜‰ but i do suggest you refund and come back when it's officially out, you will have less frustration šŸ™‚

teal barn
golden rose
#

meh

floral moss
#

this game needs nightvision/nightvision scopes, during night you can just turn up gamma and shoot people in complete darkness from hundreds of yards away

#

flashlight gameplay seems cool, but is pointless when gamma exists šŸ˜„

uneven sage
#

not fixed by the end of month definitely refunding though

#

I don't know if Bohemia is running out of money or if they just wanted money now, but its clear that it was in no state nowhere near ready for a public release. The bandwidth usage and inability to connect is stuff that should have been ironed out in closed or internal testing

tepid stream
cinder solstice
#

This game shouldn't have been released yet keep getting internal error when i try and join sessions

golden rose
#

I think the map should not be an entire other screen but behave like the compass where you character has it in the hand and you can press some button to make it go full in the face and at that point you have mouse behavior to navigate it, current implem kinda break immersion IMO

gray shoal
#

Even with the correct information, I cannot log in with my Bohemia account on the main menu. It is really strange, because I can log in just fine through the website in Chrome

white hamlet
#

The default zeroing for the AK shouldn't be 440m (lol) and it's a bug that you have to press PageUP to DECREASE the zeroing to 100m after which it starts to increase to 200m again.
Generally, every weapon should have its zeroing to be set to 100m (or the lowest setting) at Respawn. It's ridiculous to aim half a mile over the target if you just spawned and have to spawn fight.

#

And, please, remove that awful Support Truck "feature" from Control. Nobody plays your game for a logistics simulation experience. Nobody cares for that and I've never seen someone unironically drive around in a Support Truck. It was a bad feature in your CTI in A2 and it still is in Reforger. Players play your game to fight, not for a sunday drive.

lavish surge
tacit oar
#

Plenty people love playing logistics, logistics is hella fun and no one can tell me otherwise

white hamlet
lavish surge
#

Ahh, insults. The perfect means of rational argumentation.

tacit oar
#

shrugging_oldman there's plenty people who aren't "middle aged men" playing arma, and also in this instance that personal experience is actually one of the perfect ways of getting a point across

#

Logistics isn't all trucks either, but driving trucks in and out of combat is more interesting than one might imagine

white hamlet
lavish surge
#

the same can be made to you, because you are doing the exact same thing

zinc charm
lavish surge
#

I did, my point still stands that you are stating categorically that "nobody" plays logistics, and I asked for evidence of the research and polling you did to come to that conclusion, and you have not provided it

tacit oar
#

End of the day it isn't COD and it isn't battlefield, it's a different player base that enjoy different shit, run and gun isn't the style for most arma players I've seen, logistics is part of the fight and there are people who are more than willing to do it.

lavish surge
#

you are pretty much claiming on behalf of everyone that nobody wants logistics

tacit oar
#

also, the feature is there already so there really isn't a reason to remove it especially considering there are people who play logistics

white hamlet
dapper snow
#

How do you feel about voice proximity chat, more specifically the distance before it begins to fade away? I personally find players can be relatively close to your player character, but nearly impossible to hear. I’ve found it rather frustrating.

#

I also want to mention that with regards to proximity voice chat, there are some very nice effects being utilized when players are outside a vehicle vs. inside a vehicle. Listening to another player talk to you from inside, say, the BTR while you stand outside sounds quite nice. However that being said, there is an issue(?) occurring where if there are two players in a vehicle. While in first person view mode, you can hear them in proximity chat quite easily. When switched to third person view mode, they become very hard to hear. It can be frustrating to try and communicate with your mates in a vehicle, especially if you are using 3rd person view.

#

Other than that I really am enjoying the communications systems in-game so far. The radio system is very fun and speaking personally, intuitive. The platoon channel adds a new layer of depth and strategy, and I enjoy that players can create their own groups and communicate within them, while also having a method to communicate team-wide

tacit oar
#

Ah, he's back with another insult and statement with no evidence to back it up Alright, ykw if you're gonna do that here lets tear apart your entire argument.

Lets start from the beginning with some interesting parts of this argument

Nobody cares for that and I've never seen someone unironically drive around in a Support Truck.
Crimson
when I saw the exact opposite during A3's lifetime, with people wanting things like Towing and such to do Logistics
Kong
Ahh, personal experience. The perfect means of rational argumentation.
Crimson
So you see how when Kong says smth that is a personal experience it's all of a sudden bad arguing, when crimson says something that is personal experience it's factual and good argument.

Players play your game to fight, not for a sunday drive.
Crimson
Keep in mind that Reforger/A4 will be aimed at a much larger player base than middle aged men who want to relive their trucker experiences.
Crimson
Still, don't put your preference above the interest over the vast majority of the player base.
Crimson

white hamlet
tacit oar
#

not done yet stupid enter key hold up

calm hearth
#

I play and do logi, it's what's win wars after all

dapper snow
#

^ Also this is the feedback channel fellas, who gives a fuck if someone enjoys driving trucks around in a video game. Take it somewhere else lol

tacit oar
white hamlet
tacit oar
#

I did think, an interesting assumption to make with no proof I didn't think, logistics fully assists gameplay by giving less combatant people something to do, yes sometimes people cba to shoot stuff and just wanna drive a truck in and get some supplies to their friends which btw is totally optional. It also increases the fighting capability of the troops which makes the gameplay more fun, why? Perhaps because you can actually do something

calm hearth
#

Hey, stop the fighting, also keep it to feed back about the game.... This channels for helping the devs not crimson tides ego....

white hamlet
past marsh
#

then bite the bullet lmao
Again, you didn't have to buy the game

white hamlet
white hamlet
gray shoal
#
  1. Users are entitled to their own opinions or views, yet arguments shall be kept polite and civil.
    No to troll, flame-bait or flame or defame.
past marsh
slow cradle
#

What is this chat šŸ˜‚

tacit oar
#

Hmmm yeah nah lets just stop this lol, crimson go read back what you've said, fix your attitude, go read the rules and just stop

slow cradle
#

This place is for feeedback šŸ˜‚

gray shoal
slow cradle
#

Jesus Christ šŸ˜‚šŸ˜‚

slow cradle
#

@livid nebula Can you slap these people and tell them to stick to what the channel is made for ? Please

white hamlet
#

Not going to argue with you, byebye

past marsh
calm hearth
#

Feed back is leaving a brief summary of how the game is currently running, not having a argument, there's a general channel for that.

Now as for the Logi system in place it is a very welcomed system by most of the veterans of the arma series, the main reason you may see it not working is due to the fact player count is hindered due to the improper way the server are currently working, Now stop bitching crimson, Go to the damn general if you want to continue....

Now as for the rest of the game currently the Ai is a large improvement from previous iterations, they move more fluid like and take tactical advances to over run there enemy, They also ajust the way they run, run and gun and make many attempts to kill the player at all costs.

The graphics are also well done and a nice improvement from arma 3 and its ilk.

dapper snow
#

Lmfaoo

tacit oar
#

Mostly agreed there, as for the ai though; definitely improvements needed however it's on the path to beat arma 3 ai, just needs to be fully functional and perhaps have the capability to drive a vehicle

dapper snow
#

@white hamlet what is a way to implement logistics without it hampering your experience? So far it seems like you do not play the game and do any of the logistics stuff. So why is it hampering you from enjoying the game?

slow cradle
#

They deleted my gifs šŸ˜‚šŸ˜‚

#

What I do wrong šŸ˜‚

strange coyote
#

why i can t load screenshots?

gray shoal
dapper snow
#

@gray shoal patrols would be an awesome thing to see. Would make traversal a bit more exciting.

quasi agate
white hamlet
# calm hearth Feed back is leaving a brief summary of how the game is currently running, not h...

Well, you may call yourself veterans and you may very well do so (even though I'm entitled to find that cringe, because a true veteran would very well find anything to improve to increase the player base of the game very positive).
Logistics being "hindered" by the buggy servers is just an obviously untrue statement by yourself (why would "veterans" suddenly have more server problems than avg players?).

tacit oar
white hamlet
# dapper snow <@451891348451098624> what is a way to implement logistics without it hampering ...

Again, please read my previous posts.
It's annoying because essential gameplay resources (like the armory/vehicle station) aren't available to points when people aren't doing the logistics. Of course, in public servers, nobody does that, because the vast majority of the player base wants to play the game, meaning fighting other players.
Without logistics, you could e.g. have a timer for those resources.

dapper snow
past marsh
#

Logi is required in Squad, some how it works for them

lavish surge
#

I do like the idea of backpack logistics

white hamlet
past marsh
#

You're saying logi doesn't work, I'm saying it does because it does in another game.
Sounds like shitty players

dapper snow
#

@past marsh it also has multiple ways of transporting supplies, such as air transport. But you’re right, it exists as a core mechanic and works just fine. It doesn’t affect things like vehicle spawn in a way it does for this game though.

past marsh
#

but that's also only a problem in that game mode. There'll be game modes where supply won't matter at all

#

For example, I believe it doesn't matter in GM modes

dapper snow
#

I think helicopters are surely going to be added, there was someone scrounging the game files that found unused models. Air transport of supplies will mean much quicker and faster logistics, and seeing as they will also be used to transport players all over the map, I’m sure it will also mean supplies constantly spread across the map.

white hamlet
past marsh
#

tbf, I don't play arma for pvp

white hamlet
# past marsh tbf, I don't play arma for pvp

And that's alright, but you must admit that the vast majority of players are playing reforger for the PVP-elements, and the way the game is marketed is clearly aiming at this.
Which ofc would also profit players like you for A4, because more funds for development are available.
Just acknowledge that you are in a niche.

past marsh
dapper snow
past marsh
dapper snow
#

When I don’t want to worry about setting up supply routes, as well as protecting them, I play games that don’t require things like this. And also, bear in mind @white hamlet that Conflict is the only game mode with logistics required. We will hopefully be seeing more game modes from previous titles in which logistics play no role whatsoever.

lavish surge
#

and that if you dont like it, you can always look to the community to make the modes that you want, or make them yourself

white hamlet
# lavish surge and that if you dont like it, you can always look to the community to make the m...

Which means that they already have to be part of the community. Please realise that you are reversing the "hen & egg"-order here.
Clearly, Reforger is set as a entry-level MP-focused streamlined tactical shooter (which already is very very much "tactical/realistic" for the vast majority of players = where the money lies).
If you later, in A4, want to do logistics, you then can very well do so, but currently it collides with the sentiment of this small game and it hinders the growth of the player base. And, frankly, you should be most happy with a change, since a small percentage of anyone learning about Arma will also join you "Veterans" and be as enthusiastic about realism and stuff as you are, but without those new players, you Veterans will not keep Arma alive in the long run.
Games will be more expensive to program by the year and it's a smart decision for BIS to try and convince a fraction of players that e.g. are disappointed by larger game series like BF or whatever.

lavish surge
#

I am just going to step away from this

white hamlet
real dome
#

i found a glitch

#

how do i share picture

#

i flipped over my car and then when i jumped off it glitched me off the ground

#

im now underground

#

and then my game crashed

waxen holly
#

i wanna play antistasi in a4

limber wasp
#

I would really like tracked artillery to be rushed into the game
Not rushed as in terrible design but just made a priority
Some examples

USA version: M109 Howitzer
Soviet version: BM-21 Grad

I feel soviets should get a missile variant because- you know why

dapper snow
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I would love to see a Howitzer. Would be dope.

real dome
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YEAH

#

or simple mortars. for like the big bases and high 50 cal emplacements

crystal star
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Please allow mod install in other location as it only does in our user/documents/mygames/ so it can fill easy any C: harddrive that we have.

timber sparrow
void trout
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Bruh, have you not played Liberation? An extremely popular A3 mod that heavily relied on logistics?

white hamlet
white hamlet
timber sparrow
void trout
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Are you a collective hivemind of all AR players?

#

If you don't like logistics, zeroing your weapon or any of the small nuances that seasoned Arma players enjoy, don't play the associated game modes. Stick to KOTH or BR or whatever gets your rocks off.

Just know there's a reason there's a demand for these things in ArmA, and that reason is... A lot of players like it.

white hamlet
# timber sparrow Thank you, we at Bohemia did not know this yet.

Of course you can be arrogant now, but, at the end of the day, you should compromise on stuff rather than stick to game elements that are obviously annoying to the vast majority of players just because of "realism" (where would you even stop? I mean how is the right lower map position hint realistic?)
I mean, it's your income, after all.

white hamlet
void trout
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I don't like driving the supply truck. But I do like base building, and half the fun is getting the supplies required to do so and the risk of losing it all.

timber sparrow
void trout
white hamlet
void trout
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But don't diminish the overall game for what will undoubtedly be the significant minority of players overall.

gusty panther
timber sparrow
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The sight settings can be modded quite easily, so I personally don't think it is worth much discussion to be honest.

void trout
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All of your suggestions thus far are like adding guns to minecraft. Some people will like it, but most don't care for the change in trajectory from what they expect from the series.

#

Also, if you're aiming above a target 100m away while zeroed at 440m, you're doing it wrong.

timber sparrow
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This sight configuration for AK is very much similar to how burst memory is affecting handling of M16. It can be detrimental in some situation, but advantageous in other. It is part of the game basically.

steep grove
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Flowerpot takes hits

Video with timelink:
https://youtu.be/Wv95IhV_bTc?t=234

Just a detail, but as the player shoots through the window, there seems to be the dirt hit VFX on the flowerpots with each round despite the player didn't fire specifically at them, not even near/low enough.

white hamlet
void trout
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A feature you could mod out...

small anchor
dapper snow
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Holy fuck @white hamlet go play Call of Duty. Your attitude has been so dismissive and petulant that even an official employee has been curt with you. You’re getting dragged through the mud. Just fuckin stop my guy.

timber sparrow
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Currently, your game clearly aims a more streamlined approach. Overboard and weird realism priorities are contrary to that.
I honestly do not think that you should claim that.
And please stay on topic, I didn't talk about the fire mode. I explicitly talked about weird zeroing options and the default settings they are set to.
We talk about approach to realism. You gave us example of a AK sight quirk, I gave you example of a M16 quirk that may be found annoying by casual playerbase. I did not stray off topic.

woeful dew
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Personally while I'm one for people having their own feelings and think that for some that's a valid drawback to realism....please do not say that your speaking for a majority, tide. Cause chances are...you don't speak for the majority. Certainky don't speak for me, that's for sure,

white hamlet
white hamlet
void trout
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In short. "I don't wanna press buttons when I play a game. Delete that feature that only I have voiced displeasure with".

Lul k

white hamlet
void trout
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I did read, lurn 2 pleigh da gaem

white hamlet
timber sparrow
proven gyro
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Graphics (even on max settings) come nowhere close to the smooth fluid fidelity shown in the showcase trailer.

white hamlet
woeful dew
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Bruh.

lavish surge
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lol, basically saying "Ignore everyone here who could disagree with me"

visual vessel
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"Please ignore the people who are interested enough in Arma to join the discord"

cobalt blade
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Just don't use the AK

dapper snow
hard apex