#reforger_feedback
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it runs AMAZINGLY compared to A3 and can handle way more but this needs a lot, MASSIVE zeus changes, UI changes, control changes, and the overall feel is just weird
Reckon a "Are you sure button" would be nice when you got between edit and play mode
no wonder I started off with 60+ on ultra and after an hour or two it was down to the low 30's
Anyone here having audio issues on the Xbox version of Reforger?
depends on what audio issues XD I play on pc, I didn't have sounds for when my gun shot, but had sounds for everything else like bullet impacts, enemy and friendly fire, etc.
it seems like the longer you spend in-game the more bugs pop up
I'm having a very specific audio issue that seems pretty common, at least according to many reddit posts, for the XB version.
Basically, I have no in-game audio.
at all? wow
So far cant agree with that. On my system it look worse and run worse (
If you use a headset while playing Reforger on XB, and your audio is set up to go through your TV/surround sound instead of your headset, there is NO in-game audio. At all.
So, I can either play Reforger without a headset and have audio and be unable to talk to anyone, or I can talk to people and be a deaf soldier.
Just a little bit inconvenient.
Welp, that is odd, it runs almost perfectly, if you A3 is running better than you must be a REALLY REALLY lucky sob
if we're comparing max graphics on both, reforger obv looks much better but it performs worse overall... the nice thing is that at least it's somewhat stable and doesn't turn into a slideshow when someone starts shooting at you lol
on a3 I got around 100-300 fps without firefights, here it's ~60
playable framerates nonetheless so I can't complain
I think the thing for me is the stability, for me it runs like a dream, and continues to do so under fire, that is most certainly not the case on a3, it is an overall upgrade on a brand spankin new game and engine
it is pretty neat, although I wish there was slightly better optimization
indeed, could be better but considering it came out 3 days ago im willing to give it a good chunk of time lol
agreed, it's a work in progress after all š
very true! can't wait to compare it from now in a year, very excited
Man I just wana join a server
So, you can inspect your weapon, and fire while inspecting it, which will shoot, on your side, it's a bit of an interesting "workaround" for blind firing an angle and gave me the thought that, beeing able to blind fire angles would be an interesting addition to the game.
Server is kicking people out when people try to connect
pretty sure thats the main cause of disconnects now
had the 3fps bug \o/
Guys, when you get in and get out of an UAZ you'll receive an error after trying to get inside again on a multiplayer server
And it may crash your game if you try once and forget
The connectivity issues are a problem. Perfect ping, still canāt join hardly any servers due to connection has failed
Not sure who has to hear it from BI - but Server Bans are non-existent. Ban and Kick are the same thing, people can immediately rejoin. Public servers getting overrun by trolls.
not using steam workshop seems like a step back solely to make it work for consoles, steam workshop should be allowed for PC maybe?
I just hope the windows 8 mistake isn't made with arma 4
Which win8 mistake in particular lol there were a number of them
gonna have support in the future
if you Ping GM, there's a chance of the Zeus Eye freezing in your screen
(idk if i post this here or in Troubleshooting)
I just wish vehicles stayed on when you got out of them
can we get mouse key binds? like middle key is in controls but I can't bind things to it, or the other keys on my mouse, kinda fail
i put in an issue report for that
Yes, please, make us have to turn the engine off if we want it off when we exit
i'm surprised there isn't manual shifting
that would be dumb
because my dude sucks at managing rpm's up hills
why? dayz has it
you can also crash into a tree at full speed with no repercussion,
The game needs a lotta work
it's in the control menu, so futureā¢ļø
maybe they can start with not getting disconnected every 12 minutes so we can actually play with people
Gear shifting would be useful
mainly they need to re-install the hundred thousand features that they removed/didnt add that were present in old arma games in order to cater to console peasants
you cant even roll while prone
Zeus has been watered down to almost nothing
ctrl+scroll to change your weapon's zero is absent
i pray to god they fix zeus
there's no arsenal or character editor at all
the menu for it is absolutely abymisal
you cant ctrl+click on AI to take control of them anymore, you have to right click them
press "C" on them
C
copy that
Arsenal and editor will be added later I'm sure, I'm not worried about missing features. I'm worried about how they decided to design some of the features that are here, primarily the UIs and especially the GM
speaking of copy
Also am i the only one who despises death animations instead of just realistic ragdolls
which is something else you cannot do
No, I'm not a giant fan of the animations either
i stg the death animations are so cartoony and unrealistic they should be replaced by something like what Squad or insurgency do
Those sorts of details will improve later I'm sure, those are simple omissions that are to be expected
I do also think recoil needs to be upped a bit
i'd even take arma 3's jointless boneless gravityless ragdolls over the death animations in reforger
Same with sway
My dead horse is pulp at this point so I can't beat it any more but if you want to hear my tirade about the UI design, check it out: #reforger_feedback message
The rest of the game is pretty placeholder so I'm not worried about it. I am worried about the very polished and non-buggy UI that is probably great on console but is awful for PC players
Perfect example of PC getting screwed by console support
This is every PC players exact thoughts
Why tf should the unit selection menu take up your ENTIRE SCREEN
The one thing I do like about the Game Master is the composition areas, but not having lists is painful
slowmode sucks, so big post here we go.
The UI fekin sucks
- I shouldnt have to enter a menu that completely removes my ability to move the camera to spawn a single unit or group, then have to re enter it again to make one more spawn.
- Why on gods green earth can i not copy paste units
-Why did they completely remove the standard, hold right click to swivel, scroll wheel to zoom in and out, mode, and replace it with a speed slider
Its entirely because they have to conform to people using controllers, thats literally the only reason its like that
maybe this isnt too popular of an opinion, but A4 shouldnt be crossplay, and if it is, only KaM console users
They said "forget our main playerbase who have been playing for decades. let's make a UI for casual console players who will probably not play the game for more than 70 hours"
fr
I wrote this while arguing with someone on reddit who thought the new GM UI was great, may as well paste it here as well:
Rapidly selecting and placing units is at least 3-4x slower than in A3. This isn't a "get used to it" difference, this is an intrinsic limitation of the UI. Adjusting filters incurs a 1+ second delay before the results populate. The results only displays up to 15 entities at a time and occludes the whole screen (killing situational awareness). A3 Zeus displays 50 entities in a list that can be instantly scanned from top to bottom and takes up less than 15% of the width of my screen.
I can identify squads from a list, place and orient them at a rate of 1 per second in A3. In A3 Zeus, the menu tree's state is cached per-category, so I can have the relevant ones expanded in every category and switch between them instantly, e.g. closing everything but the
NATO > Infantrymenu open in the BLUFOR groups tab at the same time as theCSAT > Infantrymenu isolated in the OPFOR groups tab, and switch between factions instantly without needing to check and uncheck multiple filter options to hide the extraneous categories and then wait a whole second for the results to populate. This needs to be done every time you need access to a different set of units.Maybe it's fine for people just causally plopping down units to play with, but for use as an actual game master let alone as a scenario editor it's a massive productivity killer.
now I don't have to read a list
This is the first time I've ever heard anyone imply that lists are bad. You would rather read a bunch of text, 15 chunks at a time, interspersed with unhelpful pictures and uniformly distributed over the entire screen, and have to scroll before you can start reading the next 15? Reading a fixed-width vertical list is among if not the single most efficient way for human eyes to scan text, I really don't understand where this notion is coming from.
Reforger is just like worse squad except you can go in 3rd person, doesnt feel at all like arma
i agree
after the update reforger is using a insane amount of bandwidth when im in a game, is there a reason or a fix?
the worse part is that, i have a 32:9 monitor in arma 3 the UI takes up the same space (so if its 15% for normal 16:9 then its 7.5% for me) but the new one still covers the entire screen but only gives the 15 choices so there is still an extra 50% of screen thats just fucking blurred out dead space
Yep that sucks. Fortunately it seems to be pretty unanimously agreed upon that PC needs a separate GM UI at the very least, except for the troglodytes on reddit who called me "old man" over the argument I pasted above (I'm less than 30). I almost feel bad for the devs who designed the current UI and are facing all this backlash, because they're super polished and I'm sure they work great on console, but they're just not fit for use with a mouse and keyboard.
Look at arma 3's wide and efficient unit selection menu that takes up like maybe 1/8 of your screen https://cdn.discordapp.com/attachments/746124745149513801/977079565639893003/20220519232501_1.jpg?size=4096
vs reforger's narrow and time-consuming unit selection that literally takes up the whole screen
https://cdn.discordapp.com/attachments/746124745149513801/977079831210655764/unknown.png?size=4096
yah and you know what else you can do with A3's menu open? move the damn camera
yep
and look there arent a ton of useless buttons taking up half the screen on arma 3
which by the way can i point out, i cant even swivel the camera and zoom out at the same time anymore because of the stupid as hell decision to bind scrollwheel + right click to camera zpeed
I did the same thing with the game and graphics settings windows yesterday, the new ones contain less information and are over twice as fluffy, gotta move your mouse way more and scroll to find things that would ordinarily be instantly available in a fixed location on the screen by clicking straight to the appropriate tab
Are you talking about Workbench or GM? GM supports WASDRF motion just like A3
Or whatever the controls are, I don't remember what they are but my muscle memory was able to take over in the normal way
GM
oh yeah youre right
go into it rn and try to rotate and zoom in or out
Workbench has the problem you're describing but in Reforger GM WASD + RMB should let you fly around just as you can in A3 Zeus/3DEN
i sure can do it in arma 3, but reforger hmm?
yah i can fly around fine, but i cant zoom in or out
unless i outright stop holding right click
Also i think it was completely pointless to make the character have an animation of putting the gun on safety before he can holster his gun, its just a waste of time and makes the animation longer for no reason
I want realistic death screams kinda like insurgency sandstorm
ahhh yes because I, a soldier in an active combat situation, would put my gun on safety at any fucking point in time
Actually you would, at least more trained SOF types
Yes you would
me too, and realistic death animations, not like the cartoony prefab lackluster animations they added in game
Yes, actually, you do
You'd get reemed out if you point it at the ground without the safety on
The safety comes off when it's pointed at the enemy
yeah but why does it need a whole animation for it, why not just bind it to the fire selection key?
yah my point was it takes so damn long im sure people playing reforger have died because of it
That's certainly a good point, it should be manual imo. And even if not, it shouldn't take long enough that it requires an additional animation step
i dont even think its necessary to add at all but if youre gonna do it then do it right
Because that's what you do when you holster your gun
Switching the safety on takes zero seconds IRL since you do it at the same time you do something else
not in game tho
Yeah I'm saying it shouldn't take so long
I dont even notice it, not really a big issue imo
Yeah, I'm not commenting on how long it takes
yeah your character has to keep his gun pointed forward for like a whole second just so he can change it to safety before actually pointing it to the ground š
I just simply commented on the "you don't turn you're safety on" thing
maybe im just ignorant since i havent had any actual training, but if youre quick swapping from rifle to pistol, in a life or death scenario, you safety it?
no u dont lol
that would be the last thing on my mind if im life or death scenario
No, if the rifle is not in a combat stance, i.e. pointed, low ready, or high ready, the safety is getting turned on
Not the place for this^
Yeah, sorry
its discussion around a feature of the game
Its purely an academic discussion, because you can't be killed by a bad safety animation if you can't even join a server š
what this guy said
Breaking news: Soldier doesnt turn on safety because he has an IQ over 5 and keeps his finger off the trigger https://cdn.discordapp.com/attachments/746124745149513801/977082649216679957/unknown.png?size=4096
Anyways, I do think the animation for safety when lowering your gun could be changed around to putting the rifle in safe while it's being lowered
Honestly I really want to be able to have both,
Side ui for zeusing and when I need exactly what I am doing in a mission.
And full window when I need to look at assets with bigger pictures etc to find what I want.
I dont see why we couldn't do both.
like a lil toggle thing
you cant even fire your gun when the gun is pointed at the ground even if there was no safety feature. its completely redundant. they'd have to add a misfire feature to the game in order for it to make sense to turn on safety
fr, especially when you're doing scenebuilding
More like side A3 style menu.
And if i click something I open up the full thing. Best of both worlds kind of thing
Y'all really want immersion
but the fun thing is they wont, because controller players have to be able to use it
Yeah for sure, I would never argue that the current UI shouldn't exist at all, it's just meant for consoles and shouldn't be forced on PC players. They'll need to bifurcate the UI eventually anyways, you can't support both PC and console with the same UI. They are just too intrinsically different and warrant different implementations
I think we can all agree the most important feature that's missing from reforger is this https://cdn.discordapp.com/attachments/746124745149513801/977083266270117888/20220519233955_1.jpg?size=4096
yes please
And that is the issue with it. Focusing on a game for console limits opportunities for PC. They should just go the pc route like usual
Advanced stances were love and life bro
More stances are probably a futureā¢ļø thing, the stance system in Reforger is more advanced than Arma 3 so needs more time
With all the money they make off consoles there's no reason they can't build and maintain completely separate UIs for the different platforms. I don't care if the console UI exists as long as I never have to see it.
yah its obvious what we have now isnt the end, i mean theres no way to side roll, and you know they're gonna bring it back
i agree
Rolling and weapon mounting are things that probably just couldn't make it in because other things were deemed more important
The problem is if they even care, when consoles inevitably bring in more revenue, which is always unfortunate for us
If there were two separate UIs and controls yeah totally. But controls to work for console would limit pc side of things tbh
Well y'all are gonna have to suck it up because it's staying on console.
Hope not honestly lol
arma 3's zeus UI is way better than reforger's cruddy and crowded console peasant UI
https://cdn.discordapp.com/attachments/746124745149513801/977084094670315520/unknown.png?size=4096
How do I put bipod š
u cant lololol
š
Not yet at least
arma was never meant to be super easy to learn its not a game for low iq casuals, why are they trying to make it into one
They have to remake that entire system from scratch, which making a weapon mounting system that conforms to terrain in a believable way consistently on large open maps with varied terrain angles and such is not an easy or quick task
i feel like reforger is trying to hard to be like squad
i agree
This used to be a truth but now arma has descended to the little boy ranks with this latest release https://cdn.discordapp.com/attachments/746124745149513801/977085297588334592/unknown.png?size=4096
no one likes an elitist
dumbing down a hardcore game in order to cater to casual non-fans is the worst
They want to tap that tactical console market, which could potentially be gold mine.
Iām all for Arma being put on more platforms, but if it sacrifices basic things like weapon mounting and stances that all had their uses, especially when some maps/buildings have keyholes that require advanced stances to actually use, then I would rather sacrifice availability instead of getting rid of what made Arma unique.
I desperately NEED mouse and keyboard support for console. I noticed it was slightly more playable today but I need to ditch this controller
This isn't a main line Arma game... you guys realise this, no?
arma 3 isnt going anywhere
i agree
the point is to ditch arma 3 for a new game thats built on a new technical foundation without changing the essence of the game, reforger does that currently to an extent, atleast with UI design
Elaborate on get rid of stuff? What would they get rid of that console couldn't handle?
Right, but if the future of Arma is Squad+ then I donāt believe it will have feel of Arma anymore.
its not so much being an "elitist", its that arma was suppost to be a game that was grity, that was hard, that wasnt accessable with the button layout of a controller, that was built ground up for people who like the difficult and tough demeanor of milsim, and i fear that BI is straying away from that, we got 12 months to see improvement before they stop support
No, Reforger was never meant to be a replacement for Arma 3, that's what Arma 4 is
i love the new engine its awesome, the gameplay is epic, visuals are very nice, the game runs like butter, but the controls and UI have been so butchered it's absurd
then just dont play the new armas its literally that simple.
Sure, Iām taking a shit so I can elaborate. Give me a few minutes
Shit mentality
No but it is a tech demo, and a clear indication of where arma4 is headded, as this is basically a testing ground for the devs on assets and systems that will be put in A4
great dialog
we want arma to do good we like arma we want to see it improve, but this is a downgrade in terms of an arma game
However I will keep an open mind because this is a tech demo and not even supposed to be a full arma game
Thing is, I want to play them. Arma 3 is addicting, but eventually the same flat textures, the same buildings, the same faces, the same voices, the same animations get stale.
Then what's the point of this channel if you say so?
yeah you definitely cant milsim in reforger because there aren't enough keyboard combos /s
from what I understand this is a snippet into the window of the new engine. not sure waht you expect.
we're the consumers, we have rights to give feedback
Yeah... these guys might as well be complaining about mobile ops and how it's not a "Real Arma game".... don't get me wrong, I have my concerns too. But this pinky lifting is a little silly right now no?
you can also refund and play something else if you dont like the essence of the game - which isnt even a main part of the series.
you are complaining that its not arma 3 basically. Which is nonsensical
There's probably more controls in arma 3's "common" controls section than there are controls in all of reforger
and movement, driving and gunplay has never felt better lol
The game is a testing ground, a way to get feedback on certain features so when arma 4 starts development and is released it wont take years to get it to a stable and good point that the community will like.
i think steering doesnt feel good and the APC is really buggy it slides like its on an ice rink
which means that we will see many features and systems of reforger in A4
true true
on mp or sp? I reckon the driving physics is getting up to that dirt rally level
yes and features which are disliked will be changed or removed
We're complaining that it completely lacks all the features that made arma 2 and 3 great
like the console compatiability on zeus?
we wanted arma 3 but on a better engine
yes lolololol
no, its suppost to be better than A3
yeah but its worse in terms of an arma game
Bohemia isn't dumb enough to put the new UI into Arma 4 I suppose, the whole purpose of Reforger is just testing the new engine, they prolly didn't care much about the UI, which they probably will do in Arma 4
r/selfawarewolves
They were all whining because it's not done.
why is the early access game not made yet š¦
"not done" and "key part of the gameplay thats already been implementated" are two seperate things
the entire point of reforger is for community feedback, after all
tbh I have fun in reforger despite its hate, because its still in early access, but its good imo
if no one criticized the game it would defeat the point of reforger and they wouldve wasted their time
i still cant even stay in a lobby for more than 5 seconds
The gunplay and visuals are both very good, but everything else is super lackluster
Its a platform for testing and giving feedback so when arma 4 is released it isnt a buggy mess with features that nobody likes. so many hyped up games now release buggy and broken and with features nobody likes, with reforger its pretty much going through that first year of improvements and feedback but on a seperte game made for that purpose
Yeah this too, but considering its still in early access, I can tolerate that
Wow I can't believe a early access game has so many issues lmfao
BI: This isn't Arma 4
"Feedback": Hey, this isn't Arma 4!
they sold it for $30, the bare minimum is that i can actually play it
You can provide constructive criticism of what you want, but dont put the words of a whole community in your mouth (the we word)
You should thank them for dealing with y'all instead of going the dice route
not being actively toxic and corrosive to your own community shouldnt be the shining example, it is the bare minimum of a good company
i think you clowns are forgetting that the entire point of reforger is to gather community feedback
https://cdn.discordapp.com/attachments/746124745149513801/977088412416868362/unknown.png?size=4096
So, for example, advanced stances like mentioned previously. I donāt know if they will put them in, or if it will just be a hold ctrl+mm to change between them, however things like weapon mounting, I canāt see it being viable on console. At least not in my opinion.
So I will say the new Bohemia workshop is weird. I donāt know how it will work in the long run, but to me it looks like how the Fallout workshop is, clunky and not good in general. Of course not many mods on the workshop but things like Modpacks, how will that work. If I have a group of mods for a unit, then I have a group of mods for another, how will that work out?
We have no idea in this current time, but these are some things I can see being sacrificed. However I could be completely wrong, but this is just speculation.
dude your feedback is "i want arma 4!!1 why is it not arma 4!!!!1"
Have you tried the console version ?
i havent complained about lack of content, more like lack of features, and dumbing down of core mechanics
It's not a clear indication of where A4 is headed, that's the problem. We have no way of knowing exactly how much of Reforger's design is going to map onto A4, versus just trying out something new
No, I donāt have a console. I did a while back but got a Pc and left it to collect dust
surely feedback should go beyond that which anyone who hasnt even played the game can observe, namely: its not arma 3, or 4. Or its early access and there are features that dont work.
Report them but dont shit on it like you got scammed
But did you bunny hop already?
https://youtu.be/Ia67LUZDy-8
My Discord: https://discord.gg/7z3bxwG
First impressions of Arma Reforgers pvp gameplay.
no bhopping is dumb
I donāt think I have been more furious when I saw the reviews for Reforger
wdym
We know at bare minimum BI intends to make it cross platform, which is already concerning enough, and as people have mentioned having to dumb down the game to be playable with controllers, is a bad thing
Dudes thought it was Arma 4 and mad that it isnāt perfect
Gosh I really hope they don't make A4 cross platform with consoles if they continue going down console route...
bruhhhhhhhhhh the point of the game is to get feedback and that's exactly what the players are giving
Jumping should really be slowed down and have an land animation that leaves you stuck for a couple of seconds and also be tied to stamina
youre actively disregarding the criticisms that were made and ignoring the issues A4 faces based on core presidents set NOW
Yep bunny hopping is silly.... were one step away from rocket jumping š¤Ŗ
i agree, arma 3 couldnt possibly be played on a console, and if arma 4 is anything like reforger then we're doomed
you laugh now but give the community like a week and youll see a mf ragdolling at mach3 through the skies
I can understand that the game is wip and all but...i expect they really rework jumping and Stamina
they should add building like in fortnite
100%
It really hasn't been dumbed down that much except for the menus; most of the issues are features that are simply omitted and could just as well exist in a console version
ads feels a lot faster, even arcadish. maybe i'm coping because the game isn't clunky like A3
It feels about the same to me as Arma 3
i like the game having more smooth gameplay
Watch someone play the console version then give feedback maybe?
I think my main thing is the guns feel like lasers, I can mag dump a rifle in a couple of seconds and barely have it move
I wish I could post an image here, that would help my point but sadly cannot.
And that's the beautiful thing about Arma
Example, a major part of A3 and i guarantee a major part of A4, Zeus, is abhorently cumbersome to use soley because of Controller compatiability
yea...i think i'm just used to the 30 fps clunky experience.
the hit registration....god
i just hate that core game mechanics of past arma game's have been watered down to the bone or are entirely absent in reforger
hopefully they are fixed
It's not even a 1.0 yet
yeah and maybe my criticisms will make it into 1.0
it still is valid criticism tho. i think people shouldn't be so defensive about these things
what am i gonna do, not complain about a product that's clearly not finished? i know it's a tech demo and not a full arma game, i can still give criticism
One thing i would like to see is immediate ragdoll on death, no animation
i agree
i wanna see a mf DROP when i lay him out
I want this to be implemented ASAP
Definitely
I do also think the height of objects you can mount/vault needs to be tied to the weight you're carrying for how high you can jump
So if you're carrying barely anything, sure you can get up to roofs, but if you've got a GPMG, good luck
and not like arma 3's weird ragdoll system where all their limbs flail out as their body defies gravity and very slowly descends to the ground
The menus and especially GM are the one thing that have been compromised for consoles, I agree
yah but if i shoot a dude in the head, rn he does a whole cartoon death, he ought to just fall where he stands
yeah its so stupid bruhh
That's a pretty trivial issue that you could change right now yourself with the existing tools. Hardly a major design flaw of the game that indicates a bad direction or anything
Impact mod does a good job at this. devs should look at it and take it as an example
whats impact
oh i see a mod on arma 3
man idk what it is with US ai but one infantry squad just laid out 3 russian ones no sweat, only lost like half its team
well russian squad is 2/3 the size of american squad
The ai are lazers. They make you want to stick as a team.
also soviet soldiers are all young dumb malnourished untrained conscripts lolololol
Us inf squad has 8 an russian inf has 6
us has 9
thats still a 18v8
9 v 18
The AI isn't really impressive right now. just wait either for mods or Updates.
sometimes it will snipe you like a laser. sometimes it will actually play aggressive and rush you. most of times it will stay there just looking at you menacingly.
idk coulda been better vantage point
yah about the mods, have any of yall tried the starwars ones popping up?
yep thats classic arma AI, figured they wouldve improved it after like 15 years but nope
it was one of the first 5 that was on the workshop
https://youtu.be/WXqJso9k5rg watch the death animations in squad, this is how units should die in ARMA
eh...i wouldn't download any mod right now. seems like there's security issues with the in-game workshop.
since reforger is trying to copy squad they might as well also copy their death animation system
i need to shoot twice as many bullets to kill anyone in reforger lmao
the guy in the video is using .308
thats neat, ai dont actually jump over the fence, they just spawn on the other sie
it ain't like you need to shoot anything more than 5 bullets per people in squad while using an AK.
and remember: most of your enemies are using body armour.
Here we are shooting at people who only have their shirts equiped lol
ak74 can kill a man in 1 hit
but thats lame game design if they die in 1 hit every time no matter the gun
i say 2 hits center mass is fair
yea. i think people should die around 3-5 shoots.
tbh i'm too used to killing people with only 1 shoot in A3. (762 my beloved)
I really liked Rising Storm 2's health system, to instantly kill someone you have to actually hit a major organ, otherwise you kill with a 'sum of trauma' method or bleed them out
yes this is good
no more than 3 if its center mass
doesnt matter what gun, unless its a fuckin plinker like a .22 LR
I also really want to see AR/A4 have good body armor simulation, something felt very off about A3's implementation
how arma units should die
how they actually die https://cdn.discordapp.com/attachments/746124745149513801/977094835389472778/WIN_20220520_00_21_50_Pro_Trim_2.mp4?size=4096
LOL
same, death animations should consist of some kind of initial, quick shock reaction followed by dropping to the ground
i agree
hopefully its not against the rules to send my face
even instant brain death would probably result in some kind of nervous overload resulting in muscle spasms
LOL TRUE
hahahahahahahahaha
my man just copy-pasting RS2 right now
intresting, so the flashlight you get is suppost to only be visible to the Zeus, however ai are effected by it, so us and soviet ai that had no idea of eachothers presence shoot at eachother the second the zeus toggles their light
a good review about the animations:
https://www.youtube.com/watch?v=euDzhuJMgN8
A look at the blood effects, other character responses, as well as the gun damage and destruction in the initial early access version of Arma Reforger
You can get it here:
https://store.steampowered.com/app/1874880/Arma_Reforger/
Consider supporting the channel on Patreon, supporters of all tiers get the impressions and interview videos a ...
the death poses are somehow even more ridiculous than the animations themselves
There actually is visiual bleeding
going around looking ive yet to find someone with outstretched legs and/or arms
Not sure what triggers it, but seen quiet a few bodies with bleeding necks
Is that you lmfao
taking any hit anywhere causes nose bleeds and bruisings all over the player model
yea hahaha
they literally die like cockroaches lmao
every reforger death pose looks like this bruh https://cdn.discordapp.com/attachments/746124745149513801/977096375860858930/unknown.png?size=4096
We also don't currently have a way to fully heal aside from Game Master healing.
Ah yes. no medics
OH MY GOD, I FOUND IT, ONE PERSON WITH OUTSTETCHED LEGS IN A FIELD OF TENS OF BODIES
https://cdn.discordapp.com/attachments/746124745149513801/977096588499517460/unknown.png?size=4096
average reforger death pose
Can it be possible
Only thing I'd say I hate about squads death like animations is how far limbs would move when falling on a stair case or something. Unnatural movement with rag doll affects
maaaaan
Wtf happened there
i just moved all the bodies together, only one mf with 2 limbs outstretched
no spacing lol, grenade went off
Cockroach animations
the rest look like theyre doin yoga
fix the cockroach death poses
https://cdn.discordapp.com/attachments/746124745149513801/977097571535298570/unknown.png?size=4096 i would like someone to find a real life instance of someone dying like this
pretty sure it's never happened, dunno what they were thinking making these silly ass death poses
/o/
ill find a volunteer real quick hold up
might take a few hundred thousand murders til one of them dies like that
Pls make reformer cheaper
Hell Let Loose has a great death animation system where the soldier falls according to his current momentum as well as the impact of what they are hit with. If arma could match something like that, it would be awesome. Currently even OFP from 1999 feels more authentic
i agree
???
oh floating rock hahha
Aye heard the oeregon trail dropped, go play that
Literally unplayable smh, refund, failure, new engine sucks1!!111!
Worst game 2022 AND 2021
lololol
You know what, because of that one floating rock there, its also going to be the worst game of 2023! Valve, pls fix
Valve pls fix
Agree!
Mobile games are more funn!!
100% agreed! Never seen a game with such severe mistakes before! I mean, floating rocks!??? Thats literally and totally unplayable
must be fixed immediately or i'll refund every arma game and every arma dlc i have ever bought!!!!!!!!!!!!!! unacceptable!!!!!!!!
I'm going back to 2042 Frick this >:(
frickers crud heck >:(
New engine looks promising, gunplay looks very nice and visuals are great
death animations look absolutely silly and cartoony, should be replaced with something similar to squad or insurgency
UI and controls need to be unbutchered for PC players, they've been simplified to an unacceptable extreme, advanced stances need to be added back like they were in arma 3, then this will create the perfect arma game
and of course extra content like maps and units and vehicles and eden editor but im sure thats all planned already
I hope the UI and everything is a place holder
i agree
If the direction they're trying to take arma in is going to be universally console oriented then arma is done for as a series
Does anyone have a problem where your download stuck in Reforger workshop?
Talking about like getting mods and being stuck at like 8%?
yuh
and then plis also add bodies being blown to bits by explosions
Had it happen once to me. Canceled the download and restarted it, got it done.
i agree, i wanna see gore get added
Btw please do make a feedback tracker ticket about it if one doesnt exist already 
gore would def be more 'realistic' but i dunno, seeing how stuck arma is in its old ways even with a 'new' engine, would it even be possible
I don't understand, why they don't just use Steam workshop?
I ever read some tweet that Bohemia will going to use their own game client for future games
cause they want console players to use mods and for some reason they want the game to be cross platform which is a terrible idea
Its still stuck :/
Is there a way to send real feedback instead of this crybaby page ?
Hm... Other than restarting it, not sure.
bro I'm just asking? game is nice, but i'm still curious?
Go in game, you'll see feed back in the main menu
It was not in anyway directed towards you š
Thx !
ah
Steam workshop was used for Arma 3 but using it causes problems with cconsole mod support and also BI not really having any power to change the steam workshop, by using their own workshop BI can shape it in a way that fits arma better and also add more tools for stuff like better moderation
Best way to send feedback afaik is the feedback tracker
It buggy but i freaking love this new arma direction, alot better than arma 3 was at launch aswell
agree
ive had so many DayZ 2013 moments already, great potential!
Its definetly got a ton of potential and I cant wait to see what both BI and the community do with it
true
Arma is just, different idk how to explain it, most people see it as milsim game, but bro, I can't explain it, its just different
if by direction you mean whittling the game's mechanics/features down to nothing in order to cater to console players, then no, the direction theyre taking the series is the wrong one
It's got a it's own tactical feeling in it, is how I explain it
Arma isn't your typical arcade brainlet game that you play for 20 minutes casually
No no, not that, its just weird, all the mods and shit
its just perfect
My favorite thing about arma is the sandbox
The sandbox aspect of arma is the best part
Even my GF plays Arma 3 for the sandbox XD
Reforger isnt a sandbox it's an arcadey copycat for console players
for now at least
it's been out for like what 3 days
I shall cut it some slack for a while but if they keep updating the game without actually improving it then we gotta dillema
The real test is when arma 4 comes out
that's when we'll see if they took the criticisms seriously
jesus Kajmen we get it
I've seen you across 2 discords already on the same thing for the past 2 days
hahahahhahaha
All you do is talk useless trash
K
Is copy paste possible in Gamemaster?
not the right place, and idk
Can confirm these criticisms are completely valid. Truthfully I agree 100% with em.
Afaik no but it'd be best to ask in #reforger_gamemaster
A node editor for the materials would be cool. But that may be a bit too much to ask for.
249 should be made to accept STANAG mags
M249... are you lost lol
Bro this is reforger channel you know the one that's based in the cold war?
The weapon in service since '84? The one that's in the game? Yeah that one.
huge game freeze for 5 seconds after selecting group of units or giving them new order / waypoint
The M60 dude can only be belt fed
You should probably play the game a bit more and see that the M249 is in the game as well dude.
There is M249 in reforger š
If anything I wonder why the heck it makes a point to tell the player that reforger is set in 1989, if all assets (afaik) in the game were already used in 1985
Lol nice way too look smart
249s dont feed stanags reliably even though they can on paper
And on the other hand, things that are not in the game would make sense if it was 1985 (eg. RPG 26)
the cyclic rate is too high for the mag and causes jams, at least afaik
Iirc this requirement for stanÄ g mags was only made so minimi would win,
Originally it never had this feature and Americans were the only ones to get a variant that could be magazine fed
Wait what
FN added magazine feeding only for M249 requirements before the competition started
Fu.. okay I stand corrected I apologise @thick sable
Aussie minimis do feed from mags afaik
Damn. Early solid stock minimis were sexy
Correct, the 249 was by no means reliable in any case, but mag fed made it much worse. I just think an Arma title should afford the option so a saw gunner can utilize ammo from riflemen.
@low flax its all good lol
Are you playing in 1st or 3rd person?
Just guessing, but in Arma 3 your framerate would limit gun's fire rate. So in theory switching to 1st person could change your field of view, which would change the number of things rendered and raise your framerate.
Then again it could just be arma'd š
ok, so it's a feature arma š
We desperately need that loadout tab to be functional. It is quite tedious to respawn and manually redo your kit every time you die.
This is not about the game but more for the modding community: add github integration for the tools if possible.
Hello to you
To start I love your game even if I can't play it lmao, here is my current problem
I encounter a problem in the multiplayer mode every time I approach the objectives my game crashes, and that 100% of the time
I'm on Xbox Series S
Good luck to you and have a nice day/night
I don't like the naming ".c" extension for Enforce scripts, can we add extension like ".enforce" or something like, much better for other generic tools to see its not C language file
Anyone elseās game seem to start lagging when you respawn in multiplayer?
In game, in Feedback window, feedback control don't want to accept keyboard input
My game froze when opening the map, but I did not get a crash report
I think the issue is that the game has built in loadouts system, but the default game mode doesn't support it.
But I noticed that the inventory screen behaves differently "in the crate" and when checking it yourself? Eg. when opening a crate you can "open" a vest and see it's individual poaches. You can't do the same when you open your own inventory?
Strange. I really think conflict could benefit from the loadout system
If you just run Zeus and spawn an arsenal crate, it has a secondary option to save your respawn loadout there. Sadly it only works for this mission.
Quick thoughts:
- New player controller is awesome (very responsive, clunkiness of A2/A3 is finally gone), but I think that movement speed should be toned down to at least 70-80% from current value. Дurrent speed of character movement fits DayZ (game basically about running from point A to B), but Arma is a different beast and I think that movement quickness that sometimes can compete with Quake 3 Arena and UT should gone, especially bunnyhopping and other tricks
- I hope that item condition and mag repack system from DayZ will make it's way back to Arma in some lightweight implementation as the ability to fill your mags with any rounds pattern and ability to damage scopes mid-firefight would be nice to have
- Contextual hotkeys should somewhat steamlined to "if you have selected item and hold it in your hands, then left mouse click should activate/use it" instead of pressing X/R/L or other keys to use it which differs from item to item. I get why this was made (many items are used by left hand while holding the rifle in the right), maybe the solutiton could be something like "put it in the right hand and use CTRL+left click to put it in the left hand"
- Animation-ragdoll transition on death is very abrupt
I can't put my finger on it, it might be Everon, it might be navigational and communication problems, but from what I noticed almost all combat takes place at point blank? 100m distance engagements are rare, 200m distance ones only happen against the AI.
I like the movement but the speed needs to be reduced..... looks like i am playing DayZ and I dont like it at all... doesnt feel real.
"jump around š¶ jump around š¶ "
Not sure if it's been posted, but for those of us with simming peripherals (in my case the warthog hotas and mfg crosswinds) the controls conflict between that and keyboard mouse. Unable to control the first vehicle in the tutorial due to this!
The hold right click zoom in this game is pathetic. Why even have it if it zooms you in by like 0.1 times?
Please return to how arma 3 handled it.
Yeah just found this out, had to unplug my Joystick, throttle, collective and rudder pedals
i like that the zoom is lesss but you make a good point, they should free up right click hold for other controls
Wish you could look at your map in first person without going into fullscreen, would make navigating way more enjoyable
I wish it didnt stop my gameplay whenever I pulled it out
yeah that's pretty immersion breaking
has anyone tried to rebind keys to their mouse buttons yet?
I tried day one to change the talk keybind and it wouldn't let me
Its not possible yet. I think they're tracking but you could submit a feedback ticket if needed
I might if it's not being tracked
just annoying to have to click t every time I wanna talk in game lol
Double tap T to toggle chat. Just gotta be mindful
There is a way to change it if you dont want to wait for bohemia to fix it, but it requires some manual work. Can see the information there: https://steamcommunity.com/sharedfiles/filedetails/?id=2809621683
thanks š
After playing for a few hours, the game will suddenly drop to 30 frames. I have to restart the whole game to fix it
Opening and closing doors/windows
When opening/closing doors and windows, I think it would be nice if we would be able to open/close them with some F+mouseWheel up or down, by which we would be opening or closing them slowly/progressively and only by a portion we need. A sniper/spotter often needs just a very small gap to see through, instead of opening whole window/door wide open. Could be a more quieter option too.
Simply opening/closing mechanics like the already existing mechanics of progressive changing running speed of our character.
i keep on getting disconnected from servers
i have never been able to be in a server for more than 10min.
^servers get huge memory leaks
i just wanna refund this game but i have 12h
Is there an ETA for when we'll get a fix for the memory leaks on the servers?
F + camera movement would feel more natural imo, F to "hold" and camera movement to move to desired position
Yeah, I was just trying to relate it to some existing system but yep, would be better and smoother.
There is a problem with the workshop not loading mods. this is in the logs.
: [SCR_AddonManager] SCR_AddonManager<0x000002439AE1C030> Internal_CheckAddons()
17:29:04:353 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000002439AE1C030> Callback_CheckAddons_OnSuccess()
17:29:04:353 SCRIPT : GetGame().IsSafeMode(): 0
17:29:49:667 BACKEND (E): Http Error (TIMEOUT)
17:29:49:674 BACKEND (E): [RestApi] ID:[7] Timeout
17:29:49:674 SCRIPT (E): SCR_WorkshopItemCallback_DownloadImage<0x00000243F0EAB900> OnTimeout
17:29:49:674 SCRIPT (E): SCR_WorkshopItemCallback_DownloadImage<0x00000243F0EAB558> OnTimeout
17:29:49:674 SCRIPT (E): SCR_WorkshopItemCallback_DownloadImage<0x00000243F0EAB168> OnTimeout
17:29:49:674 SCRIPT (E): SCR_WorkshopItemCallback_DownloadImage<0x00000243F0EAB120> OnTimeout
17:29:49:674 SCRIPT (E): SCR_WorkshopItemCallback_DownloadImage<0x00000243F0EAAD30> OnTimeout
17:29:49:674 SCRIPT (E): SCR_WorkshopItemCallback_DownloadImage<0x00000243F0EAACE8> OnTimeout
17:30:33:236 BACKEND (E): Http Error (TIMEOUT)
17:30:33:236 BACKEND (E): Http Error (TIMEOUT)
17:30:33:236 BACKEND (E): Http Error (TIMEOUT)
17:30:33:236 BACKEND (E): Http Error (TIMEOUT)
17:30:33:236 BACKEND (E): Http Error (TIMEOUT)
17:30:33:236 BACKEND (E): Http Error (TIMEOUT)
what is this lol. just bind your mouse buttons to a keyboard button, and bind the ingame actions to those keyboard buttons. takes 10 seconds
https://i.imgur.com/gOezVGq.png https://i.imgur.com/KVpOQrn.png
Speaking of mice, I would really like to bind some functions to the mouse 4 and mouse 5 buttons. The game doesn't let you do that yet
sure that's fine too
Any update when xbox servers will be playable. I either can't join a game or I get DCd in 20 seconds. I have 0 problems with any other games like dayz and bf 2024
I think something really needs to be done to encourage longer engagement distances between players. I have only ever been at close range contact with other players, always less than 100m.
Issued refund request over inability to do custom control setup. Oh, inability to rebind mousebuttons under different functions topped the cake. I guess this game is meant to be played by righthanded PC players and lefthanded players can eat grass
Iām seeing a bug with blufor crates were on the Xbox it when ever I mod install mods nothing spawns in the crates
holy mother in christ toggle ADS is so broken in reforger
any toggle keybind that you rebind is just completely broken
that's what toggle ADS does
insane
Memory leak being Investigated
anyone else have issues with getting in an out of 1st and 3rd person? Pressing enter feels like it's struggling to switch between views
already sent this to Bohemia via in-game feedback
m4s and m249s have roughly the same fire rate
One more thing - why it's not possible to bind mouse's side buttons to something? The game doesn't recognize the buttons or something
because they designed the game for console players for some reason
so control options are extremely limited
that's probably easily fixable.. right? I feel like they can just add extra configurability for PC and let console players have their 6 buttons
yeah im sure they can fix it and hopefully they will
I feel like it's an oversight and will hopefully be fixed soon.
I like to use the side buttons to control zoom or VOIP
i agree
I do feel like the modes will be a lot better once they fix and use the AI more.
Something like AI guards being deployed to captured points would massively improve conflict for instance.
Or even things like AI logistics deliveries and AI driven transports from main to some points
the one thing i wanna see implemented is realistic death animations
how arma units should die
how they actually die https://cdn.discordapp.com/attachments/746124745149513801/977094835389472778/WIN_20220520_00_21_50_Pro_Trim_2.mp4?size=4096
i posted this yesterday already
No, they really didnāt.
lmao
yes they really did
it's absolutely designed for console players
it was designed for console and ported to pc as an afterthought
if it was absolutely designed for console players why is it on my PC š¤
This is bait, don't bite
just cause it was designed for console doesnt mean they cant port it to pc
like how call of duty was designed for console they can still port it to pc
Assassins creed is an even better example, sure you can play it on pc, but it was designed for console
The fact that you haven't mentioned Halo yet tells me everything I need to know about your knowledge of the subject
idgaf about the halo series so that didnt come to mind
lmao yea its one of the biggest ports of all from console to PC lol
what about arma for orignal xbox?
idk anything about that first arma game so i wont say anything about it
devs said its a return to form
Flashpoint is 20 years old
isnt it called "arma: cold war assault" on steam
I still have my boxed copy somewhere.
honestly one thing i think could be added would be when 4 people are touching a jeep, having the ability to team flip it
guys pls
when reforger is in a good enough state, someone has to recreate the operation flashpoint campaign in it
Would love to see a team map feature similar to RUST located in command posts. Would allow players to add/grab map markers and intel from the command post in their MOB/FOB and share enemy expected locations etc. Something that combines Arma 3 map drawing with Arma Reforger's lack thereof. Players would still need to return to a FOB to get the information from their friendlies, but it would also give teams the ability to communicate infantry/cavalry movements around the map.
For example, player at FOB Indiana says "There's a platoon element located outside our FOB to the east. They place a marker on their map with that intel, go to the command post, interact with an "intel map" inside, and then players at other FOBs could go to the map in their closest FOB and pull those markers that others have placed.
This would give players the ability to communicate locations and put a visual to it rather than only being able to communicate through long ranged radios, but also keep a bit more of the realism you get from Reforger compared to Arma 3's drawing on the map and everyone getting that info in real-time.
Hot take: I dislike Reforger because it doesnt even feel like Arma.
Reforger needs its own section in the official forums especially the modding part. Discord is nice for fast help and the mods are great but all the work is lost as you wont find it via google. And even if you come hre and use the search its hard to read through all the messages that are unrelated to the discussion you try to follow. People ask the same stuff every 5 minutes at least in a forum you can merge posts to keep it clean.
Halo was originally made for Mac and PC, then ported to Xbox once MS sponsored the project. It ran very well on PC and Mac and even had custom features in the engine not present in the console release.
https://en.wikipedia.org/wiki/Halo:_Combat_Evolved#Development
Kajmen just likes to complain about everything. Just ignore him lol
The Options Interface and GM interface are definitely consolized, to the extent that it harms PC users, the rest of the UI is okay though, not great, but usable
We all know Arma historically is a jank game to play, but its menu interfaces (Eden, Zeus, ESC Menu, etc) were the good parts and they, atleast so-far, dropped those designs
Please change the 3rd person cam to something that feels closer to arma. The standalone-like 3rd person feels very bad. especially with vehicles
The servers need to be fixed
Bahahahhahhha who is this lmao
me
Bruh i am fucking dying rn
its true though aint it
Lmao its pretty accurate
hahahahahahahahah
https://youtu.be/Ia67LUZDy-8 skip to 0:40
It is currently possible to bunnyhop in-game, combat pace also seems a bit arcadey. Note video
My Discord: https://discord.gg/7z3bxwG
First impressions of Arma Reforgers pvp gameplay.
Shits got me in tears
yeah the bhopping is dumb
yeah I'm trying to get this issue noted by the devs its so dumb
i think all the improvements will come in time
The game has been out for like 3 days only but hopefully theyre working on it
Tbey said there's only going to be 3 big updates, but I'm wondering how big these actually will be
game master needs a complete and utter overhaul for PC
The level it has been watered down to it ridiculous
UI on PC and console should be completely different
Bunny hopping is at least as simple as adding a 3 - 5 second landing animation
everything eventually goes to shit to grab more money
that jeep tho... LOL
BI just did this to get money from consoles
yeah
Can't blame them for wanting to have a wider audience but if its at the cost of the game experience no thx
fax
i agree
Its cool for consoke gamers to have a milsim, but this implementation is not looking promising for pc
Make 2 different versions of the game, one for PC that is a lot more complex like arma 3 and one that is more simple for console
i see why they did it, they have a business to run salaries to pay and to fund development of Arma 4.
At the same time need to test and iron out these issues with enfusion. Ok 30 dollars or whatever is questionable but meh i trust the team to deliver
Yeah but that doesnt mean they should butcher PC's experience just so console players can play
they can make specific KBM and Controller UIs and controls
that i agree with and hope PC versions are allowed to use its potential and consoles have its own "thing"
yeah
Arma 3 Zeus UI was perfect
i agree
Also note that you can change direction while jumping, completely stupid and shouldn't be possible
bruh
yeah its so dumb that you have to press tab to open the unit selection
but this exact reason is what reforger is all about. to help direct the series
arma 3's zeus UI is way better than reforger's cruddy and crowded console peasant UI
https://cdn.discordapp.com/attachments/746124745149513801/977084094670315520/unknown.png?size=4096
help the devs direct the engine and game(s) in the correct direction so in a way us saying this is helping the future (providing the devs are reading this now)
- bring back EDEN!
Look at arma 3's wide and efficient unit selection menu that takes up like maybe 1/8 of your screen https://cdn.discordapp.com/attachments/746124745149513801/977079565639893003/20220519232501_1.jpg?size=4096
vs reforger's narrow and time-consuming unit selection that literally takes up the whole screen
https://cdn.discordapp.com/attachments/746124745149513801/977079831210655764/unknown.png?size=4096
This is an obvious cater to console players that must be fixed on PC
agree
the question is why tf did they put console first?
why was PC the afterthought and not console? did they forget who their main playerbase is?
new audience - revenue for the company, trialing console additions i guess
i dont doubt things will change for the better we just gotta keep voicing the feedback
yes
Well the good thing is we have confimation that menus can be changed using mods, still dont like how the gamemaster Ui had a more console like interface, should've been a diff interface for people with KBM
i agree
They need a Sub forum for reforger on the forums because feedback here gets lost
make a poll lol or devs need to give the community polls to answer
Thered a feedback tracker
I think instead of prioritizing one platform over the other, especially with stuff like zeus menus, they could've just added different interfaces, I wouldn't mind the old zeus interface with the aesthetic of reforger since people are already familiar with it
this
I already suggested a channel with a super long slowmode on so its only reserved for proper feedback but idk if they will do it
https://prnt.sc/F3ogdzA14PrC this is what i meant sorry
Still gonna get drowned out by cry-babies saying "fix servers" like that's feedback.
Gravity seems super high on this planet. Or they forgot one of those Contact anomalies under the terrain. In tutorial the jeep seems to accelerate very fast downhill and have great difficulty going uphill... even when the grade is very mild.
From what I've seen in the world builder, the default gravity is -9.81 m/s² (which is the case in reality as well). Maybe the apparent heightened gravity is because we're used to the jank of Arma 3?
server filter in the browser is bad, we need option to filter by more specific criteria like min player count, max player count, minimum available slots, etc
I've compiled a list of issues and suggestions from both myself and friends that also bought the game to try it out. We've refunded the game for now, as I found my computer can't run it, and the others would rather wait for everyone in our unit to have upgraded computers before switching from A3.
Props:
AMD FSR is a great addition, especially in a game like this where distant object recognition is a big part of it.
The animations, movement, etc. are fantastic. Everything feels fluid and the gunplay has a lot of 'kick'.
Sound design is top notch - huge props to the teams behind those. Big step up from 3 and its DLCs for sure.
Issues:
Building stuff in Conflict/Tutorial can lead to players getting stuck inside the structures, not sure how to fix this - perhaps an unstuck button that TPs players slightly if they get stuck, like Sven Coop
Player can easily get stuck in the M113 wreck model by crouching in the open hatch - again, unstuck button would help a lot, either that or widening the opening
Lots of pop-in around village areas - sometimes interior furniture appears before the buildings themselves. Something to do with streaming speeds? The houses take longer than furniture?
No in-game scenario editor is a huge, huge bummer and will massively slow down mission creation and debugging.
Suggestions:
Openable windows like we had in A1QG Sahrani would be pretty great, especially now that we can vault over stuff.
Cooking grenades by hitting right click while holding it in throwing position, like in Insurgency Sandstorm, would be good. Basically, hold left click, pin's off, hit right click, spoon flies off, now you're cooking it.
Vulkan version for non DX12 cards, if possible. If not, understandable.
Dumb Suggestions (AKA things that would be nice but are definitely not worth development time):
Animals and women would be nice. We had them both introduced in Arma 2, but have never made a real appearance since, outside of some small critters in A3.
just a spoonful
Hello, I bought this game a couple nights ago but haven't played yet due to work. I was going to sit down and play tonight, but I heard there were some issues with server connection for a lot of people. I was just wondering what's the best way for me to help devs with this situation? i.e. what information do they need to help them more quickly find the cause of the problem -- whatever that may be
and sorry if this is the wrong channel
I'm actually a very big fan of Arma, but a game that doesn't work shouldn't be sold for 30⬠(in my case).
Ever since I bought this game, I've had the problem that I get a 5000 ping when I try to join a conflict game. I spent 90 minutes in the game with this bug alone. If that happens with Arma 4 then it will be a second Battlefield 2042.
I still love Arma but this game doesn't get any love from me
That's because it's not a full game yet, it's Early Access. That exact fact was pasted everywhere when you bought it.
Yeah not doing that I play DCS way too often to be unplugging my peripherals.
environmental properties should be available while in Armavision
As for console version, I think aiming could be more smooth and fluid, don't know how other fellow xbox players feel, but for me it's one of those games where I can't really set up the sensitivity to be able to aim more precise and something maybe with the response curve ? It's kind of hard to explain, it feels hard for me to do the micro adjustments when using ads, I think CoD and Halo are perfect examples imho how it should look like and feel across all games
Leaning needs to be done like other games. Set angle and move around is too clunky. Anyone without a brand new controller with perfect rb that works without fail itās tough. Also the right stick to free look is never a good one in my opinion. Put so much pressure on the analog sticks. Stick drifts already bad enough
Right stick would be okay if it was a toggle feature rather than hold
leaning feels super robotic in dayz and reforger
it should be more slow and smooth
well now that i think about it that mechanic is in the game i think
Tbh I wouldn't mind an option on consoles for automatic leaning, just like in other games when you're close to the edge of a wall/whatever, it automatically leans you when using ads. But I can see why people wouldn't want that
Thereās plenty of good options tbf. Not sure if this one is the best. Feels slow and only useful when setting up a position rather than off the cuff. On console that is I might add
Maybe auto isnāt bad. Iām sure the controls will change a lot before the final ones
Yeah, I just wish for the aiming stuff I wrote ^ cuz my shooting often feels like it's my first day with a controller
and its definitely not a performance issues
i just wanna see the following
-
Realistic death animations instead of the cheesy cartoony crap in game rn
-
more advanced game master with more efficient UI for PC players, similar to zeus from a3
-
advanced stances like from a3
-
eden editor
-
more organized inventory
-
bug fixes like anti crash and netcode
-
more versatile controls
i think this is all what most people want
Feels to me 64 player servers on console are struggling too
You the hit the nail on the head sir. Post of the day
There's more than 32 players servers? lol
except 4 should be 1 and 1 be 4
Would be really nice if you could see the weather conditions on a server in the server browser. i cant play in rain because my frames drop to 30. and i dont want to play in complete darkness.
30 pretty optimal for arma 
Um yeah lol
why do i only see 32 š
honestly no one uses the advanced stances, MAYBE the advanced lower/higher positions but not the left and right lol ( and we already have lower higher positions here )
"early access" doesnt excuse the lackluster communication on behalf of BI, especially when VAST amounts of people have the problem of just outright not being able to play
oh i didnt mean list them in any kind of order
hehe
Here is my feedback from the gameplay (I have played Arma for 12 years and have 4000+ hrs in arma 2/arma 3):
The bad:
- Combat and movement feel smooth at some points but extremely clunky and awkward most of the time. Vaulting and better animations are an upgrade.
- Movement speed feels too fast and character feels like he has floppy arms when aiming/shooting.
- Most combat feels like I'm playing PUBG and not an Arma game. At worst, it feels clunkier than combat in Arma 3.
- I don't like that the devs are trying to reinvent the weapon handling, their attempts to make it more "modern" makes it feel cartoony (it feels like they are pandering to consoles here). The weapon handling in Arma 3 was pretty solid, bring this back.
- Shooting the weapons and shooting other people feels uneventful, weapons don't feel powerful and there is little feedback when hitting someone (ragdolls look cartoony)
- Game master UI is terrible and obviously is pandering to consoles and not PC, feels clunky on PC. Bring back Arma 3 UI and Zeus features. Very bad downgrade from the previous game.
- Workbench is great, but also very complicated. Bring back 3DEN, I just want to mess around scripting and making random things. The workbench is simply too complicated for this. I spent most of my past 1000 hours in Arma 3 just in 3DEN making scripts for fun, I can't do this in Reforger.
The good:
- Improve graphics and visual fidelity is amazing. Houses that actually have furniture? Also amazing.
- Improved performance from Arma 3, you can actually have a firefight without constant stuttering.
- Built-in workshop and being able to instantly download and join modded servers without restarting the game is a great quality of life improvement
- Foliage density and distant shadows is great.
tl;dr:
graphics and visual fidelity is good, movement and combat are not. Combine the graphics and animations of Reforger with the combat and weapon handling of Arma 3 for best Arma 4.
oh yah realistic death animations, unlike the cockroach https://steamcommunity.com/sharedfiles/filedetails/?id=2810277257
i wouldnt care if it had arma 3 editor interface
false
i use them and all my buddies use them
yeah cockroach hahahaha
have never seen anyone use them online, or on any servers I played
you just try it out once and forget it exists
no i use them all the time
the controls have always been cluttered buddy, its what made arma what it is
It wasnt supposed to be a simple arcade shooter that any idiot can play on a controller
thats why arma 3 was such a success
not because simplicity but rather complexity
arma 3 controls were manageable (eh)
That pretty much sums all my thoughts as well. I love the era and the immersion they went for but it is also very hard to immerse yourself when there are so little assets from the time period. It is like we are stuck playing the first mission of Operation Flashpoint (You know the intro mission were there is barely any weapon, vehicle or things to do) on a loop forever.
perfect
someone pin that
I was wondering if intense dust graphics are gonna be a thing? in most combat footage a lot of dust is kicked up from weapon fire, explosions, vehicles, helicopters and everything else. Are there plans to integrate this more realistic level of dust or is that just graphically impossible?
this would be really cool addition
but i think youre commenting this at the wrong time, reforger only has everon and everon has no sand whatsoever
maybe when they add a desert map
there are patches, but dust settles on pretty much everything, more dust should be kicked up on the dirt roads, and (of course they're not in the game yet) but when artillery gets added (or at small scale grenades already) should kick up a lot of dust
just looking at recent war footage outside of deserts explosions even without large sandy terrain kick up massive amounts of dust that really lingers
artillery will hopefully leave large dust clouds
Can we let admins bypass the player limit? So they can log into their server even if the server is full
on point analysis.
i dont understand why people ara arguing about increased playerslots, when the players get kicked off the server every 5 minutes
https://prnt.sc/WElvnxCb3HpV weird bug with binoculars...
I think when it comes to advance stances we have to wait a bit for more, the fluid stance system in Reforger probably requires more work since the character stays in position for all stances while on the move unlike A3 where only a couple had movement supported
So we'll probably see more to the system, they just probably need some more time to get all of it done
i feel that being able to draw (at least i dont know how to doit) on the map would help me with navigation since we dont have gps
Rifle grenades feel really weak on both sides
you pretty much need a direct hit to kill someone
advanced lean stances are really useful for transitioning to the left shoulder, makes CQB a lot easier, also the crouch/ stances were really useful for grass and low cover
Hello. There should be a gameplay setting "Aim down sights sensitivity multiplier" that you may want to adjust. It should help you with precise aiming, although at the price of reduction of maximum rotation speed.
Shouldering my rifle on the left has probably saved my life multiple times. I really hope the advanced stances come back
this
plus is something nice to have
the grass issue is not as bad in reforger but its really annoying having to go up into a crouch just to look over grass
Tactical sit to see over the grass and low rock walls
yeah or even some form of high prone could be interesting if they want to stick with the more adjustable stances
ctrl + scroll wheel š
its cool for standing but i can see it being harder to have it be as smooth in prone, unless they make it so you have some giga core strength to lift your torso up
going to be hard to smoothly transition into a tactical sit
add a way to eject from a vehicle, or leave the driver seat without turning the engine off
i agree
anyone else feel like playing reforger just makes you want to play arma 3? the game is just missing the feeling of playing an arma game
yep but then playing arma 3 makes you want reforger's engine so were doomed either way
either play arma 3 and have ridiculous physics and piss poor performance or play reforger and have a lackluster unfinished unpolished tech demo
reforger shows good potential, the engine is awesome
But the current state is not even close to an arma experience
its a shame because i want to play reforger but if i want to actually play an op arma 3 is the only real option
yeah for now
press X
Reforger stops getting support in 12 months, hopefully arma 4 is finished by then?
hopefully once its stable and we get working AI ops will be a lot more doable
unless they add 3DEN then reforger will not be an arma experience
probably a year or two more
leaks say 2024-25 so might be a good few months between them
also they need to fix gamemaster, its terrible for pc players
im interested to see how they distinguish a4 from reforger, like what functionality is arma 4 going to have over reforger that will make people play arma 4 if the mod content can be used on either
are they just going to hold eden hostage with arma 4
turns off the engine when you do that
i hope either the leaks are wrong or reforger gets updated to a playable state
campaign prob lol
if its just a campaign people will literally just stick with reforger and save the 15-20 quid extra
I'd give them more then 12 months to finish a4 š¤£
well god damn a3 came out 9 years ago how much longer could it possibly take to release a4
I imagine they haven't made much progress on a4 since they've been working on reforger
plus they don't have to start working on the next game right after a3
i mean progress on reforger is progress on arma 4
^
"right after a3" its been over 10 years
true true but they also need to add more stuff like campaign so that'll take some time
they have confirmed all the reforger content will be ported to a4 so it cant be that different
*8 I believe
yeah and there was only a 4 year difference between arma 2 and arma 3, why has it taken exponentially longer for 4
keep in mind too reforger isnt a tech demo, its its own standalone game, so id expect a full experience in a years time
interestingly i think they said in the stream that they only really got started like 5 or 6 years ago
Enfusion engine likely
don't expect a full game lmao that's just gonna disappoint you
but yeah i mean just look at dayz, they were basically building enfusion while developing the game and look how long that took
tf have they been doing this whole time, oh thats right, releasing useless arma 3 DLCs that shouldve been free
find on reforgers steam page where it says its just a tech demo, or not meant to be a standalone game
I just said, don't expect anything, might as well refund if that's why you bought it lol
nobody is saying they want a full arma game but expecting a full game is not unreasonable
āWe are very familiar with the Early Access release method, as the previous game in the series, Arma 3, also originally launched in Early Access. By working alongside our community, we were able to deliver a unique and varied military game that players still enjoy to this day, and while Arma Reforger is more focused on the Cold War theme, we are hoping to create a similar experience here."
"Similar experience here"
nice
might not be as big as a3 or a4 in scope but they have to at least finish the game
not as large no, i dont expect that, but it will be its own game
i feel to many people default to "its a tech demo" because its the first game on the enfusion engine, so in a way, yah it is i guess, but its its own game, and thats what they are shooting for
i wonder what theyre gonna do with reforger after arma 4 is out
make it free?
erase it from existence?
completely ignore it?
i mean right now it is a tech demo, regardless of how its marketed
i dont see any reason why anyone would ever play reforger once a4 is out especially as the content will be ported to a4
yea thats what im sayin
possibly it will act as a CDLC situation for people who didnt own reforger
well as it stands we are looking at 3 years till A4, so itll have a decent life span
25 quid addon to add cold war content to arma 4
but i wouldnt be suprised if they just use it to add to the launch content and make it included in arma 4
are you just not able to bind thumb buttons?
I canāt even join any servers
Ikr 30 dollars to watch low res soldiers fight
Feature request: Arma 3's deadzone aiming slider, but with oval shaped deadzone.
Turret ADS could use smoothing.
VR plox
Will be there.
I think it will continue to be a more linear, arma lite kinda game thatās compatible on console etc while (hopefully) arma 4 will be beefier and probably too much for consoles
i hope arma 4 is too complex for console man, means they wont be able to ruin it for the main playerbase
This, it's a signature OFP/ARMA thing that i still use when playing ARMA 3....really feels off to not have it for Reforger
i dont see them bothering to build a console player base to reforger and then not putting arma 4 on consoles
just seems like a waste of time to put a game which is just a precursor to arma 4 on consoles, build the playerbase and then just never drop arma 4 on consoles
Hoping at the end of Reforger's lifespan it will have about as much content as Cold War Crisis, but there isn't really a roadmap to gauge whether that will be the case or not.
I bloody hope it'd have as much content as CWC considering it released 20 years ago with a much smaller team. But honestly who knows what Bohemia are planning, it might get dropped within the year
(looking at the drip-feed content DayZ standalone received my hopes are not very high)
If they do end up dropping it I hope the reforged stuff will just be able to be usable within ARMA 4.
I just think it's kind of a waste/missed opportunity to make all this cool Cold War stuff just to throw everything but the skeleton out for ARMA 4.
I'd assume it would be usable, similar to how people ported Arma 2 assets to Arma 3 etc
they have confirmed all the content will be merged into arma 4 in the faq
The environment, historical context, and all of the assets, as well as our modding tools and features, will all be redeployed for the next Arma instalment, alongside a slew of extra content. Arma 4 however, will release as an independent title and will build on all the lessons learned from Arma Reforger.
Huh. I wonder if they are continuing with the Cold War stuff for ARMA 4 or if they are potentially doing multiple time periods, or if it's just going to be moved over with little to no updates.
i doubt arma 4 will be cold war but there is no real reason not to port it i guess and ak74s and m16s are hardly going to be irrelevant in any setting
It's interesting though the wording with that statement including "historical context" being moved over as well. What does that even mean?
yeah it sounds like its going to tie into the arma 4 campaign/setting somehow
but we havent really gotten any story elements outside of the basic US and Russia fighting over everon
people still use older weapons in modern combat. 1980s era equipment is still used by poorer countries
I know. But like I said the historical context wording makes me wonder about those possibilities. Ofc it's all just baseless speculation, but that's the fun of it!
i mean realistically unless we get some lore dumps it might just mean that it will be canon that the US and Russia fought over everon
Didn't the A3 Malden dlc already do that with the memories of Malden trailer?
p2p or lan servers ? pls
Any word on the situation there Mr developer
That and the Marketing and Brand Guide declares that future Arma titles are coming to console anyway š¤·
Maybe another addition to the Armaversum timeline? š¤
1989 campaign maybe? it would be weird to have yet another fight 5 years after Guba got arrested and the US already won both Nogova and Everon lol.
It didn't have to be a large-scale fight
After a fairly prolonged session, I had a few remarkable issues. Firstly, my FPS counter will stay locked at 60, regardless of what limiter setting or if V-Sync is on or off, and during fights my frames would suddenly dip down to the low 30s mid 20s.
In urban fighting, several of the building's interiors would load, but not the exterior, allowing me to see the enemies behind them, as well as several barn doors being invisible or in an inverted position.
The organ doesnt play like the piano's 
it even has the prompt
the church in montignac has a few issues in it, like the ladder
The btrs on Xbox everytime you look out of the scope the ammo disappears and makes you reload again. Kind of makes them unusable
Also can the passengers use maps please
They can on the btrs but nothing else
Have a feeling weāll be disappointed. I mean cool things about console ports mean the game HAS to be optimised as shit. And more players get to play arma. But they already had to numb down reforger for consoles so would be heartbreaking for the same limitations to happen on A4.
I think reforger has the ability to live alongside future arma titles. As a more regulated, streamlined experience to the main game.
As a console player, I personally only have one because it was more affordable than a PC
So I live for titles like reforger
This reminds me of the old socoms
Of course, Iām glad console players can now have an arma experience. Especially when you see what we do with our mods.
But the devs said themselves that they had to implement limitations etc for that and the game really does feel like an arma lite. If they could bring a full arma experience to consoles then great but I canāt imagine it happening.
Thereās a lot of simulations in Arma 3 that are missing in Reforger probably so consoles can manage. I think even the ai got dumbed down a bit for consoles. Previous AI did a lot of logic and was quite performance heavy.
Well I play on pc, but I got the trial for my series x and it gets like a super janky 25fps, and when I scoped with a sniper the scope is like 10fps so that's wild
I hope they decide to keep arma 4 away from console and then build use games such as reforger for consoles instead
^
I don't recall arma ai being that good anyway mate
Maybe arma 4 is an all in one
Arma CWC, arma 1,2,3
Time travelling lol
I just want to say that I think it is insanely cool that you can listen in on enemy radio channels! It is one of the coolest features I've seen in a tactical shooter and I would love to see it in Arma 4!
It's cool now few days after release but its just gonna drive people away from ingame radio and into things like discord, or some future radio mod
Reforger is definitely not a "competitive" game but if you have pvp then competition will happen
This
I assume you mean some organized pvp then? I dont think theres much on the enemy radio if you play against AI
vs ai is pve not pvp
You misunderstand
Milsim typically play pve where enemy radio is not useful, lol. Its obviously a feature for pvp
This game could really use the Arma 2 3d wizard. An easy to use TDM mission maker with AI would be great for letting people mess around and test out stuff
I could see Arma 4 pulling a black ops 2 and have the game take place in two different times.
I think the current radio system in reforger works really well most people seem to be enjoying it. Also if you're concerned about people listening in, use codewords
The codenames for locations are static, it's only a short time until somebody puts up a guide with both sides' location names.
This is catpoo1 we are at elephantear34 over
Mouse 4 and Mouse 5 keys are not supported in controls.
Also there is a bug while driving, where if someone talks to you while they are in the same vehicle as you over local chat, they will sound like they are far behind the driving car and will be almost impossible to hear
noone uses the radio in my experience in the main conflict gamemode. Everyone just uses local chat for fear of getting listened in on.
I've never had that experience. People seem more than happy to use the radio on the severs I'm on.
Please fix server stability š otherwise good job
Which situation specifically? It's OK to call me out, but your question is a bit too vague, can you please narrow it down?
Why
Same as @gray shoal. If you get a good server everyone will be using them extensively, with a bit of rp too and itās badass to witness
Because it limits what the pc features look like or can do
You still can bind them by editing the file .chimeraUserInput.conf
Having been a Flashpoint player back in the day and through the Arma series.. I've been stuck in Hell Let Loose for the last 2 years, So to come back to Arma again and give this a go is a nice breath of fresh air! I'm sure once the bugs are sorted it will be great, But when I have managed to get into a server, I've really enjoyed it.. The night time looks epic! Great job.. Maybe just tone down the water a bit, it looks a bit cartoon like
I will say the soviet voicelines are really nice. Gives me some practice with my Russian, which I haven't spoken in a long time.
bad game. really bad. no patch can save this. going to refund asap
nice and constructive feedback lol
yeah huge problem me neither nearly nobody can. ill wait till the next patch in the meantime i just play gamemaster and conflict alone.
but multiplayer needs to be fixed asap.
you accepted EA state of the game š but i do suggest you refund and come back when it's officially out, you will have less frustration š
ea or not doesnt matter. no patch will create a miracle. And ty for stating obvious. I didnt know that
meh
this game needs nightvision/nightvision scopes, during night you can just turn up gamma and shoot people in complete darkness from hundreds of yards away
flashlight gameplay seems cool, but is pointless when gamma exists š
im giving it till the last possible day to refund. Ill give Bohemia a bit to try to fix basic issues with this dumpster fire first
not fixed by the end of month definitely refunding though
I don't know if Bohemia is running out of money or if they just wanted money now, but its clear that it was in no state nowhere near ready for a public release. The bandwidth usage and inability to connect is stuff that should have been ironed out in closed or internal testing
Radio is a feature for pvp and pve, Iām so tired of talking to the entire team in A3 when I just want to talk to my squad
This game shouldn't have been released yet keep getting internal error when i try and join sessions
I think the map should not be an entire other screen but behave like the compass where you character has it in the hand and you can press some button to make it go full in the face and at that point you have mouse behavior to navigate it, current implem kinda break immersion IMO
Even with the correct information, I cannot log in with my Bohemia account on the main menu. It is really strange, because I can log in just fine through the website in Chrome
The default zeroing for the AK shouldn't be 440m (lol) and it's a bug that you have to press PageUP to DECREASE the zeroing to 100m after which it starts to increase to 200m again.
Generally, every weapon should have its zeroing to be set to 100m (or the lowest setting) at Respawn. It's ridiculous to aim half a mile over the target if you just spawned and have to spawn fight.
And, please, remove that awful Support Truck "feature" from Control. Nobody plays your game for a logistics simulation experience. Nobody cares for that and I've never seen someone unironically drive around in a Support Truck. It was a bad feature in your CTI in A2 and it still is in Reforger. Players play your game to fight, not for a sunday drive.
please show me the extensive polling and research you made into the topic to be able to state categorically that "Nobody" plays for the logistics experience, when I saw the exact opposite during A3's lifetime, with people wanting things like Towing and such to do Logistics
Plenty people love playing logistics, logistics is hella fun and no one can tell me otherwise
Ahh, personal experience. The perfect means of rational argumentation.
Keep in mind that Reforger/A4 will be aimed at a much larger player base than middle aged men who want to relive their trucker experiences.
Ahh, insults. The perfect means of rational argumentation.
there's plenty people who aren't "middle aged men" playing arma, and also in this instance that personal experience is actually one of the perfect ways of getting a point across
Logistics isn't all trucks either, but driving trucks in and out of combat is more interesting than one might imagine
It isn't an insult. But it may hit something, I acknowledge that.
Still, don't put your preference above the interest over the vast majority of the player base.
the same can be made to you, because you are doing the exact same thing
Режим - Р- constant (permanent), (the range of a direct shot of the AK-74 is 440 m).
Nope, read again.
I did, my point still stands that you are stating categorically that "nobody" plays logistics, and I asked for evidence of the research and polling you did to come to that conclusion, and you have not provided it
End of the day it isn't COD and it isn't battlefield, it's a different player base that enjoy different shit, run and gun isn't the style for most arma players I've seen, logistics is part of the fight and there are people who are more than willing to do it.
you are pretty much claiming on behalf of everyone that nobody wants logistics
also, the feature is there already so there really isn't a reason to remove it especially considering there are people who play logistics
Don't be delusional, it's pathetic if you deny obvious facts. You're in a bubble here, and you know it.
How do you feel about voice proximity chat, more specifically the distance before it begins to fade away? I personally find players can be relatively close to your player character, but nearly impossible to hear. Iāve found it rather frustrating.
I also want to mention that with regards to proximity voice chat, there are some very nice effects being utilized when players are outside a vehicle vs. inside a vehicle. Listening to another player talk to you from inside, say, the BTR while you stand outside sounds quite nice. However that being said, there is an issue(?) occurring where if there are two players in a vehicle. While in first person view mode, you can hear them in proximity chat quite easily. When switched to third person view mode, they become very hard to hear. It can be frustrating to try and communicate with your mates in a vehicle, especially if you are using 3rd person view.
Other than that I really am enjoying the communications systems in-game so far. The radio system is very fun and speaking personally, intuitive. The platoon channel adds a new layer of depth and strategy, and I enjoy that players can create their own groups and communicate within them, while also having a method to communicate team-wide
Ah, he's back with another insult and statement with no evidence to back it up Alright, ykw if you're gonna do that here lets tear apart your entire argument.
Lets start from the beginning with some interesting parts of this argument
Nobody cares for that and I've never seen someone unironically drive around in a Support Truck.
Crimson
when I saw the exact opposite during A3's lifetime, with people wanting things like Towing and such to do Logistics
Kong
Ahh, personal experience. The perfect means of rational argumentation.
Crimson
So you see how when Kong says smth that is a personal experience it's all of a sudden bad arguing, when crimson says something that is personal experience it's factual and good argument.
Players play your game to fight, not for a sunday drive.
Crimson
Keep in mind that Reforger/A4 will be aimed at a much larger player base than middle aged men who want to relive their trucker experiences.
Crimson
Still, don't put your preference above the interest over the vast majority of the player base.
Crimson
It's worse with logistics because it hinders gameplay, requiring work nobody i.e. vehicle stations/armory, etc.
not done yet stupid enter key hold up
I play and do logi, it's what's win wars after all
^ Also this is the feedback channel fellas, who gives a fuck if someone enjoys driving trucks around in a video game. Take it somewhere else lol
logistics legit helps gameplay not hinders it
Gosh, please think before you write...
I did think, an interesting assumption to make with no proof I didn't think, logistics fully assists gameplay by giving less combatant people something to do, yes sometimes people cba to shoot stuff and just wanna drive a truck in and get some supplies to their friends which btw is totally optional. It also increases the fighting capability of the troops which makes the gameplay more fun, why? Perhaps because you can actually do something
Hey, stop the fighting, also keep it to feed back about the game.... This channels for helping the devs not crimson tides ego....
Again, it's not about people driving around (if, for whatever reason, enjoy that), it's about the majority of the player base being annoyed by the fact that de-facto no-one does it, even though it's currently the only way to acquire important gameplay resources.
then bite the bullet lmao
Again, you didn't have to buy the game
lol bubble much?
If you can't handle feedback, why are you even here?
Jesus, what is up with you? Are you alright? Personal identification with a game?
Again, it's for the Devs (making a game attractive for the MAJORITY of players) not you living in a bubble.
- Users are entitled to their own opinions or views, yet arguments shall be kept polite and civil.
No to troll, flame-bait or flame or defame.
then why does squad get away with logi?
What is this chat š
show me a personal attack
Hmmm yeah nah lets just stop this lol, crimson go read back what you've said, fix your attitude, go read the rules and just stop
This place is for feeedback š
"Don't be delusional, it's pathetic if you deny obvious facts. You're in a bubble here, and you know it." - Crimson Tide
Jesus Christ šš
So ehm, yes?
@livid nebula Can you slap these people and tell them to stick to what the channel is made for ? Please
Not going to argue with you, byebye

Feed back is leaving a brief summary of how the game is currently running, not having a argument, there's a general channel for that.
Now as for the Logi system in place it is a very welcomed system by most of the veterans of the arma series, the main reason you may see it not working is due to the fact player count is hindered due to the improper way the server are currently working, Now stop bitching crimson, Go to the damn general if you want to continue....
Now as for the rest of the game currently the Ai is a large improvement from previous iterations, they move more fluid like and take tactical advances to over run there enemy, They also ajust the way they run, run and gun and make many attempts to kill the player at all costs.
The graphics are also well done and a nice improvement from arma 3 and its ilk.
Lmfaoo
Mostly agreed there, as for the ai though; definitely improvements needed however it's on the path to beat arma 3 ai, just needs to be fully functional and perhaps have the capability to drive a vehicle
@white hamlet what is a way to implement logistics without it hampering your experience? So far it seems like you do not play the game and do any of the logistics stuff. So why is it hampering you from enjoying the game?
why i can t load screenshots?
I would also like to see random AI patrols, maybe with vehicles like you said. It could spice things up a bit
@gray shoal patrols would be an awesome thing to see. Would make traversal a bit more exciting.
Mission makers would do that

Well, you may call yourself veterans and you may very well do so (even though I'm entitled to find that cringe, because a true veteran would very well find anything to improve to increase the player base of the game very positive).
Logistics being "hindered" by the buggy servers is just an obviously untrue statement by yourself (why would "veterans" suddenly have more server problems than avg players?).
yeah, I know it's just due to the fact this is early access but the ai is lacking some of the really handy features arma 3 ai has, for example group formations, skill setting, multiple waypoints, different states of alertness (safe, aware, combat, stealth and some others too iirc), etc so once that and potentially more is added I feel we'll be on the way to absolutely fantastic ai
Again, please read my previous posts.
It's annoying because essential gameplay resources (like the armory/vehicle station) aren't available to points when people aren't doing the logistics. Of course, in public servers, nobody does that, because the vast majority of the player base wants to play the game, meaning fighting other players.
Without logistics, you could e.g. have a timer for those resources.
Perhaps then other ways of transporting supplies could be implemented? Like perhaps Jeeps could store supplies in them, albeit less than the supply truck. Perhaps supplies could be stuffed into backpacks as well, albeit much much less than the supply truck. If 4-5 soldiers with backpacks of supplies take over a base perhaps their combined supplies could be enough to build a vehicle depot.
Logi is required in Squad, some how it works for them
I do like the idea of backpack logistics
We still don't talk about Squad, thank you.
You're saying logi doesn't work, I'm saying it does because it does in another game.
Sounds like shitty players
@past marsh it also has multiple ways of transporting supplies, such as air transport. But youāre right, it exists as a core mechanic and works just fine. It doesnāt affect things like vehicle spawn in a way it does for this game though.
sure
but that's also only a problem in that game mode. There'll be game modes where supply won't matter at all
For example, I believe it doesn't matter in GM modes
I think helicopters are surely going to be added, there was someone scrounging the game files that found unused models. Air transport of supplies will mean much quicker and faster logistics, and seeing as they will also be used to transport players all over the map, Iām sure it will also mean supplies constantly spread across the map.
oh yeah, it's def coming
Again, I don't see how the vast majority of players is interested in Inventory management for the sake of travelling to already captured points instead of fighting with other players.
tbf, I don't play arma for pvp
And that's alright, but you must admit that the vast majority of players are playing reforger for the PVP-elements, and the way the game is marketed is clearly aiming at this.
Which ofc would also profit players like you for A4, because more funds for development are available.
Just acknowledge that you are in a niche.
I think at first, it'll be pretty pvp but as the game ages, it'll be like arma 3 and be mostly units and KOTH
Or maybe I'll be surprised
I can absolutely see your point. However I want you to acknowledge what you saidā that this a niche, in that it is much more military simulation than most other FPS games. A part of the appealā for me, Iām not speaking for youā is figuring out and planning on a team wide level things such as logistics and transportation.
Agreed with this.
For me, I like that in arma, I can do LARGE combined arms things with around 80 - 100 on one team and I'm hoping arma 4 will be more
When I donāt want to worry about setting up supply routes, as well as protecting them, I play games that donāt require things like this. And also, bear in mind @white hamlet that Conflict is the only game mode with logistics required. We will hopefully be seeing more game modes from previous titles in which logistics play no role whatsoever.
this
and that if you dont like it, you can always look to the community to make the modes that you want, or make them yourself
Which means that they already have to be part of the community. Please realise that you are reversing the "hen & egg"-order here.
Clearly, Reforger is set as a entry-level MP-focused streamlined tactical shooter (which already is very very much "tactical/realistic" for the vast majority of players = where the money lies).
If you later, in A4, want to do logistics, you then can very well do so, but currently it collides with the sentiment of this small game and it hinders the growth of the player base. And, frankly, you should be most happy with a change, since a small percentage of anyone learning about Arma will also join you "Veterans" and be as enthusiastic about realism and stuff as you are, but without those new players, you Veterans will not keep Arma alive in the long run.
Games will be more expensive to program by the year and it's a smart decision for BIS to try and convince a fraction of players that e.g. are disappointed by larger game series like BF or whatever.
I am just going to step away from this
Conflict is, currently, the main game mode and is advertised as such...
i found a glitch
how do i share picture
i flipped over my car and then when i jumped off it glitched me off the ground
im now underground
and then my game crashed
i wanna play antistasi in a4
I would really like tracked artillery to be rushed into the game
Not rushed as in terrible design but just made a priority
Some examples
USA version: M109 Howitzer
Soviet version: BM-21 Grad
I feel soviets should get a missile variant because- you know why
I would love to see a Howitzer. Would be dope.
Please allow mod install in other location as it only does in our user/documents/mygames/ so it can fill easy any C: harddrive that we have.
This is not a bug at all. The AK sight has cyryllic "P" battle sight setting which corresponds to ballistic at 440 meters and it is the intended default as such.
Bruh, have you not played Liberation? An extremely popular A3 mod that heavily relied on logistics?
Yeah, very nice, but again, the vast majority of the player base isn't interested in deep military weapon stuff.
It's extremely awkward to toggle zeroing every single time.
No, as most of the reforger player base.
Plus, yours & mine definition are heavily diverging when it comes to being "popular". Last thing I noticed was Role Play being on the vast majority of servers.
Thank you, we at Bohemia did not know this yet.
Are you a collective hivemind of all AR players?
If you don't like logistics, zeroing your weapon or any of the small nuances that seasoned Arma players enjoy, don't play the associated game modes. Stick to KOTH or BR or whatever gets your rocks off.
Just know there's a reason there's a demand for these things in ArmA, and that reason is... A lot of players like it.
Of course you can be arrogant now, but, at the end of the day, you should compromise on stuff rather than stick to game elements that are obviously annoying to the vast majority of players just because of "realism" (where would you even stop? I mean how is the right lower map position hint realistic?)
I mean, it's your income, after all.
Again (and I wrote that countless of times already) I'm talking about compromises being made to increase Reforger's player base.
I don't like driving the supply truck. But I do like base building, and half the fun is getting the supplies required to do so and the risk of losing it all.
Equipment features such as that one are not one of them.
Then develop a game mode that will appeal to them. Write the scripts that will remove this stuff you hate for them.
Ok ehrm... why?
How is respawning realistic? It is obvious that changing Zeroing every single time is annoying.
Man, just read, pleassse.
But don't diminish the overall game for what will undoubtedly be the significant minority of players overall.
you do realise that you dont have to change the zeroing every time?
The sight settings can be modded quite easily, so I personally don't think it is worth much discussion to be honest.
All of your suggestions thus far are like adding guns to minecraft. Some people will like it, but most don't care for the change in trajectory from what they expect from the series.
Also, if you're aiming above a target 100m away while zeroed at 440m, you're doing it wrong.
This sight configuration for AK is very much similar to how burst memory is affecting handling of M16. It can be detrimental in some situation, but advantageous in other. It is part of the game basically.
Flowerpot takes hits
Video with timelink:
https://youtu.be/Wv95IhV_bTc?t=234
Just a detail, but as the player shoots through the window, there seems to be the dirt hit VFX on the flowerpots with each round despite the player didn't fire specifically at them, not even near/low enough.
Yeah, a feature you could mod in for players that like more realism. (an offical mod perhaps?)
Currently, your game clearly aims a more streamlined approach. Overboard and weird realism priorities are contrary to that.
And please stay on topic, I didn't talk about the fire mode. I explicitly talked about weird zeroing options and the default settings they are set to.
A feature you could mod out...
i mean if you are going to make anything the default you may as well set it to the battle sight that is intended to be the default irl
Holy fuck @white hamlet go play Call of Duty. Your attitude has been so dismissive and petulant that even an official employee has been curt with you. Youāre getting dragged through the mud. Just fuckin stop my guy.
Currently, your game clearly aims a more streamlined approach. Overboard and weird realism priorities are contrary to that.
I honestly do not think that you should claim that.
And please stay on topic, I didn't talk about the fire mode. I explicitly talked about weird zeroing options and the default settings they are set to.
We talk about approach to realism. You gave us example of a AK sight quirk, I gave you example of a M16 quirk that may be found annoying by casual playerbase. I did not stray off topic.
Personally while I'm one for people having their own feelings and think that for some that's a valid drawback to realism....please do not say that your speaking for a majority, tide. Cause chances are...you don't speak for the majority. Certainky don't speak for me, that's for sure,
lol, see, I can put up a rational argument, you cannot. I don't see how I could ever assess that as a loss.
I pointed out, several times, some of the arguments were clearly invalid. Be an adult and face that.
No, I gave you an AK quirk that collided with an intuitive way of input controls, not a gameplay consideration.
In short. "I don't wanna press buttons when I play a game. Delete that feature that only I have voiced displeasure with".
Lul k
Man, learn to read, that's all I say.
I did read, lurn 2 pleigh da gaem
lol
Perhaps the input is not described precisely. It should say "Next/Previous zeroing" instead of "Increase/Decrease zeroing". I'll check this.
Graphics (even on max settings) come nowhere close to the smooth fluid fidelity shown in the showcase trailer.
Exactly. But still, I think, it should very well be kept at "up and down" as the vast majority of players doesn't care about the order of zeroing types other than they being intuitive. And you should rather support that for the sake of streamlining and gaining the most popularity.
And another tip: Ask the players on your servers more often rather than people here.
Bruh.
lol, basically saying "Ignore everyone here who could disagree with me"
"Please ignore the people who are interested enough in Arma to join the discord"
Just don't use the AK
If the vast majority of users willingly buy a military simulator game, one just released within an already established series of military simulator games, and then proceed to bash the military simulator game for being a military simulator gameā then hoo boy, I feel no ounce of sympathy for said āvast majority of playersā
Are you whining about the AKs 440m zero?