#reforger_feedback
1 messages · Page 33 of 1
i probably paid $200 for arma 3 for all the DLCs that came out over the years
a small price to pay for a decade of gaming with your friends
yes. this is mentioned on the website
Agree, and I would pay twice the amount over the next decade if they don’t mess up the game with the console approach 😉
i think they will quickly discover almost nobody on consoles cares about this. even when you dumb down complicated games and put them on consoles it rarely works (path of exile is an interesting example)
i think average gameplay session of a console gamer is a fraction that of a PC gamer, they wont sit there for 2-3 hours playing an arma 3 style COOP operation
stuff like DM/TDM/CTF is pretty niche and nobody cares about it since the early 00s
those game modes doesnt retain players
maybe they will play Arma Reforger Life instead of GTARP you never know
Ill just say this here. Let us have interactable tank loader positions! Shell stowage the gun breach an all :)
I know it's a big change from ARMA 3, but it seems cartoonish. Too bright. Not digging the interface. I think it's the map color. They are the correct colors for APP-6 Map symbols, but is throwing me off.
The characters are like from Arma 2. Now the vaulting, jumping and ladder climbing is spot on. Great job there.
the feedback link attached to news articles leads to nowhere. https://reforger.armaplatform.com/news/capture-and-hold for example has a link to https://feeedback.reforger.armaplatform.com/ , but thats a dead link
@slow cradle Worked for me
Can’t seem to open map as passenger in vehicles on console. Can only open as the driver so you can’t have someone navigate for you while driving
When BINDING keys HOLD-KEY does not bind, just like scroll mouse does not bind
I wish you could set the mouse buttons as keyboards, miss having mouse button 5 as reload
It may be because I haven’t spent much time in it but the Zeus (game master) UI and menu seems very clunky compared to A3, I wish there was a way to port that over even if it’s just an option
Also feedback for either future Reforger or Arma 4, would it be possible to implement a more advanced medical system, rather than the Squad style of “one bandage fits all” a style more in tune of ACE or project injury to allow an extra element to medics, and trial this system in reforger to see if it’s implementable into the next full ARMA release
It’s because it is.
many settings dont save after game restart (keybinds, depth of field quality and type, mouse sensitivity, etc). hope they fix it soon, thats annoying
They always avoided that. Problem is not scaring more "casual gamers" trying to approach the series. The learning curve has always been pretty steep in Arma. Adding a so complex medical systems from the start will most definitely alienate a potential buyer, even stating that is full customizable.
Beside, I don't see how could be implemented in the consoles. Let be honest, BIS right now is pointing to expand in that market
you could use a system like the inventory system where you have to drag a certain bandage type onto the characters damaged area, or you could just rip the menu straight out of ACE
or even an interactive HUD like trying load a vehicle with supplies currently
I make a premises first, I didn't try how Reforger works on console. Given that, what you are proposing is quite similar how ACE works on A3. In this case, problem is the clunckyness and the complexity of such system. Arma tried for many times to leave behind its fame of having a hugely complex and very poor intuitive control system. Using such methods will result in a step back on that side.
disregard the casuals opinion 
😂 for me is not a problem for sure, I played OPF almost at is D-1 (😍) in 20ys I get used to it. 🤣
https://cdn.discordapp.com/attachments/625321517487489034/976445986589274152/lightning_no_light.png
when there is a lightning strike during a storm, the enviroment doesn't get lighted - it stays all dark. Not sure if it is not possible to do or it is planned, but would be nice and more scary.
casuals ruin everything for the people that can actually be bothered to learn the game.
ace takes a few hours at most to learn, the biggest part being medical.
For sure. But in this case Arma will move to be known from "walking sim" to "triage sim" 😅
this isnt arma its squad
i paid 30 dollars for squad, i already fucking have it.
there is literally a community mod that adds a basic game master and cold war units to squad (game master one costs 2 dollars but same dif)
came to larp and get ptsd, dissapointed
originally Squad was build as Arma killer, so Squad always was "Arma", just smaller
squad is casual arma, its pretty simple
so why would i play reforger if i could play squad.
Please add head related transfer function for more immersive audio experience to headphones users. and HRTF is also good for competitive scenario
i enjoy some of the features, they seem great. but it has made the ui and gameplay worse in a bid to appeal to the casual market,
I bought arma as a simulation game, to try get away from battlefield and stuff. enjoyed FP, and A3. but this just isnt arma
its not even a lack of features its like a diffrent genre of game
a tactical shooter with a game master pannel
arma never was a simulation game, it always was more game then simulation. If you want simulation you need use ACE mod or VBS
my brother in christ,
I’m truly sorry that you felt misled, but they were pretty clear that Reforger is not the sequel to Arma 3, it’s a test bed. If you don’t feel like paying $30 to get a head start on modding or help shape the future of Arma, then you certainly don’t have to and can save your money for Arma 4
it was in the way i could do anything i wanted to, with the mission maker ect
Im aware its not arma 4, but if its just devtools like your saying ( @paper wharf ) then why charge 30 dollars lol
i played 2 hours and 5 minutes
still can make a claim on steam
rly?i thought 2 hours was max
Because BI is a company that sells products.
I agree $30 is a little steep, but the market sets the price. Vote with your wallet
it is 2 hours but I saw people returning games with like 7 hours on the clock
ill email them
aye man, i just find it dissapointing
even the dev tools are quite confusing
I think the hype train was a little too much for what it is.
Anyone going in expecting a full game will be disappointed. But come back in a year and I’m sure there won’t be a lot of complaints
wasnt expecting a full game, just a working one
I guess it will get fixed in time, it is just EA, 1 day since the release
constant disconects on servers, ai just breaking or not moving, buildings dissapearing, cars falling through the floor
It is a little fucked atm, but so was GTA Online and yet here we are, years down the road and it works fine
What? The vehicles and AI are fine!
tools constantly crashes while trying to make projects or convert mods
one time i got attacked by a btr, and i prayed to bohemia and it fell through the floor of the map
AI is crazy barebones rn, they can’t even drive vehicles
they cant garrison houses properly rn
Enter* at least in my experience.
they can kinda get in, they will randomly dismount tho
They did the US dirty. Giving the Soviets the BTR and the US a jeep. However the Jeep is awesome.
the btr is complete shit
used it during a test op w/ my unit. the gun is unrealistic to its capabilities
gun cna also stop working, engine can shit itself, fuel capacity is terrible ect
ive killed like 5 of them with handheld AT alone
ah just like real life
btr didnt explode when tapping a fence 0/10 not realistic
someone make a mod that re adds vehicles getting armad
“X game was fucked so its fine that this one is” isn’t an argument
also gta online had like 2 golden years, then was completley terrible
You know what else isn’t a real argument? Saying an early access game is broke on day 1 = Doomed series.
I know Arma and GTA are apples to oranges but jfc, give BI a week at least before shitting on them.
(I know not you specifically, whoever I was relying to earlier)
it has 84 thousand playing rn
Yeah, which is why I haven’t made that argument
feedback: trees are shaking way too fast, in both calm and storm state. waves suffer the same but less pronounced.
Documentation for new tools needs to be available as soon as the new tools are. Otherwise people will create bad practises, which leads to bad performance/issues in the game when using community created content
That’s why I included the parenthesis, don’t reply for someone else and then respond with “I never said that”
honestly how they shake in the wind during a storm is something I really like, imo...
edit: have to add - I agree - I don't like it when shaking like that with clear weather though
Gta playing rn is 84 thousand and arma 3 have 53 thousand peak so I wouldnt call gta terrible
My brain tuned that out damn lol. But, the point still stands that we should have some expectations for games.
Early Access
If 3 months from now it’s still flaming garbage sure, I’ll agree with you. Day 2? Nah fam, you knew what you signed up for with the giant early access warning on the front
Except there are core features of the game that barely work. EA isn’t an excuse to sell a broken product to people.
yeah dude theres early accsess and theres broken, take ravenfield. it was functional on early accsess
you could play the game, use the multiplayer mod. sure it would crash sometimes but it worked
If you don’t like the state of the game, don’t buy it.
I think the most important features are there and it’s well worth the $30 buy in to me
this guy
Wait a couple months and reevaluate, BI isn’t just dropping it and leaving
Isnt that what they said with bfv lol
I trust BI to not abandon Arma for no reason
(its gotten better, but its still piss)
no but its like, if you dont like it buy it
this is feedback, the feedback is people are upset
they have bought it and dislike it. thats their feedback
(not talking for everyone)
What features are important to you if you don't mind me asking?
And that's not really a great argument, because they showed this game off to try and get feedback for Arma 4. If you don't like this game, then make it known because they are taking feedback from it. And a lot of the issues with the game are only really seen once you play it.
And I should also say, I'm not refunding this game. The entire point of it is to get feedback for Arma 4, and I fully support them in doing this. BI cares about the community, and them wanting to take in feedback is important.
Hello, having issues re-binding ‘Q’ and ‘E’ for Corsair family of mice buttons and Steel series.
Thank fuck they didn't just drop a4 and go, hey guys what do you think....I prefer this
Workbench is hands down the most important feature
On top of that the physics has been improved greatly (Obviously some quirks here and there, but overall)
The animation system is fantastic and really opens up a ton of new possibilities.
The even more modular clothing and inventory system (Ui is kinda icky but that’s user preference)
The move from scrollwheel menu to context menu is outstanding.
I have no issues with people making their complaints known, but I do have issue with the handful of people (not you) in here that are crying and throwing tantrums because this isn’t Arma 4. It’s an early tech demo and sure it’s priced a little steeply, but I think that’s fair given BIs track record when they kept Arma 3 alive for a decade, continue to put it and all the DLCs on sale regularly, and most of those DLCs added game changing features for free even if you don’t own the DLC.
BI devs have to eat too ya know?
You're right, they have to eat, but its best to not alienate half of the playerbase while doing so
And on this note, I think that the fact its a Tech Demo is the most worrying part, because it really fails to impress. There are no helicopters, no tanks, no places. The AI has some massive issues that need to be worked on, such as them not being able to drive vehicles. MP is barely functioning. BI made some great strides with this game, as its gorgeous, but if it is trying to show off what Arma 4 may be like with the Enfusion engine, it really fails at that.
Arma: Reforger isn't meant to be a game. I don't really care how long they support it for or whatnot, all I care is about what it shows with the progress that BI has made, and this really does not seem to impress. And it seems as if the series may be going into a slightly more arcadey direction in my opinion. That's not to hate on that genre, but this is the Arma series.
MP is NOT functioning at all. Connecting for 2 mins to be dropped without any accountable error is not barely working. It's not working at all
Same
Not sure if I'm in the correct place for this but my friends which are trying the trial version of the game on Xbox tell me it does not work it does not loead into any server at all again apologies if this is wrong place for this
Its meant to see how it would run on the new engine not supposed to be a full on game yet give it some time and it will be a masterpiece. Arma 4 isnt going to be released until years on ahead
Obvs not happening to everyone but hundreds are having the problem
The lack of content is a moot point I think. Just because they aren’t in Reforger doesn’t mean they aren’t in Arma 4 or planned down the line. This is exactly what they did with the Arma III alpha and nobody seemed to complain then? I think patience is the only issue with this complaint.
The AI issue is also not worrying me because it feels placeholder as opposed to broken. They knew this would be a primarily MP test so they probably prioritized other things
The multiplayer being fucked is a little concerning, but I’m reserving judgment for after the first couple patches, no point in worrying if they can fix it easily.
And a reminder that Reforger will be supported for a full year, and then however long after that is when we expect Arma 4, that’s a lot of development time to nail down bugs and features
@peak halo
No more evasive rolling feels odd. Weapon handling feels "floaty" IDK how to describe it
"They knew it was MP so they prioritised other things" yet hundreds can't join servers AT ALL lmao
"Finally, we'd like you to remember that Arma Reforger is a beginning, a milestone on the road to Arma 4. It's a showcase of everything we've achieved so far"
Keep reading further into my post friend
"“The game is currently a "core package" that gives players a first look at how we see the future of the Arma series, something we can share, discuss, and enhance."
Yeah, a tech demo. There's nothing wrong with that, its just what it is.
Yeah I know but still
Agreed
Sound track is 10/10 though
Game development is hard. Making your own engine is a monumental task, it’s going to break and be broken. I have faith they will fix it
So we always agreed.
Has anyone else noticed you can only download mods to your C drive RIP anyone who installs the game and mods on a different hard drive, thats going to fill up instantly
Dunno if im the only one having this problem but whenever I’d spawn in sometime I’d choose somewhere that wasn’t the main base and still would spawn in the main base
why why why would you have mods download to your documents and not the game directory
Not really, given that entire aspects aren't present in the game. While the absence of evidence isn't the evidence of absence, these parts not being in a product that is meant to showcase what is part of the Enfusion Engine is worrying. There are no tracked vehicles, and no air assets. This isn't a lack of content, this is a lack of showing that content works.
The AI is worrying, because if you're going to try and impress with this game, at least make it so that the AI is functional enough to drive vehicles.
The MP being messy is the least of my worries, given that it has less of an impact on what Arma 4 might look like and is solely an issue with Reforger.
And I don't necesarily care that it will be support for a year. Tech Demos release and show off the tech, not be worked on for a year to demonstrate that the tech works.
I would agree with you if this was them showing off the completed engine. But they very much stated this is to help shape the engine. And a lot of these complaints only make sense in a post mortem style. What if they plan to add helicopters next week and you’re just not being patient?
They already stated they plan to support Reforger for a full year, that’s plenty of time to focus on specific features.
I don’t think BI is worried showing off what they already know how to do, driving a tank is the same in OFP is the same in 2 is the same in 3. They’d rather focus their efforts on the new things I imagine.
My final point is just give them time before condemning them. It’s day 2, of an early access tech demo, for a game that won’t come out for at least another year and some change
Plenty of people complained then. That also had a mission editor if I'm not mistaken... and missions
The content missing isn't an issue for a tech demo. The missing content showing features that content would be utilizing is an issue. For example, we have barebones AI that cannot drive any vehicle. We don't have Helicopters/Boats/Planes/Tanks but safe to say those systems are not yet implemented and there is no AI built for them. We have no indication of an artillery system. And so forth. Having a dozen vehicles is fine if those are polished and show off the features. The ones we have do not.
I know its an extreme example, but if it would only be a week before adding in Helicopters, why not delay for a week. And the problem with the idea of not showing off what they already know is that they have completely failed to demonstrate that, making it seem as if they are not capable of doing so.
And again on the development timeline, a Tech Demo shouldn't be developed over the course of a year. If that's what happens and they listen to feedback, I'll be happy. But this release really does not paint a good picture of the direction.
Theres huge improvements over previous titles that Arma has been plagued with for one
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No more exploding after hitting a person and not to mention Convoys are very much more consistent. (Consistent meaning no flying and going to space
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Physics and when vehicles go over bumps it looks so damn beautiful
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Scroll Wheel is gone
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Minus the crashes which in my opinion is one of the worse things about it so far the performance is actually better and pretty good its not laggy on my system at least and it runs pretty smoothly
There are huge improvements that the demo should be praised for but instead of people actually giving “Feedback” i see alot of people just grilling Bohemia saying “Bohemia hates us” or “Bohemia doesent care about its fanbase” or another thing such as “No mission editor”. Well yes thats the point there wasnt meant to be a full fledged mission editor at start minus what some people are saying such as phantom saying “A demo shouldnt be developed over a year” which i personally think goes down to personal preference either way we will see what the Demo turns out to be and i still have high hopes.
I really doubt Bohemia would forget its roots and become crap.
I think I'm the only person who liked scroll wheel because you could bind most options to buttons to make it go away and not have to look at a super specific point to do something...
I do get that point of view and i agree to some extent
I'm glad they have animations for getting in and out with the contextual menu and you just aren't poofing...it makes sense to go contextual with animations
Agreed animations are a hugee step jumping actually looks nice for once
Ngl, those are all kinda minor improvements. Like, they're wonderful, and I'm happy for them, but they don't really counteract the negatives of what's come with this game.
They just need to be faster lol
What are your negatives
I agree bohemia needs to work on some stuff but development will only tell and i feel like Bohemia knows what there doing
Short way to sum it up i still have faith in bohemia and i think everyone should also
Is there an option to remove the map moving when the cursor hits the edges? You can already hold RMB and drag it around so it seems a bit redundant, plus if you’re having to quickly pull up your map and accidentally hit the edges it can quickly lose your position.
idk
If anything bohemia needs to focus on the modding to since the mods are really a huge part of the game
Yeah this is really aids lol
The cursor gets stuck on the screen sometimes to
1: Ai has taken a massive hit in terms of how they actually work. They are unable to actually operate vehicles and seem to just make a B-line for whoever is shooting them.
2: UI seems to have also taken a massive hit in the Game Master system, as well as it having features removed from it. There is simply less then what was in Arma 3. Its a Tech Demo, but if you're going to show off these game modes make an improvement at least
3: There are still issues with vehicle collisions.
There are a lot of improvements, but everything seems to just have taken a massive step back from previous titles. This isn't about there being as much content, its simply that these systems seem to be faulty. Vehicles going over bumps pales in comparison to the AI simply not working.
So no one I know of uses bohemia ai...we all use mods for it so the less they do the better imo
The UI is garbage I'll give you that and they need a console/PC UI toggle
I've got no argument on vehicles they feel like shit
But bohemia overhauls things so I've no doubt they'll make the change I want to believe they are focusing on performance
Bohemia AI in A3 could at least drive vehicles.
It's hard to write ai on a new engine without players to break the ai and it's clear game master was an after thought
Well even then they were pretty crap
They could at least drive.
Not that great but I see your point.
So you're writing the game off because the ai can't drive on launch day lol
I get what your saying but its a day after launch
Settings arent being saved on xbox
The AI for a game should work on release, that isn't a controversial thing to say
It's not a release tho it's a preview tbf
Then its a really bad preview.
You should focus on the things that are present not the things that are not like...the UI is bad, the Vic's don't drive very well, the gun turrets feel jank
The map is garbage
Honestly driving feels pretty nice better then A3 atleast
Reforger feels like a breath of fresh air in regards to Arma as a whole, however, one does worry about the implementation of consoles as always. I understand the desire to grow to new markets, I just hope this doesnt sabotage the community that made Arma what it is in the first place.
Yeah, the driving is actually really nice.
And what do you mean present? Everything is the present.
is physics enabled yet tho? i see vehicles sliding around as if there is no inertia/drag/etc
Btr is currently bugged atm
I'd really need a time attack race to tell you if the driving is better or not, also @peak halo everything is not present it's stated right on the steam store there's missing things and yet to come....what I'm saying is focus on the things that are in the game and what is bad there ....the lack of "ai" can be fixed and we have no idea when it's on the development timeline...but weird turrets and mounted guns that pixel hop need to be fixed and it's something that is there
game looks fine, main issue at the moment is performance, especially when using hardware anti aliasing
Performance for me is awesome and better then arma 3
It's about the same for me
Honestly one of the biggest one's I believe is also Servers too. A lot of people are struggling with them currently still
Im running at a clean 110 - 120
The lack of "AI" isn't something that should have to be fixed.
No it has to be developed not fixed lol
Biggest problem right now is servers
hopefully it will lead to a pack of BI approved mods that console and PC use (with non approved for PC) that you know you can add to your server without having to do 3hours trouble shooting to see why the game has broken like in A3
My main fear is Bohemia watering down A4 just for consoles arma wouldnt be arma without the complexity
That's everyone's fear in the PC world
I can see that, something like how Bethesda tackled console mods
I was thinking Farm Sim is the best example tbh
Pc community would upmod it for sure...not saying they should but if they ruin it we'll fix it
I hope so
That's the beauty of enfusion it's a whole engine and you could build a4 in it right now
Thats what they did with the enhanced movement mod in A3 so i have high hopes
I would also hope so
btw if u shoot an rpg under your feet it doens't explode but you can still hear it explode
Audio bug ig
Honestly i say Arma should point out what has been known to be an issue in a list so that way people can stop talking about certain stuff
They should also address some questions some people may have
Your right true but i guess it just leaves it to the “Questions”
SEPERATE UIS FOR TRASHBOX/LAMESTATION AND PC PLEASE. Stuff that works on console is not good or fast when using a PC. Especially zeusing
Well, tell us how ya really feel. Lmao
That's literally its own issue. It should be developed in a Tech Demo
you realise consoles can use M&K dont you? and that some PC gamers use controller? just stay in your lane and dont bother about the other players lol
True but my main fear is that they are gonna slowly take away features to cater to console players
This isn't from some sense of Elitism, but some games simply do not work that well on Consoles, and I kinda think that Arma is one of them. If they can get it to work without sacrificing anything, that's great. More Arma players. However, it seems like they won't be able to do that.
have you ever zeused for major units ? no then stfu. It requires speed and accuracy and keeping ontop of a 40 person+ op can be challenging even with the pretty decent UI they have in Arma3. Entire workflow will be slowed significantly with the bad Console UI. I'm sorry but Controllers are just not made for the complexity requried for some of Arma's CORE features that make it different from other games.
The menu UI already seems like its starting to cater over
I didnt say no UI for Consoles just seperate UI's
Agreed, and its the first thing that made me worried tbh
And no need to be rude whatsoever.
I do agree with you though on the part that there needs to be separate UI’s
so far reforger has the same functionality as A3 tbh (even better with built in radios and enhanced movement) and the UI seems more fluid on M&K and actually playable on controller... as for Zeus ive not looked at the game master mode yet but the youtube vids online show it being easier to use... that right hand drop menu for the units on zeus was tricky to find and place multiple varying units quickly... so if they make it work on controller it will be quicker than before on M&K imho
Currently I don't think the game appeals to the PC audience or consoles.
Easier to use meaning its a watered down version yes
Same functionality? It doesn't whatsoever, the Zeus gamemode has been basically stripped bare for this Demo. Placing units is an incredibly pain in Reforger, having to constantly open up a menu to see anything that takes up your entire screen. And the AI budget means you can only place down so many.
The opinion of some, does not make the opinion of others. 🙂
That is what "I" means.
Just throwing my 2 cents in here as another person whos zeused for a big unit. Im really not a fan of the master mode UI, it feels clunky and less refined.
I said ive not tried game master yet, I was regarding the infantry and vehicle operation
Agreed hopefully development fixes that
Guys death animations need to be fixed also
The only way that will work is to have two separate branches, one for PC and one for Console.
I think theres a lot of potential behind it, but id scrap the opening menus to do things and go back to the sidebars for a start.
Yup thats what i was thinking
Agreed
And I am telling you that it isn't easier to use like what YT may have shown.
Infantry and Vehicle combat also feels watered down and more arcadey. I was able to sprint around a corner and fire an RPG while moving and hit a jeep directly twice. That isn't a Milsim.
I'm lobbying for a toggle ui just for this reason. One for PC one for console
Either way while the Demo is very much plauged with stuff that needs changes the engine looks beautiful
All Reforger was created to do was to give us something to tie us over while inserting nostalgia (them going back to their roots) while showing the potential of Enfusion Engine and giving us early access to the mod dev kit so when it comes time for Arma 4, our Mod Dev community is already familiar with the process and can port A3 assets easily. That's my full opinion.
Yup thats a great way of saying it
It was also meant to gain feedback on where BI is taking the series, and that includes things like gameplay which matters.
I am slightly worried at the lack of aerial content but im just hoping thatll come later on
The game currently seems to be turning into a Semi-Run and Gun game
If we could get an audio output setting in the game settings so that Xbox players aren’t forced to listen to the game through one ear in order to be able to communicate with their team
i do hope very few of the current a3 content will be ported as it is
I can agree to that. Perhaps more basic things to allow y'all to just familiarize yourselves with the new dev kit at least. Y'all have done great work and we can't thank you enough for the content you provide to the community, really.
Any news on keybinding fixes?
- can't unbind keys
- can't bind mouse-buttons
Game master content browser doesn't seem to be able to handle rapid scroll wheel input. If I disable the friction on my mouse and fast scroll the game appear to ignore the input.
@vocal linden If you want to see my actual feedback and what I had to say in a more calm area, this is where that kinda happens. In the channel dedicated to it.
I hate how the inventory UI looks honestly and the Zeus UI is just so bad
I agree with you on that point, and the Zeus mode is what made me kinda dislike the product.
zeus in and of itself looks great. I just wish the UI was different
but my biggest turn off on modern games is UI 100% of the time so i cant say my opinion is non biased in that regard
considering 99% of the reason i only play older games is because I hate modern looking UI
Yeah
This is more my own personal opinion, so I don't know what you might think, but I also kinda get the feeling that the game in this state is being catered to a more run and gun type of style, which I don't really think works for a Milsim.
Hello hello! My feedback is that I like the game so far, and it looks very promising. I would like to mention that I would definitely love a different inventory system, or change in the UI ! It might be distasteful, but I believe Tarkov has the perfect inventory style :)
Maybe something akin to that could be beneficial to the game?
anyone else has problem with vehicle go left but it still go forward even if the tires rotate left?
Yeahhh, things have an issue going left for some reason.
im actually block on the sea screen when i join a server
imagine working on flushing toilette in buildings, but vehicle cant going left
BI 2022 btw
unplug your joystick
if you have one plugged in it messes with the game
instead of digging at them and being negative, give them constructive feedback so they can work on reforger
Okay I’ve poured over the settings and the issue is within arma rather than an Xbox system settings issue, as even if you’ve got your Xbox settings set to have audio come through your tv, it will still come through your headset, depending on what the headset, and because the headsets only have one ear, and are made for voice audio instead of game audio, this means you have to choose between either being able to communicate with your team, but the game is unplayable, or being able to play the game but with no communication
i dont have joistick at all
not sure then i had same issue then unplugges and it fixed
it WAS costructive, why wasting time on making a "flushing toilette" while vehicle are broken?
then say the vehicles aren't working, explain why, and move on.
Draw Distance and Depth of Field Quality settings don't seem to save though game restarts (PC STEAM).
Obviously until this is fixed the game is borderline unplayable for like 70% of Xbox players
I'd somewhat argue that the disconnect issue is the biggest one right now.
One moment you're in a game, next moment you're out.
Bonus points if you were carrying the radio.
Naw, the bonus points are if you can even connect before you disconnect.
Stopped playing simply because I can't connect to any of the servers.
Yeah I’m going to need to wait until the audio thing is patched because I don’t want to have to choose between audio in my left ear only, or no communication with team
Even more bonus points if it's American PRC-77 based
I mean, I love playing the Radioman.
But it feels more like Russian roulette for the entire team.
Hopefully that gets fixed soon at least
Needs more caves, underground support would be an awesome feature in the future
How often will patches be applied and what is final vision for consoles with ARMA?
Also do y’all have like a feedback checklist of things y’all wanting looking for as we play?
Any acknowledgement of BIS regarding players not being able to join Multiplayer sessions?
Is kind of too important to ignore...
We've been told it's a known issue but that's it so far
Wow, I guess having an emergency team ready for your release wasn't an option? Just watch the Steam reviews drop like a rock, I guess?
And ty
Ya nothing like teaming up with the boys get ready with gear for 10 mins then drive 20 seconds outside the base and DC then proceed to try to reconnect for an hour due to unknown error then rinse and repeat
As feedback, better feedback when failing to connect to a server
I would like to know if the problem comes from my end, the server end and if it's something I can solve or not so I know if I just uninstall or continue trying
every time i try or my friends trt share screen from discord its just black screen or static image and its only happen to this game
any solution ?
This may be buried before anyone from BI sees it, but here's some feedback after a night of playing with some friends:
We all had tons of fun! It's a tech demo, we knew that going in. It's alpha, we expected some bugs. What we didn't expect was just how enjoyable the new game mode, engine, and QoL improvements would really be! Yes, we had issues with connecting to servers and some bugs where we got stuck in strange places and had to respawn, but the experience we had just vibing in a new ARMA experience that natively supported so many features we'd previously have to mod in was such a treat.
Great job BI team, we appreciate your hard work!
Audio is INSANE. I've had repeated cases of people stopping what they were doign to go "wow that sounds awesome" from the change of sounds when next to a wall or even just speaking from inside an empty building
Some points to consider for the Conquest mode.
The AI IMO could really be used to lighten the load of players and encourage the fighting to concentrate. Bots could be used as defenders to fend off minor/solo attacks and as support roles such as logi drivers (something that's especially important on severs whose populations aren't 100 players or more).
Apart from that, an auto walk button would be really nice.
chernarus enfusion tho 😳
Apex enfusion
I cant join on any Server (Xbox)
Wheel vs Rock collisions need work. My GAZ shouldn't flip because my right tire hit a small rock. Tires are round to go over things, not just slam into something a fraction their size and come to a dead, flipped, stop.
try 88.99.137.120 port 2001, we have added fix for connection issues
what server type is this?
sent pm
Feedback: Spawning on radio packs needs an offset. The players will spawn ON YOUR POSITION and you get stuck together.
Thank u, i will try it
Literally still can't play reforge. When are BI going to acknownledge this?
someone have fix ?
feedback: some acknowledgement of issues faced from BI team would really help cull some of the circular discussions surrounding some topics
True although the game just dropped. They've only had one work day since it came out, so I'm sure they're dealing with quite the firehose of intel and trying to triage everything and plot a course forward before making random statements
agree, and I believe it's on BI's radar myself. all we really need is some communication on they're investigating on x y z issues
On Xbox SX is very bad framerate...
i mean even just a simple hello we acknowledge the problems and we are working as hard as we can would be nice
https://reforger.armaplatform.com/news/known-issues-0-9-5 appears this known issues post doesn't even have the mp kick as a known issue yet
Why do the vehicles not register damage, like i shoot a ural with a RPG and nothing happens, bullets dont really feel impactful either like bigger calibers should feel powerful!
it would
Some may have been posted already, didn't look.
- ADS sensitivity setting for scoped weapons (separate from normal weapon sensitivity) 2) ability to clear a keybind field so its blank 3) Options for setting HOLD and DOUBLE TAP keybind modifiers 4) Ability to set mouse buttons for keybinds 5) Remove or give option to disable the 'partial 3 round burst' mechanic. Trying to rapid fire 3 round burst mode is messy due to current mechanics
That's how it works IRL though, why would they remove that
The AI seems to be dumber also, like sure their pathfinding is better and they dont really throw themselves off buildings anymore. But in combat they are actually dumb and seem to just have a deathwish
i dunno, i had one that came up to the side of a door, and then strafed sideways to try and get me instead of running right at the door. might have been coincidence.
Yeah their pathfinding is better
But their combat skills otherwise is sorta weird, they just ran at eachother and shoot
Stop bodies disappearing after a few minutes 😄
I some regards, specially performance and going though solid objects the Ai is indeed much better. They also move away from locations where bullets are landing if they haven't seen the enemy yet. They don't drive, they don't heal themselves and others, they don't seek cover but they do jump over obstacles.
I am saddened that there is no "dead zone" in this part of Arma yet
I hope they fix some of this soon
The ai can be challenging in numbers which is what is more fun for players, killing lots of baddies before being taken out by the horde. Instead of the A3 approach were one Ai can decimate you with a pistol from 1k.
Balance is needed of course, and the Ai must be improved A LOT if A4 will be the combined arms operations simulation it is supposed to be.
definitely. especially in the dark, i had a squad of 5 for 15 minutes try to take a town and the AI were tearing us apart.
they do seem to collect ammo though. i watched an ai kneel next to one, after i shot him i went and looked and one had 5 mags on him and the other 1 which means the first had stripped some mags off the body
It is only a matter of time before the full features are implemented but what we have now is enough due the little assets that Reforger has right now.
That's not constructive

Make it more money so this guy can’t get it

Game Master is seriously underwhelming:
BI, you know that the vanilla Zeus interface was inadequate back in A3, and that anyone not stuck on public official Zeus servers would use Achilles or later ZEN.
Why is Reforger's GM so terribly designed? It lacks so many features you know players are desperate for, and the layout is clearly controller-oriented, and unlike most of the game, in a bad way.
The UI is needlessly large, placing units takes up the whole screen, and so many keybinds didn't carry over.
Surely the only other game mode in a new release deserves more love? At the very least, we need a separate KBM and controller GUI here, anybody who Zeused regularly is horribly hampered by the slowness of basic actions, let alone the lack of more advanced features.
I don't mind a console mode or pc-lite mode, as long as we have an alternative.
Even if it can be modded in, it shouldn't need to be, especially since you know very well what features we want!
I Zeused at least 3000 of my 3500 Arma hours, and this alone is keeping me from picking up the game.
Make so you can use flashlights inside dark places at day
How did you afford the PC to run this? 😄
This is a pretty blatant example of the sort of thing people worry about when it comes to porting PC games to console
You do realise the game is in early access right?
It's a spare laptop from my uncle
In most instances, I think the streamlined control scheme was actually for the better, the only glaring omissions being weapon resting and some stances being missing. Then again, I haven't bought the game because of said issue, so there might be more things.
But the GM UI is worse than A3 and just overall poor UX. Hopefully they switch that up, if they managed to make TFAR and ACRE largely redundant, I would love to see the same attention to the most unique aspect of the Arma series, Zeusing.
The actual in-game UI (interaction, equipment, inventory) is quite good imo
It's the game menus (main menu, settings, GM, etc.) that are terrible
This seems to have caused some degree of confusion because there are a lot of people saying "what do you mean, the new UI is great" who are talking about the in-game UI and either haven't tried GM or never used Zeus in A3 and don't understand what the issue is
Furthermore, a lot of people seem to have been Stockholm-syndrome'd by all the other modern games (e.g. Battlefield) that have horrible console-oriented menu designs, and don't seem to be thinking carefully about how much more efficient the A3 game settings menu was, for example
Part of that could be the nature of the game; since there are so few controls due to the lack of vehicles and AI command, nobody has realized that having to click through sequential pages one at a time is incredibly slow and irritating compared to a simple drop-down menu
Disagree. Never thought i would say this, but the scroll menu felt better in some instances. Switching seats in a car shouldnt require me to look at them for example. In other instances such as opening doors the new system is way better.
I didn't mind the scroll wheel either, but that's a somewhat lesser issue compared with the seriously console-ized game menus
One could argue that only being able to switch seats to a position you can see is more realistic, but that's a more general design detail
Whereas all the game menus (main, settings, GM, etc.) are fundamentally incompatible with good PC UI design
Yeah 100% agree
Crash simulator
I guess this is an appropriate place to put this; why is there no Reforger section on the BI forums yet? Neither reddit nor discord are conducive to longer-term discussion, I'm quite surprised that the forums have been entirely neglected.
BI goes on about wanting feedback from the community from Reforger, yet doesn't even create a forum section for it?
I actually disagree with this statement.. The menu UI's are simple and cleaner, no longer do you have to ask where a setting is to get where you want.. Ingame UI is perfectly fine too.. Zeus and inventory UI needs a whole new rework.. Inventory isnt that bad, but its not intuitve to use, unless your somewhat farmiliar to dayz
In what circumstances do you need to ask where a setting is in Arma 3?
At worst it's the same, at best it's much more compact and easier to navigate, making finding things quicker
have you been through the video settings and stuff for A3 lol
Yes, there are 4 tabs which can be switched between instantly and display everything at once in a small area without the need for scrolling
so your mad becasue you need to scroll?
I'm not "mad," I don't understand this attitude
If you like the new interface, nobody is stopping you from using it, nor suggesting that it should go away. The point is that there should be a separate UI that's designed for use with a mouse
but there is nothing wrong with the UI regardless of mouse/controller.. the only UI that is a problem is the 'zeus'
The Zeus issues are much more obvious, yes, but the same poor design decisions were applied to the main menus and settings
Even though they're not as directly damaging to the gameplay as the GM interface, it's still not a good look for the future of cross-platform support
See this message: #reforger_feedback message
"It's good enough" is not a particularly convincing justification for designing a UI that works poorly on PC... in a series of games that has been PC-exclusive for 20 years
Just wondering, but does anyone somewhat get the impression that this game plays more casual then previous Arma titles? This isn't about anything getting watered down for the console release, this is purely about the actual movement, gunplay, and features that are in the game when it comes to playing it.
I do, but I can't put my finger on exactly why
I think that its kinda up to some controls that were in A3 being removed and the movement, with you being able to run and gun a lot more compared to Arma 3.
The movement definitely feels a little too agile, but some of this may just be the way things were tuned for Reforger specifically, which they were pretty clear was meant to be a more casual game, similar to Argo
So I wouldn't necessarily take it as a guarantee that A4 will have the same problem
If this game goes for a more casual feel but they stick to more Milsim with A4, I'll be more okay with it. I was mostly worried that this more casual feel will stick with the series going forwards.
It does feel like they've taken the edge off the ways the old player controller punished you, and it's hard to say how much of that punishment was just due to implementation shortcomings vs. intentional design decisions
I guess we'll see.
It's really difficult to make a concrete comparison between them
Yeah, I guess we'll have to see. I just want to make sure I'm not crazy.
Tutorial is kind of... Not great. It teaches you the basics, but I found out that there's a walk speed and a stance adjustment using the scroll wheel through this discord. I don't think it actually explains it to you.
If it does, then ignore me and I'm jsut blind.
im getting constant crashs, cant play on a server for more then 20 mins
It does, just not very well. The movement speed is described when you're on top of the ladder part of the obstacle course (to avoid falling off as you approach the climb down part), and I believe the stance adjust is during the shooting part
still playing arma?
I don't rememember the stance adjustment beyond crouch, prone, stand. I figured I missed the walk speed somewhere. That feels important.
I'll take a look at the tutorial *again tonight after work and see. Thanks.
The walk speed is controlled by your scroll wheel
Please add aiming deadzone as an option like in former Armas.
We can use binoculars inside vehicles 😮 Love it!! Good job
i liked that your flashlight lights up the interior of the vehicle
i'll bet 90% of the budget went towards lighting
is there any reason why the game uses such an astonishingly high amount of network bandwidth? I have pretty slow internet, 1mbps, but I can play most games fine including arma 3. But reforger is impossible. It just used too much bandwidth and I can't understand why. I'm not downloading any mods or anything, just in a regular game. I'm not the only one with this issue https://www.reddit.com/r/arma/comments/usfdlj/reforger_high_internet_use_400mb_downloaded_in_25/i93xuc5/?context=3
theres no reason it should be using that much network data
Awesome, I really start to like this game. The weapons and soldiers don't look good but the engine and many of the new features are really nice.
the only way im even able to play is with my phones hotspot, but data on that is very limited. If I played Reforger casually for a week, its going to eat up all my data
the answer is that reforger sucks and people here aren't willing to admit it
i'll await the same two nothingburger replies from shills
i can play other games that have player counts of over 250 players just fine, but this game with 32 players is impossible
for sure, i've never really worked on netcode for games like this
but it's not hard to make it work
i'm coming from Torque3D, which has the best in the business, though
Multiplayer is unplayable and you cannot change spawn point.
This game is terrible
I’d really love to give an opinion or feedback but I’ve been stuck in loading screens and crashing to Xbox dashboard throughout my entire 6 hour free trial.
Click on it on the map. This is a known issue
I did I still had the issue
That's not constructive, if you really think it's terrible then specify what about it you don't like, otherwise it's a useless statement
feelin good now?
yes
dude, the game looks great but jesus fucking christ the first time I managed to get into a server for more than 15 minutes, my car fell through the map then I crashed
Tried joining again, crashed, went into gm. The ui is terrible. Tried out the ai, they are completely stupid. My 50 cal randomly broke, the inventory is clunky as fuck
I liked the huge unit list that let me quickly do stuff in zeus,
This seems so slow and tedious to handle, and just ruined zeus for me
The sound design is sexy, but the ak and m16 are underwhelming.
The fact it didn't release with more vehicles kinda sucks
It's interesting that you can't press prone button to stand up straight from prone. Instead you need to press crouch button 2 separate times 🤔
Spawns don't with radiopacks
can we get a reforger media channel , for pics ingame and modding stuff : )
I think fishsticks is csat
🧐
maybe we are used to the kinda clunky-ish¿ movement of arma 3?
Yeah we're used to something in Arma 3's movement, the question is what exactly that is, and whether we want it back
"clunky" movement is not intrinsically bad if it provides a good model of locomotion that has functional significance in the game
i feel like that arma 3 movement its kinda basic? if that makes sence, like there is no weight in our character or something like that
So I keep disconnecting
I join a game and I can’t interact with anything then seconds later, it kicks me saying it was an internal error
Same as everyone else, as well as profile changes not being saved. Every time I launch the game, it acts like it is the first time I'm playing. But it does show a lot of promise so far!
hmmm game is totally unplayable on our private server. takes about 1mbps upload per player and then as soon as an extra player joins (like 9th or 10th player), upload jumps to 100mbps and everyone get kicked off
what i miss the most: an ingame mission editor. if you guys could at least make it possible to have multiple save games in game master, that would be a start.
sometimes i have artefacts on the inventory screen, and in the scope sights. any one have this issue
Does it show up in vehicle windows too? I occasionally get a bug where all the decals/transparency shaders get messed up and flicker
Happens to flashlight lenses, goggles, dirt on the ground, windshields, etc
Not sure but there might be one in the tools. Though obviously not technically ingame.
In my testing I was seeing it happen near concrete floors. Wait for bugfix.
yeah the world editor. but it's just over complicated just to create missions.
Could be cool if we can set first person only, beside that, game is nice , crash sometimes , not many content atm,burt early access
i think it's called inertia what we want back. player control now feels too "direct". like if the player has no mass
I thought so too but there's definitely some degree of inertia. I'll have to experiment with it more and see if I can't pin down exactly what feels so different.
my suggestion would be: make it possible to create save files in the game master, then it would be at least something similiar to a mission editor and we could avoid that workbench for a little bit. i mean, i am a dev, i even developed games in UE4, and it's even very similar, but i don't want to mess with a "game engine" just to create missions. i mean i am a dev myself as a day job and i am not in the mood to dive into some IDE after 8hrs of work just to create a simple mission for me and my friends.
Its not just console. Its the whole game having issues.
Please think before replying
Feedback on leaning:
Im positively suprised by Arma Reforged, but the "leaning" currently is terrible, that 45° right lean results in exposing the head while shooting against the wall.
When you lean with your rifle in reality, you can keep it vertical totally fine and dont have that problem, please dont accidentally copy other games with their fake leaning.
A left shouldering option also would be nice for clearing left corners, but making the weapon vertical when right leaning should be a priority now.
Thanks for the work. 👍
We had like 10-15 players at least returning this game because of connection to server problems. Such problem was known since yesterday and should be fixed ASAP, people wont come back quickly to this game, all of them say 'maybe if there are some cool mods'.
piano in montignac church doesnt work
my feedback is to add back the damn profiles. I wanna customise my head
OOF think there might be an issue with AMD cards after an hour or so I had serious framing, same as couple of my friends also owning AMD cards
Had to restart the game to get rid of them
Workshop view leaves little space to read what the mod is about or how it is supposed to be used. Clicking on the item downloads it instead of going to a details view as one would expect. I would also like a website that fetches the same data from workshop so I don't need to run the game to browse mods
Symbols in different languages will become squares. Has anyone fed back this question?
And American coats are translated into women's shirts
why is there even a feedback channel, this game is in early access and it's day 2
modders will fix it anyway lol
arma 3 was just like this on launch, remember?
Would be nice for gunplay to be as smooth as Squad or Ready or Not... Its still a bit junky
it would be nice to have some decent gunplay for the 5 minutes you're in game, yeah
5? I get 1 😂
is there anyway to get the cars to turn normally?
remember, negative feedback doesn't exist because early access day 2 arma 3 was just like this
Ill be driving for a couple seconds then it just wont turn anymore
Hold w, they Will start
no it doesnt turn
Not really, they're not comparable games
I had this - it took my guy like 10 seconds to actually turn the ignition
I'm making fun of shills
please add the old arma 3 arsenal system back.
Old Game Master and old movement would be nice too.
Mouse steering would be nice to have
And in 2022, mice usually have more than left and right button only
Vehicle ignition often takes forever
old game back plox /s
New movement needs some adjustments, don't want to go all the way back though. Old Zeus was basically perfect, really bummed they had to simplify it for consoles.
Lol @tidal violet, kinda yeah. Anyway... The movement now feels like Squad and Tarkov's mushiness had a baby with DayZ's whathefuckness and it just doesn't feel right. A2 and A3 felt snappier and better overall IMO.
Bro no it doesnt turn
the vehicle itself
Your wheels are sunk into the floor or you are using gamepad/joystick.
bro how do I unsink my wheels then
Try reversing, going forward, reversing, spamming buttons. It worked for me.
Oh as in the wheel 🤦♂️ lol rip
Also, in first person is your character turning the wheel?
Found a pretty exploitable bug with btr wrecks. Skip to 55 seconds in to bypass the countless rpgs required to destroy what is essentially a drainage pipe with a machine gun (seriously why is it so durable).
I agree that the movement will need improvement for A4 but returning the old movement is not a trivial thing
The player controller is going to be pretty tightly integrated with the game code in a way that probably makes it impossible to just write a drop-in replacement without forgoing all the improvements they've introduced like mantling and adjustable stances and stuff
The best we'll get is for the new system to be tuned to match the old one
It would be interesting to whip up some scripts and measure the kinematic properties of both the A3 and Reforger character controllers to see how they differ
stop the weird sliding vehicles thing when a vehicle blows up
I like the new movement but the running animations could be made more weighty and I miss the ability to butt-scoot.
Adjustable stances and things I'm 90% sure are using they're node based dynamic animations, which will adapt perfectly to any other changes to motion. Being dynamic.
It depends on how the controller is implemented
It very well may be a case of simply tweaking some parameters to match the Arma 3 controller, or it may not
I've only seen my own character controller code and I can't really guess how theirs works on an implementation level
I think the most offended I've ever been in an arma game was clicking scenarios and being presented with multiplayer gamemodes
"oh wow scenarios, maybe i can do something while this game doesn't work"
game is basically multiplayer only
There is no game, multiplayer doesn't even work
Join the Garden server
Is that a multiplayer server
Yup conflict
I will when I'm done running an errand
oh shit that one worked for me, it seems
I'll be there in 15 mins
Does it work??
As you can see above
I think this new movement system is a lot better than arma 3
Bruh, I can’t get into a single server right now
And everyone I've played with thinks the same
(This is coming from a guy with 5k hours in arma 3)
7th green ping server I tried to join and not having it let me connect 🙃
Conflicts servers are weird try joining another gamemode
Thanks, conflict is my favorite one though but it’s cool
We tested the server yesterday worked fine, linux is still bit unstable but once I figure it out I'll setup another one
And servers that show more than 64 players connected won't let you join most of the times
Not going to lie knowing bit more about the config would be beneficial...
Well, the info we have so far is the setup plus a few lines for the config so yeah
I tried logging in as admin with adminPassword. Have you tried doing that? Did it work for you?
Yep, on the json
I know, it didn't work, I'll test it again tomorrow. Thanks for the answer, I wanted to know if it was a me thing or a general problem
Nah, it's quite temperamental if I'm being honest and admin is still quite limited
All you van do is assign other Zeus modules
there should be a comment section for items in the workshop
Honestly, I like the workshop because it's in game but it's true that steam's workshop is incredible compared to what we have now
I just picked it up, game's exciting but also a bit worrying at the same time, the first person feel is on point, but the third person feels pretty muddy. Overall, yay, we finally got something arma-y after eight years.
I don't think any arma game should be played in third person
But to each their own I guess
There's a time and a place for each use, I've used mostly first.
Nah, third person should only be used for pics
Only in arma, crucifying people on which camera angle they pick
But to each their own I guess
Not directed at you, a joke to the community
Also 10/10 you open car doors now instead of materializing through them
Facts
REALLY hope we get discount when buying arma 4 for buying this....
I hope we don't
Mouse and keyboard support on console please, and re-mapping. I'd rather hold RS not be my freelook
Can anyone suggest a good server for US?
Definitely need to fix the frames on console but other then that everything is pretty good
Have you tried to crawl onto a rock
Or do anything but run into fire
The movement is abysmal
It's not abysmal but it's certainly not great
Feels more or less like DayZ, not very Arma-y
Arma 3's movement is great when you consider how much weight your soldier is carrying
You can't have basketball hops carrying multiple AT rockets and a launcher, rifle in hand
Indeed, needs more broken ankles
That's character interaction not movement
You're trolling
My guy, movement in arma is janky as fuck without mods
Apart from crossing over obstacles, not really
Like actually the only part of arma 3 movement people had to mod over was vaulting
You literally have three speeds, you can get clipped in everything and you can't jump over obstacles
Those are hardly major limitations, even at one speed it feels better than Reforger's
There's problems with how the character interacts with certain objects now but movement overall is better than in arma 3
You can literally fall through the map by existing in reforger
New stance system is really cool, especially with a joystick you can fine tune exactly how high you're standing
That's not movement lmao
???
I agree that doesn't really have anything to do with the player controller
And that also happened in arma 3 alpha
The player clips through the ground because of a collision issue
collision issue, that ain't movement
This is movement, especially in a simulator
Ok well I'm talking purely about directional movement on flat ground, all else aside
by character interaction I meant collisions, and that is not movement. Movement is literally the character moving
Running, walking, jumping, etc
You do know that a player movement is player interaction right? Players are physics objects
And collisions were fucky at first in arma 3 as well, and they are now as well in some cases with vehicles and stuff like that
Not the same thing no. Player movement is player movement, player collisions are player collisions, they are related but they are not the same thing
Actually generally they're not
It depends on the exact implementation details though, and I haven't seen their controller code
Parcons you don't know what you are talking about basically
I'm tired of this "but arma 3 launch" bs, BI is worth 68 million dollars and even then
Arma 3 launched with everything the predecessor had
I work on game engines
Lmao, different engines
Sure you do buddy if you think collisions and movement are literally the same thing
Ok this is no longer really feedback
You move, you collide with the environment, players have physics
as far as I know Arma 3 was an actuall game Arma Reforger is a preview of the engine
They are related but they aren't the same thing, if you refer to collisions you are not referring to movement.
Do you even know what an ECS is
The problems you talked about are collision problems and they are not movement problems even if movement and collisions are related
Take this shit elsewhere, this is not constructive
Collisions encompass movement if that's what your point is
Ez block
There seems to be at least some degree of inertial, if you A/D spam it doesn't let you change directions immediately
Parcons works in engines my ass, acting like a literal child
I think even if weight is implemented, it isn't fully developed yet
I guess we'll just have to wait
I agree but so far I've had trouble putting my finger on exactly what the difference is
I know what you mean yeah
So it's pretty hard to discuss. Need to find some way to take data on the kinematics of the movement and compare them quantitatively
But you can I think
That's the only thing I can think of
Literally never noticed it after 5k hours, I'm just stupid lmao
I assume the animations are gonna be refined since they're basically just ported dayz animations
you may be able to put backpacks infinitely into backpacks
Arma is tarkov now
so i keep getting this and am unable to get into the game https://media.discordapp.net/attachments/305747474625200130/976551327331155978/unknown.png https://media.discordapp.net/attachments/305747474625200130/976551327939297330/unknown.png https://media.discordapp.net/attachments/305747474625200130/976551327939297330/unknown.png
(idk why the pics arnt working but anyway) the thing is i have directX12.
@novel quail thnx i know 😂
lmao
ye will do, havent done yet but i did validate the files and didnt do anything
lol tbf its ike 3 days old
oh shit hey @pine siren nicr to see u here
So I just played around with A3 and then Reforger right afterwards, and I honestly still can't put my finger on why the movement feels different. It seems to me that Reforger actually has more inertia than A3; A3 lets you stop on a dime as well, turn infinitely fast, change strafing direction just as quick, start sprinting just about as fast... I can't figure out what the difference is
I have a few theories as to why it might feel so different. Among others, the camera has a weird interpolation effect that moves separately from the player, like it starts moving before the player animation seems to. This gives that really floaty feeling. The gun also moves around more relative to the head, which might magnify this feeling
tnx bro im hoping i didnt waste €30 on something i cant play lmao
In Arma 3 the camera is locked solidly to the player, making it feel much more mechanical. It takes all the "opinion" out of the movement, leaving very direct control over the character. Reforger's movement is much more stylized, where the devs imposed a specific level of slop and inertia that's mirrored in the animation and camera movement which feels more smooth but also makes the movement feel floaty and strange, as if you're decoupled from the player's body
The movement speed of the player overall may be higher as well, I'm not sure how to go about measuring it. Either that or the default FoV is different, causing a different feeling of motion
Yeah that's a different matter
Did it affect speed in A3? I thought it just cut your stamina way down
Basically it's entirely possible that Reforger's character movement is physically more realistic than Arma 3's, but at the cost of feeling in control of the character. Something about Arma 3's movement felt like a good combination of punishing (not letting you move like it's CS:GO) yet directly coupled to the controls. Reforger's movement feels like it may be even more inertial and physically realistic, but something about it takes away more agency from the player than feels realistic
Yeah I'm doing a direct vanilla-to-vanilla comparison
Pretty sure everyone is having that problem. Try it out in singleplayer
Yeah too many folk, not enough servers.
thing is game is too broken for me to even get in a single game lol
i would love to play it and refuse to refund it but i cant even get in a single match its insane
Gear only affected how long you could full sprint in a3, not speed. Unless you hit max weight in which you could only jog/walk. Reforger doesn't have an indicator for stamina so I'm not sure if you have more gear if it affects its, but you do run out of stamina at a decent pace with the default loadouts in reforger
game still bugy
so is other people getting what i have? like cant even load into a server
tried over 100 times never to get into one and ohh okay hope they fix it soon i didnt know if eveeryone had this problem
30 dollar for nothing sorry arma reforger waiting arma 4
Cya till then
I found ot that any game more than 32 cap i cant join
So try one with 32 cap
really hmm let me try that
Looks normal to me
yea still no servers for me so unfortunate man i dont get how they can be having these problems when steam says its only a couple thousand people on
I mean i had to retry 3 times on 32 cap. But I guess try and validate your files and try again
Had issues with not being able to crouch or prone without standing up by force my team said I looked like I was floating with that glitch you also can’t move anything in your inventory and makes you a vegetable with a gun
Might have to respawn or rejoin
Thats what my buddy had to do. It got fixed when he respawned
@umbral spear try that
Yeah you have to respawn but it’s a pain when I’m so far away from the spawn point and that happens basically making my movement useless
I’ll give that a try before i give up and I just wait for fixes : ( thank you hermann
I know thats an issue in arma 3 too
I know for some people vpn works. Idk if you have one but its worth a try @umbral spear
if rotary craft are added please maintain the current basic / advanced system as from arma 3. i find it to fit either the realistic or casual level of dificulty flying
The game doesn't support controllers (joysticks, throttles, pedals, etc.) so there's not much point in having an AFM yet anyways
I seriously doubt the current controls binding menu will become advanced enough to support them in Reforger; we'll probably have to wait for A4 for any serious vehicle stuff
Could someone help me every time I start the server it appears in CMD game destroyer.
https://cdn.discordapp.com/attachments/613510796529631235/976680385683546142/unknown.png
23:58:58:758 ENGINE : Game destroyed.
id have to assume something related to that backend error?
i disagree. the default arma 3 flight model is the best from my experence and the advanced fills the more Simulator-y gap that arma often doesnt have with some systems. the level of DCS let alone MsFs20 is out of scope for an arma game.
my main request being to keep the basic flight model and update the advanced one to please people who dont want to buy a 200$ HOTAS and read a 150 page long manual just on how to start a jet.
most levels of deail that DCS and MsFs20 would present is so overkill its stupid for arma
by increasing the skill curve for more areas of gameplay you only isolate an allredy isolated part of the market
Nope I agree with him, we need a BFM/AFM split. I'm not sure if you're disagreeing because you think the AFM should be the only one that remains, but the fact of the matter is that the game will always cater to more people, and when it comes to flight models 90% of people use the BFM. That means that if we only get one FM, it's going to be a shitty one, not a realistic one
Just like splitting the UI into console vs PC, it makes sense to split the FM
i am terribly sorry to be rude here but ||that reply is the most massive cope that ive seen all year and i read russian propaganda for the Ukrainian war like man, my idea of maintain the level of complexity from the last game and only changing the advanced model suits the widest player base and allows for bolth sides to have their cake and eat it too without needing to code an accuate logic simulation of any advanced systems||
Thank you for seeing my side
besides all of it is in the air at the moment we dont even know if planes / rotary craft are going to be added
I highly doubt they'll be added to reforger unless the entire controls binding menu is rewritten from the ground up
The island is tiny anyways, I'm not worried about waiting for A4 for air vehicles
I'm not even sure what your original suggestion was. "Adapt to remain competitive in an ever-changing industry?" What are you suggesting gets adapted?
1: "besides this only contradicts your opening statement. 🤷♂️" i began with an if i do not see how this contradicts any statment i have made
2: "but as I said your opinion is yours to have." then why do you continue to try to get back at me
3: "You are missing the point, bud 🤦♀️" i belive you are missing the point. i can tell you are angry over a person on the interet who YOU allowed to have their opinion
Nah gotta adapt to remain competitive in an ever changing industry. Ideally it should be a nice compromise between dcs fidelity and msfs20 accessibility.
he wants it to be DCS level of intergration
yeah 😆
Hurt to read 💀
he replyed to me so i replyed to him. if the mods take issue with it hit us with the ?purge 24
5head take right there
for my next move i will begin to cite my sources (i made it up ,2022) {now in MLA format}
seeing how bohemia is marketing this to consoles as well as the traditional PC space i think that having a swich for AFM and DFM would be what they want as it would be silly to only have a very important section of movement in the game limited to certan platforms. that sounds like somthing that EA would do
We need da virtual arsenal!!!
theres seriously like 5 weapons and no customization, theres no reason for a virtual arsenal
building a kit as it takes like maybe a minute if you're slow
its arma my brother. there will allways be gear-aholics who spend the entire op at the aresnal
tactical barbie dress up simulator
now with extra commie flavors
Reforger Royale when
pretty bad connection issues, they need to be fixed. not sure if any debug logs are needed
otherwise besides some things that are presumably just early access / not priorities for a testbed, very epic
BI you reading steam forum sometimes? Hundreds and hundrets people can not join in to multiplayer servers and this count still increasing. You will be do something with that or you no have care about that. I have mouse on refund button.
They know, it's been discussed at length everywhere
Inventory feedback
- needs cleaning up its taken me 5 minutes to figure out how to actually take items and sort my gear.
Why can't you click and drag?
Like.. headscratch
you threatening with a mouse on the refund button? xD odd way of doing it but ok
please make a eden editor directly ingame same of arma III, it's nice to have a workshop but we can't play on it because we don't have a simple mission with editor
I would like to suggest.
- Enable fullscreen option in game settings. I have issues with my tripple screen game cannot show at 100% scale when at borderless window settings.
- Enable delete key config for controller. I have some setting that override cannot drive a vehicle due key conflict with my joystick/pedal
Thanks
Please try and port Eden editor
You have the UI for it that can be used temporarily in reforger its just the code that has to be written I guess :/
please make servers in south america...
Allow us to bind mouse buttons on PC
the negative mouse acceleration should be removed... is there a workaround? 🙂
Female faces, and general player choice on appearance should be a priority
As should more streamlined game hosting so users can seamlessly host lobbies in game.
Its not threatened. I am only very angry because BI are absolutly without comunication. Nothing declaration or something like that. And players still buying broken expensive demo.
hey its not that expensive i get most games for that price as discount and i have no doubt they will at least release more stuff onto it, but yeah its true BI is famous for there bad marketing and comunication
I do hope there's a Glove and Eyewear slot in the future or in ARMA 4
We aren’t without communication. We are working on resolving and fixing many things, but it’s going to take time.
I don’t think that’s what we’re famous for, but I suppose I’m bias. Most often, we inform players when we confidently have something to share. We understand people want answers, but it’s important to make sure those answers are fulfilled and accurate.
What I'm personally missing are some of the ai commands for the game master, like cycling waypoints, get in -> get out, search, etc
the properties for a unit also feel lacking as of now
All those connection issues also happen even with 32 online people maybe even less
I can't join any server that's on the conflict page I can press contine or restart and load a game but can't join any conflict games
were there women in the infantry combat units in the 80s?
from wikipedia: "In 1979, enlistment qualifications became the same for men and women. While women were able to enlist, they were prohibited from direct combat roles or assignments. In 1994, the Department of Defense officially banned women from serving in combat.[61] The United States has more women in its military than any other nation."
don't want this to turn into vanguard tbh, rather keep it more accurate to history
wait for arma 4 for women soldiers I guess 😄
There is cycling in editor so I imagine it is only a matter of time until they get added to GM ui
So I definitely believe that directional audio needs some work, since I am having trouble pin pointing where shots are coming from, even if the enemy is across the street. I also tested with my 7.1 headphones and it is still quite difficult to tell.
That said good job with the game so far!
i mean
civilians exist, and honestly the quote says there were woman soldiers even if in auxiliary roles so it's not that big of strech to put them in, especially with aspect of logi in game in form of base building
Everon is not terribly huge so it's plausible even non-combat units would get into fight
and in the end, this is a game. No one will be hurt by woman on field especially since in technicality they were allowed to be in service.
The first part should absolutely not be a priority. Second absolutely yes.
Yeah function over form atm
I need to write a ticket about adding a visual indicator in the object selector for knowing which objects have functionality and which not (lamps/radios etc) Some lamps/lights you can use some not. Some have light some not.
We need Forums!
So, probably a lot of people have experienced this but I cannot connect to any server. And if I do manage to connect it lets me play for like a minute at most and then disconnect me, can't even get out of spawn, beautiful game though.
Anyone know why this happens? (I'm connected to EU and always go for low ping servers)
Same problem here, and they are aware. I am sure a hotfix is coming very soon.
you can, you have to drag it to your character not the inventory itself, .. yes its confusing for the vets but it has taken inspiration from dayz inventory system... but I do agree it needs some work
read the #announcements
Wonderful, can't wait to actually play the game.
Thanks for info but I think is not much write one post here on discord. Or Discord is official site where developers posting their announcements? Houndreds people dont know about it. Including me because I add myself here on discord today. Nothing info on Arma forum, nothing on Twitter, nothing on Steam. But I not will be talking more about it. I dont want more spam this thread.
C o p e
O
P
E
as i know, someone seems like DDOSing everyone
you can find in your logs (Documents\My Games\ArmaReforger\profile)
message about current conflict, after such kick. :-(
bf 2042 was 60 bucks 😄
Performance degrades over time (after ca. 30 mins), you get almost DDos'd while joining a server / loading players
this is the best comment in this channel
2D Scopes are terribly wobbly
The inventory system is very confusing. I play dayz and that's sorta similar, but the trunk of a car being inside the trunk of a car is just weird man.
Also why are rifles only 2 slots large?
Bro your profile picture spooked me
It's great, I know
arma reforger refuses to quit even tho i stopped process in task manager
What do people think of the tracers , they look kinda thick , idk just looks weird , just me?
Chunky tracers
To destroy a vehicle you either knock out the components directly or set it on fire using incendiary and tracer rounds. I plan to add spalling to increase the amount of damage dealt upon penetrations, but can't promise yet.
Some of the balancing issues with explosives are present because we had issues with collecting area of the target exposed to explosion, this will directly affect amount of fragmentation damage that you receive. So you may expect improvements there over time.
As for blast, note frag grenades contain just 100-200 g of explosive. Most of the damage you receive is caused by fragmentation.
Vehicle collision damage is still being worked on. It will be there when we think it is viable.
if your engine is damaged, it will struggle to start
but yes there were some issues around even if vehicle is pristine
If you try to fire a BTR while in game master through controlling an AI, it will fall through the map
I am having it particularly bad with crashing and disconnects tonight. Every ten minutes one or the other will happen.
some positive feedback the fact that shooting out a window will make rain fall through it is seriously cool
Fullscreen pls
Damn the game is still broken can’t join a server for more than 2 mins without it kicking me out right away.
platform?
pc
hasnt been updated yet so
ah didn't know there was an update
Xbox
I’m on Xbox
restart the console, but otherwise it does look like those issues have not been fixed on console yet
Oooffff
I thought about that, Arma($30) is off to a better start on day 2 of game preview than 2042($60) is 6 months after it launched
That sucks it’s such a tease man I wanna play with my friend soo bad
console updates seem to be delayed, because, well, console
Alright so I got a point of concern about the AI. If I lay on a rock, 400m out, it takes one shot and they immediately know where I am and start moving towards me. You need to decrease their situational awareness, cause they can detect enemies so quickly. IRL the first shot tells you somethings up, but only the second one really tells you where the fire is coming from. Would love to see improvement on that part at some point. Basically give them a cooldown before they know whats up.
The AI as of right now is pretty rough in general, cluttering on strategic points and all using the same pretty abysmal pathfinding. It has the same issues as A3 vanilla AI where no matter the weather or time they will geolocate you like they have x-ray vision. Though having looked in the toolsuite there's a lot of data for the AI pretty customizable so in the future we'll either see vanilla improvements or mods seriously improving the AI
it seems like they added in the new features first but havent got around to giving them some of the older features arma 3 ai had, hopefully its just a matter of time
Yeah, another point is their "hive mind". It makes sense that they have some communicational network, but atm they are acting as one, which is a bit weird. Perhaps dim down how much intel they can actually share with their comrades in their group or how fast that happens would be nice.
Okay because in Arma 3 it was done decently and yes it is a unfair comparison but something similar would be best. In Arma 3 you could damage different compartments like engine or Turret and damage could be seen on the vehicle. But in reforger no damage visible and it was in perfect condition. After 5 rpgs it finally caught on fire, i hope to see this be fixed soon it was hella weird
Well thats cause its new basically
you say that but iv also seen some of them get shot and the rest of the squad doesnt even react, so i think they are broken in a lot of different ways right now
90%, it will be added later
hopefully the pathfinding update today allows them to use vehicles
Ye, seen both extremes. Think you might be talking about Conflict tho. I believe they dont spawn in groups there, but as singles.
nah this was in game master
and im pretty sure they are in groups in conflict, i was messing about as game master in a conflict game and im pretty sure they were in squads
On ranges over 600 meters the ai doesn't even respond to getting shot lol
might need to double check that though
It is really cool that they run away from grenades, fences shattering into parts when hit by heavy explosives says good things about the future of destructibility. the roughest thing right now is the AI and there are some more minor bugs, some vehicles (for me) are not steerable like 10 seconds after driving them and trying to steer right just locks up the vehicle.
Perhaps a proper secondary damage system would improve the situation. 😉
and one thing that might've been said already is that they rather than seeking cover, just start pushing towards you. There is definitely a lot to do there.
ahh yeah i do think you are quite right :)
Yeah even when you say 'seek cover' they just refuse and charge the enemy like it's a jousting competition
I can play for five minutes on a server and then got kicked on Xbox 😦
But i can join lmao
I fuckin love you profile pic by the way homie
Will the BE Rcon fixes make it into todays pending update? I'm preparing a biki update to the server page, so don't want to push it to the wiki people before it is fixed up.
Is this update fixing the settings resetting every game/start up?
We rly need to have a stamina bar, there is a mod for one already but a default one would be much better.
Fixed: Loading/saving settings
If you are invisible to other players you don't need to respawn, just get in and out of a vehicle.
sorry yeah afaik if you are on xbox you are an update behind atm
imo vehicles need a better way to check their status. maybe add an interaction point at the hood which opens up some interface that shows part condition or something?
right now i have no idea if my engine is about to blow or not
Generally they need much better damage modelling, but I imagine that's a WiP and will come eventually
GTA 4 Damage modelling plox 😄
Anything better than Arma 3 is fine tbh - as long as it segments damage to areas like engine, ammo, wheels, fuel, etc. - just not a fine, smoking, fire, and dead state
Yes
It'll use the same system as Dayz for Vehicle Damage just with Changes
Any tips? i cant join any server and the game freezes if i put infantry in the map as a game master so, i cant play it at all
Wait till they fix It,
even If you get Into a Server It'll kick you out eventually, Im being serious.
how do all these youtubers get to play it for hours lol
Some kind of inspection was considered, put off but I think we will get to it eventually.
Don't know, probably have a Special Access.
That does not affect everyone, I have played on my own server with a group for hours, last night for example we played for approx 6 hours, we did have some issues but nothing game-breaking and only had one person have to restart a couple of times.
I'm not saying there are no issues, but to state these issues affect everyone is a bit disingenuous.
pretty much just the Arma 3 system
the reduced ui is nice tbf, be cool if they could find a way to provide the info without ruining muh immersion
as far as i can tell there's no really segmented damage system (yet?) so damage is just vehicle wide, and things like AT launchers are so woefully underpowered a jeep is a major obstacle for a HEAT round. Feels very WIP so it's prolly already on the worktable
tyres can be shot out at the minimum
not sure if weapons can be disabled yet
I got the update. Still crashing every few mins
i hit a btr with 3 rockets on the front from the side and the engine in the rear caught fire, the framework is there but ofc nothing yet is built upon it
You can shoot tires off, damage or kill engine, pierce fuel tanks.
If you're encountering Issues with not being able to join a Server, You without a doubt will contiune to have Connection Issues, and It'll kick you out, Im not saying It affects everyone, But It affects those with the same Issues.
The spalling is not there yet so it may feel underwhelming until it gets there.
xbox or pc?
PC - and by crashing i mean. "Session errors"
as far as i can tell there's no penetration of warheads on buildings (yet?)
well rip if thats the case then, same time next week lol
There is, but no spalling makes it ineffective.
I am actually happy that they are doing the damage system from scrap, the A3 one was incredibly buggy and very hard to mod... it took the very experienced ACE 3 team years to develop a semi functional medical system due to how unnecessarily complex and buggy it was
that seems fair, also idk who did the sound but buy them like a beer or something because fuck me is it good
the sounds are fantastic
An ACE Medical-like medical system would also be nice on Reforger. Something more advanced than press 5 and hold R to bandage.
actually tbf hopefully its just that the servers themselves havent updated yet, so theres still a chance it could be fixed
tbh i think that would be better to have as a mod, personally i never got into ace medical
Maybe a toggle-able option for servers to set simplified or advanced medical?
ace medical is great once you are used to it but learning it is like slamming your head into a brick wall until you know how it works
if it was native hopefully it would be easier to learn
especially given all the server side options of ace that keeps you on your toes as to how medical will actually work this time round
like i can play with one unit and do great as a medic and then play with the default settings and be clueless because i didnt need to bother with stitching and stuff before
bit of a skill issue on my part tho tbf
better buy the vr scissor controller to cut open the clothes of your wounded brethren otherwise they're gonna bleed out
rank should be profile based and not server round based like it currently is. it takes hours to level up and then the round ends and you reset.
And then the next round starts and everybody gets in BTRs 
the american dream brother
tbh it would be nice to get rank for kills, like now it seems like you don't need to fight just drive truck and everything else you're just a sucker for doing
only problem with this is you can use it as a kill confirmed hitmarker. not showing xp gain from kill is only way to leave that "doubt" that you killed people
just have it be delayed for like a minute or two
The menu tips say you do get points for kills, it just won't show the change - otherwise it would be a CoD-like system 🤢
oh i thought it specifically said you don't but you can keep doing it
also are there any plans to add weapon mounting, like in A3 by pressing C, i find it to be the most important feature i lack tbh
my biggest gripe is the lack of crouching and prone stances
? you can crouch and go prone, and change the height with ctrl+scroll
there are stances for standing
i mean i find that all the things in the game are of such height that going lower than crouching is pretty pointless
no stances for crouch and prone, in arma 3 you could have a high prone which was really nice for looking over grass
yeah, crouching is missing the down/up
and from first person you barely know what the current stand stance is
true, though i've found grass less of an annoyance now, but could be personal
like if you are lying in grass you have to go up to a crouch to look over the grass which is really annoying
I think the only A3 stances we're missing are the sitting stance (between crouch and prone) and the prone-left/right stances
sidestep stance
the cha cha smooth
its definitely better but i would still appreciate a slightly higher prone stance
i mean the system is there, seems like something small that could easily be added later
there are stances for leaning though i havent tried them myself
Enfusion Workbench: My god have you delivered the goods. It is night and day when it comes to modding Reforged in comparison to A3. Huge thanks to everyone involved in creating the Tools, and also to the people making documentation for it in the BI Wiki.
Game Master: I assume this is for finding a good way for console players to make scenarios/Zeus. I bet the UI is nice for console, but I know many PC players would prefer the old Eden/Zeus UI. Saving and loading scenarios in Game Master would be great!
The ability to test thing in real time while making a scenario is something I hope you will feature in the scenario editor of Arma 4. I think everyone who has made scenarios in A3 knows the pain of Play in Multiplayer -> Slot -> Map Screen -> Find out something is broken -> Rinse and repeat until fixed.
leaning is not the same as side-step
Forwarded 🙂
actually yeah being able to transition the weapon was a nice feature
especially on left side i feel like i can barely look around a corner
PC update is live btw
an expanded UI for the editor on PC in the future would be nice, it looks sleek as fuck but is more time intense than the eden editor because there's many buttons to get to a place. Being able to copy units was really useful and not having to switch 50 toggles to get to a different faction was also pretty neat.
hopefully the servers work now
like its live as in we can playor live as in we can now wait for the servers to come back on in x amount of time
there are 3rd party servers so its not that big of an issue
unless they delay the release of the updates for the servers
also one last gripe, when firing the btr guns the camera like rotates and shakes, it would be better to just have the vehicle shake a bit, the camera shake feels really unnecessary and kinda odd tbh, the sound already conveys the sheer power of the weapon really well and everything else already makes combat intense so also giving you a migraine is an unnecessary bonus.
i pitty the employees that have to read though this chat😂
Nice lines
I can't play Reforger online. My internet connection is rather slow, at 10mbps, and the network usage is insane.
I've seen it spike at 20mbps, which is just way too much.
I know most people nowadays live in the cities unlike me, and have good internet connection, but i'd be overjoyed if the devs could look into reducing the network usage of Reforger.
I'm going to see if I can have a mini-lan with my friends next week, so that I can get into a place where I have a more stable internet connection.
Thank you for your work,, and godspeed!
can anyone release mods as 'Bohemia Interactive'? why is this 'Ukraine' mod look exactly like the 'Sample Mod - New Faction' by 'Bohemia Interactive'? https://i.imgur.com/NUfAoca.png
hi everyone, already was discuss trouble when person try entried in vehicle which in water?
Still can't login on the workbench
when BTR in water, when person enter in some place in this, btr teleported under world. https://youtu.be/Lu7G7Rs4pEw
Just for feedback purposes.
Patch didn't do anything. Still getting connection errors, endless loadscreens and getting kicked after 10-15 seconds of spawning as infantry. This is consistent between my home network and the three different nordvpn connections I've tried today.
Specs: Windows 10 Enterprise 64-bit, Ryzen 2700X, 32GB DDR4 @ 3600mhz, Radeon 6900XT, game and OS installed on a 3500mb/s read 3200mb/s write NVMe,
40mbit connection unloaded
Game crashes whenever you try to exit it via menus, but not when I kill it with TM
BTR is bugged atm'
Ragdoll glitches are quite common but also really funny 
<3 it’s perfect
Are the modding tools freely available? If not, why?
You need to see someone's steam profile by clicking the uploader's name on the workshop, or the xbox profile on console to see if the author's legit, and to contact them easier about possible issues with the mod.
The new update hasnt seemed to improve my server issues much or at all
Is this a joke question? Probably there isn't game in the whole world with better modding tools than Enfusion right now and of course freely available...
In fact Arma is a platform now, so if you make good quality content perhaps you will be able to earn some bucks if they bring back the cDLC program for A4
yea, agree the update didn't help the crashing issues
Has anyone figured out how to stay connected in a server on Xbox, still having issues
I've had that happen as well.
Imagine paying for mods
What's wrong with the wheels here? Why can't I turn left?
https://www.youtube.com/watch?v=XX4JGvQapL0&ab_channel=MartinLambowski
@ripe sigil freely available? after I give them 30 euro for a tech demo? To make content in my free valuable time for community for free? Cool. Can't wait. Buying it right now.
Im not sure if im missing something, but would be nice to know how many ranks there are
Discovered that the BTR-70 falls trough the ground constantly
I Made a post regarding the workshop:
Ay I just submitted a bug that allows players to zoom up the PiP scope beyond its limit, to Feedback Tracker
Could we get an onscreen marker with the name of who is pointing if we point at something for more than 2 seconds?
Would be useful in MP. It can be proximity dependent, so only the players near you can see it.
Also I found some Japanese translation that could use a improvement. Should I just write it on a ticket in Feedback Tracker like:
AR-Workshop_MoreDetails もっと詳しく
to
AR-Workshop_MoreDetails 詳細
btw I'm looking inside of the translation file
enfusion://ResourceManager/~ArmaReforger:Language/localization.st
Are you driving while remote controlling a unit?
Servers doesnt work
my feedback:
paid $40 to be a bug tester for a tech demo
maybe make it really cheap considering how limited the game is currently? all these people will help you develop Arma4 which will bring in the real cash, but they might not get as upset when game breaking errors occur
lmao
feedback: Payed 30€ and after 2 days, cant even play the game, servers kick you all the time
I find the servers are way more stable today and work totally fine for me ❤️
They definitely seem more stable for me lately
Getting kicked less and have had a 50/50 success rate with 64 pop servers
all vehicle have bugs with moving on any terrains, sometimes all is good, but sometimes vehicle cant move like on parking brake.
grenades have some killer particles?
Btr is the most bugged i havent ran into any problems with the other vics
it could be nice to be able to pass through the windows once broken
Sense the Btr is heavy I feel like we won’t be seeing tanks or anything for a bit
Never thought I'd see a amra game so smooth, go back to the 80's was the best choice ever, remove the map editor is a slap on all milsim community's face and many other communities I imagine
There is a bug when you jump off a cliff and sustain fall damage it crashes
Please just bring back all the settings Arma 3 had and work from there, I don't want to have compete with casuals to the series to bring back good features.
night maps are pointless without nightvision/nightvision scopes, people will just use gamma settings imo
Flashlight
in game master when you take control of unit and die it crashes 😦
Please bring back EDEN editor, at least for PC users
My friend is having an issue with connecting to servers.
He spawns in, nothing loads and gets kicked
Wiki for Reforger (and for Arma 4 eventually) seriously needs to be made for dummies. There's quite a lot of good info on the wikis but a lot of the pages are written with an expectation that you're already some sort of pro.
TLDR: Idk, add some simple step-by-steps to some of the wikis so people don't have to hunt for youtube tutorials. =)
This is really not Arma if you won't give us a proper 3D editor ? Game master is a joke.
ikr I crash for no reason alot in it
Bunnyhopping is possible and general feel og combat is very fast and arcadey. Please see 0:40 of this video and watch https://youtu.be/Ia67LUZDy-8
Very disappointing
My Discord: https://discord.gg/7z3bxwG
First impressions of Arma Reforgers pvp gameplay.
Might be that I missed some piece of info, and that it would be eventually added ... just hope it does.
Apart from that, this engine is exciting and promising.
The jumping feels so weird and like I don’t believe you see soldiers jumping around in real war lmao
Current damage system seems a bit limiting to be honest
The vaulting is also unrealistic, you shouldn't be able to climb a 7ft wall with combat gear. It should be possible if you have little to no equipment, but if you're lugging a 249 belts backpack you shouldn't be scaling high walls.
Vault height should depend on your weight, if you are heavy you should be able to only vault at chest height, if you're very light then the max height should be available
which is why a certain gringo will do the hard work 😛
There should be 2 medical systems like in ACE. The other one basic and other one extremely realistic. And then it would be configurable by gamemode on what features are taken from which system.
Make a suggestion channel?
Suggestion channel for what - theres no point in talking about boats and helis and adding more shit to the game right now - the first and only thing that needs to be worried about is server connectivity and stability. thats it. nothing else needs to be even thought about until that problem is fixed and working correctly.
We'll I was thinking about things other than bugs but okay..
This is why early access titles rarely see consistent feature updates.
Why does an Arma 3 character look like a muscle packed bad-ass and a Reforger character like a boy scout? Is this to adapt to console players? I hope this will be fixed for A4, my role play experience feels like a school trip. https://cdn.discordapp.com/attachments/677754541856260104/976949381829894174/Arma.PNG
Yeah bit of a salty answer. I'm sure they have different teams doing different things. IE content team vs development teams
shrapnel for the grenades. they feel kind of weak
If you open them on workbench they do have fragmentation, the damage falloff for it is very big though. Most of the time you take damage from a explosion that is far away is just minimal blast damage
They are 18 year old boys in the 80s, not some future super soldiers
strange. i have been shooting 40 mm grenades near people and it usually just ignores them even if they are in a closed space.
i also have been on the receiving end of it and wasn't even damaged. maybe it's bugged? the server was laggy? idk.
Yep. explosives don't have penetration at the moment, so they require line of sight to some hitzones in order to deal damage.
Maybe its related to that?
Please make controlling an AI driver a thing. In arma 3 you could drive around from gunner/passenger seats if there was a friendly AI driver.
they wouldn't have to know how to drive to achieve this
The 40mm HEDPs can kill BTRs on direct hits
The issue is Arma really never had a decent fragmentation or explosives system without ACE
Unless you direct hit targets, grenade launchers never really did that much
Servers are using 902mbs with 10 players (wtf)
Some people still cant connect
some still get disconnected randomly
I believe that is because the server has to authenticate and "allow" everything that is coming from each client and that probably represents at least twice the regular server load for each instruction...
I could be wrong but that is what I was told. It is for security reasons but perhaps that double check could be temporarily disabled so that servers crash less often?
I believe it is a hardcoded engine thing so it cannot be changed but would be great if servers could choose for lesser "security" in exchange for more performance/stability.
Would be nice. But even 10 players at that rate is unbelievable..
This game is insanely good. Been waiting for Arma to reach consoles. Arma 3 is fantastic but now its effortless to play with a squad. Just please fix the netcode 🙂
Please add a way to load loose files outside of using the in game mods section. I don't want to host my mods on your service.
it's already so simple though?
That server stability thing... Really need fixing
Not about simplicity. It's about their strict rules of what can and cannot be added.
ah my bad, didn't know they had strict rules regarding mods
Yeah. I'd rather self host or use another service to host my mods. Been alot of talk about even if you say scratch make a Stormtrooper model, they will not allow it.
Because it's "licensed"
They could get away with it on Workshop as they had a degree of deniability but with their own hosting, they’d essentially be advocating copyright infringement if they don’t take them down
And we all know what the likes of Disney are like when it comes to enforcing those things…
the game started crashing after the update 😦
Disney is fine with scratch made mods. BI isn't.
I can play crash, crash, only crash on Series S 🤣 🤣
Somehow the Squad Star Wars mod galactic contention has stood up without dcma. But it’s on steam workshop
Steam workshop is generally fine as unless its brought to Steams attention, the game devs themselves don’t see liability in the same way
But if they’re going to constructively ‘own’ the mod, then they become responsible. With Workshop, although its Steam, they haven’t got a vested interest in the game IP. And the Game devs don’t need to own the mods. So it sits in a sweet spot.
Game Master mode is crashing and lagging a lot on my resolution 3440x1440 in Conflict game mode
Unplug all controllers or hotas
wow thanks
Yo, easiest problem I solved all day
is there a known memory leak? after 1 hour my game tanked fps
Get this sh*t up we tryna play
I had a crash and it seemed like the game tried to access nonexistent memory, or at least memory it doesn’t have access to. I think there could be a memory leak or some other memory issue.
yeah deffo as soon as i restarted i was back up to 80fps on ultra from like 10-15
tried to find the rpt or what ever from the local app data but i dont think reforger has RPT files anymore?
so far the worst thing is inventory, also in game master gamemodes while it will save your weapons and loadout, it does not save the magazines you have
Allow binding stuff to mouse buttons besides right and left-click, and voice activation for local voip
Crashing when refreshing server list.
Crashed while in a match, and after the update.
Game keeps booting me out of 32 player matches. Can't connect to 64 player servers at all.
cant connect shit...fml, any suggestions
suggestion: take devs from ylands and vigor and put them into enfusion lol because this is broken
Correction: cant connect shit for more than 10seconds ... fml, any suggestions
wait for patch or play offline/a server that works
you cant play conflict on your own its pointless
there is minimal sp gameplay to be done
cant even command AI for example
oh some more feedback
Arma 3 ultra preset - 127fps (Malden) no ai
Reforger ultra preset - 65fps no ai
1440p
I9 10850k
RTX3070
32gb 3000mhz ram
Samsung 980 pro m.2
Game is locked to ~60fps in full screen windowed mode for some reason
maybe not then
checked your settings? there is a limit setting and its default 60 i think...
i had 70 something earlier
12900k, 3090, 32 gigs of 5200mhz ram, ssd, and I get about 60 fps but my settings are cranked
im playing on 67700 1060 and 16gb and ive been getting consistent 70 almost everywhere
on mid and mostly high settings though
maybe they need to work with nvidia again and get it optimised like they did with arma 3
I have 8600K and 1060 6gb. 32gb ram. Game installed on SSD. Settings mostly mids. And I get something between 45-60, with drops to 15 fps
mine dropped to 15 fps after about 1 hour