#reforger_feedback

1 messages · Page 33 of 1

primal flax
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REFORGER is standalone, so it means you will also pay full price once Arma 4 comes out I guess

regal nebula
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i probably paid $200 for arma 3 for all the DLCs that came out over the years

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a small price to pay for a decade of gaming with your friends

lost stag
simple meadow
regal nebula
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i think they will quickly discover almost nobody on consoles cares about this. even when you dumb down complicated games and put them on consoles it rarely works (path of exile is an interesting example)

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i think average gameplay session of a console gamer is a fraction that of a PC gamer, they wont sit there for 2-3 hours playing an arma 3 style COOP operation

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stuff like DM/TDM/CTF is pretty niche and nobody cares about it since the early 00s

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those game modes doesnt retain players

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maybe they will play Arma Reforger Life instead of GTARP you never know

arctic linden
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Ill just say this here. Let us have interactable tank loader positions! Shell stowage the gun breach an all :)

slow cradle
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I know it's a big change from ARMA 3, but it seems cartoonish. Too bright. Not digging the interface. I think it's the map color. They are the correct colors for APP-6 Map symbols, but is throwing me off.
The characters are like from Arma 2. Now the vaulting, jumping and ladder climbing is spot on. Great job there.

regal nebula
tacit pilot
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@slow cradle Worked for me

valid skiff
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Can’t seem to open map as passenger in vehicles on console. Can only open as the driver so you can’t have someone navigate for you while driving

forest forum
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When BINDING keys HOLD-KEY does not bind, just like scroll mouse does not bind

tulip rampart
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I wish you could set the mouse buttons as keyboards, miss having mouse button 5 as reload

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It may be because I haven’t spent much time in it but the Zeus (game master) UI and menu seems very clunky compared to A3, I wish there was a way to port that over even if it’s just an option

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Also feedback for either future Reforger or Arma 4, would it be possible to implement a more advanced medical system, rather than the Squad style of “one bandage fits all” a style more in tune of ACE or project injury to allow an extra element to medics, and trial this system in reforger to see if it’s implementable into the next full ARMA release

regal nebula
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many settings dont save after game restart (keybinds, depth of field quality and type, mouse sensitivity, etc). hope they fix it soon, thats annoying

harsh harness
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Beside, I don't see how could be implemented in the consoles. Let be honest, BIS right now is pointing to expand in that market

tulip rampart
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or even an interactive HUD like trying load a vehicle with supplies currently

harsh harness
stone geyser
harsh harness
steep grove
stone geyser
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casuals ruin everything for the people that can actually be bothered to learn the game.

ace takes a few hours at most to learn, the biggest part being medical.

harsh harness
novel quail
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this isnt arma its squad

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i paid 30 dollars for squad, i already fucking have it.

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there is literally a community mod that adds a basic game master and cold war units to squad (game master one costs 2 dollars but same dif)

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came to larp and get ptsd, dissapointed

oblique moat
novel quail
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so why would i play reforger if i could play squad.

oblique moat
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idk, i feel Arma reforger as usual Arma with new features

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do not looks like Squad

native flax
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Please add head related transfer function for more immersive audio experience to headphones users. and HRTF is also good for competitive scenario

novel quail
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i enjoy some of the features, they seem great. but it has made the ui and gameplay worse in a bid to appeal to the casual market,

I bought arma as a simulation game, to try get away from battlefield and stuff. enjoyed FP, and A3. but this just isnt arma

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its not even a lack of features its like a diffrent genre of game

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a tactical shooter with a game master pannel

oblique moat
paper wharf
# novel quail so why would i play reforger if i could play squad.

I’m truly sorry that you felt misled, but they were pretty clear that Reforger is not the sequel to Arma 3, it’s a test bed. If you don’t feel like paying $30 to get a head start on modding or help shape the future of Arma, then you certainly don’t have to and can save your money for Arma 4

novel quail
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it was in the way i could do anything i wanted to, with the mission maker ect

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Im aware its not arma 4, but if its just devtools like your saying ( @paper wharf ) then why charge 30 dollars lol

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i played 2 hours and 5 minutes

gentle lantern
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still can make a claim on steam

novel quail
paper wharf
gentle lantern
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it is 2 hours but I saw people returning games with like 7 hours on the clock

novel quail
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ill email them

novel quail
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even the dev tools are quite confusing

paper wharf
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I think the hype train was a little too much for what it is.
Anyone going in expecting a full game will be disappointed. But come back in a year and I’m sure there won’t be a lot of complaints

novel quail
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wasnt expecting a full game, just a working one

steep grove
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I guess it will get fixed in time, it is just EA, 1 day since the release

novel quail
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constant disconects on servers, ai just breaking or not moving, buildings dissapearing, cars falling through the floor

paper wharf
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It is a little fucked atm, but so was GTA Online and yet here we are, years down the road and it works fine

coarse pivot
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What? The vehicles and AI are fine!

novel quail
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tools constantly crashes while trying to make projects or convert mods

novel quail
paper wharf
novel quail
coarse pivot
novel quail
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they can kinda get in, they will randomly dismount tho

coarse pivot
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They did the US dirty. Giving the Soviets the BTR and the US a jeep. However the Jeep is awesome.

novel quail
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the btr is complete shit

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used it during a test op w/ my unit. the gun is unrealistic to its capabilities

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gun cna also stop working, engine can shit itself, fuel capacity is terrible ect

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ive killed like 5 of them with handheld AT alone

mild aspen
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ah just like real life

novel quail
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someone make a mod that re adds vehicles getting armad

peak halo
novel quail
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also gta online had like 2 golden years, then was completley terrible

paper wharf
mild aspen
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it has 84 thousand playing rn

peak halo
pastel grail
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feedback: trees are shaking way too fast, in both calm and storm state. waves suffer the same but less pronounced.

rocky jacinth
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Documentation for new tools needs to be available as soon as the new tools are. Otherwise people will create bad practises, which leads to bad performance/issues in the game when using community created content

paper wharf
steep grove
mild aspen
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Gta playing rn is 84 thousand and arma 3 have 53 thousand peak so I wouldnt call gta terrible

peak halo
paper wharf
peak halo
novel quail
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yeah dude theres early accsess and theres broken, take ravenfield. it was functional on early accsess

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you could play the game, use the multiplayer mod. sure it would crash sometimes but it worked

paper wharf
novel quail
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this guy

paper wharf
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Wait a couple months and reevaluate, BI isn’t just dropping it and leaving

novel quail
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Isnt that what they said with bfv lol

paper wharf
novel quail
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(its gotten better, but its still piss)

novel quail
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they have bought it and dislike it. thats their feedback

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(not talking for everyone)

peak halo
# paper wharf If you don’t like the state of the game, don’t buy it. I think the most importan...

What features are important to you if you don't mind me asking?

And that's not really a great argument, because they showed this game off to try and get feedback for Arma 4. If you don't like this game, then make it known because they are taking feedback from it. And a lot of the issues with the game are only really seen once you play it.

And I should also say, I'm not refunding this game. The entire point of it is to get feedback for Arma 4, and I fully support them in doing this. BI cares about the community, and them wanting to take in feedback is important.

steady socket
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Hello, having issues re-binding ‘Q’ and ‘E’ for Corsair family of mice buttons and Steel series.

novel quail
narrow vale
paper wharf
# peak halo What features are important to you if you don't mind me asking? And that's not ...

Workbench is hands down the most important feature

On top of that the physics has been improved greatly (Obviously some quirks here and there, but overall)

The animation system is fantastic and really opens up a ton of new possibilities.

The even more modular clothing and inventory system (Ui is kinda icky but that’s user preference)

The move from scrollwheel menu to context menu is outstanding.

I have no issues with people making their complaints known, but I do have issue with the handful of people (not you) in here that are crying and throwing tantrums because this isn’t Arma 4. It’s an early tech demo and sure it’s priced a little steeply, but I think that’s fair given BIs track record when they kept Arma 3 alive for a decade, continue to put it and all the DLCs on sale regularly, and most of those DLCs added game changing features for free even if you don’t own the DLC.

#

BI devs have to eat too ya know?

peak halo
peak halo
# paper wharf Workbench is hands down the most important feature On top of that the physics h...

And on this note, I think that the fact its a Tech Demo is the most worrying part, because it really fails to impress. There are no helicopters, no tanks, no places. The AI has some massive issues that need to be worked on, such as them not being able to drive vehicles. MP is barely functioning. BI made some great strides with this game, as its gorgeous, but if it is trying to show off what Arma 4 may be like with the Enfusion engine, it really fails at that.

Arma: Reforger isn't meant to be a game. I don't really care how long they support it for or whatnot, all I care is about what it shows with the progress that BI has made, and this really does not seem to impress. And it seems as if the series may be going into a slightly more arcadey direction in my opinion. That's not to hate on that genre, but this is the Arma series.

old mortar
worldly glen
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Same

dreamy fog
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Not sure if I'm in the correct place for this but my friends which are trying the trial version of the game on Xbox tell me it does not work it does not loead into any server at all again apologies if this is wrong place for this

heady wagon
worldly glen
paper wharf
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The lack of content is a moot point I think. Just because they aren’t in Reforger doesn’t mean they aren’t in Arma 4 or planned down the line. This is exactly what they did with the Arma III alpha and nobody seemed to complain then? I think patience is the only issue with this complaint.

The AI issue is also not worrying me because it feels placeholder as opposed to broken. They knew this would be a primarily MP test so they probably prioritized other things

The multiplayer being fucked is a little concerning, but I’m reserving judgment for after the first couple patches, no point in worrying if they can fix it easily.

And a reminder that Reforger will be supported for a full year, and then however long after that is when we expect Arma 4, that’s a lot of development time to nail down bugs and features

full bear
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No more evasive rolling feels odd. Weapon handling feels "floaty" IDK how to describe it

worldly glen
peak halo
paper wharf
heady wagon
peak halo
worldly glen
heady wagon
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Sound track is 10/10 though

paper wharf
peak halo
heady wagon
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Some parts yes

cunning echo
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Has anyone else noticed you can only download mods to your C drive RIP anyone who installs the game and mods on a different hard drive, thats going to fill up instantly

ruby torrent
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Dunno if im the only one having this problem but whenever I’d spawn in sometime I’d choose somewhere that wasn’t the main base and still would spawn in the main base

cunning echo
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why why why would you have mods download to your documents and not the game directory

peak halo
# paper wharf The lack of content is a moot point I think. Just because they aren’t in Reforge...

Not really, given that entire aspects aren't present in the game. While the absence of evidence isn't the evidence of absence, these parts not being in a product that is meant to showcase what is part of the Enfusion Engine is worrying. There are no tracked vehicles, and no air assets. This isn't a lack of content, this is a lack of showing that content works.

The AI is worrying, because if you're going to try and impress with this game, at least make it so that the AI is functional enough to drive vehicles.

The MP being messy is the least of my worries, given that it has less of an impact on what Arma 4 might look like and is solely an issue with Reforger.

And I don't necesarily care that it will be support for a year. Tech Demos release and show off the tech, not be worked on for a year to demonstrate that the tech works.

paper wharf
# peak halo Not really, given that entire aspects aren't present in the game. While the abse...

I would agree with you if this was them showing off the completed engine. But they very much stated this is to help shape the engine. And a lot of these complaints only make sense in a post mortem style. What if they plan to add helicopters next week and you’re just not being patient?
They already stated they plan to support Reforger for a full year, that’s plenty of time to focus on specific features.
I don’t think BI is worried showing off what they already know how to do, driving a tank is the same in OFP is the same in 2 is the same in 3. They’d rather focus their efforts on the new things I imagine.

My final point is just give them time before condemning them. It’s day 2, of an early access tech demo, for a game that won’t come out for at least another year and some change

stray frost
vital shoal
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The content missing isn't an issue for a tech demo. The missing content showing features that content would be utilizing is an issue. For example, we have barebones AI that cannot drive any vehicle. We don't have Helicopters/Boats/Planes/Tanks but safe to say those systems are not yet implemented and there is no AI built for them. We have no indication of an artillery system. And so forth. Having a dozen vehicles is fine if those are polished and show off the features. The ones we have do not.

peak halo
# paper wharf I would agree with you if this was them showing off the completed engine. But th...

I know its an extreme example, but if it would only be a week before adding in Helicopters, why not delay for a week. And the problem with the idea of not showing off what they already know is that they have completely failed to demonstrate that, making it seem as if they are not capable of doing so.

And again on the development timeline, a Tech Demo shouldn't be developed over the course of a year. If that's what happens and they listen to feedback, I'll be happy. But this release really does not paint a good picture of the direction.

heady wagon
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Theres huge improvements over previous titles that Arma has been plagued with for one

  1. No more exploding after hitting a person and not to mention Convoys are very much more consistent. (Consistent meaning no flying and going to space

  2. Physics and when vehicles go over bumps it looks so damn beautiful

  3. Scroll Wheel is gone

  4. Minus the crashes which in my opinion is one of the worse things about it so far the performance is actually better and pretty good its not laggy on my system at least and it runs pretty smoothly

There are huge improvements that the demo should be praised for but instead of people actually giving “Feedback” i see alot of people just grilling Bohemia saying “Bohemia hates us” or “Bohemia doesent care about its fanbase” or another thing such as “No mission editor”. Well yes thats the point there wasnt meant to be a full fledged mission editor at start minus what some people are saying such as phantom saying “A demo shouldnt be developed over a year” which i personally think goes down to personal preference either way we will see what the Demo turns out to be and i still have high hopes.
I really doubt Bohemia would forget its roots and become crap.

narrow vale
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I think I'm the only person who liked scroll wheel because you could bind most options to buttons to make it go away and not have to look at a super specific point to do something...

heady wagon
narrow vale
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I'm glad they have animations for getting in and out with the contextual menu and you just aren't poofing...it makes sense to go contextual with animations

heady wagon
peak halo
narrow vale
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They just need to be faster lol

heady wagon
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Short way to sum it up i still have faith in bohemia and i think everyone should also

balmy hill
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Is there an option to remove the map moving when the cursor hits the edges? You can already hold RMB and drag it around so it seems a bit redundant, plus if you’re having to quickly pull up your map and accidentally hit the edges it can quickly lose your position.

heady wagon
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If anything bohemia needs to focus on the modding to since the mods are really a huge part of the game

heady wagon
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The cursor gets stuck on the screen sometimes to

peak halo
# narrow vale What are your negatives

1: Ai has taken a massive hit in terms of how they actually work. They are unable to actually operate vehicles and seem to just make a B-line for whoever is shooting them.

2: UI seems to have also taken a massive hit in the Game Master system, as well as it having features removed from it. There is simply less then what was in Arma 3. Its a Tech Demo, but if you're going to show off these game modes make an improvement at least

3: There are still issues with vehicle collisions.

There are a lot of improvements, but everything seems to just have taken a massive step back from previous titles. This isn't about there being as much content, its simply that these systems seem to be faulty. Vehicles going over bumps pales in comparison to the AI simply not working.

narrow vale
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But bohemia overhauls things so I've no doubt they'll make the change I want to believe they are focusing on performance

peak halo
narrow vale
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It's hard to write ai on a new engine without players to break the ai and it's clear game master was an after thought

heady wagon
peak halo
slow cradle
narrow vale
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So you're writing the game off because the ai can't drive on launch day lol

heady wagon
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I get what your saying but its a day after launch

sullen sparrow
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Settings arent being saved on xbox

peak halo
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The AI for a game should work on release, that isn't a controversial thing to say

narrow vale
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It's not a release tho it's a preview tbf

peak halo
narrow vale
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You should focus on the things that are present not the things that are not like...the UI is bad, the Vic's don't drive very well, the gun turrets feel jank

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The map is garbage

heady wagon
zenith cairn
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Reforger feels like a breath of fresh air in regards to Arma as a whole, however, one does worry about the implementation of consoles as always. I understand the desire to grow to new markets, I just hope this doesnt sabotage the community that made Arma what it is in the first place.

peak halo
peak halo
digital oasis
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is physics enabled yet tho? i see vehicles sliding around as if there is no inertia/drag/etc

narrow vale
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I'd really need a time attack race to tell you if the driving is better or not, also @peak halo everything is not present it's stated right on the steam store there's missing things and yet to come....what I'm saying is focus on the things that are in the game and what is bad there ....the lack of "ai" can be fixed and we have no idea when it's on the development timeline...but weird turrets and mounted guns that pixel hop need to be fixed and it's something that is there

digital oasis
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game looks fine, main issue at the moment is performance, especially when using hardware anti aliasing

heady wagon
narrow vale
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It's about the same for me

slow cradle
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Honestly one of the biggest one's I believe is also Servers too. A lot of people are struggling with them currently still

heady wagon
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Im running at a clean 110 - 120

peak halo
narrow vale
heady wagon
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Biggest problem right now is servers

sleek belfry
heady wagon
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My main fear is Bohemia watering down A4 just for consoles arma wouldnt be arma without the complexity

slow cradle
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That's everyone's fear in the PC world

zenith cairn
sleek belfry
narrow vale
narrow vale
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That's the beauty of enfusion it's a whole engine and you could build a4 in it right now

heady wagon
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Thats what they did with the enhanced movement mod in A3 so i have high hopes

crisp mantle
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btw if u shoot an rpg under your feet it doens't explode but you can still hear it explode

heady wagon
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Honestly i say Arma should point out what has been known to be an issue in a list so that way people can stop talking about certain stuff

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They should also address some questions some people may have

slow cradle
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They have a feedback tracker, don't they?

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Drawing a blank

heady wagon
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Your right true but i guess it just leaves it to the “Questions”

lusty tusk
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SEPERATE UIS FOR TRASHBOX/LAMESTATION AND PC PLEASE. Stuff that works on console is not good or fast when using a PC. Especially zeusing

slow cradle
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Well, tell us how ya really feel. Lmao

peak halo
sleek belfry
heady wagon
peak halo
lusty tusk
# sleek belfry you realise consoles can use M&K dont you? and that some PC gamers use controlle...

have you ever zeused for major units ? no then stfu. It requires speed and accuracy and keeping ontop of a 40 person+ op can be challenging even with the pretty decent UI they have in Arma3. Entire workflow will be slowed significantly with the bad Console UI. I'm sorry but Controllers are just not made for the complexity requried for some of Arma's CORE features that make it different from other games.

heady wagon
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The menu UI already seems like its starting to cater over

lusty tusk
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I didnt say no UI for Consoles just seperate UI's

peak halo
peak halo
heady wagon
sleek belfry
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so far reforger has the same functionality as A3 tbh (even better with built in radios and enhanced movement) and the UI seems more fluid on M&K and actually playable on controller... as for Zeus ive not looked at the game master mode yet but the youtube vids online show it being easier to use... that right hand drop menu for the units on zeus was tricky to find and place multiple varying units quickly... so if they make it work on controller it will be quicker than before on M&K imho

dire gorge
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Currently I don't think the game appeals to the PC audience or consoles.

heady wagon
peak halo
slow cradle
dire gorge
tepid tartan
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Just throwing my 2 cents in here as another person whos zeused for a big unit. Im really not a fan of the master mode UI, it feels clunky and less refined.

sleek belfry
heady wagon
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Guys death animations need to be fixed also

peak halo
tepid tartan
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I think theres a lot of potential behind it, but id scrap the opening menus to do things and go back to the sidebars for a start.

heady wagon
peak halo
narrow vale
heady wagon
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Either way while the Demo is very much plauged with stuff that needs changes the engine looks beautiful

slow cradle
# dire gorge Currently I don't think the game appeals to the PC audience or consoles.

All Reforger was created to do was to give us something to tie us over while inserting nostalgia (them going back to their roots) while showing the potential of Enfusion Engine and giving us early access to the mod dev kit so when it comes time for Arma 4, our Mod Dev community is already familiar with the process and can port A3 assets easily. That's my full opinion.

heady wagon
peak halo
tepid tartan
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I am slightly worried at the lack of aerial content but im just hoping thatll come later on

peak halo
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The game currently seems to be turning into a Semi-Run and Gun game

ivory fossil
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If we could get an audio output setting in the game settings so that Xbox players aren’t forced to listen to the game through one ear in order to be able to communicate with their team

atomic wave
slow cradle
willow shell
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Any news on keybinding fixes?

  • can't unbind keys
  • can't bind mouse-buttons
empty mirage
#

Game master content browser doesn't seem to be able to handle rapid scroll wheel input. If I disable the friction on my mouse and fast scroll the game appear to ignore the input.

peak halo
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@vocal linden If you want to see my actual feedback and what I had to say in a more calm area, this is where that kinda happens. In the channel dedicated to it.

vocal linden
peak halo
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I agree with you on that point, and the Zeus mode is what made me kinda dislike the product.

vocal linden
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zeus in and of itself looks great. I just wish the UI was different

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but my biggest turn off on modern games is UI 100% of the time so i cant say my opinion is non biased in that regard

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considering 99% of the reason i only play older games is because I hate modern looking UI

peak halo
#

Yeah

peak halo
slender ridge
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Hello hello! My feedback is that I like the game so far, and it looks very promising. I would like to mention that I would definitely love a different inventory system, or change in the UI ! It might be distasteful, but I believe Tarkov has the perfect inventory style :)
Maybe something akin to that could be beneficial to the game?

solemn solar
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anyone else has problem with vehicle go left but it still go forward even if the tires rotate left?

errant pulsar
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Yeahhh, things have an issue going left for some reason.

stiff jolt
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im actually block on the sea screen when i join a server

solemn solar
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imagine working on flushing toilette in buildings, but vehicle cant going left

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BI 2022 btw

teal patrol
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if you have one plugged in it messes with the game

slow cradle
# solemn solar BI 2022 btw

instead of digging at them and being negative, give them constructive feedback so they can work on reforger

ivory fossil
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Okay I’ve poured over the settings and the issue is within arma rather than an Xbox system settings issue, as even if you’ve got your Xbox settings set to have audio come through your tv, it will still come through your headset, depending on what the headset, and because the headsets only have one ear, and are made for voice audio instead of game audio, this means you have to choose between either being able to communicate with your team, but the game is unplayable, or being able to play the game but with no communication

solemn solar
teal patrol
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not sure then i had same issue then unplugges and it fixed

solemn solar
slow cradle
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then say the vehicles aren't working, explain why, and move on.

slate prairie
#

Draw Distance and Depth of Field Quality settings don't seem to save though game restarts (PC STEAM).

ivory fossil
blissful sage
slate prairie
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Naw, the bonus points are if you can even connect before you disconnect.

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Stopped playing simply because I can't connect to any of the servers.

ivory fossil
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Yeah I’m going to need to wait until the audio thing is patched because I don’t want to have to choose between audio in my left ear only, or no communication with team

pastel geyser
blissful sage
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I mean, I love playing the Radioman.

But it feels more like Russian roulette for the entire team.

Hopefully that gets fixed soon at least

pseudo patio
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Needs more caves, underground support would be an awesome feature in the future

echo lark
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How often will patches be applied and what is final vision for consoles with ARMA?

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Also do y’all have like a feedback checklist of things y’all wanting looking for as we play?

white hamlet
#

Any acknowledgement of BIS regarding players not being able to join Multiplayer sessions?
Is kind of too important to ignore...

light shore
white hamlet
#

Wow, I guess having an emergency team ready for your release wasn't an option? Just watch the Steam reviews drop like a rock, I guess?
And ty

desert gale
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Ya nothing like teaming up with the boys get ready with gear for 10 mins then drive 20 seconds outside the base and DC then proceed to try to reconnect for an hour due to unknown error then rinse and repeat

edgy stratus
#

As feedback, better feedback when failing to connect to a server
I would like to know if the problem comes from my end, the server end and if it's something I can solve or not so I know if I just uninstall or continue trying

rustic eagle
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every time i try or my friends trt share screen from discord its just black screen or static image and its only happen to this game
any solution ?

hushed coyote
#

This may be buried before anyone from BI sees it, but here's some feedback after a night of playing with some friends:
We all had tons of fun! It's a tech demo, we knew that going in. It's alpha, we expected some bugs. What we didn't expect was just how enjoyable the new game mode, engine, and QoL improvements would really be! Yes, we had issues with connecting to servers and some bugs where we got stuck in strange places and had to respawn, but the experience we had just vibing in a new ARMA experience that natively supported so many features we'd previously have to mod in was such a treat.

Great job BI team, we appreciate your hard work!

odd wharf
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Audio is INSANE. I've had repeated cases of people stopping what they were doign to go "wow that sounds awesome" from the change of sounds when next to a wall or even just speaking from inside an empty building

blissful sage
#

Some points to consider for the Conquest mode.

The AI IMO could really be used to lighten the load of players and encourage the fighting to concentrate. Bots could be used as defenders to fend off minor/solo attacks and as support roles such as logi drivers (something that's especially important on severs whose populations aren't 100 players or more).

Apart from that, an auto walk button would be really nice.

pine flicker
candid seal
#

Apex enfusion

sly leaf
#

I cant join on any Server (Xbox)

odd wharf
#

Wheel vs Rock collisions need work. My GAZ shouldn't flip because my right tire hit a small rock. Tires are round to go over things, not just slam into something a fraction their size and come to a dead, flipped, stop.

velvet owl
odd wharf
velvet owl
odd wharf
#

Feedback: Spawning on radio packs needs an offset. The players will spawn ON YOUR POSITION and you get stuck together.

sly leaf
slow cradle
#

Literally still can't play reforge. When are BI going to acknownledge this?

stiff jolt
tardy geyser
#

feedback: some acknowledgement of issues faced from BI team would really help cull some of the circular discussions surrounding some topics

lyric wedge
#

True although the game just dropped. They've only had one work day since it came out, so I'm sure they're dealing with quite the firehose of intel and trying to triage everything and plot a course forward before making random statements

tardy geyser
#

agree, and I believe it's on BI's radar myself. all we really need is some communication on they're investigating on x y z issues

solar breach
#

On Xbox SX is very bad framerate...

tribal quiver
#

i mean even just a simple hello we acknowledge the problems and we are working as hard as we can would be nice

tardy geyser
hollow lion
#

Why do the vehicles not register damage, like i shoot a ural with a RPG and nothing happens, bullets dont really feel impactful either like bigger calibers should feel powerful!

warped dagger
#

Some may have been posted already, didn't look.

  1. ADS sensitivity setting for scoped weapons (separate from normal weapon sensitivity) 2) ability to clear a keybind field so its blank 3) Options for setting HOLD and DOUBLE TAP keybind modifiers 4) Ability to set mouse buttons for keybinds 5) Remove or give option to disable the 'partial 3 round burst' mechanic. Trying to rapid fire 3 round burst mode is messy due to current mechanics
lyric wedge
#

That's how it works IRL though, why would they remove that

hollow lion
#

The AI seems to be dumber also, like sure their pathfinding is better and they dont really throw themselves off buildings anymore. But in combat they are actually dumb and seem to just have a deathwish

odd wharf
hollow lion
#

But their combat skills otherwise is sorta weird, they just ran at eachother and shoot

neon hamlet
#

Stop bodies disappearing after a few minutes 😄

ripe sigil
small forge
#

I am saddened that there is no "dead zone" in this part of Arma yet

hollow lion
ripe sigil
#

The ai can be challenging in numbers which is what is more fun for players, killing lots of baddies before being taken out by the horde. Instead of the A3 approach were one Ai can decimate you with a pistol from 1k.

#

Balance is needed of course, and the Ai must be improved A LOT if A4 will be the combined arms operations simulation it is supposed to be.

odd wharf
odd wharf
ripe sigil
vocal moon
#

Make it free cuz i don't have money to buy it

#

Please

lyric wedge
#

That's not constructive

vocal moon
ruby torrent
#

Make it more money so this guy can’t get it

vocal moon
warped geode
#

Game Master is seriously underwhelming:

BI, you know that the vanilla Zeus interface was inadequate back in A3, and that anyone not stuck on public official Zeus servers would use Achilles or later ZEN.

Why is Reforger's GM so terribly designed? It lacks so many features you know players are desperate for, and the layout is clearly controller-oriented, and unlike most of the game, in a bad way.

The UI is needlessly large, placing units takes up the whole screen, and so many keybinds didn't carry over.

Surely the only other game mode in a new release deserves more love? At the very least, we need a separate KBM and controller GUI here, anybody who Zeused regularly is horribly hampered by the slowness of basic actions, let alone the lack of more advanced features.

I don't mind a console mode or pc-lite mode, as long as we have an alternative.

Even if it can be modded in, it shouldn't need to be, especially since you know very well what features we want!

I Zeused at least 3000 of my 3500 Arma hours, and this alone is keeping me from picking up the game.

daring lava
#

Make so you can use flashlights inside dark places at day

neon hamlet
lyric wedge
shell parcel
vocal moon
warped geode
# lyric wedge This is a pretty blatant example of the sort of thing people worry about when it...

In most instances, I think the streamlined control scheme was actually for the better, the only glaring omissions being weapon resting and some stances being missing. Then again, I haven't bought the game because of said issue, so there might be more things.

But the GM UI is worse than A3 and just overall poor UX. Hopefully they switch that up, if they managed to make TFAR and ACRE largely redundant, I would love to see the same attention to the most unique aspect of the Arma series, Zeusing.

lyric wedge
#

It's the game menus (main menu, settings, GM, etc.) that are terrible

#

This seems to have caused some degree of confusion because there are a lot of people saying "what do you mean, the new UI is great" who are talking about the in-game UI and either haven't tried GM or never used Zeus in A3 and don't understand what the issue is

#

Furthermore, a lot of people seem to have been Stockholm-syndrome'd by all the other modern games (e.g. Battlefield) that have horrible console-oriented menu designs, and don't seem to be thinking carefully about how much more efficient the A3 game settings menu was, for example

#

Part of that could be the nature of the game; since there are so few controls due to the lack of vehicles and AI command, nobody has realized that having to click through sequential pages one at a time is incredibly slow and irritating compared to a simple drop-down menu

lean scaffold
lyric wedge
#

I didn't mind the scroll wheel either, but that's a somewhat lesser issue compared with the seriously console-ized game menus

#

One could argue that only being able to switch seats to a position you can see is more realistic, but that's a more general design detail

#

Whereas all the game menus (main, settings, GM, etc.) are fundamentally incompatible with good PC UI design

lean scaffold
#

Yeah 100% agree

undone jetty
#

Crash simulator

lyric wedge
#

I guess this is an appropriate place to put this; why is there no Reforger section on the BI forums yet? Neither reddit nor discord are conducive to longer-term discussion, I'm quite surprised that the forums have been entirely neglected.

#

BI goes on about wanting feedback from the community from Reforger, yet doesn't even create a forum section for it?

opal valley
feral gust
lyric wedge
#

In what circumstances do you need to ask where a setting is in Arma 3?

#

At worst it's the same, at best it's much more compact and easier to navigate, making finding things quicker

feral gust
#

have you been through the video settings and stuff for A3 lol

lyric wedge
#

Yes, there are 4 tabs which can be switched between instantly and display everything at once in a small area without the need for scrolling

feral gust
#

so your mad becasue you need to scroll?

lyric wedge
#

I'm not "mad," I don't understand this attitude

#

If you like the new interface, nobody is stopping you from using it, nor suggesting that it should go away. The point is that there should be a separate UI that's designed for use with a mouse

feral gust
#

but there is nothing wrong with the UI regardless of mouse/controller.. the only UI that is a problem is the 'zeus'

lyric wedge
#

The Zeus issues are much more obvious, yes, but the same poor design decisions were applied to the main menus and settings

#

Even though they're not as directly damaging to the gameplay as the GM interface, it's still not a good look for the future of cross-platform support

#

"It's good enough" is not a particularly convincing justification for designing a UI that works poorly on PC... in a series of games that has been PC-exclusive for 20 years

peak halo
#

Just wondering, but does anyone somewhat get the impression that this game plays more casual then previous Arma titles? This isn't about anything getting watered down for the console release, this is purely about the actual movement, gunplay, and features that are in the game when it comes to playing it.

lyric wedge
#

I do, but I can't put my finger on exactly why

peak halo
#

I think that its kinda up to some controls that were in A3 being removed and the movement, with you being able to run and gun a lot more compared to Arma 3.

lyric wedge
#

The movement definitely feels a little too agile, but some of this may just be the way things were tuned for Reforger specifically, which they were pretty clear was meant to be a more casual game, similar to Argo

#

So I wouldn't necessarily take it as a guarantee that A4 will have the same problem

peak halo
#

If this game goes for a more casual feel but they stick to more Milsim with A4, I'll be more okay with it. I was mostly worried that this more casual feel will stick with the series going forwards.

lyric wedge
#

It does feel like they've taken the edge off the ways the old player controller punished you, and it's hard to say how much of that punishment was just due to implementation shortcomings vs. intentional design decisions

peak halo
#

I guess we'll see.

lyric wedge
#

It's really difficult to make a concrete comparison between them

peak halo
#

Yeah, I guess we'll have to see. I just want to make sure I'm not crazy.

narrow wraith
#

Tutorial is kind of... Not great. It teaches you the basics, but I found out that there's a walk speed and a stance adjustment using the scroll wheel through this discord. I don't think it actually explains it to you.

If it does, then ignore me and I'm jsut blind.

grim wasp
#

im getting constant crashs, cant play on a server for more then 20 mins

lyric wedge
narrow wraith
broken field
#

The walk speed is controlled by your scroll wheel

brisk vector
#

Please add aiming deadzone as an option like in former Armas.

simple meadow
#

We can use binoculars inside vehicles 😮 Love it!! Good job

slow cradle
#

i'll bet 90% of the budget went towards lighting

uneven sage
#

theres no reason it should be using that much network data

simple meadow
uneven sage
#

the only way im even able to play is with my phones hotspot, but data on that is very limited. If I played Reforger casually for a week, its going to eat up all my data

slow cradle
#

i'll await the same two nothingburger replies from shills

uneven sage
#

i can play other games that have player counts of over 250 players just fine, but this game with 32 players is impossible

slow cradle
#

for sure, i've never really worked on netcode for games like this

#

but it's not hard to make it work

#

i'm coming from Torque3D, which has the best in the business, though

wanton sapphire
#

Multiplayer is unplayable and you cannot change spawn point.

novel quail
#

This game is terrible

faint ginkgo
#

I’d really love to give an opinion or feedback but I’ve been stuck in loading screens and crashing to Xbox dashboard throughout my entire 6 hour free trial.

static jay
wanton sapphire
lyric wedge
quasi agate
novel quail
#

yes

#

dude, the game looks great but jesus fucking christ the first time I managed to get into a server for more than 15 minutes, my car fell through the map then I crashed

#

Tried joining again, crashed, went into gm. The ui is terrible. Tried out the ai, they are completely stupid. My 50 cal randomly broke, the inventory is clunky as fuck

#

I liked the huge unit list that let me quickly do stuff in zeus,

#

This seems so slow and tedious to handle, and just ruined zeus for me

#

The sound design is sexy, but the ak and m16 are underwhelming.

The fact it didn't release with more vehicles kinda sucks

remote hearth
#

It's interesting that you can't press prone button to stand up straight from prone. Instead you need to press crouch button 2 separate times 🤔

worn warren
#

Spawns don't with radiopacks

mild aspen
#

can we get a reforger media channel , for pics ingame and modding stuff : )

novel quail
#

I think fishsticks is csat

mild aspen
#

🧐

slow cradle
lyric wedge
#

Yeah we're used to something in Arma 3's movement, the question is what exactly that is, and whether we want it back

#

"clunky" movement is not intrinsically bad if it provides a good model of locomotion that has functional significance in the game

slow cradle
#

i feel like that arma 3 movement its kinda basic? if that makes sence, like there is no weight in our character or something like that

#

So I keep disconnecting

#

I join a game and I can’t interact with anything then seconds later, it kicks me saying it was an internal error

strange flare
#

Same as everyone else, as well as profile changes not being saved. Every time I launch the game, it acts like it is the first time I'm playing. But it does show a lot of promise so far!

regal nebula
#

hmmm game is totally unplayable on our private server. takes about 1mbps upload per player and then as soon as an extra player joins (like 9th or 10th player), upload jumps to 100mbps and everyone get kicked off

crude python
#

what i miss the most: an ingame mission editor. if you guys could at least make it possible to have multiple save games in game master, that would be a start.

amber kayak
#

sometimes i have artefacts on the inventory screen, and in the scope sights. any one have this issue

lyric wedge
#

Does it show up in vehicle windows too? I occasionally get a bug where all the decals/transparency shaders get messed up and flicker

#

Happens to flashlight lenses, goggles, dirt on the ground, windshields, etc

stray frost
wanton forum
crude python
last finch
#

Could be cool if we can set first person only, beside that, game is nice , crash sometimes , not many content atm,burt early access

crude python
lyric wedge
#

I thought so too but there's definitely some degree of inertia. I'll have to experiment with it more and see if I can't pin down exactly what feels so different.

crude python
# crude python yeah the world editor. but it's just over complicated just to create missions.

my suggestion would be: make it possible to create save files in the game master, then it would be at least something similiar to a mission editor and we could avoid that workbench for a little bit. i mean, i am a dev, i even developed games in UE4, and it's even very similar, but i don't want to mess with a "game engine" just to create missions. i mean i am a dev myself as a day job and i am not in the mood to dive into some IDE after 8hrs of work just to create a simple mission for me and my friends.

wild kettle
#

Its not just console. Its the whole game having issues.

white hamlet
somber oak
#

Feedback on leaning:
Im positively suprised by Arma Reforged, but the "leaning" currently is terrible, that 45° right lean results in exposing the head while shooting against the wall.
When you lean with your rifle in reality, you can keep it vertical totally fine and dont have that problem, please dont accidentally copy other games with their fake leaning.

A left shouldering option also would be nice for clearing left corners, but making the weapon vertical when right leaning should be a priority now.
Thanks for the work. 👍

velvet owl
#

We had like 10-15 players at least returning this game because of connection to server problems. Such problem was known since yesterday and should be fixed ASAP, people wont come back quickly to this game, all of them say 'maybe if there are some cool mods'.

sullen crag
#

piano in montignac church doesnt work

teal elbow
#

mine is still locked at 60fps

#

have turned off vsyn and no fps limit

native ice
#

my feedback is to add back the damn profiles. I wanna customise my head

gentle lantern
#

OOF think there might be an issue with AMD cards after an hour or so I had serious framing, same as couple of my friends also owning AMD cards

#

Had to restart the game to get rid of them

frozen ruin
#

Workshop view leaves little space to read what the mod is about or how it is supposed to be used. Clicking on the item downloads it instead of going to a details view as one would expect. I would also like a website that fetches the same data from workshop so I don't need to run the game to browse mods

rocky vector
#

Symbols in different languages will become squares. Has anyone fed back this question?

#

And American coats are translated into women's shirts

slow cradle
#

why is there even a feedback channel, this game is in early access and it's day 2

#

modders will fix it anyway lol

#

arma 3 was just like this on launch, remember?

muted cloud
#

Would be nice for gunplay to be as smooth as Squad or Ready or Not... Its still a bit junky

slow cradle
long mason
#

is there anyway to get the cars to turn normally?

slow cradle
#

remember, negative feedback doesn't exist because early access day 2 arma 3 was just like this

long mason
#

Ill be driving for a couple seconds then it just wont turn anymore

muted cloud
long mason
#

no it doesnt turn

lyric wedge
slow cradle
slow cradle
lyric wedge
#

Ah makes sense

#

Carry on then

dull wave
#

please add the old arma 3 arsenal system back.

deep quiver
unreal yacht
#

Mouse steering would be nice to have
And in 2022, mice usually have more than left and right button only
Vehicle ignition often takes forever

tidal violet
#

old game back plox /s

wanton forum
#

New movement needs some adjustments, don't want to go all the way back though. Old Zeus was basically perfect, really bummed they had to simplify it for consoles.

deep quiver
long mason
#

the vehicle itself

wanton forum
long mason
#

bro how do I unsink my wheels then

wanton forum
#

Try reversing, going forward, reversing, spamming buttons. It worked for me.

slow cradle
wanton forum
#

Also, in first person is your character turning the wheel?

olive lynx
#

Found a pretty exploitable bug with btr wrecks. Skip to 55 seconds in to bypass the countless rpgs required to destroy what is essentially a drainage pipe with a machine gun (seriously why is it so durable).

https://youtu.be/LvYCq3tW__U

lyric wedge
#

The player controller is going to be pretty tightly integrated with the game code in a way that probably makes it impossible to just write a drop-in replacement without forgoing all the improvements they've introduced like mantling and adjustable stances and stuff

#

The best we'll get is for the new system to be tuned to match the old one

#

It would be interesting to whip up some scripts and measure the kinematic properties of both the A3 and Reforger character controllers to see how they differ

dull wave
#

stop the weird sliding vehicles thing when a vehicle blows up

olive lynx
#

I like the new movement but the running animations could be made more weighty and I miss the ability to butt-scoot.

open rampart
lyric wedge
#

It very well may be a case of simply tweaking some parameters to match the Arma 3 controller, or it may not

#

I've only seen my own character controller code and I can't really guess how theirs works on an implementation level

slow cradle
#

I think the most offended I've ever been in an arma game was clicking scenarios and being presented with multiplayer gamemodes

#

"oh wow scenarios, maybe i can do something while this game doesn't work"

frozen ruin
#

game is basically multiplayer only

slow cradle
#

There is no game, multiplayer doesn't even work

gentle lantern
slow cradle
#

Is that a multiplayer server

gentle lantern
#

Yup conflict

slow cradle
#

I will when I'm done running an errand

frozen ruin
#

oh shit that one worked for me, it seems

gentle lantern
#

Just started

#

So it might be empty

frozen ruin
#

it is

#

but I was able to join, already better than the others

slow cradle
#

I'll be there in 15 mins

fickle spire
gentle lantern
#

As you can see above

delicate spoke
#

I think this new movement system is a lot better than arma 3

patent thistle
#

Bruh, I can’t get into a single server right now

delicate spoke
#

(This is coming from a guy with 5k hours in arma 3)

patent thistle
#

7th green ping server I tried to join and not having it let me connect 🙃

delicate spoke
patent thistle
gentle lantern
#

We tested the server yesterday worked fine, linux is still bit unstable but once I figure it out I'll setup another one

delicate spoke
#

And servers that show more than 64 players connected won't let you join most of the times

gentle lantern
#

Not going to lie knowing bit more about the config would be beneficial...

delicate spoke
#

Well, the info we have so far is the setup plus a few lines for the config so yeah

delicate spoke
gentle lantern
#

Yes

#

Have you configure the admin password?

delicate spoke
#

Yep, on the json

gentle lantern
#

#login [password]

#

Like in Arma 3

delicate spoke
#

I know, it didn't work, I'll test it again tomorrow. Thanks for the answer, I wanted to know if it was a me thing or a general problem

gentle lantern
#

Nah, it's quite temperamental if I'm being honest and admin is still quite limited

#

All you van do is assign other Zeus modules

wicked shuttle
#

there should be a comment section for items in the workshop

delicate spoke
#

Honestly, I like the workshop because it's in game but it's true that steam's workshop is incredible compared to what we have now

robust canopy
#

I just picked it up, game's exciting but also a bit worrying at the same time, the first person feel is on point, but the third person feels pretty muddy. Overall, yay, we finally got something arma-y after eight years.

delicate spoke
#

I don't think any arma game should be played in third person

#

But to each their own I guess

robust canopy
#

There's a time and a place for each use, I've used mostly first.

delicate spoke
#

Nah, third person should only be used for pics

robust canopy
#

Only in arma, crucifying people on which camera angle they pick

delicate spoke
#

But to each their own I guess

robust canopy
#

Not directed at you, a joke to the community

#

Also 10/10 you open car doors now instead of materializing through them

delicate spoke
#

Facts

gilded panther
#

REALLY hope we get discount when buying arma 4 for buying this....

versed python
#

Mouse and keyboard support on console please, and re-mapping. I'd rather hold RS not be my freelook

bronze lantern
#

Can anyone suggest a good server for US?

formal wolf
#

Definitely need to fix the frames on console but other then that everything is pretty good

slow cradle
#

Or do anything but run into fire

#

The movement is abysmal

lyric wedge
#

It's not abysmal but it's certainly not great

#

Feels more or less like DayZ, not very Arma-y

slow cradle
#

Arma 3's movement is great when you consider how much weight your soldier is carrying

#

You can't have basketball hops carrying multiple AT rockets and a launcher, rifle in hand

lyric wedge
#

Indeed, needs more broken ankles

delicate spoke
slow cradle
#

You're trolling

delicate spoke
#

My guy, movement in arma is janky as fuck without mods

lyric wedge
#

Apart from crossing over obstacles, not really

slow cradle
#

Like actually the only part of arma 3 movement people had to mod over was vaulting

delicate spoke
lyric wedge
#

Those are hardly major limitations, even at one speed it feels better than Reforger's

delicate spoke
#

There's problems with how the character interacts with certain objects now but movement overall is better than in arma 3

slow cradle
versed python
#

New stance system is really cool, especially with a joystick you can fine tune exactly how high you're standing

delicate spoke
slow cradle
#

???

lyric wedge
#

I agree that doesn't really have anything to do with the player controller

delicate spoke
#

And that also happened in arma 3 alpha

slow cradle
#

The player clips through the ground because of a collision issue

delicate spoke
slow cradle
#

This is movement, especially in a simulator

lyric wedge
#

Ok well I'm talking purely about directional movement on flat ground, all else aside

delicate spoke
#

by character interaction I meant collisions, and that is not movement. Movement is literally the character moving

#

Running, walking, jumping, etc

slow cradle
delicate spoke
#

And collisions were fucky at first in arma 3 as well, and they are now as well in some cases with vehicles and stuff like that

delicate spoke
lyric wedge
#

It depends on the exact implementation details though, and I haven't seen their controller code

delicate spoke
#

Parcons you don't know what you are talking about basically

slow cradle
slow cradle
delicate spoke
lyric wedge
#

Ok this is no longer really feedback

slow cradle
gentle lantern
#

as far as I know Arma 3 was an actuall game Arma Reforger is a preview of the engine

delicate spoke
delicate spoke
#

The problems you talked about are collision problems and they are not movement problems even if movement and collisions are related

lyric wedge
#

Take this shit elsewhere, this is not constructive

delicate spoke
#

Collisions encompass movement if that's what your point is

slow cradle
#

Ez block

lyric wedge
#

There seems to be at least some degree of inertial, if you A/D spam it doesn't let you change directions immediately

delicate spoke
#

Parcons works in engines my ass, acting like a literal child

#

I think even if weight is implemented, it isn't fully developed yet

#

I guess we'll just have to wait

lyric wedge
#

I agree but so far I've had trouble putting my finger on exactly what the difference is

delicate spoke
#

I know what you mean yeah

lyric wedge
#

So it's pretty hard to discuss. Need to find some way to take data on the kinematics of the movement and compare them quantitatively

delicate spoke
#

But you can I think

#

That's the only thing I can think of

#

Literally never noticed it after 5k hours, I'm just stupid lmao

versed python
#

I assume the animations are gonna be refined since they're basically just ported dayz animations

void mauve
#

you may be able to put backpacks infinitely into backpacks

slow cradle
halcyon seal
#

(idk why the pics arnt working but anyway) the thing is i have directX12.

#

@novel quail thnx i know 😂

shut temple
#

lmao

halcyon seal
#

ye will do, havent done yet but i did validate the files and didnt do anything

#

lol tbf its ike 3 days old

#

oh shit hey @pine siren nicr to see u here

lyric wedge
#

So I just played around with A3 and then Reforger right afterwards, and I honestly still can't put my finger on why the movement feels different. It seems to me that Reforger actually has more inertia than A3; A3 lets you stop on a dime as well, turn infinitely fast, change strafing direction just as quick, start sprinting just about as fast... I can't figure out what the difference is

#

I have a few theories as to why it might feel so different. Among others, the camera has a weird interpolation effect that moves separately from the player, like it starts moving before the player animation seems to. This gives that really floaty feeling. The gun also moves around more relative to the head, which might magnify this feeling

halcyon seal
#

tnx bro im hoping i didnt waste €30 on something i cant play lmao

lyric wedge
#

In Arma 3 the camera is locked solidly to the player, making it feel much more mechanical. It takes all the "opinion" out of the movement, leaving very direct control over the character. Reforger's movement is much more stylized, where the devs imposed a specific level of slop and inertia that's mirrored in the animation and camera movement which feels more smooth but also makes the movement feel floaty and strange, as if you're decoupled from the player's body

#

The movement speed of the player overall may be higher as well, I'm not sure how to go about measuring it. Either that or the default FoV is different, causing a different feeling of motion

#

Yeah that's a different matter

#

Did it affect speed in A3? I thought it just cut your stamina way down

#

Basically it's entirely possible that Reforger's character movement is physically more realistic than Arma 3's, but at the cost of feeling in control of the character. Something about Arma 3's movement felt like a good combination of punishing (not letting you move like it's CS:GO) yet directly coupled to the controls. Reforger's movement feels like it may be even more inertial and physically realistic, but something about it takes away more agency from the player than feels realistic

#

Yeah I'm doing a direct vanilla-to-vanilla comparison

umbral spear
#

my feed back is 0/10

#

cant even load into a match

lyric wedge
#

Pretty sure everyone is having that problem. Try it out in singleplayer

lunar mountain
#

Yeah too many folk, not enough servers.

umbral spear
#

thing is game is too broken for me to even get in a single game lol

#

i would love to play it and refuse to refund it but i cant even get in a single match its insane

shut temple
#

Gear only affected how long you could full sprint in a3, not speed. Unless you hit max weight in which you could only jog/walk. Reforger doesn't have an indicator for stamina so I'm not sure if you have more gear if it affects its, but you do run out of stamina at a decent pace with the default loadouts in reforger

slow cradle
#

game still bugy

umbral spear
#

so is other people getting what i have? like cant even load into a server

#

tried over 100 times never to get into one and ohh okay hope they fix it soon i didnt know if eveeryone had this problem

slow cradle
#

30 dollar for nothing sorry arma reforger waiting arma 4

shut temple
#

Cya till then

slow cradle
#

When you get in the car the car just stack in the ground

#

The game is broken

slow cradle
#

So try one with 32 cap

umbral spear
#

really hmm let me try that

slow cradle
#

This is my feedback

slow cradle
umbral spear
#

yea still no servers for me so unfortunate man i dont get how they can be having these problems when steam says its only a couple thousand people on

slow cradle
#

I mean i had to retry 3 times on 32 cap. But I guess try and validate your files and try again

shell forum
#

Had issues with not being able to crouch or prone without standing up by force my team said I looked like I was floating with that glitch you also can’t move anything in your inventory and makes you a vegetable with a gun

slow cradle
#

Might have to respawn or rejoin

#

Thats what my buddy had to do. It got fixed when he respawned

shell forum
#

Yeah you have to respawn but it’s a pain when I’m so far away from the spawn point and that happens basically making my movement useless

umbral spear
#

I’ll give that a try before i give up and I just wait for fixes : ( thank you hermann

slow cradle
#

I know thats an issue in arma 3 too

#

I know for some people vpn works. Idk if you have one but its worth a try @umbral spear

tidal violet
#

if rotary craft are added please maintain the current basic / advanced system as from arma 3. i find it to fit either the realistic or casual level of dificulty flying

lyric wedge
#

The game doesn't support controllers (joysticks, throttles, pedals, etc.) so there's not much point in having an AFM yet anyways

#

I seriously doubt the current controls binding menu will become advanced enough to support them in Reforger; we'll probably have to wait for A4 for any serious vehicle stuff

somber lynx
wicked viper
tidal violet
#

i disagree. the default arma 3 flight model is the best from my experence and the advanced fills the more Simulator-y gap that arma often doesnt have with some systems. the level of DCS let alone MsFs20 is out of scope for an arma game.

#

my main request being to keep the basic flight model and update the advanced one to please people who dont want to buy a 200$ HOTAS and read a 150 page long manual just on how to start a jet.

#

most levels of deail that DCS and MsFs20 would present is so overkill its stupid for arma

#

by increasing the skill curve for more areas of gameplay you only isolate an allredy isolated part of the market

lyric wedge
#

Nope I agree with him, we need a BFM/AFM split. I'm not sure if you're disagreeing because you think the AFM should be the only one that remains, but the fact of the matter is that the game will always cater to more people, and when it comes to flight models 90% of people use the BFM. That means that if we only get one FM, it's going to be a shitty one, not a realistic one

#

Just like splitting the UI into console vs PC, it makes sense to split the FM

tidal violet
#

i am terribly sorry to be rude here but ||that reply is the most massive cope that ive seen all year and i read russian propaganda for the Ukrainian war like man, my idea of maintain the level of complexity from the last game and only changing the advanced model suits the widest player base and allows for bolth sides to have their cake and eat it too without needing to code an accuate logic simulation of any advanced systems||

tidal violet
#

besides all of it is in the air at the moment we dont even know if planes / rotary craft are going to be added

lyric wedge
#

I highly doubt they'll be added to reforger unless the entire controls binding menu is rewritten from the ground up

#

The island is tiny anyways, I'm not worried about waiting for A4 for air vehicles

#

I'm not even sure what your original suggestion was. "Adapt to remain competitive in an ever-changing industry?" What are you suggesting gets adapted?

tidal violet
#

1: "besides this only contradicts your opening statement. 🤷‍♂️" i began with an if i do not see how this contradicts any statment i have made
2: "but as I said your opinion is yours to have." then why do you continue to try to get back at me

#

3: "You are missing the point, bud 🤦‍♀️" i belive you are missing the point. i can tell you are angry over a person on the interet who YOU allowed to have their opinion

tidal violet
#

he wants it to be DCS level of intergration

#

yeah 😆

slow cradle
#

Hurt to read 💀

tidal violet
#

he replyed to me so i replyed to him. if the mods take issue with it hit us with the ?purge 24

hidden coral
tidal violet
#

seeing how bohemia is marketing this to consoles as well as the traditional PC space i think that having a swich for AFM and DFM would be what they want as it would be silly to only have a very important section of movement in the game limited to certan platforms. that sounds like somthing that EA would do

north wren
#

We need da virtual arsenal!!!

hidden coral
#

theres seriously like 5 weapons and no customization, theres no reason for a virtual arsenal

#

building a kit as it takes like maybe a minute if you're slow

tidal violet
daring dagger
#

tactical barbie dress up simulator

tidal violet
shut holly
#

Reforger Royale when

visual snow
#

anyone know what's up with the price?

#

30 usd is fuckin crazy for a tech demo

slow cradle
#

pretty bad connection issues, they need to be fixed. not sure if any debug logs are needed

otherwise besides some things that are presumably just early access / not priorities for a testbed, very epic

tropic pumice
#

BI you reading steam forum sometimes? Hundreds and hundrets people can not join in to multiplayer servers and this count still increasing. You will be do something with that or you no have care about that. I have mouse on refund button.

lyric wedge
#

They know, it's been discussed at length everywhere

low flax
#

Inventory feedback

  • needs cleaning up its taken me 5 minutes to figure out how to actually take items and sort my gear.

Why can't you click and drag?

Like.. headscratch

swift swan
tawdry flax
#

please make a eden editor directly ingame same of arma III, it's nice to have a workshop but we can't play on it because we don't have a simple mission with editor

zealous geode
#

I would like to suggest.

  1. Enable fullscreen option in game settings. I have issues with my tripple screen game cannot show at 100% scale when at borderless window settings.
  2. Enable delete key config for controller. I have some setting that override cannot drive a vehicle due key conflict with my joystick/pedal

Thanks

low flax
#

Please try and port Eden editor
You have the UI for it that can be used temporarily in reforger its just the code that has to be written I guess :/

shell wharf
#

please make servers in south america...

thin drum
#

Allow us to bind mouse buttons on PC

timber falcon
#

the negative mouse acceleration should be removed... is there a workaround? 🙂

brave fable
#

Can you make it so when you climb a fence, it has a 1% chance of falling over?

amber minnow
#

Female faces, and general player choice on appearance should be a priority

As should more streamlined game hosting so users can seamlessly host lobbies in game.

tropic pumice
swift swan
#

hey its not that expensive i get most games for that price as discount and i have no doubt they will at least release more stuff onto it, but yeah its true BI is famous for there bad marketing and comunication

mild aspen
#

didnt know that existed

heavy wolf
#

I do hope there's a Glove and Eyewear slot in the future or in ARMA 4

coarse portal
coarse portal
stray cairn
#

What I'm personally missing are some of the ai commands for the game master, like cycling waypoints, get in -> get out, search, etc
the properties for a unit also feel lacking as of now

velvet owl
#

All those connection issues also happen even with 32 online people maybe even less

royal dock
#

I can't join any server that's on the conflict page I can press contine or restart and load a game but can't join any conflict games

floral moss
#

from wikipedia: "In 1979, enlistment qualifications became the same for men and women. While women were able to enlist, they were prohibited from direct combat roles or assignments. In 1994, the Department of Defense officially banned women from serving in combat.[61] The United States has more women in its military than any other nation."

#

don't want this to turn into vanguard tbh, rather keep it more accurate to history

#

wait for arma 4 for women soldiers I guess 😄

frozen ruin
gray shoal
#

So I definitely believe that directional audio needs some work, since I am having trouble pin pointing where shots are coming from, even if the enemy is across the street. I also tested with my 7.1 headphones and it is still quite difficult to tell.

That said good job with the game so far!

trim comet
# floral moss from wikipedia: "In 1979, enlistment qualifications became the same for men and ...

i mean
civilians exist, and honestly the quote says there were woman soldiers even if in auxiliary roles so it's not that big of strech to put them in, especially with aspect of logi in game in form of base building

Everon is not terribly huge so it's plausible even non-combat units would get into fight

and in the end, this is a game. No one will be hurt by woman on field especially since in technicality they were allowed to be in service.

old mortar
fresh ravine
#

Yeah function over form atm

craggy yoke
#

I need to write a ticket about adding a visual indicator in the object selector for knowing which objects have functionality and which not (lamps/radios etc) Some lamps/lights you can use some not. Some have light some not.

slow cradle
#

We need Forums!

#

So, probably a lot of people have experienced this but I cannot connect to any server. And if I do manage to connect it lets me play for like a minute at most and then disconnect me, can't even get out of spawn, beautiful game though.

Anyone know why this happens? (I'm connected to EU and always go for low ping servers)

#

Same problem here, and they are aware. I am sure a hotfix is coming very soon.

feral gust
slow cradle
tropic pumice
# sleek belfry read the <#175236295147257856>

Thanks for info but I think is not much write one post here on discord. Or Discord is official site where developers posting their announcements? Houndreds people dont know about it. Including me because I add myself here on discord today. Nothing info on Arma forum, nothing on Twitter, nothing on Steam. But I not will be talking more about it. I dont want more spam this thread.

tidal violet
#

C o p e
O
P
E

vernal stratus
#

as i know, someone seems like DDOSing everyone
you can find in your logs (Documents\My Games\ArmaReforger\profile)
message about current conflict, after such kick. :-(

floral moss
cyan zephyr
#

Performance degrades over time (after ca. 30 mins), you get almost DDos'd while joining a server / loading players

low flax
cyan zephyr
deep snow
#

The inventory system is very confusing. I play dayz and that's sorta similar, but the trunk of a car being inside the trunk of a car is just weird man.
Also why are rifles only 2 slots large?

jagged cobalt
deep snow
#

It's great, I know

slow cradle
#

arma reforger refuses to quit even tho i stopped process in task manager

mild aspen
#

What do people think of the tracers , they look kinda thick , idk just looks weird , just me?

placid rapids
#

Chunky tracers

timber sparrow
#

Some of the balancing issues with explosives are present because we had issues with collecting area of the target exposed to explosion, this will directly affect amount of fragmentation damage that you receive. So you may expect improvements there over time.
As for blast, note frag grenades contain just 100-200 g of explosive. Most of the damage you receive is caused by fragmentation.

#

Vehicle collision damage is still being worked on. It will be there when we think it is viable.

timber sparrow
#

but yes there were some issues around even if vehicle is pristine

hidden coral
#

If you try to fire a BTR while in game master through controlling an AI, it will fall through the map

gray shoal
#

I am having it particularly bad with crashing and disconnects tonight. Every ten minutes one or the other will happen.

urban cypress
#

some positive feedback the fact that shooting out a window will make rain fall through it is seriously cool

spare matrix
#

Fullscreen pls

half magnet
#

Damn the game is still broken can’t join a server for more than 2 mins without it kicking me out right away.

rough sun
static aurora
#

hasnt been updated yet so

rough sun
#

ah didn't know there was an update

half magnet
#

Xbox

half magnet
static aurora
# half magnet Xbox

restart the console, but otherwise it does look like those issues have not been fixed on console yet

half magnet
#

Oooffff

surreal basalt
half magnet
#

That sucks it’s such a tease man I wanna play with my friend soo bad

static aurora
#

console updates seem to be delayed, because, well, console

loud mica
#

Alright so I got a point of concern about the AI. If I lay on a rock, 400m out, it takes one shot and they immediately know where I am and start moving towards me. You need to decrease their situational awareness, cause they can detect enemies so quickly. IRL the first shot tells you somethings up, but only the second one really tells you where the fire is coming from. Would love to see improvement on that part at some point. Basically give them a cooldown before they know whats up.

urban cypress
#

The AI as of right now is pretty rough in general, cluttering on strategic points and all using the same pretty abysmal pathfinding. It has the same issues as A3 vanilla AI where no matter the weather or time they will geolocate you like they have x-ray vision. Though having looked in the toolsuite there's a lot of data for the AI pretty customizable so in the future we'll either see vanilla improvements or mods seriously improving the AI

small anchor
#

it seems like they added in the new features first but havent got around to giving them some of the older features arma 3 ai had, hopefully its just a matter of time

loud mica
#

Yeah, another point is their "hive mind". It makes sense that they have some communicational network, but atm they are acting as one, which is a bit weird. Perhaps dim down how much intel they can actually share with their comrades in their group or how fast that happens would be nice.

hollow lion
loud mica
#

Well thats cause its new basically

small anchor
loud mica
#

90%, it will be added later

small anchor
#

hopefully the pathfinding update today allows them to use vehicles

loud mica
small anchor
#

nah this was in game master

loud mica
#

Ah ok

#

Well its both wrong, so well see😂

small anchor
#

and im pretty sure they are in groups in conflict, i was messing about as game master in a conflict game and im pretty sure they were in squads

urban cypress
#

On ranges over 600 meters the ai doesn't even respond to getting shot lol

small anchor
#

might need to double check that though

urban cypress
#

It is really cool that they run away from grenades, fences shattering into parts when hit by heavy explosives says good things about the future of destructibility. the roughest thing right now is the AI and there are some more minor bugs, some vehicles (for me) are not steerable like 10 seconds after driving them and trying to steer right just locks up the vehicle.

timber sparrow
loud mica
#

and one thing that might've been said already is that they rather than seeking cover, just start pushing towards you. There is definitely a lot to do there.

hollow lion
urban cypress
sly leaf
#

I can play for five minutes on a server and then got kicked on Xbox 😦

#

But i can join lmao

north wren
thorny bear
#

Will the BE Rcon fixes make it into todays pending update? I'm preparing a biki update to the server page, so don't want to push it to the wiki people before it is fixed up.

sullen sparrow
#

Is this update fixing the settings resetting every game/start up?

hot edge
#

We rly need to have a stamina bar, there is a mod for one already but a default one would be much better.

small anchor
sullen sparrow
#

Nice, out two days and already kicking ass

#

Ah wait that's only on steam version

storm tiger
#

If you are invisible to other players you don't need to respawn, just get in and out of a vehicle.

small anchor
old coyote
#

imo vehicles need a better way to check their status. maybe add an interaction point at the hood which opens up some interface that shows part condition or something?

#

right now i have no idea if my engine is about to blow or not

median summit
#

Generally they need much better damage modelling, but I imagine that's a WiP and will come eventually

neon hamlet
#

GTA 4 Damage modelling plox 😄

median summit
#

Anything better than Arma 3 is fine tbh - as long as it segments damage to areas like engine, ammo, wheels, fuel, etc. - just not a fine, smoking, fire, and dead state

rotund walrus
#

It'll use the same system as Dayz for Vehicle Damage just with Changes

tight ravine
#

Any tips? i cant join any server and the game freezes if i put infantry in the map as a game master so, i cant play it at all

rotund walrus
#

Wait till they fix It,

#

even If you get Into a Server It'll kick you out eventually, Im being serious.

tight ravine
#

how do all these youtubers get to play it for hours lol

timber sparrow
rotund walrus
#

Don't know, probably have a Special Access.

thorny bear
urban cypress
small anchor
urban cypress
#

as far as i can tell there's no really segmented damage system (yet?) so damage is just vehicle wide, and things like AT launchers are so woefully underpowered a jeep is a major obstacle for a HEAT round. Feels very WIP so it's prolly already on the worktable

small anchor
#

not sure if weapons can be disabled yet

neon hamlet
#

I got the update. Still crashing every few mins

urban cypress
#

i hit a btr with 3 rockets on the front from the side and the engine in the rear caught fire, the framework is there but ofc nothing yet is built upon it

timber sparrow
#

You can shoot tires off, damage or kill engine, pierce fuel tanks.

rotund walrus
timber sparrow
#

The spalling is not there yet so it may feel underwhelming until it gets there.

small anchor
neon hamlet
urban cypress
small anchor
timber sparrow
ripe sigil
#

I am actually happy that they are doing the damage system from scrap, the A3 one was incredibly buggy and very hard to mod... it took the very experienced ACE 3 team years to develop a semi functional medical system due to how unnecessarily complex and buggy it was

urban cypress
tacit oar
#

the sounds are fantastic

median summit
#

An ACE Medical-like medical system would also be nice on Reforger. Something more advanced than press 5 and hold R to bandage.

small anchor
urban cypress
#

tbh i think that would be better to have as a mod, personally i never got into ace medical

median summit
small anchor
#

ace medical is great once you are used to it but learning it is like slamming your head into a brick wall until you know how it works

#

if it was native hopefully it would be easier to learn

#

especially given all the server side options of ace that keeps you on your toes as to how medical will actually work this time round

#

like i can play with one unit and do great as a medic and then play with the default settings and be clueless because i didnt need to bother with stitching and stuff before

#

bit of a skill issue on my part tho tbf

urban cypress
#

better buy the vr scissor controller to cut open the clothes of your wounded brethren otherwise they're gonna bleed out

lament mesa
#

rank should be profile based and not server round based like it currently is. it takes hours to level up and then the round ends and you reset.

median summit
lament mesa
#

the american dream brother

urban cypress
#

tbh it would be nice to get rank for kills, like now it seems like you don't need to fight just drive truck and everything else you're just a sucker for doing

lament mesa
urban cypress
#

just have it be delayed for like a minute or two

median summit
#

The menu tips say you do get points for kills, it just won't show the change - otherwise it would be a CoD-like system 🤢

urban cypress
#

oh i thought it specifically said you don't but you can keep doing it

#

also are there any plans to add weapon mounting, like in A3 by pressing C, i find it to be the most important feature i lack tbh

small anchor
#

my biggest gripe is the lack of crouching and prone stances

urban cypress
#

? you can crouch and go prone, and change the height with ctrl+scroll

small anchor
#

there are stances for standing

urban cypress
#

i mean i find that all the things in the game are of such height that going lower than crouching is pretty pointless

small anchor
#

no stances for crouch and prone, in arma 3 you could have a high prone which was really nice for looking over grass

old coyote
#

yeah, crouching is missing the down/up

#

and from first person you barely know what the current stand stance is

urban cypress
small anchor
#

like if you are lying in grass you have to go up to a crouch to look over the grass which is really annoying

median summit
#

I think the only A3 stances we're missing are the sitting stance (between crouch and prone) and the prone-left/right stances

old coyote
#

sidestep stance

urban cypress
#

the cha cha smooth

small anchor
urban cypress
#

i mean the system is there, seems like something small that could easily be added later

small anchor
mental belfry
#

Enfusion Workbench: My god have you delivered the goods. It is night and day when it comes to modding Reforged in comparison to A3. Huge thanks to everyone involved in creating the Tools, and also to the people making documentation for it in the BI Wiki.

Game Master: I assume this is for finding a good way for console players to make scenarios/Zeus. I bet the UI is nice for console, but I know many PC players would prefer the old Eden/Zeus UI. Saving and loading scenarios in Game Master would be great!

The ability to test thing in real time while making a scenario is something I hope you will feature in the scenario editor of Arma 4. I think everyone who has made scenarios in A3 knows the pain of Play in Multiplayer -> Slot -> Map Screen -> Find out something is broken -> Rinse and repeat until fixed.

old coyote
small anchor
old coyote
#

especially on left side i feel like i can barely look around a corner

small anchor
#

PC update is live btw

urban cypress
small anchor
#

hopefully the servers work now

lament mesa
small anchor
#

there are 3rd party servers so its not that big of an issue

#

unless they delay the release of the updates for the servers

urban cypress
#

also one last gripe, when firing the btr guns the camera like rotates and shakes, it would be better to just have the vehicle shake a bit, the camera shake feels really unnecessary and kinda odd tbh, the sound already conveys the sheer power of the weapon really well and everything else already makes combat intense so also giving you a migraine is an unnecessary bonus.

loud mica
#

i pitty the employees that have to read though this chat😂

tight ravine
#

Nice lines

hearty helm
#

I can't play Reforger online. My internet connection is rather slow, at 10mbps, and the network usage is insane.
I've seen it spike at 20mbps, which is just way too much.

I know most people nowadays live in the cities unlike me, and have good internet connection, but i'd be overjoyed if the devs could look into reducing the network usage of Reforger.
I'm going to see if I can have a mini-lan with my friends next week, so that I can get into a place where I have a more stable internet connection.
Thank you for your work,, and godspeed!

regal nebula
#

can anyone release mods as 'Bohemia Interactive'? why is this 'Ukraine' mod look exactly like the 'Sample Mod - New Faction' by 'Bohemia Interactive'? https://i.imgur.com/NUfAoca.png

edgy abyss
#

hi everyone, already was discuss trouble when person try entried in vehicle which in water?

ancient stump
#

Still can't login on the workbench

edgy abyss
unkempt shore
#

Just for feedback purposes.
Patch didn't do anything. Still getting connection errors, endless loadscreens and getting kicked after 10-15 seconds of spawning as infantry. This is consistent between my home network and the three different nordvpn connections I've tried today.

Specs: Windows 10 Enterprise 64-bit, Ryzen 2700X, 32GB DDR4 @ 3600mhz, Radeon 6900XT, game and OS installed on a 3500mb/s read 3200mb/s write NVMe,
40mbit connection unloaded

hidden coral
#

Game crashes whenever you try to exit it via menus, but not when I kill it with TM

hollow lion
#

Ragdoll glitches are quite common but also really funny kekw

tidal violet
humble eagle
#

Are the modding tools freely available? If not, why?

rotund oriole
#

You need to see someone's steam profile by clicking the uploader's name on the workshop, or the xbox profile on console to see if the author's legit, and to contact them easier about possible issues with the mod.

amber minnow
#

The new update hasnt seemed to improve my server issues much or at all

ripe sigil
#

In fact Arma is a platform now, so if you make good quality content perhaps you will be able to earn some bucks if they bring back the cDLC program for A4

lyric notch
#

yea, agree the update didn't help the crashing issues

half magnet
#

Has anyone figured out how to stay connected in a server on Xbox, still having issues

spare anchor
slow cradle
#

Imagine paying for mods

humble eagle
#

@ripe sigil freely available? after I give them 30 euro for a tech demo? To make content in my free valuable time for community for free? Cool. Can't wait. Buying it right now.

turbid ferry
#

Im not sure if im missing something, but would be nice to know how many ranks there are

hollow lion
#

Discovered that the BTR-70 falls trough the ground constantly

unkempt wagon
#

don't work workshop what to do

#

and so endlessly

sour oracle
#

Ay I just submitted a bug that allows players to zoom up the PiP scope beyond its limit, to Feedback Tracker

dire locust
#

Could we get an onscreen marker with the name of who is pointing if we point at something for more than 2 seconds?

#

Would be useful in MP. It can be proximity dependent, so only the players near you can see it.

sour oracle
#

Also I found some Japanese translation that could use a improvement. Should I just write it on a ticket in Feedback Tracker like:
AR-Workshop_MoreDetails もっと詳しく
to
AR-Workshop_MoreDetails 詳細

#

btw I'm looking inside of the translation file
enfusion://ResourceManager/~ArmaReforger:Language/localization.st

willow vector
thorn sierra
#

Servers doesnt work

knotty shoal
#

my feedback:
paid $40 to be a bug tester for a tech demo
maybe make it really cheap considering how limited the game is currently? all these people will help you develop Arma4 which will bring in the real cash, but they might not get as upset when game breaking errors occur

sour oracle
#

lmao

muted cloud
#

feedback: Payed 30€ and after 2 days, cant even play the game, servers kick you all the time

nova patio
#

I find the servers are way more stable today and work totally fine for me ❤️

median summit
#

Getting kicked less and have had a 50/50 success rate with 64 pop servers

edgy abyss
#

grenades have some killer particles?

heady wagon
minor peak
#

it could be nice to be able to pass through the windows once broken

normal raven
dawn matrix
#

Never thought I'd see a amra game so smooth, go back to the 80's was the best choice ever, remove the map editor is a slap on all milsim community's face and many other communities I imagine

viral pewter
#

There is a bug when you jump off a cliff and sustain fall damage it crashes

wary epoch
#

Please just bring back all the settings Arma 3 had and work from there, I don't want to have compete with casuals to the series to bring back good features.

floral moss
#

night maps are pointless without nightvision/nightvision scopes, people will just use gamma settings imo

little bear
#

Flashlight

normal raven
#

in game master when you take control of unit and die it crashes 😦

inner forge
#

Please bring back EDEN editor, at least for PC users

buoyant flicker
#

My friend is having an issue with connecting to servers.

He spawns in, nothing loads and gets kicked

mystic pendant
#

Wiki for Reforger (and for Arma 4 eventually) seriously needs to be made for dummies. There's quite a lot of good info on the wikis but a lot of the pages are written with an expectation that you're already some sort of pro.
TLDR: Idk, add some simple step-by-steps to some of the wikis so people don't have to hunt for youtube tutorials. =)

unreal junco
#

This is really not Arma if you won't give us a proper 3D editor ? Game master is a joke.

normal raven
steep phoenix
unreal junco
#

Might be that I missed some piece of info, and that it would be eventually added ... just hope it does.

#

Apart from that, this engine is exciting and promising.

normal raven
stone bronze
steep phoenix
# normal raven The jumping feels so weird and like I don’t believe you see soldiers jumping aro...

The vaulting is also unrealistic, you shouldn't be able to climb a 7ft wall with combat gear. It should be possible if you have little to no equipment, but if you're lugging a 249 belts backpack you shouldn't be scaling high walls.

Vault height should depend on your weight, if you are heavy you should be able to only vault at chest height, if you're very light then the max height should be available

timber sparrow
ornate shard
neon hamlet
#

Make a suggestion channel?

weak light
# neon hamlet Make a suggestion channel?

Suggestion channel for what - theres no point in talking about boats and helis and adding more shit to the game right now - the first and only thing that needs to be worried about is server connectivity and stability. thats it. nothing else needs to be even thought about until that problem is fixed and working correctly.

neon hamlet
wary epoch
simple meadow
neon hamlet
#

Yeah bit of a salty answer. I'm sure they have different teams doing different things. IE content team vs development teams

safe zephyr
#

shrapnel for the grenades. they feel kind of weak

stone bronze
ornate shard
safe zephyr
stone bronze
cursive remnant
#

Please make controlling an AI driver a thing. In arma 3 you could drive around from gunner/passenger seats if there was a friendly AI driver.

#

they wouldn't have to know how to drive to achieve this

hard bloom
#

Unless you direct hit targets, grenade launchers never really did that much

neon hamlet
#

Servers are using 902mbs with 10 players (wtf)
Some people still cant connect
some still get disconnected randomly

ripe sigil
#

I could be wrong but that is what I was told. It is for security reasons but perhaps that double check could be temporarily disabled so that servers crash less often?

#

I believe it is a hardcoded engine thing so it cannot be changed but would be great if servers could choose for lesser "security" in exchange for more performance/stability.

neon hamlet
#

Would be nice. But even 10 players at that rate is unbelievable..

shrewd nymph
#

This game is insanely good. Been waiting for Arma to reach consoles. Arma 3 is fantastic but now its effortless to play with a squad. Just please fix the netcode 🙂

oblique prism
#

Please add a way to load loose files outside of using the in game mods section. I don't want to host my mods on your service.

gentle lantern
#

That server stability thing... Really need fixing

oblique prism
wary field
#

ah my bad, didn't know they had strict rules regarding mods

oblique prism
#

Yeah. I'd rather self host or use another service to host my mods. Been alot of talk about even if you say scratch make a Stormtrooper model, they will not allow it.

#

Because it's "licensed"

shrewd nymph
#

They could get away with it on Workshop as they had a degree of deniability but with their own hosting, they’d essentially be advocating copyright infringement if they don’t take them down

#

And we all know what the likes of Disney are like when it comes to enforcing those things…

slow cradle
#

the game started crashing after the update 😦

oblique prism
torpid ruin
#

I can play crash, crash, only crash on Series S 🤣 🤣

covert maple
shrewd nymph
#

Steam workshop is generally fine as unless its brought to Steams attention, the game devs themselves don’t see liability in the same way

#

But if they’re going to constructively ‘own’ the mod, then they become responsible. With Workshop, although its Steam, they haven’t got a vested interest in the game IP. And the Game devs don’t need to own the mods. So it sits in a sweet spot.

velvet owl
#

Game Master mode is crashing and lagging a lot on my resolution 3440x1440 in Conflict game mode

covert maple
velvet owl
#

wow thanks

covert maple
low flax
#

is there a known memory leak? after 1 hour my game tanked fps

open flicker
#

Get this sh*t up we tryna play

heady slate
low flax
#

yeah deffo as soon as i restarted i was back up to 80fps on ultra from like 10-15

#

tried to find the rpt or what ever from the local app data but i dont think reforger has RPT files anymore?

coral sphinx
#

so far the worst thing is inventory, also in game master gamemodes while it will save your weapons and loadout, it does not save the magazines you have

strange flare
#

Allow binding stuff to mouse buttons besides right and left-click, and voice activation for local voip

north cave
#

Crashing when refreshing server list.

unique crown
#

Crashed while in a match, and after the update.

fringe gale
#

Game keeps booting me out of 32 player matches. Can't connect to 64 player servers at all.

versed mica
#

cant connect shit...fml, any suggestions

low flax
#

suggestion: take devs from ylands and vigor and put them into enfusion lol because this is broken

versed mica
#

Correction: cant connect shit for more than 10seconds ... fml, any suggestions

wary field
low flax
#

you cant play conflict on your own its pointless

#

there is minimal sp gameplay to be done

#

cant even command AI for example

#

oh some more feedback

Arma 3 ultra preset - 127fps (Malden) no ai
Reforger ultra preset - 65fps no ai
1440p
I9 10850k
RTX3070
32gb 3000mhz ram
Samsung 980 pro m.2

fringe gale
#

Game is locked to ~60fps in full screen windowed mode for some reason

low flax
#

oh

#

if i look into the sky i get 88fps lol

fringe gale
#

maybe not then

low flax
#

checked your settings? there is a limit setting and its default 60 i think...

gleaming slate
#

i had 70 something earlier

fringe gale
#

12900k, 3090, 32 gigs of 5200mhz ram, ssd, and I get about 60 fps but my settings are cranked

low flax
#

ive seen worse systems get 100fps its weird

#

then again its early days for the engine

gleaming slate
#

im playing on 67700 1060 and 16gb and ive been getting consistent 70 almost everywhere

#

on mid and mostly high settings though

low flax
#

maybe they need to work with nvidia again and get it optimised like they did with arma 3

vital grail
low flax