#reforger_feedback

1 messages · Page 23 of 1

strange glen
#

For ai with manpads yeah, players it's fine, they can communicate with aircrews, we should also set up a dedicated aircrew net for ease of communication rather than blasting platoon net with "huey around arleville, identify yourself or prepare to be fired upon"

rough haven
strange glen
#

I would at least like to be able to throw cross faction markings on vehicles at vehicle depots or heli depots, just for some extra clarity with captured vehicles, something like the pink or orange signal panel on vehicles for vehicles captured by the US, paint jobs for helos?

rough haven
strange glen
#

Yeah and the signal panel method is common at least in the 2000s, but the signal panel has existed prior (at least to vietnam)

real dome
#

Mortars

strange glen
#

That's a lot of work for some visibility

#

I mean yeah it makes sense but tasking a mortar to pop flares over your position (unless it's a base) seems like it'd be a bit much, i always viewed the flares for the mortar as more of a defensive tool, parachute flares could be used more offensively

#

But then again so can the gl launched flares, it's just hefty to cut back on the grenadiers explosive nodes for some visibility, when the whole squad could theoretically have their own illum flares

#

While the gl keeps different colored ones, with possibilities for signaling

real dome
#

Hand held flares are also coming

strange glen
#

Yeah but it's unknown if that means like roadflares or hand launched flares

strange glen
#

Are you sure? I mean i hope you don't find it rude of me to ask for proof, all I've seen is the roadmap

hidden thistle
#

I'm happy with the smaller 40mm Flares but hand Flares would be nice

strange glen
#

And it just states "handheld flares"

real dome
strange glen
#

Alright that's sick, though if they have the model and animations figured out 11 months ago wonder why they havent pushed it anywhere yet

real dome
real dome
# strange glen Alright that's sick, though if they have the model and animations figured out 11...

"Hand-fired flares are an obstacle we have yet to overcome. They require a significant change to how we handle weapons, which has left us with a dilemma. Either hack them together with a temporary solution or delay them for the time being. We went with the second option. In the meantime, UGL-fired flares should at least allow grenadiers to light up the battlefield and maybe even turn the tide of night combat."

https://reforger.armaplatform.com/news/dev-report-21

Arma Reforger

Dev Report 21 brings information about the latest changes and sneak peeks on upcoming features.

marble kindle
#

It's because characters didn't have a hand slot so far I'm sure. Now we do with the latest experimental update. I'm sure we'll get them soon™️ :p

errant leaf
crisp spruce
#

Please, make the blur/vignette (that appears after running) optional.
It is extremely annoying, and can cause a headache for some people.
At the same time, there is no reason to force the effect on players.
(even in PvP, would you be able to disable it, you won't gain any advantage - you only get a PLAYABLE experience that is not causing you a headache)
https://feedback.bistudio.com/T187834

crisp spruce
#

btw. regarding Stamina...
It seems the Stamina system is broken - at least no matter what kind of soldier/role i chose, i am not able to run more than 100 meters with ~40kg of equipment.
That can't be by design, can it?

I remember in my boot camp, we used to run 5km every morning in full gear (which depending on your role, was anywhere from 40 to 50kg) - and that was just the start of the morning exercise.
And the limit, just to pass, was to make it under 30 minutes.
Of course very few were able to pass on the first day, but eventually everyone was able to do that and more.

So, it's weird that all the soldiers in the game, no matter their role, seem to have the stamina of an average recruit on his first day.
Is this intended?

oak flare
#

Basically I think you are meant to be an average grunt; a not exceptional soldier.

crisp spruce
#

But even if you would be right about "things being more lax" back in 80', i'd say current stamina system is still way too restricted.
I mean... ok, if 5km in full gear is too much, then let's make it 2.5, or hell, even 1km would be A HUGE step up from what is currently possible in game.

oak flare
olive trail
#

full gear is grenade launcher 6 mags 20 grenade, sniper, 20 mags (obviously). pistole, 6 mags, 20 saline bag (im a medic haha), 7 bandages, one for each body part. 60 morphine because it stops the shakes.

crisp spruce
# oak flare depends how you define "full gear". I'm fairly sure you can run with all default...

Let me put it this way:
A properly trained soldier should be able to run 5km under 30 minutes in "full gear" (which would be around 40kg at least), period.
Like i said, we used to do that every day as part of the morning exercise - this isn't about what you think a "full gear" is, that is irrelevant.

But ok, if you think 5km is too much, then well... i'd say you think wrong, but do you really think that an average soldier wouldn't be able to run more than ~100-150 meters?
I'd argue that even average untrained person, should be able to run more than that.

#

I don't know how it was in 80' in American army, nor in Soviet army, so ok, MAYBE back then all soldiers were wimps.
But surely, they weren't such wimps, right?

#

At least in Game Master, the Stamina system should have some rudimentary slider.
Give people options, is all i ask for.

pliant shard
#

You can modify all of that in workbench

crisp spruce
# pliant shard You can modify all of that in workbench

Sure, i would assume so.
I can also create a completely new game in Workbench.
But none of that helps me when playing original Combat Ops or Conflict, or whatever else.
There should be some options for this part of standard game/scenarios.

olive trail
#

My understanding is the limit to weight is purely for game balance reason.

crisp spruce
#

I can understand that, but even so...
there should be some settings to easily tweak the Stamina in Game Master and any other scenarios.
Having such options should be a standard, not something i can only do via creating custom scenario in Workbench as Ronnus suggested.

olive trail
#

call me spiderman the way im fighting sandman

kind gyro
#

someone took all your grass!

olive trail
#

over grazing is a serious problem in everon. started after the nomad turkic invasion of the island.

solemn fossil
#

The turks ate all the grass?

olive trail
#

as they do

thin delta
#

Have found that pressing the "Play" button when hovering over a server in the browser makes me join a completely different one most of the time, haven't had the same issue with double clicking the server name

#

A mate had it happen yesterday as well

cedar igloo
#

GM Voting sucks on public servers if there's more than 30 people, it should automatically assume a GM after a certain time without one, or keep votes at a quarter requirement and raise it if there's more than 1 GM

rough haven
#

Using the AI as a base, here is My proposal to make there be more template loadouts and reduce arsenals use, this would be implemented with arsenal restrictions too, but they would come with all the benefits the default kit does now.

#

You see, AT, Medic, Sniper, LMG, Grenadier, MMG, Pilot, Ammo bearer (tho I'd argue that would be unnecessary), Demo man and M16 Marksman

#

I think with some tweaking these AI loadouts could be good options

olive trail
#

Remove the limit on the speed multiplier of night and daytime. If server owners want the night to pass at x60 speed, then they should be able to do so. assuming this won't break the game of course.

rough haven
olive trail
#

Holding to do actions becomes an inconvenience real fast when playing as a builder. It will be major qol improvement to remove the need for holding the key to do any action.

errant leaf
rough haven
#

I made the edits I wanted, here would be my 10 additional template loadouts (atleast for US)
AT, M16 with 4x, Grenadier, SAW Gunner, M60 Gunner, Sniper, Medic, Pilot, Radio operator, and SF saboteur

#

I didn't do USSR cause they have loads of camos and it would be complex

olive trail
#

I did the USSR instead. they only get one and it's this.

rough haven
rare pilot
#

M88 is the equivalent to M81 for the USSR so id say use M88

rough haven
#

In reality, you'd have options for both I think

rough haven
#

Now I've done the USSR ones- AT, Grenadier, RPK, AK with 4x, PKM, SVD, Pilot and Medic

crisp spruce
pliant shard
#

Jog speed is decreased with weight as it should

main tide
#

its probably why if looking in game master you have the Soviet regular infantry available in both basic Khaki and KLMK flavors, rather then only being part of the "special forces squad" kit.

olive trail
#

a4 should be US vs china

#

but they should make china the clear good guys in the campaign. bi will sell a billion copy.

zinc river
#

TBH, I'm kinda tired with US vs Soviet/Russia theme. Want to see other armies. Maybe British and East German. Or West German vs East German.

errant leaf
errant leaf
echo citrus
main tide
bold river
#

Do you think it would be a good idea to have a reward system where drivers of vehicles with mounted guns also earn XP when the gunner gets a kill?

crisp spruce
main tide
#

but all in all what they did was necessary to deter people from trying to be rambos carrying 2 primary weapons and 100 40mm grenades or something ina backpack. well actually you still can but your a snail.

oblique zephyr
#

I'd like to see a campaign of sorts. Once the 3rd map releases, I think a singleplayer campaign for Reforger would do wonders, or at least a series of showcase missions.

#

I'd like to see an East Wind style campaign for Reforger that starts on Arland and eventually goes into Everon.

zinc river
#

I think you have to wait for Arma 4 for SP content.

opal raven
#

First SP scenario has already hit AR Exp branch so there could be more on the way

oblique zephyr
#

God I hope so. I just think this game needs a story to play through. Anywhere between 6-8 hours

#

My ideal story would be something similar to East Wind or Apex Protocol in terms of length

zinc river
#

Yeah, don't think that kind of SP content will be coming to Reforger. Reforger primarily focused on MP.

#

From FAQ https://reforger.armaplatform.com/faq; Is Arma Reforger a multiplayer or a singleplayer, or both?
Arma Reforger is primarily focused on multiplayer. Both the Conflict and Game Master game modes are multiplayer, and the Combat Ops game mode can be played either as a single-player or cooperative scenario.

Arma Reforger will not get an official, single-player campaign. However, it is possible to create single-player scenarios and upload them to the Workshop, and there are already several such scenarios available.

Arma Reforger

Arma Reforger marks a first foray into the Arma franchise with the all new Enfusion engine; it is a standalone, multiplayer sandbox and glimpse of things to come.

cunning elk
#

Whoever said that may or may not have sprinkled a little extra salt on the truth

echo citrus
cunning elk
errant leaf
#

I think reforgers current stamina system is quite nice

slow cradle
#

I Just wish Stamina effected the weapon a Little More and Maybe We had some Weapon Handling Somewhat Like squad but Not QUITE to that degree Like the aiming down sight missalingment would be nice

wise loom
#

Also KLMK are supposed to be coveralls, worn on top of the regular M88.

crisp spruce
crisp spruce
main tide
main tide
crisp spruce
# main tide Taking two primary weapons and also chugging along tons of extra ammo whilst e...

But it is realistic, it's just that not every type of soldier would need to do that.
You could be an AA or RPG soldier, which means you carry your primary weapon and a launcher.

But the debate wasn't even primarily about carrying two weapons.
You can carry only one weapon, but you may still need to carry lots of other stuff depending on your task and mission, like ammo, explosives, grenades, radio, binoculars, night vision, armor plates, medkit, food, water, shovel, knife, even a freakin sleeping bag and socks, maybe ammo for some of your buddies who need to carry something else, etc. etc.

atomic fulcrum
#

Please Remove the Enemy Name Pop up if they Talk in Proxi Chat.

thin delta
atomic fulcrum
atomic fulcrum
# thin delta ?

I mean that the Name Pops up from the Enemy . Its unrealistic

thin delta
#

I agree, was just saying that it's new behaviour in the game, enemy usernames didn't show up in previous versions

dawn remnant
#

I can see there’s been some similar posts about voting and kicking and understand it can but a hot topic.

Reading some of the comments here seems there is a timeout and ban feature but last night I can’t say this seemed to be in effect.

Can someone confirm the kick/ban mechanics as I’m curious on how the voting system in game works.

Right now folks who are abusing and TK’ing are rightly voted off a server. However one guy last night repeatedly joined/got kicked maybe 5/6 times.

Is there a mechanism in play to prevent them rejoining the same server after a period of votes etc?

I know we can just re-kick/vote etc but just wondering if there is a more extended cool down to the culprits to prevent spam rejoining etc.

Cheers. DISKO_GG

olive trail
#

The more I play, the more I dislike players ability to get up on their own after being knocked. making it neccesary to need a teammate to help you will debuff solo players and buff team players.

ornate shard
ornate shard
olive trail
#

anyone who plays medic should be improsined and have their hard drive looked at.

#

all friendly players will be able to help their knocked teammate up on their feet

crisp spruce
ornate shard
ornate shard
olive trail
#

the stop of auto regen of health will be more than enough to make medics viable imo

#

especially with the next update.

nova shuttle
hearty whale
#

Tbh i think you should be able to do that if a bullet only knocks you out (so no bleeding and either minor or no injuries) but if your bleeding/badly hurt you should not get up by yourself

main tide
#

especially since 1.3 even "minor" damage to your leg(s) makes you a snail, so it only incentivises spamming for injuries you normally wouldnt bother using it for.

main tide
# real dome 1.2.1

ive been playing 1.2.1 I ive only notice leg injuries ( even "minor") substantially impacting your movement speed in 1.3

olive trail
#

I ntocied that u need two hit for the injury to take effect. one hit has nealy no effect

slow cradle
#

Can we get it so Loadouts save in GM?

marble kindle
#

You should be able to load a medkit with supplies. Why do we have to carry around supplies outside of the medkit to retrieve items? The medical items should be inside. notlikemeow

oak flare
marble kindle
#

Yeah but radio backpacks are filled with supplies that are used as you spawn, arsenal trucks are filled with supplies that get used as you retrieve items. So why doesn't the medkit have a supply capacity that gets drained? We should be able to fill the medkit with supplies like an arsenal truck and retrieve items till it's empty.

#

Carrying the supplies that are in this case medical supplies outside of the medkit makes no sense.

#

Just fill it up at a base with supplies and carry it with 20/20 supply capacity ready to use or whatever, without supplies loosely in your inventory

#

Same goes for the ammunition pouch actually.

atomic fulcrum
#

Controller Feedback: is it possible to add something so that you can move multiple items in the inventory?

because now we need to move like for example 1 bandage at the time or 1 grenade at the time...

coral blaze
#

I'd love for Bohemia to add more missionHeaders, especially those settings which can already be changed by Gamemasters (Killfeed, Radio, Spawn Costs etc etc etc...)

brisk brook
#

And arma friggin vision

nova shuttle
#

what if you let us play game master while we wait in queue

lusty cave
#

Who is the UI Designer that designed the marker system on the map, that person needs to lose their job ASAP lol

#

I haven't seen a more annoying system to do something so simple in a game that already figured out how to do this for the previous 3 titles, like ever.

#

Every time I right click to do something basic con the map I come up with this annoying wheel crap that belongs in the early PS1 era of trying to port an RTS. Terrible, awful. I can't even turn this crap off.

olive trail
#

game master will be pretty cool to do while waiting.

ornate shard
foggy wyvern
#

NO FIRE THEM

ornate marlin
#

We back in 1415 with this one

pliant shard
#

LOL

lusty cave
#

There's no way a UI designer worth a damn should let this kind of shit through their design process, fundamentally bad.

How did arma 3 do it? I want to place a marker? Left click twice, I want to move the map? Hold and drag right click. Worked great for over a decade. Why change it now to make it some console ring menu bullshit?

#

Its broken at the base level and shows a design process that doesn't belong in arma. GET EM OUT

lusty cave
#

Anyone who implements a 3 layer deep ring menu that pops up on the same key that you use to scroll, whose only button to close is the same button to close the program needs to go to prison

#

They should be forced to use this system to draw complicated map designs with for 8 hours straight for a year

#

I guarantee if the person who designed this crap had to use it to coordinate a platoon attack with 5 different elements moving around, they would want to do a total redesign after 5 minutes

#

But its obvious that the person who made it never actually tried to use it for anything

hearty whale
#

I just want to be able to draw on the map again like in a3

ornate shard
# hearty whale I just want to be able to draw on the map again like in a3

Yeah I feel like they had some good ideas initially for the marker system but then it was kind of forgotten about.
Unintuitive UI, not enough marker types, no area markers, no freedraw, low marker upper limit, marker deletion on disconnect and markers always scaling based on zoom level.
Most of these were much better in A3 so I can only guess that Reforger is lacking because of consoles.

olive trail
#

they ruined arma for console cash. shame

ornate shard
#

Literally unplayable yes

lusty cave
# ornate shard Literally unplayable yes

Its not even like I can ignore the shit marker system and just play the game without it because I can't even look at the map properly without this shit popping up.

brisk brook
#

My only issue with markers is that they are wierdly anchored.
Eg when you zoom in/out on the map they just kinda drift.

#

Also no clear indication where center of marker is. It seems to be between icon and text

#

Like when i place dot on a specific house, i want the dot to remain on that house, not that it drifts when i zoom out

uncut imp
#

Has anyone encountered MASSIVE hitreg issues in the last update?

proven thorn
strange glen
#

Also current gripe, smoke grenades or thrown objects destroy propellers, griefers love this one

errant leaf
copper glen
#

I sometimes can't delete markers, but that seems to be an experimental bug. I love the UI for NATO symbology, though.

wise loom
marble kindle
#

I think currently vehicles catch fire way too easily and often. There's all these individual components like engine, transmission, wheels, lights, and even ammunition hitzones you're able to target and set aflame, but all of this potential is wasted by the fact 1 RPG shot can just set a BTR on fire and make it explode into a useless wreck. If instead more damageable components were added like vertical/horizontal turret elevation, main gun, secondary gun, and RPGs would instead do more damage to these components than set the entire car on fire, it could provide more gameplay for players. There is no need for a repair truck if your valuable asset immediately goes down the drain. Let more vehicles be de-crewed, dysfunctional wrecks we can fix, allow and reward player's to go out and fix them.

Vehicle fires should be a consequence of wasting this opportunity, they should start after a certain time if nothing was done to fix it, or be a consequence of letting a fuel tank fire spread. Fires should start small and get more intense, further and further damaging the vehicle. This makes these assets a lot more valuable.

I know this issue from DayZ. You'd ram your car into a pole, engine is ruined, unable to be repaired, car despawns. It was very hard to value the vehicle, since the tiniest thing would irrepairably break it. Just something to get from A-B and abandon. pikachusurprised

viscid pelican
#

I keep encountering a glitch when throwing smoke grenades. After about the third throw, the grenade gets stuck in my hand, and I can’t throw it or run, leaving me with the only option to respawn.

foggy wyvern
#

You can sort of reset your animation state by finding something you can walk on thats chest height and drop from it, the falling animation will reset your character and allow you to do stuff again, It is a known issue

echo citrus
zinc river
#

I'm one of those fortunate soul that never experience the grenade stuck on hand bug... must be tough finding this elusive bug. I've heard about it since pre 1.0

split drift
#

i've experienced it like 5 times since the last patch

lusty cave
echo citrus
lusty cave
# echo citrus So click once and hold the fucking mouse to scroll. FFS, maybe don't play the ga...

If I make minute adjustments to the position of the map rapidly, maybe because I'm trying to measure or evaluate, the game interprets this as a double click and opens the menu to place a marker, which cannot be taken away without going through the 3 step marker UI, or pushing escape, (which also happens to return workbench to edit mode).

This response of yours is pretty fucking laughable

echo citrus
#

Yep, I'm new here... Ask devs for abridged version of the game, specially for you. You can also tell them to make everything in simpler colours and with thick outlines, so you won't have any more problems. And I thought I complain a lot about Reforger...

lusty cave
#

Is that really all you can talk about? How a bad and unncessarily intrusive UI element is somehow indicative of the fact that the game is too complicated?

Wait...

You think 3x nested ring menus are a good idea. Lmao

Let me just leave you with that shit, enjoy your shoelaces.

echo citrus
worldly summit
#

The marker system is a complete downgrade from the original, clearly they wanted to support consoles alongside PC and we ended up with a terrible solution for PC. Source code is no better with a hard coded approach to a problem that should be modular. Unless you don't actually plan anything of scale in which case dropping one marker for your LZ is no big deal. Now try mark up a platoon or company attack.

echo citrus
worldly summit
#

Great UI design is when holding right mouse moves the map around and right clicking opens the marker menu, which also centres the screen onto where you right clicked. This way when the user wants to move the map around they may accidently open a menu which not only leaves them puzzled but also likely takes them back multiple steps in achieving their goal - by forcibly moving their screen back.

#

And there will be no modular design, because it will be unfair for PS and Xbox.
I am exclusively talking about the implementation of the solution, not the solution itself. Cumbersome to edit and not conducive to multiple map marker mods working together.

#

As for the stupid comments such as "But if someone has a problem with using single click vs hold, they should not play Reforger." or "So don't right click on the map!", if you are actually being serious then these comments not only do not tackle the criticism but also don't justify the existing systems.

echo citrus
#

@worldly summit
Right click on the map centres the map and opens radial menu, so you just click once again and radial menu disappears.
Click and hold moves the map.
If anything of that took you back... Well...
So I will repeat it slowly: If someone has problem with using button that has more than one function, they should not play the game that has more complicated and "complicated" mechanics. Especially the ones that leave them "puzzled".
Thus, if you don't want to open radial menu by accident, DON'T click the right mouse button on the map.
Which of that causes you cognitive problems?

worldly summit
#

Which of that causes you cognitive problems?
Knowing that the future of ArmA is full of people who cannot comprehend bad UI design but will praise/defend BI at all costs.

#

Can you explain why double left clicking is equivalent to right clicking and selecting "Markers", seems a little stupid to have such repetition especially when holding right click is tied to moving the map.
Would make a lot more sense to have holding left click move the map and right click manage the markers/group commands. But hey we are just too stupid to use a "button that has more than one function".

#

First make this in ArmA Reforger, then navigate it using the abysmal excuse of UI.

echo citrus
#

@worldly summit
Because probably 12 different people made that shitty IU and they didn't communicate and nobody tested it at Bohemia. So literally 25 years of development practices summed up in one sentence.
Still, it's not that hard to "master" this. By default I always use RMB to move map, open radial and use markers, LMB only for spawning on bases. It's a matter of habit.

worldly summit
#

It's a matter of habit.

echo citrus
echo citrus
#

@worldly summit
Now I don't understand what your problem is?
Especially that there are 100s of not 1000s issues like that in Reforger. And inconsequential and incoherent IU is the least of problems.
Besides after the last catastrophe, most people can't use a fucking shovel and you want to give them tactical drawing tool.

#

@worldly summit
I don't understand that emojis.
Never mind, I just looked at your Steam. You're one of those. Good riddance.
I should delete all my comments, because I see how pointless they were in the light of this new fact.

light shore
#

almost 3 years in and we can't draw, marking is awful and makes me hurt

echo citrus
light shore
#

milsim in a military sandbox is a good thing actually

#

I get if you only play conflict, you never mark up a platoon or company level attack or whatever

#

but it's kind of the classic arma mainstay activity

echo citrus
echo citrus
light shore
#

No this is the reforger feedback channel, I'm here to talk about the awful map marking in the new arma game

tribal edge
tribal edge
light shore
#

in fact, we have multiple conflict players suffering alongside us against the games UI lmao

hidden thistle
hidden thistle
#

i take great issue with the reloading
more namely the fact that the system automatically chooses what to load witch can be a issue if you are using the 40mm
for example
if i was to engage a btr with the m433 40mm HEDP rounds i would have to maunaly reload each m433 round HEDP, as if i were to simplely "reload" it would instead load a m406 HE

i also dont think that in experimental that vechicles can select the ammo type to load

olive trail
#

dropping supplies from vehicles to the vicinity doesn't work at all.

reef crow
#

Personal opinion,

I think the armory should be locked behind sergeant rank. This would promote people to get active quickly at the beginning of the game. There has been more then a few times people have drained supplies to the point we can't get transport because of it.

real dome
reef crow
#

Yea, that will be nice, but I think it's about guiding the "zerg" as we called in in Planet Side. Just some way to push people to stop being idol if they want to enjoy the gamemode.

#

Also other feedback:

The Default M-16 not having automatic fire is just lackluster vs the AK. Why in the field, normal engagments, and in general it's fine. But in Conflict. With the CQC spawn spam that happens, it's very lack luster. Like yes, I'm aware it never had automatic option, but you can definitly feel the disavantage when you need to spray and pray spawning in.

hearty whale
reef crow
#

You need GL for flares at night though. I think that could be fixed by giving us flare guns though, and or maybe just lock the 40mm grenades.

hearty whale
lusty cave
olive trail
#

Don't forget to wear your helmets people, you never know when it will save you from multiple 50 BMG hits.

limber warren
fallow relic
#

We really need a way to manually sort our load order so we don't have to just delete and reinstall mods to push them to the bottom

zinc river
#

You don't have to uninstall the mod, you just have to disable then re-enable them again. But that said, I thought load order don't matter much on client? It only matter on serverside where you have to list them on JSON file

solemn fossil
#

Load order also doesn't make a difference client side afaik

oblique herald
#

this discord feedback: can we get a war stories channel. Just a channel to tell stories that we've experienced in the game

foggy wyvern
#

I joined an event with developers and they shot me in the head

errant leaf
#

I am lucky my timezones dont align otherwise devs would probably poke me to pieces with bayonet

brisk brook
#

Just dont play with acooma

#

It was fun to teamkill him tho. He gets angry and hunts you

foggy wyvern
#

In fact I even created a server to test something and a developer joined it, shot me in the head and left, and it wasnt even Acooma

ornate shard
#

I guess you just have one of those very shootable faces

echo citrus
foggy wyvern
atomic fulcrum
#

please fix the AI.

its not normal that you need to mag dumb AI and they just turn around and 1 shots you.
they have Pure aimbot and ive never seen anything like that. its just crazy

copper glen
#

Probably not a bug with the AI, but a desync issue that prevented your bullets from hitting.

atomic fulcrum
copper glen
#

Well the AI is getting smarter in the next release lol

#

I'd suggest caution. Respect them like you would a player: take cover, don't run in the open, use smokes and frags, etc.

ornate shard
zinc river
#

Yep. AI is easy. If you 1 v 1 against AI you win almost always. When you lose, that's usually you got killed by some other guy you haven't spotted

knotty nova
#

Would be nice to have some way to select which input and output device is being used for Audio.

strange glen
knotty nova
slow cradle
#

So the Headhot issue still isn't fixed 😦

oblique zephyr
#

I would like to be able to have friendly AI fireteams in combat ops. It would help when playing solo. If possible, maybe add a small living quarters to spawn AI fireteams. Also I think a checkpoint system could work for singleplayer. If you die, you just load back to your last saved checkpoint

slow cradle
oblique zephyr
#

I appreciate having the pause feature but respawning and going back to where you last died feels very redundant. Multiplayer is a different story but loadable checkpoints would make a huge difference for singleplayer ops!

slow cradle
oblique zephyr
#

@slow cradle I checked out Elimination in the experimental build and it seems very promising. As far as I know, it can only be played in singleplayer

slow cradle
real dome
oblique zephyr
#

Tbh I hope we get a few more 15-20 minute missions. They remind me of the fireteam missions from OPF

reef crow
#

Would it be possible to get the ability to deploy the Command vehicles in the Game Master mode? It doesn't need to actually function or anything past that. Just be nice to feel like your establishing a HQ or something.

brisk brook
#

Its a scripted thingy for conflict

#

If we disregard radio range it only locks the vehicle and ejects crew.
Would make sense if it extended antenna mast and deploy outriggers but it doesnt do that

oblique zephyr
#

I would like to see some face coverings such as balaclavas or half masks.

olive trail
#

Would love the ability to fix my defensive structures so I don't have to dismantle them completely and rebuild them every time they are damaged.

foggy wyvern
#

Single use

olive trail
#

a player dying near them and falling on them will cause mor damage than an rpg

copper glen
#

I heard that falling on things breaking them is fixed in experimental, not that it solves your problem.

split drift
strange glen
#

Not meaning to be abrasive

split drift
#

Basically every game I have ever played let me change audio sources

strange glen
#

Ah sorry. Sarcasm doesn't transfer too well over text, my bad

olive trail
harsh laurel
#

The supply delivering mechanic should be changed so that the truck driver who delivers the supplies gets XP, not so much the one unloading it.

Currently, "supply-stealing" can lead to toxic moments where people just teamkill those who leeched their XP.

pliant shard
sly anchor
#

Display English place names as well on Chinese client?

digital locust
#

Just downloaded the game on my pc the first time i go to load it i get a msg to check the console log file anyone know what this is about do i can play

viscid pelican
#

Can we get a sensitivity adapter for the controllers? Using mouse you can click aim/shoot and almost do it instantly yet on console it takes a bit to register and I lose most close range battles do to this.

I could switch from L2/R2 to L1/R1 but I’m so used to gaming the other direction it would affect me a lot.

nova shuttle
#

Advance Flight Model when?

oblique zephyr
#

@nova shuttle Arma 4 most likely.

olive trail
#

Holding keys to do action is very annoying.

#

it will takes a year to fill this fuel truck

foggy wyvern
#

It's like electric charging a car

olive trail
#

I'm a big fan of the omni movement in reforger, I think it's better than cod bo6.

vagrant badger
foggy wyvern
#

give them consistently different gear they asked for

vagrant badger
#

One message removed from a suspended account.

#

One message removed from a suspended account.

shut lodge
#

Are mouse controlls for Helos fixed?

opaque beacon
#

Every time I do stuff in editor I get the “something went wrong” and I’ve reported it every time

#

This game is amazing I feel like it’ll be better if we can make it a little more like PC

hearty whale
hollow comet
#

Silencers were released during last upgrade, but they cannot be applied to weapons.

real dome
hollow comet
#

What s flash hider? I have native rifle... hmm....

real dome
hollow comet
#

M16... I mainly tested it only with US weapons

real dome
#

pc or console

hollow comet
#

PC

#

I drag silencer from the ammo box to weapon and get the red mark that it is not compatible

real dome
stable coyote
hollow comet
#

okay got it, so I need to get rid of the flash helder first

copper glen
shut lodge
#

Pitch forwards and back bound to mouse forwards or back.

Will only allow pitching in one direction.

#

Not both even though they are both bound to different actions.

reef crow
worn bison
#

The renegade rank need to be reworked. You should at least be able to spawn a supply truck to gain rank back, but as of now unless someone spawns one for you, you are stuck at renegade and cant do anything but hop in someone else vehicle or walk
Im playing a game right now, and someone jumped out of my moving car, and gave me renegade. Nothing i anyone can do about that, yet the player is punished for other players actions

shut lodge
#

What's renegade rank?

real dome
worn bison
#

i understand the need to punish teamkilling, but it pretty much ruins your game if it happens to you due to something not of your own doing

real dome
worn bison
#

Im just saying you should be able to spawn a supply truck, i know i could drive somewhere with someone in my car or get an obj to slowly gain rank back. But sometimes those things are not easy to do when you are main and cant spawn a car while everyone else is up on the front lines

real dome
olive trail
#

I think your feedback should be about you being punished for someone jumping out of your vehicle. Renegade should be as limiting as possible. I would even make it so you can't shoot your gun if I can.

worn bison
#

I mean, either way

pseudo dome
olive trail
#

extra jackets for both teams would be fire. A problem I had with uniform design for both teams is they look too slender, when the uniform in the game artwork has some drape to it, makes it look better and more real.

fair dove
#

Thumbs down on a Friday update...

copper glen
shut lodge
#

Fugg

strange glen
#

but then the problem with DNC parkas is not everyone wore them buttoned up

limber warren
#

it would be rly cool if we got some of the survival mechanics from dayz like body temp so jackets would have a use if they added them

#

war isnt just fighting the enemy u have to fight mother nature as well

strange glen
#

id just settle with a debuff, like higher sway or slower movement speed depending on the issue

limber warren
#

this would also make it so things like rain or intense heat would actually slow down fighting like irl

strange glen
#

and giving DNC parkas a utility doesnt seem effective, as wind protection and issues from it doesnt seem worth it for reforger, however season based buffs and debuffs would be cool

slim jackal
#

I wonder if something was considered for better hit feedback? In A3 there was this "meaty" sound when hitting people up close, right now most of the time I find it quite hard to tell if I'm hitting someone.

strange glen
#

now it doesnt matter much but the upper hinge on the copilots door on the huey disconnects when opened

#

Pilots door doesnt have this issue

#

just looks like someone skewed the copilot door when in the open position and it went unnoticed

#

its on both the transport and the door gun variant

#

it also evidently hangs 'lower'

olive trail
opal raven
#

And you said you needed a crosshair 😄

#

But yeah, yikes

shut lodge
#

556 will go thru that steel pot irl

copper glen
#

That looked like lag/desync, not armor.

solemn fossil
olive trail
#

This last one was in Istanbul, but some of the videos I posted here were recorded when I was in Rome and one when I was in Brussel.

#

I use a normal ISP, I don't know much about the details of it.

agile mango
#

No wonder he has this problems. He travels around the world in his private jet and play it on the steam deck notlikemeow

olive trail
#

Only rome was on a hotel internet and a laptop. the rest were on a proper house internet connection and a pc

solemn fossil
#

Strange, especially since it was from multiple locations. My initial assumption was maybe your isp was doing something strange with routing or was just slow. I wish there were better ways to debug this kind of stuff

full bear
#

Something is up with Reforger and the Windows "Scale and Layout" settings. I have to set it to 125% to get Reforger in Fullscreen on 4k but have to set it back to 150% to be able to work. Also reducing Reforger resolution to 2K (2048 × 1556 or 2048 × 1080) is not available for downscaling

#

Fullscreen mode support would be nice

errant leaf
errant leaf
foggy wyvern
#

Thats why battleye didnt let him play for a year

errant leaf
shut lodge
# olive trail More helmet shenanigans.

Shots 1-5: Clearly missed.

Shots 6-9: Missed due to recoil (bad spray control).

Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.

Shot 12: Likely didn't actually fire because he was already dead.

foggy wyvern
#

based

strange glen
#

honestly you shouldve waited a second longer, lined up with your sights and 2 tapped his dome, i wouldve ran with 3 personally

limber warren
#

They need to just make it so if a projectile hits the spine or brain it’s an instant kill regardless of speed

main tide
#

yeah when doing ballistics testing it was funny seeing me shoot an AI in the head in game master, go uncon, then wake up and bandage his head, surivivng just becuase of a helmet ( like maybe 100 meters?)

olive trail
#

Pay bacon 40 bucks and implement his loadout into the vanilla game. Make it so players can choose their loadout before spawning too.

wise loom
limber warren
bitter whale
#

The new ballistics system is terrible. Please revert to the old one. The amount of damage players take is absurd

mighty ruin
#

game is bad no feedback required

olive trail
foggy wyvern
#

I wish I had the time to rewrite the whole thing, so I could make it factor supplies in at least

errant leaf
worldly summit
#

TLDR: Compared to A3 the increase in player count and removal of slot system prevents PZ servers from forming anything coherent regardless of whether coordinated or less serious and silly. Lowering the first Zeus vote threshold allows for the ball to at least have the ability to roll, without having to overcome human nature.

The current implementation of Public Zeus, Official BI hosted servers running the 'Game Master' gamemode, is a downgrade from the ArmA 3 version. Currently there are no "Zeus" slots and more than two players can be Zeus. Note the servers also have a capacity of 48. In ArmA 3 the servers had a capacity of 18 with up to two Zeus slots: one slot always enabled with the other being optional based on the admin assigned server parameters.

The problem arises when you have a full server with no Zeus or even multiple Zeuses, how do you convince the majority of 48 people to vote one Zeus or for the multiple Zeuses to agree to one coherent mission (alternatively voting several of them off of Zeus status). In ArmA 3 this was not a problem as at least one Zeus slot always existed (with two at most). Assuming the Zeus was Trolling/AFK/completely incompetent in ArmA 3 you'd have to vote Zeus off the server and take the slot without any other vote which was far easier with a maximum player count of 17 - minus the Zeus. This ensured each ArmA 3 server had a Zeus, because the slot didn't require any vote, and the removal of the Zeus was far easier to achieve due to the smaller server size.

First the positives of Reforger's implementation are Zeuses being able to have a physical character in game as well as the server capacity. However the existing system of not having slots like in ArmA 3 combined with the increased player count leave servers as islands of one of two states. Full servers with no Zeus with players leaving and joining in a constant state of nothing happening. Alternatively smaller servers may have multiple Zeuses, 3+, and are equally incoherent in a state of nothing being achieved through the chaos.

ArmA 3's implementation did all it could to support players to play as they wish with the restriction of not being able to overcome human nature. It still allowed for servers to mess around in as well as servers to host more organised missions. Currently unless you find a small server with one Zeus or an empty server to take Zeus on, the ball cannot get rolling to achieve anything - more coordinated or goofy.

Since Reforger gave up on the admin role and has decided vote kicking is an absolute democracy as well as giving up on slots, I see no other solution than making the first Zeus vote threshold far lower than subsequent votes. This way each server can at least exit the state of nothing happening into a state that could allow for something to be achieved. I don't know the exact thresholds that currently exist for a vote to pass nor am I going to make a case for a specific one. 20%? 25%? 30%? 40%? That's down to the devs to decide. This solution supports the original vision of not trying to beat human nature and leaving Zeus servers to become an amalgamation of its players.

brisk brook
#

This is not a tldr

warm cypress
serene halo
#

This is my personal Take on the lack of weapon systems integrated in the game , I know its still developing and growing which is great for reforger and i couldn’t enjoy the game any more than i do right now , But i do feel there is such a vast amount of weapon systems introduced during the 80s and even Previous years that should be in the game , For exp : More Sniper and Marksman Weapon systems introduced during variety , More Machine guns , More AT and even AA systems , Such as AT4 And Stinger , Which were introduced during that time period , There is such a vast amount of weapon systems that it feels the game is lacking a bit , I would say after this update it would be good to expand the arsenal , And even features such as NVG’s and plenty more , Just my personal take

reef crow
strange glen
#

Though the maps yeah, too easy to have aerial dominance if you got a good hill

reef crow
#

I mean how many times do you get RPGd? How many videos of peeps getting 100-150m RPG shots?

I would be fine with IR jammers if actua none-scripted mechanics would be implemented. One thing I appriecate about Reforger is there is thought into each system from top down.

main tide
#

to glance around outisde and at cockpit instruments without needing to take off goggles on/off all the time, even though that action is also easier for pilots with anvis due to flip system as opposed to just using velcro straps.

strange glen
#

Which is just cutting the bottom half off the shroud

#

But also our hueys don't have good lnstrument lights or lights to help with reading instruments right now

main tide
#

they have some sort of green or blue light for the instruments. although we should also have the ability to use "green light" dome lights for additional illumination. Its weird that BI removed the green "dome" lights ( before it was incorrect where the lighting was coming from. The map lights) , but kept with standard white lights.

strange glen
#

Yeah I'd have liked green lights, better than the blinding map lights

#

Sorry for my mistyping, my hands are frozen right now

main tide
#

map lights should also greeen light option irrc. Id have to re review the Uh1h 1988 manual. But I recal reading something about huey also having external "position: lights that can be selected to be operated in some sort of INfared mode where its only visible to night vision devices

strange glen
#

Or like the anti collision light?

main tide
#

yeah anit collision lights but having a Night vision lighting only mode for them.

#

So that way pilots from other aircraft can see each other easier but someone on the ground without a Night vision device they wouldnt be seeing them.

strange glen
#

yeah so you dont look like a flying strobe light from far away

main tide
#

yeah even the ingame cockpit model of reforger has this "nvg position lights" dial of 4 positions. ( presumably intensity?)

strange glen
strange glen
strange glen
reef crow
#

The First Aid Kit doesn't seem to work well in Conflict. Or at least I couldn't get it to function. This includes trying to treat minor injuries with supplies in the ambulance.

copper glen
zinc river
#

Is the Speaker audio setting is broken? When on Signal Hill (Arland) there's this like generator noise near the comm tower. On Speaker setting, I can't hear it when I'm facing directly toward the generator, but when I turn left or right then I can hear it. It works as intended if I use Headphone setting. Btw I'm using headphone on both settings, so probably it was intended?

hidden thistle
#

I just wish save supplies In the load out
Would make the medkit and wrench "usable" in conflict

spare matrix
#

Just me that thinks reforger lacks a bit of grit ?
The assets, lighting, design, everything looks great, but the overall picture just looks too clean and " vacation spot like "

copper glen
#

Perhaps you'll feel differently when destruction comes in 1.3.

ionic vapor
ornate shard
#

Environmental destruction will definitely make it more grittier.
Also if they added a feature for uniforms and vehicles to get progressively dirtier the more they are used.

frosty gulch
#

Vehicle wrecks staying till the end of the match would be really cool. Maybe when a vehicle gets destroyed it stays in an "active" state for like 3min, so it can get rolled and moved around after the explosion. But after that it could go into some sort of "deactive" state and it becomes like a terrain prop, with physics disabled etc. It might block some roads/bridges, but then you can also add some sort of "recovery" vehicle to park next to wrecks and scrap for some supplies or something or mby just to clear the road. It would also be nice if they could figure out a way to make fallen trees stay and not disappear, but this one might be a lot harder to figure out I would imagine...

strange glen
olive trail
#

cars can drive into hedgehog traps and dragon teeth, explode and completely destroy the trap with them. Those traps should be more resistance and a car driving into one shouldn't combust like that.

#

I honestly have no idea if the problem is the ammo, the armor, the ballistic system or network hitreg issues or a combination of all of it.

strange glen
#

I wish keying the radio makes more of a noise, elimination made me wish I could use the same idea

errant leaf
#

Yeah handheld range could get cranked down to 300 comfortably, this would ensure squad members stick together

strange glen
#

Not what it says on the field manual, it's functional range

errant leaf
# strange glen What's the base range anyway?

From where I have read the US survival radio has a max range of 300 everything beyond this becomes quite noisy, this means they will be able to receive transmissions from FOB relays but will have trouble transmitting back unless they have long range radio

#

Having radios changed to realistic ranges would encourage players to not only stick to their squad, but also build relays at every base and utilise the long range radio when conducting recon or long range operations

strange glen
#

Which anyway is pretty big for arland, everon it gives good deadzones

errant leaf
#

The ribbon antenna is similar to that found on the long range antenna

strange glen
#

I'm not sure the functional range in game though, it could just be 300 meters

main tide
strange glen
#

First model meaning even smaller than the more common 68As and 68Bs from what I recall. Less goodies

main tide
#

yeah reading up on the prc68's it looks like we got short antenna model. it has a longer antenna you could put on it, and unfold it similar to PRC77

strange glen
#

Yep the spade antenna

main tide
#

what was the doctrine of using PRC68's as a handheld/walkie takie or merely as lighterweight alternative to PRC77?

#

because if it was meant to be walkie talkie to me its wild that military wouldnt have just officially adopted the motorola mx300, since it just seems like flat out superior piece of kit in the same timeframe

strange glen
main tide
#

but 77's were already used as a squad level radio no? in vietnam?

#

So by the 80s the PRC77 is only used for platoon and company radio? and PRC68 is the new squad level radio?

strange glen
#

Thats what it seems like though I have no documentation

#

I wanna say according to some people the marines were the only ones who ran with the 68 rank and file, army only nabbed em for special cases and used the 77 for squad comms?

strange glen
warm cypress
errant leaf
hardy rock
zinc river
#

Technical probably. VoIP takes input from microphone, not ingame sounds. It can add filters like radio noise and beeps, but to take input from the game itself, I don't see how it can manage. Maybe you can play with speakers blaring into your mic, instead of headphone? That way, it will definitely capture the surrounding sounds 😅

foggy wyvern
#

Some players do that for some reason

ornate marlin
#

Just play with no headphones. lgtm

brisk brook
#

Also make sure to beatbox your beep and static after each message

foggy wyvern
#

Beep on radio mod but it plays uwu instead of beep

warm cypress
full bear
#

Binding cyclic back to vertical mouse up does not work, even after following suggestions to delete settings folder and reset all settings.

#

T.FLIGHT Hotas X / Pedals do not get recognized as controller, even though correct drivers are installed and recognized for other games. Only "gamepad" type controller is recognized.

brisk brook
#

Hotas isnt officialy sipported. So thats expected

ornate shard
slim jackal
ornate shard
#

I do hope that the Commander update brings some well needed command structure to the game along with some role functionality

#

They already added the roles to GM so I do have some hope 🙂

main tide
main tide
#

In any case I think I reforger would be thst much more difficult to organize if only squad leads ad access to them. Everyone gets a radio to be used as a voip device.

ornate shard
#

IMO regular rifleman only having proximity chat encourages them to stick to their squad leader more.
At least I like to think that it would encourage more teamwork and less lone wolfing but maybe I overestimate the playerbase then? 😄

main tide
#

Are radio handheld more widely issued today as "walkie talkies"? Ie down to every man or is it atill just squad leads?

short cipher
#

agreed, this is huge and always been an issue in this game, you can strafe like some GWOT super-high-tech operator guy with ultra-lightweight CQB equipment on regardless of what you're wearing haha, there needs to be a little more momentum hindering movement, but the mod "slower strafe" does really well for this, the side-strafe is two-thirds of the forward movement speed (and scales with your weight increases/decreases)

#

YES!

ornate shard
short cipher
short cipher
main tide
# ornate shard sent in dm

Took glance. So thats rangers from 86 to 97? So if it's into 1990s I guess it doesn't include COTS equipment? Since in the 90s ( using operation gothic serpent as example) rangers nco and officers were seen with colt 727 carbines and at least some rangers using motorola Sabres ( successor to the mx300) instead of prc68,s?

rough haven
short cipher
ornate shard
short cipher
short cipher
short cipher
# main tide Are radio handheld more widely issued today as "walkie talkies"? Ie down to ever...

On my mod I gave radios, maps, and compasses to TLs, SLs, the PL, and I gave long range radios the AI radiomen, but I didn't create a preset loadout for Player radiomen to spawn in with because that could be OP to spawn on a radio with another fresh radio; if they want a long range radio, they gotta get it out of an arsenal and cannot save with it since it is a respawn tool. This equipment rework grants incentive for people to be close enough to hear each other when there's no shooting going on, gives them jobs within the team, and makes them work as a team rather than ramboing off hundreds of meters away from each other without radios unless they're functioning as at least a fireteam (ideally), but yeah, every guy having a radio, a map, and a compass still isn't even a thing from what I gather. However, people can still save their loadouts and bring whatever they need, if they want or if the server is low-pop, so there's always that.

ornate shard
short cipher
ornate shard
slim jackal
copper glen
short cipher
short cipher
copper glen
#

If anything, there will be modded scenarios.

strange glen
marble kindle
#

I'll probably make a feedback ticket later, but the moon is literally just a glowing ball, you can't see the grey craters or anything lol

errant leaf
errant leaf
marble kindle
errant leaf
marble kindle
#

I just found an entirely different moon. Something is definitely wrong here lol

errant leaf
#

Idk if the brdm lens flare should be scaling like that 😆

strange glen
short cipher
agile mango
#

How about to make the base gates and security pole, are not through drivable. Thats literally the point of this objects.

#

Everyone just smash through it, like its made out of paper nootlikethis

opal raven
#

Fair point! 5ton should probably plough right through but I don't think a jeep would have a good time.

zinc river
#

I think AI spend too long on suppressive fire. They saw me, put fire on me, I took cover and move away from them. In that regards they achieved the suppressing part. But they continue doing it while I was flanking them and saw them shooting at my prev loc. Maybe they should stop suppressing after 3-5 seconds if they don't see me/threat or they don't received any reaction from the threat/me (usually by firing back). Basically stop, look and listen.

#

But having 'personality' is nice also (or variation). Some units/group love to supress like they have unlimited ammo, then you met another group that's more conservative with their ammo. That would be nice

crisp spruce
turbid fractal
ornate shard
simple kindle
turbid fractal
turbid fractal
oblique zephyr
#

I would like to see another mode with playable FIA. They should get Toyotas with DShk's mounted on the back. It would fit their theme

nova shuttle
#

why arent fake servers taken down?

#

I am surprised this is allowed

slow cradle
turbid fractal
#

Yeah he is really making some pretty good and interresting videos.

nova shuttle
#

He always makes some good points no matter the topic.

slow cradle
#

I've always been a supporter that the Body armour is a little too effective in-game tbh The only real one that should stop bullets is the 6b3 tbh

nova shuttle
#

I mean irl helmets dont stop bullets in reforger they do

real dome
rich nova
#

Read over the AMA, very disappointed to hear that joystick support is very low on the priority list. Hopefully this is given proper attention for A4.

The same for Nightvision. This is a pretty core component to milsim in any time period from the 1970s on up.

pliant shard
#

NVGs would be bad for Reforger.

#

We'll see it in A4 probably

strange glen
#

I think it'd be pretty nice for the LAV and BRDM, probably btr too

quiet spear
#

When rejoining a server you were recently disconnected from (ex, a crash), you should have priority on the queue

hardy rock
frigid hamlet
#

Why is there no global arsenal This is so annoying

sleek adder
#

homies, we need drawing on the map!

frigid hamlet
foggy wyvern
#

You gotta enable the mod first, so you might be cooked if you on playstation

frigid hamlet
#

(workshop searching sucks asscheeks)

foggy wyvern
#

Ah it should find it

summer spoke
#

don't know what kind of update you made for Banning but it's ridiculous. I was being team killed and then I went to vote kick the player and I immediately got put on a timer ban from playing Arma.

#

This needs to be fixed immediately. You have players abusing whatever ban feature you added to the game.

hidden thistle
#

i did put up a exploit that trolls are using to crash console players but the mods took it down

nova shuttle
harsh laurel
#

When will workshop get option to search by author?

#

Are some workshop items shadow-banned or something? I cannot actually find this mod:

C&H - Snowball Fight 2023

while it does exist. Is it to do with versioning? It should actually still work as it was updated.

https://reforger.armaplatform.com/workshop/5F02BE2E93634E0A

Arma Reforger

The fight for the Winter Spirit is on! Pick a side and conquer the ancient snowy castle using the most advanced, hightech jolly weapons imaginable!

(English supported only)

#

I can't even find it in the ingame workshop

dapper coyote
#

When it comes to building destruction, they should add multiple prefabs for each building and when it hits a certain point of the building it loads that prefab example:
A missle capable of taking out %50 of the house hits the left side thus loading the %50 dmg prefab left. If hit again on the right side it simply replaces the prefab with the already %100 ones they have while creating dust particles for a SMOOTH transition.
"Normal" sized houses should have 4 points (16 prefabs) while larger buildings have 8-10 (64-100 prefabs)
ITS HONESTLY LIKE DELETING AN INGAME ASSET AND REPLACING IT WITH THE OTHER LOL
(last thing) it would be more prefabs if they decided to add %100 %75 %50 %25 %10 and %5
Thus normal houses would have +21 prefabs (if not l'll just make a more prefabs mod 🙂

#

I pasted this from YT sorry for “they should” it’s should be “you guys” 🥲

real dome
#

We arent getting advanced building destruction

marble kindle
#

I don't know how performant it would be, but environment noises should 100% transmit through radios. Hearing someone's helicopter or weapon through the radio because they're using speakers is honestly super immersive imo

dapper coyote
#

Dam :/

dapper coyote
#

It wouldn’t be realistic as battlefield but a little more “dynamic” if that’s the right word.

olive trail
#

we are hoping for a4 to be like that. right now, they said such systems are out of scope of reforger. basically, what on exp now, is what we will get.

#

also god help the developer who will be doing all of that. they better be paying them big bucks

warm cypress
#

mf reacted to his own message

opal raven
dapper coyote
dapper coyote
warm cypress
#

freshspawn behavior

dapper coyote
#

Attrition Mode

Imma keep it simple: A close quarters conflict mode with set vehicles or chosen by player, each mode on a timer (depending on gm) With a set amount of supplies. The catch is tho once one team runs out of supplies they don’t immediately lose.

Rather, they spawn in as default conscripts and can only spawn in basic jeeps for transport. BUT can steal enemy Vics to use or if they can, return to base to decommission (+supply bonus for enemy Vic)

3-5 purple capture points in linear formation

#

To add, Every enemy killed = +10 supplies, -5 for the enemy

dim stag
dapper coyote
#

if this is added obviously they could polish based off feedback

#

I pray man :((

dim stag
#

I also want battlefield style game modes I think it would be neat; being able to hop into a quick conquest/TDM game would be awesome rather then having too worry about supplies etc. Yes, I know a bit of realism would be sacrificed but it would be awesome to hop into a quick game and relive those old battlefield days with realistic physics and new configurations.

#

Another thing which would be cool asf is a Trench / Foxhole Digging System. Edit: I guess there is technically a Trench Mod, However a more polished one would be better.

zinc river
#

Well there's KOTH. And also Capture & Hold.

hidden thistle
#

the problem with those is there is no game mode/map rotation feature

dim stag
#

yeah

dim stag
frosty fiber
full bear
brisk brook
dapper coyote
#

I got a few things I’m my life I need to take care of before I dedicate time to that or maybe I’ll just dedicate all the multi play time I have to it idk yet. Maybe even half and half.

#

Unless it’s not as tedious as I’m making it up to be. I know a LITTLE c# but just the basics.

dapper coyote
dapper coyote
foggy wyvern
#

Good luck brother ducksalute

olive trail
#

This answer for people impersonating other people servers is bullshit.
It's your game, your server browser. And the people impersonating other servers are clearly doing it for malicious reason.

frosty fiber
#

So if your car gets stolen, does that mean the manufacturer needs to resolve it?
Bit far stretched to blame BI for something they can't control 🤷

real dome
frosty fiber
#

"sorry, this server name is already in use, please select another one or get banned"

keen bone
# olive trail This answer for people impersonating other people servers is bullshit. It's you...

The thing is, how do you defines a server is impersonating another ? Like does a "*" makes it ok ? does 2 ? If your servers is "BestArmaServer" can i use "BestArmaReforgerServer" ? Can i claim the "Arma" server name or "Official" or any common words ?

Its what bohemia don't wan't to go into this thing, if they wan't to monitor this, they'll need to create rules that people will try to make workarounds. And maybe its their server browser, but the amount of servers to maintain is not a small task, and things needs to be done by someone that will cost money, you need to make a choice between game dev and "side quest" of maintaining a game dev company

foggy wyvern
#

It's VERY EASY to see who is impersonating because it is very clear when you look at server names. Is it a third party dispute if it is happening on top of Bohemia's systems?

#

In any case, an ability to register a community/clan and have this be tagged in the server browser would greatly reduce this problem

keen bone
foggy wyvern
#

I dont mean via code but via you looking at the server list. But my suggestion above would help solve it.

keen bone
foggy wyvern
#

Where did I say that it should be done right now before anything else?

keen bone
olive trail
#

I will do it for 48k a year

foggy wyvern
#

Now we're talkin

keen bone
keen bone
foggy wyvern
#

In any case it is a serious problem and the lack of support for it for more than 2 years is disappointing

keen bone
olive trail
#

This feedback is not for anyone here to debate. it's for the eyes of the developers to see how broken their system is, and how easy it's being abused by malicious individual.

foggy wyvern
#

Might as well stop talking about it altogether then since they know the situation very well

keen bone
keen bone
foggy wyvern
olive trail
foggy wyvern
keen bone
olive trail
#

they can.

keen bone
keen bone
olive trail
#

it's their problem and I've been told they want to.

keen bone
foggy wyvern
olive trail
#

not it's not. I've been told they can and they want to.

olive trail
#

my reflection in the mirror

foggy wyvern
#

Based

keen bone
odd mural
#

Please support 5.1 audio

#

true 5.1, also please look into an actual map your character holds instead of going into a menu. It doesn't even have to be interactable, just make it a png and then if you want to edit it, you gotta open a menu or something(could be animated by putting the map on the ground when editing)

dapper coyote
#

Or be capable to and I really pray you guys are capable of doing that even for community servers and ESPECIALLY for official ones.

#

(I didn’t mean to say u guys just realized u weren’t a dev or anything 🥲)

#

In conclusion, the names don’t matter rather what’s going on behind the scenes.

#

To add one more thing, trademarks (custom server emblems/logos) can complicate the issue.

#

So it truly does matter what’s going on behind the scenes….

#

So it wouldn’t get removed for JUST having the same name 👍

frosty fiber
#

Arma Reforger server is a free tool which can be used by anyone, and can have any config (like server name) people want.

If, for whatever reason, someone is able to run (actual) malicious code on a client through the server (which I doubt) then yes it's up to BI to fix that security issue.

However, if someone is "just" stealing your players by running a server with the same name, or running your mod without permission; all you can do is ask nicely if they want to stop doing that and/or DMCA the server hosting to take it down.
Because this is a "legal" issue between the two parties, and BI has nothing to do with that (as mentioned it the response).

PS. seems to becoming a #other_ip_topics discussion instead of AR Feedback 😉

dapper coyote
marble kindle
#

I think we should be able to expand servers for more information. Time of day, current duration of the session, available factions and their player counts..

#

Mostly importantly time of day though, since it can be frustrating waiting in queue for half an hour only to join a game in pitch black at midnight. hmmyes

dapper coyote
#

Theirs so many filters they could add I’m suppressed they didn’t. Even Day/Night duration would be useful.

zinc river
#

How frequent does server browser update their info? If the server updating their current ingame time of day, won't it lag the server even more? Or is it that kind of data request is negligible on performance? But it would be very useful yes.

dapper coyote
#

Ex: “Day/Night Duration: 30min”

#

That way you get an idea how long you will be waiting for day if you end up joining during the night.

wary field
#

If you're going to be afk at night then just leave the server, someone more useful will fill that slot. If you don't want to fight at night then you can do other tasks such as supply running.

copper glen
#

Or use the flares!

dapper coyote
#

I go on hit and runs during the night so idc :))

tacit parcel
#

Regarding the server name copying, we had this situation before and after a few checks, we found the server hosts, reached out to them and they warned the customer they would shut their server down unless they changed the name. The name was changed not long after. 👍

keen bone
#

Server filters : Language
Would be nice to be able to filter servers depending either on their language or their localisation. When having a bunch of server, their is no conventions, usually they do "[EN/US]" or things like this, but a filter would be way more efficient (and also allow server names to be shorter)

raven obsidian
#

Desperately need settings for brightness, user interface size and map symbol size.

full magnet
#

I too have old eyes

compact panther
#

Hello!

I've been told to have a try at my suggestion on the feedback section, so here I am.

It would be nice for us to have a compass (like the other gauges) on the HUD for third person vehicles.

It's pretty annoying to switch to first person to check the compass when we have bearings to follow.

Thank you very much!

wary field
#

I hope third person is removed entirely from official servers after we get periscopes for armored vehicles and mirrors for cars and trucks

solemn fossil
main tide
#

if 3rd person is removed you can expect btr/bdrm 2 to be almost useless for countering helicopters

solemn fossil
#

A few 1pp only official servers wouldn't hurt imo, for people who want more of a challenge

main tide
#

you have no exterior visibility from an enclosed turret, and if you only have a magnified sight to rely on ,its like looking thru a straw. gl reacting in time and getting sights on target before rockets go woosh

strange glen
copper glen
#

Even if official servers never get 1st person only options, at least community vanilla ones will.

warm cypress
#

just have friendlies near you to call it out, ez

main tide
#

ultimately i see no reason to think 3rd person view is going away from official conflict mode and in this instance is a useful band aid to act as a pseudo wide FOV mode

compact panther
strange glen
#

Actually that'd be pretty sick if we get that and AIs can shoot helos with emplacements

#

That way you have a clear target that takes time to set up/build unlike stingers or that AA m113 which could be deployed and set up right before they're used

keen bone
frosty fiber
#

there's already a server setting for that, and even mods to allow 3P in vehicles but only 1P as infantry

#

as for the official servers; these are more casual than community servers, so don't expect 1P only (or modded) on those

keen bone
#

Oh well, that perfect in that case

ornate shard
#

Also BTR/BRDM are not meant to be AA vehicles. Also klamacz has said that they try to model equipment after real life parameters so altering the real life capabilities of a vehicle to balance out another vehicle or a lack of one is not what belongs to Reforger.

#

What they should add are some early manpads which arent 100% accurate and don't do enough damage to down the helo every time.
I wonder if the 2 new launchers klamacz teased about could be these? 🤔

hearty whale
ornate shard
hearty whale
#

He said something about it in the ama atleast

frosty fiber
#

Balancing is already present in Reforger... Humvee vs BTR should not be equal 🫣

frosty fiber
#

That in the current state they can both take each other down at an equal rate (in a 1vs1)
Especially in that time period (no up-armored Humvee's available), the BTR would be able to at least handle some of the M2 rounds (.50 = 12.7mm) while the humvee would be shredded by the autocannon (30mm)

hearty whale
#

bmp2 has a 30mm cannon not the btr

graceful spindle
ornate shard
# frosty fiber That in the current state they can both take each other down at an equal rate (i...

Very rarely do those two vehicles face each other in an open field and frontally so I really don' get your point.
While the BTR-70s sloped armor might defeat some .50cal rounds from the front it doesnt do much in the sides.
Humvee has better situational awarness and mobility.
It is also a smaller target so its harder to hit.
The decisive factor usually isn't destroying the vehicle itself but rather incapacitating the crew and a single bullet can do that for both vehicles.
And if a .50 cal round manages to penetrate the BTR-70, spalling can be very nasty for the crew.

hollow comet
#

After latest 1.2.xxx update, the game does not handle alt+tab window jumping very wall, hangs often. This worked before the latest update

brisk brook
#

-forceUpdate launch parameter will help you with that

main tide
olive trail
#

it's time to channel my battlefield4 experience and snipe pilots out of their seats

main tide
olive trail
#

imagine the humvee ring gun but as a fortification

hearty whale
#

random take but i dont like how you get to see everything a enemy base has and where all their structures are exactly located
you should have to get that information by doing recon not just by a magic map telling you

main tide
pseudo night
#

When I Alt + Tab from Arma Reforger and then open Arma Reforger again, the game gets stuck on 10 fps and then the entire program crashes (I have a NASA computer)

brisk brook
pseudo night
#

How to do what you said

hearty whale
#

How?

#

Yes??? How does not being able to see enemy structures make the game more boring???

strange glen
#

Here to put down a little idea for cammie cream and sticking twigs and small branches in beanies to break the shape a bit. Certainly not needed but would help recon dudes feel more like recon dudes while not giving special gear

trim zealot
#

The fia needs a tune up and should attack bases at random.

errant leaf
strange glen
hidden thistle
nova shuttle
#

It's ridiculous, that this is allowed.

foggy wyvern
#

Hivemind

ripe crag
#

How do I report a bug?

worldly haven
#

(PC-Comms stutter) - I would like to ask the devs if the comms stuttering / breaking up in-game is a feature or a bug. Because I can barely understand what people say in game, they are all cutting off most of the time. Squad/Platoon/Local voip, including when talking to nearby players in local voip. Nobody gave me a clear answer on this yet.... and I had a hard time finding people with the same problem on the internet. (I played only on healthy servers with low ping, with or without mods, vanilla)

stark fjord
foggy wyvern
stark fjord
foggy wyvern
#

Oh yeah I dont mean to blame VON only for this, just in general.

lusty cave
#

God the marker system makes me want to tear my hair out

#

Scrolling the map with the same button used to place things is SUCH GOOD UI design guys, absolute brilliance. And its totally not remappable at all

foggy wyvern
#

Can TinyWars remove C&H mod dependency?

#

PLEASE, I need to fix it again

obtuse fjord
#

Known and will be done.

copper glen
#

Is that what's going on with the Winter C&H mod, too? I didn't look too closely.

obtuse fjord
#

Could well be.

cloud pollen
#

Any one here got issues connecting to servers after todays update?

crude vortex
#

BRO THANK YOU DEVS FOR FIXING THE KEYBOARD ISSUE

AND THE PS5 NIGHT TIME ISSUE

I CAM FINNALY SEE THIS BEAUTIFUL GAME AT NIGHT NOW THANK YOU APPRECIATE YALL HARD WORK

sonic fossil
#

i am from the future. kanye west and many other real-world famous people are being added to arma 4 in the season 1 battlepass in 2034 once the game is fully consoleified

zinc river
#

If you're from the future, kanye west would be old news and replaced with the period celebs. So no, you're not from the future 😜

sonic fossil
#

you cleatly havent heard of the kanye prime prototype

#

and his archnemesis kanye south

#

they will be added to the arma battlepass as well for just 1 bitcoin

unkempt light
#

Feedback for GM mode,
So a few people who talk to me have suggested some sort of favourite tab of some sort. So imagine like a quick access tab that you can favourite 10 or so items from the GM menu. Also something similar but for custom characters for story's that you are role playing. These simple things will add great value to GM role and hopefully help out the console players on controler too.

crude vortex
#

When swapping from primary weapon to pistol while moving creates this weird animation if your in third person view basically seems as character is floating legs don’t move but your moving

I know that’s something minor but it just looks so unrealistic and I don’t know if anyone else seen that Also while moving and swapping to pistol

hidden thistle
#

i would love to be able to put a blasting machine into the handgun slot

errant leaf
digital imp
#

hey, votekick needs to be more time demanding and more elaborate - like choose reason to votekick and to confirm (at least) since people ase votekicking random people for no reason, I just got kicked twice while having no interaction with somebody what so ever

pliant phoenix
foggy wyvern
#

not surprised

pliant phoenix
#

Yeah had to ask someone to fill up the GM slot (for respawning players) and fixing 'dissapearing' cars.

Patrolling bots are a nightmare with amount of data being synced. Similar mission on A3 is much less demanding on Network.

crude vortex
crude vortex
#

Just my take that could be a dumb idea tho 😅

strange glen
crude vortex
lusty cave
#

Not being able to play on a private server because of "Script mismatch" and then having to delete every single mod and redownload them all in order to fix the error is fantastic design, and definitely 100% better than a private repository, that we can no longer use as an option because reasons. I definitely love steam and think this was a great design, I love troubleshooting during my time off.

strange glen
crude vortex
ornate shard
#

Also I dont see why private repository cannot be used for other reasons than another skill issue

lusty cave
spare linden
#

Backpack radios are broken right now. Placing one makes it so you cant use your radio.

#

Seems like it lasts until you leave and rejoin

#

Also couldn't dismantle an enemy radio

graceful spindle
#

Very easy to test. Just move this file.. "C:\Users\yourusername\Documents\My Games\ArmaReforger\profile.save\app1874880_userxxxxxxxxxxxxxx\settings\InputUserSettings.conf" to a new location then start the game. Join whatever server you are having the issue with and see if it is resolved.

#

Would like to see the option (server side enforced), if one does not already exists, to disable the map marker for the squad. The game already pushes to get players to learn how to read the map and use the compass, but then shows a moving indicator on the map like its a GPS. If there is a way to disable this already, please let me know.

graceful spindle
#

Hope that fixes it. If not, just move that file back and you are where you left off.

graceful spindle
marble kindle
#

Just tried to bandage in BTR driver seat, it didnt let me and I bled out. Something's wrong. ;_;

olive trail
#

Two guns loadouts can often be very limiting. give us the ability to carry three. as you can see, it's realistic.

pseudo night
#

Has anybody else noticed the issue where you join other servers that you don't even click on?

#

I have a bunch of servers on my favorites, and when I try to join a specific server I get redirected to another one

main tide
reef crow
#

For Combat Ops, it would be cool if vehicle patrols would be part of the mission.

brisk hinge
#

We could really use a way for server admin to bypass the queue so they can join their server quickly and deal with issues like griefers in a timely manner. In other games like Squad this is accomplished through a "reserve slot" which is a player connection reserved for admin. So a full server would be 127/128 with one space reserved for an admin to connect immediately.

obtuse fjord
sonic fossil
brisk hinge
# obtuse fjord For dealing with issues like griefers in a timely manner, use RCON. No need to e...

To see who is the culprit sometimes you need to be in game. RCON will let me ban a cheater, but will not let me see who is cheating, and player reports will just say "there is a cheater" and maybe what they are doing but not a username.
I'm just relating how another game like Squad handles this issue. There is a spot reserved for an admin, thus allowing them to bypass any queue.
This is separate from a whitelist or priority queue that would allow players to jump to the front of the queue.

obtuse fjord
brisk hinge
#

Yeah, for sure.

brisk hinge
#

On a different topic, but related to RCON. I noticed Reforger is not passing along many IDs to RCON. It would be helpful to have more identifiers for a player such as Steam, EOS, BattlEye GUID, or whatever is available. This is helpful for identifying players who have multiple accounts for purposes like ghosting and/or ban evasion. These IDs also allow us to identify the same user across multiple games, for server ops that host other games.
If there is a better place for this kind of feedback please let me know, I assume this channel is more geared to gameplay feedback.

foggy wyvern
#

Hm yeah doubt youll get battleye GUID from console players

brisk hinge
#

Yeah, I'm not familiar with console IDs but maybe there is an XBL ID and PSN ID that could be passed to RCON.

foggy wyvern
#

Maybe in the future. Right now best you got is reforger specific id that isnt shared.

queen bone
#

I BEGGING YOU BOHEMIA INTERACTIVE PLEASE FIX YOUR WORKSHOP BROWSER

fair dove
# foggy wyvern Hm yeah doubt youll get battleye GUID from console players

pretty sure Im seeing these on my servers? Unless youre talking about something else? Im seeing these two IDs formats for both PC and xbox players in my console.log file: ```
09:23:30.327 DEFAULT : BattlEye Server: 'Player #31 XXXXXXXX - BE GUID: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'

09:23:54.128 NETWORK : ### Updating player: PlayerId=31, Name=XXXXXXXX, IdentityId=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx


And adding the "BE GUID" to the bans.txt file in your battleye folder effectively BattlEye bans them.  Same ID that shows up in the rcon tool using BEC & BERCon.  I think the BE GUID does change though with each account they try to use.  I wonder if it's BEC giving me these BE GUIDs?  Are you not getting those on a server thats not running BEC?
spare linden
brisk brook
graceful spindle
#

Please add the option to disable the squad marker on map. This is a representaton of a paper map, not a GPS tracking device. (disregard.. found mod that does it)

fair dove
#

Same bec i used for a3 and DayZ servers

brisk brook
bitter whale
#

What about adding a hefty respawn timer as a penalty for friendly fire. Go even further than HLL and add like 60 seconds

hardy rock
polar narwhal
#

please, release arma 2 in arma reforger DLC) price: 80 euro

fair dove
lusty cave
#

Need joystick support instead of more console stuff pls thnx

summer spoke
#

Can we get a long range radio with atleast 3 channel options added to the UH-1N (Huey)? I usually carry the large radio backpack which severely limits what I can bring.
Plus I feel there should be a radio option built in, as there is irl.

Thanks!!

echo citrus
reef crow
#

Could we swap the default US Helmet with one without the glow stick?

#

I feel it stands out like a sore thumb at night in PvP.

copper glen
#

It also serves its purpose: reduces friendly fire. You can always swap it for another.

#

And it is authentic.

oblique zephyr
#

There should be an escape from Everon or Arland scenario, similar to what was in ArmA 3. It can be played in both singleplayer and co op. In singleplayer, you'll have a squad of AI to command or you can choose to fill other roles and follow the squad leader. Similar to escape from Altis or Stratis, you'll have to search key locations throughout the map in order to find a helicopter and escape by any means necessary.

solemn fossil
errant leaf
#

this brings me back to the point of having modular clothing items, the helmet can have a cover, a band, goggles, scrim, etc

sick kelp
#

Messing around on experimental and noticed I can destroy the broadcast towers of Regina and Entre Doux in GM but not in Conflict. I can see why the option isn’t there for conflict but I can’t help feeling like it’s a missed opportunity for asset denial and dynamic gameplay.

weak spire
weak spire
#

I really like the move to have adjustable speed with scroll and adjustable stance with ctr scroll. I don't get why you don't have the full speed range open to scroll control, slow walk to sprint and why when using ctr scroll it's just moving through states instead of variable range from 0 - 10, prone to standing.

The trees look like last gen 😦
The new lighting and weather, water, rain looks great.

polar wedge
#

We had this issue. So found the reason. it's funny, if I take second item in my hand like a binoculars, radio, morphine or whatever, Host cannot shoot then.

#

If I put the item back, host can shoot again

#

Rest in pieces smashed host mouse HAHA

echo citrus
#

And it would completely revamp Conflict. I assume it's way more complicated that Bohemia wants to go with Reforger. Maybe Arma 4 will have it?

midnight badger
#

Are there any plans to limit the ability to play multi-player unless u play the tutorial? I've been playing USA in conflict lately and the main issue isn't toxicity or big kits it's that no one has any idea what to do. They don't know how to build, how supplies work, what buildings do what, what bases to take or how to win

Think this would go a ways to improve conflict as Soviets utterly demo the USA in 95% of games

final comet
#

Can we get an easy way to tell what buildings have room for supplies or maybe a central supply drop off that auto distributes supplies to buildings with room? Backing up to multiple buildings and getting out only to see that the structure is full of supplies when the map says the base has plenty of rooms for supplies makes doing logistics super annoying.

solemn fossil
#

You can see the physical supply boxes in the composition wym?

limber warren
#

Irl the only time it would be useful is like going from outside in the day into a dark building u would be able to see them glowing for a few minutes at most

#

But with since 1.0 no place not even caves get dark enough u can’t see people so it’s pointless

hollow quiver
#

netcode improvements?

sick kelp
sick kelp
#

Arma 4 is still a few years away and you never know what the devs will add to reforger. I mean they didn't plan to add backblast but it's coming with the next update.

solemn fossil
#

Klamacz said in the AMA that given the right conditions (enough time, resources, motivation, etc) that things outside the scope of the roadmap could be implemented in Reforger. His caveat was that the roadmap takes priority and nothing outside of whats on it will be announced or hinted at, so if we do get extra content it'll likely come as a surprise

sick kelp
pseudo night
#

I've never seen a game with such unstable servers like Arma Reforger. There is always some weird reasons for player disconnects, official servers continuously shutting down at midnight without notice, and then you'd have those server crashes where all players in the server become frozen. This is like the only issue that is seriously killing this game and it needs to be addressed

hardy rock
#

its not going to kill the game however

south blaze
weak spire
#

Anyone know why i am suddenly getting the following error?

13:16:34: Starting BattlEye Service...
13:16:36: Updating...
13:16:37: Launching game...
13:16:53: Note: File blocks can be ignored if they don't cause problems with the game.
13:16:53: [INFO] Blocked loading of file: "C:\Program Files (x86)\opentrack\modules\NPClient64.dll".

brisk brook
weak spire
#

i have no idea what that is, i'm just using the basic opentrack, bizzare how it just stopped working, doesn't even work with a fresh install.

#

is there a battleeye forum?

brisk brook
#

No. Contact them via support email

weak spire
#

feels like it was the contact that cause the problem

weak spire
#

looks like it's the whole opensource opentrack.exe has been blocked by battleye, if i delete the NPCClient64.dll, battleye just says another one is blocked.

#

29/01/2025 13:49:40 - Blocked loading of file 'C:\Program Files (x86)\opentrack\modules\freetrackclient64.dll'

brisk brook
#

Welp contact them. Nothing else to do. Once they verify dll youl be able to use it.

gentle zephyr
#

The server took too long to respond

echo citrus
#

Building structures should expand the perimeter of the base. And the bigger the perimeter, the longer capturing should take. At the same time, it would mean that enemies around could be on larger area. Plus we could reach supply containers in base with structures. Additionally it would be harder for the enemy to put spawn radios around our bases.

weak spire
#

It would be good to have the map ingame.

Idea: have a rectangle in map mode (M) that will select the texture for an ingame map.
Make the map rotatable and visible along side the compass in the player's hand.

brisk brook
#

use the feedback tracker, in description of this channel.

solemn frost
#

When AK-74 the is set to the battle zero/постоянная setting by the player, the model shows the sight as being slid up to the 400m line on the ladder.

This likely contributes to the problem of new players not understanding why they need to move the AK's sight upwards to set it to 100 metres.

The other guns with ladder sights (Sa-58, etc.) share this issue.

#

Also the Sa-58 shows a round sitting in the magazine when the gun is empty

brisk brook
#

Well... that was the default zero on most issued soviet/eastern bloc rifles

solemn frost
#

Sorry I might not have explained the issue correctly, the problem is where the slide sits on the model

#

It does not sit at the П setting on the sight ladder, where it should when using the 440m setting

#

Sorry I cannot attacht an image to explain it, but on the AK's sight it goes
10
9
8
7
6
5
4 <- Currently, the slide sight sits here when set to 440m in Reforger.
3
2
1
П <- The slide should sit here when set to 440m.

#

Interestingly, the PKM does not seem to have this problem

brisk brook
#

Oh then that is a mistake indeed. Use feedback tracker, in description of this channel to report a bug

solemn frost
#

On the feedback tracker, is it more useful for the developers if I write a shorter, or a more detailed explanation of the issue?

brisk brook
#

As you please. Perhaps youd include screenshot to just point out the mistake

#

As long as its understandable

gray orbit
#

Can we please fix the issue when you select one server it has you join another for some random reason?

#

Ive tried joining one of my servers 4 times and it keeps putting me in one of my other ones

graceful spindle
pure gyro
errant leaf
fair dove
thin delta
#

With the removal of any mentions of the Steam workshop from Reforger's roadmap, I really hope that mod upload size limits, inconsistent download speeds and general complications with the Reforger workshop and mod manager are a major focus at the moment, especially with Arma 4 on the horizon. Not acting like the Steam workshop doesn't have its issues but still.

#

should say FAQ instead of roadmap

graceful spindle
oblique zephyr
#

I would like to see Bohemia add more accessories to equip such as sunglasses, protective goggles, headsets, balaclavas, and bandanas in a future update.

#

Shemaghs as well

copper glen
#

It would be pretty cool if you could use visors and goggles on helmets, or put on hoods. Maybe one day.

pseudo dome
fallen lotus
#

Is there any info on the cyber attacks and an estimated time that the servers wont be coin toss on whether they are going to work for the night?

south adder
#

0 server FPS hehehehe

vagrant badger
gentle zephyr
sick kelp
#

There needs to be a limit on how many helis a team can have spawned at a time.

olive trail
#

There was this one guy going crazy about the map markers few days back. I think he is right. markers are so counterintuitive when compared to arma 3.
example: I was ambushed on the road so I wanted to mark it on the map. In Arma 3 this would've been one click to open the map, double click to place the marker, then type "ambush".

olive trail
#

it's only four click difference. not important.

hearty whale
errant leaf
olive trail
#

moded official servers. that it.

drifting lantern
#

Dongs on the map showing cmdr's intent are a core part of ARMA gameplay historically 😉

modest geyser
#

yo your servers keep crashing fix your back end or hire a cyber security agency

pliant phoenix
#

So my Dedicated server "Crashed / shut down" due to Bohemia servers dying and I lost GM prepared mission. [2 hours of placing units, barricades, tasks and other things]

obsidian tangle
distant ore
modest canyon
#

Squad has a feature that you can queue for a server while playing on another server. Would be a nice addition to the queue system and help seed other servers.

graceful spindle
#

I would think less people utilizing the backend would be a good thing and that some other form of ID for each client could be used to save individual loadouts.

#

Even if the method of assigning an ID is only utilized when no backend is available. For example we run our dedicated from command with -server. When that method of server is used, have the server assign each player an ID to use for saved loadouts.

distant ore
graceful spindle
#

But that ID apparently cannot be obtained without backend.

distant ore
graceful spindle
#

When we run -server command line, everthing works. All our mods, etc.. saved loadout only saves one loadout, not one for each player.

distant ore
#

We are using it for player loadout in base game, this is why if you disconnect and reconnect it is not saved

#

Yeah probably because you are running a mod that using player identity to save loadout, instead of default game saving loadout

graceful spindle
#

no its the vanilla loadout

distant ore
#

Not sure, I always used loadout with -server command line and it worked, but maybe since then it changed and use player identity now

graceful spindle
#

is this not the ID ...

distant ore
#

You see PlayerId is assigned, IdentityId is not

#

But maybe actually the saving of loadout use IdentityId, it has been one year I did not touch this code

graceful spindle
#

it does save 1 loadout but everyone gets that loadout.. or the last saved loadout

#

because I think everyone has IdentityID= nothing

#

and that same exact server run without -server, same 3 mods, saves individual loadouts

#

only variable changed was running with no backend to running with backend

#

and with backend..

#

dont know if that ID is sensitive so that is why I covered part of it

#

Anyway.. would be nice to be able to get saved loadouts working without backend. Cant seem to get anyone interested in making a mod to make it work another way and you are not allowed to offer any initiative to do it.

slow cradle
#

I honestly think you guys should ditch capture and seize mode, i dont want to be rude but most the maps of that gamemode consist of overlapping assets that dont really fit well together, not only that but i think its just not that great compared to conflict, and id rather you guys to focus on conflict than that separate small gamemode. (And i understand the game lacks gamemodes but im just not sure if this is the right one, it just doesnt feel on the same quality level as the rest of the game in my opinion.. at first i didnt really mind it when you guys added it, but now im quite concerned that these half baked gamemodes are being included as actual content..

hidden thistle
#

I would love some more edit options on vehicles
Like

  • clear inventory
  • damage
  • lock
slow cradle
#

The ability to tweak Vehicle loadouts or Character loadouts via GM would be Great

thin delta
#

When local hosting, trying to load mods is a bit frustrating due to some things: 1. mods are sorted seemingly randomly 2. there is no search function 3. some mods don't auto load in the local host mods tab even when they are loaded in the mod manager

solemn frost
#

Is the feedback tracker down rn?

cursive creek
olive trail
graceful spindle
#

Anywhere I can go that focuses on modding for reforger to request something? In particular a mod that saves the games "save loadout" using an ID or some other form of matching, other than IdentityID, which is dependant on the backend?

strange glen
strange glen
graceful spindle
#

Is that bacons loadout editor or is it a different one he has made?

#

His loadout editor still relies on the same ID assigned by the backend so it wont work.

strange glen
graceful spindle
#

No that is ok. Would have been great if it worked. LOL

olive trail
main tide
#

formerly known as post scriptum

pseudo dome
# olive trail

I already knew it was Squad. What you didn’t understand is why I was asking if it was ARMA in an ARMA Discord.

olive trail
sonic fossil
#

this server: 99% of the posts are ragebait or emoji spam, 1% is normal

pseudo dome
solemn frost
#

Is there any word as to when the feedback tracker might be back up?

livid nebula
solemn frost
#

damn, i can see the home page, just cant make an account

coral reef
#

Ya'll just gave up huh?

graceful spindle
#

Can Devs please look at an alternate to the "save loadout" using IdentityID for PC? Hosting without backend for obvious reasons and PC only. Have the option to use SteamID maybe or any other way that can be obtained without the backend.

lucid sphinx
#

The move to make everything connected to the hive was a poor decision and will severely damage A4 in the future if something else isn't figured out. I get it, you want to force crossplay, but its really going to damage the community. Make the option to have completely private, pc only servers, ability to turn off server queue. You should not have to connect to the hive to play multiplayer when the servers are hosted by 3rd parties.

real dome
lucid sphinx
#

okay, so one thing. yay.

opal spire
#

One feature I would love to see in future updates is a "squad join" type function found in other games. Have a squad of 2-4 people you usually play with and all join the same server as the squad host (ala COD/BF2042,etc)

hidden thistle
#

i would love to be able as a squad leader set my squad size 10-4

#

but as is i would love the dropped supply's to be looked at, a pulling them in stacks of 100 or 20 it will spawn them ontop of buildings or vehicles and even ontop of each other
i also dont like how they decay almost instantly
it would be a nice tactic to drop a few supply's in a bush and then a radio next to it to provide a small spawn point to attack from, but we cant do this as they decay with in 5 minutes

simple kindle
oblique zephyr
#

How about get better servers

foggy raft
hearty whale
#

so? game back?

graceful spindle
# foggy raft Honestly would love to just see fully private/offline servers, I host a lot of m...

Can't you? If I can host online, without the backend, then surely you can host offline the same way. There is one issue that is yet to be overcome and that is getting the vanilla saved loadout feature to work, since it uses an IdentityID assigned to each player by the backend. You can stll play and create a loadout, but it will not save multiple loadouts. Hopefully an obstacle that can be overcome. This is on PC of course and limited to PC clients.

foggy raft
graceful spindle
#

Oh the port forwarding... I forgot you mentioned that. Yes I do have to forward one port.

graceful spindle
#

They really need the option for private PC servers to operate fully functional without the backend, as long as mods are already established. Seems like some of the things they link to backend are not really necessary and could be done server side.

open orbit
#

We need to have roaming server browser. We should be able to search other servers, while in a game and join a que for another server while in game. This will help end all these massive ques, and help populate low pop servers.

hidden thistle
#

I would love to see vehicle gear systems changed

  • being able to stall
  • damaging the gear box if you slame over natural too fast
  • server settings to force no driving assistance
warm cypress
velvet storm
#

Since Admin Priority has been announced. I would like to see more than 20 name slots for servers with a lot of staff.

graceful spindle
#

Proper saving please. I assume BI sees this game as being played by the masses and a map completed in hours. Some of use play a map / scenario over the span of days, even weeks. This means in order to keep Squad AI and Vehicles, the server must run that map 24/7. Please just add the ability to save the game state so it includes those elements. I don't know if this can be added with a mod or not.

untold juniper
# velvet storm Since Admin Priority has been announced. I would like to see more than 20 name s...

Yes this for sure. My community runs nearly 40 admins for our squad servers which is 3x98 players. We are building up our reforger moderation team for our servers which is 3x128 players... 20 slots is a joke, will likely need around 40 admins to share the load, ensure balance, etc.

If its to stop monetisation of servers this is even sillier, shit aint free to host and whitelisting brings in money to keep the server up. Servers being up sells game copies for BI... seems like a no brainer. Also restricting the admin slots to 20 wont impact montesiation as no way in hell people are giving non-admins GM/Admin powers ahaha

brisk brook
untold juniper
brisk brook
#

Educate your admins

untold juniper
#

Accidents happen but alright ahaha Cant all be perfect heros like you but meh

fiery folio
#

I love the small official server sizes but boy are they filled. I have to go onto the second page just to find a game. Maybe up the Players to something like 56. Not to big or small but enough to lower the count a bit

fair dove
#

They would probably need to rent better servers to allow more players. I doubt that will happen anytime soon.

thin delta
#

Everything this guy suggested, I beg of you bohemia 🙏

short cipher
wise loom
#

5k view distance. 1.5 KM network view distance. Smooth performance, no rubber banding or hit detection problems. No helicopters popping out of nowhere. More players.

#

The southern mountains from Entre-deux. You can see Levie Military base.

#

So with 1.5 Km network view distance you only need 1.5km view distance to see stuff. Any PC can do 2K view distance.

#

This chopper isn't going to pop out of nowhere and just rocket me if I can hear and see it from far away..

wise loom
#

My conclusion to Reforger's potential is in what it can do and what it can be. We don't have the a.i. or the SP editability of previous Arma's, but this could be the ultimate MP war sim with what it can do. (We need squads, platoons, classes and realistic configuration of assets for that).

foggy wyvern
wise loom
foggy wyvern
#

I wonder if nitrado wants to save bandwidth with this setting or something, I can see how it might be frustrating for players. I've done sniper shots over distances longer than 500m on community servers.

noble beacon
wise loom
wise loom
fair dove
foggy wyvern
#

Right

wise loom
fair dove
#

Well it's nitradont... Did you expect it to work?

#

I wouldn't doubt it if they have more server instances on those boxes than they do cores

solemn fossil
#

We used to get regular full blown server freezes followed by crashes on combat ops arland with 4 players using nitrado. Any time we would get close enough to an objective to spawn the enemy AI there was about a 50/50 chance the server would just die

strange glen
#

also reforgers helo noises sorta cut out at a certain distance, they dont fade into nothingness or slowly build up, they just appear and disappear?

wise loom
fathom jay
#

+1. As someone running small-sized GM lobbies, I absolutely agree with everything written out here. The current 'locally hosted server' options are extremely frustrating, worsened by scenarios' tendency to crash on launch (thus requiring to load everything over and over), and mods' propensity to cause said crashes if not loaded in a 'correct' order. If loaded mods were, at the very least, taken from the client's already-loaded mods (seen in the Mod Manager), it would vastly accelerate the hosting process.

plucky needle
desert aurora
#

I have tried searching on the feedback tracker and I can't see that this has been previously reported, but wanted to ask if anyone had any awareness of it being a known issue.

At the moment, I play in a private server (so barbie comments aside), on PS5, so no mods. My typical loadout is I grab the suppressor, 4x scope, extra grenade, extra mags, and extra bandages. The supply cost for this is 51, which I thought was pretty good.

I was checking the default loadout cost, and it was 48, so I couldn't see how my loadout was so cheap.

With some testing, I could see that the loadout cost counts the suppressor and scope cost when in your inventory, which is a total supply cost of 90. However, once attached to your weapon, they become free, reducing my supply cost to 51 (default + one grenade, as mags and bandages are free).

My method of testing was:

  1. spawn in and save loadout, supply cost 48
  2. pickup all items and save loadout, supply cost 90
  3. Attach scope and suppressor, save loadout, supply cost 51
graceful spindle
#

I have not noticed this on PC, but not to say its not happening. I do attach my suppressor before saving but not my scope. Will watch next time. Good find regardless if it has already been reported or not.

real dome
noble beacon
noble beacon
wise loom
# noble beacon I didn't quite understand what the squad leader's rank has to do with it. Can y...

People who play for rank make the whole team suffer. I was just a private or corporal trying to prevent the other team from 5th cap (I did it somehow). The other players didn't even notice because they were playing for rank (capping worthless caps from bots). There's something about leveling up that makes gamers go stupid. Promoting rank by making it more visible or noticeable will make players focus on rank even more. It's a bad mechanic to have ranks and unlockables in the game. I wish people would open the map more to see what's going on instead of chasing rank.

short cipher
# wise loom People who play for rank make the whole team suffer. I was just a private or cor...

Well, the thing is, if they just play the game and do decently, they’ll get rank lol. There are no points which are worthless either. I go back and back cap points we ignored (so that we have lots of spawn options and supplies stacking up) once the forward momentum has stopped and we’ve run into enemies and start exchanging blows (usually one team doesn’t necessarily steamroll the other, so there’s a lull in progress). The answer is do both but the context is ever-changing as to which is the proper answer at a given time. Plus, you never want to have all your eggs in one basket.

main tide
modest canyon
#

Would be cool to be able to blowup radio towers with explosives for radio towers that are in range of your radio towers. I like a little sabotage but not like the old days when you could just dig down anything lol

oblique zephyr
#

It would be cool if you could make the servers playable again

noble beacon
pure gyro
# wise loom People who play for rank make the whole team suffer. I was just a private or cor...

I think that's just something that comes with a little experience though; realizing you're putting too much focus into less relevant areas of the battlefield is in fact in my books a skill issue

As far as I've seen as time goes on all new players learn from it and then we end up with games that are hyper focused on rushing relays or getting an MHQ up and parked next to the purple nearest the enemy MOB anyway

Rank is definitely not a problem, the second achievement I got in Reforger was for reaching Major.

main tide
#

reaching major isnt a problem if you happen to join at the very beginning of a match and do nothing but cap. I think BI onl really put stuff like the bTR or Lav25 at the ranks they did is because there isnt much additional content due to reforgers limited scope. I imagine Conflict in Arma 4, mortars BDRM, or lav will be SGT at most. with LT being left for IFV's, Captain and Major for premium end Main battle tanks ( ie M1A1 and T80U), or fixed wing attack jets.

#

IF you happen to get a game that drags on very long and isnt ended within the first hour or two, and your ranked Captain or Majors leave, becuase the game drags on too long, then teams are back to not able to use ranked locked items at which point its harder to rank up late game if all the green points have been capped, and you actually need to cap contested points against actual humans.

olive trail
#

conflict last evolution after adding hq role will be warno but fps

candid pasture
#

Will there ever be a 24 v 24 cap so the games will never be un balanced on teams?

strange glen
#

I yearn to have a set of medieval armor because why not, it's gotta spawn naturally in the castle in conflict

strange glen
errant kestrel
#

Guys, I have this error, I can't download some mods and there are others that I can't download at all. Does anyone know how to solve it?

hidden thistle
#

Has anyone figured out the whys and how's of the bug with taking control of a AI that either won't let you shoot or change gun
I have also had one where the fov was zoomed in and a recent one I have found was that taking control of a AI while they are reloading will make the magazine disappear both visually and mechanically

#

Could we also get some enhancements for game master

  • radio range visuals
  • being able to hear radio and local chat while GM"ing
  • passengers get out ai command
  • set damage
#

And lastly spawning a soviet uaz with the pkm with crew/passengers will infact spawn a soviet in american uniform as the gunner

olive trail
#

The old handheld radio range made the match feels dead at times, but I miss not being able to hear players talking about a gunfight in chotain while im at saint phillipe

upper quarry
tiny charm
graceful spindle
#

Until BI completely addresses the issue on their end, I would not even spend the time trying to fix something on the hosting / client end, especially when it can be attributed to the backend issue.

upper quarry
#

Man I love when AI detect an ambush 20 miles before they arrive even when it’s impossible to see and decide to go the opposite direction 10/10 ai BI so fun 👍

velvet storm
#

pls fix this in the tools

silent anvil
zinc river
#

With 1.3 update there will come mortar and you can actually crew serve it. One guy aiming the tube, and the other guy reloading/firing the mortar. I think this can be expanded further to launchers like Carl Gustav (I know it's not in the game, but still). One guy is the gunner and the other guy is the loader. IRL you can reload it alone (one man) but it is faster if you have a loader.

velvet storm
foggy wyvern
silent anvil
#

I have a guide in our discord
But here is a quick one

Change the values after boundMaxs to something larger than your maximum terrain size. For example, if your terrain is 17x17 km2 large and the camera doesn't need to move higher than 2 kilometers, "boundMaxs 17000 2000 17000".
Make sure you entered everything correctly and did not break the formatting, then save the file and reload the world in the Workbench. If everything was done correctly, the bounds should have moved. If the world did not load correctly, the formatting was probably wrong.

warped steeple
foggy wyvern
#

yay

tough phoenix
#

I'm not sure how plausible it would be to improve at this stage in development but I do find the medical system and arsenal in Reforger to be very underwhelming and unintuitive compared to ACE, and the lack of ability to draw on the map and to place a variety of markers severely hinders multiplayer organisation in my opinion. Overall Reforger is pretty good after hundreds of hours trying it out, but there are several areas where it feels very janky and cumbersome in comparison to Arma 3 and several of its mods, and I think that Arma 4 could be exceptional if the Bohemia team takes more direction from popular Arma 3 mods, or even some vanilla aspects from Arma 3 that it does better than Reforger.

#

The editor and game master interface are both severely lacking compared to the Eden Editor and Zeus interface in my opinion, which is a major issue when it comes to organised game-mastered missions with units.