#reforger_feedback
1 messages · Page 23 of 1
48.5 maybe? (For US) and 42.5 maybe? (for Soviet)
I would at least like to be able to throw cross faction markings on vehicles at vehicle depots or heli depots, just for some extra clarity with captured vehicles, something like the pink or orange signal panel on vehicles for vehicles captured by the US, paint jobs for helos?
Yh that could be realistic and also work
Yeah and the signal panel method is common at least in the 2000s, but the signal panel has existed prior (at least to vietnam)
Mortars
That's a lot of work for some visibility
I mean yeah it makes sense but tasking a mortar to pop flares over your position (unless it's a base) seems like it'd be a bit much, i always viewed the flares for the mortar as more of a defensive tool, parachute flares could be used more offensively
But then again so can the gl launched flares, it's just hefty to cut back on the grenadiers explosive nodes for some visibility, when the whole squad could theoretically have their own illum flares
While the gl keeps different colored ones, with possibilities for signaling
Hand held flares are also coming
Yeah but it's unknown if that means like roadflares or hand launched flares
Its hand lauched flares
Are you sure? I mean i hope you don't find it rude of me to ask for proof, all I've seen is the roadmap
I'm happy with the smaller 40mm Flares but hand Flares would be nice
And it just states "handheld flares"
Hello!!!
It has been a while since my last update. Here is my last 8 months at Bohemia. I checked everything that I showed is already at v1.0 using Enfusion Workbench so... I am delighted to watch that my work is still there.
All the rights belong to Bohemia Interactive.
Thank you for watching.
Have a nice day!
Alright that's sick, though if they have the model and animations figured out 11 months ago wonder why they havent pushed it anywhere yet
#reforger_discussion message probably stated in one of the updates or on this discord.
"Hand-fired flares are an obstacle we have yet to overcome. They require a significant change to how we handle weapons, which has left us with a dilemma. Either hack them together with a temporary solution or delay them for the time being. We went with the second option. In the meantime, UGL-fired flares should at least allow grenadiers to light up the battlefield and maybe even turn the tide of night combat."
It's because characters didn't have a hand slot so far I'm sure. Now we do with the latest experimental update. I'm sure we'll get them soon™️ :p
Paint job for captured vehicles would indeed be cool
Please, make the blur/vignette (that appears after running) optional.
It is extremely annoying, and can cause a headache for some people.
At the same time, there is no reason to force the effect on players.
(even in PvP, would you be able to disable it, you won't gain any advantage - you only get a PLAYABLE experience that is not causing you a headache)
https://feedback.bistudio.com/T187834
btw. regarding Stamina...
It seems the Stamina system is broken - at least no matter what kind of soldier/role i chose, i am not able to run more than 100 meters with ~40kg of equipment.
That can't be by design, can it?
I remember in my boot camp, we used to run 5km every morning in full gear (which depending on your role, was anywhere from 40 to 50kg) - and that was just the start of the morning exercise.
And the limit, just to pass, was to make it under 30 minutes.
Of course very few were able to pass on the first day, but eventually everyone was able to do that and more.
So, it's weird that all the soldiers in the game, no matter their role, seem to have the stamina of an average recruit on his first day.
Is this intended?
I guess it is intended. I don't know what Army's boot camp you went to, but that is far beyond US Army standards even today. I guess things more lax in the 80s, and maybe also more lax in Soviet Union.
Basically I think you are meant to be an average grunt; a not exceptional soldier.
Well, i think that running 5km with your gear does not make you an exceptional soldier, just a properly trained soldier.
But even if you would be right about "things being more lax" back in 80', i'd say current stamina system is still way too restricted.
I mean... ok, if 5km in full gear is too much, then let's make it 2.5, or hell, even 1km would be A HUGE step up from what is currently possible in game.
depends how you define "full gear". I'm fairly sure you can run with all default loadouts, only get over encumbered if you take extra gear from arsenal box.
full gear is grenade launcher 6 mags 20 grenade, sniper, 20 mags (obviously). pistole, 6 mags, 20 saline bag (im a medic haha), 7 bandages, one for each body part. 60 morphine because it stops the shakes.
Let me put it this way:
A properly trained soldier should be able to run 5km under 30 minutes in "full gear" (which would be around 40kg at least), period.
Like i said, we used to do that every day as part of the morning exercise - this isn't about what you think a "full gear" is, that is irrelevant.
But ok, if you think 5km is too much, then well... i'd say you think wrong, but do you really think that an average soldier wouldn't be able to run more than ~100-150 meters?
I'd argue that even average untrained person, should be able to run more than that.
I don't know how it was in 80' in American army, nor in Soviet army, so ok, MAYBE back then all soldiers were wimps.
But surely, they weren't such wimps, right?
At least in Game Master, the Stamina system should have some rudimentary slider.
Give people options, is all i ask for.
You can modify all of that in workbench
Sure, i would assume so.
I can also create a completely new game in Workbench.
But none of that helps me when playing original Combat Ops or Conflict, or whatever else.
There should be some options for this part of standard game/scenarios.
My understanding is the limit to weight is purely for game balance reason.
I can understand that, but even so...
there should be some settings to easily tweak the Stamina in Game Master and any other scenarios.
Having such options should be a standard, not something i can only do via creating custom scenario in Workbench as Ronnus suggested.
call me spiderman the way im fighting sandman
someone took all your grass!
over grazing is a serious problem in everon. started after the nomad turkic invasion of the island.
The turks ate all the grass?
as they do
Have found that pressing the "Play" button when hovering over a server in the browser makes me join a completely different one most of the time, haven't had the same issue with double clicking the server name
A mate had it happen yesterday as well
GM Voting sucks on public servers if there's more than 30 people, it should automatically assume a GM after a certain time without one, or keep votes at a quarter requirement and raise it if there's more than 1 GM
Using the AI as a base, here is My proposal to make there be more template loadouts and reduce arsenals use, this would be implemented with arsenal restrictions too, but they would come with all the benefits the default kit does now.
You see, AT, Medic, Sniper, LMG, Grenadier, MMG, Pilot, Ammo bearer (tho I'd argue that would be unnecessary), Demo man and M16 Marksman
I think with some tweaking these AI loadouts could be good options
Remove the limit on the speed multiplier of night and daytime. If server owners want the night to pass at x60 speed, then they should be able to do so. assuming this won't break the game of course.
I'll make my modified loadouts soon for this purpouse
Holding to do actions becomes an inconvenience real fast when playing as a builder. It will be major qol improvement to remove the need for holding the key to do any action.
in game you can run or rather jog with this much weight for more than 5KM short bursts of sprint however only last up to 100m at full stamina but this depends on the weight of kit
I made the edits I wanted, here would be my 10 additional template loadouts (atleast for US)
AT, M16 with 4x, Grenadier, SAW Gunner, M60 Gunner, Sniper, Medic, Pilot, Radio operator, and SF saboteur
I didn't do USSR cause they have loads of camos and it would be complex
I did the USSR instead. they only get one and it's this.
If I was to do it, I see AI in both the tan ish and KLMK, which should I make?
Tan is the default camo, KLMK was mostly used by specialized groups
M88 is the equivalent to M81 for the USSR so id say use M88
Other than for the pilots, I will. Also USSR don't need an SF cause the SF don't have unique guns like the US do
In reality, you'd have options for both I think
Now I've done the USSR ones- AT, Grenadier, RPK, AK with 4x, PKM, SVD, Pilot and Medic
No, you cannot - at least not in my game (current experimental, no mods).
If i load up ~40kg of stuff, i cannot run at all or maybe a few meters, i can only jog, very slowly (i cannot even keep up with another player who is jogging normally due to carrying only ~20kg)
Jog speed is decreased with weight as it should
im hoping that arma 4 just has M88 uniform in TTKSO camo for Spentznaz and airborne infantry to make them seem more unique since at the time KLMK/KZS type camos suits were in circulation within units that weren't special ops.
its probably why if looking in game master you have the Soviet regular infantry available in both basic Khaki and KLMK flavors, rather then only being part of the "special forces squad" kit.
a4 should be US vs china
but they should make china the clear good guys in the campaign. bi will sell a billion copy.
TBH, I'm kinda tired with US vs Soviet/Russia theme. Want to see other armies. Maybe British and East German. Or West German vs East German.
thats why A4 is hopefully going to be NATO vs warsaw pact, a salad of european armies and two big powers clashing together
this seems perfectly reasonable, a solid sprint for 5KM with 40KG of gear is unrealistic expectation
There's a guy here who claims that during his boot camp they run 5 km with 40-50 kg every day. #reforger_feedback message
Or us vs some middle eastern army
Do you think it would be a good idea to have a reward system where drivers of vehicles with mounted guns also earn XP when the gunner gets a kill?
I am not talking about sprinting, but about running.
Currently, if carrying ~45kg of equipment, the character in the game won't be able to run (run, not sprint) for more than few dozen meters, or maybe hundred or two hundred, after which the run turns into a slow as a snail jogging.
And based on my experience, i find that silly.
ive always said your ability to tolerate weight should matter on distribution. 40 kilos overall total is different than just throwing 40 kilos into a backpack. Youd definately feel the disbalance.
but all in all what they did was necessary to deter people from trying to be rambos carrying 2 primary weapons and 100 40mm grenades or something ina backpack. well actually you still can but your a snail.
I'd like to see a campaign of sorts. Once the 3rd map releases, I think a singleplayer campaign for Reforger would do wonders, or at least a series of showcase missions.
I'd like to see an East Wind style campaign for Reforger that starts on Arland and eventually goes into Everon.
I think you have to wait for Arma 4 for SP content.
First SP scenario has already hit AR Exp branch so there could be more on the way
God I hope so. I just think this game needs a story to play through. Anywhere between 6-8 hours
My ideal story would be something similar to East Wind or Apex Protocol in terms of length
Yeah, don't think that kind of SP content will be coming to Reforger. Reforger primarily focused on MP.
From FAQ https://reforger.armaplatform.com/faq; Is Arma Reforger a multiplayer or a singleplayer, or both?
Arma Reforger is primarily focused on multiplayer. Both the Conflict and Game Master game modes are multiplayer, and the Combat Ops game mode can be played either as a single-player or cooperative scenario.
Arma Reforger will not get an official, single-player campaign. However, it is possible to create single-player scenarios and upload them to the Workshop, and there are already several such scenarios available.
50kg is like 120 pounds or around there
Whoever said that may or may not have sprinkled a little extra salt on the truth
When I was in the army we use to run with some shit on us, but it was never more than 20 kg. We were as regular soldiers as can be. I imagine that some spec-ops units are trained way better and they run with some much weight. But soldiers in Reforger are regular army.
As for sprinkling... This could have been involved:
https://upload.wikimedia.org/wikipedia/commons/b/b4/Snowplow_in_Moscow%2C_November_2012.jpg
Pffft yeah I agree but I’m currently in the army as a Pv1 but during basic it’s almost absurd to make someone run with 50kg hell even in Force Com that’s still pretty hefty now Special Forces maybe that’s at least fair because they have to push harder than anyone else
I think reforgers current stamina system is quite nice
I Just wish Stamina effected the weapon a Little More and Maybe We had some Weapon Handling Somewhat Like squad but Not QUITE to that degree Like the aiming down sight missalingment would be nice
Spetsnaz wore the same uniforms and weapons as the groups they were attached to.
Also KLMK are supposed to be coveralls, worn on top of the regular M88.
Or m69
It is still the wrong solution trying to fix something that wasn't broken.
Being able to carry realistic amount of stuff was never the issue.
Not all soldiers in Reforger are regular army, the game also contains various special forces units.
Taking two primary weapons and also chugging along tons of extra ammo whilst expecting to have the stamina and jogging speed of someone with a standard rifleman loadout isn't realistic
if you want realism maybe we should also have the 45 year old lifer who is nearing retirement and walks around like c3po because he was in a MOS that required humping 120 lbs or more on a regular basis.
But it is realistic, it's just that not every type of soldier would need to do that.
You could be an AA or RPG soldier, which means you carry your primary weapon and a launcher.
But the debate wasn't even primarily about carrying two weapons.
You can carry only one weapon, but you may still need to carry lots of other stuff depending on your task and mission, like ammo, explosives, grenades, radio, binoculars, night vision, armor plates, medkit, food, water, shovel, knife, even a freakin sleeping bag and socks, maybe ammo for some of your buddies who need to carry something else, etc. etc.
Please Remove the Enemy Name Pop up if they Talk in Proxi Chat.
yeah I've noticed this happening recently, didn't do it previously
That has nothing to do with Arma and is unrealistic
I mean that the Name Pops up from the Enemy . Its unrealistic
I agree, was just saying that it's new behaviour in the game, enemy usernames didn't show up in previous versions
Yeah Seen that…
I can see there’s been some similar posts about voting and kicking and understand it can but a hot topic.
Reading some of the comments here seems there is a timeout and ban feature but last night I can’t say this seemed to be in effect.
Can someone confirm the kick/ban mechanics as I’m curious on how the voting system in game works.
Right now folks who are abusing and TK’ing are rightly voted off a server. However one guy last night repeatedly joined/got kicked maybe 5/6 times.
Is there a mechanism in play to prevent them rejoining the same server after a period of votes etc?
I know we can just re-kick/vote etc but just wondering if there is a more extended cool down to the culprits to prevent spam rejoining etc.
Cheers. 
The more I play, the more I dislike players ability to get up on their own after being knocked. making it neccesary to need a teammate to help you will debuff solo players and buff team players.
I dont know what kind of super soldier unit you were in but I was in some special LRRP and that sounds pretty hardcore.
I dont think most special forces selections across the world even have a 40kg ruckmarch with that pace 😂
All I can say that whenever someone claimed their ruck is at least 50kg, when actually weighed it was closer to 20kg...maybe you confused kg with lbs?
Wait you now think that a dedicated medic class would actually improve the game or not?
anyone who plays medic should be improsined and have their hard drive looked at.
all friendly players will be able to help their knocked teammate up on their feet
Dont kink shame
It wasn't anything special, just regular recon unit.
Nah, not confusing anything, i know my Kg 🙂
Well then you must be living in a fairy land 🙂
But I do agree that a global stamina slider for GM wouldnt hurt because there are always players who want to have faster or slower movement.
True, plain TCCC should be very different from CLS or Medic specialisation, but still expanded to be way more complex to require more teamwork on all levels
the stop of auto regen of health will be more than enough to make medics viable imo
especially with the next update.
^
This is a trvthnuke
This is what I have been saying.
Tbh i think you should be able to do that if a bullet only knocks you out (so no bleeding and either minor or no injuries) but if your bleeding/badly hurt you should not get up by yourself
no youl just create more morphene addicts
especially since 1.3 even "minor" damage to your leg(s) makes you a snail, so it only incentivises spamming for injuries you normally wouldnt bother using it for.
1.2.1
ive been playing 1.2.1 I ive only notice leg injuries ( even "minor") substantially impacting your movement speed in 1.3
I ntocied that u need two hit for the injury to take effect. one hit has nealy no effect
Can we get it so Loadouts save in GM?
You should be able to load a medkit with supplies. Why do we have to carry around supplies outside of the medkit to retrieve items? The medical items should be inside. 
If you use this logical path you will really hurt your head. e.g., how do you Carry a jeep in the trunk of a jeep? Supplies work closer to money than the boxes you see in the world.
Yeah but radio backpacks are filled with supplies that are used as you spawn, arsenal trucks are filled with supplies that get used as you retrieve items. So why doesn't the medkit have a supply capacity that gets drained? We should be able to fill the medkit with supplies like an arsenal truck and retrieve items till it's empty.
Carrying the supplies that are in this case medical supplies outside of the medkit makes no sense.
Just fill it up at a base with supplies and carry it with 20/20 supply capacity ready to use or whatever, without supplies loosely in your inventory
Same goes for the ammunition pouch actually.
Controller Feedback: is it possible to add something so that you can move multiple items in the inventory?
because now we need to move like for example 1 bandage at the time or 1 grenade at the time...
I'd love for Bohemia to add more missionHeaders, especially those settings which can already be changed by Gamemasters (Killfeed, Radio, Spawn Costs etc etc etc...)
And arma friggin vision
what if you let us play game master while we wait in queue
Who is the UI Designer that designed the marker system on the map, that person needs to lose their job ASAP lol
I haven't seen a more annoying system to do something so simple in a game that already figured out how to do this for the previous 3 titles, like ever.
Every time I right click to do something basic con the map I come up with this annoying wheel crap that belongs in the early PS1 era of trying to port an RTS. Terrible, awful. I can't even turn this crap off.
Im playing rdr2 while I wait.
game master will be pretty cool to do while waiting.
I mean I do think the marker system could be improved quite a bit but this is a bit harsh
NO FIRE THEM
We back in 1415 with this one
LOL
No, its actually disgustinly bad.
Why is the game trying to open an inescacble marker system whenever I try and RIGHT CLICK?
I'm trying to test missions, I can't push any button except going through the system every time I try and move around the screen to just check my markers. It makes testing a massive pain
There's no way a UI designer worth a damn should let this kind of shit through their design process, fundamentally bad.
How did arma 3 do it? I want to place a marker? Left click twice, I want to move the map? Hold and drag right click. Worked great for over a decade. Why change it now to make it some console ring menu bullshit?
Its broken at the base level and shows a design process that doesn't belong in arma. GET EM OUT
Anyone who implements a 3 layer deep ring menu that pops up on the same key that you use to scroll, whose only button to close is the same button to close the program needs to go to prison
They should be forced to use this system to draw complicated map designs with for 8 hours straight for a year
I guarantee if the person who designed this crap had to use it to coordinate a platoon attack with 5 different elements moving around, they would want to do a total redesign after 5 minutes
But its obvious that the person who made it never actually tried to use it for anything
I just want to be able to draw on the map again like in a3
Yeah I feel like they had some good ideas initially for the marker system but then it was kind of forgotten about.
Unintuitive UI, not enough marker types, no area markers, no freedraw, low marker upper limit, marker deletion on disconnect and markers always scaling based on zoom level.
Most of these were much better in A3 so I can only guess that Reforger is lacking because of consoles.
they ruined arma for console cash. shame
Literally unplayable yes
Its not even like I can ignore the shit marker system and just play the game without it because I can't even look at the map properly without this shit popping up.
My only issue with markers is that they are wierdly anchored.
Eg when you zoom in/out on the map they just kinda drift.
Also no clear indication where center of marker is. It seems to be between icon and text
Like when i place dot on a specific house, i want the dot to remain on that house, not that it drifts when i zoom out
Has anyone encountered MASSIVE hitreg issues in the last update?
last update? try the entire lifetime of the arma franchise
Also current gripe, smoke grenades or thrown objects destroy propellers, griefers love this one
Yeah some physics things need fixing for sure, you can tab X drop an rpg on sandbags and destroy the emplacement
I sometimes can't delete markers, but that seems to be an experimental bug. I love the UI for NATO symbology, though.
This seems to have been fixed in current exp.
I think currently vehicles catch fire way too easily and often. There's all these individual components like engine, transmission, wheels, lights, and even ammunition hitzones you're able to target and set aflame, but all of this potential is wasted by the fact 1 RPG shot can just set a BTR on fire and make it explode into a useless wreck. If instead more damageable components were added like vertical/horizontal turret elevation, main gun, secondary gun, and RPGs would instead do more damage to these components than set the entire car on fire, it could provide more gameplay for players. There is no need for a repair truck if your valuable asset immediately goes down the drain. Let more vehicles be de-crewed, dysfunctional wrecks we can fix, allow and reward player's to go out and fix them.
Vehicle fires should be a consequence of wasting this opportunity, they should start after a certain time if nothing was done to fix it, or be a consequence of letting a fuel tank fire spread. Fires should start small and get more intense, further and further damaging the vehicle. This makes these assets a lot more valuable.
I know this issue from DayZ. You'd ram your car into a pole, engine is ruined, unable to be repaired, car despawns. It was very hard to value the vehicle, since the tiniest thing would irrepairably break it. Just something to get from A-B and abandon. 
I keep encountering a glitch when throwing smoke grenades. After about the third throw, the grenade gets stuck in my hand, and I can’t throw it or run, leaving me with the only option to respawn.
You can sort of reset your animation state by finding something you can walk on thats chest height and drop from it, the falling animation will reset your character and allow you to do stuff again, It is a known issue
So don't right click on the map!
If you got used to eating with a fork, do you eat a soup with a fork as well?
Agreed
still????
I'm one of those fortunate soul that never experience the grenade stuck on hand bug... must be tough finding this elusive bug. I've heard about it since pre 1.0
i've experienced it like 5 times since the last patch
Don't scroll on the map, its like eating soup with a fork.
So click once and hold the fucking mouse to scroll. FFS, maybe don't play the game if you have problems with most basic things.
If you play this goddamned game a bit more and stop treating it as a mindless FPS, you'll see that radial menu on the map is there for a very good reason.
If I make minute adjustments to the position of the map rapidly, maybe because I'm trying to measure or evaluate, the game interprets this as a double click and opens the menu to place a marker, which cannot be taken away without going through the 3 step marker UI, or pushing escape, (which also happens to return workbench to edit mode).
This response of yours is pretty fucking laughable
Yep, I'm new here... Ask devs for abridged version of the game, specially for you. You can also tell them to make everything in simpler colours and with thick outlines, so you won't have any more problems. And I thought I complain a lot about Reforger...
Is that really all you can talk about? How a bad and unncessarily intrusive UI element is somehow indicative of the fact that the game is too complicated?
Wait...
You think 3x nested ring menus are a good idea. Lmao
Let me just leave you with that shit, enjoy your shoelaces.
OK. I see that not only you have problems with using simple UI, but also reading and understanding basic things. Remember that Reforger has PEGI 16 rating, so maybe it's not suitable for you?
I forgot one thing: let's all praise "block" button.
The marker system is a complete downgrade from the original, clearly they wanted to support consoles alongside PC and we ended up with a terrible solution for PC. Source code is no better with a hard coded approach to a problem that should be modular. Unless you don't actually plan anything of scale in which case dropping one marker for your LZ is no big deal. Now try mark up a platoon or company attack.
Marker system is shit, because it's for consoles. And there will be no modular design, because it will be unfair for PS and Xbox.
Radial menus are surprisingly good. Of course given how many other half-baked and ridiculous elements are in this "game".
But if someone has a problem with using single click vs hold, they should not play Reforger.
Great UI design is when holding right mouse moves the map around and right clicking opens the marker menu, which also centres the screen onto where you right clicked. This way when the user wants to move the map around they may accidently open a menu which not only leaves them puzzled but also likely takes them back multiple steps in achieving their goal - by forcibly moving their screen back.
And there will be no modular design, because it will be unfair for PS and Xbox.
I am exclusively talking about the implementation of the solution, not the solution itself. Cumbersome to edit and not conducive to multiple map marker mods working together.
As for the stupid comments such as "But if someone has a problem with using single click vs hold, they should not play Reforger." or "So don't right click on the map!", if you are actually being serious then these comments not only do not tackle the criticism but also don't justify the existing systems.
@worldly summit
Right click on the map centres the map and opens radial menu, so you just click once again and radial menu disappears.
Click and hold moves the map.
If anything of that took you back... Well...
So I will repeat it slowly: If someone has problem with using button that has more than one function, they should not play the game that has more complicated and "complicated" mechanics. Especially the ones that leave them "puzzled".
Thus, if you don't want to open radial menu by accident, DON'T click the right mouse button on the map.
Which of that causes you cognitive problems?
Which of that causes you cognitive problems?
Knowing that the future of ArmA is full of people who cannot comprehend bad UI design but will praise/defend BI at all costs.
Can you explain why double left clicking is equivalent to right clicking and selecting "Markers", seems a little stupid to have such repetition especially when holding right click is tied to moving the map.
Would make a lot more sense to have holding left click move the map and right click manage the markers/group commands. But hey we are just too stupid to use a "button that has more than one function".
First make this in ArmA Reforger, then navigate it using the abysmal excuse of UI.
@worldly summit
Because probably 12 different people made that shitty IU and they didn't communicate and nobody tested it at Bohemia. So literally 25 years of development practices summed up in one sentence.
Still, it's not that hard to "master" this. By default I always use RMB to move map, open radial and use markers, LMB only for spawning on bases. It's a matter of habit.
It's a matter of habit.
ATM there is no need to do it in Reforger. If you need hardcore mil-sim, get rid of console players first 🙂
You are free to leave a ticket there.
@worldly summit
Now I don't understand what your problem is?
Especially that there are 100s of not 1000s issues like that in Reforger. And inconsequential and incoherent IU is the least of problems.
Besides after the last catastrophe, most people can't use a fucking shovel and you want to give them tactical drawing tool.
@worldly summit
I don't understand that emojis.
Never mind, I just looked at your Steam. You're one of those. Good riddance.
I should delete all my comments, because I see how pointless they were in the light of this new fact.
god I WISH we could achieve this in reforger
almost 3 years in and we can't draw, marking is awful and makes me hurt
what does this mean
Google mil-sim starter pack memes.
milsim in a military sandbox is a good thing actually
I get if you only play conflict, you never mark up a platoon or company level attack or whatever
but it's kind of the classic arma mainstay activity
Yep. It's perfect..
Well, tell me about classic Arma. Please.
On the other hand - no, don't tell me. EOT.
No this is the reforger feedback channel, I'm here to talk about the awful map marking in the new arma game
pre-defined objective-based scenarios, usually without the use of game master, which would have a (preferrably) realistic platoon/company structure. each player would fill a slot within the platoon/company, with each of those slots having an already defined loadout without the use of arsenal boxes.
nothing prevents console players from enjoying "hardcore milsim"
in fact, we have multiple conflict players suffering alongside us against the games UI lmao
its more or less to help and try and make a system that can work for a controller
i take great issue with the reloading
more namely the fact that the system automatically chooses what to load witch can be a issue if you are using the 40mm
for example
if i was to engage a btr with the m433 40mm HEDP rounds i would have to maunaly reload each m433 round HEDP, as if i were to simplely "reload" it would instead load a m406 HE
i also dont think that in experimental that vechicles can select the ammo type to load
dropping supplies from vehicles to the vicinity doesn't work at all.
Personal opinion,
I think the armory should be locked behind sergeant rank. This would promote people to get active quickly at the beginning of the game. There has been more then a few times people have drained supplies to the point we can't get transport because of it.
some kits are rank locked on 1.3
Yea, that will be nice, but I think it's about guiding the "zerg" as we called in in Planet Side. Just some way to push people to stop being idol if they want to enjoy the gamemode.
Also other feedback:
The Default M-16 not having automatic fire is just lackluster vs the AK. Why in the field, normal engagments, and in general it's fine. But in Conflict. With the CQC spawn spam that happens, it's very lack luster. Like yes, I'm aware it never had automatic option, but you can definitly feel the disavantage when you need to spray and pray spawning in.
its a half baked solution cause alot of weapons are still not rank locked like m249 m14 and ugl
You need GL for flares at night though. I think that could be fixed by giving us flare guns though, and or maybe just lock the 40mm grenades.
handheld flares are on the road map
You are giving this person way too much credit
Don't forget to wear your helmets people, you never know when it will save you from multiple 50 BMG hits.
I’ve given up all hope that bi will fix this I think we will just have to live with it it’s been an issue for like a year and a half
We really need a way to manually sort our load order so we don't have to just delete and reinstall mods to push them to the bottom
You don't have to uninstall the mod, you just have to disable then re-enable them again. But that said, I thought load order don't matter much on client? It only matter on serverside where you have to list them on JSON file
Load order also doesn't make a difference client side afaik
this discord feedback: can we get a war stories channel. Just a channel to tell stories that we've experienced in the game
I joined an event with developers and they shot me in the head
I think they were trying to send a message
I am lucky my timezones dont align otherwise devs would probably poke me to pieces with bayonet
Just dont play with acooma
It was fun to teamkill him tho. He gets angry and hunts you
In fact I even created a server to test something and a developer joined it, shot me in the head and left, and it wasnt even Acooma
I guess you just have one of those very shootable faces
I got my payback by stealing klamacz's btr
please fix the AI.
its not normal that you need to mag dumb AI and they just turn around and 1 shots you.
they have Pure aimbot and ive never seen anything like that. its just crazy
Probably not a bug with the AI, but a desync issue that prevented your bullets from hitting.
even if, i got 1 tapped over 50 times from AI in the last 2 weeks since PS5 release. something is really off with them. they have Pure aimbot. i dont have a problem fighting hard AI but this is just not normal
Well the AI is getting smarter in the next release lol
I'd suggest caution. Respect them like you would a player: take cover, don't run in the open, use smokes and frags, etc.
I feel like the AI is way too easy but I play on PC. I have spent quite some time modding to make the AI harder.
Sounds to me that you are experiencing lag and hitreg issues, not AI issues.
Yep. AI is easy. If you 1 v 1 against AI you win almost always. When you lose, that's usually you got killed by some other guy you haven't spotted
Would be nice to have some way to select which input and output device is being used for Audio.
Set it to your default audio input or output, or go to volume mixer and set up the defaults for the specific app
Talking about having a setting ingame to do that...
So the Headhot issue still isn't fixed 😦
I would like to be able to have friendly AI fireteams in combat ops. It would help when playing solo. If possible, maybe add a small living quarters to spawn AI fireteams. Also I think a checkpoint system could work for singleplayer. If you die, you just load back to your last saved checkpoint
I Agree Tbh I've been praying for this for a while
I appreciate having the pause feature but respawning and going back to where you last died feels very redundant. Multiplayer is a different story but loadable checkpoints would make a huge difference for singleplayer ops!
Yup And I Think they are working on this feature But sadly its not quite implemented yet 😦
@slow cradle I checked out Elimination in the experimental build and it seems very promising. As far as I know, it can only be played in singleplayer
Yuup Does it Have Saving though? have u tried? I personaly have not checked if it has saving
doubt it, it literally takes 15min to do so no reason to save
Tbh I hope we get a few more 15-20 minute missions. They remind me of the fireteam missions from OPF
Would it be possible to get the ability to deploy the Command vehicles in the Game Master mode? It doesn't need to actually function or anything past that. Just be nice to feel like your establishing a HQ or something.
Its a scripted thingy for conflict
If we disregard radio range it only locks the vehicle and ejects crew.
Would make sense if it extended antenna mast and deploy outriggers but it doesnt do that
I would like to see some face coverings such as balaclavas or half masks.
Would love the ability to fix my defensive structures so I don't have to dismantle them completely and rebuild them every time they are damaged.
Single use
a player dying near them and falling on them will cause mor damage than an rpg
I heard that falling on things breaking them is fixed in experimental, not that it solves your problem.
The technology just isn't there yet unfortunately 😔
It actually is, in 3 you could change which source is your input or output in the game settings menu
Not meaning to be abrasive
I was being sarcastic...
Basically every game I have ever played let me change audio sources
Ah sorry. Sarcasm doesn't transfer too well over text, my bad
Vibranium helmet strike again.
The supply delivering mechanic should be changed so that the truck driver who delivers the supplies gets XP, not so much the one unloading it.
Currently, "supply-stealing" can lead to toxic moments where people just teamkill those who leeched their XP.
I uh, also wrote about it here: https://www.reddit.com/r/ArmaReforger/s/Uu9dhFlYbQ
If you can access game master you can place spawn points wherever you want to as well
Display English place names as well on Chinese client?
Just downloaded the game on my pc the first time i go to load it i get a msg to check the console log file anyone know what this is about do i can play
Can we get a sensitivity adapter for the controllers? Using mouse you can click aim/shoot and almost do it instantly yet on console it takes a bit to register and I lose most close range battles do to this.
I could switch from L2/R2 to L1/R1 but I’m so used to gaming the other direction it would affect me a lot.
Advance Flight Model when?
@nova shuttle Arma 4 most likely.
Holding keys to do action is very annoying.
it will takes a year to fill this fuel truck
It's like electric charging a car
I'm a big fan of the omni movement in reforger, I think it's better than cod bo6.
One message removed from a suspended account.
give them consistently different gear they asked for
One message removed from a suspended account.
One message removed from a suspended account.
Are mouse controlls for Helos fixed?
Every time I do stuff in editor I get the “something went wrong” and I’ve reported it every time
This game is amazing I feel like it’ll be better if we can make it a little more like PC
Hey i want a m14
"Heres a m9 and a officer vest"
Silencers were released during last upgrade, but they cannot be applied to weapons.
They can, you need to remove the flash hider
What s flash hider? I have native rifle... hmm....
Lets start with what gun do you have
M16... I mainly tested it only with US weapons
pc or console
PC
I drag silencer from the ammo box to weapon and get the red mark that it is not compatible
open the gun first, by right clicking it on the inv, then remove the flash hider, then drag the silencer
hold weapon in hand
hold R to inspect
hold F on flash hider at the end of the barrel to take it off
select supressor and hold F to attach
okay got it, so I need to get rid of the flash helder first
What problem are you having? You might need to delete your bindings file to fix it.
Pitch forwards and back bound to mouse forwards or back.
Will only allow pitching in one direction.
Not both even though they are both bound to different actions.
IMO it's simply because most don't understand each piece of gear cost supply.
The renegade rank need to be reworked. You should at least be able to spawn a supply truck to gain rank back, but as of now unless someone spawns one for you, you are stuck at renegade and cant do anything but hop in someone else vehicle or walk
Im playing a game right now, and someone jumped out of my moving car, and gave me renegade. Nothing i anyone can do about that, yet the player is punished for other players actions
What's renegade rank?
rank below private
i understand the need to punish teamkilling, but it pretty much ruins your game if it happens to you due to something not of your own doing
go with someone and ur gonna get ur rank back
Im just saying you should be able to spawn a supply truck, i know i could drive somewhere with someone in my car or get an obj to slowly gain rank back. But sometimes those things are not easy to do when you are main and cant spawn a car while everyone else is up on the front lines
Well if u give em a truck they will just dump it
I think your feedback should be about you being punished for someone jumping out of your vehicle. Renegade should be as limiting as possible. I would even make it so you can't shoot your gun if I can.
I mean, either way
I have several questions. The first one is, What can you see in the video? I've watched it, and I don't understand it. Second question: Are you comparing a milsim game with COD? And the last question: Do you play Reforger and COD just because both games have weapons? Because this game has nothing to do with COD or anything similar to COD, and I don't understand the comparison
extra jackets for both teams would be fire. A problem I had with uniform design for both teams is they look too slender, when the uniform in the game artwork has some drape to it, makes it look better and more real.
Thumbs down on a Friday update...
Parkas for US 🙏
Yeah, need to delete the bindings file under Documents\My Games\ArmaReforger\profile\.save\settings.
Fugg
stuff like DNC Parkas, plash palatkas, ponchos, big stuff
but then the problem with DNC parkas is not everyone wore them buttoned up
it would be rly cool if we got some of the survival mechanics from dayz like body temp so jackets would have a use if they added them
war isnt just fighting the enemy u have to fight mother nature as well
id just settle with a debuff, like higher sway or slower movement speed depending on the issue
this would also make it so things like rain or intense heat would actually slow down fighting like irl
and giving DNC parkas a utility doesnt seem effective, as wind protection and issues from it doesnt seem worth it for reforger, however season based buffs and debuffs would be cool
I wonder if something was considered for better hit feedback? In A3 there was this "meaty" sound when hitting people up close, right now most of the time I find it quite hard to tell if I'm hitting someone.
now it doesnt matter much but the upper hinge on the copilots door on the huey disconnects when opened
Pilots door doesnt have this issue
just looks like someone skewed the copilot door when in the open position and it went unnoticed
its on both the transport and the door gun variant
it also evidently hangs 'lower'
More helmet shenanigans.
556 will go thru that steel pot irl
That looked like lag/desync, not armor.
If you don't mind me asking, what country are you in and what kind of ISP do you use? This is extremely odd behavior, i almost never have this issue 🤔
This last one was in Istanbul, but some of the videos I posted here were recorded when I was in Rome and one when I was in Brussel.
I use a normal ISP, I don't know much about the details of it.
No wonder he has this problems. He travels around the world in his private jet and play it on the steam deck 
Only rome was on a hotel internet and a laptop. the rest were on a proper house internet connection and a pc
Strange, especially since it was from multiple locations. My initial assumption was maybe your isp was doing something strange with routing or was just slow. I wish there were better ways to debug this kind of stuff
Something is up with Reforger and the Windows "Scale and Layout" settings. I have to set it to 125% to get Reforger in Fullscreen on 4k but have to set it back to 150% to be able to work. Also reducing Reforger resolution to 2K (2048 × 1556 or 2048 × 1080) is not available for downscaling
Fullscreen mode support would be nice
And out the other side
Is bro an international super spy?
Thats why battleye didnt let him play for a year
Coincidence I think not
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because he was already dead.
based
honestly you shouldve waited a second longer, lined up with your sights and 2 tapped his dome, i wouldve ran with 3 personally
In game it will go thru the helmet thru ur head and out the other side of the helmet but I still survive most of the time somehow
They need to just make it so if a projectile hits the spine or brain it’s an instant kill regardless of speed
yeah when doing ballistics testing it was funny seeing me shoot an AI in the head in game master, go uncon, then wake up and bandage his head, surivivng just becuase of a helmet ( like maybe 100 meters?)
Pay bacon 40 bucks and implement his loadout into the vanilla game. Make it so players can choose their loadout before spawning too.
Yeah that's like a full week of food for him.
40? They should give him 400 for that
The new ballistics system is terrible. Please revert to the old one. The amount of damage players take is absurd
game is bad no feedback required
found bacon's alt account
I wish I had the time to rewrite the whole thing, so I could make it factor supplies in at least
Yeah, vests and helmets are soaking up to many rounds
TLDR: Compared to A3 the increase in player count and removal of slot system prevents PZ servers from forming anything coherent regardless of whether coordinated or less serious and silly. Lowering the first Zeus vote threshold allows for the ball to at least have the ability to roll, without having to overcome human nature.
The current implementation of Public Zeus, Official BI hosted servers running the 'Game Master' gamemode, is a downgrade from the ArmA 3 version. Currently there are no "Zeus" slots and more than two players can be Zeus. Note the servers also have a capacity of 48. In ArmA 3 the servers had a capacity of 18 with up to two Zeus slots: one slot always enabled with the other being optional based on the admin assigned server parameters.
The problem arises when you have a full server with no Zeus or even multiple Zeuses, how do you convince the majority of 48 people to vote one Zeus or for the multiple Zeuses to agree to one coherent mission (alternatively voting several of them off of Zeus status). In ArmA 3 this was not a problem as at least one Zeus slot always existed (with two at most). Assuming the Zeus was Trolling/AFK/completely incompetent in ArmA 3 you'd have to vote Zeus off the server and take the slot without any other vote which was far easier with a maximum player count of 17 - minus the Zeus. This ensured each ArmA 3 server had a Zeus, because the slot didn't require any vote, and the removal of the Zeus was far easier to achieve due to the smaller server size.
First the positives of Reforger's implementation are Zeuses being able to have a physical character in game as well as the server capacity. However the existing system of not having slots like in ArmA 3 combined with the increased player count leave servers as islands of one of two states. Full servers with no Zeus with players leaving and joining in a constant state of nothing happening. Alternatively smaller servers may have multiple Zeuses, 3+, and are equally incoherent in a state of nothing being achieved through the chaos.
ArmA 3's implementation did all it could to support players to play as they wish with the restriction of not being able to overcome human nature. It still allowed for servers to mess around in as well as servers to host more organised missions. Currently unless you find a small server with one Zeus or an empty server to take Zeus on, the ball cannot get rolling to achieve anything - more coordinated or goofy.
Since Reforger gave up on the admin role and has decided vote kicking is an absolute democracy as well as giving up on slots, I see no other solution than making the first Zeus vote threshold far lower than subsequent votes. This way each server can at least exit the state of nothing happening into a state that could allow for something to be achieved. I don't know the exact thresholds that currently exist for a vote to pass nor am I going to make a case for a specific one. 20%? 25%? 30%? 40%? That's down to the devs to decide. This solution supports the original vision of not trying to beat human nature and leaving Zeus servers to become an amalgamation of its players.
This is not a tldr
the 6b3 is doodoo. front can eat like 10-12 545 from point blank, not to mention at range
This is my personal Take on the lack of weapon systems integrated in the game , I know its still developing and growing which is great for reforger and i couldn’t enjoy the game any more than i do right now , But i do feel there is such a vast amount of weapon systems introduced during the 80s and even Previous years that should be in the game , For exp : More Sniper and Marksman Weapon systems introduced during variety , More Machine guns , More AT and even AA systems , Such as AT4 And Stinger , Which were introduced during that time period , There is such a vast amount of weapon systems that it feels the game is lacking a bit , I would say after this update it would be good to expand the arsenal , And even features such as NVG’s and plenty more , Just my personal take
The current maps and vehicle selection would make Stingers and Iglas pretty decimating. Having some cool early NVG game engine mechanics would be dope though.
Not if we get IR jammers and flares for aircrafts
Though the maps yeah, too easy to have aerial dominance if you got a good hill
I mean how many times do you get RPGd? How many videos of peeps getting 100-150m RPG shots?
I would be fine with IR jammers if actua none-scripted mechanics would be implemented. One thing I appriecate about Reforger is there is thought into each system from top down.
my personal desire would to have anvis 6 goggles for helicopter pilots. Not even becuase of a more capable gen 3 intensifier, but because it would allows for peripheral vision unlike pvs5.
to glance around outisde and at cockpit instruments without needing to take off goggles on/off all the time, even though that action is also easier for pilots with anvis due to flip system as opposed to just using velcro straps.
Pvs-5s allow for peripheral vision by the way, with the modified face plate
Which is just cutting the bottom half off the shroud
But also our hueys don't have good lnstrument lights or lights to help with reading instruments right now
they have some sort of green or blue light for the instruments. although we should also have the ability to use "green light" dome lights for additional illumination. Its weird that BI removed the green "dome" lights ( before it was incorrect where the lighting was coming from. The map lights) , but kept with standard white lights.
Yeah I'd have liked green lights, better than the blinding map lights
Sorry for my mistyping, my hands are frozen right now
map lights should also greeen light option irrc. Id have to re review the Uh1h 1988 manual. But I recal reading something about huey also having external "position: lights that can be selected to be operated in some sort of INfared mode where its only visible to night vision devices
So like the nav lights in infrared? Or different meaning to external lights
Or like the anti collision light?
yeah anit collision lights but having a Night vision lighting only mode for them.
So that way pilots from other aircraft can see each other easier but someone on the ground without a Night vision device they wouldnt be seeing them.
yeah so you dont look like a flying strobe light from far away
yeah even the ingame cockpit model of reforger has this "nvg position lights" dial of 4 positions. ( presumably intensity?)
also sorry to bother you but can you check your DMs and help me identify this helmet? cause it looks pretty different
yeah, likely intensity, though im not sure, have to check the manual
extremely easy to do, and since I think a ghostbusters cosplay company makes the shroud you dont have to wreck a nice faceplate
The First Aid Kit doesn't seem to work well in Conflict. Or at least I couldn't get it to function. This includes trying to treat minor injuries with supplies in the ambulance.
I have seen weirdness with that, but it seems fixed in Experimental.
Is the Speaker audio setting is broken? When on Signal Hill (Arland) there's this like generator noise near the comm tower. On Speaker setting, I can't hear it when I'm facing directly toward the generator, but when I turn left or right then I can hear it. It works as intended if I use Headphone setting. Btw I'm using headphone on both settings, so probably it was intended?
I just wish save supplies In the load out
Would make the medkit and wrench "usable" in conflict
Just me that thinks reforger lacks a bit of grit ?
The assets, lighting, design, everything looks great, but the overall picture just looks too clean and " vacation spot like "
Perhaps you'll feel differently when destruction comes in 1.3.
If you play combat ops on Everon it looks a feels more war torn than the standard version.
Environmental destruction will definitely make it more grittier.
Also if they added a feature for uniforms and vehicles to get progressively dirtier the more they are used.
Vehicle wrecks staying till the end of the match would be really cool. Maybe when a vehicle gets destroyed it stays in an "active" state for like 3min, so it can get rolled and moved around after the explosion. But after that it could go into some sort of "deactive" state and it becomes like a terrain prop, with physics disabled etc. It might block some roads/bridges, but then you can also add some sort of "recovery" vehicle to park next to wrecks and scrap for some supplies or something or mby just to clear the road. It would also be nice if they could figure out a way to make fallen trees stay and not disappear, but this one might be a lot harder to figure out I would imagine...
wreckers/recovery vehicles also could help flip some of the heavier vehicles without needing a ton of manpower
cars can drive into hedgehog traps and dragon teeth, explode and completely destroy the trap with them. Those traps should be more resistance and a car driving into one shouldn't combust like that.
I honestly have no idea if the problem is the ammo, the armor, the ballistic system or network hitreg issues or a combination of all of it.
I wish keying the radio makes more of a noise, elimination made me wish I could use the same idea
Yeah handheld range could get cranked down to 300 comfortably, this would ensure squad members stick together
What's the base range anyway?
Not what it says on the field manual, it's functional range
From where I have read the US survival radio has a max range of 300 everything beyond this becomes quite noisy, this means they will be able to receive transmissions from FOB relays but will have trouble transmitting back unless they have long range radio
Having radios changed to realistic ranges would encourage players to not only stick to their squad, but also build relays at every base and utilise the long range radio when conducting recon or long range operations
I wanna say they are realistic, the short antenna for the PRC-68s range is something like 500 meters
Which anyway is pretty big for arland, everon it gives good deadzones
Yes this is possible with the ribbon antenna, however the ingame model contains rubber ducky so max reliable range is 300m https://www.prc68.com/I/PRC68.shtml
The ribbon antenna is similar to that found on the long range antenna
I'm not sure the functional range in game though, it could just be 300 meters
IM really interested with the adoption process of that comms hardware. I recall reading that various US Special operations forces adopted and really liked the motorola MX300R in the 1980s. lighter and longer transmission ranges relative to PRC68.
They're also rocking the first model 68s which would be pretty uncommon by now as the 126 was the current upgraded version
First model meaning even smaller than the more common 68As and 68Bs from what I recall. Less goodies
yeah reading up on the prc68's it looks like we got short antenna model. it has a longer antenna you could put on it, and unfold it similar to PRC77
Yep the spade antenna
what was the doctrine of using PRC68's as a handheld/walkie takie or merely as lighterweight alternative to PRC77?
because if it was meant to be walkie talkie to me its wild that military wouldnt have just officially adopted the motorola mx300, since it just seems like flat out superior piece of kit in the same timeframe
Its not really a walkie talkie at the time, it's not for in squad/team comms, more for communicating with your command element who could them have a 77 to communicate with the big boss of command lol
but 77's were already used as a squad level radio no? in vietnam?
So by the 80s the PRC77 is only used for platoon and company radio? and PRC68 is the new squad level radio?
Thats what it seems like though I have no documentation
I wanna say according to some people the marines were the only ones who ran with the 68 rank and file, army only nabbed em for special cases and used the 77 for squad comms?
Like I've seen green berets with 68s in i think '89, next to him was a dude with either another 68 or a 77 (non combat, could've been an aid sorta thing or team lead 'meeting')
i wish we could hear audio around the person transmitting. that would fucking amazing. sorely missed.
I agree, hearing transmissions with gunfight in background would be crazy
holy shit how is that not a feature..imagine u get shot while transmitting and u hear the BING oompfhp and then it cuts out
Technical probably. VoIP takes input from microphone, not ingame sounds. It can add filters like radio noise and beeps, but to take input from the game itself, I don't see how it can manage. Maybe you can play with speakers blaring into your mic, instead of headphone? That way, it will definitely capture the surrounding sounds 😅
Some players do that for some reason
Just play with no headphones. lgtm
Also make sure to beatbox your beep and static after each message
Beep on radio mod but it plays uwu instead of beep
i know guys who have worked with the voip system, its very messy. so yeah, its probably a technical issue. but damn, it would be so cool especially in organized events, you hear someone transmitting then a huge boom on their end, cuts out, and then a few seconds later you hear the blast for yourself 😋
Binding cyclic back to vertical mouse up does not work, even after following suggestions to delete settings folder and reset all settings.
T.FLIGHT Hotas X / Pedals do not get recognized as controller, even though correct drivers are installed and recognized for other games. Only "gamepad" type controller is recognized.
Hotas isnt officialy sipported. So thats expected
Remember that is the MAX range.
Especially with these 80s radios any obstacles easily worsen the signal massively but this is sadly not simulated in Reforger.
I think they want to keep the radios more like an immersive voip than actual simulation. And you know, 99% of all military radios are half duplex so it would be chaos on public servers if they were modeled after real parameters.
there's something very wrong with collision handling of such shapes as sometimes you can explode colliding with them at 10 km/h...
According to battleorder, PRC-68s were given to squad leaders and above in the US Army.
I always thought only the USMC had them and Bohemia pulled a little alternate history move here, but apparently the rangers also used them.
But I personally would like the radios to be restricted to leadership roles only, but I guess there are no roles in the game anyways...
I do hope that the Commander update brings some well needed command structure to the game along with some role functionality
They already added the roles to GM so I do have some hope 🙂
Do you have link to original source document ? Just forpersonal interest/ additioal reading for when I have time?
sent in dm
In any case I think I reforger would be thst much more difficult to organize if only squad leads ad access to them. Everyone gets a radio to be used as a voip device.
IMO regular rifleman only having proximity chat encourages them to stick to their squad leader more.
At least I like to think that it would encourage more teamwork and less lone wolfing but maybe I overestimate the playerbase then? 😄
Are radio handheld more widely issued today as "walkie talkies"? Ie down to every man or is it atill just squad leads?
agreed, this is huge and always been an issue in this game, you can strafe like some GWOT super-high-tech operator guy with ultra-lightweight CQB equipment on regardless of what you're wearing haha, there needs to be a little more momentum hindering movement, but the mod "slower strafe" does really well for this, the side-strafe is two-thirds of the forward movement speed (and scales with your weight increases/decreases)
YES!
AFAIK really depends on the unit. But yeah during GWOT rifleman radios became more common.
But from real life experience I can tell that in many cases shouting worked better than using the crappy 90s radios I had to use 🙂
I think the problem is Left Shift is "Sprint," not "Jog", walking forward with your scroll wheel set to the default or highest position will give you a jog effect, which you can do for quite a ways. 5km in 30-40 min is not a sprint, that's a jog.
You can make loadouts in the workbench, the only issue I can't figure out is how to make them cost different amounts when spawning in. They're all the same as the default cost or they cost nothing, and I can't figure out how to fix that part.
Took glance. So thats rangers from 86 to 97? So if it's into 1990s I guess it doesn't include COTS equipment? Since in the 90s ( using operation gothic serpent as example) rangers nco and officers were seen with colt 727 carbines and at least some rangers using motorola Sabres ( successor to the mx300) instead of prc68,s?
Tbf the default cost I'd be very happy with
I thought KLMK coveralls was just something all of them could wear over their M88s?
I guess that is just the doctrinal standard, but mission specific and prototype gear has always existed.
Anyways this is getting quite offtopic now
agreed, I love the rework, it grants incentive to smart vehicle usage and teamwork, and it also feels real (to me at least), which is a combination that Arma or any realistic/authentic shooter should do
I think it's okay, but you can turn that off in the server-side settings like I did, I don't want nametags popping up at all when people talk on the radio, "Official" servers have always been more uhhh helpful than the typically-more-hardcore community servers
On my mod I gave radios, maps, and compasses to TLs, SLs, the PL, and I gave long range radios the AI radiomen, but I didn't create a preset loadout for Player radiomen to spawn in with because that could be OP to spawn on a radio with another fresh radio; if they want a long range radio, they gotta get it out of an arsenal and cannot save with it since it is a respawn tool. This equipment rework grants incentive for people to be close enough to hear each other when there's no shooting going on, gives them jobs within the team, and makes them work as a team rather than ramboing off hundreds of meters away from each other without radios unless they're functioning as at least a fireteam (ideally), but yeah, every guy having a radio, a map, and a compass still isn't even a thing from what I gather. However, people can still save their loadouts and bring whatever they need, if they want or if the server is low-pop, so there's always that.
imagine if long range radios were no longer spawn points but there was a separate rally point thingy
I think the long range radio is a good choice to function as the rally point, because it’s so heavy it’s hard to be effective with it on your back; intuitively it makes sense to get it off your back when you fight, so making it double as the spawn point is a good thing, in my opinion.
Maybe the Commander update should bring some other use for it. I personally have disabled spawn on radios on my servers always so I don't even need that functionality.
enemies being able to spawn on top of you + spawn protect can be absolutely ridiculous 
In 1.3 (the current Experimental version, and the next major update), you can't spawn on contested bases, so this is not really an issue anymore.
Yeah it's a tough thing for me to decide wholly on, does it belong in Arma? In my mind, no, but it is a nice feature when it comes to people who aren't Armaholics of the past, and it's not THAT big of a deal in most contexts, so I've left it for now, but I definitely get what you're saying. I've seriously considered disabling it in the workbench as well.
That might be a workbench feature that can be disabled for the stable version. I'll have to look. I'm not sure I want that, but there should at least be a feature which doesn't allow you to spawn in a building where an enemy is, in my opinion.
If anything, there will be modded scenarios.
I havent seen spawn protection, I even often get killed before I spawn and cant respawn, only option is to leave the server and rejoin
I'll probably make a feedback ticket later, but the moon is literally just a glowing ball, you can't see the grey craters or anything lol
It wasn't a spetsnaz exclusive garment, Lots of the time it depended on unit and it's location
Yeah, we should be able to see the American flag on the moon

I am counting the days for this to be implemented
Until we get the space race DLC and the soviets capture the FOB on the moon 
I just found an entirely different moon. Something is definitely wrong here lol
Idk if the brdm lens flare should be scaling like that 😆
For all mankind Arma would be sick
Yeah, the lens flares on the red flashlights are also pretty big, same as the white lights from what I can tell.
How about to make the base gates and security pole, are not through drivable. Thats literally the point of this objects.
Everyone just smash through it, like its made out of paper 
Fair point! 5ton should probably plough right through but I don't think a jeep would have a good time.
I think AI spend too long on suppressive fire. They saw me, put fire on me, I took cover and move away from them. In that regards they achieved the suppressing part. But they continue doing it while I was flanking them and saw them shooting at my prev loc. Maybe they should stop suppressing after 3-5 seconds if they don't see me/threat or they don't received any reaction from the threat/me (usually by firing back). Basically stop, look and listen.
But having 'personality' is nice also (or variation). Some units/group love to supress like they have unlimited ammo, then you met another group that's more conservative with their ammo. That would be nice
No. I was never talking about a sprint.
I fully agree.
Suppression time could be half if not even only thirt as long as it is now.
Dynamically as you said ofc would be the best way to go. 😉
IIRC its hardcoded to be a 10 second suppression. Been a while though so could have changed. Not 10 seconds, but still hardcoded.
It should be dynamic based on the AI skill and threat level IMO.
maybe but if capping stops they can, and they still might have spawn protection
It is.
They will also take into account their currently available/remaining magazines to prevent them from running out of ammo by just suppressing.
Still i have seen situatins where they were like 8vs1 and all 8 of them kept suppressing the last seen position for a very long time.
They were really really mad!!!
Yes something like this. 😉
I would like to see another mode with playable FIA. They should get Toyotas with DShk's mounted on the back. It would fit their theme
Honestly this is a Good Idea Imo
Yeah he is really making some pretty good and interresting videos.
He always makes some good points no matter the topic.
I've always been a supporter that the Body armour is a little too effective in-game tbh The only real one that should stop bullets is the 6b3 tbh
I mean irl helmets dont stop bullets in reforger they do
but ye the rounds bounce
Read over the AMA, very disappointed to hear that joystick support is very low on the priority list. Hopefully this is given proper attention for A4.
The same for Nightvision. This is a pretty core component to milsim in any time period from the 1970s on up.
I think it'd be pretty nice for the LAV and BRDM, probably btr too
When rejoining a server you were recently disconnected from (ex, a crash), you should have priority on the queue
this is already the case. it reserves a slot, youll be able to skip the queue
Why is there no global arsenal This is so annoying
homies, we need drawing on the map!
god bless how do i find this in game
You gotta enable the mod first, so you might be cooked if you on playstation
(workshop searching sucks asscheeks)
Ah it should find it
don't know what kind of update you made for Banning but it's ridiculous. I was being team killed and then I went to vote kick the player and I immediately got put on a timer ban from playing Arma.
This needs to be fixed immediately. You have players abusing whatever ban feature you added to the game.
i did put up a exploit that trolls are using to crash console players but the mods took it down
hopefully not
When will workshop get option to search by author?
Are some workshop items shadow-banned or something? I cannot actually find this mod:
C&H - Snowball Fight 2023
while it does exist. Is it to do with versioning? It should actually still work as it was updated.
I can't even find it in the ingame workshop
When it comes to building destruction, they should add multiple prefabs for each building and when it hits a certain point of the building it loads that prefab example:
A missle capable of taking out %50 of the house hits the left side thus loading the %50 dmg prefab left. If hit again on the right side it simply replaces the prefab with the already %100 ones they have while creating dust particles for a SMOOTH transition.
"Normal" sized houses should have 4 points (16 prefabs) while larger buildings have 8-10 (64-100 prefabs)
ITS HONESTLY LIKE DELETING AN INGAME ASSET AND REPLACING IT WITH THE OTHER LOL
(last thing) it would be more prefabs if they decided to add %100 %75 %50 %25 %10 and %5
Thus normal houses would have +21 prefabs (if not l'll just make a more prefabs mod 🙂
I pasted this from YT sorry for “they should” it’s should be “you guys” 🥲
We arent getting advanced building destruction
I don't know how performant it would be, but environment noises should 100% transmit through radios. Hearing someone's helicopter or weapon through the radio because they're using speakers is honestly super immersive imo
IG that’s still advanced huh 🤔 😞
Dam :/
I thought when they meant by “modular” I was thinking destruction like battlefield or something.
It wouldn’t be realistic as battlefield but a little more “dynamic” if that’s the right word.
we are hoping for a4 to be like that. right now, they said such systems are out of scope of reforger. basically, what on exp now, is what we will get.
also god help the developer who will be doing all of that. they better be paying them big bucks
:(((( ok 🙂🥹☹️😭
mf reacted to his own message
Might run ok but will take exponentially longer to implement
?
Oh yeh I did. A lot of posters do what’s ur point?
freshspawn behavior
Attrition Mode
Imma keep it simple: A close quarters conflict mode with set vehicles or chosen by player, each mode on a timer (depending on gm) With a set amount of supplies. The catch is tho once one team runs out of supplies they don’t immediately lose.
Rather, they spawn in as default conscripts and can only spawn in basic jeeps for transport. BUT can steal enemy Vics to use or if they can, return to base to decommission (+supply bonus for enemy Vic)
3-5 purple capture points in linear formation
To add, Every enemy killed = +10 supplies, -5 for the enemy
That would be lit
I also want battlefield style game modes I think it would be neat; being able to hop into a quick conquest/TDM game would be awesome rather then having too worry about supplies etc. Yes, I know a bit of realism would be sacrificed but it would be awesome to hop into a quick game and relive those old battlefield days with realistic physics and new configurations.
Another thing which would be cool asf is a Trench / Foxhole Digging System. Edit: I guess there is technically a Trench Mod, However a more polished one would be better.
Well there's KOTH. And also Capture & Hold.
the problem with those is there is no game mode/map rotation feature
yeah
True but the current Capture & Hold needs some polishing berfore id say its any good
That's not a game mode issue, but a server issue, as it's only possible to set a single scenario each time.
Of course someone smart would be able to restart the server with a different scenario after it ends, but everyone would be kicked out and has to rejoin every round.
That's really disappointing. Basic / common flight sticks should be fully supported or at least customizable.
^
You can go ahead and make it. You will findout if its popular
Yeh I think imma get into modding… “Attrition Mod” maybe they adopt it
I got a few things I’m my life I need to take care of before I dedicate time to that or maybe I’ll just dedicate all the multi play time I have to it idk yet. Maybe even half and half.
Unless it’s not as tedious as I’m making it up to be. I know a LITTLE c# but just the basics.
now thinking about it yeh that’s what imma do. More productive anyway.
Wish me luck on my endeavors
Good luck brother 
This answer for people impersonating other people servers is bullshit.
It's your game, your server browser. And the people impersonating other servers are clearly doing it for malicious reason.
So if your car gets stolen, does that mean the manufacturer needs to resolve it?
Bit far stretched to blame BI for something they can't control 🤷
well the only one who can sort it is the manufacturer
"sorry, this server name is already in use, please select another one or get banned"

The thing is, how do you defines a server is impersonating another ? Like does a "*" makes it ok ? does 2 ? If your servers is "BestArmaServer" can i use "BestArmaReforgerServer" ? Can i claim the "Arma" server name or "Official" or any common words ?
Its what bohemia don't wan't to go into this thing, if they wan't to monitor this, they'll need to create rules that people will try to make workarounds. And maybe its their server browser, but the amount of servers to maintain is not a small task, and things needs to be done by someone that will cost money, you need to make a choice between game dev and "side quest" of maintaining a game dev company
It's VERY EASY to see who is impersonating because it is very clear when you look at server names. Is it a third party dispute if it is happening on top of Bohemia's systems?
In any case, an ability to register a community/clan and have this be tagged in the server browser would greatly reduce this problem
Well, create me a small code that checks if 2 names are alike enough...
I dont mean via code but via you looking at the server list. But my suggestion above would help solve it.
more "side quests" less dev, people already complain about small progress
Where did I say that it should be done right now before anything else?
ok so you need to pay a guy around 50k a year (counting charges, difer from countries) just to look at server names and keeping track of every server names ^^
I will do it for 48k a year
Now we're talkin
well, in that case it can be in the bottom of the list and be done in 10 years who knows
with or without charges ? xD
And not sure bohemia would like to drop 50k for a guy that just filter servers/communities
In any case it is a serious problem and the lack of support for it for more than 2 years is disappointing
if you want to protect your server name or community you can register a trademark in the internationnal registries (with a cost) and attack anyone that could impersonate you.
This feedback is not for anyone here to debate. it's for the eyes of the developers to see how broken their system is, and how easy it's being abused by malicious individual.
Might as well stop talking about it altogether then since they know the situation very well
Its not mandatory to monitor this
No, as i said, create a trademark and you'll be protected by either your government or the internationnal intances
I am sorry but I do not know what your point is. All I'm saying is devs could help those communities. You are welcome to disagree.
they "could" they don't need to
no. I would rather they fix it.
I never said they need to. You are arguing a point that isn't mine.
If you don't have a trademark, they can't defend you about that
they can.
My bad, usually when people they "they could do ..." they mean "they need to do .." or "they should do..."
they don't want to because its not their problems
it's their problem and I've been told they want to.
They want to ? the message you sent is the opposite
I might personally think they should because it would help the community. But no they are not obligated by worldwide laws to spend time on this and they are grown ups and can decide what they spend their time on so they do not HAVE to spend time on this just because some guy on Discord wants them to and could instead do other things.
not it's not. I've been told they can and they want to.
agree
says who ?
my reflection in the mirror
Based
oh... well not very trustable
Please support 5.1 audio
true 5.1, also please look into an actual map your character holds instead of going into a menu. It doesn't even have to be interactable, just make it a png and then if you want to edit it, you gotta open a menu or something(could be animated by putting the map on the ground when editing)
No but the dealer AND manufacturer (especially) can aid in finding and identifying information in regards to it such as Vehicle Info, Location Data, DRIVING HABITS, PERSONAL INFORMATION, Financial Info etc. with that being said if you guys are capable of identifying “duplicate” servers you should at least monitor them for malicious content.
Or be capable to and I really pray you guys are capable of doing that even for community servers and ESPECIALLY for official ones.
(I didn’t mean to say u guys just realized u weren’t a dev or anything 🥲)
In conclusion, the names don’t matter rather what’s going on behind the scenes.
To add one more thing, trademarks (custom server emblems/logos) can complicate the issue.
So it truly does matter what’s going on behind the scenes….
So it wouldn’t get removed for JUST having the same name 👍
Arma Reforger server is a free tool which can be used by anyone, and can have any config (like server name) people want.
If, for whatever reason, someone is able to run (actual) malicious code on a client through the server (which I doubt) then yes it's up to BI to fix that security issue.
However, if someone is "just" stealing your players by running a server with the same name, or running your mod without permission; all you can do is ask nicely if they want to stop doing that and/or DMCA the server hosting to take it down.
Because this is a "legal" issue between the two parties, and BI has nothing to do with that (as mentioned it the response).
PS. seems to becoming a #other_ip_topics discussion instead of AR Feedback 😉
Couldn’t have said this better myself 😮💨
I think we should be able to expand servers for more information. Time of day, current duration of the session, available factions and their player counts..
Mostly importantly time of day though, since it can be frustrating waiting in queue for half an hour only to join a game in pitch black at midnight. 
Theirs so many filters they could add I’m suppressed they didn’t. Even Day/Night duration would be useful.
How frequent does server browser update their info? If the server updating their current ingame time of day, won't it lag the server even more? Or is it that kind of data request is negligible on performance? But it would be very useful yes.
Its would have no performance issues because it wouldn’t be updating only displaying the LENGTH of night/day cycle which remains the same.
Ex: “Day/Night Duration: 30min”
That way you get an idea how long you will be waiting for day if you end up joining during the night.
If you're going to be afk at night then just leave the server, someone more useful will fill that slot. If you don't want to fight at night then you can do other tasks such as supply running.
Or use the flares!
I never said that. Knowing what servers the nights are shorter make it much more bearable for some players.
I go on hit and runs during the night so idc :))
Regarding the server name copying, we had this situation before and after a few checks, we found the server hosts, reached out to them and they warned the customer they would shut their server down unless they changed the name. The name was changed not long after. 👍
Server filters : Language
Would be nice to be able to filter servers depending either on their language or their localisation. When having a bunch of server, their is no conventions, usually they do "[EN/US]" or things like this, but a filter would be way more efficient (and also allow server names to be shorter)
Desperately need settings for brightness, user interface size and map symbol size.
I too have old eyes
Hello!
I've been told to have a try at my suggestion on the feedback section, so here I am.
It would be nice for us to have a compass (like the other gauges) on the HUD for third person vehicles.
It's pretty annoying to switch to first person to check the compass when we have bearings to follow.
Thank you very much!
I hope third person is removed entirely from official servers after we get periscopes for armored vehicles and mirrors for cars and trucks
In one of the RFIs they stated that their goal was to streamline and reduce the amount of info on the players HUD. Given the setting and era of Reforger I think adding compasses/minimaps/etc will feel out of place. It also negates the need to carry an actual compass with you
if 3rd person is removed you can expect btr/bdrm 2 to be almost useless for countering helicopters
A few 1pp only official servers wouldn't hurt imo, for people who want more of a challenge
you have no exterior visibility from an enclosed turret, and if you only have a magnified sight to rely on ,its like looking thru a straw. gl reacting in time and getting sights on target before rockets go woosh
its mostly for the helicopters, you get gauges on your HUD, there are 2 compass gauges in the helo, why not have one in the HUD to aid?
Even if official servers never get 1st person only options, at least community vanilla ones will.
almost like these vehicles are designed to have infantry support and not meant to counter helicopters
just have friendlies near you to call it out, ez
yeah but you have to use them because there is no dedicated anti air guns
ultimately i see no reason to think 3rd person view is going away from official conflict mode and in this instance is a useful band aid to act as a pseudo wide FOV mode
Those infos are here for the vehicles already. Helis have the rotor power. Which is, imo, LESS useful.
If third person is an option, having to switch to first to check the compass for the sake of HUD is combersome. If you don't want infos on HUD, you still have the first person. That's the beauty of it, you have options.
And I doubt they will remove third person entirely.
And anti air doesn't seem like too good of an idea unless it's basic like a high mount hmg with 360 rotation and a nice elevation
Actually that'd be pretty sick if we get that and AIs can shoot helos with emplacements
That way you have a clear target that takes time to set up/build unlike stingers or that AA m113 which could be deployed and set up right before they're used
Not removed for all, would be nice to have a server option like in DayZ. The milsim guys would play one 1st person only, and the more casual ones would play on 1st/3rd person
there's already a server setting for that, and even mods to allow 3P in vehicles but only 1P as infantry
as for the official servers; these are more casual than community servers, so don't expect 1P only (or modded) on those
Oh well, that perfect in that case
That is why you should have your VC turned out with binos in hand.
But yeah armored vehicles do be like that. Very poor visibility to your surroundings and I think they should make the outside sounds way more muffled than they currently are.
Also BTR/BRDM are not meant to be AA vehicles. Also klamacz has said that they try to model equipment after real life parameters so altering the real life capabilities of a vehicle to balance out another vehicle or a lack of one is not what belongs to Reforger.
What they should add are some early manpads which arent 100% accurate and don't do enough damage to down the helo every time.
I wonder if the 2 new launchers klamacz teased about could be these? 🤔
Iirc he alsonsaid it wouldnt be aa but i cpuld be wrong
Oh he said that? Damn
From what i remember yes but i might be remembering it wrong
He said something about it in the ama atleast
Balancing is already present in Reforger... Humvee vs BTR should not be equal 🫣
What do you mean?
That in the current state they can both take each other down at an equal rate (in a 1vs1)
Especially in that time period (no up-armored Humvee's available), the BTR would be able to at least handle some of the M2 rounds (.50 = 12.7mm) while the humvee would be shredded by the autocannon (30mm)
btr has 14.5 not 30mm
bmp2 has a 30mm cannon not the btr
Yes please add fullscreen.
Very rarely do those two vehicles face each other in an open field and frontally so I really don' get your point.
While the BTR-70s sloped armor might defeat some .50cal rounds from the front it doesnt do much in the sides.
Humvee has better situational awarness and mobility.
It is also a smaller target so its harder to hit.
The decisive factor usually isn't destroying the vehicle itself but rather incapacitating the crew and a single bullet can do that for both vehicles.
And if a .50 cal round manages to penetrate the BTR-70, spalling can be very nasty for the crew.
After latest 1.2.xxx update, the game does not handle alt+tab window jumping very wall, hangs often. This worked before the latest update
-forceUpdate launch parameter will help you with that
Wow visisbility is poor from insiside an amored vehicle? Apc Not meant for aaa? Wow thanks captain obvious. 3rd person isn't a requested balancing measure. its a feature that already exists exists within core game mechanics and can be used to alleviate limitations in certain instances. Things that are not meant for aaa will be used as such because there is nothing else that can do the job.
it's time to channel my battlefield4 experience and snipe pilots out of their seats
Thats what I mean simply adding a heavy mg that has 360 rotation sights for leading and either built emplacement or mounted on a vehicle
imagine the humvee ring gun but as a fortification
random take but i dont like how you get to see everything a enemy base has and where all their structures are exactly located
you should have to get that information by doing recon not just by a magic map telling you
🤫 I want to see enemy building on map so I can immediately zero in on them for mortars without needing a FO.
When I Alt + Tab from Arma Reforger and then open Arma Reforger again, the game gets stuck on 10 fps and then the entire program crashes (I have a NASA computer)
Yes
How to do what you said
How?
Yes??? How does not being able to see enemy structures make the game more boring???
Here to put down a little idea for cammie cream and sticking twigs and small branches in beanies to break the shape a bit. Certainly not needed but would help recon dudes feel more like recon dudes while not giving special gear
The fia needs a tune up and should attack bases at random.
camo nets draped over vehicles would be cool
Yeah, possibly give us some field craft kit, uses supplies to modify vehicles and gear?
maybe a script for a base that has had no players for X amount of time and there are no players within X distance
They need to change their policy about this.
It's ridiculous, that this is allowed.
exactly my thoughts
Hivemind
How do I report a bug?
(PC-Comms stutter) - I would like to ask the devs if the comms stuttering / breaking up in-game is a feature or a bug. Because I can barely understand what people say in game, they are all cutting off most of the time. Squad/Platoon/Local voip, including when talking to nearby players in local voip. Nobody gave me a clear answer on this yet.... and I had a hard time finding people with the same problem on the internet. (I played only on healthy servers with low ping, with or without mods, vanilla)
There are effects like this, but only applied to radio comms depending on the distance. It should not affect "local"/proximity chat. Your case sounds like it cannot keep up for whatever reason. Could be both network/performance (server/client) hard to tell.
Are 128 player servers using 80 TB of bandwidth per month expected behavior?
😰 AR is definitely hungry game. I doubt the VoN is the main villain here, but definitely is giving its chunk (I'm the one to know best). We identified a illformed behaviour causing some redundant data being sent over the VoN.
Oh yeah I dont mean to blame VON only for this, just in general.
God the marker system makes me want to tear my hair out
Scrolling the map with the same button used to place things is SUCH GOOD UI design guys, absolute brilliance. And its totally not remappable at all
Known and will be done.
Is that what's going on with the Winter C&H mod, too? I didn't look too closely.
Could well be.
Any one here got issues connecting to servers after todays update?
BRO THANK YOU DEVS FOR FIXING THE KEYBOARD ISSUE
AND THE PS5 NIGHT TIME ISSUE
I CAM FINNALY SEE THIS BEAUTIFUL GAME AT NIGHT NOW THANK YOU APPRECIATE YALL HARD WORK
i am from the future. kanye west and many other real-world famous people are being added to arma 4 in the season 1 battlepass in 2034 once the game is fully consoleified
If you're from the future, kanye west would be old news and replaced with the period celebs. So no, you're not from the future 😜
you cleatly havent heard of the kanye prime prototype
and his archnemesis kanye south
they will be added to the arma battlepass as well for just 1 bitcoin
Feedback for GM mode,
So a few people who talk to me have suggested some sort of favourite tab of some sort. So imagine like a quick access tab that you can favourite 10 or so items from the GM menu. Also something similar but for custom characters for story's that you are role playing. These simple things will add great value to GM role and hopefully help out the console players on controler too.
When swapping from primary weapon to pistol while moving creates this weird animation if your in third person view basically seems as character is floating legs don’t move but your moving
I know that’s something minor but it just looks so unrealistic and I don’t know if anyone else seen that Also while moving and swapping to pistol
i would love to be able to put a blasting machine into the handgun slot
kanye 100 meters bearing 1 1 0
hey, votekick needs to be more time demanding and more elaborate - like choose reason to votekick and to confirm (at least) since people ase votekicking random people for no reason, I just got kicked twice while having no interaction with somebody what so ever
I could not login on Gamemaster after setting up a mission, because my network wasn't stable enough on downloading 70Mbps all the time. It was a players Vs AI game planned for gameplay of at least 2-3 hours (around 12-15 players)
not surprised
Yeah had to ask someone to fill up the GM slot (for respawning players) and fixing 'dissapearing' cars.
Patrolling bots are a nightmare with amount of data being synced. Similar mission on A3 is much less demanding on Network.
Also a good fix could be if your not a admin you can’t vote to kick someone unless you get team killed which will enable that person to start a vote and others can then vote seeing that vote is already initiated maybe that could lessen random votes
Also depends on if it was accident or not the person that got team killed can forgive and move on or start a kick on the person that killed them
Just my take that could be a dumb idea tho 😅
There are other reasons to vote kick, that will just lead to abuse by trolls and griefers, say there's a dude got mic-ing and being loud on platoon comms. You've asked him to stop numerous times. You can vote kick until he kills you know
True that nah that your making is very valid point
I would say at that point the admin needs to step in or anyone who is like a moderator for that server
But yeah I see what you saying
Not being able to play on a private server because of "Script mismatch" and then having to delete every single mod and redownload them all in order to fix the error is fantastic design, and definitely 100% better than a private repository, that we can no longer use as an option because reasons. I definitely love steam and think this was a great design, I love troubleshooting during my time off.
And some servers don't have moderation, mostly official servers
Gotcha fam yeah idk how they gone balance it but yeah for now just keep it like that cause they be having trollers and stuff 😂
I have run modded servers since the game came out and never had any issues with the workshop.
Skill issue
Also I dont see why private repository cannot be used for other reasons than another skill issue
I would genuinely enjoy seeing you try and setup a private repository, distribute it to 3 users, have those 3 users quickly and repeatably run the game, and then join a server running the same respository under the new system.
Backpack radios are broken right now. Placing one makes it so you cant use your radio.
Seems like it lasts until you leave and rejoin
Also couldn't dismantle an enemy radio
The only thing we have experienced that is close to this was due to a corrupt keybind file, which can happen after an update. The person having this issue, which happened to be our designated Backpack Radio guy, deleted his config file for keybinds and bound them again. Cleared up immediately.
Very easy to test. Just move this file.. "C:\Users\yourusername\Documents\My Games\ArmaReforger\profile.save\app1874880_userxxxxxxxxxxxxxx\settings\InputUserSettings.conf" to a new location then start the game. Join whatever server you are having the issue with and see if it is resolved.
Would like to see the option (server side enforced), if one does not already exists, to disable the map marker for the squad. The game already pushes to get players to learn how to read the map and use the compass, but then shows a moving indicator on the map like its a GPS. If there is a way to disable this already, please let me know.
Trying it now
Hope that fixes it. If not, just move that file back and you are where you left off.
well?
Just tried to bandage in BTR driver seat, it didnt let me and I bled out. Something's wrong. ;_;
Two guns loadouts can often be very limiting. give us the ability to carry three. as you can see, it's realistic.
final soviet boss
Has anybody else noticed the issue where you join other servers that you don't even click on?
I have a bunch of servers on my favorites, and when I try to join a specific server I get redirected to another one
I always knew 1985 film commando was authentic
For Combat Ops, it would be cool if vehicle patrols would be part of the mission.
We could really use a way for server admin to bypass the queue so they can join their server quickly and deal with issues like griefers in a timely manner. In other games like Squad this is accomplished through a "reserve slot" which is a player connection reserved for admin. So a full server would be 127/128 with one space reserved for an admin to connect immediately.
For dealing with issues like griefers in a timely manner, use RCON.
No need to even join the server.
Also, queue bypass and reserved slot are two very different topics.
looks like those gigacringe reddit larp action movie commandos 💀
To see who is the culprit sometimes you need to be in game. RCON will let me ban a cheater, but will not let me see who is cheating, and player reports will just say "there is a cheater" and maybe what they are doing but not a username.
I'm just relating how another game like Squad handles this issue. There is a spot reserved for an admin, thus allowing them to bypass any queue.
This is separate from a whitelist or priority queue that would allow players to jump to the front of the queue.
That's fair enough.
Nevertheless, what I wanted to state is that priority queue as it is widely asked for and reserved admin slot as mentioned by you are two related but separate technical topics from dev perspective.
Yeah, for sure.
On a different topic, but related to RCON. I noticed Reforger is not passing along many IDs to RCON. It would be helpful to have more identifiers for a player such as Steam, EOS, BattlEye GUID, or whatever is available. This is helpful for identifying players who have multiple accounts for purposes like ghosting and/or ban evasion. These IDs also allow us to identify the same user across multiple games, for server ops that host other games.
If there is a better place for this kind of feedback please let me know, I assume this channel is more geared to gameplay feedback.
Hm yeah doubt youll get battleye GUID from console players
Yeah, I'm not familiar with console IDs but maybe there is an XBL ID and PSN ID that could be passed to RCON.
Maybe in the future. Right now best you got is reforger specific id that isnt shared.
I BEGGING YOU BOHEMIA INTERACTIVE PLEASE FIX YOUR WORKSHOP BROWSER
pretty sure Im seeing these on my servers? Unless youre talking about something else? Im seeing these two IDs formats for both PC and xbox players in my console.log file: ```
09:23:30.327 DEFAULT : BattlEye Server: 'Player #31 XXXXXXXX - BE GUID: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'
09:23:54.128 NETWORK : ### Updating player: PlayerId=31, Name=XXXXXXXX, IdentityId=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
And adding the "BE GUID" to the bans.txt file in your battleye folder effectively BattlEye bans them. Same ID that shows up in the rcon tool using BEC & BERCon. I think the BE GUID does change though with each account they try to use. I wonder if it's BEC giving me these BE GUIDs? Are you not getting those on a server thats not running BEC?
Sorry took a while to actually get a radio and I forgot. Didn't work.
Oh my bad thanks
Oh, when was this fine thing added?
Please add the option to disable the squad marker on map. This is a representaton of a paper map, not a GPS tracking device. (disregard.. found mod that does it)
If you're asking about bec, I've been using it since game launch. Only basic kick ban and player list works though.
Same bec i used for a3 and DayZ servers
Bec fo sho, didnt work for consoles a very long time
What about adding a hefty respawn timer as a penalty for friendly fire. Go even further than HLL and add like 60 seconds
how would that even work, i accidentally tk someone and 30 minutes later when i die i have to wait an extra minute?
please, release arma 2 in arma reforger DLC) price: 80 euro
Well I've been using it since game launch without issues. Maybe you just had a config error?
Need joystick support instead of more console stuff pls thnx
Can we get a long range radio with atleast 3 channel options added to the UH-1N (Huey)? I usually carry the large radio backpack which severely limits what I can bring.
Plus I feel there should be a radio option built in, as there is irl.
Thanks!!
Guys, could you take a look at this, please:
https://feedback.bistudio.com/T188763
there is no N
Could we swap the default US Helmet with one without the glow stick?
I feel it stands out like a sore thumb at night in PvP.
It also serves its purpose: reduces friendly fire. You can always swap it for another.
And it is authentic.
There should be an escape from Everon or Arland scenario, similar to what was in ArmA 3. It can be played in both singleplayer and co op. In singleplayer, you'll have a squad of AI to command or you can choose to fill other roles and follow the squad leader. Similar to escape from Altis or Stratis, you'll have to search key locations throughout the map in order to find a helicopter and escape by any means necessary.
There is, called Escapists, but no AI teammates
it is meant to for assisting with PID, however I agree it does stick out if you want to maintain stealth, in future we will have coverless pasgt without band
this brings me back to the point of having modular clothing items, the helmet can have a cover, a band, goggles, scrim, etc
Messing around on experimental and noticed I can destroy the broadcast towers of Regina and Entre Doux in GM but not in Conflict. I can see why the option isn’t there for conflict but I can’t help feeling like it’s a missed opportunity for asset denial and dynamic gameplay.
When jumping over fences using headtracking, the first person camera glitches after the locked animation plays. https://youtu.be/qMNza9IJuao
When jumping over fences the headtracking glitches after the locked animation plays.
I really like the move to have adjustable speed with scroll and adjustable stance with ctr scroll. I don't get why you don't have the full speed range open to scroll control, slow walk to sprint and why when using ctr scroll it's just moving through states instead of variable range from 0 - 10, prone to standing.
The trees look like last gen 😦
The new lighting and weather, water, rain looks great.
We had this issue. So found the reason. it's funny, if I take second item in my hand like a binoculars, radio, morphine or whatever, Host cannot shoot then.
If I put the item back, host can shoot again
Rest in pieces smashed host mouse 
It would be nice to have that ability in Conflict. Yet for it to be fully coherent, command tents and regular in-base antennas should loose it's functionality when destroyed.
And it would completely revamp Conflict. I assume it's way more complicated that Bohemia wants to go with Reforger. Maybe Arma 4 will have it?
Are there any plans to limit the ability to play multi-player unless u play the tutorial? I've been playing USA in conflict lately and the main issue isn't toxicity or big kits it's that no one has any idea what to do. They don't know how to build, how supplies work, what buildings do what, what bases to take or how to win
Think this would go a ways to improve conflict as Soviets utterly demo the USA in 95% of games
Can we get an easy way to tell what buildings have room for supplies or maybe a central supply drop off that auto distributes supplies to buildings with room? Backing up to multiple buildings and getting out only to see that the structure is full of supplies when the map says the base has plenty of rooms for supplies makes doing logistics super annoying.
You can see the physical supply boxes in the composition wym?
It’s not a glow stick it’s just bits of glow in the dark tape but for som reason the devs just made them glow super bright all the time
Irl the only time it would be useful is like going from outside in the day into a dark building u would be able to see them glowing for a few minutes at most
But with since 1.0 no place not even caves get dark enough u can’t see people so it’s pointless
netcode improvements?
Fancy seeing you here Deku
I couldn’t agree more. That’s where asset denial comes in to play. It’d be nice to see sabotage be a thing considering C4 and TNT are in game. It’d also be nice to be able to dig foxholes with the Etool
Arma 4 is still a few years away and you never know what the devs will add to reforger. I mean they didn't plan to add backblast but it's coming with the next update.
Klamacz said in the AMA that given the right conditions (enough time, resources, motivation, etc) that things outside the scope of the roadmap could be implemented in Reforger. His caveat was that the roadmap takes priority and nothing outside of whats on it will be announced or hinted at, so if we do get extra content it'll likely come as a surprise
Thanks dad, it’s called feedback not buzzkill
I've never seen a game with such unstable servers like Arma Reforger. There is always some weird reasons for player disconnects, official servers continuously shutting down at midnight without notice, and then you'd have those server crashes where all players in the server become frozen. This is like the only issue that is seriously killing this game and it needs to be addressed
I blame nitrado
been this way since release but a little better
its not going to kill the game however
Have you seen "The Quinfall"!? 😆
Go look at that (steam), and you will be thankfull for this buggy mess.
Anyone know why i am suddenly getting the following error?
13:16:34: Starting BattlEye Service...
13:16:36: Updating...
13:16:37: Launching game...
13:16:53: Note: File blocks can be ignored if they don't cause problems with the game.
13:16:53: [INFO] Blocked loading of file: "C:\Program Files (x86)\opentrack\modules\NPClient64.dll".
Because NPClient64.dll is not added as trusted file by battleye. Part of opentrack as it would seem. You can send that dll to be for verification. Or the whole software package you use
i have no idea what that is, i'm just using the basic opentrack, bizzare how it just stopped working, doesn't even work with a fresh install.
is there a battleeye forum?
No. Contact them via support email
feels like it was the contact that cause the problem
looks like it's the whole opensource opentrack.exe has been blocked by battleye, if i delete the NPCClient64.dll, battleye just says another one is blocked.
29/01/2025 13:49:40 - Blocked loading of file 'C:\Program Files (x86)\opentrack\modules\freetrackclient64.dll'
Welp contact them. Nothing else to do. Once they verify dll youl be able to use it.
i sent them a report
The server took too long to respond
Building structures should expand the perimeter of the base. And the bigger the perimeter, the longer capturing should take. At the same time, it would mean that enemies around could be on larger area. Plus we could reach supply containers in base with structures. Additionally it would be harder for the enemy to put spawn radios around our bases.
It would be good to have the map ingame.
Idea: have a rectangle in map mode (M) that will select the texture for an ingame map.
Make the map rotatable and visible along side the compass in the player's hand.
use the feedback tracker, in description of this channel.
When AK-74 the is set to the battle zero/постоянная setting by the player, the model shows the sight as being slid up to the 400m line on the ladder.
This likely contributes to the problem of new players not understanding why they need to move the AK's sight upwards to set it to 100 metres.
The other guns with ladder sights (Sa-58, etc.) share this issue.
Also the Sa-58 shows a round sitting in the magazine when the gun is empty
Well... that was the default zero on most issued soviet/eastern bloc rifles
Sorry I might not have explained the issue correctly, the problem is where the slide sits on the model
It does not sit at the П setting on the sight ladder, where it should when using the 440m setting
Sorry I cannot attacht an image to explain it, but on the AK's sight it goes
10
9
8
7
6
5
4 <- Currently, the slide sight sits here when set to 440m in Reforger.
3
2
1
П <- The slide should sit here when set to 440m.
Interestingly, the PKM does not seem to have this problem
Oh then that is a mistake indeed. Use feedback tracker, in description of this channel to report a bug
On the feedback tracker, is it more useful for the developers if I write a shorter, or a more detailed explanation of the issue?
As you please. Perhaps youd include screenshot to just point out the mistake
As long as its understandable
good find
Can we please fix the issue when you select one server it has you join another for some random reason?
Ive tried joining one of my servers 4 times and it keeps putting me in one of my other ones
There is an interface issue having to do with mouse click I believe. May or may not be your problem. If you are clicking the join button with mouse, try holding enter key instead.
That and server browser randomly adding favorite servers ive never favorited or removing servers in favorites that have not switched owner token.
Oh and the bug where it sometimes wont show any servers in the browser unless you go back to main menu briefly
such a random bug that left me scratching my head on more than one occasion, really needs fixing
Yep In experimental even, the game really wanted me to favorite kex's server 🤣
With the removal of any mentions of the Steam workshop from Reforger's roadmap, I really hope that mod upload size limits, inconsistent download speeds and general complications with the Reforger workshop and mod manager are a major focus at the moment, especially with Arma 4 on the horizon. Not acting like the Steam workshop doesn't have its issues but still.
should say FAQ instead of roadmap
Have a feeling you will see much of the same short comings but with increased magnitude.
Well I hope you aren't psychic
I would like to see Bohemia add more accessories to equip such as sunglasses, protective goggles, headsets, balaclavas, and bandanas in a future update.
Shemaghs as well
It would be pretty cool if you could use visors and goggles on helmets, or put on hoods. Maybe one day.
This has happened to me a couple of times, but I assumed that I had mistakenly selected the wrong server. Apparently, it’s actually a bug.
Is there any info on the cyber attacks and an estimated time that the servers wont be coin toss on whether they are going to work for the night?
Laggy aahhh servers
0 server FPS hehehehe
One message removed from a suspended account.
There needs to be a limit on how many helis a team can have spawned at a time.
There was this one guy going crazy about the map markers few days back. I think he is right. markers are so counterintuitive when compared to arma 3.
example: I was ambushed on the road so I wanted to mark it on the map. In Arma 3 this would've been one click to open the map, double click to place the marker, then type "ambush".
it's only four click difference. not important.
i just want to draw on the map again
yep, unplayable rn, I cant draw a big long dong pointing to objective
So true
moded official servers. that it.
Dongs on the map showing cmdr's intent are a core part of ARMA gameplay historically 😉
yo your servers keep crashing fix your back end or hire a cyber security agency
So my Dedicated server "Crashed / shut down" due to Bohemia servers dying and I lost GM prepared mission. [2 hours of placing units, barricades, tasks and other things]
Yeah me and friends can't even co-op on our own server right now. The reliance on this backend service is killing the game for real.
Crashing when loosing connection to backend is known, and currently being investigated
Squad has a feature that you can queue for a server while playing on another server. Would be a nice addition to the queue system and help seed other servers.
Need to investigate using an ID not assigned by backend so saved loadouts are not dependant on the backend. That is literally the only thing keeping our group from being independant of the backend. Why force groups to use the backend when the way they are set up to play should not require it?
I would think less people utilizing the backend would be a good thing and that some other form of ID for each client could be used to save individual loadouts.
Even if the method of assigning an ID is only utilized when no backend is available. For example we run our dedicated from command with -server. When that method of server is used, have the server assign each player an ID to use for saved loadouts.
There is player ID for that, but if you disconnect and reconnect you can have different player ID
But that ID apparently cannot be obtained without backend.
It can? It doesn't need backend, player identity is the one obtained by backend
When we run -server command line, everthing works. All our mods, etc.. saved loadout only saves one loadout, not one for each player.
We are using it for player loadout in base game, this is why if you disconnect and reconnect it is not saved
Yeah probably because you are running a mod that using player identity to save loadout, instead of default game saving loadout
no its the vanilla loadout
Not sure, I always used loadout with -server command line and it worked, but maybe since then it changed and use player identity now
is this not the ID ...
You see PlayerId is assigned, IdentityId is not
But maybe actually the saving of loadout use IdentityId, it has been one year I did not touch this code
it does save 1 loadout but everyone gets that loadout.. or the last saved loadout
because I think everyone has IdentityID= nothing
and that same exact server run without -server, same 3 mods, saves individual loadouts
only variable changed was running with no backend to running with backend
and with backend..
dont know if that ID is sensitive so that is why I covered part of it
Anyway.. would be nice to be able to get saved loadouts working without backend. Cant seem to get anyone interested in making a mod to make it work another way and you are not allowed to offer any initiative to do it.
I honestly think you guys should ditch capture and seize mode, i dont want to be rude but most the maps of that gamemode consist of overlapping assets that dont really fit well together, not only that but i think its just not that great compared to conflict, and id rather you guys to focus on conflict than that separate small gamemode. (And i understand the game lacks gamemodes but im just not sure if this is the right one, it just doesnt feel on the same quality level as the rest of the game in my opinion.. at first i didnt really mind it when you guys added it, but now im quite concerned that these half baked gamemodes are being included as actual content..
I would love some more edit options on vehicles
Like
- clear inventory
- damage
- lock
The ability to tweak Vehicle loadouts or Character loadouts via GM would be Great
When local hosting, trying to load mods is a bit frustrating due to some things: 1. mods are sorted seemingly randomly 2. there is no search function 3. some mods don't auto load in the local host mods tab even when they are loaded in the mod manager
Is the feedback tracker down rn?
yes
You guys have bigger fish to fry now with the servers problem, but check the explosion effects in the background of this video clip yo. https://www.youtube.com/clip/UgkxjxQUdHPpz9XlLKYtuKGy8-dLtXwF5PQ0
26 seconds · Clipped by Munir 97 · Original video "TO THE SUMMIT! The Battle of Iwo Jima Turns Into a Marine Meatgrinder | Eye in the Sky Squad 44" by MoiDawg
Anywhere I can go that focuses on modding for reforger to request something? In particular a mod that saves the games "save loadout" using an ID or some other form of matching, other than IdentityID, which is dependant on the backend?
Bacon arsenal iirc, my loadouts have saved in it, I get multiple save slots and it stays as long as the server is the same one
but I dont know if it meets all your needs
Is that bacons loadout editor or is it a different one he has made?
His loadout editor still relies on the same ID assigned by the backend so it wont work.
yes I believe so, if it relies on the ID im sorry about that
No that is ok. Would have been great if it worked. LOL
is that Arma?
formerly known as post scriptum
I already knew it was Squad. What you didn’t understand is why I was asking if it was ARMA in an ARMA Discord.
sorry, I thought this was squad discord. my mistake.
this server: 99% of the posts are ragebait or emoji spam, 1% is normal
So, basically, we have to keep going with it, right?
Is there any word as to when the feedback tracker might be back up?
when the outage ends, hours, maybe days
damn, i can see the home page, just cant make an account
Can Devs please look at an alternate to the "save loadout" using IdentityID for PC? Hosting without backend for obvious reasons and PC only. Have the option to use SteamID maybe or any other way that can be obtained without the backend.
The move to make everything connected to the hive was a poor decision and will severely damage A4 in the future if something else isn't figured out. I get it, you want to force crossplay, but its really going to damage the community. Make the option to have completely private, pc only servers, ability to turn off server queue. You should not have to connect to the hive to play multiplayer when the servers are hosted by 3rd parties.
server hosts can turn off server queue
okay, so one thing. yay.
One feature I would love to see in future updates is a "squad join" type function found in other games. Have a squad of 2-4 people you usually play with and all join the same server as the squad host (ala COD/BF2042,etc)
i would love to be able as a squad leader set my squad size 10-4
but as is i would love the dropped supply's to be looked at, a pulling them in stacks of 100 or 20 it will spawn them ontop of buildings or vehicles and even ontop of each other
i also dont like how they decay almost instantly
it would be a nice tactic to drop a few supply's in a bush and then a radio next to it to provide a small spawn point to attack from, but we cant do this as they decay with in 5 minutes
you can turn off decaying if i remember but then unless supplie bug lag exploit (?) be patched you can expect massive lag spike on server
How about get better servers
Decay too fast
Honestly would love to just see fully private/offline servers, I host a lot of my own game servers and being able to lock them behind a VPN and not having to port forward would be ideal, I really dislike that reforger relies on the backend to even do direct connect
so? game back?
Can't you? If I can host online, without the backend, then surely you can host offline the same way. There is one issue that is yet to be overcome and that is getting the vanilla saved loadout feature to work, since it uses an IdentityID assigned to each player by the backend. You can stll play and create a loadout, but it will not save multiple loadouts. Hopefully an obstacle that can be overcome. This is on PC of course and limited to PC clients.
I'll have to try it again as I haven't tested in a few months. I normally use Tailscale to share out my server to friends and they can just connect to it via the IP/DNS name but when I last tested I wasn't able to connect to the server without port forwarding, which I think is related to the backend requirement but I could be wrong
Oh the port forwarding... I forgot you mentioned that. Yes I do have to forward one port.
They really need the option for private PC servers to operate fully functional without the backend, as long as mods are already established. Seems like some of the things they link to backend are not really necessary and could be done server side.
We need to have roaming server browser. We should be able to search other servers, while in a game and join a que for another server while in game. This will help end all these massive ques, and help populate low pop servers.
I would love to see vehicle gear systems changed
- being able to stall
- damaging the gear box if you slame over natural too fast
- server settings to force no driving assistance
reforger has a severe lack of shitboxes that needs to be corrected.
Since Admin Priority has been announced. I would like to see more than 20 name slots for servers with a lot of staff.
Proper saving please. I assume BI sees this game as being played by the masses and a map completed in hours. Some of use play a map / scenario over the span of days, even weeks. This means in order to keep Squad AI and Vehicles, the server must run that map 24/7. Please just add the ability to save the game state so it includes those elements. I don't know if this can be added with a mod or not.
Yes this for sure. My community runs nearly 40 admins for our squad servers which is 3x98 players. We are building up our reforger moderation team for our servers which is 3x128 players... 20 slots is a joke, will likely need around 40 admins to share the load, ensure balance, etc.
If its to stop monetisation of servers this is even sillier, shit aint free to host and whitelisting brings in money to keep the server up. Servers being up sells game copies for BI... seems like a no brainer. Also restricting the admin slots to 20 wont impact montesiation as no way in hell people are giving non-admins GM/Admin powers ahaha
You can use admin password together with whitelist and can have as many admins as you wont
Yeah until someone types 3 login (password) as they forget to hold shift and its in global...
Educate your admins
Accidents happen but alright ahaha Cant all be perfect heros like you but meh
I love the small official server sizes but boy are they filled. I have to go onto the second page just to find a game. Maybe up the Players to something like 56. Not to big or small but enough to lower the count a bit
They would probably need to rent better servers to allow more players. I doubt that will happen anytime soon.
Everything this guy suggested, I beg of you bohemia 🙏
I got frustrated enough to where we just made a server that we can launch and pay for it when we want to use it lol, but maybe for those who don’t wanna do that, they’ll do these suggestions soon.
If I had 100K to throw away I would get better servers. Good servers are more important than mods. This was on Steve-E's server. This IS Arma!
5k view distance. 1.5 KM network view distance. Smooth performance, no rubber banding or hit detection problems. No helicopters popping out of nowhere. More players.
The southern mountains from Entre-deux. You can see Levie Military base.
So with 1.5 Km network view distance you only need 1.5km view distance to see stuff. Any PC can do 2K view distance.
This chopper isn't going to pop out of nowhere and just rocket me if I can hear and see it from far away..
My conclusion to Reforger's potential is in what it can do and what it can be. We don't have the a.i. or the SP editability of previous Arma's, but this could be the ultimate MP war sim with what it can do. (We need squads, platoons, classes and realistic configuration of assets for that).
Default nwk view distance is 1500m, it should be enough to spot helis no? Unless you are playing on official servers where I believe it MIGHT BE 500m nitrado default
I was playing on official experimental previously. Its shit even with shit settings it craps out. Anyone who buys the game will try officials first and think the game is bad because the servers suck!
I wonder if nitrado wants to save bandwidth with this setting or something, I can see how it might be frustrating for players. I've done sniper shots over distances longer than 500m on community servers.
Hi to all 👋
Do you think these are good ideas?
Show player rank next to his nickname in the game world
https://feedback.bistudio.com/T189047
add display of player rank in your team's player list
https://feedback.bistudio.com/T189046
If I ask you for the cheapest possible server that can barely handle 40 players can you come up with something? Or would you be embarrassed about providing a bad service and receiving a bad rep?
I don't see the point. The squad leader can actually have a lower rank than his squad members. Also anything that promotes rank is bad for gameplay.
Probably trying to get better performance with the shorter distances.
Right
Well its not working..
Well it's nitradont... Did you expect it to work?
I wouldn't doubt it if they have more server instances on those boxes than they do cores
We used to get regular full blown server freezes followed by crashes on combat ops arland with 4 players using nitrado. Any time we would get close enough to an objective to spawn the enemy AI there was about a 50/50 chance the server would just die
also reforgers helo noises sorta cut out at a certain distance, they dont fade into nothingness or slowly build up, they just appear and disappear?
Not with 1.5 Km view distance they don't. That just happens because the servers are junk.
+1. As someone running small-sized GM lobbies, I absolutely agree with everything written out here. The current 'locally hosted server' options are extremely frustrating, worsened by scenarios' tendency to crash on launch (thus requiring to load everything over and over), and mods' propensity to cause said crashes if not loaded in a 'correct' order. If loaded mods were, at the very least, taken from the client's already-loaded mods (seen in the Mod Manager), it would vastly accelerate the hosting process.
https://bohemia.status.anrop.se
check status here
Check uptime of Bohemia services Bohemia Services
I have tried searching on the feedback tracker and I can't see that this has been previously reported, but wanted to ask if anyone had any awareness of it being a known issue.
At the moment, I play in a private server (so barbie comments aside), on PS5, so no mods. My typical loadout is I grab the suppressor, 4x scope, extra grenade, extra mags, and extra bandages. The supply cost for this is 51, which I thought was pretty good.
I was checking the default loadout cost, and it was 48, so I couldn't see how my loadout was so cheap.
With some testing, I could see that the loadout cost counts the suppressor and scope cost when in your inventory, which is a total supply cost of 90. However, once attached to your weapon, they become free, reducing my supply cost to 51 (default + one grenade, as mags and bandages are free).
My method of testing was:
- spawn in and save loadout, supply cost 48
- pickup all items and save loadout, supply cost 90
- Attach scope and suppressor, save loadout, supply cost 51
I have not noticed this on PC, but not to say its not happening. I do attach my suppressor before saving but not my scope. Will watch next time. Good find regardless if it has already been reported or not.
Yeah been a thing for awhile, people have reported it but not sure if its intended or not.
[Feature Request] (Conflict) Add some destruction to the map so it doesn't look too pristine
https://feedback.bistudio.com/T189059
What do you think about this idea?
I didn't quite understand what the squad leader's rank has to do with it.
Can you elaborate on your thoughts?
Also anything that promotes rank is bad for gameplay.
Why?
People who play for rank make the whole team suffer. I was just a private or corporal trying to prevent the other team from 5th cap (I did it somehow). The other players didn't even notice because they were playing for rank (capping worthless caps from bots). There's something about leveling up that makes gamers go stupid. Promoting rank by making it more visible or noticeable will make players focus on rank even more. It's a bad mechanic to have ranks and unlockables in the game. I wish people would open the map more to see what's going on instead of chasing rank.
Well, the thing is, if they just play the game and do decently, they’ll get rank lol. There are no points which are worthless either. I go back and back cap points we ignored (so that we have lots of spawn options and supplies stacking up) once the forward momentum has stopped and we’ve run into enemies and start exchanging blows (usually one team doesn’t necessarily steamroll the other, so there’s a lull in progress). The answer is do both but the context is ever-changing as to which is the proper answer at a given time. Plus, you never want to have all your eggs in one basket.
But muh rank locked content in a content starved game
Would be cool to be able to blowup radio towers with explosives for radio towers that are in range of your radio towers. I like a little sabotage but not like the old days when you could just dig down anything lol
It would be cool if you could make the servers playable again
This is a question of balance that needs to be constantly addressed.
You can always reward both players who strive for rank and those who capture certain points to win the game.
For example, give more experience for capturing a control point or one that the enemy has, and not the green partisans.
I think that's just something that comes with a little experience though; realizing you're putting too much focus into less relevant areas of the battlefield is in fact in my books a skill issue
As far as I've seen as time goes on all new players learn from it and then we end up with games that are hyper focused on rushing relays or getting an MHQ up and parked next to the purple nearest the enemy MOB anyway
Rank is definitely not a problem, the second achievement I got in Reforger was for reaching Major.
reaching major isnt a problem if you happen to join at the very beginning of a match and do nothing but cap. I think BI onl really put stuff like the bTR or Lav25 at the ranks they did is because there isnt much additional content due to reforgers limited scope. I imagine Conflict in Arma 4, mortars BDRM, or lav will be SGT at most. with LT being left for IFV's, Captain and Major for premium end Main battle tanks ( ie M1A1 and T80U), or fixed wing attack jets.
IF you happen to get a game that drags on very long and isnt ended within the first hour or two, and your ranked Captain or Majors leave, becuase the game drags on too long, then teams are back to not able to use ranked locked items at which point its harder to rank up late game if all the green points have been capped, and you actually need to cap contested points against actual humans.
conflict last evolution after adding hq role will be warno but fps
I cant wait
Will there ever be a 24 v 24 cap so the games will never be un balanced on teams?
I yearn to have a set of medieval armor because why not, it's gotta spawn naturally in the castle in conflict
I would not complain
Warhorse studios partnership time?
Guys, I have this error, I can't download some mods and there are others that I can't download at all. Does anyone know how to solve it?
Has anyone figured out the whys and how's of the bug with taking control of a AI that either won't let you shoot or change gun
I have also had one where the fov was zoomed in and a recent one I have found was that taking control of a AI while they are reloading will make the magazine disappear both visually and mechanically
Could we also get some enhancements for game master
- radio range visuals
- being able to hear radio and local chat while GM"ing
- passengers get out ai command
- set damage
And lastly spawning a soviet uaz with the pkm with crew/passengers will infact spawn a soviet in american uniform as the gunner
The old handheld radio range made the match feels dead at times, but I miss not being able to hear players talking about a gunfight in chotain while im at saint phillipe
Same things happening to me its annoying asf 58kb yet I can’t download it 😭
same shit happening to me I cant get it fixed
Until BI completely addresses the issue on their end, I would not even spend the time trying to fix something on the hosting / client end, especially when it can be attributed to the backend issue.
Man I love when AI detect an ambush 20 miles before they arrive even when it’s impossible to see and decide to go the opposite direction 10/10 ai BI so fun 👍
pls fix this in the tools
Do it in notepad ++
With 1.3 update there will come mortar and you can actually crew serve it. One guy aiming the tube, and the other guy reloading/firing the mortar. I think this can be expanded further to launchers like Carl Gustav (I know it's not in the game, but still). One guy is the gunner and the other guy is the loader. IRL you can reload it alone (one man) but it is faster if you have a loader.
elaborate
What if you set the bounds and then lock the layer the terrain entity is in
Find the layer in your folder. Edit it in there to match your terrain size
I have a guide in our discord
But here is a quick one
Change the values after boundMaxs to something larger than your maximum terrain size. For example, if your terrain is 17x17 km2 large and the camera doesn't need to move higher than 2 kilometers, "boundMaxs 17000 2000 17000".
Make sure you entered everything correctly and did not break the formatting, then save the file and reload the world in the Workbench. If everything was done correctly, the bounds should have moved. If the world did not load correctly, the formatting was probably wrong.
I can confirm this works.
yay
I'm not sure how plausible it would be to improve at this stage in development but I do find the medical system and arsenal in Reforger to be very underwhelming and unintuitive compared to ACE, and the lack of ability to draw on the map and to place a variety of markers severely hinders multiplayer organisation in my opinion. Overall Reforger is pretty good after hundreds of hours trying it out, but there are several areas where it feels very janky and cumbersome in comparison to Arma 3 and several of its mods, and I think that Arma 4 could be exceptional if the Bohemia team takes more direction from popular Arma 3 mods, or even some vanilla aspects from Arma 3 that it does better than Reforger.
The editor and game master interface are both severely lacking compared to the Eden Editor and Zeus interface in my opinion, which is a major issue when it comes to organised game-mastered missions with units.
