#reforger_feedback
1 messages · Page 21 of 1
what? It's just as broken as it has always been
since june its broken more
The new animation variants added on the Ural are a lil bit messed up. Feet are stuck in the floorboard
Thanks 🙂
it's fixed. idk when its gonna go live though
fixed as well 👌 (and actually thanks to your report)
only a matter of time. I fixed it myself
am I winning at the game
i have so many questions
You have been promoted to Sargent, carry on doin wacha doin soldier!
weather state is not in sync anymore?
bug :<
He fell down, thank goodness his noodle arms saved him!
No! Is this experimental?
I can't hold on for much longer sarge!
Been getting a lot complaints about gamma disparities between Xbox player and PC players. Seems unfair that PC players can crank their gamma and Xbox players have no recourse.
Don’t see how gamma abuse is preventable or enforceable. A lot of TV’s even have gamma adjustment. It’s an accessibility feature for some folks as well who have vision impairments.
Is there any way an in-game gamma slider could be added? Like what we had in Arma 2. Seems this would even the playing field for the Xbox folks. Not ideal but it’s the simplest solution to fix a serious issue.
if you can do it on a monitor you can do it on xbox no?
No. It is done in the GPU software on PC
Only some monitors have adjustments for it and it’s usually nowhere near what PC players can do
My tv has like 3 gamma related settings and my monitor has night vision button
But yes best way would be to have gamma slider in the game so its accessible to everyone
On TV the game is brighter than on my monitor. For example I could see inside the attic of the church, but on PC is pitch dark. I haven't bothered changing anything but brightening the game makes flares and flashlights pointless.
whoever uses night vision display will get blinded by flares, my friend raged through discord call when an enemy shot up flare blinding him completely and eventually him getting shot. I just laughed 😆
Well there is no night vision in vanilla, but if the players can use it its only fair that the a.i. should have it too, and to implement nvg properly means changing the a.i. ability to see (like the flares do). I don't like night vision if its not implemented properly (can't aim with it).
oh i meant gamma boost monitors, but i 100% agree with this
Not sure what that even is. I can change modes in my monitor and probably some settings in the nvidia control panel but I'd rather not have to.
No i do it through my monitor
Also dear devs or who whomever. A large chunk of players do not look through the settings menu, I have heard people not know you can change the graphics option on xbox or about driving assistance. Please on xbox set graphics to low and no driving assistance by default
How can I play this beautiful game that is falling apart? I have no problems with the GPU, the only problem is with the Arma Reforger. I installed new and old drivers, I cleaned the computer with compressed air, I even reinstalled Windows - nothing helps. I can’t do it anymore, I don’t have enough nerves.
i remember someone else saying their 2060 is crashing always on reforger.
Why don't you guys search the troubleshooting section? Try to rollback to 555.85 drivers. It seemed to have worked for everyone.
please make it so buildables ignore world models like trees, bushes, fences.
And also add ability for enemies to dismantle them.
this post perfectly illustrates the problem: https://www.reddit.com/r/ArmaReforger/comments/1e1pnn1/bohemia_please_please/
if only😔
I believe feedback has already been provided about the vehicle lights
I think fixed in experimenta
I don't like that jogging consume stamina when I'm not over encumbered.
It should
And since there's variable speed, it should be effected by a modifier. Sprinting can easily be abused. It already is a bit but the new over encumbrance should fix it for the most part
It's not, actualy you can see in the pics that I'm playing on experimental
variable speed is hard on controller tho
That changes nothing unfortunately. Jogging should still effect your stamina.
it shouldn't.
Sprinting, jumping, climbing, overencumbrance and injuries should affect stamina.
Shouldn't penalise people for jogging, it's the default movement state.
Jog for 5 minutes and let me know how you feel
It also helps control the pace of the battle. being able to sprint everywhere is not a good thing for an Arma game. This game in particular has some challenges already with movement for realistic combat. The other Arma games running and gunning was simply not an option
yes arma needs to be slowed because doing stuff in 10 min instead of 5 is better
can confirm that jogging should decrease stamina
you couldnt sprint everywhere even pror to over encumbrance being added.. You really needed to be well under 30KG to have any notable sprint time. before stamina ran out
I will add that it still feels way too easy to run up steep and rocky inclines.
I just don't feel like jogging should impact stamina in the main game. Perfect feature for a realism mod though, or even a difficulty setting.
Jogging has historically always minimised stamina in almost every game, have I entered an alternate universe?
the game is 80% jogging around the map. Making it an inconvenience to move around the map is annoying.
The current stamina system reminds me to stop, look, listen orientate
I noticed at shedmetal_02_walls have editor only on, thats why it dont spawn walls ingame.
Have you looked under the ground?
Are there any plans to add a comment section to the workshop?
Regarding the AKS-74U does anyone else feel like something is missing? Would such a thing even be possible to do correctly? A manually loaded 30mm GL that uses blanks to trigger the piston with a bolt action reload? It's supposed to be suppressed and the 30mm grenades are API. I mean the US carbine can have the UGL plus in addition to the the 4x20 there's the aimpoint. This would be kinda cool. https://en.wikipedia.org/wiki/BS-1_Tishina
The BS-1 RGA-86 "Tishina" (БС-1 "Тишина") / BS-1M 6S1 "Kanareyka" is a silenced Soviet 30mm grenade launcher. It was developed specifically for the Spetsnaz. It uses a bolt-action mechanism to load blanks into the chamber along with the 30mm grenade VOG-T (ВОГ-Т). Pulling the trigger ignites the blank which in turn ignites the charge on the gre...
The soviets are lacking in this department. I mean the Krinkov is just a short AK that can't be fit a GL or a bayonet.
There is no way to change that, it will be the worse version of the main rifle in game since its real life benefits are very hard to translate in game. Like, what can you do? Forbid people who have anything other than aksu from piloting helicopters?
Idk maybe add a 30mm suppressed grenade launcher to it? I think there are already settings in the game that allow for shorter/lighter weapons to handle better though. Like faster ADS times, aim movement, etc but IDK if they are being used properly. I'll have to check it because ADS should be much faster on a carbine than on a M60.
If they add it then it would be usable on any rifle and not only aksu (if it attaches to bayonet slot, i dont remember exactly(actually i dont remember if aksu even has bayonet slot)).
Just accept that some things are what they are.
It will lose in damage due to shorter barrel, it will lose in close quarters to machineguns(mag size) and rifles (short barrel).
It only wins in weight and that win doesnt give you that much to work with.
gib some random thing plz
Oh yeah i forgot, it needs aks ub, now i kind of agree with your idea
Y u no likey? 
The scope has that "white thing" that never disapiers, even if I change graphics configuration.
yeah its a feature
It's gonna be like that forever then?
idk but its only when you dont ads
BTW I noticed that since update 1.2.00, civilian clothing can no longer be found in the arsenal truck. I don't know if they removed it on purpose or if it's a bug that no one noticed.
This isn't the place to report errors/bugs, is it? Or am I mistaken?
you can do it here or feedback tracker yeh
I think that what I've posted "that white thing" in the scope its bug or something
nvm prolly is a bug, in stable it reflects
I don't think it's a feature just like that and shoud stay
we should have some glasses representation like arma 3, gimme some glasses for my character to see with🙏
(very high priority suggestion)
Birth control glasses
They were a thing in nam’ they very much could be a thing in game as they only stopped being issued out in like the 2010s
exactly, and I just kinda like having glasses in general, as someone who wears them it was nice having it in arma 3
Wonder if soviets had something like that
now that you mentioned it, i dont think ive ever seen a soviet soldier with glasses
I meant soviet soldier 😂
my bad hahaha, i meant soldier
the closest ive seen was in a movie about the soviet afghan war, and he died with a grenade in his mouth. forgot the movie name
Oh I thought you meant soviet citizen, me when my unmovable stupid
real, i didnt realise i said person till after i sent that lol
commissar danilov worse glasses
That’s a feature
It’s scope glare
It’s not a bug under NVG you can see that “ white thing” it’s just the light sources bouncing off your scope
jogging should decrease stamina. So players consider stamina a thing to carefully use. Also it would increase teamplay by depending on drivers.
I cant believe this is a conversation, but in saying that times have changed... a lot 😆
stamina nerf didnt increase teamplay in public squad, why do you think it will in public arma?
squads ico just made the hands more thin
because in arma you have an inventory system
you can share the load between comrades, this will be especially crucial when mortars come
i dont follow you on "share the load"
i have big gun, i dont want to carry ammo + big gun, buddy carry ammo for me, no buddy no help, need to find buddy, budy does teamplay
big gun you mean 762 mg?
yeah i guess that would qualify
this could of course be extended to rockets and heavier mgs and mortars as well
jogging already decreases stamina based on equipment load
does it really reduce stamina or just cause the character to breathe louder?
IDK about exp but it used to drain faster after 40 Kg
breathing is stamina though
Add it so if u fly into electric wires with a hele it gets damaged
The hele gets damaged
setDammmage
wasnt this some weird A3 command?
Well one m less but yes. Someone misspelled it when it was created now its a running joke. setDamage also exists and Dammage is kept for backward compatibilty
There is also modelToWorld and modelToWorldWorld cause when u need new conversion you just duplicate last wor(l)d
lol yeah i got the joke, but thanks for the added historical context, amazing how it has been in scripting language unchanged for so long 👍
PLEASE DEVS: Show what player view the server has. First person or third person only view, on the server browser info screen (right side). Or add player view filter, in the server browser.
There is no first person only server’s outside of modded ones
He is asking to show it with an icon in browser regardless of mods
but what I’m saying is all of the server’s would show a third and first person on offical and only like 3 modded server’s with first person only
I will now make 5 vanilla fpv servers just cause
The reason, it's a pain to search for first person only servers, everyone type it different in the server name. Simple indicator would be helpful.
There are many first person servers, KOTH, wasteland and some Nato war servers.
never seen a koth server let alone first person only
Because it didnt have an icon in browser 😄
you got me there
Let it happen, I sell my concept art 😂
hell yes
never seen this one before guy has 68k out of 4 vote kicks against him😂
Wow, they really wanted him gone, bug or another hack?
bug, seen it before no idea what trigger it tbh
After been while with mods darkgru and wcs realism. So I took break and went to vanilla server and how is that acceptable? I was kicked then get kicked immediately. Then I get in the 4th time and the pz200078 is still in the game? This is what really killing the game. I could not pick another server because it is only one nearly full of players. When I get in the 4th time the players number went from 44 to 22. Even I have seen some ppl talking about team killing in global chat perhaps I mean fraction chat.
So what is it in for me? Ridiculously
I took kindly my time to make statement. Otherwise I'd be spit at this game and walk away but I want share this information and let you devs know this is not ok.
Wtf, thats too much of work? It need to be accessible tho
Proof needs to be 100% imagine if someone accidentally is banned
Why can't this discord server have a support office where i can drop it. and btw pretty much im not well educated on about where to report or know about. like things you share alink doesnt has in the game vanilla
like, we go on official tab and view one of server, they dont saying include about if there is a problem and telling us how to sending information?
Its pretty easy to follow that guide
indeed,
i mean the one i linked to you
Server browser have not an indication for 3pp/1pp server only, are you kidding me?
wonder what causes that, do you have everything to ultra?
have you tried turning down reflection quality and seeing if that does anything?
screen space reflextions*
strange
Verified files on steam?
Will reforger ever get a better medical system?
And ditch that poorly made animation for being unconscious
The worse thing in my opinion is how they die with their legs open in the air all the time, i wish more ragdoll was involved during characters death lol
Me too
Wish the ragdolls were more realistic and included actual blood effects and puddles
Thing about it the ragdolls are pretty good as you falling uncon until you teleport into that gross animation
For some reason when your character is instantly killed it stiffens in whatever position your in at the time which looks really bad but the animation while unconscious and falling/rolling is pretty good its just the unconscious animation ruins it
They’ve got more animations in dev branch apparently its just not working properly or something there’s a reason why bodies go rigid after dying and thats to save on resources
Love how they show off cool blood effects yet never actually add anything like that to the game😂
fucking hell
They should have just done what squad did where however you land when knocked unconscious you stay like that but can still be revived and what not
all the tools to make advanced medical are there for you.
Not to sound like some weirdo but dismemberment would make gun fights so much more interesting
Unfortunately Arma reforger uses a different engine to squad and is a large open word game unlike squad which effects things in ways you wouldn’t expect.
Doubt arma will ever have dismemberment tbh
Im just talking about getting rid of that fixed unconscious animation
Prob yeah
Just could use at least blood effects and puddles
Improved ragdolls
I do think pooling of blood is possible if it’s a decal
Feels like im playing an airsoft game and not a war game😂
100%
Yeah very low lethality tbh imagine if every gsw fucked you up, bleeds and bad injuries leaving you swaying like crazy if you got shot in the arm
The game desperately needs a basic injury system too
Love the way animations for injuries were done in dayz
No reason i can have both my legs broken walking around with a 30 kg kit on
Then slowly heal from those broken bones ina couple minutes by using morphine 😂
Like some ghoul
I was gonna respond in agreement but “like some ghoul” took the fucking air out my lungs
I do agree that combat needs to feel more dangerous make every round that flies past ya have that “oh shit” effect
Feels alot less like an arma game and more like a slightly more realistic battlefield
Just needs to be warified😂
Hopefully the devs will see this and consider some of these suggestions 🙏🙏
For real, if enough people want arma to be more like arma perhaps the devs will listen lol
Indubitably 🫡
If the gunfights involved 20mm and up sure
50 bmg and the soviet version
blood puddle was a thing in arma 3, bring it back in reforger/4 #make blood puddles great again
yeahhhhh!!!!
And also the sounds of screams of suffering when they are wounded or in a lot of pain
I saw this video, poor guy...
Immersive
If you kill a group people with this mod sounds goofy, try it out
yeah, just a library of subtle gasps, wheasing, and sobs would do fine. screaming in groups is a bit weird
It went from this is unsettling to this is amusing when 6 guys were basically doing the wilhelm scream right in mah fuckin’ ears
True, it all depends on how it was programmed. If everyone screams at the same time, it would be very stupid. They would need to make it so that one person screams, or maybe two if it's a group of five, for example, and the screams should also be different voices
ok but what if those were anime screams
hear me out, husky noises
Yeah i agree
Would definitely make getting injuries realistically annoying while trying to hide
Which im all for that
Would make reforger so much more interesting
Thats like what the medical update should’ve been
Also are some of those animations from the older cods?
Might just be remembering wrong
Yes sadly, the server browser give you nearly no infos about the server settings. On the right side is so much free screen space for such things (my picture). Same with the filter options, bare bone.
Mods should be installing to the drive the game is installed to, not C:\
Also I dont use onedrive, but instead of going in /user/documents, it went into user/onedrive/documents which was annoying to have to track down
Was just messing around in Game Master and then Combat - Southern Evron. Some observations about Reforger obtained in the process:
- Performance was... not great, was doing 55-65 fps with close to max settings (no FXAA and High environment quality). Small stutters throughout. Running way above the recommended spec (7800X3D and 4070 Ti, 32GB RAM, rendering at 1440p).
- Lighting is sort of strange, especially water/wet surface reflections and the sea. It also gets darker in very obvious "steps" which is very distracting
- Some sort of flickering when it comes to the brightness of the scene, don't know if it's to do with the faux HDR effect or HBAO.
- Birds responding to gunfire is cool, but the birds are animated awkwardly at a much lower frame rate (looked like 20 fps to me). Looks really bad. They also disappear suddenly.
- US helicopter spawns at Soviet base
- It does not appear possible to enter the BRDM at the moment. No option appears for entry or riding on top.
The game is begging for ray traced global illumination and reflections
I want the update link
if by BRDM you mean BTR (we dont have BRDM ingame), it is only accessible via the side doors.
the hatches arent functional
Lol yeah BTR, knew i should have double checked 😆
I couldn't get any prompt to enter at any angle
All I got was "push" on the front and back, and an action for refueling
If you have an image of which side doors you mean then that would be helpful
try crouching, look at the side hatches
I am unable to get on the game and test but this is the side hatch
Thanks! Will test 🤔
Actually, on that note, another suggestion — if there was a button to highlight all the action points of an object then that would be great, something like ACE interact has (iirc)
Yeah there is, hold alt
Does that work for the object you're looking at?
yes, just hold alt and it will show the interract parts
Awesome, didn't know, thank you!
free look shows all interactable objects nearby, I don’t recall it used to do this but it does now, its useful on those stupid green gates
It came in 1.1 iirc
Yeah i open this game once every few months, find bugs and then don't play for another few months 😄
I feel happy for players getting into the game now, I remember how it was in the beginning 😭
also keep in mind many mod creators haven't added/configured the new interaction view points so using the hold alt method to per say make getting in some modded vehicles easier sometimes doesn't work 😅
Hey since brdms came up it made me think, where will door be, oh that's right the hatches, hatch functionality confirmed?
I just wanted to say, the driving feels really good, off road really feels off road. Can't wait to see what tracked vehicles will be like in Arma 4!
But the brightness changes my god
Way too aggresive
Sit inside a vehicle and the outside is all washed out
Go outside, look at the ground and then straight ahead and there's a noticeable brightening and dimming, it's incredibly distracting
That's what I'm hoping. The only way to enter (and exit) is through the hatches in front of the turret, which are similar to the BTR, but that doesn't sound easy, because the character will have to climb the vehicle, open the hatch and get in.
maybe we just removed these silly looking wheels on the side and cut a door instead 😄
Polish brdm 2
You can also jump on it from the front though
Must really suck to crawl out the crappy little side doors on BTR-70. Or animate a character crawling out.
please dont czechify the vehicles 🤣
you think the 70s doors are bad? the 60's are even more inconvenient
no biggie, rhs casually did this with their AV. such a skilled team
BRDM2.. If you are being shot at and the vehicle is immobilized you only chance of escape is through the front top part of the vehicle
..
lav has back door which is nice, however brdm was meant as recon vehicle and not intended for frontline combat so take it easy on her
Leave the silly wheels alone!
Never. they turn an otherwise cool looking vehicle into a gooffy metal duck 😦
We all hope you are joking because the wheels have an actual purpose. Mr. Momo you are playing with fire here!
who cares about purpose? vehicles are there to look awesome 😄
the wheels make it look special
they justify using a bigger target
Yes, but to look awesome they need awesome animations. It would also be awesome if the little wheels worked the way they were meant to.
"silly wheels" for anyone wondering
silly wheels are great and all, but what we really need are some functional trim vane
tanks in reforger be like
Gta vice city tanks
Have lockable, destructible doors already been suggested?
extreme suggestion: we need a "generate satmap" button in enfusion tools
Speaking of silly wheels, if you push or pull the BTR while it is flipped upside down, the wheels move in the air 😂
also: orthographic view from the top makes terrain disapear
Probably more suitable for #enfusion_tools or #enfusion_terrain ?
Bug: When kneeling in 3rd person and leaning left or right, the camera does not adjust left or right with the lean as it does when standing.
The arms also go through the legs if you look down
Can the admins allow media to be posted in #reforger_troubleshooting I have graphical glitch question
And when you need to perform medical on someone
crouching with the medkit results in the player levitating .5m
In stable? Afaik this was fixed in experimental.
Servers seem to be in a very stable state, I think now would be a good time to start raising player counts to 296, This way we can prepare for larger amounts of people as time goes on. for those who will say servers are not stable, I suggest with only PVP and players in mind, AI is not in my mind for this, currently on servers stuck full at 128 they stay stable and the only unstable element now is mods.
devs hosting a single 296 player server would be a cool test
I wish I had a populated vanilla server under my service to find out how those run
The server that they used in the great Klamacz hunt ran amazingly (GM 64 players).
👆
so I found out that the weird glitch with the 6B3 Vest is when you have a backpack equiped
I tried this and it worked fine for me (stable)
.
Am I stupid/blind, what is the glitch?
Same lol
Perhaps its the ammo counter disappearing in one of the photos?
Glad I'm not the only one cannot see the glitch...
the buckles disappears in some positions with the backpack, was also hard for me to see
oh yeah
I still can't see it... wait! I see it, I see it now.
Is this better
Yes but.. 
its a bit weird
Oh ok then. The game uses different models of the same item that change (deflate) when you wear some other stuff. For example, the belts/harnesses "inflate" when you have body armor on. This can make these tiny things to happen 🙂 .
I know, hopefully in the next update it gets fixed
theres a bug that doesnt let u swap seats or get out of a vehicle pls fix salah
make it so u cant instantly respawn at a base 3 seconds after dying there :)
If it's contested you cant
you can, but its like extended
Yea, you can't in 3 seconds I mean
The game is lacking when it comes to expansive buildings with multiple floors and sections. All current buildings in the game outside of the factory gives a linear experience devioded of any tactical intensity.
dont forget about the ATC tower!
Another good example ^ The game need more buildings like that. Barracks, office buildings, hospitals, schools. The game is lacking in that aspect.
can we stop putting mods in documents folder by default? it causes a lot of problems for almost no benefits
users should not have to reconfigure their operating system or launch parameters just because devs decided to put things that arent documents inside a folder for documents
I find them suitable. There's the furniture factory, power plant, post office and police station plus a few others. The island is not very big and is mostly rural.
reforger is a arma 1 remake no?
MAN 100meters FRONT
In map yes in every other way no. There will be no story mode and it takes place after OFP and features content not in ofp while not having content that was in it.
Arma Reforger is the stepping stone between Arma 4 and Arma 4
Hopefully in the next major update the devs add Malden
if the devs can make a map that is able to fit all islands on it for a4 i will be so happy
multi island conflict that lasts for days would be amazing!
recreating the OFP morton landing but knowing they are actual players you will come across would be so amazing
That would actually be even better
I am imagining conflict with a US carrier as a HQ with teams assaulting islands with helicopters and amphibious vehicles eventually establishing a beachhead and moving into island interior. it would be ambitious but boy would it be great
having to strategically withdraw forces or even evacuate entire platoons from the island to re establish on another would be truly amazing, would require a shit ton of players though
200 players at least would be required per island, which is ww2 online scale
indeed
So i just had a question about the new controller layout. The question is why was it changed? because I just think the new layout is a bit sloppy in my opinion. Is it to make future equipment easier?
Blame PlayStation, as the next update is already done, but they’re waiting on PlayStation for some sort of ‘green light’ to launch it.
Pretty sure there’ll be a “legacy” controls
I sure hope so lol
ahh ok so there was a reason makes sense now
make the fia not have 100% headshot rate man. im fighting chris kyle out here'
they dont, skill issue tbh
they unironically do
Maybe cuz you stand infront of them for 3h
nah they plink me in the head from 300m away as im moving
It doesn't happen that often... And I play strictly vs ai all the time.
If it happens all the time for you, def a skill issue
If I dress up and impersonate the a.i. I could probably shoot you from 300m away.
...I don't get your fascination with shooting me 👀
Last updated on: 09/05/2024 Roadmap needs an update pls
fairly sure numerous exp updates have been out since then lol
is in exp, yellow + means its in exp
Last updated on: 09/05/2024 So from May this year the only thing in EXP is Supressors?
ah thank you
american way of calculating dates ig
oh yeah sorry im in full brit mode
It was 3 hamburgers and 1 football field ago
Typo in US gadget crate..
Console error spamming because this is missing SCR_ResourceComponent. Please set disabled resource type: Supplies if you fix it.
be able to aim when resting the weapon on these attics would be nice
What map?
how do even get up there normally? some houses have roof windows but no way to access them
shervika or someting among tose lines
there's a stair to it
Thank you
08:19:13.048 ENGINE : GameProject load
08:19:13.048 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj"
08:19:13.048 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource"
08:19:15.705 BACKEND : Loading dedicated server config.
08:19:15.705 RESOURCES : GetResourceObject @"{115A0958FFA8615B}Missions/KDII_CTI_Rahhaluyah.conf"
08:19:15.705 RESOURCES (E): Failed to open
08:19:15.705 RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/KDII_CTI_Rahhaluyah.conf'!
08:19:15.841 ENGINE (E): Unable to initialize the game
08:19:16.143 RESOURCES (E): ==== Resource leaks ====
08:19:16.143 RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1
does anyone know what any of this means?
Missing mission
Getting kind of annoyed with the whole gun randomly won't fire and optics randomly won't come up or go down. Any kind of files I can send BI's way to help out with figuring that one out?
Suggestion for gears:
Any idea adding Early-Stage Night Visions but costs ALOT?
Yes, it gonna make FOV limited as hell, Night Vision capability is kinda limited due to it's Generation is too early, and cost alot.
But who cares? It cool and most importantly, you can see dark night like an lights in the sky.
In '89, even the American units with the lowest funding had night vision scopes for all troops and helmet-mounted PVS-7s for squad leads, but Russia, still in 2024, doesn't have them for basically anyone other than special forces and pilots.
Not on roadmap but personally I'd prefer seeing night vision for helicopter and armor crew first. Priority wise before infantry.
but i think it would be nice if they gave both teams nvgs for pilots and nv scopes for inf
Looking at some photos from American intervention in panama in 89. It seems 1st battalion 228th aviation regiment was one of the core aviation support for that operations were equipped even with gen 3 anvis 6 goggles. A modified sph4 with flip up flip down system.
Even the C company that was the sole company within 1st/228 stuck with uh1h hueys had nvgs for pilots.
also i believe the btr periscopes had night vision built in
Of course there would be no one stopping anyone from using armored driver based pnv 57 goggles (if they were added) in soviet aircraft but at the time irl mi8 and mi24 did not have nvg compatible cockpits, nor were pilots issued aviator goggles at the time.
like they are needed anyway. they made the night ultra bright ever since beta.
It would also be easier to navigate especially on adverse weather conditions if there were navigational systems present. Not having nvg. Nor any sort of navigational aid made it incredibly easy getting lost at noght in stormy weather.
I feel having nods will break what is already being broken by changing gamma, night time needs to be dark, if you can see a guy 800m in the dead of night then it becomes very easy
Dunno if you'd see someone at 800m with nods. , even if one abused gamma settingsThere no magnification. A human target would be a tiny spec at such a distance.
I’m exagerating even at 400m on a clear day without zooming with eye they are like two pixels big
I’m just saying first helicopters with drastically changed conflict (in my opinion for the worst, waste of supplies and can fly over a base with a heli full and quickly take it)
Nods will change the gameplay too much, Arma 3 has nods. I want it to priorise foot infantry.
not some guy in a huey with nods firing a machine gun down on base while you can do nothing to combat it
You can still have nods without a head mount. Saw examples of soldiers just having pvs7 with s a strap slung around thier neck. To be used like binoculars I guess.
Also can't really use nods for aiming down ironsgihts or magnified day optics
this would work I guess, either use nods or be able to shoot not both
No ir pointer gl. Shooting anything more then 10 feet away
you can do it in dayz
Would love to see unitcapture brought to AR and A4. If A2, ToH and A3 have this feature, AR and A4 should be able to utlise it. https://community.bistudio.com/wiki/BIS_fnc_unitCapture
Why do you need that much ?
Yes, is it for SP mission or MP mission ?
For both SP, MP missions and content creation.
Being able to capture my flight path data, vehicle and infantry movement data along with the firing data and then replay it back in missions or seting up video records was amazing. For missions it really added in the extra immersion that AI could not offer. As a simple example, the below videos were completely recorded using unitcapture in A3. https://www.youtube.com/watch?v=1htIN2zIT7w or https://www.youtube.com/watch?v=TChKbZ7jK_0
Elite pilots practice co-ordinated approach and landing at training facility.
- U.S Special Ops Helicopters Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2849939733
- Isla-Primus Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2821697809&searchtext=
#arma3 #arma3motivation #tpm
I could then playback the unitcapture data for missions as the intial insertions into the AO or triggered events.
There is no plan for that for Reforger, currently. But it would be very valuable to give us what SQF commands/functions you used the most for creating missions and content creation
I would have to see if I could find some of my old missions or see if I made a video on it. If I find the SQFs, where would you like me to post them/send them? Feedback Tracker?
Just add me as friend, and send me it over PM
Will do. Probably won't be for a few days/week. Thanks for your reply 🙂
these days i reported a feedback about being able to aim when resting the weapon on a attic window, same thing goes for the bunkers window in the Everon map, at least tweak to allow us to ADS/Scope-in when in these buildings
My dad was national guard at the time I asked him he said that the squad lead who had a pvs 7 would use tracers to shoot in the general direction of a target then everyone else gave accurate fire using nv scopes
would really help if the picture was taken in daytime 🙂
lmao, but it is a generic bunker, the one at 084-027 at Everon
I can't aim at all when the weapon is rested on the window
Thanks. thats much better :p
this is a big feedback i have, the rested weapon interactions, being able to aim through these, or at least giving more room for us to ADS/Aim/Scope-in
and a second one would be the weapon interaction when laying down, specially on rocks, it would be nice if the gun was straigth when proning on these more "flat" rocks
disclaimer: i was using mods on those screenshots and i just removed them to make sure that happens without mods (it does), better be safe than sorry
Seven months now.
I moved to a different continent, got a completely new internet connection, all new parts for the pc, new operating system, fresh download on everything.
I downloaded the game before anything else so nothing will interfere with it, and I still can't play.
same skin?
This was addressed by a dev some time ago and they mentioned it is something they want to fix
great
Humans fully change their skins every month, so I changed my skin seven times since the last time I was able to play the game online.
the number of times a player get vote kicked be tracked would be a good tool.
Rusty I think battle eye just hates you 🤣
I sent you a friends request, once you accept it, I will send through the SQFs as requested.
are there currently any plans for players to be able to switch between the standard aperture and the short range/night aperture on the m16s? seems a bit strange for the night sights to be the standard ones
Case of most games use the night one because it's better in video games to have more sight picture
i mean if they implement realistic DOF for sights like in OFP, it should be more manageable
the aperture should bloom outwards to make some sort of "lens" effect with its sillhouette
I would adore a system for a expansion to the medical side of things
- Players that die from otherwise non lethal wounds or forced respawns/ instead leave behind a AI soldier that is permanently incapacitated
- the said incapacitated can be stabilised (healed)
- stabilised then can be transported to a medical tent
the servers are unstable as is but good in concept
Free you out that mf jam man
Fix the dogshit servers, the "stalled" and "timeout" is so stupid ive never seen a game with shit servers no offense lol
Usually a client side issue, although it can be caused by the server if a lot of stuff is going on in game
Theres no magic fix for it, community servers tend to have fewer problems in my experience
How about you stop cross posting
no lol
eh i dont think so, arma reforger is the only game i have server problems with
Idk mang, i dont really have any issues with getting kicked for stall/flood/etc
wow so scary i broke rule number 6
1st of all, wether or not you agree with the rules they are the rules, cross posting general complaints (that often are not BIs fault) is not feedback, but complaining.
2nd, unless you are playing unmodified vanilla servers made by BI any crashing or issues such as this are not BIs fault.
Most of these problems are caused by server owners putting on every mod in the book, and/or buying shit servers, both of which not being BIs job to prevent. (There is more causes but those of most of it…)
i aint reading all that
🥸
- explains the issue
- Ignore explanation
🤷♂️
this would be really interesting github analysis of our mission hub, i guess some basic commands like setPos/getPos will be on top.
without doing the research i guess the most important commands revolve around AI (disable certain AI features so that they stay in position disableAI/switch gunlights onaction ["GunLightOn"../ignore players setCaptive/set speed with limitspeed and force them on fixed paths setDriveOnPath and unitCapture/unitPlay)
and then there is attachTo, which is used for the weirdest things, to prop things up as well as force them into position. we had a plane attached to a smartphone once for some reason. super helpful.
what i can't live without nowadays is ZENs easy way to add custom zeus modules. its not a script command per se but could become one. this allows for preparation of script snippets the game master can trigger when the time is right, be it radio transmissions, spawning prepared compositions/enemies on certain layers in combination with getMissionLayerEntities- basically anything you need to control mission flow.
personally i love setParticleParams for all sorts of special FX dynamically. and btw i find remoteexec and locality much easier to grasp in a3 still.
what we didn't get in a3 or only by tfar/acre extensions but what would be suuuper cool would be audio FX modifiers - being able to muffle speech, modify radio transmission quality, that sort of thing.
setDammage
attachTo doFire removeAllWeapons addMagazine addWeapon setPos/getPos disableAI
PLEASE don't tell me this is still common problem in Reforger, like it is in Arma 3!!
back in 2014 they said they were going to fix it, so it must get fixed any day now.
U using same antivirus/firewall?
windows firewall. even when it's inactive, I still get the same issue
Same router?
no.
Same brand router?
no. different provider
Probably doesn’t apply to you but every time I tried to game on a Belkin router I would get dced or not able to connect pretty much hourly
Is there any part in the pc that is from the old pc
some storage that I dont use for the game or the system
Shot in the dark, remove it and try
Also have you checked if you are battleeye banned or anything
I tested the game after a fresh install, only the main new ssd was connected by then. i connected the extra old storage later.
I can play other games that run BE so I don't think im banned
What windows version
Version 10.0.26100 Build 26100
I had this issue since march, so it been through a lot of windows updates.
Make a fresh install of windows on another partition of your drive then try reforger
Then we will see if it is software issue
Minor Feedback:
Please provide the ability to change the current time of missions easier either in the Workbench editor or as the Game Master (for the Game Master, with a broader range and not limited to 1995).
Until now, I have been unable to override the time and weather manager settings in any scenarios because they are on a locked layer within the map itself.
Seeing this a bit late, but could this be a wider call for submissions? I'm sure many people would have things to contribute and suggest.
I'd die for any kind of team balance additions...
I know BLUFOR always loses has been a meme since the old days. It's obviously down to lack of player skill on US side but even just a kind of bonus to a vastly outnumbered team could be good.
even a "bad" us team is pain in the ass to fight against if you are in a very low pop server with no team mates. when its like 1 v 7
like i might be "owning" 4 or 5 guys in the 1 point they are trying to assualt if they are abysmall. but as long as the rest of the people arent idle they can still cap other objectives. ITs futuile to play unless all you want do is to harras them as a 1 man gurrilla army.
although the 1 man guerilla thing is gonna be harder to do in low pop or stacked servers considering over encumbrance is in experimental and will eventually 1 day come to stable.....
tbh i think more of a perception absenteeism. In a full server youl keep running into the same 4 or 5 guys carrying the team whereas the rest of the players dont seem to exist in spite of what the server count says. Like they just sit at a base or get lost in the woods at something never to be seen for the match. OR perhaps it just that everon is a big enough island that 48 players still feels sparse.
Potential problems with roughness maps and reflections.
Reflectivity of everything except few certain materials seem to be very reduced. Leather, metal, glass, all seem to have higher roughness than they should. Roughness map reflections on the pouch is only visible from a certain angle and doesn't seem to have any reflectivity while catching light.
I've studied and practiced 3d rendering and art a bit, but I'm not a professional nor a technical artist or rendering engineer, so let me know if I'm wrong.
height/normal maps inconsistencies could have the same reason?
Also there are clipping shadows/shadow acne when the camera is at some distance from objects, it makes the objects darker, makes them look a bit flat, and creates vertical dark lines
What gives? I still haven't found the sharks!
For the love of god please add a queue. Trying to join by spamming just aint it in 2024
Its in exp, so probably going to be in the main game in a few weeks
great to hear 🙏
As said above, next update on stable will have a queue system
I would love to be able to duplicate entities in the EntityCatalog. 🤞
After playing Reforger for awhile, I think the default character movement speed is kind of too fast?
yes it is when the character has his gun raised
its like playing halo or something
Glad it wasn't just me... I hope BI toned it down a bit
eh...after two years ive kinda stopped hoping
Also, have anybody heard grenade explosion in certain wooded areas sounded like grenade in water explosion??
Would You all Please consider bringing back the Open Backpack feature from Arma 2 and 3? Like I Can walk behind my friendly and open Their backpack?
was one of the top griefing features, but should be added back, but maybe limited to only group can open backpack by default.
Massive Quality of Life suggestion:
Sometimes I want to host a game for 5-10 of my friends but I don't want to rent a server because it isn't something that we do as often as playing the vanilla game or whatever. Every time I try to host a game, I can save the server config but I cannot load a config that I have saved previously and this makes absolutely no sense to me, as if this tool is entirely for people who want to make a config for a rented/dedicated server only? I don't know. Maybe I'm missing something but there should also be a "load" option next to the "save" option on the scenario hosting menu that is within the main menu.
Secondarily, if I load a mod list on the main menu screen where the puzzle piece icon is, when I go to host the server, those mods should be loaded, and it is IF I'm hosting offline (like a single player type of thing) but, if I want to host online so that my friends can join, the mods I have loaded on the main menu puzzle piece menu are NOT loaded and I must select/enable every single mod, every single time from nothing (unless a scenario/map was preloaded from the main menu). It is absolute HELL to go through 500+ mods, which are seemingly in no particular order, every time I want to do something quickly to have a fun night with some friends, especially if one mod got an update and is now conflicting with others and you can't figure out which one is conflicting, so you have to go through the process repeatedly to find a good-enough combination of mods for the scenario you wish to create for your friends, due to the first issue that I mentioned.
Piggybacking off of the prior point: Some mods, which are scenarios themselves or maps, must be loaded to appear in the scenario list obviously, so maybe the mod list on the main menu can be sub-categorized into maps, scenarios, and all others (or simply copy the Workshop's filter system) so that we can find what mods we are trying to load for hosting easier?
Piggybacking off of the second point: The mods should be listed in alphabetical order on the "disabled" side and displayed on the "enabled" side in the proper boot/load order; OR also list them in alphabetical order on the "enabled" side but with a number signifying their boot/load order.
Either one of the first two QoL fixes would solve the problem almost entirely but all four would be fantastic. I honestly don't know why these options aren't available, I imagine this is simply an oversight.
I get that reforger is supposed to be centered around the cold war era, thats fine but for those of us that are left to depend on so many mods to beable to make and/or play a modern scenario, could bohemia find it within their hearts to add even two modern factions a para-military company and even a modern milita group with a few modern weapons and vehicles clothes equipment and compositions and even maybe 1 Map would be appreciated allowing for us to play the base games combat ops and conflict in a more modernized setting since we are not going to be seeing any scenarios like previous Armas have. A request like this cant be to much to ask I mean a majority of the players prefer a modernized era for gameplay while having an older era available also couldnt bohemia meet us in the middle at least ?
Is there any Plan to Make it so Gun Movement Doesn't feel so stiff?
You do know Arma 4 is gonna be set in 80s as well? 😂
Reforger is in '89, so either A4 is also in '89 or it will be early 90s
id say there should be like a consent system for lack of a better term, one of your guys comes up behind you, there's a prompt on your backpack to ask to open, and on your screen in the top right its like a GM voting thing where you have the option to confirm or deny
It could even be as simple as pressing a lock toggle button on in you nventory
There are plenty of mods for modern stuff! What the game severely lacks is more mods that fit the time frame of the game. You are asking for like a whole new game though, that actually is way too much to ask for.
Two factions, vehicles, weapons, clothing, AND a map?!? 🤦♂️ That's not a simple weekend of work, that's like over a years worth of work you're asking for here...
Hey i really dug the Training Mission design and just about everything about it. Serious question -any roadPlans for a simple Infantry type Showcase or SP with real Start, Middle, Ending? Asking for a Christmas Elf...
You’ve written it like a kid, with no commas or periods… by the way, this isn’t the place to write to Santa Claus
that is another reforger on top of the current one
Would it be possible to have the ability to hold breath and stabilize aim for a second or 2?
Civilian Faction AI should be Command-able by Other factions
For example US troops can command a civilian into a vehicle without GM involvement.
They should also run or panic when fired upon or near and not run to the shots
Just, use the modern mods?
They're already there and you're already using them, so what's the issue?
I found the light/shadow change with time kinda too abrupt. Like digital. One second it was bright, then all of sudden it became darker. When staring at the shadow, after a while (probably a minute) the shadow moved abruptly. I didn't noticed this in Arma 3, so probably there's room for improvement.
Can we please get separate sensitivity bar for gunner?
ahh didn't see it was there, ty
Any plan on making bushes and vegetations to impede movement? Force slowdown maybe?
implement splinter mechanics
No more running through blackberry bushes
Half-speed through thick vegetation feels reasonable
we've been asking for this for ages, cant someone make a mod for this?
indeed even when playing in realtime, only the skybox do move seamlessly, I believe this is also an issue in Dayz
Or maybe to darken screen edges a bit to simulate obscured vision
the leaves do a good job of obscuring vision.
On the experimental branch, when you move the compositions like the small vehicle depo everything will move besides the sign and component for repair near by the depo
just got 1 tapped from an ai at night while he was 300 meters away💀
Just shot a bunch of a.i. with zero reaction from them 💀 .
What happened?
we should go ice skating some time
brother failed in the 1st week💀
@distant ore i was talking about the tall grass and wheat fields the stuff u can actually hide in
Just lightly salted roads to keep down road dust no big deal really
european roads when the outside temperature is -0.0001 celsius
LOL
I just noticed that we can't crawl under the wood fence. The one like that hold cattle in. The one with two horizontal pole. I believe we should be able to crawl underneath it
i tried to crawl underneath it and that what i got 🙂
We should also be able to get into houses through windows.
Getting out of the NSV emplacement will get you stuck in the netting in most cases
u can on some
Watch Arma Reforger and millions of other Arma Reforger videos on Medal, the largest Game Clip Platform.
You can also easily hide in grass or bushes. But as I said, this is just known issue that will need some experiment in the future
Does anyone knows if we will get ability to hold breath in future and steady aim?
Download speed 78.67 KB/s (Dedi downloading from WS)
But at least we are getting face animation 
That doesn't work. Go prone, use a bipod, rest your weapon on something, get gud.
Shus
There is always sway, irl when you lie down and put your rifle in position there is no sway at all.
bro tells me to get gud doesnt know there is sway with bipod or laying down 💀💀💀💀💀💀💀💀
TIL. If a npc falls in the water you can drown him 💀
TIAL about the sweet taste of revenge. He gunned me down, so I knocked him out and took his weapon, his pants and his dignity!
Unarmed FIA will run backwards in an odd fashion.
Explosive charges do visual damage to emplacements, but they still work.
Friendly A.I. can't rearm at arsenals so when they run out of ammo they just run around holding a frag?
Also there should be FIA machinegunners or the occasional sniper.
The machine gunners are super rare, it happened after the new machine gun was added
The Uk59? We need some of those. All they use now are the vz's and rpg's.
If a.i. driving is improved it would also be alright to come across armed FIA vehicles..
Also I'm starting to believe that there might be no sharks in the water, but I'm always expecting an encounter.
The FIA apparently spawn back in the supply depot areas? Not very nice.. It should atleast take longer.
Yeah
give us a option to choose which building we spawn: tent, radio, bunker etc
There is? The player chooses what to build. 
yes but it spawns you randomly at those locations
Oh I misunderstood. Yeah I think you just spawn in the last building built?
I don't know why others like it but I don't like the in-game workshop for mods at all. It would be cooler if it was like ARMA 3. What I don't like about it is that the mods clutter up my system SSD.
I personally love it, especially from a server owners perspective.
Version control is amazing.
They should just give us the ability to customize the storage location easily.
I believe it is possible right now with some profile trickery.
Im not a server owner .. so i dont know much about that but if you say its a good thing for server owners i cant say anything against that.
But customizing the storage location for players would be a nice solution.
it's random. You can spawn at any spawn location near the base.
You can change the location with launch options. it's a workaround for now.
Where do i find that ?
I think point shooting like in Six Day in Fallujah would be interesting. RMB to bring the point aim, then, hold RMB to ADS like we have now for more precise aiming/shooting
Playing aroud with the constuction truck today - is the only way to get an optic machine gun to but the 400 supply nest? Is there no way to just get the machine gun itself?
If not, I wish I had the option to just pack a HMG into a truck without the constuction truck and assemble it in a support by fire
No
There used to be for the pkm, before 1.0
Im really not sure what im seeing here -not sure i wanna know.... Question: Do unarmed AI have the ability to pickup weapons as well as mount an unmanned Turret/MG station?
Inherited from parent huh
Nope. All the I was removed from A.I. They are just normal a.i. now. They can do some nice things, like run from grenades or avoid being run over but as a.i. their ability to fend for themselves in the world is gone. Also it feels like they are using the famous "Guard" waypoint or something similar.
base has same components, thats all vanilla in the screenshot
vehicle wheeled simulation is cursed only on linux dedicated server https://feedback.bistudio.com/T186285
I reported the above bug and the first reply I get is from a spam bot 
Holy crap, two spam bots! 🤦♂️
free bump lol
Put a captcha on the feedback tracker or something. How can you have a problem with spam bots for years, and not even try to fix it? Instead waste hundreds of hours a year on manually removing it. 😟
maybe warhoggers is messed up
Are there any plans for machine gun optics? Or are they intentionally bare?
I would think its intentionally bare. Optics aren't common back in the day. The AUG was considered revolutionary because it has a built-in optics. Usually only snipers got optics.
Rpk has a optic
and by todays standards the fixed scope on the a1 is considered cumbersome and not nearly as versatile as modern optics. quite a bit of evolution
Modularity is the buzz word now
All the hype is with the variable optics these days. Why have an x4 acog with a secondary reflex mounted on top for closer encounters, when the variable optic can be adjusted to ones own desire?
One downside is moving parts suck
in a video game the downsides of such equipment ( at least the reliability aspect) arent going to be represented. Its like someone brought up the issue of how IRL shooters have to deal with increased backpressure when using supressors. and older models like the sort in Reforgers timeframe didnt have means of migitating it.
We really need to add the ability to see markers for your side/faction if you join late
you can see sls
Is there a possibility for walls debris that was destroyed dynamically to be persistent? Not disappear after some time? Can't it be done like ragdoll, after a while, the simulation stops.
I think it would be nice to ctrl+right click to “look past” an optic if iron sights aren’t available. As in, but shoulder and aim but just look down your barrel if you are clearing a room with an optic or something.
Yeah, point shooting like in Six day in fallujah. Try look at videos on youtube. I think thats what you mean.
Man would also love to have indoor sounds like in Six days in Fallujah
Does 6 DiF have any decent Solo play?
memes are getting thick today
I myself don't actually have it, but from latest update they have friendly AI and Single Player mission.
Just checked it out -you're right ! Ive heard good things about this game in terms of hardcore visceral action but now that it has AI command -gotta give it a shot
Noticed that the game has been freezing more often in game master when trying to create a singleplayer scenario or operation 🤔 will the day ever come that mods will more likely show up in game master also and game mode mods actually work and the crashing and freezing be fixed itd certainly be appreciated on both my xbox series s and my laptop/desktop 👍🏻😎😊
Can anyone get AI to do anything? I bring them with the take FIA based and they literally cower at any sort of fighting. And there’s no way to know how many dudes I even have under me.
No. Its 4 ppl coop and it would be very hard to solo. Why u no MP?
It's a bit disappointing that there is no features for folks to view optimization of mods such as mesh triangly density/LODs and texture resolution in some sort of in-game visualization because people struggle to identify mods that affect performance a lot through unoptimized assets
PC players can open mods in Workbench but Xbox players cannot
I would say, this is kinda the role of modders to not put such models into their mods, and not really to the end user to debug it. Even then, this kind of information takes some place in the memory, that should not be needed for released game
if this information was available through script then I would happily make a mod that enables users to see it, it doesn't need to be active all the time
even a simple wireframe shader toggle with color hue change by mesh complexity would help dramatically if I could switch it on or off
sounds like quite a niche feature
who do you think gets the blame when people's FPS is low? I do, because I provide them with the server they play on
most server owners don't know what an LOD is, so some features to help them see problems easily would be welcome
I mean you can just tell them that server fps != client fps and get better mods
if the server runs well the owners should choose their mods more carefully
there are many other ways badly made mods can tank client fps so are non-optimized meshes really a common reason for issues from your experience?
on lower end PCs and Xbox yes visuals are the primary reason for FPS tanking
if the game could at least show via script how much memory is taken by geometry/meshes, textures, particles and so on then it would help greatly because users could look at those numbers while testing mods
in script I can't even check how many LODs a meshobject has
or maybe I could 
nvm I can only get it if it's modified in the prefab I think I can get it but it doesn't really help if I don't know the triangle counts anyway
is there no debug for lods?
not in game
Devs really need to update tick rate for supplies - really annoying to be loggie when you have to wait 10 seconds for truck to register that you are near supplies / drop point
my best gaming experienced have always been in SP is why. Old school RPG's, original OFP and games like Rainbow 6 /Ghost Recon/Swat etc. i loved the immersion and ability to plan out tactics and then try to put them into fruition. Ill buy into the world and just lose myself in immersion. With MP, it was a lotta either goofy internetz kids potty humor or line aisle clerks taking their Night job as Sgt. Alpha Sigma in Arma way too seriously. A game to me is like an interactive movie in which i also get to test my reflexes/tactics whatever but the NPC's provide the allied/enemy world forces. When people show up its like tearing down the 4th wall - like if you went to a movie and all your buddies decided to play the roles instead of buying into an actual created fantasy world for a few hours. There were a few times i enjoyed Arma MP (Arma1 PvP/Evolution was a hoot) but overall -always seeking immersive NPC dominated world for MilTac games
I agree with that perspective froggy. I usually have similar experiences but I have friends who can also get immersed and overall keep a good vibe about things and we really jive
Baah, you just haven't had the chance to play with me! 😆
Being able to reload inside a vehicle should be possible. Please....
Write it yourself bro, that's the whole game at this point
I played a bit Arma 3 again, and I noticed that Reforger is missing weapon inertia when moving/turning around. I believe others have mentioned this before. In A3, when turning while ADSing the front sight does not instantly alligned with rear sight. It takes a bit of time. Heavier weapons are more so. I believe this feature needed in Reforger also.
Can we increase mod storage I can only have like 2 servers downloaded at a time like starfield has a 100gb storage is there a possibility we could see that in the future?
Yes they are looking into it
Thank you sir
Ability to disable friendly fire auto kick/bans for scenario purposes.
Please sort the mods list in the host new server menu, pretty much impossible to find what you're looking for with it as is.
I run a dedicated server that is only active during scheduled events. Unfortunately, as far as I can tell I currently have no way to share the server's mod presets without requiring players to join the server (which requires me to launch the server, which I might not be around to do). Having a method to share these presets in advance would greatly simplify server management and allow players to download the mods at their convenience.
This would be particularly helpful since downloading mods from the Reforger Workshop can sometimes take a long time. If players can’t access the mods ahead of time, it can cause significant delays in joining events, especially when the server is launched only an hour before the event begins.
we need to be able to see people at more than 800 meters... even battlefield renders players further than that.. also still no hold breath and the weapons still sway when deployed.. I really like the game but how are you supposed to play a milsim with such a blunt player render distance. I honestly wonder if it's intentional at this point
it's intentional, for performance, because of them...
are you talking about official servers? I think nitrado runs at HALF the network streaming distance than the default value which might make your experience of enemies not showing up from a distance worse
@foggy wyvern makes sense.. especially baring in mind what @olive trail said.. tbf I mean official and modded
Funny when you think we basically traded render for console and PIP scopes... which you can't even use at range... so unbelievably stupid
many modded servers also run on nitrado and are accepting those default values, I start out my customers with the default 1500m or whatever it is
reforger default is like 1500m, nitrado just uses this weird low value
Oh I misunderstood.. I don't think I've ever played a server where it's that far
they still might not display at that range due to LOD but I would check this first
Lol I would love to see how some off the servers run with 1500
it also affects vehicles, so on a nitrado server you dont see vehicles from further than 500m or so
I actually forget what the value was but it was less than half of the default
sure there are many server providers
but official servers and a lot of modded servers run on nitrado
So much so I thought twas the only option.. BTW worthy islands is the best small terrain I've seen!!
if you want to make sure this is the case Icould start a server and we could hop on and you tell me what distance you see me at
would be interesting to see
its just a server config setting, also has the default value in here
https://community.bistudio.com/wiki/Arma_Reforger:Server_Config#serverMaxViewDistance
thats not the setting I'm talking about but you've got the spirit
same page tho ¯_(ツ)_/¯
https://community.bistudio.com/wiki/Arma_Reforger:Server_Config#networkViewDistance
2nd time's the charm
yeah so this is set to like 500 or something on nitrado by default, no clue if this is the same for official servers
@foggy wyvern is that a new cat?
they just keep showing up
lol
I hope a fix for this can be snuck into the next update!? https://feedback.bistudio.com/T186459 been like this for months now and just finally realized it was a vanilla issue.
Floating rock
Arma reforger need blood pools on dead bodies like in Arma 3. So we know if his really dead or unconscious or just playing dead.
I don't think its possible to be playing dead. Unconscious state can be recognised by observing if downed character is breathing or not. Also, from upclose you can see different actions - dead bodies will have only Search, while uncon will have also Check Injuries action.
Has the dayz aiming-roll animation been considered? What I mean by that is in DayZ under the conditions of lying down and aiming you can 360 roll backwards to see. It's a really neat feature that I think would have more benefit in Reforger than dayz
Public PVE/PVP servers shows frequent that players are not sure about the situation, so they go safe and dump one mag in bodies. On long range it's even harder to see the difference. Vanilla Arma 3 has blood pools and blood splatter on environments (even flashpoint). There could a toggle game option.
Which is a good thing, requires you to confirm kills, makes people shoot more and suppress more. Blood splats are visual thing which would be only useful at short distance. I don't mind adding them eventually (if time and resources allows).
Blood pool could also mean enemy is only injured. I prefer as it is now. It make the game less predictable and requires less FPS-like and more tactical attitude.
Like how you can do a half roll from prone to shoot behind you 180 degrees laying on your back?
Yes that's what I am referencing
That would indeed be sick!
prone on back works in DayZ because by default your weapon is lowered, and when you raise the weapon and aim around, you always go to prone-on-back.
in Arma we would have to find a way to make both approaches possible with raised weapon.
I imagine a proning player may not want to go PoB anytime they turn around.
it also means extra locomotion of walking on your rear, and specific idle/aiming on back, for various weapon-types.
also for Arma, it would probably have to be limited on certain weapons that dont exist in DayZ (imagine doing that with an RPG7 on your shoulder)
lying on butt would be nice on a downward slope. You want to aim higher than prone, but want the stability of prone. Like in Arma 3, adjust stance up 1 notch after prone.
And when you move around, you look like a cat after taking a litter 🤣
https://youtube.com/clip/UgkxY3_s1M7OpAmudFV0M-QF-q28skTiLWdu?si=lAfUmWjb-8piVzn9
Something is greatly missing from arma.
6 seconds · Clipped by Munir 97 · Original video "THE BEST BATTLE?! Marines Fight Over the Insurgent Stronghold of Al Basrah | Eye in the Sky Squad" by MoiDawg
It could work in a similar way with Arma 3 stance adjustment controls. For example if you hold left control(or any input) while prone you can modify your prone stance. And do the 360 prone on back adjustment. I would treat it as a stance adjustment essentially myself. I understand it's a lot of work, just would be cool is all but not necessary
Also yes I would definitely disable it for things like the RPG 😅
I guess something like that could work in terms of input. that would be up to design.
but yea thats actually alot of work (also depending where we draw the line). also currently there is no restriction in prone turning speed 🙂
you literally go as fast as the mouse can turn :p but it is less realistic for sure
I definitely find what DayZ did very intuitive. So many stances in one, it's quite user friendly
Spawning on mobile spawns costing supplies should be reverted.
There is a point of expected cooperations in public matches that is near impossible to achieve, and that mechanic crosses that point.
Instead, mobile spawn points should be balanced with spawn timer, and the inability to spawn with custom loadouts.
Another thing is spawn timer on mobile spawns should be proportional to the number of players in the squad. The less players in a squad, the longer the spawn timer should be. This will help stop players from making one-man squads, spread spawn points all over the map and endlessly spawn.
I disagree. Just learn to use transport request function. I saw players whom I've shown that option using it later and teaching others how to do it. It's the most convenient, cost effective and cooperative way of relocating troops on bigger distances. Additionally, because there's a 10-minutes cool down time, it encourages people to live longer.
transport request is a bs mechanic that has no place in a game like arma.
How is it different from repawning on the radio?
Not only it requires knowing your position on the map, but also makes people really cooperate.
You need to be dead to respawn. You also don't have to @ people when you are typing right under their message
So it literally make the game more cooperative and dynamic than any other tactics whilw taking 200 supplies only.
I am just replying your messages. That's how it works. You don't need to be dead to use transport request option. That's the thing.
Just in case we could join any official and I will show you how it works.
turn this off when you respond so I can watch my show in peace please.
In my opinion current respawn, radio and MHQ system is the best so far. Only thing that could be better is spawning with basic loadout on MHQs, but it's already in Experimental.
You could try this in Options/Notification. Very useful and soothing feature.
Or you can learn discord etiquette.
Why not just not respond in this case? It isn't like he's spamming it. He's just replying to you. I like it when people reply because it alerts me to new messages.
What here is the cool factor?
The explosion effect.
Oh okay. Not sure why people seem to be against it
I don't see what gameplay benefit removing supplies from deployed radios would provide. What problem are you trying to solve, @olive trail?
I’ve played both SQUAD and Arma Reforger.
I can say that Arma Reforger is much more fun than SQUAD but there is one thing that SQUAD does better than Arma reforger.
Team work
After almost 1,000 hours of playing arma reforger on vanilla and modded, I’ve noticed that almost everyone likes to lone wolf and nobody sticks with their group they are assigned to.
I think this issue could be fixed with U.I improvements. The current U.I just shows coloured names of those who are in your group but I think it should show something more significant, like an icon, especially for the group leader so the group members would at least stick with the leader.
I also think that Arma Reforger should have a staging phase like SQUAD does before the start of every match, basically it’s a 5 minute period where nobody is allowed to leave the base, people are reorganizing themselves, making their kits and building installations, once the 5 minute period is over everyone leaves the base together in their vehicles and the match begins
If you want more team play, just be a team leader, get some players, show them some new, interesting mechanics and they will stick to you. We really don't need more graphic bells and whistles. That's the beauty of Reforger, you get exactly the right amount of info in UI.
The reason for people having team work is because people don’t want to get kicked from the squad and lose the roll they have
If u rly want some team work get a group of like 10 people who also want team work and they u guys could just vote kick anyone who doesn’t want to play as a team
Encouraging people to team-up in order to enforce certain behaviours by vote-kicking is not the best advice you could come up with.
Personally, if still modding and cared, I'd add a Squad Cohesion mod that adds real time benefits and penalties on the strength of the squad and willingness to stick together.
I'll believe squad has better teamwork when I join a server that isn't 4 locked squads, an open squad with no medica or mics and a guy who makes a squad to dump it on the first joiner so he can pick marksman
The one thing it has I want in reforger is a suppression system
But no where near as intense as squad has it
I'm on some Official server ATM, I was trying to show couple of players how to use spawn radios. So they need to join my group. 3 of them didn;t know how to opern the group menu...
I've never played Squad but can't you not join in the middle of the game? If so, isn't that the only reason the 5min prep time thing really works?
No you can join in the middle of the game, I'm talking about a 5 minute prep period at the beginning of the match
Oh okay. For some reason I always assumed you couldn't
The period exists so both sides can attack at full strength (50 vs 50 players)
gives enough time for people to join the server and select teams and etc
Squad has a lot of limitations to enforce the teamwork where Arma does not and holds true to bring a sandbox where you can do anything you want. This is still a growing community, I spent most my hours helping new players. It has come SUCH a long way and is still getting better. You can still assemble a team easily in Reforger it only takes one person to pipe up at main and grab people
- Get a vehicle
- Gather people by just asking if people want to join your group
- create a group so they are in the same radio freq
- conduct plans and operate out of a vehicle. Get supplies, put medic bag and supply bag in it and even run a radio backpack for respawn on group
When Player Commanding comes I think a lot will change
Community is still developing it's a young game and introducing an entire new community from Xbox. There will be another setback when ps5 players join and have no idea so they will need as much help as possible instead of getting blasted when trying to play and not understanding what is going on.
So PS5 players need to get in the community asap
I’ve been watching videos and getting as prepared as possible. I just wish we knew where everything stands right now. The radio silence from Bi doesn’t help matters. Just a quick development update and approximate time frame would be nice.
they dont need to disclose any of that. Things might be beyond their control.
I know they don’t NEED to, but it would be nice so that us PS5 players had an idea where development stands.
the only reason the game has a vote kick system is to enforce certain behaviors
If you don't see a reason between voting trolls and griefers out and using the system to blackmail people so they play your way, you may have a problem.
yeah force good behaviour
The nonexistent team cohesion.
How does it do that?
The same way the outpost in hell let loose, and the rally in squad does. It helps keep the squad together without unrealistic expectations from players in public lobbies.
There's a group of players obsessed with attempts to change Reforger into some crazy amalgamation of Squad, HLL and hardcore mil-sim. As I said previously, current spawn radio system combined with transport request and MHQ mechanic is the best we can get. Especially after the next update, when spawning on MHQ will be possible only with basic loadout. I bet that if we got a bit better tutorial and some in-game guidelines for new players, it would be even easier to create and maintain teamwork. Even now it's ok, but it just requires more experienced players to make an effort of actual team-leading. I witnessed many times and I still do, that if you create a group, ask people to join, show them how to do certain things, let them taste some action, they will be joining you all the time. Even if you want to play solo 🙂
That's one thing, Some players also want to mark their presence by recommending some "revolutionary" solutions. There are some industries where making changes for the sake of making changes is called "innovation".
Biggest issue is the playerbase
As in every online game with public servers. I think that we could try to teach people some things and show them all the good sides of Reforger. The bad sides will find them 🙂
Wait for a4 tbh
get a few admins on a server and boom communication is working
Tangentially: I feel like part of the "act as a leader and people will follow you" in Reforger is the expectation/culture of having and using a mic among Xbox players.
And I think that's great, because organic teamwork can totally happen.
The aforementioned unrealistic expectations ^^^
Well, I'm mildly optimistic about A4.
As for admins - there's no way with this business model to have admins 24/7 on public servers. One solution I'd back up would be paying for such games in monthly instalments. Without any contracts of course. If game would be good down to the smallest detail, dev company would have constant influx of money. If they'd try to sell crap, it'd go down quickly. Such instalment could include all necessary upkeep of servers, admins 24/7 among them. First dev who will try and succeed will change the industry.
As for admins. You'd need people employed full-time, so in EU it's somewhere between 1200-3000 Euros per month per person. At least 3 people per server/day, plus backup, it makes minimum 6 people. Add night-time extra wages, bank holidays extra wages, etc. So it's 7200-18000 Euro a month/server. ATM noone is willing to pay that, neither publishers nor players.
This self-policing system is fairly good, it only requires refining. No anonymous vote-kicking, additional reasons for voting, easier reporting.
Squad doesnt have paid admins, i dont think you have played squad. Nobody pays for admins
I played Squad about 2 years ago for couple of hours. I was looking for some alternative for A3. Back then Squad felt like an arcade, so I gave up. At the same time Reforger started to be playable, so I didn't look any further.
is teamwork not good behavior?
whats teamwork
people sticking with their squad and squad leads coordinating with each other to attack / defend certain areas of the map
and not just running off by yourself with the only goal of getting kills
You can't do that with strangers.
There's a bit of brain and skill missing from this game.
u can tho i have done it lots on arma 3 and squad
because those games have more mature players, with more you know...
In reforger conflict you need to know the players who are with you, and you need them to be on coms.
It seems players like to move fast and don't ever place barracks with defenders most of the time.
Or use the deployable radios, load supply into the vehicle, etc.
the gameplay is too fast, there are no debuffs
at the moment it has cod like weapon handling and movement speed
With few players it becomes more strategic. Placement of base assets and defenders becomes crucial.
ya the strafing speed is insane
In the server I play squad on, you will be outright auto kicked if you spend 5 minutes without joining a squad. Once you are in a squad, you spawn on rallys or HABs to stay close to your squad, you do what your squad leader is saying, because if you don't, you will be kicked out of the squad.
Now you can make your own squad, but if you don't have enough players in your squad, you won't be able to drop rally points and thus have to spawn all the way back in MOB. I said squad seven times.
The teamwork in squad is forced on the players by the game. Conflict needs to try and emulate that without losing the sandbox experience, which is challenging.
The problem is, I don't want to herd cats, and I'm better on my own or with a good teamate.
dont need to do that in squad, just tell your guys to go attack a point and thats it
They said they were going to add that commander thing to conflict so it might help.
I would like the conflict mode to reach a point where no one has to herd cats, and no one has to count on few players doing boring tasks continuously (running supplies nonstop) to have a chance in winning the game.
A big step toward that will be fewer active bases to attack/defend. If players are going to the same place, the chance of them sticking together are much higher. Another is the ability to easily regroup with your squad mates, without a 15-minute downtime.
I run supplies so that bases have defenses (a.i. and some MG nests). I don't like to do it though..
yeah the amount of points is a lot
having purple bases that change locations per game would be nice aswell
Main bases change locations already? 
no one likes to do it, thankfully, the mil-sim community attracts a lot of players who are on the spectrum so there is always someone willing to do it.
like purple bases i mean
I don't like purple bases. There is no point in winning conflict.
we play games to win, its dumb to use the argument of no point on winning.
I don't play the game to win. I play to fly helicopters, assist the platoon, disrupt enemy bases and all the small experiences the game provides.
yeah you still lead to victory
in squad people usually play shit, doing nothing and then say that they dont play to win.
I don't lead to victory. If I did I would be going after the main objectives and make the game end faster. I want it to last longer and give me more opportunity to play, really.
making a game on purpose take more than 3 hours is just torture
No its not. It could last for days and I would login and see where and how things are going. Persistent war.
then you are using the gamemode wrong tbh
you are playing it like antistasi
not like CTI. If everyone concentrates, they cant be asked to play for more than 2h
I people only focus on capping purple the game becomes shallow.
i think another way to win conflict would be good
like an hour limit, lets say after 3h they look at which side has the most points, kills and so on and then whom ever has the most wins
the old way u won by capping the enemy main hq was way better
that was fun, but it was only a thing for a short time
The thing is if your main is around Levie, I don't want to do the green valley and fight FIA to cap Saint Pierre, I want to go in the direction of the enemy force.
If you prefer PVP but there are other reasons such as getting a helicopter from st Pierre right away
If your a logistics guy those bases are for you
Personally I prefer doing my own thing with a small group then running with everyone
Only reason I state that is everyone is different
Isn't climbing chain fence suppose to make some sound before? Now there is no sound from the fence, just your character grunting.
Sounds like you would love my pve scenario, all the points are purple... 👀
Is there any plan to add Mouse Driving Like From ArmA 3?
I could try it, but tell me when you're not on because if you are I'll have to shoot you.
Oh wow aggressive. His mission is very fun it is quite challenging it is a new dynamic. I prefer it to the PvP element.
yea i still dont understand why bohemia went that route with reforgers gameplay its so stupid
like i get wanting to appeal to a more casual audience for more money but they literally just made it so that you can grab a machine gun grab 2000 rounds and just run and gun through everything
i hope the new weight system (or however you call it) in exp will make some difference but i dontr think it will be enough to really destroy that playstyle
everything in the game jsut encourages you to run and gun theres really no reason to try to play with any strategy
i think it should be that you need to control like 60% of all bases or something and not just control 5 vps
there are so many bases rn that are just basically pointless
although the big radio towers also play a part in that
Entre duex tower sucks. I hope it breaks.
The reason for having all the bases active is because they wanted players to experience all of Everon which is understandable, but it's still a problem imo.
except people dont go to the south and north of the map
Radio ranges ig need to be toned down
Only bsses right next to the base you captured should become accessible
You just get so many inbetween bases like laruns that become pretty pointles tp control cuz all bases around them have radio ramges that reached rhe base past it
It also causes there to be less strategy in what you should attack outside of vps and radio towers
Since no matter what base you capture it will probaly give you range to whatever you need l
Stuff like encircling bases is also pointless cause bases will still be accessible even if they are co.pletely cut of from any direct connection to their lines
Yup and st Pierre area, the mountains is the funniest place to engage tbh
There was no weight system because the game was barebones at launch?
There wasn't a bunch of other stuff depending on how far back you want to in patch updates.
The basics are already better then vanilla arma 3
There are always been a weight system, it was just never tweaked correctly and did not influence much movement speed. Now it will influence movement speed, but also climbing
I can't wait for encumbrance to be introduced to Vanilla. Yet I'm afraid that our high hopes will be dashed. We expect that players will start using lighter, i.e. cheaper, loadouts. We think that inability to run or climb fast will discourage them. Looking at current behaviours, I can extrapolate sharp increase in demand for choppers. Why climb slowly, when you can fly... Why even walk, when you can fly and try to land in the middle of hot zone and die. Then respawn with 400-supply loadout, spawn chopper... Rinse and repeat.
But I really hope I am wrong.
I don’t think it will do much it’s not rly even that noticeable when I was playing on experimental I was still running around with 40kg of shit and it wasn’t that bad
They need to make it so u are restricted to only walking if u are to heavy and u shouldn’t be able to jog or swim indefinitely even if u don’t have any gear
U rly shouldn’t be able to swim at all if u have more then like 10kg
If u take rpg and pkm with backpack for spare ammo youl weigh much more then 40 kilos
Probably like 60 to 70.
I can push into the upper 30s kilos just by taking 12 mags for a carbine law and a couple of smokes and frags, but i dont mind because difference between 30 and 35 kilos and even 35-40 ish isnt that massive. The extra ammo for your primary is worth the extra weight. I expect to expend most of that in a proper firefight anyways.
In experimental I try to keep bellow 30 kg all the time. The difference is huge, but I can still pick a secondary or RPG from FIA and use them. I haven't bothered with MG's though, and no body armor or helmet anymore.
When you see how slow you go when overweight then you will understand that players will definitely not be overgearing less facing a huge disadvantage
I've seen people not taking shovel or a radio, so there are few things that may surprise me in Reforger.
I play a lot with pistol only, so my extended (sic!) loadout costs 5 supplies. When I need extra gear I just steal it from dead ruskies or their armouries. This way I can spawn 20 times on deployed radio.
Usually if someone joins my group I try to do some basic training on Reforger economics and show other players the advantages of travelling light. The simplest way to do it is racing. I ask a player with heavy loadout to run with me to the nearest point tree or rick (30-50 m). Compared to them I look like a Forrest-fucking-Gump. Does it change anything - usually no, because people want "pack heat". So after encumbrance is in Vanilla, people will be complaining how slow they are, yet the will be carrying all that shit. And to by-pass it, they will be using helis more.
I'm still hoping I will be wrong on the last one.
I can see they will mod everything. I think I've seen a mod that remove stamina. Or Maybe that was A3.
with how OP 6b3 armor and helmets in general are in EXP, it just makes sense to use them at all times even if you like to go super lite. 6b3 basically absorbs anything that isnt 7.62x51 or 7.62x54 and even helps against non AP variants of those ammo types at a certain distance. Helmets bassically guaranteed to stop 5.45 and 556 around 50 meters or more.
this of course is assuming the values still dont get adjusted back down to earth when 1.2.1 hits stable
ive heard " i dont need a radio" be said in proximity chat as somone finished thier loadout. truly perplexing, as even a lone wolf would want to have the option to communicate to the rest of the team if they are a sniper scout or something.
soft body armor like pasgt and mixed aramid+ thin plate (like 6b2) b needs to be buffed against pistols or maybe its the cartridge that needs to be weaker. in experimental it makes no difference whether your 5 feet in front of someone or 50 feet away. still unconned an AI at a far enough distance that my rounds were dropping under where i was aiming. ONce adjust for body armor shot still Uncon them with serious injury in like 3 rounds. I remember once that PASGT and 6b2 were still fairly effective at absorbing most damage from makarov and even M9. Like 9 or 10 rounds before uncon. Now PASGT and 6b2 vests are only usefull against absorbing some shrapnel damage.
In Vanilla you need from 3 to 10 shot to incapacitate ruskies. With some fluke this happens:
https://www.youtube.com/watch?v=R311aXmJRcE
But usually to goes like this and you need more shots. It of course depends on lag and desync as well:
https://www.youtube.com/watch?v=booaMvU5ISg
I could understand radio, because some players going deep behind the enemy lines don't want to risk their personal radios being captured.
But the shovel? It's a staple item for the whole system distinguishing Conflict from any other game mode. As if chess players would play without a chessboard.
im testing against AI in game master. but thats the point im making I hope it gets adjusted. becuase armor is useless against even a pistol fired from a distance, when it starts loosing velocity. Its even less believable against a markarov and the lower velocity 9x18 cartridge
just dump radios in a bush if you think your not gonna make it.
Well, for you and me it's obvious, but there are still players who just don't take radios.
Most likely due to them changing pants and not remembering to put the stuff back in
I think if you get heavy enough you cant run anymore but you need to be lile reaaaaalllyyy heavy
The soviet shovel and flashlight are lighter than the US ones so you can take them from FIA.
No, not pants. I asked directly, they just don't take it on purpose.
lol
those are called run and gun try harders, they spawn, they take a random vehicle, they drive to the combat zone or enemy base and just shoot everything they see and die in 2 secs like in cod and repeat the cycle
like half the team is doing this in every official game i feel like the only good fix for this is to make death more punishing
like make it so u get set back to priv if u die this would also make helis and armored vics way more valuable
Most of the vics are just basic transports. The sort that are cheap and mass produceble and expected to be expendable
agreed but people shouldn't be abandoning helis and armored vics
Ok so - new way people have been trolling - because supplies removed from the heli end up on the rotors, people have been pulling supplies out of my running chopper and instantly destroying it. They really need to go next to it or something.
Sort by Time on the Workshop would be a huge thing, in Arma 3 i always sort mods by month to see the most popular mods of the month, and Popular is not necessarily Most Rated mod, there's bunch of people that doesn't like the mod but it has tons of downloads,
the most important ones would be, sort by week, by month, by 3 || 6 months, by year, it would also be a huge QOL being able to sort by between a amount of time, but that last one is very optional, having the others would be huge already
tl;dr - Sort popular (most downloads) by time, example: Sort by most downloaded last month (personal favorite)
Wait...mortars will have muzzle blast but backblast for AT launchers is or at least was at some point too "authentic"?
I am confused.
I do love that realistic features are being implemented with mortars, but really hope that new muzzle blast system will be also used for proper RPG backblast in the future.
Yes I know there is the ACE mod but I feel like backblast is one of those realistic features that should be in the vanilla, just like the mortars blasts or fragmentation.
Seems reasonable to expect that they would flow that feature out to other weapons systems, like RPGs and large cannons
I don't know of any large cannons in the game, but in a RFI long time ago they said backblast is too authentic and challenging to make AI aware of it.
Sounds like they might have made underlying improvements since then. Would be weirdly inconsistent to have blast hazard from mortars but not other weapons.
In squad the lav 25s cannon kills people who are near it
Wouldn't call that a large cannon though 😅
Been a while since I played Squad but I remember the vehicles being quite unrealistic in many different ways.
But I don't think that the 25mm Bushmaster has that much pressure when rounds are exiting the barrel that it would outright kill nearby infantry.
Sure it could rupture your eardrums and make you feel funny, but its not like its a 120mm tank gun (which doesn't kill you either if you are just on the side or rear).
I have been quite close to a 30mm Bushmaster firing and it didn't hurt.
However there is a safety fan of 60 degrees in front of the gun for discarding sabots which can cause some real damage.
Would be really cool to see that implemented in Reforger though.
Could be done with just a few extra projectiles spawned within that 60 degree cone.
interesting
I mean of course if you go really close to the muzzle it will hurt bad, but like 5m already is plenty enough
in squad its like when ur below the gun
Mortars are stationary when firing so don't require constant calculation like an RPG that will be moving all over the place. Additionally, mortars don't tend to be on the Frontline with people running all around it.
Constant calculation wut?
Sure you could constantly calculate things and then only do the effects when fired but why?
I made a barebones backlbast mod a while back myself and I didnt have to do any constant calculations.
Grenades don't do constant calculations for their sharpnel either, right?
Each time the RPG moves you have to recalculate blackblast area and tell the AI to fire or not to fire or other AI to get out of the way. The mortar sits still. It's just a no-go zone and it rarely will even be an issue
Simple collision volumes are cheap and raycasts are even cheaper.
And its not like you need to calculate that every single frame?
I really dont see this affecting performance at all.
Heck, our resident AI modder Atim did all that in Arma 2 like 13 something years ago...
we need world bounds fixed for map making
#enfusion_terrain message
been broken for 3 patches now.
Looks like this could be another slogan for Reforger.
it has to be fixed in 1.3, because they are making a new map
new map yes, fixed? na
they started that map way before 1.3
what i think they could do is give one of the moderators or staff a job to search through the discord at the beginning of the next version and find bugs, replicate them, and report them internally instead of relying solely on the feedback tracker, as maybe 30% of people actually use it
I didn'tsay it did. I said it's more simple to check for the two reasons mentioned
if they dont have somebody on their end bug hunting and only relying on the community for it, theres a huge disconnect there
it is 100% fixed because the map makers at BI have 100% encountered this problem when working on it
just no clue which version it's fixed in
Feedback tracker for bugs, not discord.
They obviously have internal testers..
Well, they have external testers, who not only do it for free, but also paid for the game 🙂
We do.
The feedback tracker is better though for many reasons and we won’t stop recommending people use it. The largest one is that it’s easy to miss a single message in the hundreds of messages a day on Discord.
You don’t have to, but it really is a win-win when people do report things.
I have my fair share of reporting on Feedback Tracker.
Because of very specific way Bohemia approaches updates, it's not he most encouraging system you could think of.
If some tickets are marked as resolved for some future version of the game, yet an issue is still present for 6 months, it's just frustrating.
There are reasons for such cases though as some issues are for example depending on engine updates.
And we can't just update the engine version we use for Reforger on a whim as engine changes always need adaptations within Reforger. Just to give some more insight.
I have ONE criticism. Are you ready? Its going to hurt so get ready, i mean, really get ready... can i uhhh please have dat copy paste functionality in GM? other than that this game is awesome, like OFP on steroids and crack, love it so far.
I got BAD adhd so one more thing, the guns man, yall did so good on the guns im having issues going back to 3 and thats saying something, love the way the 74 chops makes my hands irl hurt to go to the range.
But you understand that such explanation was viable when the game was before 1.0
Now it's a fully released product or at least you advertise it as such: https://store.steampowered.com/app/1874880/Arma_Reforger/
So we, the players, could expect some more serious treatment. Even though we behave as if we had Stockholm syndrome - I've just nominated Reforger for The Labour of Love Steam Awards 2024.
Powered by the new Enfusion engine, Arma Reforger enlists you in the fight for two incredible islands, spanning a total of 61 km2, in an authentic Cold War setting. Battle it out in the Conflict multiplayer game mode, or create your own scenarios in Game Master, a real-time editor where anything can happen. Explore the all new terrain of Arland ...
$39.99
15400
Releasing hotfixes would change a lot, yet you don't do it and always find some explanation.
Its being marketed as a full game
Its being sold as a full game
They increased the price of the game
its not a tech demo
Its not an engine test
Its a Full Game
It should be treated as such
Otherwise, they should cut the price in half, down to 20$
Fortunately it's still cheaper that other games in this genre. Anyway ATM it's not a matter of money. It's basic thing in sales and services, if you decide to share your product/service with clients, you cannot justify its flaws like that.
I still think that making frequent hotfixes and solving some persistent bugs immediately would be better that waiting 4 month for an update. Especially that every update brings new bugs.
weird how it doesnt list "server crashes every 3 hours and wheels sometimes disappear on linux servers" as features
Devs of broken arrow were awesome enough to allow free playtests until the game is deemed ready for release at which point will require full payment of typical game price.
I don't think it's the way. Devs have to eat as well, so it's nothing wrong with charging for the game, even if it's buggy. Important thing is what happens after that.
Yeah and I guess that reflected in the initial reviews,steam player counts, why player count almost died out just after reforgers initial release , and why you had many stories of refunds. 🙂
Game just didn't pick up any headwind again until after 1.0 for obvious reasons
I just saw Dev report 22, and saw the increase in grass render distance,it is great! , one good thing to have would be to change a few bushes distance LOD's to simulate having grass at long distances, one down-side to this limited grass render distance is that, when we hide in bushes, at long distances when the grass is no longer rendered, there's is little to no cover from the foliage to hide you when prone
like this
the preview for enfusion few years ago advertised practically unlimited grass and distant shadow-distance
but since a brand new game has to run on 5 year old hardware, we got 150-300m
i hate always sounding like a pessimist, but i hope this engine will actually be an option over unreal in 2027
I think even Unreal have problem with rendering unlimited grass distance? Any engine for that matter I think?
yes so it draws minimum LOD
enfusion just turns grass off at a certain distance
if you watch really close to a grass sprite in game, and walk closer to it, it grows in scale as you approach it, and as you move away it shrinks in scale
thats what they are using for "LOD" in enfusion for grass
it's really frustrating how little you can count on foliage as good cover when engaging at range
trust in bushes. not grass. especially the wheat field. But 300m grass draw distance can mitigate that. if only the server force it, and the clients can afford it.
i thought we were getting pip grass rendering alongside it too
IMO there hasnt been a game that has actually pushed hardware boundries since Crysis. That ran like crap on even top end hardware of the timebecuase there was no other game that had such technical leap forward in gaming,. Most other games these days just run like crap because of bad optimization. Not becuase they have some next generation visuals or something.
i remember running arma 3 on 3 1080p screens at 60fps on a gtx 970
something happened where things stagnated
urban dictonary the term: eurojank
nvidia stopped making leaps and now its 15% improvement over last gen
although these days janky games seem to be the norm even amongst the North america AAA industry.
havent had a game use more than 25% of my cpu in years
early access and dlc makes it so you dont have to have your game finished.
dunno in UE5 will ever be optimized. It really amazes me that consoles can run Stalker 2 without being a litteral slide show.
the console market is just bigger than pc so its catered to
most pc only games perform very very good
its the cross compatable ones that are doodoo
gray zone
There is a problem with the game where people with different platforms and settings see different things. Distant shadows can make a huge difference in the forests.
solution: enemy highlighting and aim assist for console
I don't know what settings to use. The a.i. can see me and shoot through grass.
Distant shadows are amazing, and someone in the forest is hard to see.
I set grass to 50 because I let the server setting rule, but it looks ugly.
whats the point with all settings like, shadows in forest, long distance grass when all of that wont be on xbox/ps consoles, unless you will have only pc servers with all nice looking features or crossplayer server with graphics much lower to keep console quality fair with pc players
People will hate consoles more if it would force their game to look worse, but pc is also a spectrum so wouldnt make sense at all
PC users have the same problem. Some will drop settings to have an advantage and some have to drop settings to be able to play. Also some console users complain about blur and poor picture definition which is also a disadvantage.
The foliage game setting should be for all the same on PC. You should only be allowed betwen high and max. You are forces to play new beautiful PVP games with N64 foliage graphics...
For example in hell let loose the foliage setting is locked to medium, you can't lower.
low VS high both 150m, now image with 50m settings.
do exp
Is the foliage setting locked to high? No...
No but its 300m max
Dude who cares with most play with 50m. You are the loser who lose pvp fights.
true
I know the server admin can set some settings, but the game should force some settings like only 300m for everyone and medium or high foliage graphic.
Yeah I remember Klamacz (?) teasing that at some point. Grass/shrubbery rendered in the scope. Looked awesome, instead of the disappointing mid-range textures
A.I. vision is not blocked/affected by grass.
you could probably deal with it by covering wheat fields with view geometry but good luck making it work fast
that plus 300m would honestly mostly solve the issue. no weird shit at long distances, and it can be difficult to see people past 300m if you dont know what youre looking for
Again, the longer max grass draw distance is already in Experimental.
The pip issue is whether you would see grass+shrubbery in the scope if you look eg. 600m out. So beyond the coming 300m render limit
That may or may not have been teased at some point
I had my grass higher when the a.i. shot me in old wood. No thanks.
Its not just the render distance. The density and detail also affect it.
@coarse portal @north portal
https://feedback.bistudio.com/T184134
Guys, you need to change it. It breaks the game completely. If this shitty mechanics works as designed, that design is wrong.
It renders supply runs and building up bases obsolete. If a base with antenna only and base containing every structure can be captured in the same way, you've made some big mistake.
Now it's more annoying because even new players started using this glitch. Fix it ASAP, please.
Please don't tag developers. It's middle of the night here.
@brisk nest Your TTT Conflict RHS mod will not function with only it and the dependencies on a dedicated server. Also you still havent added the full RHS arsenal.
RplConnection::ValidationError remote script source code checksum does not match! local=0xE5475A9BF35D296 remote=0xD030F6CFDF01F4F4
Error code above. Most likely a mod that is a dependency
you know what I would love to see, wind make scrim, loose webbing, and hats flap around. I know it is a bit of a step but it would look really cool lets be honest
That's basically cloth simulation right?
you can do it with animations but cloth simulation would be useful for other things as well like truck canvas etc
The flags in Reforger are just animation right? Are they affected by wind? In Arma 3 I know they can be affected by wind.
this is interesting question, I honestly haven't looked into it
yes they are animations
This conflict mod has not only RHS as dependency, so it can not be used with RHS only. And I'm aware that not the full RHS arsenal is added that is intentional. With all the set dependencies the conflict mod is still running on dedicated servers with an error on our side
some basic cloth sim would be nice, just real basic
It is being used with all of the dependencies. I am not an idiot. I should have just said your "Conflict". When do you plan on fixing the server side issue?
damn bro i guess its our fault that the enemy can see enemies hiding in nonexistent grass
Ofcouse it's the devs fault, to allow such high variety in foliage settings in a pvp game. No one cares about this in arcade game, where you are back in the action after 10 sec respawn. But in arma it's a different story. Thats why it should be only allowed to select 2 settings, high and max.
Good thing server owners can force settings on their players
If your looking for a piece of authentic cold war item to add as a prop, here you go.
We had to carry this with us 24/7 while stationed in West Germany.
This is really neat, id highly recommend Special Forces Berlin by James Stejskal if youre into this era of espionage/military stuff
How would anyone feel about a “game timer” on the server browser? Time since game restarted. I usually try to join fresher games and have to join and quit a bunch.
Also, will we ever get some kind of stat profile for official game modes? Not in game, but global? Ever since getting the army of one achievement I’ve been itching to know where I’m at.
Another think I’m interested in - I know that foxholes would be too much - but players should be able to use their e-tool to clear glass or level ground for an engagement with machine guns on bipod. That’s like half the work of a good gun position, it how you set your self in. Something simple like clearing grass would be cool.
If you click on "Global achievements" in Steam, you get that.
How do you verify your age on Steam when it only comes down to 1900
🙂
I'd give you a one finger salute in jest. But last time I did that I almost got banned!
LOL
a mod but it would be really nice to have a huey variant that wouldbe more optimized for dedicated logistics running by pulling all the seats off ( exception of maybe side seats used for door gunners, or in this instance crew cheif) since the huey doesn't have much internal volume for pilling up boxes with the current seating arrangement.
Another alternative suggestion would be t allow troops to be transported in a seatless huey via troops being allowed to sit on the floor of the huey with thier legs dangling out.
this would still fit in 3 or 4 troops per side.
medical dustoff huey would be great
add some troop carry and drag mechanics and there might be a pupose for being a medic
Medical vehicles are useless since peiple get up to quickly
I am rarely uncon for more then 30 seconds even without people helping me
in vanilla yes
With being uncom you either bleed out in 5 seconds or get up within 30
You can add the action used in the ambulance and add it to the Helicopter.
@hearty whale depends how the scenario maker creates it, or the server sets up ACE mod.
The medical system just needs to be majorly changed cause rn everythikg in it besides bandages is useless
True. It's limited.
Its base seems cool but everytjing in it is useless
I like the syringes that give you an instagram filter when applied
Medics are also useless
The base for a cool system is there but they just didnt expand on anything
We use medics. When combined with ACE they are very helpful
Yea but ik talking about vanilla here
Literally wverything medical besides bandahes are completely useless 99.99% of the time
Modded servers always have too many things to a point where its not fun
Thats why we have the workbench
all modded servers? theres like 1500
If there was a server that was vanilla with just ace id play on it but with modded servers theres always 5 trillipn pointless mods
why not make one
I dont have rhe time for that or the money
relatable
If there was a cool vanilla + server id play on it but rn with all the servers i see its either kust vanilla or servers rhat sre bloated with 5 trillion mods
vanilla + gets mentioned here a lot
Are you a bot? Because you keep repeating yourself
Yes i am actually a bot i am not a sentient being
I miss our friend metanauta
You have figured out my evil plan to take over the world