#reforger_feedback

1 messages · Page 21 of 1

foggy wyvern
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so when r u guys going to fix world editor so people can make maps again

oak flare
foggy wyvern
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since june its broken more

marble kindle
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The new animation variants added on the Ural are a lil bit messed up. Feet are stuck in the floorboard

violet vale
marble kindle
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Aight!

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What about this though momo ?

violet vale
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fixed as well 👌 (and actually thanks to your report)

marble kindle
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Yay! blobcloseenjoy

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Since latest experimental does not have fix, even though ticket says so

violet vale
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only a matter of time. I fixed it myself

marble kindle
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🤝

foggy wyvern
spare grotto
errant leaf
foggy wyvern
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weather state is not in sync anymore?

cobalt agate
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bug :<

errant leaf
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He fell down, thank goodness his noodle arms saved him!

wise loom
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No! Is this experimental?

marble kindle
echo geode
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Been getting a lot complaints about gamma disparities between Xbox player and PC players. Seems unfair that PC players can crank their gamma and Xbox players have no recourse.

Don’t see how gamma abuse is preventable or enforceable. A lot of TV’s even have gamma adjustment. It’s an accessibility feature for some folks as well who have vision impairments.

Is there any way an in-game gamma slider could be added? Like what we had in Arma 2. Seems this would even the playing field for the Xbox folks. Not ideal but it’s the simplest solution to fix a serious issue.

real dome
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if you can do it on a monitor you can do it on xbox no?

echo geode
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Only some monitors have adjustments for it and it’s usually nowhere near what PC players can do

foggy wyvern
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My tv has like 3 gamma related settings and my monitor has night vision button

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But yes best way would be to have gamma slider in the game so its accessible to everyone

wise loom
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On TV the game is brighter than on my monitor. For example I could see inside the attic of the church, but on PC is pitch dark. I haven't bothered changing anything but brightening the game makes flares and flashlights pointless.

errant leaf
wise loom
errant leaf
wise loom
real dome
quaint dome
cobalt agate
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Also dear devs or who whomever. A large chunk of players do not look through the settings menu, I have heard people not know you can change the graphics option on xbox or about driving assistance. Please on xbox set graphics to low and no driving assistance by default

quaint dome
# quaint dome

How can I play this beautiful game that is falling apart? I have no problems with the GPU, the only problem is with the Arma Reforger. I installed new and old drivers, I cleaned the computer with compressed air, I even reinstalled Windows - nothing helps. I can’t do it anymore, I don’t have enough nerves.

olive trail
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i remember someone else saying their 2060 is crashing always on reforger.

wise loom
# quaint dome

Why don't you guys search the troubleshooting section? Try to rollback to 555.85 drivers. It seemed to have worked for everyone.

spice swift
spice swift
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if only😔

pseudo dome
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I believe feedback has already been provided about the vehicle lights

pliant shard
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I think fixed in experimenta

olive trail
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I don't like that jogging consume stamina when I'm not over encumbered.

pliant shard
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It should

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And since there's variable speed, it should be effected by a modifier. Sprinting can easily be abused. It already is a bit but the new over encumbrance should fix it for the most part

pseudo dome
cobalt agate
pliant shard
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That changes nothing unfortunately. Jogging should still effect your stamina.

olive trail
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it shouldn't.

opal raven
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Sprinting, jumping, climbing, overencumbrance and injuries should affect stamina.
Shouldn't penalise people for jogging, it's the default movement state.

pliant shard
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Jog for 5 minutes and let me know how you feel

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It also helps control the pace of the battle. being able to sprint everywhere is not a good thing for an Arma game. This game in particular has some challenges already with movement for realistic combat. The other Arma games running and gunning was simply not an option

daring sonnet
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yes arma needs to be slowed because doing stuff in 10 min instead of 5 is better

errant leaf
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can confirm that jogging should decrease stamina

main tide
opal raven
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I will add that it still feels way too easy to run up steep and rocky inclines.
I just don't feel like jogging should impact stamina in the main game. Perfect feature for a realism mod though, or even a difficulty setting.

errant leaf
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Jogging has historically always minimised stamina in almost every game, have I entered an alternate universe?

olive trail
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the game is 80% jogging around the map. Making it an inconvenience to move around the map is annoying.

cobalt agate
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The current stamina system reminds me to stop, look, listen orientate

hallow venture
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I noticed at shedmetal_02_walls have editor only on, thats why it dont spawn walls ingame.

rich rock
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Are there any plans to add a comment section to the workshop?

wise loom
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Regarding the AKS-74U does anyone else feel like something is missing? Would such a thing even be possible to do correctly? A manually loaded 30mm GL that uses blanks to trigger the piston with a bolt action reload? It's supposed to be suppressed and the 30mm grenades are API. I mean the US carbine can have the UGL plus in addition to the the 4x20 there's the aimpoint. This would be kinda cool. https://en.wikipedia.org/wiki/BS-1_Tishina

The BS-1 RGA-86 "Tishina" (БС-1 "Тишина") / BS-1M 6S1 "Kanareyka" is a silenced Soviet 30mm grenade launcher. It was developed specifically for the Spetsnaz. It uses a bolt-action mechanism to load blanks into the chamber along with the 30mm grenade VOG-T (ВОГ-Т). Pulling the trigger ignites the blank which in turn ignites the charge on the gre...

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The soviets are lacking in this department. I mean the Krinkov is just a short AK that can't be fit a GL or a bayonet.

spice swift
wise loom
spice swift
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If they add it then it would be usable on any rifle and not only aksu (if it attaches to bayonet slot, i dont remember exactly(actually i dont remember if aksu even has bayonet slot)).
Just accept that some things are what they are.
It will lose in damage due to shorter barrel, it will lose in close quarters to machineguns(mag size) and rifles (short barrel).
It only wins in weight and that win doesnt give you that much to work with.

real dome
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gib some random thing plz

spice swift
wise loom
pseudo dome
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The scope has that "white thing" that never disapiers, even if I change graphics configuration.

pseudo dome
real dome
pseudo dome
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BTW I noticed that since update 1.2.00, civilian clothing can no longer be found in the arsenal truck. I don't know if they removed it on purpose or if it's a bug that no one noticed.

pseudo dome
real dome
pseudo dome
real dome
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nvm prolly is a bug, in stable it reflects

pseudo dome
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I don't think it's a feature just like that and shoud stay

grizzled torrent
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we should have some glasses representation like arma 3, gimme some glasses for my character to see with🙏

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(very high priority suggestion)

cobalt agate
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Birth control glasses

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They were a thing in nam’ they very much could be a thing in game as they only stopped being issued out in like the 2010s

grizzled torrent
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exactly, and I just kinda like having glasses in general, as someone who wears them it was nice having it in arma 3

cobalt agate
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Wonder if soviets had something like that

grizzled torrent
cobalt agate
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I meant soviet soldier 😂

grizzled torrent
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my bad hahaha, i meant soldier

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the closest ive seen was in a movie about the soviet afghan war, and he died with a grenade in his mouth. forgot the movie name

cobalt agate
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Oh I thought you meant soviet citizen, me when my unmovable stupid

grizzled torrent
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real, i didnt realise i said person till after i sent that lol

olive trail
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commissar danilov worse glasses

flint trench
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It’s scope glare

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It’s not a bug under NVG you can see that “ white thing” it’s just the light sources bouncing off your scope

urban ruin
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jogging should decrease stamina. So players consider stamina a thing to carefully use. Also it would increase teamplay by depending on drivers.

errant leaf
spice swift
real dome
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squads ico just made the hands more thin

errant leaf
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you can share the load between comrades, this will be especially crucial when mortars come

spice swift
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i dont follow you on "share the load"

errant leaf
spice swift
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big gun you mean 762 mg?

errant leaf
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this could of course be extended to rockets and heavier mgs and mortars as well

candid current
urban ruin
wise loom
lost dawn
jagged vine
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Add it so if u fly into electric wires with a hele it gets damaged

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The hele gets damaged

brisk brook
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setDammmage

errant leaf
brisk brook
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Well one m less but yes. Someone misspelled it when it was created now its a running joke. setDamage also exists and Dammage is kept for backward compatibilty

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There is also modelToWorld and modelToWorldWorld cause when u need new conversion you just duplicate last wor(l)d

errant leaf
agile mango
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PLEASE DEVS: Show what player view the server has. First person or third person only view, on the server browser info screen (right side). Or add player view filter, in the server browser.

cobalt agate
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There is no first person only server’s outside of modded ones

brisk brook
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He is asking to show it with an icon in browser regardless of mods

cobalt agate
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but what I’m saying is all of the server’s would show a third and first person on offical and only like 3 modded server’s with first person only

brisk brook
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I will now make 5 vanilla fpv servers just cause

cobalt agate
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please do

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I’d play it by myself

agile mango
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The reason, it's a pain to search for first person only servers, everyone type it different in the server name. Simple indicator would be helpful.

agile mango
cobalt agate
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never seen a koth server let alone first person only

brisk brook
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Because it didnt have an icon in browser 😄

cobalt agate
agile mango
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Let it happen, I sell my concept art 😂

cobalt agate
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hell yes

limber warren
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never seen this one before guy has 68k out of 4 vote kicks against him😂

errant leaf
cobalt agate
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bug, seen it before no idea what trigger it tbh

spare cedar
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After been while with mods darkgru and wcs realism. So I took break and went to vanilla server and how is that acceptable? I was kicked then get kicked immediately. Then I get in the 4th time and the pz200078 is still in the game? This is what really killing the game. I could not pick another server because it is only one nearly full of players. When I get in the 4th time the players number went from 44 to 22. Even I have seen some ppl talking about team killing in global chat perhaps I mean fraction chat.

So what is it in for me? Ridiculously

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I took kindly my time to make statement. Otherwise I'd be spit at this game and walk away but I want share this information and let you devs know this is not ok.

real dome
spare cedar
real dome
spare cedar
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Why can't this discord server have a support office where i can drop it. and btw pretty much im not well educated on about where to report or know about. like things you share alink doesnt has in the game vanilla

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like, we go on official tab and view one of server, they dont saying include about if there is a problem and telling us how to sending information?

real dome
spare cedar
real dome
winter lance
cobalt agate
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wonder what causes that, do you have everything to ultra?

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have you tried turning down reflection quality and seeing if that does anything?

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screen space reflextions*

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strange

wise loom
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Verified files on steam?

acoustic wigeon
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Will reforger ever get a better medical system?

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And ditch that poorly made animation for being unconscious

slow cradle
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The worse thing in my opinion is how they die with their legs open in the air all the time, i wish more ragdoll was involved during characters death lol

acoustic wigeon
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Wish the ragdolls were more realistic and included actual blood effects and puddles

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Thing about it the ragdolls are pretty good as you falling uncon until you teleport into that gross animation

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For some reason when your character is instantly killed it stiffens in whatever position your in at the time which looks really bad but the animation while unconscious and falling/rolling is pretty good its just the unconscious animation ruins it

cobalt agate
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They’ve got more animations in dev branch apparently its just not working properly or something there’s a reason why bodies go rigid after dying and thats to save on resources

acoustic wigeon
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Love how they show off cool blood effects yet never actually add anything like that to the game😂

cobalt agate
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fucking hell

acoustic wigeon
daring sonnet
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all the tools to make advanced medical are there for you.

acoustic wigeon
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Not to sound like some weirdo but dismemberment would make gun fights so much more interesting

cobalt agate
cobalt agate
acoustic wigeon
acoustic wigeon
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Just could use at least blood effects and puddles

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Improved ragdolls

cobalt agate
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I do think pooling of blood is possible if it’s a decal

acoustic wigeon
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Feels like im playing an airsoft game and not a war game😂

cobalt agate
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Yeah very low lethality tbh imagine if every gsw fucked you up, bleeds and bad injuries leaving you swaying like crazy if you got shot in the arm

acoustic wigeon
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The game desperately needs a basic injury system too

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Love the way animations for injuries were done in dayz

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No reason i can have both my legs broken walking around with a 30 kg kit on

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Then slowly heal from those broken bones ina couple minutes by using morphine 😂

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Like some ghoul

cobalt agate
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I was gonna respond in agreement but “like some ghoul” took the fucking air out my lungs

acoustic wigeon
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Lmaooo

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Its true tho you just heal randomly from anything

cobalt agate
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I do agree that combat needs to feel more dangerous make every round that flies past ya have that “oh shit” effect

acoustic wigeon
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Feels alot less like an arma game and more like a slightly more realistic battlefield

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Just needs to be warified😂

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Hopefully the devs will see this and consider some of these suggestions 🙏🙏

cobalt agate
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For real, if enough people want arma to be more like arma perhaps the devs will listen lol

acoustic wigeon
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Indubitably 🫡

rapid plinth
cobalt agate
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50 bmg and the soviet version

errant leaf
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blood puddle was a thing in arma 3, bring it back in reforger/4 #make blood puddles great again

errant leaf
pseudo dome
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Immersive

cobalt agate
errant leaf
cobalt agate
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It went from this is unsettling to this is amusing when 6 guys were basically doing the wilhelm scream right in mah fuckin’ ears

pseudo dome
foggy wyvern
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ok but what if those were anime screams

cobalt agate
acoustic wigeon
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Which im all for that

olive trail
acoustic wigeon
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Thats like what the medical update should’ve been

acoustic wigeon
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Might just be remembering wrong

agile mango
vestal bloom
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Mods should be installing to the drive the game is installed to, not C:\

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Also I dont use onedrive, but instead of going in /user/documents, it went into user/onedrive/documents which was annoying to have to track down

atomic wave
vernal vector
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Was just messing around in Game Master and then Combat - Southern Evron. Some observations about Reforger obtained in the process:

  • Performance was... not great, was doing 55-65 fps with close to max settings (no FXAA and High environment quality). Small stutters throughout. Running way above the recommended spec (7800X3D and 4070 Ti, 32GB RAM, rendering at 1440p).
  • Lighting is sort of strange, especially water/wet surface reflections and the sea. It also gets darker in very obvious "steps" which is very distracting
  • Some sort of flickering when it comes to the brightness of the scene, don't know if it's to do with the faux HDR effect or HBAO.
  • Birds responding to gunfire is cool, but the birds are animated awkwardly at a much lower frame rate (looked like 20 fps to me). Looks really bad. They also disappear suddenly.
  • US helicopter spawns at Soviet base
  • It does not appear possible to enter the BRDM at the moment. No option appears for entry or riding on top.
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The game is begging for ray traced global illumination and reflections

rich rover
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I want the update link

violet vale
vernal vector
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Lol yeah BTR, knew i should have double checked 😆

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I couldn't get any prompt to enter at any angle

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All I got was "push" on the front and back, and an action for refueling

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If you have an image of which side doors you mean then that would be helpful

cobalt agate
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try crouching, look at the side hatches

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I am unable to get on the game and test but this is the side hatch

vernal vector
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Thanks! Will test 🤔

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Actually, on that note, another suggestion — if there was a button to highlight all the action points of an object then that would be great, something like ACE interact has (iirc)

real dome
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Yeah there is, hold alt

vernal vector
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Does that work for the object you're looking at?

real dome
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yes, just hold alt and it will show the interract parts

vernal vector
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Awesome, didn't know, thank you!

cobalt agate
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free look shows all interactable objects nearby, I don’t recall it used to do this but it does now, its useful on those stupid green gates

real dome
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It came in 1.1 iirc

vernal vector
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Yeah i open this game once every few months, find bugs and then don't play for another few months 😄

cobalt agate
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I feel happy for players getting into the game now, I remember how it was in the beginning 😭

pure gyro
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also keep in mind many mod creators haven't added/configured the new interaction view points so using the hold alt method to per say make getting in some modded vehicles easier sometimes doesn't work 😅

errant leaf
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Hey since brdms came up it made me think, where will door be, oh that's right the hatches, hatch functionality confirmed?

vernal vector
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I just wanted to say, the driving feels really good, off road really feels off road. Can't wait to see what tracked vehicles will be like in Arma 4!

vernal vector
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But the brightness changes my god
Way too aggresive
Sit inside a vehicle and the outside is all washed out
Go outside, look at the ground and then straight ahead and there's a noticeable brightening and dimming, it's incredibly distracting

wise loom
violet vale
vernal vector
oak flare
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Must really suck to crawl out the crappy little side doors on BTR-70. Or animate a character crawling out.

errant leaf
errant leaf
errant leaf
wise loom
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BRDM2.. If you are being shot at and the vehicle is immobilized you only chance of escape is through the front top part of the vehicle meowfacepalm ..

errant leaf
violet vale
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Never. they turn an otherwise cool looking vehicle into a gooffy metal duck 😦

wise loom
violet vale
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who cares about purpose? vehicles are there to look awesome 😄

real dome
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the wheels make it look special

errant leaf
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they justify using a bigger target

wise loom
brisk brook
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"silly wheels" for anyone wondering

errant leaf
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silly wheels are great and all, but what we really need are some functional trim vane

foggy wyvern
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tanks in reforger be like

brisk brook
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Gta vice city tanks

weak tundra
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Have lockable, destructible doors already been suggested?

slate violet
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extreme suggestion: we need a "generate satmap" button in enfusion tools

vernal vector
slate violet
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btw this doesnt work

slate violet
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also: orthographic view from the top makes terrain disapear

vernal vector
shadow flame
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Bug: When kneeling in 3rd person and leaning left or right, the camera does not adjust left or right with the lean as it does when standing.

vernal vector
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The arms also go through the legs if you look down

meager pier
pliant shard
slate violet
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crouching with the medkit results in the player levitating .5m

wise loom
calm hearth
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Servers seem to be in a very stable state, I think now would be a good time to start raising player counts to 296, This way we can prepare for larger amounts of people as time goes on. for those who will say servers are not stable, I suggest with only PVP and players in mind, AI is not in my mind for this, currently on servers stuck full at 128 they stay stable and the only unstable element now is mods.

errant leaf
foggy wyvern
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I wish I had a populated vanilla server under my service to find out how those run

wise loom
polar mango
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so I found out that the weird glitch with the 6B3 Vest is when you have a backpack equiped

wise loom
cobalt agate
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Am I stupid/blind, what is the glitch?

opal raven
cobalt agate
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Perhaps its the ammo counter disappearing in one of the photos?

zinc river
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Glad I'm not the only one cannot see the glitch...

crimson ether
cobalt agate
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oh yeah

wise loom
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I still can't see it... wait! I see it, I see it now.

polar mango
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Is this better

wise loom
polar mango
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its a bit weird

wise loom
# polar mango its a bit weird

Oh ok then. The game uses different models of the same item that change (deflate) when you wear some other stuff. For example, the belts/harnesses "inflate" when you have body armor on. This can make these tiny things to happen 🙂 .

polar mango
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I know, hopefully in the next update it gets fixed

bright robin
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theres a bug that doesnt let u swap seats or get out of a vehicle pls fix salah

bright robin
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make it so u cant instantly respawn at a base 3 seconds after dying there :)

pliant shard
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If it's contested you cant

real dome
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you can, but its like extended

pliant shard
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Yea, you can't in 3 seconds I mean

olive trail
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The game is lacking when it comes to expansive buildings with multiple floors and sections. All current buildings in the game outside of the factory gives a linear experience devioded of any tactical intensity.

fair dove
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dont forget about the ATC tower!

olive trail
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Another good example ^ The game need more buildings like that. Barracks, office buildings, hospitals, schools. The game is lacking in that aspect.

foggy wyvern
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can we stop putting mods in documents folder by default? it causes a lot of problems for almost no benefits

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users should not have to reconfigure their operating system or launch parameters just because devs decided to put things that arent documents inside a folder for documents

wise loom
slate violet
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MAN 100meters FRONT

cobalt agate
# slate violet reforger is a arma 1 remake no?

In map yes in every other way no. There will be no story mode and it takes place after OFP and features content not in ofp while not having content that was in it.

Arma Reforger is the stepping stone between Arma 4 and Arma 4

polar mango
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Hopefully in the next major update the devs add Malden

errant leaf
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multi island conflict that lasts for days would be amazing!

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recreating the OFP morton landing but knowing they are actual players you will come across would be so amazing

polar mango
errant leaf
# polar mango That would actually be even better

I am imagining conflict with a US carrier as a HQ with teams assaulting islands with helicopters and amphibious vehicles eventually establishing a beachhead and moving into island interior. it would be ambitious but boy would it be great

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having to strategically withdraw forces or even evacuate entire platoons from the island to re establish on another would be truly amazing, would require a shit ton of players though

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200 players at least would be required per island, which is ww2 online scale

polar mango
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indeed

hexed mason
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So i just had a question about the new controller layout. The question is why was it changed? because I just think the new layout is a bit sloppy in my opinion. Is it to make future equipment easier?

pseudo dome
cobalt agate
hexed mason
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I sure hope so lol

hexed mason
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ahh ok so there was a reason makes sense now

bright robin
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make the fia not have 100% headshot rate man. im fighting chris kyle out here'

real dome
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they dont, skill issue tbh

bright robin
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they unironically do

real dome
bright robin
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nah they plink me in the head from 300m away as im moving

fair dove
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It doesn't happen that often... And I play strictly vs ai all the time.

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If it happens all the time for you, def a skill issue

wise loom
fair dove
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...I don't get your fascination with shooting me 👀

low flax
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Last updated on: 09/05/2024 Roadmap needs an update pls

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fairly sure numerous exp updates have been out since then lol

real dome
low flax
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Last updated on: 09/05/2024 So from May this year the only thing in EXP is Supressors?

low flax
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ah thank you

real dome
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american way of calculating dates ig

low flax
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oh yeah sorry im in full brit mode

foggy wyvern
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It was 3 hamburgers and 1 football field ago

wise loom
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Typo in US gadget crate..

wise loom
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Console error spamming because this is missing SCR_ResourceComponent. Please set disabled resource type: Supplies if you fix it.

daring lava
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be able to aim when resting the weapon on these attics would be nice

cobalt agate
daring lava
teal mulch
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Thank you

ruby torrent
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08:19:13.048 ENGINE : GameProject load
08:19:13.048 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj"
08:19:13.048 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource"
08:19:15.705 BACKEND : Loading dedicated server config.
08:19:15.705 RESOURCES : GetResourceObject @"{115A0958FFA8615B}Missions/KDII_CTI_Rahhaluyah.conf"
08:19:15.705 RESOURCES (E): Failed to open
08:19:15.705 RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/KDII_CTI_Rahhaluyah.conf'!
08:19:15.841 ENGINE (E): Unable to initialize the game
08:19:16.143 RESOURCES (E): ==== Resource leaks ====
08:19:16.143 RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1
does anyone know what any of this means?

brisk brook
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Missing mission

stray frost
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Getting kind of annoyed with the whole gun randomly won't fire and optics randomly won't come up or go down. Any kind of files I can send BI's way to help out with figuring that one out?

red mantle
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Suggestion for gears:
Any idea adding Early-Stage Night Visions but costs ALOT?

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Yes, it gonna make FOV limited as hell, Night Vision capability is kinda limited due to it's Generation is too early, and cost alot.

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But who cares? It cool and most importantly, you can see dark night like an lights in the sky.

limber warren
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In '89, even the American units with the lowest funding had night vision scopes for all troops and helmet-mounted PVS-7s for squad leads, but Russia, still in 2024, doesn't have them for basically anyone other than special forces and pilots.

main tide
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Not on roadmap but personally I'd prefer seeing night vision for helicopter and armor crew first. Priority wise before infantry.

limber warren
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but i think it would be nice if they gave both teams nvgs for pilots and nv scopes for inf

main tide
#

Looking at some photos from American intervention in panama in 89. It seems 1st battalion 228th aviation regiment was one of the core aviation support for that operations were equipped even with gen 3 anvis 6 goggles. A modified sph4 with flip up flip down system.

#

Even the C company that was the sole company within 1st/228 stuck with uh1h hueys had nvgs for pilots.

limber warren
#

also i believe the btr periscopes had night vision built in

main tide
#

Of course there would be no one stopping anyone from using armored driver based pnv 57 goggles (if they were added) in soviet aircraft but at the time irl mi8 and mi24 did not have nvg compatible cockpits, nor were pilots issued aviator goggles at the time.

thorn dawn
#

like they are needed anyway. they made the night ultra bright ever since beta.

main tide
#

It would also be easier to navigate especially on adverse weather conditions if there were navigational systems present. Not having nvg. Nor any sort of navigational aid made it incredibly easy getting lost at noght in stormy weather.

cobalt agate
#

I feel having nods will break what is already being broken by changing gamma, night time needs to be dark, if you can see a guy 800m in the dead of night then it becomes very easy

main tide
#

Dunno if you'd see someone at 800m with nods. , even if one abused gamma settingsThere no magnification. A human target would be a tiny spec at such a distance.

cobalt agate
#

I’m exagerating even at 400m on a clear day without zooming with eye they are like two pixels big

#

I’m just saying first helicopters with drastically changed conflict (in my opinion for the worst, waste of supplies and can fly over a base with a heli full and quickly take it)

#

Nods will change the gameplay too much, Arma 3 has nods. I want it to priorise foot infantry.

#

not some guy in a huey with nods firing a machine gun down on base while you can do nothing to combat it

main tide
#

You can still have nods without a head mount. Saw examples of soldiers just having pvs7 with s a strap slung around thier neck. To be used like binoculars I guess.

#

Also can't really use nods for aiming down ironsgihts or magnified day optics

cobalt agate
#

this would work I guess, either use nods or be able to shoot not both

main tide
#

No ir pointer gl. Shooting anything more then 10 feet away

quasi condor
quasi condor
#

Why do I need unitcapture?

distant ore
#

Yes, is it for SP mission or MP mission ?

quasi condor
#

Being able to capture my flight path data, vehicle and infantry movement data along with the firing data and then replay it back in missions or seting up video records was amazing. For missions it really added in the extra immersion that AI could not offer. As a simple example, the below videos were completely recorded using unitcapture in A3. https://www.youtube.com/watch?v=1htIN2zIT7w or https://www.youtube.com/watch?v=TChKbZ7jK_0

#

I could then playback the unitcapture data for missions as the intial insertions into the AO or triggered events.

distant ore
#

There is no plan for that for Reforger, currently. But it would be very valuable to give us what SQF commands/functions you used the most for creating missions and content creation

quasi condor
distant ore
quasi condor
daring lava
#

these days i reported a feedback about being able to aim when resting the weapon on a attic window, same thing goes for the bunkers window in the Everon map, at least tweak to allow us to ADS/Scope-in when in these buildings

limber warren
violet vale
daring lava
#

I can't aim at all when the weapon is rested on the window

violet vale
#

Thanks. thats much better :p

daring lava
#

this is a big feedback i have, the rested weapon interactions, being able to aim through these, or at least giving more room for us to ADS/Aim/Scope-in

and a second one would be the weapon interaction when laying down, specially on rocks, it would be nice if the gun was straigth when proning on these more "flat" rocks

#

disclaimer: i was using mods on those screenshots and i just removed them to make sure that happens without mods (it does), better be safe than sorry

olive trail
#

Seven months now.

#

I moved to a different continent, got a completely new internet connection, all new parts for the pc, new operating system, fresh download on everything.
I downloaded the game before anything else so nothing will interfere with it, and I still can't play.

real dome
#

same skin?

pliant shard
daring lava
#

great

olive trail
# real dome same skin?

Humans fully change their skins every month, so I changed my skin seven times since the last time I was able to play the game online.

trim zealot
#

the number of times a player get vote kicked be tracked would be a good tool.

errant leaf
lavish matrix
#

Should fix it

slate violet
#

on behalf of all map makers, When will world bounds get fixed?

quasi condor
stone pendant
#

are there currently any plans for players to be able to switch between the standard aperture and the short range/night aperture on the m16s? seems a bit strange for the night sights to be the standard ones

pliant shard
#

Case of most games use the night one because it's better in video games to have more sight picture

stone pendant
#

the aperture should bloom outwards to make some sort of "lens" effect with its sillhouette

hidden thistle
#

I would adore a system for a expansion to the medical side of things

  • Players that die from otherwise non lethal wounds or forced respawns/ instead leave behind a AI soldier that is permanently incapacitated
  • the said incapacitated can be stabilised (healed)
  • stabilised then can be transported to a medical tent
cobalt agate
#

the servers are unstable as is but good in concept

pseudo night
#

Fix the dogshit servers, the "stalled" and "timeout" is so stupid ive never seen a game with shit servers no offense lol

solemn fossil
#

Theres no magic fix for it, community servers tend to have fewer problems in my experience

fair dove
pseudo night
#

no lol

pseudo night
fair dove
#

Get rekt

solemn fossil
#

Idk mang, i dont really have any issues with getting kicked for stall/flood/etc

pseudo night
#

wow so scary i broke rule number 6

round viper
# pseudo night Fix the dogshit servers, the "stalled" and "timeout" is so stupid ive never seen...

1st of all, wether or not you agree with the rules they are the rules, cross posting general complaints (that often are not BIs fault) is not feedback, but complaining.

2nd, unless you are playing unmodified vanilla servers made by BI any crashing or issues such as this are not BIs fault.

Most of these problems are caused by server owners putting on every mod in the book, and/or buying shit servers, both of which not being BIs job to prevent. (There is more causes but those of most of it…)

pseudo night
#

🥸

round viper
#
  • explains the issue
  • Ignore explanation

🤷‍♂️

pastel grail
# distant ore There is no plan for that for Reforger, currently. But it would be very valuable...

this would be really interesting github analysis of our mission hub, i guess some basic commands like setPos/getPos will be on top.

without doing the research i guess the most important commands revolve around AI (disable certain AI features so that they stay in position disableAI/switch gunlights onaction ["GunLightOn"../ignore players setCaptive/set speed with limitspeed and force them on fixed paths setDriveOnPath and unitCapture/unitPlay)

and then there is attachTo, which is used for the weirdest things, to prop things up as well as force them into position. we had a plane attached to a smartphone once for some reason. super helpful.

what i can't live without nowadays is ZENs easy way to add custom zeus modules. its not a script command per se but could become one. this allows for preparation of script snippets the game master can trigger when the time is right, be it radio transmissions, spawning prepared compositions/enemies on certain layers in combination with getMissionLayerEntities- basically anything you need to control mission flow.

personally i love setParticleParams for all sorts of special FX dynamically. and btw i find remoteexec and locality much easier to grasp in a3 still.

what we didn't get in a3 or only by tfar/acre extensions but what would be suuuper cool would be audio FX modifiers - being able to muffle speech, modify radio transmission quality, that sort of thing.

foggy wyvern
#

setDammage

#

attachTo doFire removeAllWeapons addMagazine addWeapon setPos/getPos disableAI

cosmic lintel
olive trail
versed hornet
olive trail
#

windows firewall. even when it's inactive, I still get the same issue

versed hornet
#

Same router?

olive trail
#

no.

versed hornet
#

Same brand router?

olive trail
#

no. different provider

versed hornet
#

Probably doesn’t apply to you but every time I tried to game on a Belkin router I would get dced or not able to connect pretty much hourly

versed hornet
olive trail
#

some storage that I dont use for the game or the system

versed hornet
#

Shot in the dark, remove it and try

#

Also have you checked if you are battleeye banned or anything

olive trail
#

I tested the game after a fresh install, only the main new ssd was connected by then. i connected the extra old storage later.

#

I can play other games that run BE so I don't think im banned

olive trail
#

I had this issue since march, so it been through a lot of windows updates.

errant leaf
#

Make a fresh install of windows on another partition of your drive then try reforger

#

Then we will see if it is software issue

oak patrol
#

Minor Feedback:

Please provide the ability to change the current time of missions easier either in the Workbench editor or as the Game Master (for the Game Master, with a broader range and not limited to 1995).
Until now, I have been unable to override the time and weather manager settings in any scenarios because they are on a locked layer within the map itself.

vernal vector
coral blaze
#

I'd die for any kind of team balance additions...

#

I know BLUFOR always loses has been a meme since the old days. It's obviously down to lack of player skill on US side but even just a kind of bonus to a vastly outnumbered team could be good.

main tide
#

like i might be "owning" 4 or 5 guys in the 1 point they are trying to assualt if they are abysmall. but as long as the rest of the people arent idle they can still cap other objectives. ITs futuile to play unless all you want do is to harras them as a 1 man gurrilla army.

#

although the 1 man guerilla thing is gonna be harder to do in low pop or stacked servers considering over encumbrance is in experimental and will eventually 1 day come to stable.....

#

tbh i think more of a perception absenteeism. In a full server youl keep running into the same 4 or 5 guys carrying the team whereas the rest of the players dont seem to exist in spite of what the server count says. Like they just sit at a base or get lost in the woods at something never to be seen for the match. OR perhaps it just that everon is a big enough island that 48 players still feels sparse.

haughty jewel
#

Potential problems with roughness maps and reflections.

Reflectivity of everything except few certain materials seem to be very reduced. Leather, metal, glass, all seem to have higher roughness than they should. Roughness map reflections on the pouch is only visible from a certain angle and doesn't seem to have any reflectivity while catching light.

I've studied and practiced 3d rendering and art a bit, but I'm not a professional nor a technical artist or rendering engineer, so let me know if I'm wrong.

#

height/normal maps inconsistencies could have the same reason?

haughty jewel
#

Also there are clipping shadows/shadow acne when the camera is at some distance from objects, it makes the objects darker, makes them look a bit flat, and creates vertical dark lines

wise loom
#

What gives? I still haven't found the sharks!

vestal bloom
#

For the love of god please add a queue. Trying to join by spamming just aint it in 2024

teal mulch
vestal bloom
distant ore
unborn sleet
#

I would love to be able to duplicate entities in the EntityCatalog. 🤞

zinc river
#

After playing Reforger for awhile, I think the default character movement speed is kind of too fast?

ancient quest
#

yes it is when the character has his gun raised

#

its like playing halo or something

zinc river
#

Glad it wasn't just me... I hope BI toned it down a bit

ancient quest
#

eh...after two years ive kinda stopped hoping

zinc river
#

Also, have anybody heard grenade explosion in certain wooded areas sounded like grenade in water explosion??

slow cradle
#

Would You all Please consider bringing back the Open Backpack feature from Arma 2 and 3? Like I Can walk behind my friendly and open Their backpack?

coral blaze
short cipher
#

Massive Quality of Life suggestion:

Sometimes I want to host a game for 5-10 of my friends but I don't want to rent a server because it isn't something that we do as often as playing the vanilla game or whatever. Every time I try to host a game, I can save the server config but I cannot load a config that I have saved previously and this makes absolutely no sense to me, as if this tool is entirely for people who want to make a config for a rented/dedicated server only? I don't know. Maybe I'm missing something but there should also be a "load" option next to the "save" option on the scenario hosting menu that is within the main menu.

Secondarily, if I load a mod list on the main menu screen where the puzzle piece icon is, when I go to host the server, those mods should be loaded, and it is IF I'm hosting offline (like a single player type of thing) but, if I want to host online so that my friends can join, the mods I have loaded on the main menu puzzle piece menu are NOT loaded and I must select/enable every single mod, every single time from nothing (unless a scenario/map was preloaded from the main menu). It is absolute HELL to go through 500+ mods, which are seemingly in no particular order, every time I want to do something quickly to have a fun night with some friends, especially if one mod got an update and is now conflicting with others and you can't figure out which one is conflicting, so you have to go through the process repeatedly to find a good-enough combination of mods for the scenario you wish to create for your friends, due to the first issue that I mentioned.

Piggybacking off of the prior point: Some mods, which are scenarios themselves or maps, must be loaded to appear in the scenario list obviously, so maybe the mod list on the main menu can be sub-categorized into maps, scenarios, and all others (or simply copy the Workshop's filter system) so that we can find what mods we are trying to load for hosting easier?

Piggybacking off of the second point: The mods should be listed in alphabetical order on the "disabled" side and displayed on the "enabled" side in the proper boot/load order; OR also list them in alphabetical order on the "enabled" side but with a number signifying their boot/load order.

Either one of the first two QoL fixes would solve the problem almost entirely but all four would be fantastic. I honestly don't know why these options aren't available, I imagine this is simply an oversight.

vestal pond
#

I get that reforger is supposed to be centered around the cold war era, thats fine but for those of us that are left to depend on so many mods to beable to make and/or play a modern scenario, could bohemia find it within their hearts to add even two modern factions a para-military company and even a modern milita group with a few modern weapons and vehicles clothes equipment and compositions and even maybe 1 Map would be appreciated allowing for us to play the base games combat ops and conflict in a more modernized setting since we are not going to be seeing any scenarios like previous Armas have. A request like this cant be to much to ask I mean a majority of the players prefer a modernized era for gameplay while having an older era available also couldnt bohemia meet us in the middle at least ?

slow cradle
#

Is there any Plan to Make it so Gun Movement Doesn't feel so stiff?

nova shuttle
zinc river
#

Reforger is in '89, so either A4 is also in '89 or it will be early 90s

spare grotto
errant leaf
#

It could even be as simple as pressing a lock toggle button on in you nventory

fair dove
#

Two factions, vehicles, weapons, clothing, AND a map?!? 🤦‍♂️ That's not a simple weekend of work, that's like over a years worth of work you're asking for here...

sharp urchin
#

Hey i really dug the Training Mission design and just about everything about it. Serious question -any roadPlans for a simple Infantry type Showcase or SP with real Start, Middle, Ending? Asking for a Christmas Elf...

pseudo dome
olive trail
nova shuttle
#

Would it be possible to have the ability to hold breath and stabilize aim for a second or 2?

barren pagoda
#

Civilian Faction AI should be Command-able by Other factions
For example US troops can command a civilian into a vehicle without GM involvement.

They should also run or panic when fired upon or near and not run to the shots

naive gazelle
#

They're already there and you're already using them, so what's the issue?

zinc river
#

I found the light/shadow change with time kinda too abrupt. Like digital. One second it was bright, then all of sudden it became darker. When staring at the shadow, after a while (probably a minute) the shadow moved abruptly. I didn't noticed this in Arma 3, so probably there's room for improvement.

nova shuttle
#

Can we please get separate sensitivity bar for gunner?

meager pier
#

ahh didn't see it was there, ty

zinc river
#

Any plan on making bushes and vegetations to impede movement? Force slowdown maybe?

foggy wyvern
#

implement splinter mechanics

errant leaf
#

No more running through blackberry bushes

opal raven
ancient quest
#

we've been asking for this for ages, cant someone make a mod for this?

hollow pelican
meager pier
olive trail
#

the leaves do a good job of obscuring vision.

drowsy island
#

On the experimental branch, when you move the compositions like the small vehicle depo everything will move besides the sign and component for repair near by the depo

foggy wyvern
slow cradle
#

just got 1 tapped from an ai at night while he was 300 meters away💀

wise loom
#

Just shot a bunch of a.i. with zero reaction from them 💀 .

wise loom
errant leaf
spare grotto
limber warren
#

@distant ore i was talking about the tall grass and wheat fields the stuff u can actually hide in

pliant shard
# foggy wyvern

Just lightly salted roads to keep down road dust no big deal really

foggy wyvern
#

european roads when the outside temperature is -0.0001 celsius

pliant shard
#

LOL

zinc river
#

I just noticed that we can't crawl under the wood fence. The one like that hold cattle in. The one with two horizontal pole. I believe we should be able to crawl underneath it

jade meadow
zinc river
#

We should also be able to get into houses through windows.

tribal knoll
#

Getting out of the NSV emplacement will get you stuck in the netting in most cases

limber warren
distant ore
nova shuttle
#

Does anyone knows if we will get ability to hold breath in future and steady aim?

gritty sinew
#

Download speed 78.67 KB/s (Dedi downloading from WS)

But at least we are getting face animation pepeOK

wise loom
nova shuttle
#

bro tells me to get gud doesnt know there is sway with bipod or laying down 💀💀💀💀💀💀💀💀

wise loom
#

TIL. If a npc falls in the water you can drown him 💀

#

TIAL about the sweet taste of revenge. He gunned me down, so I knocked him out and took his weapon, his pants and his dignity!

#

Unarmed FIA will run backwards in an odd fashion.

#

Explosive charges do visual damage to emplacements, but they still work.

#

Friendly A.I. can't rearm at arsenals so when they run out of ammo they just run around holding a frag?

#

Also there should be FIA machinegunners or the occasional sniper.

real dome
wise loom
#

If a.i. driving is improved it would also be alright to come across armed FIA vehicles..

#

Also I'm starting to believe that there might be no sharks in the water, but I'm always expecting an encounter.

#

The FIA apparently spawn back in the supply depot areas? Not very nice.. It should atleast take longer.

nova shuttle
#

give us a option to choose which building we spawn: tent, radio, bunker etc

fair dove
nova shuttle
fair dove
#

Oh I misunderstood. Yeah I think you just spawn in the last building built?

slate frost
#

I don't know why others like it but I don't like the in-game workshop for mods at all. It would be cooler if it was like ARMA 3. What I don't like about it is that the mods clutter up my system SSD.

ornate shard
slate frost
olive trail
olive trail
olive trail
zinc river
#

I think point shooting like in Six Day in Fallujah would be interesting. RMB to bring the point aim, then, hold RMB to ADS like we have now for more precise aiming/shooting

grave tartan
#

Playing aroud with the constuction truck today - is the only way to get an optic machine gun to but the 400 supply nest? Is there no way to just get the machine gun itself?

#

If not, I wish I had the option to just pack a HMG into a truck without the constuction truck and assemble it in a support by fire

real dome
#

There used to be for the pkm, before 1.0

sharp urchin
slate violet
#

2 Rpl components, one disabled. destruction disabled....

foggy wyvern
#

Inherited from parent huh

wise loom
slate violet
foggy wyvern
foggy wyvern
#

I reported the above bug and the first reply I get is from a spam bot peepocry

fair dove
#

Holy crap, two spam bots! 🤦‍♂️

foggy wyvern
#

free bump lol

oak flare
#

Put a captcha on the feedback tracker or something. How can you have a problem with spam bots for years, and not even try to fix it? Instead waste hundreds of hours a year on manually removing it. 😟

daring sonnet
#

maybe warhoggers is messed up

grave tartan
#

Are there any plans for machine gun optics? Or are they intentionally bare?

zinc river
#

I would think its intentionally bare. Optics aren't common back in the day. The AUG was considered revolutionary because it has a built-in optics. Usually only snipers got optics.

errant leaf
zinc river
#

Modularity is the buzz word now

main tide
desert oyster
#

One downside is moving parts suck

main tide
#

in a video game the downsides of such equipment ( at least the reliability aspect) arent going to be represented. Its like someone brought up the issue of how IRL shooters have to deal with increased backpressure when using supressors. and older models like the sort in Reforgers timeframe didnt have means of migitating it.

empty glen
#

We really need to add the ability to see markers for your side/faction if you join late

real dome
#

you can see sls

zinc river
#

Is there a possibility for walls debris that was destroyed dynamically to be persistent? Not disappear after some time? Can't it be done like ragdoll, after a while, the simulation stops.

grave tartan
#

I think it would be nice to ctrl+right click to “look past” an optic if iron sights aren’t available. As in, but shoulder and aim but just look down your barrel if you are clearing a room with an optic or something.

zinc river
#

Yeah, point shooting like in Six day in fallujah. Try look at videos on youtube. I think thats what you mean.

zinc river
#

Man would also love to have indoor sounds like in Six days in Fallujah

sharp urchin
desert oyster
#

memes are getting thick today

zinc river
sharp urchin
vestal pond
#

Noticed that the game has been freezing more often in game master when trying to create a singleplayer scenario or operation 🤔 will the day ever come that mods will more likely show up in game master also and game mode mods actually work and the crashing and freezing be fixed itd certainly be appreciated on both my xbox series s and my laptop/desktop 👍🏻😎😊

grave tartan
#

Can anyone get AI to do anything? I bring them with the take FIA based and they literally cower at any sort of fighting. And there’s no way to know how many dudes I even have under me.

wise loom
foggy wyvern
#

It's a bit disappointing that there is no features for folks to view optimization of mods such as mesh triangly density/LODs and texture resolution in some sort of in-game visualization because people struggle to identify mods that affect performance a lot through unoptimized assets

#

PC players can open mods in Workbench but Xbox players cannot

distant ore
#

I would say, this is kinda the role of modders to not put such models into their mods, and not really to the end user to debug it. Even then, this kind of information takes some place in the memory, that should not be needed for released game

foggy wyvern
#

if this information was available through script then I would happily make a mod that enables users to see it, it doesn't need to be active all the time

even a simple wireframe shader toggle with color hue change by mesh complexity would help dramatically if I could switch it on or off

ornate shard
#

sounds like quite a niche feature

foggy wyvern
#

who do you think gets the blame when people's FPS is low? I do, because I provide them with the server they play on

#

most server owners don't know what an LOD is, so some features to help them see problems easily would be welcome

ornate shard
#

I mean you can just tell them that server fps != client fps and get better mods

#

if the server runs well the owners should choose their mods more carefully

#

there are many other ways badly made mods can tank client fps so are non-optimized meshes really a common reason for issues from your experience?

foggy wyvern
#

on lower end PCs and Xbox yes visuals are the primary reason for FPS tanking

#

if the game could at least show via script how much memory is taken by geometry/meshes, textures, particles and so on then it would help greatly because users could look at those numbers while testing mods

#

in script I can't even check how many LODs a meshobject has

#

or maybe I could thonk

foggy wyvern
#

nvm I can only get it if it's modified in the prefab I think I can get it but it doesn't really help if I don't know the triangle counts anyway

slate violet
foggy wyvern
#

not in game

grave tartan
#

Devs really need to update tick rate for supplies - really annoying to be loggie when you have to wait 10 seconds for truck to register that you are near supplies / drop point

sharp urchin
# wise loom No. Its 4 ppl coop and it would be very hard to solo. Why u no MP?

my best gaming experienced have always been in SP is why. Old school RPG's, original OFP and games like Rainbow 6 /Ghost Recon/Swat etc. i loved the immersion and ability to plan out tactics and then try to put them into fruition. Ill buy into the world and just lose myself in immersion. With MP, it was a lotta either goofy internetz kids potty humor or line aisle clerks taking their Night job as Sgt. Alpha Sigma in Arma way too seriously. A game to me is like an interactive movie in which i also get to test my reflexes/tactics whatever but the NPC's provide the allied/enemy world forces. When people show up its like tearing down the 4th wall - like if you went to a movie and all your buddies decided to play the roles instead of buying into an actual created fantasy world for a few hours. There were a few times i enjoyed Arma MP (Arma1 PvP/Evolution was a hoot) but overall -always seeking immersive NPC dominated world for MilTac games

pliant shard
#

I agree with that perspective froggy. I usually have similar experiences but I have friends who can also get immersed and overall keep a good vibe about things and we really jive

wise loom
naive widget
#

Being able to reload inside a vehicle should be possible. Please....

lusty cave
#

Write it yourself bro, that's the whole game at this point

zinc river
#

I played a bit Arma 3 again, and I noticed that Reforger is missing weapon inertia when moving/turning around. I believe others have mentioned this before. In A3, when turning while ADSing the front sight does not instantly alligned with rear sight. It takes a bit of time. Heavier weapons are more so. I believe this feature needed in Reforger also.

opal harbor
#

Can we increase mod storage I can only have like 2 servers downloaded at a time like starfield has a 100gb storage is there a possibility we could see that in the future?

foggy wyvern
#

Yes they are looking into it

opal harbor
sleek lake
#

Ability to disable friendly fire auto kick/bans for scenario purposes.

vestal bloom
#

Please sort the mods list in the host new server menu, pretty much impossible to find what you're looking for with it as is.

robust lotus
#

I run a dedicated server that is only active during scheduled events. Unfortunately, as far as I can tell I currently have no way to share the server's mod presets without requiring players to join the server (which requires me to launch the server, which I might not be around to do). Having a method to share these presets in advance would greatly simplify server management and allow players to download the mods at their convenience.

This would be particularly helpful since downloading mods from the Reforger Workshop can sometimes take a long time. If players can’t access the mods ahead of time, it can cause significant delays in joining events, especially when the server is launched only an hour before the event begins.

celest turtle
#

we need to be able to see people at more than 800 meters... even battlefield renders players further than that.. also still no hold breath and the weapons still sway when deployed.. I really like the game but how are you supposed to play a milsim with such a blunt player render distance. I honestly wonder if it's intentional at this point

olive trail
#

it's intentional, for performance, because of them...

foggy wyvern
celest turtle
#

@foggy wyvern makes sense.. especially baring in mind what @olive trail said.. tbf I mean official and modded

Funny when you think we basically traded render for console and PIP scopes... which you can't even use at range... so unbelievably stupid

foggy wyvern
#

many modded servers also run on nitrado and are accepting those default values, I start out my customers with the default 1500m or whatever it is

#

reforger default is like 1500m, nitrado just uses this weird low value

celest turtle
#

Oh I misunderstood.. I don't think I've ever played a server where it's that far

foggy wyvern
#

they still might not display at that range due to LOD but I would check this first

celest turtle
#

Lol I would love to see how some off the servers run with 1500

foggy wyvern
#

it also affects vehicles, so on a nitrado server you dont see vehicles from further than 500m or so

#

I actually forget what the value was but it was less than half of the default

celest turtle
#

Lol

#

So it's possible to not use nitrado??

foggy wyvern
#

sure there are many server providers

#

but official servers and a lot of modded servers run on nitrado

celest turtle
#

So much so I thought twas the only option.. BTW worthy islands is the best small terrain I've seen!!

foggy wyvern
#

if you want to make sure this is the case Icould start a server and we could hop on and you tell me what distance you see me at

#

would be interesting to see

stable coyote
foggy wyvern
#

thats not the setting I'm talking about but you've got the spirit

foggy wyvern
#

2nd time's the charm

#

yeah so this is set to like 500 or something on nitrado by default, no clue if this is the same for official servers

desert oyster
#

@foggy wyvern is that a new cat?

foggy wyvern
#

they just keep showing up

desert oyster
#

lol

fair dove
zinc river
#

Floating rock

agile mango
#

Arma reforger need blood pools on dead bodies like in Arma 3. So we know if his really dead or unconscious or just playing dead.

north portal
pliant shard
#

Has the dayz aiming-roll animation been considered? What I mean by that is in DayZ under the conditions of lying down and aiming you can 360 roll backwards to see. It's a really neat feature that I think would have more benefit in Reforger than dayz

agile mango
north portal
echo citrus
fair dove
#

Like how you can do a half roll from prone to shoot behind you 180 degrees laying on your back?

pliant shard
fair dove
#

That would indeed be sick!

violet vale
#

prone on back works in DayZ because by default your weapon is lowered, and when you raise the weapon and aim around, you always go to prone-on-back.

in Arma we would have to find a way to make both approaches possible with raised weapon.

I imagine a proning player may not want to go PoB anytime they turn around.
it also means extra locomotion of walking on your rear, and specific idle/aiming on back, for various weapon-types.

also for Arma, it would probably have to be limited on certain weapons that dont exist in DayZ (imagine doing that with an RPG7 on your shoulder)

zinc river
#

lying on butt would be nice on a downward slope. You want to aim higher than prone, but want the stability of prone. Like in Arma 3, adjust stance up 1 notch after prone.

#

And when you move around, you look like a cat after taking a litter 🤣

olive trail
pliant shard
#

Also yes I would definitely disable it for things like the RPG 😅

violet vale
marble kindle
#

I definitely find what DayZ did very intuitive. So many stances in one, it's quite user friendly

olive trail
#

Spawning on mobile spawns costing supplies should be reverted.
There is a point of expected cooperations in public matches that is near impossible to achieve, and that mechanic crosses that point.

Instead, mobile spawn points should be balanced with spawn timer, and the inability to spawn with custom loadouts.

#

Another thing is spawn timer on mobile spawns should be proportional to the number of players in the squad. The less players in a squad, the longer the spawn timer should be. This will help stop players from making one-man squads, spread spawn points all over the map and endlessly spawn.

echo citrus
olive trail
#

transport request is a bs mechanic that has no place in a game like arma.

echo citrus
#

Not only it requires knowing your position on the map, but also makes people really cooperate.

olive trail
#

You need to be dead to respawn. You also don't have to @ people when you are typing right under their message

echo citrus
#

So it literally make the game more cooperative and dynamic than any other tactics whilw taking 200 supplies only.

echo citrus
#

Just in case we could join any official and I will show you how it works.

olive trail
echo citrus
#

In my opinion current respawn, radio and MHQ system is the best so far. Only thing that could be better is spawning with basic loadout on MHQs, but it's already in Experimental.

echo citrus
olive trail
#

Or you can learn discord etiquette.

stray frost
stray frost
olive trail
#

The explosion effect.

stray frost
#

Oh okay. Not sure why people seem to be against it

copper glen
#

I don't see what gameplay benefit removing supplies from deployed radios would provide. What problem are you trying to solve, @olive trail?

pseudo night
#

I’ve played both SQUAD and Arma Reforger.

I can say that Arma Reforger is much more fun than SQUAD but there is one thing that SQUAD does better than Arma reforger.

Team work

After almost 1,000 hours of playing arma reforger on vanilla and modded, I’ve noticed that almost everyone likes to lone wolf and nobody sticks with their group they are assigned to.

I think this issue could be fixed with U.I improvements. The current U.I just shows coloured names of those who are in your group but I think it should show something more significant, like an icon, especially for the group leader so the group members would at least stick with the leader.

I also think that Arma Reforger should have a staging phase like SQUAD does before the start of every match, basically it’s a 5 minute period where nobody is allowed to leave the base, people are reorganizing themselves, making their kits and building installations, once the 5 minute period is over everyone leaves the base together in their vehicles and the match begins

echo citrus
limber warren
#

If u rly want some team work get a group of like 10 people who also want team work and they u guys could just vote kick anyone who doesn’t want to play as a team

echo citrus
sharp urchin
naive gazelle
#

I'll believe squad has better teamwork when I join a server that isn't 4 locked squads, an open squad with no medica or mics and a guy who makes a squad to dump it on the first joiner so he can pick marksman

#

The one thing it has I want in reforger is a suppression system

#

But no where near as intense as squad has it

echo citrus
stray frost
pseudo night
stray frost
pseudo night
#

The period exists so both sides can attack at full strength (50 vs 50 players)

#

gives enough time for people to join the server and select teams and etc

pliant shard
#
  • Get a vehicle
  • Gather people by just asking if people want to join your group
  • create a group so they are in the same radio freq
  • conduct plans and operate out of a vehicle. Get supplies, put medic bag and supply bag in it and even run a radio backpack for respawn on group
#

When Player Commanding comes I think a lot will change

#

Community is still developing it's a young game and introducing an entire new community from Xbox. There will be another setback when ps5 players join and have no idea so they will need as much help as possible instead of getting blasted when trying to play and not understanding what is going on.

#

So PS5 players need to get in the community asap

slow cradle
pliant shard
#

they dont need to disclose any of that. Things might be beyond their control.

slow cradle
limber warren
echo citrus
olive trail
copper glen
#

How does it do that?

olive trail
#

The same way the outpost in hell let loose, and the rally in squad does. It helps keep the squad together without unrealistic expectations from players in public lobbies.

echo citrus
# copper glen How does it do that?

There's a group of players obsessed with attempts to change Reforger into some crazy amalgamation of Squad, HLL and hardcore mil-sim. As I said previously, current spawn radio system combined with transport request and MHQ mechanic is the best we can get. Especially after the next update, when spawning on MHQ will be possible only with basic loadout. I bet that if we got a bit better tutorial and some in-game guidelines for new players, it would be even easier to create and maintain teamwork. Even now it's ok, but it just requires more experienced players to make an effort of actual team-leading. I witnessed many times and I still do, that if you create a group, ask people to join, show them how to do certain things, let them taste some action, they will be joining you all the time. Even if you want to play solo 🙂

#

That's one thing, Some players also want to mark their presence by recommending some "revolutionary" solutions. There are some industries where making changes for the sake of making changes is called "innovation".

real dome
#

Biggest issue is the playerbase

echo citrus
# real dome Biggest issue is the playerbase

As in every online game with public servers. I think that we could try to teach people some things and show them all the good sides of Reforger. The bad sides will find them 🙂

real dome
#

get a few admins on a server and boom communication is working

copper glen
#

Tangentially: I feel like part of the "act as a leader and people will follow you" in Reforger is the expectation/culture of having and using a mic among Xbox players.

#

And I think that's great, because organic teamwork can totally happen.

olive trail
#

The aforementioned unrealistic expectations ^^^

echo citrus
# real dome Wait for a4 tbh

Well, I'm mildly optimistic about A4.
As for admins - there's no way with this business model to have admins 24/7 on public servers. One solution I'd back up would be paying for such games in monthly instalments. Without any contracts of course. If game would be good down to the smallest detail, dev company would have constant influx of money. If they'd try to sell crap, it'd go down quickly. Such instalment could include all necessary upkeep of servers, admins 24/7 among them. First dev who will try and succeed will change the industry.
As for admins. You'd need people employed full-time, so in EU it's somewhere between 1200-3000 Euros per month per person. At least 3 people per server/day, plus backup, it makes minimum 6 people. Add night-time extra wages, bank holidays extra wages, etc. So it's 7200-18000 Euro a month/server. ATM noone is willing to pay that, neither publishers nor players.
This self-policing system is fairly good, it only requires refining. No anonymous vote-kicking, additional reasons for voting, easier reporting.

real dome
echo citrus
limber warren
foggy wyvern
#

whats teamwork

limber warren
# foggy wyvern whats teamwork

people sticking with their squad and squad leads coordinating with each other to attack / defend certain areas of the map

#

and not just running off by yourself with the only goal of getting kills

wise loom
#

There's a bit of brain and skill missing from this game.

limber warren
real dome
wise loom
#

In reforger conflict you need to know the players who are with you, and you need them to be on coms.

#

It seems players like to move fast and don't ever place barracks with defenders most of the time.

#

Or use the deployable radios, load supply into the vehicle, etc.

real dome
#

the gameplay is too fast, there are no debuffs

#

at the moment it has cod like weapon handling and movement speed

wise loom
#

With few players it becomes more strategic. Placement of base assets and defenders becomes crucial.

limber warren
olive trail
#

In the server I play squad on, you will be outright auto kicked if you spend 5 minutes without joining a squad. Once you are in a squad, you spawn on rallys or HABs to stay close to your squad, you do what your squad leader is saying, because if you don't, you will be kicked out of the squad.
Now you can make your own squad, but if you don't have enough players in your squad, you won't be able to drop rally points and thus have to spawn all the way back in MOB. I said squad seven times.

The teamwork in squad is forced on the players by the game. Conflict needs to try and emulate that without losing the sandbox experience, which is challenging.

wise loom
real dome
#

dont need to do that in squad, just tell your guys to go attack a point and thats it

wise loom
#

They said they were going to add that commander thing to conflict so it might help.

olive trail
#

I would like the conflict mode to reach a point where no one has to herd cats, and no one has to count on few players doing boring tasks continuously (running supplies nonstop) to have a chance in winning the game.

#

A big step toward that will be fewer active bases to attack/defend. If players are going to the same place, the chance of them sticking together are much higher. Another is the ability to easily regroup with your squad mates, without a 15-minute downtime.

wise loom
#

I run supplies so that bases have defenses (a.i. and some MG nests). I don't like to do it though..

real dome
#

having purple bases that change locations per game would be nice aswell

wise loom
#

Main bases change locations already? meowhuh

olive trail
#

no one likes to do it, thankfully, the mil-sim community attracts a lot of players who are on the spectrum so there is always someone willing to do it.

real dome
wise loom
#

I don't like purple bases. There is no point in winning conflict.

real dome
wise loom
#

I don't play the game to win. I play to fly helicopters, assist the platoon, disrupt enemy bases and all the small experiences the game provides.

real dome
#

yeah you still lead to victory

#

in squad people usually play shit, doing nothing and then say that they dont play to win.

wise loom
#

I don't lead to victory. If I did I would be going after the main objectives and make the game end faster. I want it to last longer and give me more opportunity to play, really.

real dome
#

making a game on purpose take more than 3 hours is just torture

wise loom
#

No its not. It could last for days and I would login and see where and how things are going. Persistent war.

real dome
#

then you are using the gamemode wrong tbh

#

you are playing it like antistasi

#

not like CTI. If everyone concentrates, they cant be asked to play for more than 2h

wise loom
#

I people only focus on capping purple the game becomes shallow.

real dome
#

i think another way to win conflict would be good

#

like an hour limit, lets say after 3h they look at which side has the most points, kills and so on and then whom ever has the most wins

limber warren
real dome
wise loom
#

The thing is if your main is around Levie, I don't want to do the green valley and fight FIA to cap Saint Pierre, I want to go in the direction of the enemy force.

pliant shard
#

If you prefer PVP but there are other reasons such as getting a helicopter from st Pierre right away

#

If your a logistics guy those bases are for you

#

Personally I prefer doing my own thing with a small group then running with everyone

#

Only reason I state that is everyone is different

zinc river
#

Isn't climbing chain fence suppose to make some sound before? Now there is no sound from the fence, just your character grunting.

fair dove
slow cradle
#

Is there any plan to add Mouse Driving Like From ArmA 3?

wise loom
pliant shard
#

Oh wow aggressive. His mission is very fun it is quite challenging it is a new dynamic. I prefer it to the PvP element.

hearty whale
#

i hope the new weight system (or however you call it) in exp will make some difference but i dontr think it will be enough to really destroy that playstyle

#

everything in the game jsut encourages you to run and gun theres really no reason to try to play with any strategy

hearty whale
#

there are so many bases rn that are just basically pointless

#

although the big radio towers also play a part in that

olive trail
#

Entre duex tower sucks. I hope it breaks.

#

The reason for having all the bases active is because they wanted players to experience all of Everon which is understandable, but it's still a problem imo.

real dome
#

except people dont go to the south and north of the map

hearty whale
#

Only bsses right next to the base you captured should become accessible

#

You just get so many inbetween bases like laruns that become pretty pointles tp control cuz all bases around them have radio ramges that reached rhe base past it

#

It also causes there to be less strategy in what you should attack outside of vps and radio towers
Since no matter what base you capture it will probaly give you range to whatever you need l

#

Stuff like encircling bases is also pointless cause bases will still be accessible even if they are co.pletely cut of from any direct connection to their lines

pliant shard
main tide
#

There wasn't a bunch of other stuff depending on how far back you want to in patch updates.

#

The basics are already better then vanilla arma 3

distant ore
#

There are always been a weight system, it was just never tweaked correctly and did not influence much movement speed. Now it will influence movement speed, but also climbing

echo citrus
# distant ore There are always been a weight system, it was just never tweaked correctly and d...

I can't wait for encumbrance to be introduced to Vanilla. Yet I'm afraid that our high hopes will be dashed. We expect that players will start using lighter, i.e. cheaper, loadouts. We think that inability to run or climb fast will discourage them. Looking at current behaviours, I can extrapolate sharp increase in demand for choppers. Why climb slowly, when you can fly... Why even walk, when you can fly and try to land in the middle of hot zone and die. Then respawn with 400-supply loadout, spawn chopper... Rinse and repeat.

#

But I really hope I am wrong.

limber warren
#

They need to make it so u are restricted to only walking if u are to heavy and u shouldn’t be able to jog or swim indefinitely even if u don’t have any gear

#

U rly shouldn’t be able to swim at all if u have more then like 10kg

main tide
#

Probably like 60 to 70.

#

I can push into the upper 30s kilos just by taking 12 mags for a carbine law and a couple of smokes and frags, but i dont mind because difference between 30 and 35 kilos and even 35-40 ish isnt that massive. The extra ammo for your primary is worth the extra weight. I expect to expend most of that in a proper firefight anyways.

wise loom
#

In experimental I try to keep bellow 30 kg all the time. The difference is huge, but I can still pick a secondary or RPG from FIA and use them. I haven't bothered with MG's though, and no body armor or helmet anymore.

pliant shard
echo citrus
echo citrus
# pliant shard When you see how slow you go when overweight then you will understand that playe...

I play a lot with pistol only, so my extended (sic!) loadout costs 5 supplies. When I need extra gear I just steal it from dead ruskies or their armouries. This way I can spawn 20 times on deployed radio.
Usually if someone joins my group I try to do some basic training on Reforger economics and show other players the advantages of travelling light. The simplest way to do it is racing. I ask a player with heavy loadout to run with me to the nearest point tree or rick (30-50 m). Compared to them I look like a Forrest-fucking-Gump. Does it change anything - usually no, because people want "pack heat". So after encumbrance is in Vanilla, people will be complaining how slow they are, yet the will be carrying all that shit. And to by-pass it, they will be using helis more.

#

I'm still hoping I will be wrong on the last one.

zinc river
#

I can see they will mod everything. I think I've seen a mod that remove stamina. Or Maybe that was A3.

main tide
#

this of course is assuming the values still dont get adjusted back down to earth when 1.2.1 hits stable

main tide
main tide
# echo citrus I play a lot with pistol only, so my extended (sic!) loadout costs 5 supplies. W...

soft body armor like pasgt and mixed aramid+ thin plate (like 6b2) b needs to be buffed against pistols or maybe its the cartridge that needs to be weaker. in experimental it makes no difference whether your 5 feet in front of someone or 50 feet away. still unconned an AI at a far enough distance that my rounds were dropping under where i was aiming. ONce adjust for body armor shot still Uncon them with serious injury in like 3 rounds. I remember once that PASGT and 6b2 were still fairly effective at absorbing most damage from makarov and even M9. Like 9 or 10 rounds before uncon. Now PASGT and 6b2 vests are only usefull against absorbing some shrapnel damage.

echo citrus
echo citrus
main tide
main tide
echo citrus
real dome
hearty whale
wise loom
#

The soviet shovel and flashlight are lighter than the US ones so you can take them from FIA.

echo citrus
real dome
#

lol

slow cradle
limber warren
#

like make it so u get set back to priv if u die this would also make helis and armored vics way more valuable

main tide
#

Most of the vics are just basic transports. The sort that are cheap and mass produceble and expected to be expendable

limber warren
grave tartan
#

Ok so - new way people have been trolling - because supplies removed from the heli end up on the rotors, people have been pulling supplies out of my running chopper and instantly destroying it. They really need to go next to it or something.

daring lava
#

Sort by Time on the Workshop would be a huge thing, in Arma 3 i always sort mods by month to see the most popular mods of the month, and Popular is not necessarily Most Rated mod, there's bunch of people that doesn't like the mod but it has tons of downloads,

the most important ones would be, sort by week, by month, by 3 || 6 months, by year, it would also be a huge QOL being able to sort by between a amount of time, but that last one is very optional, having the others would be huge already

tl;dr - Sort popular (most downloads) by time, example: Sort by most downloaded last month (personal favorite)

ornate shard
#

Wait...mortars will have muzzle blast but backblast for AT launchers is or at least was at some point too "authentic"?
I am confused.
I do love that realistic features are being implemented with mortars, but really hope that new muzzle blast system will be also used for proper RPG backblast in the future.
Yes I know there is the ACE mod but I feel like backblast is one of those realistic features that should be in the vanilla, just like the mortars blasts or fragmentation.

opal raven
#

Seems reasonable to expect that they would flow that feature out to other weapons systems, like RPGs and large cannons

ornate shard
#

I don't know of any large cannons in the game, but in a RFI long time ago they said backblast is too authentic and challenging to make AI aware of it.

opal raven
#

Sounds like they might have made underlying improvements since then. Would be weirdly inconsistent to have blast hazard from mortars but not other weapons.

real dome
ornate shard
# real dome In squad the lav 25s cannon kills people who are near it

Wouldn't call that a large cannon though 😅
Been a while since I played Squad but I remember the vehicles being quite unrealistic in many different ways.

But I don't think that the 25mm Bushmaster has that much pressure when rounds are exiting the barrel that it would outright kill nearby infantry.
Sure it could rupture your eardrums and make you feel funny, but its not like its a 120mm tank gun (which doesn't kill you either if you are just on the side or rear).
I have been quite close to a 30mm Bushmaster firing and it didn't hurt.
However there is a safety fan of 60 degrees in front of the gun for discarding sabots which can cause some real damage.
Would be really cool to see that implemented in Reforger though.
Could be done with just a few extra projectiles spawned within that 60 degree cone.

real dome
#

interesting

ornate shard
#

I mean of course if you go really close to the muzzle it will hurt bad, but like 5m already is plenty enough

real dome
#

in squad its like when ur below the gun

stray frost
ornate shard
stray frost
ornate shard
#

Heck, our resident AI modder Atim did all that in Arma 2 like 13 something years ago...

slate violet
#

been broken for 3 patches now.

echo citrus
foggy wyvern
slate violet
#

new map yes, fixed? na

#

they started that map way before 1.3

#

what i think they could do is give one of the moderators or staff a job to search through the discord at the beginning of the next version and find bugs, replicate them, and report them internally instead of relying solely on the feedback tracker, as maybe 30% of people actually use it

stray frost
slate violet
#

if they dont have somebody on their end bug hunting and only relying on the community for it, theres a huge disconnect there

foggy wyvern
#

just no clue which version it's fixed in

pliant shard
#

They obviously have internal testers..

echo citrus
coarse portal
#

The feedback tracker is better though for many reasons and we won’t stop recommending people use it. The largest one is that it’s easy to miss a single message in the hundreds of messages a day on Discord.

coarse portal
echo citrus
obtuse fjord
#

There are reasons for such cases though as some issues are for example depending on engine updates.
And we can't just update the engine version we use for Reforger on a whim as engine changes always need adaptations within Reforger. Just to give some more insight.

pearl hemlock
#

I have ONE criticism. Are you ready? Its going to hurt so get ready, i mean, really get ready... can i uhhh please have dat copy paste functionality in GM? other than that this game is awesome, like OFP on steroids and crack, love it so far.

#

I got BAD adhd so one more thing, the guns man, yall did so good on the guns im having issues going back to 3 and thats saying something, love the way the 74 chops makes my hands irl hurt to go to the range.

echo citrus
# obtuse fjord There are reasons for such cases though as some issues are for example depending...

But you understand that such explanation was viable when the game was before 1.0
Now it's a fully released product or at least you advertise it as such: https://store.steampowered.com/app/1874880/Arma_Reforger/
So we, the players, could expect some more serious treatment. Even though we behave as if we had Stockholm syndrome - I've just nominated Reforger for The Labour of Love Steam Awards 2024.

Powered by the new Enfusion engine, Arma Reforger enlists you in the fight for two incredible islands, spanning a total of 61 km2, in an authentic Cold War setting. Battle it out in the Conflict multiplayer game mode, or create your own scenarios in Game Master, a real-time editor where anything can happen. Explore the all new terrain of Arland ...

Price

$39.99

Recommendations

15400

▶ Play video
#

Releasing hotfixes would change a lot, yet you don't do it and always find some explanation.

rare pilot
#

Its being marketed as a full game
Its being sold as a full game
They increased the price of the game

its not a tech demo
Its not an engine test
Its a Full Game

It should be treated as such

#

Otherwise, they should cut the price in half, down to 20$

echo citrus
# rare pilot Its being marketed as a full game Its being sold as a full game They increased t...

Fortunately it's still cheaper that other games in this genre. Anyway ATM it's not a matter of money. It's basic thing in sales and services, if you decide to share your product/service with clients, you cannot justify its flaws like that.
I still think that making frequent hotfixes and solving some persistent bugs immediately would be better that waiting 4 month for an update. Especially that every update brings new bugs.

foggy wyvern
#

weird how it doesnt list "server crashes every 3 hours and wheels sometimes disappear on linux servers" as features

main tide
echo citrus
main tide
#

Yeah and I guess that reflected in the initial reviews,steam player counts, why player count almost died out just after reforgers initial release , and why you had many stories of refunds. 🙂

#

Game just didn't pick up any headwind again until after 1.0 for obvious reasons

daring lava
#

I just saw Dev report 22, and saw the increase in grass render distance,it is great! , one good thing to have would be to change a few bushes distance LOD's to simulate having grass at long distances, one down-side to this limited grass render distance is that, when we hide in bushes, at long distances when the grass is no longer rendered, there's is little to no cover from the foliage to hide you when prone

slate violet
#

the preview for enfusion few years ago advertised practically unlimited grass and distant shadow-distance

#

but since a brand new game has to run on 5 year old hardware, we got 150-300m

#

i hate always sounding like a pessimist, but i hope this engine will actually be an option over unreal in 2027

zinc river
#

I think even Unreal have problem with rendering unlimited grass distance? Any engine for that matter I think?

slate violet
#

yes so it draws minimum LOD

#

enfusion just turns grass off at a certain distance

#

if you watch really close to a grass sprite in game, and walk closer to it, it grows in scale as you approach it, and as you move away it shrinks in scale

#

thats what they are using for "LOD" in enfusion for grass

split drift
#

it's really frustrating how little you can count on foliage as good cover when engaging at range

zinc river
#

trust in bushes. not grass. especially the wheat field. But 300m grass draw distance can mitigate that. if only the server force it, and the clients can afford it.

warm cypress
#

i thought we were getting pip grass rendering alongside it too

main tide
slate violet
#

something happened where things stagnated

main tide
#

urban dictonary the term: eurojank

slate violet
#

nvidia stopped making leaps and now its 15% improvement over last gen

main tide
#

although these days janky games seem to be the norm even amongst the North america AAA industry.

slate violet
#

havent had a game use more than 25% of my cpu in years

#

early access and dlc makes it so you dont have to have your game finished.

main tide
#

dunno in UE5 will ever be optimized. It really amazes me that consoles can run Stalker 2 without being a litteral slide show.

slate violet
#

the console market is just bigger than pc so its catered to

#

most pc only games perform very very good

#

its the cross compatable ones that are doodoo

wise loom
#

There is a problem with the game where people with different platforms and settings see different things. Distant shadows can make a huge difference in the forests.

foggy wyvern
#

solution: enemy highlighting and aim assist for console

wise loom
#

I don't know what settings to use. The a.i. can see me and shoot through grass.

#

Distant shadows are amazing, and someone in the forest is hard to see.

#

I set grass to 50 because I let the server setting rule, but it looks ugly.

simple kindle
#

whats the point with all settings like, shadows in forest, long distance grass when all of that wont be on xbox/ps consoles, unless you will have only pc servers with all nice looking features or crossplayer server with graphics much lower to keep console quality fair with pc players

real dome
wise loom
#

PC users have the same problem. Some will drop settings to have an advantage and some have to drop settings to be able to play. Also some console users complain about blur and poor picture definition which is also a disadvantage.

agile mango
#

The foliage game setting should be for all the same on PC. You should only be allowed betwen high and max. You are forces to play new beautiful PVP games with N64 foliage graphics...

#

For example in hell let loose the foliage setting is locked to medium, you can't lower.

agile mango
#

low VS high both 150m, now image with 50m settings.

agile mango
agile mango
real dome
#

No but its 300m max

agile mango
#

Dude who cares with most play with 50m. You are the loser who lose pvp fights.

real dome
#

true

agile mango
#

I know the server admin can set some settings, but the game should force some settings like only 300m for everyone and medium or high foliage graphic.

keen stag
turbid fractal
foggy wyvern
#

you could probably deal with it by covering wheat fields with view geometry but good luck making it work fast

warm cypress
copper glen
#

Again, the longer max grass draw distance is already in Experimental.

keen stag
#

The pip issue is whether you would see grass+shrubbery in the scope if you look eg. 600m out. So beyond the coming 300m render limit

#

That may or may not have been teased at some point

wise loom
#

I had my grass higher when the a.i. shot me in old wood. No thanks.

#

Its not just the render distance. The density and detail also affect it.

echo citrus
#

@coarse portal @north portal
https://feedback.bistudio.com/T184134
Guys, you need to change it. It breaks the game completely. If this shitty mechanics works as designed, that design is wrong.
It renders supply runs and building up bases obsolete. If a base with antenna only and base containing every structure can be captured in the same way, you've made some big mistake.
Now it's more annoying because even new players started using this glitch. Fix it ASAP, please.

north portal
amber yacht
#

@brisk nest Your TTT Conflict RHS mod will not function with only it and the dependencies on a dedicated server. Also you still havent added the full RHS arsenal.

#

RplConnection::ValidationError remote script source code checksum does not match! local=0xE5475A9BF35D296 remote=0xD030F6CFDF01F4F4

Error code above. Most likely a mod that is a dependency

errant leaf
#

you know what I would love to see, wind make scrim, loose webbing, and hats flap around. I know it is a bit of a step but it would look really cool lets be honest

zinc river
#

That's basically cloth simulation right?

foggy wyvern
#

you can do it with animations but cloth simulation would be useful for other things as well like truck canvas etc

zinc river
#

The flags in Reforger are just animation right? Are they affected by wind? In Arma 3 I know they can be affected by wind.

errant leaf
foggy wyvern
#

yes they are animations

brisk nest
errant leaf
amber yacht
pseudo night
agile mango
#

Ofcouse it's the devs fault, to allow such high variety in foliage settings in a pvp game. No one cares about this in arcade game, where you are back in the action after 10 sec respawn. But in arma it's a different story. Thats why it should be only allowed to select 2 settings, high and max.

rare pilot
#

Good thing server owners can force settings on their players

slow cradle
#

If your looking for a piece of authentic cold war item to add as a prop, here you go.
We had to carry this with us 24/7 while stationed in West Germany.

solemn fossil
grave tartan
#

How would anyone feel about a “game timer” on the server browser? Time since game restarted. I usually try to join fresher games and have to join and quit a bunch.

#

Also, will we ever get some kind of stat profile for official game modes? Not in game, but global? Ever since getting the army of one achievement I’ve been itching to know where I’m at.

#

Another think I’m interested in - I know that foxholes would be too much - but players should be able to use their e-tool to clear glass or level ground for an engagement with machine guns on bipod. That’s like half the work of a good gun position, it how you set your self in. Something simple like clearing grass would be cool.

echo citrus
echo citrus
slow cradle
#

LOL

main tide
#

a mod but it would be really nice to have a huey variant that wouldbe more optimized for dedicated logistics running by pulling all the seats off ( exception of maybe side seats used for door gunners, or in this instance crew cheif) since the huey doesn't have much internal volume for pilling up boxes with the current seating arrangement.

#

Another alternative suggestion would be t allow troops to be transported in a seatless huey via troops being allowed to sit on the floor of the huey with thier legs dangling out.

#

this would still fit in 3 or 4 troops per side.

errant leaf
#

medical dustoff huey would be great

#

add some troop carry and drag mechanics and there might be a pupose for being a medic

hearty whale
#

I am rarely uncon for more then 30 seconds even without people helping me

foggy wyvern
#

in vanilla yes

hearty whale
#

With being uncom you either bleed out in 5 seconds or get up within 30

slow cradle
#

You can add the action used in the ambulance and add it to the Helicopter.
@hearty whale depends how the scenario maker creates it, or the server sets up ACE mod.

hearty whale
#

The medical system just needs to be majorly changed cause rn everythikg in it besides bandages is useless

slow cradle
#

True. It's limited.

hearty whale
#

Its base seems cool but everytjing in it is useless

foggy wyvern
#

I like the syringes that give you an instagram filter when applied

hearty whale
#

Medics are also useless

#

The base for a cool system is there but they just didnt expand on anything

slow cradle
#

We use medics. When combined with ACE they are very helpful

hearty whale
#

Literally wverything medical besides bandahes are completely useless 99.99% of the time

slow cradle
#

Yea you've said that several times. I get it.

#

Then mod it or use a mod.

hearty whale
slow cradle
#

Thats why we have the workbench

foggy wyvern
#

all modded servers? theres like 1500

hearty whale
#

If there was a server that was vanilla with just ace id play on it but with modded servers theres always 5 trillipn pointless mods

foggy wyvern
#

why not make one

hearty whale
foggy wyvern
#

relatable

hearty whale
#

If there was a cool vanilla + server id play on it but rn with all the servers i see its either kust vanilla or servers rhat sre bloated with 5 trillion mods

foggy wyvern
#

vanilla + gets mentioned here a lot

slow cradle
#

Are you a bot? Because you keep repeating yourself

hearty whale
foggy wyvern
#

I miss our friend metanauta

hearty whale
#

You have figured out my evil plan to take over the world