#reforger_feedback

1 messages · Page 20 of 1

ornate shard
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Overall, the more strict and enforced Arma is with roles, rules and tactics the better.

urban ruin
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reforger keeps the physical realism of the weapons and cars, however it keeps the military structure loose which I think works prefectly

ornate shard
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Physical realism is not important imo if there is no military structure.
I dont want Reforger to be War Thunder

urban ruin
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war thunder is one of the best vehicle and aircraft combat simuilators, it just has a very short gameplay

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even DCS had to learn and copy war thunder in certain areas. for example the complex damage system for aircraft

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war thunder may be a free to play arcade on the surface but the underlying physical realism is very higher

ornate shard
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But clearly we want extremely different things from Arma.
I want Arma to stick to its roots and enforce evrything military as much as possible.
No point arguing anymore I think.
Honestly I think you should try the Battlefield games because they have what it seems you are looking for minus the realistic equipment.

urban ruin
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last bf I bought was bf1, the gameplay is just too similar to previous games and the class system keeps it from being more deep

ornate shard
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I am just worried that new people in the community are the loud minority and trying to steer the series into something else that got me hooked 15 years ago.

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There are less and less military sim-esque games on the market every year and Arma is my last hope.

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Arma 2 was even advertised as the most advanced military simulator ever made. The simulator phrase was dropped after Arma 3.

cobalt agate
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I wish I could play Arma 2, I don’t recall why I struggled.

stone oar
slow cradle
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I believe vbs 4 is out with the arma 3 updated version of the engine

slow cradle
livid nebula
stone oar
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Just looked it up. It IS Arma

livid nebula
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They were once one company

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but that was over a decade ago

slow cradle
livid nebula
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that time is long over

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Its about as much Arma as Half Life is Quake

stone oar
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Bohemia is Arma...?

livid nebula
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Bohemia Interactive runs the video game Arma.
Bohemia Interactive Simulations runs the military simulation Virtual Battlespace

slow cradle
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It's the same engine for vbs and the arma games besides reforger

solemn fossil
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but steel is heavier than feathers...

livid nebula
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"Bohemia" is the name of a region in czechia

slow cradle
livid nebula
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Its not

stone oar
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Whatever I guess. Same tree, different branches

slow cradle
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Yeah my bad vbs 4 is like that micro something game that's coming out

livid nebula
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Same root yeah.
Same as Half life and Quake. Same base, different games different companies with lots of time inbetween

stone oar
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Still, my point is it all started with Arma. You are correct in the details

ornate shard
stone oar
foggy wyvern
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those particles are stuck here for like 10 minutes now

sharp urchin
placid yew
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I've been seeing car exhaust particles floating in everon as well

foggy wyvern
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oh so I'm not crazy

wise loom
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Here some feedback, if the next one has conflict please don't force it on everyone and keep the game's content free from supplies, arsenals, etc. Its very annoying like this. Separate configs or something, please!!

slow cradle
wise loom
# ornate shard What do you mean?

Using the game's content for other game modes is far from ideal, and Arma isn't supposed to be a 1 game mode type of game. Also the gameplay mechanics from conflict are not very.. Arma.

stone oar
# wise loom Using the game's content for other game modes is far from ideal, and Arma isn't ...

Mass majority of popular game modes in Arma history are mods... so to say that Arma has more than one game mode typically is not really accurate. Plus they took a long time to be developed and were improved over several years, some coming all the way from Arma 2 into Arma 3. My guess is that there is just this one primary game mode because they are still figuring out new game mechanics and features while simultaneously trying to develop a way to use them. One keeps flipping and driving the other, back and forth for development. It's not so simple to create more game modes when most of their focus is still creating content and how the content functions at the same time

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Developing the current game mode and developing new content are locked together hand in hand right now. The current game mode, conflict, has been changing and growing with content.

fair dove
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Sounds like he's saying remove supplies from conflict mode? I doubt they'll do that after all the time they invested on refactoring the whole supply system. And personally, I hope they leave it the way it is.

spark wharf
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How about a way to sort downloaded mods by size?

errant leaf
stone oar
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I'm done with official until things like vote kicking start to have common sense... this game is taking way too long to move inches in progress

errant leaf
stone oar
frosty gulch
errant leaf
wise loom
hidden thistle
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supplys in conflict are in a tilted spot, most of the time it doesn't matter, would be diffrent if shooting the crates reduces the supply
but lettting it be a option is more important

errant leaf
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this would be cool with mortars, there is a destroyed model of the ammo cache which looks great, having that and destroyed supplies when mortars come would be great

hidden thistle
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no i would rather small arms only reduce 1-2 per shot
hmgs are like 3-4 pershot

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and didnt they say they were going to do a ammo supply and a building/spawning supply

errant leaf
errant leaf
hidden thistle
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grenades shouldnt do too much damage

hidden thistle
hidden thistle
errant leaf
hidden thistle
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i jsut really want to carry a ammo can in my backpack

urban ruin
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I think people do not realize how much on the fun in reforger depends on how good the uaz feels to drive

errant leaf
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talking about gamemode i found within game files an image for loading screen that mentioned "escape" i loved A3 escape it was one of my favorite gamemodes, if it could come to reforger I would be extremely happy, although with the talk of an antistasi type mode it might be off the cards

wise loom
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Well the quality of the very few assets in Reforger is nothing to write home about, like I placed some Mi-8's in WB and was horrified on how bad the animations are even after several patches, it feels like they just gave up on it. I remember when they released the A10 for Arma 1 and that was beautiful work, functional from the start and released really fast.

rough haven
errant leaf
opal raven
wise loom
violet vale
marble kindle
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Front passenger is using uncon animation as well. Sleepy boi. 💤

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This one's been a thing for a while on the Ural too. No vehicle animations for shifting or handbrake. Ticket is untouched so far. 😅

violet vale
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Thanks.
these are all bugs we will looks at (S1203 offset is already fixed internally, but probably didnt make it to Stable yet due to being such a small issue 🙂 )

marble kindle
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Sure. 😄
Now wheres the uncon animations. MillerTarget

violet vale
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the different poses? 😄

still plugged in the graph, but the signals not being called 😦

marble kindle
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Some day..

violet vale
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I can ask again internally.

but don't get your hopes up, you'll learn to recognize the 5 or so poses pretty quickly anyway, and it'll be back to square 1 😦

sadly I don't know if a "proper" solution will make its way to Reforger (being able to add breathing on top of a ragdoll pose)

marble kindle
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Oh it's not about the fact it's recognizable, but the 180° spin the character does onto their back when landing on their belly just isn't very pretty

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Those poses would make it less jank imo

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*Mah immersion notlikemeow *

violet vale
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well, yeah that would make it a bit better. but theres, IMO, the more gameplay affecting fact that its easy to tell even from far if you killed someone or only knocked them.

i'll ask 🙂

marble kindle
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Definitely, but it's an improvement! Thanks

rough haven
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Yeah, I think squirming and rolling accompanied by (maybe bc it could be annoying) screams of pain

cobalt agate
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nah

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I can scream in pain into the mic, don’t want the game doing it for me

rough haven
ornate shard
ornate shard
violet vale
# ornate shard If there are enough variants of uncon poses wouldn't it be quite difficult to re...

well, ragdoll can end up in a thoretical "infinity" of poses.

what really gives it away it the transition. because death = no transition, and uncon = transition. and our eyes are experts at seeing, or even perceiving movement.
so unless we would make an ungodly amount of poses, the gameplay issue wouldnt really be solved, only made smaller.

plus for performance reasons, only the pelvis rotation is evaluated to pick the closest pose. we aren't evaluating each limb to pick a best pose.

ornate shard
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Oh right yeah even if there were like 30 different poses, trying to find a pose with minimal movement during transition would be a bit challenging.
So yeah a better solution in the long run would be actually blending ragdoll and breathing animation 👍

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But I would like to add that the breathing animation with the current medical system is just a visual thing.
Cool, but doesnt add much gameplay wise, when you can tell if someone is dead by the intercation their body offers, atleast with teammates.

violet vale
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yes, that is true. but there's also the fact that people woudl ahve to get close to investigate bodies, instead of immediately double tapping ebcause they saw the transition through their scope 200m away.

ornate shard
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I wonder if there is any way to disable the uncon poses in workbench to try out how it would work with pure ragdoll uncon.

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At least I personally would prefer having full ragdoll unconsciousness over the nice breathing animation.
But I guess the only hinderance there would be that some ragdoll poses makes it very difficult to attend every limb when administering first aid.
So then we would need a dragging function as well.
But I think the game has desperately needed that for quite a while now anyways 😄

violet vale
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good point about the limb interactions, I hadnt even thought of it 😄
but in the end, given that now, people have the ability to talk and type while being uncon, I would tend to agree with you. that plus nametag and UI also does better job than breathing animation does.

ornate shard
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Oh right, I forgot about being able to talk while uncon completely as I have disabled that with my mod a long time ago 🙂

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But understand why on public servers that is a thing

violet vale
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well if you decide to play without this and UI, then breathing becomes necessary to tell apart dead and uncon

ornate shard
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Should be a server config setting though, instead of a workbench thing.
Just like the deletion of map markers on player disconnect btw 😉

ornate shard
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IRL you wouldn't just visually look at if the patient seems to be breathing, but actually check the mouth with your hand or ear.

foggy wyvern
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shoot them in the foot or something and see if they yell, seems faster

ornate shard
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Actually just got an idea.
In real life, when you drop unconscious you will stay in that "ragdoll" position until you wake up or are moved by someone else.
Why not make it so that there is no automatic transition after 3 seconds from ragdoll to the animated unconscious pose, but instead someone had to interact with the body to move it into a animated treatment/unconscious position, just like in real life.

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That would eliminate the problem with the enemy seeing people twitch into uncon position to confirm that they are still alive from a distance.
You wouldnt be able to see the difference between unconscious and dead without interacting with the bodies.

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Oh well the actual "recovery position" after you have done your treatment would be a sideways position with the other leg crossed over the other one to keep the airways freed.

violet vale
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well but then you need to be able to access the arm thats underneath too. so the ability to turn them around or so.

anyway this is drifting into design feedback, which isnt my area :p I can only give my personal players opinion when it comes to that.

ornate shard
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In the sideways recovery position, you would no longer do treatment on the patient, but let them actually "recover".
I mean I would personally like a full blown cABC medical system for sure, but I know its probably too much for Reforgers current community and scope.

But at least I think there should not be an automatic transition from uncon ragdoll to uncon pose.
It would fix all the problems with the twitching into pose if it required another person to interact with the patient to move them on their back for the actual treatment.
As far as I have looked at the game files, it wouldn't require that much effort either.
So hopefully someone in the design area reads this and realizes what an great idea it is 🙂

foggy wyvern
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also pls gib radio range indicator or something

foggy wyvern
ornate shard
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what is das

foggy wyvern
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an indicator that shows radio range

ornate shard
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why?

foggy wyvern
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so I can see what the range of the radio is

cobalt agate
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I feel the handheld radios in game are far to good

range wise

real dome
ornate shard
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And the speakers are usually really quiet so in many cases we communicated much better by just yelling than using the shitty radios 😄

foggy wyvern
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it will help in game master when I can see if I placed the antennas properly

ornate shard
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I hope that there still is a plan to add some kind of obstacle / terrain obstruction on radios.
Oh and also the ability to mod them to be half-duplex like they are in real life.
Now the radios just feel like any ingame voip with a filter added on top.

foggy wyvern
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towers are 5G

real dome
rough haven
rough haven
errant leaf
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IRL the us handhelds in their in-game configuration only have a range of 300M 😆 , but on the topic of radios there should only be certain frequencies that are repeated like platoon. also being able to change platoon frequency from command roll would be cool

hidden thistle
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I would appreciate a slow-stop bleeding/ apply pressure function

stone oar
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The ADS speed needs to be increased on the red dot for the US. It's ridiculous that it is a slower speed from irons

main tide
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From what I recall the russian "handhelds" aren't really used as handheld? Treated like a portable manpack

errant leaf
# main tide 500m?

I swear that I recall a technical spec sheet referring to the rubber ducky configuration having max of 300, will try find it to verify

errant leaf
rough haven
rough haven
errant leaf
errant leaf
rough haven
ornate shard
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There can never be any compromises on radio autism but this is coming from an RTO 😄

ornate shard
wise loom
errant leaf
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I will get the shipping crate ready, 20-30 business days and he should arrive at BI as reference material.

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In one piece hopefully 🤣

foggy wyvern
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I hope that one day I can make content for this game without wasting half of my time on trying to work around a problem by pressing random buttons because the software is built in a way such that it usually doesn't tell me what is wrong or crashes when pressing a working button for the 5th time

urban ruin
rough haven
cobalt agate
rough haven
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You can aim a M9 far quicker than say an M60 or M16A2

cobalt agate
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I’d disagree honestly, the m16 is far easier to get sight picture than an m9

urban ruin
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Here is why ALL WEAPONS NEED TO HAVE THE SAME ADS:

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Because in real life you can move an M4 with the same speed as an M249, it will just take you more strength.

Games try to "simulate" the difference in weight by chaging ADS sens, which ruins the hand eye coordination. What games should instead do is treat all ADS speed the same, however perhaps cap it to a certain max amount.

Because otherwise lighter weapons will become unusable for players used to firing heavy weapons.

In TARKOV I avoid using high ergonomics parts for guns to avoid my ADS sensitivity being changed.

In real life you can regulate how fast or slow you want to raise a gun, in a game you can not

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(note I am talking about speed when using ADS, not how fast it raises to ADS)

main tide
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This isn't tarkov. And a slowef ads is the only way to atop machine-gun from being the ultimate cqc weapon. Or at least give it a disadvantage

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Like lol imagine trying to clear door to door with something as lengthy and as heavy as a pkm or m60

cobalt agate
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the m249 worked well in iraq

in cqb

main tide
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You'd want a smg or a very short barreled carbine for ideal cqc

main tide
# cobalt agate the m249 worked well in iraq in cqb

Just because marines made do in falllujah with m16s doesn't means that was an ideal weapon for that. Never minding an m249. Please try to clear ( simulste) compact room clearing with a 20 inch weapon that had a fixed stock.

cobalt agate
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I feel this game needs to either decide balance or realism, it can’t be a military shooter if it continues to be arcade-like.

main tide
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Versus even a 14.5 inch weapon with a collapsible stock

cobalt agate
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what is needed is barrels to colide with the enviroment at barrel length rather than being pressed against the wall. aim speed shouldn’t be slower or faster.

rough haven
pastel orbit
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@fierce meadow Sent a DM, I'd like to inquire you about something. Thanks! 🙂

rough haven
cobalt agate
rough haven
fair dove
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Wow all this over ads speed? IMHO, that seems pretty trivial.

cobalt agate
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🤓☝️

rough haven
olive trail
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slow mo for ads speed doesn't look good is the only reason I would rather they don't do it.

fair dove
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Careful what you ask for, that could cause the next game breaking bug lol

rough haven
main tide
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Ads speed is already different for ironsights vs optics. I just don't think that a red dot should have a slowed ads speed since it's unmangified

olive trail
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It drives me insane in other games where a holo sight make your ads slower

rough haven
rough haven
cobalt agate
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you need to “find” the red dot though, with irons you just need to find the front post

rough haven
safe acorn
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Hi mite.
@fierce meadow
BMP 2 sometimes has double triple guns, this happens when more players was on a gunner place. Somehow like that

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I can't upload image here. Tried to upload directly to you, also unsuccessfully.

cobalt agate
main tide
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Never used an old tech like an aimpoint 2000 , but even the old guys like Larry vickers who went in went into delta force when those were being issued of the opinion once you got red dot you didn't want to back to ironsights

cobalt agate
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it helps in low light considerably

real dome
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e

main tide
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If the argument is you need to fid the red dot, then I ask is "finding" the red dot harder or take longer to do then align your ironsights? Personally I think no.

real dome
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whats the problem, i dont quite get it

rough haven
cobalt agate
rough haven
cobalt agate
main tide
rough haven
real dome
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eotech and acog arent even in the game

rough haven
main tide
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In the case of reoferger have both. I know you can't adjust range on a rds but you can still aim using ironsights since this is a carbine with a fixed carry handle

urban ruin
# main tide This isn't tarkov. And a slowef ads is the only way to atop machine-gun from bei...

see this is what turned squad into a casual bf clone, the desire to "punish" players for using a heavy weapon in close combat. WHich led to a very distorted gameplay experienced where hipfire is very hard.

However machineguns are easy to use in close combat.

Also the m60 is always hipfired by players at 50m because of how obstructive the sights are so walking your shots into the target is easier.

machineguns are not easy to carry around for a long time and will tire a character out quicker, however that is something that reforger does not have to an intensity where it matters.

So the game should have a deeper stamina system to incentivize carrying lighter weapons

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because if you press the trigger on an m60 the bullet will fly out where the muzzle is pointing at. That is the physical realism that should have preferential focus over an overarching tactical goal of nerfing machineguns in close combat

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Because when you start trading one piece of realism to get another thing fixed it can cause the game to get very distorted. Squad is a prime example of the desire of punishing the player into behaving a certain way distorting the realism.

main tide
main tide
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And carries an a gl rifle as a backup

ornate shard
# cobalt agate Both and neither, it comes down to training in the end of the day that and prefe...

I can tell you that even the most fresh private who has trained with only iron sights, gets issued a red dot they are much more proficient on it almost instantly.
Getting a proper sight picture is so so much faster than with any iron sight and it doesnt take more than a few minutes to get used to the height over bore.
Now in the 80s red dots werent as great as nowadays but the principle still stands.
If anything, it should be faster to ADS with a red dot than with irons.
The perfect world would be that the weapon weight affects how quickly you can pull up the weapon into ADS, and then the sight/optic affects how quickly you can get a proper sight alignment.

ornate shard
real dome
main tide
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maybe if you had 100 round drum mags for the carbines and ak you'd see less machine guns 😂

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But the cqc meta is he who sprays more wins. But I'd say that's been a habit due to hit reg or server issues people don't have the confidence that 2 or 3 rapid semi auto is enough to bring down your targrt

cobalt agate
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hit reg is the biggest issue there are many bugs in the game but hitreg inpacts gameplay the most.

ornate shard
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One thing that internet warrios never realize when arguing about weapons is that weight and length really matters.
And very rarely are you going to clear a single house and call it a day.
It can be hours after hours of breaching and you will get pretty tired fast.
This applies also the the oper8r grip clamp C bullshit that everyone was raging about a few years ago

cobalt agate
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I feel they don’t talk about it because muscle fatigue is so obvious? Maybe I’m wrong and they are stupid.

ornate shard
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Its because they have never held a real firearm in their life.

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And I am not saying that machine guns are not usable in CQC, as they do have their use cases.
It is just not the ultimate do-it-all CQC weapon like it is in Reforger currently.
Here is a clip of how we actually clear up a staircase to give you an idea.

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So yes as feedback for the game: Heavy and long weapons should actually feel heavy and long.
They should have an advantage when it comes to recoil and accuracy and a disadvantage when it comes to CQC and overall handling speed.

cobalt agate
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So what you’re saying is a lmg should be best suited for supression, markman rifles for range and rifles for mixed role?

If I’m understanding you correctly.

ornate shard
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I mean, isnt that kind of obvious? 😄

cobalt agate
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Haha yeah, I was partly busting ya balls.

urban ruin
cobalt agate
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🤓☝️

urban ruin
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again gamey distortions should not be used in reforger. Example BF1, where machineguns have to keep firing to tighten the accuracycone

ornate shard
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I wouldn't pick a DMR with a 20 inch barrel when going breaching.
There is a high chance that the bad guy will just grab your muzzle when you enter a room and shoot you in the face with a pistol.

slow cradle
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Arma is meant to be a sandbox it's a game people are gonna do shit like it's a game

ornate shard
urban ruin
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A machinegun is built to shoot the same bullets as a rifle with the same accuracy and a higher volume

slow cradle
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I say make machine guns slower to piss people off more

cobalt agate
slow cradle
ornate shard
slow cradle
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real

cobalt agate
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whenever people talk about firearms I just think of the l85a2 and shudder a lil

slow cradle
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L85a2 isn't a bad rifle

cobalt agate
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That rifle makes other firearms seem quiet

slow cradle
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A1 was terrible but not it's okay

cobalt agate
slow cradle
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gathers webs

cobalt agate
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It’s like if someone saved your life then ran their tongue across your face like yeah the first is good but second, I wish it was an m4 😔

slow cradle
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We have m4s it's just not our primary weapon platform

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Well they're the ar platform with a different name

cobalt agate
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I’m aware

slow cradle
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They should definitely add an l85a1 into the game

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Id use it bohemia get on that please

cobalt agate
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have it be the only single fire rifle in the game

slow cradle
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Nah you can full auto it

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Just have the mag drop out when you do it

cobalt agate
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Bacon needs to work on that for cursed refrogger

main tide
cobalt agate
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straight up grid square 017 028 then you don’t have to cqb when artillery ranges it

ornate shard
cobalt agate
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lol would of made fallujah easier

main tide
cobalt agate
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mortars can do a lot though

ornate shard
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I remember our MOUT training when us infantry boys spent like 6 hours clearing the same house over and over again.
Meanwhile our battalions mechanized crew also trained "room clearing" elsewhere, but they apparently did it with a the help of a few 30mm Bushmasters and only got to do it once.

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I hope that whe the LAV-25 comes, will be able to do some similar damage to buildings.

cobalt agate
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I hope the damage is realistic, I know it probably will be but image enough 9mm destroying a wall like it’s your lung being blown out of ya body

ornate shard
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Some people might cry about balance but the soviet 14.5mm also shreds buildings.

urban ruin
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I think the game should not care about balance, they should add the vehicle as realistically as they can then use supply cost as balance.

ornate shard
urban ruin
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I hope bohemia can fix the 14.5 not penetrating most walls

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currently it will penetrate wooden walls however not normal house walls. I think a 14.5 would be able get to through a brick wall even if it is a thickone

ornate shard
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It definitely should

trim zealot
pliant shard
foggy wyvern
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workbench can do it

pliant shard
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I thought so, is it a plugin to get the visualisation?

foggy wyvern
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turn it on in diag menu

hidden thistle
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is it me or is the ranging adjusting for the lmgs on the tripods and cars just dont work

errant leaf
hidden thistle
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Ahh

urban ruin
bold laurel
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kinda hoping we'll see the m2's move a bit more when firing. The LMGs already shake violently compared to arma 3, so thats a great change already. Right now the HMG are a bit too static.

urban ruin
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the violent shake makes aiming very hard and devs said this is a bug.

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also guns attached to 1-2 ton vehicles dont have recoil

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also even if your hands vibrate from the weapon vibration your eyes would still be able to focus in the distance. That is why machineguns in reforge can be fired accurately. in squad the entire screen shakes violently

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big gun = MAEK SCREEN SHAEK ruined so many fps games

real dome
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its not about the weight of the vehicle but the mount of the gun

bold laurel
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Im not talking about screen shake, just the actual weapon moving around. In previous games they were a lot more static. Hell, in OFP firing the m2 was just a flash decal and someone banging a hammer on an iron plate

safe acorn
#

Hi @amber owl

Is it possible you to change T72 fix licence?
613312B5CA29D113

Items can't be overridden because of the license permissions

amber owl
safe acorn
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So price can't be changed and required rank in conflict mode as well.

amber owl
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I dont know . Must be somethnh with your modding setup IMO.

ornate shard
# urban ruin also guns attached to 1-2 ton vehicles dont have recoil

🤦
Have you ever fired one or did you just pull that from somewhere where the light doesn't shine?
They do have recoil no matter how heavy the vehicle they are mounted on and there are also plain tripod mounted M2s in Reforger too.
Also keep in mind muzzle climb is does not mean the same thing as recoil.

bold laurel
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https://youtu.be/tE6A_4oYnNA?feature=shared You can defintely see how much the entire thing moves even when mounted on a stable tripod

U.S. Marines fire the M2 .50 caliber heavy machine gun during live fire training at Suseongri Live Fire Range, Pohang, Republic of Korea on March 3, 2016. Unit - 5th Air Naval Gunfire Liaison Company, 3rd Marine Expeditionary Brigade
Film Credits: SSgt Brandon Owen

Have a loo...

▶ Play video
ornate shard
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Also keep in mind, on that video it probably is the M205 tripod, which is quite a bit improved from the one that we have in Reforger.

cobalt agate
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All I learned from that video is there are a fuck load of contacts

ornate shard
bold laurel
#

I was just hoping BIS would add some more 'dynamic elements' (for the lack of a better term) to the HMGs. The m60 for example has the carrying handle shake all over the place. It really adds to the feeling you're operating a piece of machinery that is violently moving around. Those small animations really add to the immersion.

cobalt agate
ornate shard
cobalt agate
#

valid tbh engine limitations rather than lazy

bold laurel
#

eh, Im not sure if I believe that. Ostensibly it doesn't seem like a technical mountain to be overcome. Especially if you consider the detail that went into the M60D on the UH-1. I'd totally buy them not prioritizing a small cosmetic feature however.

frosty gulch
ornate shard
urban ruin
urban ruin
#

I think bohemia should put at lot of effort into infantry weapons and static weapons because that makes reforger tspecial, the high detail in infantry combat

real dome
cobalt agate
#

the 50. in full auto must feel like you’re being bitchslapped faster than you can process. running nose, watering eyes and wondering why you decided to enlist type thing

urban ruin
real dome
#

yeah thats recoil

urban ruin
olive trail
#

look for one shooting tracers. You can see it better that way.

urban ruin
#

as you can see the loose parts on the gun rattle, however not the vehicle.

Reforger already has features that can do that, have more parts on the gun rattle, like the ammo box. They do that with the carry handle on the m60

cobalt agate
#

that gun straight doing the thugshaker

urban ruin
#

at :054 you can see th shooter fire and there is no violent recoil seen on the shooter, because the gun is mounted on a 1-2 tone car that absorbs all the recoil.

#

his only contact with the gun is his hands.

#

it is important for games to keep the proportionality of power with weapons. A .50 is a very powerful machinegun for a machinegun however it is only half as powerful as a KP mounted on the BTR

#

and no one appears to complain about the btr70 not doing backflips after each shot

cobalt agate
#

that would be so fucking cool

ornate shard
urban ruin
#

so I think what the game should do is make the shaky parts on the gun shake in game.

cobalt agate
#

mom, dad stop arguing

ornate shard
#

no this is patrick

cobalt agate
real dome
#

this convo was never about m2 making vic move

naive widget
#

Glad someone clarified all that... I was very confused.

timber sparrow
marble kindle
#

Would also be cool if the M2 barrel would recoil

naive widget
#

The turret system overall has been a fantastic improvement over every prior game.

short cipher
#

2 pretty major issues:

  1. We really need the vehicle desync fixed, it has made driving an exceptionally rough time. It's like if you go above 60 km/h or get into the air at all, your vehicle syncs back up to the server 2-5 times and it makes correcting turn into overcorrecting, leading to flips, or other wrecks that could've been avoided. Driving used to be so good!

  2. Also, the M16/M203 and the M16 Carbine with the M203, the sights stay up after you swap rounds until you switch to a different weapon and back to it, so it makes being a grenadier with 2 or more ammo types on the American side an extreme pain.

slow cradle
errant leaf
# bold laurel Im not talking about screen shake, just the actual weapon moving around. In prev...

https://www.youtube.com/watch?v=EnqQUj6PPZM here is .50 with the in game tripod, the ingame M3 tripod does not have a recoil dampening system afaik so it just exerts the energy on whatever is under the frame, hence why in this video it shoots up quite violently and wont do so on a humvee

Browning M3 AC Basic .50 Caliber Aircraft Machinegun in Semiautomatic.

Fore more 50 caliber info visit: http://www.50bmgrifle.com

▶ Play video
main tide
hollow pelican
# main tide

this been mentionned there since they updated their cloud system back in 1.1

main tide
#

stuck vehicle glitch still persisting? is it known bug?

foggy wyvern
#

console.log should include versions of mods being loaded

cobalt agate
# main tide

it has worsened for me since the latest bug fix

foggy wyvern
#

final boss

short cipher
#

Please fix this unbearable vehicle desync; driving used to be so good in this game! It happens whether packet loss or server FPS is good or not. I don't get it.

fair dove
#

If it's official server, I've heard server fps is horrible in general, so maybe that's your issue?

wise loom
pliant shard
#

Driving is server authoritative so it is totally reliant on the server.

#

They made a post about it which would be a good read

short cipher
nocturne patio
#

ai follow me and move are still kinda eh

fair dove
pliant shard
#

Rubber banding is directly related to server fps. It is not happening on a server that is running well in which you have good ping to

#

If DayZ taught me anything once rubber banding starts, down shift and break til it goes away

#

Don't just keep shift W'ing

short cipher
pliant shard
#

The supplies exploit definitely needs to be fixed.

simple kindle
rough haven
simple kindle
rough haven
simple kindle
#

the server (game mechanic?) does not keep up with updating the value of supply in storage and allows throwing more crates with supplies than what it actually has

#

so having only 300 supplies and throwing out 100supplies crates by doing it so fast you can throw out 5 crates which each one contain 100 supplies

rough haven
#

That's pretty scummy and sad tho ngl

simple kindle
#

those kind of 'unexpected exploits" should be patched with hotfix after a few days and not after a few months with updates, I don't really understand how the game repair process works, why some things that usually seem easy to fix take so long to be patched

rough haven
simple kindle
#

remember when there was an exploit with an extra 1000 supplies every time the US built a field hospital, it took bohemia a few months to fix it

simple kindle
#

and the problem seemed to be easy to solve, all you had to do was unplug the 1000 cargo supplies that were attached to the prefab

simple kindle
rough haven
#

Like they did with fuel depots, it needs to have a purpouse

simple kindle
short cipher
simple kindle
#

problem from january fixed in may

rough haven
foggy wyvern
rough haven
foggy wyvern
#

Interesting

rough haven
foggy wyvern
#

my experience has been the opposite which is crazy

rough haven
foggy wyvern
#

yeah I'm not saying you are wrong I'm just confused

rough haven
dark epoch
#

There is a severe desync issue with supplies. It doe not seem to be lag, becausesome things do update. Feels like some sort of bug in the code

errant leaf
dark epoch
#

Actually inventory and base building is mostly fine, the most problems are related to supplies and vehicles

deft flare
#

That’s the worst rn

oak flare
#

Huey is waay too easy to fly imo. It makes GTA helicopters feel complex in comparison.

cyan kelp
#

Bohemia - please show who initiated the votekick. So many servers are just filled with constant votekick spam for absolutely no reason - likely by some troll

errant leaf
daring sonnet
#

the basic flight model for refrogies is still better than the basic one for arma 3

errant leaf
daring sonnet
#

I would like to see analog collective control instead of the virtual analog binary system

errant leaf
#

reforgers wheel and skid system is so much better as well, no more explode on landing'

stone oar
#

For the love of God, make the speed to get out of vehicles 3x to 5x faster. Now it's like civilian speed, like someone taking their time.

It needs to be war speed.

Also fix all the bugs with getting stuck in the choppers when getting in/ not being able to get out

errant leaf
stone oar
urban ruin
errant leaf
#

lol I tested with jeep and it literally takes 3 seconds between sitting and getting out as it timed it, note the vehicle was also moving. Conclusion - any quicker and we might as well have ejector seats

#

Only thing I think could eb improved would be raising weapons, It is slow bc your character pulls it from behind his back, if instead passengers within the vehicle held their rifles in front of them this would mean quicker ready after exiting vehicle and possible firing from vehicles which is in hot demand

violet vale
#

also, you can press space to abort the get-out (roughly from the moment one of your feet touches the ground), and skip the whole closing the door behind you.

id love if this was also triggered by WASD movemnt keys, but at least the possibility is there

errant leaf
#

honestly I am loving the separate door interactions, but expectedly it came with a plethora of bugs

violet vale
#

its still very clunky, surely needs some polish, but its there

violet vale
zinc river
#

I watched GHPC and Steel Beast Pro PE gameplay, and they mentioned something about reloading. Moving ammo from storage to the ready rack thingy. Maybe Reforger can do the same thing with Backpacks. Moving ammo from backpack to the webbing.

cobalt agate
stone oar
stone oar
cobalt agate
#

I have and they exit incredibly fast

stone oar
short granite
#

We need to be able to shoot our weapons from passenger seats! And we need this game ported over to steam deck!

real dome
#

do you want it on nintendo switch aswell?

short granite
real dome
short granite
short granite
#

I now have hope that arma will be officially added to steam deck some day.

marble kindle
cobalt agate
real dome
frozen patrol
#

Shooting from passenger seat

cobalt agate
#

oh!

pliant shard
#

There is a mod out for that?

real dome
#

yes

pliant shard
#

What is it called?

short granite
cobalt agate
#

do we tho?

frozen patrol
#

yeah would be great

real dome
# short granite We need this officially.

If you have questions, the Arma Reforger developers have answers!
The next episode of Reforger RFI is here, featuring Creative Director Ivan Buchta.

Get #ArmaReforger now ➡ https://reforger.armaplatform.com/buy
Check out our official store ➡ https://store.bistudio.com

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▶ Play video
short granite
cobalt agate
#

shooting a m249 though a humvee?

short granite
frozen patrol
cobalt agate
#

6 month ago

short granite
daring sonnet
#

its not hard to miss they made less than 10 in 2 years

short cipher
# fair dove Yikes! Try modded servers, you don't get that as much on those.

Yep, confirmed twice last night on a low playercount server where I was showing 2 new friends how to play, still had the issue without packet loss ever showing or server FPS getting in the yellow before, during, or after. It's just a desync bug introduced with some patch in the past 6 months I'd say, it's not only when the server is overloaded.

errant leaf
fair dove
stone oar
dark epoch
#

make the character exit the vehicle faster the faster you tap the exit vehicle key xD

errant leaf
# stone oar Haste has always been a priority in combat since the beginning of time

yes but unnecessary haste such as jettisoning out of your seat because you came across an unexpected contact has never been a good strategy, instead vehicles should continue driving to cover allowing their passengers to dismount safely, considering it takes 3 seconds (even while vehicle is moving) you have plenty of time to raise weapon and get to cover

urban ruin
# cobalt agate do we tho?

yes, because if it is physically possible the game should do it. Also it would give normal cars and players on trucks a way to shoot

#

currently there is a huge gap in mounted weapons for the soviet team because they have no tracked vehicles and the PKM currently has too much recoil on the UAZ

#

(and the ironsights are not working as intended on the uaz car)

errant leaf
foggy wyvern
#

that uaz with mg is so exposed it doesnt make sense to even be the gunner there

urban ruin
#

the PKM is only 12cm longer than an M16

errant leaf
urban ruin
#

they could add something to make larger guns harder to deploy into position

errant leaf
#

I do recall the switch to carbine weapons being beneficial for APC crews

urban ruin
#

perhaps a longer animation

real dome
urban ruin
errant leaf
urban ruin
#

pkm prone with bipod:
https://imgur.com/5MV5FHT

pkm hipfire from truck:
https://imgur.com/d9XX0IH

pkm ADS from truck:
https://imgur.com/DUVeWk0

As you can see it is easier to see and hit stuff with the handheld prone pkm than with a pkm mounted on A ONE TON CAR, which is not realistic.

If a pkm would be this hard to use from a car then there would be no cars with pkms, and ask yourself how you would use a pkm ingame, I would always use a normal pkm and rest it on the car which is not realistic.

#

a machinegun mounted to a car will not have as much recoil as a handheld machinegun. Becaus ea 1 ton car is more than enough to absorb what the PKM generates as recoil

#

and there should be no screen shake at all for the shooter on a mounted weapon. The game should instead simulate more parts of the weapon wobbling because of the shake

real dome
#

Why discuss this again

urban ruin
#

because the PKM car is currently not very useful and it would be great if the car would have purpose in the game

real dome
#

Its a skill issue if you cant use a vehicle if the recoil is what you think too much.

#

The sights are bonked anyways on that vehicle

errant leaf
urban ruin
urban ruin
#
  1. Screenshake that mimics the forces acting on the shooter WITHOUT distorting the view.

  2. making objects shake that are loose on the gun.

#

because the basic "maek screen shaek" is such an outdated way of doing it that gets in the way of realism

errant leaf
urban ruin
#

The point is that screenshake is not realistic because the view of the shooter is not distorted in real life. Evem with the gun pressing into the shoulder he can keep his eyes on what he is looking at because eyes can stabilize to keep looking at a point.

urban ruin
#

let me show something

errant leaf
urban ruin
#

if the game could simulate parts shaking and vibrating it would create a realistic recreation of how the weapon feels, I thinkl reforger already has that on some weapons where loose parts ragdoll

violet vale
#

we are not ready to make mounted machineguns shake yet. in the meantime screen-shake works IMO, even if it could use tweaking here and there.
no camera shake and no weapon shake results in a very static output (too much)

also sight adjustment isnt working on any turret, be it PKM, UK59 or M2

errant leaf
urban ruin
wise loom
#

Oh just turn the turret shake down like 60%? Shooting from a vehicle that might be moving in an online environment full of lag, desync and packet loss is bad enough.

craggy orchid
#

I noticed that something weird happens with lightning on .102 patch for some reason, everything is either too bright or pitchblack indoors.
UPD: nevermind

cobalt agate
#

What a strange bug, has anyone else encountered this? I thankfully have not yet.

pliant shard
short cipher
#

HUGE Feedback: This has caused so many ragequits when my friends and I are having a good time. Error 1 Reason 9, "shut down." The server resets/restarts mid-game rather than just resetting when the game ends from the round prior. WHY not just make the server reset after the end-game timer reaches 0 min 00 sec left. It does not make sense to have one server shut down at say 3am then another at 3:15am, then another at 3:30am, to where I game hop from one to another (because I cannot see the server name/number in the game and just rejoin the one that I know restarted), so I end up joining one which hasn't reset/restarted yet, then it resets or restarts, even though it's a fresh game. It is ridiculously frustrating, please address this. I love the game but this has caused my group to disband like 3 times now.

Also, let us view the server name on the Escape/Pause menu.

foggy wyvern
#

the server process cannot restart itself when it crashes, some hosting providers will auto-restart your server when it exits unexpectedly

cobalt agate
#

what?

brisk brook
#

4, get it?

obtuse fjord
#

Glitch noted.

real dome
brisk brook
#

Obviously not

real dome
obtuse fjord
real dome
#

in vanilla the pistols and grenades dont appear in the pouches (this is another screen shot from that modder)

marsh comet
#

So if you ducktape a grenade to a mag you can throw it while reloading? 🤔

main tide
#

Yeah it's a shame pistol doesn't appear in the holsters, when they arent equipped. If you have bayonet in inventory it's in the sheath. When you mount it you can see it removed

cobalt agate
#

it’d be neat if they added it

errant leaf
errant leaf
naive widget
#

I miss being able to put camo nets over structures in conflict like the armoury. 😦

ornate shard
brisk brook
obtuse fjord
ornate shard
#

"Make bugs, not features"

obtuse fjord
#

In the best case my job is to prevent bugs from even happening my setting up standards and pipelines which prevent those from either being created or from being merged.

#

But yeah, when there are bugs, I complain about them and I have fun doing so.

brisk brook
#

"When" you say as if they are a rarity

obtuse fjord
#

If it would be a rarity, my position wouldn't be needed.

#

It's a natural part of development.
So of course they exist. Especially when you have so many people working on the same project, systems being interconnected etc.
If you would not find any bugs in a project like this, you have other major issues.

#

But, enough chit-chat.
I vanish back to work. You lads and lasses have a splendid day.

foggy wyvern
#

do u have automated processes to detect PEBKAC

brisk brook
#

Or TTC/TTP?

wise loom
#

There's a bunch of different ways to attach stuff to your inventory, but I wish there was a good one.

stone oar
short granite
#

See in arma 3 I could give individual orders to specific AI on arma reforger they all run towards the same objective I hope in arma 4 I will be able to assign different AI different task.

errant leaf
short granite
#

I'm sure everyone wants this issue fixed.

errant leaf
slow cradle
main tide
#

apparently the soviet TM62 anti tank mine fuze arming isnt instan? Takes a minimum of 20 seconds to arm, but can take up to 5 minutes?

cobalt agate
#

Is that not why it makes a ticking noise?

ornate marlin
#

I thought we had the arming time implemented but I guess not. We still have the hiss tho after the mine is activated. https://youtu.be/8k5DBzXcgG8?si=DapZsZZIolsPaB99&t=230. Sounds pretty unnerving. Check 3:50 in the video cuz for some reason the time stamp no worky

Direct support for our unit PayPal: valgear72@gmail.com our supply guy who sends gunparts, carparts etc. personaly once per two weeks. Thank you!
How to arm And disarm soviet antitank mine.

▶ Play video
cobalt agate
#

Strange

errant leaf
#

is mine burying being considered or worked on?

oak flare
cobalt agate
#

then add in the description of the mine that there is a timer?

oak flare
cobalt agate
#

Arma reforger like previous Arma games is a military simulation, they are not simulating how the mine works correctly.

oak flare
cobalt agate
cobalt agate
#

The title military simulation

oak flare
#

This is a silly argument idk why I am picking it lol

oak flare
errant leaf
#

Lekker has a point though, I would rather BI lean further towards its military realism roots than try to please everyone with a dumbed gameplay loop. currently I dont think they are dumbing it down as much as people are led to believe though

foggy wyvern
errant leaf
#

making it terrain dependent though is a must

foggy wyvern
#

Yeah I have that for my modded GM mines and their efficiency against players is an order of magnitude higher than the vanilla mines for this reason

urban ruin
#

I think bohemia should make the equipment as realistic as possible because it avoids arguments about something being too effective or not effective at all.

#

I like how they animated most equipment interactions

oak flare
#

Feel like BI delayed the bury mines feature until implementing metal detectors with fancy animations and everything.

foggy wyvern
#

I love annoying people with metal detector beep noises in the game

ornate shard
#

Anti tank mines should not explode when shot at with handguns though.
Its a bit too easy to clear them atm

cobalt agate
#

Would a landmine explode when shot at in general? Explosives are not my area of expertise

ornate shard
#

Usually not from small arms. .50 cal and above with incendiary yes

foggy wyvern
#

but shooting one would make it not work anymore yes?

real dome
ornate shard
#

only if you hit the fuze you can break it or potentially explode it

real dome
#

with an ak

ornate shard
ornate marlin
ornate shard
ornate marlin
#

I don't think it would explode. The fuse wasn't even in. Realistically the fuze is the most likely part to explode when hit with a bullet (I don't even think that would be a 100% thing). Unless you hit it with something that has enough energy to function as a fuse

foggy wyvern
#

is this ofp

#

good shot tho

ornate shard
#

I tried messing with that in workbench but was a bit challenging as I still wanted other explosives to blow them up.
Just to make it realistic that you cant have a anti-tank mine field where the mines are too close together or you will just blow all of them up.

foggy wyvern
#

something like damage reduction for everything except incendiary?

ornate shard
#

something like that yeah

foggy wyvern
#

I dont know what it was like when you tried it last but currently I think there is damage reduction option in the component for this

ornate shard
#

Been a while, could look into it.
Or BI could just you know... fix it 🙂

#

When they hopefully make a little mine overhaul update

foggy wyvern
#

thats fair

ornate shard
#

Talking about incendiary, was there some incendiary damage update thingy coming up a while ago?
Or like proper burn damage to characters?
Or was I just fever dreaming.
That gave me the idea that FIA should have molotov cocktails.

foggy wyvern
#

i think burning vehicles cause damage over time but that about it

ornate shard
#

I swear I once saw a black man

#

Burnt from fire I mean

real dome
#

like when ur in a vic and get hit by a rpg that happens

ornate shard
#

Oh the rpg decal gets pasted over the character?

real dome
#

yrds

foggy wyvern
#

when I eat like 6 RPGs everyone's frames drop when they look at me

errant leaf
#

Mines ingame should contain a plastic explosive if I am not mistaken, they are very stable and will only explode unless there is an initial explosion present located in the detonator. Someone correct me if I am wrong

fair dove
#

I would realy love for the "say" command to be added to rcon for reforger please! I really need a way to make server announcements without joining and doing stuff in game!

#

it was in both A3 and Dayz, so why not reforger?

ornate shard
#

But another anti tank mine close enough could also detonate it

#

Dont remember exactly as it has been 10 years since I did the explosives course in the military

ornate marlin
ornate shard
barren rampart
#

I built this sandbag thing for the first time today and never realized how worthless it was. I'd be lucky if i even managed to minorly inconvenience an enemy with this. Maybe stub there toe or trip over it. Wut doing Bohemia?

spare grotto
#

it was good for machineguns when there was still a laying down and sitting animation for em

#

now since you squat on all MGs its pretty much worthless

pliant shard
#

It can be somewhat useful as it's cheap and if you go unconscious you fall behind cover but the angle has to be right. mostly useless still

quasi flame
barren rampart
hidden thistle
rough haven
urban ruin
#

low sandbags are useful if you want to spend less supplies

errant leaf
#

one issue that needs to be solved it vehicles being able to run players and ai over, this can only be achieved at low velocities, my guess is that this is due to SA vehicles, but some sort of speculative solution would be good

errant leaf
real dome
#

yes i have seen that issue

icy spruce
#

A question:

Is this channel intended for general feedback discussion of current bugs/other issues, or also for suggesting new mechanics/new changes etc?

(I see theres a thread channel filled with new feature requests/changes, should i type there or?)

limber warren
#

This is also is making me realize the visuals in game are kinda lacking compared to what those things do irl

ornate shard
#

I think every single game lacks massively in dust particle effects. But I guess its due to performance reasons.
I am working on a mod that makes them a bit longer lasting though.

ornate shard
urban ruin
#

bohemia currently appears to reuse the same circular smoke puffs for everything.

hidden thistle
#

there seems to be two issue's with with zeus"ing

  • if you take control of a unit RIGHT as it is died, it breaks your control, you are unable to return to game master or do anythink, just a black screen
  • taking control of a unit on the other side and killing a player with the AI will count as a teamkill, you can work around this but its vrey annoying to skirt about
oak flare
lusty cave
#

They need to fix this stupid marker system and put it back to arma 3

#

Actually makes briefings complete cancer

wise loom
#

A long time ago we had art in menus, inventories and briefings. Now everyone just uses black squares and rectangles? Why is that?

daring sonnet
#

because it conveys information clean and fast

lusty cave
#

It doesn't convey information, we have significantly less information than what we have now, which is awful

#

Its harder to make complex plans quickly because you're navigating six layers deep Xbox menus to drop a stupid dot. We also can't draw lines and boxes for areas. The system is actually just awful and designed for console, it doesn't belong in arma.

Bring back arma 3 markers.

rough haven
urban ruin
#

you can put a hand drawn circle down and resize it

lusty cave
# rough haven Xbox player here (using controller) I agree too that the system is slow and flaw...

We're sitting in a pre mission briefing screen before the mission has started where all 25 of us are listening to the briefing from the platoon leader. It doesn't get slower than this. This has been a tradition of PC Arma players since Arma 1.

The system for drawing out plans on the map is featureless, flawed, and restrictive. It even limits the number of markers a single person can place on the map. Its terrible and without merit and needs to be entirely overhauled to be exactly as it was with arma 3. This system now belongs on the console and is nothing but terrible.

"Slowing down" A feature like this is entirely useless and counterproductive to arma's gameplay. If you want to nerf maps, make a server setting that requires users to copy the map from another player with an action rather than having them automatically update.

errant leaf
lusty cave
#

The PC system takes way too many clicks to place down a single marker, and it overlaps with the mouse key used to drag. ITs terrible

lusty cave
errant leaf
#

the advanced control I was referring to was being able to for instance mark a motorized infantry unit, or and amphibious mortar unit, the symbols stack nicely

lusty cave
# errant leaf I dont think being able to edit other players markers would be a good change, an...

We could mark mechanized infantry and motorized infantry with markers in arma 3 and arma 2. We just needed to have the markers available, which we did. This new system didn't have any improvement. Conflict isn't ArmA, its just the whatever game mode for the general public, but its not the baseline for what Arma should be. Whatever conflict needs and doesn't need should have no bearing on whatever systems are developed for arma.

Being able to edit other people's markers should come with a text warning on the screen or a log, and it should be serverside. I get that some servers are cesspools with lots of immature people, but private commiunities can filter out people and avoid this problem. For us, being able to collaborate on a plan and enhance readability for everyone prior to a mission is very a fun and helpful part of the gameplay. The Arma 3 Metis markers mod did a better job at having advanced markers as well, where you could just add modifiers like Airborne or Amphibious or the unit sizes.

The marker system sucks.

ornate shard
#

Yeah the current marker system is extremely limited for any proper milsim, but sadly I don't think we are the target audience of the game.

wise loom
#

You can increase the number of map markers a player can place above 10. I don't understand the problem.

ornate shard
#

I have given lenghty feedback on this channel a long time ago how the current limitations are a huge turn off for any large scale milsim events.
Players markers dissapearing on disconnect, maximum marker limit, marker scaling, no freedraw, no unit size or area markers to name a few.

ornate shard
wise loom
#

Realistically you should know how many units a squad or platoon have. A map is just a map used for navigation. Markers don't jump from one map to another, as a matter of fact only specific units have a map. If you can navigate and read the map you can report the approximate location of the enemy. I don't understand how markers have anything to do with the game being more or less mil-sim. You have grid locations, a compass and a radio. I'll disable the markers so players can't cheat.

ornate shard
#

🤦 you cant draw a plan with just enemy markers

errant leaf
errant leaf
lusty cave
# wise loom You can increase the number of map markers a player can place above 10. I don't ...

I just told you what the problems are in the posts I made

It takes too many clicks to make a marker.
The marker userinterface is intrusive because it overlaps with the button used to traverse the maps
You cannot edit other people's markers, which makes collaborating on plans a massive pain
You cannot create area markers.
You cannot draw straight line segments, you cannot free draw.

All of these features or issues were not present in A3.

What do you mean "Realisticall you should know how mayn units a squad or platoon have" How is that relevant? These are for indicating the presence and size of enemy or friendly units on the map to create context, as well as to indicate what enemy and friendly units are doing, and what the chain of command is. Many of these map markers are used during the briefing phase, or by headquaters elements to keep track of enemy formations and movements.

https://cdn.discordapp.com/attachments/745428670910562395/994659410481795183/unknown.png?ex=66c383c3&is=66c23243&hm=b13a47e177b842f8dfa0d98e51b042fcf7fecc0fcb6842d0128deba8a7ae3fbc&

This is what a proper marker system should look like

cobalt agate
#

Most problems people have with reforger is because it has to work with console too, we’re sorry

wise loom
lusty cave
crisp spruce
#

I just want to say... Reforger is nice, good job team, pat on the back etc., but...
THE MUSIC! The music is on a whole other level, like waaaaay up there.
I can't get enough of it 🎶

wise loom
real dome
opal raven
wise loom
crisp spruce
#

The fact that the music was recorded by live musicians, goes a long way too.

#

I would recommend everybody to just fire up the Game Master mode on Everon, set clear weather 1 o'clock PM, place a lone civilian, take control, and just go explore the island in peace.
Walk through villages, woods, ruins, beaches, etc., and listen to the music 🙂
(i have been doing that for the last 2 hours at least :-)

wise loom
#

Its fitting for a MP only game like reforger (even if the menu songs get on my nerves), but its just generic compared to OFP. Being Orchestra doesn't mean anything. The OFP music wasn't just good back then, its great now too. It was different for a video game but it had plenty of different moods and tones. I havent forgotten it after all the years and if I stopped reforger today I would forget its music in a day or two.

crisp spruce
#

OFP music certainly had a few more tracks with memorable tunes.
But at the same time the music, or rather its rendering, was too simple and crude, lacking nuance, expression and dynamics (not saying it was written that way) - that is why i would like to hear a new take on it, rearranged, but regardless, i wouldn't want it in Reforger except maybe one, two, three tracks inspired by it.

opal raven
errant leaf
#

Animations for reloading and shooting the .50 are needed, along with maybe a improved model and the option to use ranging sights like on launch

wise loom
errant leaf
wise loom
errant leaf
wise loom
#

If you have no clothes/gear space you can pick a weapon, but not a magazine. No logic..

#

Also the grenades (smoke too) don't take inventory space when in the quickslot. They should be like the bandages. (I know its because grenades count as weapons).

errant leaf
wise loom
#

Now that I complained I need to write something positive. Its amazing that we can put the pin back in the grenades and that helicopters can taxi. There are things in Reforger that we could only dream about back then and having gone through some of the code/scripts, Its crazy to realize how much work is put into something like this. I would also pat the sound guys in the back because they did a really good job, but I wont because we gamers never do that (If I could I would but I wont break the tradition).

errant leaf
fair dove
#

I remember hearing about your own rcon implementation you guys were working on but I've not heard anything more about it in at least a year...

simple kindle
foggy wyvern
#

I will be modding those commands in in the next few weeks but I agree that they should exist on the server by default

wise loom
#

I could promise that I saw the possibility to reserve slots in one of the scenario managers. Its there for sure.

naive widget
#

Dear arma developers... Add females, woman models.... Its been to long that they have not been represented in combat duties. Even if they were not its a fundamental disgrace to all the woman who have served and continue to serve around the world for every nation not to add them in..... Thank you... That it is all.... Also i really want to see arma's studio.... I have a passport... Can i get a tour?

errant leaf
bold laurel
#

There was Guba's secretary in OFP and a female reporter in Arma 1 I think. I really do hope Arma 4 adds proper female characters.

#

iirc, the secretary was based on a woman working at BI at the time. Not sure if she had proper animations (outside of cutscenes). I’m sure the reporter from Arma 1 didn’t.

errant leaf
opal raven
#

Sahrani was the OG sausage party island

viral pecan
#

This exploit while capping the base needs fixing.

olive trail
#

armatures. professionals will discard the supplies straight up from the command tent.

viral pecan
#

I would still say that it is an exploit not a "High skill" strategy. Maybe not as bad but in similar category to the supply glitching.

errant leaf
#

disable spawning at contested bases and problem solved!

viral pecan
#

that could be one solution yes

errant leaf
#

a strategy players could adapt to would be backing assault squads with logistic trucks so when the base is captured the troops quickly deconstruct everything and evacuate the supplies back to friendly lines, meaning they have reinforced defenses further back and the enemy recaptures useless bases

#

it would require major coordination though

viral pecan
#

Or all friendly equipment (excluding vehicles) in a vicinity of armory or supply boxes close to the tent still counts as supplies of the base (for spawning). Game already counts supply storages close to the base but doesn't count supply boxes that are taken out and put right beside the tent which is ridiculous.

olive trail
#

problem boil down again to number of active bases at any given time, and how impossible it is to defend all of them.
if players couldn't spawn on contested bases, the game will turn into driving into empty bases, and capturing them like it was before the auto supply regen was added.

errant leaf
simple kindle
viral pecan
#

either way currently it is stupid that you just take out supplies and thats it, you cant spawn even if the supplies are right there on the ground

marble kindle
#

Now if only running AI on servers were viable..

fair dove
wise loom
#

At the time I was new to enfusion WB and assumed everything worked so...

fair dove
#

I don't think that has anything to do with player slots. You can however make groups private in game.

wise loom
fair dove
# wise loom Hmm? If the group is made private from the start all the slots in it should be r...

I just tried this out, and it seems when you create a private group, nobody can join it and no new groups can be made, so nobody can join the scenario. I dont think this creates reserved player slots like you think and its strictly creating a group, nothing to do with player slots. Have you tried this or got it working? If so, please do explain how. Im pretty sure at the very least it would require some creative scripting in SCR_ReconnectComponent to be accomplished.

wise loom
#

I don't know if you need predefined groups for this to work? I haven't checked the Conflict managers since i've no interest in conflict.

short cipher
# viral pecan This exploit while capping the base needs fixing.

Idk, supply glitching is an a exploit more in-line with a cheat because you're creating supplies which weren't there. Dumping an enemy's supplies on the ground so they can't spawn in, I'd just say that's smart use of game mechanics. They shouldn't have left the base entirely unattended, they should've left AI if there are no players there.

fair dove
#

yes thats exactly what I used, SCR_GroupPreset. I dont use predefined groups at all in my conflict scenario, but when I do add a private group, nobody can join (not even the GM), and nobody can create a new joinable group either (without checking "Create Only Predefined Groups").

cobalt agate
#

I sneak into enemy bases and grab their biggest backpack then grab the most expensive stuff to drain supplies >:] on xbox you cannot drag supplies out

fair dove
#

It actually seems like "Create only predefined groups" does not work in conflict! If I create a predefined group, nobody can create a new group whether I have the box checked or not! Groups can only be created when there are no predefined groups in the scenario.

viral pecan
cobalt agate
#

If they don’t like it enough they will remove the feature like talking over enemy radios :[

short cipher
cobalt agate
#

just blasting period accurate music, absolutely disrupting enemy comunication to help win the war

brisk brook
#

Its still possible, its a server setting

cobalt agate
#

Thank you for informing us Polo

pliant shard
#

It was awful actually, too much trolling

wise loom
short cipher
#

Another feedback: give Tower codenames

lusty cave
#

Hijacking radios is an annoying and distractive feature. It should generally stay out unless the game adds some kind of Babel feature.

If I'm an American from Wyoming fighting Russians from Svastopol then we are not going to both sound like westerners. Its stupid. Also, we would need better marker features for better communications plans for this to work, and since people are joining in and out of games freely, its better to just not have this "Feature"

errant leaf
cobalt agate
#

Americans still play eu servers

guh

errant leaf
#

I personally like the fact that you can listen in on enemy radios, it is literally a job in any modern war, having it present in reforger along with a comprehensive communication network system is great

#

it is yet another feature that truly sets reforger a bar higher than A3

cobalt agate
#

It is also why I speak broken mispronounced russian over the because the russian players understand me but American’s listening to our radio

lusty cave
# errant leaf if you dont want your enemy to sound like westerners then join the eu servers, p...

Then my teamates will also sound like Eastern Europeans.

The point is that the two factions would be speaking entirely different languages, with different dialects and understandings. Translating that communication would take time and effort of a dedicated translator, unless you just happened to be fluent in English/Russian.

Listen to the enemy radios, fine. But not everyone is going to be able to understand the language, and most people should not.

urban ruin
#

The problem with adding female characters into a military game like arma and especially refrogger is that they would be realistically in very little front line fighting and it would probably not be worth the effort of the extra animation work, because animating females correctly is very different from males. You cant just slap a female face on a male character. YOu would require realistic mocap for a different skeleton, smaller hands (and custom animations for that).

So far the only game that pulled off realistic female characters was one of the reced COD games where they had the female have custom animations fps weapons in single player

#

So unless a game dev can go all the way to do it anatomically correct they should not do it at all.

#

For example in Dayz they unfortunately improvised and used the same animations for both men and women

lusty cave
# urban ruin The problem with adding female characters into a military game like arma and esp...

This is a reasonable amount of work for a AAA title in this day and age. Not having representation of women in a game that is, at the end of the day, doing to display a variety of conflicts throught the ages and around the world is a tremendous mistake. It also misses out on a huge market.

Lots of women saw combat in recent conflicts inrecent wars. Excluding women for the sake of "Its too much work" is cow dung.

olive trail
#

I too keep comparing arma animations to cod and bf, but it's not really fair because those games use motion capture for their animations. doing it like they did in dayz will do just fine

ornate shard
olive trail
#

then why it looks like garbage compared to bf games

#

i have no knowledge if they actually did or not. i just went off by how bad it looks in comparison

urban ruin
# lusty cave This is a reasonable amount of work for a AAA title in this day and age. Not hav...

I don't see it as a reasonable amount of work. It is an unreasonable amount of work to get female animations in especially with the smaller hand sizes, then you have to reanimate all weapon handling and vehicle animations.

And then you have the fact that girls are smaller than guys, that means easier to take cover. harder to see.

I remember a star citizen developer talking about wanting to equalize the hitboxes of females and males when taking cover so a female does not have an advantage when taking cover.

When the desire for representation starts warping realism then it has no place in the game.

Also it is a realistic representation of a 1989 theoretical conflict between the soviet union and the usa that all frontline people would be guys. (are there any first gulf war females in frontline combat in 1991 or any frontline females in the afghan war in 1980 -1989)

It is an immense amount of extra work to add realistic female characters to a game, and it has no point in a game where 99.99999999% of people present on everon would be guys. And I dont think female gamers would have an issue with that.

#

So I would rather the devs animate all crew weapons to have reload animations than add female animations.

olive trail
#

all character in game are 170cm which makes them defacto women.

urban ruin
lusty cave
#

Some women are smaller than some men, and some women have smaller hands than some men. Some women are larger than some men, etc. This is a completely invalid reasoning when you can just not make the model perform that way and people will still be satisfied with the representation of women for players. The idea that women need to be excluded for this appeal to realism is hilarious. Everon is not going to be entirely populated by men, it has functioning villages with schools and hospitals. What is truly unrealistic is having no women in the game at all.

Women have served as pilots in the US Military for decades, since the 70s. They are few in reality, but the conflicts in arma are also entirely ficticious in history, and never occurred. This game is a sandbox, not a reenactment.

What is most important for animation sets like this is rigging, and most of the issues with apparent hand differences can be solved with texturing and bumpmapping. This is a big nothing burger.

crisp spruce
# urban ruin I don't see it as a reasonable amount of work. It is an unreasonable amount of w...

Not a reasonable amount of work?
You should probably leave that decision to the developers.

The game should have women, and not just in uniform, but also as civilians.
Many people find it immersion breaking, that the game has strictly male characters.

That said, Reforger seem to be aimed more at the casual quick action PVP pew pew market, where most people aren't playing scenarios where they would need anything else than some kind of soldier and nobody cares what that is or how it looks (or do they? it would explain the 30 minute queues at arsenal crates in some modded games).

You know what... Arma 4 should definitely have women and more variety in civilians in general.
And what would be the best place to test it before hand? well... Reforger of course! hmmyes

crisp spruce
# lusty cave Some women are smaller than some men, and some women have smaller hands than som...

Also... and this may be a big surprise to some... some men are smaller than other men, some men have hands smaller than other men - somehow that didn't stop BI from adding men into the game, and nobody makes a fuss about their possible unrealistic hand size or shape (eeek, that just remainded me of those ugly prolonged thumbs i see on the steering wheel when driving in Reforger - i take it all back, i do make a fuss about it! 🤣 ).

The game should have women, there is no argument against that that would make sense.
Whether the devs make them and add them, that is another matter, but the game should have them.

violet vale
#

you jsut insulted someone's hands, these are 3d scanned 😄

crisp spruce
#

Oh, your name has green color... eeerrmm... I changed my mind, those are beautiful hands, and i wish i had thumbs like those hands have.

wise loom
#

Well. If we move while exiting a vehicle the door does in fact stay open, which is annoying when you take to time to disable this "feature". The openable doors were only necessary in the helicopters, and since that the get in animations on the Mi-8 remain broken. I was afraid this would happen.. oh well meowfacepalm .

violet vale
#

not sure I get it. whats annoying about having the option to exit the getout early?

wise loom
#

Oh its fine really, but the implementation of openable doors is not great, and since some players drive with open doors because they think its funny I thought it would probably be better to unclutter the action menu and disable it. The doors have no collision or physics so its kinda meh.

violet vale
#

well implementation may not be perfect.

doors not having collision is on purpose though. we couldn't make them "close" on contact at speeds, it would just stop your whole car.

so it was decided untill we can have doors react properly, better not have colliders

crisp spruce
wise loom
#

I know it must have been a lot of work, because of the animations but considering the problems it introduced and how silly it looks to see a car driving down the road with 4 static, open doors is a bit silly. Doing just the helicopter side doors would be a bit inconsistent I guess.

#

The good things are the ones we don't see, like fixing potential crashes and instability so good job on that.

violet vale
#

still offers more possibilites, like exiting getout early, or ejecting while having the door remain open for example.

but I understand where that comes from. it isnt perfect yet.

wise loom
#

On the subject of animation (and I know its not on the roadmap) it would be nice to have facial animations and lip sync back.

crisp spruce
# wise loom I know it must have been a lot of work, because of the animations but considerin...

I do get your point regarding the silly, but i'd rather have the option, than not.
If you end up playing with some players doing silly things, that can be annoying, but that is not something that can be fixed on the game's side.

You can regress back to non-animated door on vehicles, but people will still do other silly things, and you can't keep removing features just because somebody can do silly things - eventually you'd end up with no game at all.

My point is: i'd rather suffer the occasional silly, than not having animated doors with proper nice get in/out animations.

wise loom
crisp spruce
cobalt agate
#

I dont like the door being left open or all doors being open, animated doors are nice but using a door (that cannot stop 556 as cover (in game it stops 556) is stupid

crisp spruce
cobalt agate
#

the helmet and body armor stops 762 when in real life they would stop 9mm the ballistics are unrealistic in everything in game

wise loom
#

While editing I though about this and disabled the open door feature on all vehicles other than the helicopter and van side doors. Didn't miss it one bit, in fact not having to scroll through all the actions to enter a vehicle is rather nice. Its more data to be broadcast too (door states of all vehicles sent to all players). Don't take this the wrong way, because I know you guys work hard on these features but, I was happy without them lol.

violet vale
#

to each their own, that's why modding is great 🙂

now getin shoudl always be the first option

EDIT: nvm there can be mroe seats to one door, I should think more 😄

violet vale
main tide
#

All this does is simply force people to use the assigned codewords for points to not risk compromising thier positions

lusty cave
#

You must be new to Arma, welcome.

Acre 2 radio mod for arma 3 has has this feature implemented to years already. So you telling me that it can't happen is hogwash

main tide
#

so learn to deal with it.

main tide
#

Ace was also a thing doesnt mean refroger has to have the same level of medical complexity ( and doesnt)

lusty cave
#

Okay so let's try not to make absolutes when you're not certain about how feasible something is. I just played an op using this technology the other day.

Acre 2 isn't ace

main tide
lusty cave
#

As long as this nonsense needs to be enabled by server owners then it's fine. It doesn't really add anything positive to gameplay, same thing with stealing enemy uniforms.

#

Reforger should definitely take more queues from acre 2 and implement a babel system, so people can hear and detect the enemy, but only understand them based on scenario settings

main tide
#

stealing enemy uniforms is a cool feature i like it.

lusty cave
#

If not reforger, than arma 4.

It's ridiculous, uniform is gonna have holes and be covered in blood, not thr right size, and it's also a war crime

#

It's also pretty shitty for gameplay, because it encourages reliance on magical maps and confounds IFF. It's just arcade nonsense

main tide
#

wearing enemy uniforms has been done IRL in past wars. ITs just that it will be treated as espionage, and those caught alive doing it would be prosecuted as spies instead of being treated as POW's.

lusty cave
#

War crimes is the epitome of bad taste in milsimming and has no place in official games.

Yes, things that now constitute war crimes were once not war crimes. That doesn't make them any less of war crimes. It doesn't belong in a simulation of a conventional battle between professional armies in the modern day

main tide
#

and the lines become blurry when say a Special operations force might wear a partial enemy kit. IF you want to take about "milsim" special operations and Espionage are also a part of warfare.

main tide
lusty cave
#

If people want to do this kind of thing, they should do it on their servers

#

Same things with memes about bombing civilians and the like

main tide
main tide
#

maps were going to be magical anyways because hadholding for the sake of unit cohesion

cobalt agate
#

they need to fix this make it TRUE milsim

main tide
#

it is what it is. I dont care enough about it whine about it being changed. I think its probablein arma 4 server owners will get an option if they want to show where squads are on the map or not

#

this magical map will be usefull for servers that run 21st century warfare servers. In a era where GPS navigation aids and Blue force trackers exist

crisp spruce
# lusty cave Encouragement and depiction of War crimes are pathetically bad taste for milsim ...

You seem to forget that the game is just a platform for many different things.
The game should allow anything.
It shouldn't create any artificial limitations regarding what players can do.

The scenario is where you can introduce limitations.
If you don't want to allow players to switch uniforms in your scenario, then fine, prevent it.
But there will be other people who may want to create other scenarios, in which they want to allow it.
And that goes for anything, switching uniforms is just an example.

olive trail
#

Enforcing the laws of war, and punishing players for violating will create an interesting game mode. I just can't see any viable way of enforcing it.

main tide
#

TBH im not interested in discussing warcrime enforcement or penalties unless its like blatant black and white scenario such as shooting a surrendered prisoner or intentionally targeting civilians ( no civilian faction yet) I figure this will largely be mods. games supposed to be a sandbox and not limit players on what they want to do. To suggest taking enemy gear is akin to being a psychopathic murderer is the most disingenuous thing ever, and is just an excuse to force others to play a certain way.

lusty cave
# crisp spruce You seem to forget that the game is just a platform for many different things. *...

I'm talking about the uniform equipping for conflict game mode. Same thing with the babel technology, not in the context of not including it in the entire game at all. ArmA 3 had this as well, where you have to set a config flag to allow you to change uniforms of enemy faction or not. This should be the way that the game is set, uniform stealing in competitive game-mods like conflict is stupid.

#

That game mode is public facing and competitive. Encouraging this kind of troll or childish behavior is not good for the game.

If people want to enable those flags in own scenarios or private servers, then that's on them.

olive trail
#

competitive and conflict should never be mentioned in the same sentence

main tide
#

where do you draw the line though? what if i only have a partial enemy uniform? say like stealing a headwear such as a ushanka as trophy. Or only wearing body army like 6b3, because it better then what US team has?

lusty cave
pure gyro
main tide
#

Furthermore its also more blury on what constitutes a uniform since even A civilian for example could buy some surplus Camo BDU, and just wear that as a partisan. IS that attempting to imitate a member of a a particular armed forces? or is just a camo they decided to aquire because it suited them? If they aren't wearing national flag, Rank and unit patches associated with that particular armed forces?

main tide
# pure gyro That also has it's downsides though, don't want to get shot by your team mates? ...

What about stealing enemy vehicles? For example US team doesn't have an equivalent to a BTR ( yet) so there is always an incentive to steal one for the team rather then outright destroy it. But without proper communication it can lead to fratricide, as obviously its a soviet vehicle. Theres no way to spray paint the team flag on a enemy vehicle, to communicate visually that it is captured by friendly forces. But similarly it can also be used for unconventional warfare purposes to ambush an unsuspecting enemy thinking what they are seeing is a friendly before they get gunned down a BTR

viral pecan
wise loom
#

Today I grabbed something from the inventory and dragged it expecting the game (WE) to crash, and it didn't. It just didn't! It felt good to drag things around. I'm going to spend a whole day dragging things around in the inventory.

errant leaf
marble kindle
errant leaf
hollow pelican
main tide
violet vale
hidden thistle
hidden thistle
#

biggist gripe with the game and prolly the leading cause to its constant low player count
all the public servers god damn suck
you have constant trolls
the vote kick system doesnt work as intended i have seen people get booted for no reason
like myself right now
i have been "banned" from a public conflict server for no reason other then fisha_357
and valhallagod2 wanting to be trolls
in AP-sy 13245729

#

and sure i can report them but it requires such amount of effort annd would need "self incriminating" evidence

#

so it leads to a few player trying to start a server then the trolls join which lead to people leaving, so the official server never kick off

#

so im left wanting to play a game, that im not allowed to play due to people that jsut want to watch the world burn

real dome
hidden thistle
errant leaf
lusty cave
hidden thistle
#

conflict is good, when you get no trolls

rough haven
#

I'm super glad I joined my group (not saying bc otherwise they'll axe me for advertising)

wise loom
hidden thistle
#

i very much enjoy it, aside from the small issues that refroger has

urban ruin
# lusty cave Reforger should definitely take more queues from acre 2 and implement a babel sy...

I would not agree. I want to be able to talk to players on the other side because it creates gameplay.

Like talking trash when sneaking through the same location, trying to get an enemy to surrender or asking them for intel to trade for their safe escape.

I actually let enemy players go when I take them out and they are unconscious. I tell them "when you wake up leave your gun and run back to your own lines"

#

The base line should be: if it is possible to physically do something in real life then the game hsould have it and NOT EVER for "gameplay purpose" block it. So there should be no blocking of enemy uniforms or blocking of hearing the enemy talk.

One could make the argument that soviet soldiers and american soldiery may have difficulty understading each other in a 1989 scenario, however I think most soviet soldiers would understand some english in 1989.

#

the moment reforger starts blocking and removing physical realism to "fix" gameplay it is a downward slope into squad, which is a distorted mess of a battlefield clone mixed with the desire to punish players into specific ways of playing

real dome
#

you can talk on enemy radios, just need to enable it, it was disabled for official for obvious reasons

cobalt agate
#

I think if you are wearing enemy equiptment and get killed by a friendly they should not be punished and you should lose rank because

why are you needing to use enemy uniform, why are you needing to use enemy equiptment? genuine questions to know why people do this on a game mode where pid needs to take a few seconds or you’re dead

violet vale
wise loom
#

There should be an option to disable clothes switching. That's more of a DayZ thing that doesn't really add much to Arma.

cobalt agate
# violet vale I wont argue about uniforms. but say I spawned with base loadout for economical...

I was talking equiptment like vehicles and clothes/ballistic protection. nobody is going to team kill you because you are a soviet holding an m21 you should also still be able to pick up the map/compass, medical, grenades and smokes because unlike vehicles…

You do not need to read cyrillic to throw a grenade unlike being inside I btr most of those dials would be confusing to an American

violet vale
# cobalt agate I was talking equiptment like vehicles and clothes/ballistic protection. nobody ...

for vehicles, id love a "re-paint" feature for captured vehicles.

because in the end, a .50cal humvee or BTR can be useful no matter which side you are on. anything that can serve a purpose by being weaponized or saving supplies.
even sometimes you have a choice between walking a long way or taking that car that the enemies left right there, I go for the car.

theres also the case of helicopters scattered on the map at large bases at the start of the game.
would you pass on a free armed helo because its from the other faction?

I fully get your point, and I feel no guilt killing friendlies wearing enemy uniforms.
but some of the hardware can be useful and its even valid IRL to do it.

real dome
#

i saw a us convoy on grenata i think and they had a brdm 2 with usmc on the side

pliant shard
violet vale
marble kindle
wise loom
marble kindle
#

Yeah that's why I'm asking lol. It works in singleplayer games, but multiplayer ? Seems very resource intensive, if even doable

#

Usually the jaw just moves up and down like in Rust and other games

wise loom
foggy wyvern
#

do it like gmod

barren rampart
# wise loom No, it really is terrible.

Honestly the radio meta is fucking dumb with a single man hiding in a bush occupying 5 to 20 minutes of a squads time to travel/respawn/find/kill/resupply/repair bases that are 2km behind the front line. Cool in theory, abdolute trash in practice.

wise loom
barren rampart
#

Yeah they barely improved the hit registration and desync since 2013 but it's definitely better than squad

rancid quest
#

Looks possible

brisk brook
#

So you dont get that ^

#

But maybe one step at the time and add blinking first

marble kindle
#

Yeah deffo, blinking would be nice

#

But full-on lip sync where they have morphs for every type of letter like in Skyrim.. Uff, idk lol

brisk brook
#

Well that would be overkill for a "cookie"

crisp spruce
#

Something to ponder...
How about extending current FOV settings in options with one more, for a Helicopter Pilot?

It could be just a "me problem", but just one option for all vehicles, doesn't cut it.
When i am driving a car or truck, i usually like to keep the default FOV, and only occasionally i even set it a tad lower.
But when as a pilot in a helicopter, i need to set the FOV higher to get better visual feedback for the helicopter movements to avoid overcontrolling, even with the current simplified flight model.
Is it just me?

pliant shard
pliant shard
fair dove
pliant shard
barren rampart
#

Does anyone else need a magnifying glass to read name tags or kill feed? Why all my font in game like 1 pixel thick?

#

Legit have asked squad mates to stop moving so I can actually read their name 3 feet away from me

errant leaf
#

It seems that greifers just take other players usernames and cause trouble, this will make accurately reporting them difficult

#

a lot of these guys listed are innocent and good players, he manages to copy ac name by inserting character into username that is not recognised by reforger

peak cipher
#

A bunch of griefers on Official 13245729 (AP-SY) currently causing havoc. Dismantling antennae, copying other players' names, doing game master things

errant leaf
#

this new approach the greifers are taking is making it 10 times harder to get rid of them bc they will copy the names of veteran players

errant leaf
#

I had a pretty decent break from reforger, been playing regiments. I come back and 20 mins into the game they join and ruin the whole server. This has been happening with the same people, on the same server, at the same timeframe for 3+ months

#

the neen guy is quite clearly a north american based on his accent, wtf is his problem with AP-SY server

hidden thistle
errant leaf
#

what reforger needs is a vanilla server hosted by trustworthy admins that can kick these guys, the only aussie servers available are usually filled (good thing btw) and run a crazy amount of mods that makes them a little less appealing when wanting to casually play the game - my take

hidden thistle
#

And then there are those mods that just completely broke the game or leave loop holes for abuse

errant leaf
#

idk why these alt accounts are even allowed, if it can be disabled along with the family sharing and adding better vote kick then the effectiveness of these greifers will be greatly reduced

#

my hope is that these features will be in next substantial update and the griefers make the most of their limited time now

hidden thistle
#

Because temp bans when they do happen don't fix it
And prema bans are hard to justify so they are extremely rare even amongst the worst cases

errant leaf
# hidden thistle Because temp bans when they do happen don't fix it And prema bans are hard to ju...

disabling multiplayer for these players would be a good start, especially considering backend connection is required to join a server, simply deny this request if the user is reported as an extreme greifer. I dont have expansive knowledge on if this would even be possible, but i think it would go a long way. this will also mean they can still play single player, meaning the game isnt completely disabled

real dome
errant leaf
#

email sent, lets hope we see some results

olive trail
#

can they actually perma ban people now?

hidden thistle
#

proof that reports dont work
people just want to play your game and yet you let trolls run rampart

urban ruin
#

this kajit is working on ideas to get radios and command truck removed or at least changed

lusty cave
#

Why do we need backend connection to join private servers?

errant leaf
lusty cave
#

One more step back, ig

crisp spruce
#

Regarding Microphone Input...
I have been told that the game uses whatever is set as the Input device in Windows, which is bad if you use that for other things.
The game should provide means to choose any device, no matter what the Windows default input device is set to.
Pretty please.

foggy wyvern
#

why am I not able to join a server that has a reported mod? is the goal here to discourage reporting infringement?

rough haven
#

And to prevent that mods files being obtained and extracted, in effect destroying the infringement

sage oxide
fair dove
#

no dont fix that! lol!

violet vale
lunar zodiac
#

amazing game wish we could have client sided mods like arma 3 where we could add muzzle flash and stuff into our own game and it get policed by the server but awsome game either way

foggy wyvern
#

good take

noble beacon
cobalt agate
#

that is an idea

slow cradle
#

please add more downed anims i beg, the roll is very weird looking.

wise loom
#

I have an idea. What if they added another entry to the roadmap? Improvements to inventory, a.i. can fly helos, etc. I think its a really good idea, possibly the best idea this week.

cobalt agate
#

ai fly helios will not happen in reforger, inventory has been improved

wise loom
cobalt agate
#

They have already said flying will not come to reforger, it will come to Arma 4

wise loom
cobalt agate
#

Bro really wants the ai to fly helicopter’s have to not seen their driving? 😭

wise loom
#

I see the words currently and could.

cobalt agate
sharp urchin
cobalt agate
#

it kinda bad

simple kindle
foggy wyvern
#

civ cars have no catalytic converters?

#

or do they have cats but no mufflers?

slow cradle
oak flare
#

Feel like this game needs some number to watch go up. Like a persistent rank or score. I think a lot more people would play Conflict if there was a longer term reward for it.

simple kindle
naive widget
#

Brighter lights for bases and buildable stuff.... Please. I cannot see anything at night and its obvious other players can see me.

errant leaf
urban ruin
simple kindle
urban ruin
#

I also think the main problem is command trucks and easy spawning as defenders.

#

because defenders can play like zombies, spawn in and do anything to keep the enemy away from the tent

naive widget
#

I'm not asking for brighter nights.

errant leaf
coarse portal
#

If people have any suggestions for improvement or would like to change for the Conflict game mode, plant them in here: #1280883482406420550 message

naive widget
#

Ty

trim zealot
#

Vz 58 leaf 🍃 for fia

trim zealot
#

1980's chezh camo post Soviet

cobalt agate
#

hell yeah

pearl hemlock
#

(put a statue of victor troska on everon please) l

#

(he was killed by 3 t 72's at once)

trim zealot
#

It is camo

limber warren
drowsy burrow
limber warren
#

it was meant for all 556 guns that it can fit on and it can fit on the 249 irl

#

they even have a more beefy version of the model 3 that made only to be used with the the 249

haughty pivot
#

you can equip the silencer on the m249, but it goes on the mag instead of the barrel

limber warren
#

by far the best bug in arma ever

ornate shard
drowsy island
#

The new controller binds for experimetal are not great, why have so many controls been changed for no reason, it would be great if some sort of system was put in place for keybinds
Also you cant rebind the start button as it is the cancle button for the rebinding

slow cradle
#

REQUEST:
Scenario Framework Action:
Add action that allows to suspend fuel consumption on vehicles driven by AI so they don't run out of fuel while patrolling the world.

wise loom
brisk brook
#

Its easier to just not overcomplicate things and make whole new behaviour to make ai stop at gas station

wise loom
# brisk brook Its easier to just not overcomplicate things and make whole new behaviour to mak...

Yes, but the suggestion reminded me that the a.i. used to repair, rearm and refuel in the first games. It was programmed that way. This level of awareness and ability to handle themselves made the real virtuality a.i. more real. "1 fuel low" , "2 refuel at 0134" , "Affirmative"? Scripted workarounds are a poor way to handle this because it turns the a.i. into stupid bots. Same with ammo or injury. The a.i. knew and reacted to these states without the need to regenerate health or ammo, so it felt like you were in an even field, because unlike most games, the things that could happen to the player could happen to the a.i. as well. Unscripted gameplay that just worked.

gentle iris
#

.i. used to repair, rearm and refuel in the first games
not on their own though - you had to issue them order first

#

you could have "support" waypoint though, so refuel/repair/reammo truck would come to AI

#

actually, I don't think there was procedure for AI to go to refuel point in A3?

wise loom
wise loom
# gentle iris are you sure?

I remember playing the tank missions and the commander ordering refuel at fuel truck or fuel barrels. The other stuff (heal and rearm) I can guarantee.

gentle iris
#

maybe you were playing modded

#

or maybe that was scripted part of mission

#

just loaded vanilla OFP and there is no such feature

wise loom
gentle iris
#

ok, it works if they are in team

wise loom
gentle iris
#

Reforger has groups

wise loom
# gentle iris Reforger has groups

Maybe it still works since every group has a leader, but if not it should be given serious consideration, at some point. Independent a.i. was a big part of the sandbox experience.

gentle iris
#

well, take a look how i.e. AI handles barriers in AR

#

and what kind of problem for driving ai it was in previous arma titles

wise loom
#

I'm not complaining about the improvements 👍 .

brisk brook
marble kindle
#

On expy the player animations for weapon safety/switch firemode are missing

frail shale
cobalt agate
# frail shale READ!!!

I just wanna say when you sent that the other day it notified me while I was in the middle of a night recon and it scared the complete fuck out of me

urban ruin
#

Suggestion:

Destroying base structures should require explosives instead of shoveling. This would give explosives players to do something

frosty gulch
frail shale
cobalt agate
#

lmao

pliant shard
ivory fossil
#

Suggestion: option for mono voice audio. Those of us with mono eared headsets can usually only hear prox chat coming from our left or our right

round viper
#

If it’s not there you can set your devise to be mono audio

round viper
ivory fossil
#

Years of being deaf to prox chat to the right of me, it was there all along

round viper
marble kindle
#

Ural 4320 on Experimental still has broken vehicle animations. I think in my ticket it said fixed

#

Shifting and handbrake does not animate

#

Sound does not get triggered either, since sound event is never reached

pseudo dome
#

Brief context: I joined an official gamemaster server, and there were only Russian speakers. They talked to me about something, and I didn't understand them. They vote-kicked me, and now I can't join any server. I've been unable to access forever. Is this the new vote-kick system?

#

At first, when I got vote-kicked, it said I couldn’t join for 4 minutes. Once the 4 minutes passed, it now shows a direct ban

#

I didn’t kill anyone. My question is, if a person has been unfairly vote-kicked, will they not be able to play again?

slow cradle
#

I'd say make it so 3 team kills in a row should insta ban someone from a server. Miami conflict is cancer rn.

red flame
#

bullets tracer magazine don't work in the experiment just for them to fix it

real dome
trim zealot
#

We need a support AI that will help build or resupply friendly Ai when they are low or run out of ammo.

simple kindle