#reforger_feedback

1 messages · Page 17 of 1

cobalt agate
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I do think we should have tips like these instead of the ones in game

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“Stop swapping out your pasgt for an m1 and play the fuckin objective” but that’s all of load screens

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or “get out of the arsenal box and take the objectives” but it covers the whole screen

foggy wyvern
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stay alive longer by not getting shot

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"remember that you can walk through walls after vaulting"

broken scaffold
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Not to mention how every AI views grabbing their gun and killing the nearest player as more important than stopping blood loss

errant leaf
cobalt agate
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Ai falls with their guns slung though, we have to jam the interact button on it in proximity inventory or hunt around for it.

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I beg that they change that

broken scaffold
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That's all I'm sayin'

naive widget
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I think that is a relevant perspective on enemy NPC's. Which are not perfect. But i will say they are getting better.

cobalt agate
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following the geneva convention will never happen in an online game, even if the ai followed it

broken scaffold
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Just like real life it basically just serves to show what happened rather than being used as a set of guidelines

pliant hull
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It would be incredibly beneficial to have some form of functionality to be able to switch from stomach to back and aim your rifle.

As opposed to needing to pull an entire 180 to aim your rifle in your feet’s direction.

Don’t know if I’m explaining it how I’m hoping to but I’m on the road and wanted to jot the idea down before I forgot. lol.

broken scaffold
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U wot?

errant leaf
cobalt agate
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aviator 🇺🇸 🦅🔫

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🚫🍞 I tried to do one for the soviets but there’s no USSR flag emoji

errant leaf
pliant hull
ionic skiff
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Tutorial scenario: It would be good to add some dialog to these guys and have the soldier doing pushups take a break sometimes. The poor fellow is stuck doing pushups forever. 😟

cobalt agate
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He knows what he did, the CO is giving him the silent treatment

noble beacon
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UPD:
Not actual

Trucker Joe achievement

Maybe change condition for multiplayer game, not single?

brisk brook
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I did it on my own ds

olive trail
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5k is not that much if you do mainly logi

foggy wyvern
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lets hop on a server do some achievement hunting, its a little concerning those achievements can be earned on community servers though

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not that achievements are worthwhile or anything in the first place

brisk brook
cobalt agate
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I have like 5 achievements left lol

brisk brook
cobalt agate
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My maths isn’t my strong point but wouldn’t 5000 supplies be 8 drop offs using a transport truck (well more considering you’d need to build something to store more of the supplies)

real dome
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8.3 so really 9

brisk brook
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Yes. Or deliever to multiple bases

noble beacon
oak wasp
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Hi any Idea why the simple features of elevation was never added into the basic map?

brisk brook
foggy wyvern
cobalt agate
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You’re telling me YOU don’t spin when you’re damaged? smh my head

subtle plume
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its a panic reaction

errant leaf
frosty gulch
foggy wyvern
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I think it also does it when using melee, I tried it after I ran out of ammo but by the time I thought of recording it again the game master deleted me because I zip tied him on spawn earlier and took his pants off while he was doing stuff in GM

cobalt agate
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The eu non crossplay servers need a wipe, you get frozen after choosing where to spawn.

timber sparrow
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or something like this, I may be wrong

sharp urchin
# ionic skiff Tutorial scenario: It would be good to add some dialog to these guys and have th...

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ionic skiff
foggy wyvern
#

free look is broken in btr turrets when you look toward the rear and move the turret

brisk brook
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Yep been so for a while

foggy wyvern
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I would like to know why it isn't in the hummvee tho

brisk brook
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try nsv more or less same bug, but less noticeable since its static

zinc river
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I just got back to Reforger, seems like hitreg is better now? Even on a 200ms server

real dome
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no

errant leaf
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yes, if you are on good server fps it is noticably better

subtle warren
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This is just a suggestion but it would be nice if there is a way to use a flight controller for console for the helis

simple kindle
viral pecan
echo kettle
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Could use some server queues, hard to join friends without going to the same server at the same time.

marble kindle
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This is so extremely, utterly frustrating.

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Please. notlikemeowcry

ancient quest
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dont worry they'll probably get round to maybe fixing it in a few months

main tide
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the UH1H is missing its "green lights" for Dome lights. Id like to see that added as a secondary option to the white lights

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It should be also noted that the illuminations shouldnt be coming from those two lights behind pilot and co pilot as those are not dome lights but Map lights ( which are supposed to be only in Green AFAIK)

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to quote from manual

rare pilot
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Which of the devs helped create the new Building system? I have a couple of technical questions in regards to a mod im creating

obtuse fjord
pale tulip
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They have to fix the ai in the night i get absolutely destroyed everytime without seeing a thing, it feels like if they have night vision goggles and all the crazy equipment, but they dont even use flashlights

main tide
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maybe the AI just turn up the gamma on thier computer monitors?😆

plush belfry
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I been playing Arma for over a week and I can say this game was definitely worth buying . I'm on console use to be on PC I played Arma 3 but didn't know what I was doing at the time cause it was a lot to take in but Console version made it a bit easier to get use to this Arma and I only have one gripe and it's lack of guns wheres the Bar the M1 carbine Thompson sub machine gun SKs i wish I knew how to mod cause I would definitely would try to get those in ASAP. Other than that I really like this game.

fair dove
foggy wyvern
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their perception at night ranges from nothing to night vision

limber warren
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but from what i can tell the devs have zero intention of fixing it

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lots of people complain about it but its not even listed as a know issue

real dome
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its lighting issues, they will change them and fix them, they have been changing them around before so what wont make them change them later?

limber warren
wary nebula
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think the game is great, but it lacks a bit of grit. fighting would be much cooler if you could actually hear your enemy react to being shot with a yelp
a general brutality overhaul would be great. injured troops being better telegraphed by being able to yell for help, blood pooling and splatters. i know mods for that exist but it just feels like it should be in vanilla
not over-the-top stuff like brutal doom, just enough to up immersion when you're running in a contested trench and see pools and splatters of blood and injured troops pleading for aid. stuff like that

naive widget
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Conflict Game Mode: Please make it so enemy radio's cannot be deployed near the main operating base off the opposing faction.

foggy wyvern
rare pilot
cobalt agate
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Modded server, ignored aviator

foggy wyvern
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dont think there is 1 mod that modded street lamps

foggy wyvern
foggy wyvern
tall fossil
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https://feedback.bistudio.com/T177281
Game badly needed
Amd FSR 2.2+ and Nvdia DLSS 3.0+
Any plans to implement it?

my GPU load stays 100%, CPU like 20% chilling
to increase fps my only option is lower resolution to 75% or even 50% depends on map,
then it became playable

somber scaffold
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This game needs a queue system for the servers.
It's just annoying to have to keep pressing R to Refresh in the hope that a slot becomes free on the server.
Give us a queue so we can just wait and watch Netflix in that time.

modern wind
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Is there any report of suddenly the game go to ~20fps and get stuck on it to randomly get back to stable fps? Me and some people of my group have the same problem and we don't now what it is (Is not about mods)

oak flare
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Radio respawns are fucked. The meta is every player makes their own Squad and carries their own radio backpack. When the 10 spawns are up you just make a new squad. The result is every player has unlimited respawns at the location of their choosing. What decides the result of a match is how many players on a team are aware of how to exploit this mechanic.

rare pilot
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Can be fixed by hard limiting the max number of groups

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Or creating predefined groups that can hold a fixed number of players

olive trail
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A group of two shouldn't have the same tickets as a full group of six.

distant ore
real dome
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yeah they just make a new squad

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to circumvent it, but i think official still has a limit to squads, so you cant do it forever

oak flare
sage junco
# oak flare Yea, you just make a new Squad and abandon the old one. In the rare occasion Squ...

hmmm is this only on official servers ? im pretty sure for example the Darkgru and Vietnam servers have this feature completely disabled, which I think works extremely well. i would think (if its not a feature already) for handheld radios to have a shorter range and the radio backpacks to have essentially full map range for squad lead to squad lead and command communications and to leave it at that. the community* servers definitely handle this system better though, and i'm sure bohemia is taking notes on things like this to update and tweak in the future

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-- I also have some feedback regarding construction. I think the floodlights should be taken out of the "composition" category and placed into the single object category to allow those to be built via construction trucks. There have been times i've wanted to set up ambushes with floodlights facing the enemys pushing direction to slightly blind them / create shadows for an effective ambush. I think that might be a good idea for a small tweak that could increase creativity in ambush / defense tactics since at the moment floodlights can only be placed within bases via the base construction system

foggy wyvern
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lack of dynamic environment reflections on things like the civ car paint is big sad

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you drive through an area and the reflection on the roof never changes until you move into a different area

pine flicker
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workshop search could really use a touch-up, the filtering options aren't amazing and I feel it hurts discovery for newer mods. With steam workshop you could sort by most popular in a certain timeframe, so most popular in weeks, months, years or all time I think time frames like that could help you find the "trending" mods while also displaying the all-time most popular ones too

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it'd be nice if the filters were a bit more granular with things, for example i've been trying to find co-op scenarios but the only way for me to search for them is to sort by scenarios (MP) which include larger scale 32/64 player scenarios that are both PvE, PvP etc

errant leaf
foggy wyvern
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Are you kidding it's unplayable

fair dove
olive trail
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It been 45 days since the last time I was able to play the game.

rare pilot
olive trail
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Tried that. Doesn't work.

rare pilot
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Delete battleye and reinstall it, both through its folder and through Windows Services

olive trail
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Done that too. I did the same for the entire game too.

foggy wyvern
olive trail
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update 1.1

foggy wyvern
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are you 1000000% there were zero changes to software or the network on your pc at the time? firewall? antivirus changes? different router?

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does it happen on all servers regardless of region/ping?

olive trail
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100%. I changed the antivirus way after the update, like a week ago. the issue was already present. Tried eu and na servers, vanilla, and moded, community, and official. The same issue on all.

rare pilot
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I had this same issue years ago when I first got the game

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Couldn't play online whatsoever unless the server admins disabled battleye for their server

foggy wyvern
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I've spoken to some people that have told me that it was seemingly random for them, one day it worked another it didn't. Must have been super annoying.

olive trail
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It does work when I turn off my aimbot

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battleeye is just too good of an anticheat software.

foggy wyvern
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But the hitreg is so bad playing without aimbot is impossible

errant leaf
pliant shard
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LOL I used to get a lot of battle eye issues in Arma 3. I would randomly have uninstall it manually and then reinstall it and it would work

viral pecan
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So apparently you can attach scope to RPK and make it no recoil full auto sniper by deploying bipod while on the ground. I tried to do the same in game master and it didn't allow to put it on so there must be somekind of a bug that you can use because I killed one soviet with scoped RPK

copper glen
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If in game master you were trying to use the RPK-74 (instead of the RPK-74N), it doesn't have the rails for the scope.

The RPK-74N is definitely really good. I would not say it invalidates sniper rifles in the game. It is heavier than the M21, worse at range, less damage/penetration per shot, and a worse optic in most ways (obscures the top, no markings to use as a reference besides the aim point, fixed magnification that isn't as good up close or further away, less situational awareness with the eye cup). They cost the same in supplies, and other guns can still still be deployed, giving similarly really low recoil.

The SVD, AK-74N, and M16 (both variants) can have a magnified optic and retain the ability to use iron sights at close ranges (without removing the optic), while sometimes being cheaper and always being lighter. The belt fed guns all have more volume of fire and/or damage/penetration, and maybe even less recoil.

It is all trade-offs. Teams don't win because of slight advantages in certain equipment. Just the other day, someone was complaining that the Americans have an advantage because the M16+magnified optic is much cheaper than the USSR equivalents.

viral pecan
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RPK 74N is available in vanilla game?

cobalt agate
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Yes same as AK74N

pliant hull
ancient quest
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hello can the cloud shadows be less dark when its not raining plz thank you

stray frost
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This is odd to me. I feel like you need some kind of destruction setting that detects where the ground is below these or something.. or just make them disappear. This is in Figari

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I guess the second one can't really be helped though since that would require the terrain objects to have some kind of physics to them which I imagine is difficult

robust halo
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devs. how come you cannot improve the server. or can someone create an asian server?

pliant hull
robust halo
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it take so dmn long to even search a game

pliant hull
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”The server”

It’s just a single compaq tower from the 90’s running Windows Visa.

||Or something idk. I was born post Paleolithic era.||

robust halo
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i dunno with the dev. the game says to check my internet connection. deym im runno 100mbps/sec

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running rather 480+mbps/sec

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dev can you refund my money will delete this game instead if you cant fix the issue of the server. there are a lot of room that doesnt even played. they should clean u

coarse portal
real dome
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Nillers has awoken

robust halo
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guys how can you fix having a high ping rate? im running above average hardware and GPU and my net speed is around 400mbps/sec

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and yet im still having hard time connecting even in the official server games

coarse portal
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Double check you don't have a anti-virus/firewall slowing things down.

robust halo
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ohh oks

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so should i disable it?

coarse portal
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Or at least make an exception for Arma Reforger folders.

robust halo
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how?

pliant hull
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Brother just had a mild tweak out asking for a refund, and responded w/

“oks”

robust halo
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i turned it off all

oak flare
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Hay bales are too ez to destroy. It doesn't feel right to me that you can drive straight thru em in even the lightest of vehicles.

copper glen
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@robust halo If you are located physically far away from the servers you are trying to join, you may be limited by physics.

spare matrix
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ctrl keybinds not working ( yes... i checked if it was my keyboard, and it isnt )

gritty horizon
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You guys know how you can hold r and look at your weapon, it would be nice if you could rack your weapon in this mode

cobalt agate
errant leaf
blissful sage
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One thing I feel ought to change is to divide the low ready movement and gun up movement into 2 different speeds (similar to ARMA 3).

The 2 stances would lock the player into 2 different movement speed ranges (with the scroll wheel increasing or decreasing speed within that broad range).

This would make movement feel a little less goofy and more purposive, while also giving players more granular and consistent control over their movement speed.

copper glen
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Wait, what makes that different from the differences that already exist in movement speed and such?

viral pecan
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My game got stalled and after reconnection I was dying even if I fixed all the wounds

viral pecan
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Desyncing at its best

copper glen
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I have seen cases where it said I was bleeding, I couldn't bandage myself or apply tourniquets, my teammates couldn't either, and I was definitely still losing blood. I ended up outlasting it (with some saline).

steady thorn
#

I'm consern about Scripting topics on BIS Reforger Forums vs Discord scripting Channels. In a post published in the forum, nobody is answer me over there so far (days). And most of topics over there are absolutely with no any answer, unlikely here on Discord where in 10 minutes someone tagged me with a possible solution for what I needed (but I have no clue if the question was been done previously by someone else with another potentially solution for my case). I'm trying to get help or even more information about scripting from the last year over BIS Reforger Forums and, for my surprise, the forums are barely full of scripting cases. My worries are around the Discord Scripting topics are "stealing" the knowledge to here where the messages are "temporary", meanwhile in forums has an organized way to research past solutions. I'm wondering if in a few years we will get so much less information to consulting than was the same period of time to Arma 3 forums built its scripting experience bases over there.

copper glen
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Welcome to Discord, it is terrible.

brisk brook
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U know whats great? U used to be able to google some problem, and find a solution as a result on forum. Now with discord etc, its impossible.

steady thorn
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Exactly. This is the point. Even the small challenges I'm creating topics over Reforger Forums to archive the knowledge when I figure out a solution, but I guess this approach is an exception nowadays with the Discord channels available in parallel. Not against discord. But I'm wondering if this scenario today is aiming a solid documentation over the next years.

stray frost
# steady thorn Exactly. This is the point. Even the small challenges I'm creating topics over R...

Make a Tutorial or FAQ doc. That's how we have been documenting terrain things over in the terrain makers channel. I made a tutorial and Til made an FAQ. FAQ would probably work better for scripting since it tends to be smaller "how do I do this" type of things rather than "here's how to do this long process that is going to take you 5 years to finish". Then once it has a good amount of stuff in it ask a mod to Pin it to #enfusion_scripting and maybe have a similar thing in the forum.

foggy wyvern
#

the RDB mismatch error needs to be more descriptive, since mods on Xbox get corrupt randomly on download, it should at least point to which RDB or whatever is inconsistent, idk

spare matrix
#

I fixed my problem with the Ctrl key, it seems that binding it to too many combinations causes it to malfunction.

subtle plume
steady thorn
#

The point is, the Scripting warriors - those that are crossing an empty land - should be publishing more often their early knowledge on BIS Forums too as Blackheart Six is doing not only on Youtube but there as well. There's gold over here with you all, guys. Reforger Forums need more attention, mainly scripting one.

midnight quarry
#

US Med hospital provide 1k supply for free just after it has been built. Is it a bug? So US can build base much faster

real dome
#

no

marble kindle
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The keybinding for the persistent handbrake actually breaks it's animation. Double hitting space bar will play the animation for releasing the handbrake even when you're putting it on, because the first space bar triggers normal handbrake, the second one enables the persistent. Rebinding to something like CTRL+Space makes the animation work flawlessly. pikachusurprised

gritty horizon
#

why is there no queue system

midnight quarry
# cobalt agate does it happen with soviets?

Only for US. What interesting that US hospital has a supply container and I though maybe it's a feature after all. But then again, USSR doesn't have such bonus. It's too easy to def base now, because you need only 300sp to build hospital, then build living quarters and request bots

karmic cedar
copper glen
#

Another part of that: when there used to be fewer players, a queue system was much lower priority. I'm pretty sure they've acknowledged that the current system is a bit painful sometimes.

pliant phoenix
#
  1. Why the F**k there is no comment section under each mod in reforger workshop?
    a) This is THE first line of contact and bug report.
    b) This is THE quickest way to FIND that mod is abandoned / not working at the moment...
    Congrats on making sure that people with bigger modpacks needs now to join about 10-20 discord servers to check mods comments in case of the error / crash / disconnects when approaching something and not always finding, because people don't want another software [especially from China] on their computer...
  2. Where are the ERRORS of mission so that Scenario maker / Game Master can fix the In Range Disconnect... [Let's call it IRD].
    a) People getting disconnected and server console empty? Is this a joke?
    b) Game master unknowingly placing bugged / outdated asset from mod and getting game master mode LOCKED OUT of the game, due to IRD?
  3. Launching mods with custom faction requires custom scenarios to play these factions? Really? Otherwise they are 'grey' as in unassigned to blue, red, or green?
    a) unless it is MM mistake, not a oversight then...
    b) But if it is an oversight, then imagine having to make a custom faction works for like 20 maps [20 custom scenarios, then having them uploaded to workshop, then launching reforger, going to workshop, finding it in recent uploads - really why the f..k there is no "MY MODS / SCENARIOS" tab????????, now imagine update from main mod and having to change each of them...
    c) Really no right click - edit loadout, save loadout, publicize loadout [global - admin / custom - players]
  4. Game master is being oversimplified, as to not being able to assign custom factions, or custom loadouts, forcing to use tools, while they are overcomplicated for a standard / new mission makers?
    a) It takes time to learn, but Game Master should have a simple / advanced mode [advenced - able to to make more things like player kits, some scripted actions and other things...]

Edit: point 2 - b - expanded, c - added

stray frost
pliant phoenix
sharp urchin
fair dove
#

Or leave your discord address noted on your mod, I've had a lot of users provide me feedback that way.

#

There's also the showcase threads in this discord. Steam workshop is hot trash IMHO.

pliant phoenix
foggy wyvern
#

bro has a point tho

#

this game series basically lives on mods, not being able to accept and reply to feedback in the workshop is just super weird

pliant phoenix
#

WW 2 modpack that I made for test had initially 24 mods

opal raven
#

I miss sites like OFP.Info and Armaholic. Those places were great for showcasing mods and sifting through them.
Although I guess they're less relevant now that mods are so much more streamlined.
Feels like many mods don't get a look in unless they're used on a popular server.

copper glen
#

I imagine part of it is if they added comments, they'd have to moderate those comments, and do so to the satisfaction of all the platforms they are targetting.

foggy wyvern
#

I can moderate them on my own

copper glen
#

That's nice and all, but they have responsibility for the entire workshop.

olive trail
#

I will moderate the entire workshop for a measly 80$ an hour.

#

+tax

pliant phoenix
#

since they already have to do it on discords servers...

fair dove
#

I don't use 120 mods, that's insane lol! They already have a system here that can be used for all of this: #1049297536617291827

#

IMHO mod packs don't need to be made for this game, let's not do like dayz did, that was beyond ridiculous

jolly cape
#

Please use steam workshop and make a diffrent workshop for console players cause i never had issues with mods for arma 3 or day z but when it comes to arma reforger i cant get mods cause i dont have the internal storage for it or make a setting in the game to switch where mod directory goes to and make it simple

pliant phoenix
# jolly cape Please use steam workshop and make a diffrent workshop for console players cause...

There is a workaround for the mod placement folder - you need to link the place where the mods should be originally, to the place where you want the mods to be and move them. Using CMD in admin mode and command symlink. I did it with RHS and a couple of other mods that are commonly used in arma 3 to place them on SSD together with the main game, where the rest of the mods (around 200GB) stayed on the HDD.

#

If you don't do it on Reforger, you will need to actively maintain your mod manager to delete unused mods and then to redownload them if you were to join on mission / map that uses it...

#

It is on drive C. My documents/My Games/Arma Reforger/Addons

  • really idi#tic placement in my opinion, but consoles 'need' compatibility you know?
pliant phoenix
#

Now if, or when the reforger modding community will be able to learn a new engine, they will reappear inside a new game (WW2 mods are slowly coming and are playable, but still in early versions)

fair dove
#

Point still stands, they have the #1049297536617291827 for a reason (allow users to send, and authors to get feedback for the mods)

marble kindle
#

Very suspicious behavior from his Blackcobras9 guy, he is invisible just flying around, and anytime he does this the FPS goes to hell. Could just be a bug knowing Reforger, but who knows.

olive trail
#

it's a cheat. been around for few months now.

#

they can act like a gm, and take players gear too.

marble kindle
#

oof.

main tide
# olive trail it's a cheat. been around for few months now.

i was playing on darkgru one time and some on the US team was camping in the bushes distracted by a vehicle near the school, i got the drop on him dumped an entire mag, and he just turned around and told me hed let me live if get lost and pretend i didnt se him, i starteed magdumping again just to start recording, and insta taps me on the head.

#

he didnt identify himself as game master, so i just assumed he was godmoding

pure gyro
# olive trail it's a cheat. been around for few months now.

You know the real red flag is devs have barely commented on anti-cheat, like it's being silently ignored. I haven't played in weeks because of a bad run of 5+ cheaters per day for multiple days in a row, I love this game but I think there are too many people who cheat already

jolly cape
olive trail
jolly cape
#

Thats what i have in right now

olive trail
#

add all of it

olive trail
#

ArmaReforgerSteam.exe -addonDownloadDir X:\ARMAMODS

zinc river
#

I think grass flattening when moving through it should stay flatten a lot longer before they recovered.

hollow pelican
#

agreed, shrub breaking/flattening like in OFP would also be appreciated

errant leaf
sharp beacon
restive bramble
#

Anyone finds Mi-8 steering too inertial?

opal raven
restive bramble
dreamy stump
restive bramble
opal raven
# restive bramble pc, keyboard conrols

My advice would be to use the keys for big inputs and use the mouse to fine tune.
And as Vadim said, you kind of have to plan your manoeuvres a little earlier than you would for the Huey.

restive bramble
#

I do this. I reach 1-2m over the ground and try to stabilize for landing. And have troubles here 🙂

opal raven
#

As in trying to maintain a hover over a fixed position?

restive bramble
#

While Huey just does whatever I want it to do not causing any troubles

opal raven
#

That sounds pretty realistic to be fair 😄 I'll have a go at it myself later

pliant shard
#

It's an issue with server performance. I've played a lot of Reforger and haven't really seen any hacking

fallow jackal
# restive bramble Yeah, like that. Mi8 is pretty hard to hold still

Pretty much how its supposed to fly. The Mi8 is notorious big and heavy. I reccomend playing around in game master, if you can get good at the Mi8, then flying the Huey is like a magic carpet.

For reference, you can hook land into tight spots with the Mi8, I can land on top of buildings and in streets with it, but like the other guy said you really gotta prepare for your landings a lot earlier.

#

If you pull back the cyclic and lower the collective right, you should be able to 0-0 land and hover in the same spot once your speed hits 0

restive bramble
#

Flying so far, I conclude the best way for me to land a Mi-8 is an "airplane landing". You do not try to fully level and reduce the ground speed to zero. Instead, you land as you would do in an airplane with a little forward ground speed.

#

Apparently this way needs more space than Huey would need, but at least it gives me stable results.

#

And one should keep in mind, that Mi-8 is a Mr. Tail Strike.

fallow jackal
#

I definitely do in an open feild. But in a tight spot you will likely damage your rotor blades. You can 0-0, but you need to be dead 0 before you touch down.

Yeah it definitely needs a lot more space. My advice is place a bunch of landing pads around in game master, and try to land dead on them. There is a youtube guy called CallMeTomme who does good landing videos for arma3. Look up zero-zero landing. That's the best way to land the mi-8 without rolling (wheel breaks on)

You can J-hook it, but requires an extra rotation sometimes, and lots of height to be able to pull it off.

Yeah I have busted a few tail rotors haha, 4 in a row one unfortunately conflict game.

storm tiger
#

We could really use a queue for the servers, spamming refresh over and over and hoping to get into a server is wild.

pure gyro
pure gyro
# pliant shard It's an issue with server performance. I've played a lot of Reforger and haven't...

Having people teleport behind me has been the major pain, at least I hear their boots hit the ground and just kill them the first 4-6 times before they kill me once and yell obscenities. It's been a more and more common happening and is blatantly obvious when playing Official Conflict servers(no GM) also lately I was on US team on 3 occasions I watched a team mate straight up say 'I don't need a ride' and then literally run past the jeep on the way to obj lol

pure gyro
#

Tell me how often a soldier should drop within 5m of me while I am sitting in the woods away from everyone and all respawn radios, etc? 30 seconds? because I've killed the same person 15+ times in a row before they gave up and used their cheats on my less capable teammates causing them to leave(and no I didn't go on radio and start crying accusing someone of being a cheater, I just observed them leave and then later gave up after making the call themselves over text chat)

restive bramble
# fallow jackal Pretty much how its supposed to fly. The Mi8 is notorious big and heavy. I recco...

After doing some more flying, I believe I have identified the cause of my inconvenience. My initial description of Mi-8 with the addjective "inertial" was incorrect. The appropriate adjectival word is unstable. A Mi-8 can be leveled, but it cannot be stabilized. It always loses its stabilization and begins to move forward or backward.

Conduct an experiment by comparing the behavior of an autohover of Huey and a Mi-8.

Mi-8 will swing back and forth, whereas Huey will remain motionless or move very slightly.

I take this as a Mi-8 flight model setup flaw.

fallow jackal
#

Yeah not sure. I can keep it pretty stable while hovering. When dropping people off on roofs or uneven ground hovering is a necessity.

Auto hover is another story though, I have seen that rock back and forth you are describing. But you should never really use auto hover unless you have to, you have more control without it.

So I think this is a skill issue. Don't get me wrong though, flying the Mi-8 is a pain, it handles like a bus, slides around if you dont land properly, and is totally unforgiving if you make even the slightest mistake. However I think this is intentional, the thing is massive no, way will it handle like a huey or a littlebird.

What do you fly with? Controller or Mouse and Keyboard, or just keyboard?

restive bramble
#

Flying with keyboard only. And disappointing keyboard can't be used to manage the camera movement, as in Arma 3.

fallow jackal
# restive bramble Flying with keyboard only. And disappointing keyboard can't be used to manage th...

Yeah true, I think trackIR is broken too. I switch over to a controller when flying in Reforger and its much easier. Being able to adjust the cyclic, and the anti torque, with more anologue controls makes a real difference. Cause with WASD you can't always adjust every detail and a slight key press can be a massive over correction.

My only gripe is I can't bound left thumbstick to collective and right thumbshit to cyclic, since right thumbstick is hard bound to look around. Which I guess I would still want trackIR for that setup anyway.

opal raven
real dome
#

on twitter they said they will announce it when it gets added

copper glen
#

I feel like the controls are sensitive enough to where you might benefit a lot from using the mouse with the Mi-8.

Also, pilots using autohover frequently gets me killed lol

main tide
main tide
#

but yeah you cant just do j hooks as easily as you can in a huey. the turn is just much larger. thats my favourite maneuver to bleed speed as fast as possible to land

proven thorn
#

for the love of god just add the flares to reforger early

#

night fighting on vanilla is just undoable

real dome
proven thorn
# real dome Your wish has been answered already as the next update is getting flares

I play a lot of modded servers, however, i do enjoy vanilla because more players tend to 'stretch their limbs' so to speak. More niche features are utilized (fuel trucks, arsenals, construction trucks, plus different roles filled) compared to modded. Biggest complaint about vanilla is night fighting, the game just comes to a screeching halt

errant leaf
proven thorn
#

if it's early game, nobody is pushing FIA 😂

pure gyro
#

I don't use gamma settings to cheat or anything, I just happen to have a decent monitor and change tactics for the condition

proven thorn
#

on my laptop's monitor it's pitch black and gets worse if there's too much ambient light around me

#

on my OLED Monitor i can see perfectly. It's not a skill issue, it's an issue of consistency between displays

real dome
#

I look forward and kill

olive trail
#

If there is light in my room, I can't see anything, if I sit in complete darkness, I can see a bit.

#

Which is simply great game design to force gamers to sit in darkness as the degenerate thay are

errant leaf
pure gyro
#

Nobody is forcing you lol 😂

real dome
#

Save some electricity bill at the same time

errant leaf
olive trail
#

bohemia doing their part to decrease the carbon emission of their players

errant leaf
pure gyro
#

1st game back in over a week... thonk I think I'll find a different Official server due to team balance

olive trail
#

I'm hoping the next update fix the battleye issue so I can play the game.

copper glen
#

In those situations, i just join the Soviet side and mess with the other team.

#

Put some mines down, shoot down some choppers, etc.

fallow jackal
copper glen
#

One player harassing a key point can really disrupt their team.

errant leaf
errant leaf
craggy orchid
#

BI pls allow to mount PSO-1 on RPK-74N and AK-74N hmmyes

real dome
#

I watched some video and the guy said and showed the mount doesnt work well with the ak 74n one as it isnt fully compatitable

#

Something about gun not holding zero after you shoot a little ill link the video

harsh laurel
#

I feel like Arma Reforger is one of the closest experiences to Hidden & Dangerous 2 one can have in 2024. Both games are Czech too. Both games have a similar soundtrack at times.
Just needs slightly ambitious modpack with scenarios and guns. And the new promised remote charges could add more sabotage options.

pseudo dome
#

servers down again

harsh laurel
#

Anyways, when can we listen to radio inside cars?

real dome
#

Official servers should have a limit for how expensive your kit can be if you wanna save it as its annoying for someone who doesnt give a flyin f to just waste ur supplies

foggy wyvern
#

fact that you can carry 80 UGL rounds probably doesnt help

ionic vapor
#

I’ve seen some with 7 249 boxes on them because apparently you need 1600 rounds in a 2 minute firefight

foggy wyvern
#

with how the hitreg is im not surprised

foggy wyvern
foggy wyvern
#

w i d e

pure gyro
#

Can anything be done about stuck objectives? I notice this happens often near this area of the map with quarry as well. Makes it near impossible to make an assesment of the base for supply count(because it is in the way of the base marker)

ornate marlin
foggy wyvern
marble kindle
#

🤣 ..

ornate marlin
#

hah

foggy wyvern
#

This stuff is my gameplay haha

unreal pier
#

If it's not capturing at all. Could be an ai or player hiding or stuck.
ai can often get stuck in rocks and walls or fall under the map.
Ai or a player can also crouch and spins while pushing into a wall or object you can often times faze into it

ornate shard
unreal pier
#

Done it myself and seen ai phase into walls doing it

copper glen
copper glen
#

I could see them adding a way to have things like unit associations in A4.

viral pecan
#

I think air collisions between helicopters need some rework. It currently feels like bumper cars, you collide with other helicopter andmost of the time bump away without any damage.

#

When you collide with other helo you should get critical hull damage every time and when hitting tail you should in addition to hull damage lose tail rotor. Currently it is almost impossible to do that.

ivory fossil
copper glen
#

Hm. Well maybe they'll implement it in Reforger 🤷

marble kindle
#

Could capturing bases in Conflict be reconsidered maybe ? People are running into bases, hiding in tents and bushes and just.. waiting.
Doesn't have to be this way again, but the old way of having to reconfigure the radio at the main tent was better imo, you actually had to go out there and fight, cover your buddies heading for the radio, use smoke grenades to conceal yourself etc.

real dome
#

Plus 1, you could also keep ahold of it and skill would matter more as a group of six guys now and before needed much more skill

copper glen
#

On the other hand, before you could just run in, hold F for a short period, and take a base. For all the times it encouraged teamwork and skill, It was just as often too quick and easy.

#

I also think it goes against the "services increase cap time" mechanics that exist now.

real dome
#

i mean just implement it so it takes longer for you to hold the radio

copper glen
#

Ah, yes. Holding down F for two minutes in order to cap this base. So engaging!

marble kindle
#

But yeah it doesn't have to be this way again, I just think it's pretty cheap to just lie in some bush slurping at your juice packet and waiting. 🥴

#

Theres already a great lack of players compared to what needs to be done in Conflict, there's really no time to play hide and seek with the funny secret agent sneaking into your base

stray frost
rare pilot
#

Knowing exactly where to aim to make it land at their feet, without exposing themselves

olive trail
#

Player still hid in bushes until you left, then they will rush the radio, and take the base in less than 30 seconds.

#

at least with the current system, you can know someone is on the premise before losing the base.

real dome
#

Hmm how to prevent camping

errant leaf
foggy wyvern
brisk brook
#

Radioactivity

foggy wyvern
#

Anticamp mod, the longer you stay in one spot the less damage you deal, and after 15 mins headshots dont one tap anyone anymore

brisk brook
#

Also camping is not that frowned upon in arma series, its not an arcade shooter.

foggy wyvern
#

That's true, in some games being fast rewards you but in arma series you might even win by just holding out

real dome
errant leaf
pure gyro
brisk brook
#

I dont see anything in above screenshot

pure gyro
#

I'm gonna be honest with you this is some low effort stealth, I straight up hid in a shadow like sam fisher nootnoot

brisk brook
#

I ussualy become one with the bush

sharp urchin
urban flax
#

i like the deaths in this game but i also would like more just

#

instant deaths

#

straight to the map cause its shocking and sometimes funny

round sedge
#

im only one guy who thinks physics of reforger are very childish? look at physics how soldier walks in squad and reforger. make it more realistic bohemia! squad have very good physics and feeling bring it there

errant leaf
olive trail
#

they do look stiff like toy soldiers

errant leaf
foggy wyvern
#

I have 567 mods downloaded rn and the mod manager in-game is slow to use

obtuse fjord
sharp urchin
#

Honestly i wish theyd give various animated walks so they dont all walk the same - really dont see why that should be all that difficult having their own motion capture studio and all

pulsar basin
#

i miss "weapon physics" which are just lacking compared to arma 3 - when you aim down MG in A3, your weapon is swaying and sight is not aligned, in reforger weapon is always pointing in direction you look without any big movement (and it looks "unnatural" for me)

trim zealot
errant leaf
errant leaf
marble kindle
#

Ýeah I've been saying this for ages. One of the animators said this actually exists ingame, but only while you're walking/moving. Why it's not a thing while stationary is weird.

#

The gun feels glued to your screen, it's really not a good use of the unique character controller. Makes it feel like a CS:GO type first person with floating arms and a camera

errant leaf
proven thorn
#

i don't know what the issue here is but i think some foliage or unbuilt structures dont allow for bullet penetration

rare pilot
#

The gun was ranged for 400 meters, and you were less than 10 away
The barrel, as seen with the splash on the rocks behind hte dude, was aimed WAY over his shoulders and head

#

Next time, aim for the belt buckle/dick, if youre gonna range your weapon that high and use it that close up

#

You MIGHT just hit his chest, but simply changing your 0 from 400 to 100 should be enough next time

proven thorn
#

rewatch the video

#

if it were a 40mm grenade launcher you'd have a point lmfao. I don't know if you've ever shot a BZO'd weapon in real life, but you can shoot center mass holds and still hit people close quarters 😂

#

blood FX

rare pilot
#

Your fourth shot connected
The other 7 did not

#

The first volley of four hit 3 on the rock and one on his shoulder, off his plate carrier
Limb damage reduction means he stays up, because he wasnt pushed past the damage threshold for Shock
The second volley of four went clear over his shoulder, you can see the water kick up in the background

hollow cedar
#

Those shots should of killed them I’m gonna be honest they’re wearing flak vests and the speed the bullets hit them would of at least knocked them out

rare pilot
#

They never hit him
you cant kill what you dont hit

hollow cedar
#

I see blood splats

rare pilot
#

he hit the man one time, on a limb
The other 7 shots didnt connect

hollow cedar
#

I disagree with that every shot hit just some hit the flak vest and some penetrated

proven thorn
hollow cedar
#

It’s well known that some of these npcs are practically invincible for no reason and that flak vests can be over protective

rare pilot
#

The bullets went over him man, idk what to tell you

hollow cedar
#

That could also add to the issue PvP isn’t very good in reforger, I’m not sure why but a lot of shots just don’t register when PvPing

#

Trace you might need to get glasses or something because literally every single shot hit lmao

#

1 might of missed but that’s just a might of

proven thorn
rare pilot
#

You can SEE the puffs of smoke coming off that rock, and the water kicking up

hollow cedar
#

No I can’t see that I see him hitting the player 6 maybe 7 times

rare pilot
#

You can see literal chunks of rock coming off of the rock behind him, dude

proven thorn
# rare pilot

I can replicate this in single player. there are maybe 3 to 4 bullets htat actually miss because i'm rapid firing, not because of the zero to 400m

olive trail
#

it's simply superior us pasgat.

rare pilot
#

Like
you arent good at gaslighting man, you can SEE it

hollow cedar
#

Like I said I’m pretty sure he missed a shot

#

He also hit the gun once which in my opinion is bullshit since guns can’t even break after being shot currently

olive trail
#

you can see seven hit on the rock behind the US soldier

#

one bullet hit the gun too

hollow cedar
#

Dawg they’re not even 7 holes on the rock lmao

proven thorn
#

do you think the bullet should be flying way off, or should it hit relatively close to the reticle @trim flax

hollow cedar
#

I call this poor hit registration and PvP being extremely poor in reforger at its current state

proven thorn
proven thorn
hollow cedar
#

Also I don’t think snow knows that it doesn’t matter what your scope is zerod too at that range it’s gonna hit no matter what

proven thorn
#

my opponents hitreg worked on me so that's why i say it might have been the structure or tree in front of my being bugged

#

i've noticed that there are some one-way invincibility trees and rocks

rare pilot
#

Or the fact he had a burst auto rifle ranged closer

hollow cedar
#

Mfer it doesn’t matter what you have it ranged too at that distance with a long rifle

proven thorn
hollow cedar
#

It’s also a svd it’s not burst or auto

rare pilot
#

The amount of times ive overshot people by being ranged too high is absurd

rare pilot
hollow cedar
#

Quit throwing insults, mfer

#

Or I’m about to rip on your how many licks to get to the center of a tootsie pop lookin ass

gaunt marsh
hollow cedar
# gaunt marsh

Nah this mfer called me a dumbass when he has no minors in his profile like he’s on a watch list and he thinks he’s about to call me a dumbass

#

I ain’t abouta stoop to his level and become a mfing furry

rare pilot
#

Youre mad a Furry knows this game better than you

#

If youre ranged too low, your bullets will miss
Even at close ranges, dude
it isnt rocket science

hollow cedar
#

Your brain is so rotted you don’t know basic physics please don’t talk to me.

rare pilot
#

Barrel up, scope down, bullet up, target doesnt go down

#

I hope thats simple enough for you to understand

rare pilot
#

I dont think selfies are allowed in this channel

hollow cedar
#

Bro actually put a nerd emoji like he’s not a furry

rare pilot
#

Why do I waste my time with the mentally ill

#

I gotta learn to stop feeding trolls like this man

hollow cedar
#

If you point a barrel at somebody your bullet won’t drop until it reaches a certain distance where it will start going down because of gravity he is so close that the bullet isn’t gonna go down. It’s not that hard to understand

rare pilot
#

Pointing the barrel in the air will cause the bullet to go into the air too
Funny how that works

hollow cedar
#

Mentally ill? Aren’t you a furry? You dress up as an animal and howl and you think you can call anybody mentally ill?

#

He was pointing the barrel at the target there were blood splats on the guy

rare pilot
#

How original, cant think of anything else, can you? One track Tik Tok brain, much

hollow cedar
#

Bro your whole personality is being a pretend owl

#

You literally cannot insult anybodies intelligence

rare pilot
hollow cedar
#

How many licks does it take to get to the center of a tootsie pop

rare pilot
#

Idk, google it

#

Youre probably too impatient to test it out yourself after all the slop you consume

hollow cedar
#

Slop?

rare pilot
#

ADHD tik tok ass

hollow cedar
#

ADHD? Tik tok? Are you projecting or insulting me I can’t tell

rare pilot
#

I dont use tik tok, I love America, not China

#

All this yapping cause you cant accept the videogame doesnt act like real life

hollow cedar
#

Go free Palestine or some shit

rare pilot
#

I bet you Peacefully Protest

hollow cedar
#

We should send you to Gaza

rare pilot
#

"He was just a sweet boy" lookin ass

hollow cedar
#

So like you tear down American flags or…?

rare pilot
#

Wiping Hamas squads sounds like a better pastime than wasting it on your sorry ass

hollow cedar
#

I’m surprised you’re not praising hamas

rare pilot
#

Im surprised you havent realized im wasting your time

hollow cedar
#

This is really entertaining for me lmao

grim coral
rich flowerBOT
errant leaf
#

wow, someone is going to be mad 😆

ornate marlin
#

Common Trace L

flint nova
#

Bohemia Interactive, we request that you make trackir once again function in Arma Reforger. As of today, my trackir was bouncing around from one spot to another more than Micheal J Fox in a tumble dryer.

grim coral
flint nova
#

Trackir used to function on Arma Reforger. A shame what has transpired it is.

grim coral
errant leaf
#

will reforger ever get HOTAS support?

grim coral
#

it's a perhaps, AFAIK

flint nova
#

Commence anticipation for impending castigation.

grim coral
#

quit using big words, I don't get them

flint nova
flint nova
grim coral
#

thanks

fierce pebble
#

He’s gonna be super mad lol

errant leaf
#

yep, trace was an original

real dome
fierce pebble
#

True

errant leaf
#

devs can only tolerate so much

fierce pebble
#

I got my first warn for posting a gif of a person eating a tadpole I was sad

errant leaf
fierce pebble
#

Yea probably

brisk brook
#

Again?

timber sparrow
barren ravine
#

Hey. Will it be possible to edit waypoints that we give to the AI? Currently, when we issue a "Move" or "Forced Move" command in GameMaster mode, a circle appears which the AI is supposed to enter. Usually, the AI reaches the edge of this circle and then proceeds to the next one. In my opinion, it would be good to have the ability to edit the size of the circle to define the exact place the AI can reach. A large circle is problematic for the AI when it needs to reach a specific place, for example, a restroom inside a building. If I place a waypoint in it, the AI will reach the edge, which is in the living room, and stop there.

shut kindle
ornate shard
#

Fingers crossed for a major Game Master update at some point 🤞

barren ravine
#

Yea, also really miss the ability to edit the arsenal for players as well as AI, just like in Arma 3. There were mods that added this feature, and it could also be included in the base game here. As ZEUS, you could right-click and edit a unit's arsenal or modify vehicles, adding equipment and weaponry. I hope they add many useful features for GM, especially if the regular editor is not going to be available.

gritty grove
#

Hey can we revert or fix the Soviet Barbed wire so its once again useable. Im unsure if people are aware but you can simply jump over the barbed wire and ontop of that it just de-spawns after a few minutes. Seems like a simple fix but it has been persistent for around 6 months now.

ornate shard
stray frost
#

Has anyone else noticed that when someone other than you is shooting at something, their gun is aiming higher than where it should be? Not sure if it happens all the time but it definitely seems pretty frequent to me

rancid quest
cobalt agate
#

I feel like low graphics settings should be default on xbox, most new players don’t realise they can change it and assume the game is very unoptimised

ornate shard
noble beacon
spiral sequoia
#

we really need this in Arma Reforger

noble beacon
bold laurel
bold laurel
#

Suppose it would be a cool feature, but it would look a bit goofy for combat diver insertions. But then again we don’t really have that particular gameplay element from Arma 3 in reforger

violet vale
spiral sequoia
#

and maybe coded to more deep shallow water like the new vietnam fanmade maps?

violet vale
#

now maybe I am not understanding what you mean. But at this moment there is no plan to expand on what is already there.

spiral sequoia
#

thanks for the awnser, it was worth to try to ask for another state level for the gun to never touch the water

zinc river
#

wading texture/splash effect would be nice...

opal raven
#

Problem is the game doesn't know if you want to wade underwater or start swimming. So the current solution is probably best.

simple kindle
#

Can we count on a little insight into whether AI commands will be more extended or will the system remain as it is but will only be refined to make it work better?

#

Overall the system works pretty well but still need some work on some aspects

zinc river
simple kindle
ornate shard
gusty coral
#

Are there any plans to add consumables to Arma 4, such as food, armor plates, and helmet-mounted batteries?

marble kindle
violet vale
marble kindle
#

Alright, no worries. Thanks!

coarse portal
frosty gulch
main tide
errant leaf
spare matrix
#

Can we get Wool gloves for the americans ? ( period accurate )

opal raven
#

Should be an easy reskin for someone. Green knit caps would also be welcome.

gritty grove
#

Hey can we revert or fix the Soviet Barbed wire so its once again useable. Im unsure if people are aware but you can simply jump over the barbed wire and ontop of that it just de-spawns after a few minutes. Seems like a simple fix but it has been persistent for around 6 months now.

cobalt agate
jolly cape
#

Is there any way of importing a mod list for a server?

naive widget
#

THE MEDICAL SYSTEM has been a fantastic overall upgrade. I wanted to give feed back based on my current experiences to that related topic. Its fantastic. My only pet peeves i have is.... I wish the passenger could grab the driver wheel when the driver is unconscious. The other thing i really want to see... Is dragging, dragging players or friendlies it should be a feature. But that being said, it needs to be right. Good. Impressive. Not just a generic animation, the body being dragged needs some physics to it, the legs dragging ect. That being said, equipment should also determine how well the player and fast a downed player can be dragged. A player for example with lighter loadout should drag faster than one with a heavy loadout. Most importantly is the drag harness on many modern vests, this should be a key factor on the type of animation being used for the rescuer.

cobalt agate
#

what do you consider modern as the game takes place in 1989

copper glen
#

If it helps, in the experimental client you can pull the hand brake if the driver gets knocked out.

real dome
#

u can kick him out of the vehicle

copper glen
#

That too. Leave them to die.

naive widget
gritty grove
#

So even if it didnt depsawn it would still be useless

thin drift
#

probably already been mentioned, but feedback on the ai commanding. the "Follow me" command seems to stop working for me after like the first order for it

spiral sequoia
#

we need the ability to comment on mods in the Arma Reforger workshop

copper glen
#

Has there ever been discussion on increasing the group size, splitting a group into smaller teams, or the ability for the group leader to set the frequency?

spiral sequoia
#

can we have a better marking system for the map like Arma 3 has? where we dont have a limit for lines or symbols?

fair dove
trim zealot
fair dove
#

huh, I guess Im interacting with ussr stuff all the time then, my bad! 🤷‍♂️

spiral sequoia
#

i know can be redundant with the ui, but can we get a check magazine button?

stray frost
#

Correct me if I'm wrong here but if I'm standing in a window and a guy has a clear LOS to me and he is shooting at me, I feel like I should be able to hear that just as well from inside as I would be able to from outside. Currently, the walls seem to block the sound from the outside despite the fact that there is a broken window between me and him. I can never hear that I'm getting shot at. It kind of seems like the sound of the bullets hitting the outer wall is being muted by the walll too. Again, never been shot at so maybe I'm wrong but I would think that hearing the sound through an open window would be the same as hearing it outside. Or at least similar to the point that it would be loud.

naive widget
#

I happen to agree with macgyver.

marble kindle
#

I feel like the system that makes vehicles less likely to start the more damaged the engine is doesn't work right. Upon major damage, the car refuses to start until the character eventually gives up, with minimal or moderate damage you don't see any change. So either it starts or it refuses to start, there's not really an inbetween where it takes longer it seems.

gritty grove
real dome
#

must be a bug then make a feedback tracker

cobalt agate
#

Would be pretty neat if walking into the razor wire cut you

olive trail
#

I saw it in the known bugs section, so they are aware of it

zinc river
#

Audio indoors is like a boolean thing. If you outside, play outside audio. if inside play inside audio. The outdoor audio when going into the open from forest (and vice versa) at least have a subtle transition...

real dome
#

In atleast 1.0 i could hear people walking inside of a building across from mine and it would still sound like he was right in my house

pliant shard
pliant shard
errant leaf
slow cradle
#

very non critical feedback however i wish that the map had less of an input delay after key press.

main tide
#

for anyone who has two monitors , if your looking at your 2nd screen but then move your mouse back to 1st screen with reforger does your gun start randomly blasting off?

main tide
#

would it be possible for Bi to reduce the time it takes to aim down sight with the Aimpoint red dot? its not a magnified optic and yet takes a bit longer to aim down then using ironsights, which makes ironsights a better CQC then aimpoint just because of the faster ADS

cobalt agate
#

ALL STATIONS THI-

median quiver
# main tide

But you can get on target quicker with iron sites.

main tide
cobalt agate
#

you do need to find the red dot itself though

main tide
#

so which is why point out in reforger the ads of a red dot shouldn't be slower then using ironsights

sharp urchin
#

Ive never fired anything but a pistol IRL but the orientation of that Red dot scoped pullup doesnt feel realistic. Kind of like a mechanical camera arm pulling a gun on a rigid horizontal line rather than a quick somewhat pointed angle orientation i feel i'd pull that scope to

daring sonnet
#

they need to change the slowed movements of pip scopes, Ive raised my DPI and in game settings where the pip scope moves as fast as you can with iron sights and I saw no artifacts. at least have an option to change the modifier because pip scopes feel 5 to 10 times slower

cobalt agate
#

On exp or in general because experimental is bugged and binoculars, scopes and zooming in down sight causing your aim to get really slow

daring sonnet
#

both, the issue exist in both ver

upbeat raptor
#

Thank you very much for adding the Ukrainian language to the game

cobalt agate
#

why is “conflict” in english

upbeat raptor
zinc river
#

Because its the Game mode. Does the game translate Arma Reforger to your language?

cobalt agate
#

My language is English :S

zinc river
#

Anyway that why I think its not translated...

brisk brook
cobalt agate
#

I understand why the company name Bohemia Interactive is in English though as it was probably filed legally in English

olive trail
#

does the mode name change in other games? like deathmatch or conquest

cobalt agate
#

If the game mode is in english always then why is the island’s name in Ukrainian through translation?

upbeat raptor
#

I don't remember in which game, but the game modes were translated in some (at least from English to Russian)

gritty grove
#

Hey can we revert or fix the Soviet Barbed wire so its once again useable. Im unsure if people are aware but you can simply jump over the barbed wire and ontop of that it just de-spawns after a few minutes. Seems like a simple fix but it has been persistent for around 6 months now.

fair dove
gritty grove
austere imp
#

is there a way to change the radio volume independent of the local voip volume?

spiral sequoia
harsh laurel
#

I really like the gPad map mod. I wish something like that could he implemented to vanilla game too - why not just being able to open the map up as an inhand item and then using arrow keys to scroll and zoom in?

Going all full screen map right away is quite a nuisance if the possibility of a smaller map existed

real dome
#

Physical maps are large

slow cradle
#

FEEDBACK:
Version 1.2.0.12
Problem: Excluding the LayerTaskClearArea, and it's sub-layers from dynamic despawn does NOT excluded it. The task will not show until you enter the radius. It should be present on the map if excluded.
Workaround: Create another area at map center as a container with dynamic despawn turned off on that area, and place all tasks in there.

slow cradle
#

FEEDBACK:
Version: 1.20.12
Problem: US Army Green beret characters wearing the US BDU rolled up blouse do not have the SCR_InventoryStorageManagerComponent set correctly to the blouse.
Data: When the entity spawns in wearing the US BDU rolled up blouse, they do not have a flashlight, map, compass, field dressing, and radio.
Solution: Add the US BDU rolled up blouse to the Target Storage for those characters wearing it.

harsh laurel
# real dome Physical maps are large

The "scrolling" feature could be the player character folding the map to see a certain square.

Usually maps are used folded and aren't usually used unfolded.

cobalt agate
#

I would love once the experimental features come to stable for the single player scenarios of conflict to spawn you with a group of five ai for you to command (preferable of each role) that would go hard, my biggest issue with single player conflict is there is Nothing to watch your back

slow cradle
cobalt agate
#

With mods or a sargent rank, right?

slow cradle
#

IDK about that. You can spawn AI, take control of them, and command them.

cobalt agate
#

on game master, not conflict

real dome
#

Conflict yes you can control ai

slow cradle
#

No, in any mode, AFAIK. I am using it in Scenario Framework.

cobalt agate
# real dome Conflict yes you can control ai

Yes, after you are a high enough rank to spawn them in. I am saying when you start the singleplayer scenario. I want to pull up on moss hill with some ai soldiers. I cannot take it on my own and sometimes I do not want to play with people lol

cobalt agate
#

what does that even mean

olive trail
#

Mew-ing is when you push your tongue against the roof of your mouth, and keep it there for minutes at a time, to get a better jawline. I think slamsgt is saying you have double chin, and is calling you fat.

cobalt agate
#

luckily slam is a cutie or I’d be offended

brisk brook
#

Awww

real dome
#

What the sigma

brisk brook
#

Well i guess you have new nickname

noble beacon
main tide
#

american equivlant would be the mk19?

copper glen
#

Nobody knows, as it isn't on the roadmap.

misty lantern
daring sonnet
#

auto gl would be easy to mod in... rather get something complicated add in like a pump action tube fed shotgun

misty lantern
#

The big things that remain on the roadmap are:

  • mortars
  • suppressors
  • handheld flares (technical limitations are why the only flares on Experimental are 40 mm UGL)
  • BRDM-2 and LAV-25 wheeled armored vehicles
  • rocket pods for the Mi-8MT and UH-1H
  • electrical system for Everon and Arland
  • HQ role and free-form base building in Conflict mode
  • sharing saved GM scenarios
    BI isn't promising anything major besides these
foggy wyvern
daring sonnet
#

have you tried reloading it or see how the ammo works in it? GL would would work the same as a static mg

foggy wyvern
#

I think there is a pump animation but no single shell reload yet, might be wrong tho

marble kindle
#

Yeah they gave us bolt action (or pump action) ability some updates back. No internal magazine or single bullet stuff though

daring sonnet
#

no ammo pool, no array indexing

red flame
#

It has a problem the back-and-side movement I hope they can fix it because it breaks the 3 person experience a bit

gritty grove
#

Theres a mod called ACE Medical i think and it makes being a medic alot easier you can partially heal people with out having to have supplies in your bag and you can full heal people inside of Medical vehicles. I hope something like this comes to the main game because having to lug around supplies in your pack to heal people just isnt viable.

nova granite
#

Put reforgers radio music on Spotify, like Havarna Draty. It's a good 80s mixtape

copper glen
#

The game's soundtrack comes with all that.

nova granite
#

Oooh there is one on steam nice. Man it doesn't have the sick radio filter that the .wav files do in the game files have

violet vale
# red flame

that has been fixed internally, but idk when its coming out.

red flame
#

Perfect 👍

humble shell
#

guys can anyone help with this , i have tried everything still cant connect , not even 1 time

tried cmd commnds , the dns thing , turning off firewall etc
please any further info regarding this issue would be appreciated !

white kernel
#

Experimental Branch, range in training appears to have an issue with mounting the MG

nova quest
weary delta
#

Well I have some feed back 🙂

  1. Shooting out of vehicles, with the implementation of more AI options like civilians and clothes , and cars, shooting out of vehicles would enhance roleplay exponentially as we are able to properly react to contact without always exposing ourselves to immediate danger !

  2. Diving supprot / scuba suits . Like with Arma 3 that was the first thing that captivated me and made my jaw drop when we were able to dive! I know the themes is 1980s but the “frog men” navy seal so trope was popular then and I think it would fit the 80s atheistic you got going on/ enhance roleplay /milsim

  3. Parachuting , once again 80s vibe, paratroopers were very popular back then especially after the bay of pigs invasion and many more, allowing us to parachute out of fix or rotor wings would be so cool!!

  4. Bush planes , like Cessnas agajn 80s atheistic and fit the atmosphere of the time! / enhances RP and the sandbox atmosphere

  5. The ability to pick a character face and stick with it , I always loved in arma 3 where we could pick who we looked like , it brings the atmosphere of inclusiveness and proper representation especially if you’re not a white European man, but rather a mixed race man from America! 🇺🇸 idk I feel like that’s currently lacking since the faces and characters change every restart! Thsi also goes into the implementation of female characters!! We’ve come too far as a society to not see them properly represented!!

That’s all I have off top of my head right now!!

proven thorn
#

possibly the worst MOB placement that makes one team lose the match

wintry barn
#

On experimental: when the character gets downed/shot but doesnt bleed then the uniform shouldnt have any blood on it.
Another thing is the uniform getting extremely bloody on experimental. you can see someone turn bright red from a long distance when you shoot them.

real dome
#

player stats are broken

brisk brook
real dome
#

i did walk and shoot after rejoin yes and kill too

brisk brook
#

i didnt check my stats, but if you rejoin/get kicked they wipe

nova quest
cobalt agate
#

I had an fia dodge me aiming at them left then right I thought a dev had possesed the ai to prank me it was great

nova quest
#

well even posessed, killed me while he was aiming far on my left, weird stuff

cobalt agate
#

spooky, ghost gun

marble kindle
#

I did the same to some guy with my RPG, they all survived and shot me

nova quest
#

Rpg shot is a thing. Im glad it killed 2 of em already. But that AI is sus

daring sonnet
#

he got the curved barrel attachement

naive widget
#

I was shot in the head. The helmet caught the bullet. I lived and only sustained minor injury. However it showed 2 textures showing the bullet head passed through.y brain. Might need a bit of fixing?

gritty grove
#

Hey can we revert or fix the Soviet Barbed wire so its once again useable. Im unsure if people are aware but you can simply jump over the barbed wire and ontop of that it just de-spawns after a few minutes. Seems like a simple fix but it has been persistent for around 6 months now.

pliant shard
#

Yes it is a big flaw that is going missed, I agree. Lots of other awesome stuff though

fair dove
#

someone should make a ticket if there isnt one already

pliant shard
#

No way there isn't one

plucky solstice
#

How did you get the resupply pack to detect the supplies?

zinc river
nova shuttle
stray frost
olive trail
#

I didn't see a single women before the 90s.

nova shuttle
stray frost
nova shuttle
#

It would

real dome
#

women didnt fight in the frontline

nova shuttle
#

Do you know how many women were deployed in 70s and 80s?

#

let's say in Vietnam?

#

Or Soviet Afghan war?

real dome
#

vc had women

nova shuttle
#

VC?

real dome
#

viet cong

nova shuttle
#

ah yeah

#

They did in Soviet Afghan war as well

#

Just a very small number and 90% of those served as nurses, definitely not front.

stray frost
# real dome women didnt fight in the frontline

No one said that they did. There have been female characters in every Arma until Arma 3. Angelina, Liz, can't remember the harvest red one.

Female are nurses, administrators, resistance fighters, etc.

real dome
#

fair

stray frost
#

There were women pilots in desert storm

nova shuttle
#

If anyone cares, about 2.7 million men were deployed in Vietnam in comparison to 11,000 women (90% nurses).

stray frost
nova shuttle
#

I wouldn't mind if FIA had some female characters and NPCs obviously but not the American and Soviet forces, it just ruins immersion for me it has nothing to do with women just realism.

stray frost
#

I'm not saying there has to be women or anything but I don't think having them ruins immersion. Especially when you take into account that you're fighting on a fictional island in a fictional war

nova shuttle
#

I think it does that's all.

stray frost
#

And in conflict the US Army's main logistics comes from stealing from a group of resistance fighters

stray frost
marble kindle
#

Let's get facial animations and blinking first. 🥴

stray frost
marble kindle
#

And then your eyes go red until you're eventually forced to blink. pikachusurprised

real dome
#

Staring contest

#

If u lose, u ded

stray frost
violet vale
#

there will be progressive closing and opening of the eyes based on a float value. most likely controled through ModKey + scrollwheel

foggy wyvern
#

what is a modkey

violet vale
#

modifier key

foggy wyvern
#

oh, I was hoping for a key that makes mods

violet vale
#

the "animate" button

oak flare
#

While you're at it can you add a "disable bugs" option in the menu? Just a simple option to turn all the bugs off

violet vale
#

we have one, we just didnt expose it yet.

marble kindle
#

The facial animator position is gone from the careers page, so maybe they found one. Hopefully our character can finally blink some day. 😛

#

There is so much you could do with the eyes really. Looking at other characters, looking at the gun you're inspecting..

sharp urchin
stoic tide
cobalt agate
#

when/if the characters get face animations, it’ll lose some charm there is something incredibly funny about blank expression non blinking with everything going on around them

red flame
#

PROBLEMS

peak cipher
#

Please bring back weapon inertia, that causes sight misalignment when rotating left and right quickly depending on weapon mass. Currently the PKM is the most effective close quarters/room-clearing weapon, which is not realistic.

real dome
#

mgs have always been the meta

odd pilot
#

Everything is fine with the Internet, but a mod that weighs more than 1 gigabyte does not download, help

oak flare
peak cipher
pulsar grove
#

hi guys
any possibility to do smthing about blurisness when out of stamina
i do get massive head ache from this
thanks

real dome
#

Wear less weight and dont run.

nova quest
cobalt agate
#

yeah carry less stuff, don’t sprint

pastel grail
#

how is convoy driving supposed to work. selecting multiple vehicles makes the target area not aligned to roads but as an area blob of multiple. hope there are smarter concepts in the works, same for speed, formation and behaviour control 🫣

broken scaffold
#

Idk how but it'd be really nice to have a better view distance on xbox

#

8-900 meters is very rough, not to mention whenever A4 comes out it'd leave console players at a downright disadvantage considering some longer range weapons

broken scaffold
#

That's a bit rude to say the least

nova quest
#

Oh 🥲 please accept my apologise. Didnt meant to be rude buddy

noble beacon
#

Now will you always need to provide this data?

Please include the information as described:

Modded: YES/NO
If modded, please include mod list:

And please also provide detailed written reproduction steps

https://feedback.bistudio.com/T181520

wise loom
misty lantern
real dome
wise loom
real dome
cobalt agate
#

Please make it so only group leads can use platoon frequency so I don’t have to deal with migraines

copper glen
#

Normally I feel that it is fine. I can ask others to switch from platoon net and often times they do.

I feel it is significantly worse in experimental.

cobalt agate
copper glen
#

I usually have success when asking politely.

#

This is also on official and usually US servers. Maybe it is different elsewhere.

slow cradle
#

FEEDBACK:
Version 1.2.0.23
Problem: No task notification when task is created.
Data: Trigger a task, and there is no notification showing the task was created. Players do not know what to do unless they check their maps.

trim zealot
#

The mod for mob safe zone should be a stable branch thing

fair dove
#

Can we get reserved slots for owners/admins? It's literally infuriating not being able to get on my own server to do admin stuff.

oak flare
#

idk if you can set a custom kick message tho? so ure players wouldn't get confused/frustrated

fair dove
#

yeah I wish I had the time to whip that up quick. I had thought about it before maybe using the reconnect script when a client crash happens, but Id have to figure out how to get my BohemiaIdentity to fake join and crash so the slot is reserved for me throughout the match. That way it will show as full but save a slot for me, not confusing players. But time... Im already 2 weeks behind updating my scenario for the next update. 😢

slow cradle
#

Out of position on PKM

nova quest
real dome
#

Idk if this has been reported but when attacking bases the ai dont get out of their mg positions

nova quest
real dome
#

Its wierd cuz like ive attacked bases and been like tf is the ai and then hes just chilling on the mg

slow cradle
#

@real dome Is this in Scenario Framework or Campaign mode?

real dome
#

Conflict

slow cradle
#

Version 1.2.0.23

ornate shard
proven thorn
#

are the BI devs aware of a major game breaking issue with conflict? I don't want to post it publicly

proven thorn
#

No, something else that completely ruins the flow of the game

#

it's not a balancing issue, it's a legitimate issue that shouldn't be allowed via written in restrictions by the game

real dome
#

dm? if its fine by you

proven thorn
#

you're not a dev, sorry

olive trail
marble kindle
#

A private ticket.

nova shuttle
#

bet it's nothing

proven thorn
cobalt agate
#

The game breaking exploit is that USSR players are so good cute men and I get so distracted that I lose whenever I play American

stoic pasture
cobalt agate
#

All the times I play USA is the dominant side and USSR still waffle stomps them

copper glen
#

It is the forever impossible problem: people stack US, especially newer players. Experienced players don't want to be on the stacked side and join USSR.

stoic pasture
foggy wyvern
wintry barn
#

Is there a place to report bugs?

#

anyways

real dome
oblique gorge
#

add the ability to bury mines deeper, otherwise they stick out like antennas. What's the point of a shovel if you can only build structures?😐

proven turret
#

Please please please add a screen calibration to the options, I can't see the edges of game screen despite changing the aspect ratio on tv

main tide
oblique gorge
main tide
#

and a bunch of other stuff that reforger has that the prior game aught to have had without needing mods

oblique gorge
nova quest
#

maybe not 100 burried just 80% of it like an other famous game of the same genre do

stoic tide
#

tricky aspect of this is this feels like it should be surface dependent - you shouldn't be able to bury a landmine in the middle of an asphalt road with a shovel

#

just based on colour and size they blend in well enough when used in fields that folks will miss them if not on the lookout for them - which feels like a good gameplay balance vs shitty insta death

ornate shard
#

I say just allow to bury them completely under sand and dirt. Forces you to be extra careful when driving on those surfaces.

oblique gorge
ornate shard
#

People seem to also forget that mines work both ways.
You can't just mine the shit out of your base if you want your team to be able to drive away from there.

oblique gorge
ornate shard
#

what? 😄

oblique gorge
#

Nothing😀

stray frost
# main tide arma 3 also didnt have a health system

Yeah it did. You would get hurt and then you could patch yourself up and a medic could fully heal you. Even OFP had it where if you got shot in the leg you could only crawl and arm injuries messed with aiming. Then a medic would need to heal you.

proven thorn
#

strange that they don't plan on adding tracked vics to reforger, but i guess that means they'll be present for arma 4

copper glen
#

The wrecks are for set dressing. A3 had a ton of wrecks for vehicles that were never in the vanilla game.

copper glen
zinc river
#

He meant A3 have a health system. No matter how simplified it is... it is a health system.

#

On the subjects of wrecks, how difficult/expensive it is to have a dynamic damage model like in flight sim?

stray frost
sharp nebula
#

reforger doesn't simulate headache/tinnitus after a round pings off my helmet... 1/10 refund when

real dome
#

the medical system should be improved and probably will be

sharp nebula
#

could definitely be deeper, I'll be pretty satisfied once the dragging feature is added to the main branch

misty lantern
#

It's not the only omission for technical reasons, e.g. hand flares aren't yet in because they were harder to implement than UGL flares

copper glen
real dome
#

not always

copper glen
#

Maybe not from very far away or a deflection.

#

But if someone hits the edge of your helmet with a rifle round at medium to close distance, even if it doesn't damage you, you'll go down.

real dome
#

been hit even twice in the head from close range and nothin

copper glen
#

It is easy to test. If you get hit in the helmet up close, you will go down.

#

And yes, I would prefer if the slow and accuracy effects were stronger, like in A3. Still, you are slowed when hit in the legs and less accurate when hit in the arms. More so when they have a tourniquet.

stray frost
real dome
#

currently you only need one bandage so a tournequit is mostly uselless

copper glen
#

But the damage and healing is still way more advanced than vanilla in any previous game. There is overall health and blood, bleeding and bleeding to specific zones, anyone can go uncon by default (and from at least three different methods), 5 different medical items, a much better armor simulation, etc. Way deeper than vanilla A3.

#

Which support the original argument: when Reforger goes deeper and with more authenticity in so many mechanics, it makes sense that they could maybe decide to do so with things like burying mines and adding more realistic mine detection and stuff.

Personally, I wouldn't expect any of that until A4, though.

misty lantern
#

Especially when BI has confirmed that some stuff is reserved for A4, such as more complex smoke employment behaviors

main tide
stray frost
stray frost
real dome
#

fair.

buoyant trout
#

Feedback idea: players on your team wearing enemy uniforms shouldn't count as a TK, I got banned for TK by killing someone who was wearing an enemy uniform and it was too far to see the nametags.

real dome
#

additionally it doesnt count as a tk when they are in the range to not see ur ign, once they can its a tk

copper glen
#

Yeah, that'd be great.

real dome
#

make the search funktion pop up on the body instead of just a specific spot on the torso, that way i wont have to f about with a dead guy whose ragdoll is in a bad state

cobalt agate
cobalt agate
buoyant trout
#

Also, we should be able to see who initiates a votekick

cobalt agate
copper glen
#

Alternately, we should not be able to see who initiates a vote kick, so that those who behave poorly and get voted out for their behavior don't have a target to retaliate against.

viral pecan
#

In its current form it should be visible since votekick system is being abused a lot

buoyant trout
#

Yeah, has happened several times where I join a server and immediately get votekicked within 30 seconds of joining... The "bad behavior" goes both ways.

warm cypress
real dome
warm cypress
#

mb

nova quest
#

What happen when all the roadmap have been shipped ? Does they do an other one, or does they start putting more ressources on A4 ?

real dome
#

check RFI 3

nova quest
#

Thanks

#

ok i def already saw it but forgot.. thanks mate

trim zealot
#

Can we have an Offical modded server with RHS?

cobalt agate
#

rhs?

real dome
cobalt agate
#

What does it do exactly, why would official server’s want to have this mod?

fair dove
#

I doubt it, rhs is more modern gear that doesn't really match the time period of the vanilla game.

naive widget
#

Um... Official, and moded.... are in itself are contradictory... One is the official game, the other is mod.... They are not the same. 😛

ionic vapor
noble beacon
foggy wyvern
#

you can just drop your console.log and it will contain all mods that are loaded, no need to go out of your way to list mods

#

however the console log will expose ip addresses sometimes, so maybe its better to just cut out the relevant mod part

#

those lines

#

or the stuff after Loaded addons:

noble beacon
foggy wyvern
#

actually, there is

#

but I think they added the question because people don't read

noble beacon
# obtuse fjord Yes.

If I specify the version in the title of the ticket and always report the vanilla game, then am I not wasting my time and not doing this?

obtuse fjord
#

We need the data. Period.
I don't care if it's in the title or the description as long as we get it though.

bronze bridge
#

After 30 minutes ENTER clicking i am tired from Reforger ... is there any way to get player queue ... my favorite list is about 10 servers and still clicking 🙂 or is there any script for automatic enter clicking

sharp nebula
#

learn how to create AutoHotKey scripts and you can automate it

copper glen
paper ice
#

Are suggestions supposed to go onto the feedback tracker or talked about here?(My specific suggestion/complaint is in regards to the workshop and the issues it seems to present for consoles right now, viewing it as a PC player)

real dome
#

feedback tracker is the most watched by devs, stuff here usually gets washed up

paper ice
#

Mark it as feature right?

#

Actually, thinking about it, I got an idea. thanks for the response regardless. ❤️

proven turret
#

This game is awesome, great work👍

pliant shard
copper glen
#

A fun thing to do is set up an ambush with mines behind the ambush and nothing to block them. You start shooting, they panic and drive faster... right into the mines.

pliant shard
ebon field
#

What do you think about the animation of the unconscious? I think it would be better to have only the ragdoll

simple kindle
foggy wyvern
#

since they teleport instead of moving smoothly I am guessing server

violet vale
#

Ragdoll couldnt breath (cant play anims on top of ragdoll), so there would be no visual difference between dead and uncon.

however we are supposed to have more different uncon poses, but they arent working ingame currently 😦

foggy wyvern
#

I mean scale the torso bone slightly with a sine wave over time or something

violet vale
simple kindle
errant leaf
#

at that point a grave feature and bury body feature would be needed 😆

zinc river
#

It was possible in A3 though, but thats different engine...

cobalt agate
#

I feel like it should be possible to dig up the F.I.A placed roadblocks.

opal raven
#

Or demolish with explosives?

#

Surprised no one's asked for destructible bridges yet, was a key part of OFP Resistance

foggy wyvern
#

did it actually stop vehicles from teleporting across the nogova bridge?

opal raven
#

It did in that particular mission, as far as I remember! Don't remember any teleporting, was a loooong time ago though.

cobalt agate
#

stolen, put on command tents

frosty gulch
opal raven
frosty gulch
#

idk, I think that it shouldnt be that hard... if bridge dead, destroy AI nav mesh... Devs feel free to use my code, but I want royalties😂

void heron
#

can we get mouse wheel functionality added to driving, like when holding w or s in a car whether moving or not you can set the top speed it will go to and a display will tell you exactly what that speed is so you can set it for convoys
then if the player presses shift itll pass that speed but otherwise itll stay at the set max speed
kinda like cruise control i guess

copper glen
#

I feel like instead of setting a speed it should set the throttle amount.

void heron
#

as in how fast you accelerate or as in how much of total speed?

#

if you mean how fast you accelerate, then you still have the issue of spamming w at a certain speed to achieve a desired speed
if you mean the percent of the vehicles total speed then it wont be even acrost all vehicles and setting the percent acrost multiple vehicles in a convoy would be a pain

opal raven
#

Why not treat it just like the current walk/run mechanic?

copper glen
#

Neither. Literally the throttle, like how much the accelerator is depressed, which is how you control a car. For helicopters, the collective.

opal raven
#

Mouse wheel to set cruising speed, then sprint button overrides to max speed

void heron
pure gyro
#

I wish variable throttle was a thing, even if there was a 'light throttle' with Ctrl+W similar to 'full throttle' with Shift+W

copper glen
#

What mouse wheel with the current walk/run mechanic does is give mouse and keyboard users similar control over walking speed that a stick has on a controller. It should be the same for vehicles: control over the throttle, like the trigger has on a controller.

void heron
copper glen
#

And just like how A3 had different speeds for walking and driving, Reforger can have more precision on the scroll wheel.

#

Walking also doesn't set a fixed speed, and so does not work like a cruise control.

#

I feel like if there are vehicles that have cruise control, it would be best to have the controls as an interactive part of the cockpit, and only if the car would actually have it.

void heron
#

cruise control doesn't belong in a video game like arma, because you can just animate the foot doing all the work even if it functions like cruise control, virtual peoples feet don't get tired

copper glen
#

I'm arguing that the virtual person shouldn't automatically do the work for you, we should continue to have to control the throttle ourselves.

timber sparrow
#

It was being considered but currently other vehicle simulation and control issues have precedence

marble kindle
copper glen
marble kindle
#

Ah gotcha, nice

timber sparrow
#

Will be fixed too

languid ravine
#

Hi There... Here is my little niché complaint: I play on 32:9 and the russian ak scope is too bright, I guess because there is so much darker space on the screen. But anyhow, never mind: game is awesome and You Devs do a really great job.

cobalt agate
languid ravine
zinc river
#

Workaround is to use 2D scope I guess...

languid ravine
# zinc river Workaround is to use 2D scope I guess...

Hi Centipede.. I mean Mr_Centipede, thanks for the tip. I tried that and it worked, but the 3D scopes are just so much nicer. It does not make the game unplayable or anything near that, its just a luxury problem with the autobrightness for us privileged ultrawide users. Just wanted to shed some light on it for BI. Pun intended. ;- )

errant leaf
unreal furnace
#

Bug Report - Civilian UAZ-469 Open Top does not eject vehicle occupants when the vehicle is flipped upside in mid-air. The Soviet UAZ-469 Open Top is working correctly though.

lavish matrix
#

Fix the hit registration please

uneven bramble
#

Will there be the ability for modder's to just edit there workshop, descriptions, change logs, and pictures? without having to re-upload the hole mod/terrain every single time?

#

Also will there be oceanic servers for the workshop? Currently it takes me 20/35mins to upload 500mb (from Australia) and this can be painful as sometimes its just uploading a picture, or fixing a mission, or tweaking a tree. but yet you have to re-upload the hole file, not the edited files

real dome
languid ravine
foggy wyvern
#

this is exposure compensation, not High Dynamic Range, and it's extremely bugged in the game currently

#

if the game had HDR the brightness difference would be much smaller

#

or, actually, the HDR post process filter is bugged so I take that back, but the game does not support HDR

errant leaf
#

but the problems are continuously chnaging so who knows 🤷‍♂️

foggy wyvern
#

I think the HDR filter actually does exposure (over)compensation, the game has no HDR support though so the name confuses me

errant leaf
dusty dawn
#

Whats up boys, so I'm brand new to Arma Reforger Tools and I'm trying to learn how to use the World Editor. I've run into this issue where I am unable to play as a character in my world no matter what. The "Play" button is always greyed out, and the F5 command does not work either. I've tried reinstalling everything multiple times, including restarting my computer to no avail. Here is a screenshot of my hierarchy:

ornate shard
# errant leaf yes i know it was the problem with exposure at a while back night, so i changed ...

I think at the moment it takes the whole screens average light levels and thats why you see different behavior depending on your aspect ratio.
Instead it should take some middle area of your screen at least when you are aiming down the scope to try to mimic how our eyes focus on things.
I do like that it is a feature and it should be a thing that affects the gameplay in a realistic sense, like it being difficult to see indoors from the outside during a bright day.

#

I made a mod that removes the fov reduction or zooming in while ADS and the problem becomes very apparent especially with the russian sights due to the eye cups.

ornate shard
errant leaf
opal raven
errant leaf
opal raven
errant leaf
foggy wyvern
#

I liked seeing the autotests in the RFI

foggy wyvern
#

feedback tracker mails goin to spam in gmail btw

obtuse fjord
#

aaaaaaah, most likely because it's a noreply one and gmail doesn't seem to like them anymore

#

At least I heard about something like this being the case. Not 100% sure though. think_turtle

copper glen
#

I think I'm still getting the emails in my normal inbox as expected.

brazen belfry
#

well, its stayed there long enough i think no one noticed but still

#

field manual > weapons > range finding, the calculations are wrong due wrong number being input, it should be 40 instead 4 so it should be 45 meters

foggy wyvern
noble beacon
uneven bramble
#

Not sure if it's for all animations, but when you switch to gunner, by clicking ESC you can bypass animations in vehicles. causing the player to switch to the gunner, or other positions in the vehicle in seconds.

noble beacon
obtuse fjord
#

We give you the versions on steam and Xbox, you give us the version in feedbacks.
It's a fair trade

trim zealot
#

Kill feed should show squad mates killed in green 💚. Would make a nice touch.

real dome
#

Red is for redfor, blue is for bluefor.

languid ravine
trim zealot
#

The jeep with the m2 should be an m60 jeep. Would be more rank and cost effective.

trim zealot
wicked brook
#

im not sure if fixable or not?....but was kinda funny!

real dome
#

The arsenal should have an option to take out the saved loadout

bold laurel
# wooden drift

Is that a mod or did I somehow miss it being in the arsenal somewhere?

bold laurel
#

yeah figured as much judging by the mounting system

wise loom
#

Who's the dev who coded the weapons?
Really nice job.
Only 1 small thing.

Double tap R to pull the charging handle?

real dome
#

when ur downed, ai should stop firing at the vehicle

gritty grove
#

Hey can we revert or fix the Soviet Barbed wire so its once again useable. Im unsure if people are aware but you can simply jump over the barbed wire and ontop of that it just de-spawns after a few minutes. Seems like a simple fix but it has been persistent for around 6 months now.

ornate shard
wise loom
# ornate shard Would be a cool mechanic if you combine it with jams.

It's just that you can remove the mag, put the fire mode selector in safe, but you can't clear the chamber unless you fire that round.

It's not a big deal, but it's like they did everything so well, and then there's this small detail that wouldn't be hard to change.

Remove mag, double tap R to eject the round and press the trigger. Small things...

ornate shard
naive widget
#

Women have been in the armed forces for a long time.... Its about damn time that the arma series recorgnize them in the game. Even if that means air dropping in maxi pads.

errant leaf
naive widget
#

@errant leaf I agree. Hopefully.

unkempt knoll
#

there is a a bug going on where teams can place manpack radios in certain spots, and they cannot be dismantled by the enemy side.

#

currently on Experimental version

#

In the attic of this building

copper glen
#

Probably best to report that on the feedback tracker, if they didn't already know of it.

cobalt agate
#

You can shoot it to disable it, no?

real dome
#

Or grenade

languid ravine
real dome
#

More of an a4 feature really

languid ravine
# slow cradle We need this

By taking into account the tendency of a few players who claim to have fun doing tasteless and unmoral stuff in the game (killing civics for example), maybe this is not a good idea.

frosty gulch
languid ravine
#

In operation Flashpoint (Arma Cold War Assault) after the player got killed, it showed quotations like:
"War is a series of disasters which result in a winner" or "It is well that war is so terrible, or we should get too fond of it".
Those put a nice touch of seriousness and thoughtfullness into the game, which I liked alot. We do enjoy to play war, while it is actually a very terrible thing, that I never want to experience in real life and it hurts me that it is still happening right now.

errant leaf
errant leaf
cobalt agate
#

STILL unable to load saved scenarios onto online game master servers on xbox (infinite loading)

sharp urchin
sharp urchin
harsh laurel
#

Not really a feedback on Reforger itself but more on the S105 Rally Edition mod.

I like it, I feel it unlocks the potential of the rally-game that Reforger really could be. Sure, it fills a really small and funky niche but driving in this game is pretty good.

Here is a short video on the mod driving itself: https://youtu.be/dlpV7qYxIAk

Arma Reforger is a Rally Game. It could be a rally game.

It is a Brutal Rally Game

▶ Play video