#reforger_feedback
1 messages · Page 16 of 1
but its still not immersive to walk around and see the same death poses all the time
what are you talking about ? we have ragdoll deaths now, looks even better when trying to run over some ai, but its different for each player cause its not server calculated ragdoll but only client side
There are ragdoll deaths, sometimes you may see a dead body in a laying position and its because they were first knocked unkon
There should actually be more uncon animations but they're currently not showing up due to a bug or something
Momo thought they were in experiemental but werent could be that its internally but just not added on to public
They do show up in workbench, so it's an easy mistake
when I try to join a server that uses a mod that is no longer on the workshop I get a dialog saying "Internal error has occurred"
mrng... ambidextrous player animations and the ability to roll to your side while prone....
Would be nice to get those back
Im hoping the Devs (more for arma 4) put a higher priority on giving us alot more animations especially conditional and transitional ones. One of the reasons firefights felt so "samey" in the previous titles is that units just dont have that many movements that look realistic besides their stances and get in/get out. Having units look like their properly adjusting weight when running uphill, downhill, bracing for small jumps falls and varying degrees of landing animations as well as being bumped by other units, vehicles etc. Kicking nudging doors, and entry clear animations would be nice but I doubt theyll ever give us those for actual gameplay Thats the thing that always irked me most about new DLCs -they show all these cool moves actors are doing in cut scenes but once you're in game you realize that all those new animations spent in their in-house recording studio were spent entirely on Cut-Scenes which are basically experienced once and done but nothing new in combat.
would really love the ability for server owners to be able to reserve at least one player slot.
properly adjusting weight when running uphill, downhill
that is already the case, we have different uphill and downhill locomotion animation 😉
Great to hear that
Problem of localization can be reported on here too ? https://feedback.bistudio.com/project/view/66/
I swear you can already roll when prone with Q and E like in A3
In a3 you were able to lean while prone, to look around cover. I think he meant that
ah the side substances, never liked those tbh
Those are very useful in some rare situations. Also switching your rifle to the left side when peeking would be a welcome addition (though soldiers werent so proficient with opposite hand shooting in the 80s).
That brings me to another thing I have been wondering.
Why cannot the weapons be rested on the ground while prone?
Without working hold breath function supporting your weapon on ground would be needed.
And actually so would the hold breath 😅
There's barely any sway when laying down, does it really matter ?
There is definitely sway if your character is exhausted.
But yeah vanilla sway is too minimal for my taste so I have increased with a mod by quite a bit.
I mean if I'm exhausted I would personally catch my breath before ever thinking about holding it. 😄
Well sometimes in warfare you need to shoot before you can catch your breath 🙂
And I think even the vanilla sway is difficult with high powered optics.
Guns with bipods can be mounted on ground
Issue with player dropping weapon upon unconcious while ai does not (Has beenna thing since 1.0
yeah we need that back
15 seconds · Clipped by NemyacX · Original video "Arma 3 - 33 Things About Arma 3 Trailer" by Arma Platform
we already have the vertical stances except for the playing dead stance and the uh rubbing your ass on the ground stance
mean more in terms of dayz rolling around, where you aim and you can go on your side or back
like so
i dont know why you need a visual aid to go with it but yeah
I hope sway is increased -cause really THATS the game. Little to no sway makes hits as easy as lining up a mouse cursor and feel more like "Mouse Wars" than handling equipment
there is no hold breath, once that comes i recon sway will be added more in
is hold breath coming? I vaguely remember someone on here saying it won't be added
because we can lean guns on edges, and what not, so it's not necessary
suggestion: a level of easing after releasing free look, rather than your head jolting back to front position, ease it a bit would be nice
It was needed in arma 3 where you could do the same thing.
I havent seen any dev comment about this topic though but I hope they will make it similar to A3.
if they are going for realism-ish feel, then they probably shouldn't add it.
I dont know what feel they are going for but both for realism sake and gameplay sake they should definitely add it.
gameplay I understand, but there nothing real about holding your breath and magically having steadyaim
makes it more stable def cuz you focus
why is there so much lag and input delay in the workshop page of the game now. it was present on exp and its been pushed to stable, and hasnt been fixed. idk if everyone has it but i know ive seen a few others complain
I wish we could "capture" vehicle, like puting a flag on it, or idk, so your friend know its a friendly vhl
I feel like this is a bait just like your opinion on suppression.
Or then you just have trauma from games that did these badly.
It's one of those mechanic that I prefer they don't add it, because it's not realistic, and I don't think it's benefit the gameplay, **but ** if they do add it, then it is what it is. It's not a deal breaker for me, like 3rd person is for example.
It is definitely a mechanic I feel that benefits the game and is realistic. I guess there is no point arguing realism with you but all the realistic things I want are for the benefit of gameplay.
The harder it is to aim, the less of a reaction shooter the game becomes. Tactics is what Arma has always been about.
Now I understand some people have a bad taste from some previous Arma titles with sometimes ridiculous weapon sway and I am not exactly after that. But rather a happy medium where you can only have short periods of more accurate aiming when holding breath, just like in Arma 3.
I remember you saying that you worked in the military. Can you honestly say you know of any soldier who can hold his scope steady, like in games with 'hold breath' mechanic
Well I guess we are talking about different level of holding it steady here.
Controlling your breath is a big part of military marksmanship.
Especially when using high power optics even the smallest moves of your chest expanding or deflating can drastically affect your aim. And that is while prone and supporting your weapon on to something.
Not saying you should be able to magically have a stabilizer on your hands when standing when extremely exhausted
That what I think of when someone mention hold breath. It's players standing up, or even crouching with steady scope on a target 100 meters away. This is how it's in all games.
Yeah so you have trauma from games that have done these badly 😅
I can hold my breath for 20 seconds would I be a good sniper
Best I can give you is 12K
there should be a queue system so i dont have to sit here and spam join
dayz has queues
DayZ has a lot of nice features that I wish Reforger had
like what else
- damage to weapons and other gear like body armor when hit
- vehicles needing parts to repair it instead of a wrench
- magazine repacking
- carrying heavier things in your hands like tires, fuel cans, logs, etc.
- being able to chop down trees and bushes
- various melee weapons
- arm bands
- crafting (to some extent)
- holdable and throwable flares
- probably other things that I'm forgetting since I haven't played in a while
For future readers: to skip a pointless argument jump to here: #reforger_feedback message
Since a type of vehicle pushing was mentioned, hopefully it'll have animations like in DayZ as well. Although I would expect so.
most of that is irrelevant in a milsim game
would be interesting to see how damage to weapons worked in arma
magazine repacking needs to be added fosho
arm bands could be useful kinda like how theyre used today in the ukraine russia war
flares would be good if theyre not already in the game
nothing else really has a point in arma
Haha what? Magazine repacking? Chipping down trees to create better sightlines for defensive positions? Weapon and equipment damage? Carrying ammo boxes or fuel? Arm bands... seen any Ukraine footage? Crafting defensive positions.
yeah no ones chopping down trees in war to get a better sightline
great way to give away your position and its a waste of time
literally just move 1 foot to the side
Well the squad platoon and company infantry field manual from 1982 says to do it
too bad you didnt read anything else i said before you replied cause you wasted most of your time typing all that
Try putting what you have to say into one message and not 10 then. You typed your first one and I replied to that. I couldn't see the other 9
the soviet manual of arms also says to hold the AK like a dumbass doesnt mean you should
are u using a device that has a height of 10 pixels
i can see all the way up to here
I'm on a phone. I scrolled up to see my list
"crafting" is nonsense, building barriers with a shovel like how you can in squad, now were talking
as if were gonna go collect wood and shit so we can "craft" a defensive position prefab
I would. That would be fun to me. Different position types with different pros and cons based on what you have. Cut down some bushes and you can camouflage it better.
no its called milsim not survival simulator
fun to you and annoying to 10000 other players who came to play arma, not dayz on steroids
... how are defensive positions not milsim?
crafting shit is not milsim
Does BI even call this a milsim?
wtf do u think arma is if not a military simulator
survival simulator with 2 teams and way more players?
come on now
Would you also call it a Sandbox War? Because I can put two words together from the tags too.
Cold War sandbox
not mutually exclusive from military simulator
Open world tactical shooter
not mutually exclusive from military simulator
Neither is crafting
yes it is, no serious milsim game has crafting, if any at all
It can be the first!
Dayz is not a milsim and arma is a not a survival game
Kind of is. Your objective is to generally not die
keep dreaming 🤓 never gonna happen
And that's fine. Of the features I listed it is probably the one I care about the least
Wrong, if that was the objective, you would avoid combat at all costs
the objective is usually to capture objectives by any means necessary. "not dying" is just a secondary task.
in arma if you simply want to "not die" you would just go prone at spawn and never leave. if you want to "not die" in dayz, you have to immediately start hunting for food, water, clothing, and a firearm to defend yourself
if the purpose of the military was to "not die" they would avoid war at all cost, which negates the point of the military
Not very milsim then
evidently you have no idea what milsim means
nobody except for you wants to turn arma into dayz
if you want to play survival simulator play dayz. they both use the enfusion engine. why are you trying to ruin arma?
Luckily almost no one holds the same opinions as you on this matter and we dont have to worry about BI turning arma into survival simulator
I don't want to turn it into DayZ. I quit playing DayZ and made my own DayZ like mission in Arma because I wasn't a huge fan of it. Except that instead of zombies it was Soviets... weirdly it's pretty much the same thing as Everon Combat Ops... only better
I'm not trying to get them to turn it into a survival game. I only mentioned elements that would fit when in a milsim.. you even agreed with most of them
i agreed with about half
and no, crafting, melee weapons, and chopping down trees does not fit into a milsim game
i can see them adding a bayonet but literally nothing else
imma soldier of the US military, lemme pull out my handy dandy handsaw so i can collect materials to build a defensive position on my crafting table
You know that melee weapons are used in war right? Shovels. Knives... swords if you go back to ww2 or further.
Chopping down trees has many applications. Creating roadblocks, cover, clearing sightlines, etc.
we are not talking about a pre 1900s game dont get silly now
Shovels and Knives have been used
creating roadblocks by cutting down a tree is very ghetto and pointless, would just do it with army issued supplies like actual roadblock materials
send the video of a ukraine soldier charging a russian with a shovel
And if your unit doesn't have access to those? Maybe you're special forces and were halo dropped in. Maybe you're resistance fighters. Maybe your truck carrying your roadblock supplies had engine issues. You carrying that shit 20km?
clearing sightlines naw youd literally just take 5 steps forward and youd be in front of the offending tree, of which you can also use as cover if you need cover
How are you going to use a tree for cover if you're in front of it?
then your military is useless and you shouldnt have even been deployed there in the first place. special forces are not seeking to cut down trees or create roadblocks. resistance fighters are not seeking to cut down trees, and, as antistasi has shown, you can create a roadblock with simply a jeep and a few soldiers. the military can send another truck to get the supplies to the soldiers.
Dont be ridiculous, you know i was talking about the tree as cover without being in front of it
dont be deliberately obtuse
Those are user-defined tags btw, meaning users on steam have tagged those not BI
Go read an engineering field manual. Spec Ops and resistance fighters have used rope across roads in ambushes to cut peoples heads off
That's not 'milsim' though
better add a feature that lets you pull a rope across the road the let you cut peoples heads off. do you even hear yourself? do you actually think this is or ever was regular military practice at all? even if there supposedly were one off situations where this shit happened, that doesnt mean its an authentic feature to add to a milsim game
complete waste of the devs time and no player will ever utilize these "features" that you wish so bad were in the game
Are we in the Arma 3 section?
I didn't ask for that
reforger is hardly a true military simulator, its a tech demo, a playtest, for a future military simulator. arma 3 is the precursor.
arma reforger isnt exactly a true video game, its meant to be the building ground FOR a video game. arma reforger was never meant to be a full blown arma title. just because i showed arma 3 doesnt mean my argument is incorrect. arma 4 will be a military simulator and arma reforger is the stepping stone to making that military simulator. again you are being stupid on purpose
you wouldnt have brought it up if you werent suggesting it to be added
I wasn't being stupid on purpose. Companies change brandings all the time and I hadn't seen AR listed as a military simulator.
The rope thing was military practice by the way. That's one of the reasons why vehicles used to have wire cutters on the front of them. Once again, read a field manual.
Yes I would. I bring things up as examples all of the time. Sometimes for things I want and sometimes for things I don't want
Any way it's clear you don't know what you're talking about when it comes to tactics so I'm not going to worry too much about your opinion on features.
its clear you dont know anything about milsim games because you want features that literally no one else on earth wants nor did anyone consider adding it to arma
i dont even think you can cut down trees in arma 3 exile
maybe im wrong but i dont think you can
Maybe I don't. But I have been playing arma almost exclusively for 23 years so I know a lot about military tactical sandbox shooters.
Who cares if you can cut down trees in Arma 3 exile?
Willing to bet plenty of people would love the things I mentioned in AR/4 too.
no one wants the ability to chop down trees or craft shit in arma literally no one but you
Plenty of people do. I've seen it as a feature request since A2 at least
nonsense, no one wants that feature
and we know no one wants that feature because they have not and will not add it
currently if you wanna chop down a tree you either blow it up or you run it over with a car, and no one cares to do that because its pointless
For a more slow and PVE side some of the features do make sense, I could see people sitting around a crackling fire waiting out the night. Meanwhile for fast paced PVP like Conflict, well.. even playing a medic isn't worth it there, too slow. I think we should dip though, the mods will be here any moment ready to clear this channel. 👀
I mean there's a mod for it with 7000 downloads in AR already so some people obviously want it
Maybe you should stop trying to to tell me what other people want. I'm sure plenty don't care but some would love it.
proof
Oh wow man. You're so right! It totally is. Im sorry for arguing with you Master of the universe and he who speaks for all.
Aki is probably right and this conversation probably will piss some people off. You have a good night!
Game Master:
-
I suggest making the UI more customizable, allowing players to select more options at the expense of reducing the UI size.
-
The GM is currently facing challenges with placement. It would be beneficial to revisit 3den Enhanced for potential improvements. Additionally, enabling control over camera speed while actively using GM, allowing vehicles to align with either sea level or terrain through a checkbox, and ensuring placed objects interact with the ground would enhance functionality.
-
The Game Master could benefit from additional player controls to address anti-social behavior. These could include the ability to restrain a player or to enforce an attention posture animation.
Base Game Animations:
- In Arma, certain animations have been popular within communities, such as:
- Salute
- Sitting
Incorporating these animations through a radial menu system would be advantageous, potentially extending to include modded animations from prominent modders, contingent upon their consent.
Placeable:
-
In previous updates, the introduction of buildables and placeables was a positive development. However, their inability to be constructed on other buildables has been a limitation. A recent mod has addressed this issue, and integrating this functionality into the main game could be beneficial if deemed practical.
-
There should also be enhanced interactivity with placeables, such as allowing players to adjust the height and placement distance of a placeable object.
Vehicle Seating:
-
It would be great to be able to use the current system which allows players o pull out binos, to also be selectable to pull out weapons and use them, This would also give more of a use to smaller weapons in more enclosed vehicles while also giving the ability to break the internal window or lower it to shoot out of it.
-
It would be great to have the ability to Drop down when on a MG to have cover while in a vehicle, this could also be used to be an action for turning in and out
Technically, both sitting and saluting are in the game already
Hold ~ to open the radial menu and salute
And if you stand near certain sandbag structures you'll see an action to Loiter, which is just sitting down near the sandbags
It is in the main game
No what does milsim mean?
Because I think quite a few things @stray frost suggested would benefit the game.
Chopping down trees was a big feature for sog prairie fire and people used it a lot and when free form base building comes trees will be necessarry if you wanna build fobs in the forrest, or if you wanna clear a landing zone for a helo
Its in the main game
Medical assistance requiring you look at a very specific spot rather than the whole limb is all good until the person is partially clipping in the ground
It is in the main game
This is a vanilla feature
And so is this
The game has a serious lack of taunt animations.
it would be awesome if we could cut down trees and shit. actually change the landscape
Tree removal action, uses shovel
no it would be useless
Cutting down a tree with a shovel is lame and cringe imo. Cutting down a tree with a 500lb bomb would be pretty cool.
dude wheres your vision why would it be uselles, do you not play arma
Whens the last time a soldier pulled out his trusty axe in the middle of battle to chop down a tree
50 years ago? 60?
my man, to clear a helizone, to make area for a base
dude we are in the 80s and fighting in an island we cant get excavators
That wouldnt even be worth the time at all, youll be sitting there chopping down about 50 trees when you couldve just landed a heli in the clearing just a few dozen yards over that way
dudeyou are just arguing to argue
they do not need excavators
this is not a point
people give you points that its very usefull and ur like whens the last time people did that, 50 years ago?
putting a base in the middle of a forest where there are not even roads is also a really stupid idea, youd have to clear out more trees to also make a road for vehicles to come and go
woods are great to hide bases
no player wants to spend 2 hours cutting down trees to make a base
arguing with you is pointless
i explained how their points are invalid
ok run away cuz you dont have any defense
well you do you, good luck
lmao keyboard warriors pretending they would actually utilize axe to cut down trees in arma
no you wouldnt stop pretending you would
Lol
The united states had this neat thing called a Daisy Cutter, used extensively from its creation and modernized to this very day
Look it up
The TLDR of it is
If theres no landing zone
MAKE one
Well there you go drop a bomb to cut down trees, not whip out a goddamn axe
you cant always do that lol
The point is there should be ways to remove trees
sure you can
Planting C4, driving into them, shooting them, digging their roots up
there already is, blow it up
there isnt
Not in Reforger
yeah luckily its a useless feature so it doesnt matter
Slam made a very good point saying you have to cut some down for the freeform building 
its not especially when mortars come
im not building a mortar in the open when i can build it in the woods
no thats a bad point because you will be sitting there chopping down about 40 trees just for the STUMPS to still be there, did you even think about that? the stumps will remain? are you gonna go dig out all of the roots too?
do you even realize how long that would take without machinery
in the middle of a warzone no less
absolute total complete utter waste of time that would be
I feel bad for people who can't accept that they're wrong. Removing trees should be possible not only for tactics but also for effect, realism, and extra detail could be caused by an explosion. All of which is not possible for larger trees in Reforger, a game that has a goal of getting the details right
luckily for me its not realism for soldiers to be chopping down trees with axes
You're arguing against the removal of trees in general
i am in favor of blowing up or running over trees like how you can in arma 3
in arma 3 pairie fire you just cut down the tree and it would delete the tree
in arma 3 you can level a forest with bombs or run over small trees
This is literally an IRA truck bomb. As simple and cheap as bomb's come it's not a capability exclusive to the US.
Daisy Cutters are Napalm bombs designed to clear huge swathes of trees and create LZs for Hueys and Chinooks
Hence the name
I was unaware the IRA had access to Napalm
Especially during the Vietnam era
there is absolutely no practical tactical use for manually and intentionally cutting down trees in arma
Clearing a sightline for someones gun
Korean War almost started back up when soldiers went to chop down a tree with an axe: https://en.m.wikipedia.org/wiki/Korean_axe_murder_incident
The Korean axe murder incident (Korean: 판문점 도끼살인사건; Hanja: 板門店도끼殺人事件,도끼蠻行事件, lit. 'Panmunjom axe murder incident') was the killing of two United Nations Command officers, Captain Arthur Bonifas and First Lieutenant Mark Barrett, by North Korean soldiers on August 18, 1976, in the Joint Security Area (JSA) in the Korean Demilitarized Zone (DMZ). ...
just move in front of the tree
Theres no hardcover there
there is. you dont need to waste time, there are demolition bombs coming yeah but there arent airplane dropped bombs
put cover there
Yeah guys. Just move out into the open to a worse position. Jeeze.
You could block a road with a tree, which is useful
The tree is blocking the view from my window, where im protected
I want the tree gone so I can see
So youre gonna cut down a tree so that theres no cover ANYWAY?
Still got my stump!
Sounds like a lot of reasons to remove a tree if you wanted to
Indeed
I can think of like 6 off the top of my head
that no one would ever use
an axe is quiter than explosives
That id use nearly every match
liar
How are YOU gonna tell ME
I would. Just admit you're wrong man. You said I was the only one who wants this and there's like 10 other people right here who do too. I'm not saying it should be high priority but I would love to see it added
i know you wouldnt use them every match because youve never used them before and youre not gonna start using them now
I just found it amusing the explosive compisition is the same as IRA and every terrorist uses for home made truck bombs i.e. fertilizer mixed with aluminium. "America's biggest bomb" isn't any bigger than things the IRA would blow up in london back in the day, or any more complex.
Wrong
10 keyboard warriors who just follow the sheeple
Whenever we had that remove trees mod running, I used it constantly
when ur wrong why you insulting
Send the link
I remember using grenades to destroy trees in the way in battlefield, or sitting ones that can be shot. It's very useful
It came in handy for getting vehicles unstuck
Came in handy for clearing sightlines
Came in handy for building stuff
Came in handy for removing concealment
Here ya go
very few downloads, shows just how useless the mod is
8000 downloads
the most subscribed mod has 300,000+
It has 7000 back when the PC player count was like 200 people. And thats 7000 more than anything you've ever made
You do realize thats like, all of Reforgers players right?
is that supposed to be a gotcha
Thats cause the most subscribed mods were buggy and had to constantly be deleted and redownloaded
People gotta reinstall RHS like 3 times a day
Thats gonna bloat some numbers a bit
The first sentence is just a fact. The second an assumption
gimmick mod thats probably in some guy's server that forces everyone to download it before they play, yeah no one cuts down trees on purpose in arma unless theyre playing as zeus and use the clear brush function from one of those zeus enhancer mods
O.o weird flex...
He doesnt even play reforger
i hope we will have that kind of crate in reforger, for the mortar rounds for exemple, crates that you can deploy on the ground, open and retrieve item from it. Imagine opening a crate and seeing a lot of AKs etc, and when you take one it physically disappear from the crate. I love that kind of stuff, would make logistic way more badass
Hes a mindless hater who spent like 2 hours this morning doing nothing but shit talking it lol
im here to tell you that 99% of arma players have never wished the could cut down trees
and everyone except you here said they like it
Im here to tell you that being able to is an amazing feature
nah theyre just drinking the kool aid, they know they wouldnt actually utilize such a "feature"
dude you are the 1% who doesnt want it
no one wanted it until that guy brought it up and now suddenly "everyone does"
nonsense, you guys know you dont give a damn about cutting down trees you just wanna cause a ruckus
Everyone's entitled to their own opinions 🤷♂️
I wanna cut down trees
It's funny because by arguing against it he's making it more known that people actually want it. Before he came along it was just a thing in a list of mine that were never going to happen 😁
wow the phrase "cut down trees" has been said only 27 times in this server and half of them were from today
theres a mod in arma 3 that lets you cut down trees and it has like 300 current subscribers
basically no one wants to cut down trees
Yeah because you are the first person to argue against it. Not to mention there is other terminology for it.
Blud is still waffling
youre the first person to argue for it, these other randoms never wouldve suggested such a feature if you didnt say it first
Hes a cringe life player
Bonehed
These "randoms" are some of the people I see posting here most. Never noticed you before.
Remember when feedback was about changing features instead of arguing about cutting down trees? Pepper Ridge Farm remembers.
I don't think he will stop until we tell him he's right... 🤣
he is right. he is absolutely right about everything he has said
this doesnt allow you to cut down trees
Same concept
sog prairie fire had tree clearing feature and people who build bases use it
absolutely not
In Arma 3, you could shoot and drive over trees and blow them up
In Reforger, you cant do either of those
Having a mod where you can remove trees in Reforger makes the experience better
and also in arma 3 there wasnt a similar system to reforgre
no just make it so you can run over and blow up trees again 💀?
I have used this system
I enjoy the benefits it brings
Also featured in Epoch and Exile (allegedly)
Bohemia has to do that
Why? i thought modders could do everything according to the ppl i spoke to yesterday
Engine limitations
if they made a mod that cuts down trees with shovel wheres the mod that cuts down trees with car and bomb
And no access to the trees 3d models, to setup proper animations for it collapsing and splitting
Doesnt work like that
You have no understanding of how the mod tools work, or the game runs, do you
Explain why you can make a mod that cuts down trees with a shovel but not the bomb or the car
You tie an action at the base of the tree to a specific GM interaction with Editable Entities
attach action to bomb and car
Something that Explosions do not do
I’m indifferent to cutting down trees… I’d prefer Reforger to be stable again rather than packet loss and stalling, it’s reminding me of the first few months of reforger again
Youre welcome to download the mod tools and give it a try
here is the average arma player, they dont give af about cutting down trees and never once wished they were able to cut down trees
I am an average arma player, and cutting down trees is a nice ability to have
Don’t bring me into your silly little arguement
youre injected yourself into it by commenting on the trees
nuh uh
yeah no its not, if you wanna be weird and cut down trees they have a mod for it, but it doesnt have even close to enough demand or usefulness for the devs to add it to the game
"Everyone Knows That When You Make An Assumption, You Make An Ass Out Of 'U' And 'Umption."
Also an average arma player...also I suspect I've been playing it longer than you've been alive😁
Grampa Jakerod is an OG
then you cant call yourself an average arma player
He beta tested OFP
My biggest request is that vehicles have individual health rather than shooting the back of a medi vic and exploding
so

doesnt mean hes right lmao
I actually didn't sadly. I was a little too late for that
Health on vehicles is a singular healthbar, with weak points that when destroyed affect either a system of the vehicle (Gearbox, for example) or reduces the vehicles health with Fire damage
An example is the Ammo rack: Hitting an ammo rack on a vehicle like the BTR starts a health drain effect on the BTR instance, and slowly reduces its health until 0, which is when it blows up
hitting the hull doesn't decrease health asaik which should be changed
last I checked, the health only start to go down when fire start
BTRs can survive if you poke holes in the armor
If you dont hit something crucial it wont die
You just poke holes where there is air inside the vehicle
same with armor, I never seen it go down more than 10
I remember the story of a Stryker that got hit by like 14 RPGs in a single mission off base
what you are describing is 10 off the health bar
And yet it was still driven right back to safety
Because the Taliban missed EVERYTHING crucial
They didnt get any wheels, they didnt get any of the engine parts, no hydraulic or brake lines, no fuel tanks, nothing
They simply poked holes into the empty crew compartment
Cutting down trees can easily be a mod for Arma 4 I feel their main focus a campaign as good as OFP/2/3 and reimplimenting features from the older game, I hope they have the hard mode of OFP because the k-pot n vest should not stop 762
Thats why I hate seeing people shoot a BTR 4 times in the side and complain when it does nothing
It did nothing, because you literally missed anything thatll kill it
Its not a living creature
It doesnt have "Skin" and it doesnt "Bleed" like we do when shot
its fine if someone makes a mod for it but theres no reason for BI to add it as a feature
100 hull damage is the btr split in half
Either shoot it in the heart, or the brain
Take out its joints
But shooting it in the stomach or the arm wont do a single thing to it
What are some features in the game you think need to be improved at the moment? I think the 1.1 entity clear is awful but the vehicle clear in 1.0 was also far too fast.
advanced stances along with its indicator on the hud like we had in arma 3
actual usable arsenal
non-ugly PC UI
they also need to fix the heli controls when steering with mouse
Yeah arsenal box ia pretty jank and the ui is hard to use on controller too. I don’t really see the need for stance indicator though, I never needed it in 3 or 2 as you sorta know that you’re not standing straight up.
well in arma 3 you could do CTRL+W/A/S/D to change your stance a bit
and the indicator in the top right would tell you which way your stance is
currently in reforger youre able to do ctrl+scroll to change your vertical stance but theres nothing to indicate your current height compared to the default height
and theres no horizontal stances right now either
horizontal stances, like leaning?
minimal ui is a design decision, which I highly appreciate in reforger.
Kind of
Reforger has like 7 vertical stances and 2 horizontal stances (Q and E)
Arma 3 had like 10 Vertical stances, and nearly 8 horizontal stances
Including swapping your gun to your left shoulder and shifting your weight to your left foot
Came in handy when peeking left corners without exposing most of your body
Hear that BI? We don't need tanks, planes, night vision, AI control, better UI, etc.
do u even hear urself
jakerod thinks we don't need tanks, planes, night vision, AI control, better UI, etc.
Sorry. Misunderstanding of what you typed. Seemed right in line with how you think so I didn't reread. My bad
I’m surprised we have half the stuff we have when we are normal army in the 80s.
Like I wasn’t in the US Army in 1989 but m4’s and red dots feel a bit… S.O.G?
Reforger has like 7 vertical stances and 2 horizontal stances (Q and E)
not to be picky,
Reforger potentially has infinite vertical stance (within current limits) as its a simple blend based on float value.
the only limiting factor is how much the value changes in one notch of the mouse wheel.
2 horizontal stances
You should be able to only lean a bit, you don't need to be fully leaning or not, you can be in the middle. So kinda of infinite as Momo said above for the vertical stance 😄
The only missing part is being able to switch gun to your left shoulder as Arma 3 has
And the sitting stance 😄
Also the prone one where you lay on your side and can shoot under furniture and small vehicles and stuff
yes that is missing. as is any kind fo adjustment in prone, currently
What're some of the issues you're faced with when making animations of that sort?
Dude, they need to get the gun sounds to be even half as good as Ashyl’s Better sounds.
In addition to be able to cut down trees and thick bushes, wirecutters are a must. I feel like the discussion about them died many times but I need my wirecutters
Ashyls mod sucks, WAY too heavy on the bass
all the gun mods in the game currently are bad
Frag grenades sound like nuclear bombs and gunshots sound like the world is falling apart at the seams
the sound mods
Actually the sounds in vanilla are the best I have ever heard in a video game and no mod even compares.
At least the samples.
It is just that the mixing is not aggressive enough to actually showcase how good they are.
The vanilla sounds are much more realistic
andrej makes the best gun sounds!
they can be multiple, from an animation PoV. prone in general is more challenging, because more limiting before a pose becomes very broken, making it work with all weapons with existing handling pose limitations etc...
I only noticed recently that there are reverb after the round is shot, it’s too quiet
have you been stupid enough to shoot a rifle without hearing protection, guns and explosions are incredibly loud.
Yeah all the elements are there. They are just not noticable enough.
Yeah, this I just worded it poorly
I did some few simple filter changes to the finalmix with some kinda extreme compression and boom. Similar to battlefield bc2 but even better.
unless they add earplugs but then they’d have to muffle radio and player voices and well… everything that’d explain the current volume of the gunshots.
I mean all of the head models having earplugs not like some kind of customisation lol
Well I guess the mix is like what it is now to make communication easier.
And yeah earplugs wont help you at all when everything is exploding around you.
My mod makes everything really chaotic and intense.
It is ultra realistic but not many casual players like it.
SDR or whatever its called?
I havent published it but yeah it decreases the dynamic range.
I dont understand the need to appeal to non milsim gamers when Arma has always been a milsim, guns are loud you can’t hear people over it the crack of a round hitting the dirt near you will never leave you or the super sonic crack.
Well I am. So...
Said every soldier in combat
I’m not saying the sounds need to “rape my ears” I’m saying the organ in the church is louder than the gun sounds.
Proper guns sounds can be theraputic for folk who served.
u mean ptsd starting
That is a possibility too
There are always risks when trying to widen the audience like they are doing with Reforger. I have seen too many people come here and complain about supersonic cracks and asking them to be removed for example.
While I and hopefully other Arma veterans want the game to be even more hardcore than what it is.
balancing act 😔
And nobody is happy?
I don't know about the current weapon audio, but the sound mod are absolute garbage
Okay truth to be told, I do like pretty much everything they are doing with Reforger so I dont want to complain.
I am just worried about the new people bringing their strong opinions here.
Any chance of that coming at some point ? In DayZ you can like go prone and do a 180° onto your back and aim anywhere inbetween. I think I saw the animations in Reforger files already
that’s what I was implying
Yeah this was one of the coolest things in Dayz that I found by accident
I can't tell if or when, but in DayZ, that implies a whole new stance: prone on back.
and that is no small amount of work
Yeah I assumed so. New state in state machine, bunch of transitions etc. Would be great to see some day though. 
you can
you just cant sidestep
I agree it would.
now theres also the input quesiton. in DayZ you ahve to hold right click to raise your gun, and roll around in prone.
I dont know how that different would be made in Arma between current turn around in prone or roll over
True.
not that we are going to solve it here and now, just saying that theres a few strings attached to such a feature 🙂
Absolutely, I just like how DayZ handled it. Seeing how many hotkeyed things were simplified/unified in Reforger already, such versatile animation would only make sense. 
yep. though i'll surely regret it when itll come to aiming with PKM up while on the back and not clipping that buttstock through the shoulder, nor over extanding the left arm 😄
🥴
yes he is using the betterhitseffects mod and decided to put it in here

Seems like this guy is just a troll
yeah lol
Btw I found a pretty interesting wishlist from long ago, but I think quite a lot of the things apply to Reforger https://community.bistudio.com/wiki/Arma_2:_Wish_List
And you can see some familiar names there 😉
zguuba
Arma 4 Disclaimer: Please do NOT rape either the Animals nor the Environment
Arma 4: Laws of Nature
arma 4: invasion of the btrs made of stalinium
Shoot all the animals even the dogs and rabbits
the texture budget needs to be higher (or adjustable on PC), I look at my own gun and it's rendering MIP3
btw I can still walk through walls, just in a different way
Conflict suggestions:
When a player joins they are placed into the team with less players (auto balance teams)
Increasing cost of redeployment on each death in edition to current redeploy cost (example 50 ~> 550 -> 1550)
those are the two I think would greatly improve the game mode.
April fools jokes aside I have Conflict suggestion: RPG munition should cost same or maybe a little less than launcher itself. 10 supply points is way too cheap especially if you consider US LAW costs 50 per shot. Soviet player has extra 5 shots for a price of one US LAW.
When swimming in the water, it breaks animations for players . If you get out the water and go prone or kneeling other players and I believe a.i we only see you standing.
- Forcing someone in a team is a good way to ensure they will disconnect
- Increasing redeploy supply cost just punish the team
conflict should have an second objective to the main objective, meaning that you can win by 2 different ways than 1 and also dynamic major bases, more locations for them, because conflict just feels like the same every game.
Punishing the team is good, find out who is being an idiot and give em’ a stern talking to and if you leave because you are not on your favourite team then you are immature
Forcing players to play in a team where they don’t want to play would be immature. Plus this autobalance feature would make impossible to play this game in same team with your friends because they would be split up between US and Soviet team
The ONLY downfall to this, is those of us who play with friends
This feature would triple already painful trolling in the game
This could be corrected with a party system though tbh
I must of forgot to post it but I suggested a team queue if you want to play with your buddies, there is no good option only slightly better options than a 80/20 split that it usually is
Those suggestions would massively increase trolling and destroying others game
True, there’s no winning if every player played like the trailers the game would be incredible lol
One troll can empty crucial capture points from supplies one by one within seconds by just respawning multiple times and after that whole team will be f-d.
They can do that already though, so it doesnt really change anything
everytime you respawn you should wait 60seconds or more
It is a big difference if you lose 100 or 1500 points
Personally with supply I think it should just not regen outside MOB, so I could care less about that half of lekkers suggestion lol
Well the other proposal is also bad. Why would I want to play at all if I’m forced to play in a team where I don’t want to.
I'm curious as what your thoughts on how this could be remedied
and don't give me that 'dont play on USSR if you don't want to lose' shit
It could be resloved by waiting list, if you don’t want to play Soviets you can wait in lobby until team balance will get better or play soviets and join game instantly.
Where I play, this situation on your picture is rare
Yea thats what I was saying for the past months, there is a mod for it but A. It lets 4-15 people flood onto the otherside when team is opened and B. Official is mostly what I play and it kills a server when there is no action vs the other side, both sides get a little bored with it and the game isn't fun bc is isn't a struggle.
Well like I say, I play mostly official, and if official is supposed to represent the devs vision of the base game without administration then this needs to be built into the engine with options to communities configure the balance threshold (23vs25 or 20vs28 would even be better than not)
unless we'd be able to make a party/squad like in battlefield before joining a game, sounds like a nice idea actually. BI could force team balancing and people could still play together by creating a party before
Refueling doesn't work sometimes at Small Fuel Supply Points. I'm doing everything right and I can't fill up fuel tanks neither vehicles (I get the option, but holding F doesn't do anything), player next to me can do it. Then sometime later I leave the area, come back and it works again.
Is this a known bug?
Sometimes if I wait around the fuel area it fixes itself, AFAIK haven't seen anyone else mention it but I have had issues with filling jerry cans since they've been in, only recently found that if it wont start filling if I just wait a minute or two and try again it works
(none of my friends have had the same issue)
Like the bar fills up, then starts filling up again but the number doesnt go up and the sound isnt played, waiting makes glug glug work again
Yeah, same for me
I still think it shouldn’t be forced. Alternative would be selectable function for server admin who can turn forced balance on or off.
Well there is a mod for auto-balancing, but I personally feel like Official Servers should provide a fair playground for everyone and thus should have auto-balancing enabled by default.
For me personally forcing to the team where I don’t want to play would end with changing server or disconnecting and doing something else but there is large amount of players/kids/trolls who would do anything to destroy this team game where they were forced to join, because they didn’t want to play there and it is their way to get it back to the system. Sabotaging is already really big problem in this game and it would get even bigger. All I’m saying is that it is double edged sword.
Yeah I feel you regarding the trolls and team killers, we need a report feature or something ingame, the vote kicking only keeps them at bay for a few minutes before they rejoin
You mean like not allowing trial/family accounts to play online?
That would solve a vast majority of cases imo
Well I just recently started actively playing reforger so I don't know a lot about people abusinjg xbox trials and steam family sharing but a simple report button with a few options like hacking/griefing/trolling etc. would be fine.
Yeah the thing is when people want to focus on trolling they'll have 10+ free trial account(xbox) or family share to alts(steam) and just sign out and into a new troll account, mess some shit up, get voted out, restart the cycle
In the end it's all up to BI on how to handle it we can only provide ideas and wish for stuff, I don't know how family sharing and free trials work on a technical side and if you can connect an IP or UID that keeps account hopping and just perm ban them or something.
basically everything needs to be linked to a primary key or combined foreign keys no sure how the db works for GUID in Reforger though
AFAIK you can do hardware bans on XB but I have my doubts on BI doing that, also some server owners are reporting that many players use the same IP so alledgedly IP bans would be a bad idea
yeah since we're running dry on IPv4
there's people in the community that threaten and perform ddos attacks against community servers and they are still able to play the game, fat chance official servers will reduce griefing
Even if BI were to ban someone, they could just create a new Steam account and continue playing through library sharing, right?
to be fair I dont really know what happens if you are banned from playing a game on steam, I guess family sharing still works
but they could revoke access to the game, so then it disappears from your library
I don't think it's a thing. I just mean BI could ban someone from backend
its kind of like a refund but without the money
I noticed that in some animations there is poor blending and an instant snap to the next pose. Could it quite possibly be that the character should be forced into crouch stance before the animation plays ? 
WOAH I have never noticed that before but I suppose I must always be crouching???
There needs to be more strict moderation of what is on the workshop, there's SO many broken mods on there it's insane :/
Is there anything that can be done about XBox videos not containing the player voices of others? Maybe add something in the EULA that says your voice can be recorded if you play this game online?
Makes it very tough as a server admin to investigate incidents and make decisions when you cant hear what is being said by the players.
Other than a capture card no. Also I think it’s a Xbox issue that you can’t record highly doubt the BI can change their minds.
Supposedly there is a workaround where you set your controller to be "owned" by a guest account or something. There was a video on it posted here a while back but i never tested it myself
that kinda sounds sketch! but yeah, IDK what the legalities are about that or if its just an xbox standard policy, but it sure is frustrating! I suppose I could make it PC only but that would take away 85% of my player base lol
Yeah its definitely a pain, especially with reporting issues to server admins like you said. Even with hacky workarounds no one is going to want to mess with all that on the off chance they run into a troll they can report
yep we know about this kind of things. thanks for reporting 🙂
You can decommision vehicles outside of bases.
Recently, me and another person I play with have noticed that "ghost wounds" appear more often now, i.e. you see it on your character, you are bleeding from it but you can't heal it, I had a similar situation with myself (another person helped me back then to heal it) and when my friend had the same problem, I tried to stop the bleeding, but I didn't see the bandage icon on his body (the same as in my case ), only when another friend without any "ghost wounds" approached us, he was able to "fix" us, so it seems that if I come across this bug myself, I won't be able to help others with the same bug, strange.
thats because the damage is on the inside 
what about this
reminds me of lethal company
@real dome oh no 😦
noooo
when they got all the entrances covered I'll just phase through a wall
Every day people buy this game, join PBS where the server runs <20fps, then uninstall because "the hitreg and driving is broken". Server mismanagment has a huge detrimental effect on this game's player-base.
If a server is always serving up a broken experience, they should be banned from backend. BI will ban mods for breaking the game, why not servers too?
it already displays low server fps warnings but maybe they should get bigger, I don't think just deleting those servers off backend is a solution
Warnings are only in-game; they should be in server browser too.
that might be nice, server fps next to ping. but then again, most players dont know the difference between client and server fps...
Anyone else ever have their weapon stop responding to reloads or resting? It seems like randomly if I try to reload via R it won't work. And same goes for trying to rest using C and sometimes bringing up optics. Holding R to inspect the weapon and reloading that way works but not pressing R
its not only pbs server, iam playing on official and bad fps and desync happens quite often when too many players do stuff in one place, but yeah maybe on pbs is worse because of players count limit is over 100
If in multiplayer that could be animation/network desync. Repro would be useful for us, as a workaround I usually try falling , drop and pickup or weapon switch
I have had this happen quite often.
Unfortunately I dont have a confirmed repro but seems to happen often if you get knocked out while using binocs for example.
But yeah dropping the weapon/binocs usually helps
ah yes
i think an empty box/crate that you can build with construction truck could be nice. You build it, then you can fill it with ammo/medical supplies for later use
If it's relevant this has been happening when I host on my local machine. Beyond that I'm not sure what causes it. It may even happen when I'm not hosting on my local machine but I'm not sure since that's the only way I play now.
Switching weapons sometimes helps but other times doesn't.
I see the issue... your game is in french!
Best language of the best country, that cant be an issue
april fool was two days ago
facts
ton tonton tonds ton thon
tan tan taan
@novel dock 080-065
I didnt know dwarden was a rock
Allow arsenal items to receive items in Conflict mode. Makes sorting loadouts easier.
?
For example if accidentally tak a helmet, i cannot just move it over back into the box, i have to back out. Drop it on the ground, then re-enter the armory menu. This also might be a UI error it not updating properly.
Ah
Arma 3 personalization would be nice, like having a profile with very generic stuff like glasses and maybe race for a bit of personalization in the game - at the bareminimum glasses tbh
also one more thing I just remembered was the autodetect graphic settings that was seen in arma 3, it would help a LOT for those who are trying to get a good base preset
I feel like generally the incapacitated system doesn't activate enough. Most of the time you instantly die - it is somewhat uncommon to get downed first. Also, there's no incentive to stay on the ground so even if a player comes to try and help you, you can give up anyway, which feels like bad design. Incapacitated players need slightly more resistance to bullets because I'm pretty sure that follow up rounds from a burst is what is killing and finishing off incapcitated players before they hit the floor.
Sounds like you're playing a different game? Pretty much any shot in the torso will incapacitate you, and most explosions too. In any firefight looks around and there are guys incapacitated. There is big incentive not to give up; you can survive and not have to start from spawn again. Last point is nonsense; it would be no fun at all if no player or AI you shot died because the first shot incapacites them and they get some magic bullet resistance.
I think building armory should be locked to at least corpral level. Currently in conflict mode, if somebody builds armory at the beginning of a round (besides antenna which is must have) then 2/3 of team will be stuck in main base because they don’t have any transport and no supplies to build vehicle depo. Even if you manage to build vehicle depo and armory then supplies will be depleted almost instantly by the players at armory who build their mega hyper setups and don’t understand how supply system works.
if anything there is too much incapacitation and not enough death, since those pasgt vests tank 12.7 rounds from 5 meters
Uh that must be a bug on pc because I have been dropping items from my inventory into the arsenal box for a while not dropping it on the floor then doing it
armory increases the limit of supplies in the base, so it is not always built just to make a loadout also that's what they're there for two humvees and one truck which i think is more than enough to transport people at first, but most of the time someone just going solo with those vehicles
Stop giving players choice tbh if you don’t build the radio antenna you should be brought to the lake like Lenny in of mice and men
I feel like we should be able to carry additional LAWs in our backpacks
it too big
A dedicated carrier exists:
https://sadefensejournal.com/wp-content/uploads/2015/02/paaw2.jpg
It seems odd to me that only one side gets a reloadable launcher
Especially since I don't think (yet) the Americans have something as bulletproof as the BTR
btr can only withstand max 5.45 or 5.56 but 7.62x51 or 54r it cant
It's British, not American
Americans just rocked dedicated AT weapons instead of wasting space carrying a bunch of disposables
yes, i posted this exact image a few months ago, US needs this
Ik, also probs not era appropriate
It's era appropriate
the ALICE pack frame was very versatile
us used dragons
Just not faction or theatre appropriate
everyone knows they are just a myth
lol
ARMA is no stranger to having "out of place" weapons for balancing
Original ARMA Bizon (or oddly depicting the LAW as reloadable)
bug? no, its a feature!
But yeah I feel like the US of the two factions probably benefits the most from a reloadable launcher of some kind for BTR Fighting
lol, i remember the law reload, i am no AT weapons expert, but that reload sound just did not sound right, sounded like marble rolled down pvc pipe
us had like riflemans with laws and russians had like only a few guys with rpgs so you know more laws levels the playing ground
And they gave the Soviets a Czech Law-Equivalent they also somehow reloaded
But yeah ARMA is realistic but it's always had "wrong" stuff (ARMA 2 British Armed Forces running around with a 1911 instead of a Hi-Power)
just make extra rpg ammo cost as much as launcher itself and there will be a lot less rambos with 7 rpgs running around
Instead of carrying an M60 and M21 just carry an M16 and a LAW
If every single person on the US team did that you wouldn't be complaining as much about the single armored vehicle in the game
i scavenge for the loot, getting rpgs of fia is easy
Nah I saw an M60 and M16 with M203 lol
currently the situation is absolutely stupid, every second soviet is running around map spamming rpg fire left and right in his rambo backpack
The issue is people who play US are generally bad at the game and don't think agead
I haven't encountered enemy BTRs yet, it just seems weird that only the Soviets get a reloadable launcher considering the US at most have Humvees
Which can be destroyed with grenades and machine guns
because soviets used rpg 7 a lot. and also lav 25 is coming
If servers were locked in first person it wouldn't be too much of an issue because BTRs are blind as a bat
so can btrs and lav25s.
A BTR can survive many M203 nades
Frag grenades can't penetrate the armor on a BTR-70
Neither can .30 caliber Machinegun fire
That's one of the design requirements
like 3 nades with good server luck will kill the crew.
I can confirm when a hacker was trying to destroy a BTR I was in, we took over 10 'nades with only light injuries and he had to take a LAW from the base (I call him a hacker because I'm pretty sure he survived several BTR Turret direct hits)
To be an Armored Personnel Carrier
frags cant but gls do in the game.
But yeah it seems weird that the one faction at the moment with an armored vehicle, gets the reloadable launcher while the one faction without is stuck with a disposable.
HEDP shells have a penetrator and like 30mm of penetration, more than enough
but it isnt an issue.
US is the only faction that has HEDP for dealing with light armor
HEDP Shells my beloved (Dragon Rising had them)
Yeah BTRs are rare but it still seems like an odd design choice that's slightly unbalanced (It's just BTRs are a rare sight in my experience)
Damage on the BTR is temporarily busted though
12.7mm fire doesn't harm it from the sides or front
It's understandable if the front is angled but sustained 50 to the sides should ammo rack it
yeah this update fucked the btr but its known atleast for rpgs
you can take down BTR with LAW, M203 HEDP, and M2 HMG and M60
I know the US can get an armored Humvee (not seen it yet) so maybe that is basically impervious to small arms fire but even then the gunner is exposed
556 can pen it
While the BTR Gunner is basically fully protected inside the vehicle
(Outside of the M2 Browning but that's only on other vehicles/ a turret)
yeah but lav 25 is coming
If it wasnt broken. Takes just about 10 rpgs and 10 mines rn.
I'd like to see an M18 Recoilless rifle or Super Bazooka for the US
i was told its known
well thats another story, independent from the intentions in ballancing 😦
prolly in arma 4
Also maybe slipping in the original ARMA czech launcher as a FIA launcher would be neat. (Maybe also available "captured" for the soviets as their own cheap disposable lancher)
i think checks used both rpg 75 and rpg 7
Actually I just remembered the Soviets did have their own disposable launchers so they could be added
M18 Recoilless Rifle/RPG-7 could be more expensive while the disposables could be cheaper
The RPG-18 was a disposable tube launcher like the LAW made in the 70's
yeah but rpg 7 is iconic for russians and law is iconic for americans, its nice to have all these things you mention but id rather have it for arma 4 then have it make reforger developement longer
Was even in ARMA 2
Well at least ppl are right when they call it a tank 😄
not only that, they have better weapons also, compared to usa
It is the closest thing in the game at the moment, heavy armor vehicle requiring heavy weapons to take out and having 2 guns. (It's just they're both MGs instead of an MG and a Cannon)
Well by all definitions is not a tank... except this bug that takes 30 blow ups to blow up
Iam expecting in future updates that we have mines that wont be detonated through shooting, that you need get out from vehicle and disarm it. In real live i doubt we can simple detonate the whole minefield just by shooting at it with guns.
devs have been working on improvments to mines from what i have heard, so hang in there, we are in for a treat
ill be picky, but still missing the tracks to be given that designation :p
But it can take more damage than any mbt, so light but very heavily armored APC
bt 7 could drive with no tracks
therefore BT7 isnt a tank 😄
it is
Would this classify as driving a tank?
They would just need to increase the minimum damage property of the mines. Small arms do not detonate anti tank mines like they do in Reforger now
0 - 100 km/h: yes
but RPGs and LAWs dont register 50% of my shots, sometimes cant even destroy a heli with multiple RPG hits. 50.cal is the most reliable. BI please fix
With the next major update, rockets should be more reliable.
Great!
More user interface information on rounds left on magazine while inventory open please.
i would love more RPG ammo types, and since the subject of balance with AT weapons keeps coming up, the Carl Gustaf would also be nice
Maybe it has been suggested earlier idk. But i think that having an action "arm and dig" on a mine placed on dirt or sand. It make the animation a little longer. But make the mine underground just leaving a little dirt mount so its not 100% hidden
i think the only war heads for the rpg 7 during that time were the tandem and pg7v and vm
You can see a bar that shows how full or empty it is do you want an exact round count?
yeah, or at least that is what the PGO is capable of sighting, so they would be nice additions
it has been requested a million times, i think the devs will have a solution possibly
even the angled front shouldn't be stopping 50 cal depending on ammo used. standard "ball ammo" perhaps but certainly not the AP ammo. which is what 50 cal humvees are loaded with default. 9mm thickness angled at 45 degrees gives you a relative thickness of 12.72mm ( can rounded to 13mm to be generous). according to this source AP 50 cal should be capable of going through 19mm at 500 meters. if one wants to do the math thatl be even more at closer ranges when the .50 projectile has more velocity. https://www.inetres.com/gp/military/infantry/mg/50_ammo.html
none ap 50cal is garbage when it comes to killing vehicles
Then that needs to change. Although you shouldn't need to be using ap belts unless your shooting at the angled lower front plate of a btr.
Tandem warheads would be overkill. There are no tanks planned for reforger, so it's just not nessesary to have more potent anti tank ammo for the rpg
Tbh even then it would depend which tank we are talking about as even reforgers current limited at would be adequate against very dated tank threats like the t55
Law has 300mm of penetration irl and the pg7vm can also do 300mm ( source varies) which would be enough to go through both upper front plate and front turret of a t55. ( theres a reaspn why ussr bothered to invest in modernising such old tanks based on afghan experience with addon armor) The cheif limitation would be small warhead doing less damage post penetration relative to a larger caliber anti rank weapon.
Just an HE rocket would be enough. No need extra AT rockets
Og7 didn't exist during the cold war. Not introduced until 1999
This is making me think of the very funny concept of them adding tanks and such and everyone expecting Bradley, Abrams, BMP-2, and latest T-72s and T-80s but instead it's just M113s, M60s, BMP-1s, and T-62s and maybe the evil upgraded T-55
It would be nice if NPC's could utilize all this furniture around, especially if they had wounded.
you can hide in those
If a4 is gonna still take place in 1989 if expect m60s and t55/62 to basically be "reserve" or 3rd rate tier tanks that can be bought for lesser supply points and a lower rank versus more modern 1st line of deployment tanks like the m1a1 or t80u for soviet side
Yeah I'd imagine
Tbh in a4 I'd hope at a minimum soviets get a t55m or t62m as opposed to baseline versions. Because aside from including a fire control system the addon armor will at least make tanks mostly frontally immune to aforementioned stuff like law or rpg7 pg7vm warhead, ( at best maybe some very dated tank shells from 105mm guns, but atill irrelevant for apfsds ammo that m60a1 and m60a3s were issued in the 80s ).
i wrote the following as a feature request for the ACE mod, but it would cool to have this stuff in the base game.
- Slow down the time it takes to vault over certain objects/heights. Maybe restrict the height you can climb over, and make it that you need a fellow soldier nearby to help you vault over high walls. Maybe allow solo climbing walls if the soldier is light enough (wearing no armour). These things will make walls/fences more of an obstacle for infantry.
- Slow down the soldier’s movement speed in which he can move while strafing (there is a mod that does this, but unfortunately it doesn’t slow down the animation as well), aiming down sights and having a raised weapon. Maybe the heavier the weapon the slower you are when it's raised? If not, then maybe make the weapon sway a lot more when moving with heavier weapons.
- Restrict the speed in which the soldier can turn the weapon around while aiming heavier weapons (will restrict people bringing machineguns for CQB), but keep the head movement the same normal speed, so that the weapon is slower than the camera. Also weapon inertia would be cool.
- Gradual speed increase/decrease when starting/stopping sprint to simulate soldier's inertia. Smooth out or limit turning/changing directions while sprinting.
- Decrease speed in which soldier can aim down sights (the speed when the soldier goes from not-ADS to ADS) so that the player doesn't get pin-point accuracy straight away just by right-clicking (or maybe add a bit of aiming error for the first half second of being ADS)
a lot of these are good for when fighting other players but will absolutely get you obliterated by ai that will no deal with any of these things
honestly this should all be vanilla, but an ACE mod addition would be nice
T-55AMV would be very funny to see and period accurate
Reforger needs to have accounts sharing disabled on steam and somethow have the same done on console
we just had a whole 5 hour match ruined because someone started kicking people, digging things down and then leaving right before the vote kick happened
At the end the whole american team got kicked by possibly botted accounts
since in a matter of 15 seconds the whole team just got kicked and the notification bar got flooded with kicks
Like i said a good fix would be
- disabling sharing on steam and (console if possible)
as of now one person can create an infinite amount of accounts both on PC and Xbox which allows them to keep reconnecting and keep ruining the game for others - showing who started the vote kick
- Penalty for leaving mid vote kick (5 minute ban if not more)
- not allowing one person to start 5 vote kicks at once
- And if there isnt already adding a vote kick tracker.
(Though i imagine this could take up a lot of server power and space and is a very tedious feature it would be nice seeing who gets kicked the most, who gets the most vote kicks on them, and who starts the most vote kicks. Like i said very tedious and i'm reconsidering whether or not keep this one on the list but this issue is a major one an i want anything that bohemia can do to be done in order to stop it)
For a public game this issue needs to be addressed quickly as allowing one person to sabotage a whole match all alone is unacceptable
So that's what happend when I left to do something how annoying
Be cool to get more American style maps for people to make servers based on a American Civil War 2.0 US military vs the Resistance modern warfare . Just a thought lol
he disabled control hint but still have them. But i think controls hint are just the popup message that you close with H
Thats not a hint but a interaction point. Hints are the things that pop up on the side of the screen giving you hints
Shovel bug is really annoying. Sometimes when building it just randomly starts to put shovel away in the middle of building progress and only solution is to restart the game
This 💯
The game is a bit too much of a reaction shooter as of now. A lot of it also comes down to how simple the medical system is (recovery speed and damaged limb penalty) and the fast respawn in Conflict.
These things could really slow down the pace and make it more tactical but as @cobalt agate said the AI should also then be affected. I dont know if they currently are affected by stamina or damaged limbs but they definitely should. And there should be some kind of flinching or penalty when you get shot so that it is not that easy to keep shooting both for the players and the AI.
no. i use this feature to be able to play since i use my brother's copy.
find another way to fix the issue
also they would need multiple copies of the game to use everything at once
i can only play when my brother isn't playing reforger on his account
then make it so i can disable "interaction point" key press hints
Separate binding for blips is planned, but not high priority
I usually am very pro how fast Johnny reforger can move but yeah I agree on strafe and vaulting. Seems weird I can spider man over a fence in like 10 seconds with 50 kilos of shit
Maybe its Pervitin
is that like Rasputin?
do you mean big orange F key? If so then you can use my MMHs Simple UI mod, far from perfect but at least there is no more huge F key xD . I hate this F key hint everywhere wish we could disable it
i agree i hate the f key hint
that looks like a good mod
bohemia should hire the dev who made it
I on the other hand like it 🙂 as long as it doesnt get in the way of things
u like the f key hint all over ur screen?
I forger sometimes so I like it
u forget what button to press to get in a car
yuh
I like to press f
youre lying
you already do press f. the mod just gets rid of the stupid hint on the screen that tells you to press f
nuh uh try to remember things when you have a tbi irl, people are screaming over comms and there are gunshots and explosions going off around you
I also like hints 🙂
brother i have almost 2000 hours in arma 3, i think i can remember to press the space bar which is required to commence literally any action
ok?
it just sounds like you have about a 5 second memory span, how can you not remember to press letter F? do you literally be looking at the hint on your screen every single time and wondering "damn i forgot what key to press, luckily the hint is there for me every single time cuz i cant remember to press the f key"
I think medical care should be the whole limb as opposed a very specific part of the limb that can sometimes clip through the ground and opening a fence being counting pixels is absolutely moronic and not at all “IMMERSIVE or REALISTIC”
you are joking but yes 😭
arma is not the game for you if you cant remember the most simple keybind in the entire game
Different people, different experiences, perceptions and skills 
I run logistics not remember button prompts, traumatic brain injuries effect your brain in ways you’d not expect
Do you also look through the controls to remember how to walk forward? forget the WASD keys often?
look through the controls to remember how to shoot ur gun
then u also gotta look down at ur keyboard every time u go to walk forward cuz u forgot where the W key was
that is different those are the same with every single game and have been for a long time
The weird troll is back
Ignore them Lekker
almost every video game has either E or F as the action key
Or Spacebar like Arma 3
Or left click like most indie games
Or Q like some other games
There's 5 standard Interaction buttons, the only button that'scommon is the Reload button being R
is there any game that has a default reload button that isnt r
There's a handful I can think of and only for specific weapons
Like this game Road to Vostok, where with shotguns and single loaded rifles, you hold Control to open the gate/bolt and put shells in one by one with Left Click
Cause R is reserved for cycling the Action
Bolt, pump, etc
a lot of games has the reload on square
were talking about pc
plug in a controller into the pc. it's the better gaming experience after all.
said no one ever
Controller is great for most videogames
like csgo for example
The only genres Mouse comes in handier are more niche ones like RTS, and alot of FPS games
mkb trumps controller in almost every video game, only games like maybe assassins creed is a controller superior
skill issue
mouse is more accurate and keyboard has more buttons
Don't need a million buttons to play videogames
driving is the only thing I’d say works best with controller that and smooth, slower movements like some cinematic sheeeeeit
may i introduce you to arma
Elden Ring is better on Controller
A niche game that less than 20,000 people or less play daily?
15,000 in Arma 3 and 5,000 in Reforger?
is that supposed to be a gotcha
Well duh
Most games aren't Arma and most games use a super small portion of the keyboard, lmao
look what you said
you said "video games do not require a million buttons"
you did not say "most video games do not require a million buttons"
I hate mentally ill people
I hate people
This clown is a textbook case of why
not my fault you are illiterate
why do you hate to hate
🤡
He has no life and no one loves him, so he seems attention online
cryer doesnt know how to use a keyboard he can only handle the simpleton controller
Do not bring more hostility to hostility, like you told to me ignore them.
incorrect usage of the words fact and truth
Ladies, be nice.
Yes daddy, sorry daddy
that’s cool and all but the AKU-94 exists and it haunts me
Cursed
Mmmmm bulpup
i did not know road to vostok had this, sounds like a really nice feature!
Added video of the shovel bug
Ive been having it too
me too,very annoying
Add this to supply system lag and you have worst experience you can get from the game
I dont even need to play conflict to suffer
BI a few of your clouds have very visible seams
Yeah I have been noticing that too after the latest major update. They did some big changes to the cloud system right?
atmospheric front
Battle royale zone edge
idk why but no matter of environment quality these clouds always look like a play-doh to me. somehow very uncanny.
Please, when explosives come, let us attach them to infantry
Ill take a tk kick just to kill a enemy vic
Devs please do not add remote detonation explosives, I beg you I hear American’s make the same joke when they fire an RPG it’ll be 10x worse with remote explosives 
skill issue
When we get remote explosives I'm putting on my best Scottish accent and becoming demoman tf2
krill issue
A BOTTLE OF SCRUMPY
KA-BEWM
Or if they are added make them wired.
this or a certain range for the clacker to work
Yeah dont think wireless firing devices were that common in the 80s
They still arent. There is a good reason for that. Because once you press that button, and nothing happens you have a whole new issue.
Wire is way more reliable than wireless.
sometimes they look great, but other times they do look like play-dough 😆
we could get vanilla night vision solution, i just remember that the BRDM-2 commander has access to night vision periscope and IR headlights
Oh neat
Think the LAV also has NV and Thermal capability
If we get those two systems though i speculate they'll come with some form of night vision considering why would they make vehicle night vision and not something for infantry considering the main thing of arma is infantry combat
historical accuracy would be why they havent done it for infantry, but some NV tanker helmets would also be nice
Running around with MG+sniper+backpack full of ammo isn’t also historically accurate-yet available in game.
so an/pvs7's for US team? 😆
Tbf we have the colt 723 which regular infantry were not given.
Most likely yes
IF they ever do NVGs that is
Out of scope for Reforger
*727. The 723 did not have M16A2 style sights.
My bad
it isnt not historically accurate, it is just silly exploit due to the game not punishing it
tbh it does punish this however by taking more much more supplies and making you easier to spot in many cases, stamina needs a bit more work though
if a stamina system and hold breath comes to reforger, then prolly it will be enough to punish too much weight
Would be cool to get proper crew equipment yeah.
Like the soviet tanker helmets that we over in Finland call "Wiener Beanies"
Simply making your maximum movement speed (running, turning, climbing) be affected by your load would pretty much eliminate this problem
It would probably also make idiots want to spawn in with cheaper loadouts so that they wouldnt waste all the supplies
they have already teased them in their marketing images, so the "Wiener Beanies" are 100% coming
they can do slower ads, or more time to raise your weapon
Yeah this should also depend on the weapon so that a machine gun is not always the best choice for CQB.
Instead use a smoothbore musket
I do wonder what bayonets will be capable of
stabbing probably? :p
I mean like, wouldn't it be sorta difficult to simulate the actual thing of stabbing someone with a bayonet? Or would it just be the animation of stabbing and the person on the receiving end just takes damage without anything else
Actually now that I say it out loud that makes alot more sense
The m249 saw is absolutely the best choice for cqb, the m60 should be malfunctioning badly by 1989
That is why I said "not always" 🙂
I am readn’t
Hold breath is needed only because guns aren't stable enough even with full stamina, and supported by a object Anyone who done any sniping beyond like 500 meters would agree
before it was even worse when you couldnt even lean the gun on a object
Suggestion for loading screen of a scenario, a warning when starting a scenario with mods loaded.
Eg you've just played on modded server, jump into singleplayer, and dont realise why game is behaving weirdly. Its cause you had 20 mods loaded and you didnt check mod manager before hand.
Something simple as in Arma3 top right of the loading screen.
This already is a thing no?
Is it?! If so its very unnoticable, i never saw it tbf
In the top right corner
Lemme check...
Or is it only in multiplayer, not sure anymore
it is there, but honestly i never noticed it before xD, perhaps if it was yellow...
I agree, ATM it is to snappy
Ads is slow enoigh as is. If anything ads could be increased on lighter weapons like carbines.
Ads is fine, but I do agree that we need the speed to vary per weapon, but weapon raise and lower is to fast
People are too coddled, get rid of ads entirely
aiming down scope?
no aim downsights for m16 hipfire like an 80s action film
someone carrying 40 or 50 kilos shouldn't ads as fast as someone carrying 30kilos is what I meant
Why? is the weight distributed on the arms?
to balance the weight system
Sounds like something modders or custom server hosts can do
better have it in vanilla
I think ads speed is for the most part fine, I think improvements must come from stamina and so on. I also feel like if your stamina is empty you shouldn't be able to do the standard jog, and should probably be restricted to a walking speed
the problem with that is your stamina decreases even doing jogging. You cant expect to sprint if youve been jogging a certain ammount first. so jogging should be the default speed unless your trying to haul comically unrealistic loads like maybe 70 to 80 kilos.
there also no point in having a discussion about speed reduction if people are unable to acknowledge there is a differentiation between carrying 30 kilos of weight alone in your rugsack, versus all of that weight being distrubted all around your body via gear, and clothing combined
So what, no point in stopping people from hauling an RPG and PKM and pistol and medical supplies because irl weight works differently?
even at 40 kilos, you will be marching, and not jogging for any distance that matter
irl you will also need to eat and drink, but thats not a problem in reforger
irl you have to shit and piss too, and it's not a problem in reforger
yes proving why this discussion is pointless
how come
its not impossible to jog with 40 kilos. were already restricted with how much sprint time we have at 30 kilos.
so i dont see a problem
I see a problem in the form of single player running a squad worth of arsenal
and having the competitive advantage for doing so
yeah and i also see a problem when your only limited to 24 players per each team on official servers and 64 players max on a custom server with no AI, for what is supposed to be a conventional shooting war between 2 super powers
64 players ( per team), is not even a company sized unit
play on community
now that we fix your problem, we can try to fix mine
allowing players to tolerate some extra weight, is reasonable to simulate the scale of bigger battle
instead of doing this, in practice it makes lone wolfing the meta, and instead of bigger battles, you get shootout like it's dayz
Ok but the issue isn't "why isn't my guy going to the bathroom regularly" it's "people are playing a realism-focused team-based game as doom guy"
I am not the guy to ask about like exact weights and how much you should be able to carry or shouldn't but this is still sub-optimal
it's shouldn't be realistic base, it should be gameplay base.
let people be disorganized then and strain thier supply systems. itl allow the other team to win. Its already much harder to lone wolf when you can no longer deconstruct enemy capped bases with shovels and have to cope with AI squads from barracks no longer being so stupid.
its really the smaller servers that feel like people were forced to lone wolf. 32 players ( even with 48) is kinda hard to expect any sizable units to be expected to conduct multiple front offensives, and still have left over manpower for defense and logistics.
That's hardly a willing choice though, the official server player cap is because that's what the devs say is "stable" so that's what is confirmed to run fine with AI and such. I imagine one day we'll get 64 and maybe even 128 player servers WITH ai and all but for rn I think the best is to just stick to maps like Arland since it fits a bit better with 24 v 24 fighting than everon
on custom servers I see much larger squads be formed, without the proposed limitations present. been playing some dark GRU as of late, and supplies are cheaper on a lot of things then vanilla game. and ive been seeing objectives regularily assualted and defended by squads, rather then constant lone wolfing
an rpg7 is only 22 supply points, and pg7vm rocket only 4 supply points.
i agree that arland is better with the smaller player count, but with only 2 MOB spawns on the entire map, it makes spawn camping predictable and easy to do even for someone who doesnt even know the map inside out, even in early stage of the game. the distance between 2 MOB's is so close that you dont even need to bother flying people out to do it.
Yeah, they did a recent balance patch for all the costs of weapons cause kits on their server could get in the 200s to respawn with, and on average were above 70 for Riflemen alone
I applaud them for the change
so until we are able to disasseble MOB's and relocate them, i will still opt for everon just to not get spawn camped within first 10 minutes of game.
Yeah true, maybe they could add more places MOBs could spawn?
the way I will do it is up to 50%, I will slow down the jogging speed 5% for every kilo over 27 kilos.
YES, that is something Ive been advocating for for awhile
#mw2 #rudyreyes #generationkill
Rudy Reyes portrays himself on Generation Kill.
which ones are doing the jogging during PT here? the one in the full combat gear or the ones in the T shirts and shorts 🙂
the one with at most 30 kilos worth of gear
really? i thought that would of been a sprint 🙂
because the current pace of jogging in reforger appear to be the slower pace those other marines were doing in T shirts, the ones he was doing circles around.
you can do this in game too. it's sprinting. in game, you can sprint for a while too on 30 kilos
only if your stamina is full, you have some sprinting ability at that weight. But again arma doesnt even distinguish between evenly weight distrubuted 30 kilos entire kit, versus carrying that all in a backpack. SO i dont see a need to reduce joging pace [past 30 kilos when past a certain weight its basically impossible to sprint anyways. maybe by 50 kilos we can discuss reducing jogging pace to brisk walk pace
I see a need to reduce jogging pace when past a certain weight.
I think that it should also matter with Stamina
Stamina bar should be way larger and Sprinting take up alot more of it
That way after it reaches a certain level, say below 35%, you move slower and slower until it caps out at 10% or less stamina, and you move almost at a literal snails pace, barely dragging yourself forward if you exert yourself too much
This would require like ten minutes of holding the Shift bar, meaning if you just Jogged for 15 minutes youll arrive at the battle with like 75% of stamina
But if you sprint the whole way youll end up with little to no stamina, making the ensuing firefight harder cause you move slower
Realism and gameplay is a balancing thing, at the moment interactives being at very specific spots i.e bandaging and opening doors as opposed to the whole limb or whole door just makes it feel unpolished as opposed to “realistic”
I would love more sway when out of stamina and hold breath feature and make it so that the heavier you are the slower your sway and stamina recover. 🤷♂️
It would be nice to see a modern section added to reforger as well , adding a basic modern with 2 maps for game master and a couple factions ,weapons etc.. but also adding a couple of the arma 3 dlc to the game able to be purchased by those of us that would want to . The content is already there itd just need to be added to reforger with abit of reformatting and adding the reforger full controller suport , controller players we deserve to experience modern combat as well dont we ? I really hope the developing team could strongly consider this idea because lets face it the mods on reforger usually dont work very well i have yet to beable to create and play an actual scenario in game master without random error codes , but also joining someones created server reuires to download 40 to 80 mods which i cant do on console (xbox series s ) no matter what i do please devs just consider it theres no harm in adding a modern section in reforger and it is doable for those that agree and would like this idea or have any suggestions please give a thumbs up and reply with suggestions
😊👍🏼😎 hope everyone is well
The content is definitely not just "there".
Reforger is a Cold War era game so wait for Arma 4.
but A4 also gonna be cold war most likely, if they are reusing assets
and its not a ctrl c, ctrl v for the dlcs
I respect your reply thank you 😊, but from what i understand arma4 is set to be the same era as reforger which is why i suggested that reforger have a modern era section/tab added at least , since its only a hub to hold over until arma4 if they were to add the modern section and bring over a couple purchaseable arma3 dlc to be used in a modern section with basic content also then it could be left as a suitabke full game itself
sorry but wont happen
thats not easy work tho, at all. it takes time and i dont think bi will do that since moving stuff from a3 to reforger isnt a click and drop action
and what can you bring to reforger when reforger is missing a lot of a3 features
mby at later stages of A4 with some DLCs, but I think thats years away
what we know will come to reforger is the roadmap, the rest is undetermined.
If I wanted a modern shooter I wouldn’t play Arma reforger it just seems weird to request it, that’s like buying chocolate and opening up and asking for icecream instead. You knew what you were purchasing
Could we get a building thats just primarly for holding supplies at bases for conflict?
Like just allows us to build the empty fia ones, so we can store supplies without having to build a arsenal which somebodys gonna waste all supplies through
And make it buildable by the construction truck, I would love to create a mini-base to hold supplies just outside a defense point in-case someone is attacking or just to prepare a supply cache nearby to bring over once friendlies capture the base, or even just being able to prepare a small cache for extra supplies in case the base runs out so you dont have to drive the whole trip to replenish the base
plus it would give us more reason to use the camo nets in random places, like to actually hide something(as opposed to using it as a silly shaped 'guard tower', or something to get on/look over houses)
I've put the camo nets over like Sandbags and stuff
To hide armored vehicles like BMPs and small vehicles like HMMWVs
Well yeah same, like 9 times in my entire 2600 hours lol there is not much benefit to dragging the cons truck halfway across map
I also build sandbags around the mobile HQ
I already use cons truck in place of regular canvas transport truck but still feels like it could use that extra little usage that would go a long way to usability
Whenever I get a mobile HQ I do a mini convoy with a HMMWV and CV, or a UAZ PKM and a CV
In the past 4 months, I've only seen 2 other people use cons truck in the 300+ hours in that time...
cap
Go read it, theyre reusin assets and stuff
proof
reused assets could be as simple as trees and birds
Why tf would they use the exact same era if its gonna be a whole different game
it will literally just be arma reforger but more features
To save a bunch of time
more like waste a bunch of time
might as well update arma reforger to be arma 4 if its gonna be literally the same era
Arma reforger is like early early alpha of A4, kinda
Surely they wouldnt dare make arma 4 a cold war game so that we all have to mod in modern technology
that would piss everyone off
I think that a lot of people already know, it was mentioned since day 1, you are just a bit late
Speak for yourself, imo Cold war era > modern warfare era
I also like cold war setting
easier to mod in cold war shit to a modern game than the other way around
you can like the cold war setting and not want it to be the core of the game
Its not that deep man
making the game cold war makes it annoying for anyone who wants to play modern settings because modders have to go do it all now
yeah it actually is that deep
paid CDLC's ( or BI expansions)
turning a cold war game into a modern game you'd have to ADD features as a modder, while turning a modern game into a cold war game youd simply just remove features
remove plate carriers, remove night vision goggles, remove modern weapons, remove the fancy holographic sights, remove the GPS etc.
but if the game is already cold war now you get modders who make subpar versions of those features
naw i dont think bohemia is gonna make arma 4 cold war that'd be a stupid design choice
reforger it makes sense for it to be cold war cuz its just a tech demo anyway
they can add the fancy features in arma 4 and have the basic ones in reforger naturally
not all modders make subpar stuff toBI. anyone see RHS for arma3 ? i liked how you could roll down humvee windows. or even choose to leave door open when disembarking ( so as to provide cover)
u dont understand what im saying
its gonna be way harder to try and code in a feature such as GPS or red dot sight, because its not a core part of the game
Gps is already in a mod
some modders have done this already but they are, as ive said, subpar
red dot sights are apart of the game
theyre modded in
Vanilla
^ vanilla. Not modded reference. the us team gets aimpoint 2000 ( red dot)
red dot sight from late 80s that was adopted by delta force on use on thier carbines of the time
actually modders also had a sample for red dots before
modders also did helicopters berfore BI added vanilla content. wasn't very flyable
The Cold war era is actually a really good time frame for A4 imop
so bad i never touched the blackhawk mod till post 1.0 patch
They were indestructible😂
forget about damage model, the flight model is what was the real problem
It just felt very.. slidey..
I think I flew it once and yes they were bad, similar to dayz mods
you mean the helicopter flight model they used that was actually the vanilla one?
Wdym
No it wasn’t lmao
It's the '80s not the '60s, arma 4 can have all the trappings of modern warfare and be in the era.
All you miss out on is modern helmets, body armor, and weapons and also drones
yeah give me drones and body armor and modern helmets
I puke a bit in my mouth every time I see an m4 block 2
best ar15 build next to the Hk416 👍
an m4 without the front iron sight is not an m4 at all. it's an imposter
Hell you even get some drones considering the RQ-2
They had NVGs, thermals, modern AFVs of all sorts
there are block 2 builds that retain the sight ( 2 in 1, gas block and front iron sight), but its just removed for a low profile gas block generally speaking becuase the ironsights are moot when red dots or eotech holosights are standard issue. all that front iron sight does is obscure your sight picture.
and even then there are backup front post iron sight that can be installed on the picatanny railing
This is peak m4. since then, it been going downhill
this style of m4 ( m4 block1/1.5) is still in use today amongst normal grunts. Its only socom that gets block 2 builds
although it seems it may gradually get replaced for sig m5
To whichever dev made it so a Skoda running into a cargo truck leads to the Skoda being destroyed thank you that is the funniest shit ever
helicopters should have navigation systems. For Uh1H and mi8 radio navigation based, beacons that will show course indicators presented on a analog horizontal situation indicator showing a relative bearing towards the radio source. a Automatic direction finder if you will.
the way i would do this in reforger is having any freindly bases that have an antenna errected to be selectable to navigate to
flying purely via visual navigation is fine during daytime, but very problematic in adverse weather conditions. EG below Night time, Overcast and full rain. very disorienting without any functional onboard navigation system.
granted in todays standards VOR or NDB radio are obsolete and backup of backups ( even older then TACAN) but its still better then nothing, and at least with the platforms in reforger i am not aware of more sophisticated forms of navigation like Inertial navigation system with programmable waypoints ( and of course no GPS becuase cold war)
^ eventually found way back to MOB
please for the love of god fix the supplies spawning on top of heli rotors when you unload onto the ground. ive had it happen both times i tried because if you dont land on a helipad its impossible to efficiently move supplies
I've had same problem multiple times
Wouldn't it be a good idea to make an additive breathing animation that can be used on all animations ? Currently some have breathing, others not. Maybe such universal additive could give one to all.
With variations of course, depending on usage.
to add some positive feedback on observed fixes. Its nice to see Uh1H no longer spins on the ground if you get out with engine running👍
there is, for the most part.
Yeah it is just not very visible all the time unless you really pay attention to it
that depends what we are talking about: there is animated breathing on the body (what I am talking about)
I do not think this should be too visible. but also this doesnt affect aiming sway.
the sway is handled purely procedurally.
But they are both controlled by the stamina system right? The frequency and amplitude
Btw are there any plans about adding freedrawing on the map like in A3?
It is something that us milsim players would appreciate as we use a lot more graphical control measures than the built in map markers.
Also drawing paths and such would benefit everyone.
Id love drawing like in a3. Markers are cool. But sometimes its better to just doodle something
I know what I'd doodle
Yes on public servers unfortunately sometimes you will see a 15-years olds interpretation of the male anatomy...
in the industry we call it TTD
But again it should be something server owners can control in the server config, just like marker auto deletion settings etc.
Every time I try to load a save file from Solo GM to multiplayer GM it never loads. All vanilla no mods
Imagine if you could add text to your m1 helmet like they did in nam
Born to shit, forced to wipe
Come on... you know everyone would just be running around with dicks on their head, right?
I fail to see the issue but I was mainly talking about text not shapes
Do you want me to draw out a penis emoji 😂
I would write "friendly" over it so enemies would think I'm on their side and not shoot me
We could really do with better loading screen tips take Insurgency Sandstorm for example
We have a “Intentionally attacking non combatants is a warcrime” despite there not being any.