#reforger_feedback
1 messages · Page 15 of 1
they also won't load with that much, because they will move like turtles, because of the system.
People run gear within the range, because it means they can move around easier, make less noise, have less inertia in their movement.
This is why people will also dump their bags when fighting, which is something you never feel obliged to do in ar.
All I am going to say about Tarkov that in early days I used to exfil raids with 4-6 weapons in my backpack and it did not affect my stamina nearly at all. There definitely was space and even more so when you know how to strip the weapons.
But why are we talking about Tarkov here all the time?
Different genre different purpose.
Some mechanics can sure be influenced by mechanics from other games but I don't like how people always bring up Tarkov when talking about Arma.
really? i must be a rarity because thats what i commonly do. if i need to make a mad dash an there isnt any in between areas to rest and recover
Also if you want to talk about real life comparisons, the M72 LAW should rattle like a rattlesnake. Never carried one that didn't.
A lot of older gear is not like modern plate carriers etc.
its only the soviet team where i find it more problematic to do so versus US team. becuase thier rigs dont allow as much stuff as Alice system, and i feel more compelled to be backpack reliant.
You are indeed a rarity, because it's not even something that you need to do outside of larping.
as a grenadier I can take the Alice machine gunner loadout, and still be able to stuff like 10 magazines and 14 40mm HE 2 hand frags and a smoke. My backpack is just for some extra medical supplies.
i just dont feel i need it if its a situation critical. I can shed it.
You just should not be able to look like this and run, jump and climb over obstacles completely normally with nothing but a slightly increased weapon sway.
If only movement speed was slower, turning inertia greater, prone to standing animation slower and climbing obstacles height lower, you wouldn't even need to touch the stamina or breathing system.
It is actually somewhat of a separate issue than your encumbrance affecting your general agility.
with that much gear in tarkov, I would be moving like a literal snail.
forget tarkov. even in a3, you would be moving in slow motion with that much gear.
And while most people are able to carry quite a heavy backpack while walking, doing certain movements with it are very difficult or pretty much impossible, like going to prone and standing up for example.
There is a reason why there is even a specific technique on how to lift the backpack on your back from the ground.
This is what I run as a basic gear in tarkov. I go over that weight, and what I can do start to get restricted bit by bit the heavier my gear becomes.
Why is Tarkov related to this anymore? 😄
the use a system that reward running less gear that works.
the same system is used in a3m kind of.
Is this what you run just to deathmatch other players? theres not much space for loot without carrying any sort of backpack. Imo it's also a matter of preference. And dependent on strength skill as well affected whether you pop stims to enhance your endurance, because even my own character could run 40-45 kilos with 2 weapons if i didn't care about having room for loot.
I removed the backpack to show all the gear, since the backpack is empty.
also, it's mod to late wipe, so I don't actually do any looting.
thats unsual becuase im on a discord with some tarkov old timers who are have access to level 4 traders, have bitcoin farms and they still run massive backpacks and keep em empty just because thats the dedicated loot space, which includes taking any weapons, gear or ammo deemed good enough from players that they killed.
to each thier own i guess
we call those ones garbage collectors.
if you say so.
i thought those were titles reserved for arma reforger players who have somehow managed to acumulate thousands of hours before the game was even 1.0.
thank goodness i have under 1000 hours somehow
last time I checked ego repair cost was 100 supplies 
Another thing to add onto this imo that'd be nice is some form of a "level of damage" or whatever it'd be called. The ability to just use one bandage to heal all wounds from 9mm to shrapnel tearing through your body is funky to say the least. Would be nice if you'd actually have to expend some tourniquets and say multiple bandages to heal.
I am no medical expert and all but it does feel off
Never been hit by a nade? Those things seem to damage every body part requiring many bandages, tourniquets, and even saline to heal someone.
What I mean is something like requiring multiple bandages to heal one part. If a frag goes off to your right and knocks you out it'd likely pelt your right side with shrapnel, my suggestion is to require more than one bandage to fix up a limb with likely multiple wounds on it
Idk this is my idea to add on to what was said, so that you can slow down medical stuff, necessitate things like CCPs and medics and ambulances more.
Otherwise though one big improvement would be for them to actually let you drag and carry bodies
There are already 4 different severity ratings for wounds. It could be pretty easily changed by changing the bandage effectiveness.
Requiring multiple bandages to heal a severely damaged limb could be interesting, but I would like to see more types of bandages first.
And it would be difficult to prevent it from turning into bandage spamming minigame.
Wait wtf there's types of bandages?
theres 2 types in game files, 1 type in game. if you mean in real life, then yes. theres a lot.
That ain't right
ace from a3 has field dressings, elastic, packing, maybe more
and quickclot and field dressing
make everything serve a purpose, whats the point of binoculars or medics if you can keep respawning until you wear the enemy down
why do we even need medics to be useful
Because otherwise what is the point of the medic backpack that is objectively worse than the alice, that is just a waste of dev time and resource
There is more gameplay beyond Conflict and PVP
I am aware, conflict is a lot of pve anyways plus gamemaster but as I said, medics aren’t very useful with the terrible medic backpacks for both soviets and Americans
drip.
Okay 200% valid
if there are many explosions near the player and he dies, but there are still explosions, his corpse may fly into the air and hang
did you try updating your GPU drivers? That usually helps 😉
It's a lighter and smaller alternative to alice. I use it even when I'm not medic.
I basically treat it as an "assault pack" wheras alice is just an oversized rugsack
when you unload supplies from UH1 and load back in again then sometimes supplies end up on top of main rotor, breaking it.
When adding the HQ role please make the callsign manager support HQ elements.
So that the commanders group would be "Atlas" and the commanders callsign "Atlas 6".
Same for the platoons.
I don't know, this might be a super niche thing tough but my brain is hurting trying to mod the amazingly dynamic but complex callsign system.
Also would be cool if the NATO symbols would have the HQ symbol available as well as the already existing but not fully implemented echelon amplifiers too please 
seems like the game caps out at 5 GB RAM and 5.6 GB VRAM? will memory budgets for textures and meshes be controllable or raised in next version?
that would be a relief, some more optimized object loading would also be greatly appreciated
BI please disable spawning at bases that are being captured entirely, and if needed make it a bit longer to cap bases so it gives time to the enemy team to spawn elsewhere, grab a car and a squad and come back, it would make much more interesting combat situations, and not the old cheap spawn killing that the game been having since day 1
please also make respawns take longer and punishments worse for hitting respawn, I am literally beside you with bandages and morphine, perish in real life, worm
Maybe hide first part to spoiler
thank fk for this update. too long have us console players been at a massive CQB disadvantage vs PC and their ability to lean on the fly. NO MORE!
any hotfix for autokick because of TK ? whichever i picked server some trolls have super fun now knowing they wont be autokick when throw grenades or sniping at main bases
Which servers? Community or official?
community
Vanilla or modded? Which Gamemode? Have you also tried on official servers?
i will test it with my friend on some offcial servers so i will let you know, but seeing people doing tk and not being kicked seems a little bit off
This morning I got in, first thing I saw was someone doing the grenade, then respawn trick to kill teammates around the armory. Then they realised they can straight up shoot everyone, and not get banned, so they did exactly that. Killed 12 teammates, and didn't get an autokick from the game.
Just to be sure, are those servers vanilla or modded? Since some mods might change behaviour of TK detection
pbs server so vanilla. there wasn't any mod on it.
still not fixed? I think it been broken for a bit
Thankfully, the vote kick is working, and we are able to vote kick obvious trolls who are raging in the spawn. It does take some time though.
Well it is strange since it was passed as functional in RC check before it was pushed.
Would be good to know if it happens on more servers or only PBS.
i just tested it on official server with my friend i was kicked after 7 Team kills and after that i still could join the server, it was normal kick not temp ban
Yeah that i think is intended behavior, next time it would bd probably ban with each following ban with higher time.
Will se if we find something tomorrow
Hello updates is cool but my main issue I'm having is I can't clear entities. So the server is going to be lagged out from dropped clothing, destroyed vehicles and dead characters.
Any news of a fix?
Yeah I experienced the same during GM'ing today, the button did nothing. But I thought it was caused by a mod as it worked in experimental
They will clear if:
- No player around
- Entity older than 60 seconds
The button works, it just does not agressively delete items recently dropped as to not disturb your players mid-gameplay (e.g. them having exited a vehicle 5 seconds ago and now its gone).
Player being around does not matter Marko 🙂
another bug, we cant dismantle anything on enemy base
the options for dimantle anything its just not showing up
Nearby players only keep the lifetime of an entity alive, it has no impact on flush. Flush looks at how long ago it was started to be tracked. This way a game master can use the button worry-free if for some reason the map gets too busy. Our updated rules should keep a fair balance between performance and not affecting gameplay. Players complained that their well-earned loot on AI or captured vehicles disappeared before their eyes, and rightfully so. We will continue to monitor performance and adjust the rules if necessary 🙂
Dismantling enemy structures was removed from the game.
what ? why ?
then why fixing this then ? Fixed: Building and dismantling support structures in bases now has a real-time effect on the seizing timer
I suppose this was dismantling your own structures in your own base and or that was done before the change. I personally do not know much more about it, I will ask 🙂
comes from "Arkensor the disassembler"
Tbh I would not be surprised ... That was my go-to tactic. You are seconds away from winning and then woooomp-woooomp, now I destructed your main operating base antenna. Git gut 🙂
Yep this blew my mind reading that, I'm going to miss going 3 bases behind the enemy and gutting them while the team fights them
So I can still deconstruct everything the GM places
yep, unless you are trying to ambush something, there is really no reason for going "behind the lines"
I did that too alot. Also place mines all around their bases and depots, was funny to watch.
Can we get some kind of acknowledgement of this issue? https://feedback.bistudio.com/T176866
The TrackIR profile sensitivity went Waaaaay up a while back and trackIR is harder to use
why are banned mods being removed from our files? kind of annoying.
I dont think trackir is even supported
It worked out of the box on release. It's still supported, the curves just got destroyed sometime last year and my sensitivity has to be near 0 to be usable
But it requires me to use a wacky profile
Worked but wasnt supported, it it would have it would have been mentioned somewhere
I mean however you want to call it, TrackIR is on and enabled by default. You are right that there is no UI in game to tell anyone of this fact
It was well supported in Arma 3, and DayZ so I figure it's something that is intentional in Reforger and Arma 4... Sure, it might be low priority but I'd at least feel better hearing that
Probably unintended. I hope its gonna be officially supported
Really wish bi would release like a 24hr warning or something before a major game update, would make the transitions between updates a lot less hectic for mod creators, as we can just push an update for our mod either before or right after a major game update.
Would help mitigate the typical chaos for mods that ensues after a major game update.
well make sense, but at least you could gave us option to dismantle things only when we attack base ?
There was devs hinting for this week update, and also there was a experiemental branch where u can update before update no?.
Yes, but the update today released in the middle of the work day for me, so i was unable to release a update for my mod till ~7 hours after the game update
Fair
I noticed the " Loiter here " action on some emplacements, could that be added to the gesture menu, so we can sit with our buddies.
Map marker radial menu still bugged 
The AI using smoke is cool but they seem to not be able to see each other as well as I would expect near the edges of it. It was kind of fun watching them try to melee each other to death though
Also, I'm not sure how your "AI bandaging other AI" rules work but do you have a Z value check on the distance they need to be from each other? I don't have an exact picture of the moment, but a guy behind that window at the top of the stairs was seemingly bandaging the guy at the middle point of the stairs after he got wounded. I could be misinterpreting that but that's what it looked like.
Are there any checks on what kinds of vehicles can spawn in what spaces for safehouses in Combat Ops?
I'm going back to my comment on the clearing of entities. I think that's complete butt and it's gonna fuck with any gm op and what not. If yall really wanted to fix the Arsenal and people loosing kits you could have made the Arsenal like arma 3 which was a way better program. To add to this you cant say it's not possible either because Bacon made a mod for something like that and it works. I like the other stuff you added but I think the entities not clearing right away will kill servers and down the line make it hard to play the game. Also using the in game mic and radio is a pain also. Idk why yall decided to touch those 2 things but it is gonna make the game unenjoyable. I already was complained to about entities not being cleared in my servers
I just don't understand why yall keep changing things that were already good. Yall ruin the good stuff yall did by fixing it "for the better"
I love your games so it hurts when I see every update backtrack something that didn't need to be fixed
The garbage system was NOT working as it should or else we would have not redone it. It was overaggressively deleting armored vehicles you were just fighting minutes for to clear out enemies, removing dead bodies you tried to restock your ammo and medic supplies on etc etc. Everything is being removed, just in due time without as much of an impact on gameplay. We have explained what and why it was changed in the changelog.
I do not really understand what your complaint is with the arsenal. You can save your loadouts. What do you mean with loosing kits? What does bacons mod have to do with any of that?
There needs to be a separate invert vertical mouse axis for helicopters. You can now only invert it by inverting your vertical mouse axis in general, which makes no sense.
I get what the point of it is but yall need something that can hard clear because in gm people like to make an op that has mass ai and stuff and it makes it hard for people when the bodies won't clear automatically. And by Loadouts that's the wrong word. What I meant was dropped items that'd despawn to quick on players.
In essence my complaint is your reasoning for changing it is good but yall removed the immediate clearing which will make things difficult. Cause if you keep pulling shit out of the Arsenal and dropping it spawns will start getting lagging. I experienced it on experimental. People dropped a shit ton of clothing and my frames started to tank. Which is why a hard clear should be a thing not just a "I pushed clear time to wait" button. Admins should be able to hard clear if needed.
I'm probably not the only one who thinks this either. I know a lot of my buddies said the same thing to me.
"Hey Phantom clear entities bro"
I can't it doesn't happen right away.
Then they bitch
Admins are able to clear, but without the risk of deleting everything, including vehicles they just exited. What I do not understand right now is what you mean with OP. In gamemodes with supplies all the items being taken or when you spawn with your loadout cost something. If you drop it and leave it for somebody else that spawns in 5 seconds later you did not create anything out of thin air. If you are playing a GM scenario with infinite resources, then they can pull out as many items as they want anyway?
The armory is not main subject of the gameplay, once people move out and fight it will clear everything own its own. There should be 0 need for GM intervention and clear entities unless you just had a massive firefight where you artificially spawned 500 AI and their dead bodies are becoming too much. Many people doing things while all gathered at the armory will always be very demanding on your client performance, spawned items on the ground do not play as significant of a role in that.
We have not seen any pile ups of items or bodies that would hurt the server performance in the exp testing period. If things behave slightly differently on stable servers due to more players with different playstyle we have many small options to tweak the behavior. If you think you still need to do it differently the updated system provides you with a whole range of options to achive the exact behavior you want. We design it to work well for vanilla and community gamemodes we are aware of, and for those we have put a lot of thought into it.
Perhaps your players need to get accustomed to the system actually working now, as for the past few months it was not.
We are aware of it, but inverting the keybinds via an additional option will require some updates to our input handling which is not a small change. You should already able to achieve what you are looking for by configuring the "keybinds" itself.
My players are your players too. And when they complain I bring the complaints to you. Guess that's why so many of my players stopped playing. Thank you for your time overall the updates is cool. Those few things were the only complaints I was receiving. And I love the new Soviet customization.
New gamemode is awesome. Would be cool if it had more survival elements and stealth/sabotage gameplay and missions
I agree with this take. We were able to immediately clear things before and now we are not able to, so this is a downgrade.
The garbage system/manager and the features surrounding it has been insufficient forever. The good news is that if I understand this correctly, smoke grenades will need 60 seconds to allow to be cleared. The bad news is that smoke grenades people throw to troll spawn points now need 60 seconds to allow to be cleared?
I want both.
In some cases it is better to clear things far away so that you don't break immersion but sometimes you need to be able to clear everything immediately.
Would it be too difficult to implement both functionalities like shift clicking the button or having 2 buttons side by side?
It's not difficult. It looks to me like the team working on this game is not aware how things work on public servers, otherwise those things would be implemented already.
For example, separate button to clear all projectiles/grenades, separate button to clear corpses/items/destroyed vehicles. Buttons to clear both only for entities that are visible in your view, ie. clearing one problem area like the spawn without clearing the operation's AO, etc
Yeah the more control the GM has the better. It is just difficult to still keep it approachable when you have a lot of control over things especially with consoles.
But still having separate buttons for different cleanup functions is a thing that should be in vanilla imo.
I saw that before you deleted it, my underbarrel grenade launcher sight camera is worse after the update
it does this when you re-equip it while still in launcher mode
changing zero fixes
picking up clothing from arsenals doesnt show inventory slots for them?
Gotta leave the interface and re-open, it was also doing this to me on Exp
my scenario has issues with the new method of spawning in AI: https://feedback.bistudio.com/T179917
This error is on "Awaiting for internal testing" since 12 of January, no work on it by BI?
https://feedback.bistudio.com/T178342
I just found a way to endlessly tk in gm mode without getting kicked or banned if one of u devs could dm me that would be nice i dont want to release this info publicly
(let me know here if u dm me so i can add u or i wont see it)
I cannot use the “clear dead or destroyed entities button” to remove bodies on my GTX server following the most recent update, even on Arland and Everon, without any mods loaded, is this a known bug?
it will remove only stuff that is on the ground for at least 60 seconds
Thank you
Is tihs place to report bugs guys?
Running Bug
If so here is explanation of bug we found out today on our mission in community.
Simply said, its Running Bug , lets call it that way.
What happens is when ever characters go to water to swim , in 90% of chance when they get out of water, they will run weird , have sliding problems, animations of walking/running broke down.
To make it clear here is video presentation we published couple of minutes ago.
Player NewDawn was swimming for 15 seconds in deep water before this happening, ran out on shore, and boom there is bug.
I must say, we tested with mods we use, than we tested without mod for slowering strafing down. Than we tested completly vanilla. It happens in all 3 cases.
Also it happened to AI when they got out of water after swimming
Edit - In our mission we were dropping in water from helicopter, after that I noticed that more than half of squad have animation problems, just to see 1 hour later everyone having issues. Its fixed if player is killed and respawned
I will post this in Troubleshooting just in case someone finds fix.
2nd Edit: Better Quality video
**Presentation of Running Bug ** - https://www.youtube.com/watch?v=8z_qhkZu22c
Bug that occur when you get out from water , after swimming in deep water.
Don't crosspost ...
i don’t like how bright it is during the day now, the game does this thing where over a few seconds of looking at something it’ll darken a bit like your eyes are adjusting but it just makes everything too bright.
I think their lighting solution is an on going work in progress
Ya both day and night have been way to bright since 1.0
night time is atleast a little better now but still not as dark as it was on release and i like the daylight lighting now just not when it does that brightness to your eye’s adjusting and then the lighting goes normal again
I don't know why games like doing this faux-HDR kind of thing. Arma 3 does this too when looking out of vehicle windows, makes it too bright.
Feedback tracker
memory budgets still seem too low in 1.1, sometimes
where to find that?
This channels description
Uh I was blind, thanks man
Thanks for the report
Will post on tracker as well, I am try to figer out how it works 😂
Better video quality is uploaded, here is link https://youtu.be/8z_qhkZu22c
Bug that occur when you get out from water , after swimming in deep water.
Can we please get an option to turn global chat off in the settings? Or give options to manually turn off any chat like team, local, group and so on? The chat can be extremely distracting to me and not having an option to turn it off is frustrating
My GM scenario made in 1.0.0.98 after updating to 1.1.x
those are all opfor
seem to behave normally but the icons don't seem to load the colour
guys we need a mission editor 😭 🙏
There is a minor focus bug in tab view component - after you change tab the first control on new tab will be out of focus. When you press your keyboard or gamepad arrows (left-right arrows), nothing will happen. The only way to regain control is to press down arrow key, and it will select next element as first element was in focus.
I noticed this inconsistency when started to work with SCR_TabViewComponent ({A971263DAE3AD8BC}UI/layouts/WidgetLibrary/TabView/WLib_TabViewHorizontal.layout), seems like it's tab control issue.
Hey Socrates, could you please open a ticket on the feedback tracker?
Cheers
Oh, hello! Yeah, will create it soon 🙃
[insert General Kenobi meme]
Xbox: tried to load save into gamemaster server, crashed to dash
somehow the workshop is even more broken this update, some mods constantly say failed to download and then still show in my mod list and won’t let me update them or delete them or some mods just tell me failed to download when i try to update them and i have to reinstall them every time they update
would love a way to check server fps via rcon
will we get a way to limit the number of people allowed on a team through GM in the future? it would help a lot.
Xbox: can you guys add response curve options I don't like the current feel
UAZ handbrake does not put the vehicle to a full stop (mounted weapon variants)
handbrake on other vehicles isn't clear either, they just sort of roll if you press w and s before the engine starts
update: some combination of the recent game update or a bios update has fixed this
i'm not a fan of how much more strict the kick system has been made. i joined a GM server where it was some clan training and i got kicked for "not being in the clan". then i couldn't join another server for 5 minutes. this whole kick system already seemed poorly implemented, but now it's made worse.
devs, just remove this archaic vote kick system and come up with a modern ban system like most games have these days.
If it was a private server owned by that group, than it's in their right to kick you (although it would have been easier to use a password)...
not a private server lol. i'm not sure if getting kicked from a private server affects one's ability to join a public server for some time. i got kicked from an official server after one of them told the rest of his clan to kick me for not belonging with them. i got banned from joining any other server for the next 5 minutes. the kick system was already abused hard and isn't acceptable by modern standards. this update just made the system more rewarding for trolls.
If it was an official server, send a DM to Dwarden with the server name, time when it happened and if you know who did it.
He can check the logs and handle those guys for claiming the server as their own.
And to be fair; the system also works better now against trolls 😉 At least they won't be able to server hop anymore.
Feedback on the current supply system and the process of capturing control points.
Supply transportation inadequately rewards the player.
The truck is a slow, noisy, and large target. It's very easy not to reach the endpoint. And although supply delivery is crucial, the experience reward for it is minimal.
Overall, there is a high risk, significant time investment, low contribution to victory, and low reward.
Solution: increase experience rewards for supply delivery, increase supply truck capacity.
The truck's capacity is very small/prices for equipment and construction are too high.
If a player manages to deliver the supply, it's used up very quickly. A couple of player respawns, buying light transport, and 600 points ofsupply is gone. And the player spent 5-10 minutes on it. Not to mention base development; there are no resources for that.
Solution: significantly increase supply truck capacity.
Conflict mode is chaotic because of disadvantages of defending side.
Logically, the defending side should have an advantage. But in practice, it's the opposite.
Firstly, control points are usually empty because players are scattered across the map. So, it's not difficult for a single soldier to capture a base.
Secondly, attackers can take advantageous positions and simply camp defenders as they respawn.
Thirdly, attackers can place a radio or a truck with infinite respawns, and due to the increased respawn time for defense, there is no opportunity to use the supply for defense. And this could have been a good reason to bring in more supplies.
Solution: more supply in trucks, reduced respawn time for defenders + the next point.
Capturing control points with just a larger number of soldiers results in cheesy tactics for atackers.
The attacking side should show their dominance in the control point. Be aggressive. Clear it from defenders.
In practice, however, the capture happens like this: attackers hide from defenders and wait for the point to be "captured." It doesn't look much like dominance.
Solution: capture progress triggered not by a king-of-the-hill mini-game but when at least one attacker located is in the main tent. He will be an easy target for defenders, but then attackers will have an incentive to seek defenders. And there will be fewer solo captures of control points, which encourages teamwork.
Would be cool to have the ability to skip the night by sleeping in the new combat ops mission
servers overall feel pretty stable this update but vc and driving feel so fucked
whenever i drive now my car teleports all over the place
I can confirm the radios and proximity are broken and were during the experimental branch too but for rubber banding/desync do you check the number (ping) by the server before you join?
exposure compensation seems a bit wonky after 1.1
wonky as in overexposed? I look through a door frame and have to step out before I can see otherwise I have to deal with the full concentrated power of the sun
IDK why so many game devs try to make such stuff work like a photocamera
Right? We're supposed to be stimulating human eyesight
human eyesight has exposure compensation, reforger does not have hdr so it does its best and over/underexposes sometimes, but now in 1.1 it's a bit worse
Why do the bipods on RPKs (and I assume other guns) undeploy when I take it off my back? I could kind of get them being folded back when I put it on my back but it's weird that it refolds when I re-equip it.
Also, sniped this guy on an MG and he went down and then just stood there while unconscious... until later when he apparently woke up and started shooting again. Pretty sure I shot him while he was standing there too and the bullets didnt do anything.
For some reason, this happen with almost every scope but not with the ARTII
its about average brightness of the scene I think
Yeah because that scope has a thinner ring and its not black.
A few times on 1.1 single player I swear I shot at an AI and it did not register. Havent tested thoroughly though.
The screen fov changing when we ads with a scope makes the pip less impressive.
well in vanilla the pasgt vest tanks 5.56 shots at close range
not infinitely, but it does
I guess this is done for balance purposes?
It is NIJ IIIA rated in the game but irl it was probably a bit lower than that.
But the problem is that in the game the armor rating just does a fixed damage reduction I think.
I think this may have been more of a the animation didn't match the simulation kind of thing. Or at least that was my theory. There were a few times guys were standing still today that I swear they should have died but maybe not
IIIA shouldnt stop 5.56, it also should never stop 12.7 from 5 meters
dis is why I made more damage mod
who among us can't take a 50cal to the lung and walk it off
I can! ... if you threw it at me
I might be wrong but I think it indeed just subtracts armor protection value number from damage, not sure if it has actual penetration values being computed
I remember reading here that damage is tied to pen, so the more the bullet pen, the more damage it should deals.
well I hope I'm wrong
ok so no penetration?
colliders of clothing can have materials but I am not sure if they actually are used to compute penetration
Colliders are used for plates, but for soft armor like PASGT it is purely that flat damage reduction on the hitzone
I struggled with this for quite a while before I actually read the wiki
So yeah for realism sake the PASGT should not give any damage reduction to rifle rounds like 5.56.
I hope BI can implement a smarter system than a flat damage reduction.
yea ok so thats probably why more damage mod works, since all it does is increases base damage and it passes through those vests more
It really should be changed so that it takes penetration values into account.
So that pistol rounds dont deal any damage except for bruises and maybe knock you out and rifle rounds straight through dealing full damage.
Right now you can also shoot pistols at the helmets without the character even noticing it.
I did bump up the unconsciousness factors so hits that dont cause damage put you to sleep faster
but still with 9mm its like 5 rounds or something even with damage boost
background zooming part right, I heard that Reforger does not support multiple different LODs on screen or idk how to describe it, so they zoom everything a bit so that out side of the scope and inside of the scope use the same LODs. This one is a bit hard to describe xD But Im sure someone can do it better
"different LOD choice at different areas of screen"
IMOP it should look something like this:
pip optics use a separate camera so it should do LODs separately
This is what Ive heard from the dev himself when I talked to him about this PIP scope "idea" on this image
"we don't support different LOD choice at different areas of screen yet"... You can make it as on image but it will look ugly
pip is separate render though, like a separate screen
"It needs to be zoomed in in Reforger due to LODs
Main camera determines LODs for PIP"
oh ok weird, I thought render targets had LOD settings, does it mean they dont work?
🤷♂️ What I think I understood was that engine is not yet capable of recreating my image above "concept" or what ever u wanna call it.
I guess thats why my long distance sniping is focused on hitting floating pants
Please open a proper ticket on the feedback tracker.
Thank you.
im wondering when will the ballistics be fixed that nirozz mentioned
Can't tell. But is there a ticket for it?!?
no
When there is an issue it always is the best to open a ticket!
Yes, we are monitoring the channels but things can fall through.
Hence, if you want to make sure that something is looked into, ticket it is.
What about a bug bounty program
it was mentioned on the discord a while ago through a conversation, (the ballistic thingy)
Find a bug - receive a bug?
I bet we can find a supplier of grasshoppers to send them out to you guys 
then we will get the fourth plague of egypt if all were reported.
So no bounty. Gotcha
I will work in exchange of hummus.
1 bit
How about you provide tickets and we consider providing fixes?
hummus or no deal
How about you provide fixes and we consider providing tickets?
That's not how Mafia works though
I am sorry don
At this point in time we can neither confirm nor deny if there will be a bug bounty program with hummus rewards.
Report enough bugs and you get the golden soldier skin ingame 
i put a feedback tracket and it was set as waiting for internal testing and then no response even if it was fixed. so it would be nice to know that a bug has been fixed that you filed a bug feedback for
I have made a mod that makes it work like this and I have not noticed anything wrong with LODs.
If it would be up to me there would be steam achievements for things like reporting bugs or what not.
But it ain't up to me 🤷♂️
masterbugger
Yeah wait isnt there a feedback button ingame as well?
idk man... Would love to try the mod tho
I could make it public then. Didnt know people want this.
yeah ofc, it would be amazing
Players like achievements, statistics and what not. Everything to tell others that they are better than them.
Could be a nice incentive.
Let me know if you publish it...
50 bugs reported = no hitreg issues for you
Additional pro for you guys creating tickets, I get more work.
So open more tickets, especially if you don't like me!
You dont know what you are asking for...
Because I've got tickets for you alright
Only legit tickets count though.
Non-legit ones don't reach my desk.
Bring it on then!
Among other people, yes.
But are you asking for clear bugs in current systems, improvements to current systems or ideas for new features?
Or all of the above?
Most important are clear bugs as they potentially (can) have quite a negative impact on the overall gameplay experience of the players.
And of course it's always better if things are found on experimental because then there is a chance that they might get fixed before stable release.
Got it.
A lot of the bugs still present in the current stable version were reported here during the experimental but I guess not in the tracker so they were missed.
In some cases it could also be that they simply could not be fixed within time even if a ticket exists.
But yes, problems falling through the cracks because no ticket certainly can be the case.
Have you tried PIPCQB? It is a better version of my mod and made by one of the devs.
It should be like that in vanilla imo.
I did, I talked to him about this that I mentioned above, its a great mod, but I would still love to have a scope without background zoom
IMOP it would be nice to have it like set up PIPCQB + when zooming in, the background wouldnt zoom in
so PIPCQB + something like on my image, when you zoom in
about the last part: preventing server hopping should only be against people who got banned by the system, not kicked by players then. currently, too many people get randomly kicked and grouping them together with actual griefers is not a good approach.
At some point will Arma Reforger integrate (i dont even know how to describe it) with steam (?) so we can have that you can later check in the tab "who I played with".
Sometimes it's nice to play with a new people and you would like to contact with them, and this would make it easier.
I think that already works
nope, i checked, and there is not even registered i played this game with anyone, unless there is some settings on steam itself to enable it
Hmm dunno will check, but i think it worked.
Also joining on friend etc
iam talking about this
its register with all players you played with on server online, not just your friends
Yeah my mod just restricts you from zooming in with the scope to the same maximum zoom level as with iron sights. And it doesnt do the fancy sensitivity changes that PIPCQB does.
Check in steam -> View -> Players. Like on the UI of the steam aplication
will do when i get home, thanks
things that should be changed on the new update imo
-first off ik this isnt a feature but the driving and especially the vc lag need to be fixed thats the most important thing imo
-deployable radios be locked to squads of atleast 2 people and increase the ticket amount a tiny bit (12 or 14 smt like that) or make it so the ticket amount changes by how many people you have in your squad when you dpeloy it for example 1 man squad is 4 2 man is 6 etc etc)
-up the supply regen in main base to 15 or higher
With vc lag you mean voice chat aka VON?
i have no idea what von means but yea probably
It is Arma speak for voice chat, Voice Over Network
So the chipmunk voices and choppy sound is still a thing in 1.1?
that too but a new issue appeared where peoples mics will just become permanently broken and theres no real way to fix it
Oh crap
yea they really need to quickly try and fix it its reaaaallly bad sometimes
I hate this new vehicle system so much
I have to override the EditorModeBuild so many times just to add things to the Conflict lists that they literally stopped populating the Buy menu with my overridden vehicles
This is such a huge step backwards for the game, and I dont know who thought it was a good decision
Yeah when I first saw it used the build menu I though it was kinda cool but then I thought wow this is hacky.. I feel like maybe the LAV was too big to fit in the middle of their prefab or something related internally so instead of make a new depot or tackle to problem head on they just reused some other system that was updated recently and did this to both spawners(remember when we all first tried adding Abrams to the spawner and it was too big to spawn?)
I miss the config list 🤌 small step backwards as far as modding goes imho but who knows maybe there was something really wrong with the other spawner
Any rank above Sargeant is broken
The tags for it dont even work
Meaning people can have MBTs and Attack Helicopters at the same rank as BTRs in Conflict
Also I dont know if it's been talked about here again but the ammo bag is still messed up. After a while it just stops properly detecting supplies in the back of the vehicle, putting the bag inside the vehicle, inside my inventory, or on the ground and accessing it like that had no effect. So I tried moving the supplies out of the car/UAZ in vicinity to make it recognise the supplies nearby and at some point on the third or so time of doing this I ended up with an extra 100 supply on the ground. (the ammo bag seen it but at that point I was consistently duping supplies and making basically infinite minefields at my leisure.
Before anyone says some stupid shit about mods this was all done in vanilla official servers
Coincidentally the modded server I was on last night disconnected 20 some odd people when I accessed the large depot as a major
(including me)
Reconnecting after a crash or disconnection erases the saved loadout. I'd much rather be rid of all bugs causing the crashes and disconnections but until then, a fix for this would be much welcome.
For the time being you can try the gm persistent loadout mod, if you play gm. Alternatively the loadout editor mod has 5 saved loadout slots.
could we get the ability to store a small amount of supply in the emplacements rather than running back and forth to our vehicles (that eventually disappear) to replenish?
or some kind of semi permanent ability to store ammo nearby without it disappearing ~40 supply?
oh you mean like the ammo kit?
more to compliment the ammo kit
It would be wonderful to my old eyes if the grid coordinates on the map were at least double the size they currently are. It’s difficult to read those tiny numbers on the edge of the screen from any sort of minor distance (couch to TV, for example).
Also, anyone know of any range finding binos by chance? Briefly looked in the mod hub without luck, but I know tons of things are hidden within mods, so thought I’d ask.
RHS Status Quo has range finding binos, combine with the ussr USA RHS mod it’ll be in the arsenal box in all modes
is that the mod that duplicates some items in the arsenals?
I've just noticed that this is actually a part of the changelog but it doesn't work:
"Added: Saved loadouts are now available after a disconnection or a kick"
it is you just need to get back on fast
Also the game is obviously not needed to change in this way but the fact I can hear folks over the radio because the gunsounds are so soft is a bit odd, think Ashyl’s mod or Insurgency sandstorm or even gopro footage. Apparently they did that but it doesn’t sound all that much like guns imo.
Yesterday the official server on Arland crashed in the midst of the battle.
I haven't seen this for a long time.
It was very painful ..
it doesnt work for me too, (official servers) and when i got kicked by server i came back within maybe 30sec in the same place with my character but my saved loadout was gone after death
Character equipment and location get restored correctly but the saved loadout gets erased; you seem to be confusing the two.
How do i post a server in the server group🤦🏻♂️🤦🏻♂️🤦🏻♂️
Awesome, I’ll give that a try. Thank you.
Like randomly duplicated items that aren’t different than the original? That would be annoying.
well some items that exist in US arsenal are in the RHS arsenals, like bandages, so by adding RHS arsenal on top of the US one you get duplicate bandage entries
Ahh, I see what you mean now.
And now my game just crashed...
And another crash...
More players kicked
From 13245681 (EU-FFM)
Something that I’ve noticed is that when looking through an optic (at least the base game ones) it gets super bright making it difficult to see. Next time I get on I will grab a screenshot to provide if anyone in BI is interested to see what I mean, unless of course this has already been brought up lol
Yeah this has been discussed quite a bit already 😅
#reforger_feedback message
everon has a bunch of nice places, I hope one day we can get a geocaching game mode that takes us to explore the island, maybe with some behind the scenes dev commentary
regatcher
The networking seems way more stable now. Are we getting 64 player servers back soon?
Ooh, that’s not a bad idea. Also giving hints as to where Easter Eggs might be
we have 128 p servers
Sorry I meant official servers
key word "seems", for me nothing really changed, maybe some fps boost but the stable is as stable it was with 32 players
yesterday we had in one base with over 3000 supplies, then it was attacked by enemy, all people with heavy loadout (over 200 supplies) spawned and drain base supplies to 100 and guess what, we lost that base, instead 4 spawn for 50 we had one "rambo guy" spawn just to die in the next few seconds (enemy was good at waiting for "temp immortality" to expire)
but maybe thats for the better, casual gamers will just give up on game and only those who know that only through cooperation and communication can win this game
Yeah
If you want our mods pre-set and config or want to contribute and help developing our AI by testing or investments join our development discord here:
If you want to have a go at our DCO ARMA testing unit - report in on our discord.
We are EU based and play 1-2 times a week.
☝️ Ai has some issues when shooting over cover... maybe it is checking for obstructions above its weapon barrel when it should be checking at weapon barrel height? So if there is an obstruction when crouching it should stand in order to fire
Found a confirmed fix
Anyone more have problems loading the a saved mission into a server?
Every time I tried to load one, the client crash, even vanilla
Yep, on Xbox it dashboards you
amazing 1.1
This looks like a private server mod -will it ever be publicly released?
Not my server
ooooKkkk -you posted the video- figured you might have some knowledge of it
Nope, the video was just to show the Ai issue I mentioned, never claimed anything but pointing that particular issue out
Cool- sorry i asked
I love the new AI
Playing conflict or whatever it's called and it's actually a challenge to take the point alone now. Played for about 30 minutes and maybe had a 2/1 KDR, which is way way lower than it used to be. Great job guys! Now all we need are player controlled squads and AI driving vics
No worries, sorry if I seemed rude it is just that you assumed that just because I linked to the video I had to be related to the server for some reason and that threw me off
Unable to close the map or open the pause menu when map is opened during tutorial sections end (Easily replicatable on xbox)
The RPG shrapnel needs to be reworked really baddly, currently killing btr's with an rpg is basically impossible. Youre an unkillable god unless someone has a 50 cal or shoots on m60 in the side.
THE ONLY way to kill a btr using a rpg is to shoot into a fence or house, and have the RPG shrapnel penetrate the wall of the house or fence and then completely demolish the btr
Ive been driving the btr for a long time now and the only way ive gotten killed is either a cheeky 50 cal jeep or and rpg that has hit a fence and destroyed the engine, wheels, and killed the crew inside
I never even tried that in reforger. Id never think that shooting an object thats in the way of my of my target would make the heat warhead more effective. It's funny how this is inversion of reality. "cages" started being installed around lightly armored vehicles which is a good counter against rpg type threats.
if they add cope cages to reforger its so over
There was none in the 80s
and the russians place steel plates on the sides of their tanks
maybe we wont have any cope cages but we can MAKE som cages
yeah i just tested it in game master and it indeed is not desync, but the RPG's is best used when fired at a wooden pillar, fence or human
The object must be preferebly 10-20 meters away from your target and when the RPG warhead hits the object it will release an extremely dangerous burst of M829A4 armor-piercing shells that will penetrate anything that is foolish enough to stand in its way up to 50 meters.
turns out not even concrete walls can stop the devastating effects of an RPG-7V1. It can only be assumed that bohemia has access to secret soviet files where the RPG war head was an air burst.
That was possible. Pretty sure the Somali militias did that during Gothic Serpent/Restore Hope to help hit helicopters.
Whoever's idea it was to put a 7 minute join ban after being vote kicked is a fucking dumbass, i'm joining official bohemia interactive community combat ops servers and getting vote kicked immediately, i haven't been in the server 5mins how the fuck am i supposed to learn to play or make friends who want to play this game? i cant even get out of the spawn house with out being kicked.
actually the community pleaded for this feature to be fixed, but like everything else it can be exploited, my advice would be to learn to play through singleplayer GM or join conflict for the start
yea the rpg is incredibly inconsistent
the issue with the current system is that at low playercounts people will get kicked incredibly easily while at high playercounts its pretty good imo
Not sure it's an rpg problem. Maybe it's a vehicles problem.
But yes, rpgs are very weak. You complaining about BTR, but the thing is even Humvee can take a few shots before it will be caught by fire.
Well this the thing, the humvee shouldn't take a Few RPGs before it catches fire.
Direct engine hits should, well fuck it up to put it lightly
it has been narrowed down to an rpg problem because the fragments from the HEAT explosions are handled similar to bullets, given there are multiple created at once and not even a regular weapons bullet can be registered in multiplayer this is to be expected
Also shooting the roof of vehicles also makes the catch fire which I don't really like :(
I feel like the 50 cal is a bit overpowered because it's more maneuverable and it can destroy vehicles in a few shots to the body and not any vital components
but hopefully we get hitreg fix that remedies all of these issues, we desperately need it
Amen
really? i am going to test this now 😆
Yeah go for it dude
while i dont expect war thunder level destruction that really shouldnt be right
Looks like they used a health bar system for the hull
just like A3 😢
YES, if they don't want to add a arma 3 styled ouchie circle then they have to do something more advanced. Which I'm all for as long as it works
Squad 44 system should be sufficient
By ouchie circle I mean the radius from the explosion where you either get hurt or die
Also does anyone know if the shapnel goes all ways in reforrger or is it only in the players direction like in Arma 3 with the ACE mod?
it’s currently a radius as opposed to actual simulated shrapnel, unless it has been updated.
Before one hit would knock a btr out its after they added the rpg shrapnel thingy that i guess networking issues or whatever came and it bugs out
Yes, we need this so much. Currently hitreg is horrible. Especially with fast moving objects.
But let see how things go after the fix that devs mentioned comes
Cheers
So the conclusion is that the explosives and shrapnel in reforger need a massive rework
Whcih devs said they are fixing it
Yay
BI mentioned hitreg fixes?
That's a desync issue isn't it?
It is possible in engine, look at Ashyl’s shrapnel mod
Fix coming for rpgs
i dumped a whole mag into one person, it was to his pasgt vest to be fair, but he ate them all up turned around and headshot me
devs mentioned fix? where?
Here
Hope so.. but what about the healbars on vehicles, currently every vehicle goes off a healtbar system which allows 50 cals to shread any vehicle no matter where you shoot them
What goofy server’s are you playing on where it’s that bad? Max pop or high ping because thus far I haven’t experienced that (Not to say it isn’t a thing, the Arma games aren’t known for being perfectly polished)
A3 had health and components, same here
Reforger is notoriously known for having desync and hit reg issues if that's what you mean
I mean look at other games and same stuff happens,
i do wish that shooting a roof of a vehicle didnt degrade the whole health however, it just kills the realisim and in comparison to the advanced vehicle mechanics already present is quite lackluster
Yeah but this is arma. I don't really want my Jeep to explode because a single 50 cal round hit the roof
@real dome
And it doesnt
Want me to hop on and send a clip? I know it's not a single round but still
Yup, happens with me all the time. Especially after 1.1 release
It takes a few rounds to set the vehicles on fire and where you shoot changes how fast it goes on fire
Its a 50 cal round vs a few mm of steel or some kind of fabric
they should really stick to the modules and just ditch the combined health bar
they do with tires at the very least, right? tire health is not overall vehicle health or is it?
Yeah but last time I shot a door with a 50 it didn't make the car catch on fire
Lets see how they do once they add more shit in the game.
Lmao
fair, it isnt a glaring issue atm, but i do expect more in future and especially for A4
Fully destructible wheels!!!???
Yeah but it makes a big hole and more bullets more holes and more damage
a damaged wheel model would be nice
Although its like, gta 5 came 10 years ago and it has a great part system on vehicles, why cant there be a similar one on arma reforger or 4
Budget?
performance budget moreso
Mods 😔
but if there were more dynamic mesh warping with collisions and wheels that would be amazing! i mean it was in OFP to an extent...
I think the rpg issues came after mine or medical update, but i could survive like 7-8 rpgs and nothing would happen, 40mm do more damage to crew so using that is better
Mesh warping is a bit too far. Maybe slight but we have an example of GTA 4+5 of how silly things can get. Having proper wheel damage textures is reasonable
as long as it is constrained properly and not fully procedural it wouldnt look too bad
Oh, really. How many bullets you have fire in unconscious enemy, so you actually kill him? Or enemy trying to finish you up close. And you see how bullets just don't hit you.
Although in irl if you shoot a ture it makes a hole but doesnt just make the rubber dissapear from the wheel
I remember that, the 40mm could bet the front of the btr lol
I still think Arma needs to step up the gun sounds, every Arma games from CWA to Reforger have really weak sounding guns. I want to feel the power of the round
But driving with one does
Tru
I have to shoot like 3 times to knock them once to kill
true, but it does deflate it
really? i think reforger is literally the peak for gun sounds, I shit my pants whenever i am ambushed by FIA
I just shit my pants
Anyways we have another conclusion, the desync and hit reg on reforger is pretty horrible and needs some tweaking
the devs went as far as to animate suspension and steering so why not take that extra step in doing damage as well
Well im waiting for brdm 2 so i can hide in ditches and blow up stuff
Also I've been having a bunch of problems when playing on 120+ server where other people sound broken up and stuttery. While playing at 20 ping
Fr
dynamic mud accumulation on vehicles would also be cool along with some more particle effects
I like your thinking, and I'm sure it's not too hard.
Btw the suspension is not modeled in every vehicle, i believe they are/should update all the vehicle models at some point
Technically i think the russian medic car model is the newest model made thats in the game currently
Buhanka?
Its the medic car for rus
Oh
The transmission and everything spins there and is very high quality
ok, i just tested the jeep vs .50 cal thing, all it needed to set fire was 5 rounds to the canvas 💀
LMAO I KNOW
yeah they really outdid themselves, but if they added visible damage i would pay double price 😆
Well, the guy who make one of the best sound mods for A3 currently working with BI on reforger.
I found AR sounds actually really good.
He also made a video about gun sounds in games.
https://youtu.be/5EQ0_pvuPY4?si=v888170DBldOsisP
A quickly thrown-together video about the most common feedback one gets as a sound designer. I oversimplified it "a bit" in order to get the message across to everybody.
Basically my official first answer whenever I hear someone says a gun should be "louder". :)
Additional sources:
"M4 GoPro Test1" by AD CS
https://www.youtube.com/watch?v=ZT-j...
they should add more shrapnel. ARMA 3 had a "damaged" texture for vehicles but that's because it's an old game. Reforger on the other hand went with no damaged textures so they should make it so bullets holes and shrapnel should stay on for longer. Both on vehicles, props, and people
A lot of tweaking )
And I'd love a new shrapnel texture for shrapnel damage. If you look at videos from war zones you can tell whether they were engaged by small arms or explosive munitions like artillery or frags
even then the "damaged" texture was only for certain vehicles
Was it really? I'm just way too used to mods and most of them have some cool textures
How many rpgs?
only a portion of A3 vanilla had dammaged textures 😆
depends 1-7
ooh, i will test this an shoot in exact same place!
Whether it does something is up to the gods
it took 1 RPG to same spot, which is completely fair tbh given the fragmentation
Where'd you hit it
exact same spot top corner of window where the canvas joins
Also was it in a perfect environment meaning 0 AI
yes
I've seen cars survive more direct hits
you can see where i hit it
online =/= offline
That's true
Same
I remember seeing a video of a car taking an rpg to the roof and the rest of the occupants being finished off by small arms, only for the insurgents to take the car and drive it away
the other day i was on local server, our humvee was directly hit to the front by FIA RPG, the round fragmented straight through the center of the car at my face as indicated by the decals, I didnt even have a scratch 😆
Reforger 👐🌈
although the hit i accomplished on the car i think would kill the driver and passenger but would probably not do massive damage to components given direction of blast
I complain about reforger a lot as I should because it's an unfinished fully released game BUT even in its current state its pretty fun
Knowing BI attention to details, I think current vehicle damage system is temporary. I hope so
#reforger_experimental message
explosives in multiplayer sometimes deal damage 20 feet away
yeah reforger is quite amazing, i can poke my head out of turret and use binoculars, 10/10
Depends what the server decided to do. The shrapnel from the rpg can kill you up to 50 meters away if not further from my experience. And sometimes direct hits won't do shit 😭
Definitely agree with this. I give Reforger a lot of slack since it just got out of beta only 4-5 months ago, and it’s come a super far way since it’s “game preview”/beta release
Pretty sure that's a thing you can't do 😭
I wonder how long we'll have to wait until we can use binoculars and law's out of the humvee
No person regards this game released, its still ea in my mind and always will be
RPG is less reliable than it used to be; in older versions you could rely on it to do nothing. Now there is the confusing chance that it might actually work and destroy something.
Yeah something that's behind the intended target
a few months ago some guy landed a HE round right at my legs, it was such a good shot and i saw the round as it was flying toward me, it exploded and did nothing, i then proceeded to stand there and let him gun me down because he really deserved that kill 😆
Brings a whole new meaning to "always know what's behind the thing you're shooting"
Well that’s what I mean. But I have high hopes for its feature, although sometimes they screw things up, everyone makes mistakes. But for the sake of 10 steps forward, and one or two back that eventually get fixed/corrected with community feedback we have a good road ahead
And sometimes they slip and slide down the hill
Yeah and then game is gonna die after a4, im just hoping for the ogs to come back but first we need server that is vanilla and more than 32
the gradient of that hill being the pain in the ass network issues
I just don't get why they don't fix the bugs that are very obvious in experimental before they release the update fully. There's a bunch of bugs that came from the experimental build
I mean of course it will, it’s only a test game after all. But this more than get enough gets me excited for what we’ll see in A4
Well it won't as long as they keep A4 away from consoles 👍
Definitely
I ain't letting arma go out with a console 👴
Which they may not do, but i kinda want a pc only game
If you wanna be a serious player, pc is what you need
they will probably drop the price quite a bit and it will serve as a cheaper entry level arma game that people can use to dip their toe into milsim genre without it costing them an arm and a leg
true true
as much as i love the XBOX community and how much fun with those players i have had, i deep down agree, it seems like a limiting factor
DUDE can you imagine what arms 4 will look like. I can already see the jets and helicopters flying over trees while a huge battle is going down a few klicks out. God I can't wait
Realest thing you've said
Xbox can be fun def but i just dont feel all of em, more mone and players but too much limiting factors id rather enjoy with 100 pc players than 200 xbox
I guess, but it just seems like an extreme way of gate keeping & for what purpose you know what I mean? It helps expands the audience a bunch & gives BI a lot more money & support to continue in their endeavors so they can better optimize the game for realistically everyone. I get where y’all are coming from though
as long as those said trees are affected by flyover turbulence from the jets then yes it will be rather dope
Because of steam sale. 1.1 was definitely not ready for release
(To poor to afford a PC rn)
Really? that's a wack reason
Pc you can play all vr, no monthly subscriptions, you can download all kinds of apps, more freedoms
Pc is freedom, xbox is entry in to something but wont allow you to fully go into gaming which pc does
Sell some cola and you'll have more than enough for a PC in less than a week 😉
But it wasn't me who told you
I’m almost sure they will, wind & a bunch of other factors already affect trees & a bunch of other stuff
But we hit a new post release player count record. +70% from previous top players count
Fair point
oh also i just found something quite interesting in game files, these are particle effects for supressors, now unless i am mistaken wasnt the PBS-4 intended to be used with AKS-74U? could a russian gun expert enlighten me on this?
yea
so could this possibly mean AKS-74U the weapon so dearly requested could eventually be in game despite not being on roadmap?
maybe, maybe not )
its weird, I made a weapon that fires explosive shells and I have to shoot at people's feet to damage them since direct hits don't do anything, I have to go quake 3 arena on them
Btw, i recently played hidden and dangerous 2. And i can say it really reminds me of reforger, driving, gunplay, movement, sometimes dumb enemy AI.
It has shittier graphics but vehicle parts fall off and u can command AI.
What i really loved tho, is when you climb over obstacle like tall wall, and drop on the other side, it really makes you feel the weight of the character slamming down.
Not like that featherlight landing in reforger
I hope at some point in Reforger we get an improved vaulting system, ex. Being able to sit next to a wall & boost someone over by pushing your foot. You can sort of replicate this in old video game fashion where one player lies against the wall to give other players enough height to vault
I don't mind shitty graphics I'm gonna try it out
I'd love some wire cutters... And everything that you've mentioned.
Back to what I was saying before now that I am back let me correct what I said, the guns sounds are great they are just lacking punch, guns are loud.
Your character’s clearly aren’t wearing plugs so you’d imagine the guns to have a louder pop.
If you’re on either side of the AK74 due to it’s muscle break system you should have the same audio effect as when an explosion occurs nearby (muffled hearing with ears ringing)
Wire cutters would be awesome. I’d say something like a “breaching torch”, like what Breakpoint has, but that’s more of modern thing, atleast something so compact. So wire cutters fit the setting 100% more
Agreed, the guns need a bit more "bang" to them
Also I wonder if they'll do something with the recoil in the future. And the moment it's.. something. It's not bad (on most guns) and I see why it would be so simple but a bit more dynamic recoil would be cool. Also would extend fire fights
I'm not saying that they should add squad type of recoil but I think y'all get the idea
Most firefights last 15 minutes at most irl but yeah a bit more recoil if ai were effected by it too, at the moment if you add a recoil mod you get absolutely obliterated by T800 FIA
Yeah but the recoil mod is also a bit over exaggerated at least the last time i played. Also having the ai get affected by recoil would also be neat though I believe that's hard to do. Another thing that would extend firefights would be a stamina rework
So many reworks lmao but yk. You can bring two M60 with you with several magazines, mines, grenades and a whole ass backpack and still jog for miles with barely any drawbacks
Yes AI being effected by recoil is hard but yes a stamina rework would be better because ai also have stamia, right?
Supply pack still often stops detecting supplies and when it gets in this state any time supplies decay near the pack it goes into the negatives. (Official servers) The wrench that came with the humvee still detects supplies fine
Go figure h&d2 has wirecutters too. Tho u need to get widescreen fix since its for 4:3screens
I like the new tarkov recoil
Lol fair point, but with those two things it would make people approach things more carefully
As it should, supression system for players and a stamina rework.
I think they already said that they won't be adding surpresion, but the AI could react more frantically when being shot
Nevermind this is fine lol drove to the enemy base, loaded 24 mines drove back to the same spot and now it is linked to that bases supply woo
The AI as it is now is pretty neat though I'll give them that
When server restarts then most of the time you will stay stuck on arma logo screen
game literally freezes up
This is the same company had Arma 3 declared '1.0' despite the lack of a SP campaign so that it could be out a few days before GTA V...
wasn't gta cosnole only for over a year though
They also had Reforger hit 1.0 well before it was ready too... also probably for a steam sale
Anniversary sale
It wouldn't have been just computer games that Arma 3 was competing against for people's attention
Not so surprising considering the story Maruk told of their previous attempt at console Arma (emphasis mine):
Bohemia, in its naivety, bit off far more than its small team could chew. It believed it could make an Xbox version of Operation Flashpoint, a sequel to Operation Flashpoint and continue supporting Operation Flashpoint all at the same time. It believed the Xbox conversion, Operation Flashpoint: Elite, would take nine months, but it took four years because the team struggled with the console's lack of RAM. It launched at the same time Microsoft launched the Xbox 360 and fell on deaf ears. "We spent four years working on an old game," Španel rues. "It was a big loss for the company."
it's the attention of two different customers. The people who owns both console, and pc are not so many that it will require them to compete with gta
Maruk may have believed otherwise... then again, according to DnA he had already wanted Arma 3 out before the end of 2013 (which DnA determined could only be met via dropping the vaunted 'no DRM' independence in favor of Steamworks)
Any chance support for FSR 3 or even 2 could be brought to the game in a future update?
Something I have noticed, it seems that lighting doesn't like aiming, freaks out and goes super bright like the transition from indoors to outdoors when you aim, as seen here
Makes aiming a pain, especially with scoped weapons
Yes, I hope this is on the to do list as it feels really overdone.. the brightness effect is way overdone. Hurts my eyes
Oh god, i was sure i had messed up my monitor settings but now i see that is not the case🤣
Exposure Overcompensation
Thank you word-knower
So much about the inventory system is just perplexing
as in it can't fit the bag or it just doesn't work when transfered from the arsenal?
I just can't read
Lol
specially when you realise Bi made Dayz.... call those guys up to make a decent inventory for the game
Ah yes, the good old [OFFICIAL] Conflict Full - 13585695 (US-MI) experience
(posted to wrong thread originally lol)
i love that game
wirecutters would just be another cool possibility for engineer class
I don't think Reforger should have classes
It 100% should imo.
oh i agree, i just meant it would be good for engineer type gameplay, although some kit restriction would be nice
Honestly I think you could do it more organically by just messing with weight and stamina, if you bring an M60 and M16 with GL and 20 bandages you should be significantly slower
yeah exactly what is was thinking! rank could also come into play with more specialised items
The #1 reason I don't play Conflict is how unorganized it is and a big reason for that is the lack of roles in a squad imo.
Thank god Reforger Lobby is a thing though so we can play like Arma is supposed to be played.
I think you can get that all sorted fairly organically but being locked out of grabbing stuff because you aren't the right class feels very game-y in a way that doesn't fit arma imo
No that it is exactly what the series has always been. You select a role that has a certain kit and certain abilities in the slotting screen and then go play.
I have no idea why they ditched this tradition with Reforger.
Of course I am not saying you should not be able to pick up weapons from bodies etc. like in tactical shooters though.
I feel being able to grab whatever you want from the base feels very game-y when trying to be a realistic military sandbox.
Oh if you mean more like the different classes that are already in but not implemented into conflict then yeah I getcha
I'm coming from a battlefield perspective of where you cannot have medical equipment and say an SMG
They only "battlefield" I have played is Project Reality so I draw my perspective from there 😄
And yeah I don't want this to be the default in Arma either. Yeah sure you can pick up and SMG from a dead enemy during an emergency but 99% of the time you should be carrying the standard issue rifle
New arma update includes a sgt major who will shout at you for not having your rifle
But yeah also I was thinking in terms of the arsenal, because it'd be lame if you open it and half of it is just locked away from you
You can always change your class, and get whatever you want.
Nah that'd be a pain, because you'd either have like 30 classes because riflemen can't carry ammo for the M60 so you have to have a special assistant gunner class or you'd have a ton of reliance on the one guy who gets to bring a LAW
even if there was classes, every soldier in a us squad will be able to carry a law, because that how it function irl too
I have to say though, while the loadout costs aren't a bad thing, it does sorta prevent playing your class at times. I have to spawn with cheap standard loadout or just drop my armor to not waste so many supplies just because I grabbed something better than an AK a lot of times. It feels almost selfish to grab something beter. No supply runner wants to run supplies just so 6 guys spawn and instantly drain everything, so you gotta wait for those supplies to slooowly regenerate - and then someone with a cheaper basic loadout spawns.
Unless I spawn at MOB, and drive across the entire map just to get owned by some guy who had better ping.
I mean it wouldn’t be a problem if players didn’t drop their stuff on the ground (dropping gear in the arsenal box gives supplies)
if they weren’t so focused on barbie dress up as opposed to a working load out
DONT get me started on players with 100+ supply loadouts that keep dying and respawning, draining all the supplies.
I STILL THINK TUTORIAL SHOULD BE MANDATORY
“Hey soldier, before you can deploy into combat you must be trained so that you can improve your chances of survival” something like that.
The way I would limit it is with weight
Without functional mirrors revsersing is an issue in first person view. I suggest a reversing camera as a solution.
In some racing games, when you start reversing a vehicle, the camera switches to a camera on rear bumper or looking out rear window.
Maybe even the actual car you drive every day does similar; when reversing it shows a rear bumper cam on the console.
Functional mirrors would be better and more immersive, but I guess they are not a thing for performance reasons.
Mirrors aren't useful only for reversing so that wouldn't be a complete solution.
yea, it's not ideal just better than what we have now.
Devs have addressed vehicle mirrors so don't loose hope, soon hopefully
Oh wait really?
Has there been any discourse on the current state of the arsenal? Any Roadmap to improve? It's almost unusable for me on busy servers. Bacon Loadout Editor is 1000x better and works great
Hope you tried editing my block 2 in it!
Honestly with how many Block IIs there are, I'm not even sure anymore. One of my favorites is the M110 though
Big fan of 7.62x51mm
Hoping they incorporate your mod into the vanilla game tbh
Love playing dress up
Try it out. It's the only customizable weapon currently available and comes with the mod.
What do you mean by this? There are lots of guns I can add attachments to using your editor
Is your M4 different?
Yes. It has swappable rails, stocks, receiver colors etc
No derivatives license, so you can use it just not modify it
I see I see, sometimes I think about getting into some of the mods and helping out if they're open... Going into software engineering has turned programming into a bit more of work than a hobby though!
Thanks for your work on the Arma platform, I see a whole lot of your stuff and like it
Right now EU-FFM official server with Conflict mission crashed...
So many server crashes on this version...
it shouldnt be like fixed classes as you would have in something like hell let loose but you shoulndt be able to do a full on meta everything class like you can now
the game should push you to play around specific roles without forcing you to play with the exact loadout the game wants you to play iwth
stability definitly took a hit this update lol
it sucks cause all the gameplay changes are very good but the stability issues just ruin it
right now you can just grab a grenade launcher machine gun and backpack with endless ammunition and you are set for literally every fight ever
which is a dumb way for the game to work imo
I was just contemplating reinstalling after a few months away after getting fed up with this specific problem, along with running supplies halfway across a map to have someone then unload the truck and get the promotion points, or steal the supply truck etc etc etc etc. Looks like a lot of these core mechanic issues are here to stay. Hope they dont get included in arma 4 and is the reason why I wont be buying into 4 from day 1!!
For me at least, arma 3 modded with something like antistasi still provides a better total experience from a game mechanic perspective.
And another crash...
For long battle
you can still easily surpass 100 supplies without exceeding 40 kilograms of weight.
These are rookie numbers...
From my friend:
https://steamuserimages-a.akamaihd.net/ugc/2413439189431990941/98075B8F7691E47C939B760E9D706547039879C1/
what was his loadout weigh ttho
as much morphine you can carry, probs not that much
Aren't we in a state were the game is stable enough to have at least 64 players in a conflict match ?
That is a good cost for the amount of gear you have.
I would like to keep the same stamina we have now until the weight is ~30 kilos, each kilo after that, will make sprinting cost more stamina, and will make jogging slower.
so an example is ~10% slower jogging for each kilo after 30, and on 40 kilo, you are down to marching speed. not the slow motion speed.
anything over 40 you break your spine and die
no my point is simply slaping on movement speed limitations still wont stop people from wasting supplies evne without going too much overweight. . I think even marko's point nailed the point home much harder. 5000 supplies for 1 spawn, just due to his freind packing some hilarious over the top amount of morphene.
becuase morphene doesnt weight much or take up much volume in invetory but if you want some obsene amount of morphene in inventry you can in your loadout.
i think even a basic infantry kit is going to become even more costly for scope of A4, because something tells me night vision goggles wont cost cheap supplies, but you can bet everyone and their mother will want to wear them at night time.
either way Infantryman should never be as costly as vehicles, because infantry are supposed to be expendable individually. To use chess as an analogy on which assets will be most valuable based on supply cost, Infnatry are your pawns. APCS will be your bishops, IFV's your knights , Main battle tanks will be your rooks, attack helicopter will be your queen, and Fixed wing attack/ fighter bomber assets will be your King
the goal of making each spawn cost supplies was to make infantry not expendable, so players can't spawn back to back with no consequence, and instead will have to think before they act.
It don’t work, it just punishes the thinking players because the morons don’t do supply runs and have expensive kits and keep dying
exactly why a player centric allowance or equipment budget should be introduced, saving loadouts should also be removed for a bit just as a test, i know they were desperately needed when net issues were a big thing but maybe now we can start to see them fade away meaning players when spawning dont take as much supplies
There are still crashes and server lag for 32p
Maybe have it so that higher rank allows you to save more into a loadout
just make it so that you can only equip saved loadouts at arsenals otherwise you have console players stuck at it for 10 minutes every time
i think saved loadouts should be
weight limit of around 40kg (that amount is mostly just a estimate on my part im not exactly sure how much everything weighs in the game)
limit loadouts to a maximum of 150 supplies
blacklist some items from saved loadouts like how it works with radios such as launchers and grenade launchers
make spawning with a saved loadout on radios cost 2 tickets instead of 1 (although this should only be done if the base amount of tickets for radios is increased a bit)
true, it is a big struggle for xbox players, this suggestion 10 times better though and makes more sense gameplay wise 👍
i think launchers should be blacklisted from saved loadouts to make vehicles such as the btr a bit more usefull rn its ab it of a death trap since everyone can easily have a launcher on them if the launcher is blacklisted you dont always have the weapons to deal witha btr forcing you to change your tactics and that way you also have more engaging gameplay
humvees will also become slightly more usefull due to it although most of the time you dont need a launcher to deal wit hthat anyway
neither for the btr
i think ig the game giving you a lack of weapons equipment and ammo would make the game more fun since you cant just win every fight the same way anymore
i mean yea you can deal with a btr with a m60 but it isnt as easy
also m2 brownings are already rare
by removing a unlimited supply of launchers a properly supported btr will be much stronger then it is now since you can jsut repeatetly respawn with a launcher and just try to kill it over and over and over again
cause like yea 50 cals will fuck btrs up but you have acces to them waaay less often then with launchers and you probabl;y need some good teamwork to kill it with a humvee
i mean massacring an entire squad over and over will eventually still result in attrition eating away at supplies but you need to think about scope and scale of a4 of fighting a conventional war. I would agree if the game only ended on Infantry with ground support only ending with 4x4's or lightly armored apcs. but that wont be the case for a4
but i thought they expensive kit guys were supposed to be special forces, or i guess they are. just in a different way.
i dont think weight limit is necessary though, but a heavier effect on stamina would be nice
lol you’d hope
special forces with a 99% hire casualty rate then normal loadouts
i noticed people with expensive loadouts 9/10 times dont know how to play and dont even use more then 1 of the 50 mags they bring before they die
sounds about right tho.
tbh yea a weight system that actually effects stamina and movement speed would probably fix it tbh
fair
haha, i dont think these players have SOG level skill in game though
haha yea thats true as well😆
i still stand by what i said about blacklisting launchers from saved loadouts tho by taking away the ability to deal with everything for players it will create more engaging gameplay/fights and make btrs alot more usefull and lavs too once their added
rn how loadouts work everyone will pretty much at all times have everything they need to deal with every situation
Grenade launcher
Thats why i also said in the post that grenade launcher sshould be blacklisted
a weapon that is overpowered af like the grenade launcher shouldnt be endlessly accesible with unlimited ammo
the thing is with how US infantry doctrine worked youd expect like nearly everyone in a squad to carry a m72 law
yes but in real life they cant respawn so they can get in with laws but if they want new ones they need to get them themselfs
also arsenal trucks get an actual use with this
i think the blacklists should only apply to dedicated and reloadable Anti tank weapons like M47 dragon
arsenal trucks up to this point have been the most useless thing ever lol
sad fact, exaclty why we need what you said earlier, recollect saved loadout on arsenal not on respawn
becuase its a large target to blow up. I mean why need an arsenal truck when even a humvee comes pre loaded with mines and various ammo types?
a humvee serves as a transport, a support platform ( 50 cal) and as a cherry on top has ammo pre loaded into it that you can re supply from
by removing laws and rpgs from saved loadouts it doesnt mean thgey are completely not accesible you just need to change how you play to get them
then dont put them on the front put them 50 meters back behind some trees or a house
and by removing rpgs in saved loadouts it wont get blown up as easily
before this update, I would spam antenna, and keep spawning on a base, I never lost a single base, even while defending alone, no matter the number of enemies.
do we even know if conflict will be moving to a4
btr's are pretty tanky anyways with how shrapnel effects work
isnt that due to a bug tho
i dont see why it wouldnt be. its already imo a improved CTI. a spiritual sucessor
either way removing at and launchers from saved loadouts just makes the game more engaging and fun and opens up alot more playstyles instead of everyone running the same loadout over and over and over again
currently you just need a m16/ak with a gl and a law/rpg and you are set for everything
what if your squad leader take a radio behind enemy lines and want the squad to spawn there. the squad will have to go with an at
a big group is coming towards you blow them up
a btr or humvee is coming blow them up
literally anything happens just shoot some grenades or rockets and you have won
take a car with at in it
you dont have supply lines behind enemy lines so you shouldnt be expecting to get everything you need
that is too much thinking for the average player
everything should come with trade offs
those laws and rpg's wont be of much use against main battle tanks.
sadly true tbh most arma players are actual single digit iq
reforger wont have tanks tho
no but im thinking about how people are thinking short term about reforger. and now how this is going to carry over in a4 environment
Balancing conflict now, while thinking of a4 which is years away is not constructive
reforger is supposed to be foundation of arma 4 so yes its constructive
we don't even know if the mode will carry over.
Even if it does, they will have to go back to the drawing board anyway
a4 is not gonna be balanced the same as reforger it will have different weapons and vehicles
it supposed to take place in the same time period. its going to have more
yes some of the stuff may carry over but unless its gonna be really shitty its gonna have a bunch of different stuff
tanks arent even in teh scope for reforger so balancing around tanks makes zero sense
even that is just what we assume from few sentences on the website. it's not confirmed
even from a doctrine pov. all your doing is by shooting a BTR is forcing the infantry to dismount and thus equalizing a fight
reforger will be balanced around it being reforger a4 will be balanced around it being a4
they may share some things but a4 and reforger are not gonna be the exact same game
maybe by infantry having rockets it forces a btr player to use thier brain not just drive right in front of adversary infantry position
maybe by not having endless amounts of at it will force infantry to think about how to deal with a btr instead of endlessly walking up to it shooting rocket dying respawning repeat
kand learn to keep distance to not have easy aqusition by laws. remember law is a close range weapon, not easy shooting a moving target past 150 meters
moving no but you can pretty decently hit a target even 200 meters away
infantry wouldnt have to endlesly walk up to it if BTRS weren't cable of tanking a dozen rockets
thats a bug tho not a intended feature and that should be fixed
although btr dmg is just inconsistent sometimes you one hit it sometimes it takes 20 rockets
its a night and day difference using an RPG versus law. faster traveling rocket with less drop.
why do i seem to be the only fucking person n this game htat is able to effectively use US sights
rpg is only more deadly now for long range shots due to that scope. which is ironic since its the soviets with the best armor atm. will change eventually with lav though.
the law scope is a bit weird to get used too but its great and easy to use once your used to it you dont even really need to range it
i really like the law scope
also another effect by removing gl's and at from saved loadouts machine guns gain an actual use again beyond larping as rambo
since you cant deal with large groups of enemies anymore by just shooting endless grenades and rockets at them
if you say so. i think otherwise. machine guns are always usefull
machine guns are only usefull for close range fights of like 5 meters in all other cases a grenade launcher does its job better
- gl's are just easier to use
disagree. HE is very inconsistent against unarmored vehicles
im talking against infantry
i have far better results hosing down a incoming uaz with an m60 then trying to nade them
although in my experience they usually kill everyone inside vehicles with one shot
if the shot register that is
maybe the hitreg being so bad is not a bad thing after all
against infantry tho grenade launchers are pretty much always better i was having a fight in a forest a few days agfo and i couldnt see anyone so i jkust endlessly spammed grenades through it and killed like 5 or so people
with grenade launchers you can ignore cover you can ignore people hiden behind bushes you can ignore pretty much all types of cover
when mortars come the same result will be achieved.
gl is definitely meta, it has all the advantage with zero drawbacks.
If the game get more competitive matches, we will se an entire team running gl if they are serious about winning
mortars can be shot from a much farther distance
if you can shoot GL's you are close enough to be can be shot back. even with ironsights
so? who cares if the enemy sees them and they die they eithger kill them instantly or they die and respawn on a radio and are back with the gl
this is the whole fucking issue
there is no negative to dying you arent set back at all unless you die like 10 times in a row you jkust shoot grenades die respawn (with some nice restocked ammo) repeat
well its a good think radios only have 10 respawns then and only for squad mates
i did that once and it was kinda funny tbh people just couldnt react lol
10 respawns for one person is alot especially with full loadouts you can easily spam grenade for 5-10 minutes with it
miky been doing competitive matches last I heard, but they seems more about having fun, than winning. maybe in the future, we will see more serious matches going on, and then the gl will out in force
radios need to be capped to where you need atleast 2 or 3 people to deploy them tbh
iirc i read that gl's were banned in atleast one of the matches
although im not active there so i might be wrong
or just give radios supply points. so the 10 spawns is instead for 50 supply kit
so an expensive kit spawns will run the radios dry faster
Remember that with a forward observer and mortar crew, you can blow whole towns up, which gls cant do
you can easily do tha with a couple dudes with grenade launchers
I hope not
not really since buildings are built out of vibranium
Mortar shrapnel is much more effective than gls
grenade launchers are just easier and more practical too use
I would rather the destruction be more realistic, instead of it being like bf were a 40mm can blow off an 9sqm wall
yes but grenade launchers ar emore accurate and you can have more of them alot more easily
it wasnt very realistic but you gotta admit it was cool
I also loved the HE shotgun, I tried to bring this into Reforger but explosives dont deal damage in multiplayer often
its easier to convince 10 people to run grenade launchers then it is to convince them to sit behind the line and fire mortars it just doesnt have the neuron activation fr them not seeing explosives
You can have more mortars too, im choosing mortars anytime because with gls you are stuck in one place and are vurneble but with mortars you can hit multiple spots in like 30 sec
are we talking about the same thing? gls are way more manouverable then mortars lol
got called every slur under the sun for using that shotgun in bf
gls are more accurate easier to use and more fun
that being said, buckshot in reforger got me a 30:1 kd ratio and then I died because I had no ammo left
the only people that will use mortarsw are larpers (me) that just do it for the experience of doing it
just zooming around in monti
for mortars to see any significant use in reforger they will either need to be made incredibly op or gls will have to be nerfed
mortars are also gonna be less usefull since reforger doesnt have an actual frontline so targetting will be harder without directly seeing the enemies since they can be basically everywhere outside of the point
- most fights being over close distance will make them a danger to your team halfd the time
they wont be literally useless but it will just be better and more practical to use a gl 99% of the time
I want to use mortars in cqb
i want to direct fire mortars
exactly
wait we just described the gl
shoulder carried or at least quick deploy time, so I can jump a fence behind an enemy, put the mortar down and send them to the shadow realm
I love doing pvp in weird ways
I should make throwable c4 with remote detonator, make it stick to things
I would say gl is more useful for lone wolves, and mortar is more useful for teamwork. Most bases are built in a small area, if you drop a couple of shells on it before pushing it, you will clear it.
they will rspawn before your on the base lol
Ivan cant magically teleport from morton to saint pierre
but if your attacking saint pierre you already will have people there with gls
clear it as in clear defensive, and cover.
i would love to see mortars used but i just dont really expect it with how op and meta grenadel aunchers are
I know I will use them. I can't think of anything more cancerous in pvp more than indirect fire
direct fire explosives with no end to them (:
atleast mortars have a big chance to miss since they cant just click on you
I can deal with what I can see, and hear, but something in god know where raining fire on me is a different thing.
i mean just reposition
they cant track you like peopl can with gl's unless your crossing and open field or something
mortar rounds are heavy, logistics for mortars will need to be crazy if it is to be an effective tool
15 supplies per round
fair
If a mortar would manage to hit you, then probably a spotter who is bracketing would be able to see you, and thus you would be able to see the spotter. So you can just kill the spotter and probably be ok.
arlands bunkers will be the only safe place when mortars come
I don't think anyone need a spotter, since people will mostly be hitting stationary, fixed location bases.
also, spotterd don't make noise, they can sit inside a bush, and basically be invisible.
Depends how much destruction comes with em. Currently there are no destructible roofs, so any building would be as good as a bunker.
Wish for destruction like Lego Fortnite. You throw a bomb in a building, and every brick reacts physically. I guess never gonna happen for ARMA but one can dream...
Radio backpack fixes problem
Cuz spotter will be back
true, but freeform bases will need to be fully utilised, being able to completely move a FOB would be amazing
transferring MOB status between held bases would also be cool
You can use armavision in conflict to see through walls pls fix
Pro tip; do it when you're uncon.
can read the map too
Man, im still advocating for it to be an option in config, like 3rd person
once explosives get added, can or will we be able to place them onto vehicles and them being attached to the vehicle while moving. Much appriciated
Moving vehicles *
i will create the ira in arma life
Just say you are role playing as the cia
Technically yes you can, by having a radio backpack in saint pierre, while you are in morton without enemies nearby(and radio range
)
10 min delay tho and you cant go back to morton
Well you said was 'Ivan cant magically teleport from morton to saint pierre' so I just wanted to clarify that it IS possible lol I didn't say anything about being effective for more than a few minutes at a time or anything about teleporting back to the place you came 🥲
You have defeated me
I want to be really clear that I approach from the angle of sharing correct information, I didn't mean to appear to come in with a 'win vs lose' mentality like we're arguing; sorry muffin
Is this something like you were talking about?
yeah something like that, but there is still a lil bit of zoom here, but still better than vanilla imop
It is the same zoom as with iron sights which I think is good.
And irl you would move your head a bit forward when aiming down sight
What time do they usually let you back in?
It doesn’t?
So how long has it been like that?
Guys good night!
How can i fix this?
Same thing happens to me every night between 8-9 EST. Works fine until then and then suddenly won’t activate with 999+ ping and won’t load anything.
More people complaining of the same issue last night
Happened to my buddy the other night too. Clearly some load issues, he is on the east coast. Might be relevant
First of all, stop using OneDrive. It's been states numerous times that Reforger has issues with it.
i would hope the devs add an option to allow helocopter doors to be toggled open and close instead of them having an animation that opens and closes the door every time a new person gets in, hueys in particular were known to fly with thier doors open
the cooldown should be enforced by the server and not the client, because if you click fast enough you can spawn a bunch more vics before the update reaches you back
infinite supply glitch? 🤣
well the gm disabled supply but its the same when you have enough supply to afford the vehicles
i will keep this in mind
feature request: binoculars while in vehicle turret please, specifically .50 humvee
mount the binos on the gun
duct tape mod when?
i would really dig some object placement stuff though, like being able to place plant trimmings on vehicles or fortifications, and placing ammo boxes and satchel charges wherever they need to be
The spawning system is way over tuned. killing an enemy then seeing them spawn on a radio right in front of you just feels wrong.
If you attack it makes them wait 30sec to spawn
as in literally put a round in the radio?
No, when you start the timer on the base it extends the spawn timer from a few sec to like 30sec
Yeah I noticed that but it doesn't seem to work 100% of the time
all spawn mechanics need to me made way more strict to stop gun fights being about camping spawns
Right now I just don't feel like your life has any value
Supplies wise yes
So theoretically while attacking if you drain enemy supplies you can prevent enemies from spawning
when a base has 6000 supplies thats not really a fair system
if you spawn and die 3 times i feel like youve had your chance do defend
Major bases are more important so its fair to have stuff
radios should also have a bigger limit to how close they can be to bases
And they rarely have 6k supplies, maybe 2k
being able to place it in view of a spawn point is just peak cheese
i think if reviving and getting downed was more reliable id feel better about having longer spawn times
kinda like squad
You do get downed a lot, ppl just execute you.
With the hitreg the shots are not reliable, so you could get hit in torso but game says no
Yeah id say it be better if conflict had a revive system like KOTH or invade and annex in arma 3 where if you die you can just be revived no matter what
They took it from ace
yeah i used to just disable that in ace unless we were playing with a larger group
its realistic and all especialy if the hitreg works but in practice its kinda frustrating if youve just driven or walked a fair distance
Def they should make so you wake up less but there you only need one bandage for a wound so hopefully that gets changed.
you should just look at there torso and see a menu that gives all the option instead looking at each limb
way too fidgety especially with ragdolls ending up in weird positions
Somebody is gonna cry about there being a menu
Had a friend who was bleeding from his legs but I couldn't bandage them because they were in the wall
ace had the advanced medical menu if you wanted it
I see the immersion in looking at the right limb to heal but it ends up being gimmicky and counter-intuitive
The UI is a little too much but I ended up using it pretty much exclusively
Yeah was hard to heal in ace if they were in a bad animation
a streamlined version of this would probably be the best option unless they make the current system less janky
I'm sick of "finding the sweetspot" being the main element of ui in this game
was a pretty big problem in vanilla Arma 3 as well
Same thing with opening doors and gates. It's better than A3 but still difficult to find the right spot sometimes.
an interact button would be an easy fix for doors and stuff where you just need generally look and click to open it
I guess now that controllers are factored in its all about preserving buttons
Once the server gets slow you can dupe supplies by dropping them out of the depot sign in vicinity. It will remain on 500(or whatever it was at) supply but you are allowed to continue dropping hundreds extra if you're quick before it updates the amount.. Most I've dropped from a HQ tent and armory was around 5.5k supplies from 1500 that was at the base(done while capping to prevent enemy from having supplies to spawn in)
So I guess infinite supplies sometimes on?
Kinda like this (a little hard to see)
There's loads of interact points that need an adjustment on the detection area, most namely the big green/blue gates or the idle sitting/standing positions. Such a pain trying to open those then having it get stuck on me while opening because my head was 2 inches from the interact point
Buy a new graphics card that fulfils the games minimum requirements
there are some issues with the arsenal, picking up stuff and puttin them back is slow
the ui updates slow and you have to spam the buttons to get stuff
the 48 player gm servers are terrible. the gms aren't able to handle that many players and its just total chaos
Ever heard of saying "careful what you wish for?" 😉
Add back missile physics
We need a Stable update
The current state of the game is awful 😔😢😢😢
thats a GM and player problem though
i read they removed it because of weird collisions, does it feel shit now?
LMAO
Community servers of various gamemodes have been dealing with 128 player lobbies for months now, theyre amazing
Even GM ops that have 60+ players can run well if the GMs know what the hell theyre doing, and the players respect the GMs enough
Does anyone know why creating a functional arsenal system (like A3s) has not been a priority for Reforger? As much as I love a lot of other things in reforger, it seems that the arsenal and the ability to customize your kit is not high on their priority list, though it really should be. I mean half of the Arma experience is playing barbie dress-up! Lol
please prevent players from dropping their gear, only allow it to be dropped in Arsenal boxes, it is going to break servers with the “updated” cleanup system especially now servers are 48 players
Vehicles delete themselves way too soon in official conflict now, I'll capture a small base fairly quickly and walk back 30 meters to where I parked my vehicle and poof nowhere to be seen
Also just got stalled error and came back to this 🤔
I am falling, but still in my UAZ? I can also prone and still have the falling animation while face down
muting players should persist so I dont have to do it every time I join a server
If I remember correctly, players with gamepads cannot change into different clothes
That I’m not sure about but I know too many people in one arsenal box causes it to stop working properly
https://www.youtube.com/watch?v=UjCX5wTPvMA
Sky swimming update
if you are continuously falling but are moving across the terrain that can only mean one thing! you are in orbit!
I decided to 'get stuck' in a tree before I could swim above monti lol watched a few teammates come die at cav hill before server shutdown
We really need an option to flip/push vehicles
flipping from desyncing is way too common
There's progress on unflipping/pushing
What about heli recovery system
No word yet
Rip my heli
is it squad type of system? or is it a bit more interesting? winch please???
Intent is to make it benefit from teamplay
Group effort makes dream work
Do you think there would be similarities to the building mechanism? Like one guy could do 25% lifting and 4 guys could do the 100%
For console?
With the news blogs on the official page, it would be nice to have them be like the once from when the game first released 2 years ago, since like every update has this corporate feeling pictures that are in almost every news blog it would be nice to have the pictures show some part of the update even if its a minor update, show the scenery around and make it beatiful.
Could you please open a ticket on the feedback tracker (see channel description)?
Thank you
better for them to have easy access instead of sifting through discord
No difference there
You can complain here but don't take it for granted, Discord is more a fast feedback route but less persistent
And a lot of valid feedback gets easily lost in this mess of wild ideas and angry nerds
the point of this channel is for devs to give feedback on us giving feedback, in the form of telling us to make reports 😆 therfore this is feedback channel
The point is you can provide feedback here, but limitations apply due to Discord's nature. You can discuss it, get other players involved and potentially attention of devs.
I found some bugs with the GM, and opened a ticket on the feedback tracker: https://feedback.bistudio.com/T180185
Hopefully I win the 20.000$ prize for bug reporting. Thank you, and you are welcome.
you measure cents to the third decimal point?
we use the point to separate round this parts, partner.
colonial sentiment will not be tolerated

We often discuss the feedback posts internally when interesting or new information is provided
Was refering to this
Please, can yall buff meles so we can unkon ppl again
Has anyone experienced a bug where, after respawning from the deployed radio, changing the frequency using the g key does not work?
people use radios?
I think melee should not kill like they currently do.
At least blunt melee.
It should knock people unconscious and then when bayonets get added they would straight up kill.
Please tell me its the same as in DayZ but requires more people for different vehicles🙏 🥹
Not only the deployed radio but handheld transiever too
Yes. U can "fix" it if you enter vehicle and then use it. Doesnt work again if u exit vehicle
the problem is so far these gms dont seem to have any clue what they're doing and every time i join its just a ton of teamkilling
Also tells alot about players
community has been deteriorating lately in my experience
just joined the gm server and the heli that was supposed to take us to objective just got teamkilled before it could even start up
and now they're killing everybody at base
i think they need to remove teamkilling from official gm servers because there's honestly more teamkilling than actual fighting
Lol
Bro I flipped my Abrams. Let me just grab a few buddies and we will push it back over no problem.
i think there needs to be a system where everybody has to vote when the server has no GM because they almost always end up dying because nobody votes
had Jeeps and UAZs in mind for that, for heavier stuff it would be cool to have towing and some special vehicles that would help with unflipping you Abrams. But even if we could unflipp heavier vehicles with "few buddies" I would take it any time over magical hold F interaction, that magically turn the vehicle over
Love the idea of recovery vehicles. I wonder in future how advanced the physics could get in this engine. e.g. some simulation of joints/towing and/or rope physics
i feel like its gonna end up the ambulance where nobody uses them because they're too big of targets
Okay with Official I've played too many fucking times on soviet because stuff like this will cause it to end in less than 1h30m Took me and 4 others with 1000+ hours each, plus the rest of the team we had just to hold off the team of 33 americans capping the 3 closest bases to our MOB for 3 hours; this team balance is bullshit, I appreciate the new players who are trying to help with the balance but after a while they want to try the other faction out and then we're back into 34vs14 again boom done within the time it takes team A to get to each of the major caps
People just like americans so much
I'm just going to fight fire with fire, for the next week I'm playing nothing but US and rush a finish
Unconscious people can still talk, use radio and open a map
wont do much prolly but there was actually balanced games on the eu servers yesterday
Just wait until player controlled AI squads come out
I think it'll balance that out
pls remove that one really ugly character
which one?
The one that show up in the reflection when the screen is black
ya that one
ok im not going to lie they genuinely need to remove teamkilling from official GM servers they are downright unplayable now
Just need to make servers perform ~25-40% faster and I feel like the game is in a really good place(based on player experience on full official 48 and community 100+ servers), with some minor drawbacks like occasional DC(I mostly only get stalled after 4-6 hours of playing but I see some people get DC'd more often than I)
The server FPS still drops to below 15 on official but it doesn't seem to stay there forever, it will start spitting packetloss instead now.
I still feel like maybe advanced numbers of recruited AI mixed with 40+ players is the problem, maybe we can reduce the individual base recruitment limit just a tad for everything that isn't a major cap (for example, it doesn't make much sense that gravette can house and maintain the same amount and quality of soldiers as per say military levie)
Can we get a handful of Offical modded servers with RHS? Like how the test play with the devs was.