#reforger_feedback

1 messages · Page 15 of 1

main tide
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people who finish a sucessfull extraction are going to be basically as heavy as a rambo.

olive trail
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they also won't load with that much, because they will move like turtles, because of the system.

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People run gear within the range, because it means they can move around easier, make less noise, have less inertia in their movement.

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This is why people will also dump their bags when fighting, which is something you never feel obliged to do in ar.

ornate shard
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All I am going to say about Tarkov that in early days I used to exfil raids with 4-6 weapons in my backpack and it did not affect my stamina nearly at all. There definitely was space and even more so when you know how to strip the weapons.
But why are we talking about Tarkov here all the time?
Different genre different purpose.
Some mechanics can sure be influenced by mechanics from other games but I don't like how people always bring up Tarkov when talking about Arma.

main tide
ornate shard
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Also if you want to talk about real life comparisons, the M72 LAW should rattle like a rattlesnake. Never carried one that didn't.
A lot of older gear is not like modern plate carriers etc.

main tide
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its only the soviet team where i find it more problematic to do so versus US team. becuase thier rigs dont allow as much stuff as Alice system, and i feel more compelled to be backpack reliant.

olive trail
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You are indeed a rarity, because it's not even something that you need to do outside of larping.

main tide
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as a grenadier I can take the Alice machine gunner loadout, and still be able to stuff like 10 magazines and 14 40mm HE 2 hand frags and a smoke. My backpack is just for some extra medical supplies.

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i just dont feel i need it if its a situation critical. I can shed it.

ornate shard
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You just should not be able to look like this and run, jump and climb over obstacles completely normally with nothing but a slightly increased weapon sway.

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If only movement speed was slower, turning inertia greater, prone to standing animation slower and climbing obstacles height lower, you wouldn't even need to touch the stamina or breathing system.
It is actually somewhat of a separate issue than your encumbrance affecting your general agility.

olive trail
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with that much gear in tarkov, I would be moving like a literal snail.

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forget tarkov. even in a3, you would be moving in slow motion with that much gear.

ornate shard
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And while most people are able to carry quite a heavy backpack while walking, doing certain movements with it are very difficult or pretty much impossible, like going to prone and standing up for example.
There is a reason why there is even a specific technique on how to lift the backpack on your back from the ground.

olive trail
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This is what I run as a basic gear in tarkov. I go over that weight, and what I can do start to get restricted bit by bit the heavier my gear becomes.

ornate shard
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Why is Tarkov related to this anymore? 😄

olive trail
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the use a system that reward running less gear that works.

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the same system is used in a3m kind of.

main tide
olive trail
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I removed the backpack to show all the gear, since the backpack is empty.

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also, it's mod to late wipe, so I don't actually do any looting.

main tide
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thats unsual becuase im on a discord with some tarkov old timers who are have access to level 4 traders, have bitcoin farms and they still run massive backpacks and keep em empty just because thats the dedicated loot space, which includes taking any weapons, gear or ammo deemed good enough from players that they killed.

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to each thier own i guess

olive trail
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we call those ones garbage collectors.

main tide
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if you say so.

rare pilot
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I call them neckbeards

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And basement dwellers

main tide
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i thought those were titles reserved for arma reforger players who have somehow managed to acumulate thousands of hours before the game was even 1.0.

rare pilot
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:c

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My ego
You broke it

errant leaf
errant leaf
broken scaffold
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Another thing to add onto this imo that'd be nice is some form of a "level of damage" or whatever it'd be called. The ability to just use one bandage to heal all wounds from 9mm to shrapnel tearing through your body is funky to say the least. Would be nice if you'd actually have to expend some tourniquets and say multiple bandages to heal.

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I am no medical expert and all but it does feel off

fair dove
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Never been hit by a nade? Those things seem to damage every body part requiring many bandages, tourniquets, and even saline to heal someone.

broken scaffold
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What I mean is something like requiring multiple bandages to heal one part. If a frag goes off to your right and knocks you out it'd likely pelt your right side with shrapnel, my suggestion is to require more than one bandage to fix up a limb with likely multiple wounds on it

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Idk this is my idea to add on to what was said, so that you can slow down medical stuff, necessitate things like CCPs and medics and ambulances more.

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Otherwise though one big improvement would be for them to actually let you drag and carry bodies

ornate shard
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Requiring multiple bandages to heal a severely damaged limb could be interesting, but I would like to see more types of bandages first.
And it would be difficult to prevent it from turning into bandage spamming minigame.

broken scaffold
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Wait wtf there's types of bandages?

warm cypress
broken scaffold
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That ain't right

warm cypress
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ace from a3 has field dressings, elastic, packing, maybe more

ornate shard
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and quickclot and field dressing

cobalt agate
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make everything serve a purpose, whats the point of binoculars or medics if you can keep respawning until you wear the enemy down

olive trail
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why do we even need medics to be useful

cobalt agate
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Because otherwise what is the point of the medic backpack that is objectively worse than the alice, that is just a waste of dev time and resource

modern wind
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There is more gameplay beyond Conflict and PVP

cobalt agate
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I am aware, conflict is a lot of pve anyways plus gamemaster but as I said, medics aren’t very useful with the terrible medic backpacks for both soviets and Americans

cobalt agate
upbeat raptor
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if there are many explosions near the player and he dies, but there are still explosions, his corpse may fly into the air and hang

frosty fiber
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did you try updating your GPU drivers? That usually helps 😉

main tide
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I basically treat it as an "assault pack" wheras alice is just an oversized rugsack

viral pecan
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when you unload supplies from UH1 and load back in again then sometimes supplies end up on top of main rotor, breaking it.

ornate shard
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When adding the HQ role please make the callsign manager support HQ elements.
So that the commanders group would be "Atlas" and the commanders callsign "Atlas 6".
Same for the platoons.
I don't know, this might be a super niche thing tough but my brain is hurting trying to mod the amazingly dynamic but complex callsign system.

Also would be cool if the NATO symbols would have the HQ symbol available as well as the already existing but not fully implemented echelon amplifiers too please meowheart

foggy wyvern
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seems like the game caps out at 5 GB RAM and 5.6 GB VRAM? will memory budgets for textures and meshes be controllable or raised in next version?

errant leaf
slow cradle
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BI please disable spawning at bases that are being captured entirely, and if needed make it a bit longer to cap bases so it gives time to the enemy team to spawn elsewhere, grab a car and a squad and come back, it would make much more interesting combat situations, and not the old cheap spawn killing that the game been having since day 1

cobalt agate
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please also make respawns take longer and punishments worse for hitting respawn, I am literally beside you with bandages and morphine, perish in real life, worm

noble beacon
cerulean gazelle
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thank fk for this update. too long have us console players been at a massive CQB disadvantage vs PC and their ability to lean on the fly. NO MORE!

broken summit
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any hotfix for autokick because of TK ? whichever i picked server some trolls have super fun now knowing they wont be autokick when throw grenades or sniping at main bases

glossy tulip
broken summit
glossy tulip
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Vanilla or modded? Which Gamemode? Have you also tried on official servers?

broken summit
olive trail
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This morning I got in, first thing I saw was someone doing the grenade, then respawn trick to kill teammates around the armory. Then they realised they can straight up shoot everyone, and not get banned, so they did exactly that. Killed 12 teammates, and didn't get an autokick from the game.

glossy tulip
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Just to be sure, are those servers vanilla or modded? Since some mods might change behaviour of TK detection

olive trail
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pbs server so vanilla. there wasn't any mod on it.

foggy wyvern
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still not fixed? I think it been broken for a bit

olive trail
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Thankfully, the vote kick is working, and we are able to vote kick obvious trolls who are raging in the spawn. It does take some time though.

glossy tulip
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Well it is strange since it was passed as functional in RC check before it was pushed.
Would be good to know if it happens on more servers or only PBS.

broken summit
glossy tulip
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Yeah that i think is intended behavior, next time it would bd probably ban with each following ban with higher time.

Will se if we find something tomorrow

hexed mason
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Hello updates is cool but my main issue I'm having is I can't clear entities. So the server is going to be lagged out from dropped clothing, destroyed vehicles and dead characters.

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Any news of a fix?

ornate shard
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Yeah I experienced the same during GM'ing today, the button did nothing. But I thought it was caused by a mod as it worked in experimental

brisk brook
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They will clear if:

  • No player around
  • Entity older than 60 seconds
opal thunder
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The button works, it just does not agressively delete items recently dropped as to not disturb your players mid-gameplay (e.g. them having exited a vehicle 5 seconds ago and now its gone).
Player being around does not matter Marko 🙂

brisk brook
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rly?

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oh only for auto gc?

opal thunder
broken summit
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another bug, we cant dismantle anything on enemy base

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the options for dimantle anything its just not showing up

opal thunder
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Nearby players only keep the lifetime of an entity alive, it has no impact on flush. Flush looks at how long ago it was started to be tracked. This way a game master can use the button worry-free if for some reason the map gets too busy. Our updated rules should keep a fair balance between performance and not affecting gameplay. Players complained that their well-earned loot on AI or captured vehicles disappeared before their eyes, and rightfully so. We will continue to monitor performance and adjust the rules if necessary 🙂

opal thunder
broken summit
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then why fixing this then ? Fixed: Building and dismantling support structures in bases now has a real-time effect on the seizing timer

opal thunder
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I suppose this was dismantling your own structures in your own base and or that was done before the change. I personally do not know much more about it, I will ask 🙂

brisk brook
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comes from "Arkensor the disassembler"

opal thunder
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Tbh I would not be surprised ... That was my go-to tactic. You are seconds away from winning and then woooomp-woooomp, now I destructed your main operating base antenna. Git gut 🙂

pure gyro
foggy wyvern
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So I can still deconstruct everything the GM places

brisk brook
brisk brook
sleek heart
warm cypress
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why are banned mods being removed from our files? kind of annoying.

real dome
sleek heart
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But it requires me to use a wacky profile

real dome
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Worked but wasnt supported, it it would have it would have been mentioned somewhere

sleek heart
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I mean however you want to call it, TrackIR is on and enabled by default. You are right that there is no UI in game to tell anyone of this fact

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It was well supported in Arma 3, and DayZ so I figure it's something that is intentional in Reforger and Arma 4... Sure, it might be low priority but I'd at least feel better hearing that

real dome
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Probably unintended. I hope its gonna be officially supported

fossil sequoia
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Really wish bi would release like a 24hr warning or something before a major game update, would make the transitions between updates a lot less hectic for mod creators, as we can just push an update for our mod either before or right after a major game update.

Would help mitigate the typical chaos for mods that ensues after a major game update.

broken summit
real dome
fossil sequoia
real dome
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Fair

spare matrix
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I noticed the " Loiter here " action on some emplacements, could that be added to the gesture menu, so we can sit with our buddies.

modern wind
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Map marker radial menu still bugged hmmyes

stray frost
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The AI using smoke is cool but they seem to not be able to see each other as well as I would expect near the edges of it. It was kind of fun watching them try to melee each other to death though

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Also, I'm not sure how your "AI bandaging other AI" rules work but do you have a Z value check on the distance they need to be from each other? I don't have an exact picture of the moment, but a guy behind that window at the top of the stairs was seemingly bandaging the guy at the middle point of the stairs after he got wounded. I could be misinterpreting that but that's what it looked like.

buoyant trout
hexed mason
# opal thunder Tbh I would not be surprised ... That was my go-to tactic. You are seconds away ...

I'm going back to my comment on the clearing of entities. I think that's complete butt and it's gonna fuck with any gm op and what not. If yall really wanted to fix the Arsenal and people loosing kits you could have made the Arsenal like arma 3 which was a way better program. To add to this you cant say it's not possible either because Bacon made a mod for something like that and it works. I like the other stuff you added but I think the entities not clearing right away will kill servers and down the line make it hard to play the game. Also using the in game mic and radio is a pain also. Idk why yall decided to touch those 2 things but it is gonna make the game unenjoyable. I already was complained to about entities not being cleared in my servers

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I just don't understand why yall keep changing things that were already good. Yall ruin the good stuff yall did by fixing it "for the better"

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I love your games so it hurts when I see every update backtrack something that didn't need to be fixed

opal thunder
# hexed mason I'm going back to my comment on the clearing of entities. I think that's complet...

The garbage system was NOT working as it should or else we would have not redone it. It was overaggressively deleting armored vehicles you were just fighting minutes for to clear out enemies, removing dead bodies you tried to restock your ammo and medic supplies on etc etc. Everything is being removed, just in due time without as much of an impact on gameplay. We have explained what and why it was changed in the changelog.

I do not really understand what your complaint is with the arsenal. You can save your loadouts. What do you mean with loosing kits? What does bacons mod have to do with any of that?

burnt plinth
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There needs to be a separate invert vertical mouse axis for helicopters. You can now only invert it by inverting your vertical mouse axis in general, which makes no sense.

hexed mason
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I get what the point of it is but yall need something that can hard clear because in gm people like to make an op that has mass ai and stuff and it makes it hard for people when the bodies won't clear automatically. And by Loadouts that's the wrong word. What I meant was dropped items that'd despawn to quick on players.

In essence my complaint is your reasoning for changing it is good but yall removed the immediate clearing which will make things difficult. Cause if you keep pulling shit out of the Arsenal and dropping it spawns will start getting lagging. I experienced it on experimental. People dropped a shit ton of clothing and my frames started to tank. Which is why a hard clear should be a thing not just a "I pushed clear time to wait" button. Admins should be able to hard clear if needed.

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I'm probably not the only one who thinks this either. I know a lot of my buddies said the same thing to me.

"Hey Phantom clear entities bro"

I can't it doesn't happen right away.

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Then they bitch

opal thunder
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Admins are able to clear, but without the risk of deleting everything, including vehicles they just exited. What I do not understand right now is what you mean with OP. In gamemodes with supplies all the items being taken or when you spawn with your loadout cost something. If you drop it and leave it for somebody else that spawns in 5 seconds later you did not create anything out of thin air. If you are playing a GM scenario with infinite resources, then they can pull out as many items as they want anyway?

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The armory is not main subject of the gameplay, once people move out and fight it will clear everything own its own. There should be 0 need for GM intervention and clear entities unless you just had a massive firefight where you artificially spawned 500 AI and their dead bodies are becoming too much. Many people doing things while all gathered at the armory will always be very demanding on your client performance, spawned items on the ground do not play as significant of a role in that.

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We have not seen any pile ups of items or bodies that would hurt the server performance in the exp testing period. If things behave slightly differently on stable servers due to more players with different playstyle we have many small options to tweak the behavior. If you think you still need to do it differently the updated system provides you with a whole range of options to achive the exact behavior you want. We design it to work well for vanilla and community gamemodes we are aware of, and for those we have put a lot of thought into it.

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Perhaps your players need to get accustomed to the system actually working now, as for the past few months it was not.

opal thunder
hexed mason
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My players are your players too. And when they complain I bring the complaints to you. Guess that's why so many of my players stopped playing. Thank you for your time overall the updates is cool. Those few things were the only complaints I was receiving. And I love the new Soviet customization.

lone dove
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New gamemode is awesome. Would be cool if it had more survival elements and stealth/sabotage gameplay and missions

foggy wyvern
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The garbage system/manager and the features surrounding it has been insufficient forever. The good news is that if I understand this correctly, smoke grenades will need 60 seconds to allow to be cleared. The bad news is that smoke grenades people throw to troll spawn points now need 60 seconds to allow to be cleared?

ornate shard
foggy wyvern
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For example, separate button to clear all projectiles/grenades, separate button to clear corpses/items/destroyed vehicles. Buttons to clear both only for entities that are visible in your view, ie. clearing one problem area like the spawn without clearing the operation's AO, etc

ornate shard
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Yeah the more control the GM has the better. It is just difficult to still keep it approachable when you have a lot of control over things especially with consoles.
But still having separate buttons for different cleanup functions is a thing that should be in vanilla imo.

foggy wyvern
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I saw that before you deleted it, my underbarrel grenade launcher sight camera is worse after the update

cold pasture
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changing zero fixes

foggy wyvern
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picking up clothing from arsenals doesnt show inventory slots for them?

slow cradle
fair dove
modern wind
limber warren
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I just found a way to endlessly tk in gm mode without getting kicked or banned if one of u devs could dm me that would be nice i dont want to release this info publicly

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(let me know here if u dm me so i can add u or i wont see it)

neon sparrow
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I cannot use the “clear dead or destroyed entities button” to remove bodies on my GTX server following the most recent update, even on Arland and Everon, without any mods loaded, is this a known bug?

foggy wyvern
fresh ether
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Is tihs place to report bugs guys?

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Running Bug

If so here is explanation of bug we found out today on our mission in community.

Simply said, its Running Bug , lets call it that way.
What happens is when ever characters go to water to swim , in 90% of chance when they get out of water, they will run weird , have sliding problems, animations of walking/running broke down.
To make it clear here is video presentation we published couple of minutes ago.

Player NewDawn was swimming for 15 seconds in deep water before this happening, ran out on shore, and boom there is bug.

I must say, we tested with mods we use, than we tested without mod for slowering strafing down. Than we tested completly vanilla. It happens in all 3 cases.

Also it happened to AI when they got out of water after swimming

Edit - In our mission we were dropping in water from helicopter, after that I noticed that more than half of squad have animation problems, just to see 1 hour later everyone having issues. Its fixed if player is killed and respawned

I will post this in Troubleshooting just in case someone finds fix.

2nd Edit: Better Quality video

**Presentation of Running Bug ** - https://www.youtube.com/watch?v=8z_qhkZu22c

Bug that occur when you get out from water , after swimming in deep water.

▶ Play video
vernal vector
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Don't crosspost ...

austere juniper
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i don’t like how bright it is during the day now, the game does this thing where over a few seconds of looking at something it’ll darken a bit like your eyes are adjusting but it just makes everything too bright.

hollow pelican
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I think their lighting solution is an on going work in progress

limber warren
austere juniper
vernal vector
real dome
foggy wyvern
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memory budgets still seem too low in 1.1, sometimes

fresh ether
real dome
fresh ether
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Uh I was blind, thanks man

fresh ether
fresh ether
warm ridge
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Can we please get an option to turn global chat off in the settings? Or give options to manually turn off any chat like team, local, group and so on? The chat can be extremely distracting to me and not having an option to turn it off is frustrating

vernal vector
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My GM scenario made in 1.0.0.98 after updating to 1.1.x

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those are all opfor

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seem to behave normally but the icons don't seem to load the colour

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guys we need a mission editor 😭 🙏

craggy orchid
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There is a minor focus bug in tab view component - after you change tab the first control on new tab will be out of focus. When you press your keyboard or gamepad arrows (left-right arrows), nothing will happen. The only way to regain control is to press down arrow key, and it will select next element as first element was in focus.
I noticed this inconsistency when started to work with SCR_TabViewComponent ({A971263DAE3AD8BC}UI/layouts/WidgetLibrary/TabView/WLib_TabViewHorizontal.layout), seems like it's tab control issue.

obtuse fjord
craggy orchid
obtuse fjord
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[insert General Kenobi meme]

lusty flax
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Xbox: tried to load save into gamemaster server, crashed to dash

austere juniper
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somehow the workshop is even more broken this update, some mods constantly say failed to download and then still show in my mod list and won’t let me update them or delete them or some mods just tell me failed to download when i try to update them and i have to reinstall them every time they update

fair dove
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would love a way to check server fps via rcon

warm cypress
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will we get a way to limit the number of people allowed on a team through GM in the future? it would help a lot.

upbeat dew
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Xbox: can you guys add response curve options I don't like the current feel

haughty pivot
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UAZ handbrake does not put the vehicle to a full stop (mounted weapon variants)

vernal vector
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handbrake on other vehicles isn't clear either, they just sort of roll if you press w and s before the engine starts

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update: some combination of the recent game update or a bios update has fixed this

whole estuary
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i'm not a fan of how much more strict the kick system has been made. i joined a GM server where it was some clan training and i got kicked for "not being in the clan". then i couldn't join another server for 5 minutes. this whole kick system already seemed poorly implemented, but now it's made worse.

devs, just remove this archaic vote kick system and come up with a modern ban system like most games have these days.

frosty fiber
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If it was a private server owned by that group, than it's in their right to kick you (although it would have been easier to use a password)...

whole estuary
# frosty fiber If it was a private server owned by that group, than it's in their right to kick...

not a private server lol. i'm not sure if getting kicked from a private server affects one's ability to join a public server for some time. i got kicked from an official server after one of them told the rest of his clan to kick me for not belonging with them. i got banned from joining any other server for the next 5 minutes. the kick system was already abused hard and isn't acceptable by modern standards. this update just made the system more rewarding for trolls.

frosty fiber
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If it was an official server, send a DM to Dwarden with the server name, time when it happened and if you know who did it.
He can check the logs and handle those guys for claiming the server as their own.

And to be fair; the system also works better now against trolls 😉 At least they won't be able to server hop anymore.

vital grail
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Feedback on the current supply system and the process of capturing control points.

Supply transportation inadequately rewards the player.
The truck is a slow, noisy, and large target. It's very easy not to reach the endpoint. And although supply delivery is crucial, the experience reward for it is minimal.
Overall, there is a high risk, significant time investment, low contribution to victory, and low reward.
Solution: increase experience rewards for supply delivery, increase supply truck capacity.

The truck's capacity is very small/prices for equipment and construction are too high.
If a player manages to deliver the supply, it's used up very quickly. A couple of player respawns, buying light transport, and 600 points ofsupply is gone. And the player spent 5-10 minutes on it. Not to mention base development; there are no resources for that.
Solution: significantly increase supply truck capacity.

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Conflict mode is chaotic because of disadvantages of defending side.
Logically, the defending side should have an advantage. But in practice, it's the opposite.
Firstly, control points are usually empty because players are scattered across the map. So, it's not difficult for a single soldier to capture a base.
Secondly, attackers can take advantageous positions and simply camp defenders as they respawn.
Thirdly, attackers can place a radio or a truck with infinite respawns, and due to the increased respawn time for defense, there is no opportunity to use the supply for defense. And this could have been a good reason to bring in more supplies.
Solution: more supply in trucks, reduced respawn time for defenders + the next point.

Capturing control points with just a larger number of soldiers results in cheesy tactics for atackers.
The attacking side should show their dominance in the control point. Be aggressive. Clear it from defenders.
In practice, however, the capture happens like this: attackers hide from defenders and wait for the point to be "captured." It doesn't look much like dominance.
Solution: capture progress triggered not by a king-of-the-hill mini-game but when at least one attacker located is in the main tent. He will be an easy target for defenders, but then attackers will have an incentive to seek defenders. And there will be fewer solo captures of control points, which encourages teamwork.

grim mauve
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Would be cool to have the ability to skip the night by sleeping in the new combat ops mission

hearty whale
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servers overall feel pretty stable this update but vc and driving feel so fucked

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whenever i drive now my car teleports all over the place

cobalt agate
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I can confirm the radios and proximity are broken and were during the experimental branch too but for rubber banding/desync do you check the number (ping) by the server before you join?

foggy wyvern
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exposure compensation seems a bit wonky after 1.1

cobalt agate
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wonky as in overexposed? I look through a door frame and have to step out before I can see otherwise I have to deal with the full concentrated power of the sun

slim jackal
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IDK why so many game devs try to make such stuff work like a photocamera

opal raven
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Right? We're supposed to be stimulating human eyesight

foggy wyvern
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human eyesight has exposure compensation, reforger does not have hdr so it does its best and over/underexposes sometimes, but now in 1.1 it's a bit worse

stray frost
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Why do the bipods on RPKs (and I assume other guns) undeploy when I take it off my back? I could kind of get them being folded back when I put it on my back but it's weird that it refolds when I re-equip it.

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Also, sniped this guy on an MG and he went down and then just stood there while unconscious... until later when he apparently woke up and started shooting again. Pretty sure I shot him while he was standing there too and the bullets didnt do anything.

modern wind
foggy wyvern
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its about average brightness of the scene I think

ornate shard
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Yeah because that scope has a thinner ring and its not black.

ornate shard
olive trail
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The screen fov changing when we ads with a scope makes the pip less impressive.

foggy wyvern
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well in vanilla the pasgt vest tanks 5.56 shots at close range

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not infinitely, but it does

ornate shard
stray frost
foggy wyvern
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dis is why I made more damage mod

olive trail
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who among us can't take a 50cal to the lung and walk it off

stray frost
foggy wyvern
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I might be wrong but I think it indeed just subtracts armor protection value number from damage, not sure if it has actual penetration values being computed

olive trail
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I remember reading here that damage is tied to pen, so the more the bullet pen, the more damage it should deals.

foggy wyvern
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well I hope I'm wrong

foggy wyvern
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ok so no penetration?

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colliders of clothing can have materials but I am not sure if they actually are used to compute penetration

ornate shard
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Colliders are used for plates, but for soft armor like PASGT it is purely that flat damage reduction on the hitzone

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I struggled with this for quite a while before I actually read the wiki

#

So yeah for realism sake the PASGT should not give any damage reduction to rifle rounds like 5.56.
I hope BI can implement a smarter system than a flat damage reduction.

foggy wyvern
#

yea ok so thats probably why more damage mod works, since all it does is increases base damage and it passes through those vests more

ornate shard
#

It really should be changed so that it takes penetration values into account.
So that pistol rounds dont deal any damage except for bruises and maybe knock you out and rifle rounds straight through dealing full damage.

#

Right now you can also shoot pistols at the helmets without the character even noticing it.

foggy wyvern
#

I did bump up the unconsciousness factors so hits that dont cause damage put you to sleep faster

#

but still with 9mm its like 5 rounds or something even with damage boost

frosty gulch
#

"different LOD choice at different areas of screen"

#

IMOP it should look something like this:

foggy wyvern
#

pip optics use a separate camera so it should do LODs separately

frosty gulch
#

This is what Ive heard from the dev himself when I talked to him about this PIP scope "idea" on this image

frosty gulch
foggy wyvern
#

pip is separate render though, like a separate screen

frosty gulch
foggy wyvern
#

oh ok weird, I thought render targets had LOD settings, does it mean they dont work?

frosty gulch
#

🤷‍♂️ What I think I understood was that engine is not yet capable of recreating my image above "concept" or what ever u wanna call it.

foggy wyvern
#

I guess thats why my long distance sniping is focused on hitting floating pants

obtuse fjord
real dome
#

im wondering when will the ballistics be fixed that nirozz mentioned

obtuse fjord
#

Can't tell. But is there a ticket for it?!?

real dome
#

no

obtuse fjord
#

When there is an issue it always is the best to open a ticket!
Yes, we are monitoring the channels but things can fall through.
Hence, if you want to make sure that something is looked into, ticket it is.

foggy wyvern
#

What about a bug bounty program

real dome
#

it was mentioned on the discord a while ago through a conversation, (the ballistic thingy)

obtuse fjord
#

Find a bug - receive a bug?
I bet we can find a supplier of grasshoppers to send them out to you guys think_turtle

olive trail
#

then we will get the fourth plague of egypt if all were reported.

obtuse fjord
#

So no bounty. Gotcha

olive trail
#

I will work in exchange of hummus.

real dome
#

1 bit

obtuse fjord
#

How about you provide tickets and we consider providing fixes?

olive trail
#

hummus or no deal

ornate shard
#

How about you provide fixes and we consider providing tickets?

obtuse fjord
ornate shard
#

I am sorry don

obtuse fjord
marble kindle
#

Report enough bugs and you get the golden soldier skin ingame blobcloseenjoy

real dome
#

i put a feedback tracket and it was set as waiting for internal testing and then no response even if it was fixed. so it would be nice to know that a bug has been fixed that you filed a bug feedback for

ornate shard
obtuse fjord
#

If it would be up to me there would be steam achievements for things like reporting bugs or what not.
But it ain't up to me 🤷‍♂️

real dome
#

masterbugger

ornate shard
#

Yeah wait isnt there a feedback button ingame as well?

frosty gulch
ornate shard
frosty gulch
obtuse fjord
#

Players like achievements, statistics and what not. Everything to tell others that they are better than them.
Could be a nice incentive.

frosty gulch
real dome
#

50 bugs reported = no hitreg issues for you

obtuse fjord
#

Additional pro for you guys creating tickets, I get more work.
So open more tickets, especially if you don't like me!

ornate shard
#

Because I've got tickets for you alright

obtuse fjord
#

Only legit tickets count though.
Non-legit ones don't reach my desk.

obtuse fjord
ornate shard
#

Who decides if it is legit or not?

#

The Mafia?

obtuse fjord
#

Among other people, yes.

ornate shard
#

But are you asking for clear bugs in current systems, improvements to current systems or ideas for new features?
Or all of the above?

obtuse fjord
#

Most important are clear bugs as they potentially (can) have quite a negative impact on the overall gameplay experience of the players.

#

And of course it's always better if things are found on experimental because then there is a chance that they might get fixed before stable release.

ornate shard
#

Got it.
A lot of the bugs still present in the current stable version were reported here during the experimental but I guess not in the tracker so they were missed.

obtuse fjord
#

In some cases it could also be that they simply could not be fixed within time even if a ticket exists.
But yes, problems falling through the cracks because no ticket certainly can be the case.

ornate shard
frosty gulch
#

IMOP it would be nice to have it like set up PIPCQB + when zooming in, the background wouldnt zoom in

frosty gulch
whole estuary
simple kindle
#

At some point will Arma Reforger integrate (i dont even know how to describe it) with steam (?) so we can have that you can later check in the tab "who I played with".
Sometimes it's nice to play with a new people and you would like to contact with them, and this would make it easier.

brisk brook
#

I think that already works

simple kindle
brisk brook
#

Hmm dunno will check, but i think it worked.

Also joining on friend etc

simple kindle
#

iam talking about this

#

its register with all players you played with on server online, not just your friends

ornate shard
brisk brook
simple kindle
hearty whale
#

things that should be changed on the new update imo
-first off ik this isnt a feature but the driving and especially the vc lag need to be fixed thats the most important thing imo
-deployable radios be locked to squads of atleast 2 people and increase the ticket amount a tiny bit (12 or 14 smt like that) or make it so the ticket amount changes by how many people you have in your squad when you dpeloy it for example 1 man squad is 4 2 man is 6 etc etc)
-up the supply regen in main base to 15 or higher

ornate shard
hearty whale
ornate shard
#

It is Arma speak for voice chat, Voice Over Network

#

So the chipmunk voices and choppy sound is still a thing in 1.1?

hearty whale
#

that too but a new issue appeared where peoples mics will just become permanently broken and theres no real way to fix it

ornate shard
#

Oh crap

hearty whale
frosty gulch
#

strange camera bug when prone in a tight space

#

first person by the way

rare pilot
#

I hate this new vehicle system so much

#

I have to override the EditorModeBuild so many times just to add things to the Conflict lists that they literally stopped populating the Buy menu with my overridden vehicles

#

This is such a huge step backwards for the game, and I dont know who thought it was a good decision

pure gyro
# rare pilot I hate this new vehicle system so much

Yeah when I first saw it used the build menu I though it was kinda cool but then I thought wow this is hacky.. I feel like maybe the LAV was too big to fit in the middle of their prefab or something related internally so instead of make a new depot or tackle to problem head on they just reused some other system that was updated recently and did this to both spawners(remember when we all first tried adding Abrams to the spawner and it was too big to spawn?)

I miss the config list 🤌 small step backwards as far as modding goes imho but who knows maybe there was something really wrong with the other spawner

rare pilot
#

The tags for it dont even work
Meaning people can have MBTs and Attack Helicopters at the same rank as BTRs in Conflict

pure gyro
#

Also I dont know if it's been talked about here again but the ammo bag is still messed up. After a while it just stops properly detecting supplies in the back of the vehicle, putting the bag inside the vehicle, inside my inventory, or on the ground and accessing it like that had no effect. So I tried moving the supplies out of the car/UAZ in vicinity to make it recognise the supplies nearby and at some point on the third or so time of doing this I ended up with an extra 100 supply on the ground. (the ammo bag seen it but at that point I was consistently duping supplies and making basically infinite minefields at my leisure.

Before anyone says some stupid shit about mods this was all done in vanilla official servers

pure gyro
tribal edge
#

Reconnecting after a crash or disconnection erases the saved loadout. I'd much rather be rid of all bugs causing the crashes and disconnections but until then, a fix for this would be much welcome.

foggy wyvern
#

For the time being you can try the gm persistent loadout mod, if you play gm. Alternatively the loadout editor mod has 5 saved loadout slots.

vivid night
#

could we get the ability to store a small amount of supply in the emplacements rather than running back and forth to our vehicles (that eventually disappear) to replenish?

#

or some kind of semi permanent ability to store ammo nearby without it disappearing ~40 supply?

fair dove
#

oh you mean like the ammo kit?

vivid night
#

more to compliment the ammo kit

visual walrus
#

It would be wonderful to my old eyes if the grid coordinates on the map were at least double the size they currently are. It’s difficult to read those tiny numbers on the edge of the screen from any sort of minor distance (couch to TV, for example).

Also, anyone know of any range finding binos by chance? Briefly looked in the mod hub without luck, but I know tons of things are hidden within mods, so thought I’d ask.

shell quiver
foggy wyvern
#

is that the mod that duplicates some items in the arsenals?

tribal edge
cobalt agate
cobalt agate
#

Also the game is obviously not needed to change in this way but the fact I can hear folks over the radio because the gunsounds are so soft is a bit odd, think Ashyl’s mod or Insurgency sandstorm or even gopro footage. Apparently they did that but it doesn’t sound all that much like guns imo.

noble beacon
#

Yesterday the official server on Arland crashed in the midst of the battle.

I haven't seen this for a long time.

It was very painful ..

simple kindle
tribal edge
woeful cave
#

How do i post a server in the server group🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️

visual walrus
visual walrus
foggy wyvern
#

well some items that exist in US arsenal are in the RHS arsenals, like bandages, so by adding RHS arsenal on top of the US one you get duplicate bandage entries

visual walrus
#

Ahh, I see what you mean now.

noble beacon
#

And now my game just crashed...

#

And another crash...

#

More players kicked

From 13245681 (EU-FFM)

languid torrent
#

Something that I’ve noticed is that when looking through an optic (at least the base game ones) it gets super bright making it difficult to see. Next time I get on I will grab a screenshot to provide if anyone in BI is interested to see what I mean, unless of course this has already been brought up lol

ornate shard
foggy wyvern
#

everon has a bunch of nice places, I hope one day we can get a geocaching game mode that takes us to explore the island, maybe with some behind the scenes dev commentary

real dome
#

regatcher

spare linden
#

The networking seems way more stable now. Are we getting 64 player servers back soon?

languid torrent
spare linden
simple kindle
#

yesterday we had in one base with over 3000 supplies, then it was attacked by enemy, all people with heavy loadout (over 200 supplies) spawned and drain base supplies to 100 and guess what, we lost that base, instead 4 spawn for 50 we had one "rambo guy" spawn just to die in the next few seconds (enemy was good at waiting for "temp immortality" to expire)

#

but maybe thats for the better, casual gamers will just give up on game and only those who know that only through cooperation and communication can win this game

ripe sigil
#

☝️ Ai has some issues when shooting over cover... maybe it is checking for obstructions above its weapon barrel when it should be checking at weapon barrel height? So if there is an obstruction when crouching it should stand in order to fire

modern wind
#

Anyone more have problems loading the a saved mission into a server?

#

Every time I tried to load one, the client crash, even vanilla

lusty flax
modern wind
#

amazing 1.1

sharp urchin
sharp urchin
ripe sigil
unborn osprey
#

I love the new AI

unborn osprey
#

Playing conflict or whatever it's called and it's actually a challenge to take the point alone now. Played for about 30 minutes and maybe had a 2/1 KDR, which is way way lower than it used to be. Great job guys! Now all we need are player controlled squads and AI driving vics

ripe sigil
# sharp urchin Cool- sorry i asked

No worries, sorry if I seemed rude it is just that you assumed that just because I linked to the video I had to be related to the server for some reason and that threw me off

cobalt agate
#

Unable to close the map or open the pause menu when map is opened during tutorial sections end (Easily replicatable on xbox)

wintry barn
#

The RPG shrapnel needs to be reworked really baddly, currently killing btr's with an rpg is basically impossible. Youre an unkillable god unless someone has a 50 cal or shoots on m60 in the side.
THE ONLY way to kill a btr using a rpg is to shoot into a fence or house, and have the RPG shrapnel penetrate the wall of the house or fence and then completely demolish the btr

#

Ive been driving the btr for a long time now and the only way ive gotten killed is either a cheeky 50 cal jeep or and rpg that has hit a fence and destroyed the engine, wheels, and killed the crew inside

main tide
wintry barn
#

if they add cope cages to reforger its so over

real dome
#

There was none in the 80s

wintry barn
#

and the russians place steel plates on the sides of their tanks

#

maybe we wont have any cope cages but we can MAKE som cages

#

yeah i just tested it in game master and it indeed is not desync, but the RPG's is best used when fired at a wooden pillar, fence or human

#

The object must be preferebly 10-20 meters away from your target and when the RPG warhead hits the object it will release an extremely dangerous burst of M829A4 armor-piercing shells that will penetrate anything that is foolish enough to stand in its way up to 50 meters.

#

turns out not even concrete walls can stop the devastating effects of an RPG-7V1. It can only be assumed that bohemia has access to secret soviet files where the RPG war head was an air burst.

stray frost
celest beacon
#

Whoever's idea it was to put a 7 minute join ban after being vote kicked is a fucking dumbass, i'm joining official bohemia interactive community combat ops servers and getting vote kicked immediately, i haven't been in the server 5mins how the fuck am i supposed to learn to play or make friends who want to play this game? i cant even get out of the spawn house with out being kicked.

errant leaf
hearty whale
hearty whale
vital grail
wintry barn
#

Well this the thing, the humvee shouldn't take a Few RPGs before it catches fire.

#

Direct engine hits should, well fuck it up to put it lightly

errant leaf
wintry barn
#

Also shooting the roof of vehicles also makes the catch fire which I don't really like :(
I feel like the 50 cal is a bit overpowered because it's more maneuverable and it can destroy vehicles in a few shots to the body and not any vital components

errant leaf
#

but hopefully we get hitreg fix that remedies all of these issues, we desperately need it

errant leaf
wintry barn
#

Yeah go for it dude

errant leaf
#

while i dont expect war thunder level destruction that really shouldnt be right

wintry barn
#

Looks like they used a health bar system for the hull

errant leaf
wintry barn
vital grail
wintry barn
#

By ouchie circle I mean the radius from the explosion where you either get hurt or die

#

Also does anyone know if the shapnel goes all ways in reforrger or is it only in the players direction like in Arma 3 with the ACE mod?

cobalt agate
#

it’s currently a radius as opposed to actual simulated shrapnel, unless it has been updated.

real dome
#

Before one hit would knock a btr out its after they added the rpg shrapnel thingy that i guess networking issues or whatever came and it bugs out

vital grail
real dome
#

But let see how things go after the fix that devs mentioned comes

wintry barn
#

So the conclusion is that the explosives and shrapnel in reforger need a massive rework

real dome
#

Whcih devs said they are fixing it

wintry barn
#

Yay

vital grail
wintry barn
#

That's a desync issue isn't it?

cobalt agate
#

It is possible in engine, look at Ashyl’s shrapnel mod

errant leaf
errant leaf
real dome
wintry barn
# real dome Fix coming for rpgs

Hope so.. but what about the healbars on vehicles, currently every vehicle goes off a healtbar system which allows 50 cals to shread any vehicle no matter where you shoot them

cobalt agate
#

What goofy server’s are you playing on where it’s that bad? Max pop or high ping because thus far I haven’t experienced that (Not to say it isn’t a thing, the Arma games aren’t known for being perfectly polished)

real dome
wintry barn
real dome
errant leaf
#

i do wish that shooting a roof of a vehicle didnt degrade the whole health however, it just kills the realisim and in comparison to the advanced vehicle mechanics already present is quite lackluster

wintry barn
#

Yeah but this is arma. I don't really want my Jeep to explode because a single 50 cal round hit the roof
@real dome

wintry barn
#

Want me to hop on and send a clip? I know it's not a single round but still

vital grail
real dome
#

Its a 50 cal round vs a few mm of steel or some kind of fabric

errant leaf
cobalt agate
#

they do with tires at the very least, right? tire health is not overall vehicle health or is it?

wintry barn
#

Yeah but last time I shot a door with a 50 it didn't make the car catch on fire

real dome
#

Lets see how they do once they add more shit in the game.

errant leaf
#

fair, it isnt a glaring issue atm, but i do expect more in future and especially for A4

wintry barn
#

Fully destructible wheels!!!???

real dome
errant leaf
#

a damaged wheel model would be nice

real dome
#

Although its like, gta 5 came 10 years ago and it has a great part system on vehicles, why cant there be a similar one on arma reforger or 4

cobalt agate
#

Budget?

errant leaf
#

performance budget moreso

wintry barn
#

Mods 😔

errant leaf
#

but if there were more dynamic mesh warping with collisions and wheels that would be amazing! i mean it was in OFP to an extent...

real dome
#

I think the rpg issues came after mine or medical update, but i could survive like 7-8 rpgs and nothing would happen, 40mm do more damage to crew so using that is better

wintry barn
#

Mesh warping is a bit too far. Maybe slight but we have an example of GTA 4+5 of how silly things can get. Having proper wheel damage textures is reasonable

errant leaf
vital grail
real dome
#

Although in irl if you shoot a ture it makes a hole but doesnt just make the rubber dissapear from the wheel

wintry barn
cobalt agate
#

I still think Arma needs to step up the gun sounds, every Arma games from CWA to Reforger have really weak sounding guns. I want to feel the power of the round

real dome
cobalt agate
errant leaf
errant leaf
wintry barn
#

Anyways we have another conclusion, the desync and hit reg on reforger is pretty horrible and needs some tweaking

errant leaf
#

the devs went as far as to animate suspension and steering so why not take that extra step in doing damage as well

real dome
#

Well im waiting for brdm 2 so i can hide in ditches and blow up stuff

wintry barn
#

Also I've been having a bunch of problems when playing on 120+ server where other people sound broken up and stuttery. While playing at 20 ping

errant leaf
#

dynamic mud accumulation on vehicles would also be cool along with some more particle effects

wintry barn
#

I like your thinking, and I'm sure it's not too hard.

real dome
#

Btw the suspension is not modeled in every vehicle, i believe they are/should update all the vehicle models at some point

#

Technically i think the russian medic car model is the newest model made thats in the game currently

wintry barn
#

Buhanka?

real dome
#

Its the medic car for rus

wintry barn
#

Oh

real dome
#

The transmission and everything spins there and is very high quality

errant leaf
#

ok, i just tested the jeep vs .50 cal thing, all it needed to set fire was 5 rounds to the canvas 💀

wintry barn
#

LMAO I KNOW

errant leaf
vital grail
# cobalt agate I still think Arma needs to step up the gun sounds, every Arma games from CWA to...

Well, the guy who make one of the best sound mods for A3 currently working with BI on reforger.
I found AR sounds actually really good.
He also made a video about gun sounds in games.
https://youtu.be/5EQ0_pvuPY4?si=v888170DBldOsisP

A quickly thrown-together video about the most common feedback one gets as a sound designer. I oversimplified it "a bit" in order to get the message across to everybody.

Basically my official first answer whenever I hear someone says a gun should be "louder". :)

Additional sources:
"M4 GoPro Test1" by AD CS
https://www.youtube.com/watch?v=ZT-j...

▶ Play video
wintry barn
#

they should add more shrapnel. ARMA 3 had a "damaged" texture for vehicles but that's because it's an old game. Reforger on the other hand went with no damaged textures so they should make it so bullets holes and shrapnel should stay on for longer. Both on vehicles, props, and people

wintry barn
#

And I'd love a new shrapnel texture for shrapnel damage. If you look at videos from war zones you can tell whether they were engaged by small arms or explosive munitions like artillery or frags

errant leaf
wintry barn
#

Was it really? I'm just way too used to mods and most of them have some cool textures

errant leaf
wintry barn
errant leaf
wintry barn
#

Whether it does something is up to the gods

errant leaf
#

it took 1 RPG to same spot, which is completely fair tbh given the fragmentation

wintry barn
#

Where'd you hit it

errant leaf
#

exact same spot top corner of window where the canvas joins

wintry barn
#

Also was it in a perfect environment meaning 0 AI

errant leaf
#

yes

wintry barn
errant leaf
#

you can see where i hit it

olive trail
#

online =/= offline

wintry barn
#

That's true

vital grail
wintry barn
#

I remember seeing a video of a car taking an rpg to the roof and the rest of the occupants being finished off by small arms, only for the insurgents to take the car and drive it away

errant leaf
#

the other day i was on local server, our humvee was directly hit to the front by FIA RPG, the round fragmented straight through the center of the car at my face as indicated by the decals, I didnt even have a scratch 😆

wintry barn
#

Reforger 👐🌈

errant leaf
#

although the hit i accomplished on the car i think would kill the driver and passenger but would probably not do massive damage to components given direction of blast

wintry barn
#

I complain about reforger a lot as I should because it's an unfinished fully released game BUT even in its current state its pretty fun

vital grail
#

Knowing BI attention to details, I think current vehicle damage system is temporary. I hope so

foggy wyvern
errant leaf
wintry barn
magic hatch
wintry barn
real dome
oak flare
#

RPG is less reliable than it used to be; in older versions you could rely on it to do nothing. Now there is the confusing chance that it might actually work and destroy something.

wintry barn
#

Yeah something that's behind the intended target

errant leaf
wintry barn
magic hatch
wintry barn
#

And sometimes they slip and slide down the hill

real dome
#

Yeah and then game is gonna die after a4, im just hoping for the ogs to come back but first we need server that is vanilla and more than 32

errant leaf
#

the gradient of that hill being the pain in the ass network issues

wintry barn
#

I just don't get why they don't fix the bugs that are very obvious in experimental before they release the update fully. There's a bunch of bugs that came from the experimental build

magic hatch
wintry barn
wintry barn
#

I ain't letting arma go out with a console 👴

real dome
#

If you wanna be a serious player, pc is what you need

errant leaf
wintry barn
errant leaf
wintry barn
#

DUDE can you imagine what arms 4 will look like. I can already see the jets and helicopters flying over trees while a huge battle is going down a few klicks out. God I can't wait

real dome
magic hatch
# real dome If you wanna be a serious player, pc is what you need

I guess, but it just seems like an extreme way of gate keeping & for what purpose you know what I mean? It helps expands the audience a bunch & gives BI a lot more money & support to continue in their endeavors so they can better optimize the game for realistically everyone. I get where y’all are coming from though

errant leaf
vital grail
wintry barn
real dome
#

Pc is freedom, xbox is entry in to something but wont allow you to fully go into gaming which pc does

wintry barn
#

But it wasn't me who told you

magic hatch
vital grail
wintry barn
#

Fair point

errant leaf
#

oh also i just found something quite interesting in game files, these are particle effects for supressors, now unless i am mistaken wasnt the PBS-4 intended to be used with AKS-74U? could a russian gun expert enlighten me on this?

real dome
#

yea

errant leaf
#

so could this possibly mean AKS-74U the weapon so dearly requested could eventually be in game despite not being on roadmap?

vital grail
#

maybe, maybe not )

foggy wyvern
brisk brook
#

Btw, i recently played hidden and dangerous 2. And i can say it really reminds me of reforger, driving, gunplay, movement, sometimes dumb enemy AI.

It has shittier graphics but vehicle parts fall off and u can command AI.

What i really loved tho, is when you climb over obstacle like tall wall, and drop on the other side, it really makes you feel the weight of the character slamming down.
Not like that featherlight landing in reforger

magic hatch
#

I hope at some point in Reforger we get an improved vaulting system, ex. Being able to sit next to a wall & boost someone over by pushing your foot. You can sort of replicate this in old video game fashion where one player lies against the wall to give other players enough height to vault

wintry barn
wintry barn
cobalt agate
#

Back to what I was saying before now that I am back let me correct what I said, the guns sounds are great they are just lacking punch, guns are loud.

Your character’s clearly aren’t wearing plugs so you’d imagine the guns to have a louder pop.

If you’re on either side of the AK74 due to it’s muscle break system you should have the same audio effect as when an explosion occurs nearby (muffled hearing with ears ringing)

magic hatch
#

Wire cutters would be awesome. I’d say something like a “breaching torch”, like what Breakpoint has, but that’s more of modern thing, atleast something so compact. So wire cutters fit the setting 100% more

wintry barn
#

Also I wonder if they'll do something with the recoil in the future. And the moment it's.. something. It's not bad (on most guns) and I see why it would be so simple but a bit more dynamic recoil would be cool. Also would extend fire fights

#

I'm not saying that they should add squad type of recoil but I think y'all get the idea

cobalt agate
#

Most firefights last 15 minutes at most irl but yeah a bit more recoil if ai were effected by it too, at the moment if you add a recoil mod you get absolutely obliterated by T800 FIA

wintry barn
#

Yeah but the recoil mod is also a bit over exaggerated at least the last time i played. Also having the ai get affected by recoil would also be neat though I believe that's hard to do. Another thing that would extend firefights would be a stamina rework

#

So many reworks lmao but yk. You can bring two M60 with you with several magazines, mines, grenades and a whole ass backpack and still jog for miles with barely any drawbacks

cobalt agate
#

Yes AI being effected by recoil is hard but yes a stamina rework would be better because ai also have stamia, right?

pure gyro
#

Supply pack still often stops detecting supplies and when it gets in this state any time supplies decay near the pack it goes into the negatives. (Official servers) The wrench that came with the humvee still detects supplies fine

brisk brook
olive trail
#

I like the new tarkov recoil

wintry barn
cobalt agate
wintry barn
#

I think they already said that they won't be adding surpresion, but the AI could react more frantically when being shot

pure gyro
wintry barn
#

The AI as it is now is pretty neat though I'll give them that

viral pecan
#

When server restarts then most of the time you will stay stuck on arma logo screen

#

game literally freezes up

misty lantern
olive trail
#

wasn't gta cosnole only for over a year though

stray frost
brisk brook
#

Anniversary sale

misty lantern
misty lantern
# stray frost They also had Reforger hit 1.0 well before it was ready too... also probably for...

Not so surprising considering the story Maruk told of their previous attempt at console Arma (emphasis mine):

Bohemia, in its naivety, bit off far more than its small team could chew. It believed it could make an Xbox version of Operation Flashpoint, a sequel to Operation Flashpoint and continue supporting Operation Flashpoint all at the same time. It believed the Xbox conversion, Operation Flashpoint: Elite, would take nine months, but it took four years because the team struggled with the console's lack of RAM. It launched at the same time Microsoft launched the Xbox 360 and fell on deaf ears. "We spent four years working on an old game," Španel rues. "It was a big loss for the company."

olive trail
#

it's the attention of two different customers. The people who owns both console, and pc are not so many that it will require them to compete with gta

misty lantern
#

Maruk may have believed otherwise... then again, according to DnA he had already wanted Arma 3 out before the end of 2013 (which DnA determined could only be met via dropping the vaunted 'no DRM' independence in favor of Steamworks)

weak tundra
#

Any chance support for FSR 3 or even 2 could be brought to the game in a future update?

broken scaffold
#

Something I have noticed, it seems that lighting doesn't like aiming, freaks out and goes super bright like the transition from indoors to outdoors when you aim, as seen here

#

Makes aiming a pain, especially with scoped weapons

burnt plinth
#

Yes, I hope this is on the to do list as it feels really overdone.. the brightness effect is way overdone. Hurts my eyes

hard echo
#

Oh god, i was sure i had messed up my monitor settings but now i see that is not the case🤣

foggy wyvern
#

Exposure Overcompensation

broken scaffold
#

Thank you word-knower

brisk brook
broken scaffold
#

So much about the inventory system is just perplexing

ornate marlin
# brisk brook

as in it can't fit the bag or it just doesn't work when transfered from the arsenal?

I just can't read

brisk brook
#

😦

#

Acooma fix game please

spare matrix
pure gyro
#

Ah yes, the good old [OFFICIAL] Conflict Full - 13585695 (US-MI) experience
(posted to wrong thread originally lol)

errant leaf
broken scaffold
#

I don't think Reforger should have classes

olive trail
#

It already does

#

Everyone is playing the MG gunner-sniper-medic-AT class.

ornate shard
errant leaf
broken scaffold
#

Honestly I think you could do it more organically by just messing with weight and stamina, if you bring an M60 and M16 with GL and 20 bandages you should be significantly slower

errant leaf
ornate shard
#

The #1 reason I don't play Conflict is how unorganized it is and a big reason for that is the lack of roles in a squad imo.
Thank god Reforger Lobby is a thing though so we can play like Arma is supposed to be played.

broken scaffold
#

I think you can get that all sorted fairly organically but being locked out of grabbing stuff because you aren't the right class feels very game-y in a way that doesn't fit arma imo

ornate shard
#

No that it is exactly what the series has always been. You select a role that has a certain kit and certain abilities in the slotting screen and then go play.
I have no idea why they ditched this tradition with Reforger.
Of course I am not saying you should not be able to pick up weapons from bodies etc. like in tactical shooters though.

#

I feel being able to grab whatever you want from the base feels very game-y when trying to be a realistic military sandbox.

broken scaffold
#

Oh if you mean more like the different classes that are already in but not implemented into conflict then yeah I getcha

#

I'm coming from a battlefield perspective of where you cannot have medical equipment and say an SMG

ornate shard
#

They only "battlefield" I have played is Project Reality so I draw my perspective from there 😄

ornate shard
broken scaffold
#

New arma update includes a sgt major who will shout at you for not having your rifle

#

But yeah also I was thinking in terms of the arsenal, because it'd be lame if you open it and half of it is just locked away from you

olive trail
#

You can always change your class, and get whatever you want.

broken scaffold
#

Nah that'd be a pain, because you'd either have like 30 classes because riflemen can't carry ammo for the M60 so you have to have a special assistant gunner class or you'd have a ton of reliance on the one guy who gets to bring a LAW

olive trail
#

even if there was classes, every soldier in a us squad will be able to carry a law, because that how it function irl too

marble kindle
#

I have to say though, while the loadout costs aren't a bad thing, it does sorta prevent playing your class at times. I have to spawn with cheap standard loadout or just drop my armor to not waste so many supplies just because I grabbed something better than an AK a lot of times. It feels almost selfish to grab something beter. No supply runner wants to run supplies just so 6 guys spawn and instantly drain everything, so you gotta wait for those supplies to slooowly regenerate - and then someone with a cheaper basic loadout spawns.

#

Unless I spawn at MOB, and drive across the entire map just to get owned by some guy who had better ping.

cobalt agate
#

I mean it wouldn’t be a problem if players didn’t drop their stuff on the ground (dropping gear in the arsenal box gives supplies)

if they weren’t so focused on barbie dress up as opposed to a working load out

DONT get me started on players with 100+ supply loadouts that keep dying and respawning, draining all the supplies.

#

I STILL THINK TUTORIAL SHOULD BE MANDATORY

#

“Hey soldier, before you can deploy into combat you must be trained so that you can improve your chances of survival” something like that.

olive trail
#

The way I would limit it is with weight

oak flare
#

Without functional mirrors revsersing is an issue in first person view. I suggest a reversing camera as a solution.
In some racing games, when you start reversing a vehicle, the camera switches to a camera on rear bumper or looking out rear window.
Maybe even the actual car you drive every day does similar; when reversing it shows a rear bumper cam on the console.
Functional mirrors would be better and more immersive, but I guess they are not a thing for performance reasons.

tribal edge
#

Mirrors aren't useful only for reversing so that wouldn't be a complete solution.

oak flare
errant leaf
broken scaffold
#

Oh wait really?

sleek heart
#

Has there been any discourse on the current state of the arsenal? Any Roadmap to improve? It's almost unusable for me on busy servers. Bacon Loadout Editor is 1000x better and works great

foggy wyvern
sleek heart
#

Big fan of 7.62x51mm

sleek heart
#

Love playing dress up

foggy wyvern
sleek heart
#

Is your M4 different?

foggy wyvern
sleek heart
#

Oh that's sick, I'll have to try it out

#

Is your stuff open source?

foggy wyvern
#

No derivatives license, so you can use it just not modify it

sleek heart
#

I see I see, sometimes I think about getting into some of the mods and helping out if they're open... Going into software engineering has turned programming into a bit more of work than a hobby though!

#

Thanks for your work on the Arma platform, I see a whole lot of your stuff and like it

noble beacon
#

Right now EU-FFM official server with Conflict mission crashed...

So many server crashes on this version...

hearty whale
#

the game should push you to play around specific roles without forcing you to play with the exact loadout the game wants you to play iwth

hearty whale
#

it sucks cause all the gameplay changes are very good but the stability issues just ruin it

hearty whale
#

which is a dumb way for the game to work imo

white kernel
# cobalt agate I mean it wouldn’t be a problem if players didn’t drop their stuff on the ground...

I was just contemplating reinstalling after a few months away after getting fed up with this specific problem, along with running supplies halfway across a map to have someone then unload the truck and get the promotion points, or steal the supply truck etc etc etc etc. Looks like a lot of these core mechanic issues are here to stay. Hope they dont get included in arma 4 and is the reason why I wont be buying into 4 from day 1!!

#

For me at least, arma 3 modded with something like antistasi still provides a better total experience from a game mechanic perspective.

noble beacon
brisk brook
main tide
brisk brook
#

as much morphine you can carry, probs not that much

spare matrix
#

Aren't we in a state were the game is stable enough to have at least 64 players in a conflict match ?

olive trail
#

I would like to keep the same stamina we have now until the weight is ~30 kilos, each kilo after that, will make sprinting cost more stamina, and will make jogging slower.

#

so an example is ~10% slower jogging for each kilo after 30, and on 40 kilo, you are down to marching speed. not the slow motion speed.

#

anything over 40 you break your spine and die

main tide
# olive trail That is a good cost for the amount of gear you have.

no my point is simply slaping on movement speed limitations still wont stop people from wasting supplies evne without going too much overweight. . I think even marko's point nailed the point home much harder. 5000 supplies for 1 spawn, just due to his freind packing some hilarious over the top amount of morphene.

#

becuase morphene doesnt weight much or take up much volume in invetory but if you want some obsene amount of morphene in inventry you can in your loadout.

#

i think even a basic infantry kit is going to become even more costly for scope of A4, because something tells me night vision goggles wont cost cheap supplies, but you can bet everyone and their mother will want to wear them at night time.

#

either way Infantryman should never be as costly as vehicles, because infantry are supposed to be expendable individually. To use chess as an analogy on which assets will be most valuable based on supply cost, Infnatry are your pawns. APCS will be your bishops, IFV's your knights , Main battle tanks will be your rooks, attack helicopter will be your queen, and Fixed wing attack/ fighter bomber assets will be your King

olive trail
#

the goal of making each spawn cost supplies was to make infantry not expendable, so players can't spawn back to back with no consequence, and instead will have to think before they act.

cobalt agate
#

It don’t work, it just punishes the thinking players because the morons don’t do supply runs and have expensive kits and keep dying

errant leaf
#

exactly why a player centric allowance or equipment budget should be introduced, saving loadouts should also be removed for a bit just as a test, i know they were desperately needed when net issues were a big thing but maybe now we can start to see them fade away meaning players when spawning dont take as much supplies

real dome
real dome
hearty whale
#

i think saved loadouts should be
weight limit of around 40kg (that amount is mostly just a estimate on my part im not exactly sure how much everything weighs in the game)
limit loadouts to a maximum of 150 supplies
blacklist some items from saved loadouts like how it works with radios such as launchers and grenade launchers
make spawning with a saved loadout on radios cost 2 tickets instead of 1 (although this should only be done if the base amount of tickets for radios is increased a bit)

errant leaf
hearty whale
#

i think launchers should be blacklisted from saved loadouts to make vehicles such as the btr a bit more usefull rn its ab it of a death trap since everyone can easily have a launcher on them if the launcher is blacklisted you dont always have the weapons to deal witha btr forcing you to change your tactics and that way you also have more engaging gameplay

#

humvees will also become slightly more usefull due to it although most of the time you dont need a launcher to deal wit hthat anyway

hearty whale
#

i think ig the game giving you a lack of weapons equipment and ammo would make the game more fun since you cant just win every fight the same way anymore

hearty whale
#

by removing a unlimited supply of launchers a properly supported btr will be much stronger then it is now since you can jsut repeatetly respawn with a launcher and just try to kill it over and over and over again

#

cause like yea 50 cals will fuck btrs up but you have acces to them waaay less often then with launchers and you probabl;y need some good teamwork to kill it with a humvee

main tide
main tide
errant leaf
hearty whale
#

i noticed people with expensive loadouts 9/10 times dont know how to play and dont even use more then 1 of the 50 mags they bring before they die

main tide
hearty whale
hearty whale
errant leaf
main tide
#

haha yea thats true as well😆

hearty whale
#

i still stand by what i said about blacklisting launchers from saved loadouts tho by taking away the ability to deal with everything for players it will create more engaging gameplay/fights and make btrs alot more usefull and lavs too once their added

#

rn how loadouts work everyone will pretty much at all times have everything they need to deal with every situation

hearty whale
#

a weapon that is overpowered af like the grenade launcher shouldnt be endlessly accesible with unlimited ammo

main tide
#

the thing is with how US infantry doctrine worked youd expect like nearly everyone in a squad to carry a m72 law

hearty whale
#

also arsenal trucks get an actual use with this

main tide
#

i think the blacklists should only apply to dedicated and reloadable Anti tank weapons like M47 dragon

hearty whale
#

arsenal trucks up to this point have been the most useless thing ever lol

errant leaf
main tide
#

becuase its a large target to blow up. I mean why need an arsenal truck when even a humvee comes pre loaded with mines and various ammo types?

#

a humvee serves as a transport, a support platform ( 50 cal) and as a cherry on top has ammo pre loaded into it that you can re supply from

hearty whale
#

by removing laws and rpgs from saved loadouts it doesnt mean thgey are completely not accesible you just need to change how you play to get them

hearty whale
#

and by removing rpgs in saved loadouts it wont get blown up as easily

olive trail
#

do we even know if conflict will be moving to a4

main tide
#

btr's are pretty tanky anyways with how shrapnel effects work

hearty whale
main tide
hearty whale
#

either way removing at and launchers from saved loadouts just makes the game more engaging and fun and opens up alot more playstyles instead of everyone running the same loadout over and over and over again

#

currently you just need a m16/ak with a gl and a law/rpg and you are set for everything

olive trail
#

what if your squad leader take a radio behind enemy lines and want the squad to spawn there. the squad will have to go with an at

hearty whale
#

a big group is coming towards you blow them up
a btr or humvee is coming blow them up
literally anything happens just shoot some grenades or rockets and you have won

hearty whale
#

you dont have supply lines behind enemy lines so you shouldnt be expecting to get everything you need

olive trail
#

that is too much thinking for the average player

hearty whale
#

everything should come with trade offs

main tide
#

those laws and rpg's wont be of much use against main battle tanks.

hearty whale
hearty whale
main tide
#

no but im thinking about how people are thinking short term about reforger. and now how this is going to carry over in a4 environment

olive trail
#

Balancing conflict now, while thinking of a4 which is years away is not constructive

main tide
#

reforger is supposed to be foundation of arma 4 so yes its constructive

olive trail
#

we don't even know if the mode will carry over.

#

Even if it does, they will have to go back to the drawing board anyway

hearty whale
main tide
#

it supposed to take place in the same time period. its going to have more

hearty whale
#

yes some of the stuff may carry over but unless its gonna be really shitty its gonna have a bunch of different stuff

#

tanks arent even in teh scope for reforger so balancing around tanks makes zero sense

olive trail
#

even that is just what we assume from few sentences on the website. it's not confirmed

main tide
#

even from a doctrine pov. all your doing is by shooting a BTR is forcing the infantry to dismount and thus equalizing a fight

hearty whale
#

reforger will be balanced around it being reforger a4 will be balanced around it being a4

#

they may share some things but a4 and reforger are not gonna be the exact same game

main tide
#

maybe by infantry having rockets it forces a btr player to use thier brain not just drive right in front of adversary infantry position

hearty whale
#

maybe by not having endless amounts of at it will force infantry to think about how to deal with a btr instead of endlessly walking up to it shooting rocket dying respawning repeat

main tide
#

kand learn to keep distance to not have easy aqusition by laws. remember law is a close range weapon, not easy shooting a moving target past 150 meters

hearty whale
main tide
hearty whale
#

although btr dmg is just inconsistent sometimes you one hit it sometimes it takes 20 rockets

main tide
hearty whale
#

why do i seem to be the only fucking person n this game htat is able to effectively use US sights

main tide
#

rpg is only more deadly now for long range shots due to that scope. which is ironic since its the soviets with the best armor atm. will change eventually with lav though.

hearty whale
#

the law scope is a bit weird to get used too but its great and easy to use once your used to it you dont even really need to range it

#

i really like the law scope

#

also another effect by removing gl's and at from saved loadouts machine guns gain an actual use again beyond larping as rambo

#

since you cant deal with large groups of enemies anymore by just shooting endless grenades and rockets at them

main tide
#

if you say so. i think otherwise. machine guns are always usefull

hearty whale
#

machine guns are only usefull for close range fights of like 5 meters in all other cases a grenade launcher does its job better

#
  • gl's are just easier to use
main tide
#

disagree. HE is very inconsistent against unarmored vehicles

hearty whale
#

im talking against infantry

main tide
#

i have far better results hosing down a incoming uaz with an m60 then trying to nade them

hearty whale
#

although in my experience they usually kill everyone inside vehicles with one shot

olive trail
#

if the shot register that is

#

maybe the hitreg being so bad is not a bad thing after all

hearty whale
#

against infantry tho grenade launchers are pretty much always better i was having a fight in a forest a few days agfo and i couldnt see anyone so i jkust endlessly spammed grenades through it and killed like 5 or so people

#

with grenade launchers you can ignore cover you can ignore people hiden behind bushes you can ignore pretty much all types of cover

main tide
#

when mortars come the same result will be achieved.

olive trail
#

gl is definitely meta, it has all the advantage with zero drawbacks.

hearty whale
#

no one will use mortars

#

gl's are better then mortars with zero of the negatives

olive trail
#

If the game get more competitive matches, we will se an entire team running gl if they are serious about winning

main tide
#

mortars can be shot from a much farther distance

#

if you can shoot GL's you are close enough to be can be shot back. even with ironsights

hearty whale
#

this is the whole fucking issue

#

there is no negative to dying you arent set back at all unless you die like 10 times in a row you jkust shoot grenades die respawn (with some nice restocked ammo) repeat

main tide
#

well its a good think radios only have 10 respawns then and only for squad mates

hearty whale
hearty whale
olive trail
#

miky been doing competitive matches last I heard, but they seems more about having fun, than winning. maybe in the future, we will see more serious matches going on, and then the gl will out in force

hearty whale
#

radios need to be capped to where you need atleast 2 or 3 people to deploy them tbh

hearty whale
#

although im not active there so i might be wrong

main tide
#

or just give radios supply points. so the 10 spawns is instead for 50 supply kit

#

so an expensive kit spawns will run the radios dry faster

real dome
#

Remember that with a forward observer and mortar crew, you can blow whole towns up, which gls cant do

hearty whale
olive trail
#

I hope not

foggy wyvern
#

not really since buildings are built out of vibranium

real dome
hearty whale
#

grenade launchers are just easier and more practical too use

olive trail
#

I would rather the destruction be more realistic, instead of it being like bf were a 40mm can blow off an 9sqm wall

hearty whale
foggy wyvern
olive trail
#

cool af

#

blowing it up, and running through it to engage enemies was the shit

foggy wyvern
#

I also loved the HE shotgun, I tried to bring this into Reforger but explosives dont deal damage in multiplayer often

hearty whale
#

its easier to convince 10 people to run grenade launchers then it is to convince them to sit behind the line and fire mortars it just doesnt have the neuron activation fr them not seeing explosives

real dome
hearty whale
olive trail
hearty whale
#

gls are more accurate easier to use and more fun

foggy wyvern
#

that being said, buckshot in reforger got me a 30:1 kd ratio and then I died because I had no ammo left

hearty whale
#

the only people that will use mortarsw are larpers (me) that just do it for the experience of doing it

foggy wyvern
#

just zooming around in monti

hearty whale
#

for mortars to see any significant use in reforger they will either need to be made incredibly op or gls will have to be nerfed

#

mortars are also gonna be less usefull since reforger doesnt have an actual frontline so targetting will be harder without directly seeing the enemies since they can be basically everywhere outside of the point

#
  • most fights being over close distance will make them a danger to your team halfd the time
#

they wont be literally useless but it will just be better and more practical to use a gl 99% of the time

foggy wyvern
#

I want to use mortars in cqb

hearty whale
foggy wyvern
#

exactly

hearty whale
#

wait we just described the gl

foggy wyvern
#

shoulder carried or at least quick deploy time, so I can jump a fence behind an enemy, put the mortar down and send them to the shadow realm

#

I love doing pvp in weird ways

#

I should make throwable c4 with remote detonator, make it stick to things

olive trail
#

I would say gl is more useful for lone wolves, and mortar is more useful for teamwork. Most bases are built in a small area, if you drop a couple of shells on it before pushing it, you will clear it.

hearty whale
real dome
hearty whale
#

but if your attacking saint pierre you already will have people there with gls

olive trail
hearty whale
#

i would love to see mortars used but i just dont really expect it with how op and meta grenadel aunchers are

olive trail
#

I know I will use them. I can't think of anything more cancerous in pvp more than indirect fire

hearty whale
#

atleast mortars have a big chance to miss since they cant just click on you

olive trail
#

I can deal with what I can see, and hear, but something in god know where raining fire on me is a different thing.

hearty whale
#

i mean just reposition

#

they cant track you like peopl can with gl's unless your crossing and open field or something

errant leaf
#

mortar rounds are heavy, logistics for mortars will need to be crazy if it is to be an effective tool

real dome
#

15 supplies per round

errant leaf
#

fair

oak flare
errant leaf
#

arlands bunkers will be the only safe place when mortars come

olive trail
#

I don't think anyone need a spotter, since people will mostly be hitting stationary, fixed location bases.

#

also, spotterd don't make noise, they can sit inside a bush, and basically be invisible.

oak flare
#

Wish for destruction like Lego Fortnite. You throw a bomb in a building, and every brick reacts physically. I guess never gonna happen for ARMA but one can dream...

real dome
#

Cuz spotter will be back

errant leaf
#

transferring MOB status between held bases would also be cool

spare linden
#

You can use armavision in conflict to see through walls pls fix

oak flare
#

can read the map too

brisk brook
#

Man, im still advocating for it to be an option in config, like 3rd person

real dome
#

once explosives get added, can or will we be able to place them onto vehicles and them being attached to the vehicle while moving. Much appriciated

brisk brook
#

Moving vehicles *

hearty whale
real dome
#

and get permad

#

rp servers usually dont like terrorist rp

olive trail
#

Just say you are role playing as the cia

pure gyro
real dome
pure gyro
# real dome 10 min delay tho and you cant go back to morton

Well you said was 'Ivan cant magically teleport from morton to saint pierre' so I just wanted to clarify that it IS possible lol I didn't say anything about being effective for more than a few minutes at a time or anything about teleporting back to the place you came 🥲

pure gyro
# real dome You have defeated me

I want to be really clear that I approach from the angle of sharing correct information, I didn't mean to appear to come in with a 'win vs lose' mentality like we're arguing; sorry muffin

frosty gulch
ornate shard
frosty gulch
#

yeah something like that, but there is still a lil bit of zoom here, but still better than vanilla imop

ornate shard
#

It is the same zoom as with iron sights which I think is good.

#

And irl you would move your head a bit forward when aiming down sight

slim pollen
#

Anyone know why this happens?

storm zephyr
slim pollen
#

It doesn’t?

storm zephyr
#

So how long has it been like that?

south adder
#

Guys good night!
How can i fix this?

open verge
# slim pollen

Same thing happens to me every night between 8-9 EST. Works fine until then and then suddenly won’t activate with 999+ ping and won’t load anything.

#

More people complaining of the same issue last night

sleek heart
hollow oracle
main tide
#

i would hope the devs add an option to allow helocopter doors to be toggled open and close instead of them having an animation that opens and closes the door every time a new person gets in, hueys in particular were known to fly with thier doors open

foggy wyvern
#

the cooldown should be enforced by the server and not the client, because if you click fast enough you can spawn a bunch more vics before the update reaches you back

foggy wyvern
errant leaf
#

feature request: binoculars while in vehicle turret please, specifically .50 humvee

foggy wyvern
#

mount the binos on the gun

errant leaf
#

i would really dig some object placement stuff though, like being able to place plant trimmings on vehicles or fortifications, and placing ammo boxes and satchel charges wherever they need to be

spare linden
#

The spawning system is way over tuned. killing an enemy then seeing them spawn on a radio right in front of you just feels wrong.

real dome
#

If you attack it makes them wait 30sec to spawn

spare linden
real dome
#

No, when you start the timer on the base it extends the spawn timer from a few sec to like 30sec

spare linden
#

Yeah I noticed that but it doesn't seem to work 100% of the time

#

all spawn mechanics need to me made way more strict to stop gun fights being about camping spawns

#

Right now I just don't feel like your life has any value

real dome
#

So theoretically while attacking if you drain enemy supplies you can prevent enemies from spawning

spare linden
#

when a base has 6000 supplies thats not really a fair system

#

if you spawn and die 3 times i feel like youve had your chance do defend

real dome
#

Major bases are more important so its fair to have stuff

spare linden
#

radios should also have a bigger limit to how close they can be to bases

real dome
#

And they rarely have 6k supplies, maybe 2k

spare linden
#

being able to place it in view of a spawn point is just peak cheese

#

i think if reviving and getting downed was more reliable id feel better about having longer spawn times

#

kinda like squad

real dome
#

You do get downed a lot, ppl just execute you.

#

With the hitreg the shots are not reliable, so you could get hit in torso but game says no

spare linden
#

Yeah id say it be better if conflict had a revive system like KOTH or invade and annex in arma 3 where if you die you can just be revived no matter what

real dome
#

They took it from ace

spare linden
#

yeah i used to just disable that in ace unless we were playing with a larger group

#

its realistic and all especialy if the hitreg works but in practice its kinda frustrating if youve just driven or walked a fair distance

real dome
#

Def they should make so you wake up less but there you only need one bandage for a wound so hopefully that gets changed.

spare linden
#

you should just look at there torso and see a menu that gives all the option instead looking at each limb

#

way too fidgety especially with ragdolls ending up in weird positions

real dome
#

Somebody is gonna cry about there being a menu

spare linden
#

Had a friend who was bleeding from his legs but I couldn't bandage them because they were in the wall

#

ace had the advanced medical menu if you wanted it

#

I see the immersion in looking at the right limb to heal but it ends up being gimmicky and counter-intuitive

#

The UI is a little too much but I ended up using it pretty much exclusively

real dome
#

Yeah was hard to heal in ace if they were in a bad animation

spare linden
#

a streamlined version of this would probably be the best option unless they make the current system less janky

#

I'm sick of "finding the sweetspot" being the main element of ui in this game

#

was a pretty big problem in vanilla Arma 3 as well

stray frost
spare linden
#

an interact button would be an easy fix for doors and stuff where you just need generally look and click to open it

#

I guess now that controllers are factored in its all about preserving buttons

pure gyro
# errant leaf infinite supply glitch? 🤣

Once the server gets slow you can dupe supplies by dropping them out of the depot sign in vicinity. It will remain on 500(or whatever it was at) supply but you are allowed to continue dropping hundreds extra if you're quick before it updates the amount.. Most I've dropped from a HQ tent and armory was around 5.5k supplies from 1500 that was at the base(done while capping to prevent enemy from having supplies to spawn in)

So I guess infinite supplies sometimes on?

pure gyro
pure gyro
livid nebula
real dome
#

there are some issues with the arsenal, picking up stuff and puttin them back is slow

#

the ui updates slow and you have to spam the buttons to get stuff

queen forum
#

the 48 player gm servers are terrible. the gms aren't able to handle that many players and its just total chaos

brisk brook
#

Ever heard of saying "careful what you wish for?" 😉

urban olive
#

Add back missile physics

noble beacon
#

We need a Stable update

The current state of the game is awful 😔😢😢😢

errant leaf
errant leaf
rare pilot
#

Community servers of various gamemodes have been dealing with 128 player lobbies for months now, theyre amazing

#

Even GM ops that have 60+ players can run well if the GMs know what the hell theyre doing, and the players respect the GMs enough

alpine steeple
#

Does anyone know why creating a functional arsenal system (like A3s) has not been a priority for Reforger? As much as I love a lot of other things in reforger, it seems that the arsenal and the ability to customize your kit is not high on their priority list, though it really should be. I mean half of the Arma experience is playing barbie dress-up! Lol

cobalt agate
#

please prevent players from dropping their gear, only allow it to be dropped in Arsenal boxes, it is going to break servers with the “updated” cleanup system especially now servers are 48 players

pure gyro
#

Vehicles delete themselves way too soon in official conflict now, I'll capture a small base fairly quickly and walk back 30 meters to where I parked my vehicle and poof nowhere to be seen

#

Also just got stalled error and came back to this 🤔

#

I am falling, but still in my UAZ? I can also prone and still have the falling animation while face down

foggy wyvern
#

muting players should persist so I dont have to do it every time I join a server

noble beacon
cobalt agate
errant leaf
pure gyro
spare linden
#

We really need an option to flip/push vehicles

#

flipping from desyncing is way too common

timber sparrow
#

There's progress on unflipping/pushing

real dome
timber sparrow
#

No word yet

real dome
#

Rip my heli

errant leaf
timber sparrow
#

Intent is to make it benefit from teamplay

real dome
#

Group effort makes dream work

#

Do you think there would be similarities to the building mechanism? Like one guy could do 25% lifting and 4 guys could do the 100%

timber sparrow
#

All depends on situation

#

There will be some simplification but not entirely dumb

real dome
#

For console?

real dome
#

With the news blogs on the official page, it would be nice to have them be like the once from when the game first released 2 years ago, since like every update has this corporate feeling pictures that are in almost every news blog it would be nice to have the pictures show some part of the update even if its a minor update, show the scenery around and make it beatiful.

obtuse fjord
#

Could you please open a ticket on the feedback tracker (see channel description)?
Thank you

spare linden
#

better for them to have easy access instead of sifting through discord

timber sparrow
timber sparrow
#

You can complain here but don't take it for granted, Discord is more a fast feedback route but less persistent

ornate shard
#

And a lot of valid feedback gets easily lost in this mess of wild ideas and angry nerds

errant leaf
#

the point of this channel is for devs to give feedback on us giving feedback, in the form of telling us to make reports 😆 therfore this is feedback channel

timber sparrow
#

The point is you can provide feedback here, but limitations apply due to Discord's nature. You can discuss it, get other players involved and potentially attention of devs.

olive trail
#

I found some bugs with the GM, and opened a ticket on the feedback tracker: https://feedback.bistudio.com/T180185

Hopefully I win the 20.000$ prize for bug reporting. Thank you, and you are welcome.

errant leaf
olive trail
#

we use the point to separate round this parts, partner.

olive trail
#

colonial sentiment will not be tolerated MillerTarget MillerTarget MillerTarget

timber sparrow
#

We often discuss the feedback posts internally when interesting or new information is provided

#

Was refering to this

real dome
#

Please, can yall buff meles so we can unkon ppl again

simple kindle
#

Has anyone experienced a bug where, after respawning from the deployed radio, changing the frequency using the g key does not work?

foggy wyvern
#

people use radios?

ornate shard
frosty gulch
cobalt agate
brisk brook
queen forum
brisk brook
#

Also tells alot about players

queen forum
queen forum
#

and now they're killing everybody at base

#

i think they need to remove teamkilling from official gm servers because there's honestly more teamkilling than actual fighting

real dome
#

Lol

oak flare
queen forum
#

i think there needs to be a system where everybody has to vote when the server has no GM because they almost always end up dying because nobody votes

frosty gulch
oak flare
queen forum
pure gyro
#

Okay with Official I've played too many fucking times on soviet because stuff like this will cause it to end in less than 1h30m Took me and 4 others with 1000+ hours each, plus the rest of the team we had just to hold off the team of 33 americans capping the 3 closest bases to our MOB for 3 hours; this team balance is bullshit, I appreciate the new players who are trying to help with the balance but after a while they want to try the other faction out and then we're back into 34vs14 again boom done within the time it takes team A to get to each of the major caps

real dome
#

People just like americans so much

pure gyro
cobalt agate
#

Unconscious people can still talk, use radio and open a map

real dome
dark olive
#

I think it'll balance that out

queen forum
#

pls remove that one really ugly character

errant leaf
olive trail
#

The one that show up in the reflection when the screen is black

queen forum
#

ok im not going to lie they genuinely need to remove teamkilling from official GM servers they are downright unplayable now

pure gyro
#

Just need to make servers perform ~25-40% faster and I feel like the game is in a really good place(based on player experience on full official 48 and community 100+ servers), with some minor drawbacks like occasional DC(I mostly only get stalled after 4-6 hours of playing but I see some people get DC'd more often than I)

The server FPS still drops to below 15 on official but it doesn't seem to stay there forever, it will start spitting packetloss instead now.

I still feel like maybe advanced numbers of recruited AI mixed with 40+ players is the problem, maybe we can reduce the individual base recruitment limit just a tad for everything that isn't a major cap (for example, it doesn't make much sense that gravette can house and maintain the same amount and quality of soldiers as per say military levie)

scarlet kestrel
#

Can we get a handful of Offical modded servers with RHS? Like how the test play with the devs was.

waxen holly
#

should replace prefab death animations with ragdolls

#

similar to squad or tarkov